OpenTTD Source: src/spritecache_internal.h File Reference

OpenTTD Source 15.0-beta1

Data Structures | Functions
spritecache_internal.h File Reference

Internal functions to cache sprites in memory. More...

`#include "stdafx.h"`
`#include "core/math_func.hpp"`
`#include "gfx_type.h"`
`#include "spriteloader/spriteloader.hpp"`
`#include "table/sprites.h"`

Go to the source code of this file.

## Data Structures
struct | SpriteCache
class | CacheSpriteAllocator
| SpriteAllocator that allocates memory from the sprite cache. More...

## Functions
bool | IsMapgenSpriteID (SpriteID sprite)
SpriteCache * | AllocateSpriteCache (uint index)

## Detailed Description

Internal functions to cache sprites in memory.

Definition in file spritecache_internal.h.

## Function Documentation

## ◆ AllocateSpriteCache()

SpriteCache * AllocateSpriteCache | ( | uint | index | ) |

Definition at line 44 of file spritecache.cpp.

## ◆ IsMapgenSpriteID()

bool IsMapgenSpriteID | ( | SpriteID | sprite | ) |
| inline

Definition at line 41 of file spritecache_internal.h.