OpenTTD Source: src/genworld_gui.cpp Source File

OpenTTD Source 15.0-beta1

genworld_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "heightmap.h"
12#include "debug.h"
13#include "genworld.h"
14#include "network/network.h"
15#include "strings_func.h"
16#include "window_func.h"
17#include "timer/timer_game_calendar.h"
18#include "sound_func.h"
19#include "fios.h"
20#include "string_func.h"
21#include "dropdown_type.h"
22#include "dropdown_common_type.h"
23#include "dropdown_func.h"
24#include "querystring_gui.h"
25#include "town.h"
26#include "core/geometry_func.hpp"
27#include "core/random_func.hpp"
28#include "saveload/saveload.h"
29#include "progress.h"
30#include "error.h"
31#include "newgrf_townname.h"
32#include "townname_type.h"
33#include "video/video_driver.hpp"
34#include "ai/ai_gui.hpp"
35#include "game/game_gui.hpp"
36#include "industry.h"
37
38#include "widgets/genworld_widget.h"
39
40#include "safeguards.h"
41
42
43extern void MakeNewgameSettingsLive();
44
46 enum GenerateLandscapeWindowMode {
47 GLWM_GENERATE,
48 GLWM_HEIGHTMAP,
49 GLWM_SCENARIO,
50};
51
55 static uint GetMapHeightLimit()
56{
57 if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT;
58 return _settings_newgame.construction.map_height_limit;
59}
60
65 void SetNewLandscapeType(uint8_t landscape)
66{
67 _settings_newgame.game_creation.landscape = landscape;
68 InvalidateWindowClassesData(WC_SELECT_GAME);
69 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
70}
71
73 static constexpr NWidgetPart _nested_generate_landscape_widgets[] = {
74 NWidget(NWID_HORIZONTAL),
75 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
76 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
77 EndContainer(),
78 NWidget(WWT_PANEL, COLOUR_BROWN),
79 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
80 /* Landscape selection. */
81 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPIPRatio(1, 1, 1),
82 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
83 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
84 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
85 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
86 EndContainer(),
87
88 /* Generation options. */
89 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
90 /* Left half (land generation options) */
91 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
92 /* Labels on the left side (global column 1). */
93 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
94 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
95 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT), SetFill(1, 1),
96 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_CONFIG_SETTING_VARIETY_HELPTEXT), SetFill(1, 1),
97 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT), SetFill(1, 1),
98 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
99 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_MAPGEN_BORDER_TYPE_TOOLTIP), SetFill(1, 1),
100 EndContainer(),
101
102 /* Widgets on the right side (global column 2). */
103 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
104 /* Mapsize X * Y. */
105 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
106 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
107 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetFill(0, 1), SetAlignment(SA_CENTER),
108 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
109 EndContainer(),
110 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT), SetFill(1, 1),
111 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_VARIETY_HELPTEXT), SetFill(1, 1),
112 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT), SetFill(1, 1),
113 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
114 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_MAPGEN_BORDER_TYPE_TOOLTIP), SetFill(1, 1),
115 EndContainer(),
116 EndContainer(),
117
118 /* Right half (all other options) */
119 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
120 /* Labels on the left side (global column 3). */
121 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
122 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
123 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
124 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
125 NWidget(NWID_SPACER), SetFill(1, 1),
126 EndContainer(),
127 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
128 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
129 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
130 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
131 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_MAPGEN_SEA_LEVEL_TOOLTIP), SetFill(1, 1),
132 EndContainer(),
133
134 /* Widgets on the right side (global column 4). */
135 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
136 /* Climate selector. */
137 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
138 /* Snow coverage. */
139 NWidget(NWID_HORIZONTAL),
140 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
141 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
142 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
143 EndContainer(),
144 /* Desert coverage. */
145 NWidget(NWID_HORIZONTAL),
146 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
147 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
148 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
149 EndContainer(),
150 /* Temperate/Toyland spacer. */
151 NWidget(NWID_SPACER), SetFill(1, 1),
152 EndContainer(),
153 /* Starting date. */
154 NWidget(NWID_HORIZONTAL),
155 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
156 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_JUST_DATE_LONG, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
157 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
158 EndContainer(),
159 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_JUST_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
160 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
161 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
162 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_SEA_LEVEL_TOOLTIP), SetFill(1, 1),
163 EndContainer(),
164 EndContainer(),
165 EndContainer(),
166
167 /* Map borders buttons for each edge. */
168 NWidget(NWID_VERTICAL),
169 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
170 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(0, WidgetDimensions::unscaled.hsep_normal, 0, 0), SetFill(1, 1), SetAlignment(SA_RIGHT | SA_VERT_CENTER),
171 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
172 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
173 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(0, 0, 0, WidgetDimensions::unscaled.hsep_normal), SetFill(1, 1),
174 EndContainer(),
175 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
176 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(0, WidgetDimensions::unscaled.hsep_normal, 0, 0), SetFill(1, 1), SetAlignment(SA_RIGHT | SA_VERT_CENTER),
177 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
178 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
179 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(0, 0, 0, WidgetDimensions::unscaled.hsep_normal), SetFill(1, 1),
180 EndContainer(),
181 EndContainer(),
182
183 /* AI, GS, and NewGRF settings */
184 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
185 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
186 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
187 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
188 EndContainer(),
189
190 /* Generate */
191 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalTextLines(3, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_MAPGEN_GENERATE_TOOLTIP), SetFill(1, 1),
192 EndContainer(),
193 EndContainer(),
194};
195
197 static constexpr NWidgetPart _nested_heightmap_load_widgets[] = {
198 /* Window header. */
199 NWidget(NWID_HORIZONTAL),
200 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
201 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
202 EndContainer(),
203 NWidget(WWT_PANEL, COLOUR_BROWN),
204 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
205 /* Landscape selection. */
206 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPIPRatio(1, 1, 1),
207 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
208 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
209 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
210 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
211 EndContainer(),
212
213 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
214 /* Heightmap name label. */
215 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP),
216 NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetTextStyle(TC_ORANGE), SetDataTip(STR_JUST_RAW_STRING, STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP), SetFill(1, 0),
217 EndContainer(),
218
219 /* Generation options. */
220 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
221 /* Left half (land generation options) */
222 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
223 /* Labels on the left side (global column 1). */
224 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
225 /* Land generation option labels. */
226 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP), SetFill(1, 1),
227 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
228 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP), SetFill(1, 1),
229 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP), SetFill(1, 1),
230 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
231 EndContainer(),
232
233 /* Left half widgets (global column 2) */
234 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
235 NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP), SetFill(1, 1),
236 /* Mapsize X * Y. */
237 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
238 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
239 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetFill(0, 1), SetAlignment(SA_CENTER),
240 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
241 EndContainer(),
242 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP), SetFill(1, 1),
243 /* Heightmap highest peak. */
244 NWidget(NWID_HORIZONTAL),
245 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
246 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP), SetFill(1, 1),
247 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
248 EndContainer(),
249 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
250 EndContainer(),
251 EndContainer(),
252
253 /* Right half (all other options) */
254 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
255 /* Right half labels (global column 3) */
256 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
257 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
258 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
259 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
260 NWidget(NWID_SPACER), SetFill(1, 1),
261 EndContainer(),
262 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
263 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
264 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
265 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
266 EndContainer(),
267
268 /* Right half widgets (global column 4) */
269 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
270 /* Climate selector. */
271 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
272 /* Snow coverage. */
273 NWidget(NWID_HORIZONTAL),
274 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
