OpenTTD Source: src/settings_type.h Source File

OpenTTD Source 15.0-beta1

settings_type.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef SETTINGS_TYPE_H
11#define SETTINGS_TYPE_H
12
13#include "timer/timer_game_calendar.h"
14#include "economy_type.h"
15#include "town_type.h"
16#include "transport_type.h"
17#include "network/network_type.h"
18#include "company_type.h"
19#include "cargotype.h"
20#include "linkgraph/linkgraph_type.h"
21#include "zoom_type.h"
22#include "openttd.h"
23#include "rail_gui.h"
24#include "signal_type.h"
25#include "timetable.h"
26
27/* Used to validate sizes of "max" value in settings. */
28const size_t MAX_SLE_UINT8 = UINT8_MAX;
29const size_t MAX_SLE_UINT16 = UINT16_MAX;
30const size_t MAX_SLE_UINT32 = UINT32_MAX;
31const size_t MAX_SLE_UINT = UINT_MAX;
32const size_t MAX_SLE_INT8 = INT8_MAX;
33const size_t MAX_SLE_INT16 = INT16_MAX;
34const size_t MAX_SLE_INT32 = INT32_MAX;
35const size_t MAX_SLE_INT = INT_MAX;
36
38 enum SettingsProfile {
39 SP_BEGIN = 0,
40 SP_EASY = SP_BEGIN,
41 SP_MEDIUM,
42 SP_HARD,
43
44 SP_END,
45
46 SP_CUSTOM = SP_END,
47 SP_SAVED_HIGHSCORE_END,
48
49 SP_MULTIPLAYER = SP_SAVED_HIGHSCORE_END,
50 SP_HIGHSCORE_END,
51};
52
54 enum IndustryDensity {
55 ID_FUND_ONLY,
56 ID_MINIMAL,
57 ID_VERY_LOW,
58 ID_LOW,
59 ID_NORMAL,
60 ID_HIGH,
61
62 ID_CUSTOM,
63
64 ID_END,
65};
66
68 enum TimekeepingUnits : uint8_t {
69 TKU_CALENDAR = 0,
70 TKU_WALLCLOCK,
71};
72
74 enum UseRelayService : uint8_t {
75 URS_NEVER = 0,
76 URS_ASK,
77 URS_ALLOW,
78};
79
81 enum ParticipateSurvey : uint8_t {
82 PS_ASK = 0,
83 PS_NO,
84 PS_YES,
85};
86
88 enum RightClickClose : uint8_t {
89 RCC_NO = 0,
90 RCC_YES,
91 RCC_YES_EXCEPT_STICKY,
92};
93
95 struct DifficultySettings {
96 uint8_t competitor_start_time;
97 uint8_t competitor_intelligence;
98
99 uint8_t max_no_competitors;
100 uint16_t competitors_interval;
101 uint8_t number_towns;
102 uint8_t industry_density;
103 uint32_t max_loan;
104 uint8_t initial_interest;
105 uint8_t vehicle_costs;
106 uint8_t competitor_speed;
107 uint8_t vehicle_breakdowns;
108 uint8_t subsidy_multiplier;
109 uint16_t subsidy_duration;
110 uint8_t construction_cost;
111 uint8_t terrain_type;
112 uint8_t quantity_sea_lakes;
113 bool economy;
114 bool line_reverse_mode;
115 bool disasters;
116 uint8_t town_council_tolerance;
117 bool infinite_money;
118};
119
121 enum ViewportScrollMode {
122 VSM_VIEWPORT_RMB_FIXED,
123 VSM_MAP_RMB_FIXED,
124 VSM_MAP_RMB,
125 VSM_MAP_LMB,
126 VSM_END,
127};
128
130 enum ScrollWheelScrollingSetting {
131 SWS_ZOOM_MAP = 0,
132 SWS_SCROLL_MAP = 1,
133 SWS_OFF = 2
134};
135
137 struct GUISettings {
138 bool sg_full_load_any;
139 bool lost_vehicle_warn;
140 uint8_t order_review_system;
141 bool vehicle_income_warn;
142 bool old_vehicle_warn;
143 bool show_finances;
144 bool sg_new_nonstop;
145 bool new_nonstop;
146 uint8_t stop_location;
147 uint8_t auto_scrolling;
148 uint8_t errmsg_duration;
149 uint16_t hover_delay_ms;
150 bool link_terraform_toolbar;
151 uint8_t smallmap_land_colour;
152 uint8_t linkgraph_colours;
153 uint8_t scroll_mode;
154 bool smooth_scroll;
155 bool measure_tooltip;
156 uint8_t liveries;
157 bool prefer_teamchat;
158 uint8_t advanced_vehicle_list;
159 uint8_t loading_indicators;
160 uint8_t default_rail_type;
161 uint8_t toolbar_pos;
162 uint8_t statusbar_pos;
163 uint8_t window_snap_radius;
164 uint8_t window_soft_limit;
165 ZoomLevel zoom_min;
166 ZoomLevel zoom_max;
167 ZoomLevel sprite_zoom_min;
168 uint32_t autosave_interval;
169 bool threaded_saves;
170 bool keep_all_autosave;
171 bool autosave_on_exit;
172 bool autosave_on_network_disconnect;
173 uint8_t date_format_in_default_names;
174 uint8_t max_num_autosaves;
175 bool population_in_label;
176 uint8_t right_mouse_btn_emulation;
177 uint8_t scrollwheel_scrolling;
178 uint8_t scrollwheel_multiplier;
179 bool timetable_arrival_departure;
180 RightClickClose right_click_wnd_close;
181 bool pause_on_newgame;
182 SignalGUISettings signal_gui_mode;
183 SignalCycleSettings cycle_signal_types;
184 SignalType default_signal_type;
185 TimerGameCalendar::Year coloured_news_year;
186 TimetableMode timetable_mode;
187 bool quick_goto;
188 bool auto_euro;
189 uint8_t drag_signals_density;
190 bool drag_signals_fixed_distance;
191 TimerGameCalendar::Year semaphore_build_before;
192 uint8_t news_message_timeout;
193 bool show_track_reservation;
194 uint8_t station_numtracks;
195 uint8_t station_platlength;
196 bool station_dragdrop;
197 bool station_show_coverage;
198 bool persistent_buildingtools;
199 bool expenses_layout;
200 uint32_t last_newgrf_count;
201 uint8_t missing_strings_threshold;
202 uint8_t graph_line_thickness;
203 uint8_t osk_activation;
204 Colours starting_colour;
205 Colours starting_colour_secondary;
206 bool show_newgrf_name;
207 bool show_cargo_in_vehicle_lists;
208 bool auto_remove_signals;
209 uint16_t refresh_rate;
210 uint16_t fast_forward_speed_limit;
211
212 uint16_t console_backlog_timeout;
213 uint16_t console_backlog_length;
214
215 uint8_t station_gui_group_order;
216 uint8_t station_gui_sort_by;
217 uint8_t station_gui_sort_order;
218 uint16_t network_chat_box_width_pct;
219 uint8_t network_chat_box_height;
220 uint16_t network_chat_timeout;
221
222 uint8_t developer;
223 bool show_date_in_logs;
224 bool newgrf_developer_tools;
225 bool ai_developer_tools;
226 bool scenario_developer;
227 uint8_t settings_restriction_mode;
228 bool newgrf_show_old_versions;
229 uint8_t newgrf_default_palette;
230
231 bool scale_bevels;
232
237 bool UserIsAllowedToChangeNewGRFs() const
238 {
239 return this->scenario_developer || this->newgrf_developer_tools;
240 }
241};
242
244 struct SoundSettings {
245 bool news_ticker;
246 bool news_full;
247 bool new_year;
248 bool confirm;
249 bool click_beep;
250 bool disaster;
251 bool vehicle;
252 bool ambient;
253};
254
256 struct MusicSettings {
257 uint8_t playlist;
258 uint8_t music_vol;
259 uint8_t effect_vol;
260 uint8_t custom_1[33];
261 uint8_t custom_2[33];
262 bool playing;
263 bool shuffle;
264};
265
267 struct LocaleSettings {
268 uint8_t currency;
269 uint8_t units_velocity;
270 uint8_t units_velocity_nautical;
271 uint8_t units_power;
272 uint8_t units_weight;
273 uint8_t units_volume;
274 uint8_t units_force;
275 uint8_t units_height;
276 std::string digit_group_separator;
277 std::string digit_group_separator_currency;
278 std::string digit_decimal_separator;
279};
280
282 struct NewsSettings {
283 uint8_t arrival_player;
284 uint8_t arrival_other;
285 uint8_t accident;
286 uint8_t accident_other;
287 uint8_t company_info;
288 uint8_t open;
289 uint8_t close;
290 uint8_t economy;
291 uint8_t production_player;
292 uint8_t production_other;
293 uint8_t production_nobody;
294 uint8_t advice;
295 uint8_t new_vehicles;
296 uint8_t acceptance;
297 uint8_t subsidies;
298 uint8_t general;
299};
300
302 struct NetworkSettings {
303 uint16_t sync_freq;
304 uint8_t frame_freq;
305 uint16_t commands_per_frame;
306 uint16_t commands_per_frame_server;
307 uint16_t max_commands_in_queue;
308 uint16_t bytes_per_frame;
309 uint16_t bytes_per_frame_burst;
310 uint16_t max_init_time;
311 uint16_t max_join_time;
312 uint16_t max_download_time;
313 uint16_t max_password_time;
314 uint16_t max_lag_time;
315 bool pause_on_join;
316 uint16_t server_port;
317 uint16_t server_admin_port;
318 bool server_admin_chat;
319 ServerGameType server_game_type;
320 std::string server_invite_code;
321 std::string server_invite_code_secret;
322 std::string server_name;
323 std::string server_password;
324 NetworkAuthorizedKeys server_authorized_keys;
325 std::string rcon_password;
326 NetworkAuthorizedKeys rcon_authorized_keys;
327 bool allow_insecure_admin_login;
328 std::string admin_password;
329 NetworkAuthorizedKeys admin_authorized_keys;
330 std::string client_name;
331 std::string client_secret_key;
332 std::string client_public_key;
333 std::string connect_to_ip;
334 bool autoclean_companies;
335 uint8_t autoclean_protected;
336 uint8_t autoclean_novehicles;
337 uint8_t max_companies;
338 uint8_t max_clients;
