Flight Simulator II - Reference LOADING: LOAD"*",8,1 === FLIGHT CONTROLS === Aileron F, H left, right or Joystick 1 Rudder C, M left, right *1) Elevators B, H nose up, down or Joystick 1 Center G stops changing Elevator trim R, V more, less *2) Flaps Y, N raise, lower Throttle ], [ more, less or Joystick 2 / and ] full throttle / and [ cut throttle Brakes Spacebar *1) In auto-coordinated flight mode (easy mode) the rudder and the ailerons are locked together and both control sufaces and screen indicators move together. In manual-coordinated flight mode, ailerons and rudder must be controlled separately. *2) In easy flight mode there is no need to use elevator trim because the elevator always stays where you put it. In reality mode, however, the elevator tends to drift to some natural position depending on the flight attitude. The elevator trim can be used to compensate. === ENGINE CONTROLS === Carb Heat CTRL I toggle on/off Magnetos CTRL M 1 Off *3) CTRL M 1 Right Mag. ON CTRL M 3 Left Mag. ON CTRL M 4 Both Mag. ON CTRL M 5 Start Airplane + both Mag. ON Note: RETURN can be used instead of CTRL M. Mixture Control CTRL M < Lean cutoff *4) CTRL M > Rich (proper flight mixture) Fuel Selektor CTRL F < left tank CTRL F > right tank *3) Magneto control is automatic in easy mode. In reality mode, you must start the engine yourself and control the magnetos using the magneto switch. *4) Mixture control is automatic in easy mode. === RADIO CONTROLS === COM Radio CTRL C >>> resp. <<< (one ore more times >) increase/decrease high digits CTRL C CTRL C >>> resp. <<< dto. low digits NAV Radio CTRL N 1 select NAV1 CTRL N 2 select NAV2 CTRL N >>> resp. <<< increase/decrease high digits CTRL N CTRL N >>> resp. <<< dto. low digits ADF CTRL A >>> resp <<< increase/decrease digits CTRL A 1,2 or 3 times to select digits 1,2 or 3 VOR OBS CTRL V 1 select VOR OBS 1 CTRL V 2 select VOR OBS 2 CTRL V >>> increase bearing CTRL V <<< decrease bearing Transponder CTRL T (1,2,3 or 4 times rapidly) to select digits 1,2,3 or 4 CTRL T >>> increase digit CTRL T <<< decrease digit === VIEWS == 3D View Keys Joystick 1 ---- ---------- 5 T Front Fire Up 5 B Rear Fire Down 5 F Left Fire Left 5 H Right Fire Right 5 R Front-Left 5 Y Front-Right 5 V Rear-Left 5 N Rear-Right 5 G Down Radar 4 Radar select 4 <<< Radar zoom out 4 >>> Radar zoom in 5 Return to 3D display mode Slew Mode Keys Joystick 1 ----- ---------- T Move forward Up B Move back Down F Move to left Left H Move to right Right B Move backwards Down R Bank to left Y Bank to right V Turn heading left N Turn heading right G Stop changing === MISCELLANEOUS CONTROLS === Pause P or CTRL P or RUN/STOP End Pause (any key) Lights L turns on the navigation and instrument lights (must be at night) Altimeter CTRL B sets the altimeter to current correct barometric pressure Heading adjust CTRL D sets the heading indicator to the proper direction using the magnetic compass as a guide. Mode Library CTRL Z save mode library to disk CTRL X read mode library from disk Reset/Load + resets the simulator to the programmable restart position and conditions or CTRL + Save S save current flight parameters to mode library Edit E go into edit mode Switch Disks CTRL E shows the disk database and waits for a new snenery-disk === EDITOR CONTROLS === E Enter/Leave RETURN End Input/Goto next item - Previous item LEFT-ARROW-KEY Correction Editor Simulation Control Parameter: USER MODE This is the mode library pointer. Any current flight parameter load or save will come from or go into this user mode in the User Mode Library. Possible values are 0 to 24 (see USER MODE LIBRARY). Putting any undefined user modes into effect will have unpredictable results. SOUND 0 = OFF, 1 = ON AUTO COORDINATE 0 = rudder and ailerons linked, 1 = aileron/rudder separately SLEW 0 = OFF, 1 = ON For controls see 'Slew mode' under VIEWS in this manual. REALITY MODE 0 = easy flight mode 1 = realistic flight factors (see REALISTIC FLIGHT FACTORS later in this manual) EUROPE 1917 0 = normal flight simulation 1 = WW1 Ace aerial battle (see EUROPE 1917 later in this manual) Caution: it is not possible to go back to normal flight from here. COMMUNICATION This parameter controls the rate at which ATIS communication radio messages appear above the instrument panel. Values: 1 (slow) to 255 (very fast), default 200. === EUROPE 1917 === WW1 Ace is a 3D arial battle game that involves bombing runs and dog fights with the comuter-controlled enemy. Controls: W Declare War. R War Report X Drop a bomb Space Machine guns (when airborn, brakes on the ground) === REALISTIC FLIGHT FACTORS === - 1. The engine must be started using the magneto switch and starter - 2. Too much throttle too quickly can kill the engine - 3. The elevator doesn't stay in the selected position continously unless the proper trim setting is used. - 4. The engine will quit if you run out of fuel. - 5. You may get caught in the mud of a snow bank if you leave the runway - 6. The heading indicator will drift from the correct magnetic heading and must be set using the CTRL D (directional gyro) key. - 7. The altimeter will register altitude improperly unless the barometric pressure is periodically set using the CTRL B (altimeter set) key. - 8. When dusk turns to night, the instrument panel blanks out except for the LED indicators in the radios. The instruments reappear when the lights are turned on. - 9. Flying all day with the lights turned on can cause a burned out bulb on an important flight instrument. Burned out bulbs are replaced during refueling and servicing === USER MODE LIBRARY === You can store a complete set of current flight parameters (a mode) to the User Mode Library for recall at a later time. Load current flight parameters from User Mode library: + Save current flight parameters to User Mode Library: S The User Mode parameter can be changed in the Editor. Mode Function ---- --------------------- 0 Easy flight 1 Realistic, fair weather 2 Self-flight demonstration 3 Dusk flight 4 Night flight 5 Moderate weather flight 6 Bad weather flight 7 WW1 Ace battle game 8,9 Other preset user modes 10-19 User modes and modified preset modes 20-24 User modes When the simulator is first started, mode 0 is loaded. Customized modes (10 to 24) can be created and stored under these mode numbers and saved to disk. If you try to save the current parameters to a preset mode (1 to 9), they will instead be saved to the user mode number plus 10 (for example: mode 4 to mode 14, the USER MODE parameter automatically is changed to 14 as well). Saving the Mode Library: 1. Insert a blank disk or a disk that has already modes on it. No formatting is required. Supply your own disk for this purpose. Do not use the flight simulator disk. 2. Press CTRL Z. The whole mode library is saved. Any previously saved library is overwritten. Loading the Mode Library: 1. Insert a previously saved mode library disk 2. Press CTRL X. The mode library is loaded. 3. Insert the FS2 disk. The program needs to access it periodically.