275 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
276 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
277 EndContainer(),
278 /* Desert coverage. */
279 NWidget(NWID_HORIZONTAL),
280 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
281 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
282 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
283 EndContainer(),
284 /* Temperate/Toyland spacer. */
285 NWidget(NWID_SPACER), SetFill(1, 1),
286 EndContainer(),
287 /* Starting date. */
288 NWidget(NWID_HORIZONTAL),
289 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
290 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_JUST_DATE_LONG, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
291 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
292 EndContainer(),
293 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_JUST_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
294 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
295 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
296 EndContainer(),
297 EndContainer(),
298 EndContainer(),
299
300 /* AI, GS, and NewGRF settings */
301 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
302 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
303 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
304 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
305 EndContainer(),
306
307 /* Generate */
308 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalTextLines(3, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_MAPGEN_GENERATE_TOOLTIP), SetFill(1, 1),
309 EndContainer(),
310 EndContainer(),
311};
312
313static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
314{
315 CloseAllNonVitalWindows();
316 ClearErrorMessages();
317
318 /* Copy all XXX_newgame to XXX when coming from outside the editor */
319 MakeNewgameSettingsLive();
320 ResetGRFConfig(true);
321
322 if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
323 switch (mode) {
324 case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
325 case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
326 case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
327 default: NOT_REACHED();
328 }
329}
330
331static void LandscapeGenerationCallback(Window *w, bool confirmed)
332{
333 if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
334}
335
336static DropDownList BuildMapsizeDropDown()
337{
338 DropDownList list;
339
340 for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
341 SetDParam(0, 1LL << i);
342 list.push_back(MakeDropDownListStringItem(STR_JUST_INT, i));
343 }
344
345 return list;
346}
347
348static DropDownList BuildTownNameDropDown()
349{
350 DropDownList list;
351
352 /* Add and sort newgrf townnames generators */
353 const auto &grf_names = GetGRFTownNameList();
354 for (uint i = 0; i < grf_names.size(); i++) {
355 list.push_back(MakeDropDownListStringItem(grf_names[i], BUILTIN_TOWNNAME_GENERATOR_COUNT + i));
356 }
357 std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
358
359 size_t newgrf_size = list.size();
360 /* Insert newgrf_names at the top of the list */
361 if (newgrf_size > 0) {
362 list.push_back(MakeDropDownListDividerItem()); // separator line
363 newgrf_size++;
364 }
365
366 /* Add and sort original townnames generators */
367 for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
368 list.push_back(MakeDropDownListStringItem(STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + i, i));
369 }
370 std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
371
372 return list;
373}
374
375
376static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM};
377static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM};
378static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT};
379static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH};
380static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE};
381static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM};
382static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM};
383static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH};
384
385static_assert(std::size(_num_inds) == ID_END);
386
387 struct GenerateLandscapeWindow : public Window {
388 WidgetID widget_id;
389 uint x;
390 uint y;
391 std::string name;
392 GenerateLandscapeWindowMode mode;
393
394 GenerateLandscapeWindow(WindowDesc &desc, WindowNumber number = 0) : Window(desc)
395 {
396 this->InitNested(number);
397
398 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
399
400 this->mode = (GenerateLandscapeWindowMode)this->window_number;
401
402 /* Disable town and industry in SE */
403 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
404 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
405
406 /* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
407 _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
408 _settings_newgame.game_creation.custom_terrain_type = Clamp(_settings_newgame.game_creation.custom_terrain_type, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
409
410 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
411 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
412 _settings_newgame.difficulty.terrain_type = Clamp(_settings_newgame.difficulty.terrain_type, 0, 3);
413 }
414
415 this->OnInvalidateData();
416 }
417
418
419 void SetStringParameters(WidgetID widget) const override
420 {
421 switch (widget) {
422 case WID_GL_START_DATE_TEXT: SetDParam(0, TimerGameCalendar::ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
423 case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
424 case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
425 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
426 case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
427 case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
428
429 case WID_GL_TOWN_PULLDOWN:
430 if (_game_mode == GM_EDITOR) {
431 SetDParam(0, STR_CONFIG_SETTING_OFF);
432 } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
433 SetDParam(0, STR_NUM_CUSTOM_NUMBER);
434 SetDParam(1, _settings_newgame.game_creation.custom_town_number);
435 } else {
436 SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
437 }
438 break;
439
440 case WID_GL_TOWNNAME_DROPDOWN: {
441 uint gen = _settings_newgame.game_creation.town_name;
442 StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
443 STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + gen :
444 GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
445 SetDParam(0, name);
446 break;
447 }
448
449 case WID_GL_INDUSTRY_PULLDOWN:
450 if (_game_mode == GM_EDITOR) {
451 SetDParam(0, STR_CONFIG_SETTING_OFF);
452 } else if (_settings_newgame.difficulty.industry_density == ID_CUSTOM) {
453 SetDParam(0, STR_NUM_CUSTOM_NUMBER);
454 SetDParam(1, _settings_newgame.game_creation.custom_industry_number);
455 } else {
456 SetDParam(0, _num_inds[_settings_newgame.difficulty.industry_density]);
457 }
458 break;
459
460 case WID_GL_TERRAIN_PULLDOWN:
461 if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
462 SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
463 SetDParam(1, _settings_newgame.game_creation.custom_terrain_type);
464 } else {
465 SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
466 }
467 break;
468
469 case WID_GL_WATER_PULLDOWN:
470 if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
471 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
472 SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
473 } else {
474 SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
475 }
476 break;
477
478 case WID_GL_HEIGHTMAP_NAME_TEXT: SetDParamStr(0, this->name); break;
479 case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
480 case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
481 case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
482 case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
483 case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
484 case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
485 case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
486 case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
487 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
488
489 case WID_GL_HEIGHTMAP_SIZE_TEXT:
490 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
491 SetDParam(0, this->y);
492 SetDParam(1, this->x);
493 } else {
494 SetDParam(0, this->x);
495 SetDParam(1, this->y);
496 }
497 break;
498 }
499 }
500
506 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
507 {
508 if (!gui_scope) return;
509 /* Update the climate buttons */
510 this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
511 this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
512 this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
513 this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
514
515 /* You can't select smoothness / non-water borders if not terragenesis */
516 if (mode == GLWM_GENERATE) {
517 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
518 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
519 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
520 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
521 WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW);
522
523 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
524
525 this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
526 this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
527 this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
528 this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
529
530 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
531 WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN);
532 }
533
534 /* Disable snowline if not arctic */
535 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
536 /* Disable desert if not tropic */
537 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
538
539 /* Set snow/rainforest selections */
540 int climate_plane = 0;
541 switch (_settings_newgame.game_creation.landscape) {
542 case LT_TEMPERATE: climate_plane = 2; break;
543 case LT_ARCTIC: climate_plane = 0; break;
544 case LT_TROPIC: climate_plane = 1; break;
545 case LT_TOYLAND: climate_plane = 2; break;
546 }
547 this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
548 this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
549
550 /* Update availability of decreasing / increasing start date and snow level */
551 if (mode == GLWM_HEIGHTMAP) {
552 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
553 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
554 }
555 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= CalendarTime::MIN_YEAR);
556 this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= CalendarTime::MAX_YEAR);
557 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
558 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
559 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
560 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP, _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
561
562 /* Do not allow a custom sea level or terrain type with the original land generator. */
563 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
564 if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
565 _settings_newgame.difficulty.quantity_sea_lakes = 1;
566 }
567 if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
568 _settings_newgame.difficulty.terrain_type = 1;
569 }
570 }
571
572 }
573
574 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
575 {
