OpenTTD Source: AISettings Struct Reference

OpenTTD Source 15.0-RC2

Data Fields
AISettings Struct Reference

Settings related to the AI. More...

`#include <settings_type.h>`

## Data Fields
bool | ai_in_multiplayer
| so we allow AIs in multiplayer
bool | ai_disable_veh_train
| disable types for AI
bool | ai_disable_veh_roadveh
| disable types for AI
bool | ai_disable_veh_aircraft
| disable types for AI
bool | ai_disable_veh_ship
| disable types for AI

## Detailed Description

Settings related to the AI.

Definition at line 438 of file settings_type.h.

## Field Documentation

## ◆ ai_disable_veh_aircraft

bool AISettings::ai_disable_veh_aircraft

disable types for AI

Definition at line 442 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

## ◆ ai_disable_veh_roadveh

bool AISettings::ai_disable_veh_roadveh

disable types for AI

Definition at line 441 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

## ◆ ai_disable_veh_ship

bool AISettings::ai_disable_veh_ship

disable types for AI

Definition at line 443 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

## ◆ ai_disable_veh_train

bool AISettings::ai_disable_veh_train

disable types for AI

Definition at line 440 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

## ◆ ai_in_multiplayer

bool AISettings::ai_in_multiplayer

so we allow AIs in multiplayer

Definition at line 439 of file settings_type.h.

Referenced by AI::CanStartNew(), and AI::GameLoop().

The documentation for this struct was generated from the following file:

- src/settings_type.h