	  ____________________________________________________
	/______________________________________________________\
	:                                                       :
	:  ---------------------------------------------        :
	:  :                                            :  O O  :
	:  :              E M U L A T E !               :       :
	:  :                                            :  O O  :
	:  :       The Spectrum Emulator Magazine       :       :
	:  :                                            :  O O  :
	:  :             I S S U E      1               :       :
	:  :                                            :       :
	:  :              September 1995                :  ###  :
	:  :                                            :  ###  :
	:  ---------------------------------------------        :
	:_______________________________________________________:


EDITOR          : Barry Plewa   E-Mail : DOCTOR@DOCBARRY.DEMON.CO.UK
ASSISTANT EDITOR: Matthew Pimm  E-Mail : M.PIMM@MARKROB.DEMON.CO.UK
GAMES EDITOR    :
TECHNICAL EDITOR: Vacant

Support BBS :  FRAZZLE PROJECT BBS, Kidderminster, Worcs, England
Number (UK   ) :  (01562) 827019
Number (Other) :  +44 1562 827019

FIDONET ADDRESS : 2:2500/615.4

	      _______________________________________________
	     /                                               \
	    /-------------------------------------------------\
	   /                                                   \
	  /                  C O N T E N T S                  / \
	 /                                                   / / \
	/___________________________________________________/_/_/_\
	-----------------------------------------------------------

Welcome to the first issue of Emulate! The magazine dedicated to all aspects
of the Sinclair computer. Whether you are a veteran to the Spectrum computer,
or have recently discovered the joy of colour clash and monochrome through
the use of one of the many Spectrum Emulators now available, this magazine
is for you! This first issue is really a test to see if there is enough
interest in the media to justify further issues, although judging by its
renewed popularity, this market is just beginning to take off again.

In this first issue, features include a series of free snapshots to use on
your emulator and complete instructions for each. They are also accompanied
by its original rating in one of the Spectrum magazines and, where possible,
extracts from its original review. I will also sum up by saying how the game
appears now and how well it has dated.

In the tradition of the old Spectrum magazines, there will also be areas set
aside for other old reviews, a section of playing tips and a column covering
those old favourites, the adventure games. Hopefully, in future issues, we
will be able to feature readers letters and queries, as well as answer
requests for playing tips.

This first issue has been produced in plain text, so as to be readable on
all popular computers.

If you have any queries, letters, comments or cries for help, all E-Mail can
be directed to me at the following address and will be featured in a future
issue:

DOCTOR@DOCBARRY.DEMON.CO.UK

Also, any interesting articles you have produced about the Spectrum
computer, send to the same address for inclusion in a future edition of
Emulate!

===========================================================================

CONTENTS

Part 1 - Editorial
Part 2 - Playing Tips - This issue a multiface bonanza!!
Part 3 - Free Games instructions.
Part 4 - Adventure Games.
Part 5 - Reviews - This issue "Rebelstar"
Part 6 - Classic Spectrum Characters - This issue "Dizzy"
Part 7 - History of Sinclair Part 1.
Part 8 - Spectrum on the Internet.
Part 9 - Spectrum Games charts - Past and Present.
Part 10 - A-Z of Spectrum Games Reviews Part 1.
Part 11 - Next Month

===========================================================================
===========================================================================

SPECTRUM NEWS

This section of the editorial covers all the latest Spectrum news, mainly
taken from postings to the Comp.Sys.Sinclair newsgroup.

===========================================================================

DIZZY COLLECTION ON NVG
Thanks to the combined efforts of David Crick and Richard Hallas, the
complete collection of Dizzy games is now available on the NVG UNIT ftp
archive. This includes 4(!) different versions of the original Dizzy game,
plus all the others in both 48k and 128k format. Definitely worth a look
if you have yet to discover the joys(?) of Dizzy! The games should be
located in the Incoming directory.

===========================================================================

SPECTRUM DATABASE UNDER CONSTRUCTION
Stephen Smith is currently getting together a complete database of every
Spectrum Game released. A mammoth task, he obviously needs all the help
he can get! If you a prepared to lend a hand typing out the instructions to
some of your Speccy Games, give him a bell at STEVO@JONLAN.DEMON.CO.UK
If you would like to check on the progress of the database, the list of
entries can be found on the WWW at:
HTTP://WWW.CATALOG.COM/SJR/WWW/SS/GAMEDBS.HTM

===========================================================================

TOP 100 SPECTRUM GAMES SITE
An excellent new Spectrum Games site is currently being constructed by John
Stringer. The site features a list of the favourite 100 Spectrum Games as
voted for by members of the newsgroup, and a snapshot of each game is
available for download! This site can be found on the WWW at:
HTTP://GRELB.SRC.GLA.AC.UK:8000/~WEBSTER

===========================================================================

BUBBLE BOBBLE FAN CLUB
Currently Anton Belenki is looking for people to join his Bubble Bobble
fan club. Anyone who enjoys the Bubble Bobble style game is encouraged
to get in touch with him to swap snapshots. Just send him a note to
ANTON@GYM11.PERM.SU

===========================================================================

SNAPSHOT REQUESTS

Another regular section in the editorial will be set aside to request any
snapshots you may be hunting for, but still are unable to find. Send your
request here and maybe someone else will come to your aid!
Many of these requests are also taken from the COMP.SYS.SINCLAIR newsgroup,
If you do possess any of the following snapshots, it would be greatly
appreciated by the person in question if you could mail them a note letting
them know and making arrangements to swap. Failing that, you can always drop
us a note here at Emulate, and we will pass on the news.

GAME                   FORMAT  REQUESTED BY    E-MAIL
===========================================================================
Behind Closed Doors    48/128  Barry Plewa     DOCTOR@DOCBARRY.DEMON.CO.UK
Cluedo                 48/128  Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK
Costa Capers           48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Dark Empire            48/128  Josie Haynes    JHAYNES@CENTRAL.MURDOCH.AU
Everest Ascent         48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Hyperbowl              48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
ICUPS                  48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Knight Orc             48/128  Shaun Crouch    SCROUCH@LARK.RU.AC.ZA
Muncher                48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Orc Attack             48/128  Andy Maccallum  MINDBOMB_BBS@DELPHI.COM
Pang                   48/128  Ian Collier     IMC@ECS.OX.AC.UK
Rainbow Islands        128k    Anton Belenki   ANTON@GYM11.PERM.SU
Return of the Things   48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Robocop I/II           48/128  Barry Plewa     DOCTOR@DOCBARRY.DEMON.CO.UK
Rod Land               48/128  Anton Belenki   ANTON@GYM11.PERM.SU
Splitting Images       48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Strangeloop            48/128  Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK
Styxx                  48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Sweevo's Whirled       128K    Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Technician Ted MegaMix 128K    Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
The Runes of Zendos    48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Tobor                  48/128  Jon Taylor      JON@BIRKHALL.DEMON.CO.UK
		       
Any snapshot requests can be sent directly to Emulate! for publication in
the next issue.

===========================================================================
===========================================================================

****************************
*  PART 2  - PLAYING TIPS  *
****************************

As this is the first issue, we have had no requests as yet for any playing
tips, so for one issue only, here is the (sort of) definitive list of
Multiface pokes for the Spectrum. I'm sure this can be added to, so let
me know if you know of any others. These POKES can be entered by the use
of the PD utility included with this issue, POKE-IT, as well as with the
registered version of the PC emulator Z80.


GAME NAME               EFFECT  POKE    VALUE   POKE    VALUE
==========================================================================
1942                    Lives           47007   0
1943                    Rolls           53158   0
			Energy          57538   0
19 Shooting Range       Time            33849   0       33538   0
			Ammo            33539   195     35717   0
			No wt limit     35718   0       36451   62
					36452   0
			Full Speed      36453   0
3DC                     Immunity        34298   201
			Jumps           34036   0
			Oxygen          26955   0
3D STARFIGHTER          Bits            35714   183
720 DEGREES             Time            41918   0
			Lives           40774   0
			Money           40360   0
			Tickets         37357   0

ABU SIMBEL              Lives           49290   n
			TF objects      45877   201
			TF yourself     47656   0
ACADEMY                 No restrictions 31378   225     31386   255
			Load any level  32924   33
			Immunity        50584   201
			Fuel            44456   0
			Bombs           44831   0
			Missiles        44716   0
			Flares          44752   0
			AMMS            44794   0
ACE                     Immortality     32506   0       32507   0
					32508   0
ACROJET                 Lives           25148   10
ACTION FORCE II         Energy          51454   36
			Lives           51904   0
			Tank Hits 10    60579   49
AD ASTRA                Better Fire     28591   0       28592   0
					28593   0
			Lives           35852   0
AGENT X                 Time & Lives    26099   0       25917   0
			Energy          57776   0
AGENT X II Pt1          Lives           57821   0
AGENT X II Pt2          Lives           62499   0
AGENT X II Pt3          Lives           50561   0
AH DIDDUMS              Lives           24942   n
AIRWOLF 2               Lives           53471   0
ALIEN 8                 Immortality     43735   201
ALIEN HIGHWAY           Immunity        39443   0       39142   0
			Time            35125   0
ALIENS                  Ammo            31014   0       30829   0
					30830   0
			No impregnation 30831   0
			Stamina         31834   0
			No Capture      30768   0       34484   195
ALIEN SYNDROME          Lives           47503   0
			Immunity        47984   0
AMAUROTE                No Bomb Bounce  46192   0
			Money           42506   0
			No damage       42456   0
			Bombs           38552   0
			No city damage  42974   175
			No explosions   38341   0
AMAZON WOMEN            Lives           57690   183
ANARCHY                 Lives           42404   n
ANDROID                 Lives           52250   32
ARCADIA                 Lives           25776   0
ARCTIC FOX              Missiles/Mines  58309   0
ARKANOID                Lives           33702   0
ARKANOID II 48          Lives           33055   255     33909   0
			Two bats        40413   1
			Catch           40413   4
			Laser           40413   32
			Next screen     40414   1
			Power Ball      40415   64
			Bricks no move  33423   0       33429   0
			No of bricks    40443   n
			Speed of ball   40420   n
ARKANOID II 128         Lives           37586   0
			Lives           32815   n
			High Speed      36451   62      36452   100
					36453   0
ARMY MOVES Pt1          Lives           54597   0
ARMY MOVES Pt2          Lives           53772   0
ARTURA                  Energy          32138   182
ATF                     No wt limit     35717   0       35718   0
			Full speed      36451   62      36452   100
					36453   0
			Lives           32815   n
			Lives           32990   0
ATHENA                  Megajumps       50267   0
			Time            55268   61
			Lives           51212   0
ATIC ATAC               Lives & Energy  36519   0       35353   0
					39092   92
ATTACK TOMATOES         Time            25323   0
			Lives           49433   0
ATV SIMULATOR           Lives           60250   0
			Time            53718   201
AUF WIEDERSEHEN MONTY   Immunity        42160   201
			Walk on water   37002   0
			No crushing     47715   201
			Aliens harmless 42160   201
AVENGER                 Kwon calls      41619   24
			Lives           58294   0

BALL CRAZY              Lives           28086   n
BARBARIAN (Palace)      Lives           51005   n
BARBARIAN (Psygnosis)   Lives           27680   n
BASIL GREAT MOUSE DET   Lives           41296   0       41968   201
BATMAN                  Lives           36798   0
BATTY                   Lives           47633   n
BEDLAM                  Lives           58691   0       59430   0
					59783   0       59972   0
					60069   0
			Stop Balls      30037   0
BIGFOOT                 Lives           55189   0
BIONIC COMMANDO         Lives           34690   0
			Lives           34741   n
BLACK LAMP              Lives           33606   127     34487   127
BLIND PANIC             Energy          40596   201
			Keys            38688   195
			Screen Co-ords  38929   x       38930   y
			Level           41013   l
			Auto-Fire       34513   58
			Energy          52108   0
BMX KIDZ                Energy          52108   0
BMX SIMULATOR           Lives           49264   58
BOBBY BEARING           Lives           28094   0
BOBSLEIGH               Time            43589   0       43549   0
					43614   0
BOMBJACK II             Lives           25379   0
BOOTY                   Lives           58294   0
BOUNDER                 Lives           36610   0
BOUNTY BOB              Lives           50155   n
BRAIN ACHE              Lives           28064   0
BRAVESTARR              Time            51803   24      51804   18
BRIDE OF FRANKENSTEIN   Energy          40476   201
			No nasties      37605   201
			Life Elixir     35486   201
BUBBLE BOBBLE           Lives           43871   52
			Pause skips     36854   225     36855   225
					36856   195     36857   7
					36858   141
BUBBLER                 Lives           57517   0
			Time            52533   0
BUGGY BOY 128k          Time            37966   24

CAMELOT WARRIORS        Lives           53920   33      53921   6
					53922   0
CAR WARS                Lives           32337   0
CATCH 23                Ammo            46813   0
			Bombs           61635   0
CAULDRON                Lives           40060   0
			Magic           28602   0       34756   0
CAULDRON II             Lives           52133   0
CERIUS                  Lives           65520   0
CHILLER                 Lives           34025   0
CHRONOS                 Lives           53407   n
			Auto fire       26987   201
CHUCKIE EGG             Lives           42873   0
CHUCKIE EGG 2           Lives           35453   0
COBRA                   Lives           36515   183
COMBAT SCHOOL           Time            37088   0
			Normal Time     37088   53
CONQUESTADOR            Immunity        59490   0
			No nasties      62370   0
COP-OUT                 Immunity        44929   0
CRAZY CARS              Time            29403   0
CRITICAL MASS           Energy          56879   0
CROSSWIZE               Lives           51617   0
			Immunity        33848   8
CRYSTAL CASTLES         Lives           63763   0
CYBERNOID               Lives           24917   255
			Weapons         31799   0
			Immunity        36617   195
			Cyber-Maces     27210   0       27211   0
			Lives           25941   n
			No cannons      34732   201     36156   201
			No aliens       36928   201
			No rockets      38896   201
			No nasties      39906   201
CYBERNOID II            Ammo            32202   0

DAN DARE                Energy          23974   168
DAN DARE 2              Time            23453   237     60677   0
			Lives           23450   212
			No Treens       61827   0       61840   0
			Immunity        56382   201
			Level           53778   0       63397   11
			Energy          58278   62      58279   80
					58280   18      58281   201
DARK SIDE               Shields         45482   0       47924   0
			Fuel            45436   0
			Time            47621   167
DEATHSCAPE              Everything      50752   0       51186   0
DEATHWISH 3             Everything      38678   183     39353   183
					43301   183
DEFENDA                 Lives           37531   0
			Smart Bombs     34163   0
DEFLEKTOR               Everything      34473   0       41784   0
					42707   201
			Energy          42557   201
			No overload     42627   201
DEMONS REVENGE          Energy          30699   17
DENIZEN                 Torch           58594   0       56505   205
			Bullets         61226   0
			Energy          56355   0       60614   0
					64053   0
			Door Passes     60822   0       60823   0
					60824   0
DESOLATOR               Flips           36770   0
			Energy          45205   201
DEVIANTS                Ammo            35272   0       35286   0
			Time            26575   0
			Energy          61196   0
DIZZY                   Immunity        54216   0
DOOMDARKS REVENGE       No mist         28262   24      25525   0
			Free movement   33886   24      33887   25
			Dragons no harm 33611   201
			Choose at night 34388   62      31423   195
			Free warriors   34601   0       34639   0
			See buildup     26009   122
			Always recruit  31957   62      32064   24
			No night move   33270   201
			Control All     29583   62      29584   57
					29585   50      29586   130
					29587   93      29588   24
					29588   241
DOUBLE TAKE             Lives           40243   201     39475   201
DOWN TO EARTH           Lives           40141   182
			Bombs           38583   0       38911   0
					39168   0       39387   0
			Unknown         40141   205
DRILLER                 Energy          48246   0
			Shield          49425   0       49022   0
DRUID                   Energy          24890   201
DRUID 2                 Energy          30012   58
			No nasties      34639   24
DRAGONS LAIR            Lives           51867   0
DYNATRON                Lives           44969   n

EIDOLON                 Immunity        41317   0       41318   24
					36117   201     40232   78
					41455   17
ELITE 48k               Dead Aliens     46848   201
ENDURO RACER            Time            43542   0       43643   0
ESKIMO EDDIE            Lives           24686   24      24687   76
EXOLON                  Immunity        38120   201
			Ammo            31646   0
			Grenades        35456   0
			No nasties      42338   0
			No cannon fire  36845   0
			Lives           38221   0
EXPRESS RAIDER          Strength        60503   0
			Lives           60154   0
			Time            61100   0

FAT WORM BLOWS          Immunity        30624   201
FAIRLIGHT 2             Energy          30429   0
			No locked doors 32027   24
			Carry anything  31341   0
FINDERS KEEPERS         Lives           34252   0
FIREFLY                 Lives           44997   255
FIRELORD                Lives           34509   0
FIRETRAP                Lives           46509   195
			Time            47629   0
			Immunity        45654   0       45655   122
FLYING SHARK            Lives           54462   201
			Smart Bombs     54379   3
FRANK N STEIN           100 Lives       28277   100
FREDDY HARDEST Pt1      Lives           64011   183
			Invincible      63519   24
FREDDY HARDEST Pt2      Lives           61607   183
FREEZ BEEZ              Lives           34610   0
FUTURE KNIGHT           Energy          31683   0

