OpenTTD Source: src/economy.cpp Source File

OpenTTD Source 15.0-beta1

economy.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "company_func.h"
12#include "command_func.h"
13#include "industry.h"
14#include "town.h"
15#include "news_func.h"
16#include "network/network.h"
17#include "network/network_func.h"
18#include "ai/ai.hpp"
19#include "aircraft.h"
20#include "train.h"
21#include "newgrf_engine.h"
22#include "engine_base.h"
23#include "ground_vehicle.hpp"
24#include "newgrf_cargo.h"
25#include "newgrf_sound.h"
26#include "newgrf_industrytiles.h"
27#include "newgrf_station.h"
28#include "newgrf_airporttiles.h"
29#include "newgrf_roadstop.h"
30#include "object.h"
31#include "strings_func.h"
32#include "vehicle_func.h"
33#include "sound_func.h"
34#include "autoreplace_func.h"
35#include "company_gui.h"
36#include "signs_base.h"
37#include "subsidy_base.h"
38#include "subsidy_func.h"
39#include "station_base.h"
40#include "waypoint_base.h"
41#include "economy_base.h"
42#include "core/pool_func.hpp"
43#include "core/backup_type.hpp"
44#include "core/container_func.hpp"
45#include "cargo_type.h"
46#include "water.h"
47#include "game/game.hpp"
48#include "cargomonitor.h"
49#include "goal_base.h"
50#include "story_base.h"
51#include "linkgraph/refresh.h"
52#include "company_cmd.h"
53#include "economy_cmd.h"
54#include "vehicle_cmd.h"
55#include "timer/timer.h"
56#include "timer/timer_game_calendar.h"
57#include "timer/timer_game_economy.h"
58
59#include "table/strings.h"
60#include "table/pricebase.h"
61
62#include "safeguards.h"
63
64
65/* Initialize the cargo payment-pool */
66 CargoPaymentPool _cargo_payment_pool("CargoPayment");
67 INSTANTIATE_POOL_METHODS(CargoPayment)
68
69
80static inline int32_t BigMulS(const int32_t a, const int32_t b, const uint8_t shift)
81{
82 return (int32_t)((int64_t)a * (int64_t)b >> shift);
83}
84
85typedef std::vector<Industry *> SmallIndustryList;
86
90 const ScoreInfo _score_info[] = {
91 { 120, 100}, // SCORE_VEHICLES
92 { 80, 100}, // SCORE_STATIONS
93 { 10000, 100}, // SCORE_MIN_PROFIT
94 { 50000, 50}, // SCORE_MIN_INCOME
95 { 100000, 100}, // SCORE_MAX_INCOME
96 { 40000, 400}, // SCORE_DELIVERED
97 { 8, 50}, // SCORE_CARGO
98 {10000000, 50}, // SCORE_MONEY
99 { 250000, 50}, // SCORE_LOAN
100 { 0, 0} // SCORE_TOTAL
101};
102
103int64_t _score_part[MAX_COMPANIES][SCORE_END];
104 Economy _economy;
105 Prices _price;
106static PriceMultipliers _price_base_multiplier;
107
114 static Money CalculateCompanyAssetValue(const Company *c)
115{
116 Owner owner = c->index;
117
118 uint num = 0;
119
120 for (const Station *st : Station::Iterate()) {
121 if (st->owner == owner) num += CountBits((uint8_t)st->facilities);
122 }
123
124 Money value = num * _price[PR_STATION_VALUE] * 25;
125
126 for (const Vehicle *v : Vehicle::Iterate()) {
127 if (v->owner != owner) continue;
128
129 if (v->type == VEH_TRAIN ||
130 v->type == VEH_ROAD ||
131 (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) ||
132 v->type == VEH_SHIP) {
133 value += v->value * 3 >> 1;
134 }
135 }
136
137 return value;
138}
139
149 Money CalculateCompanyValue(const Company *c, bool including_loan)
150{
151 Money value = CalculateCompanyAssetValue(c);
152
153 /* Add real money value */
154 if (including_loan) value -= c->current_loan;
155 value += c->money;
156
157 return std::max<Money>(value, 1);
158}
159
176 Money CalculateHostileTakeoverValue(const Company *c)
177{
178 Money value = CalculateCompanyAssetValue(c);
179
180 value += c->current_loan;
181 /* Negative balance is basically a loan. */
182 if (c->money < 0) {
183 value += -c->money;
184 }
185
186 for (int quarter = 0; quarter < 4; quarter++) {
187 value += std::max<Money>(c->old_economy[quarter].income + c->old_economy[quarter].expenses, 0) * 2;
188 }
189
190 return std::max<Money>(value, 1);
191}
192
201 int UpdateCompanyRatingAndValue(Company *c, bool update)
202{
203 Owner owner = c->index;
204 int score = 0;
205
206 memset(_score_part[owner], 0, sizeof(_score_part[owner]));
207
208 /* Count vehicles */
209 {
210 Money min_profit = 0;
211 bool min_profit_first = true;
212 uint num = 0;
213
214 for (const Vehicle *v : Vehicle::Iterate()) {
215 if (v->owner != owner) continue;
216 if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
217 if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
218 if (v->economy_age > VEHICLE_PROFIT_MIN_AGE) {
219 /* Find the vehicle with the lowest amount of profit */
220 if (min_profit_first || min_profit > v->profit_last_year) {
221 min_profit = v->profit_last_year;
222 min_profit_first = false;
223 }
224 }
225 }
226 }
227
228 min_profit >>= 8; // remove the fract part
229
230 _score_part[owner][SCORE_VEHICLES] = num;
231 /* Don't allow negative min_profit to show */
232 if (min_profit > 0) {
233 _score_part[owner][SCORE_MIN_PROFIT] = min_profit;
234 }
235 }
236
237 /* Count stations */
238 {
239 uint num = 0;
240 for (const Station *st : Station::Iterate()) {
241 /* Only count stations that are actually serviced */
242 if (st->owner == owner && (st->time_since_load <= 20 || st->time_since_unload <= 20)) num += CountBits((uint8_t)st->facilities);
243 }
244 _score_part[owner][SCORE_STATIONS] = num;
245 }
246
247 /* Generate statistics depending on recent income statistics */
248 {
249 int numec = std::min<uint>(c->num_valid_stat_ent, 12u);
250 if (numec != 0) {
251 const CompanyEconomyEntry *cee = c->old_economy;
252 Money min_income = cee->income + cee->expenses;
253 Money max_income = cee->income + cee->expenses;
254
255 do {
256 min_income = std::min(min_income, cee->income + cee->expenses);
257 max_income = std::max(max_income, cee->income + cee->expenses);
258 } while (++cee, --numec);
259
260 if (min_income > 0) {
261 _score_part[owner][SCORE_MIN_INCOME] = min_income;
262 }
263
264 _score_part[owner][SCORE_MAX_INCOME] = max_income;
265 }
266 }
267
268 /* Generate score depending on amount of transported cargo */
269 {
270 int numec = std::min<uint>(c->num_valid_stat_ent, 4u);
271 if (numec != 0) {
272 const CompanyEconomyEntry *cee = c->old_economy;
273 OverflowSafeInt64 total_delivered = 0;
274 do {
275 total_delivered += cee->delivered_cargo.GetSum<OverflowSafeInt64>();
276 } while (++cee, --numec);
277
278 _score_part[owner][SCORE_DELIVERED] = total_delivered;
279 }
280 }
281
282 /* Generate score for variety of cargo */
283 {
284 _score_part[owner][SCORE_CARGO] = c->old_economy->delivered_cargo.GetCount();
285 }
286
287 /* Generate score for company's money */
288 {
289 if (c->money > 0) {
290 _score_part[owner][SCORE_MONEY] = c->money;
291 }
292 }
293
294 /* Generate score for loan */
295 {
296 _score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - c->current_loan;
297 }
298
299 /* Now we calculate the score for each item.. */
300 {
301 int total_score = 0;
302 int s;
303 score = 0;
304 for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
305 /* Skip the total */
306 if (i == SCORE_TOTAL) continue;
307 /* Check the score */
308 s = Clamp<int64_t>(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
309 score += s;
310 total_score += _score_info[i].score;
311 }
312
313 _score_part[owner][SCORE_TOTAL] = score;
314
315 /* We always want the score scaled to SCORE_MAX (1000) */
316 if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
317 }
318
319 if (update) {
320 c->old_economy[0].performance_history = score;
321 UpdateCompanyHQ(c->location_of_HQ, score);
322 c->old_economy[0].company_value = CalculateCompanyValue(c);
323 }
324
325 SetWindowDirty(WC_PERFORMANCE_DETAIL, 0);
326 return score;
327}
328
334 void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
335{
336 /* We need to set _current_company to old_owner before we try to move
337 * the client. This is needed as it needs to know whether "you" really
338 * are the current local company. */
339 Backup<CompanyID> cur_company(_current_company, old_owner);
340 /* In all cases, make spectators of clients connected to that company */
341 if (_networking) NetworkClientsToSpectators(old_owner);
342 if (old_owner == _local_company) {
343 /* Single player cheated to AI company.
344 * There are no spectators in singleplayer mode, so we must pick some other company. */
345 assert(!_networking);
346 Backup<CompanyID> cur_company2(_current_company);
347 for (const Company *c : Company::Iterate()) {
348 if (c->index != old_owner) {
349 SetLocalCompany(c->index);
350 break;
351 }
352 }
353 cur_company2.Restore();
354 assert(old_owner != _local_company);
355 }
356
357 assert(old_owner != new_owner);
358
359 /* Temporarily increase the company's money, to be sure that
360 * removing their property doesn't fail because of lack of money.
361 * Not too drastically though, because it could overflow */
362 if (new_owner == INVALID_OWNER) {
363 Company::Get(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p
364 }
365
366 for (Subsidy *s : Subsidy::Iterate()) {
367 if (s->awarded == old_owner) {
368 if (new_owner == INVALID_OWNER) {
369 delete s;
370 } else {
371 s->awarded = new_owner;
372 }
373 }
374 }
375 if (new_owner == INVALID_OWNER) RebuildSubsidisedSourceAndDestinationCache();
376
377 /* Take care of rating and transport rights in towns */
378 for (Town *t : Town::Iterate()) {
379 /* If a company takes over, give the ratings to that company. */
380 if (new_owner != INVALID_OWNER) {
381 if (HasBit(t->have_ratings, old_owner)) {
382 if (HasBit(t->have_ratings, new_owner)) {
383 /* use max of the two ratings. */
384 t->ratings[new_owner] = std::max(t->ratings[new_owner], t->ratings[old_owner]);
385 } else {
386 SetBit(t->have_ratings, new_owner);
387 t->ratings[new_owner] = t->ratings[old_owner];
388 }
389 }
390 }
391
392 /* Reset the ratings for the old owner */
393 t->ratings[old_owner] = RATING_INITIAL;
394 ClrBit(t->have_ratings, old_owner);
395
396 /* Transfer exclusive rights */
397 if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
398 if (new_owner != INVALID_OWNER) {
399 t->exclusivity = new_owner;
400 } else {
401 t->exclusive_counter = 0;
402 t->exclusivity = INVALID_COMPANY;
403 }
404 }
405 }
406
407 {
408 for (Vehicle *v : Vehicle::Iterate()) {
409 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
410 if (new_owner == INVALID_OWNER) {
411 if (v->Previous() == nullptr) delete v;
412 } else {
413 if (v->IsEngineCountable()) GroupStatistics::CountEngine(v, -1);
414 if (v->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v, -1);
415 }
416 }
417 }
418 }
419
420 /* In all cases clear replace engine rules.
421 * Even if it was copied, it could interfere with new owner's rules */
422 RemoveAllEngineReplacementForCompany(Company::Get(old_owner));
423
424 if (new_owner == INVALID_OWNER) {
425 RemoveAllGroupsForCompany(old_owner);
426 } else {
427 Company *c = Company::Get(old_owner);
428 for (Group *g : Group::Iterate()) {
429 if (g->owner == old_owner) {
430 g->owner = new_owner;
431 g->number = c->freegroups.UseID(c->freegroups.NextID());
432 }
433 }
434 }
435
436 {
437 Company *new_company = new_owner == INVALID_OWNER ? nullptr : Company::Get(new_owner);
438
439 /* Override company settings to new company defaults in case we need to convert them.
440 * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
441 */
442 if (new_owner != INVALID_OWNER) {
443 Company *old_company = Company::Get(old_owner);
444
445 old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
446 old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
447 old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
448 old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
449 old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent;
450 }
451
452 for (Vehicle *v : Vehicle::Iterate()) {
453 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
454 assert(new_owner != INVALID_OWNER);
455
456 /* Correct default values of interval settings while maintaining custom set ones.
457 * This prevents invalid values on mismatching company defaults being accepted.
458 */
459 if (!v->ServiceIntervalIsCustom()) {
460 /* Technically, passing the interval is not needed as the command will query the default value itself.
461 * However, do not rely on that behaviour.
