41#include "script/script_gui.h"
72#include "table/strings.h"
107 DropDownListCompanyItem(
CompanyID company,
bool shaded) :
DropDownIcon<DropDownIcon<DropDownString<DropDownListItem>,
true>>(SPR_COMPANY_ICON,
GetCompanyPalette(company),
NetworkCanJoinCompany(company) ? SPR_EMPTY : SPR_LOCK, PAL_NONE,
GetString(STR_COMPANY_NAME_COMPANY_NUM, company, company), company.base(),
false, shaded)
127 ShowDropDownList(w, std::move(list), def, widget, 0, GetToolbarDropDownOptions());
141 if (
string == STR_NULL) {
142 list.push_back(MakeDropDownListDividerItem());
144 list.push_back(MakeDropDownListStringItem(
string, i));
171 list.push_back(MakeDropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST,
CTMN_CLIENT_LIST));
174 list.push_back(MakeDropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE,
CTMN_SPECTATE));
178 list.push_back(MakeDropDownListStringItem(STR_STORY_BOOK_SPECTATOR,
CTMN_SPECTATOR));
182 list.push_back(MakeDropDownListStringItem(STR_GOALS_SPECTATOR,
CTMN_SPECTATOR));
186 for (
CompanyID c = CompanyID::Begin(); c < MAX_COMPANIES; ++c) {
188 list.push_back(std::make_unique<DropDownListCompanyItem>(c, grey.Test(c)));
203 return CBF_PLACE_SIGN;
240 OME_GAMESCRIPT_SETTINGS,
245 OME_SHOW_STATIONNAMES,
246 OME_SHOW_STATIONNAMES_TRAIN,
247 OME_SHOW_STATIONNAMES_LORRY,
248 OME_SHOW_STATIONNAMES_BUS,
249 OME_SHOW_STATIONNAMES_SHIP,
250 OME_SHOW_STATIONNAMES_PLANE,
251 OME_SHOW_STATIONNAMES_GHOST,
252 OME_SHOW_WAYPOINTNAMES,
254 OME_SHOW_COMPETITOR_SIGNS,
257 OME_TRANSPARENTBUILDINGS,
258 OME_SHOW_STATIONSIGNS,
270 list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS));
275 list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS));
276 list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS, OME_GAMESCRIPT_SETTINGS));
278 list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS));
280 list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_SANDBOX_OPTIONS, OME_SANDBOX));
282 list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES));
283 list.push_back(MakeDropDownListDividerItem());
297 list.push_back(MakeDropDownListCheckedItem(
IsTransparencySet(
TO_HOUSES), STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS));
298 list.push_back(MakeDropDownListCheckedItem(
IsTransparencySet(
TO_SIGNS), STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS));
330 case OME_SHOW_COMPETITOR_SIGNS:
347 SLEME_SAVE_SCENARIO = 0,
349 SLEME_SAVE_HEIGHTMAP,
350 SLEME_LOAD_HEIGHTMAP,
374 STR_NULL, STR_FILE_MENU_EXIT});
387 STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP, STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP,
388 STR_SCENEDIT_FILE_MENU_QUIT_EDITOR, STR_NULL, STR_SCENEDIT_FILE_MENU_QUIT});
400 if (_game_mode == GM_EDITOR) {
406 case SLEME_EXIT_TOINTRO: AskExitToGameMenu();
break;
407 case SLEME_EXIT_GAME: HandleExitGameRequest();
break;
413 case SLNME_EXIT_TOINTRO: AskExitToGameMenu();
break;
414 case SLNME_EXIT_GAME: HandleExitGameRequest();
break;
422enum MapMenuEntries : uint8_t {
423 MME_SHOW_SMALLMAP = 0,
424 MME_SHOW_EXTRAVIEWPORTS,
427 MME_SHOW_TOWNDIRECTORY,
428 MME_SHOW_INDUSTRYDIRECTORY,
434 list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP));
435 list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS));
436 list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_LINGRAPH_LEGEND, MME_SHOW_LINKGRAPH));
437 list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS));
445 list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP));
446 list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS));
447 list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS));
448 list.push_back(MakeDropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY));
449 list.push_back(MakeDropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY));
467 case MME_SHOW_TOWNDIRECTORY: ShowTownDirectory();
break;
468 case MME_SHOW_INDUSTRYDIRECTORY: ShowIndustryDirectory();
break;
475enum TownMenuEntries {
476 TME_SHOW_DIRECTORY = 0,
478 TME_SHOW_PLACE_HOUSES,
484 list.push_back(MakeDropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, TME_SHOW_DIRECTORY));
502 case TME_SHOW_DIRECTORY: ShowTownDirectory();
break;
503 case TME_SHOW_FOUND_TOWN:
506 case TME_SHOW_PLACE_HOUSES:
664static void AddDropDownLeagueTableOptions(
DropDownList &list)
668 list.push_back(MakeDropDownListStringItem(lt->title.GetDecodedString(), lt->index.base()));
672 list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING,
LTMN_PERFORMANCE_RATING));
674 list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_HIGHSCORE,
LTMN_HIGHSCORE));
684 list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_INCOME_GRAPH,
GRMN_INCOME_GRAPH));
690 if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list);
700 AddDropDownLeagueTableOptions(list);
702 int selected = list[0]->result;
758 case 0: ShowIndustryDirectory();
break;
760 case 2: ShowBuildIndustryWindow();
break;
772 if (c->group_all[veh].num_vehicle == 0) dis.