339 TimerGameCalendar::Year restart_game_year;
340 uint16_t restart_hours;
341 uint8_t min_active_clients;
342 bool reload_cfg;
343 std::string last_joined;
344 UseRelayService use_relay_service;
345 ParticipateSurvey participate_survey;
346
347 bool AdminAuthenticationConfigured() const { return !this->admin_password.empty() || !this->admin_authorized_keys.empty(); }
348};
349
351 struct GameCreationSettings {
352 uint32_t generation_seed;
353 TimerGameCalendar::Year starting_year;
354 TimerGameCalendar::Year ending_year;
355 uint8_t map_x;
356 uint8_t map_y;
357 uint8_t land_generator;
358 uint8_t oil_refinery_limit;
359 uint8_t snow_line_height;
360 uint8_t snow_coverage;
361 uint8_t desert_coverage;
362 uint8_t heightmap_height;
363 uint8_t tgen_smoothness;
364 uint8_t tree_placer;
365 uint8_t heightmap_rotation;
366 uint8_t se_flat_world_height;
367 uint8_t town_name;
368 uint8_t landscape;
369 uint8_t water_borders;
370 uint16_t custom_town_number;
371 uint16_t custom_industry_number;
372 uint8_t variety;
373 uint8_t custom_terrain_type;
374 uint8_t custom_sea_level;
375 uint8_t min_river_length;
376 uint8_t river_route_random;
377 uint8_t amount_of_rivers;
378};
379
381 struct ConstructionSettings {
382 uint8_t map_height_limit;
383 bool build_on_slopes;
384 bool autoslope;
385 uint16_t max_bridge_length;
386 uint8_t max_bridge_height;
387 uint16_t max_tunnel_length;
388 uint8_t train_signal_side;
389 bool extra_dynamite;
390 bool road_stop_on_town_road;
391 bool road_stop_on_competitor_road;
392 bool crossing_with_competitor;
393 uint8_t raw_industry_construction;
394 uint8_t industry_platform;
395 bool freeform_edges;
396 uint8_t extra_tree_placement;
397 uint8_t command_pause_level;
398
399 uint32_t terraform_per_64k_frames;
400 uint16_t terraform_frame_burst;
401 uint32_t clear_per_64k_frames;
402 uint16_t clear_frame_burst;
403 uint32_t tree_per_64k_frames;
404 uint16_t tree_frame_burst;
405 uint32_t build_object_per_64k_frames;
406 uint16_t build_object_frame_burst;
407};
408
410 struct AISettings {
411 bool ai_in_multiplayer;
412 bool ai_disable_veh_train;
413 bool ai_disable_veh_roadveh;
414 bool ai_disable_veh_aircraft;
415 bool ai_disable_veh_ship;
416};
417
419 struct ScriptSettings {
420 uint32_t script_max_opcode_till_suspend;
421 uint32_t script_max_memory_megabytes;
422};
423
425 struct YAPFSettings {
426 bool disable_node_optimization;
427 uint32_t max_search_nodes;
428 uint32_t maximum_go_to_depot_penalty;
429 uint32_t road_slope_penalty;
430 uint32_t road_curve_penalty;
431 uint32_t road_crossing_penalty;
432 uint32_t road_stop_penalty;
433 uint32_t road_stop_occupied_penalty;
434 uint32_t road_stop_bay_occupied_penalty;
435 bool rail_firstred_twoway_eol;
436 uint32_t rail_firstred_penalty;
437 uint32_t rail_firstred_exit_penalty;
438 uint32_t rail_lastred_penalty;
439 uint32_t rail_lastred_exit_penalty;
440 uint32_t rail_station_penalty;
441 uint32_t rail_slope_penalty;
442 uint32_t rail_curve45_penalty;
443 uint32_t rail_curve90_penalty;
444 uint32_t rail_depot_reverse_penalty;
445 uint32_t rail_crossing_penalty;
446 uint32_t rail_look_ahead_max_signals;
447 int32_t rail_look_ahead_signal_p0;
448 int32_t rail_look_ahead_signal_p1;
449 int32_t rail_look_ahead_signal_p2;
450 uint32_t rail_pbs_cross_penalty;
451 uint32_t rail_pbs_station_penalty;
452 uint32_t rail_pbs_signal_back_penalty;
453 uint32_t rail_doubleslip_penalty;
454
455 uint32_t rail_longer_platform_penalty;
456 uint32_t rail_longer_platform_per_tile_penalty;
457 uint32_t rail_shorter_platform_penalty;
458 uint32_t rail_shorter_platform_per_tile_penalty;
459 uint32_t ship_curve45_penalty;
460 uint32_t ship_curve90_penalty;
461};
462
464 struct PathfinderSettings {
465 bool roadveh_queue;
466 bool forbid_90_deg;
467
468 bool reverse_at_signals;
469 uint8_t wait_oneway_signal;
470 uint8_t wait_twoway_signal;
471
472 bool reserve_paths;
473 uint8_t wait_for_pbs_path;
474 uint8_t path_backoff_interval;
475
476 YAPFSettings yapf;
477};
478
480 struct OrderSettings {
481 bool improved_load;
482 bool gradual_loading;
483 bool selectgoods;
484 bool no_servicing_if_no_breakdowns;
485 bool serviceathelipad;
486 bool station_length_loading_penalty;
487};
488
490 struct VehicleSettings {
491 uint8_t max_train_length;
492 uint8_t smoke_amount;
493 uint8_t train_acceleration_model;
494 uint8_t roadveh_acceleration_model;
495 uint8_t train_slope_steepness;
496 uint8_t roadveh_slope_steepness;
497 bool wagon_speed_limits;
498 bool disable_elrails;
499 UnitID max_trains;
500 UnitID max_roadveh;
501 UnitID max_aircraft;
502 UnitID max_ships;
503 uint8_t plane_speed;
504 uint8_t freight_trains;
505 bool dynamic_engines;
506 bool never_expire_vehicles;
507 uint8_t extend_vehicle_life;
508 uint8_t road_side;
509 uint8_t plane_crashes;
510};
511
513 struct EconomySettings {
514 bool inflation;
515 bool bribe;
516 EconomyType type;
517 uint8_t feeder_payment_share;
518 uint8_t dist_local_authority;
519 bool exclusive_rights;
520 bool fund_buildings;
521 bool fund_roads;
522 bool give_money;
523 bool mod_road_rebuild;
524 bool multiple_industry_per_town;
525 uint8_t town_growth_rate;
526 uint8_t larger_towns;
527 uint8_t initial_city_size;
528 TownLayout town_layout;
529 TownCargoGenMode town_cargogen_mode;
530 bool allow_town_roads;
531 TownFounding found_town;
532 bool station_noise_level;
533 uint16_t town_noise_population[4];
534 bool allow_town_level_crossings;
535 bool infrastructure_maintenance;
536 TimekeepingUnits timekeeping_units;
537 uint16_t minutes_per_calendar_year;
538 uint16_t town_cargo_scale;
539 uint16_t industry_cargo_scale;
540};
541
542 struct LinkGraphSettings {
543 uint16_t recalc_time;
544 uint16_t recalc_interval;
545 DistributionType distribution_pax;
546 DistributionType distribution_mail;
547 DistributionType distribution_armoured;
548 DistributionType distribution_default;
549 uint8_t accuracy;
550 uint8_t demand_size;
551 uint8_t demand_distance;
552 uint8_t short_path_saturation;
553
554 inline DistributionType GetDistributionType(CargoID cargo) const
555 {
556 if (IsCargoInClass(cargo, CC_PASSENGERS)) return this->distribution_pax;
557 if (IsCargoInClass(cargo, CC_MAIL)) return this->distribution_mail;
558 if (IsCargoInClass(cargo, CC_ARMOURED)) return this->distribution_armoured;
559 return this->distribution_default;
560 }
561};
562
564 struct StationSettings {
565 bool modified_catchment;
566 bool serve_neutral_industries;
567 bool distant_join_stations;
568 bool never_expire_airports;
569 uint8_t station_spread;
570};
571
573 struct VehicleDefaultSettings {
574 bool servint_ispercent;
575 uint16_t servint_trains;
576 uint16_t servint_roadveh;
577 uint16_t servint_aircraft;
578 uint16_t servint_ships;
579};
580
582 struct CompanySettings {
583 bool engine_renew;
584 int16_t engine_renew_months;
585 uint32_t engine_renew_money;
586 bool renew_keep_length;
587 VehicleDefaultSettings vehicle;
588};
589
591 struct GameSettings {
592 DifficultySettings difficulty;
593 GameCreationSettings game_creation;
594 ConstructionSettings construction;
595 AISettings ai;
596 ScriptSettings script;
597 class AIConfig *ai_config[MAX_COMPANIES];
598 class GameConfig *game_config;
599 PathfinderSettings pf;
600 OrderSettings order;
601 VehicleSettings vehicle;
602 EconomySettings economy;
603 LinkGraphSettings linkgraph;
604 StationSettings station;
605 LocaleSettings locale;
606};
607
609 struct ClientSettings {
610 GUISettings gui;
611 NetworkSettings network;
612 CompanySettings company;
613 SoundSettings sound;
614 MusicSettings music;
615 NewsSettings news_display;
616};
617
619extern ClientSettings _settings_client;
620
622extern GameSettings _settings_game;
623
625extern GameSettings _settings_newgame;
626
628extern VehicleDefaultSettings _old_vds;
629
634 inline GameSettings &GetGameSettings()
635{
636 return (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
637}
638
639#endif /* SETTINGS_TYPE_H */
CargoID
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
cargotype.h
Types/functions related to cargoes.
