OpenTTD Source: src/network/network_coordinator.h File Reference

OpenTTD Source 15.3

Data Structures | Variables
network_coordinator.h File Reference

Part of the network protocol handling Game Coordinator requests. More...

`#include "core/tcp_coordinator.h"`
`#include "network_stun.h"`
`#include "network_turn.h"`

Go to the source code of this file.

## Data Structures
class | ClientNetworkCoordinatorSocketHandler
| Game Coordinator communication. More...

## Variables
ClientNetworkCoordinatorSocketHandler | _network_coordinator_client
| The connection to the Game Coordinator.

## Detailed Description

Part of the network protocol handling Game Coordinator requests.

Definition in file network_coordinator.h.

## Variable Documentation

## ◆ _network_coordinator_client

ClientNetworkCoordinatorSocketHandler _network_coordinator_client
| extern

The connection to the Game Coordinator.

Definition at line 30 of file network_coordinator.cpp.

Referenced by NetworkAskRelayWindow::Close(), NetworkBackgroundLoop(), NetworkUpdateServerGameType(), NetworkGameWindow::OnClick(), NetworkAskRelayWindow::OnClick(), NetworkDirectConnecter::OnConnect(), NetworkReuseStunConnecter::OnConnect(), NetworkCoordinatorConnecter::OnConnect(), NetworkDirectConnecter::OnFailure(), NetworkReuseStunConnecter::OnFailure(), NetworkCoordinatorConnecter::OnFailure(), NetworkStunConnecter::OnFailure(), ClientNetworkTurnSocketHandler::Receive_TURN_CONNECTED(), ClientNetworkStunSocketHandler::SendReceive(), and TCPServerConnecter::TCPServerConnecter().