OpenTTD Source: src/table/train_sprites.h Source File

OpenTTD Source 15.3

train_sprites.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10static const SpriteID _engine_sprite_base[] = {
110x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
120x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
130x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
140x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
150x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
160x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
170x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
180x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
190x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
200x0B31, 0x0B35,
21};
22
23/* For how many directions do we have sprites? (8 or 4; if 4, the other 4
24 * directions are symmetric. */
25static const uint8_t _engine_sprite_and[] = {
267, 7, 7, 7, 3, 3, 7, 7,
277, 7, 7, 7, 7, 7, 7, 3,
287, 7, 3, 7, 3, 7, 7, 7,
297, 3, 7, 7, 3, 3, 7, 7,
307, 3, 3, 3, 3, 3, 3, 3,
313, 3, 3, 3, 3, 3, 3, 3,
323, 3, 3, 3, 3, 3, 3, 3,
333, 3, 3, 3, 3, 3, 3, 3,
343, 3, 3, 3, 3, 3, 3, 3,
353, 3,
36};
37
38/* Non-zero for multihead trains. */
39static const uint8_t _engine_sprite_add[] = {
400, 0, 0, 0, 0, 0, 0, 4,
410, 4, 0, 4, 0, 0, 0, 0,
420, 4, 0, 0, 0, 0, 4, 0,
434, 0, 0, 4, 0, 0, 0, 0,
444, 0, 0, 0, 0, 0, 0, 0,
450, 0, 0, 0, 0, 0, 0, 0,
460, 0, 0, 0, 0, 0, 0, 0,
470, 0, 0, 0, 0, 0, 0, 0,
480, 0, 0, 0, 0, 0, 0, 0,
490, 0,
50};
51
52
53static const uint8_t _wagon_full_adder[] = {
54 0, 0, 0, 0, 0, 0, 0, 0,
55 0, 0, 0, 0, 0, 0, 0, 0,
56 0, 0, 0, 0, 0, 0, 0, 0,
57 0, 0, 0, 0, 0, 0, 0, 0,
58 0, 0, 44, 0, 0, 0, 0, 24,
59 24, 24, 24, 0, 0, 32, 32, 0,
60 4, 4, 4, 4, 4, 4, 4, 0,
61 0, 4, 4, 4, 0, 44, 0, 0,
62 0, 0, 24, 24, 24, 24, 0, 0,
63 32, 32
64};
65
66static_assert(lengthof(_engine_sprite_base) == lengthof(_engine_sprite_and));
67static_assert(lengthof(_engine_sprite_base) == lengthof(_engine_sprite_add));
68static_assert(lengthof(_engine_sprite_base) == lengthof(_wagon_full_adder));
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:271