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition cargotype.h:239
CC_MAIL
@ CC_MAIL
Mail.
Definition cargotype.h:51
CC_ARMOURED
@ CC_ARMOURED
Armoured cargo (Valuables, Gold, Diamonds)
Definition cargotype.h:53
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition cargotype.h:50
AIConfig
Definition ai_config.hpp:16
GameConfig
Definition game_config.hpp:15
NetworkAuthorizedKeys
Simple helper to (more easily) manage authorized keys.
Definition network_type.h:148
company_type.h
Types related to companies.
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition company_type.h:23
economy_type.h
Types related to the economy.
EconomyType
EconomyType
Type of the game economy.
Definition economy_type.h:19
linkgraph_type.h
Declaration of link graph types used for cargo distribution.
DistributionType
DistributionType
Definition linkgraph_type.h:22
network_type.h
Types used for networking.
ServerGameType
ServerGameType
Game type the server can be using.
Definition network_type.h:42
openttd.h
Some generic types.
rail_gui.h
Functions/types etc.
SignalGUISettings
SignalGUISettings
Settings for which signals are shown by the signal GUI.
Definition rail_gui.h:23
SignalCycleSettings
SignalCycleSettings
Settings for which signals are cycled through by control-clicking on the signal with the signal tool.
Definition rail_gui.h:29
ParticipateSurvey
ParticipateSurvey
Possible values for "participate_survey" setting.
Definition settings_type.h:81
ViewportScrollMode
ViewportScrollMode
Settings relating to viewport/smallmap scrolling.
Definition settings_type.h:121
VSM_VIEWPORT_RMB_FIXED
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition settings_type.h:122
VSM_END
@ VSM_END
Number of scroll mode settings.
Definition settings_type.h:126
VSM_MAP_RMB_FIXED
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition settings_type.h:123
VSM_MAP_RMB
@ VSM_MAP_RMB
Map moves with mouse movement on holding right mouse button, cursor moves.
Definition settings_type.h:124
VSM_MAP_LMB
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
Definition settings_type.h:125
RightClickClose
RightClickClose
Right-click to close window actions.
Definition settings_type.h:88
IndustryDensity
IndustryDensity
Available industry map generation densities.
Definition settings_type.h:54
ID_CUSTOM
@ ID_CUSTOM
Custom number of industries.
Definition settings_type.h:62
ID_MINIMAL
@ ID_MINIMAL
Start with just the industries that must be present.
Definition settings_type.h:56
ID_NORMAL
@ ID_NORMAL
Normal amount of industries at game start.
Definition settings_type.h:59
ID_HIGH
@ ID_HIGH
Many industries at game start.
Definition settings_type.h:60
ID_VERY_LOW
@ ID_VERY_LOW
Very few industries at game start.
Definition settings_type.h:57
ID_END
@ ID_END
Number of industry density settings.
Definition settings_type.h:64
ID_LOW
@ ID_LOW
Few industries at game start.
Definition settings_type.h:58
ID_FUND_ONLY
@ ID_FUND_ONLY
The game does not build industries.
Definition settings_type.h:55
_old_vds
VehicleDefaultSettings _old_vds
Old vehicle settings, which were game settings before, and are company settings now.
Definition settings.cpp:59
_settings_game
GameSettings _settings_game
The current settings for this game.
Definition settings.cpp:57
TimekeepingUnits
TimekeepingUnits
Possible values for the "timekeeping_units" setting.
Definition settings_type.h:68
_settings_newgame
GameSettings _settings_newgame
The settings values that are used for new games and/or modified in config file.
Definition settings.cpp:58
GetGameSettings
GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
Definition settings_type.h:634
SettingsProfile
SettingsProfile
Settings profiles and highscore tables.
Definition settings_type.h:38
SP_CUSTOM
@ SP_CUSTOM
No profile, special "custom" highscore.
Definition settings_type.h:46
SP_MULTIPLAYER
@ SP_MULTIPLAYER
Special "multiplayer" highscore. Not saved, always specific to the current game.
Definition settings_type.h:49
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition settings_type.h:41
SP_END
@ SP_END
End of setting profiles.
Definition settings_type.h:44
SP_SAVED_HIGHSCORE_END
@ SP_SAVED_HIGHSCORE_END
End of saved highscore tables.
Definition settings_type.h:47
SP_HIGHSCORE_END
@ SP_HIGHSCORE_END
End of highscore tables.
Definition settings_type.h:50
SP_EASY
@ SP_EASY
Easy difficulty.
Definition settings_type.h:40
SP_HARD
@ SP_HARD
Hard difficulty.
Definition settings_type.h:42
ScrollWheelScrollingSetting
ScrollWheelScrollingSetting
Settings related to scroll wheel behavior.
Definition settings_type.h:130
SWS_SCROLL_MAP
@ SWS_SCROLL_MAP
Scroll wheel scrolls the map.
Definition settings_type.h:132
SWS_OFF
@ SWS_OFF
Scroll wheel has no effect.
Definition settings_type.h:133
SWS_ZOOM_MAP
@ SWS_ZOOM_MAP
Scroll wheel zooms the map.
Definition settings_type.h:131
UseRelayService
UseRelayService
Possible values for "use_relay_service" setting.
Definition settings_type.h:74
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:56
signal_type.h
Types and classes related to signals.
SignalType
SignalType
Type of signal, i.e.
Definition signal_type.h:23
AISettings
Settings related to the AI.
Definition settings_type.h:410
AISettings::ai_disable_veh_roadveh
bool ai_disable_veh_roadveh
disable types for AI
Definition settings_type.h:413
AISettings::ai_in_multiplayer
bool ai_in_multiplayer
so we allow AIs in multiplayer
Definition settings_type.h:411
AISettings::ai_disable_veh_ship
bool ai_disable_veh_ship
disable types for AI
Definition settings_type.h:415
AISettings::ai_disable_veh_train
bool ai_disable_veh_train
disable types for AI
Definition settings_type.h:412
AISettings::ai_disable_veh_aircraft
bool ai_disable_veh_aircraft
disable types for AI
Definition settings_type.h:414
ClientSettings
All settings that are only important for the local client.
Definition settings_type.h:609
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition settings_type.h:612
ClientSettings::news_display
NewsSettings news_display
news display settings.
Definition settings_type.h:615
ClientSettings::music
MusicSettings music
settings related to music/sound
Definition settings_type.h:614
ClientSettings::network
NetworkSettings network
settings related to the network
Definition settings_type.h:611
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition settings_type.h:613
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition settings_type.h:610
CompanySettings
Settings that can be set per company.
Definition settings_type.h:582
CompanySettings::renew_keep_length
bool renew_keep_length
sell some wagons if after autoreplace the train is longer than before
Definition settings_type.h:586
CompanySettings::engine_renew_money
uint32_t engine_renew_money
minimum amount of money before autorenew is used
Definition settings_type.h:585
CompanySettings::engine_renew_months
int16_t engine_renew_months
months before/after the maximum vehicle age a vehicle should be renewed
Definition settings_type.h:584
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition settings_type.h:587
CompanySettings::engine_renew
bool engine_renew
is autorenew enabled
Definition settings_type.h:583
ConstructionSettings
Settings related to construction in-game.
