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OpenTTD Source 15.0-beta1
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Caching of sprites. More...
#include "stdafx.h"#include "random_access_file_type.h"#include "spriteloader/grf.hpp"#include "gfx_func.h"#include "error.h"#include "error_func.h"#include "zoom_func.h"#include "settings_type.h"#include "blitter/factory.hpp"#include "core/math_func.hpp"#include "core/mem_func.hpp"#include "video/video_driver.hpp"#include "spritecache.h"#include "spritecache_internal.h"#include "table/sprites.h"#include "table/strings.h"#include "table/palette_convert.h"#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | MemBlock |
| struct | GrfSpriteOffset |
Functions | |
| static SpriteCache * | GetSpriteCache (uint index) |
| SpriteCache * | AllocateSpriteCache (uint index) |
| static SpriteFile * | GetCachedSpriteFileByName (const std::string &filename) |
| Get the cached SpriteFile given the name of the file. | |
| std::span< const std::unique_ptr< SpriteFile > > | GetCachedSpriteFiles () |
| Get the list of cached SpriteFiles. | |
| SpriteFile & | OpenCachedSpriteFile (const std::string &filename, Subdirectory subdir, bool palette_remap) |
| Open/get the SpriteFile that is cached for use in the sprite cache. | |
| static void | CompactSpriteCache () |
| Called when holes in the sprite cache should be removed. | |
| bool | SkipSpriteData (SpriteFile &file, uint8_t type, uint16_t num) |
| Skip the given amount of sprite graphics data. | |
| bool | SpriteExists (SpriteID id) |
| SpriteType | GetSpriteType (SpriteID sprite) |
| Get the sprite type of a given sprite. | |
| SpriteFile * | GetOriginFile (SpriteID sprite) |
| Get the SpriteFile of a given sprite. | |
| uint32_t | GetSpriteLocalID (SpriteID sprite) |
| Get the GRF-local sprite id of a given sprite. | |
| uint | GetSpriteCountForFile (const std::string &filename, SpriteID begin, SpriteID end) |
| Count the sprites which originate from a specific file in a range of SpriteIDs. | |
| uint | GetMaxSpriteID () |
| Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number. | |
| static bool | ResizeSpriteIn (SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt) |
| static void | ResizeSpriteOut (SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom) |
| static bool | PadSingleSprite (SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom) |
| static bool | PadSprites (SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder) |
| static bool | ResizeSprites (SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder) |
| static void * | ReadRecolourSprite (SpriteFile &file, size_t file_pos, uint num, SpriteAllocator &allocator) |
| Load a recolour sprite into memory. | |
| static void * | ReadSprite (const SpriteCache *sc, SpriteID id, SpriteType sprite_type, SpriteAllocator &allocator, SpriteEncoder *encoder) |
| Read a sprite from disk. | |
| size_t | GetGRFSpriteOffset (uint32_t id) |
| Get the file offset for a specific sprite in the sprite section of a GRF. | |
| void | ReadGRFSpriteOffsets (SpriteFile &file) |
| Parse the sprite section of GRFs. | |
| bool | LoadNextSprite (SpriteID load_index, SpriteFile &file, uint file_sprite_id) |
| Load a real or recolour sprite. | |
| void | DupSprite (SpriteID old_spr, SpriteID new_spr) |
| static MemBlock * | NextBlock (MemBlock *block) |
| static size_t | GetSpriteCacheUsage () |
| void | IncreaseSpriteLRU () |
| static void | DeleteEntryFromSpriteCache (uint item) |
| Delete a single entry from the sprite cache. | |
| static void | DeleteEntryFromSpriteCache () |
| static void * | HandleInvalidSpriteRequest (SpriteID sprite, SpriteType requested, SpriteCache *sc, SpriteAllocator *allocator) |
| Handles the case when a sprite of different type is requested than is present in the SpriteCache. | |
| void * | GetRawSprite (SpriteID sprite, SpriteType type, SpriteAllocator *allocator, SpriteEncoder *encoder) |
| Reads a sprite (from disk or sprite cache). | |
| static void | GfxInitSpriteCache () |
| void | GfxInitSpriteMem () |
| void | GfxClearSpriteCache () |
| Remove all encoded sprites from the sprite cache without discarding sprite location information. | |
| void | GfxClearFontSpriteCache () |
| Remove all encoded font sprites from the sprite cache without discarding sprite location information. | |
Variables | |
| uint | _sprite_cache_size = 4 |
| static uint | _spritecache_items = 0 |
| static SpriteCache * | _spritecache = nullptr |
| static std::vector< std::unique_ptr< SpriteFile > > | _sprite_files |
| static uint | _sprite_lru_counter |
| static MemBlock * | _spritecache_ptr |
| static uint | _allocated_sprite_cache_size = 0 |
| static int | _compact_cache_counter |
| static std::map< uint32_t, GrfSpriteOffset > | _grf_sprite_offsets |
| Map from sprite numbers to position in the GRF file. | |
| static const size_t | S_FREE_MASK = sizeof(size_t) - 1 |
| S_FREE_MASK is used to mask-out lower bits of MemBlock::size If they are non-zero, the block is free. | |
Caching of sprites.
