OpenTTD Source: src/saveload/industry_sl.cpp Source File

OpenTTD Source 15.0-beta1

industry_sl.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11
12#include "saveload.h"
13#include "compat/industry_sl_compat.h"
14
15#include "../industry.h"
16#include "newgrf_sl.h"
17
18#include "../safeguards.h"
19
20static OldPersistentStorage _old_ind_persistent_storage;
21
22 class SlIndustryAccepted : public VectorSaveLoadHandler<SlIndustryAccepted, Industry, Industry::AcceptedCargo, INDUSTRY_NUM_INPUTS> {
23public:
24 inline static const SaveLoad description[] = {
25 SLE_VAR(Industry::AcceptedCargo, cargo, SLE_UINT8),
26 SLE_VAR(Industry::AcceptedCargo, waiting, SLE_UINT16),
27 SLE_VAR(Industry::AcceptedCargo, last_accepted, SLE_INT32),
28 };
29 inline const static SaveLoadCompatTable compat_description = _industry_accepts_sl_compat;
30
31 std::vector<Industry::AcceptedCargo> &GetVector(Industry *i) const override { return i->accepted; }
32
33 /* Old array structure used by INDYChunkHandler for savegames before SLV_INDUSTRY_CARGO_REORGANISE. */
34 static inline std::array<CargoID, INDUSTRY_NUM_INPUTS> old_cargo;
35 static inline std::array<uint16_t, INDUSTRY_NUM_INPUTS> old_waiting;
36 static inline std::array<TimerGameEconomy::Date, INDUSTRY_NUM_INPUTS> old_last_accepted;
37
38 static void ResetOldStructure()
39 {
40 SlIndustryAccepted::old_cargo.fill(INVALID_CARGO);
41 SlIndustryAccepted::old_waiting.fill(0);
42 SlIndustryAccepted::old_last_accepted.fill(0);
43 }
44};
45
46 class SlIndustryProducedHistory : public DefaultSaveLoadHandler<SlIndustryProducedHistory, Industry::ProducedCargo> {
47public:
48 inline static const SaveLoad description[] = {
49 SLE_VAR(Industry::ProducedHistory, production, SLE_UINT16),
50 SLE_VAR(Industry::ProducedHistory, transported, SLE_UINT16),
51 };
52 inline const static SaveLoadCompatTable compat_description = _industry_produced_history_sl_compat;
53
54 void Save(Industry::ProducedCargo *p) const override
55 {
56 if (!IsValidCargoID(p->cargo)) {
57 /* Don't save any history if cargo slot isn't used. */
58 SlSetStructListLength(0);
59 return;
60 }
61
62 SlSetStructListLength(p->history.size());
63
64 for (auto &h : p->history) {
65 SlObject(&h, this->GetDescription());
66 }
67 }
68
69 void Load(Industry::ProducedCargo *p) const override
70 {
71 size_t len = SlGetStructListLength(p->history.size());
72
73 for (auto &h : p->history) {
74 if (--len > p->history.size()) break; // unsigned so wraps after hitting zero.