Definition settings_type.h:381
ConstructionSettings::max_bridge_height
uint8_t max_bridge_height
maximum height of bridges
Definition settings_type.h:386
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition settings_type.h:383
ConstructionSettings::road_stop_on_town_road
bool road_stop_on_town_road
allow building of drive-through road stops on town owned roads
Definition settings_type.h:390
ConstructionSettings::extra_dynamite
bool extra_dynamite
extra dynamite
Definition settings_type.h:389
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition settings_type.h:395
ConstructionSettings::autoslope
bool autoslope
allow terraforming under things
Definition settings_type.h:384
ConstructionSettings::clear_per_64k_frames
uint32_t clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition settings_type.h:401
ConstructionSettings::tree_per_64k_frames
uint32_t tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition settings_type.h:403
ConstructionSettings::max_bridge_length
uint16_t max_bridge_length
maximum length of bridges
Definition settings_type.h:385
ConstructionSettings::terraform_frame_burst
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition settings_type.h:400
ConstructionSettings::crossing_with_competitor
bool crossing_with_competitor
allow building of level crossings with competitor roads or rails
Definition settings_type.h:392
ConstructionSettings::max_tunnel_length
uint16_t max_tunnel_length
maximum length of tunnels
Definition settings_type.h:387
ConstructionSettings::raw_industry_construction
uint8_t raw_industry_construction
type of (raw) industry construction (none, "normal", prospecting)
Definition settings_type.h:393
ConstructionSettings::tree_frame_burst
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
Definition settings_type.h:404
ConstructionSettings::extra_tree_placement
uint8_t extra_tree_placement
(dis)allow building extra trees in-game
Definition settings_type.h:396
ConstructionSettings::map_height_limit
uint8_t map_height_limit
the maximum allowed heightlevel
Definition settings_type.h:382
ConstructionSettings::train_signal_side
uint8_t train_signal_side
show signals on left / driving / right side
Definition settings_type.h:388
ConstructionSettings::build_object_frame_burst
uint16_t build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
Definition settings_type.h:406
ConstructionSettings::build_object_per_64k_frames
uint32_t build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
Definition settings_type.h:405
ConstructionSettings::command_pause_level
uint8_t command_pause_level
level/amount of commands that can't be executed while paused
Definition settings_type.h:397
ConstructionSettings::terraform_per_64k_frames
uint32_t terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition settings_type.h:399
ConstructionSettings::road_stop_on_competitor_road
bool road_stop_on_competitor_road
allow building of drive-through road stops on roads owned by competitors
Definition settings_type.h:391
ConstructionSettings::industry_platform
uint8_t industry_platform
the amount of flat land around an industry
Definition settings_type.h:394
ConstructionSettings::clear_frame_burst
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition settings_type.h:402
DifficultySettings
Settings related to the difficulty of the game.
Definition settings_type.h:95
DifficultySettings::vehicle_breakdowns
uint8_t vehicle_breakdowns
likelihood of vehicles breaking down
Definition settings_type.h:107
DifficultySettings::subsidy_duration
uint16_t subsidy_duration
duration of subsidies
Definition settings_type.h:109
DifficultySettings::max_no_competitors
uint8_t max_no_competitors
the number of competitors (AIs)
Definition settings_type.h:99
DifficultySettings::initial_interest
uint8_t initial_interest
amount of interest (to pay over the loan)
Definition settings_type.h:104
DifficultySettings::competitor_start_time
uint8_t competitor_start_time
Unused value, used to load old savegames.
Definition settings_type.h:96
DifficultySettings::competitor_speed
uint8_t competitor_speed
the speed at which the AI builds
Definition settings_type.h:106
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition settings_type.h:117
DifficultySettings::number_towns
uint8_t number_towns
the amount of towns
Definition settings_type.h:101
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition settings_type.h:103
DifficultySettings::construction_cost
uint8_t construction_cost
how expensive is building
Definition settings_type.h:110
DifficultySettings::subsidy_multiplier
uint8_t subsidy_multiplier
payment multiplier for subsidized deliveries
Definition settings_type.h:108
DifficultySettings::competitors_interval
uint16_t competitors_interval
the interval (in minutes) between adding competitors
Definition settings_type.h:100
DifficultySettings::town_council_tolerance
uint8_t town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
Definition settings_type.h:116
DifficultySettings::disasters
bool disasters
are disasters enabled
Definition settings_type.h:115
DifficultySettings::terrain_type
uint8_t terrain_type
the mountainousness of the landscape
Definition settings_type.h:111
DifficultySettings::vehicle_costs
uint8_t vehicle_costs
amount of money spent on vehicle running cost
Definition settings_type.h:105
DifficultySettings::industry_density
uint8_t industry_density
The industry density.
Definition settings_type.h:102
DifficultySettings::line_reverse_mode
bool line_reverse_mode
reversing at stations or not
Definition settings_type.h:114
DifficultySettings::economy
bool economy
how volatile is the economy
Definition settings_type.h:113
DifficultySettings::competitor_intelligence
uint8_t competitor_intelligence
Unused value, used to load old savegames.
Definition settings_type.h:97
DifficultySettings::quantity_sea_lakes
uint8_t quantity_sea_lakes
the amount of seas/lakes
Definition settings_type.h:112
EconomySettings
Settings related to the economy.
Definition settings_type.h:513
EconomySettings::bribe
bool bribe
enable bribing the local authority
Definition settings_type.h:515
EconomySettings::inflation
bool inflation
disable inflation
Definition settings_type.h:514
EconomySettings::found_town
TownFounding found_town
town founding.
Definition settings_type.h:531
EconomySettings::industry_cargo_scale
uint16_t industry_cargo_scale
scale cargo production of industries by this percentage.
Definition settings_type.h:539
EconomySettings::exclusive_rights
bool exclusive_rights
allow buying exclusive rights
Definition settings_type.h:519
EconomySettings::mod_road_rebuild
bool mod_road_rebuild
roadworks remove unnecessary RoadBits
Definition settings_type.h:523
EconomySettings::type
EconomyType type
economy type (original/smooth/frozen)
Definition settings_type.h:516
EconomySettings::initial_city_size
uint8_t initial_city_size
multiplier for the initial size of the cities compared to towns
Definition settings_type.h:527
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition settings_type.h:528
EconomySettings::town_noise_population
uint16_t town_noise_population[4]
population to base decision on noise evaluation (
Definition settings_type.h:533
EconomySettings::timekeeping_units
TimekeepingUnits timekeeping_units
time units to use for the game economy, either calendar or wallclock
Definition settings_type.h:536
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition settings_type.h:534
EconomySettings::town_growth_rate
uint8_t town_growth_rate
town growth rate
Definition settings_type.h:525
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition settings_type.h:530
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition settings_type.h:532
EconomySettings::fund_buildings
bool fund_buildings
allow funding new buildings
Definition settings_type.h:520
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition settings_type.h:535
EconomySettings::multiple_industry_per_town
bool multiple_industry_per_town
allow many industries of the same type per town
Definition settings_type.h:524
EconomySettings::fund_roads
bool fund_roads
allow funding local road reconstruction
Definition settings_type.h:521
EconomySettings::minutes_per_calendar_year
uint16_t minutes_per_calendar_year
minutes per calendar year. Special value 0 means that calendar time is frozen.
Definition settings_type.h:537
EconomySettings::feeder_payment_share
uint8_t feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition settings_type.h:517
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition settings_type.h:522
EconomySettings::town_cargo_scale
uint16_t town_cargo_scale
scale cargo production of towns by this percentage.
Definition settings_type.h:538
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition settings_type.h:529
EconomySettings::dist_local_authority
uint8_t dist_local_authority
distance for town local authority, default 20
Definition settings_type.h:518
EconomySettings::larger_towns
uint8_t larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition settings_type.h:526
GUISettings
Settings related to the GUI and other stuff that is not saved in the savegame.
Definition settings_type.h:137
GUISettings::linkgraph_colours
uint8_t linkgraph_colours
linkgraph overlay colours
Definition settings_type.h:152
GUISettings::graph_line_thickness
uint8_t graph_line_thickness
the thickness of the lines in the various graph guis
Definition settings_type.h:202
GUISettings::show_date_in_logs
bool show_date_in_logs
whether to show dates in console logs
Definition settings_type.h:223
GUISettings::last_newgrf_count
uint32_t last_newgrf_count
the numbers of NewGRFs we found during the last scan
Definition settings_type.h:200
GUISettings::starting_colour_secondary
Colours starting_colour_secondary
default secondary color scheme for the company to start a new game with
Definition settings_type.h:205
GUISettings::expenses_layout
bool expenses_layout
layout of expenses window
Definition settings_type.h:199
GUISettings::newgrf_show_old_versions
bool newgrf_show_old_versions
whether to show old versions in the NewGRF list
Definition settings_type.h:228
GUISettings::show_newgrf_name
bool show_newgrf_name
Show the name of the NewGRF in the build vehicle window.
Definition settings_type.h:206
GUISettings::settings_restriction_mode
uint8_t settings_restriction_mode
selected restriction mode in adv. settings GUI.
Definition settings_type.h:227
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition settings_type.h:139
GUISettings::window_snap_radius
uint8_t window_snap_radius
windows snap at each other if closer than this
Definition settings_type.h:163
GUISettings::console_backlog_length
uint16_t console_backlog_length
the minimum amount of items in the console backlog before items will be removed.