576 Dimension d{0, (uint)GetCharacterHeight(FS_NORMAL)};
577 std::span<const StringID> strs;
578 switch (widget) {
579 case WID_GL_TEMPERATE: case WID_GL_ARCTIC:
580 case WID_GL_TROPICAL: case WID_GL_TOYLAND:
581 size.width += WidgetDimensions::scaled.fullbevel.Horizontal();
582 size.height += WidgetDimensions::scaled.fullbevel.Vertical();
583 break;
584
585 case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
586 SetDParam(0, MAX_TILE_HEIGHT);
587 d = GetStringBoundingBox(STR_JUST_INT);
588 break;
589
590 case WID_GL_START_DATE_TEXT:
591 SetDParam(0, TimerGameCalendar::ConvertYMDToDate(CalendarTime::MAX_YEAR, 0, 1));
592 d = GetStringBoundingBox(STR_JUST_DATE_LONG);
593 break;
594
595 case WID_GL_MAPSIZE_X_PULLDOWN:
596 case WID_GL_MAPSIZE_Y_PULLDOWN:
597 SetDParamMaxValue(0, MAX_MAP_SIZE);
598 d = GetStringBoundingBox(STR_JUST_INT);
599 break;
600
601 case WID_GL_SNOW_COVERAGE_TEXT:
602 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
603 d = GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT);
604 break;
605
606 case WID_GL_DESERT_COVERAGE_TEXT:
607 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
608 d = GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT);
609 break;
610
611 case WID_GL_HEIGHTMAP_SIZE_TEXT:
612 SetDParam(0, this->x);
613 SetDParam(1, this->y);
614 d = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
615 break;
616
617 case WID_GL_TOWN_PULLDOWN:
618 strs = _num_towns;
619 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER);
620 d = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
621 break;
622
623 case WID_GL_INDUSTRY_PULLDOWN:
624 strs = _num_inds;
625 SetDParamMaxValue(0, IndustryPool::MAX_SIZE);
626 d = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
627 break;
628
629 case WID_GL_TERRAIN_PULLDOWN:
630 strs = _elevations;
631 SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT);
632 d = GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE);
633 break;
634
635 case WID_GL_WATER_PULLDOWN:
636 strs = _sea_lakes;
637 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
638 d = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
639 break;
640
641 case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
642 case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
643 case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
644 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
645 case WID_GL_BORDERS_RANDOM:
646 d = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
647 break;
648
649 case WID_GL_WATER_NE:
650 case WID_GL_WATER_NW:
651 case WID_GL_WATER_SE:
652 case WID_GL_WATER_SW:
653 d = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
654 break;
655
656 case WID_GL_HEIGHTMAP_NAME_TEXT:
657 size.width = 0;
658 break;
659
660 default:
661 return;
662 }
663 d = maxdim(d, GetStringListBoundingBox(strs));
664 d.width += padding.width;
665 d.height += padding.height;
666 size = maxdim(size, d);
667 }
668
669 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
670 {
671 switch (widget) {
672 case WID_GL_TEMPERATE:
673 case WID_GL_ARCTIC:
674 case WID_GL_TROPICAL:
675 case WID_GL_TOYLAND:
676 SetNewLandscapeType(widget - WID_GL_TEMPERATE);
677 break;
678
679 case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
680 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
681 break;
682
683 case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
684 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
685 break;
686
687 case WID_GL_TOWN_PULLDOWN: // Number of towns
688 ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
689 break;
690
691 case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
692 ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN);
693 break;
694
695 case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
696 ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
697 break;
698
699 case WID_GL_GENERATE_BUTTON: { // Generate
700 /* Get rotated map size. */
701 uint map_x;
702 uint map_y;
703 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
704 map_x = this->y;
705 map_y = this->x;
706 } else {
707 map_x = this->x;
708 map_y = this->y;
709 }
710 if (mode == GLWM_HEIGHTMAP &&
711 (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
712 map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
713 map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
714 map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
715 ShowQuery(
716 STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
717 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
718 this,
719 LandscapeGenerationCallback);
720 } else {
721 StartGeneratingLandscape(mode);
722 }
723 break;
724 }
725
726 case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
727 case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
728 /* Don't allow too fast scrolling */
729 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
730 this->HandleButtonClick(widget);
731
732 _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
733 this->InvalidateData();
734 }
735 _left_button_clicked = false;
736 break;
737
738 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
739 this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
740 SetDParam(0, _settings_newgame.game_creation.heightmap_height);
741 ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
742 break;
743
744
745 case WID_GL_START_DATE_DOWN:
746 case WID_GL_START_DATE_UP: // Year buttons
747 /* Don't allow too fast scrolling */
748 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
749 this->HandleButtonClick(widget);
750
751 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
752 this->InvalidateData();
753 }
754 _left_button_clicked = false;
755 break;
756
757 case WID_GL_START_DATE_TEXT: // Year text
758 this->widget_id = WID_GL_START_DATE_TEXT;
759 SetDParam(0, _settings_newgame.game_creation.starting_year);
760 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
761 break;
762
763 case WID_GL_SNOW_COVERAGE_DOWN:
764 case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
765 /* Don't allow too fast scrolling */
766 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
767 this->HandleButtonClick(widget);
768
769 _settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100);
770 this->InvalidateData();
771 }
772 _left_button_clicked = false;
773 break;
774
775 case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
776 this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
777 SetDParam(0, _settings_newgame.game_creation.snow_coverage);
778 ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
779 break;
780
781 case WID_GL_DESERT_COVERAGE_DOWN:
782 case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
783 /* Don't allow too fast scrolling */
784 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
785 this->HandleButtonClick(widget);
786
787 _settings_newgame.game_creation.desert_coverage = Clamp(_settings_newgame.game_creation.desert_coverage + (widget - WID_GL_DESERT_COVERAGE_TEXT) * 10, 0, 100);
788 this->InvalidateData();
789 }
790 _left_button_clicked = false;
791 break;
792
793 case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
794 this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
795 SetDParam(0, _settings_newgame.game_creation.desert_coverage);
796 ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
797 break;
798
799 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
800 ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
801 break;
802
803 case WID_GL_TERRAIN_PULLDOWN: // Terrain type
804 /* For the original map generation only the first four are valid. */
805 ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
806 break;
807
808 case WID_GL_WATER_PULLDOWN: { // Water quantity
809 uint32_t hidden_mask = 0;
810 /* Disable custom water level when the original map generator is active. */
811 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
812 SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
813 }
814 ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
815 break;
816 }
817
818 case WID_GL_RIVER_PULLDOWN: // Amount of rivers
819 ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
820 break;
821
822 case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
823 ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
824 break;
825
826 case WID_GL_VARIETY_PULLDOWN: // Map variety
827 ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
828 break;
829
830 /* Freetype map borders */
831 case WID_GL_WATER_NW:
832 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
833 this->InvalidateData();
834 break;
835
836 case WID_GL_WATER_NE:
837 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
838 this->InvalidateData();
839 break;
840
841 case WID_GL_WATER_SE:
842 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
843 this->InvalidateData();
844 break;
845
846 case WID_GL_WATER_SW:
847 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
848 this->InvalidateData();
849 break;
850
851 case WID_GL_BORDERS_RANDOM:
852 _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
853 this->InvalidateData();
854 break;
855
856 case WID_GL_AI_BUTTON:
857 ShowAIConfigWindow();
858 break;
859
860 case WID_GL_GS_BUTTON:
861 ShowGSConfigWindow();
862 break;
863
864 case WID_GL_NEWGRF_BUTTON:
865 ShowNewGRFSettings(true, true, false, &_grfconfig_newgame);
866 break;
867 }
868 }
869
870 void OnTimeout() override
871 {
872 if (mode == GLWM_HEIGHTMAP) {
873 this->RaiseWidgetsWhenLowered(WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN);
874 } else {
875 this->RaiseWidgetsWhenLowered(WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN);
876 }
877 }
878
879 void OnDropdownSelect(WidgetID widget, int index) override
880 {
881 switch (widget) {
882 case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
883 case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
884 case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
885 case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
886 case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
887
888 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
889
890 case WID_GL_TOWN_PULLDOWN:
891 if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
892 this->widget_id = widget;
893 SetDParam(0, _settings_newgame.game_creation.custom_town_number);
894 ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
895 }
896 _settings_newgame.difficulty.number_towns = index;
897 break;
898
899 case WID_GL_TOWNNAME_DROPDOWN: // Town names
900 if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
901 _settings_newgame.game_creation.town_name = index;
902 SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
903 }
904 break;
905
906 case WID_GL_INDUSTRY_PULLDOWN:
907 if ((uint)index == ID_CUSTOM) {
908 this->widget_id = widget;
909 SetDParam(0, _settings_newgame.game_creation.custom_industry_number);
910 ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_INDUSTRIES, 5, this, CS_NUMERAL, QSF_NONE);
911 }
912 _settings_newgame.difficulty.industry_density = index;
913 break;
914
915 case WID_GL_TERRAIN_PULLDOWN: {
916 if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
917 this->widget_id = widget;
918 SetDParam(0, _settings_newgame.game_creation.custom_terrain_type);
919 ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
920 }
921 _settings_newgame.difficulty.terrain_type = index;
922 break;
923 }
924
925 case WID_GL_WATER_PULLDOWN: {
926 if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
927 this->widget_id = widget;
928 SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
