OpenTTD Source: src/company_cmd.cpp Source File

OpenTTD Source 15.0-beta1

company_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "company_base.h"
12#include "company_func.h"
13#include "company_gui.h"
14#include "core/backup_type.hpp"
15#include "town.h"
16#include "news_func.h"
17#include "command_func.h"
18#include "network/network.h"
19#include "network/network_func.h"
20#include "network/network_base.h"
21#include "network/network_admin.h"
22#include "ai/ai.hpp"
23#include "ai/ai_instance.hpp"
24#include "ai/ai_config.hpp"
25#include "company_manager_face.h"
26#include "window_func.h"
27#include "strings_func.h"
28#include "sound_func.h"
29#include "rail.h"
30#include "core/pool_func.hpp"
31#include "settings_func.h"
32#include "vehicle_base.h"
33#include "vehicle_func.h"
34#include "smallmap_gui.h"
35#include "game/game.hpp"
36#include "goal_base.h"
37#include "story_base.h"
38#include "company_cmd.h"
39#include "timer/timer.h"
40#include "timer/timer_game_economy.h"
41#include "timer/timer_game_tick.h"
42
43#include "widgets/statusbar_widget.h"
44
45#include "table/strings.h"
46
47#include "safeguards.h"
48
49void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
50void UpdateObjectColours(const Company *c);
51
52 CompanyID _local_company;
53 CompanyID _current_company;
54Colours _company_colours[MAX_COMPANIES];
55 CompanyManagerFace _company_manager_face;
56uint _cur_company_tick_index;
57
58 CompanyPool _company_pool("Company");
59 INSTANTIATE_POOL_METHODS(Company)
60
61
66 Company::Company(uint16_t name_1, bool is_ai)
67{
68 this->name_1 = name_1;
69 this->location_of_HQ = INVALID_TILE;
70 this->is_ai = is_ai;
71 this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
72 this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
73 this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
74 this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
75
76 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
77}
78
80Company::~Company()
81{
82 if (CleaningPool()) return;
83
84 CloseCompanyWindows(this->index);
85}
86
91 void Company::PostDestructor(size_t index)
92{
93 InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
94 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
95 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
96 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
97 /* If the currently shown error message has this company in it, then close it. */
98 InvalidateWindowData(WC_ERRMSG, 0);
99}
100
105 Money Company::GetMaxLoan() const
106{
107 if (this->max_loan == COMPANY_MAX_LOAN_DEFAULT) return _economy.max_loan;
108 return this->max_loan;
109}
110
117 void SetLocalCompany(CompanyID new_company)
118{
119 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
120 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
121
122 /* If actually changing to another company, several windows need closing */
123 bool switching_company = _local_company != new_company;
124
125 /* Delete the chat window, if you were team chatting. */
126 if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
127
128 assert(IsLocalCompany());
129
130 _current_company = _local_company = new_company;
131
132 if (switching_company) {
133 InvalidateWindowClassesData(WC_COMPANY);
134 /* Delete any construction windows... */
135 CloseConstructionWindows();
136 }
137
138 /* ... and redraw the whole screen. */
139 MarkWholeScreenDirty();
140 InvalidateWindowClassesData(WC_SIGN_LIST, -1);
141 InvalidateWindowClassesData(WC_GOALS_LIST);
142}
143
149 TextColour GetDrawStringCompanyColour(CompanyID company)
150{
151 if (!Company::IsValidID(company)) return (TextColour)GetColourGradient(COLOUR_WHITE, SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
152 return (TextColour)GetColourGradient(_company_colours[company], SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
153}
154
161 void DrawCompanyIcon(CompanyID c, int x, int y)
162{
163 DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
164}
165
172 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
173{
174 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
175
176 GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
177 bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
178 bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
179 bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
180
181 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
182 for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
183 switch (cmfv) {
184 case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
185 case CMFV_LIPS:
186 case CMFV_NOSE: if (has_moustache) continue; break;
187 case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
188 case CMFV_GLASSES: if (!has_glasses) continue; break;
189 default: break;
190 }
191 if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
192 }
193
194 return true;
195}
196
201 void InvalidateCompanyWindows(const Company *company)
202{
203 CompanyID cid = company->index;
204
205 if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_RIGHT);
206 SetWindowDirty(WC_FINANCES, cid);
207}
208
216 Money GetAvailableMoney(CompanyID company)
217{
218 if (_settings_game.difficulty.infinite_money) return INT64_MAX;
219 if (!Company::IsValidID(company)) return INT64_MAX;
220 return Company::Get(company)->money;
221}
222
230 Money GetAvailableMoneyForCommand()
231{
232 return GetAvailableMoney(_current_company);
233}
234
241 bool CheckCompanyHasMoney(CommandCost &cost)
242{
243 if (cost.GetCost() <= 0) return true;
244 if (_settings_game.difficulty.infinite_money) return true;
245
246 const Company *c = Company::GetIfValid(_current_company);
247 if (c != nullptr && cost.GetCost() > c->money) {
248 SetDParam(0, cost.GetCost());
249 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
250 return false;
251 }
252 return true;
253}
254
260 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
261{
262 if (cost.GetCost() == 0) return;
263 assert(cost.GetExpensesType() != INVALID_EXPENSES);
264
265 c->money -= cost.GetCost();
266 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
267
268 if (HasBit(1 << EXPENSES_TRAIN_REVENUE |
269 1 << EXPENSES_ROADVEH_REVENUE |
270 1 << EXPENSES_AIRCRAFT_REVENUE |
271 1 << EXPENSES_SHIP_REVENUE, cost.GetExpensesType())) {
272 c->cur_economy.income -= cost.GetCost();
273 } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
274 1 << EXPENSES_ROADVEH_RUN |
275 1 << EXPENSES_AIRCRAFT_RUN |
276 1 << EXPENSES_SHIP_RUN |
277 1 << EXPENSES_PROPERTY |
278 1 << EXPENSES_LOAN_INTEREST, cost.GetExpensesType())) {
279 c->cur_economy.expenses -= cost.GetCost();
280 }
281
282 InvalidateCompanyWindows(c);
283}
284
289 void SubtractMoneyFromCompany(const CommandCost &cost)
290{
291 Company *c = Company::GetIfValid(_current_company);
292 if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
293}
294
300 void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
301{
302 Company *c = Company::Get(company);
303 uint8_t m = c->money_fraction;
304 Money cost = cst.GetCost();
305
306 c->money_fraction = m - (uint8_t)cost;
307 cost >>= 8;
308 if (c->money_fraction > m) cost++;
309 if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
310}
311
312static constexpr void UpdateLandscapingLimit(uint32_t &limit, uint64_t per_64k_frames, uint64_t burst)
313{
314 limit = static_cast<uint32_t>(std::min<uint64_t>(limit + per_64k_frames, burst << 16));
315}
316
318 void UpdateLandscapingLimits()
319{
320 for (Company *c : Company::Iterate()) {
321 UpdateLandscapingLimit(c->terraform_limit, _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst);
322 UpdateLandscapingLimit(c->clear_limit, _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst);
323 UpdateLandscapingLimit(c->tree_limit, _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst);
324 UpdateLandscapingLimit(c->build_object_limit, _settings_game.construction.build_object_per_64k_frames, _settings_game.construction.build_object_frame_burst);
325 }
326}
327
334 void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
335{
336 SetDParam(OWNED_BY_OWNER_IN_PARAMETERS_OFFSET, owner);
337
338 if (owner != OWNER_TOWN) {
339 if (!Company::IsValidID(owner)) {
340 SetDParam(0, STR_COMPANY_SOMEONE);
341 } else {
342 SetDParam(0, STR_COMPANY_NAME);
343 SetDParam(1, owner);