75 SlObject(&h, this->GetDescription());
76 }
77 }
78};
79
80 class SlIndustryProduced : public VectorSaveLoadHandler<SlIndustryProduced, Industry, Industry::ProducedCargo, INDUSTRY_NUM_OUTPUTS> {
81public:
82 inline static const SaveLoad description[] = {
83 SLE_VAR(Industry::ProducedCargo, cargo, SLE_UINT8),
84 SLE_VAR(Industry::ProducedCargo, waiting, SLE_UINT16),
85 SLE_VAR(Industry::ProducedCargo, rate, SLE_UINT8),
86 SLEG_STRUCTLIST("history", SlIndustryProducedHistory),
87 };
88 inline const static SaveLoadCompatTable compat_description = _industry_produced_sl_compat;
89
90 std::vector<Industry::ProducedCargo> &GetVector(Industry *i) const override { return i->produced; }
91
92 /* Old array structure used by INDYChunkHandler for savegames before SLV_INDUSTRY_CARGO_REORGANISE. */
93 static inline std::array<CargoID, INDUSTRY_NUM_OUTPUTS> old_cargo;
94 static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_waiting;
95 static inline std::array<uint8_t, INDUSTRY_NUM_OUTPUTS> old_rate;
96 static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_this_month_production;
97 static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_this_month_transported;
98 static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_production;
99 static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_transported;
100
101 static void ResetOldStructure()
102 {
103 SlIndustryProduced::old_cargo.fill(INVALID_CARGO);
104 SlIndustryProduced::old_waiting.fill(0);
105 SlIndustryProduced::old_rate.fill(0);
106 SlIndustryProduced::old_this_month_production.fill(0);
107 SlIndustryProduced::old_this_month_transported.fill(0);
108 SlIndustryProduced::old_last_month_production.fill(0);
109 SlIndustryProduced::old_this_month_production.fill(0);
110 }
111};
112
113static const SaveLoad _industry_desc[] = {
114 SLE_CONDVAR(Industry, location.tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
115 SLE_CONDVAR(Industry, location.tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
116 SLE_VAR(Industry, location.w, SLE_FILE_U8 | SLE_VAR_U16),
117 SLE_VAR(Industry, location.h, SLE_FILE_U8 | SLE_VAR_U16),
118 SLE_REF(Industry, town, REF_TOWN),
119 SLE_CONDREF(Industry, neutral_station, REF_STATION, SLV_SERVE_NEUTRAL_INDUSTRIES, SL_MAX_VERSION),
120 SLEG_CONDARR("produced_cargo", SlIndustryProduced::old_cargo, SLE_UINT8, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SLV_78, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
121 SLEG_CONDARR("produced_cargo", SlIndustryProduced::old_cargo, SLE_UINT8, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
122 SLEG_CONDARR("incoming_cargo_waiting", SlIndustryAccepted::old_waiting, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_INPUTS, SLV_70, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
123 SLEG_CONDARR("incoming_cargo_waiting", SlIndustryAccepted::old_waiting, SLE_UINT16, INDUSTRY_NUM_INPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
124 SLEG_CONDARR("produced_cargo_waiting", SlIndustryProduced::old_waiting, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
125 SLEG_CONDARR("produced_cargo_waiting", SlIndustryProduced::old_waiting, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
126 SLEG_CONDARR("production_rate", SlIndustryProduced::old_rate, SLE_UINT8, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
127 SLEG_CONDARR("production_rate", SlIndustryProduced::old_rate, SLE_UINT8, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
128 SLEG_CONDARR("accepts_cargo", SlIndustryAccepted::old_cargo, SLE_UINT8, INDUSTRY_ORIGINAL_NUM_INPUTS, SLV_78, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
129 SLEG_CONDARR("accepts_cargo", SlIndustryAccepted::old_cargo, SLE_UINT8, INDUSTRY_NUM_INPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
130 SLE_VAR(Industry, prod_level, SLE_UINT8),
131 SLEG_CONDARR("this_month_production", SlIndustryProduced::old_this_month_production, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
132 SLEG_CONDARR("this_month_production", SlIndustryProduced::old_this_month_production, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
133 SLEG_CONDARR("this_month_transported", SlIndustryProduced::old_this_month_transported, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
134 SLEG_CONDARR("this_month_transported", SlIndustryProduced::old_this_month_transported, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
135 SLEG_CONDARR("last_month_production", SlIndustryProduced::old_last_month_production, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