Set(c->index);
892 _last_built_railtype = (
RailType)index;
913 _last_built_roadtype = (
RoadType)index;
934 _last_built_tramtype = (
RoadType)index;
944 list.push_back(MakeDropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0));
965 list.push_back(MakeDropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0));
986 list.push_back(MakeDropDownListIconItem(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0));
987 list.push_back(MakeDropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1));
988 list.push_back(MakeDropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2));
1003 case 1: ShowBuildTreesToolbar();
break;
1004 case 2:
return SelectSignTool();
1061 return CBF_PLACE_LANDINFO;
1069 STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
1070 STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD,
1071 STR_ABOUT_MENU_SPRITE_ALIGNER, STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES, STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS,
1072 STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES});
1075 STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
1076 STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD});
1090 extern bool _draw_bounding_boxes;
1093 _draw_bounding_boxes = !_draw_bounding_boxes;
1107 extern bool _draw_dirty_blocks;
1110 _draw_dirty_blocks = !_draw_dirty_blocks;
1121 extern bool _draw_widget_outlines;
1124 _draw_widget_outlines = !_draw_widget_outlines;
1158 case 0:
return PlaceLandBlockInfo();
1159 case 1: ShowHelpWindow();
break;
1162 case 4: ShowScreenshotWindow();
break;
1164 case 6: ShowAboutWindow();
break;
1177 if (_toolbar_mode != TB_LOWER) {
1178 _toolbar_mode = TB_LOWER;
1180 _toolbar_mode = TB_UPPER;
1243 case 0: ShowFoundTownWindow();
break;
1244 case 1: ShowBuildHousePicker(
nullptr);
break;
1252 ShowBuildIndustryWindow();
1270 _last_built_roadtype = (
RoadType)index;
1289 _last_built_tramtype = (
RoadType)index;
1304 ShowBuildTreesToolbar();
1311 return SelectSignTool();
1321static MenuClickedProc *
const _menu_clicked_procs[] = {
1386 for (
const auto &child_wid : this->
children) {
1387 child_wid->SetupSmallestSize(w);
1388 this->
smallest_y = std::max(this->
smallest_y, child_wid->smallest_y + child_wid->padding.Vertical());
1389 if (this->
IsButton(child_wid->type)) {
1391 this->
smallest_x = std::max(this->
smallest_x, child_wid->smallest_x + child_wid->padding.Horizontal());
1398 for (
const auto &child_wid : this->
children) {
1400 if (!this->
IsButton(child_wid->type)) {
1401 child_wid->current_x = child_wid->smallest_x;
1423 uint arrangeable_count, button_count, spacer_count;
1427 std::map<WidgetID, uint> lookup;
1428 for (
auto it = std::begin(this->
children); it != std::end(this->
children); ++it) {
1433 assert(nwc !=
nullptr);
1434 lookup[nwc->GetIndex()] = std::distance(this->
children.begin(), it);
1439 uint spacer_space = std::max(0, (
int)given_width - (
int)(button_count * this->
smallest_x));
1440 uint button_space = given_width - spacer_space;
1445 const WidgetID *slotp = rtl ? &arrangement[arrangeable_count - 1] : arrangement;
1446 for (uint i = 0; i < arrangeable_count; i++) {
1447 uint slot = lookup[*slotp];
1448 auto &child_wid = this->
children[slot];
1450 if (spacer_space > 0 && slot > 0 && slot < this->
children.size() - 1) {
1451 const auto &possible_spacer = this->
