OpenTTD Source: ScriptSettings Struct Reference

OpenTTD Source 15.0-beta1

Data Fields
ScriptSettings Struct Reference

Settings related to scripts. More...

`#include <settings_type.h>`

## Data Fields
uint32_t | script_max_opcode_till_suspend
| max opcode calls till scripts will suspend
uint32_t | script_max_memory_megabytes
| limit on memory a single script instance may have allocated

## Detailed Description

Settings related to scripts.

Definition at line 419 of file settings_type.h.

## Field Documentation

## ◆ script_max_memory_megabytes

uint32_t ScriptSettings::script_max_memory_megabytes

limit on memory a single script instance may have allocated

Definition at line 421 of file settings_type.h.

## ◆ script_max_opcode_till_suspend

uint32_t ScriptSettings::script_max_opcode_till_suspend

max opcode calls till scripts will suspend

Definition at line 420 of file settings_type.h.

Referenced by ScriptInstance::GameLoop(), and ScriptInstance::Pause().

The documentation for this struct was generated from the following file:

- src/settings_type.h