OpenTTD Source 15.0-RC2
signs_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#include "stdafx.h"
11#include "company_gui.h"
12#include "company_func.h"
13#include "signs_base.h"
14#include "signs_func.h"
15#include "debug.h"
16#include "command_func.h"
17#include "strings_func.h"
18#include "window_func.h"
19#include "map_func.h"
20#include "viewport_func.h"
21#include "querystring_gui.h"
22#include "sortlist_type.h"
23#include "tilehighlight_func.h"
24#include "stringfilter_type.h"
25#include "string_func.h"
27#include "hotkeys.h"
28#include "transparency.h"
29#include "gui.h"
30#include "signs_cmd.h"
31#include "timer/timer.h"
32#include "timer/timer_window.h"
33
34#include "widgets/sign_widget.h"
35
36#include "table/strings.h"
37#include "table/sprites.h"
38
39#include "safeguards.h"
40
41struct SignList {
46
47 GUISignList signs;
48
50 static bool match_case;
51 static std::string default_name;
52
59
60 void BuildSignsList()
61 {
62 if (!this->signs.NeedRebuild()) return;
63
64 Debug(misc, 3, "Building sign list");
65
66 this->signs.clear();
67 this->signs.reserve(Sign::GetNumItems());
68
69 for (const Sign *si : Sign::Iterate()) this->signs.push_back(si);
70
71 this->signs.SetFilterState(true);
72 this->FilterSignList();
73 this->signs.RebuildDone();
74 }
75
77 static bool SignNameSorter(const Sign * const &a, const Sign * const &b)
78 {
79 /* Signs are very very rarely using the default text, but there can also be
80 * a lot of them. Therefore a worthwhile performance gain can be made by
81 * directly comparing Sign::name instead of going through the string
82 * system for each comparison. */
83 const std::string &a_name = a->name.empty() ? SignList::default_name : a->name;
84 const std::string &b_name = b->name.empty() ? SignList::default_name : b->name;
85
86 int r = StrNaturalCompare(a_name, b_name); // Sort by name (natural sorting).
87
88 return r != 0 ? r < 0 : (a->index < b->index);
89 }
90
91 void SortSignsList()
92 {
93 if (!this->signs.Sort(&SignNameSorter)) return;
94 }
95
97 static bool SignNameFilter(const Sign * const *a, StringFilter &filter)
98 {
99 /* Same performance benefit as above for sorting. */
100 const std::string &a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name;
101
102 filter.ResetState();
103 filter.AddLine(a_name);
104 return filter.GetState();
105 }
106
108 static bool OwnerDeityFilter(const Sign * const *a, StringFilter &)
109 {
110 /* You should never be able to edit signs of owner DEITY */
111 return (*a)->owner != OWNER_DEITY;
112 }
113
115 static bool OwnerVisibilityFilter(const Sign * const *a, StringFilter &)
116 {
118 /* Hide sign if non-own signs are hidden in the viewport */
119 return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
120 }
121
124 {
125 this->signs.Filter(&SignNameFilter, this->string_filter);
126 if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter);
128 this->signs.Filter(&OwnerVisibilityFilter, this->string_filter);
129 }
130 }
131};
132
133bool SignList::match_case = false;
134std::string SignList::default_name;
135
138 int text_offset = 0;
139 Scrollbar *vscroll = nullptr;
140
142 {
143 this->CreateNestedTree();
144 this->vscroll = this->GetScrollbar(WID_SIL_SCROLLBAR);
145 this->FinishInitNested(window_number);
146 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case);
147
148 /* Initialize the text edit widget */
150 this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
151
152 /* Initialize the filtering variables */
153 this->SetFilterString("");
154
155 /* Create initial list. */
156 this->signs.ForceRebuild();
157 this->signs.ForceResort();
158 this->BuildSortSignList();
159 }
160
161 void OnInit() override
162 {
163 /* Default sign name, used if Sign::name is nullptr. */
164 SignList::default_name = GetString(STR_DEFAULT_SIGN_NAME);
165 this->signs.ForceResort();
166 this->SortSignsList();
167 this->SetDirty();
168 }
169
176 void SetFilterString(std::string_view new_filter_string)
177 {
178 /* check if there is a new filter string */
179 this->string_filter.SetFilterTerm(new_filter_string);
180
181 /* Rebuild the list of signs */
182 this->InvalidateData();
183 }
184
185 void OnPaint() override
186 {