children[slot + (rtl ? 1 : -1)];
1452 if (possible_spacer !=
nullptr && possible_spacer->type ==
NWID_SPACER) {
1453 uint add = spacer_space / (spacer_count - spacer_i);
1455 spacer_space -= add;
1461 if (this->
IsButton(child_wid->type)) {
1462 child_wid->current_x = button_space / (button_count - button_i);
1463 button_space -= child_wid->current_x;
1466 child_wid->current_x = child_wid->smallest_x;
1468 child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
1469 position += child_wid->current_x;
1482 const Rect r = this->GetCurrentRect();
1504 static const uint SMALLEST_ARRANGEMENT = 14;
1505 static const uint BIGGEST_ARRANGEMENT = 20;
1513 static const WidgetID arrange14[] = {
1544 static const WidgetID arrange15[] = {
1577 static const WidgetID arrange16[] = {
1612 static const WidgetID arrange17[] = {
1649 static const WidgetID arrange18[] = {
1688 static const WidgetID arrange19[] = {
1729 static const WidgetID arrange20[] = {
1772 static const WidgetID arrange_all[] = {
1806 uint full_buttons = std::max(
CeilDiv(width, this->
smallest_x), SMALLEST_ARRANGEMENT);
1807 if (full_buttons > BIGGEST_ARRANGEMENT) {
1808 button_count = arrangeable_count =
lengthof(arrange_all);
1814 static const WidgetID *
const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
1816 button_count = arrangeable_count = full_buttons;
1818 return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
1832 for (
const auto &child_wid : this->
children) {
1833 if (child_wid->type ==
NWID_SPACER || this->IsButton(child_wid->type))
continue;
1836 *it = child_wid->current_x;
1844 static const WidgetID arrange_all[] = {
1865 static const WidgetID arrange_nopanel[] = {
1885 static const WidgetID arrange_switch[] = {
1913 if (width >= min_full_width) {
1915 arrangeable_count =
lengthof(arrange_all);
1916 button_count = arrangeable_count - 2;
1923 if (width > min_small_width) {
1925 arrangeable_count =
lengthof(arrange_nopanel);
1926 button_count = arrangeable_count - 1;
1927 spacer_count = this->
spacers - 1;
1928 return arrange_nopanel;
1933 arrangeable_count =
lengthof(arrange_switch) / 2;
1934 button_count = arrangeable_count - 1;
1936 return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangeable_count : 0);
1944static ToolbarButtonProc *
const _toolbar_button_procs[] = {
1951 ToolbarSubsidiesClick,
1952 ToolbarStationsClick,
1953 ToolbarFinancesClick,
1954 ToolbarCompaniesClick,
1959 ToolbarIndustryClick,
1965 ToolbarZoomOutClick,
1966 ToolbarBuildRailClick,
1967 ToolbarBuildRoadClick,
1968 ToolbarBuildTramClick,
1969 ToolbarBuildWaterClick,
1970 ToolbarBuildAirClick,
1973 ToolbarNewspaperClick,
2014 if (_game_mode != GM_MENU && !this->
IsWidgetDisabled(widget)) _toolbar_button_procs[widget](
this);
2027 case MTHK_PAUSE: ToolbarPauseClick(
this);
break;
2033 case MTHK_TOWNDIRECTORY: ShowTownDirectory();
break;
2034 case MTHK_SUBSIDIES: ShowSubsidiesList();
break;
2040 case MTHK_GRAPHS: ShowOperatingProfitGraph();
break;
2041 case MTHK_LEAGUE: ShowFirstLeagueTable();
break;
2042 case MTHK_INDUSTRIES: ShowBuildIndustryWindow();
break;
2047 case MTHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2048 case MTHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2054 case MTHK_BUILD_TREES: ShowBuildTreesToolbar();
break;
2055 case MTHK_MUSIC: ShowMusicWindow();
break;
2064 case MTHK_CLIENT_LIST:
if (
_networking) ShowClientList();
break;
2066 case MTHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2076 case CBF_PLACE_SIGN:
2080 case CBF_PLACE_LANDINFO:
2084 default: NOT_REACHED();
2111 void OnInvalidateData([[maybe_unused]]
int data = 0, [[maybe_unused]]
bool gui_scope =
true)
override
2113 if (!gui_scope)
return;
2117 static inline HotkeyList hotkeys{
"maintoolbar", {
2118 Hotkey({WKC_F1, WKC_PAUSE},
"pause", MTHK_PAUSE),
2119 Hotkey(0,
"fastforward", MTHK_FASTFORWARD),
2120 Hotkey(WKC_F2,
"settings", MTHK_SETTINGS),
2121 Hotkey(WKC_F3,
"saveload", MTHK_SAVEGAME),
2122 Hotkey(0,
"load_game", MTHK_LOADGAME),
2123 Hotkey({WKC_F4,
'M'},
"smallmap", MTHK_SMALLMAP),
2124 Hotkey(WKC_F5,
"town_list", MTHK_TOWNDIRECTORY),
2125 Hotkey(WKC_F6,
"subsidies", MTHK_SUBSIDIES),
2126 Hotkey(WKC_F7,
"station_list", MTHK_STATIONS),
2127 Hotkey(WKC_F8,
"finances", MTHK_FINANCES),
2128 Hotkey(WKC_F9,
"companies", MTHK_COMPANIES),
2129 Hotkey(0,
"story_book", MTHK_STORY),
2130 Hotkey(0,
"goal_list", MTHK_GOAL),
2131 Hotkey(WKC_F10,
"graphs", MTHK_GRAPHS),
2132 Hotkey(WKC_F11,
"league", MTHK_LEAGUE),
2133 Hotkey(WKC_F12,
"industry_list", MTHK_INDUSTRIES),
2134 Hotkey(WKC_SHIFT | WKC_F1,
"train_list", MTHK_TRAIN_LIST),
2135 Hotkey(WKC_SHIFT | WKC_F2,
"roadveh_list", MTHK_ROADVEH_LIST),
2136 Hotkey(WKC_SHIFT | WKC_F3,
"ship_list", MTHK_SHIP_LIST),
2137 Hotkey(WKC_SHIFT | WKC_F4,
"aircraft_list", MTHK_AIRCRAFT_LIST),
2140 Hotkey(WKC_SHIFT | WKC_F7,
"build_rail", MTHK_BUILD_RAIL),
2141 Hotkey(WKC_SHIFT | WKC_F8,
"build_road", MTHK_BUILD_ROAD),
2142 Hotkey(0,
"build_tram", MTHK_BUILD_TRAM),
2143 Hotkey(WKC_SHIFT | WKC_F9,
"build_docks", MTHK_BUILD_DOCKS),
2144 Hotkey(WKC_SHIFT | WKC_F10,
"build_airport", MTHK_BUILD_AIRPORT),
2145 Hotkey(WKC_SHIFT | WKC_F11,
"build_trees", MTHK_BUILD_TREES),
2146 Hotkey(WKC_SHIFT | WKC_F12,
"music", MTHK_MUSIC),
2147 Hotkey(0,
"ai_debug", MTHK_SCRIPT_DEBUG),
2148 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTHK_SMALL_SCREENSHOT),
2149 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
2150 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
2151 Hotkey(0,
"giant_screenshot", MTHK_GIANT_SCREENSHOT),
2152 Hotkey(WKC_CTRL | WKC_ALT |
'C',
"cheats", MTHK_CHEATS),
2153 Hotkey(
'L',
"terraform", MTHK_TERRAFORM),
2154 Hotkey(
'V',
"extra_viewport", MTHK_EXTRA_VIEWPORT),
2155 Hotkey(0,
"client_list", MTHK_CLIENT_LIST),
2156 Hotkey(0,
"sign_list", MTHK_SIGN_LIST),
2157 Hotkey(0,
"land_info", MTHK_LANDINFO),
2204 if (!SpriteExists(sprite))
continue;
2216 auto hor = std::make_unique<NWidgetMainToolbarContainer>();
2225 hor->Add(std::make_unique<NWidgetSpacer>(0, 0));
2228 auto leaf = std::make_unique<NWidgetLeaf>(tp, COLOUR_GREY, widget,
WidgetData{.sprite = sprite}, STR_TOOLBAR_TOOLTIP_PAUSE_GAME + widget);
2229 leaf->SetToolbarMinimalSize(1);
2230 hor->Add(std::move(leaf));
2236static constexpr std::initializer_list<NWidgetPart> _nested_toolbar_normal_widgets = {
2244 _nested_toolbar_normal_widgets,
2245 &MainToolbarWindow::hotkeys
2251static MenuClickedProc *
const _scen_toolbar_dropdown_procs[] = {
2277static ToolbarButtonProc *
const _scen_toolbar_button_procs[] = {
2284 ToolbarScenDateBackward,
2285 ToolbarScenDateForward,
2286 ToolbarScenMapTownDir,
2288 ToolbarZoomOutClick,
2290 ToolbarScenGenTownClick,