462 */
463 int interval = CompanyServiceInterval(new_company, v->type);
464 Command<CMD_CHANGE_SERVICE_INT>::Do(DC_EXEC | DC_BANKRUPT, v->index, interval, false, new_company->settings.vehicle.servint_ispercent);
465 }
466
467 v->owner = new_owner;
468
469 /* Owner changes, clear cache */
470 v->colourmap = PAL_NONE;
471 v->InvalidateNewGRFCache();
472
473 if (v->IsEngineCountable()) {
474 GroupStatistics::CountEngine(v, 1);
475 }
476 if (v->IsPrimaryVehicle()) {
477 GroupStatistics::CountVehicle(v, 1);
478 auto &unitidgen = new_company->freeunits[v->type];
479 v->unitnumber = unitidgen.UseID(unitidgen.NextID());
480 }
481
482 /* Invalidate the vehicle's cargo payment "owner cache". */
483 if (v->cargo_payment != nullptr) v->cargo_payment->owner = nullptr;
484 }
485 }
486
487 if (new_owner != INVALID_OWNER) GroupStatistics::UpdateAutoreplace(new_owner);
488 }
489
490 /* Change ownership of tiles */
491 {
492 for (const auto tile : Map::Iterate()) {
493 ChangeTileOwner(tile, old_owner, new_owner);
494 }
495
496 if (new_owner != INVALID_OWNER) {
497 /* Update all signals because there can be new segment that was owned by two companies
498 * and signals were not propagated
499 * Similar with crossings - it is needed to bar crossings that weren't before
500 * because of different owner of crossing and approaching train */
501 for (const auto tile : Map::Iterate()) {
502 if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_owner) && HasSignals(tile)) {
503 TrackBits tracks = GetTrackBits(tile);
504 do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
505 Track track = RemoveFirstTrack(&tracks);
506 if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_owner);
507 } while (tracks != TRACK_BIT_NONE);
508 } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) {
509 UpdateLevelCrossing(tile);
510 }
511 }
512 }
513
514 /* update signals in buffer */
515 UpdateSignalsInBuffer();
516 }
517
518 /* Add airport infrastructure count of the old company to the new one. */
519 if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.airport += Company::Get(old_owner)->infrastructure.airport;
520
521 /* convert owner of stations (including deleted ones, but excluding buoys) */
522 for (Station *st : Station::Iterate()) {
523 if (st->owner == old_owner) {
524 /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
525 * also, drawing station window would cause reading invalid company's colour */
526 st->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
527 }
528 }
529
530 /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
531 for (Waypoint *wp : Waypoint::Iterate()) {
532 if (wp->owner == old_owner) {
533 wp->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
534 }
535 }
536
537 for (Sign *si : Sign::Iterate()) {
538 if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
539 }
540
541 /* Remove Game Script created Goals, CargoMonitors and Story pages. */
542 for (Goal *g : Goal::Iterate()) {
543 if (g->company == old_owner) delete g;
544 }
545
546 ClearCargoPickupMonitoring(old_owner);
547 ClearCargoDeliveryMonitoring(old_owner);
548
549 for (StoryPage *sp : StoryPage::Iterate()) {
550 if (sp->company == old_owner) delete sp;
551 }
552
553 /* Change colour of existing windows */
554 if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);
555
556 cur_company.Restore();
557
558 MarkWholeScreenDirty();
559}
560
565 static void CompanyCheckBankrupt(Company *c)
566{
567 /* If "Infinite money" setting is on, companies should not go bankrupt. */
568 if (_settings_game.difficulty.infinite_money) return;
569
570 /* If the company has money again, it does not go bankrupt */
571 if (c->money - c->current_loan >= -c->GetMaxLoan()) {
572 int previous_months_of_bankruptcy = CeilDiv(c->months_of_bankruptcy, 3);
573 c->months_of_bankruptcy = 0;
574 c->bankrupt_asked = 0;
575 if (previous_months_of_bankruptcy != 0) CompanyAdminUpdate(c);
576 return;
577 }
578
579 c->months_of_bankruptcy++;
580
581 switch (c->months_of_bankruptcy) {
582 /* All the boring cases (months) with a bad balance where no action is taken */
583 case 0:
584 case 1:
585 case 2:
586 case 3:
587
588 case 5:
589 case 6:
590
591 case 8:
592 case 9:
593 break;
594
595 /* Warn about bankruptcy after 3 months */
596 case 4: {
597 auto cni = std::make_unique<CompanyNewsInformation>(c);
598 SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE);
599 SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION);
600 SetDParamStr(2, cni->company_name);
601 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, std::move(cni));
602 AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
603 Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
604 break;
605 }
606
607 /* Offer company for sale after 6 months */
608 case 7: {
609 /* Don't consider the loan */
610 Money val = CalculateCompanyValue(c, false);
611
612 c->bankrupt_value = val;
613 c->bankrupt_asked = 1 << c->index; // Don't ask the owner
614 c->bankrupt_timeout = 0;
615
616 /* The company assets should always have some value */
617 assert(c->bankrupt_value > 0);
618 break;
619 }
620
621 /* Bankrupt company after 6 months (if the company has no value) or latest
622 * after 9 months (if it still had value after 6 months) */
623 default:
624 case 10: {
625 if (!_networking && _local_company == c->index) {
626 /* If we are in singleplayer mode, leave the company playing. Eg. there
627 * is no THE-END, otherwise mark the client as spectator to make sure
628 * they are no longer in control of this company. However... when you
629 * join another company (cheat) the "unowned" company can bankrupt. */
630 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
631 break;
632 }
633
634 /* Actually remove the company, but not when we're a network client.
635 * In case of network clients we will be getting a command from the
636 * server. It is done in this way as we are called from the
637 * StateGameLoop which can't change the current company, and thus
638 * updating the local company triggers an assert later on. In the
639 * case of a network game the command will be processed at a time
640 * that changing the current company is okay. In case of single
641 * player we are sure (the above check) that we are not the local
642 * company and thus we won't be moved. */
643 if (!_networking || _network_server) {
644 Command<CMD_COMPANY_CTRL>::Post(CCA_DELETE, c->index, CRR_BANKRUPT, INVALID_CLIENT_ID);
645 return;
646 }
647 break;
648 }
649 }
650
651 if (CeilDiv(c->months_of_bankruptcy, 3) != CeilDiv(c->months_of_bankruptcy - 1, 3)) CompanyAdminUpdate(c);
652}
653
658 static void CompaniesGenStatistics()
659{
660 /* Check for bankruptcy each month */
661 for (Company *c : Company::Iterate()) {
662 CompanyCheckBankrupt(c);
663 }
664
665 Backup<CompanyID> cur_company(_current_company);
666
667 /* Pay Infrastructure Maintenance, if enabled */
668 if (_settings_game.economy.infrastructure_maintenance) {
669 /* Improved monthly infrastructure costs. */
670 for (const Company *c : Company::Iterate()) {
671 cur_company.Change(c->index);
672
673 CommandCost cost(EXPENSES_PROPERTY);
674 uint32_t rail_total = c->infrastructure.GetRailTotal();
675 for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
676 if (c->infrastructure.rail[rt] != 0) cost.AddCost(RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
677 }
678 cost.AddCost(SignalMaintenanceCost(c->infrastructure.signal));
679 uint32_t road_total = c->infrastructure.GetRoadTotal();
680 uint32_t tram_total = c->infrastructure.GetTramTotal();
681 for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
682 if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total));
683 }
684 cost.AddCost(CanalMaintenanceCost(c->infrastructure.water));
685 cost.AddCost(StationMaintenanceCost(c->infrastructure.station));
686 cost.AddCost(AirportMaintenanceCost(c->index));
687
688 SubtractMoneyFromCompany(cost);
689 }
690 }
691 cur_company.Restore();
692
693 /* Only run the economic statics and update company stats every 3rd economy month (1st of quarter). */
694 if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, TimerGameEconomy::month)) return;
695
696 for (Company *c : Company::Iterate()) {
697 /* Drop the oldest history off the end */
698 std::copy_backward(c->old_economy, c->old_economy + MAX_HISTORY_QUARTERS - 1, c->old_economy + MAX_HISTORY_QUARTERS);
699 c->old_economy[0] = c->cur_economy;
700 c->cur_economy = {};
701
702 if (c->num_valid_stat_ent != MAX_HISTORY_QUARTERS) c->num_valid_stat_ent++;
703
704 UpdateCompanyRatingAndValue(c, true);
705 if (c->block_preview != 0) c->block_preview--;
706 }
707
708 SetWindowDirty(WC_INCOME_GRAPH, 0);
709 SetWindowDirty(WC_OPERATING_PROFIT, 0);
710 SetWindowDirty(WC_DELIVERED_CARGO, 0);
711 SetWindowDirty(WC_PERFORMANCE_HISTORY, 0);
712 SetWindowDirty(WC_COMPANY_VALUE, 0);
713 SetWindowDirty(WC_COMPANY_LEAGUE, 0);
714}
715
721 bool AddInflation(bool check_year)
722{
723 /* The cargo payment inflation differs from the normal inflation, so the
724 * relative amount of money you make with a transport decreases slowly over
725 * the 170 years. After a few hundred years we reach a level in which the
726 * games will become unplayable as the maximum income will be less than
727 * the minimum running cost.
728 *
729 * Furthermore there are a lot of inflation related overflows all over the
730 * place. Solving them is hardly possible because inflation will always
731 * reach the overflow threshold some day. So we'll just perform the
732 * inflation mechanism during the first 170 years (the amount of years that
733 * one had in the original TTD) and stop doing the inflation after that
734 * because it only causes problems that can't be solved nicely and the
735 * inflation doesn't add anything after that either; it even makes playing
736 * it impossible due to the diverging cost and income rates.
737 */
738 if (check_year && (TimerGameCalendar::year < CalendarTime::ORIGINAL_BASE_YEAR || TimerGameCalendar::year >= CalendarTime::ORIGINAL_MAX_YEAR)) return true;
739
740 if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
741
742 /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
743 * scaled by 65536
744 * 12 -> months per year
745 * This is only a good approximation for small values
746 */
747 _economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
748 _economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
749
750 if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
751 if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
752
753 return false;
754}
755
759 void RecomputePrices()
760{
761 /* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
762 _economy.max_loan = ((uint64_t)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
763
764 /* Setup price bases */
765 for (Price i = PR_BEGIN; i < PR_END; i++) {
766 Money price = _price_base_specs[i].start_price;
767
768 /* Apply difficulty settings */
769 uint mod = 1;
770 switch (_price_base_specs[i].category) {
771 case PCAT_RUNNING:
772 mod = _settings_game.difficulty.vehicle_costs;
773 break;
774
775 case PCAT_CONSTRUCTION:
776 mod = _settings_game.difficulty.construction_cost;
777 break;
778
779 default: break;
780 }
781 switch (mod) {
782 case 0: price *= 6; break;
783 case 1: price *= 8; break; // normalised to 1 below
784 case 2: price *= 9; break;
785 default: NOT_REACHED();
786 }
787
788 /* Apply inflation */
789 price = (int64_t)price * _economy.inflation_prices;
790
791 /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
792 int shift = _price_base_multiplier[i] - 16 - 3;
793 if (shift >= 0) {
794 price <<= shift;
795 } else {
796 price >>= -shift;
797 }
798
799 /* Make sure the price does not get reduced to zero.
800 * Zero breaks quite a few commands that use a zero
801 * cost to see whether something got changed or not
802 * and based on that cause an error. When the price
803 * is zero that fails even when things are done. */
804 if (price == 0) {
805 price = Clamp(_price_base_specs[i].start_price, -1, 1);
806 /* No base price should be zero, but be sure. */
807 assert(price != 0);
808 }
809 /* Store value */
810 _price[i] = price;
811 }
812
813 /* Setup cargo payment */
814 for (CargoSpec *cs : CargoSpec::Iterate()) {
815 cs->current_payment = (cs->initial_payment * (int64_t)_economy.inflation_payment) >> 16;
816 }
817
818 SetWindowClassesDirty(WC_BUILD_VEHICLE);
819 SetWindowClassesDirty(WC_REPLACE_VEHICLE);
820 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
821 SetWindowClassesDirty(WC_COMPANY_INFRASTRUCTURE);
822 InvalidateWindowData(WC_PAYMENT_RATES, 0);
823}
824
826 static void CompaniesPayInterest()
827{
828 Backup<CompanyID> cur_company(_current_company);
829 for (const Company *c : Company::Iterate()) {
830 cur_company.Change(c->index);
831
832 /* Over a year the paid interest should be "loan * interest percentage",
833 * but... as that number is likely not dividable by 12 (pay each month),
834 * one needs to account for that in the monthly fee calculations.
835 *
836 * To easily calculate what one should pay "this" month, you calculate
837 * what (total) should have been paid up to this month and you subtract
838 * whatever has been paid in the previous months. This will mean one month
839 * it'll be a bit more and the other it'll be a bit less than the average
840 * monthly fee, but on average it will be exact.
841 *
842 * In order to prevent cheating or abuse (just not paying interest by not
843 * taking a loan) we make companies pay interest on negative cash as well,
844 * except if infinite money is enabled.