136 SLEG_CONDARR("last_month_production", SlIndustryProduced::old_last_month_production, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
137 SLEG_CONDARR("last_month_transported", SlIndustryProduced::old_last_month_transported, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
138 SLEG_CONDARR("last_month_transported", SlIndustryProduced::old_last_month_transported, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
139
140 SLE_VAR(Industry, counter, SLE_UINT16),
141
142 SLE_VAR(Industry, type, SLE_UINT8),
143 SLE_VAR(Industry, owner, SLE_UINT8),
144 SLE_VAR(Industry, random_colour, SLE_UINT8),
145 SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
146 SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
147 SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8),
148 SLE_CONDVAR(Industry, ctlflags, SLE_UINT8, SLV_GS_INDUSTRY_CONTROL, SL_MAX_VERSION),
149
150 SLE_CONDVAR(Industry, founder, SLE_UINT8, SLV_70, SL_MAX_VERSION),
151 SLE_CONDVAR(Industry, construction_date, SLE_INT32, SLV_70, SL_MAX_VERSION),
152 SLE_CONDVAR(Industry, construction_type, SLE_UINT8, SLV_70, SL_MAX_VERSION),
153 SLEG_CONDVAR("last_cargo_accepted_at[0]", SlIndustryAccepted::old_last_accepted[0], SLE_INT32, SLV_70, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
154 SLEG_CONDARR("last_cargo_accepted_at", SlIndustryAccepted::old_last_accepted, SLE_INT32, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
155 SLE_CONDVAR(Industry, selected_layout, SLE_UINT8, SLV_73, SL_MAX_VERSION),
156 SLE_CONDVAR(Industry, exclusive_supplier, SLE_UINT8, SLV_GS_INDUSTRY_CONTROL, SL_MAX_VERSION),
157 SLE_CONDVAR(Industry, exclusive_consumer, SLE_UINT8, SLV_GS_INDUSTRY_CONTROL, SL_MAX_VERSION),
158
159 SLEG_CONDARR("storage", _old_ind_persistent_storage.storage, SLE_UINT32, 16, SLV_76, SLV_161),
160 SLE_CONDREF(Industry, psa, REF_STORAGE, SLV_161, SL_MAX_VERSION),
161
162 SLE_CONDVAR(Industry, random, SLE_UINT16, SLV_82, SL_MAX_VERSION),
163 SLE_CONDSSTR(Industry, text, SLE_STR | SLF_ALLOW_CONTROL, SLV_INDUSTRY_TEXT, SL_MAX_VERSION),
164
165 SLEG_CONDSTRUCTLIST("accepted", SlIndustryAccepted, SLV_INDUSTRY_CARGO_REORGANISE, SL_MAX_VERSION),
166 SLEG_CONDSTRUCTLIST("produced", SlIndustryProduced, SLV_INDUSTRY_CARGO_REORGANISE, SL_MAX_VERSION),
167};
168
169 struct INDYChunkHandler : ChunkHandler {
170 INDYChunkHandler() : ChunkHandler('INDY', CH_TABLE) {}
171
172 void Save() const override
173 {
174 SlTableHeader(_industry_desc);
175
176 /* Write the industries */
177 for (Industry *ind : Industry::Iterate()) {
178 SlSetArrayIndex(ind->index);
179 SlObject(ind, _industry_desc);
180 }
181 }
182
183 void LoadMoveAcceptsProduced(Industry *i, uint inputs, uint outputs) const
184 {
185 i->accepted.reserve(inputs);
186 for (uint j = 0; j != inputs; ++j) {
187 auto &a = i->accepted.emplace_back();
188 a.cargo = SlIndustryAccepted::old_cargo[j];
189 a.waiting = SlIndustryAccepted::old_waiting[j];
190 a.last_accepted = SlIndustryAccepted::old_last_accepted[j];
191 }
192
193 i->produced.reserve(outputs);
194 for (uint j = 0; j != outputs; ++j) {
195 auto &p = i->produced.emplace_back();
196 p.cargo = SlIndustryProduced::old_cargo[j];
197 p.waiting = SlIndustryProduced::old_waiting[j];
198 p.rate = SlIndustryProduced::old_rate[j];
199 p.history[THIS_MONTH].production = SlIndustryProduced::old_this_month_production[j];
200 p.history[THIS_MONTH].transported = SlIndustryProduced::old_this_month_transported[j];
201 p.history[LAST_MONTH].production = SlIndustryProduced::old_last_month_production[j];
202 p.history[LAST_MONTH].transported = SlIndustryProduced::old_last_month_transported[j];
203 }
204 }
205
206 void Load() const override
207 {
208 const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_desc, _industry_sl_compat);
209
210 int index;
211
212 SlIndustryAccepted::ResetOldStructure();
213 SlIndustryProduced::ResetOldStructure();
214
215 while ((index = SlIterateArray()) != -1) {
216 Industry *i = new (index) Industry();
217 SlObject(i, slt);
218
219 /* Before savegame version 161, persistent storages were not stored in a pool. */
220 if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_76)) {
221 /* Store the old persistent storage. The GRFID will be added later. */
222 assert(PersistentStorage::CanAllocateItem());
223 i->psa = new PersistentStorage(0, 0, 0);
224 std::copy(std::begin(_old_ind_persistent_storage.storage), std::end(_old_ind_persistent_storage.storage), std::begin(i->psa->storage));
225 }
226 if (IsSavegameVersionBefore(SLV_EXTEND_INDUSTRY_CARGO_SLOTS)) {
227 LoadMoveAcceptsProduced(i, INDUSTRY_ORIGINAL_NUM_INPUTS, INDUSTRY_ORIGINAL_NUM_OUTPUTS);
228 } else if (IsSavegameVersionBefore(SLV_INDUSTRY_CARGO_REORGANISE)) {
229 LoadMoveAcceptsProduced(i, INDUSTRY_NUM_INPUTS, INDUSTRY_NUM_OUTPUTS);
230 }
231 Industry::industries[i->type].push_back(i->index); // Assume savegame indices are sorted.
232 }
233 }
234
235 void FixPointers() const override
236 {
237 for (Industry *i : Industry::Iterate()) {
238 SlObject(i, _industry_desc);
239 }
240 }
241};
242
243 struct IIDSChunkHandler : NewGRFMappingChunkHandler {
244 IIDSChunkHandler() : NewGRFMappingChunkHandler('IIDS', _industry_mngr) {}
245};
246
247 struct TIDSChunkHandler : NewGRFMappingChunkHandler {
248 TIDSChunkHandler() : NewGRFMappingChunkHandler('TIDS', _industile_mngr) {}
249};
250
252 static const SaveLoad _industry_builder_desc[] = {
253 SLEG_VAR("wanted_inds", _industry_builder.wanted_inds, SLE_UINT32),
254};
255
257 struct IBLDChunkHandler : ChunkHandler {
258 IBLDChunkHandler() : ChunkHandler('IBLD', CH_TABLE) {}
259
260 void Save() const override
261 {
262 SlTableHeader(_industry_builder_desc);
263
264 SlSetArrayIndex(0);
265 SlGlobList(_industry_builder_desc);
266 }
267
268 void Load() const override
269 {
270 const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_builder_desc, _industry_builder_sl_compat);
271
272 if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
273 SlGlobList(slt);
274 if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many IBLD entries");
275 }
276};
277
279 static const SaveLoad _industrytype_builder_desc[] = {
280 SLE_VAR(IndustryTypeBuildData, probability, SLE_UINT32),
281 SLE_VAR(IndustryTypeBuildData, min_number, SLE_UINT8),
282 SLE_VAR(IndustryTypeBuildData, target_count, SLE_UINT16),
283 SLE_VAR(IndustryTypeBuildData, max_wait, SLE_UINT16),
284 SLE_VAR(IndustryTypeBuildData, wait_count, SLE_UINT16),
285};
286
288 struct ITBLChunkHandler : ChunkHandler {
289 ITBLChunkHandler() : ChunkHandler('ITBL', CH_TABLE) {}
290
291 void Save() const override
292 {
293 SlTableHeader(_industrytype_builder_desc);
294
295 for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
296 SlSetArrayIndex(i);
297 SlObject(_industry_builder.builddata + i, _industrytype_builder_desc);
298 }
299 }
300
301 void Load() const override
302 {
303 const std::vector<SaveLoad> slt = SlCompatTableHeader(_industrytype_builder_desc, _industrytype_builder_sl_compat);
304
305 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
306 _industry_builder.builddata[it].Reset();
307 }
308 int index;
309 while ((index = SlIterateArray()) != -1) {
310 if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas");
311 SlObject(_industry_builder.builddata + index, slt);
312 }
313 }
314};
315
316static const INDYChunkHandler INDY;
317static const IIDSChunkHandler IIDS;
318static const TIDSChunkHandler TIDS;
319static const IBLDChunkHandler IBLD;
320static const ITBLChunkHandler ITBL;
321static const ChunkHandlerRef industry_chunk_handlers[] = {
322 INDY,
323 IIDS,
324 TIDS,
325 IBLD,
326 ITBL,
327};
328
329extern const ChunkHandlerTable _industry_chunk_handlers(industry_chunk_handlers);
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:107
DefaultSaveLoadHandler
Default handler for saving/loading an object to/from disk.
Definition saveload.h:581
DefaultSaveLoadHandler< SlIndustryProducedHistory, Industry::ProducedCargo >::GetDescription
SaveLoadTable GetDescription() const override
Definition saveload.h:583
SlIndustryAccepted
Definition industry_sl.cpp:22
SlIndustryAccepted::GetVector
std::vector< Industry::AcceptedCargo > & GetVector(Industry *i) const override
Get instance of vector to load/save.
