Note: This Soundtracker is based on the MasterSoundtracker V1.0
      by TIP/PROPHETS and mainly on Soundtracker V2.2 by Unknown/D.O.C

Soundtracker V2.5 - A Quick Clarification.
------------------------------------------

Last changes done on: 08-27-89.

Update done by : MnemoTroN.

New playroutine and some explanations from : MAHONEY & KAKTUS

-------------------------------------------------------------------------

Some words:
-----------

The  last  version  of Soundtracker (V2.4) had a big bug in it.  Every time a
'Sure?'-Requester   appears,   the   display  will  be  damaged  badly.   The
'Load'-Gadget  at  the  right  was  also infiltrated by bugs.  This had to be
fixed  soon  and  here is the solution:  SOUNDTRACKER V2.5.  Some guys at the
VF-Party  on  07-29-89  asked  me to put in some edit-options and I think the
result will satisfy them.
If  you've  seen the 'Noisetracker' by Mahoney & Kaktus of NorthStar you will
find some of it's features built in here.  I thought these things are so good
- they have to be included in this program.  The most important change is the
new  playroutine,  which is optimized and features two new commands.

IMPORTANT:
----------
Please  note that all repeats of old Soundtracker-songs have to be divided by
two  in  order to sound right.  The new playroutine will play the sample with
the  full  length the first time and then the loop-part.  With this method it
is  possible to have an attack-phase in the sample.  The old Soundtracker did
play the loop only.

Ok, but now....

New features:
-------------
		- New edit options:
		  - Track one half-step up/down
		  - Track one octave up/down
		  - One instrument up/down
		  - Kill instrument
		- New disk-menu:
		  - Load Sample (with directory)
		  - All directories (song/module/sample) can be changed
		- New playroutine (2 new commands)
		  by MAHONEY & KAKTUS

The Song.
---------
Any piece of music written with Soundtracker 2.5 is build up from patterns.
Soundtracker  holds  a  table  with information about the sequence in which
these parts must be played.  With 'Position' you determine your position in
the  table.   With  'Pattern'  you  define  what  pattern  to  play at that
position.  'Length' defines the total size of the table.  The full sequence
of Patterns is the Song.

The Keys.
---------
The  original  (V1.8)  version  of  the  Soundtracker  had a German keymap.
Version  2.5  supports a standard USA keymap and this ensures compatibility
with  ALL  Amigas.  The keyboard has been extended, try typing on the whole
key-rows.  The keys on your Amiga have been grouped to represent the layout
of  a  two- octave piano-keyboard.  You can "shift" the keyboard one octave
up  or down with the aid of the F1 and F2 keys, thus incrementing the range
of the keyboard to three octaves.

Explanation of the options:
---------------------------

MAIN MENU:
----------
Play     - will play the song
Pattern  - play the current pattern
Stop     - stops the song
Edit     - edit a pattern
Record   - edit pattern in real-time
Clear    - will kill the song in memory
Use Pset - will load a sample, which can be chosen by using the Preset-
           gadget
Filter   - will switch the Power-LED (and lowpassfilter on A500 and A2000) on
           and off
Disk Op  - switches to the Disk-Menu (see below)
Print    - will print the Song to PRT: (right button to abort)
Pset-Ed  - switches to the PresetList-Editor (see below)

The  small  gadgets  titled  from 1 to 4 represent the four audio channels of
your Amiga computer.  When lit, the audio channel is enabled.

DISK MENU:
----------
Load Song      - loads a song
Save Song      - crunches and saves a song
Delete Song    - deletes a song from the disk
Load Module    - loads a module
Save Module    - saves a module
Delete Modules - deletes a modules from the disk
Load Sample    - read a sample from any disk
Save Sample    - save the selected sample to disk
Format Disk    - formats a disk

PRESETLIST-EDITOR:
------------------
Edit       - to edit an entry
Insert     - inserts a sample into the PresetList
Delete     - deletes a sample
Read path  - reads the specified path and inserts the samples into the list
Print Plst - lists the PresetList to PRT: (right button to abort)
Save Plst  - saves the PresetList to disk
Use Pset   - loads a selected sample into the memory

Press the right mousebutton to move up and down faster!

The  'Edit'-option  is  not  included  in the menu.  Just click on one of the
entries  and  you  can  change  the  name  or  the  other  values.  To read a
sampledisk  using 'Read path' you have to enter the path you want to read (in
most cases 'df0:' to 'df3:').  Harddisk users may enter a volume-number which
will  be  inserted  before  the  samplename.  Click on 'Volume' to change it.
Disks with a name like 'ST-xx' will be automatically identified!

To  change  a  directory without reading it, move the cursor to the uppermost
line  of  the  screen  over  one  of  the  options (song/module/sample).  The
directory will change to this option.

All time key-commands:
----------------------
	        Tab - Play
	 Left Amiga - Play Pattern
	Right Amiga - Edit Pattern
	      Space - Stop

While editing:
--------------
               Cursor-keys move cursor.
       shift + Cursor-keys move cursor fast.
         alt + Cursor-keys move cursor fastest.
               F6  - Set cursor to first line of pattern.
               F7  - Set cursor to 16th line of pattern.
               F8  - Set cursor to 32th line of pattern.
               F9  - Set cursor to 48th line of pattern.
               F10 - Set cursor to last line of pattern.
               DEL - Delete note under cursor.
       shift + F3  - Cut track of current pattern and copy into a buffer.
       shift + F4  - Copy track of current pattern into a buffer.
       shift + F5  - Copy buffer to track of current pattern.
         alt + F3  - Cut the whole pattern and copy into a buffer.
         alt + F4  - Copy pattern into a buffer.
         alt + F5  - Copy buffer to current pattern.

