OpenTTD Source: src/blitter/8bpp_simple.hpp Source File

OpenTTD Source 15.3

8bpp_simple.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#ifndef BLITTER_8BPP_SIMPLE_HPP
11#define BLITTER_8BPP_SIMPLE_HPP
12
13#include "8bpp_base.hpp"
14#include "factory.hpp"
15
17 class Blitter_8bppSimple final : public Blitter_8bppBase {
18public:
19 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
20 Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
21
22 std::string_view GetName() override { return "8bpp-simple"; }
23};
24
26 class FBlitter_8bppSimple : public BlitterFactory {
27public:
28 FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
29 std::unique_ptr<Blitter> CreateInstance() override { return std::make_unique<Blitter_8bppSimple>(); }
30};
31
32#endif /* BLITTER_8BPP_SIMPLE_HPP */
8bpp_base.hpp
Base for all 8 bpp blitters.
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
BlitterFactory
The base factory, keeping track of all blitters.
Definition factory.hpp:21
Blitter_8bppBase
Base for all 8bpp blitters.
Definition 8bpp_base.hpp:16
Blitter_8bppSimple
Most trivial 8bpp blitter.
Definition 8bpp_simple.hpp:17
Blitter_8bppSimple::Draw
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
Definition 8bpp_simple.cpp:19
Blitter_8bppSimple::Encode
Sprite * Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
Definition 8bpp_simple.cpp:64
Blitter_8bppSimple::GetName
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Definition 8bpp_simple.hpp:22
FBlitter_8bppSimple
Factory for the most trivial 8bpp blitter.
Definition 8bpp_simple.hpp:26
FBlitter_8bppSimple::CreateInstance
std::unique_ptr< Blitter > CreateInstance() override
Create an instance of this Blitter-class.
Definition 8bpp_simple.hpp:29
SpriteAllocator
Interface for something that can allocate memory for a sprite.
Definition spriteloader.hpp:104
SpriteCollMap
Map zoom level to data.
Definition spriteloader.hpp:34
factory.hpp
Factory to 'query' all available blitters.
SpriteType
SpriteType
Types of sprites that might be loaded.
Definition gfx_type.h:357
Blitter::BlitterParams
Parameters related to blitting.
Definition base.hpp:32
Sprite
Data structure describing a sprite.
Definition spritecache_type.h:16
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:20