OpenTTD Source: src/saveload/town_sl.cpp Source File

OpenTTD Source 15.0-beta1

town_sl.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11
12#include "saveload.h"
13#include "compat/town_sl_compat.h"
14
15#include "newgrf_sl.h"
16#include "../newgrf_house.h"
17#include "../town.h"
18#include "../landscape.h"
19#include "../subsidy_func.h"
20#include "../strings_func.h"
21
22#include "../safeguards.h"
23
27 void RebuildTownCaches()
28{
29 InitializeBuildingCounts();
30 RebuildTownKdtree();
31
32 /* Reset town population and num_houses */
33 for (Town *town : Town::Iterate()) {
34 town->cache.population = 0;
35 town->cache.num_houses = 0;
36 }
37
38 for (const auto t : Map::Iterate()) {
39 if (!IsTileType(t, MP_HOUSE)) continue;
40
41 HouseID house_id = GetHouseType(t);
42 Town *town = Town::GetByTile(t);
43 IncreaseBuildingCount(town, house_id);
44 if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
45
46 /* Increase the number of houses for every house, but only once. */
47 if (GetHouseNorthPart(house_id) == TileDiffXY(0, 0)) town->cache.num_houses++;
48 }
49
50 /* Update the population and num_house dependent values */
51 for (Town *town : Town::Iterate()) {
52 UpdateTownRadius(town);
53 }
54}
55
64 void UpdateHousesAndTowns()
65{
66 for (const auto t : Map::Iterate()) {
67 if (!IsTileType(t, MP_HOUSE)) continue;
68
69 HouseID house_id = GetCleanHouseType(t);
70 if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
71 /* The specs for this type of house are not available any more, so
72 * replace it with the substitute original house type. */
73 house_id = _house_mngr.GetSubstituteID(house_id);
74 SetHouseType(t, house_id);
75 }
76 }
77
78 /* Check for cases when a NewGRF has set a wrong house substitute type. */
79 for (const auto t : Map::Iterate()) {
80 if (!IsTileType(t, MP_HOUSE)) continue;
81
82 HouseID house_type = GetCleanHouseType(t);
83 TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'!
84 if (t == north_tile) {
85 const HouseSpec *hs = HouseSpec::Get(house_type);
86 bool valid_house = true;
87 if (hs->building_flags & TILE_SIZE_2x1) {
88 TileIndex tile = t + TileDiffXY(1, 0);
89 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
90 } else if (hs->building_flags & TILE_SIZE_1x2) {
91 TileIndex tile = t + TileDiffXY(0, 1);
92 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
93 } else if (hs->building_flags & TILE_SIZE_2x2) {
94 TileIndex tile = t + TileDiffXY(0, 1);
95 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
96 tile = t + TileDiffXY(1, 0);
97 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
98 tile = t + TileDiffXY(1, 1);
99 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
100 }
101 /* If not all tiles of this house are present remove the house.
102 * The other tiles will get removed later in this loop because
103 * their north tile is not the correct type anymore. */
104 if (!valid_house) DoClearSquare(t);
105 } else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
106 /* This tile should be part of a multi-tile building but the
107 * north tile of this house isn't on the map. */
108 DoClearSquare(t);
109 }
110 }
111
112 RebuildTownCaches();
113}
114
115 class SlTownSupplied : public DefaultSaveLoadHandler<SlTownSupplied, Town> {
116public:
117 inline static const SaveLoad description[] = {
118 SLE_CONDVAR(TransportedCargoStat<uint32_t>, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
119 SLE_CONDVAR(TransportedCargoStat<uint32_t>, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
120 SLE_CONDVAR(TransportedCargoStat<uint32_t>, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
121 SLE_CONDVAR(TransportedCargoStat<uint32_t>, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
122 };
123 inline const static SaveLoadCompatTable compat_description = _town_supplied_sl_compat;
124
129 size_t GetNumCargo() const
130 {
131 if (IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES)) return 32;
132 if (IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) return NUM_CARGO;
133 /* Read from the savegame how long the list is. */
134 return SlGetStructListLength(NUM_CARGO);
135 }
136
137 void Save(Town *t) const override
138 {
139 SlSetStructListLength(std::size(t->supplied));
140 for (auto &supplied : t->supplied) {
141 SlObject(&supplied, this->GetDescription());
142 }