2291 ToolbarScenGenIndustry,
2292 ToolbarScenBuildRoadClick,
2293 ToolbarScenBuildTramClick,
2294 ToolbarScenBuildDocks,
2295 ToolbarScenPlantTrees,
2296 ToolbarScenPlaceSign,
2303enum MainToolbarEditorHotkeys : int32_t {
2318 MTEHK_SMALL_SCREENSHOT,
2319 MTEHK_ZOOMEDIN_SCREENSHOT,
2320 MTEHK_DEFAULTZOOM_SCREENSHOT,
2321 MTEHK_GIANT_SCREENSHOT,
2326 MTEHK_EXTRA_VIEWPORT,
2397 if (_game_mode == GM_MENU)
return;
2413 case MTEHK_PAUSE: ToolbarPauseClick(
this);
break;
2417 case MTEHK_GENLAND: ToolbarScenGenLand(
this);
break;
2418 case MTEHK_GENTOWN: ToolbarScenGenTownClick(
this);
break;
2419 case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(
this);
break;
2420 case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(
this);
break;
2421 case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(
this);
break;
2422 case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(
this);
break;
2423 case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(
this);
break;
2424 case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(
this);
break;
2425 case MTEHK_MUSIC: ShowMusicWindow();
break;
2426 case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2431 case MTEHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2432 case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2445 case CBF_PLACE_SIGN:
2449 case CBF_PLACE_LANDINFO:
2453 default: NOT_REACHED();
2487 void OnInvalidateData([[maybe_unused]]
int data = 0, [[maybe_unused]]
bool gui_scope =
true)
override
2489 if (!gui_scope)
return;
2496 if (!str.has_value())
return;
2499 if (!str->empty()) {
2501 if (!val.has_value())
return;
2512 static inline HotkeyList hotkeys{
"scenedit_maintoolbar", {
2513 Hotkey({WKC_F1, WKC_PAUSE},
"pause", MTEHK_PAUSE),
2514 Hotkey(0,
"fastforward", MTEHK_FASTFORWARD),
2515 Hotkey(WKC_F2,
"settings", MTEHK_SETTINGS),
2516 Hotkey(WKC_F3,
"saveload", MTEHK_SAVEGAME),
2517 Hotkey(WKC_F4,
"gen_land", MTEHK_GENLAND),
2518 Hotkey(WKC_F5,
"gen_town", MTEHK_GENTOWN),
2519 Hotkey(WKC_F6,
"gen_industry", MTEHK_GENINDUSTRY),
2520 Hotkey(WKC_F7,
"build_road", MTEHK_BUILD_ROAD),
2521 Hotkey(0,
"build_tram", MTEHK_BUILD_TRAM),
2522 Hotkey(WKC_F8,
"build_docks", MTEHK_BUILD_DOCKS),
2523 Hotkey(WKC_F9,
"build_trees", MTEHK_BUILD_TREES),
2524 Hotkey(WKC_F10,
"build_sign", MTEHK_SIGN),
2525 Hotkey(WKC_F11,
"music", MTEHK_MUSIC),
2526 Hotkey(WKC_F12,
"land_info", MTEHK_LANDINFO),
2527 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTEHK_SMALL_SCREENSHOT),
2528 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
2529 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
2530 Hotkey(0,
"giant_screenshot", MTEHK_GIANT_SCREENSHOT),
2533 Hotkey(
'L',
"terraform", MTEHK_TERRAFORM),
2534 Hotkey(
'M',
"smallmap", MTEHK_SMALLMAP),
2535 Hotkey(
'V',
"extra_viewport", MTEHK_EXTRA_VIEWPORT),
2539static constexpr std::initializer_list<NWidgetPart> _nested_toolb_scen_inner_widgets = {
2574static std::unique_ptr<NWidgetBase> MakeScenarioToolbar()
2576 return MakeNWidgets(_nested_toolb_scen_inner_widgets, std::make_unique<NWidgetScenarioToolbarContainer>());
2579static constexpr std::initializer_list<NWidgetPart> _nested_toolb_scen_widgets = {
2587 _nested_toolb_scen_widgets,
2588 &ScenarioEditorToolbarWindow::hotkeys
2598 if (_game_mode == GM_EDITOR) {
void ShowAIConfigWindow()
Open the AI config window.
Window for configuring the AIs
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Functions related to cheating.
void ShowCheatWindow()
Open cheat window.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr bool None() const
Test if none of the values are set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Drop down icon component.
Company name list item, with company-colour icon, name, and lock components.
An interval timer will fire every interval, and will continue to fire until it is deleted.
static LinkGraphSchedule instance
Static instance of LinkGraphSchedule.
void ShiftDates(TimerGameEconomy::Date interval)
Shift all dates (join dates and edge annotations) of link graphs and link graph jobs by the number of...
Container for the 'normal' main toolbar.
const WidgetID * GetButtonArrangement(uint &width, uint &arrangeable_count, uint &button_count, uint &spacer_count) const override
Get the arrangement of the buttons for the toolbar.
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static void SetDate(Date date, DateFract fract)
Set the date.
static constexpr TimerGame< struct Calendar >::Year DEF_START_YEAR
The default starting year.
static constexpr TimerGame< struct Calendar >::Year MIN_YEAR
The absolute minimum year in OTTD.
static constexpr TimerGame< struct Calendar >::Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
static Date date
Current date in days (day counter).
static void SetDate(Date date, DateFract fract)
Set the date.
Functions related to commands.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
GUI Functions related to companies.
void ShowCompanyStations(CompanyID company)
Opens window with list of company's stations.
static constexpr CompanyID COMPANY_SPECTATOR
The client is spectating.
void ShowFramerateWindow()
Open the general framerate window.
void IConsoleSwitch()
Toggle in-game console between opened and closed.
GUI related functions in the console.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, DropDownOptions options)
Show a drop down list.
Common drop down list components.
Functions related to the drop down widget.
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
@ InstantClose
Set if releasing mouse button should close the list regardless of where the cursor is.
@ SLO_SAVE
File is being saved.
@ SLO_LOAD
File is being loaded.
@ FT_SCENARIO
old or new scenario
@ FT_HEIGHTMAP
heightmap file
@ FT_SAVEGAME
old or new savegame
Declarations for savegames operations.
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Types for recording game performance data.
Base functions for all Games.
void ShowGSConfigWindow()
Open the GS config window.
Window for configuring the Games
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
bool _ctrl_pressed
Is Ctrl pressed?
bool _left_button_clicked
Is left mouse button clicked?
uint16_t _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
PauseModes _pause_mode
The current pause mode.
void GfxFillRect(int left, int top, int right, int bottom, const std::variant< PixelColour, PaletteID > &colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Dimension GetSquareScaledSpriteSize(SpriteID sprid)
Scale sprite size for GUI, as a square.
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
@ FS_NORMAL
Index of the normal font in the font tables.
@ SA_HOR_CENTER
Horizontally center the text.
@ SA_CENTER
Center both horizontally and vertically.
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
void ShowGoalsList(CompanyID company)
Open a goal list window.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
GUI functions that shouldn't be here.
void ShowStoryBook(CompanyID company, StoryPageID page_id=StoryPageID::Invalid(), bool centered=false)
Raise or create the story book window for company, at page page_id.
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
void ShowLandInfo(TileIndex tile)
Show land information window.
void ShowExtraViewportWindowForTileUnderCursor()
Show a new Extra Viewport window.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
void ShowGameOptions()
Open the game options window.
GUI to access manuals and related.
Declaration of functions and types defined in highscore.h and highscore_gui.h.
void ShowHighscoreTable(int difficulty=SP_CUSTOM, int8_t rank=-1)
Show the highscore table for a given difficulty.
Hotkey related functions.
definition of HouseSpec and accessors
League table GUI functions.
void ShowLinkGraphLegend()
Open a link graph legend window.
Declaration of linkgraph overlay GUI.
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Miscellaneous command definitions.
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
bool _networking
are we in networking mode?
bool _network_server
network-server is active
bool NetworkCanJoinCompany(CompanyID company_id)
Returns whether the given company can be joined by this client.
Basic functions/variables used all over the place.
void NetworkClientRequestMove(CompanyID company_id)
Notify the server of this client wanting to be moved to another company.
Network functions used by other parts of OpenTTD.
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
Handle the tid-bits of moving a client from one company to another.
GUIs related to networking.
@ CLIENT_ID_SERVER
Servers always have this ID.
GRFConfigList _grfconfig
First item in list of current GRF set up.
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfigList &config)
Setup the NewGRF gui.
Functions/types related to NewGRF debugging.
void ShowSpriteAlignerWindow()
Show the window for aligning sprites.
void ShowLastNewsMessage()
Show previous news item.
void ShowMessageHistory()
Display window with news messages history.
GUI functions related to the news.
@ DO_SHOW_TOWN_NAMES
Display town names.
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
@ DO_FULL_DETAIL
Also draw details of track and roads.
@ DO_SHOW_SIGNS
Display signs.
@ DO_SHOW_WAYPOINT_NAMES
Display waypoint names.
@ DO_SHOW_STATION_NAMES
Display station names.
@ DO_FULL_ANIMATION
Perform palette animation.
@ Normal
A game normally paused.
static constexpr PixelColour PC_VERY_DARK_RED
Almost-black red palette colour.
static constexpr PixelColour PC_DARK_RED
Dark red palette colour.
Window * ShowBuildRailToolbar(RailType railtype)
Open the build rail toolbar window for a specific rail type.
DropDownList GetRailTypeDropDownList(bool for_replacement, bool all_option)
Create a drop down list for all the rail types of the local company.
RailType
Enumeration for all possible railtypes.
RoadTypes GetRoadTypes(bool introduces)
Get list of road types, regardless of company availability.
RoadTypes GetMaskForRoadTramType(RoadTramType rtt)
Get the mask for road types of the given RoadTramType.
Window * ShowBuildRoadScenToolbar(RoadType roadtype)
Show the road building toolbar in the scenario editor.
Window * ShowBuildRoadToolbar(RoadType roadtype)
Open the build road toolbar window.
Functions/types related to the road GUIs.
@ RTT_ROAD
Road road type.
@ RTT_TRAM
Tram road type.
@ RTTB_ROAD
Road road type bit.
@ RTTB_TRAM
Tram road type bit.
RoadType
The different roadtypes we support.
@ ROADTYPE_ROAD
Basic road type.
A number of safeguards to prevent using unsafe methods.
void MakeScreenshotWithConfirm(ScreenshotType t)
Make a screenshot.
Functions to make screenshots.
@ SC_VIEWPORT
Screenshot of viewport.
@ SC_ZOOMEDIN
Fully zoomed in screenshot of the visible area.
@ SC_WORLD
World screenshot.
@ SC_DEFAULTZOOM
Zoomed to default zoom level screenshot of the visible area.
GUI functions related to screenshots.
Window * ShowScriptDebugWindow(CompanyID show_company, bool new_window)
Open the Script debug window and select the given company.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
ClientSettings _settings_client
The current settings for this game.
void PlaceProc_Sign(TileIndex tile)
PlaceProc function, called when someone pressed the button if the sign-tool is selected.
Functions related to signs.
Window * ShowSignList()
Open the sign list window.
void ShowSmallMap()
Show the smallmap window.
void SndConfirmBeep()
Play a beep sound for a confirm event if enabled in settings.
void SndClickBeep()
Play a beep sound for a click event if enabled in settings.
Functions related to sound.
Functions to cache sprites in memory.
static constexpr StationFacility STATION_FACILITY_GHOST
Fake 'facility' to allow toggling display of recently-removed station signs.
@ Dock
Station with a dock.
@ TruckStop
Station with truck stops.
@ Train
Station with train station.
@ Airport
Station with an airport.
@ BusStop
Station with bus stops.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
static std::optional< T > ParseInteger(std::string_view arg, int base=10, bool clamp=false)
Change a string into its number representation.
@ CS_NUMERAL
Only numeric ones.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
GUISettings gui
settings related to the GUI
Dimensions (a width and height) of a rectangle in 2D.
TownFounding found_town
town founding.
PlaceHouses place_houses
players are allowed to place town houses.
bool UserIsAllowedToChangeNewGRFs() const
Returns true when the user has sufficient privileges to edit newgrfs on a running game.
bool toolbar_dropdown_autoselect
should toolbar dropdown buttons autoselect when releasing the mouse button
bool newgrf_developer_tools
activate NewGRF developer tools and allow modifying NewGRFs in an existing game
TimerGameCalendar::Year starting_year
starting date
EconomySettings economy
settings to change the economy
GameCreationSettings game_creation
settings used during the creation of a game (map)
List of hotkeys for a window.
All data for a single hotkey.
Struct about custom league tables.
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
void OnPaint() override
The window must be repainted.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void FindWindowPlacementAndResize(int, int def_height, bool allow_resize) override
Resize window towards the default size.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void OnDropdownSelect(WidgetID widget, int index, int) override
A dropdown option associated to this window has been selected.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
const IntervalTimer< TimerWindow > refresh_interval
Refresh the state of pause / game-speed on a regular interval.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static size_t GetNumItems()
Returns number of valid items in the pool.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Specification of a rectangle with absolute coordinates of all edges.
int Height() const
Get height of Rect.
Templated helper to make a type-safe 'typedef' representing a single POD value.
High level window description.
Data structure for an opened window.
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
void DrawWidgets() const
Paint all widgets of a window.
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
uint8_t timeout_timer
Timer value of the WindowFlag::Timeout for flags.
std::unique_ptr< ViewportData > viewport
Pointer to viewport data, if present.
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
ResizeInfo resize
Resize information.
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
bool IsWidgetDisabled(WidgetID widget_index) const
Gets the enabled/disabled status of a widget.
void SetWidgetsLoweredState(bool lowered_stat, Args... widgets)
Sets the lowered/raised status of a list of widgets.
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
virtual void FindWindowPlacementAndResize(int def_width, int def_height, bool allow_resize)
Resize window towards the default size.
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
WindowFlags flags
Window flags.
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
int height
Height of the window (number of pixels down in y direction)
int width
width of the window (number of pixels to the right in x direction)
void ToggleWidgetLoweredState(WidgetID widget_index)
Invert the lowered/raised status of a widget.
Stuff related to the text buffer GUI.
@ EnableDefault
enable the 'Default' button ("\0" is returned)
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
@ HT_RECT
rectangle (stations, depots, ...)
Definition of Interval and OneShot timers.
Definition of the game-calendar-timer.
Definition of the Window system.
StationFacilities _facility_display_opt
What station facilities to draw.
void ToggleTransparency(TransparencyOption to)
Toggle the transparency option bit.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
uint8_t _display_opt
What do we want to draw/do?
@ TO_HOUSES
town buildings
void ShowTransparencyToolbar()
Show the transparency toolbar.
GUI functions related to transparency.
Base class for all vehicles.
Functions related to vehicles.
Functions related to the vehicle's GUIs.
VehicleType
Available vehicle types.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
void HandleZoomMessage(Window *w, const Viewport &vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
Update the status of the zoom-buttons according to the zoom-level of the viewport.
Functions related to (drawing on) viewports.
@ ZOOM_IN
Zoom in (get more detailed view).
@ ZOOM_NONE
Hack, used to update the button status.
@ ZOOM_OUT
Zoom out (get helicopter view).
Window * GetMainWindow()
Get the main window, i.e.
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
@ NoClose
This window can't be interactively closed.
@ NoFocus
This window won't get focus/make any other window lose focus when click.
@ WhiteBorder
Window white border counter bit mask.
@ Timeout
Window timeout counter.
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
@ WC_SIGN_LIST
Sign list; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers: