OpenTTD Source: src/blitter/32bpp_optimized.hpp Source File

OpenTTD Source 15.3

32bpp_optimized.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#ifndef BLITTER_32BPP_OPTIMIZED_HPP
11#define BLITTER_32BPP_OPTIMIZED_HPP
12
13#include "32bpp_simple.hpp"
14
16 class Blitter_32bppOptimized : public Blitter_32bppSimple {
17public:
19 struct SpriteData {
20 SpriteCollMap<uint32_t> offset[2];
21 uint8_t data[];
22 };
23
24 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
25 Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
26
27 std::string_view GetName() override { return "32bpp-optimized"; }
28
29 template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
30
31protected:
32 template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
33 template <bool Tpal_to_rgb> Sprite *EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
34};
35
37 class FBlitter_32bppOptimized : public BlitterFactory {
38public:
39 FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
40 std::unique_ptr<Blitter> CreateInstance() override { return std::make_unique<Blitter_32bppOptimized>(); }
41};
42
43#endif /* BLITTER_32BPP_OPTIMIZED_HPP */
32bpp_simple.hpp
Simple 32 bpp blitter.
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
BlitterFactory
The base factory, keeping track of all blitters.
Definition factory.hpp:21
Blitter_32bppOptimized
The optimised 32 bpp blitter (without palette animation).
Definition 32bpp_optimized.hpp:16
Blitter_32bppOptimized::Encode
Sprite * Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
Definition 32bpp_optimized.cpp:445
Blitter_32bppOptimized::Draw
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draws a sprite to a (screen) buffer.
Definition 32bpp_optimized.cpp:283
Blitter_32bppOptimized::GetName
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Definition 32bpp_optimized.hpp:27
Blitter_32bppSimple
The most trivial 32 bpp blitter (without palette animation).
Definition 32bpp_simple.hpp:17
FBlitter_32bppOptimized
Factory for the optimised 32 bpp blitter (without palette animation).
Definition 32bpp_optimized.hpp:37
FBlitter_32bppOptimized::CreateInstance
std::unique_ptr< Blitter > CreateInstance() override
Create an instance of this Blitter-class.
Definition 32bpp_optimized.hpp:40
SpriteAllocator
Interface for something that can allocate memory for a sprite.
Definition spriteloader.hpp:104
SpriteCollMap
Map zoom level to data.
Definition spriteloader.hpp:34
SpriteType
SpriteType
Types of sprites that might be loaded.
Definition gfx_type.h:357
Blitter::BlitterParams
Parameters related to blitting.
Definition base.hpp:32
Blitter_32bppOptimized::SpriteData
Data stored about a (single) sprite.
Definition 32bpp_optimized.hpp:19
Blitter_32bppOptimized::SpriteData::data
uint8_t data[]
Data, all zoomlevels.
Definition 32bpp_optimized.hpp:21
Blitter_32bppOptimized::SpriteData::offset
SpriteCollMap< uint32_t > offset[2]
Offsets (from .data) to streams for different zoom levels, and the normal and remap image information...
Definition 32bpp_optimized.hpp:20
Sprite
Data structure describing a sprite.
Definition spritecache_type.h:16
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:20