187 if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList();
188 this->DrawWidgets();
189 }
190
191 void DrawWidget(const Rect &r, WidgetID widget) const override
192 {
193 switch (widget) {
194 case WID_SIL_LIST: {
195 Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
196 uint text_offset_y = (this->resize.step_height - GetCharacterHeight(FS_NORMAL) + 1) / 2;
197 /* No signs? */
198 if (this->vscroll->GetCount() == 0) {
199 DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_STATION_LIST_NONE);
200 return;
201 }
202
203 Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
204 bool rtl = _current_text_dir == TD_RTL;
205 int sprite_offset_y = (this->resize.step_height - d.height + 1) / 2;
206 uint icon_left = rtl ? tr.right - this->text_offset : tr.left;
207 tr = tr.Indent(this->text_offset, rtl);
208
209 /* At least one sign available. */
210 auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->signs);
211 for (auto it = first; it != last; ++it) {
212 const Sign *si = *it;
213
214 if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, tr.top + sprite_offset_y);
215
216 DrawString(tr.left, tr.right, tr.top + text_offset_y, GetString(STR_SIGN_NAME, si->index), TC_YELLOW);
217 tr.top += this->resize.step_height;
218 }
219 break;
220 }
221 }
222 }
223
224 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
225 {
226 if (widget == WID_SIL_CAPTION) return GetString(STR_SIGN_LIST_CAPTION, this->vscroll->GetCount());
227
228 return this->Window::GetWidgetString(widget, stringid);
229 }
230
231 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
232 {
233 switch (widget) {
234 case WID_SIL_LIST: {
235 auto it = this->vscroll->GetScrolledItemFromWidget(this->signs, pt.y, this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.top);
236 if (it == this->signs.end()) return;
237
238 const Sign *si = *it;
239 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
240 break;
241 }
242
244 SignList::match_case = !SignList::match_case; // Toggle match case
245 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state
246 this->InvalidateData(); // Rebuild the list of signs
247 break;
248 }
249 }
250
251 void OnResize() override
252 {
253 this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.Vertical());
254 }
255
256 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
257 {
258 switch (widget) {
259 case WID_SIL_LIST: {
260 Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON);
261 this->text_offset = WidgetDimensions::scaled.frametext.left + spr_dim.width + 2; // 2 pixels space between icon and the sign text.
262 fill.height = resize.height = std::max<uint>(GetCharacterHeight(FS_NORMAL), spr_dim.height + 2);
263 Dimension d = {(uint)(this->text_offset + WidgetDimensions::scaled.frametext.right), padding.height + 5 * resize.height};
264 size = maxdim(size, d);
265 break;
266 }
267
268 case WID_SIL_CAPTION:
269 size = GetStringBoundingBox(GetString(STR_SIGN_LIST_CAPTION, GetParamMaxValue(Sign::GetPoolSize(), 3)));
270 size.height += padding.height;
271 size.width += padding.width;
272 break;
273 }
274 }
275
276 void OnEditboxChanged(WidgetID widget) override
277 {
278 if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.GetText());
279 }
280
281 void BuildSortSignList()
282 {
283 if (this->signs.NeedRebuild()) {
284 this->BuildSignsList();
285 this->vscroll->SetCount(this->signs.size());
287 }
288 this->SortSignsList();
289 }
290
292 const IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
293 this->BuildSortSignList();
294 this->SetDirty();
295 }};
296
302 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
303 {
304 /* When there is a filter string, we always need to rebuild the list even if
305 * the amount of signs in total is unchanged, as the subset of signs that is
306 * accepted by the filter might has changed. */
307 if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
308 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
309 this->signs.ForceRebuild();
310 } else { // Change of sign contents while there is no filter string
311 this->signs.ForceResort();
312 }
313 }
314
321 {
322 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
323 Window *w = ShowSignList();