143 }
144
145 void Load(Town *t) const override
146 {
147 size_t num_cargo = this->GetNumCargo();
148 for (size_t i = 0; i < num_cargo; i++) {
149 SlObject(&t->supplied[i], this->GetLoadDescription());
150 }
151 }
152};
153
154 class SlTownReceived : public DefaultSaveLoadHandler<SlTownReceived, Town> {
155public:
156 inline static const SaveLoad description[] = {
157 SLE_CONDVAR(TransportedCargoStat<uint16_t>, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
158 SLE_CONDVAR(TransportedCargoStat<uint16_t>, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
159 SLE_CONDVAR(TransportedCargoStat<uint16_t>, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
160 SLE_CONDVAR(TransportedCargoStat<uint16_t>, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
161 };
162 inline const static SaveLoadCompatTable compat_description = _town_received_sl_compat;
163
164 void Save(Town *t) const override
165 {
166 SlSetStructListLength(std::size(t->received));
167 for (auto &received : t->received) {
168 SlObject(&received, this->GetDescription());
169 }
170 }
171
172 void Load(Town *t) const override
173 {
174 size_t length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? static_cast<size_t>(TAE_END) : SlGetStructListLength(TAE_END);
175 for (size_t i = 0; i < length; i++) {
176 SlObject(&t->received[i], this->GetLoadDescription());
177 }
178 }
179};
180
181 class SlTownAcceptanceMatrix : public DefaultSaveLoadHandler<SlTownAcceptanceMatrix, Town> {
182private:
184 struct AcceptanceMatrix {
185 TileArea area;
186 static const uint GRID = 4;
187 };
188public:
189 inline static const SaveLoad description[] = {
190 SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
191 SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16),
192 SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16),
193 };
194 inline const static SaveLoadCompatTable compat_description = _town_acceptance_matrix_sl_compat;
195
196 void Load(Town *) const override
197 {
198 /* Discard now unused acceptance matrix. */
199 AcceptanceMatrix dummy;
200 SlObject(&dummy, this->GetLoadDescription());
201 if (dummy.area.w != 0) {
202 uint arr_len = dummy.area.w / AcceptanceMatrix::GRID * dummy.area.h / AcceptanceMatrix::GRID;
203 SlSkipBytes(4 * arr_len);
204 }
205 }
206};
207
208static const SaveLoad _town_desc[] = {
209 SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
210 SLE_CONDVAR(Town, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
211
212 SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, SLV_66, SL_MAX_VERSION),
213 SLE_VAR(Town, townnametype, SLE_UINT16),
214 SLE_VAR(Town, townnameparts, SLE_UINT32),
215 SLE_CONDSSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
216
217 SLE_VAR(Town, flags, SLE_UINT8),
218 SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
219 SLE_CONDVAR(Town, statues, SLE_UINT16, SLV_104, SL_MAX_VERSION),
220
221 SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
222 SLE_CONDVAR(Town, have_ratings, SLE_UINT16, SLV_104, SL_MAX_VERSION),
223 SLE_CONDARR(Town, ratings, SLE_INT16, 8, SL_MIN_VERSION, SLV_104),
224 SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, SLV_104, SL_MAX_VERSION),
225 SLE_CONDARR(Town, unwanted, SLE_INT8, 8, SLV_4, SLV_104),
226 SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, SLV_104, SL_MAX_VERSION),
227
228 /* Slots 0 and 2 are passengers and mail respectively for old saves. */
229 SLE_CONDVARNAME(Town, supplied[0].old_max, "supplied[CT_PASSENGERS].old_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
230 SLE_CONDVARNAME(Town, supplied[0].old_max, "supplied[CT_PASSENGERS].old_max", SLE_UINT32, SLV_9, SLV_165),
231 SLE_CONDVARNAME(Town, supplied[2].old_max, "supplied[CT_MAIL].old_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
232 SLE_CONDVARNAME(Town, supplied[2].old_max, "supplied[CT_MAIL].old_max", SLE_UINT32, SLV_9, SLV_165),
233 SLE_CONDVARNAME(Town, supplied[0].new_max, "supplied[CT_PASSENGERS].new_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
234 SLE_CONDVARNAME(Town, supplied[0].new_max, "supplied[CT_PASSENGERS].new_max", SLE_UINT32, SLV_9, SLV_165),
235 SLE_CONDVARNAME(Town, supplied[2].new_max, "supplied[CT_MAIL].new_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
236 SLE_CONDVARNAME(Town, supplied[2].new_max, "supplied[CT_MAIL].new_max", SLE_UINT32, SLV_9, SLV_165),
237 SLE_CONDVARNAME(Town, supplied[0].old_act, "supplied[CT_PASSENGERS].old_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
238 SLE_CONDVARNAME(Town, supplied[0].old_act, "supplied[CT_PASSENGERS].old_act", SLE_UINT32, SLV_9, SLV_165),
239 SLE_CONDVARNAME(Town, supplied[2].old_act, "supplied[CT_MAIL].old_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
240 SLE_CONDVARNAME(Town, supplied[2].old_act, "supplied[CT_MAIL].old_act", SLE_UINT32, SLV_9, SLV_165),
241 SLE_CONDVARNAME(Town, supplied[0].new_act, "supplied[CT_PASSENGERS].new_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
242 SLE_CONDVARNAME(Town, supplied[0].new_act, "supplied[CT_PASSENGERS].new_act", SLE_UINT32, SLV_9, SLV_165),
243 SLE_CONDVARNAME(Town, supplied[2].new_act, "supplied[CT_MAIL].new_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
244 SLE_CONDVARNAME(Town, supplied[2].new_act, "supplied[CT_MAIL].new_act", SLE_UINT32, SLV_9, SLV_165),
245
246 SLE_CONDVARNAME(Town, received[TAE_FOOD].old_act, "received[TE_FOOD].old_act", SLE_UINT16, SL_MIN_VERSION, SLV_165),
247 SLE_CONDVARNAME(Town, received[TAE_WATER].old_act, "received[TE_WATER].old_act", SLE_UINT16, SL_MIN_VERSION, SLV_165),
248 SLE_CONDVARNAME(Town, received[TAE_FOOD].new_act, "received[TE_FOOD].new_act", SLE_UINT16, SL_MIN_VERSION, SLV_165),
249 SLE_CONDVARNAME(Town, received[TAE_WATER].new_act, "received[TE_WATER].new_act", SLE_UINT16, SL_MIN_VERSION, SLV_165),
250
251 SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TAE, SLV_165, SL_MAX_VERSION),
252
253 SLE_CONDSSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, SLV_168, SL_MAX_VERSION),
254
255 SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54),
256 SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, SLV_54, SL_MAX_VERSION),
257 SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54),
258 SLE_CONDVAR(Town, grow_counter, SLE_UINT16, SLV_54, SL_MAX_VERSION),
259 SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, SL_MIN_VERSION, SLV_54),
260 SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, SLV_54, SLV_165),
261 SLE_CONDVAR(Town, growth_rate, SLE_UINT16, SLV_165, SL_MAX_VERSION),
262
263 SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
264 SLE_VAR(Town, road_build_months, SLE_UINT8),
265
266 SLE_CONDVAR(Town, exclusivity, SLE_UINT8, SLV_2, SL_MAX_VERSION),
267 SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, SLV_2, SL_MAX_VERSION),
268
269 SLE_CONDVAR(Town, larger_town, SLE_BOOL, SLV_56, SL_MAX_VERSION),
270 SLE_CONDVAR(Town, layout, SLE_UINT8, SLV_113, SL_MAX_VERSION),
271
272 SLE_CONDREFVECTOR(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION),
273
274 SLEG_CONDSTRUCTLIST("supplied", SlTownSupplied, SLV_165, SL_MAX_VERSION),
275 SLEG_CONDSTRUCTLIST("received", SlTownReceived, SLV_165, SL_MAX_VERSION),
276 SLEG_CONDSTRUCTLIST("acceptance_matrix", SlTownAcceptanceMatrix, SLV_166, SLV_REMOVE_TOWN_CARGO_CACHE),
277};
278
279 struct HIDSChunkHandler : NewGRFMappingChunkHandler {
280 HIDSChunkHandler() : NewGRFMappingChunkHandler('HIDS', _house_mngr) {}
281};
282
283 struct CITYChunkHandler : ChunkHandler {
284 CITYChunkHandler() : ChunkHandler('CITY', CH_TABLE) {}
285
286 void Save() const override
287 {
288 SlTableHeader(_town_desc);
289
290 for (Town *t : Town::Iterate()) {
291 SlSetArrayIndex(t->index);
292 SlObject(t, _town_desc);
293 }
294 }
295
296 void Load() const override
297 {
298 const std::vector<SaveLoad> slt = SlCompatTableHeader(_town_desc, _town_sl_compat);
299
300 int index;
301
302 while ((index = SlIterateArray()) != -1) {
303 Town *t = new (index) Town();
304 SlObject(t, slt);
305
306 if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
307 SlErrorCorrupt("Invalid town name generator");
308 }
309 }
310 }
311
312 void FixPointers() const override
313 {
314 if (IsSavegameVersionBefore(SLV_161)) return;
315
316 for (Town *t : Town::Iterate()) {
317 SlObject(t, _town_desc);
318 }
319 }
320};
321
322static const HIDSChunkHandler HIDS;
323static const CITYChunkHandler CITY;
324static const ChunkHandlerRef town_chunk_handlers[] = {
325 HIDS,
326 CITY,
327};
328
329extern const ChunkHandlerTable _town_chunk_handlers(town_chunk_handlers);
NUM_CARGO
static const CargoID NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:74
NUM_TAE
@ NUM_TAE
Amount of town effects.
Definition cargotype.h:30
TAE_END
@ TAE_END
End of town effects.
Definition cargotype.h:29
TAE_FOOD
@ TAE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition cargotype.h:28
TAE_WATER
@ TAE_WATER
Cargo behaves water-like.
Definition cargotype.h:27
DefaultSaveLoadHandler
Default handler for saving/loading an object to/from disk.
Definition saveload.h:581
DefaultSaveLoadHandler< SlTownSupplied, Town >::GetDescription
SaveLoadTable GetDescription() const override
Definition saveload.h:583
OverrideManagerBase::GetSubstituteID
uint16_t GetSubstituteID(uint16_t entity_id) const
Gives the substitute of the entity, as specified by the grf file.
Definition newgrf_commons.cpp:149
SaveLoadHandler::GetLoadDescription
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition saveload.cpp:3324
SlTownAcceptanceMatrix
Definition town_sl.cpp:181
SlTownReceived
Definition town_sl.cpp:154
SlTownSupplied
Definition town_sl.cpp:115
SlTownSupplied::GetNumCargo
size_t GetNumCargo() const
Get the number of cargoes used by this savegame version.
Definition town_sl.cpp:129
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition company_type.h:23
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition house.h:26
HouseID
uint16_t HouseID
OpenTTD ID of house types.
Definition house_type.h:13
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition map_func.h:389
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition math_func.hpp:268
IncreaseBuildingCount
void IncreaseBuildingCount(Town *t, HouseID house_id)
IncreaseBuildingCount() Increase the count of a building when it has been added by a town.
Definition newgrf_house.cpp:190
InitializeBuildingCounts
void InitializeBuildingCounts()
Initialise global building counts and all town building counts.
Definition newgrf_house.cpp:163
newgrf_sl.h
Code handling saving and loading of NewGRF mappings.
SlCompatTableHeader
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition saveload.cpp:1924
SlGetStructListLength
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
Definition saveload.cpp:1720
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition saveload.cpp:659
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition saveload.cpp:351
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition saveload.cpp:1733
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition saveload.cpp:1786
SlSetStructListLength
void SlSetStructListLength(size_t length)
Set the length of this list.
Definition saveload.cpp:1704
saveload.h
Functions/types related to saving and loading games.
SLE_CONDREFVECTOR
#define SLE_CONDREFVECTOR(base, variable, type, from, to)
Storage of a vector of SL_REF elements in some savegame versions.
Definition saveload.h:964
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition saveload.h:688
SlSkipBytes
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
Definition saveload.h:1345
ChunkHandlerRef
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition saveload.h:509
ChunkHandlerTable
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition saveload.h:512
SLE_CONDARR
#define SLE_CONDARR(base, variable, type, length, from, to)
Storage of a fixed-size array of SL_VAR elements in some savegame versions.
Definition saveload.h:900
SaveLoadCompatTable
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition saveload.h:518
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition saveload.h:933
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:868
IsSavegameVersionBefore
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition saveload.h:1263
SLV_66
@ SLV_66
66 10211
Definition saveload.h:122
SLV_84
@ SLV_84
84 11822
Definition saveload.h:143
SLV_168
@ SLV_168
168 23637
Definition saveload.h:244
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition saveload.h:37
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition saveload.h:46
SLV_EXTEND_CARGOTYPES
@ SLV_EXTEND_CARGOTYPES
199 PR#6802 Extend cargotypes to 64
Definition saveload.h:282
SLV_SAVELOAD_LIST_LENGTH
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
Definition saveload.h:331
SLV_166
@ SLV_166
166 23415
Definition saveload.h:242
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:399
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition saveload.h:31
SLV_104
@ SLV_104
104 14735
Definition saveload.h:167
SLV_165
@ SLV_165
165 23304
Definition saveload.h:241
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition saveload.h:34
SLV_113
@ SLV_113
113 15340
Definition saveload.h:178
SLV_161
@ SLV_161
161 22567
Definition saveload.h:236
SLV_54
@ SLV_54
54 9613
Definition saveload.h:107
SLV_56
@ SLV_56
56 9667
Definition saveload.h:110
SLV_REMOVE_TOWN_CARGO_CACHE
@ SLV_REMOVE_TOWN_CARGO_CACHE
219 PR#8258 Remove town cargo acceptance and production caches.
Definition saveload.h:306
SLV_9
@ SLV_9
9.0 1909
Definition saveload.h:50
REF_STORAGE
@ REF_STORAGE
Load/save a reference to a persistent storage.
Definition saveload.h:610
SLEG_CONDSTRUCTLIST
#define SLEG_CONDSTRUCTLIST(name, handler, from, to)
Storage of a list of structs in some savegame versions.
Definition saveload.h:1178
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1002
SLE_CONDVARNAME
#define SLE_CONDVARNAME(base, variable, name, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:879
GetStringTab
StringTab GetStringTab(StringID str)
Extract the StringTab from a StringID.
Definition strings_func.h:25
CITYChunkHandler
Definition town_sl.cpp:283
CITYChunkHandler::FixPointers
void FixPointers() const override
Fix the pointers.
Definition town_sl.cpp:312
CITYChunkHandler::Load
void Load() const override
Load the chunk.
Definition town_sl.cpp:296
CITYChunkHandler::Save
void Save() const override
Save the chunk.
Definition town_sl.cpp:286
ChunkHandler
Handlers and description of chunk.
Definition saveload.h:463
HIDSChunkHandler
Definition town_sl.cpp:279
HouseSpec
Definition house.h:93
HouseSpec::Get
static HouseSpec * Get(size_t house_id)
Get the spec for a house ID.
Definition newgrf_house.cpp:69
HouseSpec::building_flags
BuildingFlags building_flags
some flags that describe the house (size, stadium etc...)
Definition house.h:104
HouseSpec::population
uint8_t population
population (Zero on other tiles in multi tile house.)
Definition house.h:97
Map::Iterate
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition map_func.h:363
NewGRFMappingChunkHandler
Definition newgrf_sl.h:15
OrthogonalTileArea
Represents the covered area of e.g.
Definition tilearea_type.h:18
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition pool_type.hpp:238
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition pool_type.hpp:388
SaveLoad
SaveLoad type struct.
Definition saveload.h:717
SlTownAcceptanceMatrix::AcceptanceMatrix
Compatibility struct with just enough of TileMatrix to facilitate loading.
Definition town_sl.cpp:184
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
TownCache::population
uint32_t population
Current population of people.
Definition town.h:44
TownCache::num_houses
uint32_t num_houses
Amount of houses.
Definition town.h:43
Town
Town data structure.
Definition town.h:54
Town::supplied
TransportedCargoStat< uint32_t > supplied[NUM_CARGO]
Cargo statistics about supplied cargo.
Definition town.h:79
Town::received
TransportedCargoStat< uint16_t > received[NUM_TAE]
Cargo statistics about received cargotypes.
Definition town.h:80
Town::cache
TownCache cache
Container for all cacheable data.
Definition town.h:57
TransportedCargoStat
Store the maximum and actually transported cargo amount for the current and the last month.
Definition town_type.h:113
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition tile_type.h:51
GetHouseNorthPart
TileIndexDiff GetHouseNorthPart(HouseID &house)
Determines if a given HouseID is part of a multitile house.
Definition town_cmd.cpp:2950
UpdateTownRadius
void UpdateTownRadius(Town *t)
Update the cached town zone radii of a town, based on the number of houses.
Definition town_cmd.cpp:1946
GetHouseType
HouseID GetHouseType(Tile t)
Get the type of this house, which is an index into the house spec array.
Definition town_map.h:60
GetCleanHouseType
HouseID GetCleanHouseType(Tile t)
Get the type of this house, which is an index into the house spec array without doing any NewGRF rela...
Definition town_map.h:48
SetHouseType
void SetHouseType(Tile t, HouseID house_id)
Set the house type.
Definition town_map.h:71
IsHouseCompleted
bool IsHouseCompleted(Tile t)
Get the completion of this house.
Definition town_map.h:145
RebuildTownCaches
void RebuildTownCaches()
Rebuild all the cached variables of towns.
Definition town_sl.cpp:27
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition town_sl.cpp:64
town_sl_compat.h
Loading of town chunks before table headers were added.
_town_supplied_sl_compat
const SaveLoadCompat _town_supplied_sl_compat[]
Original field order for SlTownSupplied.
Definition town_sl_compat.h:16
_town_received_sl_compat
const SaveLoadCompat _town_received_sl_compat[]
Original field order for SlTownReceived.
Definition town_sl_compat.h:24
_town_sl_compat
const SaveLoadCompat _town_sl_compat[]
Original field order for town_desc.
Definition town_sl_compat.h:39
_town_acceptance_matrix_sl_compat
const SaveLoadCompat _town_acceptance_matrix_sl_compat[]
Original field order for SlTownAcceptanceMatrix.
Definition town_sl_compat.h:32