Definition industry_sl.cpp:31
SlIndustryProducedHistory
Definition industry_sl.cpp:46
SlIndustryProduced
Definition industry_sl.cpp:80
SlIndustryProduced::GetVector
std::vector< Industry::ProducedCargo > & GetVector(Industry *i) const override
Get instance of vector to load/save.
Definition industry_sl.cpp:90
VectorSaveLoadHandler
Default handler for saving/loading a vector to/from disk.
Definition saveload.h:1365
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition industry_cmd.cpp:70
_industrytype_builder_desc
static const SaveLoad _industrytype_builder_desc[]
Description of the data to save and load in IndustryTypeBuildData.
Definition industry_sl.cpp:279
_industry_builder_desc
static const SaveLoad _industry_builder_desc[]
Description of the data to save and load in IndustryBuildData.
Definition industry_sl.cpp:252
industry_sl_compat.h
Loading of industry chunks before table headers were added.
_industry_sl_compat
const SaveLoadCompat _industry_sl_compat[]
Original field order for _industry_desc.
Definition industry_sl_compat.h:33
_industry_builder_sl_compat
const SaveLoadCompat _industry_builder_sl_compat[]
Original field order for _industry_builder_desc.
Definition industry_sl_compat.h:77
_industrytype_builder_sl_compat
const SaveLoadCompat _industrytype_builder_sl_compat[]
Original field order for _industrytype_builder_desc.
Definition industry_sl_compat.h:82
INDUSTRY_ORIGINAL_NUM_INPUTS
static const int INDUSTRY_ORIGINAL_NUM_INPUTS
Original number of accepted cargo types.
Definition industry_type.h:40
INDUSTRY_NUM_OUTPUTS
static const int INDUSTRY_NUM_OUTPUTS
Number of cargo types an industry can produce.
Definition industry_type.h:39
INDUSTRY_NUM_INPUTS
static const int INDUSTRY_NUM_INPUTS
Number of cargo types an industry can accept.
Definition industry_type.h:38
NUM_INDUSTRYTYPES
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like INV...
Definition industry_type.h:26
INDUSTRY_ORIGINAL_NUM_OUTPUTS
static const int INDUSTRY_ORIGINAL_NUM_OUTPUTS
Original number of produced cargo types.
Definition industry_type.h:41
newgrf_sl.h
Code handling saving and loading of NewGRF mappings.
SlCompatTableHeader
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition saveload.cpp:1924
SlGetStructListLength
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
Definition saveload.cpp:1720
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition saveload.cpp:659
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition saveload.cpp:351
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition saveload.cpp:1733
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition saveload.cpp:1786
SlGlobList
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
Definition saveload.cpp:1978
SlSetStructListLength
void SlSetStructListLength(size_t length)
Set the length of this list.
Definition saveload.cpp:1704
saveload.h
Functions/types related to saving and loading games.
SLEG_CONDARR
#define SLEG_CONDARR(name, variable, type, length, from, to)
Storage of a global fixed-size array of SL_VAR elements in some savegame versions.
Definition saveload.h:1130
SLEG_STRUCTLIST
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition saveload.h:1241
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition saveload.h:688
SLEG_CONDVAR
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition saveload.h:1109
ChunkHandlerRef
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition saveload.h:509
ChunkHandlerTable
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition saveload.h:512
SLEG_VAR
#define SLEG_VAR(name, variable, type)
Storage of a global variable in every savegame version.
Definition saveload.h:1186
SLE_REF
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition saveload.h:1019
SaveLoadCompatTable
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition saveload.h:518
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition saveload.h:933
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:868
IsSavegameVersionBefore
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition saveload.h:1263
SLV_INDUSTRY_TEXT
@ SLV_INDUSTRY_TEXT
289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
Definition saveload.h:326
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition saveload.h:296
SLV_73
@ SLV_73
73 10903
Definition saveload.h:130
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition saveload.h:286
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition saveload.h:46
SLV_RIFF_TO_ARRAY
@ SLV_RIFF_TO_ARRAY
294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
Definition saveload.h:332
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:399
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition saveload.h:324
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition saveload.h:31
SLV_76
@ SLV_76
76 11139
Definition saveload.h:134
SLV_78
@ SLV_78
78 11176
Definition saveload.h:136
SLV_161
@ SLV_161
161 22567
Definition saveload.h:236
SLV_INDUSTRY_CARGO_REORGANISE
@ SLV_INDUSTRY_CARGO_REORGANISE
315 PR#10853 Industry accepts/produced data reorganised.
Definition saveload.h:358
SLV_82
@ SLV_82
82 11410
Definition saveload.h:141
SLV_70
@ SLV_70
70 10541
Definition saveload.h:127
SLV_31
@ SLV_31
31 5999
Definition saveload.h:80
SLE_CONDREF
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition saveload.h:889
REF_TOWN
@ REF_TOWN
Load/save a reference to a town.
