OpenTTD Source: LoggedChangeEmergencySave Struct Reference

OpenTTD Source 15.0-beta1

Public Member Functions
LoggedChangeEmergencySave Struct Reference
Inheritance diagram for LoggedChangeEmergencySave:

## Public Member Functions
void | FormatTo (std::back_insert_iterator< std::string > &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override
Public Member Functions inherited from LoggedChange
| LoggedChange (GamelogChangeType type=GLCT_NONE)

## Additional Inherited Members
Data Fields inherited from LoggedChange
GamelogChangeType | ct

## Detailed Description

Definition at line 135 of file gamelog_internal.h.

## Constructor & Destructor Documentation

## ◆ LoggedChangeEmergencySave()

LoggedChangeEmergencySave::LoggedChangeEmergencySave | ( |  | ) |
| inline

Definition at line 136 of file gamelog_internal.h.

## Member Function Documentation

## ◆ FormatTo()

void LoggedChangeEmergencySave::FormatTo | ( | std::back_insert_iterator< std::string > & | output_iterator,
|  | GrfIDMapping & | grf_names,
|  | GamelogActionType | action_type
| ) |  |
| overridevirtual

Implements LoggedChange.

Definition at line 303 of file gamelog.cpp.

The documentation for this struct was generated from the following files:

- src/gamelog_internal.h
- src/gamelog.cpp