324 if (w == nullptr) return ES_NOT_HANDLED;
325 return w->OnHotkey(hotkey);
326 }
327
328 static inline HotkeyList hotkeys{"signlist", {
329 Hotkey('F', "focus_filter_box", WID_SIL_FILTER_TEXT),
331};
332
333static constexpr std::initializer_list<NWidgetPart> _nested_sign_list_widgets = {
335 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
336 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SIL_CAPTION),
337 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
338 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
339 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
340 EndContainer(),
343 NWidget(WWT_PANEL, COLOUR_BROWN, WID_SIL_LIST), SetMinimalSize(WidgetDimensions::unscaled.frametext.Horizontal() + 16 + 255, 0),
346 NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 1),
347 NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_SIL_FILTER_TEXT), SetMinimalSize(80, 0), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
348 SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
349 EndContainer(),
350 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SIL_FILTER_MATCH_CASE_BTN), SetStringTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP),
351 EndContainer(),
352 EndContainer(),
355 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
356 EndContainer(),
357 EndContainer(),
358};
359
360static WindowDesc _sign_list_desc(
361 WDP_AUTO, "list_signs", 358, 138,
363 {},
364 _nested_sign_list_widgets,
365 &SignListWindow::hotkeys
366);
367
374{
375 return AllocateWindowDescFront<SignListWindow>(_sign_list_desc, 0);
376}
377
384static bool RenameSign(SignID index, std::string_view text)
385{
386 bool remove = text.empty();
387 Command<CMD_RENAME_SIGN>::Post(remove ? STR_ERROR_CAN_T_DELETE_SIGN : STR_ERROR_CAN_T_CHANGE_SIGN_NAME, index, std::string{text});
388 return remove;
389}
390
396void MoveSign(SignID index, TileIndex tile)
397{
398 Command<CMD_MOVE_SIGN>::Post(STR_ERROR_CAN_T_PLACE_SIGN_HERE, index, tile);
399}
400
402 QueryString name_editbox;
403 SignID cur_sign{};
405
407 {
408 this->querystrings[WID_QES_TEXT] = &this->name_editbox;
409 this->name_editbox.caption = STR_EDIT_SIGN_CAPTION;
410 this->name_editbox.cancel_button = WID_QES_CANCEL;
411 this->name_editbox.ok_button = WID_QES_OK;
412
414
415 UpdateSignEditWindow(si);
417 }
418
419 void UpdateSignEditWindow(const Sign *si)
420 {
421 /* Display an empty string when the sign hasn't been edited yet */
422 if (!si->name.empty()) {
423 this->name_editbox.text.Assign(GetString(STR_SIGN_NAME, si->index));
424 } else {
425 this->name_editbox.text.DeleteAll();
426 }
427
428 this->cur_sign = si->index;
429
432 }
433
439 const Sign *PrevNextSign(bool next)
440 {
441 /* Rebuild the sign list */
442 this->signs.ForceRebuild();
443 this->signs.NeedResort();
444 this->BuildSignsList();
445 this->SortSignsList();
446
447 /* Search through the list for the current sign, excluding
448 * - the first sign if we want the previous sign or
449 * - the last sign if we want the next sign */
450 size_t end = this->signs.size() - (next ? 1 : 0);
451 for (uint i = next ? 0 : 1; i < end; i++) {
452 if (this->cur_sign == this->signs[i]->index) {
453 /* We've found the current sign, so return the sign before/after it */
454 return this->signs[i + (next ? 1 : -1)];
455 }
456 }
457 /* If we haven't found the current sign by now, return the last/first sign */
458 return next ? this->signs.front() : this->signs.back();
459 }
460
461 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
462 {
463 switch (widget) {
464 case WID_QES_CAPTION:
465 return GetString(this->name_editbox.caption);
466
467 default:
468 return this->Window::GetWidgetString(widget, stringid);
469 }
470 }
471
472 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
473 {
474 switch (widget) {
475 case WID_QES_LOCATION: {
476 const Sign *si = Sign::Get(this->cur_sign);
477 TileIndex tile = TileVirtXY(si->x, si->y);
478 if (_ctrl_pressed) {
480 } else {
482 }
483 break;
484 }
485
486 case WID_QES_PREVIOUS:
487 case WID_QES_NEXT: {
488 const Sign *si = this->PrevNextSign(widget == WID_QES_NEXT);
489
490 /* Rebuild the sign list */
491 this->signs.ForceRebuild();
492 this->signs.NeedResort();