344 }
345 } else {
346 assert(tile != 0);
347 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
348
349 SetDParam(0, STR_TOWN_NAME);
350 SetDParam(1, t->index);
351 }
352}
353
354
363 CommandCost CheckOwnership(Owner owner, TileIndex tile)
364{
365 assert(owner < OWNER_END);
366 assert(owner != OWNER_TOWN || tile != 0);
367
368 if (owner == _current_company) return CommandCost();
369
370 SetDParamsForOwnedBy(owner, tile);
371 return CommandCost(STR_ERROR_OWNED_BY);
372}
373
381 CommandCost CheckTileOwnership(TileIndex tile)
382{
383 Owner owner = GetTileOwner(tile);
384
385 assert(owner < OWNER_END);
386
387 if (owner == _current_company) return CommandCost();
388
389 /* no need to get the name of the owner unless we're the local company (saves some time) */
390 if (IsLocalCompany()) SetDParamsForOwnedBy(owner, tile);
391 return CommandCost(STR_ERROR_OWNED_BY);
392}
393
398 static void GenerateCompanyName(Company *c)
399{
400 if (c->name_1 != STR_SV_UNNAMED) return;
401 if (c->last_build_coordinate == 0) return;
402
403 Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
404
405 StringID str;
406 uint32_t strp;
407 std::string name;
408 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
409 str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
410 strp = t->townnameparts;
411
412verify_name:;
413 /* No companies must have this name already */
414 for (const Company *cc : Company::Iterate()) {
415 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
416 }
417
418 SetDParam(0, strp);
419 name = GetString(str);
420 if (Utf8StringLength(name) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
421
422set_name:;
423 c->name_1 = str;
424 c->name_2 = strp;
425
426 MarkWholeScreenDirty();
427
428 if (c->is_ai) {
429 auto cni = std::make_unique<CompanyNewsInformation>(c);
430 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
431 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
432 SetDParamStr(2, cni->company_name);
433 SetDParam(3, t->index);
434 AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate.base(), NR_NONE, UINT32_MAX, std::move(cni));
435 }
436 return;
437 }
438bad_town_name:;
439
440 if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
441 str = SPECSTR_ANDCO_NAME;
442 strp = c->president_name_2;
443 goto set_name;
444 } else {
445 str = SPECSTR_ANDCO_NAME;
446 strp = Random();
447 goto verify_name;
448 }
449}
450
452 static const uint8_t _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
454 static const Colours _similar_colour[COLOUR_END][2] = {
455 { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
456 { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
457 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
458 { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
459 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
460 { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
461 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
462 { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
463 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
464 { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
465 { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
466 { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
467 { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
468 { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
469 { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
470 { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
471};
472
477 static Colours GenerateCompanyColour()
478{
479 Colours colours[COLOUR_END];
480
481 /* Initialize array */
482 for (uint i = 0; i < COLOUR_END; i++) colours[i] = static_cast<Colours>(i);
483
484 /* And randomize it */
485 for (uint i = 0; i < 100; i++) {
486 uint r = Random();
487 Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
488 }
489
490 /* Bubble sort it according to the values in table 1 */
491 for (uint i = 0; i < COLOUR_END; i++) {
492 for (uint j = 1; j < COLOUR_END; j++) {
493 if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
494 Swap(colours[j - 1], colours[j]);
495 }
496 }
497 }
498
499 /* Move the colours that look similar to each company's colour to the side */
500 for (const Company *c : Company::Iterate()) {
501 Colours pcolour = c->colour;
502
503 for (uint i = 0; i < COLOUR_END; i++) {
504 if (colours[i] == pcolour) {
505 colours[i] = INVALID_COLOUR;
506 break;
507 }
508 }
509
510 for (uint j = 0; j < 2; j++) {
511 Colours similar = _similar_colour[pcolour][j];
512 if (similar == INVALID_COLOUR) break;
513
514 for (uint i = 1; i < COLOUR_END; i++) {
515 if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
516 }
517 }
518 }
519
520 /* Return the first available colour */
521 for (uint i = 0; i < COLOUR_END; i++) {
522 if (colours[i] != INVALID_COLOUR) return colours[i];
523 }
524
525 NOT_REACHED();
526}
527
532 static void GeneratePresidentName(Company *c)
533{
534 for (;;) {
535restart:;
536 c->president_name_2 = Random();
537 c->president_name_1 = SPECSTR_PRESIDENT_NAME;
538
539 /* Reserve space for extra unicode character. We need to do this to be able
540 * to detect too long president name. */
541 SetDParam(0, c->index);
542 std::string name = GetString(STR_PRESIDENT_NAME);
543 if (Utf8StringLength(name) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
544
545 for (const Company *cc : Company::Iterate()) {
546 if (c != cc) {
547 SetDParam(0, cc->index);
548 std::string other_name = GetString(STR_PRESIDENT_NAME);
549 if (name == other_name) goto restart;
550 }
551 }
552 return;
553 }
554}
555
561 void ResetCompanyLivery(Company *c)
562{
563 for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
564 c->livery[scheme].in_use = 0;
565 c->livery[scheme].colour1 = c->colour;
566 c->livery[scheme].colour2 = c->colour;
567 }
568
569 for (Group *g : Group::Iterate()) {
570 if (g->owner == c->index) {
571 g->livery.in_use = 0;
572 g->livery.colour1 = c->colour;
573 g->livery.colour2 = c->colour;
574 }
575 }
576}
577
585 Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
586{
587 if (!Company::CanAllocateItem()) return nullptr;
588
589 /* we have to generate colour before this company is valid */
590 Colours colour = GenerateCompanyColour();
591
592 Company *c;
593 if (company == INVALID_COMPANY) {
594 c = new Company(STR_SV_UNNAMED, is_ai);
595 } else {
596 if (Company::IsValidID(company)) return nullptr;
597 c = new (company) Company(STR_SV_UNNAMED, is_ai);
598 }
599
600 c->colour = colour;
601
602 ResetCompanyLivery(c);
603 _company_colours[c->index] = c->colour;
604
605 /* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
606 c->money = c->current_loan = std::min<int64_t>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
607
608 c->avail_railtypes = GetCompanyRailTypes(c->index);
609 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
610 c->inaugurated_year = TimerGameEconomy::year;
611 c->inaugurated_year_calendar = TimerGameCalendar::year;
612
613 /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
614 * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
615 if (_company_manager_face != 0 && !is_ai && !_networking) {
616 c->face = _company_manager_face;
617 } else {
618 RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, _random);
619 }
620
621 SetDefaultCompanySettings(c->index);
622 ClearEnginesHiddenFlagOfCompany(c->index);
623
624 GeneratePresidentName(c);
625
626 SetWindowDirty(WC_GRAPH_LEGEND, 0);
627 InvalidateWindowData(WC_CLIENT_LIST, 0);
628 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
629 BuildOwnerLegend();
630 InvalidateWindowData(WC_SMALLMAP, 0, 1);
631
632 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
633
634 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
635 Game::NewEvent(new ScriptEventCompanyNew(c->index));
636
637 return c;
638}
639
641 TimeoutTimer<TimerGameTick> _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() {
642 if (_game_mode == GM_MENU || !AI::CanStartNew()) return;
643 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
644
645 /* count number of competitors */
646 uint8_t n = 0;
647 for (const Company *c : Company::Iterate()) {
648 if (c->is_ai) n++;
649 }
650
651 if (n >= _settings_game.difficulty.max_no_competitors) return;
652
653 /* Send a command to all clients to start up a new AI.