GALVAN                  Lives           23290   0       23414   0
GAME OVER               Lives           39333   0       38691   0
			Power           39273   201     38631   201
			Grenades        32416   0       32378   0
GARFIELD BIG FAT        No hunger       33595   0
GAUNTLET                No generation   44887   24
			Health          48489   0       48497   0
			Time            36919   0
			Keys            44566   0
			Extra Fire      38050   0       38052   0
			Amulet          43414   0
			Potions         43617   24
			Sht thru wall   37492   24
			Start wr die    38769   62      38770   192
					38771   0
			Big Pockets     44378   24      44384   255
			Monsters        40897   201
			No missiles     38170   24
GHOSTS N GOBLINS        Lives           33352   201
			Extra Speed     33433   201
GILLIGANS GOLD          Lives           52881   0
GOONIES                 Lives           33400   183
GOTHIK                  Lives           43934   58
GREAT ESCAPE            Energy          41953   183
GREAT GURIANOS          Lives           34962   0
GREEN BERET             Lives           42076   0
			Extra Fire      46377   8
			No mines        44607   0
			No mortar       47183   0
GUNFIGHTER              Lives           65535   0
GRYZOR                  Lives           33015   n
GYROSCOPE               Everything      53887   201     59149   0

HALLS OF THINGS         Energy          32717   0
HEAD OVER HEELS         Immunity        43132   0
			Lives           42195   0
			Super Jumps     35315   0
HEIST 2012              Lives           36106   12      36190   12
HELLFIRE ATTACK         Lives           50017   0
HORACE GOES SKIING      No traffic      29270   0
HUNCHBACK               Lives           26888   0
HYSTERIA                Invincible      44588   201

I, BALL                 Lives           49165   0       48790   0
			Missiles        45188   0
			No overheat     49781   33
I, BALL 2               Lives           43384   n
			Time            49483   0
IKARI WARRIORS          Invincible      40272   0
IMPOSSABALL             Lives           41185   0
			Time            37706   0       37539   0
INDIANA JONES TEMPLE    Lives           33948   0
INSPECTOR GADGET        Energy          54993   0
INTO THE EAGLES NEST    Ammo            36640   0       36641   0
			Keys            40512   0       40513   0
			Hits            41136   0       41137   0
			Explosives      40096   195
			Time            36640   0       33641   0

JACK & THE BEANSTALK    Lives           56110   0
JACK THE NIPPER         Immunity        44278   58      44285   58
JACK THE NIPPER II      Lives           43251   0
JAILBREAK               Lives           50651   0
JET SET WILLY           No monsters     35123   0
			Jumping         36358   0
			Fall w/o dying  36477   1
			No code         34275   0
			No attic bug    59900   255
			No objects      37874   0
			Lives           35899   0
			Tree Easier     36545   0
			Collect tap     41983   255
			No Maria        37925   0
			No Hades        50512   168     50520   168
JOE BLADE               Stop Clock      65026   50      38506   0
			Doors Unlocked  65029   50
			No enemies      65032   50
			Energy          65035   0       37797   0
JUDGE DREDD             Lives           24936   24

KAI TEMPLE              Lives           47783   0       47824   0
KARNOV                  Lives           32972   0
KILLER RING             Lives           33636   0
KNIGHTMARE              Energy          38686   16      38693   16
KOKOTINI WILF           Lives           42214   n
KOSMIC KANGA            Lives           36212   0
KRAKOUT                 Lives           46565   0

LAZER WHEEL             Lives           32849   0
LAZY JONES              Lives           56693   0
LEGEND OF KAGE          Lives           30609   n
LIGHTFORCE              Lives           40725   0
LIVING DAYLIGHTS        Lives           38913   201
LUNAR JETMAN            Lives           23439   201     36963   0

MAD MAX                 Lives           58472   12
MANIC MINER             Lives           35136   0
MARBLE MADNESS          Lives           39579   0
MARIO BROS              Lives           44079   0
MASTERS OF UNIVERSE     Lives           42173   0
			Lives           42174   n
			Immunity        51406   0
			No Of Ghosts    43210   n
			Slow Clock      52346   60
			Any No Chords   41420   175     41421   0
METROCROSS              Time            43006   195     44490   0
MONTY MOLE              Fall w/o dying  35874   255
			Lives           38004   0
MOON ALERT              100 Lives       42404   255
MOON STRIKE             Lives           52221   0
MOTOS                   Lives           42241   0
MR WIMPY                Skip Screen 1   33501   0
			Lives           33693   0
MUGSY                   Lives           43012   0
MUTANT MONTY            Lives           54933   0

NEBULUS                 Lives           32921   0
NEMESIS                 Lives           51949   0
NIGEL MANSELLS GP(1)    255 Seconds     33581   255  -  33596   255
NORTHSTAR               No Aliens       44433   0
NOSFERATU               Time            32499   0
			No Nasties      39791   201

ORBIX THE TERRORBALL    Lives           65529   191     32127   0
					32188   0
OUT RUN                 Time            39204   0
OVERLANDER              Lives           29521   0

PACLAND                 Lives           23541   0
PAPERBOY                Papers          49263   0
			Lives           50577   190
			Immunity        50495   201
PENTAGRAM               Lives           49977   182
PROJECT FUTURE          No Aliens       27662   0
PSYTRON                 Fuel            28625   0
			Oxygen          26143   255     26144   0
PUD PUD                 Lives           49287   0
PUNCHY                  Lives           45632   0

RAMBO                   Lives           27401   52      80263   0
RAMPAGE                 Lives           56693   0
RANARAMA                Lives           57436   205     59836   205
					57572   201     59821   0
					57421   0
RASTAN                  Lives           48909   n
REBEL                   Immunity        49958   0
			Energy          51139   0       49239   0
			Time            49249   0
RENEGADE                Lives           41048   195
RENEGADE III            Lives           38500   0
			Time            39095   0
RIVER RESCUE            Lives           33420   0
ROGUE-TROOPER           Lives           30942   0
			Fire Power      35091   0
RYGAR                   Time            41048   195
			Lives           61577   0

SABOTEUR                Clock           46998   0
			Lives           29894   0
SABOTEUR 2              Time            37122   0
			Energy          61340   201
SACRED ARMOUR ANTIRIAD  Lives           34270   0
SALAMANDER              Invincible      38902   201
SAS COMBAT              Lives           33034   0
SCOOBY DOO              Lives           29614   0
SCUBA DIVE              Lives           55711   n
SHAOLINS ROAD           Lives           50274   183
SIDEARMS                Lives           29411   127
SIDEWIZE                Invincible      52637   9       52647   9
SIGMA 7                 Lives           34202   19      58524   19
					58852   19
SKATEBOARD              Lives           22568   0
SLAPFIGHT               Lives           48872   0       48873   0
					48874   0
SOLOMONS KEY            Lives           49344   0
			Fireballs       50831   0
SPACE HARRIER           Lives           51755   194     51756   191
SPLIT PERSONALITIES     Lives           54397   99      54398   2
STAINLESS STEEL         Lives           40702   0
STARGLIDER              Fuel            54647   201
			Shield          54690   201
STREET HAWK             Lives           39990   91
STARGLIDER              Fuel            54647   201
			Shield          54690   201
STAR RAIDERS 2          Lives           46214   195
STORMLORD               Lives           56877   0
STREET GANG             Lives           39254   0
STRIKE FORCE COBRA      Lives           48389   0       48568   0
					48585   0
SUPER CYCLE             Time            43560   150
SWEEVOS WORLD           Lives           33219   0
			Lives           37008   n

TANTALUS                Immunity        42247   0
			Lives           42228   0
TARZAN                  Lives           51002   183     51185   183
			Energy          52268   183
			Time            51013   0
TECHNICIAN TED 128k     Immunity        43147   33      44485   24
			Fall w/o dying  43201   255
			Walk thru walls 44492   0
			Time            41067   0
			Lives           43766   0       43788   24
TERRA CRESTA            Lives           37797   0       37798   0
					37799   0
THUNDERCATS             Lives           31401   0       31402   0
THRUST II               Lives           34200   0
TIR NA NOG              No Sidhe        34202   200
TOP GUN                 Lives Player 1  26460   0
			Lives Player 2  27727   n       27728   n
TRANSMUTOR              Lives           28878   0
TRANTOR                 Time            56711   0
			Energy          56596   0
			Lives           25446   0
			No aliens       52514   0
			Ammo            54236   0
TRANZ AM                Lives           25446   0

UCM                     Lives Player 1  36337   0
			Lives Player 2  43734   0
URIDIUM                 Immunity        55419   0       55420   255
			Lives           31308   0

WAR                     Lives           37033   0
WESTBANK                Lives           51210   0
WILD WEST HERO          30 Lives        23821   30
WIZBALL                 Immortality     23430   188
WONDERBOY               Lives           34362   0
			Axe             34338   0
			Load any level  34106   195     40816   195
			Immunity        34106   195     40816   195
			Vitality        41250   195     41870   195
					38176   0
WRIGGLER                Lives           50173   0

XECUTOR                 Invincible Pl 1 47216   201
			Invincible Pl 2 47320   201
			No Enemy Fire   48259   201
XEVIOUS                 Lives           53592   200
XENO                    Lives           22225   1

YOGI BEAR               Lives           35090   0       35091   0
					24900   0       35092   0
					35093   0       45026   24

ZAXXON                  Lives           48825   250
ZIP ZAP                 Lives           53752   0
ZYNAPS                  Lives           45592   24      45008   255
			Immunity        39775   201
ZZOOM                   Lives           24743   0

Unless otherwise stated, the effects of these POKES are infinite.
Any pokes containing "n" can have a number in the range 1-255 inserted
in its place. For example a lives POKE - eg, 23456,n can be entered as
23456,200 for 200 lives. Those POKES with more than one set of values
(for example the YOGI BEAR poke which has 6) all values must be entered for
the effect to occur.

===========================================================================

PLAYING GUIDE No.1 - Dizzy

The most sadistically annoying set of adventures ever devised were the
series of Dizzy games by the ironically named Darling brothers. But, if
you are tearing your hair out, unable to pull yourself through the never-
ending set of adventures, heres a complete set of solutions to all seven
of the Dizzy games, plus some tips. I have not included the whereabouts of
the collectibles in each game (ie, the "30 coins") as this would make for
a massive list, but just for the record, heres what you must look out for
in each game:
DIZZY                   - Nowt
DIZZY Crash Edition     - Nowt 2
DIZZY 2                 - 30 Gold Coins
DIZZY 2 Crash Edition   - 16 Gold Coins
DIZZY 3                 - 30 Gold Coins
DIZZY 3.5               - Nowt 3
DIZZY 4                 - 30 Diamonds
DIZZY 5                 - 30 Stars
DIZZY 6                 - 20 Cherries
DIZZY 7                 - Nowt 4
At the end of the solutions, there a few cheats for the games, and any I
have missed, I would love to hear about. If you desperately need to know
the whereabouts of the items above, drop us a line and we'll see if we
can sort it out for Issue 2!

==========================================================================

DIZZY

R, GET GREASE GUN, R, R, USE GUN ON CART, D, GET KEY, U, Lx10, USE KEY ON
DOOR, R, R, U, GET SPADE, D, R, USE SPADE BELOW SPIDER, D, GET TROWEL, USE
TROWEL ON UPPER MUSHROOM, R, R, GET CUTTERS, L, L, U, Lx7, D, L, L, DROP
CUTTERS ON CHAINS, L, L, GET WIG, Rx4, U, Rx3, DROP WIG IN POT, Lx3, D, D,
GET RAINCOAT, U, U, Lx3, U, TAKE DRY ICE, D, Rx3, D, Lx4, USE DRY ICE, L,
TAKE AMULET, Rx5, U, DROP AMULET, D, R, GET GUN, L, D, KILL GHOST, R, D, GET
GOLD, U, L, U, U, Rx9, DROP GOLD IN BUCKET, GET LINING, Lx6, DROP LINING IN
POT, Lx3, D, D, Rx3, GET OIL, Lx3, U, U, Rx13, DROP OIL ON DRAWBRIDGE, TAKE
FEATHER, Lx10, DROP FEATHER IN POT, Rx12, TAKE TROLL BREW, Lx12, DROP BREW
IN POT, R, TAKE TORCH, L, LIGHT FIRE UNDER POT, R, R, TAKE FLASK, L, L,
DROP FLASK ON POT, L, L, L, TAKE AMULET, Rx14, U, R, DESTROY FIREBALLS, L, D,
Lx11, TAKE FLASK, Rx11, U, R, DROP FLASK BY ZAKS......Done It!!
Note: Several objects are useful in this game, but are not vital to complete
the adventure. Just for the record, these are:
CLOVE OF GARLIC - Kills bats
INSECTICIDE - Kills Spiders
BIRD SEED - Kills...er...Birds
PICKAXE - Unblocks tunnel, to get dagger
HARD HAT - Destroys falling stalactites
EMERALD - Drop on yellow statue to enter tomb

==========================================================================

DIZZY - Crash Edition

L, L, GET EGG & GREASE GUN, L, USE GUN ON CART, D, GET PURSE, DROP AT
BOTTOM OF SCREEN, D, GET GARLIC, U, L, JUMP ON BAT, R, DROP GARLIC, L, GET
EGG & BOTTLE, R, U, R, R, DROP BOTTLE, L, L, D, GET PURSE, U, R, R, R, DROP
GOLD, L, GET BOTTLE, R, DROP BOTTLE ON POT, GET PURSE, R, DROP PURSE, GET
BIRD SEED, JUMP ON BIRD, R, R, R, R, KILL BIRD, U, KILL BIRDS, DROP SEED,
GET LASER, D, L, USE SPRINGBOARD TO JUMP LEFT ONTO WALL, L, L, L, L, DROP
LASER, GET PURSE, R, R, R, R, R, DROP PURSE, GET WIG, L, L, USE SPRINGBOARD,
L, L, L, L, DROP WIG IN POT, R, R, GET CUTTERS, L, L, L, DROP CUTTERS, R, R,
GET LASER, L, L, L, L, D, D, DROP LASER, U, GET GARLIC, R, KILL BAT, R, GET
ONTO PLATFORM, JUMP SO BRIDGE FALLS, R, DROP GARLIC, GET FEATHER, L, L, L, U
U, R, R, R, PUT FEATHER IN POT, L, GET CUTTERS, L, L, L, GET TROLL BREW,
DROP CUTTERS, R, USE SPRINGBOARD TO GO TOP RIGHT, R, R, PUT BREW IN POT,
L, L, L, L, GET CUTTERS, R, USE SPRINGBOARD, D, L, L, USE CUTTERS, USE RAFT
TO GET LINING, R, R, U, R, R, R, PUT LINING IN POT, R, GET TORCH, L, LIGHT
FIRE UNDER POT, GET BOTTLE ..... Done it!!!!

==========================================================================

DIZZY 2 - Treasure Island Dizzy

L, GET CHEST, DROP CHEST BY CLIFF, U, Lx8, U, U, GET SNORKLE, R, KICK STONE,
R, R, GET SWORD, GET CAMERA, D, D, Rx5, D, R, DROP SWORD, DROP CAMERA, R, D,
R, R, GET SPADE, R, DROP SPADE ON ROCK, Lx3, U, L, GET CAMERA, GET SWORD,
R, D, Rx4, U, R, Rx4, GIVE CAMERA TO STOREKEEPER, R, R, DROP BOAT, Lx3, GET
BIBLE, L, L, DROP SWORD ON GRAVE, GET AXE, RETURN TO START SCREEN, L, U, L,
L, DROP AXE ON BRIDGE, D, R, GET TREASURE, RETURN TO STOREKEEPER, GIVE
TREASURE, R, R, DROP MOTOR, GET KEY, Lx5, D, L, GET DYNAMITE, R, R, R, DROP
KEY ON BARREL, D, GET MICROWAVE, RETURN TO START SCREEN, DROP OVEN, L, U,
Lx6, U, U, GET DETONATOR, D, D, Lx4, DROP DYNAMITE BESIDE ROCK, GO BEHIND
OTHER ROCK AND DROP DETONATOR, TAKE BAG, RETURN TO START SCREEN, TAKE OVEN,
RETURN TO STOREKEEPER, GIVE BAG, GIVE OVEN, R, R, DROP PETROL, DROP KEY, R,
Now, just pay the taxman 30 Gold coins and you've done it!