493 this->BuildSignsList();
494 this->SortSignsList();
495
496 /* Scroll to sign and reopen window */
497 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
498 UpdateSignEditWindow(si);
499 break;
500 }
501
502 case WID_QES_OK:
503 if (RenameSign(this->cur_sign, this->name_editbox.text.GetText())) break;
504 [[fallthrough]];
505
506 case WID_QES_CANCEL:
507 this->Close();
508 break;
509
510 case WID_QES_DELETE:
511 /* Only need to set the buffer to null, the rest is handled as the OK button */
512 RenameSign(this->cur_sign, "");
513 /* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
514 break;
515
516 case WID_QES_MOVE:
517 HandlePlacePushButton(this, WID_QES_MOVE, SPR_CURSOR_SIGN, HT_RECT);
518 this->last_user_action = widget;
519 break;
520 }
521 }
522
523 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
524 {
525 switch (this->last_user_action) {
526 case WID_QES_MOVE: // Place sign button
527 RenameSign(this->cur_sign, this->name_editbox.text.GetText());
528 MoveSign(this->cur_sign, tile);
529 this->Close();
530 break;
531
532 default: NOT_REACHED();
533 }
534 }
535
536 void OnPlaceObjectAbort() override
537 {
538 this->RaiseButtons();
539 }
540};
541
542static constexpr std::initializer_list<NWidgetPart> _nested_query_sign_edit_widgets = {
544 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
545 NWidget(WWT_CAPTION, COLOUR_GREY, WID_QES_CAPTION), SetTextStyle(TC_WHITE),
546 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_QES_LOCATION), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetSpriteTip(SPR_GOTO_LOCATION, STR_EDIT_SIGN_LOCATION_TOOLTIP),
547 EndContainer(),
548 NWidget(WWT_PANEL, COLOUR_GREY),
549 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_QES_TEXT), SetMinimalSize(256, 0), SetStringTip(STR_EDIT_SIGN_SIGN_OSKTITLE), SetPadding(2, 2, 2, 2),
550 EndContainer(),
552 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_OK), SetMinimalSize(61, 12), SetStringTip(STR_BUTTON_OK),
553 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_CANCEL), SetMinimalSize(60, 12), SetStringTip(STR_BUTTON_CANCEL),
554 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_DELETE), SetMinimalSize(60, 12), SetStringTip(STR_TOWN_VIEW_DELETE_BUTTON),
555 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_QES_MOVE), SetMinimalSize(60, 12), SetStringTip(STR_BUTTON_MOVE),
556 NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_PREVIOUS), SetMinimalSize(11, 12), SetArrowWidgetTypeTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP),
557 NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_NEXT), SetMinimalSize(11, 12), SetArrowWidgetTypeTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP),
558 EndContainer(),
559};
560
561static WindowDesc _query_sign_edit_desc(
562 WDP_CENTER, {}, 0, 0,
565 _nested_query_sign_edit_widgets
566);
567
572void HandleClickOnSign(const Sign *si)
573{
574 /* If we can't edit the sign, don't even open the rename GUI. */
575 if (!CompanyCanEditSign(si)) return;
576
577 if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
578 RenameSign(si->index, "");
579 return;
580 }
581
583}
584
590{
591 /* Delete all other edit windows */
593
594 new SignWindow(_query_sign_edit_desc, si);
595}
596
602{
604
605 if (w != nullptr && w->cur_sign == sign) w->Close();
606}
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
List template of 'things' T to sort in a GUI.
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
void RebuildDone()
Notify the sortlist that the rebuild is done.
void SetFilterState(bool state)
Enable or disable the filter.
bool NeedRebuild() const
Check if a rebuild is needed.
void ForceRebuild()
Force that a rebuild is needed.
bool Sort(Comp compare)
Sort the list.
void ForceResort()
Force a resort next Sort call Reset the resort timer if used too.
bool NeedResort()
Check if a resort is needed next loop If used the resort timer will decrease every call till 0.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
Scrollbar data structure.
void SetCount(size_t num)
Sets the number of elements in the list.
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2499
size_type GetCount() const
Gets the number of elements in the list.