654 * Works fine for Multiplayer and Singleplayer */
655 Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
656});
657
659 void StartupCompanies()
660{
661 /* Ensure the timeout is aborted, so it doesn't fire based on information of the last game. */
662 _new_competitor_timeout.Abort();
663}
664
666 void InitializeCompanies()
667{
668 _cur_company_tick_index = 0;
669}
670
677 bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
678{
679 const Company *c1 = Company::Get(cbig);
680 const Company *c2 = Company::Get(csmall);
681
682 /* Do the combined vehicle counts stay within the limits? */
683 return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
684 c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
685 c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
686 c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
687}
688
698 static void HandleBankruptcyTakeover(Company *c)
699{
700 /* Amount of time out for each company to take over a company;
701 * Timeout is a quarter (3 months of 30 days) divided over the
702 * number of companies. The minimum number of days in a quarter
703 * is 90: 31 in January, 28 in February and 31 in March.
704 * Note that the company going bankrupt can't buy itself. */
705 static const int TAKE_OVER_TIMEOUT = 3 * 30 * Ticks::DAY_TICKS / (MAX_COMPANIES - 1);
706
707 assert(c->bankrupt_asked != 0);
708
709 /* We're currently asking some company to buy 'us' */
710 if (c->bankrupt_timeout != 0) {
711 c->bankrupt_timeout -= MAX_COMPANIES;
712 if (c->bankrupt_timeout > 0) return;
713 c->bankrupt_timeout = 0;
714
715 return;
716 }
717
718 /* Did we ask everyone for bankruptcy? If so, bail out. */
719 if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
720
721 Company *best = nullptr;
722 int32_t best_performance = -1;
723
724 /* Ask the company with the highest performance history first */
725 for (Company *c2 : Company::Iterate()) {
726 if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
727 !HasBit(c->bankrupt_asked, c2->index) &&
728 best_performance < c2->old_economy[1].performance_history &&
729 CheckTakeoverVehicleLimit(c2->index, c->index)) {
730 best_performance = c2->old_economy[1].performance_history;
731 best = c2;
732 }
733 }
734
735 /* Asked all companies? */
736 if (best_performance == -1) {
737 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
738 return;
739 }
740
741 SetBit(c->bankrupt_asked, best->index);
742
743 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
744
745 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, c->bankrupt_value));
746 if (IsInteractiveCompany(best->index)) {
747 ShowBuyCompanyDialog(c->index, false);
748 }
749}
750
752 void OnTick_Companies()
753{
754 if (_game_mode == GM_EDITOR) return;
755
756 Company *c = Company::GetIfValid(_cur_company_tick_index);
757 if (c != nullptr) {
758 if (c->name_1 != 0) GenerateCompanyName(c);
759 if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
760 }
761
762 if (_new_competitor_timeout.HasFired() && _game_mode != GM_MENU && AI::CanStartNew()) {
763 int32_t timeout = _settings_game.difficulty.competitors_interval * 60 * Ticks::TICKS_PER_SECOND;
764 /* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
765 if (timeout == 0) {
766 /* count number of competitors */
767 uint8_t n = 0;
768 for (const Company *cc : Company::Iterate()) {
769 if (cc->is_ai) n++;
770 }
771
772 for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
773 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) break;
774 if (n++ >= _settings_game.difficulty.max_no_competitors) break;
775 Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
776 }
777 timeout = 10 * 60 * Ticks::TICKS_PER_SECOND;
778 }
779 /* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
780 timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;
781
782 _new_competitor_timeout.Reset({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, static_cast<uint>(std::max(1, timeout)) });
783 }
784
785 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
786}
787
792 static IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto)
793{
794 /* Copy statistics */
795 for (Company *c : Company::Iterate()) {
796 /* Move expenses to previous years. */
797 std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
798 c->yearly_expenses[0] = {};
799 InvalidateWindowData(WC_FINANCES, c->index);
800 }
801
802 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
803 ShowCompanyFinances(_local_company);
804 Company *c = Company::Get(_local_company);
805 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
806 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
807 } else {
808 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
809 }
810 }
811});
812
818CompanyNewsInformation::CompanyNewsInformation(const Company *c, const Company *other)
819{
820 SetDParam(0, c->index);
821 this->company_name = GetString(STR_COMPANY_NAME);
822
823 if (other != nullptr) {
824 SetDParam(0, other->index);
825 this->other_company_name = GetString(STR_COMPANY_NAME);
826 c = other;
827 }
828
829 SetDParam(0, c->index);
830 this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
831
832 this->colour = c->colour;
833 this->face = c->face;
834
835}
836
841 void CompanyAdminUpdate(const Company *company)
842{
843 if (_network_server) NetworkAdminCompanyUpdate(company);
844}
845
851 void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
852{
853 if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
854}
855
864 CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
865{
866 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
867
868 switch (cca) {
869 case CCA_NEW: { // Create a new company
870 /* This command is only executed in a multiplayer game */
871 if (!_networking) return CMD_ERROR;
872
873 /* Has the network client a correct ClientIndex? */
874 if (!(flags & DC_EXEC)) return CommandCost();
875
876 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
877
878 /* Delete multiplayer progress bar */
879 CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
880
881 Company *c = DoStartupNewCompany(false);
882
883 /* A new company could not be created, revert to being a spectator */
884 if (c == nullptr) {
885 /* We check for "ci != nullptr" as a client could have left by
886 * the time we execute this command. */
887 if (_network_server && ci != nullptr) {
888 ci->client_playas = COMPANY_SPECTATOR;
889 NetworkUpdateClientInfo(ci->client_id);
890 }
891 break;
892 }
893
894 NetworkAdminCompanyNew(c);
895 NetworkServerNewCompany(c, ci);
896
897 /* This is the client (or non-dedicated server) who wants a new company */
898 if (client_id == _network_own_client_id) {
899 assert(_local_company == COMPANY_SPECTATOR);
900 SetLocalCompany(c->index);
901
902 /*
903 * If a favorite company manager face is selected, choose it. Otherwise, use a random face.
904 * Because this needs to be synchronised over the network, only the client knows
905 * its configuration and we are currently in the execution of a command, we have
906 * to circumvent the normal ::Post logic for commands and just send the command.