==========================================================================

DIZZY 3 - Fantasy World Dizzy

GIVE APPLE, TAKE BREAD, TAKE JUG, USE JUG ON FIRE, L, TAKE ROCK, RIGHT,
DROP BREAD AT RAT, U, DROP ROCK, TOP-LEFT, USE SWITCH, U, R, GET KEY, L, D,
L, D, R, R, SWAP KEY FOR ROCK, L, L, UNDER LEDGE, SWAP BONE FOR ROCK, ONTO
LEDGE, L, AVOID BIRD, L, DROP ROCKS INTO WATER, R, R, R, R, GET ROCK, L, L,
L, L, USE ROCK, WALK ON LOG, L, GET KEY, Lx3, TALK TO DOZY, TAKE POTION,
Rx8, USE POTION, L, GET KEY, R, R, R, BOTTOM-LEFT, USE ONE KEY IN BOTTOM RIGHT
MACHINE, ANOTHER IN TOP LEFT, R, R, GET COW, R, R, GET KEY, Lx5, USE KEY IN
BOTTOM LEFT, R, U, L, UP-RIGHT, U, TALK TO ELDER, GET CROWBAR, D, L, WALK LEFT
AND LAND NEAR DRAGON, R, USE CROWBAR ON WELL, D, L, WAIT, GIVE COW TO
SHOPKEEPER, TAKE BEAN, R, R, GET KEY, L, D, R, R, BOTTOM-LEFT, USE LAST KEY,
R, R, DROP BEAN, L, U, L, L, UP-RIGHT, U, TOP-LEFT, GET PICKAXE, R, BOTTOM-
RIGHT, GET KNOCKER, L, L, FALL AND LAND NEAR DRAGON, Lx3, TOP-LEFT, U, R, U,
USE KNOCKER ON DOOR, L, GET BUCKET, R, D, L, D, Rx9, USE BUCKET IN WATER, L,
L, USE BEAN ON MANURE, USE BUCKET, U, R, U, R, R, JUMP ON NEXT TWO CLOUDS,
WALK RIGHT, R, JUMP GAP, GET EGG, WALK LEFT THROUGH GAP AND LAND ON VOLCANO,
L, D, Lx4, D, DROP EGG ON STRAW, R, USE AXE ON LEDGE UNDER COIN, L, GET RUG,
R, L, U, R, R, U, Rx3, USE RUG, TOUCH SWITCH, RESCUE DAISY (And if you
have all 30 coins...you've done it!!)

==========================================================================

DIZZY 3.5 - Into Magicland

U, TAKE HANDLE, JUMP LEFT, TAKE ROPE, R, USE ROPE, TAKE BOOTS, L, U, R,
JUMP RIGHT OFF PLATFORM TO LAND ON CLOUD, R, DROP BOOTS, TAKE SHORT ROPE,
USE ROPE ON SHORT ROPE, USE TIED ROPE ON MACHINE, USE HANDLE, USE HANDLE,
USE HANDLE, ENTER TELEPORTER....And you enter....

==========================================================================

DIZZY 4 - Magicland Dizzy

L, GET KEY, L, L, L, JUMP ON SHARKS BACK, USE KEY, DROP BOTTLE, L, GET HANDLE
UP STAIRCASE, L, L, U, GET POWER PILL, D, R, R, R, JUMP ON WINDOWSILL,
JUMP ON CLOUD, JUMP RIGHT, FALL ONTO WELL, JUMP RIGHT, JUMP LEFT, TAKE DUSTER
FALL OFF CLOUD, D, STAY ON LEFT OF WELL, USE HANDLE, TAKE BUCKET, DROP DUSTER,
R, R, R, R, KILL GHOSTS, TAKE FROG, R, TALK TO GLENDA, R, FILL BUCKET, L,
GET DRINKME POTION, L, L, L ,L, L, L, L, L, DROP ALL EXCEPT DORA, L, GIVE DORA
TO PRINCE, R, UP STAIRS, R, JUMP ACROSS TO TOP OF WELL, JUMP RIGHT, JUMP RIGHT
TAKE STICK, U, GO TO MIDDLE OF TOP RIGHT PLATFORM, JUMP RIGHT, GET CAT, JUMP
RIGHT OFF EDGE, TAKE DAGGER, JUMP LEFT, JUMP LEFT, GO TO GLENDA, GIVE CAT,
(GO TO HALL), CUT LEAF FROM BUSH, LEAVE IT, GET BUCKET, L, L, START
DRAWBRIDGE, L, L, L, CUT GOATS ROPE, USE STICK, L, L, DROP BUCKET ON DENZIL,
TAKE STEREO TO HALL, DROP STEREO, TAKE POTION, U, GO TO WINDOWSILL, JUMP LEFT
TO TOP OF BED, JUMP LEFT, U, U, TAKE ROD, D, D, L, GET CROSS, L, JUMP OUT
OF WINDOW, L, DROP ROD ON DOZY, L, L, L, L, D, D, TAKE TORCH, R, DROP POTION
ON DAISY, L, U, U, R, R, R, R, TAKE APPLE, DROP CROSS, (GO TO DYLAN), GET
LEAF, (GO TO GLENDA), GIVE ALL ITEMS TO HER, TAKE POTION, GO TO DYLAN, USE
POTION ON DYLAN, GO TO HALL, COLLECT CLOTH, DROP CLOTH, GET STEREO, U, L, L
JUMP OUT WINDOW, D, JUMP LEFT, U, JUMP RIGHT, JUMP RIGHT, JUMP LEFT, DROP
STEREO NEXT TO BARD, TAKE PIPES, GO TO WELL, FALL LEFT INTO WELL, JUMP RIGHT,
PLAY PIPES, JUMP LEFT, L, GET SOMETHING STICKY, L, GET LAMP, U, DROP PIPES,
TAKE CLOTH, GO TO SWORD IN STONE, TAKE EXCALIBUR, L, DROP LAMP, USE DUSTER
ON LAMP, DROP DUSTER, GO TO ICE CASTLE, JUMP LEFT, U, U, JUMP LEFT OFF EDGE
OF THE TOP LEFT LEDGE, D, ENTER MIRROR, TAKE QUEEN, L, SAVE GRAND DIZZY,
GO TO VOLCANO, JUMP ACROSS ON CLOUDS, R, D, D, GO TO DEVIL, TAKE TRIDENT,
GO TO ZAKS, DROP TRIDENT ON HIM, TAKE RING, GO TO DEVIL, L, JUMP LEFT TO
MIDDLE STONE, DROP RING IN LAVA, R, GO TO DEVIL, TALK TO DEVIL - And thats
it! Just 30 diamonds to find before you complete the game!...

==========================================================================

DIZZY 5 - Spellbound Dizzy

L, D, GET TRAMPETTE, L, DROP TRAMPETTE, JUMP LEFT, L, GET HEAVY ROCK, R, D,
GET TRAMPETTE, R, DROP TRAMPETTE, JUMP RIGHT, R, ON MUSHROOM, JUMP RIGHT,
DROP ROCK, GET STAR, D, L, CROSS CHASM, L, GET ROCK, R, CROSS CHASM, R, ON
MUSHROOM, JUMP RIGHT, DROP ROCK, D, L, CROSS CHASM, L, ON MUSHROOM, JUMP RIGHT
JUMP LEFT, STAND ON RIGHT OF CLOUD, JUMP RIGHT, GET STAR, JUMP LEFT, STAND ON
LEFT OF CLOUD, JUMP LEFT, JUMP LEFT, L, GET BRAKE SHOE, GET STAR, R, R, R,
CROSS CHASM, DROP BRAKE SHOE, CROSS CHASM, L, GET ROCK, R, CROSS CHASM, GET
ROCK, R, R, D, D, D, R, PUT BRAKE SHOE ON MINECART, DROP ROCK, L, U, U, U, L,
ON MUSHROOM, JUMP RIGHT, GET ROCKS, D, R, D, D, D, L, DROP ROCK, GET CRYSTAL
LEAVES, GET STAR, DROP LEAVES, ON PLATFORM, WALK TO LEFT EDGE, U, L, GET
HAMMER, R, D, Rx4, DROP ROCK, USE HAMMER ON BENT RAILING, DROP HAMMER, L,
RIDE IN CART, R, ON PLATFORM, JUMP RIGHT, GET BAG, JUMP LEFT, JUMP RIGHT,
JUMP LEFT, GET MEGAPHONE, L, GET RAILING, GET STAR, DROP RAILING, L, GET
RAILING, GET STAR, DROP RAILING, GET RAILING, GET RAILING, ON MUSHROOM, JUMP,
STAND ON EDGE OF CLOUD, JUMP LEFT, L, GET STAR, ON PLATFORM, GET STAR, R, R,
R, STAND ON RIGHT OF CLOUD, JUMP RIGHT, U, GET STAR, D, L, L, D, L, GET GOLD
SHAMROCK, DROP RAILINGS, D, GET STAR, Lx4, Ux3, L, DROP GOLD SHAMROCK, DROP
MEGAPHONE, L, CROSS CHASM, L, GET ROCK, R, CROSS CHASM, ON MUSHROOM, JUMP
RIGHT, DROP ROCK, D, L, CROSS CHASM, L, GET FOUR ROCKS, R, CROSS CHASM, R, ON
MUSHROOM, JUMP RIGHT, GET ROCK, D, R, Dx6, DROP ROCK, GET LID, L, STAND ON
RIGHT OF SCALES, DROP ROCK, D, L, TALK TO GRAND DIZZY, GET EAR-TRUMPET, ON
MUSHROOM, JUMP RIGHT, R, U, R, U, U, L, L, TALK TO THEODORE, GIVE TRUMPET AND
5 STARS, R, DROP TRUMPET, R, Ux3, GET STAR, L, L, CROSS CHASM, L, GET 2 ROCKS,
R, CROSS CHASM, R, GET MEGAPHONE, R, Dx3, L, GET EAR TRUMPET, DROP ROCKS, ON
PLATFORM, L, U, L, USE MEGAPHONE ABOVE DENZIL, GET DENZILS VIBES, R, D, R, OFF
PLATFORM, L, GIVE VIBES AND 5 STARS TO THEODORE, R, R, Ux3, L, DROP TRUMPET
AND MEGAPHONE, DROP VIBES, L, CROSS CHASM, L, GET 3 ROCKS, R, CROSS CHASM, R,
GET SHAMROCK, R, Dx5, R, R, GET STAR, TALK TO LEPRECHAUN, GET TALISMAN, DROP
3 ROCKS, L, L, Ux4......Done It!!!!

==========================================================================

DIZZY 6 - Dizzy, Prince of the Yolk Folk

GET JUG, GET LEAVES, GET MATCHES, DROP LEAVES BY DOOR, USE MATCHES, USE JUG,
L, L, GET PICKAXE, R, R, R, GET CAGE, JUMP R, JUMP R, GET BRIDGE KIT, D, USE
PICKAXE ON ROCKFACE, DROP PICKAXE, L, U, GET NUGGET, D, R, R, ON BOAT, R, OFF
BOAT, GIVE NUGGET, R, DROP CAGE ON POGIE, U, U, STAND ON RIGHT OF PLATFORM,
JUMP R, JUMP R, JUMP R, GET HARP, L, L, U, U, L, L, GIVE HARP, GET CHEESE, R,
D, R, USE CHEESE ON CAGE, GET CAGE, L, L, L, U, L, L, L, L, DROP CAGE, L,
ON PLATFORM, R, GET MOTOR, L, L, U, R, GET KEY, L, D, R, OFF PLATFORM, R, R,
ON PLATFORM, R, R, R, D, R, R, TALK TO FERRYMAN, GIVE MOTOR, GET SCYTHE, R,
U, U, STAND ON EDGE OF PLATFORM, JUMP R, JUMP R, JUMP R, USE SCYTHE ON
BRAMBLES, R, ON PLATFORM, L, U, R, R, R, U, USE KEY ON DOOR, D, ON PLATFORM,
L, L, L, GET TWEEZERS, R, R, R, OFF PLATFORM, L, L, L, D, R, GET BUGLE, OFF
PLATFORM, L, L, L, L, L, L, U, L, L, L, TALK TO BUGLER, GIVE BUGLE, ON
PLATFORM, R, R, TALK TO LION, USE TWEEZERS, GET THORN, R, D, R, R, R, U, U,
STAND ON RIGHT OF PLATFORM, JUMP R, JUMP R, JUMP R, R, ON PLATFORM, L, U,
R, R, R, DROP THORN, R, ON PLATFORM, L, DESTROY DOPPELGANGER, R, OFF PLATFORM,
L, GET SPANNER, L, L, D, R, OFF PLATFORM, L, L, L, L, L, L, U, L, L, L, GET
BOOK, L, L, ON PLATFORM, L, L, USE SPANNER ON MECHANISM, R, R, OFF PLATFORM,
L, L, L, TALK TO PRINCESS, GIVE BOOK, GET FLAG, R, R, R, ON PLATFORM, L, U,
ON PLATFORM, USE FLAG ON POLE, TALK TO BUGLER, TALK TO KING, OFF PLATFORM,
R, R, ON PLATFORM, R, R, D, R, R, R, U, U, STAND ON RIGHT EDGE OF PLATFORM,
JUMP R, JUMP R, JUMP R, R, ON PLATFORM, L, U, R, R, R, U, KISS DAISY, TALK
TO DAISY....(If you got all 20 cherries...you've done it!!)

==========================================================================

DIZZY 7 - Crystal Kingdom Dizzy

PART 1 - L, GET WEIGHT, Rx4, GET WEIGHT, Lx2, DROP WEIGHT ON LIFT CONTROL
PLATFORM, ENTER WINDOW, GET WHIP, L, U, L, DROP WEIGHT ON LIFT CONTROL
PLATFORM, R, U, JUMP RIGHT ONTO PLATFORM, U, L, STAND ON EDGE OF PLATFORM,
DROP WHIP, L, ENTER HOUSE, TALK TO DYLAN, GET NEWSPAPER, L, D, JUMP LEFT,
L, ON CLOUDS, D, GET HEART, UP-LEFT, GET SCREWDRIVER, R, D, Rx3, U, L,
ENTER HOUSE, TALK TO DENZIL, GET SPANNER, TALK TO DENZIL, GET GLASSES, L,
Rx2, D, R, ENTER HOUSE, USE SPANNER ON GENERATOR, Lx3, U, R, ENTER HOUSE
TALK TO DORA, GET CAKE, L, D, TALK TO CJ, GET UMBRELLA, L, DROP NEWSPAPER,
Lx5, GET DIAMOND, UP-RIGHT, L, DOWN-RIGHT, Rx2, USE DIAMOND ON WELL, TALK
TO GENIE, Rx2, GET NEWSPAPER, U, ENTER HOUSE, TALK TO GRAND DIZZY.

PART 2 - R, GET FISH FOOD, R, DROP FISH FOOD NEAR EDGE, R, TALK TO CAPTAIN,
R, U, GET TAPE, D, R, Ux3, GET BLU-TAC, Dx4, R, DROP BLU-TAC, L, U, R, L,
GET WHEEL, D, R, GET SAW, Lx2, D, R, DROP WHEEL, DOWN-LEFT, Lx2, GET PLANK,
DOWN-RIGHT, D, DROP PLANK BY DRIP, GET HEART, DOWN-RIGHT, L, DOWN-RIGHT,
GET NEEDLE AND THREAD, L, U, L, UP-RIGHT, GET PATCH, L, DOWN-RIGHT, UP-RIGHT,
L, DOWN-RIGHT, GET SCISSORS, R, UP-LEFT, Ux3, DROP SCISSORS ON HORIZONTAL POLE
D, U, DROP PATCH BY HOLE, Dx3, R, GET WHEEL, GET BLU-TAC, L, U, Lx2, DROP
WHEEL ON POST, Lx3, TALK TO DOZY, GET FLAG, Rx5, Ux3, DROP FLAG BY POST,
Dx3, Lx2, TALK TO CAPTAIN, GET BADGE, Lx2, SWAP BADGE FOR MAP & TELESCOPE,
Rx2, TALK TO CAPTAIN, Rx2, Ux3, STAND ON CROWS NEST, DROP TELESCOPE.

PART 3 - GET TORCH, Rx2, UP-RIGHT, JUMP LEFT, JUMP RIGHT, JUMP LEFT x2,
D, GET FLIPPERS, D, Rx3, GET TANKS, R, Dx2, L, DROP TANKS AND FLIPPERS, U,
L, R, GET PICK, L, UP-LEFT, L, GET HEART, L, GET OIL CAN, L, DOWN-RIGHT, D
DROP PICK BY BLOCKS, Rx4, DROP TORCH AND CAN, GET FLIPPERS AND TANKS, R, Ux2,
DROP PICK, Dx2, L, GET CAN, R, Ux2, DROP TANKS AND FLIPPERS, GET PICK, Lx2,
DROP PICK UNDER WHITE PIPE, DROP CAN UNDER DRIPS, Lx3, DROP CAN BY LIFT,
STAND ON PAD PRESS FIRE, R, DROP PICK, Rx4, GET TANKS AND FLIPPERS, Dx2, L,
DROP TANKS AND FLIPPERS, GET TORCH, U, L, UP-LEFT, Lx2, D, TALK TO MAN, L,
GET CHALICE AND SWORD, R, DROP CHALICE AND SWORD UNDER LIFT, L, GET CROWN,
R, DROP CROWN UNDER LIFT, STAND ON PAD AND PRESS FIRE, Rx2, U, GET PIN, Rx2,
D, DROP TORCH, GET TANKS AND FLIPPERS, R, Ux2, DROP TANKS, L, DROP FLIPPERS
AND PIN, Lx4, TALK TO MAN, GET PUNCTURE KIT, GET CROWN, Rx5, DROP KIT ON
DINGHY, TAKE TANKS, DROP ON DINGHY, DROP CROWN ON DINGHY, L, DROP TANKS, Lx4,
GET SWORD AND CHALICE, Rx4, GET PIN, R, DROP SWORD, PIN AND CHALICE ON DINGHY

PART 4 - U, R, D, R, UP-LEFT, U, GET CRYSTAL, D, R, DOWN-LEFT, U, L, D, TALK
TO MAN, GET CHALICE, CROWN AND SWORD, Rx3, DROP CHALICE, CROWN AND SWORD ON
WHITE PART OF CATAPULT, R, GET SALT POT, U, R, D, R, GET PARACHUTE, L, U, D,
U, U, DROP SALT POT ON BLUE BOX, GET CROWN, D, L, U, GET BLOCK OF ICE, DROP
CROWN, Rx2, GET SWORD, DROP PARACHUTE, D, D, L, U, L, D, L, DROP ICE ON SMALL
LEDGE, GET CHALICE, R, Ux2, GET CROWN, L, DROP CROWN IN MIDDLE SPACE, DROP
SWORD IN RIGHT SPACE, DROP CHALICE IN LEFT SPACE, TALK TO MAN....Done it!!

