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OpenTTD Source 15.0-beta1
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Base for loading sprites. More...
#include "../core/alloc_type.hpp"#include "../core/enum_type.hpp"#include "../gfx_type.h"#include "sprite_file_type.hpp"Go to the source code of this file.
Data Structures | |
| class | SpriteLoader |
| Interface for the loader of our sprites. More... | |
| struct | SpriteLoader::CommonPixel |
| Definition of a common pixel in OpenTTD's realm. More... | |
| struct | SpriteLoader::Sprite |
| Structure for passing information from the sprite loader to the blitter. More... | |
| class | SpriteAllocator |
| Interface for something that can allocate memory for a sprite. More... | |
| class | SpriteEncoder |
| Interface for something that can encode a sprite. More... | |
Enumerations | |
| enum | SpriteColourComponent { SCC_RGB = 1 << 0 , SCC_ALPHA = 1 << 1 , SCC_PAL = 1 << 2 , SCC_MASK = SCC_RGB | SCC_ALPHA | SCC_PAL } |
| The different colour components a sprite can have. More... | |
Base for loading sprites.
Definition in file spriteloader.hpp.
The different colour components a sprite can have.
| Enumerator | |
|---|---|
| SCC_RGB | Sprite has RGB. |
| SCC_ALPHA | Sprite has alpha. |
| SCC_PAL | Sprite has palette data. |
| SCC_MASK | Mask of valid colour bits. |
Definition at line 21 of file spriteloader.hpp.