OpenTTD Source: src/blitter/32bpp_anim_sse4.hpp Source File

OpenTTD Source 15.0-RC2

32bpp_anim_sse4.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
11#define BLITTER_32BPP_SSE4_ANIM_HPP
12
13#ifdef WITH_SSE
14
15#ifndef SSE_VERSION
16#define SSE_VERSION 4
17#endif
18
19#ifndef SSE_TARGET
20#define SSE_TARGET "sse4.1"
21#endif
22
23#ifndef FULL_ANIMATION
24#define FULL_ANIMATION 1
25#endif
26
27#include "32bpp_anim.hpp"
28#include "32bpp_anim_sse2.hpp"
29#include "32bpp_sse4.hpp"
30
31#undef MARGIN_NORMAL_THRESHOLD
32#define MARGIN_NORMAL_THRESHOLD 4
33
35class Blitter_32bppSSE4_Anim final : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE4 {
36private:
37
38public:
39 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
40 void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
41 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
42
43 Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
44 {
45 return Blitter_32bppSSE_Base::Encode(sprite_type, sprite, allocator);
46 }
47 std::string_view GetName() override { return "32bpp-sse4-anim"; }
48 using Blitter_32bppSSE2_Anim::LookupColourInPalette;
49};
50
52class FBlitter_32bppSSE4_Anim: public BlitterFactory {
53public:
54 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
55 std::unique_ptr<Blitter> CreateInstance() override { return std::unique_ptr<Blitter>(static_cast<Blitter_32bppSSE2_Anim *>(new Blitter_32bppSSE4_Anim())); }
56};
57
58#endif /* WITH_SSE */
59#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
32bpp_anim.hpp
A 32 bpp blitter with animation support.
32bpp_sse4.hpp
SSE4 32 bpp blitter.
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
BlitterFactory
The base factory, keeping track of all blitters.
Definition factory.hpp:21
BlitterFactory::CreateInstance
virtual std::unique_ptr< Blitter > CreateInstance()=0
Create an instance of this Blitter-class.
SpriteAllocator
Interface for something that can allocate memory for a sprite.
Definition spriteloader.hpp:104
SpriteCollMap
Map zoom level to data.
Definition spriteloader.hpp:34
HasCPUIDFlag
bool HasCPUIDFlag(uint type, uint index, uint bit)
Check whether the current CPU has the given flag.
Definition cpu.cpp:84
SpriteType
SpriteType
Types of sprites that might be loaded.
Definition gfx_type.h:357
Blitter::BlitterParams
Parameters related to blitting.
Definition base.hpp:32
Sprite
Data structure describing a sprite.
Definition spritecache_type.h:16
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:20