==========================================================================

KWIK SNAX

The directions for the bonus games are as follows:

ICE WORLD
Game 1 - L, D, U, R, U, L, D
Game 2 - U, D, L, R, D, L, U
Game 3 - U, L, U, R, L, D, L, U, L, U, L
Game 4 - U, R, L, D, R, L, D, L, U, D, R, U
Game 5 - U, L, U, R, D, R, U, L, D, L, D, R, D, R, U, L

CLOUD WORLD
Game 1 - U, D, L, R, U, L, R, D, L
Game 2 - R, L, U, L, U, R, U, L, R
Game 3 - U, R, U, L, D, R, U, L
Game 4 - L, D, L, U, L, U, R, R, U, R, U
Game 5 - R, D, L, U, R, U, L, D, R, D, R, U, L, D, R, D, R, U

CUCKOO WORLD
Game 1 - U, L, D, L, R, U, R, D, R, D
Game 2 - D, L, R, D, R, L, D, R, D, R, U
Game 3 - U, L, R, D, L, D, R, D, L, R, U, L
Game 4 - D, R, L, D, R, U, L, D, U, R, U, L, R, U
Game 5 - U, L, D, L, D, R, L, U, R

ZAKS DUNGEON
Game 1 - R, U, R, U, L, U, R, D, L
Game 2 - U, R, D, L, U, R, U, R
Game 3 - R, U, R, D, R, U, R, D, L, U
Game 4 - U, L, D, R, D, U, R
Game 5 - R, U, L, R, U, R, U, L, U, R, D, L


==========================================================================

CHEATS FOR DIZZY GAMES:

DIZZY - Pause the game and type in NOOTRAC 4571. Dizzy will disappear and
you can move around thr screens using Z and X. Press space to make Dizzy
reappear in your chosen screen.

DIZZY 2 - When you press ENTER to start, hold down O, A, P and C until Dizzy
disappears. You can then move around the screens using Z and X and press
Space to re-appear

DIZZY 5 - Start game and press Q to quit. Now type in IWANTANOMLETTE and
the border will flash . Now start and you can press C for a cheat menu.
PS, Codemasters are the bad spellers, not me ;)

DIZZY 7 - Passwords for other parts of game:
2 - BOOK        3 - WALL        4- DOZY

BUBBLE DIZZY - When you start, leave Dizzy at the bottom of the screen.
Return later and you will find you have loads of lives.

DIZZY DOWN THE RAPIDS - On the Title Screen, type in CHEAT, then press Enter.
You should now have infinite energy.

==========================================================================
==========================================================================

If you do have any requests for playing tips in your favourite games, or
have any great cheats to share with others, simply send it to the main
E-MAIL address at the beginning of the mag, and title your mail
"PLAYING TIPS"

===========================================================================
===========================================================================

****************************
*  PART 3  - INSTRUCTIONS  *
****************************

Each month with the extended version of Emulate, a games pack is included
with several classic Spectrum Games which are quite hard to find. This
issue, there is something for everybody in this collection:

PLATFORM  - Jet Set Willy 3
ADVENTURE - Twice Shy
UTILITY - The JSW Editor / The CHAOS editor
STRATEGY  - War in Middle Earth
MAGAZINE  - 16/48 Tape magazine Issue 20 (June 1985)
ARCADE  - Pyjamarama
PUZZLE  - Split Personalities

PLUS!
Public Domain Utilities
POKE-IT - To use the multiface pokes included with this Issue
SPCONV - To convert between file formats

===========================================================================

JET SET WILLY 3

You need instructions? Surely everyone must have played Jet Set Willy at
some point in their life? But just in case you have just crawled out of a
cave ;) heres a brief run down of the instructions:
Miner Willy has just struck it rich in the Manic Mine and has bought himself
a massive mansion and a yacht. To celebrate his new found wealth he has
invited all his friends to a party at his new house. But, after the party
has ended and everyone has left, the mansion is in a total mess with objects
left all over the place!! Willy's housekeeper Maria will not let him into
bed until he has tidied up all the objects in the mansion (strange - I
thought that was what housekeepers were meant to do!) Anyway, Willy sets off
around the unknown corners of his house where strange creatures lurk, in
search of all the objects.
In this third Jet Set Willy game (Not written by Matt Smith BTW) Willy has
decided to move underground, but the story is just the same. Find all the
objects so Maria will let him into bed.
WARNING!! This game is incredibly difficult. Only for JSW experts!

===========================================================================

TWICE SHY
90% - Crash 35 (Dec 1986)

In this adventure, based on Dick Francis' thriller, you play the part of
Jonathan Derry, physics teacher at East Middlesex comprehensive. For reasons
which will become clear as you progress, you become the custodian of a set of
cassette tapes. It is up to you to find out what they do. However, there is
some other characters whose concern for the health of others particularly
Jonathan Derry is far from paramount. Perhaps they know whats on those tapes.

In this game you play Jonathan Derry. To control his actions type short
English sentences, such as GO NORTH or TAKE RIFLE. To save typing, movement
commands can be shortened to just one letter, N, S, etc... You can enter
several commands at once, separated by THEN and AND. You can communicate
with characters by typing their name, followed by a valid instruction in
as set of commas.

SOME HINTS
Make a map of who and what is where and how to get from one place to another.
Save your position regularly
Enter one command at a time to start, the use multiple entry to speed up
familiar parts of the game.
Interactions with characters relies on their attitude towards you at the
time. You could improve relations by offering advice or objects, or by
simply talking to them.

THE RACING GAME (TWICESH2.SNA)
The racing simulation can be played either independently, or as part of
the adventure and the aim is to make money! If you are betting as part of
the adventure, your winnings (up to 250) will be available when you return.
You are at the course for a day, when six events are to be run. In each event
you are shown the horses, together with the odds. The current conditions are
shown on the race card. You can place money on whatever horses you want, and
press RETURN to finish and start the race. To study the horses more carefully
press F while the card is shown. A separate screen is displayed for you to
study the runners. If you run out of cash, you will just have to sit back and
watch! At the end of the day you can either:
1) Start again with a fresh lot of money
2) Start again with your current money
3) Return to the adventure (If you cam from there)
Players who have come from the adventure and successfully solved some of
Jonathan Derrys problems may bring an item which is as useful as the
Philosophers stone!

===========================================================================

THE EDITORS

JET SET WILLY EDITOR

Fancy becoming Matthew Smith for the day? Heres your chance! Make your own
set of levels for that classic game Jet Set Willy. You've already seen what
can be done (with JSW 3) The commands are pretty self explanatory, just
follow on screen prompts, and it would help if you had access to a real
tap recorder, or TAP capability for the saving of the data you create.


CHAOS EDITOR

Secondly an editor for another classic game - This editor allows you to
completely alter all the monsters and spells in the game, even down to
the actual graphics and stats!! Simply follow the on screen commands to
create your own characters. The original CHAOS data has already been loaded
in, so it is all ready to begin hacking! Once you have created your own
set of characters, choose SAVE under the Stats menu, and the program will
save your creation as a data file. Again, access to tapes, or TAP
capability will be helpful here. Then, simply load the original chaos header,
but replace the data section with your own data.

If you manage to create CHAOS 2 or JSW 4, be sure to send them to Emulate!
and the best ones will be included in future issues!

===========================================================================

WAR IN MIDDLE EARTH
8/10 - Your Sinclair 40 (April 1989)

A classic strategy game based on The Lord of the Rings. You may find it helps
to have read the books, but it is by no means necessary. Just in case you
don't feel like wading through three volumes and 2000 pages of story, heres
a brief rundown of the plot:

You are Frodo Baggins, an exceptional hobbit. You uncle Bilbo Baggins went
on adventures, something no normal hobbit would do. On the most famous of
these he acquired a ring that made him invisible. Bilbo has left this ring
to you and left the Shire to live among the elves. You friend the Wizard
Gandalf the Grey has identified this ring as being "The one ring". This was
forged by Sauron, the Dark Lord, it is very powerful and very evil. It
contains much of Sauron's power, with it he would defeat all his enemies and
subjugate the whole of Middle Earth, were it to be destroyed he would be
defeated. Though it would be possible to use it against Sauron, it would
then corrupt the wielder turning him into a new Dark Lord. Because of the
magical nature of the ring, it can only be destroyed by being thrown into the
cracks of doom, where it was forged. This is the mouth of the volcano Mt.
Doom in the centre of Saurons kingdom, Mordor, far to the South East. You are
not on your own, accompanying you are Sam, Merry and Pippin, three Hobbit
friends, Aragorn the ranger, Boromir of Gondor, Legolas the elf, Gimli a
Dwarf and of course, Gandalf. As well as facing Sauron's forces, you will
also be assailed by those of the wizard Saruman. Though he was originally
leader of the council of Wizards opposing Sauron, he has been corrupted.
He has raised and army of Orcs and Dunlendings and he too is looking for the
ring, for he believes he can use it to control Middle Earth. You will need to
mobilise the nations of the West, the men of Dale, Gondor and Rohan, the
Elves of Lorien and Mirkwood and the Dwarves of Erebor and the Iron Hills,
or the forces of evil will win by force of arms before you can destroy the
Ring. If the forces of evil can find the Ring and take it back to Barad-Dur
or Isengard you will lose.

PLAYING THE GAME

The Middle Earth map displays the whole of Middle Earth on the screen. Along
the left hand side of the screen there is a list of commands. In the middle
of the map there is a gauntleted hand. This is the cursor, to select any
action simply position the finger over the desired point, using the joystick
or keys. Friendly units are displayed on the map as dots. There are 3 commands
FILE - To save/load
MEMO - Gives you further info on the state of the game.
TIME - Sets game in motion. Campaign time is shown on the scroll underneath
the command. Once time is started, all friendly units start to follow their
orders. Saurons units will also start to move.
To examine any area in detail, simply position and press fire. This stops time
and takes you to the campaign map. Friendly units on the map are shown as
shields. A unit can be a single character, eg Frodo, or an army. Each shield
shows all the units in a certain sector, and is thus called a stack.
To examine a unit, position over shield and press fire. To see further units,
press fire repeatedly to cycle through.
For each unit you are told:
TITLE - Either their name or description eg A Company of 002 Men
WHO IN COMMAND - "Man in command" etc means no commander set
DESTINATION - Where they are going
ENERGY - This is used up by walking and being hit in combat
DETERMINATION - How long they will keep going
STEADFASTNESS - How fast their energy is used up.
VIRTUE - How long they can hold the ring
BRAVERY - The braver you are, the more often you will hit in combat
STRENGTH - How much damage you will do to an opponent
ALLEGIANCE - Fellowship , the good guys Mordor, Saurons troops or Orthanc,
Sarumans.
To give units an order, press fire twice while their details are displayed.
Now you can choose to :
RETURN - Do not give a new order
SET TO DESTINATION - Go to a specific destination, you are offered a second
man giving you the choice of applying the order to the individual unit
(Individual) or all the stack (Everyone)
SET TO JOIN - Orders unit to join another units company
SET TO FOLLOW - Order one unit to follow another
When selecting destinations, the cursor becomes a maltese cross which you
can the position and press fire.
Frodo starts as the ring bearer, as indicated by the ring after his name.
To had to another hero, simply press R while their details are displayed.
They must be in the same stack as the ring bearer though.
COMBAT - When combat occurs, time is stopped and a pair of crossed swords
is shown at the place of battle. Push up to view your forces and left and
right to view the enemy. Press fire to move to the battle screen.
Each character in both armies is represented by a figure on the screen.
Your forces will not move until ordered, although will fight back when
attacked. The screen can be scrolled, using the normal controls.
To order a character, press fire on him, then press fire on selected enemy
and the message "New destination selected" will appear. The character will
then move. To directly move a character, fire twice on him, and then move
him around.
The Ring Bearer may wear the ring. To do this press R and he will disappear
and not have to fight. He will then leave the battle and appear on the next
square on the map. This greatly decreases the level of virtue in the bearer.
But beware Nazgul! They will seek out the ring bearer if he attempts to
wear the ring.

Good Luck!

===========================================================================

16/48 MAGAZINE

A renewed interest in these early tape-based magazines, means that I have
included an issue with Emulate! This issue is No.20 and comes from June 1985
You will have to reset the TAP file after the Ludoid adventure game, and then
continue loading as normal. (This is because Ludoids was at the end of side
1 on the original tape.) You will also need to reset after Bullion Raiders.
If anyone has problems using TAP files, let me know and I will make
sure I make a normal version available.
This issue of 16/48 includes:
THE LONG WAY HOME CHAPTER 2 - Ludoids Part 6
ADVENTURE GAMES REVIEWS - Including CHAOS!
GREAT HERBERTS DUMMY RUN SLIDING PUZZLE
and loads more...if only it was still going, eh? :)

Anyone who is interested in obtaining more issues of 16/48 and another
popular Spectrum Tape Magazine, "Spectrum Computing", can find several issues
at the NVG UNIT ftp site, in the directory PUB/SINCLAIR/SNAPS/DISCMAGS
Currently available are SC Issue 14 and 16/48 Issue 17
Brian Gaff, uploader of these promises more in the next few weeks and we will
include Spectrum Computing Issue 6 in No.2 of Emulate!

===========================================================================

WALLY WEEK PART 1 - PYJAMARAMA
92% - Crash 10 (Nov 1984)

One of the classic arcade adventure characters on the Spectrum was the
unlikeliest of heroes. Wally Week starred in five games altogether,
with humble beginnings in the first, Automania, he went on to star in four
classic Spectrum Arcade adventures. Over the next four issues, we will
include these games, and the complete solution to the adventure will appear
in the following issue. This is the story:

Welcome to the nightmare world of Wally Week!
Even Wallies have to sleep - the trouble is, being a wally, nightmares are
more trouble than they seem.
For a start everything suddenly seems larger than life, so even everyday
objects somehow present difficulties. And being a Wally, you may find it even
harder to release yourself from your predicament. Parts of your nightmare may
repeat themselves, repeat themselves, repeat themselves....
This however is nowhere near as simple as it sounds, because many objects
are needed to achieve different tasks which will become apparent as the
game progresses.
Only two objects may be carried at one time. To change an object, pass over
the one required and it will be exchanged automatically  (to avoid exchange
jump over the unwanted object)
There are many rooms in the house and a wide variety of "distractions" to
overcome. Keys will be required to open some doors. To open others, just jump
at the handle.
Even though you are asleep, energy is also a factor in this game. At the top
of the screen you will see a glass of milk with "Snooze Energy". A short
while after the start of the game, this will start to decrease. It will also
decrease if you are hit by an object or you hit an object. To replenish
this lost energy, there are items of food in the house, which will appear
singly and in different locations. Once it has been consumed the next will
appear elsewhere, but always in the same location. When your snooze energy
has run out 3 times, losing 3 lives, you will have to start the game again.

===========================================================================

SPLIT PERSONALITIES
90% - Crash 30 (July 1986)

An excellent puzzle game, still as playable now as it was when first released
nearly ten years ago, although some of the famous faces may appear a bit out of
date! Originally titled Splitting Images, the TV program of similar name
took offence, and so the name was altered.

The idea is simple - build up a split picture of the character by arranging
the squares in the right order.
The spinning cursor is controlled with the direction keys/joystick. At the
start of the game you'll find it in the top lefthand corner under the arrow.
You can make pieces of the picture or bonus items appear by pressing fire
while the cursor is in the box. You'll have noticed by now that the little
screen on the right hand side is lighting up as you pass over each piece of
the picture. This shows the correct position for the piece that the cursor
is spinning over. If you want to move a piece or item then put the spinning
cursor on that particular piece, hold down fire and press down whichever
direction you wish to move it. Notice you can only push a piece until it
either hits the wall or another square, watch out for the black cracks in the
border or you're in for a surprise. Have you noticed that there are several
little doors opening and closing automatically? If they are closed, they act
like the normal wall of the playing area, however, if they are open then the
moving piece will disappear through the hole. If it is a piece of the picture
then this is put to the end of the "queue" of pieces waiting to be brought
on to the playing area. If it is a bonus item, then it disappears forever.
(TIP:Youll find it helpful to get rid of pieces which are not useful by
throwing them through the little doors) When you have completed a level the
computer waits until the fire button is pressed before continuing onto the
next stage. If you're in doubt try it out.

BONUS SCORE
Each level has several items associated with the person you are trying to
create. If these are pushed together they will give you bonus points. However
is you push the wrong items together they will both be destroyed with no bonus
points being given.

CLUES
1) The bomb: Explodes after 5 seconds. Destroy it by pushing it through doors.
2) Water Tap: Push it against bomb to destroy it and earn 5000 points.
3) Diamond: Push it against another diamond and your time limit's increased.
4) Fuel: Don't throw it against the match, its explosive.
5) Match: Don't throw it against the fuel, its explosive.
6) Pistol: Throw it against a bullet and your bonus will be doubled.
7) Bullet: Throw it against a pistol and your bonus will be doubled.
8) Hammer/Ice  Cream/Cup Coffee : Mystery Items!