929 ShowQueryString(STR_JUST_INT, STR_MAPGEN_SEA_LEVEL, 3, this, CS_NUMERAL, QSF_NONE);
930 }
931 _settings_newgame.difficulty.quantity_sea_lakes = index;
932 break;
933 }
934 }
935 this->InvalidateData();
936 }
937
938 void OnQueryTextFinished(std::optional<std::string> str) override
939 {
940 /* Was 'cancel' pressed? */
941 if (!str.has_value()) return;
942
943 int32_t value;
944 if (!str->empty()) {
945 value = atoi(str->c_str());
946 } else {
947 /* An empty string means revert to the default */
948 switch (this->widget_id) {
949 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
950 case WID_GL_START_DATE_TEXT: value = CalendarTime::DEF_START_YEAR.base(); break;
951 case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
952 case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
953 case WID_GL_TOWN_PULLDOWN: value = 1; break;
954 case WID_GL_INDUSTRY_PULLDOWN: value = 1; break;
955 case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
956 case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
957 default: NOT_REACHED();
958 }
959 }
960
961 switch (this->widget_id) {
962 case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
963 this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
964 _settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
965 break;
966
967 case WID_GL_START_DATE_TEXT:
968 this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
969 _settings_newgame.game_creation.starting_year = Clamp(TimerGameCalendar::Year(value), CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
970 break;
971
972 case WID_GL_SNOW_COVERAGE_TEXT:
973 this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT);
974 _settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100);
975 break;
976
977 case WID_GL_DESERT_COVERAGE_TEXT:
978 this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT);
979 _settings_newgame.game_creation.desert_coverage = Clamp(value, 0, 100);
980 break;
981
982 case WID_GL_TOWN_PULLDOWN:
983 _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
984 break;
985
986 case WID_GL_INDUSTRY_PULLDOWN:
987 _settings_newgame.game_creation.custom_industry_number = Clamp(value, 1, IndustryPool::MAX_SIZE);
988 break;
989
990 case WID_GL_TERRAIN_PULLDOWN:
991 _settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
992 break;
993
994 case WID_GL_WATER_PULLDOWN:
995 _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
996 break;
997 }
998
999 this->InvalidateData();
1000 }
1001};
1002
1003static WindowDesc _generate_landscape_desc(
1004 WDP_CENTER, nullptr, 0, 0,
1005 WC_GENERATE_LANDSCAPE, WC_NONE,
1006 0,
1007 _nested_generate_landscape_widgets
1008);
1009
1010static WindowDesc _heightmap_load_desc(
1011 WDP_CENTER, nullptr, 0, 0,
1012 WC_GENERATE_LANDSCAPE, WC_NONE,
1013 0,
1014 _nested_heightmap_load_widgets
1015);
1016
1017static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
1018{
1019 uint x = 0;
1020 uint y = 0;
1021
1022 CloseWindowByClass(WC_GENERATE_LANDSCAPE);
1023
1024 /* Generate a new seed when opening the window */
1025 _settings_newgame.game_creation.generation_seed = InteractiveRandom();
1026
1027 if (mode == GLWM_HEIGHTMAP) {
1028 /* If the function returns negative, it means there was a problem loading the heightmap */
1029 if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name.c_str(), &x, &y)) return;
1030 }
1031
1032 WindowDesc &desc = (mode == GLWM_HEIGHTMAP) ? _heightmap_load_desc : _generate_landscape_desc;
1033 GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
1034
1035 if (mode == GLWM_HEIGHTMAP) {
1036 w->x = x;
1037 w->y = y;
1038 w->name = _file_to_saveload.title;
1039 }
1040
1041 SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
1042}
1043
1045 void ShowGenerateLandscape()
1046{
1047 _ShowGenerateLandscape(GLWM_GENERATE);
1048}
1049
1051 void ShowHeightmapLoad()
1052{
1053 _ShowGenerateLandscape(GLWM_HEIGHTMAP);
1054}
1055
1057 void StartScenarioEditor()
1058{
1059 StartGeneratingLandscape(GLWM_SCENARIO);
1060}
1061
1066 void StartNewGameWithoutGUI(uint32_t seed)
1067{
1068 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
1069 _settings_newgame.game_creation.generation_seed = seed;
1070
1071 StartGeneratingLandscape(GLWM_GENERATE);
1072}
1073
1074 struct CreateScenarioWindow : public Window
1075{
1076 WidgetID widget_id;
1077
1078 CreateScenarioWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
1079 {
1080 this->InitNested(window_number);
1081 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
1082 }
1083
1084 void SetStringParameters(WidgetID widget) const override
1085 {
1086 switch (widget) {
1087 case WID_CS_START_DATE_TEXT:
1088 SetDParam(0, TimerGameCalendar::ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
1089 break;
1090
1091 case WID_CS_MAPSIZE_X_PULLDOWN:
1092 SetDParam(0, 1LL << _settings_newgame.game_creation.map_x);
1093 break;
1094
1095 case WID_CS_MAPSIZE_Y_PULLDOWN:
1096 SetDParam(0, 1LL << _settings_newgame.game_creation.map_y);
1097 break;
1098
1099 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1100 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
1101 break;
1102 }
1103 }
1104
1105 void OnPaint() override
1106 {
1107 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= CalendarTime::MIN_YEAR);
1108 this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= CalendarTime::MAX_YEAR);
1109 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
1110 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit());
1111
1112 this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
1113 this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
1114 this->SetWidgetLoweredState(WID_CS_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
1115 this->SetWidgetLoweredState(WID_CS_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
1116
1117 this->DrawWidgets();
1118 }
1119
1120 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
1121 {
1122 StringID str = STR_JUST_INT;
1123 switch (widget) {
1124 case WID_CS_TEMPERATE: case WID_CS_ARCTIC:
1125 case WID_CS_TROPICAL: case WID_CS_TOYLAND:
1126 size.width += WidgetDimensions::scaled.fullbevel.Horizontal();
1127 size.height += WidgetDimensions::scaled.fullbevel.Vertical();
1128 return;
1129
1130 case WID_CS_START_DATE_TEXT:
1131 SetDParam(0, TimerGameCalendar::ConvertYMDToDate(CalendarTime::MAX_YEAR, 0, 1));
1132 str = STR_JUST_DATE_LONG;
1133 break;
1134
1135 case WID_CS_MAPSIZE_X_PULLDOWN:
1136 case WID_CS_MAPSIZE_Y_PULLDOWN:
1137 SetDParamMaxValue(0, MAX_MAP_SIZE);
1138 break;
1139
1140 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1141 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
1142 break;
1143
1144 default:
1145 return;
1146 }
1147 Dimension d = GetStringBoundingBox(str);
1148 d.width += padding.width;
1149 d.height += padding.height;
1150 size = maxdim(size, d);
1151 }
1152
1153 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1154 {
1155 switch (widget) {
1156 case WID_CS_TEMPERATE:
1157 case WID_CS_ARCTIC:
1158 case WID_CS_TROPICAL:
1159 case WID_CS_TOYLAND:
1160 this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
1161 SetNewLandscapeType(widget - WID_CS_TEMPERATE);
1162 break;
1163
1164 case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
1165 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
1166 break;
1167
1168 case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
1169 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
1170 break;
1171
1172 case WID_CS_EMPTY_WORLD: // Empty world / flat world
1173 StartGeneratingLandscape(GLWM_SCENARIO);
1174 break;
1175
1176 case WID_CS_RANDOM_WORLD: // Generate
1177 ShowGenerateLandscape();
1178 break;
1179
1180 case WID_CS_START_DATE_DOWN:
1181 case WID_CS_START_DATE_UP: // Year buttons
1182 /* Don't allow too fast scrolling */
1183 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1184 this->HandleButtonClick(widget);
1185 this->SetDirty();
1186
1187 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
1188 }
1189 _left_button_clicked = false;
1190 break;
1191
1192 case WID_CS_START_DATE_TEXT: // Year text
1193 this->widget_id = WID_CS_START_DATE_TEXT;
1194 SetDParam(0, _settings_newgame.game_creation.starting_year);
1195 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
1196 break;
1197
1198 case WID_CS_FLAT_LAND_HEIGHT_DOWN:
1199 case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
1200 /* Don't allow too fast scrolling */
1201 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1202 this->HandleButtonClick(widget);
1203 this->SetDirty();
1204
1205 _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit());
1206 }
1207 _left_button_clicked = false;
1208 break;
1209
1210 case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
1211 this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
1212 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
1213 ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
1214 break;
1215 }
1216 }
1217
1218 void OnTimeout() override
1219 {
1220 this->RaiseWidgetsWhenLowered(WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP);
1221 }
1222
1223 void OnDropdownSelect(WidgetID widget, int index) override
1224 {
1225 switch (widget) {
1226 case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
1227 case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
1228 }
1229 this->SetDirty();
1230 }
1231
1232 void OnQueryTextFinished(std::optional<std::string> str) override
1233 {
1234 if (!str.has_value() || str->empty()) return;
1235
1236 int32_t value = atoi(str->c_str());
1237
1238 switch (this->widget_id) {
1239 case WID_CS_START_DATE_TEXT:
1240 this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
1241 _settings_newgame.game_creation.starting_year = Clamp(TimerGameCalendar::Year(value), CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
1242 break;
1243
1244 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1245 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
1246 _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit());
1247 break;
1248 }
1249
1250 this->SetDirty();
1251 }
1252};
1253
1254static constexpr NWidgetPart _nested_create_scenario_widgets[] = {
1255 NWidget(NWID_HORIZONTAL),
1256 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
1257 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
1258 EndContainer(),
1259 NWidget(WWT_PANEL, COLOUR_BROWN),
1260 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
1261 /* Landscape style selection. */
1262 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPIPRatio(1, 1, 1),
1263 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
1264 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
1265 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
1266 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
1267 EndContainer(),
1268
1269 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
1270 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1271 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
1272 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
1273 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
1274 EndContainer(),
1275
1276 /* Labels + setting drop-downs */
1277 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
1278 /* Labels. */
1279 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
1280 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(0, 1),
1281 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_MAPGEN_DATE_TOOLTIP), SetFill(0, 1),
1282 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP), SetFill(0, 1),