907 */
908 if (_company_manager_face != 0) Command<CMD_SET_COMPANY_MANAGER_FACE>::SendNet(STR_NULL, c->index, _company_manager_face);
909
910 /* Now that we have a new company, broadcast our company settings to
911 * all clients so everything is in sync */
912 SyncCompanySettings();
913
914 MarkWholeScreenDirty();
915 }
916 break;
917 }
918
919 case CCA_NEW_AI: { // Make a new AI company
920 if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
921
922 /* For network games, company deletion is delayed. */
923 if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
924
925 if (!(flags & DC_EXEC)) return CommandCost();
926
927 /* For network game, just assume deletion happened. */
928 assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
929
930 Company *c = DoStartupNewCompany(true, company_id);
931 if (c != nullptr) {
932 NetworkAdminCompanyNew(c);
933 NetworkServerNewCompany(c, nullptr);
934 }
935 break;
936 }
937
938 case CCA_DELETE: { // Delete a company
939 if (reason >= CRR_END) return CMD_ERROR;
940
941 /* We can't delete the last existing company in singleplayer mode. */
942 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
943
944 Company *c = Company::GetIfValid(company_id);
945 if (c == nullptr) return CMD_ERROR;
946
947 if (!(flags & DC_EXEC)) return CommandCost();
948
949 auto cni = std::make_unique<CompanyNewsInformation>(c);
950
951 /* Show the bankrupt news */
952 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
953 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
954 SetDParamStr(2, cni->company_name);
955 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, std::move(cni));
956
957 /* Remove the company */
958 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
959 if (c->is_ai) AI::Stop(c->index);
960
961 CompanyID c_index = c->index;
962 delete c;
963 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
964 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
965 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
966
967 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
968 InvalidateWindowData(WC_CLIENT_LIST, 0);
969
970 break;
971 }
972
973 default: return CMD_ERROR;
974 }
975
976 InvalidateWindowClassesData(WC_GAME_OPTIONS);
977 InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
978 InvalidateWindowClassesData(WC_SCRIPT_LIST);
979
980 return CommandCost();
981}
982
983static bool ExecuteAllowListCtrlAction(CompanyAllowListCtrlAction action, Company *c, const std::string &public_key)
984{
985 switch (action) {
986 case CALCA_ADD:
987 return c->allow_list.Add(public_key);
988
989 case CALCA_REMOVE:
990 return c->allow_list.Remove(public_key);
991
992 default:
993 NOT_REACHED();
994 }
995}
996
1004 CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAction action, const std::string &public_key)
1005{
1006 Company *c = Company::GetIfValid(_current_company);
1007 if (c == nullptr) return CMD_ERROR;
1008
1009 /* The public key length includes the '\0'. */
1010 if (public_key.size() != NETWORK_PUBLIC_KEY_LENGTH - 1) return CMD_ERROR;
1011
1012 switch (action) {
1013 case CALCA_ADD:
1014 case CALCA_REMOVE:
1015 break;
1016
1017 default:
1018 return CMD_ERROR;
1019 }
1020
1021 if (flags & DC_EXEC) {
1022 if (ExecuteAllowListCtrlAction(action, c, public_key)) {
1023 InvalidateWindowData(WC_CLIENT_LIST, 0);
1024 SetWindowDirty(WC_COMPANY, _current_company);
1025 }
1026 }
1027
1028 return CommandCost();
1029}
1030
1037 CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
1038{
1039 if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
1040
1041 if (flags & DC_EXEC) {
1042 Company::Get(_current_company)->face = cmf;
1043 MarkWholeScreenDirty();
1044 }
1045 return CommandCost();
1046}
1047
1053 void UpdateCompanyLiveries(Company *c)
1054{
1055 for (int i = 1; i < LS_END; i++) {
1056 if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
1057 if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
1058 }
1059 UpdateCompanyGroupLiveries(c);
1060}
1061
1070 CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
1071{
1072 if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
1073
1074 /* Default scheme can't be reset to invalid. */
1075 if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
1076
1077 Company *c = Company::Get(_current_company);
1078
1079 /* Ensure no two companies have the same primary colour */
1080 if (scheme == LS_DEFAULT && primary) {
1081 for (const Company *cc : Company::Iterate()) {
1082 if (cc != c && cc->colour == colour) return CMD_ERROR;
1083 }
1084 }
1085
1086 if (flags & DC_EXEC) {
1087 if (primary) {
1088 if (scheme != LS_DEFAULT) AssignBit(c->livery[scheme].in_use, 0, colour != INVALID_COLOUR);
1089 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour1;
1090 c->livery[scheme].colour1 = colour;
1091
1092 /* If setting the first colour of the default scheme, adjust the
1093 * original and cached company colours too. */
1094 if (scheme == LS_DEFAULT) {
1095 UpdateCompanyLiveries(c);
1096 _company_colours[_current_company] = colour;
1097 c->colour = colour;
1098 CompanyAdminUpdate(c);
1099 }
1100 } else {
1101 if (scheme != LS_DEFAULT) AssignBit(c->livery[scheme].in_use, 1, colour != INVALID_COLOUR);
1102 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour2;
1103 c->livery[scheme].colour2 = colour;
1104
1105 if (scheme == LS_DEFAULT) {
1106 UpdateCompanyLiveries(c);
1107 }
1108 }
1109
1110 if (c->livery[scheme].in_use != 0) {
1111 /* If enabling a scheme, set the default scheme to be in use too */
1112 c->livery[LS_DEFAULT].in_use = 1;
1113 } else {
1114 /* Else loop through all schemes to see if any are left enabled.