Definition settings_type.h:213
GUISettings::autosave_on_exit
bool autosave_on_exit
save an autosave when you quit the game, but do not ask "Do you really want to quit?...
Definition settings_type.h:171
GUISettings::hover_delay_ms
uint16_t hover_delay_ms
time required to activate a hover event, in milliseconds
Definition settings_type.h:149
GUISettings::persistent_buildingtools
bool persistent_buildingtools
keep the building tools active after usage
Definition settings_type.h:198
GUISettings::cycle_signal_types
SignalCycleSettings cycle_signal_types
Which signal types to cycle with the build signal tool.
Definition settings_type.h:183
GUISettings::max_num_autosaves
uint8_t max_num_autosaves
controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num...
Definition settings_type.h:174
GUISettings::station_platlength
uint8_t station_platlength
the platform length, in tiles, for rail stations
Definition settings_type.h:195
GUISettings::station_gui_group_order
uint8_t station_gui_group_order
the order of grouping cargo entries in the station gui
Definition settings_type.h:215
GUISettings::auto_remove_signals
bool auto_remove_signals
automatically remove signals when in the way during rail construction
Definition settings_type.h:208
GUISettings::refresh_rate
uint16_t refresh_rate
How often we refresh the screen (time between draw-ticks).
Definition settings_type.h:209
GUISettings::station_dragdrop
bool station_dragdrop
whether drag and drop is enabled for stations
Definition settings_type.h:196
GUISettings::population_in_label
bool population_in_label
show the population of a town in its label?
Definition settings_type.h:175
GUISettings::new_nonstop
bool new_nonstop
ttdpatch compatible nonstop handling
Definition settings_type.h:145
GUISettings::sg_new_nonstop
bool sg_new_nonstop
ttdpatch compatible nonstop handling read from pre v93 savegames
Definition settings_type.h:144
GUISettings::measure_tooltip
bool measure_tooltip
show a permanent tooltip when dragging tools
Definition settings_type.h:155
GUISettings::fast_forward_speed_limit
uint16_t fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
Definition settings_type.h:210
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition settings_type.h:143
GUISettings::UserIsAllowedToChangeNewGRFs
bool UserIsAllowedToChangeNewGRFs() const
Returns true when the user has sufficient privileges to edit newgrfs on a running game.
Definition settings_type.h:237
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition settings_type.h:165
GUISettings::station_gui_sort_order
uint8_t station_gui_sort_order
the sort order of entries in the station gui - ascending or descending
Definition settings_type.h:217
GUISettings::quick_goto
bool quick_goto
Allow quick access to 'goto button' in vehicle orders window.
Definition settings_type.h:187
GUISettings::auto_scrolling
uint8_t auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
Definition settings_type.h:147
GUISettings::developer
uint8_t developer
print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
Definition settings_type.h:222
GUISettings::keep_all_autosave
bool keep_all_autosave
name the autosave in a different way
Definition settings_type.h:170
GUISettings::autosave_on_network_disconnect
bool autosave_on_network_disconnect
save an autosave when you get disconnected from a network game with an error?
Definition settings_type.h:172
GUISettings::network_chat_box_height
uint8_t network_chat_box_height
height of the chat box in lines
Definition settings_type.h:219
GUISettings::stop_location
uint8_t stop_location
what is the default stop location of trains?
Definition settings_type.h:146
GUISettings::scroll_mode
uint8_t scroll_mode
viewport scroll mode
Definition settings_type.h:153
GUISettings::pause_on_newgame
bool pause_on_newgame
whether to start new games paused or not
Definition settings_type.h:181
GUISettings::autosave_interval
uint32_t autosave_interval
how often should we do autosaves?
Definition settings_type.h:168
GUISettings::right_click_wnd_close
RightClickClose right_click_wnd_close
close window with right click
Definition settings_type.h:180
GUISettings::station_show_coverage
bool station_show_coverage
whether to highlight coverage area
Definition settings_type.h:197
GUISettings::right_mouse_btn_emulation
uint8_t right_mouse_btn_emulation
should we emulate right mouse clicking?
Definition settings_type.h:176
GUISettings::default_rail_type
uint8_t default_rail_type
the default rail type for the rail GUI
Definition settings_type.h:160
GUISettings::vehicle_income_warn
bool vehicle_income_warn
if a vehicle isn't generating income, show a warning
Definition settings_type.h:141
GUISettings::sg_full_load_any
bool sg_full_load_any
new full load calculation, any cargo must be full read from pre v93 savegames
Definition settings_type.h:138
GUISettings::errmsg_duration
uint8_t errmsg_duration
duration of error message
Definition settings_type.h:148
GUISettings::sprite_zoom_min
ZoomLevel sprite_zoom_min
maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead...
Definition settings_type.h:167
GUISettings::order_review_system
uint8_t order_review_system
perform order reviews on vehicles
Definition settings_type.h:140
GUISettings::loading_indicators
uint8_t loading_indicators
show loading indicators
Definition settings_type.h:159
GUISettings::missing_strings_threshold
uint8_t missing_strings_threshold
the number of missing strings before showing the warning
Definition settings_type.h:201
GUISettings::prefer_teamchat
bool prefer_teamchat
choose the chat message target with <ENTER>, true=all clients, false=your team
Definition settings_type.h:157
GUISettings::drag_signals_density
uint8_t drag_signals_density
many signals density
Definition settings_type.h:189
GUISettings::window_soft_limit
uint8_t window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
Definition settings_type.h:164
GUISettings::toolbar_pos
uint8_t toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
Definition settings_type.h:161
GUISettings::console_backlog_timeout
uint16_t console_backlog_timeout
the minimum amount of time items should be in the console backlog before they will be removed in ~3 s...
Definition settings_type.h:212
GUISettings::scrollwheel_multiplier
uint8_t scrollwheel_multiplier
how much 'wheel' per incoming event from the OS?
Definition settings_type.h:178
GUISettings::scale_bevels
bool scale_bevels
bevels are scaled with GUI scale.
Definition settings_type.h:231
GUISettings::scenario_developer
bool scenario_developer
activate scenario developer: allow modifying NewGRFs in an existing game
Definition settings_type.h:226
GUISettings::station_numtracks
uint8_t station_numtracks
the number of platforms to default on for rail stations
Definition settings_type.h:194
GUISettings::timetable_arrival_departure
bool timetable_arrival_departure
show arrivals and departures in vehicle timetables
Definition settings_type.h:179
GUISettings::timetable_mode
TimetableMode timetable_mode
Time units for timetables: days, seconds, or ticks.
Definition settings_type.h:186
GUISettings::statusbar_pos
uint8_t statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
Definition settings_type.h:162
GUISettings::network_chat_box_width_pct
uint16_t network_chat_box_width_pct
width of the chat box in percent
Definition settings_type.h:218
GUISettings::newgrf_default_palette
uint8_t newgrf_default_palette
default palette to use for NewGRFs without action 14 palette information
Definition settings_type.h:229
GUISettings::smooth_scroll
bool smooth_scroll
smooth scroll viewports
Definition settings_type.h:154
GUISettings::newgrf_developer_tools
bool newgrf_developer_tools
activate NewGRF developer tools and allow modifying NewGRFs in an existing game
Definition settings_type.h:224
GUISettings::semaphore_build_before
TimerGameCalendar::Year semaphore_build_before
build semaphore signals automatically before this year
Definition settings_type.h:191
GUISettings::osk_activation
uint8_t osk_activation
Mouse gesture to trigger the OSK.
Definition settings_type.h:203
GUISettings::zoom_max
ZoomLevel zoom_max
maximum zoom out level
Definition settings_type.h:166
GUISettings::show_cargo_in_vehicle_lists
bool show_cargo_in_vehicle_lists
Show the cargoes the vehicles can carry in the list windows.
Definition settings_type.h:207
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition settings_type.h:193
GUISettings::signal_gui_mode
SignalGUISettings signal_gui_mode
select which signal types are shown in the signal GUI
Definition settings_type.h:182
GUISettings::station_gui_sort_by
uint8_t station_gui_sort_by
sort cargo entries in the station gui by station name or amount
Definition settings_type.h:216
GUISettings::scrollwheel_scrolling
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
Definition settings_type.h:177
GUISettings::date_format_in_default_names
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
Definition settings_type.h:173
GUISettings::news_message_timeout
uint8_t news_message_timeout
how much longer than the news message "age" should we keep the message in the history
Definition settings_type.h:192
GUISettings::liveries
uint8_t liveries
options for displaying company liveries, 0=none, 1=self, 2=all
Definition settings_type.h:156
GUISettings::drag_signals_fixed_distance
bool drag_signals_fixed_distance
keep fixed distance between signals when dragging
Definition settings_type.h:190
GUISettings::old_vehicle_warn
bool old_vehicle_warn
if a vehicle is getting old, show a warning
Definition settings_type.h:142
GUISettings::advanced_vehicle_list
uint8_t advanced_vehicle_list
use the "advanced" vehicle list
Definition settings_type.h:158
GUISettings::coloured_news_year
TimerGameCalendar::Year coloured_news_year
when does newspaper become coloured?
Definition settings_type.h:185
GUISettings::network_chat_timeout
uint16_t network_chat_timeout
timeout of chat messages in seconds
Definition settings_type.h:220
GUISettings::threaded_saves
bool threaded_saves
should we do threaded saves?
Definition settings_type.h:169
GUISettings::ai_developer_tools
bool ai_developer_tools
activate AI/GS developer tools
Definition settings_type.h:225
GUISettings::smallmap_land_colour
uint8_t smallmap_land_colour
colour used for land and heightmap at the smallmap
Definition settings_type.h:151
GUISettings::starting_colour
Colours starting_colour
default color scheme for the company to start a new game with
Definition settings_type.h:204
GUISettings::default_signal_type
SignalType default_signal_type
The default signal type, which is set automatically by the last signal used. Not available in Setting...
Definition settings_type.h:184
GUISettings::auto_euro
bool auto_euro
automatically switch to euro in 2002
Definition settings_type.h:188
GUISettings::link_terraform_toolbar
bool link_terraform_toolbar
display terraform toolbar when displaying rail, road, water and airport toolbars
Definition settings_type.h:150
GameCreationSettings
Settings related to the creation of games.
Definition settings_type.h:351
GameCreationSettings::tree_placer
uint8_t tree_placer
the tree placer algorithm
Definition settings_type.h:364
GameCreationSettings::ending_year
TimerGameCalendar::Year ending_year
scoring end date
Definition settings_type.h:354
GameCreationSettings::custom_sea_level
uint8_t custom_sea_level
manually entered percentage of water in the map
Definition settings_type.h:374
GameCreationSettings::amount_of_rivers
uint8_t amount_of_rivers
the amount of rivers
Definition settings_type.h:377
GameCreationSettings::custom_town_number
uint16_t custom_town_number
manually entered number of towns
Definition settings_type.h:370
GameCreationSettings::custom_industry_number
uint16_t custom_industry_number
manually entered number of industries
Definition settings_type.h:371
GameCreationSettings::variety
uint8_t variety
variety level applied to TGP
Definition settings_type.h:372
GameCreationSettings::min_river_length
uint8_t min_river_length
the minimum river length
Definition settings_type.h:375
GameCreationSettings::snow_coverage
uint8_t snow_coverage
the amount of snow coverage on the map
Definition settings_type.h:360
GameCreationSettings::desert_coverage
uint8_t desert_coverage
the amount of desert coverage on the map
Definition settings_type.h:361
GameCreationSettings::custom_terrain_type
uint8_t custom_terrain_type
manually entered height for TGP to aim for
Definition settings_type.h:373
GameCreationSettings::map_x
uint8_t map_x
X size of map.
Definition settings_type.h:355
GameCreationSettings::oil_refinery_limit
uint8_t oil_refinery_limit
distance oil refineries allowed from map edge
Definition settings_type.h:358
GameCreationSettings::snow_line_height
uint8_t snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition settings_type.h:359
GameCreationSettings::land_generator
uint8_t land_generator
the landscape generator
Definition settings_type.h:357
GameCreationSettings::landscape
uint8_t landscape
the landscape we're currently in
Definition settings_type.h:368
GameCreationSettings::tgen_smoothness
uint8_t tgen_smoothness
how rough is the terrain from 0-3
Definition settings_type.h:363
GameCreationSettings::se_flat_world_height
uint8_t se_flat_world_height
land height a flat world gets in SE
Definition settings_type.h:366
GameCreationSettings::town_name
uint8_t town_name
the town name generator used for town names
Definition settings_type.h:367
GameCreationSettings::river_route_random
uint8_t river_route_random
the amount of randomicity for the route finding
Definition settings_type.h:376
GameCreationSettings::map_y
uint8_t map_y
Y size of map.
Definition settings_type.h:356
GameCreationSettings::starting_year
TimerGameCalendar::Year starting_year
starting date
Definition settings_type.h:353
GameCreationSettings::heightmap_rotation
uint8_t heightmap_rotation
rotation director for the heightmap
Definition settings_type.h:365
GameCreationSettings::generation_seed
uint32_t generation_seed
noise seed for world generation
Definition settings_type.h:352
GameCreationSettings::heightmap_height
uint8_t heightmap_height
highest mountain for heightmap (towards what it scales)
Definition settings_type.h:362
GameCreationSettings::water_borders
uint8_t water_borders
bitset of the borders that are water
Definition settings_type.h:369
GameSettings
All settings together for the game.
Definition settings_type.h:591
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition settings_type.h:605
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition settings_type.h:599
GameSettings::ai_config
class AIConfig * ai_config[MAX_COMPANIES]
settings per company
Definition settings_type.h:597
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition settings_type.h:602
GameSettings::game_config
class GameConfig * game_config
settings for gamescript
Definition settings_type.h:598
GameSettings::ai
AISettings ai
what may the AI do?
Definition settings_type.h:595
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition settings_type.h:594
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition settings_type.h:592
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition settings_type.h:593
GameSettings::station
StationSettings station
settings related to station management
Definition settings_type.h:604
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition settings_type.h:601
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition settings_type.h:603
GameSettings::script
ScriptSettings script
settings for scripts
Definition settings_type.h:596
GameSettings::order
OrderSettings order
settings related to orders
Definition settings_type.h:600
LinkGraphSettings
Definition settings_type.h:542
LinkGraphSettings::recalc_time
uint16_t recalc_time
time (in days) for recalculating each link graph component.
Definition settings_type.h:543
LinkGraphSettings::short_path_saturation
uint8_t short_path_saturation
percentage up to which short paths are saturated before saturating most capacious paths
Definition settings_type.h:552
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition settings_type.h:546
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition settings_type.h:548
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition settings_type.h:545
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition settings_type.h:547
LinkGraphSettings::demand_size
uint8_t demand_size
influence of supply ("station size") on the demand function
Definition settings_type.h:550
LinkGraphSettings::accuracy
uint8_t accuracy
accuracy when calculating things on the link graph. low accuracy => low running time
Definition settings_type.h:549
LinkGraphSettings::recalc_interval
uint16_t recalc_interval
time (in days) between subsequent checks for link graphs to be calculated.
Definition settings_type.h:544
LinkGraphSettings::demand_distance
uint8_t demand_distance
influence of distance between stations on the demand function
Definition settings_type.h:551
LocaleSettings
Settings related to currency/unit systems.
Definition settings_type.h:267
LocaleSettings::units_velocity_nautical
uint8_t units_velocity_nautical
unit system for velocity of ships and aircraft
Definition settings_type.h:270
LocaleSettings::currency
uint8_t currency
currency we currently use
Definition settings_type.h:268
LocaleSettings::units_velocity
uint8_t units_velocity
unit system for velocity of trains and road vehicles
Definition settings_type.h:269
LocaleSettings::digit_decimal_separator
std::string digit_decimal_separator
decimal separator
Definition settings_type.h:278
LocaleSettings::digit_group_separator_currency
std::string digit_group_separator_currency
thousand separator for currencies
Definition settings_type.h:277
LocaleSettings::units_power
uint8_t units_power
unit system for power
Definition settings_type.h:271
LocaleSettings::units_height
uint8_t units_height
unit system for height
Definition settings_type.h:275
LocaleSettings::units_force
uint8_t units_force
unit system for force
Definition settings_type.h:274
LocaleSettings::units_volume
uint8_t units_volume
unit system for volume
Definition settings_type.h:273
LocaleSettings::units_weight
uint8_t units_weight
unit system for weight
Definition settings_type.h:272
LocaleSettings::digit_group_separator
std::string digit_group_separator
thousand separator for non-currencies
Definition settings_type.h:276
MusicSettings
Settings related to music.
Definition settings_type.h:256
MusicSettings::effect_vol
uint8_t effect_vol
The requested effects volume.
Definition settings_type.h:259
MusicSettings::playing
bool playing
Whether music is playing.
Definition settings_type.h:262
MusicSettings::music_vol
uint8_t music_vol
The requested music volume.
Definition settings_type.h:258
MusicSettings::custom_1
uint8_t custom_1[33]
The order of the first custom playlist.
Definition settings_type.h:260
MusicSettings::custom_2
uint8_t custom_2[33]
The order of the second custom playlist.
Definition settings_type.h:261
MusicSettings::playlist
uint8_t playlist
The playlist (number) to play.
Definition settings_type.h:257
MusicSettings::shuffle
bool shuffle
Whether to shuffle the music.
Definition settings_type.h:263
NetworkSettings
All settings related to the network.
Definition settings_type.h:302
NetworkSettings::allow_insecure_admin_login
bool allow_insecure_admin_login
Whether to allow logging in as admin using the insecure old JOIN packet.
Definition settings_type.h:327
NetworkSettings::max_clients
uint8_t max_clients
maximum amount of clients
Definition settings_type.h:338
NetworkSettings::bytes_per_frame_burst
uint16_t bytes_per_frame_burst
how many bytes may, over a short period, be received?
Definition settings_type.h:309
NetworkSettings::server_invite_code_secret
std::string server_invite_code_secret
Secret to proof we got this invite code from the Game Coordinator.
Definition settings_type.h:321
NetworkSettings::autoclean_companies
bool autoclean_companies
automatically remove companies that are not in use
Definition settings_type.h:334
NetworkSettings::server_admin_chat
bool server_admin_chat
allow private chat for the server to be distributed to the admin network
Definition settings_type.h:318
NetworkSettings::restart_game_year
TimerGameCalendar::Year restart_game_year
year the server restarts
Definition settings_type.h:339
NetworkSettings::commands_per_frame
uint16_t commands_per_frame
how many commands may be sent each frame_freq frames?
Definition settings_type.h:305
NetworkSettings::client_secret_key
std::string client_secret_key
The secret key of the client for authorized key logins.
Definition settings_type.h:331
NetworkSettings::max_companies
uint8_t max_companies
maximum amount of companies
Definition settings_type.h:337
NetworkSettings::autoclean_protected
uint8_t autoclean_protected
Remove companies after this many months.
Definition settings_type.h:335
NetworkSettings::client_name
std::string client_name
name of the player (as client)
Definition settings_type.h:330
NetworkSettings::admin_authorized_keys
NetworkAuthorizedKeys admin_authorized_keys
Public keys of clients that are authorized to use the admin network.
Definition settings_type.h:329
NetworkSettings::commands_per_frame_server
uint16_t commands_per_frame_server
how many commands may be sent each frame_freq frames? (server-originating commands)
Definition settings_type.h:306
NetworkSettings::server_game_type
ServerGameType server_game_type
Server type: local / public / invite-only.
Definition settings_type.h:319
NetworkSettings::client_public_key
std::string client_public_key
The public key of the client for authorized key logins.
Definition settings_type.h:332
NetworkSettings::frame_freq
uint8_t frame_freq
how often do we send commands to the clients
Definition settings_type.h:304
NetworkSettings::min_active_clients
uint8_t min_active_clients
minimum amount of active clients to unpause the game
Definition settings_type.h:341
NetworkSettings::rcon_authorized_keys
NetworkAuthorizedKeys rcon_authorized_keys
Public keys of clients that are authorized to use the rconsole (server side).
Definition settings_type.h:326
NetworkSettings::reload_cfg
bool reload_cfg
reload the config file before restarting
Definition settings_type.h:342
NetworkSettings::use_relay_service
UseRelayService use_relay_service
Use relay service?
Definition settings_type.h:344
NetworkSettings::admin_password
std::string admin_password
password for the admin network
Definition settings_type.h:328
NetworkSettings::max_password_time
uint16_t max_password_time
maximum amount of time, in game ticks, a client may take to enter the password
Definition settings_type.h:313
NetworkSettings::max_join_time
uint16_t max_join_time
maximum amount of time, in game ticks, a client may take to sync up during joining
Definition settings_type.h:311
NetworkSettings::server_port
uint16_t server_port
port the server listens on
Definition settings_type.h:316
NetworkSettings::bytes_per_frame
uint16_t bytes_per_frame
how many bytes may, over a long period, be received per frame?
Definition settings_type.h:308
NetworkSettings::connect_to_ip
std::string connect_to_ip
default for the "Add server" query
Definition settings_type.h:333
NetworkSettings::max_init_time
uint16_t max_init_time
maximum amount of time, in game ticks, a client may take to initiate joining
Definition settings_type.h:310
NetworkSettings::max_lag_time
uint16_t max_lag_time
maximum amount of time, in game ticks, a client may be lagging behind the server
Definition settings_type.h:314
NetworkSettings::autoclean_novehicles
uint8_t autoclean_novehicles
remove companies with no vehicles after this many months
Definition settings_type.h:336
NetworkSettings::max_commands_in_queue
uint16_t max_commands_in_queue
how many commands may there be in the incoming queue before dropping the connection?
Definition settings_type.h:307
NetworkSettings::last_joined
std::string last_joined
Last joined server.
Definition settings_type.h:343
NetworkSettings::server_name
std::string server_name
name of the server
Definition settings_type.h:322
NetworkSettings::server_invite_code
std::string server_invite_code
Invite code to use when registering as server.
Definition settings_type.h:320
NetworkSettings::server_password
std::string server_password
password for joining this server
Definition settings_type.h:323
NetworkSettings::restart_hours
uint16_t restart_hours
number of hours to run the server before automatic restart
Definition settings_type.h:340
NetworkSettings::server_admin_port
uint16_t server_admin_port
port the server listens on for the admin network
Definition settings_type.h:317
NetworkSettings::max_download_time
uint16_t max_download_time
maximum amount of time, in game ticks, a client may take to download the map
Definition settings_type.h:312
NetworkSettings::sync_freq
uint16_t sync_freq
how often do we check whether we are still in-sync
Definition settings_type.h:303
NetworkSettings::server_authorized_keys
NetworkAuthorizedKeys server_authorized_keys
Public keys of clients that are authorized to connect to the game.
Definition settings_type.h:324
NetworkSettings::rcon_password
std::string rcon_password
password for rconsole (server side)
Definition settings_type.h:325
NetworkSettings::pause_on_join
bool pause_on_join
pause the game when people join
Definition settings_type.h:315
NetworkSettings::participate_survey
ParticipateSurvey participate_survey
Participate in the automated survey.
Definition settings_type.h:345
NewsSettings
Settings related to news.
Definition settings_type.h:282
NewsSettings::accident
uint8_t accident
NewsDisplay of accidents that occur.
Definition settings_type.h:285
NewsSettings::economy
uint8_t economy
NewsDisplay on economical changes.
Definition settings_type.h:290
NewsSettings::advice
uint8_t advice
NewsDisplay on advice affecting the player's vehicles.
Definition settings_type.h:294
NewsSettings::production_other
uint8_t production_other
NewsDisplay of production changes of industries affecting competitors.
Definition settings_type.h:292
NewsSettings::new_vehicles
uint8_t new_vehicles
NewsDisplay of new vehicles becoming available.
Definition settings_type.h:295
NewsSettings::accident_other
uint8_t accident_other
NewsDisplay if a vehicle from another company is involved in an accident.
Definition settings_type.h:286
NewsSettings::arrival_player
uint8_t arrival_player
NewsDisplay of vehicles arriving at new stations of current player.
Definition settings_type.h:283
NewsSettings::acceptance
uint8_t acceptance
NewsDisplay on changes affecting the acceptance of cargo at stations.
Definition settings_type.h:296
NewsSettings::arrival_other
uint8_t arrival_other
NewsDisplay of vehicles arriving at new stations of other players.
Definition settings_type.h:284
NewsSettings::open
uint8_t open
NewsDisplay on new industry constructions.
Definition settings_type.h:288
NewsSettings::general
uint8_t general
NewsDisplay of other topics.
Definition settings_type.h:298
NewsSettings::close
uint8_t close
NewsDisplay about closing industries.
Definition settings_type.h:289
NewsSettings::production_player
uint8_t production_player
NewsDisplay of production changes of industries affecting current player.
Definition settings_type.h:291
NewsSettings::subsidies
uint8_t subsidies
NewsDisplay of changes on subsidies.
Definition settings_type.h:297
NewsSettings::production_nobody
uint8_t production_nobody
NewsDisplay of production changes of industries affecting no one.
Definition settings_type.h:293
NewsSettings::company_info
uint8_t company_info
NewsDisplay of general company information.
Definition settings_type.h:287
OrderSettings
Settings related to orders.
Definition settings_type.h:480
OrderSettings::station_length_loading_penalty
bool station_length_loading_penalty
make trains longer than the station load more slowly
Definition settings_type.h:486
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition settings_type.h:481
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition settings_type.h:482
OrderSettings::selectgoods
bool selectgoods
only send the goods to station if a train has been there
Definition settings_type.h:483
OrderSettings::serviceathelipad
bool serviceathelipad
service helicopters at helipads automatically (no need to send to depot)
Definition settings_type.h:485
OrderSettings::no_servicing_if_no_breakdowns
bool no_servicing_if_no_breakdowns
don't send vehicles to depot when breakdowns are disabled
Definition settings_type.h:484
PathfinderSettings
Settings related to all pathfinders.
Definition settings_type.h:464
PathfinderSettings::path_backoff_interval
uint8_t path_backoff_interval
ticks between checks for a free path.
Definition settings_type.h:474
PathfinderSettings::wait_for_pbs_path
uint8_t wait_for_pbs_path
how long to wait for a path reservation.
Definition settings_type.h:473
PathfinderSettings::wait_oneway_signal
uint8_t wait_oneway_signal
waitingtime in days before a oneway signal
Definition settings_type.h:469
PathfinderSettings::reserve_paths
bool reserve_paths
always reserve paths regardless of signal type.
Definition settings_type.h:472
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition settings_type.h:476
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition settings_type.h:468
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition settings_type.h:466
PathfinderSettings::roadveh_queue
bool roadveh_queue
buggy road vehicle queueing
Definition settings_type.h:465
PathfinderSettings::wait_twoway_signal
uint8_t wait_twoway_signal
waitingtime in days before a twoway signal
Definition settings_type.h:470
ScriptSettings
Settings related to scripts.
