OpenTTD Source: IBLDChunkHandler Struct Reference

OpenTTD Source 15.3

Public Member Functions
IBLDChunkHandler Struct Reference

Industry builder. More...

Inheritance diagram for IBLDChunkHandler:

## Public Member Functions
void | Save () const override
| Save the chunk.
void | Load () const override
| Load the chunk.
Public Member Functions inherited from ChunkHandler
| ChunkHandler (uint32_t id, ChunkType type)
virtual void | FixPointers () const
| Fix the pointers.
virtual void | LoadCheck (size_t len=0) const
| Load the chunk for game preview.
std::string | GetName () const

## Additional Inherited Members
Data Fields inherited from ChunkHandler
uint32_t | id
| Unique ID (4 letters).
ChunkType | type
| Type of the chunk.

## Detailed Description

Industry builder.

Definition at line 315 of file industry_sl.cpp.

## Constructor & Destructor Documentation

## ◆ IBLDChunkHandler()

IBLDChunkHandler::IBLDChunkHandler | ( |  | ) |
| inline

Definition at line 316 of file industry_sl.cpp.

## Member Function Documentation

## ◆ Load()

void IBLDChunkHandler::Load | ( |  | ) | const
| inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 326 of file industry_sl.cpp.

References _industry_builder_desc, _industry_builder_sl_compat, IsSavegameVersionBefore(), SlCompatTableHeader(), SlErrorCorrupt(), SlGlobList(), SlIterateArray(), and SLV_RIFF_TO_ARRAY.

## ◆ Save()

void IBLDChunkHandler::Save | ( |  | ) | const
| inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 318 of file industry_sl.cpp.

References _industry_builder_desc, SlGlobList(), and SlTableHeader().

The documentation for this struct was generated from the following file:

- src/saveload/industry_sl.cpp