OpenTTD Source: ENGNChunkHandler Struct Reference

OpenTTD Source 15.3

Public Member Functions
ENGNChunkHandler Struct Reference
Inheritance diagram for ENGNChunkHandler:

## Public Member Functions
void | Save () const override
| Save the chunk.
void | Load () const override
| Load the chunk.
Public Member Functions inherited from ChunkHandler
| ChunkHandler (uint32_t id, ChunkType type)
virtual void | FixPointers () const
| Fix the pointers.
virtual void | LoadCheck (size_t len=0) const
| Load the chunk for game preview.
std::string | GetName () const

## Additional Inherited Members
Data Fields inherited from ChunkHandler
uint32_t | id
| Unique ID (4 letters).
ChunkType | type
| Type of the chunk.

## Detailed Description

Definition at line 57 of file engine_sl.cpp.

## Constructor & Destructor Documentation

## ◆ ENGNChunkHandler()

ENGNChunkHandler::ENGNChunkHandler | ( |  | ) |
| inline

Definition at line 58 of file engine_sl.cpp.

## Member Function Documentation

## ◆ Load()

void ENGNChunkHandler::Load | ( |  | ) | const
| inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 70 of file engine_sl.cpp.

References _engine_sl_compat, Engine::flags, IsSavegameVersionBefore(), Engine::preview_asked, Engine::preview_company, BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >::Reset(), BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >::Set(), SlCompatTableHeader(), SlIterateArray(), SlObject(), and SLV_179.

## ◆ Save()

void ENGNChunkHandler::Save | ( |  | ) | const
| inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 60 of file engine_sl.cpp.

References Pool< Titem, Tindex, Tgrowth_step, Tpool_type, Tcache >::PoolItem<&_engine_pool >::Iterate(), SlObject(), and SlTableHeader().

The documentation for this struct was generated from the following file:

- src/saveload/engine_sl.cpp