Definition in file spritecache.cpp.
| SpriteCache * AllocateSpriteCache | ( | uint | index | ) |
Definition at line 44 of file spritecache.cpp.
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Called when holes in the sprite cache should be removed.
That is accomplished by moving the cached data.
Definition at line 770 of file spritecache.cpp.
References Debug, and S_FREE_MASK.
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Definition at line 832 of file spritecache.cpp.
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Delete a single entry from the sprite cache.
| item | Entry to delete. |
Definition at line 814 of file spritecache.cpp.
References DeleteEntryFromSpriteCache(), and S_FREE_MASK.
Referenced by CacheSpriteAllocator::AllocatePtr(), DeleteEntryFromSpriteCache(), GfxClearFontSpriteCache(), and GfxClearSpriteCache().
Definition at line 693 of file spritecache.cpp.
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Get the cached SpriteFile given the name of the file.
| filename | The name of the file at the disk. |
null. Definition at line 67 of file spritecache.cpp.
Referenced by GetSpriteCountForFile(), and OpenCachedSpriteFile().
| std::span< const std::unique_ptr< SpriteFile > > GetCachedSpriteFiles | ( | ) |
Get the list of cached SpriteFiles.
Definition at line 81 of file spritecache.cpp.
Referenced by SpriteAlignerWindow::UpdateWidgetSize().
| size_t GetGRFSpriteOffset | ( | uint32_t | id | ) |
Get the file offset for a specific sprite in the sprite section of a GRF.
| id | ID of the sprite to look up. |
Definition at line 556 of file spritecache.cpp.
References _grf_sprite_offsets.
| uint GetMaxSpriteID | ( | ) |
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number.
Definition at line 220 of file spritecache.cpp.
Referenced by SpriteAlignerWindow::OnClick(), SpriteAlignerWindow::OnQueryTextFinished(), and UpdateCursorSize().
| SpriteFile * GetOriginFile | ( | SpriteID | sprite | ) |
Get the SpriteFile of a given sprite.
| sprite | The sprite to look at. |
Definition at line 170 of file spritecache.cpp.
References SpriteCache::file.
Referenced by SpriteAlignerWindow::DrawWidget(), and SpriteAlignerWindow::SetStringParameters().
| void * GetRawSprite | ( | SpriteID | sprite, |
| SpriteType | type, | ||
| SpriteAllocator * | allocator, | ||
| SpriteEncoder * | encoder | ||
| ) |
Reads a sprite (from disk or sprite cache).
If the sprite is not available or of wrong type, a fallback sprite is returned.
| sprite | Sprite to read. |
| type | Expected sprite type. |
| allocator | Allocator function to use. Set to nullptr to use the usual sprite cache. |
| encoder | Sprite encoder to use. Set to nullptr to use the currently active blitter. |
Definition at line 960 of file spritecache.cpp.
References Debug, SpriteCache::file, HandleInvalidSpriteRequest(), Invalid, SpriteCache::length, MapGen, ReadRecolourSprite(), ReadSprite(), Recolour, and SpriteCache::type.
Referenced by HandleInvalidSpriteRequest(), and ReadSprite().
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Definition at line 39 of file spritecache.cpp.
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Definition at line 725 of file spritecache.cpp.
