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OpenTTD Source 15.0-beta1
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Internal functions to cache sprites in memory. More...
#include "stdafx.h"#include "core/math_func.hpp"#include "gfx_type.h"#include "spriteloader/spriteloader.hpp"#include "table/sprites.h"Go to the source code of this file.
Data Structures | |
| struct | SpriteCache |
| class | CacheSpriteAllocator |
| SpriteAllocator that allocates memory from the sprite cache. More... | |
Functions | |
| bool | IsMapgenSpriteID (SpriteID sprite) |
| SpriteCache * | AllocateSpriteCache (uint index) |
Internal functions to cache sprites in memory.
Definition in file spritecache_internal.h.
| SpriteCache * AllocateSpriteCache | ( | uint | index | ) |
Definition at line 44 of file spritecache.cpp.
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inline |
Definition at line 41 of file spritecache_internal.h.