While using Soundtracker V2.5, HELP will show you these commands (and more).

A  small  word  about  the  +/-  gadgets:   pressing  the  left  AND  right
mousebutton will in-/decrease the value faster !!

Sample zero function:
---------------------
While  editing you're able to set the sample to the value zero (0!).  Press
both mousebuttons at the position of the samplegadgets (plus, minus = +,-).
Now  you  can  edit  the  pattern with the sample 0 to prevent difficulties
according to the volume.

Instruments.
------------
You  can  use  up to thirtyone different instruments in one music-piece.  All
instruments  are listed in the preset-list.  The volume is always 64, but you
can  change it to each value between 0 and 64.  To change the other values of
each instrument you have to enter the preset-editor or use the gadgets in the
program  (this  is  only  for  small changes.  use the preset-ed otherwise!).
With  the  PresetEd  you can change the whole preset-list.  An instrument may
have a maximal length of 64K !!

Notes:
------
               C#1  0 3 C 2 3
               /    |/  |  \|
              /     /   |   Info
             /     /  Command
            /    Inst#
         Note to
         be played.



Note:     This is simply the note that is played with that particular
-----     instrument.

Inst#:    This is the number of the instrument that is used to play that
------    note.  When the  instrument number  is zero, the last selected
          instrument will be used.

Command:  This number tells Soundtracker what special functions shall be
--------  performed while playing the note.

Info:     This byte contains the additional information for the commands.
-----     

These functions are as follows:

	0 - Normal play or arpeggio.
	1 - Portamento up.
	2 - Portamento down.
	3 - Tone-portamento
	4 - Vibrato
	A - Volume slide.
	B - Position jump.
	C - Set volume.
	D - Pattern break.
	E - Set filter on/off.
	F - Set speed.

 $0 Arpeggio  -  $0 + second halfnote-add + third halfnote-add
      This command will produce a one-channel chord. No comments.
     C-3 00037   produces a minor-chord
     C-3 00047   produces a major-chord

 $1 Portamento up  -  $1 + portamentospeed
      This commans slides the pitch up.
     C-3 00103   1 is the command, 3 is the speed.

 $2 Portamento down  -  $2 + portamentospeed
      This command slides the pitch down.
     C-3 00203   2 is the command, 3 is the speed.

 $3 Tone-portamento  -  destination-note + $3 + speed
      This will automatically slide from the old note to the new. To keep on
      sliding, just select the command 3. Try it out yourself, and I'm
      sure you'll understand a little bit better.
     C-3 00305   C-3 is the note to slide to, 3 the command and 5 the speed.

 $4 Vibrato  -  $4 + vibratospeed + vibratosize
     C-3 00481   4 is the command, 8 is the speed of the vibrato and 1 is the
      size of the vibrato.
     To keep on vibratoing (?) just select the command 4.

 $A Volume-slide  -  $A + upslidespeed + downslidespeed
     C-3 00A05   5 is the speed to turn down the volume
     C-3 00A40   4 is the speed to slide it up.

 $B Position-jump  -  $B + song-position to continue at
     C-3 00B01   1 is the place to restart the song at.
      This command will also perform a pattern-break.

 $C Set volume  -  $C + new volume
      Well, this old familiar command will set the current volume to your
      own selected. The highest volume is $40. All volumes are represented
      in hex. (Programmers do it in hex, you know!)
     C-3 00C10   C is the command, 10 is the volume.

 $D Pattern-break  -  $D + nothing
      Sure simple, this magic thing will end your pattern and go on with the
      next one.
     C-3 00D00   D in the command, all others are a waste of memory.

 $E Set filter  -  $E + filter-status
      This command jerks around with the sound-filter on some A500 + A2000.
      All other Amiga-users should keep out of playing around with it.
     C-3 00E01   disconnects filter (turns LED off)
     C-3 00E00   connects filter (turns LED on) * please keep LED off!

 $F Set speed  -  $F + speed
      This will change the speed of your tune. (how fast your patterns will
      roll ...) Speeds from $01 - $1f are allowed.
     C-3 00F07   sets speed to 7

For  your  convenience  the  speed  will now be set to 6 everytime you load a
song/module or clear the song.

The Playroutine.
----------------
The  Playroutine  on  the Soundtracker disk is for using your music in demos,
intros, games etc.  It was written using the Seka-assembler and the source of
the routine can directly be incorporated in your demo/intro source.  When you
are  finished  writing  your  music using Soundtracker V2.5, save it to disk.
Use  the  function  'SAVE  MODULE'.   You  will  find  a file in the selected
directory,  which  contains  all  songdata  and  samples.  Load with SEKA the
source of the playroutine and enter the size of the saved module at the label
'mt_data'.  Assemble.  Now load the saved module to 'mt_data'.

How to play a song:
-------------------
At the beginning of your program, call the 'mt_init' routine.
Jump to the 'mt_music' routine each vertical blank.
To stop the song, jump to the 'mt_end' routine.

P.S.   :   All  you  Workbench-fanatics  can  start the Soundtracker from the
Workbench  without  using utilities like XIcon.  Simply use the provided icon
(or  draw your own), but remember:  don't forget to assign the ST-xx:  disks!
Be  sure to close most windows on the Workbench because while Soundtracker is
running,  the  Workbench  is  still  active (invisibly!).  Opened windows can
cause some unexpected effects (although I fixed this partly).....

-----------------------------------------------------------------------------