Count the sprites which originate from a specific file in a range of SpriteIDs.
| file | The loaded SpriteFile. |
| begin | First sprite in range. |
| end | First sprite not in range. |
Definition at line 194 of file spritecache.cpp.
References Debug, SpriteCache::file, and GetCachedSpriteFileByName().
| uint32_t GetSpriteLocalID | ( | SpriteID | sprite | ) |
Get the GRF-local sprite id of a given sprite.
| sprite | The sprite to look at. |
Definition at line 181 of file spritecache.cpp.
Referenced by SpriteAlignerWindow::DrawWidget(), NewGRFProfiler::EndResolve(), and SpriteAlignerWindow::SetStringParameters().
| SpriteType GetSpriteType | ( | SpriteID | sprite | ) |
Get the sprite type of a given sprite.
| sprite | The sprite to look at. |
Definition at line 159 of file spritecache.cpp.
References Invalid, and SpriteCache::type.
Referenced by SpriteAlignerWindow::OnClick(), and SpriteAlignerWindow::OnQueryTextFinished().
| void GfxClearFontSpriteCache | ( | ) |
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
Definition at line 1079 of file spritecache.cpp.
References DeleteEntryFromSpriteCache(), Font, and SpriteCache::type.
Referenced by AdjustGUIZoom().
| void GfxClearSpriteCache | ( | ) |
Remove all encoded sprites from the sprite cache without discarding sprite location information.
Definition at line 1064 of file spritecache.cpp.
References VideoDriver::ClearSystemSprites(), DeleteEntryFromSpriteCache(), and VideoDriver::GetInstance().
Referenced by CheckBlitter().
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Definition at line 1000 of file spritecache.cpp.
| void GfxInitSpriteMem | ( | ) |
Definition at line 1047 of file spritecache.cpp.
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Handles the case when a sprite of different type is requested than is present in the SpriteCache.
For SpriteType::Font sprites, it is normal. In other cases, default sprite is loaded instead.
| sprite | ID of loaded sprite |
| requested | requested sprite type |
| sc | the currently known sprite cache for the requested sprite |
Definition at line 915 of file spritecache.cpp.
References Debug, Font, GetRawSprite(), MapGen, Normal, Recolour, SpriteCache::type, and SpriteCache::warned.
Referenced by GetRawSprite().
| void IncreaseSpriteLRU | ( | ) |
Definition at line 738 of file spritecache.cpp.
| bool LoadNextSprite | ( | SpriteID | load_index, |
| SpriteFile & | file, | ||
| uint | file_sprite_id | ||
| ) |
Load a real or recolour sprite.
| load_index | Global sprite index. |
| file | GRF to load from. |
| file_sprite_id | Sprite number in the GRF. |
| container_version | Container version of the GRF. |
Definition at line 621 of file spritecache.cpp.
References _grf_sprite_offsets, SpriteCache::control_flags, SpriteCache::file, SpriteFile::GetContainerVersion(), RandomAccessFile::GetPos(), Invalid, SpriteCache::length, MapGen, MAX_SPRITES, Normal, RandomAccessFile::ReadByte(), RandomAccessFile::ReadDword(), RandomAccessFile::ReadWord(), Recolour, RandomAccessFile::SkipBytes(), SkipSpriteData(), SpriteCache::type, and SpriteCache::warned.
Referenced by LoadFontGlyph(), LoadGrfFile(), and LoadGrfFileIndexed().
Definition at line 720 of file spritecache.cpp.
| SpriteFile & OpenCachedSpriteFile | ( | const std::string & | filename, |
| Subdirectory | subdir, | ||
| bool | palette_remap | ||
| ) |
Open/get the SpriteFile that is cached for use in the sprite cache.
| filename | Name of the file at the disk. |
| subdir | The sub directory to search this file in. |
| palette_remap | Whether a palette remap needs to be performed for this file. |
Definition at line 93 of file spritecache.cpp.
References GetCachedSpriteFileByName(), and SpriteFile::SeekToBegin().
Referenced by LoadGrfFile(), LoadGrfFileIndexed(), and LoadNewGRFFile().
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Definition at line 284 of file spritecache.cpp.
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Definition at line 333 of file spritecache.cpp.
| void ReadGRFSpriteOffsets | ( | SpriteFile & | file | ) |
Parse the sprite section of GRFs.
| container_version | Container version of the GRF we're currently processing. |
Definition at line 565 of file spritecache.cpp.
References _grf_sprite_offsets, SpriteFile::GetContainerVersion(), RandomAccessFile::GetPos(), RandomAccessFile::ReadByte(), RandomAccessFile::ReadDword(), SCC_MASK, SCC_PAL, SCCF_ALLOW_ZOOM_MIN_1X_32BPP, SCCF_ALLOW_ZOOM_MIN_1X_PAL, SCCF_ALLOW_ZOOM_MIN_2X_32BPP, SCCF_ALLOW_ZOOM_MIN_2X_PAL, RandomAccessFile::SeekTo(), SetBit(), and RandomAccessFile::SkipBytes().
Referenced by LoadGrfFile(), LoadGrfFileIndexed(), and LoadNewGRFFileFromFile().
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Load a recolour sprite into memory.
| file | GRF we're reading from. |
| file_pos | Position within file. |
| num | Size of the sprite in the GRF. |
| allocator | Sprite allocator to use. |
Definition at line 426 of file spritecache.cpp.
References _palmap_d2w, SpriteAllocator::Allocate(), SpriteFile::NeedsPaletteRemap(), RandomAccessFile::ReadBlock(), and RandomAccessFile::SeekTo().
Referenced by GetRawSprite().
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Read a sprite from disk.
| sc | Location of sprite. |
| id | Sprite number. |
| sprite_type | Type of sprite. |
| allocator | Allocator function to use. |
| encoder | Sprite encoder to use. |
Definition at line 464 of file spritecache.cpp.
References _font_zoom, SpriteAllocator::Allocate(), SpriteCache::control_flags, Sprite::data, Debug, SpriteEncoder::Encode(), SpriteCache::file, Font, SpriteFile::GetContainerVersion(), BlitterFactory::GetCurrentBlitter(), GetRawSprite(), Sprite::height, SpriteEncoder::Is32BppSupported(), SpriteLoaderGrf::LoadSprite(), SpriteLoader::CommonPixel::m, MapGen, Normal, Recolour, SpriteCache::type, Sprite::width, Sprite::x_offs, Sprite::y_offs, and ZOOM_LVL_MIN.
Referenced by GetRawSprite().
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Definition at line 225 of file spritecache.cpp.
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Definition at line 252 of file spritecache.cpp.
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Definition at line 381 of file spritecache.cpp.
| bool SkipSpriteData | ( | SpriteFile & | file, |
| uint8_t | type, | ||
| uint16_t | num | ||
| ) |
Skip the given amount of sprite graphics data.
| type | the type of sprite (compressed etc) |
| num | the amount of sprites to skip |
Definition at line 122 of file spritecache.cpp.
References RandomAccessFile::ReadByte(), and RandomAccessFile::SkipBytes().
Referenced by LoadNewGRFFileFromFile(), and LoadNextSprite().
| bool SpriteExists | ( | SpriteID | id | ) |
Definition at line 145 of file spritecache.cpp.
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Definition at line 111 of file spritecache.cpp.
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Definition at line 112 of file spritecache.cpp.
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Map from sprite numbers to position in the GRF file.
Definition at line 549 of file spritecache.cpp.
Referenced by GetGRFSpriteOffset(), LoadNextSprite(), and ReadGRFSpriteOffsets().
| uint _sprite_cache_size = 4 |
Definition at line 32 of file spritecache.cpp.
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Definition at line 37 of file spritecache.cpp.
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Definition at line 109 of file spritecache.cpp.
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Definition at line 36 of file spritecache.cpp.
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Definition at line 35 of file spritecache.cpp.
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Definition at line 110 of file spritecache.cpp.
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S_FREE_MASK is used to mask-out lower bits of MemBlock::size If they are non-zero, the block is free.
S_FREE_MASK has to ensure MemBlock is correctly aligned - it means 8B (S_FREE_MASK == 7) on 64bit systems!
Definition at line 713 of file spritecache.cpp.
Referenced by CacheSpriteAllocator::AllocatePtr(), CompactSpriteCache(), and DeleteEntryFromSpriteCache().