1283 EndContainer(),
1284
1285 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
1286 /* Map size. */
1287 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
1288 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
1289 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetFill(0, 1), SetAlignment(SA_CENTER),
1290 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
1291 EndContainer(),
1292
1293 /* Date. */
1294 NWidget(NWID_HORIZONTAL),
1295 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
1296 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetFill(1, 1), SetDataTip(STR_JUST_DATE_LONG, STR_MAPGEN_DATE_TOOLTIP),
1297 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
1298 EndContainer(),
1299
1300 /* Flat map height. */
1301 NWidget(NWID_HORIZONTAL),
1302 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
1303 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetFill(1, 1), SetDataTip(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP),
1304 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON),
1305 EndContainer(),
1306 EndContainer(),
1307 EndContainer(),
1308 EndContainer(),
1309 EndContainer(),
1310 EndContainer(),
1311};
1312
1313static WindowDesc _create_scenario_desc(
1314 WDP_CENTER, nullptr, 0, 0,
1315 WC_GENERATE_LANDSCAPE, WC_NONE,
1316 0,
1317 _nested_create_scenario_widgets
1318);
1319
1321 void ShowCreateScenario()
1322{
1323 CloseWindowByClass(WC_GENERATE_LANDSCAPE);
1324 new CreateScenarioWindow(_create_scenario_desc, GLWM_SCENARIO);
1325}
1326
1327static constexpr NWidgetPart _nested_generate_progress_widgets[] = {
1328 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1329 NWidget(WWT_PANEL, COLOUR_GREY),
1330 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.modalpopup),
1331 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
1332 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
1333 NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
1334 EndContainer(),
1335 EndContainer(),
1336};
1337
1338
1339static WindowDesc _generate_progress_desc(
1340 WDP_CENTER, nullptr, 0, 0,
1341 WC_MODAL_PROGRESS, WC_NONE,
1342 WDF_NO_CLOSE,
1343 _nested_generate_progress_widgets
1344);
1345
1346 struct GenWorldStatus {
1347 uint percent;
1348 StringID cls;
1349 uint current;
1350 uint total;
1351 std::chrono::steady_clock::time_point next_update;
1352};
1353
1354static GenWorldStatus _gws;
1355
1356static const StringID _generation_class_table[] = {
1357 STR_GENERATION_WORLD_GENERATION,
1358 STR_GENERATION_LANDSCAPE_GENERATION,
1359 STR_GENERATION_RIVER_GENERATION,
1360 STR_GENERATION_CLEARING_TILES,
1361 STR_GENERATION_TOWN_GENERATION,
1362 STR_GENERATION_INDUSTRY_GENERATION,
1363 STR_GENERATION_OBJECT_GENERATION,
1364 STR_GENERATION_TREE_GENERATION,
1365 STR_GENERATION_SETTINGUP_GAME,
1366 STR_GENERATION_PREPARING_TILELOOP,
1367 STR_GENERATION_PREPARING_SCRIPT,
1368 STR_GENERATION_PREPARING_GAME
1369};
1370static_assert(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
1371
1372
1373static void AbortGeneratingWorldCallback(Window *, bool confirmed)
1374{
1375 if (confirmed) {
1376 AbortGeneratingWorld();
1377 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1378 SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1379 }
1380}
1381
1382 struct GenerateProgressWindow : public Window {
1383
1384 GenerateProgressWindow() : Window(_generate_progress_desc)
1385 {
1386 this->InitNested();
1387 }
1388
1389 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1390 {
1391 switch (widget) {
1392 case WID_GP_ABORT:
1393 SetMouseCursorBusy(false);
1394 ShowQuery(
1395 STR_GENERATION_ABORT_CAPTION,
1396 STR_GENERATION_ABORT_MESSAGE,
1397 this,
1398 AbortGeneratingWorldCallback
1399 );
1400 break;
1401 }
1402 }
1403
1404 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
1405 {
1406 switch (widget) {
1407 case WID_GP_PROGRESS_BAR: {
1408 SetDParamMaxValue(0, 100);
1409 size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
1410 /* We need some spacing for the 'border' */
1411 size.height += WidgetDimensions::scaled.frametext.Horizontal();
1412 size.width += WidgetDimensions::scaled.frametext.Vertical();
1413 break;
1414 }
1415
1416 case WID_GP_PROGRESS_TEXT:
1417 for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
1418 size.width = std::max(size.width, GetStringBoundingBox(_generation_class_table[i]).width + padding.width);
1419 }
1420 size.height = GetCharacterHeight(FS_NORMAL) * 2 + WidgetDimensions::scaled.vsep_normal;
1421 break;
1422 }
1423 }
1424
1425 void DrawWidget(const Rect &r, WidgetID widget) const override
1426 {
1427 switch (widget) {
1428 case WID_GP_PROGRESS_BAR: {
1429 /* Draw the % complete with a bar and a text */
1430 DrawFrameRect(r, COLOUR_GREY, FR_BORDERONLY | FR_LOWERED);
1431 Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
1432 DrawFrameRect(br.WithWidth(br.Width() * _gws.percent / 100, _current_text_dir == TD_RTL), COLOUR_MAUVE, FR_NONE);
1433 SetDParam(0, _gws.percent);
1434 DrawString(br.left, br.right, CenterBounds(br.top, br.bottom, GetCharacterHeight(FS_NORMAL)), STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
1435 break;
1436 }
1437
1438 case WID_GP_PROGRESS_TEXT:
1439 /* Tell which class we are generating */
1440 DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
1441
1442 /* And say where we are in that class */
1443 SetDParam(0, _gws.current);
1444 SetDParam(1, _gws.total);
1445 DrawString(r.left, r.right, r.top + GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
1446 }
1447 }
1448};
1449
1453 void PrepareGenerateWorldProgress()
1454{
1455 _gws.cls = STR_GENERATION_WORLD_GENERATION;
1456 _gws.current = 0;
1457 _gws.total = 0;
1458 _gws.percent = 0;
1459 _gws.next_update = std::chrono::steady_clock::now();
1460}
1461
1465 void ShowGenerateWorldProgress()
1466{
1467 if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
1468 new GenerateProgressWindow();
1469}
1470
1471static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
1472{
1473 static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1474 static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
1475 assert(cls < GWP_CLASS_COUNT);
1476
1477 /* Check if we really are generating the world.
1478 * For example, placing trees via the SE also calls this function, but
1479 * shouldn't try to update the progress.
1480 */
1481 if (!HasModalProgress()) return;
1482
1483 if (IsGeneratingWorldAborted()) {
1484 HandleGeneratingWorldAbortion();
1485 return;
1486 }
1487
1488 if (total == 0) {
1489 assert(_gws.cls == _generation_class_table[cls]);
1490 _gws.current += progress;
1491 assert(_gws.current <= _gws.total);
1492 } else {
1493 _gws.cls = _generation_class_table[cls];
1494 _gws.current = progress;
1495 _gws.total = total;
1496 _gws.percent = percent_table[cls];
1497 }
1498
1499 /* Percentage is about the number of completed tasks, so 'current - 1' */
1500 _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
1501
1502 if (_network_dedicated) {
1503 static uint last_percent = 0;
1504
1505 /* Never display 0% */
1506 if (_gws.percent == 0) return;
1507 /* Reset if percent is lower than the last recorded */
1508 if (_gws.percent < last_percent) last_percent = 0;
1509 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1510 if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
1511 /* Never show steps smaller than 2%, even if it is a mod 5% */
1512 if (_gws.percent <= last_percent + 2) return;
1513
1514 Debug(net, 3, "Map generation percentage complete: {}", _gws.percent);
1515 last_percent = _gws.percent;
1516
1517 return;
1518 }
1519
1520 SetWindowDirty(WC_MODAL_PROGRESS, 0);
1521
1522 VideoDriver::GetInstance()->GameLoopPause();
1523}
1524
1533 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
1534{
1535 if (total == 0) return;
1536
1537 _SetGeneratingWorldProgress(cls, 0, total);
1538}
1539
1547 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
1548{
1549 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1550 _SetGeneratingWorldProgress(cls, 1, 0);
1551}
ShowAIConfigWindow
void ShowAIConfigWindow()
Open the AI config window.
Definition ai_gui.cpp:324
ai_gui.hpp
Window for configuring the AIs
HasBit
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition bitmath_func.hpp:103
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition bitmath_func.hpp:121
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition bitmath_func.hpp:181
DropDownString< DropDownListItem >::NatSortFunc
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Natural sorting comparator function for DropDownList::sort().
Definition dropdown_common_type.h:97
TimerGameCalendar::ConvertYMDToDate
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
Definition timer_game_calendar.cpp:55
TimerGameConst< struct Calendar >::DEF_START_YEAR
static constexpr TimerGame< struct Calendar >::Year DEF_START_YEAR
The default starting year.
Definition timer_game_common.h:179
TimerGameConst< struct Calendar >::MIN_YEAR
static constexpr TimerGame< struct Calendar >::Year MIN_YEAR
The absolute minimum year in OTTD.
Definition timer_game_common.h:176
TimerGameConst< struct Calendar >::MAX_YEAR
static constexpr TimerGame< struct Calendar >::Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
Definition timer_game_common.h:173
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition video_driver.hpp:201
VideoDriver::GameLoopPause
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
Definition video_driver.cpp:66
WidgetDimensions::frametext
RectPadding frametext
Padding inside frame with text.
Definition window_gui.h:43
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:28
WidgetDimensions::vsep_normal
int vsep_normal
Normal vertical spacing.
Definition window_gui.h:60
WidgetDimensions::fullbevel
RectPadding fullbevel
Always-scaled bevel thickness.
Definition window_gui.h:41
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition window_gui.h:96
debug.h
Functions related to debugging.
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition debug.h:37
ShowDropDownMenu
void ShowDropDownMenu(Window *w, std::span< const StringID > strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition dropdown.cpp:441
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
Show a drop down list.
Definition dropdown.cpp:404
dropdown_common_type.h
Common drop down list components.
dropdown_func.h
Functions related to the drop down widget.
dropdown_type.h
Types related to the drop down widget.
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition dropdown_type.h:50
error.h
Functions related to errors.
ClearErrorMessages
void ClearErrorMessages()
Clear all errors from the queue.
Definition error_gui.cpp:328
fios.h
Declarations for savegames operations.
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
ShowGSConfigWindow
void ShowGSConfigWindow()
Open the GS config window.
Definition game_gui.cpp:445
game_gui.hpp
Window for configuring the Games
HandleGeneratingWorldAbortion
void HandleGeneratingWorldAbortion()
Really handle the abortion, i.e.
Definition genworld.cpp:269
AbortGeneratingWorld
void AbortGeneratingWorld()
Initializes the abortion process.
Definition genworld.cpp:252
IsGeneratingWorldAborted
bool IsGeneratingWorldAborted()
Is the generation being aborted?
Definition genworld.cpp:261
genworld.h
Functions related to world/map generation.
MAP_HEIGHT_LIMIT_AUTO_MINIMUM
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM
When map height limit is auto, make this the lowest possible map height limit.