Definition saveload.h:604
REF_STATION
@ REF_STATION
Load/save a reference to a station.
Definition saveload.h:603
REF_STORAGE
@ REF_STORAGE
Load/save a reference to a persistent storage.
Definition saveload.h:610
SLEG_CONDSTRUCTLIST
#define SLEG_CONDSTRUCTLIST(name, handler, from, to)
Storage of a list of structs in some savegame versions.
Definition saveload.h:1178
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1002
ChunkHandler
Handlers and description of chunk.
Definition saveload.h:463
IBLDChunkHandler
Industry builder.
Definition industry_sl.cpp:257
IBLDChunkHandler::Load
void Load() const override
Load the chunk.
Definition industry_sl.cpp:268
IBLDChunkHandler::Save
void Save() const override
Save the chunk.
Definition industry_sl.cpp:260
IIDSChunkHandler
Definition industry_sl.cpp:243
INDYChunkHandler
Definition industry_sl.cpp:169
INDYChunkHandler::Save
void Save() const override
Save the chunk.
Definition industry_sl.cpp:172
INDYChunkHandler::Load
void Load() const override
Load the chunk.
Definition industry_sl.cpp:206
INDYChunkHandler::FixPointers
void FixPointers() const override
Fix the pointers.
Definition industry_sl.cpp:235
ITBLChunkHandler
Industry-type build data.
Definition industry_sl.cpp:288
ITBLChunkHandler::Load
void Load() const override
Load the chunk.
Definition industry_sl.cpp:301
ITBLChunkHandler::Save
void Save() const override
Save the chunk.
Definition industry_sl.cpp:291
IndustryBuildData::wanted_inds
uint32_t wanted_inds
Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
Definition industry.h:295
IndustryBuildData::builddata
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]
Industry build data for every industry type.
Definition industry.h:294
IndustryTypeBuildData
Data for managing the number of industries of a single industry type.
Definition industry.h:278
IndustryTypeBuildData::Reset
void Reset()
Reset the entry.
Definition industry_cmd.cpp:2408
Industry::AcceptedCargo
Definition industry.h:85
Industry::ProducedCargo
Definition industry.h:78
Industry::ProducedCargo::cargo
CargoID cargo
Cargo type.
Definition industry.h:79
Industry::ProducedCargo::history
std::array< ProducedHistory, 25 > history
History of cargo produced and transported for this month and 24 previous months.
Definition industry.h:82
Industry::ProducedHistory
Definition industry.h:67
Industry
Defines the internal data of a functional industry.
Definition industry.h:66
Industry::type
IndustryType type
type of industry.
Definition industry.h:102
Industry::psa
PersistentStorage * psa
Persistent storage for NewGRF industries.
Definition industry.h:123
Industry::produced
ProducedCargoes produced
produced cargo slots
Definition industry.h:97
Industry::accepted
AcceptedCargoes accepted
accepted cargo slots
Definition industry.h:98
Industry::industries
static std::array< std::vector< IndustryID >, NUM_INDUSTRYTYPES > industries
List of industries of each type.
Definition industry.h:263
NewGRFMappingChunkHandler
Definition newgrf_sl.h:15
PersistentStorageArray
Class for persistent storage of data.
Definition newgrf_storage.h:67
PersistentStorageArray::storage
StorageType storage
Memory for the storage array.
Definition newgrf_storage.h:70
PersistentStorage
Class for pooled persistent storage of data.
Definition newgrf_storage.h:199
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition pool_type.hpp:238
Pool::PoolItem<&_industry_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition pool_type.hpp:388
Pool::PoolItem<&_persistent_storage_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition pool_type.hpp:309
SaveLoad
SaveLoad type struct.
Definition saveload.h:717
TIDSChunkHandler
Definition industry_sl.cpp:247