1115 * If not, disable the default scheme too. */
1116 c->livery[LS_DEFAULT].in_use = 0;
1117 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1118 if (c->livery[scheme].in_use != 0) {
1119 c->livery[LS_DEFAULT].in_use = 1;
1120 break;
1121 }
1122 }
1123 }
1124
1125 ResetVehicleColourMap();
1126 MarkWholeScreenDirty();
1127
1128 /* All graph related to companies use the company colour. */
1129 InvalidateWindowData(WC_INCOME_GRAPH, 0);
1130 InvalidateWindowData(WC_OPERATING_PROFIT, 0);
1131 InvalidateWindowData(WC_DELIVERED_CARGO, 0);
1132 InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
1133 InvalidateWindowData(WC_COMPANY_VALUE, 0);
1134 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
1135 /* The smallmap owner view also stores the company colours. */
1136 BuildOwnerLegend();
1137 InvalidateWindowData(WC_SMALLMAP, 0, 1);
1138
1139 /* Company colour data is indirectly cached. */
1140 for (Vehicle *v : Vehicle::Iterate()) {
1141 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1142 }
1143
1144 UpdateObjectColours(c);
1145 }
1146 return CommandCost();
1147}
1148
1154 static bool IsUniqueCompanyName(const std::string &name)
1155{
1156 for (const Company *c : Company::Iterate()) {
1157 if (!c->name.empty() && c->name == name) return false;
1158 }
1159
1160 return true;
1161}
1162
1169 CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
1170{
1171 bool reset = text.empty();
1172
1173 if (!reset) {
1174 if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
1175 if (!IsUniqueCompanyName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
1176 }
1177
1178 if (flags & DC_EXEC) {
1179 Company *c = Company::Get(_current_company);
1180 if (reset) {
1181 c->name.clear();
1182 } else {
1183 c->name = text;
1184 }
1185 MarkWholeScreenDirty();
1186 CompanyAdminUpdate(c);
1187 }
1188
1189 return CommandCost();
1190}
1191
1197 static bool IsUniquePresidentName(const std::string &name)
1198{
1199 for (const Company *c : Company::Iterate()) {
1200 if (!c->president_name.empty() && c->president_name == name) return false;
1201 }
1202
1203 return true;
1204}
1205
1212 CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
1213{
1214 bool reset = text.empty();
1215
1216 if (!reset) {
1217 if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
1218 if (!IsUniquePresidentName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
1219 }
1220
1221 if (flags & DC_EXEC) {
1222 Company *c = Company::Get(_current_company);
1223
1224 if (reset) {
1225 c->president_name.clear();
1226 } else {
1227 c->president_name = text;
1228
1229 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1230 Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, text + " Transport");
1231 }
1232 }
1233
1234 InvalidateWindowClassesData(WC_COMPANY, 1);
1235 MarkWholeScreenDirty();
1236 CompanyAdminUpdate(c);
1237 }
1238
1239 return CommandCost();
1240}
1241
1248 int CompanyServiceInterval(const Company *c, VehicleType type)
1249{
1250 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1251 switch (type) {
1252 default: NOT_REACHED();
1253 case VEH_TRAIN: return vds->servint_trains;
1254 case VEH_ROAD: return vds->servint_roadveh;
1255 case VEH_AIRCRAFT: return vds->servint_aircraft;
1256 case VEH_SHIP: return vds->servint_ships;
1257 }
1258}
1259
1264uint32_t CompanyInfrastructure::GetRoadTotal() const
1265{
1266 uint32_t total = 0;
1267 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1268 if (RoadTypeIsRoad(rt)) total += this->road[rt];
1269 }
1270 return total;
1271}
1272
1277uint32_t CompanyInfrastructure::GetTramTotal() const
1278{
1279 uint32_t total = 0;
1280 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1281 if (RoadTypeIsTram(rt)) total += this->road[rt];
1282 }
1283 return total;
1284}
1285
1296 CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
1297{
1298 if (!_settings_game.economy.give_money) return CMD_ERROR;
1299
1300 const Company *c = Company::Get(_current_company);
1301 CommandCost amount(EXPENSES_OTHER, std::min<Money>(money, 20000000LL));
1302
1303 /* You can only transfer funds that is in excess of your loan */
1304 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CommandCost(STR_ERROR_INSUFFICIENT_FUNDS);
1305 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1306
1307 if (flags & DC_EXEC) {
1308 /* Add money to company */
1309 Backup<CompanyID> cur_company(_current_company, dest_company);
1310 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
1311 cur_company.Restore();
1312
1313 if (_networking) {
1314 SetDParam(0, dest_company);
1315 std::string dest_company_name = GetString(STR_COMPANY_NAME);
1316
1317 SetDParam(0, _current_company);
1318 std::string from_company_name = GetString(STR_COMPANY_NAME);
1319
1320 NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1321 }
1322 }
1323
1324 /* Subtract money from local-company */
1325 return amount;
1326}
1327
1337 CompanyID GetFirstPlayableCompanyID()
1338{
1339 for (Company *c : Company::Iterate()) {
1340 if (Company::IsHumanID(c->index)) {
1341 return c->index;
1342 }
1343 }
1344
1345 if (Company::CanAllocateItem()) {
1346 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1347 if (!Company::IsValidID(c)) {
1348 return c;
1349 }
1350 }
1351 }
1352
1353 return COMPANY_FIRST;
1354}
ai.hpp
Base functions for all AIs.
ai_config.hpp
AIConfig stores the configuration settings of every AI.
ai_instance.hpp
The AIInstance tracks an AI.
backup_type.hpp
Class for backupping variables and making sure they are restored later.
HasBit
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition bitmath_func.hpp:103
AssignBit
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
Definition bitmath_func.hpp:200
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition bitmath_func.hpp:121
GB
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition bitmath_func.hpp:32
AI::CanStartNew
static bool CanStartNew()
Is it possible to start a new AI company?
Definition ai_core.cpp:30
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition ai_core.cpp:263
AI::StartNew
static void StartNew(CompanyID company)
Start a new AI company.
Definition ai_core.cpp:36
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition ai_core.cpp:107
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:243
CommandCost
Common return value for all commands.
Definition command_type.h:23
CommandCost::GetExpensesType
ExpensesType GetExpensesType() const
The expense type of the cost.
Definition command_type.h:92
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition command_type.h:83
CommandCost::MakeError
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
Definition command_type.h:101
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition game_core.cpp:146
IntervalTimer
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
NetworkAuthorizedKeys::Add
bool Add(std::string_view key)
Add the given key to the authorized keys, when it is not already contained.
Definition network.cpp:188
NetworkAuthorizedKeys::Remove
bool Remove(std::string_view key)
Remove the given key from the authorized keys, when it is exists.
Definition network.cpp:204
OverflowSafeInt< int64_t >
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition timer_game_tick.h:75
Ticks::TICKS_PER_SECOND
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
Definition timer_game_tick.h:76
TimeoutTimer
A timeout timer will fire once after the interval.
Definition timer.h:116
TimeoutTimer::Abort
void Abort()
Abort the timer so it doesn't fire if it hasn't yet.
Definition timer.h:161
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition timer_game_calendar.h:31
TimerGameEconomy::year
static Year year
Current year, starting at 0.
Definition timer_game_economy.h:36
command_func.h
Functions related to commands.
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition command_func.h:28
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition command_type.h:374
DC_EXEC
@ DC_EXEC
execute the given command
Definition command_type.h:376
company_base.h
Definition of stuff that is very close to a company, like the company struct itself.
ClearEnginesHiddenFlagOfCompany
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
Definition engine.cpp:1005
UpdateObjectColours
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
Definition object_cmd.cpp:183
GenerateCompanyName
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
Definition company_cmd.cpp:398
IsValidCompanyManagerFace
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
Definition company_cmd.cpp:172
OnTick_Companies
void OnTick_Companies()
Called every tick for updating some company info.
Definition company_cmd.cpp:752
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition company_cmd.cpp:54
_economy_companies_yearly
static IntervalTimer< TimerGameEconomy > _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto) { for(Company *c :Company::Iterate()) { std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses)+1, std::rend(c->yearly_expenses));c->yearly_expenses[0]={};InvalidateWindowData(WC_FINANCES, c->index);} if(_settings_client.gui.show_finances &&_local_company !=COMPANY_SPECTATOR) { ShowCompanyFinances(_local_company);Company *c=Company::Get(_local_company);if(c->num_valid_stat_ent > 5 &&c->old_economy[0].performance_history< c->old_economy[4].performance_history) { if(_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);} else { if(_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);} } })
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
SubtractMoneyFromAnyCompany
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
Definition company_cmd.cpp:260
CmdSetCompanyColour
CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
Definition company_cmd.cpp:1070
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition company_cmd.cpp:161
CmdCompanyCtrl
CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
Definition company_cmd.cpp:864
GenerateCompanyColour
static Colours GenerateCompanyColour()
Generate a company colour.