LIVES
You have 3 lives during the game, these are shown in the black squares in the
bottom righthand corner. However: After an explosion of an item or if your
time runs out (shown by marker at bottom of screen) your lives will be
decreased by one. If you reach a score of 100,000 you are awarded one
extra life. If you complete a level within the limit, you will get bonus
points. Otherwise, they will be awarded for throwing items together.

===========================================================================

PICTURES

A few pictures have been included with the main package as GIF files. Most
of these are loading screens from the above games (for completeness) There
is also a seperate archive included called SPOILERS.ZIP. This contains a few
end screens from some games. Only look if you want to see how a game ends!!

===========================================================================

PUBLIC DOMAIN UTILITIES

I have included two popular PD utilities for Spectrum Emulator with this
issue. They are both freely distributable (which is why I have put them in
this magazine) and are both very useful.

POKE-IT by Francisco Cotrina
This program will insert a multiface poke into a snapshot (use the massive
list in the tips section) To use this program, the game you are POKEING
(sounds a bit funny!) has to be in original SNA format (ie 49190 bytes long)

SPCONV by Henk De Groot
Ever popular conversion program will convert snapshots of Spectrum games
between all major formats. This new version has been extended to include
the new version 3 format used by Z80.

Neither us, nor the authors take any responsibility for the usage of these
programs. They are freely distributable as long as you do not make any
money from them and included the authors name with each. Each file contains
the original documentation.

===========================================================================
===========================================================================

*******************************
*  PART 4  - ADVENTURE GAMES  *
*******************************

This is the monthly section devoted to the classic "typing-in" game. In this
part, we will try to answer any queries you have on an adventure game and 
from time to time run complete solutions on difficult games.
As this is the first issue, we have no queries to answer :( but if you
have any problems for future issues or would like to send us a complete
solution for us to include, just post to the main addresses titling your
letter "ADVENTURE GAMES"

Just a small section for Issue.1, heres a few tips for anyone having 
problems on the adventure game included with this issue, "Twice Shy"
To prevent spoiling the game, I have encoded the answers in a similar way to
Crash. To unencode, just take A=B, B=C etc....Z=A

How to get out of the house?
DVZLHMD LZMSKDOHDBD

How to get some more money?
DVZLHMD ADC in ROZQD QNNL

Where to go on caravan site?
FN SN SGHQSX SGQDD

How to use gun properly?
OQZBSHBD ZS QHEKD QZMFD

How to deal with Angelo and Eddy?
ONHMS QHEKD

How to deal with Peter Keithly?
ATX CQHMJ

To escape the caravan site?
JDDO FNHMF DZRS

To escape the interchange?
JDDO FNHMF MNQSG

That should keep you going for a while.....
More adventure tips next issue.

===========================================================================
===========================================================================

*****************************
*    PART 5  - REBELSTAR    *
*****************************

REBELSTAR TRILOGY By Julian Gollop

REBELSTAR RAIDERS - Red Shift

(retro reviewed in Crash no.28 May 1986 by Sean Masterton)

Now we're going back in time a bit. Red Shift were known for
their science fiction strategy series. One of the best of these
was RebelStar Raiders. As is typical of games at the time, the
program takes ages to load. The player is presented with a choice
of 4 scenarios on loading: Moonbase, Starlingale, The Final
Assault and Expansion. These need to be loaded from tape
individually and the scenarios themselves take as long to get
into the computer as most modern games do. Ah, but these were the
days when such things mattered not.
The player is presented with a screen depicting a deck plan of
an area of ship or installation which has to be protected from
attack by raiders. A few human operatives and a section of droids
is available to assist. Each deck is different, depending on the
scenario, and some were designed to present a greater level of
difficulty to the players than others.
During play the defender deploys the crew one by one. Each crew
member has a name and weapon, and weapons can include anything
from pistols and sub-machine guns to lasers and grenades. Not
unreasonably, each weapon has a different effect on the enemy -
but these of course are no more than variations on a theme. They
are deadly if used properly! Once Raiders are deployed, the game
begins.
Movement and combat are handled by a points system which
dictates how far a character may move and what sources of action
are available to him. Damage is dealt with in a similar manner.
The Raider's forces outnumber the defender's but the defender's
robots are armoured and consequently difficult to eliminate. The
concept of the game is strikingly similar to that of a
conventional board game called Azhanti High Lightning by Game
Designers Workshop, which had deck plans for an 84 deck space
cruiser and scenarios for shipboard combat. Both games are highly
addictive, being well-devised tactical simulations with great
variety in play. They provide a lasting challenge to the most
preserving of tacticians.
Red Shift no longer exists, which means it's unlikely that you'll
catch one of their titles on your regular stockists's shelves.
RebelStar Raiders was another title which suffered from a lack of
adequate exposure when it was released. Anybody with a copy of
the game should treasure it - the game has its faults, but it was
(and still is) way ahead of its time.

==========================================================================

REBELSTAR - Firebird

(reviewed in Crash no. 31 August 1986 by Sean Masterton)

After recently looking at the old Red Shift game Rebelstar
Raiders and getting a lot of response, I was pleased to receive
this release from Firebird. Called Rebelstar, it is actually
written by the author of that early classic but has been much
improved. For the price, this has to be the best strategy game
I've reviewed in ten months of Frontline.
One and two player versions of the game are provided, each
loaded as a separate game from a different side of the cassette.
There is only one scenario, but this is larger than any of those
in its predecessor. It involves a group of raiders trying to
break into an enemy complex and disable the main computer.
Player(s) controls individual characters or robots which are each
allocated a certain number of action points. The members of the
player's team are ordered individually with different actions
costing varying numbers of points. Each team member may carry out
as many actions as required in a single move, as long as the
point allowance for that character is not exceeded for that move.
Each character carries a weapon of some description and a quota
of ammunition and may also carry several other items found on the
route to the central computer. only one item can be used at any
time and it cost action points to change from one item to
another.
The Screen scrolls in four directions following the trail of the
cursor used to order team members. To the right of the main
action area, an information display lists the options available
and any information about the figure currently highlighted by the
cursor.
Play consists of turns during which a player moves and orders
all forces under his or her control. Movement for characters is
eight directional and orders consist of M (drop object), P (pick
up object), L (load object), F (enter fire mode). Movement is
achieved by selecting a unit and moving it under the cursor. When
fire mode is entered some map detail disappears, combatants
become coloured spheres and the cursor changes into a sight. the
sight is positioned in the desired target area and when
confirmed, an energy beam is displayed along with a message
detailing the accuracy of the pulse.
There are three different kinds of shot: an aimed shot costs the
most points but is most likely to succeed; a snap shot is less
accurate but costs fewer points to preform; finally, a player may
select opportunity fire to cover a particular area. Opportunity
fire only executes a shot when an enemy crosses the line of fire
during his turn, in which case a snapshot is fired at him.
Shots may damage, wound or kill, scoring a random number of
points determined by the power of the weapon. Generally, the more
powerful the weapon a character possesses, the less ammunition is
available. If a character is wounded in combat, a message to this
effect appears next time that character is selected. Wounding
reduces the constitution of a character - second wound kills.
Killed players are removed from play, but droids that have been
knocked out leave wreckage which causes a blockage.
As the complex is entered and explored, various objects may
become available to the players/ Keys can be used to lock/unlock
security doors (the key to the armoury is particularly useful).
Medi-probes can be used to heal wounded characters, and Droid-
probes repair droids. Using an object is achieved by bumping into
the required object.
In the one player game, you may only take the part of the
raiders but this apparent limitation is offset by the fact that
the computer opponent is a highly competent adversary. It deploys
the defending droids cleverly and uses them ruthlessly in its
attempt to thwart your mission. However as there are eight
difficulty settings you can temper this efficiency somewhat.
The game is superbly error trapped and many of the warning
messages relate to specific actions to avoid ambiguity. The map
is clean and well drawn but packed with detail and every item is
properly labelled. Character graphics are quite good with
different weapons altering the look of the troopers (all of whom
are named). Even the sound effects are reasonable. Weapon skills,
stamina and morale are taken into account on an individual level
and atmosphere and variety included in each event. Each character
also has an assigned percentage chance of hitting a target
listed.
I would have expected a game of such high quality to appear at a
much higher price, and take my hat off to Firebird for
introducing this much improved version of an old favourite back
onto the market at a reasonable price. I can find no fault with
it.

PRESENTATION 88%
The presentation on screen is spotless. If Firebird had taken
more care with the instruction inlay, it could have been better.

RULES 90%
Simple to pick up, but deviously devised.

PLAYABILITY 92%
You can almost play as soon as you load. The game runs at a fast
pace from start to finish.

GRAPHICS 90%
Colourful, clear, detailed...what more can you ask?

AUTHENTICITY 91%
The Action Point system works excellently. It is however, very
similar to that used by GDW in their game Snapshot. Come to think
of it, there are a lot of similarities...

OPPONENT 91%
You will hate it once on the higher skill levels.

VALUE FOR MONEY 95%
Unbeatable.

OVERALL 93%  CRASH SMASH
No longer need you lament for Red Shift. This classic game is up
for grabs now. I can only suggest you scamper off and get a copy.

========================================================================

REBELSTAR 2 - Firebird

(Reviewed Your Sinclair number 42 June 1989)

'Arcade strategy' game that would probably be better off just
calling itself a strategy game, 'cos that's what it is. But then
strategy is not a big seller it might once have been, so any
attempt to liven it up for the wider audience is perhaps to be
welcomed.
Anyway, this little number supplies you with a number of forces
(the Rebelstar Raiders, in case you were wondering) who must
fight an armed party of aliens which has established itself on a
nearby planet. Not only must you kill as many nasties as you can,
but you must also see of their eggs - for yes, if they hatch, the
phrase 'eggy soldiers' will take on a entirely new meaning. So it
all comes down to the traditional strategy features of troops
deployment, bloodless battles, and terrain neatly mapped out in a
giant grid. You can play against the computer or a friend (the
two-player game loads separately), and the whole is quite a laff,
if perhaps not as detailed as most full-priced strat games. A
neat addition to the genre, though.

===========================================================================

Thanks to assistant Ed,  for reproducing The complete Rebelstar reviews.

===========================================================================
===========================================================================

*******************************
*  PART 6  - THE DIZZY STORY  *
*******************************

This article is a homage to all the video games with a certain
Egg called Dizzy in them. I know of 16 for the Spectrum, but
if you know of *any more* or have 128K versions of games that
I only have 48K versions of (and of course Z80 snapshots to my
e-mail address would be even better!) then please drop me a line.

I also know that Dizzy has appeared on many other platforms.
The C64 and Amstrad CPC had virtually the same ones as the Speccy
(to my knowledge - feel free to prove me wrong), but I know of
different Dizzy games available on systems such as the Atari ST,
Commodore Amiga, the PC, and even the Nintendo NES.

If you would like to help make this article complete, then send
me a list of all the Dizzy games on these other formats, and of
course any more information on the Speccy ones.

David. <david.crick@mkbbs.co.uk>

PS. In October (95!) I'm off to University, so I'll no longer be
emailable at the above address. I'll post my new one to
comp.sys.sinclair when I find out what it is.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Codemasters Story (taken from the Dizzy2 tape-inlay)
========================================================

"David and Richard Darling first started writing computer games when
they were in their early teens and still at school. They duplicated
the cassettes themselves and sold them by mail order, taking small
advertisements in magazines.
>From these beginnings David and Richard became contract programmers.
They wrote and sourced games for major best sellers.
In October of 1986 the Darlings set up CodeMasters, their own
company. From the beginning they were determined to sell only the
best possible games at the lowest possible price. One title, BMX
SIMULATOR, went on to become one of the worlds best selling games.
In less than a year, CodeMasters has a string of Top Ten hits to it's
name. The company was the best selling software house in Britain.
David and Richard are now 21 and 20 years old, and are determined to
continue what they do best; producing top selling computer games."



The Games....
=============
It should be noted that *all* of the games listed here can be found
as Z80 snapshots for the Z80 emulator, BUT DON'T ASK ME TO SEND THEM
TO YOU!!!! They will soon be (as I write this) available from one
of the main FTP sites which carry Spectrum Snapshots. For more
information on these, have a look on comp.sys.sinclair.


Commercially Available Dizzy Games For The Spectrum
===================================================

All of these (to my knowledge) except for Crystal Kingdom Dizzy and
the compilations were released as "budget games". This meant they
retailed at either 1.99GBP or 2.99GBP.

The Adventure / Platform / Puzzle Games
---------------------------------------

If someone says Dizzy games then this is what they mean. Basically
Dizzy has a certain mission to complete, and this entails picking up
objects littered around the world and using each one for a certain
task to achieve the overall goal. A simple example from Dizzy (the
original) is that in order to enter the Graveyard you need to find
the Graveyard Key and take it to the door. Drop the key next to the
door and you gain access to more of the world map.

DIZZY   Z80     47,104  [Dizzy  48K]
DIZZY2  Z80     55,660  [Treasure Island Dizzy  128K]
DIZZY3  Z80     61,996  [Fantasy World Dizzy    128K]
DIZZY4  Z80     57,607  [MagicLand Dizzy        128K]
DIZZY5  Z80     90,091  [SpellBound Dizzy       128K]
DIZZY6  Z80     46,966  [Dizzy Prince Of The Yolk Folk  128K]
DIZZY7  Z80     47,389  [Crystal Kingdom Dizzy  128K]


Dizzy (48K only)
****************

The cassette cover has a picture of Dizzy falling down a waterfall
in some caves, and of him locked up in a prison. Two humans are
also on the cover, although they don't appear in the game!

This is the original, and the one which started the ball rolling. The
plot went :

"Dizzy was exploring the haunted forest, looking for some berries,
flowers and a piece of wood with which to make a club when he uncovered
a mystifying stone slab. Brushing the dirt aside he was able to read
(after a great deal of head scratching) the faint inscription

'The Avalwiffovee Potion'

Dizzy remembered his Eggfather had spoke of such a potion. 'It is the
only way to rid our land of athletes foot, and it can also be used to
destroy the Evil Wizard Zaks.' Dizzy trembled with fear as he recalled
these words. Zaks brought fear to the village, he cast spells that
turned people old, made men blind and caused it to rain every Sunday
afternoon during Cricket. Dizzy was determined to put a stop to all
this, he would be the hero of the yolkfolk. He read on...

'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining,
Vampire dux feather and some troll brew - cook the potion and throw it
at Zaks to dissolve his reign.'

He covered it up and quickly made ready to liberate the land of
KATMANDU."

To those who still don't know about Dizzy, let me give you a brief
idea of the game. You control the egg, who has boxing gloves for hands
and boots for his feet (both red in pictures but the entire sprite is
white in the game (apart from when he moves over a non-black
background, when he assumes that colour...)), and you control the game
using 4 basic keys : left, right, jump, and pick up / drop object.
You can only hold one object at a time, and this makes the game so
exciting (or annoying, depending on your view-point), as you may need
one object at one end of the map that you last used (and left) at the
other end.
Objects which could kill you included birds, vampire bats, spiders,
apples, stalactites, water, ghosts, and of course, Zaks. Each could
be killed with a certain object, which respectively are Acme Bird
Seed, Clove of Garlic, Insecticide, Miners Hard Hat, Miners Hard Hat,
Plastic Rain Coat, Ghost Busters Back Pack, and the Avalwiffovee
Potion.
Places included the Crystal Mountains, the Haunted Forest, the
Deserted Mine Shaft, the Mushroom Kingdom, the Graveyard, and Zaks'
Castle.
The worst was the Haunted Forest, where you had to jump over a gap
that if you didn't time exactly right then the "floor" would
disappear, meaning you would be stuck on one side of the gap and
unless you were just about to complete the game then that was it -
you'd have to start all over again. Annoying, but it did give the
game an edge that the sequels did not have.
Also good in this game that was not true of the sequels was that you
could only carry one item at a time, and also some items could be
used more than once.
Also mentioned through-out the game are extracts from a poem, some
of which are on the lines of "there's a green-eyed yellow idol to
the North of Katmandu", "and a broken hearted lady tends the grave
of made Carew", "and the yellow God forever gazes down". These
were hints of what to do it the game, but I think they come from
a real poem (from which the game is based loosely around), and I
WOULD LIKE A COPY OF IT IF ANYONE HAS IT OR KNOWS THE POET, ETC!


Dizzy 2 : Treasure Island Dizzy (48K and 128K)
**********************************************

Cover shows Dizzy (complete with pirate bandanna) being forced to
walk the plank into shark-infested waters by a pirate.

The 128K version was a pig to load : I found on the +2, +2A and
the +3 that the only way to load it was go into 128K Basic, type
"spectrum" to put it into pseudo-48K mode, then type J"" to
load it. Interestingly, the Z80 emulator will load the 128K
version straight from the Tape Loader or from 128K Basic, but not
the "spectrum" way!

The first of many sequels. This was the first game that allowed
you to talk to people to gain advice / objects, and also the first
in which you had to collect 30 items - in this case gold coins.