845 */
846 Money yearly_fee = c->current_loan * _economy.interest_rate / 100;
847 Money available_money = GetAvailableMoney(c->index);
848 if (available_money < 0) {
849 yearly_fee += -available_money * _economy.interest_rate / 100;
850 }
851 Money up_to_previous_month = yearly_fee * TimerGameEconomy::month / 12;
852 Money up_to_this_month = yearly_fee * (TimerGameEconomy::month + 1) / 12;
853
854 SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INTEREST, up_to_this_month - up_to_previous_month));
855
856 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
857 }
858 cur_company.Restore();
859}
860
861static void HandleEconomyFluctuations()
862{
863 if (_settings_game.difficulty.economy != 0) {
864 /* When economy is Fluctuating, decrease counter */
865 _economy.fluct--;
866 } else if (EconomyIsInRecession()) {
867 /* When it's Steady and we are in recession, end it now */
868 _economy.fluct = -12;
869 } else {
870 /* No need to do anything else in other cases */
871 return;
872 }
873
874 if (_economy.fluct == 0) {
875 _economy.fluct = -(int)GB(Random(), 0, 2);
876 AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
877 } else if (_economy.fluct == -12) {
878 _economy.fluct = GB(Random(), 0, 8) + 312;
879 AddNewsItem(STR_NEWS_END_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
880 }
881}
882
883
887 void ResetPriceBaseMultipliers()
888{
889 memset(_price_base_multiplier, 0, sizeof(_price_base_multiplier));
890}
891
899 void SetPriceBaseMultiplier(Price price, int factor)
900{
901 assert(price < PR_END);
902 _price_base_multiplier[price] = Clamp(factor, MIN_PRICE_MODIFIER, MAX_PRICE_MODIFIER);
903}
904
909 void StartupIndustryDailyChanges(bool init_counter)
910{
911 uint map_size = Map::LogX() + Map::LogY();
912 /* After getting map size, it needs to be scaled appropriately and divided by 31,
913 * which stands for the days in a month.
914 * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
915 * would not be needed.
916 * Since it is based on "fractional parts", the leftover days will not make much of a difference
917 * on the overall total number of changes performed */
918 _economy.industry_daily_increment = (1 << map_size) / 31;
919
920 if (init_counter) {
921 /* A new game or a savegame from an older version will require the counter to be initialized */
922 _economy.industry_daily_change_counter = 0;
923 }
924}
925
926void StartupEconomy()
927{
928 _economy.interest_rate = _settings_game.difficulty.initial_interest;
929 _economy.infl_amount = _settings_game.difficulty.initial_interest;
930 _economy.infl_amount_pr = std::max(0, _settings_game.difficulty.initial_interest - 1);
931 _economy.fluct = GB(Random(), 0, 8) + 168;
932
933 if (_settings_game.economy.inflation) {
934 /* Apply inflation that happened before our game start year. */
935 int months = (std::min(TimerGameCalendar::year, CalendarTime::ORIGINAL_MAX_YEAR) - CalendarTime::ORIGINAL_BASE_YEAR).base() * 12;
936 for (int i = 0; i < months; i++) {
937 AddInflation(false);
938 }
939 }
940
941 /* Set up prices */
942 RecomputePrices();
943
944 StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
945
946}
947
951 void InitializeEconomy()
952{
953 _economy.inflation_prices = _economy.inflation_payment = 1 << 16;
954 ClearCargoPickupMonitoring();
955 ClearCargoDeliveryMonitoring();
956}
957
966 Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
967{
968 if (index >= PR_END) return 0;
969
970 Money cost = _price[index] * cost_factor;
971 if (grf_file != nullptr) shift += grf_file->price_base_multipliers[index];
972
973 if (shift >= 0) {
974 cost <<= shift;
975 } else {
976 cost >>= -shift;
977 }
978
979 return cost;
980}
981
982 Money GetTransportedGoodsIncome(uint num_pieces, uint dist, uint16_t transit_periods, CargoID cargo_type)
983{
984 const CargoSpec *cs = CargoSpec::Get(cargo_type);
985 if (!cs->IsValid()) {
986 /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
987 return 0;
988 }
989
990 /* Use callback to calculate cargo profit, if available */
991 if (HasBit(cs->callback_mask, CBM_CARGO_PROFIT_CALC)) {
992 uint32_t var18 = ClampTo<uint16_t>(dist) | (ClampTo<uint8_t>(num_pieces) << 16) | (ClampTo<uint8_t>(transit_periods) << 24);
993 uint16_t callback = GetCargoCallback(CBID_CARGO_PROFIT_CALC, 0, var18, cs);
994 if (callback != CALLBACK_FAILED) {
995 int result = GB(callback, 0, 14);
996
997 /* Simulate a 15 bit signed value */
998 if (HasBit(callback, 14)) result -= 0x4000;
999
1000 /* "The result should be a signed multiplier that gets multiplied
1001 * by the amount of cargo moved and the price factor, then gets
1002 * divided by 8192." */
1003 return result * num_pieces * cs->current_payment / 8192;
1004 }
1005 }
1006
1007 static const int MIN_TIME_FACTOR = 31;
1008 static const int MAX_TIME_FACTOR = 255;
1009 static const int TIME_FACTOR_FRAC_BITS = 4;
1010 static const int TIME_FACTOR_FRAC = 1 << TIME_FACTOR_FRAC_BITS;
1011
1012 const int periods1 = cs->transit_periods[0];
1013 const int periods2 = cs->transit_periods[1];
1014 const int periods_over_periods1 = std::max(transit_periods - periods1, 0);
1015 const int periods_over_periods2 = std::max(periods_over_periods1 - periods2, 0);
1016 int periods_over_max = MIN_TIME_FACTOR - MAX_TIME_FACTOR;
1017 if (periods2 > -periods_over_max) {
1018 periods_over_max += transit_periods - periods1;
1019 } else {
1020 periods_over_max += 2 * (transit_periods - periods1) - periods2;
1021 }
1022
1023 /*
1024 * The time factor is calculated based on the time it took
1025 * (transit_periods) compared two cargo-depending values. The
1026 * range is divided into four parts:
1027 *
1028 * - constant for fast transits
1029 * - linear decreasing with time with a slope of -1 for medium transports
1030 * - linear decreasing with time with a slope of -2 for slow transports
1031 * - after hitting MIN_TIME_FACTOR, the time factor will be asymptotically decreased to a limit of 1 with a scaled 1/(x+1) function.
1032 *
1033 */
1034 if (periods_over_max > 0) {
1035 const int time_factor = std::max(2 * MIN_TIME_FACTOR * TIME_FACTOR_FRAC * TIME_FACTOR_FRAC / (periods_over_max + 2 * TIME_FACTOR_FRAC), 1); // MIN_TIME_FACTOR / (x/(2 * TIME_FACTOR_FRAC) + 1) + 1, expressed as fixed point with TIME_FACTOR_FRAC_BITS.
1036 return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21 + TIME_FACTOR_FRAC_BITS);
1037 } else {
1038 const int time_factor = std::max(MAX_TIME_FACTOR - periods_over_periods1 - periods_over_periods2, MIN_TIME_FACTOR);
1039 return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21);
1040 }
1041}
1042
1044 static SmallIndustryList _cargo_delivery_destinations;
1045
1056 static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
1057{
1058 /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
1059 * This fails in three cases:
1060 * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1061 * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1062 * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
1063 */
1064
1065 uint accepted = 0;
1066
1067 for (const auto &i : st->industries_near) {
1068 if (num_pieces == 0) break;
1069
1070 Industry *ind = i.industry;
1071 if (ind->index == source) continue;
1072
1073 auto it = ind->GetCargoAccepted(cargo_type);
1074 /* Check if matching cargo has been found */
1075 if (it == std::end(ind->accepted)) continue;
1076
1077 /* Check if industry temporarily refuses acceptance */
1078 if (IndustryTemporarilyRefusesCargo(ind, cargo_type)) continue;
1079
1080 if (ind->exclusive_supplier != INVALID_OWNER && ind->exclusive_supplier != st->owner) continue;
1081
1082 /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1083 include(_cargo_delivery_destinations, ind);
1084
1085 uint amount = std::min(num_pieces, 0xFFFFu - it->waiting);
1086 it->waiting += amount;
1087 it->last_accepted = TimerGameEconomy::date;
1088 num_pieces -= amount;
1089 accepted += amount;
1090
1091 /* Update the cargo monitor. */
1092 AddCargoDelivery(cargo_type, company, amount, SourceType::Industry, source, st, ind->index);
1093 }
1094
1095 return accepted;
1096}
1097
1111 static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, uint distance, uint16_t periods_in_transit, Company *company, SourceType src_type, SourceID src)
1112{
1113 assert(num_pieces > 0);
1114
1115 Station *st = Station::Get(dest);
1116
1117 /* Give the goods to the industry. */
1118 uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == SourceType::Industry ? src : INVALID_INDUSTRY, company->index);
1119
1120 /* If this cargo type is always accepted, accept all */
1121 uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind;
1122
1123 /* Update station statistics */
1124 if (accepted_total > 0) {
1125 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
1126 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
1127 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
1128 }
1129
1130 /* Update company statistics */
1131 company->cur_economy.delivered_cargo[cargo_type] += accepted_total;
1132
1133 /* Increase town's counter for town effects */
1134 const CargoSpec *cs = CargoSpec::Get(cargo_type);
1135 st->town->received[cs->town_acceptance_effect].new_act += accepted_total;
1136
1137 /* Determine profit */
1138 Money profit = GetTransportedGoodsIncome(accepted_total, distance, periods_in_transit, cargo_type);
1139
1140 /* Update the cargo monitor. */
1141 AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st);
1142
1143 /* Modify profit if a subsidy is in effect */
1144 if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
1145 switch (_settings_game.difficulty.subsidy_multiplier) {
1146 case 0: profit += profit >> 1; break;
1147 case 1: profit *= 2; break;
1148 case 2: profit *= 3; break;
1149 default: profit *= 4; break;
1150 }
1151 }
1152
1153 return profit;
1154}
1155
1161 static void TriggerIndustryProduction(Industry *i)
1162{
1163 const IndustrySpec *indspec = GetIndustrySpec(i->type);
1164 uint16_t callback = indspec->callback_mask;
1165
1166 i->was_cargo_delivered = true;
1167
1168 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
1169 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) {
1170 IndustryProductionCallback(i, 0);
1171 } else {
1172 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
1173 }
1174 } else {
1175 for (auto ita = std::begin(i->accepted); ita != std::end(i->accepted); ++ita) {
1176 if (ita->waiting == 0 || !IsValidCargoID(ita->cargo)) continue;
1177
1178 for (auto itp = std::begin(i->produced); itp != std::end(i->produced); ++itp) {
1179 if (!IsValidCargoID(itp->cargo)) continue;
1180 itp->waiting = ClampTo<uint16_t>(itp->waiting + (ita->waiting * indspec->input_cargo_multiplier[ita - std::begin(i->accepted)][itp - std::begin(i->produced)] / 256));
1181 }
1182
1183 ita->waiting = 0;
1184 }
1185 }
1186
1187 TriggerIndustry(i, INDUSTRY_TRIGGER_RECEIVED_CARGO);
1188 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_RECEIVED_CARGO);
1189}
1190
1195 CargoPayment::CargoPayment(Vehicle *front) :
1196 current_station(front->last_station_visited),
1197 front(front)
1198{
1199}
1200
1201CargoPayment::~CargoPayment()
1202{
1203 if (this->CleaningPool()) return;
1204
1205 this->front->cargo_payment = nullptr;
1206
1207 if (this->visual_profit == 0 && this->visual_transfer == 0) return;
1208
1209 Backup<CompanyID> cur_company(_current_company, this->front->owner);
1210
1211 SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
1212 this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
1213
1214 if (this->route_profit != 0 && IsLocalCompany() && !PlayVehicleSound(this->front, VSE_LOAD_UNLOAD)) {
1215 SndPlayVehicleFx(SND_14_CASHTILL, this->front);
1216 }
1217
1218 if (this->visual_transfer != 0) {
1219 ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos,
1220 this->front->z_pos, this->visual_transfer, -this->visual_profit);
1221 } else {
1222 ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos,
1223 this->front->z_pos, -this->visual_profit);
1224 }
1225
1226 cur_company.Restore();
1227}
1228
1236 void CargoPayment::PayFinalDelivery(CargoID cargo, const CargoPacket *cp, uint count, TileIndex current_tile)
1237{
1238 if (this->owner == nullptr) {
1239 this->owner = Company::Get(this->front->owner);
1240 }
1241
1242 /* Handle end of route payment */
1243 Money profit = DeliverGoods(count, cargo, this->current_station, cp->GetDistance(current_tile), cp->GetPeriodsInTransit(), this->owner, cp->GetSourceType(), cp->GetSourceID());
1244 this->route_profit += profit;
1245
1246 /* The vehicle's profit is whatever route profit there is minus feeder shares. */
1247 this->visual_profit += profit - cp->GetFeederShare(count);
1248}
1249
1258 Money CargoPayment::PayTransfer(CargoID cargo, const CargoPacket *cp, uint count, TileIndex current_tile)
1259{
1260 /* Pay transfer vehicle the difference between the payment for the journey from
1261 * the source to the current point, and the sum of the previous transfer payments */
1262 Money profit = -cp->GetFeederShare(count) + GetTransportedGoodsIncome(
1263 count,
1264 cp->GetDistance(current_tile),
1265 cp->GetPeriodsInTransit(),
1266 cargo);
1267
1268 profit = profit * _settings_game.economy.feeder_payment_share / 100;
1269
1270 this->visual_transfer += profit; // accumulate transfer profits for whole vehicle
1271 return profit; // account for the (virtual) profit already made for the cargo packet
1272}
1273
1278 void PrepareUnload(Vehicle *front_v)
1279{
1280 Station *curr_station = Station::Get(front_v->last_station_visited);
1281 curr_station->loading_vehicles.push_back(front_v);
1282
1283 /* At this moment loading cannot be finished */
1284 ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED);
1285
1286 /* Start unloading at the first possible moment */
1287 front_v->load_unload_ticks = 1;
1288
1289 assert(front_v->cargo_payment == nullptr);
1290 /* One CargoPayment per vehicle and the vehicle limit equals the
1291 * limit in number of CargoPayments. Can't go wrong. */
1292 static_assert(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
1293 assert(CargoPayment::CanAllocateItem());
1294 front_v->cargo_payment = new CargoPayment(front_v);
1295
1296 StationIDStack next_station = front_v->GetNextStoppingStation();
1297 if (front_v->orders == nullptr || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1298 Station *st = Station::Get(front_v->last_station_visited);
1299 for (Vehicle *v = front_v; v != nullptr; v = v->Next()) {
1300 const GoodsEntry *ge = &st->goods[v->cargo_type];
1301 if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
1302 v->cargo.Stage(
1303 HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE),
1304 front_v->last_station_visited, next_station,
1305 front_v->current_order.GetUnloadType(), ge,
1306 v->cargo_type, front_v->cargo_payment,
1307 v->GetCargoTile());
1308 if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1309 }
1310 }
1311 }
1312}
1313
1320 static uint GetLoadAmount(Vehicle *v)
1321{
1322 const Engine *e = v->GetEngine();
1323 uint load_amount = e->info.load_amount;
1324
1325 /* The default loadamount for mail is 1/4 of the load amount for passengers */
1326 bool air_mail = v->type == VEH_AIRCRAFT && !Aircraft::From(v)->IsNormalAircraft();
1327 if (air_mail) load_amount = CeilDiv(load_amount, 4);
1328
1329 if (_settings_game.order.gradual_loading) {
1330 uint16_t cb_load_amount = CALLBACK_FAILED;
1331 if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
1332 /* Use callback 36 */
1333 cb_load_amount = GetVehicleProperty(v, PROP_VEHICLE_LOAD_AMOUNT, CALLBACK_FAILED);
1334 } else if (HasBit(e->info.callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
1335 /* Use callback 12 */
1336 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
1337 }
1338 if (cb_load_amount != CALLBACK_FAILED) {
1339 if (e->GetGRF()->grf_version < 8) cb_load_amount = GB(cb_load_amount, 0, 8);
1340 if (cb_load_amount >= 0x100) {
1341 ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LOAD_AMOUNT, cb_load_amount);
1342 } else if (cb_load_amount != 0) {
1343 load_amount = cb_load_amount;
1344 }
1345 }
1346 }
1347
1348 /* Scale load amount the same as capacity */
1349 if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
1350
1351 /* Zero load amount breaks a lot of things. */
1352 return std::max(1u, load_amount);
1353}
1354
1364template<class Taction>
1365 bool IterateVehicleParts(Vehicle *v, Taction action)
1366{
1367 for (Vehicle *w = v; w != nullptr;
1368 w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : nullptr) {
1369 if (!action(w)) return false;
1370 if (w->type == VEH_TRAIN) {
1371 Train *train = Train::From(w);
1372 if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
1373 }
1374 }
1375 if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
1376 return true;
1377}
1378
1382 struct IsEmptyAction
1383{
1389 bool operator()(const Vehicle *v)
1390 {
1391 return v->cargo.StoredCount() == 0;
1392 }
1393};
1394
1398 struct PrepareRefitAction
1399{
1400 CargoArray &consist_capleft;
1401 CargoTypes &refit_mask;
1402
1408 PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask) :
1409 consist_capleft(consist_capleft), refit_mask(refit_mask) {}
1410
1417 bool operator()(const Vehicle *v)
1418 {
1419 this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
1420 this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
1421 return true;
1422 }
1423};
1424
1428 struct ReturnCargoAction
1429{
1430 Station *st;
1431 StationID next_hop;
1432
1438 ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
1439
1445 bool operator()(Vehicle *v)
1446 {
1447 v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop, v->GetCargoTile());
1448 return true;
1449 }
1450};
1451
1455 struct FinalizeRefitAction
1456{
1457 CargoArray &consist_capleft;
1458 Station *st;
1459 StationIDStack &next_station;
1460 bool do_reserve;
1461
1469 FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve) :
1470 consist_capleft(consist_capleft), st(st), next_station(next_station), do_reserve(do_reserve) {}
1471
1478 bool operator()(Vehicle *v)
1479 {
1480 if (this->do_reserve) {
1481 this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1482 &v->cargo, this->next_station, v->GetCargoTile());
1483 }
1484 this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1485 return true;
1486 }
1487};
1488
1497 static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
1498{
1499 Vehicle *v_start = v->GetFirstEnginePart();
1500 if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
1501
1502 Backup<CompanyID> cur_company(_current_company, v->owner);
1503
1504 CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
1505
1506 /* Remove old capacity from consist capacity and collect refit mask. */
1507 IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
1508
1509 bool is_auto_refit = new_cid == CARGO_AUTO_REFIT;
1510 if (is_auto_refit) {
1511 /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1512 new_cid = v_start->cargo_type;
1513 for (CargoID cid : SetCargoBitIterator(refit_mask)) {
1514 if (st->goods[cid].cargo.HasCargoFor(next_station)) {
1515 /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1516 * the returned refit capacity will be greater than zero. */
1517 auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
1518 /* Try to balance different loadable cargoes between parts of the consist, so that
1519 * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1520 * to the first loadable cargo for which there is only one packet. If the capacities
1521 * are equal refit to the cargo of which most is available. This is important for
1522 * consists of only a single vehicle as those will generally have a consist_capleft
1523 * of 0 for all cargoes. */
1524 if (refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
1525 (consist_capleft[cid] == consist_capleft[new_cid] &&
1526 st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
1527 new_cid = cid;
1528 }
1529 }
1530 }
1531 }
1532
1533 /* Refit if given a valid cargo. */
1534 if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
1535 /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1536 * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1537 * "via any station" before reserving. We rather produce some more "any station" cargo than
1538 * misrouting it. */
1539 IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION));
1540 CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, v_start->index, new_cid, 0xFF, true, false, 1)); // Auto-refit and only this vehicle including artic parts.
1541 if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
1542 }
1543
1544 /* Add new capacity to consist capacity and reserve cargo */
1545 IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station,
1546 is_auto_refit || (v->First()->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0));
1547
1548 cur_company.Restore();
1549}
1550
1557 static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
1558{
1559 return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner;
1560}
1561
1562 struct ReserveCargoAction {
1563 Station *st;
1564 StationIDStack *next_station;
1565
1566 ReserveCargoAction(Station *st, StationIDStack *next_station) :
1567 st(st), next_station(next_station) {}
1568
1569 bool operator()(Vehicle *v)
1570 {
1571 if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
1572 st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1573 &v->cargo, *next_station, v->GetCargoTile());
1574 }
1575
1576 return true;
1577 }
1578
1579};
1580
1589 static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
1590{
1591 /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1592 * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1593 * a vehicle belongs to already has the right cargo. */
1594 bool must_reserve = !u->current_order.IsRefit() || u->cargo_payment == nullptr;
1595 for (Vehicle *v = u; v != nullptr; v = v->Next()) {
1596 assert(v->cargo_cap >= v->cargo.RemainingCount());
1597
1598 /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1599 * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1600 * to a different cargo and hasn't tried to do so, yet. */
1601 if (!v->IsArticulatedPart() &&
1602 (v->type != VEH_TRAIN || !Train::From(v)->IsRearDualheaded()) &&
1603 (v->type != VEH_AIRCRAFT || Aircraft::From(v)->IsNormalAircraft()) &&
1604 (must_reserve || u->current_order.GetRefitCargo() == v->cargo_type)) {
1605 IterateVehicleParts(v, ReserveCargoAction(st, next_station));
1606 }
1607 if (consist_capleft == nullptr || v->cargo_cap == 0) continue;
1608 (*consist_capleft)[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1609 }
1610}
1611
1619 static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
1620{
1621 if (front->type == VEH_TRAIN && _settings_game.order.station_length_loading_penalty) {
1622 /* Each platform tile is worth 2 rail vehicles. */
1623 int overhang = front->GetGroundVehicleCache()->cached_total_length - st->GetPlatformLength(front->tile) * TILE_SIZE;
1624 if (overhang > 0) {
1625 ticks <<= 1;
1626 ticks += (overhang * ticks) / 8;
1627 }
1628 }
1629 /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1630 front->load_unload_ticks = std::max(1, ticks);
1631}
1632
1637 static void LoadUnloadVehicle(Vehicle *front)
1638{
1639 assert(front->current_order.IsType(OT_LOADING));
1640
1641 StationID last_visited = front->last_station_visited;
1642 Station *st = Station::Get(last_visited);
1643
1644 StationIDStack next_station = front->GetNextStoppingStation();
1645 bool use_autorefit = front->current_order.IsRefit() && front->current_order.GetRefitCargo() == CARGO_AUTO_REFIT;
1646 CargoArray consist_capleft{};
1647 if (_settings_game.order.improved_load && use_autorefit ?
1648 front->cargo_payment == nullptr : (front->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0) {
1649 ReserveConsist(st, front,
1650 (use_autorefit && front->load_unload_ticks != 0) ? &consist_capleft : nullptr,
1651 &next_station);
1652 }
1653
1654 /* We have not waited enough time till the next round of loading/unloading */
1655 if (front->load_unload_ticks != 0) return;
1656
1657 if (front->type == VEH_TRAIN && (!IsTileType(front->tile, MP_STATION) || GetStationIndex(front->tile) != st->index)) {
1658 /* The train reversed in the station. Take the "easy" way
1659 * out and let the train just leave as it always did. */
1660 SetBit(front->vehicle_flags, VF_LOADING_FINISHED);
1661 front->load_unload_ticks = 1;
1662 return;
1663 }
1664
1665 int new_load_unload_ticks = 0;
1666 bool dirty_vehicle = false;
1667 bool dirty_station = false;
1668
1669 bool completely_emptied = true;
1670 bool anything_unloaded = false;
1671 bool anything_loaded = false;
1672 CargoTypes full_load_amount = 0;
1673 CargoTypes cargo_not_full = 0;
1674 CargoTypes cargo_full = 0;
1675 CargoTypes reservation_left = 0;
1676
1677 front->cur_speed = 0;
1678
1679 CargoPayment *payment = front->cargo_payment;
1680
1681 uint artic_part = 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1682 for (Vehicle *v = front; v != nullptr; v = v->Next()) {
1683 if (v == front || !v->Previous()->HasArticulatedPart()) artic_part = 0;
1684 if (v->cargo_cap == 0) continue;
1685 artic_part++;
1686
1687 GoodsEntry *ge = &st->goods[v->cargo_type];
1688
1689 if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1690 uint cargo_count = v->cargo.UnloadCount();
1691 uint amount_unloaded = _settings_game.order.gradual_loading ? std::min(cargo_count, GetLoadAmount(v)) : cargo_count;
1692 bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
1693
1694 if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
1695 /* The station does not accept our goods anymore. */
1696 if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
1697 /* Transfer instead of delivering. */
1698 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(
1699 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1700 } else {
1701 uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
1702 if (v->cargo_cap < new_remaining) {
1703 /* Return some of the reserved cargo to not overload the vehicle. */
1704 v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION, v->GetCargoTile());
1705 }
1706
1707 /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1708 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(
1709 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1710
1711 /* ... say we unloaded something, otherwise we'll think we didn't unload
1712 * something and we didn't load something, so we must be finished
1713 * at this station. Setting the unloaded means that we will get a
1714 * retry for loading in the next cycle. */
1715 anything_unloaded = true;
1716 }
1717 }
1718
1719 if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
1720 /* Mark the station dirty if we transfer, but not if we only deliver. */
1721 dirty_station = true;
1722
1723 if (!ge->HasRating()) {
1724 /* Upon transferring cargo, make sure the station has a rating. Fake a pickup for the
1725 * first unload to prevent the cargo from quickly decaying after the initial drop. */
1726 ge->time_since_pickup = 0;
1727 SetBit(ge->status, GoodsEntry::GES_RATING);
1728 }
1729 }
1730
1731 assert(payment != nullptr);
1732 amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, v->cargo_type, payment, v->GetCargoTile());
1733 remaining = v->cargo.UnloadCount() > 0;
1734 if (amount_unloaded > 0) {
1735 dirty_vehicle = true;
1736 anything_unloaded = true;
1737 new_load_unload_ticks += amount_unloaded;
1738
1739 /* Deliver goods to the station */
1740 st->time_since_unload = 0;
1741 }
1742
1743 if (_settings_game.order.gradual_loading && remaining) {
1744 completely_emptied = false;
1745 } else {
1746 /* We have finished unloading (cargo count == 0) */
1747 ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1748 }
1749
1750 continue;
1751 }
1752
1753 /* Do not pick up goods when we have no-load set or loading is stopped. */
1754 if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
1755
1756 /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1757 if (front->current_order.IsRefit() && artic_part == 1) {
1758 HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
1759 ge = &st->goods[v->cargo_type];
1760 }
1761
1762 /* As we're loading here the following link can carry the full capacity of the vehicle. */
1763 v->refit_cap = v->cargo_cap;
1764
1765 /* update stats */
1766 int t;
1767 switch (front->type) {
1768 case VEH_TRAIN:
1769 case VEH_SHIP:
1770 t = front->vcache.cached_max_speed;
1771 break;
1772
1773 case VEH_ROAD:
1774 t = front->vcache.cached_max_speed / 2;
1775 break;
1776
1777 case VEH_AIRCRAFT:
1778 t = Aircraft::From(front)->GetSpeedOldUnits(); // Convert to old units.
1779 break;
1780
1781 default: NOT_REACHED();
1782 }
1783
1784 /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1785 ge->last_speed = ClampTo<uint8_t>(t);
1786 ge->last_age = ClampTo<uint8_t>(TimerGameCalendar::year - front->build_year);
1787
1788 assert(v->cargo_cap >= v->cargo.StoredCount());
1789 /* Capacity available for loading more cargo. */
1790 uint cap_left = v->cargo_cap - v->cargo.StoredCount();
1791
1792 if (cap_left > 0) {
1793 /* If vehicle can load cargo, reset time_since_pickup. */
1794 ge->time_since_pickup = 0;
1795
1796 /* If there's goods waiting at the station, and the vehicle
1797 * has capacity for it, load it on the vehicle. */
1798 if ((v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
1799 if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
1800 if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v));
1801
1802 uint loaded = ge->cargo.Load(cap_left, &v->cargo, next_station, v->GetCargoTile());
1803 if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
1804 /* Remember if there are reservations left so that we don't stop
1805 * loading before they're loaded. */
1806 SetBit(reservation_left, v->cargo_type);
1807 }
1808
1809 /* Store whether the maximum possible load amount was loaded or not.*/
1810 if (loaded == cap_left) {
1811 SetBit(full_load_amount, v->cargo_type);
1812 } else {
1813 ClrBit(full_load_amount, v->cargo_type);
1814 }
1815
1816 /* TODO: Regarding this, when we do gradual loading, we
1817 * should first unload all vehicles and then start
1818 * loading them. Since this will cause
1819 * VEHICLE_TRIGGER_EMPTY to be called at the time when
1820 * the whole vehicle chain is really totally empty, the
1821 * completely_emptied assignment can then be safely
1822 * removed; that's how TTDPatch behaves too. --pasky */
1823 if (loaded > 0) {
1824 completely_emptied = false;
1825 anything_loaded = true;
1826
1827 st->time_since_load = 0;
1828 st->last_vehicle_type = v->type;
1829
1830 if (ge->cargo.TotalCount() == 0) {
1831 TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
1832 TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1833 AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);
1834 TriggerRoadStopRandomisation(st, st->xy, RSRT_CARGO_TAKEN, v->cargo_type);
1835 TriggerRoadStopAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1836 }
1837
1838 new_load_unload_ticks += loaded;
1839
1840 dirty_vehicle = dirty_station = true;
1841 }
1842 }
1843 }
1844
1845 if (v->cargo.StoredCount() >= v->cargo_cap) {
1846 SetBit(cargo_full, v->cargo_type);
1847 } else {
1848 SetBit(cargo_not_full, v->cargo_type);
1849 }
1850 }
1851
1852 if (anything_loaded || anything_unloaded) {
1853 if (front->type == VEH_TRAIN) {
1854 TriggerStationRandomisation(st, front->tile, SRT_TRAIN_LOADS);
1855 TriggerStationAnimation(st, front->tile, SAT_TRAIN_LOADS);
1856 } else if (front->type == VEH_ROAD) {
1857 TriggerRoadStopRandomisation(st, front->tile, RSRT_VEH_LOADS);
1858 TriggerRoadStopAnimation(st, front->tile, SAT_TRAIN_LOADS);
1859 }
1860 }
1861
1862 /* Only set completely_emptied, if we just unloaded all remaining cargo */
1863 completely_emptied &= anything_unloaded;
1864
1865 if (!anything_unloaded) delete payment;
1866
1867 ClrBit(front->vehicle_flags, VF_STOP_LOADING);
1868 if (anything_loaded || anything_unloaded) {
1869 if (_settings_game.order.gradual_loading) {
1870 /* The time it takes to load one 'slice' of cargo or passengers depends
1871 * on the vehicle type - the values here are those found in TTDPatch */
1872 const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
1873
1874 new_load_unload_ticks = gradual_loading_wait_time[front->type];
1875 }
1876 /* We loaded less cargo than possible for all cargo types and it's not full
1877 * load and we're not supposed to wait any longer: stop loading. */
1878 if (!anything_unloaded && full_load_amount == 0 && reservation_left == 0 && !(front->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
1879 front->current_order_time >= std::max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
1880 SetBit(front->vehicle_flags, VF_STOP_LOADING);
1881 }
1882
1883 UpdateLoadUnloadTicks(front, st, new_load_unload_ticks);
1884 } else {
1885 UpdateLoadUnloadTicks(front, st, 20); // We need the ticks for link refreshing.
1886 bool finished_loading = true;
1887 if (front->current_order.GetLoadType() & OLFB_FULL_LOAD) {
1888 if (front->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {
1889 /* if the aircraft carries passengers and is NOT full, then
1890 * continue loading, no matter how much mail is in */
1891 if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
1892 (cargo_not_full != 0 && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
1893 finished_loading = false;
1894 }
1895 } else if (cargo_not_full != 0) {
1896 finished_loading = false;
1897 }
1898
1899 /* Refresh next hop stats if we're full loading to make the links
1900 * known to the distribution algorithm and allow cargo to be sent
1901 * along them. Otherwise the vehicle could wait for cargo
1902 * indefinitely if it hasn't visited the other links yet, or if the
1903 * links die while it's loading. */
1904 if (!finished_loading) LinkRefresher::Run(front, true, true);
1905 }
1906
1907 SB(front->vehicle_flags, VF_LOADING_FINISHED, 1, finished_loading);
1908 }
1909
1910 /* Calculate the loading indicator fill percent and display
1911 * In the Game Menu do not display indicators
1912 * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
1913 * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
1914 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
1915 */
1916 if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(front->owner != _local_company && _local_company != COMPANY_SPECTATOR))) {
1917 StringID percent_up_down = STR_NULL;
1918 int percent = CalcPercentVehicleFilled(front, &percent_up_down);
1919 if (front->fill_percent_te_id == INVALID_TE_ID) {
1920 front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, percent, percent_up_down);
1921 } else {
1922 UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down);
1923 }
1924 }
1925
1926 if (completely_emptied) {
1927 /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
1928 * properties such as weight, power and TE whenever the trigger runs. */
1929 dirty_vehicle = true;
1930 TriggerVehicle(front, VEHICLE_TRIGGER_EMPTY);
1931 }
1932
1933 if (dirty_vehicle) {
1934 SetWindowDirty(GetWindowClassForVehicleType(front->type), front->owner);
1935 SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
1936 front->MarkDirty();
1937 }
1938 if (dirty_station) {
1939 st->MarkTilesDirty(true);
1940 SetWindowDirty(WC_STATION_VIEW, st->index);
1941 SetWindowDirty(WC_STATION_LIST, st->owner);
1942 }
1943}
1944
1950 void LoadUnloadStation(Station *st)
1951{
1952 /* No vehicle is here... */
1953 if (st->loading_vehicles.empty()) return;
1954
1955 Vehicle *last_loading = nullptr;
1956
1957 /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
1958 for (Vehicle *v : st->loading_vehicles) {
1959 if ((v->vehstatus & (VS_STOPPED | VS_CRASHED))) continue;
1960
1961 assert(v->load_unload_ticks != 0);
1962 if (--v->load_unload_ticks == 0) last_loading = v;
1963 }
1964
1965 /* We only need to reserve and load/unload up to the last loading vehicle.
1966 * Anything else will be forgotten anyway after returning from this function.
1967 *
1968 * Especially this means we do _not_ need to reserve cargo for a single
1969 * consist in a station which is not allowed to load yet because its
1970 * load_unload_ticks is still not 0.
1971 */
1972 if (last_loading == nullptr) return;
1973
1974 for (Vehicle *v : st->loading_vehicles) {
1975 if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
1976 if (v == last_loading) break;
1977 }
1978
1979 /* Call the production machinery of industries */
1980 for (Industry *iid : _cargo_delivery_destinations) {
1981 TriggerIndustryProduction(iid);
1982 }
1983 _cargo_delivery_destinations.clear();
1984}
1985
1989 static IntervalTimer<TimerGameCalendar> _calendar_inflation_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::COMPANY}, [](auto)
1990{
1991 if (_settings_game.economy.inflation) {
1992 AddInflation();
1993 RecomputePrices();
1994 }
1995});
1996
2000 static IntervalTimer<TimerGameEconomy> _economy_companies_monthly({ TimerGameEconomy::MONTH, TimerGameEconomy::Priority::COMPANY }, [](auto)
2001{
2002 CompaniesGenStatistics();
2003 CompaniesPayInterest();
2004 HandleEconomyFluctuations();
2005});
2006
2007static void DoAcquireCompany(Company *c, bool hostile_takeover)
2008{
2009 CompanyID ci = c->index;
2010
2011 auto cni = std::make_unique<CompanyNewsInformation>(c, Company::Get(_current_company));
2012
2013 SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE);
2014 SetDParam(1, hostile_takeover ? STR_NEWS_MERGER_TAKEOVER_TITLE : STR_NEWS_COMPANY_MERGER_DESCRIPTION);
2015 SetDParamStr(2, cni->company_name);
2016 SetDParamStr(3, cni->other_company_name);
2017 SetDParam(4, c->bankrupt_value);
2018 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, std::move(cni));
2019 AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
2020 Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
2021
2022 ChangeOwnershipOfCompanyItems(ci, _current_company);
2023
2024 if (c->is_ai) AI::Stop(c->index);
2025
2026 CloseCompanyWindows(ci);
2027 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
2028 InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
2029 InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
2030 InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
2031
2032 delete c;
2033}
2034
2045 CommandCost CmdBuyCompany(DoCommandFlag flags, CompanyID target_company, bool hostile_takeover)
2046{
2047 Company *c = Company::GetIfValid(target_company);
2048 if (c == nullptr) return CMD_ERROR;
2049
2050 /* If you do a hostile takeover but the company went bankrupt, buy it via bankruptcy rules. */
2051 if (hostile_takeover && HasBit(c->bankrupt_asked, _current_company)) hostile_takeover = false;
2052
2053 /* Disable takeovers when not asked */
2054 if (!hostile_takeover && !HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
2055
2056 /* Only allow hostile takeover of AI companies and when in single player */
2057 if (hostile_takeover && !c->is_ai) return CMD_ERROR;
2058 if (hostile_takeover && _networking) return CMD_ERROR;
2059
2060 /* Disable taking over the local company in singleplayer mode */
2061 if (!_networking && _local_company == c->index) return CMD_ERROR;
2062
2063 /* Do not allow companies to take over themselves */
2064 if (target_company == _current_company) return CMD_ERROR;
2065
2066 /* Do not allow takeover if the resulting company would have too many vehicles. */
2067 if (!CheckTakeoverVehicleLimit(_current_company, target_company)) return CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
2068
2069 /* Get the cost here as the company is deleted in DoAcquireCompany.
2070 * For bankruptcy this amount is calculated when the offer was made;
2071 * for hostile takeover you pay the current price. */
2072 CommandCost cost(EXPENSES_OTHER, hostile_takeover ? CalculateHostileTakeoverValue(c) : c->bankrupt_value);
2073
2074 if (flags & DC_EXEC) {
2075 DoAcquireCompany(c, hostile_takeover);
2076 }
2077 return cost;
2078}
ai.hpp
Base functions for all AIs.
aircraft.h
Base for aircraft.
autoreplace_func.h
Functions related to autoreplacing.
RemoveAllEngineReplacementForCompany
void RemoveAllEngineReplacementForCompany(Company *c)
Remove all engine replacement settings for the given company.
Definition autoreplace_func.h:25
backup_type.hpp
Class for backupping variables and making sure they are restored later.
HasBit
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition bitmath_func.hpp:103
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition bitmath_func.hpp:58
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition bitmath_func.hpp:121
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition bitmath_func.hpp:262
GB
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition bitmath_func.hpp:32
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition bitmath_func.hpp:151
cargo_type.h
Types related to cargoes...