Definition company_cmd.cpp:477
GeneratePresidentName
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
Definition company_cmd.cpp:532
_similar_colour
static const Colours _similar_colour[COLOUR_END][2]
Similar colours, so we can try to prevent same coloured companies.
Definition company_cmd.cpp:454
CmdSetCompanyManagerFace
CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
Change the company manager's face.
Definition company_cmd.cpp:1037
CmdGiveMoney
CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
Transfer funds (money) from one company to another.
Definition company_cmd.cpp:1296
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition company_cmd.cpp:561
UpdateCompanyLiveries
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
Definition company_cmd.cpp:1053
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition company_cmd.cpp:381
_new_competitor_timeout
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition company_cmd.cpp:585
InvalidateCompanyWindows
void InvalidateCompanyWindows(const Company *company)
Refresh all windows owned by a company.
Definition company_cmd.cpp:201
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition company_cmd.cpp:1248
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition company_cmd.cpp:241
CmdRenamePresident
CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
Change the name of the president.
Definition company_cmd.cpp:1212
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition company_cmd.cpp:1337
GetDrawStringCompanyColour
TextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
Definition company_cmd.cpp:149
GetAvailableMoneyForCommand
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
Definition company_cmd.cpp:230
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition company_cmd.cpp:841
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition company_cmd.cpp:363
CompanyAdminRemove
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
Definition company_cmd.cpp:851
CmdCompanyAllowListCtrl
CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAction action, const std::string &public_key)
Add or remove the given public key to the allow list of this company.
Definition company_cmd.cpp:1004
SetDParamsForOwnedBy
void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
Set the right DParams for STR_ERROR_OWNED_BY.
Definition company_cmd.cpp:334
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition company_cmd.cpp:289
_company_pool
CompanyPool _company_pool("Company")
Pool of companies.
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition company_cmd.cpp:216
UpdateLandscapingLimits
void UpdateLandscapingLimits()
Update the landscaping limits per company.
Definition company_cmd.cpp:318
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition company_cmd.cpp:52
InitializeCompanies
void InitializeCompanies()
Initialize the pool of companies.
Definition company_cmd.cpp:666
_cur_company_tick_index
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
Definition company_cmd.cpp:56
CmdRenameCompany
CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
Change the name of the company.
Definition company_cmd.cpp:1169
StartupCompanies
void StartupCompanies()
Start of a new game.
Definition company_cmd.cpp:659
CheckTakeoverVehicleLimit
bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
Can company cbig buy company csmall without exceeding vehicle limits?
Definition company_cmd.cpp:677
_company_manager_face
CompanyManagerFace _company_manager_face
for company manager face storage in openttd.cfg
Definition company_cmd.cpp:55
IsUniqueCompanyName
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
Definition company_cmd.cpp:1154
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition company_cmd.cpp:117
IsUniquePresidentName
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
Definition company_cmd.cpp:1197
_current_company
CompanyID _current_company
Company currently doing an action.
Definition company_cmd.cpp:53
HandleBankruptcyTakeover
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
Definition company_cmd.cpp:698
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition company_cmd.cpp:300
_colour_sort
static const uint8_t _colour_sort[COLOUR_END]
Sorting weights for the company colours.
Definition company_cmd.cpp:452
company_cmd.h
Command definitions related to companies.
company_func.h
Functions related to companies.
IsInteractiveCompany
bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
Definition company_func.h:57
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition economy.cpp:334
ShowBuyCompanyDialog
void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover)
Show the query to buy another company.
Definition company_gui.cpp:2730
OWNED_BY_OWNER_IN_PARAMETERS_OFFSET
static const int OWNED_BY_OWNER_IN_PARAMETERS_OFFSET
The index in the parameters for the owner information.
Definition company_func.h:20
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition company_func.h:47
ShowCompanyFinances
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
Definition company_gui.cpp:568
company_gui.h
GUI Functions related to companies.
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition window.cpp:1168
company_manager_face.h
Functionality related to the company manager's face.
GetCompanyManagerFaceBits
uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Make sure the table's size is right.
Definition company_manager_face.h:96
GenderEthnicity
GenderEthnicity
The gender/race combinations that we have faces for.
Definition company_manager_face.h:19
GE_WM
@ GE_WM
A male of Caucasian origin (white)
Definition company_manager_face.h:23
GENDER_FEMALE
@ GENDER_FEMALE
This bit set means a female, otherwise male.
Definition company_manager_face.h:20
RandomCompanyManagerFaceBits
void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, Randomizer &randomizer)
Make a random new face.
Definition company_manager_face.h:206
AreCompanyManagerFaceBitsValid
bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Checks whether the company manager's face bits have a valid range.
Definition company_manager_face.h:151
CompanyManagerFaceVariable
CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
Definition company_manager_face.h:32
MAX_LENGTH_PRESIDENT_NAME_CHARS
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
Definition company_type.h:40
MAX_LENGTH_COMPANY_NAME_CHARS
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
Definition company_type.h:41
CompanyCtrlAction
CompanyCtrlAction
The action to do with CMD_COMPANY_CTRL.
Definition company_type.h:67
CCA_NEW_AI
@ CCA_NEW_AI
Create a new AI company.
Definition company_type.h:69
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition company_type.h:70
CCA_NEW
@ CCA_NEW
Create a new company.
Definition company_type.h:68
CompanyAllowListCtrlAction
CompanyAllowListCtrlAction
The action to do with CMD_COMPANY_ALLOW_LIST_CTRL.
Definition company_type.h:76
CALCA_REMOVE
@ CALCA_REMOVE
Remove a public key.
Definition company_type.h:78
CALCA_ADD
@ CALCA_ADD
Create a public key.
Definition company_type.h:77
CompanyManagerFace
uint32_t CompanyManagerFace
Company manager face bits, info see in company_manager_face.h.
Definition company_type.h:53
Owner
Owner
Enum for all companies/owners.
Definition company_type.h:18
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition company_type.h:30
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition company_type.h:29
OWNER_END
@ OWNER_END
Last + 1 owner.
Definition company_type.h:28
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition company_type.h:35
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition company_type.h:22
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition company_type.h:25
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition company_type.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition company_type.h:23
CompanyRemoveReason
CompanyRemoveReason
The reason why the company was removed.
Definition company_type.h:56
CRR_END
@ CRR_END
Sentinel for end.
Definition company_type.h:61
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition company_type.h:63
NETWORK_PUBLIC_KEY_LENGTH
static const uint NETWORK_PUBLIC_KEY_LENGTH
The maximum length of the hexadecimal encoded public keys, in bytes including '\0'.
Definition config.h:101
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition economy_type.h:176
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition economy_type.h:175
EXPENSES_AIRCRAFT_REVENUE
@ EXPENSES_AIRCRAFT_REVENUE
Revenue from aircraft.
Definition economy_type.h:182
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition economy_type.h:177
EXPENSES_ROADVEH_REVENUE
@ EXPENSES_ROADVEH_REVENUE
Revenue from road vehicles.
Definition economy_type.h:181
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition economy_type.h:179
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition economy_type.h:185
EXPENSES_SHIP_REVENUE
@ EXPENSES_SHIP_REVENUE
Revenue from ships.
Definition economy_type.h:183
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition economy_type.h:184
EXPENSES_TRAIN_REVENUE
@ EXPENSES_TRAIN_REVENUE
Revenue from trains.
Definition economy_type.h:180
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition economy_type.h:178
INVALID_EXPENSES
@ INVALID_EXPENSES
Invalid expense type.
Definition economy_type.h:187
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition economy_type.h:215
INITIAL_LOAN
static const int64_t INITIAL_LOAN
The size of loan for a new company, in British Pounds!
Definition economy_type.h:217
game.hpp
Base functions for all Games.
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:988
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:260
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition gfx_type.h:283
goal_base.h
Goal base class.
UpdateCompanyGroupLiveries
void UpdateCompanyGroupLiveries(const Company *c)
Update group liveries for a company.
Definition group_cmd.cpp:311
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1529
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition livery.h:21
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition math_func.hpp:268
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition math_func.hpp:283
_networking
bool _networking
are we in networking mode?
Definition network.cpp:65
_network_server
bool _network_server
network-server is active
Definition network.cpp:66
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition network.cpp:70
network.h
Basic functions/variables used all over the place.
NetworkAdminCompanyUpdate
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
Definition network_admin.cpp:969
NetworkAdminCompanyNew
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
Definition network_admin.cpp:950
NetworkAdminCompanyRemove
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Definition network_admin.cpp:985
network_admin.h
Server part of the admin network protocol.
network_base.h
Base core network types and some helper functions to access them.
network_func.h
Network functions used by other parts of OpenTTD.
NetworkServerNewCompany
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
Definition network_server.cpp:2151
NetworkUpdateClientInfo
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
Definition network_server.cpp:1535
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition network_type.h:81
ClientID
ClientID
'Unique' identifier to be given to clients
Definition network_type.h:49
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition network_type.h:50
news_func.h
Functions related to news.
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32_t ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32_t ref2=UINT32_MAX, std::unique_ptr< NewsAllocatedData > &&data=nullptr)
Add a new newsitem to be shown.
Definition news_gui.cpp:897
NT_COMPANY_INFO
@ NT_COMPANY_INFO
Company info (new companies, bankruptcy messages)
Definition news_type.h:28
NR_TILE
@ NR_TILE
Reference tile. Scroll to tile when clicking on the news.
Definition news_type.h:54
NR_NONE
@ NR_NONE
Empty reference.
Definition news_type.h:53
NF_COMPANY
@ NF_COMPANY
Company news item. (Newspaper with face)
Definition news_type.h:83
GetColourGradient
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition palette.cpp:314
pool_func.hpp
Some methods of Pool are placed here in order to reduce compilation time and binary size.
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition pool_func.hpp:237
GetCompanyRailTypes
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition rail.cpp:251
rail.h
Rail specific functions.
_random
Randomizer _random
Random used in the game state calculations.
Definition random_func.cpp:37
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition road.cpp:199
RoadType
RoadType
The different roadtypes we support.
Definition road_type.h:25
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition road_type.h:29
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition road_type.h:26
safeguards.h
A number of safeguards to prevent using unsafe methods.
SyncCompanySettings
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
Definition settings.cpp:1795
SetDefaultCompanySettings
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
Definition settings.cpp:1783
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:57
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:56
settings_func.h
Functions related to setting/changing the settings.
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition smallmap_gui.cpp:341
smallmap_gui.h
Smallmap GUI functions.
sound_func.h
Functions related to sound.
SND_01_BAD_YEAR
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
Definition sound_type.h:87
SND_00_GOOD_YEAR
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition sound_type.h:86
statusbar_widget.h
Types related to the statusbar widgets.
WID_S_RIGHT
@ WID_S_RIGHT
Right part; bank balance.
Definition statusbar_widget.h:17
stdafx.h
Definition of base types and functions in a cross-platform compatible way.
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition stdafx.h:343
story_base.h
StoryPage base class.
Utf8StringLength
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition string.cpp:359
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition strings.cpp:104
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition strings.cpp:333
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition strings.cpp:371
strings_func.h
Functions related to OTTD's strings.
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition strings_type.h:16
Backup
Class to backup a specific variable and restore it later.
Definition backup_type.hpp:21
Backup::Restore
void Restore()
Restore the variable.
Definition backup_type.hpp:110
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition settings_type.h:612
ClientSettings::network
NetworkSettings network
settings related to the network
Definition settings_type.h:611
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition settings_type.h:613
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition settings_type.h:610
CommandHelper
Definition command_func.h:83
CompanyEconomyEntry::income
Money income
The amount of income.
Definition company_base.h:25
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition company_base.h:26
CompanyEconomyEntry::performance_history
int32_t performance_history
Company score (scale 0-1000)
Definition company_base.h:28
CompanyInfrastructure::road
std::array< uint32_t, ROADTYPE_END > road
Count of company owned track bits for each road type.
Definition company_base.h:34
CompanyInfrastructure::GetRoadTotal
uint32_t GetRoadTotal() const
Get total sum of all owned road bits.
Definition company_cmd.cpp:1264
CompanyInfrastructure::GetTramTotal
uint32_t GetTramTotal() const
Get total sum of all owned tram bits.
Definition company_cmd.cpp:1277
CompanyNewsInformation::face
uint32_t face
The face of the president.
Definition news_type.h:158
CompanyNewsInformation::CompanyNewsInformation
CompanyNewsInformation(const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
Definition company_cmd.cpp:818
CompanyNewsInformation::colour
Colours colour
The colour related to the company.
Definition news_type.h:159
CompanyNewsInformation::president_name
std::string president_name
The name of the president.
Definition news_type.h:155
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition news_type.h:154
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition news_type.h:156
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition company_base.h:99
CompanyProperties::president_name
std::string president_name
Name of the president if the user changed it.
Definition company_base.h:76
CompanyProperties::bankrupt_timeout
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition company_base.h:100
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition company_base.h:122
CompanyProperties::allow_list
NetworkAuthorizedKeys allow_list
Public keys of clients that are allowed to join this company.
Definition company_base.h:78
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition company_base.h:116
CompanyProperties::name_2
uint32_t name_2
Parameter of name_1.
Definition company_base.h:70
CompanyProperties::money_fraction
uint8_t money_fraction
Fraction of money of the company, too small to represent in money.
Definition company_base.h:83
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition company_base.h:112
CompanyProperties::president_name_2
uint32_t president_name_2
Parameter of president_name_1.
Definition company_base.h:75
CompanyProperties::name_1
StringID name_1
Name of the company if the user did not change it.
Definition company_base.h:71
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition company_base.h:84
CompanyProperties::inaugurated_year_calendar
TimerGameCalendar::Year inaugurated_year_calendar
Calendar year of starting the company. Used to display proper Inauguration year while in wallclock mo...
Definition company_base.h:95
CompanyProperties::inaugurated_year
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
Definition company_base.h:94
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition company_base.h:115
CompanyProperties::colour
Colours colour
Company colour.
Definition company_base.h:87
CompanyProperties::face
CompanyManagerFace face
Face description of the president.
Definition company_base.h:80
CompanyProperties::max_loan
Money max_loan
Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
Definition company_base.h:85
CompanyProperties::yearly_expenses
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
Definition company_base.h:114
CompanyProperties::last_build_coordinate
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
Definition company_base.h:92
CompanyProperties::president_name_1
StringID president_name_1
Name of the president if the user did not change it.
Definition company_base.h:74
CompanyProperties::name
std::string name
Name of the company if the user changed it.
Definition company_base.h:72
CompanyProperties::money
Money money
Money owned by the company.
Definition company_base.h:82
CompanyProperties::num_valid_stat_ent
uint8_t num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition company_base.h:117
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition settings_type.h:587
Company
Definition company_base.h:133
Company::GetMaxLoan
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
Definition company_cmd.cpp:105
Company::IsHumanID
static bool IsHumanID(size_t index)
Is this company a company not controlled by a NoAI program?
Definition company_base.h:184
Company::avail_roadtypes
RoadTypes avail_roadtypes
Road types available to this company.
Definition company_base.h:138
Company::~Company
~Company()
Destructor.
Definition company_cmd.cpp:80
Company::avail_railtypes
RailTypes avail_railtypes
Rail types available to this company.
Definition company_base.h:137
Company::PostDestructor
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Definition company_cmd.cpp:91
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition company_base.h:144
ConstructionSettings::clear_per_64k_frames
uint32_t clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition settings_type.h:401
ConstructionSettings::tree_per_64k_frames
uint32_t tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition settings_type.h:403
ConstructionSettings::terraform_frame_burst
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition settings_type.h:400
ConstructionSettings::tree_frame_burst
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
Definition settings_type.h:404
ConstructionSettings::build_object_frame_burst
uint16_t build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
Definition settings_type.h:406
ConstructionSettings::build_object_per_64k_frames
uint32_t build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
Definition settings_type.h:405
ConstructionSettings::terraform_per_64k_frames
uint32_t terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition settings_type.h:399
ConstructionSettings::clear_frame_burst
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition settings_type.h:402
DifficultySettings::max_no_competitors
uint8_t max_no_competitors
the number of competitors (AIs)
Definition settings_type.h:99
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition settings_type.h:117
DifficultySettings::competitors_interval
uint16_t competitors_interval
the interval (in minutes) between adding competitors
Definition settings_type.h:100
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition settings_type.h:522
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition economy_type.h:51
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition economy_type.h:44
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition settings_type.h:143
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition settings_type.h:602
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition settings_type.h:594
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition settings_type.h:592
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition settings_type.h:601
GroupStatistics::num_vehicle
uint16_t num_vehicle
Number of vehicles.
Definition group.h:28
Group
Group data.
Definition group.h:72
Livery::colour2
Colours colour2
Second colour, for vehicles with 2CC support.
Definition livery.h:81
Livery::colour1
Colours colour1
First colour, for all vehicles.
Definition livery.h:80
Livery::in_use
uint8_t in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition livery.h:79
NetworkClientInfo
Container for all information known about a client.
Definition network_base.h:24
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition network.cpp:116
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition network_base.h:28
NetworkClientInfo::client_id
ClientID client_id
Client identifier (same as ClientState->client_id)
Definition network_base.h:25
NetworkSettings::max_companies
uint8_t max_companies
maximum amount of companies
Definition settings_type.h:337
Pool::PoolItem<&_company_pool >::index
Tindex index
Index of this pool item.
Definition pool_type.hpp:238
Pool::PoolItem<&_company_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition pool_type.hpp:369
Pool::PoolItem<&_company_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition pool_type.hpp:318
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition pool_type.hpp:328
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition pool_type.hpp:388
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition pool_type.hpp:350
Pool::PoolItem<&_company_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition pool_type.hpp:309
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition pool_type.hpp:339
Pool
Base class for all pools.
Definition pool_type.hpp:80
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition settings_type.h:247
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
Town
Town data structure.
Definition town.h:54
Town::name
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition town.h:63
VehicleDefaultSettings
Default settings for vehicles.
Definition settings_type.h:573
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition settings_type.h:577
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition settings_type.h:576
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition settings_type.h:578
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition settings_type.h:575
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition settings_type.h:502
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition settings_type.h:499
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition settings_type.h:501
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition settings_type.h:500
Vehicle
Vehicle data structure.
Definition vehicle_base.h:244
AdminCompanyRemoveReason
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition tcp_admin.h:108
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
timer.h
Definition of Interval and OneShot timers.
timer_game_economy.h
Definition of the game-economy-timer.
timer_game_tick.h
Definition of the tick-based game-timer.
town.h
Base of the town class.
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition town_cmd.cpp:3896
vehicle_base.h
Base class for all vehicles.
vehicle_func.h
Functions related to vehicles.
VehicleType
VehicleType
Available vehicle types.
Definition vehicle_type.h:21
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition vehicle_type.h:25
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition vehicle_type.h:27
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition vehicle_type.h:26
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition vehicle_type.h:24
CloseConstructionWindows
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition window.cpp:3305
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1140
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3219
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3114
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3101
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3236
window_func.h
Window functions not directly related to making/drawing windows.
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition window_type.h:39
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition window_type.h:551
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition window_type.h:563
WC_SIGN_LIST
@ WC_SIGN_LIST
Sign list; Window numbers:
Definition window_type.h:278
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition window_type.h:575
WC_GRAPH_LEGEND
@ WC_GRAPH_LEGEND
Legend for graphs; Window numbers:
Definition window_type.h:521
WC_LINKGRAPH_LEGEND
@ WC_LINKGRAPH_LEGEND
Linkgraph legend; Window numbers:
Definition window_type.h:692
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition window_type.h:64
WC_SEND_NETWORK_MSG
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
Definition window_type.h:509
WC_ERRMSG
@ WC_ERRMSG
Error message; Window numbers:
Definition window_type.h:110
WC_SCRIPT_SETTINGS
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
Definition window_type.h:175
WC_SCRIPT_LIST
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
Definition window_type.h:284
WC_GOALS_LIST
@ WC_GOALS_LIST
Goals list; Window numbers:
Definition window_type.h:290
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition window_type.h:539
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition window_type.h:484
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition window_type.h:624
WC_FINANCES
@ WC_FINANCES
Finances of a company; Window numbers:
Definition window_type.h:527
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition window_type.h:533
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition window_type.h:104
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition window_type.h:545
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition window_type.h:557
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition window_type.h:58
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition window_type.h:369
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition window_type.h:491