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
RectPadding framerect
Standard padding inside many panels.
Definition window_gui.h:40
RectPadding frametext
Padding inside frame with text.
Definition window_gui.h:41
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition window_gui.h:93
Functions related to commands.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_NONE
The tile has no ownership.
Functions related to debugging.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:87
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:965
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:894
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:665
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlag::ResizeX)
Widget part function for setting the aspect ratio.
constexpr NWidgetPart SetTextStyle(TextColour colour, FontSize size=FS_NORMAL)
Widget part function for setting the text style.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetArrowWidgetTypeTip(ArrowWidgetValues widget_type, StringID tip={})
Widget part function for setting the arrow widget type and tooltip.
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=INVALID_WIDGET)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:966
GUI functions that shouldn't be here.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
Hotkey related functions.
bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
This code is shared for the majority of the pushbuttons.
Definition main_gui.cpp:63
Functions related to maps.
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:416
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
Definition openttd.h:52
Base for the GUIs that have an edit box in them.
A number of safeguards to prevent using unsafe methods.
Types related to the sign widgets.
@ WID_QES_PREVIOUS
Previous button.
Definition sign_widget.h:32
@ WID_QES_MOVE
Move Sign button.
Definition sign_widget.h:31
@ WID_QES_LOCATION
Scroll to sign location.
Definition sign_widget.h:26
@ WID_QES_CANCEL
Cancel button.
Definition sign_widget.h:29
@ WID_QES_OK
OK button.
Definition sign_widget.h:28
@ WID_QES_NEXT
Next button.
Definition sign_widget.h:33
@ WID_QES_DELETE
Delete button.
Definition sign_widget.h:30
@ WID_QES_TEXT
Text of the query.
Definition sign_widget.h:27
@ WID_QES_CAPTION
Caption of the window.
Definition sign_widget.h:25
@ WID_SIL_SCROLLBAR
Scrollbar of list.
Definition sign_widget.h:18
@ WID_SIL_FILTER_MATCH_CASE_BTN
Button to toggle if case sensitive filtering should be used.
Definition sign_widget.h:20
@ WID_SIL_FILTER_TEXT
Text box for typing a filter string.
Definition sign_widget.h:19
@ WID_SIL_CAPTION
Caption of the window.
Definition sign_widget.h:16
@ WID_SIL_LIST
List of signs.
Definition sign_widget.h:17
bool CompanyCanEditSign(const Sign *si)
Check if the current company can rename or move a given sign.
Definition signs.cpp:62
Base class for signs.
Command definitions related to signs.
Functions related to signs.
static bool RenameSign(SignID index, std::string_view text)
Actually rename the sign.
void HandleClickOnSign(const Sign *si)
Handle clicking on a sign.
void DeleteRenameSignWindow(SignID sign)
Close the sign window associated with the given sign.
void MoveSign(SignID index, TileIndex tile)
Actually move the sign.
void ShowRenameSignWindow(const Sign *si)
Show the window to change the text of a sign.
Window * ShowSignList()
Open the sign list window.
static const uint MAX_LENGTH_SIGN_NAME_CHARS
The maximum length of a sign name in characters including '\0'.
Definition signs_type.h:20
Base types for having sorted lists in GUIs.
This file contains all sprite-related enums and defines.
Definition of base types and functions in a cross-platform compatible way.
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition string.cpp:427
Functions related to low-level strings.
Searching and filtering using a stringterm.
uint64_t GetParamMaxValue(uint64_t max_value, uint min_count, FontSize size)
Get some number that is suitable for string size computations.
Definition strings.cpp:236
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Dimensions (a width and height) of a rectangle in 2D.
List of hotkeys for a window.
Definition hotkeys.h:37
All data for a single hotkey.
Definition hotkeys.h:21
static size_t GetPoolSize()
Returns first unused index.
static Titem * Get(auto index)
Returns Titem with given index.
static size_t GetNumItems()
Returns number of valid items in the pool.
Tindex index
Index of this pool item.
Data stored about a string that can be modified in the GUI.
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
static const int ACTION_CLEAR
Clear editbox.
Specification of a rectangle with absolute coordinates of all edges.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
uint step_height
Step-size of height resize changes.