Definition genworld.h:51
CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
Maximum percentage a user can specify for custom sea level.
Definition genworld.h:49
CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
Value for custom sea level in difficulty settings.
Definition genworld.h:47
CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
Minimum percentage a user can specify for custom sea level.
Definition genworld.h:48
GenWorldProgress
GenWorldProgress
Current stage of world generation process.
Definition genworld.h:69
CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
Value for custom terrain type in difficulty settings.
Definition genworld.h:45
LG_ORIGINAL
@ LG_ORIGINAL
The original landscape generator.
Definition genworld.h:20
IncreaseGeneratingWorldProgress
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
Definition genworld_gui.cpp:1547
ShowGenerateWorldProgress
void ShowGenerateWorldProgress()
Show the window where a user can follow the process of the map generation.
Definition genworld_gui.cpp:1465
SetNewLandscapeType
void SetNewLandscapeType(uint8_t landscape)
Changes landscape type and sets genworld window dirty.
Definition genworld_gui.cpp:65
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition genworld_gui.cpp:1045
_nested_heightmap_load_widgets
static constexpr NWidgetPart _nested_heightmap_load_widgets[]
Widgets of GenerateLandscapeWindow when loading heightmap.
Definition genworld_gui.cpp:197
ShowCreateScenario
void ShowCreateScenario()
Show the window to create a scenario.
Definition genworld_gui.cpp:1321
GenerateLandscapeWindowMode
GenerateLandscapeWindowMode
Enum for the modes we can generate in.
Definition genworld_gui.cpp:46
GLWM_GENERATE
@ GLWM_GENERATE
Generate new game.
Definition genworld_gui.cpp:47
GLWM_HEIGHTMAP
@ GLWM_HEIGHTMAP
Load from heightmap.
Definition genworld_gui.cpp:48
GLWM_SCENARIO
@ GLWM_SCENARIO
Generate flat land.
Definition genworld_gui.cpp:49
_nested_generate_landscape_widgets
static constexpr NWidgetPart _nested_generate_landscape_widgets[]
Widgets of GenerateLandscapeWindow when generating world.
Definition genworld_gui.cpp:73
GetMapHeightLimit
static uint GetMapHeightLimit()
Get the map height limit, or if set to "auto", the absolute limit.
Definition genworld_gui.cpp:55
StartScenarioEditor
void StartScenarioEditor()
Start with a scenario editor.
Definition genworld_gui.cpp:1057
SetGeneratingWorldProgress
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
Definition genworld_gui.cpp:1533
PrepareGenerateWorldProgress
void PrepareGenerateWorldProgress()
Initializes the progress counters to the starting point.
Definition genworld_gui.cpp:1453
ShowHeightmapLoad
void ShowHeightmapLoad()
Start with loading a heightmap.
Definition genworld_gui.cpp:1051
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32_t seed)
Start a normal game without the GUI.
Definition genworld_gui.cpp:1066
genworld_widget.h
Types related to the genworld widgets.
WID_CS_TROPICAL
@ WID_CS_TROPICAL
Select tropical landscape style.
Definition genworld_widget.h:75
WID_CS_TEMPERATE
@ WID_CS_TEMPERATE
Select temperate landscape style.
Definition genworld_widget.h:73
WID_CS_MAPSIZE_X_PULLDOWN
@ WID_CS_MAPSIZE_X_PULLDOWN
Pull-down arrow for x map size.
Definition genworld_widget.h:79
WID_CS_TOYLAND
@ WID_CS_TOYLAND
Select toy-land landscape style.
Definition genworld_widget.h:76
WID_CS_FLAT_LAND_HEIGHT_TEXT
@ WID_CS_FLAT_LAND_HEIGHT_TEXT
Clickable flat land height value.
Definition genworld_widget.h:85
WID_CS_START_DATE_TEXT
@ WID_CS_START_DATE_TEXT
Clickable start date value.
Definition genworld_widget.h:82
WID_CS_START_DATE_DOWN
@ WID_CS_START_DATE_DOWN
Decrease start year (start earlier).
Definition genworld_widget.h:81
WID_CS_EMPTY_WORLD
@ WID_CS_EMPTY_WORLD
Generate an empty flat world.
Definition genworld_widget.h:77
WID_CS_ARCTIC
@ WID_CS_ARCTIC
Select arctic landscape style.
Definition genworld_widget.h:74
WID_CS_MAPSIZE_Y_PULLDOWN
@ WID_CS_MAPSIZE_Y_PULLDOWN
Pull-down arrow for y map size.
Definition genworld_widget.h:80
WID_CS_FLAT_LAND_HEIGHT_DOWN
@ WID_CS_FLAT_LAND_HEIGHT_DOWN
Decrease flat land height.
Definition genworld_widget.h:84
WID_CS_FLAT_LAND_HEIGHT_UP
@ WID_CS_FLAT_LAND_HEIGHT_UP
Increase flat land height.
Definition genworld_widget.h:86
WID_CS_RANDOM_WORLD
@ WID_CS_RANDOM_WORLD
Generate random land button.
Definition genworld_widget.h:78
WID_CS_START_DATE_UP
@ WID_CS_START_DATE_UP
Increase start year (start later).
Definition genworld_widget.h:83
WID_GL_TOWNNAME_DROPDOWN
@ WID_GL_TOWNNAME_DROPDOWN
Dropdown 'Townnames'.
Definition genworld_widget.h:24
WID_GL_WATER_SE
@ WID_GL_WATER_SE
SE 'Water'/'Freeform'.
Definition genworld_widget.h:60
WID_GL_WATER_PULLDOWN
@ WID_GL_WATER_PULLDOWN
Dropdown 'Sea level'.
Definition genworld_widget.h:52
WID_GL_MAPSIZE_X_PULLDOWN
@ WID_GL_MAPSIZE_X_PULLDOWN
Dropdown 'map X size'.
Definition genworld_widget.h:20
WID_GL_SNOW_COVERAGE_TEXT
@ WID_GL_SNOW_COVERAGE_TEXT
Snow coverage.
Definition genworld_widget.h:38
WID_GL_WATER_NE
@ WID_GL_WATER_NE
NE 'Water'/'Freeform'.
Definition genworld_widget.h:59
WID_GL_VARIETY_PULLDOWN
@ WID_GL_VARIETY_PULLDOWN
Dropdown 'Variety distribution'.
Definition genworld_widget.h:55
WID_GL_TOYLAND
@ WID_GL_TOYLAND
Button with icon "Toyland".
Definition genworld_widget.h:18
WID_GL_GENERATE_BUTTON
@ WID_GL_GENERATE_BUTTON
'Generate' button.
Definition genworld_widget.h:27
WID_GL_ARCTIC
@ WID_GL_ARCTIC
Button with icon "Arctic".
Definition genworld_widget.h:16
WID_GL_HEIGHTMAP_HEIGHT_TEXT
@ WID_GL_HEIGHTMAP_HEIGHT_TEXT
Max. heightmap highest mountain.
Definition genworld_widget.h:30
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
@ WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
Dropdown 'Heightmap rotation'.
Definition genworld_widget.h:49
WID_GL_MAPSIZE_Y_PULLDOWN
@ WID_GL_MAPSIZE_Y_PULLDOWN
Dropdown 'map Y size'.
Definition genworld_widget.h:21
WID_GL_TROPICAL
@ WID_GL_TROPICAL
Button with icon "Tropical".
Definition genworld_widget.h:17
WID_GL_HEIGHTMAP_NAME_TEXT
@ WID_GL_HEIGHTMAP_NAME_TEXT
Heightmap name.
Definition genworld_widget.h:47
WID_GL_RIVER_PULLDOWN
@ WID_GL_RIVER_PULLDOWN
Dropdown 'Rivers'.
Definition genworld_widget.h:53
WID_GL_DESERT_COVERAGE_TEXT
@ WID_GL_DESERT_COVERAGE_TEXT
Desert coverage.
Definition genworld_widget.h:42
WID_GL_AI_BUTTON
@ WID_GL_AI_BUTTON
'AI Settings' button.
Definition genworld_widget.h:63
WID_GL_SNOW_COVERAGE_DOWN
@ WID_GL_SNOW_COVERAGE_DOWN
Decrease snow coverage.
Definition genworld_widget.h:37
WID_GL_HEIGHTMAP_HEIGHT_UP
@ WID_GL_HEIGHTMAP_HEIGHT_UP
Increase max. heightmap highest mountain.
Definition genworld_widget.h:31
WID_GL_NEWGRF_BUTTON
@ WID_GL_NEWGRF_BUTTON
'NewGRF Settings' button.
Definition genworld_widget.h:65
WID_GL_CLIMATE_SEL_LABEL
@ WID_GL_CLIMATE_SEL_LABEL
NWID_SELECTION for snow or desert coverage label.
Definition genworld_widget.h:67
WID_GL_BORDERS_RANDOM
@ WID_GL_BORDERS_RANDOM
'Random'/'Manual' borders.
Definition genworld_widget.h:57
WID_GL_HEIGHTMAP_SIZE_TEXT
@ WID_GL_HEIGHTMAP_SIZE_TEXT
Size of heightmap.