Definition settings_type.h:419
ScriptSettings::script_max_memory_megabytes
uint32_t script_max_memory_megabytes
limit on memory a single script instance may have allocated
Definition settings_type.h:421
ScriptSettings::script_max_opcode_till_suspend
uint32_t script_max_opcode_till_suspend
max opcode calls till scripts will suspend
Definition settings_type.h:420
SoundSettings
Settings related to sound effects.
Definition settings_type.h:244
SoundSettings::click_beep
bool click_beep
Beep on a random selection of buttons.
Definition settings_type.h:249
SoundSettings::news_ticker
bool news_ticker
Play a ticker sound when a news item is published.
Definition settings_type.h:245
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition settings_type.h:252
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition settings_type.h:247
SoundSettings::news_full
bool news_full
Play sound effects associated to certain news types.
Definition settings_type.h:246
SoundSettings::vehicle
bool vehicle
Play vehicle sound effects.
Definition settings_type.h:251
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition settings_type.h:250
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition settings_type.h:248
StationSettings
Settings related to stations.
Definition settings_type.h:564
StationSettings::never_expire_airports
bool never_expire_airports
never expire airports
Definition settings_type.h:568
StationSettings::station_spread
uint8_t station_spread
amount a station may spread
Definition settings_type.h:569
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition settings_type.h:565
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition settings_type.h:566
StationSettings::distant_join_stations
bool distant_join_stations
allow to join non-adjacent stations
Definition settings_type.h:567
StrongType::Typedef
Templated helper to make a type-safe 'typedef' representing a single POD value.
Definition strong_typedef_type.hpp:150
VehicleDefaultSettings
Default settings for vehicles.
Definition settings_type.h:573
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition settings_type.h:577
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition settings_type.h:576
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition settings_type.h:578
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition settings_type.h:574
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition settings_type.h:575
VehicleSettings
Settings related to vehicles.
Definition settings_type.h:490
VehicleSettings::plane_crashes
uint8_t plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition settings_type.h:509
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition settings_type.h:494
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition settings_type.h:502
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition settings_type.h:499
VehicleSettings::roadveh_slope_steepness
uint8_t roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition settings_type.h:496
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition settings_type.h:493
VehicleSettings::extend_vehicle_life
uint8_t extend_vehicle_life
extend vehicle life by this many years
Definition settings_type.h:507
VehicleSettings::train_slope_steepness
uint8_t train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition settings_type.h:495
VehicleSettings::smoke_amount
uint8_t smoke_amount
amount of smoke/sparks locomotives produce
Definition settings_type.h:492
VehicleSettings::road_side
uint8_t road_side
the side of the road vehicles drive on
Definition settings_type.h:508
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition settings_type.h:501
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition settings_type.h:500
VehicleSettings::wagon_speed_limits
bool wagon_speed_limits
enable wagon speed limits
Definition settings_type.h:497
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition settings_type.h:505
VehicleSettings::freight_trains
uint8_t freight_trains
value to multiply the weight of cargo by
Definition settings_type.h:504
VehicleSettings::max_train_length
uint8_t max_train_length
maximum length for trains
Definition settings_type.h:491
VehicleSettings::plane_speed
uint8_t plane_speed
divisor for speed of aircraft
Definition settings_type.h:503
VehicleSettings::never_expire_vehicles
bool never_expire_vehicles
never expire vehicles
Definition settings_type.h:506
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition settings_type.h:498
YAPFSettings
Settings related to the yet another pathfinder.
Definition settings_type.h:425
YAPFSettings::rail_firstred_exit_penalty
uint32_t rail_firstred_exit_penalty
penalty for first red exit signal
Definition settings_type.h:437
YAPFSettings::rail_shorter_platform_per_tile_penalty
uint32_t rail_shorter_platform_per_tile_penalty
penalty for shorter station platform than train (per tile)
Definition settings_type.h:458
YAPFSettings::rail_curve90_penalty
uint32_t rail_curve90_penalty
penalty for 90-deg curve
Definition settings_type.h:443
YAPFSettings::rail_look_ahead_signal_p2
int32_t rail_look_ahead_signal_p2
constant in polynomial penalty function
Definition settings_type.h:449
YAPFSettings::rail_doubleslip_penalty
uint32_t rail_doubleslip_penalty
penalty for passing a double slip switch
Definition settings_type.h:453
YAPFSettings::rail_longer_platform_penalty
uint32_t rail_longer_platform_penalty
penalty for longer station platform than train
Definition settings_type.h:455
YAPFSettings::road_crossing_penalty
uint32_t road_crossing_penalty
penalty for level crossing
Definition settings_type.h:431
YAPFSettings::ship_curve90_penalty
uint32_t ship_curve90_penalty
penalty for 90-deg curve for ships
Definition settings_type.h:460
YAPFSettings::rail_pbs_cross_penalty
uint32_t rail_pbs_cross_penalty
penalty for crossing a reserved tile
Definition settings_type.h:450
YAPFSettings::ship_curve45_penalty
uint32_t ship_curve45_penalty
penalty for 45-deg curve for ships
Definition settings_type.h:459
YAPFSettings::road_stop_bay_occupied_penalty
uint32_t road_stop_bay_occupied_penalty
penalty multiplied by the fill percentage of a road bay
Definition settings_type.h:434
YAPFSettings::road_stop_occupied_penalty
uint32_t road_stop_occupied_penalty
penalty multiplied by the fill percentage of a drive-through road stop
Definition settings_type.h:433
YAPFSettings::road_slope_penalty
uint32_t road_slope_penalty
penalty for up-hill slope
Definition settings_type.h:429
YAPFSettings::rail_curve45_penalty
uint32_t rail_curve45_penalty
penalty for curve
Definition settings_type.h:442
YAPFSettings::rail_longer_platform_per_tile_penalty
uint32_t rail_longer_platform_per_tile_penalty
penalty for longer station platform than train (per tile)
Definition settings_type.h:456
YAPFSettings::rail_lastred_penalty
uint32_t rail_lastred_penalty
penalty for last red signal
Definition settings_type.h:438
YAPFSettings::rail_look_ahead_max_signals
uint32_t rail_look_ahead_max_signals
max. number of signals taken into consideration in look-ahead load balancer
Definition settings_type.h:446
YAPFSettings::road_stop_penalty
uint32_t road_stop_penalty
penalty for going through a drive-through road stop
Definition settings_type.h:432
YAPFSettings::rail_shorter_platform_penalty
uint32_t rail_shorter_platform_penalty
penalty for shorter station platform than train
Definition settings_type.h:457
YAPFSettings::max_search_nodes
uint32_t max_search_nodes
stop path-finding when this number of nodes visited
Definition settings_type.h:427
YAPFSettings::rail_pbs_signal_back_penalty
uint32_t rail_pbs_signal_back_penalty
penalty for passing a pbs signal from the backside
Definition settings_type.h:452
YAPFSettings::rail_look_ahead_signal_p0
int32_t rail_look_ahead_signal_p0
constant in polynomial penalty function
Definition settings_type.h:447
YAPFSettings::rail_slope_penalty
uint32_t rail_slope_penalty
penalty for up-hill slope
Definition settings_type.h:441
YAPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition settings_type.h:428
YAPFSettings::rail_lastred_exit_penalty
uint32_t rail_lastred_exit_penalty
penalty for last red exit signal
Definition settings_type.h:439
YAPFSettings::rail_station_penalty
uint32_t rail_station_penalty
penalty for non-target station tile
Definition settings_type.h:440
YAPFSettings::road_curve_penalty
uint32_t road_curve_penalty
penalty for curves
Definition settings_type.h:430
YAPFSettings::rail_pbs_station_penalty
uint32_t rail_pbs_station_penalty
penalty for crossing a reserved station tile
Definition settings_type.h:451
YAPFSettings::rail_firstred_penalty
uint32_t rail_firstred_penalty
penalty for first red signal
Definition settings_type.h:436
YAPFSettings::disable_node_optimization
bool disable_node_optimization
whether to use exit-dir instead of trackdir in node key
Definition settings_type.h:426
YAPFSettings::rail_firstred_twoway_eol
bool rail_firstred_twoway_eol
treat first red two-way signal as dead end
Definition settings_type.h:435
YAPFSettings::rail_crossing_penalty
uint32_t rail_crossing_penalty
penalty for level crossing
Definition settings_type.h:445
YAPFSettings::rail_depot_reverse_penalty
uint32_t rail_depot_reverse_penalty
penalty for reversing in the depot
Definition settings_type.h:444
YAPFSettings::rail_look_ahead_signal_p1
int32_t rail_look_ahead_signal_p1
constant in polynomial penalty function
Definition settings_type.h:448
timer_game_calendar.h
Definition of the game-calendar-timer.
timetable.h
Functions related to time tabling.
town_type.h
Types related to towns.
TownCargoGenMode
TownCargoGenMode
Town cargo generation modes.
Definition town_type.h:102
TownLayout
TownLayout
Town Layouts.
Definition town_type.h:79
TownFounding
TownFounding
Town founding setting values.
Definition town_type.h:93
transport_type.h
Base types related to transport.
UnitID
uint16_t UnitID
Type for the company global vehicle unit number.
Definition transport_type.h:16
zoom_type.h
Types related to zooming in and out.
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:16