CargoID
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:107
SourceID
uint16_t SourceID
Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
Definition cargo_type.h:143
SourceType
SourceType
Types of cargo source and destination.
Definition cargo_type.h:137
SourceType::Industry
@ Industry
Source/destination is an industry.
CARGO_AUTO_REFIT
static const CargoID CARGO_AUTO_REFIT
Automatically choose cargo type when doing auto refitting.
Definition cargo_type.h:77
ClearCargoDeliveryMonitoring
void ClearCargoDeliveryMonitoring(CompanyID company)
Clear all delivery cargo monitors.
Definition cargomonitor.cpp:57
ClearCargoPickupMonitoring
void ClearCargoPickupMonitoring(CompanyID company)
Clear all pick-up cargo monitors.
Definition cargomonitor.cpp:47
AddCargoDelivery
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32_t amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest)
Cargo was delivered to its final destination, update the pickup and delivery maps.
Definition cargomonitor.cpp:118
cargomonitor.h
Cargo transport monitoring declarations.
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition cargotype.h:239
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition cargotype.h:50
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition ai_core.cpp:263
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition ai_core.cpp:107
CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP
@ MTA_KEEP
Keep the cargo in the vehicle.
Definition cargopacket.h:299
CargoList< VehicleCargoList, CargoPacketList >::MTA_DELIVER
@ MTA_DELIVER
Deliver the cargo to some town or industry.
Definition cargopacket.h:298
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition cargopacket.h:300
CargoList< VehicleCargoList, CargoPacketList >::MTA_TRANSFER
@ MTA_TRANSFER
Transfer the cargo to the station.
Definition cargopacket.h:297
CommandCost
Common return value for all commands.
Definition command_type.h:23
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition command_type.h:162
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition command_type.h:63
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition command_type.h:83
FreeUnitIDGenerator::UseID
UnitID UseID(UnitID index)
Use a unit number.
Definition vehicle.cpp:1863
FreeUnitIDGenerator::NextID
UnitID NextID() const
Find first unused unit number.
Definition vehicle.cpp:1848
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition game_core.cpp:146
IntervalTimer
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition refresh.cpp:26
OverflowSafeInt< int64_t >
SmallStack
Minimal stack that uses a pool to avoid pointers.
Definition smallstack_type.hpp:135
StationCargoList::TotalCount
uint TotalCount() const
Returns total count of cargo at the station, including cargo which is already reserved for loading.
Definition cargopacket.h:607
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition cargopacket.h:588
StationCargoList::Reserve
uint Reserve(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile)
Reserves cargo for loading onto the vehicle.
Definition cargopacket.cpp:819
StationCargoList::Load
uint Load(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile)
Loads cargo onto a vehicle.
Definition cargopacket.cpp:836
StationCargoList::HasCargoFor
bool HasCargoFor(StationIDStack next) const
Check for cargo headed for a specific station.
Definition cargopacket.h:565
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition timer_game_calendar.h:31
TimerGameConst< struct Calendar >::ORIGINAL_MAX_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_MAX_YEAR
The maximum year of the original TTD.
Definition timer_game_common.h:167
TimerGameConst< struct Calendar >::ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition timer_game_common.h:163
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition timer_game_economy.h:38
TimerGameEconomy::month
static Month month
Current month (0..11).
Definition timer_game_economy.h:37
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station, TileIndex current_tile)
Returns reserved cargo to the station and removes it from the cache.
Definition cargopacket.cpp:598
VehicleCargoList::ReservedCount
uint ReservedCount() const
Returns sum of reserved cargo.
Definition cargopacket.h:452
VehicleCargoList::RemainingCount
uint RemainingCount() const
Returns the sum of cargo to be kept in the vehicle at the current station.
Definition cargopacket.h:470
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition cargopacket.h:434
command_func.h
Functions related to commands.
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition command_func.h:28
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition command_type.h:374
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition command_type.h:382
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition command_type.h:378
DC_EXEC
@ DC_EXEC
execute the given command
Definition command_type.h:376
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition company_cmd.cpp:1248
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition company_cmd.cpp:841
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition company_cmd.cpp:289
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition company_cmd.cpp:216
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition company_cmd.cpp:52
CheckTakeoverVehicleLimit
bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
Can company cbig buy company csmall without exceeding vehicle limits?
Definition company_cmd.cpp:677
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition company_cmd.cpp:117
_current_company
CompanyID _current_company
Company currently doing an action.
Definition company_cmd.cpp:53
company_cmd.h
Command definitions related to companies.
company_func.h
Functions related to companies.
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition company_func.h:47
company_gui.h
GUI Functions related to companies.
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition window.cpp:1168
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition company_type.h:70
MAX_HISTORY_QUARTERS
static const uint MAX_HISTORY_QUARTERS
The maximum number of quarters kept as performance's history.
Definition company_type.h:43
Owner
Owner
Enum for all companies/owners.
Definition company_type.h:18
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition company_type.h:30
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition company_type.h:29
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition company_type.h:35
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition company_type.h:25
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition company_type.h:23
CRR_BANKRUPT
@ CRR_BANKRUPT
The company went belly-up.
Definition company_type.h:59
container_func.hpp
Some simple functions to help with accessing containers.
include
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Definition container_func.hpp:24
MayLoadUnderExclusiveRights
static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
Definition economy.cpp:1557
DeliverGoods
static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, uint distance, uint16_t periods_in_transit, Company *company, SourceType src_type, SourceID src)
Delivers goods to industries/towns and calculates the payment.
Definition economy.cpp:1111
UpdateLoadUnloadTicks
static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
Update the vehicle's load_unload_ticks, the time it will wait until it tries to load or unload again.
Definition economy.cpp:1619
DeliverGoodsToIndustry
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
Transfer goods from station to industry.
Definition economy.cpp:1056
UpdateCompanyRatingAndValue
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition economy.cpp:201
_calendar_inflation_monthly
static IntervalTimer< TimerGameCalendar > _calendar_inflation_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::COMPANY}, [](auto) { if(_settings_game.economy.inflation) { AddInflation();RecomputePrices();} })
Every calendar month update of inflation.
_score_info
const ScoreInfo _score_info[]
Score info, values used for computing the detailed performance rating.
Definition economy.cpp:90
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition economy.cpp:334
CompaniesPayInterest
static void CompaniesPayInterest()
Let all companies pay the monthly interest on their loan.
Definition economy.cpp:826
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition economy.cpp:1950
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition economy.cpp:759
LoadUnloadVehicle
static void LoadUnloadVehicle(Vehicle *front)
Loads/unload the vehicle if possible.
Definition economy.cpp:1637
CalculateHostileTakeoverValue
Money CalculateHostileTakeoverValue(const Company *c)
Calculate what you have to pay to take over a company.
Definition economy.cpp:176
CalculateCompanyAssetValue
static Money CalculateCompanyAssetValue(const Company *c)
Calculate the value of the assets of a company.
Definition economy.cpp:114
_cargo_delivery_destinations
static SmallIndustryList _cargo_delivery_destinations
The industries we've currently brought cargo to.
Definition economy.cpp:1044
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition economy.cpp:1278
_economy_companies_monthly
static IntervalTimer< TimerGameEconomy > _economy_companies_monthly({ TimerGameEconomy::MONTH, TimerGameEconomy::Priority::COMPANY }, [](auto) { CompaniesGenStatistics();CompaniesPayInterest();HandleEconomyFluctuations();})
Every economy month update of company economic data, plus economy fluctuations.
GetLoadAmount
static uint GetLoadAmount(Vehicle *v)
Gets the amount of cargo the given vehicle can load in the current tick.
Definition economy.cpp:1320
ReserveConsist
static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
Reserves cargo if the full load order and improved_load is set or if the current order allows autoref...
Definition economy.cpp:1589
CmdBuyCompany
CommandCost CmdBuyCompany(DoCommandFlag flags, CompanyID target_company, bool hostile_takeover)
Buy up another company.
Definition economy.cpp:2045
SetPriceBaseMultiplier
void SetPriceBaseMultiplier(Price price, int factor)
Change a price base by the given factor.
Definition economy.cpp:899
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition economy.cpp:966
TriggerIndustryProduction
static void TriggerIndustryProduction(Industry *i)
Inform the industry about just delivered cargo DeliverGoodsToIndustry() silently incremented incoming...
Definition economy.cpp:1161
IterateVehicleParts
bool IterateVehicleParts(Vehicle *v, Taction action)
Iterate the articulated parts of a vehicle, also considering the special cases of "normal" aircraft a...
Definition economy.cpp:1365
BigMulS
static int32_t BigMulS(const int32_t a, const int32_t b, const uint8_t shift)
Multiply two integer values and shift the results to right.
Definition economy.cpp:80
InitializeEconomy
void InitializeEconomy()
Resets economy to initial values.
Definition economy.cpp:951
CompanyCheckBankrupt
static void CompanyCheckBankrupt(Company *c)
Check for bankruptcy of a company.
Definition economy.cpp:565
ResetPriceBaseMultipliers
void ResetPriceBaseMultipliers()
Reset changes to the price base multipliers.
Definition economy.cpp:887
HandleStationRefit
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
Refit a vehicle in a station.
Definition economy.cpp:1497
CompaniesGenStatistics
static void CompaniesGenStatistics()
Update the finances of all companies.
Definition economy.cpp:658
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition economy.cpp:721
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan)
Calculate the value of the company.
Definition economy.cpp:149
StartupIndustryDailyChanges
void StartupIndustryDailyChanges(bool init_counter)
Initialize the variables that will maintain the daily industry change system.
Definition economy.cpp:909
economy_base.h
Base classes related to the economy.
economy_cmd.h
Command definitions related to the economy.
EconomyIsInRecession
bool EconomyIsInRecession()
Is the economy in recession?
Definition economy_func.h:49
ScoreID
ScoreID
Score categories in the detailed performance rating.
Definition economy_type.h:60
SCORE_END
@ SCORE_END
How many scores are there..
Definition economy_type.h:72
SCORE_MAX
@ SCORE_MAX
The max score that can be in the performance history.
Definition economy_type.h:74
SCORE_TOTAL
@ SCORE_TOTAL
This must always be the last entry.
Definition economy_type.h:71
MIN_PRICE_MODIFIER
static const int MIN_PRICE_MODIFIER
Maximum NewGRF price modifiers.
Definition economy_type.h:236
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition economy_type.h:179
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition economy_type.h:185
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition economy_type.h:184
Prices
Money Prices[PR_END]
Prices of everything.
Definition economy_type.h:168
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition economy_type.h:215
MAX_INFLATION
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
Definition economy_type.h:229
Price
Price
Enumeration of all base prices for use with Prices.
Definition economy_type.h:89
PCAT_RUNNING
@ PCAT_RUNNING
Price is affected by "vehicle running cost" difficulty setting.
Definition economy_type.h:200
PCAT_CONSTRUCTION
@ PCAT_CONSTRUCTION
Price is affected by "construction cost" difficulty setting.
Definition economy_type.h:201
engine_base.h
Base class for engines.
EF_NO_DEFAULT_CARGO_MULTIPLIER
@ EF_NO_DEFAULT_CARGO_MULTIPLIER
Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipl...
Definition engine_type.h:178
game.hpp
Base functions for all Games.
goal_base.h
Goal base class.
ground_vehicle.hpp
Base class and functions for all vehicles that move through ground.
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition station.cpp:243
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1529
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition vehicle_base.h:407
industry.h
Base of all industries.
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition industry_cmd.cpp:123
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition landscape.cpp:565
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition math_func.hpp:320
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition misc_gui.cpp:550
ShowFeederIncomeAnimation
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
Display animated feeder income.
Definition misc_gui.cpp:574
UpdateFillingPercent
void UpdateFillingPercent(TextEffectID te_id, uint8_t percent, StringID string)
Update vehicle loading indicators.
Definition misc_gui.cpp:616
ShowFillingPercent
TextEffectID ShowFillingPercent(int x, int y, int z, uint8_t percent, StringID string)
Display vehicle loading indicators.
Definition misc_gui.cpp:601
_networking
bool _networking
are we in networking mode?
Definition network.cpp:65
_network_server
bool _network_server
network-server is active
Definition network.cpp:66
network.h
Basic functions/variables used all over the place.
NetworkClientsToSpectators
void NetworkClientsToSpectators(CompanyID cid)
Move the clients of a company to the spectators.
Definition network_client.cpp:1265
network_func.h
Network functions used by other parts of OpenTTD.
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition network_type.h:50
newgrf_airporttiles.h
NewGRF handling of airport tiles.
IAT_INDUSTRY_RECEIVED_CARGO
@ IAT_INDUSTRY_RECEIVED_CARGO
Trigger when cargo is received .
Definition newgrf_animation_type.h:41
AAT_STATION_CARGO_TAKEN
@ AAT_STATION_CARGO_TAKEN
Triggered when a cargo type is completely removed from the station (for all tiles at the same time).
Definition newgrf_animation_type.h:50
SAT_TRAIN_LOADS
@ SAT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition newgrf_animation_type.h:32
SAT_CARGO_TAKEN
@ SAT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition newgrf_animation_type.h:29
CBM_IND_PRODUCTION_CARGO_ARRIVAL
@ CBM_IND_PRODUCTION_CARGO_ARRIVAL
call production callback when cargo arrives at the industry
Definition newgrf_callbacks.h:372
CBM_IND_PRODUCTION_256_TICKS
@ CBM_IND_PRODUCTION_256_TICKS
call production callback every 256 ticks
Definition newgrf_callbacks.h:373
CBID_CARGO_PROFIT_CALC
@ CBID_CARGO_PROFIT_CALC
Called to calculate the income of delivered cargo.
Definition newgrf_callbacks.h:168
CBID_VEHICLE_LOAD_AMOUNT
@ CBID_VEHICLE_LOAD_AMOUNT
Determine the amount of cargo to load per unit of time when using gradual loading.
Definition newgrf_callbacks.h:36
CBM_VEHICLE_LOAD_AMOUNT
@ CBM_VEHICLE_LOAD_AMOUNT
Load amount.
Definition newgrf_callbacks.h:303
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition newgrf_callbacks.h:427
CBM_CARGO_PROFIT_CALC
@ CBM_CARGO_PROFIT_CALC
custom profit calculation
Definition newgrf_callbacks.h:363
newgrf_cargo.h
Cargo support for NewGRFs.
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition newgrf_commons.cpp:505
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition newgrf_engine.cpp:1150
newgrf_engine.h
Functions for NewGRF engines.
IndustryTemporarilyRefusesCargo
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
Check whether an industry temporarily refuses to accept a certain cargo.
Definition newgrf_industries.cpp:684
IndustryProductionCallback
void IndustryProductionCallback(Industry *ind, int reason)
Get the industry production callback and apply it to the industry.
Definition newgrf_industries.cpp:604
TriggerIndustry
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
Definition newgrf_industrytiles.cpp:372
newgrf_industrytiles.h
NewGRF handling of industry tiles.
INDUSTRY_TRIGGER_RECEIVED_CARGO
@ INDUSTRY_TRIGGER_RECEIVED_CARGO
Cargo has been delivered.
Definition newgrf_industrytiles.h:73
PROP_VEHICLE_LOAD_AMOUNT
@ PROP_VEHICLE_LOAD_AMOUNT
Loading speed.
Definition newgrf_properties.h:19
newgrf_roadstop.h
NewGRF definitions and structures for road stops.
RSRT_CARGO_TAKEN
@ RSRT_CARGO_TAKEN
Trigger roadstop when cargo is completely taken.
Definition newgrf_roadstop.h:39
RSRT_VEH_LOADS
@ RSRT_VEH_LOADS
Trigger roadstop when road vehicle loads.
Definition newgrf_roadstop.h:42
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition newgrf_sound.cpp:143
newgrf_sound.h
Functions related to NewGRF provided sounds.
VSE_LOAD_UNLOAD
@ VSE_LOAD_UNLOAD
Whenever cargo payment is made for a vehicle.
Definition newgrf_sound.h:27
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition newgrf_station.cpp:919
newgrf_station.h
Header file for NewGRF stations.
SRT_TRAIN_LOADS
@ SRT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition newgrf_station.h:110
SRT_CARGO_TAKEN
@ SRT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition newgrf_station.h:107
news_func.h
Functions related to news.
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32_t ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32_t ref2=UINT32_MAX, std::unique_ptr< NewsAllocatedData > &&data=nullptr)
Add a new newsitem to be shown.
Definition news_gui.cpp:897
NT_ECONOMY
@ NT_ECONOMY
Economic changes (recession, industry up/dowm)
Definition news_type.h:31
NF_NORMAL
@ NF_NORMAL
Normal news item. (Newspaper with text only)
Definition news_type.h:81
object.h
Functions related to objects.
UpdateCompanyHQ
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition object_cmd.cpp:164
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition order_type.h:64
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition order_type.h:66
OLF_FULL_LOAD_ANY
@ OLF_FULL_LOAD_ANY
Full load a single cargo of the consist.
Definition order_type.h:65
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition order_type.h:55
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition order_type.h:56
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition order_type.h:54
pool_func.hpp
Some methods of Pool are placed here in order to reduce compilation time and binary size.
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition pool_func.hpp:237
pricebase.h
Price Bases.
RailMaintenanceCost
Money RailMaintenanceCost(RailType railtype, uint32_t num, uint32_t total_num)
Calculates the maintenance cost of a number of track bits.
Definition rail.h:430
SignalMaintenanceCost
Money SignalMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of signals.
Definition rail.h:441
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition rail_map.h:136
HasSignalOnTrack
bool HasSignalOnTrack(Tile tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition rail_map.h:413
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition rail_map.h:72
RailType
RailType
Enumeration for all possible railtypes.
Definition rail_type.h:27
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition rail_type.h:28
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition rail_type.h:33
refresh.h
Definition of link refreshing utility.
RoadMaintenanceCost
Money RoadMaintenanceCost(RoadType roadtype, uint32_t num, uint32_t total_num)
Calculates the maintenance cost of a number of road bits.
Definition road_func.h:125
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition train_cmd.cpp:1773
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition road_map.h:95
RoadType
RoadType
The different roadtypes we support.
Definition road_type.h:25
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition road_type.h:29
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition road_type.h:26
safeguards.h
A number of safeguards to prevent using unsafe methods.
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:57
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:56
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition signal.cpp:592
UpdateSignalsInBuffer
void UpdateSignalsInBuffer()
Update signals in buffer Called from 'outside'.
Definition signal.cpp:576
signs_base.h
Base class for signs.
sound_func.h
Functions related to sound.
SND_14_CASHTILL
@ SND_14_CASHTILL
18 == 0x12 Income from cargo delivery
Definition sound_type.h:65
AirportMaintenanceCost
Money AirportMaintenanceCost(Owner owner)
Calculates the maintenance cost of all airports of a company.
Definition station.cpp:709
station_base.h
Base classes/functions for stations.
StationMaintenanceCost
Money StationMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of station tiles.
Definition station_func.h:60
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition station_map.h:28
stdafx.h
Definition of base types and functions in a cross-platform compatible way.
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition stdafx.h:343
story_base.h
StoryPage base class.
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition strings.cpp:104
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition strings.cpp:371
strings_func.h
Functions related to OTTD's strings.
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition strings_type.h:16
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition aircraft.h:121
Backup
Class to backup a specific variable and restore it later.
Definition backup_type.hpp:21
Backup::Change
void Change(const U &new_value)
Change the value of the variable.
Definition backup_type.hpp:82
Backup::Restore
void Restore()
Restore the variable.
Definition backup_type.hpp:110
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition base_consist.h:21
BaseConsist::lateness_counter
TimerGameTick::Ticks lateness_counter
How many ticks late (or early if negative) this vehicle is.
Definition base_consist.h:22
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition base_consist.h:34
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition base_station_base.h:60
BaseStation::owner
Owner owner
The owner of this station.
Definition base_station_base.h:69
BaseStation::town
Town * town
The town this station is associated with.
Definition base_station_base.h:68
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition vehicle_type.h:51
CargoArray
Class for storing amounts of cargo.
Definition cargo_type.h:114
CargoArray::GetCount
uint GetCount() const
Get the amount of cargos that have an amount.
Definition cargo_type.h:129
CargoArray::GetSum
const T GetSum() const
Get the sum of all cargo amounts.
Definition cargo_type.h:120
CargoPacket
Container for cargo from the same location and time.
Definition cargopacket.h:40
CargoPacket::GetSourceID
SourceID GetSourceID() const
Gets the ID of the cargo's source.
Definition cargopacket.h:209
CargoPacket::GetFeederShare
Money GetFeederShare() const
Gets the amount of money already paid to earlier vehicles in the feeder chain.
Definition cargopacket.h:168
CargoPacket::GetDistance
uint GetDistance(TileIndex current_tile) const
Get the current distance the cargo has traveled.
Definition cargopacket.h:229
CargoPacket::GetPeriodsInTransit
uint16_t GetPeriodsInTransit() const
Gets the number of cargo aging periods this cargo has been in transit.
Definition cargopacket.h:191
CargoPacket::GetSourceType
SourceType GetSourceType() const
Gets the type of the cargo's source.
Definition cargopacket.h:200
CargoPayment
Helper class to perform the cargo payment.
Definition economy_base.h:24
CargoPayment::CargoPayment
CargoPayment()
Constructor for pool saveload.
Definition economy_base.h:35
CargoPayment::owner
Company * owner
NOSAVE: The owner of the vehicle.
Definition economy_base.h:27
CargoPayment::PayTransfer
Money PayTransfer(CargoID cargo, const CargoPacket *cp, uint count, TileIndex current_tile)
Handle payment for transfer of the given cargo packet.
Definition economy.cpp:1258
CargoPayment::current_station
StationID current_station
NOSAVE: The current station.
Definition economy_base.h:26
CargoPayment::PayFinalDelivery
void PayFinalDelivery(CargoID cargo, const CargoPacket *cp, uint count, TileIndex current_tile)
Handle payment for final delivery of the given cargo packet.
Definition economy.cpp:1236
CargoPayment::front
Vehicle * front
The front vehicle to do the payment of.
Definition economy_base.h:29
CargoPayment::visual_transfer
Money visual_transfer
The transfer credits to be shown.
Definition economy_base.h:32
CargoPayment::visual_profit
Money visual_profit
The visual profit to show.
Definition economy_base.h:31
CargoPayment::route_profit
Money route_profit
The amount of money to add/remove from the bank account.
Definition economy_base.h:30
CargoSpec
Specification of a cargo type.
Definition cargotype.h:76
CargoSpec::multiplier
uint16_t multiplier
Capacity multiplier for vehicles. (8 fractional bits)
Definition cargotype.h:82
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition cargotype.h:139
CargoSpec::Iterate
static IterateWrapper Iterate(size_t from=0)
Returns an iterable ensemble of all valid CargoSpec.
Definition cargotype.h:195
CargoSpec::callback_mask
uint8_t callback_mask
Bitmask of cargo callbacks that have to be called.
Definition cargotype.h:91
CargoSpec::town_acceptance_effect
TownAcceptanceEffect town_acceptance_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition cargotype.h:88
CargoSpec::IsValid
bool IsValid() const
Tests for validity of this cargospec.
Definition cargotype.h:120
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition settings_type.h:610
CommandHelper
Definition command_func.h:83
CompanyEconomyEntry
Statistics about the economy.
Definition company_base.h:24
CompanyEconomyEntry::income
Money income
The amount of income.
Definition company_base.h:25
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition company_base.h:26
CompanyEconomyEntry::company_value
Money company_value
The value of the company.
Definition company_base.h:29
CompanyEconomyEntry::delivered_cargo
CargoArray delivered_cargo
The amount of delivered cargo.
Definition company_base.h:27
CompanyEconomyEntry::performance_history
int32_t performance_history
Company score (scale 0-1000)
Definition company_base.h:28
CompanyProperties::location_of_HQ
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
Definition company_base.h:91
CompanyProperties::months_of_bankruptcy
uint8_t months_of_bankruptcy
Number of months that the company is unable to pay its debts.
Definition company_base.h:98
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition company_base.h:99
CompanyProperties::bankrupt_timeout
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition company_base.h:100
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition company_base.h:122
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition company_base.h:116
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition company_base.h:112
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition company_base.h:84
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition company_base.h:115
CompanyProperties::money
Money money
Money owned by the company.
Definition company_base.h:82
CompanyProperties::num_valid_stat_ent
uint8_t num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition company_base.h:117
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition settings_type.h:587
Company
Definition company_base.h:133
Company::GetMaxLoan
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
Definition company_cmd.cpp:105
DifficultySettings::initial_interest
uint8_t initial_interest
amount of interest (to pay over the loan)
Definition settings_type.h:104
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition settings_type.h:117
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition settings_type.h:103
DifficultySettings::construction_cost
uint8_t construction_cost
how expensive is building
Definition settings_type.h:110
DifficultySettings::subsidy_multiplier
uint8_t subsidy_multiplier
payment multiplier for subsidized deliveries
Definition settings_type.h:108
DifficultySettings::vehicle_costs
uint8_t vehicle_costs
amount of money spent on vehicle running cost
Definition settings_type.h:105
DifficultySettings::economy
bool economy
how volatile is the economy
Definition settings_type.h:113
EconomySettings::inflation
bool inflation
disable inflation
Definition settings_type.h:514
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition settings_type.h:535
EconomySettings::feeder_payment_share
uint8_t feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition settings_type.h:517
Economy
Data of the economy.
Definition economy_type.h:43
Economy::inflation_payment
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition economy_type.h:52
Economy::infl_amount
uint8_t infl_amount
inflation amount
Definition economy_type.h:47
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition economy_type.h:51
Economy::fluct
int16_t fluct
Economy fluctuation status.
Definition economy_type.h:45
Economy::infl_amount_pr
uint8_t infl_amount_pr
inflation rate for payment rates
Definition economy_type.h:48
Economy::industry_daily_change_counter
uint32_t industry_daily_change_counter
Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily.
Definition economy_type.h:49
Economy::industry_daily_increment
uint32_t industry_daily_increment
The value which will increment industry_daily_change_counter. Computed value. NOSAVE.
Definition economy_type.h:50
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition economy_type.h:44
Economy::interest_rate
uint8_t interest_rate
Interest.
Definition economy_type.h:46
EngineInfo::misc_flags
uint8_t misc_flags
Miscellaneous flags.
Definition engine_type.h:159
EngineInfo::callback_mask
uint16_t callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition engine_type.h:160
Engine
Definition engine_base.h:37
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition engine.cpp:157
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition engine_base.h:171
FinalizeRefitAction
Action for finalizing a refit.
Definition economy.cpp:1456
FinalizeRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition economy.cpp:1457
FinalizeRefitAction::do_reserve
bool do_reserve
If the vehicle should reserve.
Definition economy.cpp:1460
FinalizeRefitAction::next_station
StationIDStack & next_station
Next hops to reserve cargo for.
Definition economy.cpp:1459
FinalizeRefitAction::operator()
bool operator()(Vehicle *v)
Reserve cargo from the station and update the remaining consist capacities with the vehicle's remaini...
Definition economy.cpp:1478
FinalizeRefitAction::st
Station * st
Station to reserve cargo from.
Definition economy.cpp:1458
FinalizeRefitAction::FinalizeRefitAction
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve)
Create a finalizing action.
Definition economy.cpp:1469
GRFFile
Dynamic data of a loaded NewGRF.
Definition newgrf.h:108
GRFFile::price_base_multipliers
PriceMultipliers price_base_multipliers
Price base multipliers as set by the grf.
Definition newgrf.h:149
GUISettings::loading_indicators
uint8_t loading_indicators
show loading indicators
Definition settings_type.h:159
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition settings_type.h:602
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition settings_type.h:592
GameSettings::order
OrderSettings order
settings related to orders
Definition settings_type.h:600
Goal
Struct about goals, current and completed.
Definition goal_base.h:21
GoodsEntry
Stores station stats for a single cargo.
Definition station_base.h:166
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition station_base.h:258
GoodsEntry::GES_ACCEPTANCE
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
Definition station_base.h:173
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition station_base.h:183
GoodsEntry::GES_CURRENT_MONTH
@ GES_CURRENT_MONTH
Set when cargo was delivered for final delivery this month.
Definition station_base.h:201
GoodsEntry::GES_EVER_ACCEPTED
@ GES_EVER_ACCEPTED
Set when a vehicle ever delivered cargo to the station for final delivery.
Definition station_base.h:189
GoodsEntry::GES_ACCEPTED_BIGTICK
@ GES_ACCEPTED_BIGTICK
Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval.
Definition station_base.h:207
GoodsEntry::last_speed
uint8_t last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition station_base.h:237
GoodsEntry::last_age
uint8_t last_age
Age in years (up to 255) of the last vehicle that tried to load this cargo.
Definition station_base.h:243
GoodsEntry::time_since_pickup
uint8_t time_since_pickup
Number of rating-intervals (up to 255) since the last vehicle tried to load this cargo.
Definition station_base.h:224
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition station_base.h:210
GoodsEntry::status
uint8_t status
Status of this cargo, see GoodsEntryStatus.
Definition station_base.h:217
GroundVehicleCache::cached_total_length
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition ground_vehicle.hpp:43
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition ground_vehicle.hpp:330
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition group_cmd.cpp:133
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition group_cmd.cpp:158
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition group_cmd.cpp:221
Group
Group data.
Definition group.h:72
IndustrySpec
Defines the data structure for constructing industry.
Definition industrytype.h:101
IndustrySpec::callback_mask
uint16_t callback_mask
Bitmask of industry callbacks that have to be called.
Definition industrytype.h:130
IndustrySpec::input_cargo_multiplier
uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
Definition industrytype.h:116
Industry
Defines the internal data of a functional industry.
Definition industry.h:66
Industry::type
IndustryType type
type of industry.
Definition industry.h:102
Industry::exclusive_supplier
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Definition industry.h:117
Industry::GetCargoAccepted
AcceptedCargoes::iterator GetCargoAccepted(CargoID cargo)
Get accepted cargo slot for a specific cargo type.
Definition industry.h:189
Industry::produced
ProducedCargoes produced
produced cargo slots
Definition industry.h:97
Industry::accepted
AcceptedCargoes accepted
accepted cargo slots
Definition industry.h:98
Industry::was_cargo_delivered
uint8_t was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
Definition industry.h:106
IsEmptyAction
Action to check if a vehicle has no stored cargo.
Definition economy.cpp:1383
IsEmptyAction::operator()
bool operator()(const Vehicle *v)
Checks if the vehicle has stored cargo.
Definition economy.cpp:1389
Map::Iterate
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition map_func.h:363
Map::LogX
static debug_inline uint LogX()
Logarithm of the map size along the X side.
Definition map_func.h:251
Map::LogY
static uint LogY()
Logarithm of the map size along the y side.
Definition map_func.h:261
OrderSettings::station_length_loading_penalty
bool station_length_loading_penalty
make trains longer than the station load more slowly
Definition settings_type.h:486
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition settings_type.h:481
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition settings_type.h:482
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition order_base.h:131
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:70
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition order_base.h:136
Order::GetTimetabledWait
uint16_t GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition order_base.h:188
Order::GetUnloadType
OrderUnloadFlags GetUnloadType() const
How must the consist be unloaded?
Definition order_base.h:138
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition order_base.h:117
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition pool_type.hpp:238
Pool::PoolItem<&_cargo_payment_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition pool_type.hpp:318
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition pool_type.hpp:388
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition pool_type.hpp:350
Pool::PoolItem<&_cargo_payment_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition pool_type.hpp:309
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition pool_type.hpp:339
Pool
Base class for all pools.
Definition pool_type.hpp:80
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition pool_type.hpp:84
PrepareRefitAction
Refit preparation action.
Definition economy.cpp:1399
PrepareRefitAction::refit_mask
CargoTypes & refit_mask
Bitmask of possible refit cargoes.
Definition economy.cpp:1401
PrepareRefitAction::PrepareRefitAction
PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask)
Create a refit preparation action.
Definition economy.cpp:1408
PrepareRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition economy.cpp:1400
PrepareRefitAction::operator()
bool operator()(const Vehicle *v)
Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and adding th...
Definition economy.cpp:1417
PriceBaseSpec::start_price
Money start_price
Default value at game start, before adding multipliers.
Definition economy_type.h:208
ReserveCargoAction
Definition economy.cpp:1562
ReturnCargoAction
Action for returning reserved cargo.
Definition economy.cpp:1429
ReturnCargoAction::st
Station * st
Station to give the returned cargo to.
Definition economy.cpp:1430
ReturnCargoAction::operator()
bool operator()(Vehicle *v)
Return all reserved cargo from a vehicle.
Definition economy.cpp:1445
ReturnCargoAction::ReturnCargoAction
ReturnCargoAction(Station *st, StationID next_one)
Construct a cargo return action.
Definition economy.cpp:1438
ReturnCargoAction::next_hop
StationID next_hop
Next hop the cargo should be assigned to.
Definition economy.cpp:1431
ScoreInfo
Data structure for storing how the score is computed for a single score id.
Definition economy_type.h:80
ScoreInfo::needed
int needed
How much you need to get the perfect score.
Definition economy_type.h:81
ScoreInfo::score
int score
How much score it will give.
Definition economy_type.h:82
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition bitmath_func.hpp:301
Sign
Definition signs_base.h:21
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition base_station_base.h:305
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition base_station_base.h:254
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition vehicle_base.h:1215
Station
Station data structure.
Definition station_base.h:439
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition station.cpp:285
Station::industries_near
IndustryList industries_near
Cached list of industries near the station that can accept cargo,.
Definition station_base.h:471
Station::always_accepted
CargoTypes always_accepted
Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept c...
Definition station_base.h:469
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition station_base.h:468
StoryPage
Struct about stories, current and completed.
Definition story_base.h:164
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
Subsidy
Struct about subsidies, offered and awarded.
Definition subsidy_base.h:22
Town
Town data structure.
Definition town.h:54
Town::received
TransportedCargoStat< uint16_t > received[NUM_TAE]
Cargo statistics about received cargotypes.
Definition town.h:80
Town::exclusivity
CompanyID exclusivity
which company has exclusivity
Definition town.h:75
Town::exclusive_counter
uint8_t exclusive_counter
months till the exclusivity expires
Definition town.h:76
Train
'Train' is either a loco or a wagon.
Definition train.h:89
TransportedCargoStat::new_act
Tstorage new_act
Actually transported this month.
Definition town_type.h:117
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition vehicle_base.h:126
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition settings_type.h:577
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition settings_type.h:576
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition settings_type.h:578
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition settings_type.h:574
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition settings_type.h:575
Vehicle
Vehicle data structure.
Definition vehicle_base.h:244
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition vehicle_base.h:277
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition vehicle_base.h:323
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition vehicle_base.h:306
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition vehicle_base.h:750
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:747
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Definition vehicle_base.h:466
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition vehicle_base.h:341
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition vehicle_base.h:344
Vehicle::GetFirstEnginePart
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition vehicle_base.h:983
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition vehicle_base.h:273
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition vehicle_base.h:963
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition vehicle_base.h:645
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition vehicle_base.h:356
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition vehicle_base.h:342
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition vehicle_base.h:632
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition vehicle_base.h:305
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition vehicle_base.h:304
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition vehicle_base.h:359
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition vehicle_base.h:364
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition vehicle.cpp:3155
Vehicle::load_unload_ticks
uint16_t load_unload_ticks
Ticks to wait before starting next cycle.
Definition vehicle_base.h:352
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition vehicle_base.h:328
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition vehicle_base.h:325
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition vehicle_base.h:639
Vehicle::tile
TileIndex tile
Current tile index.
Definition vehicle_base.h:264
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition vehicle_base.h:337
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition vehicle_base.h:291
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition vehicle_base.h:309
Waypoint
Representation of a waypoint.
Definition waypoint_base.h:23
CheckSubsidised
bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, SourceID src, const Station *st)
Tests whether given delivery is subsidised and possibly awards the subsidy to delivering company.
Definition subsidy.cpp:564
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition subsidy.cpp:134
subsidy_base.h
Subsidy base class.
subsidy_func.h
Functions related to subsidies.
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
MP_STATION
@ MP_STATION
A tile of a station.
Definition tile_type.h:53
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition tile_type.h:49
timer.h
Definition of Interval and OneShot timers.
timer_game_calendar.h
Definition of the game-calendar-timer.
timer_game_economy.h
Definition of the game-economy-timer.
town.h
Base of the town class.
RATING_INITIAL
static constexpr int RATING_INITIAL
initial rating
Definition town_type.h:43
RemoveFirstTrack
Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition track_func.h:131
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition track_type.h:35
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition track_type.h:36
Track
Track
These are used to specify a single track.
Definition track_type.h:19
train.h
Base for the train class.
CalcPercentVehicleFilled
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition vehicle.cpp:1493
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition vehicle_base.h:51
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition vehicle_base.h:46
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition vehicle_base.h:45
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition vehicle_base.h:34
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition vehicle_base.h:40
vehicle_cmd.h
Command definitions for vehicles.
vehicle_func.h
Functions related to vehicles.
VEHICLE_PROFIT_MIN_AGE
static const TimerGameEconomy::Date VEHICLE_PROFIT_MIN_AGE
Only vehicles older than this have a meaningful profit.
Definition vehicle_func.h:28
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition vehicle_func.h:91
GetWindowClassForVehicleType
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition vehicle_gui.h:97
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition vehicle_type.h:25
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition vehicle_type.h:27
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition vehicle_type.h:26
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition vehicle_type.h:24
water.h
Functions related to water (management)
CanalMaintenanceCost
Money CanalMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of canal tiles.
Definition water.h:51
waypoint_base.h
Base of waypoints.
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition window.cpp:1188
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition window.cpp:3127
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3219
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3101
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3236
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition window_type.h:551
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition window_type.h:563
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition window_type.h:587
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition window_type.h:575
WC_PAYMENT_RATES
@ WC_PAYMENT_RATES
Payment rates graph; Window numbers:
Definition window_type.h:569
WC_STATION_LIST
@ WC_STATION_LIST
Station list; Window numbers:
Definition window_type.h:302
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition window_type.h:314
WC_REPLACE_VEHICLE
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition window_type.h:218
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition window_type.h:320
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition window_type.h:345
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition window_type.h:539
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition window_type.h:308
WC_INDUSTRY_VIEW
@ WC_INDUSTRY_VIEW
Industry view; Window numbers:
Definition window_type.h:363
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition window_type.h:533
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition window_type.h:545
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition window_type.h:557
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition window_type.h:200
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition window_type.h:389
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition window_type.h:326