Definition genworld_widget.h:48
WID_GL_WATER_NW
@ WID_GL_WATER_NW
NW 'Water'/'Freeform'.
Definition genworld_widget.h:58
WID_GL_TEMPERATE
@ WID_GL_TEMPERATE
Button with icon "Temperate".
Definition genworld_widget.h:15
WID_GL_SMOOTHNESS_PULLDOWN
@ WID_GL_SMOOTHNESS_PULLDOWN
Dropdown 'Smoothness'.
Definition genworld_widget.h:54
WID_GL_GS_BUTTON
@ WID_GL_GS_BUTTON
'Game Script Settings' button.
Definition genworld_widget.h:64
WID_GL_START_DATE_DOWN
@ WID_GL_START_DATE_DOWN
Decrease start year.
Definition genworld_widget.h:33
WID_GL_START_DATE_TEXT
@ WID_GL_START_DATE_TEXT
Start year.
Definition genworld_widget.h:34
WID_GL_CLIMATE_SEL_SELECTOR
@ WID_GL_CLIMATE_SEL_SELECTOR
NWID_SELECTION for snow or desert coverage selector.
Definition genworld_widget.h:68
WID_GL_DESERT_COVERAGE_UP
@ WID_GL_DESERT_COVERAGE_UP
Increase desert coverage.
Definition genworld_widget.h:43
WID_GL_TOWN_PULLDOWN
@ WID_GL_TOWN_PULLDOWN
Dropdown 'No. of towns'.
Definition genworld_widget.h:23
WID_GL_HEIGHTMAP_HEIGHT_DOWN
@ WID_GL_HEIGHTMAP_HEIGHT_DOWN
Decrease heightmap highest mountain.
Definition genworld_widget.h:29
WID_GL_WATER_SW
@ WID_GL_WATER_SW
SW 'Water'/'Freeform'.
Definition genworld_widget.h:61
WID_GL_SNOW_COVERAGE_UP
@ WID_GL_SNOW_COVERAGE_UP
Increase snow coverage.
Definition genworld_widget.h:39
WID_GL_INDUSTRY_PULLDOWN
@ WID_GL_INDUSTRY_PULLDOWN
Dropdown 'No. of industries'.
Definition genworld_widget.h:25
WID_GL_DESERT_COVERAGE_DOWN
@ WID_GL_DESERT_COVERAGE_DOWN
Decrease desert coverage.
Definition genworld_widget.h:41
WID_GL_TERRAIN_PULLDOWN
@ WID_GL_TERRAIN_PULLDOWN
Dropdown 'Terrain type'.
Definition genworld_widget.h:51
WID_GL_START_DATE_UP
@ WID_GL_START_DATE_UP
Increase start year.
Definition genworld_widget.h:35
WID_GP_PROGRESS_TEXT
@ WID_GP_PROGRESS_TEXT
Text with the progress bar.
Definition genworld_widget.h:92
WID_GP_PROGRESS_BAR
@ WID_GP_PROGRESS_BAR
Progress bar.
Definition genworld_widget.h:91
WID_GP_ABORT
@ WID_GP_ABORT
Abort button.
Definition genworld_widget.h:93
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition geometry_func.cpp:22
geometry_func.hpp
Geometry functions.
SetMouseCursor
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition gfx.cpp:1686
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:851
GetStringListBoundingBox
Dimension GetStringListBoundingBox(std::span< const StringID > list, FontSize fontsize)
Get maximum dimension of a list of strings.
Definition gfx.cpp:889
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:657
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition gfx.cpp:42
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition gfx.cpp:1670
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition gfx.cpp:49
CenterBounds
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition gfx_func.h:166
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition gfx_type.h:345
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition gfx_type.h:344
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition gfx_type.h:353
SA_VERT_CENTER
@ SA_VERT_CENTER
Vertically center the text.
Definition gfx_type.h:349
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:209
SetFill
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
Definition widget_type.h:1181
SetPIP
constexpr NWidgetPart SetPIP(uint8_t pre, uint8_t inter, uint8_t post)
Widget part function for setting a pre/inter/post spaces.
Definition widget_type.h:1271
SetPadding
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
Definition widget_type.h:1228
SetDataTip
constexpr NWidgetPart SetDataTip(uint32_t data, StringID tip)
Widget part function for setting the data and tooltip.
Definition widget_type.h:1202
SetTextStyle
constexpr NWidgetPart SetTextStyle(TextColour colour, FontSize size=FS_NORMAL)
Widget part function for setting the text style.
Definition widget_type.h:1160
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition widget_type.h:1320
EndContainer
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition widget_type.h:1191
SetMinimalTextLines
constexpr NWidgetPart SetMinimalTextLines(uint8_t lines, uint8_t spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
Definition widget_type.h:1149
SetAlignment
constexpr NWidgetPart SetAlignment(StringAlignment align)
Widget part function for setting the alignment of text/images.
Definition widget_type.h:1170
SetAspect
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlags::ResizeX)
Widget part function for setting the aspect ratio.
Definition widget_type.h:1306
SetPIPRatio
constexpr NWidgetPart SetPIPRatio(uint8_t ratio_pre, uint8_t ratio_inter, uint8_t ratio_post)
Widget part function for setting a pre/inter/post ratio.
Definition widget_type.h:1283
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:940
GetHeightmapDimensions
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y)
Get the dimensions of a heightmap.
Definition heightmap.cpp:488
heightmap.h
Functions related to creating heightmaps from files.
HM_CLOCKWISE
@ HM_CLOCKWISE
Rotate the map clockwise 45 degrees.
Definition heightmap.h:21
industry.h
Base of all industries.
MIN_MAP_SIZE_BITS
static const uint MIN_MAP_SIZE_BITS
Minimal and maximal map width and height.
Definition map_type.h:37
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition map_type.h:40
MAX_MAP_SIZE_BITS
static const uint MAX_MAP_SIZE_BITS
Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS.
Definition map_type.h:38
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback, bool focus)
Show a confirmation window with standard 'yes' and 'no' buttons The window is aligned to the centre o...
Definition misc_gui.cpp:1203
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition misc_gui.cpp:1059
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:68
network.h
Basic functions/variables used all over the place.
ResetGRFConfig
void ResetGRFConfig(bool defaults)
Reset the current GRF Config to either blank or newgame settings.
Definition newgrf_config.cpp:431
_grfconfig_newgame
GRFConfig * _grfconfig_newgame
First item in list of default GRF set up.
Definition newgrf_config.cpp:158
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition newgrf_gui.cpp:2019
newgrf_townname.h
Header of Action 0F "universal holder" structure and functions.
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition openttd.h:38
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition openttd.h:36
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition openttd.h:39
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition openttd.h:31
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition openttd.h:28
progress.h
Functions related to modal progress.
HasModalProgress
bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition progress.h:17
querystring_gui.h
Base for the GUIs that have an edit box in them.
random_func.hpp
Pseudo random number generator.
safeguards.h
A number of safeguards to prevent using unsafe methods.
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition saveload.cpp:60
saveload.h
Functions/types related to saving and loading games.
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition settings.cpp:58
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:56
ID_CUSTOM
@ ID_CUSTOM
Custom number of industries.
Definition settings_type.h:62
ID_END
@ ID_END
Number of industry density settings.
Definition settings_type.h:64
sound_func.h
Functions related to sound.
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition sound_type.h:66
stdafx.h
Definition of base types and functions in a cross-platform compatible way.
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:280
string_func.h
Functions related to low-level strings.
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition string_type.h:26
SetDParamMaxValue
void SetDParamMaxValue(size_t n, uint64_t max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition strings.cpp:127
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition strings.cpp:104
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition strings.cpp:371
strings_func.h
Functions related to OTTD's strings.
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition strings_type.h:24
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition strings_type.h:16
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition settings_type.h:613
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition settings_type.h:395
ConstructionSettings::map_height_limit
uint8_t map_height_limit
the maximum allowed heightlevel
Definition settings_type.h:382
CreateScenarioWindow
Definition genworld_gui.cpp:1075
CreateScenarioWindow::OnClick
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition genworld_gui.cpp:1153
CreateScenarioWindow::OnDropdownSelect
void OnDropdownSelect(WidgetID widget, int index) override
A dropdown option associated to this window has been selected.
Definition genworld_gui.cpp:1223
CreateScenarioWindow::OnQueryTextFinished
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Definition genworld_gui.cpp:1232
CreateScenarioWindow::UpdateWidgetSize
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Definition genworld_gui.cpp:1120
CreateScenarioWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition genworld_gui.cpp:1105
CreateScenarioWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition genworld_gui.cpp:1218
CreateScenarioWindow::SetStringParameters
void SetStringParameters(WidgetID widget) const override
Initialize string parameters for a widget.
Definition genworld_gui.cpp:1084
DifficultySettings::number_towns
uint8_t number_towns
the amount of towns
Definition settings_type.h:101
DifficultySettings::terrain_type
uint8_t terrain_type
the mountainousness of the landscape
Definition settings_type.h:111
DifficultySettings::industry_density
uint8_t industry_density
The industry density.
Definition settings_type.h:102
DifficultySettings::quantity_sea_lakes
uint8_t quantity_sea_lakes
the amount of seas/lakes
Definition settings_type.h:112
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition geometry_type.hpp:30
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition saveload.h:412
FileToSaveLoad::title
std::string title
Internal name of the game.
Definition saveload.h:415
FileToSaveLoad::name
std::string name
Name of the file.
Definition saveload.h:414
GameCreationSettings::custom_sea_level
uint8_t custom_sea_level
manually entered percentage of water in the map
Definition settings_type.h:374
GameCreationSettings::amount_of_rivers
uint8_t amount_of_rivers
the amount of rivers
Definition settings_type.h:377
GameCreationSettings::custom_town_number
uint16_t custom_town_number
manually entered number of towns
Definition settings_type.h:370
GameCreationSettings::custom_industry_number
uint16_t custom_industry_number
manually entered number of industries
Definition settings_type.h:371
GameCreationSettings::variety
uint8_t variety
variety level applied to TGP
Definition settings_type.h:372
GameCreationSettings::snow_coverage
uint8_t snow_coverage
the amount of snow coverage on the map
Definition settings_type.h:360
GameCreationSettings::desert_coverage
uint8_t desert_coverage
the amount of desert coverage on the map
Definition settings_type.h:361
GameCreationSettings::custom_terrain_type
uint8_t custom_terrain_type
manually entered height for TGP to aim for
Definition settings_type.h:373
GameCreationSettings::map_x
uint8_t map_x
X size of map.
Definition settings_type.h:355
GameCreationSettings::land_generator
uint8_t land_generator
the landscape generator
Definition settings_type.h:357
GameCreationSettings::landscape
uint8_t landscape
the landscape we're currently in
Definition settings_type.h:368
GameCreationSettings::tgen_smoothness
uint8_t tgen_smoothness
how rough is the terrain from 0-3
Definition settings_type.h:363
GameCreationSettings::se_flat_world_height
uint8_t se_flat_world_height
land height a flat world gets in SE
Definition settings_type.h:366
GameCreationSettings::town_name
uint8_t town_name
the town name generator used for town names
Definition settings_type.h:367
GameCreationSettings::map_y
uint8_t map_y
Y size of map.
Definition settings_type.h:356
GameCreationSettings::starting_year
TimerGameCalendar::Year starting_year
starting date
Definition settings_type.h:353
GameCreationSettings::heightmap_rotation
uint8_t heightmap_rotation
rotation director for the heightmap
Definition settings_type.h:365
GameCreationSettings::generation_seed
uint32_t generation_seed
noise seed for world generation
Definition settings_type.h:352
GameCreationSettings::heightmap_height
uint8_t heightmap_height
highest mountain for heightmap (towards what it scales)
Definition settings_type.h:362
GameCreationSettings::water_borders
uint8_t water_borders
bitset of the borders that are water
Definition settings_type.h:369
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition settings_type.h:594
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition settings_type.h:592
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition settings_type.h:593
GenWorldStatus
Definition genworld_gui.cpp:1346
GenerateLandscapeWindow
Definition genworld_gui.cpp:387
GenerateLandscapeWindow::UpdateWidgetSize
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Definition genworld_gui.cpp:574
GenerateLandscapeWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition genworld_gui.cpp:870
GenerateLandscapeWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition genworld_gui.cpp:506
GenerateLandscapeWindow::OnClick
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition genworld_gui.cpp:669
GenerateLandscapeWindow::SetStringParameters
void SetStringParameters(WidgetID widget) const override
Initialize string parameters for a widget.
Definition genworld_gui.cpp:419
GenerateLandscapeWindow::OnDropdownSelect
void OnDropdownSelect(WidgetID widget, int index) override
A dropdown option associated to this window has been selected.
Definition genworld_gui.cpp:879
GenerateLandscapeWindow::OnQueryTextFinished
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Definition genworld_gui.cpp:938
GenerateProgressWindow
Definition genworld_gui.cpp:1382
GenerateProgressWindow::OnClick
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition genworld_gui.cpp:1389
GenerateProgressWindow::UpdateWidgetSize
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Definition genworld_gui.cpp:1404
GenerateProgressWindow::DrawWidget
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
Definition genworld_gui.cpp:1425
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition widget_type.h:1075
Point
Coordinates of a point in 2D.
Definition geometry_type.hpp:21
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition pool_type.hpp:369
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition pool_type.hpp:84
RectPadding::Horizontal
constexpr uint Horizontal() const
Get total horizontal padding of RectPadding.
Definition geometry_type.hpp:63
RectPadding::Vertical
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Definition geometry_type.hpp:69
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition geometry_type.hpp:75
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition geometry_type.hpp:98
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition settings_type.h:248
StrongType::Typedef
Templated helper to make a type-safe 'typedef' representing a single POD value.
Definition strong_typedef_type.hpp:150
WindowDesc
High level window description.
Definition window_gui.h:159
Window
Data structure for an opened window.
Definition window_gui.h:273
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:732
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3159
Window::RaiseWidget
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
Definition window_gui.h:475
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:551
Window::timeout_timer
uint8_t timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition window_gui.h:306
Window::resize
ResizeInfo resize
Resize information.
Definition window_gui.h:314
Window::SetWidgetsDisabledState
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition window_gui.h:521
Window::SetWidgetLoweredState
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:447
Window::RaiseWidgetsWhenLowered
void RaiseWidgetsWhenLowered(Args... widgets)
Raises the widgets and sets widgets dirty that are lowered.
Definition window_gui.h:542
Window::GetWidget
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:977
Window::LowerWidget
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition window_gui.h:466
Window::HandleButtonClick
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition window.cpp:590
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition window.cpp:1746
Window::flags
WindowFlags flags
Window flags.
Definition window_gui.h:300
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:387
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition textbuf_gui.h:21
MIN_MAP_HEIGHT_LIMIT
static const uint MIN_MAP_HEIGHT_LIMIT
Lower bound of maximum allowed heightlevel (in the construction settings)
Definition tile_type.h:29
MIN_CUSTOM_TERRAIN_TYPE
static const uint MIN_CUSTOM_TERRAIN_TYPE
Lowest possible peak value for world generation.
Definition tile_type.h:27
DEF_DESERT_COVERAGE
static const uint DEF_DESERT_COVERAGE
Default desert coverage.
Definition tile_type.h:37
MAX_TILE_HEIGHT
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition tile_type.h:24
MIN_HEIGHTMAP_HEIGHT
static const uint MIN_HEIGHTMAP_HEIGHT
Lowest possible peak value for heightmap creation.
Definition tile_type.h:26
MAX_MAP_HEIGHT_LIMIT
static const uint MAX_MAP_HEIGHT_LIMIT
Upper bound of maximum allowed heightlevel (in the construction settings)
Definition tile_type.h:30
DEF_SNOW_COVERAGE
static const uint DEF_SNOW_COVERAGE
Default snow coverage.
Definition tile_type.h:36
timer_game_calendar.h
Definition of the game-calendar-timer.
town.h
Base of the town class.
CUSTOM_TOWN_MAX_NUMBER
static const uint CUSTOM_TOWN_MAX_NUMBER
this is the maximum number of towns a user can specify in customisation
Definition town.h:29
CUSTOM_TOWN_NUMBER_DIFFICULTY
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY
value for custom town number in difficulty settings
Definition town.h:28
townname_type.h
Definition of structures used for generating town names.
BUILTIN_TOWNNAME_GENERATOR_COUNT
static constexpr uint BUILTIN_TOWNNAME_GENERATOR_COUNT
Number of built-in town name generators.
Definition townname_type.h:22
video_driver.hpp
Base of all video drivers.
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition widget.cpp:283
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition widget_type.h:524
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition widget_type.h:113
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:52
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition widget_type.h:53
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition widget_type.h:79
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:75
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:55
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:50
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:61
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:77
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:69
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:48
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition widget_type.h:70
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition widget_type.h:58
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:80
CloseWindowByClass
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1152
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition window.cpp:1223
CloseAllNonVitalWindows
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition window.cpp:3280
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3101
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3236
window_func.h
Window functions not directly related to making/drawing windows.
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition window_gui.h:228
FR_BORDERONLY
@ FR_BORDERONLY
Draw border only, no background.
Definition window_gui.h:27
FR_LOWERED
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
Definition window_gui.h:28
WDF_NO_CLOSE
@ WDF_NO_CLOSE
This window can't be interactively closed.
Definition window_gui.h:206
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition window_gui.h:148
WidgetID
int WidgetID
Widget ID.
Definition window_type.h:18
WN_GAME_OPTIONS_GAME_OPTIONS
@ WN_GAME_OPTIONS_GAME_OPTIONS
Game options.
Definition window_type.h:26
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition window_type.h:740
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition window_type.h:448
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:45
WC_GENERATE_LANDSCAPE
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
Definition window_type.h:462
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition window_type.h:624
WC_MODAL_PROGRESS
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
Definition window_type.h:469