OpenTTD Source: NetworkJoinInfo Struct Reference

OpenTTD Source 15.3

Data Fields
NetworkJoinInfo Struct Reference

Information required to join a server. More...

`#include <network_client.h>`

## Data Fields
std::string | connection_string
| The address of the server to join.
CompanyID | company
| The company to join.
std::string | server_password
| The password of the server to join.

## Detailed Description

Information required to join a server.

Definition at line 109 of file network_client.h.

## Constructor & Destructor Documentation

## ◆ NetworkJoinInfo()

NetworkJoinInfo::NetworkJoinInfo | ( |  | ) |
| inline

Definition at line 110 of file network_client.h.

## Field Documentation

## ◆ company

CompanyID NetworkJoinInfo::company

The company to join.

Definition at line 112 of file network_client.h.

Referenced by NetworkClientConnectGame(), and ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE().

## ◆ connection_string

std::string NetworkJoinInfo::connection_string

The address of the server to join.

Definition at line 111 of file network_client.h.

Referenced by NetworkClientConnectGame(), and NetworkClientJoinGame().

## ◆ server_password

std::string NetworkJoinInfo::server_password

The password of the server to join.

Definition at line 113 of file network_client.h.

Referenced by ClientGamePasswordRequestHandler::AskUserForPassword(), and NetworkClientConnectGame().

The documentation for this struct was generated from the following file:

- src/network/network_client.h