OpenTTD Source: src/table Directory Reference

OpenTTD Source 15.0-RC2

table Directory Reference

## Files
| airport_defaults.h
| Tables with default values for airports and airport tiles.
| airport_movement.h
| Heart of the airports and their finite state machines.
| airporttile_ids.h
| Enum of the default airport tiles.
| airporttiles.h
| Tables with airporttile defaults.
| animcursors.h
| This file defines all the the animated cursors.
| autorail.h
| Highlight/sprite information for autorail.
| bridge_land.h
| This file contains all the sprites for bridges It consists of a number of arrays.
| build_industry.h
| Tables with default industry layouts and behaviours.
| cargo_const.h
| Table of all default cargo types.
| clear_land.h
| Tables with sprites for clear land and fences.
| company_face.h
| This file contains all definitions for default company faces.
| control_codes.h
| Control codes that are embedded in the translation strings.
| elrail_data.h
| Stores all the data for overhead wire and pylon drawing.
| engines.h
| This file contains all the data for vehicles.
| genland.h
| Table used to generate deserts and/or rainforests.
| heightmap_colours.h
| The colour tables for heightmaps.
| industry_land.h
| Information about the behaviour of the default industry tiles.
| landscape_sprite.h
| Offsets of sprites to replace for non-temperate landscapes.
| newgrf_debug_data.h
| Data 'tables' for NewGRF debugging.
| object_land.h
| Sprites to use and how to display them for object tiles.
| opengl_shader.h
| OpenGL shader programs.
| palette_convert.h
| Translation tables from one GRF to another GRF.
| palettes.h
| The colour translation of the GRF palettes.
| pricebase.h
| Price Bases.
| railtypes.h
| All the railtype-specific information is stored here.
| road_land.h
| Sprite constructs for road depots.
| roadtypes.h
| All the roadtype-specific information is stored here.
| roadveh_movement.h
| Data about how a road vehicle must drive on a tile.
| signal_data.h
| Data related to rail signals.
| sprites.h
| This file contains all sprite-related enums and defines.
| station_land.h
| Sprites to use and how to display them for station tiles.
| strgen_tables.h
| Tables of commands for strgen.
| string_colours.h
| The colour translation of GRF's strings.
| town_land.h
| Sprites to use and how to display them for town tiles.
| townname.h
| Namepart tables for the town name generator.
| track_data.h
| Data related to rail tracks.
| track_land.h
| Sprites to use and how to display them for train depot tiles.
| train_sprites.h
| Sprites to use for trains.
| tree_land.h
| Sprites to use and how to display them for tree tiles.
| unicode.h
| Character mapping for using Unicode characters in OTTD.
| water_land.h
| Sprites to use and how to display them for water tiles (depots/locks).