The plot goes :

"Dizzy was looking forward to the round-the-world cruise he'd booked
up for. When he told the other Yolkfolk about the good deal he found,
they wondered just what lay ahead of him...
Dizzy enjoyed the cruise at first although there were far too many
pirates on the ship, the Grog was watered down, and he didn't even know
what a mainbrace was, let alone how to splice it!
The captain, Long John Silver, was a lovely old bloke with a kindly
manner, good at insulting and degrading the fare paying punters.
He was well balanced - he had parrot on one shoulder and a chip on the
other - and he had a wooden leg which he acquired when he fell out of
his pram when he was a kid.
Anyhow, their quaint little man o' war found itself in still waters one
sun-soaked afternoon, and Dizzy thought he would organise a game of
cricket on the aft deck. In a fit of blinding stupidity he used LJ's
spare leg collection as makeshift stumps, and when they were lost
overboard he was made to walk the plank!
That was how he came to find himself gently poaching on the silent,
sun-kissed beach of a seemingly deserted island... He had to somehow
find a way back to the Yolkfolk and lodge his compensation claim with
the travel agent..."

In this game you could hold up to 3 items, and every time you pressed
enter the top item on this list would be dropped, any other items
carried would move up the list, and any item picked up would appear
at the bottom of the list.
Where as the first Dizzy had the Haunted Forest as the major pitfall,
Dizzy2 had the fact that you only had one life. That's right folks,
screw up anywhere and it's game over.
The novel feature of this game was that once you got the snorkel you
could go underwater (for an unlimited amount of time). However when
you picked up anything underwater the snorkel moved up the item list
and if you dropped it, Dizzy would drown and it would be game over.
This often meant picking up a couple of items, heading back for land
to re-arrange the list, then returning once more. Picking up coins
*also* moved the list, so again care had to be taken.
The 128K version had distorted speech and in-game music, and this
game was a good sequel even if it was slightly different than the
first one. This game was also the first game to have "red herring"
objects.


Dizzy 3 : Fantasy World Dizzy (48K and 128K)
********************************************

The cover shows Dizzy with telescope in hand and, er, safari hat
(I suppose) on his head. Two dragons, a rhino, a castle and
another creature are also visible.

The plot :

"DIZZY & DAISY strolled through the enchanted forest without a care in
the world... BUT SUDDENLY the Evil King's trolls seized poor Daisy! She
was send to Wizard Weird's Tallest Tower, while Dizzy was dragged away
and thrown into the deepest, darkest, dankest of the Kings Dungeons in
the bowels of Fantasy World. DIZZY was frightened! Who knew what fate
awaited him... and he still hadn't done this week's homework! But then
he remembered that he had a fresh green apple that he had planned to
give his teacher to escape detention, and he cheered up. And there was
some bread and water on the table! A cunning plan began to brew in his
mind...
But DIZZY can't do everything on his own... you must help him!"

This was the first time we got to meet some of the Yolkfolk other than
Dizzy. The ones featured here were Denzil, Dylan, Dozy, Grand Dizzy,
and of course Dizzy & Daisy.

The Inventory once again changed. Still 3 items but this time you could
chose which to drop.

Again you had to collect 30 coins, and things to note from this
game were the Illusion Room where only certain blocks were solid and
could be jumped on, and the picture in the main hall which if you
stood in front of and pressed enter would be enlarged to reveal the
loading screen of the previous game (Dizzy2). Also this was the
first game in which you took to the clouds.


Dizzy 4 : Magicland Dizzy (48K and 128K)
****************************************

The cover shows Dizzy in safari hat again, with a lamp in one hand
and using the other to remove the Excalibur sword from a rock. An
old man sitting in a tree playing a pipe can be seen along with a
troll (?) running towards Dizzy.

The plot :

"The Evil Wizard ZAKS' is back! Like all Evil Wizards he made certain
arrangements against his premature demise... He had exacted a terrible
revenge by transporting the YOLKFOLK to a strange Fairy-Tale World
and casting evil spells on them to imprison them there forever.
Dizzy must free the SIX Yolkfolk by breaking the spells and then
destroy ZAKS once and for all before he can return home."

The game also lists the six Yolkfolk in question :

"DYLAN: Dylan had been tangled up in a bush, rooted to the spot!

DENZIL: Denzil has been frozen inside a block of ice - ZAKS latest
ornament for his ICE PALACE!

DOZY: Dozy is lying on an Alter in Sleepy Hollow - in a deep magical
sleep from which he may never awake...

DORA: Dora is in the Haunted Swamp - turned into a Frog!

DAISY: Daisy has been Super-Enlarged and imprisoned in ZAKS' Oubliette
which she is now too big to escape from!

GRAND-DIZZY: Grand-Dizzy is trapped in a strange world on the other
side of ZAKS' Magic Mirror."


The most noticeable change in Dizzy4 is that of an energy bar for
Dizzy. Now when he walks into a bird he is not killed but his
energy bar decreases. Energy can be increased again by collecting
a diamond (of which there are 30...).

Again the tree-houses make an appearance (last seen in Dizzy2),
and probably the most memorable thing is the mirror world where
the entire screen is swapped round - and the controls too!


Dizzy 5 : Spellbound Dizzy (48K and 128K)
*********************************************

Unfortunately, I left the Dizzy (and Spectrum) scene before this one
came out - which is a shame as has been called the Best Dizzy Ever by
some people.

The cover depicts Dizzy opening a spell book and magic stars coming out of
it. The leprechaun is sitting in front of him, and Daisy is also shown
on the front.

The BIGGEST and BEST Dizzy game yet! Over 100 AMAZING screens of cartoon
FUN! Go SCUBA DIVING! Take a WILD RIDE underground! Save the YOLK FOLK!
<The Darling Brothers were certainly fond of Capital letters, eh? Ed.>

Troubles afoot for Dizzy in his BIGGEST and BEST adventure yet! Meet Dizzy's
magical chum THEO, the wizard with a plethora of POWERFUL POTIONS! Dozy, 
Dylan, Dora, Daisy and Grand Dizzy - the YOLK FOLK - are all here too and
they're in HOT WATER this time! help Dizzy SAVE THEIR SHELLS before they end
up HARD BOILED!

Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may be
a dab hand in the waving of wands area, is not much cop at the filing-things
away-neatly department and he's left his book of really powerful Spells
lying round in his laboratory. Whats more, the books been left open at the
page headed A Really, Really Powerful Spell (That shouldn't be read out 
loud). Whether Dizzy actually read the heading is not known but - yikes -
he said the spell and it's caused a catastrophe: Dizzy spirited all his
Yolk Folk chums and Wizard Theo into the underworld! Cripes! There's only 
one course of action open to the brave little hero: read the spell again
and spirit himself into the underworld to save his rotund group of pals!

DOING THE BIZ WITH DIZ
* Dizzy has to collect five rotating stars and a special object to release
each of the Yolk Folk from the underworld.
* Check  out all the objects and discover if they can help Dizzy - some may
enable Dizzy to swim underwater while others help him have a speedy journey 
through a mine shaft (and some are really tasty!)
* Don't miss out on the mushrooms - they can send Dizzy flying high!
* Don't leave any of the yolk folk or Wizard Theo behind!
* More that 100 - 100! - different locations await!
* Try dropping the rocks on the clouds.

However I'll give you a brief description of the game. Again the energy
bar is here, although it's not only bad guys that can drain it. Should
Dizzy fall too far, he'll sit down with stars circling his head, and
then shake his head to try and "get rid of the cob-webs". Of course he
also loses energy for the fall. Energy can be replenished by collecting
food. Press enter when in front of some and Dizzy will actually stuff it
in his mouth and chew it! Dizzy is collecting magic stars in this game.


Dizzy 6 : Dizzy Prince of the Yolk Folk (48K and 128k)
**********************************************************

Again I have no first-hand knowledge of the game, which I believe was
only available in a compilation pack.

The cover shows Dizzy on one knee, being knighted. Behind him sits King
Arthur surrounded by guards and two lions either side of the throne.

The Plot:

Battle Rockwart the Troll, meet Pogie the Fluffle, avoid Shamus the
Leprechaun, summon King Arthur from his crusades and wake Daisy from her
hundred year snooze!

Grand Dizzy was feeling very down one day, so Dizzy and Daisy decided to
cheer him up by baking him his favourite food, cherry pie! So off went Daisy
to get some cherries from her cupboard but there was none to be seen!

"Pogie's pinched the cherries!" she cried, as she saw Pogie's pawprint in the
cupboard, "That darned Fluffle. Come here you!" and Pogie promptly darted
off into the enchanted forest to escape Daisy's rage.

Dizzy and Daisy decided to go into the forest to catch Pogie and gather
some more cherries at the same time. Whilst searching for Pogie they got
lost and found a castle, where they thought they would find help, but it
seemed deserted. They looked in the castle for Pogie, but Daisy caught
herself on a mystic spinning wheel. She started feeling really sleepy, so she
found a bed and went to sleep.

"Wake up Daisy, wake up" shouted Dizzy. But before he could wake her up,
Rockwart the Troll caught him and locked him up under ground!

HINTS AND TIPS

* Remember to collect the cherries!
* Keep away from Rockwart the Troll: he eats eggs for breakfast.
* Beware of the evil Dizzy doppelganger.

The second Dizzy compilation was called Dizzy's Excellent Adventures and
included Kwik Snax, Spellbound Dizzy, Dizzy Prince of the Yolk Folk, Panic
Dizzy and Dizzy down the Rapids.
POTYF was made available on budget about 6 months after the release of
this compilation.

Again the energy bar as seen in the previous two games, although this
game bears more resemblance to Dizzy 3 than 4 or 5, complete with an
almost identical first puzzle. Cherries are what are being collected
this time.

Because of this more dated look without the Dizzy 5 polish, most
people consider this to be the starting point of Dizzy's decline.


Dizzy 7 : Crystal Kingdom Dizzy (48K (?) and 128K)
**************************************************

Yet again, I never owned this so I'm reporting my experience of the
snapshot and from what I've heard from various sources.

Basically Codemasters shocked everyone by releasing this as a full
price game (9.99GBP), and by changing the structure of it.

>From what I've heard, the game is split into levels, with you having
to complete all the tasks in one to move onto the next.

Again this is pre-Dizzy5 style, however they changed the animation
for Dizzy's jump and (in my opinion) have ruined it. Also the energy
bar from which we've become familiar with has been replaced by (up to)
five hearts. Make contact with one of the unkillable roaming worms
or a spider, torch, etc, and you lose a heart. A few hearts are
scattered around the land which will replenish them. Cherries are also
there to be collected.

The twist in this one is that you can actually go *in* the houses, etc.
This is vital to do since most contain a Yolkfolk character who will
ask you to do something for them.

Again, what with this being a different style from what people were
used to and also being full price, many people thought ill of this one.


The Spin-Offs
-------------

These were nothing like the above adventure games. The only like that
they had with Dizzy was that they had him in the game in some sort of
fashion.


BUBDIZZY Z80    44,697  [Bubble Dizzy   128K]
DIZRAPID Z80    43,286  [Dizzy Down The Rapids! 128K]
FASTFOOD Z80    47,890  [Fast Food      128K]
KWIKSNAX Z80    81,267  [Kwik Snax      128K]
PANIC_D  Z80    46,647  [Panic Dizzy    128K]


Bubble Dizzy (48K and 128K)
***************************

Never owned this. The aim of it appears to be to get to the top of the
screen by jumping on successive bubbles which burst after a short time.
Smaller bubbles rise quicker but burst sooner, where as larger bubbles
last longer but rise more slowly.


Dizzy Down The Rapids! (48K and 128K)
*************************************

The tape cover shows Dizzy sitting on a barrel, about to go over a waterfall
Behind him is a crocodile, two trolls, two hippos and a dragon.

Dizzy and Daisy were out in the enchanted forest picking blue berries for
a pie they were making for a dinner party.
"These berries aren't very big!" muttered Dizzy, plucking the miniscule 
fruit from a bush.
"I can see some bigger ones over there" said Daisy
Dizzy trotted over to the bush. "These are still too small", he said
forlornly "We're never going to get enough!"
"How about these?" pointed out Daisy wandering yet further into the wood.
Before they knew it, the two eggs had wandered far into the forest. By the
time they reached the banks of the Great Torrent River, the two had become
hopelessly lost.
Suddenly Daisy heard a twig snap, Dizzy span around to be confronted by
Rockwart the Troll and a gang of ferocious looking henchtrolls.
"I have you now little egg!" breathed Rockwart in his most sinister voice.
Quick as a flash Dizzy grabbed Daisy's hand and the pair ran desperately
toward the river.
"Hee Hee Hee!" laughed Rockwart manically as the trolls moved in ever closer.
But Dizzy had a plan..."Jump in there Daisy" he cried as he somersaulted
towards an abandoned apple barrel.
"We've escaped" he shouted back to the trolls in glee. Daisy screamed because
Daisy could only see what was in front of them.......

Again, never had this. Dizzy is going down the rapids in a barrel (much
like the Toobin' arcade / computer game), and you have to steer him
down. Enemy sprites move across the water in your path, fly at you,
or throw missiles at you, and you can shoot back using a limited supply
of apples as your ammunition.
This game can either be played alone or simultaneously with another
player who guides an identical Dizzy down at the same time.


Fast Food (48K and 128K)
************************

Now this one I owned so I can give you the plot:

"Dizzy's back! In Fast Food, Dizzy must run around mazes scoffing
loadsa food - chickens, burgers, pizzas, milkshakes - but there's
a complication... look out for these monsters...

BONZO He's slow and stupid, but he could catch you if you don't
keep an eye on him. Bonzo is GREEN

WIZZA He's fast, but not too clever - run if he follows you, and
he'll probably take the wrong turn at one of the junctions. Wizza
is YELLOW

PIPPA She's cute and deadly - she's dead clever, but if you're quick
you can outrun her. Pippa is PINK

FIDO He's dead sneaky - he'll try and head you off at junctions, so you
should watch him carefully! Fido is BLUE

As well as KETCHUP, MUSTARD, RELISH, MAGIC BOOTS and more!".

The cover shows Dizzy being chased by a cook who is trying to catch him
to cook him, along with other items of food all of which have faces,
arms and legs.

This game is basically like Pac Man, except that there are fewer items
to eat and they move. Also power ups (and power downs) are available.


Kwik Snax (48K and 128K)
************************

The cover shows Dizzy with safari hat on, and a rope and lamp in each
hand. ZAKS can be seen in the background, a dragon is chasing Dizzy,
and items of food are hovering in the air.

The plot:

"Dizzy and the Yolk Folk have outraged the Evil Wizard Zaks and he's
cast a sinister spell which has sent them to the land of personality.
Dizzy can choose who to rescue, but to be a true hero, he'll have to
save all his friends.
DENZIL thought he was cool and ended up in the Land of Ice. Left to
chill!
DYLAN spent most of his time with his head in the clouds, and that's
where he found himself stranded high and dry!
GRAND DIZZY was old and a touch senile, his fate was to be cast into
Cuckoo Land trapped by clocks and giant teddy bears.
DAISY was Zaks' greatest prize and he kept her close to him in his
Castle Dungeon protected by his best henchmen."

There are four worlds, each one progressively harder, with 5 levels
in each world.
You must move around stationary blocks while pushing moveable ones
to kill the henchmen (which come back elsewhere on the screen
Pac Man style) and to gain access to the pieces of fruit which you
must collect to complete the level.
After each level there is a time-restricted bonus level, where
again you must collect the fruit. There are no henchmen but you are
on ice, which means that Dizzy will keep going in the same direction
until he hits a block where you can push him in one of the four
directions. Run out of time or get stuck in a loop where you can't
hit a block and the bonus ends.

What has to be seen and heard to be believed are the graphics and
music on the title and intro. screens. The intro. is impressive,
with funky speech announcing the game and then the Dizzy Mob
playing music on their instruments. Each one moves in sync with
the music and it just looks and sounds great... but only in 128K mode!


Panic Dizzy (48K and 128K)
**************************

The cover shows Dizzy running around a toy factory with bits falling on
his head. Pogie is behind him, but does not feature in the game (Dizzy 
hardly features in it himself!)

DIZZY in his FANTASTIC TOY FACTORY! Fit MAGIC SHAPES into GRAND DIZZYS 
INVENTION to make NEW and EXCITING TOYS! Panic Stations, Conveyor Belts,
Vacuum Tubes, and more! AMAZINGLY ADDICTIVE! Keep a cool head....DON'T 
PANIC DIZZY!

One Day, GRAND DIZZY was putting the finishing touches to his brand new 
toy-making invention. 

"Just got to tighten this last nut and we're ready...ooooOOOH...eekk!" 
shouted GRAND DIZZY as the spanner slipped and he fell to the floor.

"UURGH!" moaned GRAND DIZZY, "I've got a CRACKING EGGACHE, now I'll never
finish testing my new TOY MAKING MACHINE. Whatever shall I do?!"

"Don't worry" replied Dizzy, "We'll help you!"

So DIZZY, DAISY, DENZIL, DYLAN, DOZY and DORA helped GRAND DIZZY to the 
machine and manned their STATIONS.

Whilst DIZZY grabbed the CONVEYOR BELT CONTROLLER, the others went upstairs
and threw the MAGIC SHAPES down the chutes.

"Click, Crunch...Cough, Splutter", the machine kicked into ACTION!

"ooooOOOH, SLOW down...! Hang on..! Too fast...!" cried Dizzy, but the others
couldn't HEAR HIM. The TOY MAKING INVENTION just kept getting FASTER...

THE GAME
Like all of Grand Dizzy's inventions, the magic toy making machine doesn't
quite work as well as it should. All of it's cogs and wheel constantly need
fuelling with the special magic shapes. The Chutes from which the shapes
emerge continually descend, when they reach the shape guard at the bottom
of the screen the toy machine will seize up. The only way to keep the chutes
from reaching the bottom is to fit lots of shapes through the guard and 
into the machine.

THE AIM OF THE GAME
Line up the SHAPE GUARD with as many MAGIC SHAPES as possible.
Press FIRE to release all MATCHING SHAPES.
with 4 OR MORE matching shapes at once, a TOY is created. 
If the WRONG SHAPE reaches the bottom the CHUTES will descend.
The chutes will slowly descend and the only way to get them back up is to
drop several shaps together. The more shapes you get the higher they'll go.
If the CHUTES reach the bottom the machine will STOP!
Keep the machine going as long as possible to make lots of toys.
Good luck and the best tip of all....DON'T PANIC DIZZY!

This is the most dubious of all the spin-offs. Four pipes disperse
blocks from the top of the screen and the pipes move downwards as
well. The blocks are different shapes and you must align the holes
at the bottom of the screen to allow the blocks to fall through.
The only thing that Dizzy does is stand at the top and when you
move the holes Dizzy pulls a level to show this. Basically there
was no need for Dizzy to be in this game, and I believe Codemasters
just put him there to try and sell it off as a Dizzy game.



The Compilations
----------------

I know of one for sure, called "Dizzy Collection", which contained
Dizzy, Fast Food, Fantasy World Dizzy, Treasure Island Dizzy and Magicland
Dizzy. On the front was an enlarged picture of the Magicland Dizzy tape
cover, plus smaller pictures of the original tape covers of all the 5
games in the pack at the bottom. The pack was priced at 9.99GBP.

The second compilation was called "Dizzy's Excellent Adventures" and featured
Panic Dizzy, Dizzy down the rapids, Dizzy Prince of the Yolk Folk, Kwik Snax
and Spellbound Dizzy. Prince was re-released on budget a short while after.
On the front was an enlarged picture of the Dizzy down the rapids tape 
cover, plus, as before, smaller covers of all five.


The Cover-tape Freebies
=======================

These were given away "free" on Spectrum computer mags. Some are cut-
down versions, some are identical, whilst others (ie Dizzy 3.5) are
complete games in their own right.


DIZZY_YS Z80    47,095  [Identical to the original      48K]
D1-CRASH Z80    47,050  [A Crash Special Edition of the original  48K]
D2-CRASH Z80    45,161  [A Crash Special Edition of Dizzy 2     48K]
DIZZY3-5 Z80    30,391  [Dizzy 3.5 (Crash Xmas Special) 48K]


Dizzy (YS cover tape) (48K only)
********************************

Don't get excited, this is identical to the original except... it has
an 0898 number at the bottom of the screen!


Dizzy : Crash Special Edition (48K only)
****************************************

This is a cut down version of the original. Items have been moved and
some don't actually do anything but display a screenfull of text
advertising either Crash or a Codemasters game. Other items are missing
meaning you are restricted to a smaller area of the game map. All the
potion ingredients can be collected and the game ends when you have put
them all in the potion bottle.

Treasure Island Dizzy : Crash Special Edition (48K and 128K ???)
****************************************************************

Again, like the above game, this is a cut down version. What does look
horrid however is the big 'Crash' Logos that limit you to a small area
of the map.
Also, whereas in the 'proper' copy of this game where if you picked up
a coin your item list scrolled, in this it doesn't. This however takes
the fun/skill/annoyance out of being careful how many coins/items you
collect underwater.


Dizzy 3.5 : Crash Xmas Special (48K and 128K ???)
*************************************************

This was presumably given away on the December Issue of Crash, and is
a small game.
The energy bar that's seen on Dizzys 4 to 6 is here again, there are
only 5 screens (well I can only get to 5 screens!), and there are no
coins, etc to collect.
I have a 48K snapshot but there *may* be a 128K one...


Other Special Editions (and other Dizzy games)
**********************************************

There may have been other special edition Dizzy games available, or
there may be 128K snapshots of the ones I currently have. IF YOU KNOW
OR HAVE ANY OF THESE THEM PLEASE TELL ME ABOUT THEM OR EMAIL THEM TO
ME! (NB : see note at beginning about my email address!).
Also if you know of any Spectrum Dizzy games I haven't got / covered,
or indeed have a list of games available on other systems then please
let me know also!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thanks to David Crick for writing this update to the story originally
posted to the newsgroup. For completeness, I have added a few more pieces
to the article (I hope David doesn't mind!) These were - the instructions
for Spellbound, POTYF, Rapids and Panic.

MAGAZINE RUN-DOWN

To rate each classic Spectrum Character, we will look at the average of all
the scores their games received in the popular Spectrum Magazines.:

Name                    Date            YS      CR
=====================================================
DIZZY                   OCT 87          7       78
TREASURE ISLAND DIZZY   MAR 89          8       87
FANTASY WORLD DIZZY     JAN 90          88      94
MAGICLAND DIZZY         DEC 90          90      93
SPELLBOUND DIZZY        JAN 92          90      --
PRINCE YOLK FOLK        JAN 93          71      --
CRYSTAL KINGDOM DIZZY   DEC 92          70      --

FAST FOOD               APR 89          63      68
KWIK SNAX               DEC 90          92      92
PANIC DIZZY             MAR 91          49      80
BUBBLE DIZZY            FEB 92          80      --
DIZZY DOWN RAPIDS       JUL 92          65      --

AVERAGE SCORES          OCT 87-JAN 93   76      85

TOTAL SCORE     81%


Recently, David also made his collection of Dizzy snapshots available to all
by having them uploaded to NVG UNIT ftp site - see NEWS for more details.

In the PLAYING TIPS section of the mag, you will also find our
complete guide to the Dizzy games!

===========================================================================
===========================================================================

********************************
*  PART 7  - SPECTRUM HISTORY  *
********************************

A STORY OF SURVIVAL
Where do Spectrums Come from?

Originally published in Crash #78 (July 1990)

Sir Clive Sinclair is fifty this year, and it was ten years ago he launched
the first computer branded Sinclair ZX. The ZX80 was followed by the ZX81
and then the ZX Spectrum. Six ZX incarnations later, the Speccy is still the
favourite. CRASH reveals the story of Britain's most popular computer...

The SPECTRUM is the best and most famous ZX computer. But it's worth
remembering the other computers than Sir Clive Sinclair had a hand in
designing before the ZX range was even conceived.

By the late 70s Sinclair was running out of road. He'd hit trouble selling
calculators and digital watches, and had been trying to make and sell a
pocket-sized TV set since the 60s. At last he'd produced one, but it was
costly, unreliable and difficult to make.

One plan to raise money for the TV project involved a computer, the NewBrain.
Britain's Labour Government bought a large stake in Sinclair's firm,
Sinclair Radionics, to try to keep things going - but lost confidence after
a while. Radionics split up and Sinclair left to run a new firm, Science of
Cambridge.

The NewBrain was sold to Newbury Labs, then to Grundy; at one time it was
going to be the official BBC Micro, but it reached the market too late and
didn`t catch on.

Over at Science Of Cambridge, Sinclair and an engineer called Chris Curry
pooled their experience and invented a horrid wrist calculator, with keys you
could press in three different directions for various functions - a sign of
things to come!

CHEAP AND USELESS

Then they dreamed up a computer system which has never been beaten on price
and uselessness - the MK-14. It used and obscure processor called an SC/MP,
mainly because that made it offered to design the computer for nothing as
long as Sinclair used it's chip.

The MK-14 had a calculator, display and keyboard, 0.25K of memory, and no
box. Sinclair sold 10,000, and decided that computers were a good way to
raise money. Science Of Cambridge changed it's name to Sinclair Research.
And after a while, Chris Curry left to set up Acorn Computers.

In 1980 the first ZX computer was produced - the ZX-80, designed by Jim
Westwood and with software by John Grant. The ZX-80 looked very much like a
real computer, though it was made of bendy plastic, had no keys and was less
than a quarter of the size it appeared in the glossy adverts.

You could program in BASIC, using a TV display, and save programs on
cassette. But lots of improvements were needed. The ZX-80 contained only 1K
of memory, and it could only work with whole numbers between -32768 and
32767. Worst of all, the screen went blank when you pressed a key or ran a
program!

Still, the ZX-80 was a success and even spawned a clone - the CompShop Micro
Ace. A 16K RAM pack - prone to fall off at inconvenient moments - was
produced, an various ingenious tricks were used to stop the machine
overheating.

ZX-81 SUCCESS

Within a year, the ZX-80 had been re-designed, with a custom chip in it to
make copying more difficult, and with a much improved display that allowed
programs to run while the screen display was visible - albeit at about a
quarter of the ZX-80's speed. And ZX BASIC was souped up to handle text and
floating point mathematics, though square roots didn't work properly at
first.

The result was the ZX-81: a big improvement, launched in March 1981 at a
price that undercut the ZX-80 by 30! The cloned Micro Ace disappeared, but
Acorn Computers, founded by Sinclair's former colleague Chris Curry, got the
BBC contract - the ZX-81 had only a black and white display.

The ZX-80 had been assembled for Sinclair by part-time home workers, but the
ZX-81 was obviously going to sell too many for this arrangement to work. So,
Sinclair did a deal with Timex, which owned a big factory in Scotland. In
return for building the ZX-81, Timex was allowed to sell it in the USA,
paying Sinclair a 5% royalty.

The ZX-81 sold well - as did the US version, the TMS-1000, when it popped up
in 1982. But Sinclair was still after the BBC contract, and in the summer of
1982 he announced the ZX Spectrum - a colour computer aimed at would be
programmers, with 16K or 48K memory. The extra 32K was fitted on an extra
board inside the computer so it couldn't fall off.

THE STORY SO FAR..

1980

ZX-80
100; 4K ROM, 1K RAM; whole numbers only; very limited black and white
graphics but basic 32x24 screen established. Total sales about 50,000

MICRO ACE (Clone)
80; 2K RAM; ZX-80 Kit copy

1981

ZX-81
70; $150; 8K ROM, 1K RAM, floating point maths; slow but continuous black
and white display. 500,000 units sold in the first year

1982

TIMEX TMS-1000
US$100; licensed ZX-81 - a big hit for Timex in the USA

ZX SPECTRUM
125(16K), 175(48K); 16K ROM, 16K/48K RAM; colour graphics and much improved
display circuitry. 60,000 issue 1 Spectrums sold; grey keys, add on 32K,
'dead cockroach' badge.

ZX81 price cut to 50
TMS-100 price cut to US$40

CONCLUDED NEXT MONTH...

===========================================================================
===========================================================================

***********************************
*  PART 8  - SPECTRUM ON THE NET  *
***********************************

Here's a few interesting Spectrum Internet sites which are well worth
investigating. If you discover any more sites, or have a site yourself which
you would like included, just drop us a note telling us its full address and
a brief description of it's contents.

MISCELLANEOUS
http://www.nvg.unit.no:80/spectrum/search.html  GAMES SEARCH
http://www.nvg.unit.no/spectrum/jmg7/intro.html SPECTRUM PD
http://www.earth.ox.ac.uk/~steve/spectrum/      SPECTRUM ADS

ZX81
http://www.maths.nott.ac.uk/personal/cpg/zx81/

QUICK LINKS TO OTHER SPECTRUM SITES
http://relcom.eu.net/zx/ZXLinks.html
http://www.io.org/~diehl/speccy2.html

LISTS OF SNAPSHOTS
http://osiris.sund.ac.uk/~ca4aba/snaps.html

TOP 100 GAMES SITE
http://grelb.src.gla.ac.uk:8000/~webster

SPECTRUM DATABASE
http://www.catalog.com/sjr/www/ss/gamedbs

SPECTRUM MUSEUM
http://relcom.eu.net/zx/

SPECTRUM HOME PAGES
IAN COLLIER  http://www.comlab.ox.ac.uk/oucl/users/ian.collier/index.html
MARAT FAYZULLIN  http://www.cs.umd.edu/users/fms/

FTP SITES
All the below address are sites where files relating to the Spectrum are
held, usually snapshots. If you are using a specialist FTP program, remove
the "ftp://" from the beginning of each address.

ftp://ftp.ijs.si/pub/zx
ftp://ftp.nvg.unit.no/pub/sinclair
ftp://topkapi.cc.itu.edu.tr/pub/spectrum
ftp://ftp.dcc.uchile.cl/pub/OS/sinclair
ftp://ftp.ijs.si/pub/zx
ftp://ftp.inf.tu-dresden.de/pub/zxspectrum
ftp://spodbox.ehche.ac.uk/pub/users/majik
ftp://ftp.gui.uva.es/pub/sinclair
ftp://akira.uc3m.es/pub/sinclair
ftp://virgo/inesc.pt.pub/games/ZX
ftp://lst.informatik.uni-erlangen.de/incoming/kio/readme
ftp://ftp.gmd.de/if-archive
ftp://ftp.funet.fi:/pub/misc/if-archive
ftp://ftp.sun.ac.za/pub/msdos/zx
ftp://oak.oakland.edu/pub/msdos/emulator

SPECTRUM COOL SITE OF THE MONTH
In this section each issue, we will steal the cool site idea and have a look
at some of the most popular Spectrum sites on the net.
We'll start with the ever-popular NVG UNIT archives.
Based in Norway, this site exists as both an FTP site and a collection of
WWW pages. The FTP site, although not holding the largest collection of
snapshots, beats all other sites hands down for other spectrum related files.
It includes a large selection of Speccy-related pictures, including JPG's
of old Crash covers and cassette inlays, as well as circuit diagrams for
the old machines. A large set of instructions for games is also contained
there. The WWW sites are excellent too, and cover a range of topics,
including Spectrum PD and a great search engine which will search through
all the FTP sites for a piece of software you are looking for.
Well worth a visit - take a look at:

FTP.NVG.UNIT.NO/PUB/SINCLAIR
HTTP://WWW/NVG.UNIT.NO/SPECTRUM

===========================================================================
===========================================================================

**************************************
*  PART 9  - SEPTEMBER GAMES CHARTS  *
**************************************

TOP TEN SELLING SPECTRUM GAMES
September 1984

TM  LM  Name            Company                 HCP     CR  IS
========================================================================
1   2   SABRE WULF      Ultimate                1       93  6
2   3   PSYTRON         Beyond                  2       91  5
3   4   CODENAME MAT    Micromega               3       93  4
4   1   MUGSY           Melbourne House         1       73  6
5   6   TRASHMAN        New Generation          5       83  4
6   7   FIGHTER PILOT   Digital Integration     2       86  2
7   5   JET SET WILLY   Software Projects       1       95  4
8   -   NIGHT GUNNER    Digital Integration     8       91  3
9   10  ATIC ATAC       Ultimate                1       92  1
10  9   BLADE ALLEY     PSS                     9       85  5

A classic Spectrum games chart, which sees Sabre Wulf heading the list,
where it will remain for a massive three months. It's sequels, Underwurlde
and Knight Lore will both emulate the feat at the start of 1985. Relinquishing
the top spot to Sabre Wulf is Melbourne House's Mugsy. The resident games
of 1984, Jet Set Willy and Atic Atac, eventually spend almost a year in
the top ten. Obviously Crash appreciated this top ten, with only one game
out of the ten earning less than 80%, with six out the ten getting a coveted
Crash Smash. Hovering just outside the top ten was JSW's ever popular
prequel, Manic Miner, despite being over a year old.


TOP TEN SELLING SPECTRUM GAMES
September 1989

TM  LM  Name                    Company         HCP     CR  IS
========================================================================
1   1   ROBOCOP                 Ocean           1       92  59
2   -   FORGOTTEN WORLDS        US Gold         2       90  65
3   2   MICROPROSE SOCCER       Microprose      2       90  65
4   3   RUN THE GAUNTLET        Ocean           1       90  62
5   4   DRAGON NINJA            Ocean           2       46  62
6   -   EMYLN HUGHES SOCCER     Audiogenic      6       70  63
7   8   FOOTBALL MANAGER 2      Addictive       1       79  54
8   -   RUNNING MAN             Grandslam       8       80  66
9   -   CRAZY CARS 2            Titus           5       79  66
10  -   SLIKWORM                Virgin          3       73  66

An unimpressive top ten on the whole, but nevertheless containing some
classic games. Robocop sits happily on top of the pile, remaining in the top
ten well into the Christmas season, and retaking the top spot a number of
times. Ocean continues its firm grip on the top ten, as it did throughout
much of the late eighties, with the only strong competition coming from US
Gold. Resident game of 1989 was Football Manager 2, spending most of the year
in the top ten. Football was obviously as popular theme among games buyers.
Crazy Cars 2 having a good showing, but being outdone by its prequel which
was, at the same time, topping the budget charts.


TOP TEN SELLING SPECTRUM GAMES
September 1992

TM  LM  Name                    Company         HCP     YSR     IS
========================================================================
1   1   ITALIA '90              Tronix          1       44      77
2   2   RAINBOW ISLANDS         Hit Squad       1       91      75
3   5   BUBBLE DIZZY            Codemasters     3       80      74
4   -   GRAEME SOUNESS SOCCER   Zeppelin        2       24      82
5   -   DIZZY DOWN THE RAPIDS   Codemasters     3       65      79
6   3   DIZZYS EXCELLENT ADV    Codemasters     3       ==      ==
7   11  SUPER OFF ROAD RACER    Tronix          7       89      77
8   9   FIRST DIVISION MANAGER  Codemasters     8       50      70
9   8   THE WORLD CUP           D&H Games       8       31      76
10  14  F16 COMBAT PILOT        Action 16       10      92      62

A chart full of Budget re-releases was nothing unusual for a 1992 chart,
nor was the domination by Codemasters. Much of their success was due to
a certain egg and similar games, and three of his games feature in this top
ten. Italia 90 sits happily on top, with another world cup game at number
9 despite the fact it was over 2 years since the actual tournament!
Obviously Your Sinclair not too keen on the football games, with all 4 of
them receiving marks under 50% The only full price piece of software featured
was the Dizzy compilation, itself a gathering of 5 budget games.
NOTE:Due to the disappearance of Crash in 1992, the YS scores are used.


TOP TEN SPECTRUM FAVOURITES
September 1995

TM  LM  Name                    Company         PTS     HCP     CR  IS
========================================================================
1   -   ELITE                   Firebird        31      1       92  22
2   -   JET SET WILLY           Software Proj   26      2       95  4
3   -   LORDS OF MIDNIGHT       Beyond          26      3       100 7
4   -   LASER SQUAD             Target Games    24      4       89  59
5   -   JETPAC                  Ultimate        18      5       NR  NR
6   -   HEAD OVER HEELS         Ocean           17      6       97  39
7   -   WHERE TIME STOOD STILL  Ocean           17      7       94  54
8   -   SCRABBLE                Psion           16      8       62  47
9   -   BOMBJACK                Elite           15      9       92  27
10= -   MANIC MINER             Software Proj   14      10      NR  NR
10= -   DIZZY                   Codemasters     14      10      78  46

Just inching ahead on the last few votes, the space trading classic Elite
beats Jet Set Willy to become your favourite Spectrum Game. Lords Of
Midnight, even with Jet Set Willy on points, just loses out on number of
votes cast. Laser Squad manages fourth, helped greatly by its Number 1
rating on the Top 250 games list. The Dizzy games just manage a look in,
as does Jet Set Willy's prequel, Manic Miner.

KEY: TM=This Month  LM=Last Month  HCP=Highest Chart Position
CR=Crash Rating  IS=Issue Reviewed


If you would like to send in your top ten Spectrum Games, to be used when
compiling next months chart, just send it to the main E-MAIL address and
mark your letter TOP TEN VOTES.

===========================================================================
===========================================================================

******************************************************
*  PART 10 - A-Z OF SPECTRUM GAMES REVIEWS - Part 1  *
******************************************************

This list details (almost) every game reviewed by the main Spectrum 
magazines and its rating.
KEY : CR=Crash  YS=Your Sinclair  SU=Sinclair User  IS=Issue Number
If you would like to know exact dates of reviews:
CRASH No.1 = January 1984
YOUR SPECTRUM No.1 = Dec/Jan 1984
YOUR SINCLAIR No.1 = January 1986
SINCLAIR USER No.1 = March 1982


NAME                    COMPANY                 CR IS   YS IS   SU IS
==========================================================================
A DAY IN THE LIFE       Micromega               59 15    4  O
A FISTFUL OF BLOOD      Zodiac                  == ==    8 25
ABC                     Artic                   NR  2   == ==
AARGH!                  Virgin MT               29 68   48 44
ABU SIMBEL PROFANATION  Gremlin                 == ==    4  S
ACADEMY                 CRL                     92 36    9 12
ACCELERATOR             Centre City             66 13   == ==
ACE                     Cascade                 81 32    8 10
ACE II                  Cascade                 == ==    5 26
ACE 2088                Cascade                 56 64   == ==
ACE OF ACES             US Gold                 62 38    7 17
ACHETON                 Topologika              87 53    7 43
ACROJET                 US Gold                 83 37    7 16
ACTION BIKER            Mastertronic            52 19    3  S
ACTION COUNTDOWN        Kixx                    == ==   30 49
ACTION FIGHTER          Firebird                82 71   62 47
ACTION FORCE            Virgin Games            35 46    6 25
ACTION FORCE 2          Virgin Games            90 52    9 30
ACTION REFLEX           Mirrorsoft              88 31    8  8
AD ASTRA                Gargoyle                80  4   NR  F
ADDAMS FAMILY           Ocean                   == ==   86 78
ADDER ATTACK            Mogul                   64  4   == ==
ADIDAS CHA FOOTBALL     Ocean                   83 79   85 57
ADIDAS CHA TIE-BREAK    Ocean                   73 83   79 59
ADMIRAL GRAF SPEE       Temptation              54  1   == ==
ADVANCED LAWNMOWER SIM  Gardensoft              == ==    9 28
ADVANCED PINBALL SIM    Codemasters             == ==    7 37
ADVENTURE               Adventure International 84 36   == ==
ADVENTURELAND           Adventure International 70 14   == ==
ADVENTURES ST BERNARD   Carnell Software        58  4    7  D
AFFAIRE VERA CRUZ       Infrogrammes            85 34   == ==
AFGHAN ATTACK           Southern Software       *6 15   == ==
AFRICA GARDENS          Gilsoft                 84  4   == ==
AFTER THE WAR           Dinamic                 == ==   71 48
AFTERBURNER             Activision              86 54    7 39
AFTERSHOCK              Interceptor             89 34    7 12
AGATHAS FOLLY           Zenobi                  == ==    8 51
AGENT ORANGE            A'n'F                   59 38    7 27
AGENT X                 Mastertronic            85 37    7 27
AGENT X 2               Mastertronic            == ==    6 25
AHHHH!                  CRL                     61  9   == ==
AIR DEFENCE             CCS                     NR 16   == ==
AIR TRAFFIC CONTROL     Mikrogen                == ==    2  K
AIRBASE INVADER CP      Software                68  6   == ==
AIRBOURNE RANGER        Microsphere             82 60    7 37
AIRLINE                 Cases Software Simul    NR 40   == ==
AIRLINER                Protek                  == ==   NR  A
AIRWOLF                 Elite                   90 13    6  M
ALADDINS CAVE           Artic                   == ==    5  2
ALCATRAZ HARRY          Mastertronic            43  9    6  H
ALCHEMIST               Imagine                 85  2    9  C
ALIEN                   Argus Press             NR 15    8  M
ALIEN 8                 Ultimate                95 15    9  N
ALIEN EVOLUTION         Gremlin Graphics        75 42    8 19
ALIEN HIGHWAY           Vortex                  88 29    9  7
ALIEN STORM             US Gold                 == ==   75 70
ALIEN SWARM/ARENA       K-Tel                   57  3   == ==
ALIEN SWOOP             Space Age               == ==   NR  B
ALIEN SYNDROME          Ace                     90 57    8 35
ALIENS                  Electric Dreams         84 37    9 14
ALIENS (US VERSION)     Electric Dreams         45 47    9 25
ALL AMERICAN BASKETBALL Zeppelin                == ==   20 86
ALL OR NOTHING          Abbex                   72 11    6  K
ALPHABETH               A'n'F                   NR 16   == ==
ALTERED BEAST           Activision              67 71   80 47
ALTERNATIVE WORLD GAMES Gremlin                 85 55    3 33
AMAUROTE                Mad                     92 40    9 19
AMC                     Dinamic                 82 77   75 55
AMERICAN 3D POOL        Zeppelin                == ==   79 77
AMERICAN FOOTBALL       Argus Press             71 13   == ==
AMERICAN TAG TEAM       Zeppelin                == ==   86 82
AMERICAN TURBO KING     Mastertronic            61 76   60 53
ANARCHY                 Rack-It                 == ==    8 26
ANCIENT BATTLES         CCS                     == ==    9 39
ANDROID 2               Vortex                  90  2   == ==
ANDY CAPP               Mirrorsoft              73 49    8 27
ANIMATED STRIP POKER    Knightsoft              66 15   == ==
ANIMATOR 1              Softcat                 == ==   NR  8
ANNALS OF ROME          PSS                     85 38    2 14
ANTAGONISTS, THE        Addison Wesley          *6 19   == ==
ANT ATTACK              Quicksilva              == ==   NR  A
ANTICS                  Bug Byte                90  6   NR  G
ANTTERRO                C Solutions             == ==    4 27
ANTILLIS MISSION        Compass                 == ==    8 79
APB                     Tengen                  93 68   75 46
APOCALYPSE              Infrogrammes            NR 43    6 23
APOLLO 11               Darkstar                70  5   NR  F
APPLE JAM               DK'Tronics              47  2   NR  B
APRIL 7TH               Zenobi                  == ==    7 80
AQUASQUAD               Atlantis                == ==    4 39
ARC OF YESOD            Thor                    89 26    9  5
ARCADE FLIGHT SIMULATOR Codemasters             64 66   76 47
ARCADE FRUIT MACHINE    Zeppelin                59 75   55 53
ARCADE TRIVIA QUIZ      Zeppelin                80 75   76 53
ARCHERS, THE            Mosaic                  90 37    5 14
ARCHON                  Ariolasoft              83 18    6  P
ARCTIC FOX              Electronic Arts         41 55    5 32
ARTURA                  Gremlin                 38 54   == ==
ARCTURUS                Visions                 57  3    4  E
ARENA                   Bug Byte                67 46    6  3
ARENDARVON CASTLE       Addision Wesley         *8 18   == ==
ARKANOID                Imagine                 59 39    9 17
ARKANOID 2              Imagine                 80 51    9 28
ARMAGEDDON              Silversoft              68  1   == ==
ARMAGEDDON MAN, THE     Martech                 65 44    8 22
ARMY MOVES              Ocean                   54 41    8 19
ARNHEM                  CCS                     NR 17    8  P
ARNOLD THE ADVENTURER 2 Zenobi                  == ==    7 38
ART STUDIO              Rainbird                == ==   NR  2
ARTIST II, THE          Softek International    NR 36    9 14
ARTIST, THE             SofTechnics             NR 17   == ==
ARTURA                  Gremlin                 == ==    6 36
ASHES                   Pulsonic                49  5   == ==
ASHKERON                Mirrorsoft              *8 18   == ==
ASTERIX & CAULDRON      Melbourne House         61 34    5 12
ASTONISHING VAMPIRES    Piranha                 == ==    7 20
ASTROBALL               Revelation              == ==   90 78
ASTROCADE               DDS                     == ==    7  7
ASTROCLONE              Hewson Consultants      88 22    6  U
ASTRONOMER              CP Software             9       == ==
ASTRONUT                Software Projects       81 12       H
ASTROTUTOR              Astrocalc               NR 38   == ==
ATHENA                  Ocean                   75 45    9 22
ATHLETE                 Buffer Micro            51  8   == ==
ATIC ATAC               Ultimate                92  1   == ==
ATF                     Digital Integration     89 50    8 28
ATLANTIC CHALLENGER     Virgin                  48 32   == ==
ATLANTIS                M&L Software            *6  8   == ==
ATLAS ASSIGNMENT        Virgin Games            *6  6    7  E
ATOM ANT                Hi-Tec                  78 82   70 84
ATRAM                   Websters                == 12   == ==
ATV SIMULATOR           Codemasters             66 46    8 24
ATTACK OF THE EMPIRE    Chibur                  == ==    2  N
ATTACK OF KILLER TOMS   Global                  89 28    8  6
AUF WIEDERSEHEN MONTY   Gremlin                 85 40    9 18
AUF WIEDERSEHEN PET     Tynesoft                54  7   == ==
AUSTERLITZ              Lothlorien              93 24    7  4
AUSTERLITZ 1805         CCS                     76 67   82 45
AUSTRALIAN RULES FB     Again Again             == ==   69 49
AUTO CHEF               Cases Computer Simul    == 44   == ==
AUTOMANIA               Mikrogen                88  7    8  H
AVALANCHE               Kixx                    == ==   86 58
AVENGER                 Gremlin Graphics        85 36   == ==
AXE OF KOLT             FSF                              9 58
AZTEC ASSAULT           Zenobi                  == ==    9 84

So ends Part 1 of the complete A-Z of Spectrum Games Reviews.
You may have noticed the lack of SU review scores - this is due to the
fact that I own very few Sinclair Users. If anyone can fill in any of the
gaps or spot any mistakes, let me know at the usual address.
NOTES - Before July 1989, YS marked scores out of 10, == means game was
not reviewed. NR means game was Not Rated. A * before a score means it
was marked out of ten (except for YS scores as explained)
The letters in the YS issues column stand for issues of Your Spectrum
which came out 1984-1985. There were 21 issues in all, starting in
Dec/Jan 1984 and ending in Dec 1985. The January 1986 issue was Your Sinclair
No.1. (The first three issues of Your Spectrum were Bi-monthly)

Part 2 (B) continues next issue...

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THE BEST OF YOUR SINCLAIR - Part 1

Over the 7 years that Your Sinclair run, they produced some of the best
magazines you could buy. Famous for their wit and "crapness", they weren't
ashamed - they even produced T-shirts proclaiming "Your Sinclair - its crap,
in a funky skillo sort of way!" This article looks at some of the best
of the worst of that great mag!

We'll begin with the infamous April Fool joke of 1988. Invented by the
legendary reviewer, Duncan McDonald, this game was megagamed and spawned more
clones than Dizzy! What can it be but:

ADVANCED LAWNMOWER SIMULATION
Gardensoft/14.95

Duncan "The most advanced domestic chore simulation yet to hit the home micro"
claims the advertising blurb. "Awe inspiringly realistic with a near infinite
number of randomly generated rural and suburban lawn scenarios" Hollow
advertising rhetoric? So much insincere profit chasing hype?...Not on your
grass box, matey; this game is ACE!
You, a humble YTS junior gardener, start of with a very small tool box, one
can of petrol and a standard issue Campari "Lawn master" motor mower. Your
first randomly generated garden is guaranteed to be camber-free and generally
straightforward in design, so do a fast but neat job and you will be awarded
points (in the guise of sandwiches) by the incredibly grateful home owner.
In the age old tradition of "Points make prizes", you'll be able to start
upgrading your equipment: more tools for your tool-box: extra spacers for
the flymo (if indeed you have one); more cans of petrol or oil and, in
general, more to power your grassware.
You'll need all the extras and add-ons you can lay your little green fingers
on, if you want to climb the gardening hierarchy. The gardens get
increasingly bigger, have increasing cambers, hidden "traps" such as stones
and old wire coat hangers, and grassy banks sloping into ornate but
potentially ruinous duck-ponds. Probably most dangerous of all, on higher
levels, are the rose gardens; you won't make head gardener after you've
accidentally totalled three square feet of Lady Talbot-Smythes prized pink
perpetuals!
Gardensoft is a brand new publishing house that looks set to carve quite a
niche for itself in the simulations market. It's press releases promises
several follow-up games, to be blanket released within the next month or two,
such as the spring cleaning game in which you have to rifle through the
cupboard under the stairs before you can even start the game proper; a washing
up simulator (which incorporates a drying up simulator); and best of all, a
launderette game in which you have to clean ten large bags of assorted colours
and materials. Sounds easy? Well, not really because most of the clothes have
missing labels.
All these games sound absolutely ber-illiant, but we'll have to wait and see.
As for now? Well, we do have the advanced lawn-mowing simulation and that IS
brilliant.

YS CLAPOMETER
Classic simulation game from an exciting
new name in Speccy software. Guaranteed number one!
GRAPHICS        9
PLAYABILITY     9
VALUE FOR MONEY 9
ADDIVTIVENESS   9

TOTAL 9 YOUR SINCLAIR MEGAGAME

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MAGAZINE DISTRIBUTION DETAILS

This magazine exists in two forms:
EMULATE1.ZIP - Plain text-only edition of magazine
EMULSNA1.ZIP - Complete package including snapshots, PD utils and pictures.
Both versions can be downloaded from most FTP sites, and the text only
version can also be ordered directly from me. If you would like a sub to the
text version, send an E-MAIL message with "Subscription" as the subject.

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****************************
*  PART 11  - NEXT MONTH!  *
****************************

Well, I hope you have enjoyed this test run of Emulate! Thanks to all those
who have helped me out in producing this first issue. Hopefully, we will
receive more contributions for Issue 2 and make the magazine even better!
If we get enough positive feedback and some more contributions, then we will
continue to produce this mag...

Next months programs will include Spectrum Computing Issue 6 and Everyone's
A Wally and the adventure game will be Loads of Midnight, an excellent 
spoof of the classic Midnight trilogy by Mike Singleton. We will also
feature another editor for a classic Spectrum game, plus loads more.
We will have the concluding part of our History of the Spectrum, the
second part of our complete games list, plus another run-down on a classic
Spectrum character. 

Also, we are still looking for a technical editor, and maybe some letters
for the non-existent letters page!

Don't forget, any contributions, letters or cries for help on a game can be
sent to the E-MAIL addresses at the start of the magazine, or if you do not
have Internet access, you can leave a message on the FRAZZLE PROJECT BBS.

The articles in this magazine produced by me can be freely passed around, but
it would be nice if you could mention their source (Need all the publicity
we can get!) If you would like to distribute articles written by others,
drop them a line first and ask their permission....just in case!!

SO.....Hopefully see you all next month for Issue 2 (out October 1st)

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