Definition window_gui.h:213
const IntervalTimer< TimerWindow > rebuild_interval
Resort the sign listing on a regular interval.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void OnEditboxChanged(WidgetID widget) override
The text in an editbox has been edited.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
int text_offset
Offset of the sign text relative to the left edge of the WID_SIL_LIST widget.
QueryString filter_editbox
Filter editbox;.
void OnPaint() override
The window must be repainted.
void OnInit() override
Notification that the nested widget tree gets initialized.
static EventState SignListGlobalHotkeys(int hotkey)
Handler for global hotkeys of the SignListWindow.
void SetFilterString(std::string_view new_filter_string)
This function sets the filter string of the sign list.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
void OnResize() override
Called after the window got resized.
static bool OwnerDeityFilter(const Sign *const *a, StringFilter &)
Filter sign list excluding OWNER_DEITY.
GUIList< const Sign *, std::nullptr_t, StringFilter & > GUISignList
A GUIList contains signs and uses a StringFilter for filtering.
Definition signs_gui.cpp:45
static bool OwnerVisibilityFilter(const Sign *const *a, StringFilter &)
Filter sign list by owner.
static bool SignNameSorter(const Sign *const &a, const Sign *const &b)
Sort signs by their name.
Definition signs_gui.cpp:77
SignList()
Creates a SignList with filtering disabled by default.
Definition signs_gui.cpp:56
void FilterSignList()
Filter out signs from the sign list that does not match the name filter.
static bool match_case
Should case sensitive matching be used?
Definition signs_gui.cpp:50
static std::string default_name
Default sign name, used if Sign::name is nullptr.
Definition signs_gui.cpp:51
static bool SignNameFilter(const Sign *const *a, StringFilter &filter)
Filter sign list by sign name.
Definition signs_gui.cpp:97
StringFilter string_filter
The match string to be used when the GUIList is (re)-sorted.
Definition signs_gui.cpp:49
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
const Sign * PrevNextSign(bool next)
Returns a pointer to the (alphabetically) previous or next sign of the current sign.
WidgetID last_user_action
Last started user action.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
String filter and state.
bool IsEmpty() const
Check whether any filter words were entered.
void SetFilterTerm(std::string_view str)
Set the term to filter on.
void ResetState()
Reset the matching state to process a new item.
bool GetState() const
Get the matching state of the current item.
void DeleteAll()
Delete every character in the textbuffer.
Definition textbuf.cpp:112
std::string_view GetText() const
Get the current text.
Definition textbuf.cpp:284
void Assign(std::string_view text)
Copy a string into the textbuffer.
Definition textbuf.cpp:420
High level window description.
Definition window_gui.h:168
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1102
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1807
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:321
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:766
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3234
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:556
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:504
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1797
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition window.cpp:485
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition window.cpp:530
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:442
bool IsShaded() const
Is window shaded currently?
Definition window_gui.h:560
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition window.cpp:1820
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:313
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition window.cpp:570
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
Functions related to tile highlights.
@ HT_RECT
rectangle (stations, depots, ...)
Definition of Interval and OneShot timers.
Definition of the Window system.
Functions related to transparency.
uint8_t _display_opt
What do we want to draw/do?
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Functions related to (drawing on) viewports.
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
@ WWT_PUSHARROWBTN
Normal push-button (no toggle button) with arrow caption.
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:62
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:66
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:44
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:39
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:57
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:55
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:52
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:76
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:68
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:60
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:59
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:56
@ AWV_DECREASE
Arrow to the left or in case of RTL to the right.
Definition widget_type.h:20
@ AWV_INCREASE
Arrow to the right or in case of RTL to the left.
Definition widget_type.h:21
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1205
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1151
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
@ WDP_CENTER
Center the window.
Definition window_gui.h:145
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
int WidgetID
Widget ID.
Definition window_type.h:20
@ WN_QUERY_STRING_SIGN
Query string for signs.
Definition window_type.h:35
EventState
State of handling an event.
@ ES_NOT_HANDLED
The passed event is not handled.
static constexpr WidgetID INVALID_WIDGET
An invalid widget index.
Definition window_type.h:23
@ WC_SIGN_LIST
Sign list; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:50
@ WC_QUERY_STRING
Query string window; Window numbers: