OpenTTD Source: File List

OpenTTD Source 15.0-RC2

File List
Here is a list of all documented files with brief descriptions:
[detail level 1234]

► src |
► ai |
ai.hpp | Base functions for all AIs
ai_config.cpp | Implementation of AIConfig
ai_config.hpp | AIConfig stores the configuration settings of every AI
ai_core.cpp | Implementation of AI
ai_gui.cpp | Window for configuring the AIs
ai_gui.hpp | Window for configuring the AIs
ai_info.cpp | Implementation of AIInfo and AILibrary
ai_info.hpp | AIInfo keeps track of all information of an AI, like Author, Description, ..
ai_instance.cpp | Implementation of AIInstance
ai_instance.hpp | The AIInstance tracks an AI
ai_scanner.cpp | Allows scanning AI scripts
ai_scanner.hpp | Declarations of the class for AI scanner
► blitter |
32bpp_anim.cpp | Implementation of the optimized 32 bpp blitter with animation support
32bpp_anim.hpp | A 32 bpp blitter with animation support
32bpp_anim_sse2.cpp |
32bpp_anim_sse2.hpp |
32bpp_anim_sse4.cpp | Implementation of the SSE4 32 bpp blitter with animation support
32bpp_anim_sse4.hpp | A SSE4 32 bpp blitter with animation support
32bpp_base.cpp | Implementation of base for 32 bpp blitters
32bpp_base.hpp | Base for all 32 bits blitters
32bpp_optimized.cpp | Implementation of the optimized 32 bpp blitter
32bpp_optimized.hpp | Optimized 32 bpp blitter
32bpp_simple.cpp | Implementation of the simple 32 bpp blitter
32bpp_simple.hpp | Simple 32 bpp blitter
32bpp_sse2.cpp | Implementation of the SSE2 32 bpp blitter
32bpp_sse2.hpp | SSE2 32 bpp blitter
32bpp_sse4.cpp | Implementation of the SSE4 32 bpp blitter
32bpp_sse4.hpp | SSE4 32 bpp blitter
32bpp_sse_func.hpp | Functions related to SSE 32 bpp blitter
32bpp_sse_type.h | Types related to SSE 32 bpp blitter
32bpp_ssse3.cpp | Implementation of the SSSE3 32 bpp blitter
32bpp_ssse3.hpp | SSSE3 32 bpp blitter
40bpp_anim.cpp |
40bpp_anim.hpp |
8bpp_base.cpp | Implementation of the base for all 8 bpp blitters
8bpp_base.hpp | Base for all 8 bpp blitters
8bpp_optimized.cpp | Implementation of the optimized 8 bpp blitter
8bpp_optimized.hpp | An optimized 8 bpp blitter
8bpp_simple.cpp | Implementation of the simple 8 bpp blitter
8bpp_simple.hpp | Simple (and slow) 8 bpp blitter
base.hpp | Base for all blitters
common.hpp | Common functionality for all blitter implementations
factory.hpp | Factory to 'query' all available blitters
null.cpp | A blitter that doesn't blit
null.hpp | The blitter that doesn't blit
► core |
alloc_type.hpp | Helper types related to the allocation of memory
backup_type.hpp | Class for backupping variables and making sure they are restored later
base_bitset_type.hpp | Base for bitset types that accept strong types, i.e
bitmath_func.hpp | Functions related to bit mathematics
container_func.hpp | Some simple functions to help with accessing containers
convertible_through_base.hpp | Concept for unifying the convert through 'base()' behaviour of several 'strong' types
endian_func.hpp | Function to handling different endian machines
enum_type.hpp | Type (helpers) for enums
flatset_type.hpp | Flat set container implementation
format.hpp | String formatting functions and helpers
geometry_func.cpp | Geometry functions
geometry_func.hpp | Geometry functions
geometry_type.hpp | All geometry types in OpenTTD
kdtree.hpp | K-d tree template specialised for 2-dimensional Manhattan geometry
math_func.cpp | Math functions
math_func.hpp | Integer math functions
multimap.hpp | Multimap with deterministic ordering of items with equal keys
overflowsafe_type.hpp | An overflow safe integer-like type
pool_func.cpp | Implementation of PoolBase methods
pool_func.hpp | Some methods of Pool are placed here in order to reduce compilation time and binary size
pool_type.hpp | Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle, Town, and other indexed items
random_func.cpp | Implementation of the pseudo random generator
random_func.hpp | Pseudo random number generator
string_builder.cpp | Implementation of string composing
string_builder.hpp | Compose strings from textual and binary data
string_consumer.cpp | Implementation of string parsing
string_consumer.hpp | Parse strings
string_inplace.cpp | Inplace-replacement of textual and binary data
string_inplace.hpp | Inplace-replacement of textual and binary data
strong_typedef_type.hpp | Type (helpers) for making a strong typedef that is a distinct type
utf8.cpp | Handling of UTF-8 encoded data
utf8.hpp | Handling of UTF-8 encoded data
► fontcache |
freetypefontcache.cpp | FreeType font cache implementation
spritefontcache.cpp | Sprite fontcache implementation
spritefontcache.h | Sprite font cache implementation definition
truetypefontcache.cpp | Common base implementation for font file based font caches
truetypefontcache.h | Common base definition for font file based font caches
► game |
game.hpp | Base functions for all Games
game_config.cpp | Implementation of GameConfig
game_config.hpp | GameConfig stores the configuration settings of every Game
game_core.cpp | Implementation of Game
game_gui.cpp | Window for configuring the Game Script
game_gui.hpp | Window for configuring the Games
game_info.cpp | Implementation of GameInfo
game_info.hpp | GameInfo keeps track of all information of an Game, like Author, Description, ..
game_instance.cpp | Implementation of GameInstance
game_instance.hpp | The GameInstance tracks games
game_scanner.cpp | Allows scanning Game scripts
game_scanner.hpp | Declarations of the class for Game scanner
game_text.cpp | Implementation of handling translated strings
game_text.hpp | Base functions regarding game texts
► linkgraph |
demands.cpp | Definition of demand calculating link graph handler
demands.h | Declaration of demand calculating link graph handler
flowmapper.cpp | Definition of flowmapper
flowmapper.h | Declaration of flow mapper; maps paths into flows at nodes
init.h | Declaration of initializing link graph handler
linkgraph.cpp | Definition of link graph classes used for cargo distribution
linkgraph.h | Declaration of link graph classes used for cargo distribution
linkgraph_base.h | Some typedefs for the main game
linkgraph_gui.cpp | Implementation of linkgraph overlay GUI
linkgraph_gui.h | Declaration of linkgraph overlay GUI
linkgraph_type.h | Declaration of link graph types used for cargo distribution
linkgraphjob.cpp | Definition of link graph job classes used for cargo distribution
linkgraphjob.h | Declaration of link graph job classes used for cargo distribution
linkgraphjob_base.h | Some typedefs for component handlers
linkgraphschedule.cpp | Definition of link graph schedule used for cargo distribution
linkgraphschedule.h | Declaration of link graph schedule used for cargo distribution
mcf.cpp | Definition of Multi-Commodity-Flow solver
mcf.h | Declaration of Multi-Commodity-Flow solver
refresh.cpp |
refresh.h | Definition of link refreshing utility
► misc |
alternating_iterator.hpp | Iterator adaptor that takes items alternating from a middle position
autorelease.hpp | Helper for std::unique_ptr to use an arbitrary function as the deleter
binaryheap.hpp | Binary heap implementation
dbg_helpers.cpp | Helpers for outputting debug information
dbg_helpers.h | Functions to be used for debug printings
endian_buffer.hpp | Endian-aware buffer
getoptdata.cpp | Library for parsing command line options
getoptdata.h | Library for parsing command-line options
hashtable.hpp | Hash table support
history.cpp | Implementation of functions for storing historical data
history_func.hpp | Functions for storing historical data
history_type.hpp | Types for storing historical data
lrucache.hpp | Size limited cache map with a least recently used eviction strategy
► music |
allegro_m.cpp | Playing music via allegro
allegro_m.h | Base support for playing music via allegro
bemidi.cpp | Support for BeOS midi
bemidi.h | Base of BeOS Midi support
cocoa_m.cpp | MIDI music player for MacOS X using CoreAudio
cocoa_m.h | Base of music playback via CoreAudio
dmusic.cpp | Playing music via DirectMusic
dmusic.h | Base of playing music via DirectMusic
extmidi.cpp | Playing music via an external player
extmidi.h | Base support for playing music via an external application
fluidsynth.cpp | Playing music via the fluidsynth library
fluidsynth.h | Base for FluidSynth music playback
midi.h |
midifile.cpp |
midifile.hpp |
music_driver.hpp | Base for all music playback
null_m.cpp | The music playback that is silent
null_m.h | Base for the silent music playback
win32_m.cpp | Music playback for Windows
win32_m.h | Base for Windows music playback
► network |
► core |
address.cpp | Implementation of the address
address.h | Wrapper for network addresses
config.cpp | Configuration of the connection strings for network stuff using environment variables
config.h | Configuration options of the network stuff
core.cpp | Functions used to initialize/shut down the core network
core.h | Base for all network types (UDP and TCP)
host.cpp | Functions related to getting host specific data (IPs)
host.h | Resolving of hostnames/IPs
http.h | Basic functions to send and receive HTTP packets
http_curl.cpp | CURL-based implementation for HTTP requests
http_none.cpp |
http_shared.h | Shared functions for implementations of HTTP requests
http_winhttp.cpp | WinHTTP-based implementation for HTTP requests
network_game_info.cpp |
network_game_info.h |
os_abstraction.cpp | OS specific implementations of functions of the OS abstraction layer for network stuff
os_abstraction.h | Network stuff has many things that needs to be included and/or implemented by default
packet.cpp | Basic functions to create, fill and read packets
packet.h | Basic functions to create, fill and read packets
tcp.cpp | Basic functions to receive and send TCP packets
tcp.h | Basic functions to receive and send TCP packets
tcp_admin.cpp | Basic functions to receive and send TCP packets to and from the admin network
tcp_admin.h | Basic functions to receive and send TCP packets to and from the admin network
tcp_connect.cpp | Basic functions to create connections without blocking
tcp_content.cpp | Basic functions to receive and send Content packets
tcp_content.h | Basic functions to receive and send TCP packets to/from the content server
tcp_content_type.h | Basic types related to the content on the content server
tcp_coordinator.cpp | Basic functions to receive and send Game Coordinator packets
tcp_coordinator.h | Basic functions to receive and send TCP packets to/from the Game Coordinator server
tcp_game.cpp | Basic functions to receive and send TCP packets for game purposes
tcp_game.h | Basic functions to receive and send TCP packets for game purposes
tcp_listen.h | Basic functions to listen for TCP connections
tcp_stun.cpp | Basic functions to receive and send STUN packets
tcp_stun.h | Basic functions to receive and send TCP packets to/from the STUN server
tcp_turn.cpp | Basic functions to receive and send TURN packets
tcp_turn.h | Basic functions to receive and send TCP packets to/from the TURN server
udp.cpp | Basic functions to receive and send UDP packets
udp.h | Basic functions to receive and send UDP packets
network.cpp | Base functions for networking support
network.h | Basic functions/variables used all over the place
network_admin.cpp | Server part of the admin network protocol
network_admin.h | Server part of the admin network protocol
network_base.h | Base core network types and some helper functions to access them
network_chat_gui.cpp | GUI for handling chat messages
network_client.cpp | Client part of the network protocol
network_client.h | Client part of the network protocol
network_command.cpp | Command handling over network connections
network_content.cpp | Content sending/receiving part of the network protocol
network_content.h | Part of the network protocol handling content distribution
network_content_gui.cpp | Implementation of the Network Content related GUIs
network_content_gui.h | User interface for downloading files
network_coordinator.cpp | Game Coordinator sending/receiving part of the network protocol
network_coordinator.h | Part of the network protocol handling Game Coordinator requests
network_crypto.cpp | Implementation of the network specific cryptography helpers
network_crypto.h | Crypto specific bits of the network handling
network_crypto_internal.h | Internal bits to the crypto of the network handling
network_func.h | Network functions used by other parts of OpenTTD
network_gamelist.cpp | This file handles the GameList Also, it handles the request to a server for data about the server
network_gamelist.h | Handling of the list of games
network_gui.cpp | Implementation of the Network related GUIs
network_gui.h | GUIs related to networking
network_internal.h | Variables and function used internally
network_query.cpp | Query part of the network protocol
network_query.h | Query part of the network protocol
network_server.cpp | Server part of the network protocol
network_server.h | Server part of the network protocol
network_stun.cpp | STUN sending/receiving part of the network protocol
network_stun.h | Part of the network protocol handling STUN requests
network_survey.cpp | Opt-in survey part of the network protocol
network_survey.h | Part of the network protocol handling opt-in survey
network_turn.cpp | TURN sending/receiving part of the network protocol
network_turn.h | Part of the network protocol handling TURN requests
network_type.h | Types used for networking
network_udp.cpp | This file handles the UDP related communication
network_udp.h | Sending and receiving UDP messages
► newgrf |
newgrf_act0.cpp | NewGRF Action 0x00 handler
newgrf_act0_aircraft.cpp | NewGRF Action 0x00 handler for aircraft
newgrf_act0_airports.cpp | NewGRF Action 0x00 handler for airports
newgrf_act0_badges.cpp | NewGRF Action 0x00 handler for badges
newgrf_act0_bridges.cpp |
newgrf_act0_canals.cpp | NewGRF Action 0x00 handler for canals
newgrf_act0_cargo.cpp | NewGRF Action 0x00 handler for cargo
newgrf_act0_globalvar.cpp | NewGRF Action 0x00 handler for global variables
newgrf_act0_houses.cpp | NewGRF Action 0x00 handler for houses
newgrf_act0_industries.cpp | NewGRF Action 0x00 handler for industries and industrytiles
newgrf_act0_objects.cpp | NewGRF Action 0x00 handler for objects
newgrf_act0_railtypes.cpp | NewGRF Action 0x00 handler for railtypes
newgrf_act0_roadstops.cpp | NewGRF Action 0x00 handler for roadstops
newgrf_act0_roadtypes.cpp | NewGRF Action 0x00 handler for roadtypes
newgrf_act0_roadvehs.cpp | NewGRF Action 0x00 handler for road vehicles
newgrf_act0_ships.cpp | NewGRF Action 0x00 handler for ships
newgrf_act0_sounds.cpp | NewGRF Action 0x00 handler for sounds
newgrf_act0_stations.cpp | NewGRF Action 0x00 handler for stations
newgrf_act0_trains.cpp | NewGRF Action 0x00 handler for trains
newgrf_act1.cpp | NewGRF Action 0x01 handler
newgrf_act10.cpp | NewGRF Action 0x10 handler
newgrf_act11.cpp | NewGRF Action 0x11 handler
newgrf_act12.cpp | NewGRF Action 0x12 handler
newgrf_act13.cpp | NewGRF Action 0x13 handler
newgrf_act14.cpp | NewGRF Action 0x14 handler
newgrf_act2.cpp | NewGRF Action 0x02 handler
newgrf_act3.cpp | NewGRF Action 0x03 handler
newgrf_act4.cpp | NewGRF Action 0x04 handler
newgrf_act5.cpp | NewGRF Action 0x05 handler
newgrf_act6.cpp | NewGRF Action 0x06 handler
newgrf_act7_9.cpp | NewGRF Action 0x07 and Action 0x09 handler
newgrf_act8.cpp | NewGRF Action 0x08 handler
newgrf_acta.cpp | NewGRF Action 0x0A handler
newgrf_actb.cpp | NewGRF Action 0x0B handler
newgrf_actc.cpp | NewGRF Action 0x0C handler
newgrf_actd.cpp | NewGRF Action 0x0D handler
newgrf_acte.cpp | NewGRF Action 0x0E handler
newgrf_actf.cpp | NewGRF Action 0x0F handler
newgrf_bytereader.cpp | NewGRF byte buffer reader implementation
newgrf_bytereader.h | NewGRF buffer reader definition
newgrf_internal.h | NewGRF internal processing state
newgrf_internal_vehicle.h | NewGRF internal processing state for vehicles
newgrf_stringmapping.cpp | NewGRF string mapping implementation
newgrf_stringmapping.h | NewGRF string mapping definition
► os |
► macosx |
crashlog_osx.cpp | OS X crash log handler
font_osx.cpp | Functions related to font handling on MacOS
font_osx.h | Functions related to font handling on MacOS
macos.h | Functions related to MacOS support
osx_main.cpp |
osx_stdafx.h | OSX is different on some places
string_osx.cpp | Functions related to localized text support on OSX
string_osx.h | Functions related to localized text support on OSX
survey_osx.cpp | OSX implementation of OS-specific survey information
► unix |
crashlog_unix.cpp | Unix crash log handler
font_unix.cpp | Functions related to font handling on Unix/Fontconfig
font_unix.h | Functions related to detecting/finding the right font
library_loader_unix.cpp | Implementation of the LibraryLoader for Linux / MacOS
survey_unix.cpp | Unix implementation of OS-specific survey information
unix.cpp | Implementation of Unix specific file handling
unix_main.cpp | Main entry for Mac OSX
► windows |
crashlog_win.cpp | Implementation of a crashlogger for Windows
font_win32.cpp | Functions related to font handling on Win32
font_win32.h | Functions related to font handling on Win32
library_loader_win.cpp | Implementation of the LibraryLoader for Windows
string_uniscribe.cpp | Functions related to laying out text on Win32
string_uniscribe.h | Functions related to laying out text on Win32
survey_win.cpp | Windows implementation of OS-specific survey information
win32.cpp | Implementation of MS Windows system calls
win32.h | Declarations of functions for MS windows systems
win32_main.cpp | Implementation main for Windows
► pathfinder |
► yapf |
nodelist.hpp | List of nodes used for the A-star pathfinder
yapf.h | Entry point for OpenTTD to YAPF
yapf.hpp | Base includes/functions for YAPF
yapf_base.hpp | Base classes for YAPF
yapf_cache.h | Entry point for OpenTTD to YAPF's cache
yapf_common.hpp | Commonly used classes and utilities for YAPF
yapf_costbase.hpp | Handling of cost determination
yapf_costcache.hpp | Caching of segment costs
yapf_costrail.hpp | Cost determination for rails
yapf_destrail.hpp | Determining the destination for rail vehicles
yapf_node.hpp | Node in the pathfinder's graph
yapf_node_rail.hpp | Node tailored for rail pathfinding
yapf_node_road.hpp | Node tailored for road pathfinding
yapf_node_ship.hpp | Node tailored for ship pathfinding
yapf_rail.cpp | The rail pathfinding
yapf_river_builder.cpp | Pathfinder for river building
yapf_river_builder.h | Pathfinder for river building
yapf_road.cpp | The road pathfinding
yapf_ship.cpp | Implementation of YAPF for ships
yapf_ship_regions.cpp | Implementation of YAPF for water regions, which are used for finding intermediate ship destinations
yapf_ship_regions.h | Implementation of YAPF for water regions, which are used for finding intermediate ship destinations
yapf_type.hpp | Types used by YAPF
follow_track.hpp | Template function for track followers
pathfinder_func.h | General functions related to pathfinders
pathfinder_type.h | General types related to pathfinders
water_regions.cpp | Handles dividing the water in the map into square regions to assist pathfinding
water_regions.h | Handles dividing the water in the map into regions to assist pathfinding
► saveload |
► compat |
ai_sl_compat.h | Loading for ai chunks before table headers were added
animated_tile_sl_compat.h | Loading for animated_tile chunks before table headers were added
autoreplace_sl_compat.h | Loading for autoreplace chunks before table headers were added
cargomonitor_sl_compat.h | Loading for cargomonitor chunks before table headers were added
cargopacket_sl_compat.h | Loading for cargopacket chunks before table headers were added
cheat_sl_compat.h | Loading for cheat chunks before table headers were added
company_sl_compat.h | Loading of company chunks before table headers were added
depot_sl_compat.h | Loading for depot chunks before table headers were added
economy_sl_compat.h | Loading for economy chunks before table headers were added
engine_sl_compat.h | Loading for engine chunks before table headers were added
game_sl_compat.h | Loading for game chunks before table headers were added
gamelog_sl_compat.h | Loading for gamelog chunks before table headers were added
goal_sl_compat.h | Loading of goal chunks before table headers were added
group_sl_compat.h | Loading of group chunks before table headers were added
industry_sl_compat.h | Loading of industry chunks before table headers were added
labelmaps_sl_compat.h | Loading of labelmaps chunks before table headers were added
linkgraph_sl_compat.h | Loading of linkgraph chunks before table headers were added
map_sl_compat.h | Loading for map chunks before table headers were added
misc_sl_compat.h | Loading for misc chunks before table headers were added
newgrf_sl_compat.h | Loading of newgrf chunks before table headers were added
object_sl_compat.h | Loading of object chunks before table headers were added
order_sl_compat.h | Loading of order chunks before table headers were added
settings_sl_compat.h | Loading of settings chunks before table headers were added
signs_sl_compat.h | Loading of signs chunks before table headers were added
station_sl_compat.h | Loading of station chunks before table headers were added
storage_sl_compat.h | Loading of storage chunks before table headers were added
story_sl_compat.h | Loading for story chunks before table headers were added
subsidy_sl_compat.h | Loading of subsidy chunks before table headers were added
town_sl_compat.h | Loading of town chunks before table headers were added
vehicle_sl_compat.h | Loading of vehicle chunks before table headers were added
afterload.cpp | Code updating data after game load
ai_sl.cpp | Handles the saveload part of the AIs
airport_sl.cpp | Code handling saving and loading airport ids
animated_tile_sl.cpp | Code handling saving and loading of animated tiles
autoreplace_sl.cpp | Code handling saving and loading of autoreplace rules
cargomonitor_sl.cpp | Code handling saving and loading of Cargo monitoring
cargopacket_sl.cpp | Code handling saving and loading of cargo packets
cheat_sl.cpp | Code handling saving and loading of cheats
company_sl.cpp | Code handling saving and loading of company data
depot_sl.cpp | Code handling saving and loading of depots
economy_sl.cpp | Code handling saving and loading of economy data
engine_sl.cpp | Code handling saving and loading of engines
game_sl.cpp | Handles the saveload part of the GameScripts
gamelog_sl.cpp | Code handling saving and loading of gamelog data
goal_sl.cpp | Code handling saving and loading of goals
group_sl.cpp | Code handling saving and loading of groups
industry_sl.cpp | Code handling saving and loading of industries
labelmaps_sl.cpp | Code handling saving and loading of rail type label mappings
league_sl.cpp | Code handling saving and loading of league tables
linkgraph_sl.cpp | Code handling saving and loading of link graphs
map_sl.cpp | Code handling saving and loading of map
misc_sl.cpp | Saving and loading of things that didn't fit anywhere else
newgrf_sl.cpp | Code handling saving and loading of newgrf config
newgrf_sl.h | Code handling saving and loading of NewGRF mappings
object_sl.cpp | Code handling saving and loading of objects
oldloader.cpp | Functions for handling of TTO/TTD/TTDP savegames
oldloader.h | Declarations of structures and functions used in loader of old savegames
oldloader_sl.cpp | Chunks and fix-ups for TTO/TTD/TTDP savegames
order_sl.cpp | Code handling saving and loading of orders
randomizer_sl.cpp | Code handling saving and loading of script randomizers
saveload.cpp | All actions handling saving and loading goes on in this file
saveload.h | Functions/types related to saving and loading games
saveload_error.hpp |
saveload_filter.h | Declaration of filters used for saving and loading savegames
saveload_internal.h | Declaration of functions used in more save/load files
settings_sl.cpp | Handles the saveload part of the settings
signs_sl.cpp | Code handling saving and loading of economy data
station_sl.cpp | Code handling saving and loading of stations
storage_sl.cpp | Code handling saving and loading of persistent storages
story_sl.cpp | Code handling saving and loading of story pages
strings_sl.cpp | Code handling saving and loading of strings
subsidy_sl.cpp | Code handling saving and loading of subsidies
town_sl.cpp | Code handling saving and loading of towns and houses
vehicle_sl.cpp | Code handling saving and loading of vehicles
water_regions_sl.cpp | Handles saving and loading of water region data
waypoint_sl.cpp | Code handling saving and loading of waypoints
► script |
script_cmd.h | Command definitions related to scripts
script_config.cpp | Implementation of ScriptConfig
script_config.hpp | ScriptConfig stores the configuration settings of every Script
script_fatalerror.hpp | The definition of Script_FatalError
script_gui.cpp | Window for configuring the Scripts
script_gui.h |
script_info.cpp | Implementation of ScriptInfo
script_info.hpp | ScriptInfo keeps track of all information of a script, like Author, Description, ..
script_info_dummy.cpp | Implementation of a dummy Script
script_instance.cpp | Implementation of ScriptInstance
script_instance.hpp | The ScriptInstance tracks a script
script_scanner.cpp | Allows scanning for scripts
script_scanner.hpp | Declarations of the class for the script scanner
script_storage.hpp | Defines ScriptStorage and includes all files required for it
script_suspend.hpp | The Script_Suspend tracks the suspension of a script
squirrel.cpp | Implementation of the Squirrel class
squirrel.hpp | Defines the Squirrel class
squirrel_class.hpp | Defines templates for converting C++ classes to Squirrel classes
squirrel_helper.hpp | Declarations and parts of the implementation of the class for convert code
squirrel_helper_type.hpp | Helper structs for converting Squirrel data structures to C++
squirrel_std.cpp | Implements the Squirrel Standard Function class
squirrel_std.hpp | Defines the Squirrel Standard Function class
► settingsgen |
settingsgen.cpp | Tool to create computer-readable settings
► sound |
allegro_s.cpp | Playing sound via Allegro
allegro_s.h | Base for playing sound via Allegro
cocoa_s.cpp | Sound driver for cocoa
cocoa_s.h | Base for Cocoa sound handling
null_s.cpp | The sound driver that doesn't produce sound
null_s.h | Base for the sound of silence
sdl2_s.cpp | Playing sound via SDL2
sdl_s.h | Base for playing sound via SDL
sound_driver.hpp | Base for all sound drivers
win32_s.cpp | Handling of sound for Windows
win32_s.h | Base for Windows sound handling
xaudio2_s.cpp | XAudio2 sound driver
xaudio2_s.h | Base for XAudio2 sound handling
► spriteloader |
grf.cpp | Reading graphics data from (New)GRF files
grf.hpp | Base for reading sprites from (New)GRFs
makeindexed.cpp | Implementation for converting sprites from another source from 32bpp RGBA to indexed 8bpp
makeindexed.h | Base for converting sprites from another source from 32bpp RGBA to indexed 8bpp
sprite_file.cpp | Implementation of logic specific to the SpriteFile class
sprite_file_type.hpp | Random Access File specialised for accessing sprites
spriteloader.hpp | Base for loading sprites
► strgen |
strgen.cpp | Tool to create computer readable (stand-alone) translation files
strgen.h | Structures related to strgen
strgen_base.cpp | Tool to create computer readable (stand-alone) translation files
► table |
airport_defaults.h | Tables with default values for airports and airport tiles
airport_movement.h | Heart of the airports and their finite state machines
airporttile_ids.h | Enum of the default airport tiles
airporttiles.h | Tables with airporttile defaults
animcursors.h | This file defines all the the animated cursors
autorail.h | Highlight/sprite information for autorail
bridge_land.h | This file contains all the sprites for bridges It consists of a number of arrays
build_industry.h | Tables with default industry layouts and behaviours
cargo_const.h | Table of all default cargo types
clear_land.h | Tables with sprites for clear land and fences
company_face.h | This file contains all definitions for default company faces
control_codes.h | Control codes that are embedded in the translation strings
elrail_data.h | Stores all the data for overhead wire and pylon drawing
engines.h | This file contains all the data for vehicles
genland.h | Table used to generate deserts and/or rainforests
heightmap_colours.h | The colour tables for heightmaps
industry_land.h | Information about the behaviour of the default industry tiles
landscape_sprite.h | Offsets of sprites to replace for non-temperate landscapes
newgrf_debug_data.h | Data 'tables' for NewGRF debugging
object_land.h | Sprites to use and how to display them for object tiles
opengl_shader.h | OpenGL shader programs
palette_convert.h | Translation tables from one GRF to another GRF
palettes.h | The colour translation of the GRF palettes
pricebase.h | Price Bases
railtypes.h | All the railtype-specific information is stored here
road_land.h | Sprite constructs for road depots
roadtypes.h | All the roadtype-specific information is stored here
roadveh_movement.h | Data about how a road vehicle must drive on a tile
signal_data.h | Data related to rail signals
sprites.h | This file contains all sprite-related enums and defines
station_land.h | Sprites to use and how to display them for station tiles
strgen_tables.h | Tables of commands for strgen
string_colours.h | The colour translation of GRF's strings
town_land.h | Sprites to use and how to display them for town tiles
townname.h | Namepart tables for the town name generator
track_data.h | Data related to rail tracks
track_land.h | Sprites to use and how to display them for train depot tiles
train_sprites.h | Sprites to use for trains
tree_land.h | Sprites to use and how to display them for tree tiles
unicode.h | Character mapping for using Unicode characters in OTTD
water_land.h | Sprites to use and how to display them for water tiles (depots/locks)
► tests |
alternating_iterator.cpp |
bitmath_func.cpp | Test functionality from core/bitmath_func
enum_over_optimisation.cpp | Test whether we do not trigger an over optimisation of enums
flatset_type.cpp |
history_func.cpp | Test functionality for misc/history_func
landscape_partial_pixel_z.cpp | Tests for consistency/validity of the results of GetPartialPixelZ
math_func.cpp | Test functionality from core/math_func
mock_environment.h | Singleton instance to create a mock FontCache/SpriteCache environment
mock_fontcache.h | Mock font cache implementation definition
mock_spritecache.cpp | Mock sprite cache implementation
mock_spritecache.h | Mock sprite cache definition
string_builder.cpp | Test functionality from core/string_builder
string_consumer.cpp | Test functionality from core/string_consumer
string_func.cpp | Test functionality from string_func
string_inplace.cpp | Test functionality from core/string_inplace
test_main.cpp | Entry point for all the unit tests
test_network_crypto.cpp | Tests for network related crypto functions
test_script_admin.cpp |
test_window_desc.cpp | Test WindowDescs for valid widget parts
tilearea.cpp | Test functionality from tilearea_type
utf8.cpp | Test functionality from core/utf8
► timer |
timer.h | Definition of Interval and OneShot timers
timer_game_calendar.cpp | This file implements the timer logic for the game-calendar-timer
timer_game_calendar.h | Definition of the game-calendar-timer
timer_game_common.cpp | This file implements the common timer logic for the game-calendar timers
timer_game_common.h | Definition of the common class inherited by both calendar and economy timers
timer_game_economy.cpp | This file implements the timer logic for the game-economy-timer
timer_game_economy.h | Definition of the game-economy-timer
timer_game_realtime.cpp | This file implements the timer logic for the real time game-timer
timer_game_realtime.h | Definition of the real time game-timer
timer_game_tick.cpp | This file implements the timer logic for the tick-based game-timer
timer_game_tick.h | Definition of the tick-based game-timer
timer_manager.h | Definition of the TimerManager
timer_window.cpp | This file implements the timer logic for the Window system
timer_window.h | Definition of the Window system
► video |
► cocoa |
cocoa_keys.h | Mappings of Cocoa keys
cocoa_ogl.h | The Cocoa OpenGL video driver
cocoa_v.h | The Cocoa video driver
cocoa_wnd.h | OS interface for the cocoa video driver
allegro_v.cpp | Implementation of the Allegro video driver
allegro_v.h | Base of the Allegro video driver
dedicated_v.cpp | Dedicated server video 'driver'
dedicated_v.h | Base for the dedicated video driver
null_v.cpp | The video driver that doesn't blit
null_v.h | Base of the video driver that doesn't blit
opengl.cpp |
opengl.h | OpenGL video driver support
sdl2_default_v.cpp | Implementation of the default backend for SDL2 video driver
sdl2_default_v.h | Default backend of the SDL2 video driver
sdl2_opengl_v.cpp | Implementation of the OpenGL backend for SDL2 video driver
sdl2_opengl_v.h | OpenGL backend of the SDL2 video driver
sdl2_v.cpp | Implementation of the SDL2 video driver
sdl2_v.h | Base of the SDL2 video driver
video_driver.cpp | Common code between video driver implementations
video_driver.hpp | Base of all video drivers
win32_v.cpp | Implementation of the Windows (GDI) video driver
win32_v.h | Base of the Windows video driver
► widgets |
ai_widget.h | Types related to the ai widgets
airport_widget.h | Types related to the airport widgets
autoreplace_widget.h | Types related to the autoreplace widgets
bootstrap_widget.h | Types related to the bootstrap widgets
bridge_widget.h | Types related to the bridge widgets
build_vehicle_widget.h | Types related to the build_vehicle widgets
cheat_widget.h | Types related to the cheat widgets
company_widget.h | Types related to the company widgets
console_widget.h | Types related to the console widgets
date_widget.h | Types related to the date widgets
depot_widget.h | Types related to the depot widgets
dock_widget.h | Types related to the dock widgets
dropdown_widget.h | Types related to the dropdown widgets
engine_widget.h | Types related to the engine widgets
error_widget.h | Types related to the error widgets
fios_widget.h | Types related to the fios widgets
framerate_widget.h | Types related to the framerate windows widgets
game_widget.h | Types related to the GS widgets
genworld_widget.h | Types related to the genworld widgets
goal_widget.h | Types related to the goal widgets
graph_widget.h | Types related to the graph widgets
group_widget.h | Types related to the group widgets
help_widget.h | Types related to the help window widgets
highscore_widget.h | Types related to the highscore widgets
industry_widget.h | Types related to the industry widgets
intro_widget.h | Types related to the intro widgets
league_widget.h | Types related to the graph widgets
link_graph_legend_widget.h | Types related to the linkgraph_legend widgets
main_widget.h | Types related to the main widgets
misc_widget.h | Types related to the misc widgets
music_widget.h | Types related to the music widgets
network_chat_widget.h | Types related to the network chat widgets
network_content_widget.h | Types related to the network content widgets
network_widget.h | Types related to the network widgets
newgrf_debug_widget.h | Types related to the newgrf debug widgets
newgrf_widget.h | Types related to the newgrf widgets
news_widget.h | Types related to the news widgets
object_widget.h | Types related to the object widgets
order_widget.h | Types related to the order widgets
osk_widget.h | Types related to the osk widgets
picker_widget.h | Types related to the picker widgets
rail_widget.h | Types related to the rail widgets
road_widget.h | Types related to the road widgets
screenshot_widget.h | Types related to the screenshot widgets
script_widget.h | Types related to the script widgets
settings_widget.h | Types related to the settings widgets
sign_widget.h | Types related to the sign widgets
smallmap_widget.h | Types related to the smallmap widgets
station_widget.h | Types related to the station widgets
statusbar_widget.h | Types related to the statusbar widgets
story_widget.h | Types related to the story widgets
subsidy_widget.h | Types related to the subsidy widgets
terraform_widget.h | Types related to the terraform widgets
timetable_widget.h | Types related to the timetable widgets
toolbar_widget.h | Types related to the toolbar widgets
town_widget.h | Types related to the town widgets
transparency_widget.h | Types related to the transparency widgets
tree_widget.h | Types related to the tree widgets
vehicle_widget.h | Types related to the vehicle widgets
viewport_widget.h | Types related to the viewport widgets
waypoint_widget.h | Types related to the waypoint widgets
aircraft.h | Base for aircraft
aircraft_cmd.cpp | This file deals with aircraft and airport movements functionalities
aircraft_cmd.h | Command definitions related to aircraft
aircraft_gui.cpp | The GUI of aircraft
airport.cpp | Functions related to airports
airport.h | Various declarations for airports
airport_cmd.h | Command definitions related to airports
airport_gui.cpp | The GUI for airports
animated_tile.cpp | Everything related to animated tiles
animated_tile_func.h | Tile animation!
animated_tile_map.h | Maps accessors for animated tiles
articulated_vehicles.cpp | Implementation of articulated vehicles
articulated_vehicles.h | Functions related to articulated vehicles
autocompletion.cpp | Generic auto-completion engine
autocompletion.h | Generic auto-completion engine
autoreplace.cpp | Management of replacement lists
autoreplace_base.h | Base class for autoreplaces/autorenews
autoreplace_cmd.cpp | Deals with autoreplace execution but not the setup
autoreplace_cmd.h | Command definitions related to autoreplace
autoreplace_func.h | Functions related to autoreplacing
autoreplace_gui.cpp | GUI for autoreplace handling
autoreplace_gui.h | Functions related to the autoreplace GUIs
autoreplace_type.h | Types related to autoreplacing
autoslope.h | Functions related to autoslope
base_consist.cpp | Properties for front vehicles/consists
base_consist.h | Properties for front vehicles/consists
base_media_base.h | Generic functions for replacing base data (graphics, sounds)
base_media_func.h | Generic function implementations for base data (graphics, sounds)
base_media_graphics.h | Generic functions for replacing base graphics data
base_media_music.h | Generic functions for replacing base music data
base_media_sounds.h | Generic functions for replacing base sounds data
base_station_base.h | Base classes/functions for base stations
bitmap_type.h |
bmp.cpp | Read and write support for bmps
bmp.h | Read and write support for bmps
bootstrap_gui.cpp | Barely used user interface for bootstrapping OpenTTD, i.e
bridge.h | Header file for bridges
bridge_gui.cpp | Graphical user interface for bridge construction
bridge_map.cpp | Map accessor functions for bridges
bridge_map.h | Map accessor functions for bridges
bridge_type.h | Header file for bridge types
build_vehicle_gui.cpp | GUI for building vehicles
cachecheck.cpp | Check caches
cargo_type.h | Types related to cargoes..
cargoaction.cpp | Implementation of cargo actions
cargoaction.h | Actions to be applied to cargo packets
cargomonitor.cpp | Implementation of the cargo transport monitoring
cargomonitor.h | Cargo transport monitoring declarations
cargopacket.cpp | Implementation of the cargo packets
cargopacket.h | Base class for cargo packets
cargotype.cpp | Implementation of cargoes
cargotype.h | Types/functions related to cargoes
cheat.cpp | Handling (loading/saving/initializing) of cheats
cheat_func.h | Functions related to cheating
cheat_gui.cpp | GUI related to cheating
cheat_type.h | Types related to cheating
clear_cmd.cpp | Commands related to clear tiles
clear_func.h | Functions related to clear (MP_CLEAR) land
clear_map.h | Map accessors for 'clear' tiles
command.cpp | Handling of commands
command_func.h | Functions related to commands
command_type.h | Types related to commands
company_base.h | Definition of stuff that is very close to a company, like the company struct itself
company_cmd.cpp | Handling of companies
company_cmd.h | Command definitions related to companies
company_func.h | Functions related to companies
company_gui.cpp | Company related GUIs
company_gui.h | GUI Functions related to companies
company_manager_face.h | Functionality related to the company manager's face
company_type.h | Types related to companies
console.cpp | Handling of the in-game console
console_cmds.cpp | Implementation of the console hooks
console_func.h | Console functions used outside of the console code
console_gui.cpp | Handling the GUI of the in-game console
console_gui.h | GUI related functions in the console
console_internal.h | Internally used functions for the console
console_type.h | Globally used console related types
cpu.cpp | OS/CPU/compiler dependent CPU specific calls
cpu.h | Functions related to CPU specific instructions
crashlog.cpp | Implementation of generic function to be called to log a crash
crashlog.h | Functions to be called to log a crash
currency.cpp | Support for different currencies
currency.h | Functions to handle different currencies
date_gui.cpp | Graphical selection of a date
date_gui.h | Functions related to the graphical selection of a date
debug.cpp | Handling of printing debug messages
debug.h | Functions related to debugging
dedicated.cpp | Forking support for dedicated servers
depot.cpp | Handling of depots
depot_base.h | Base for all depots (except hangars)
depot_cmd.cpp | Command Handling for depots
depot_cmd.h | Command definitions related to depots
depot_func.h | Functions related to depots
depot_gui.cpp | The GUI for depots
depot_map.h | Map related accessors for depots
depot_type.h | Header files for depots (not hangars)
direction_func.h | Different functions related to conversions between directions
direction_type.h | Different types to 'show' directions
disaster_vehicle.cpp | All disaster/easter egg vehicles are handled here
disaster_vehicle.h | All disaster vehicles
dock_cmd.h | Command definitions related to docks
dock_gui.cpp | GUI to create amazing water objects
driver.cpp | Base for all driver handling
driver.h | Base for all drivers (video, sound, music, etc)
dropdown.cpp | Implementation of the dropdown widget
dropdown_common_type.h | Common drop down list components
dropdown_func.h | Functions related to the drop down widget
dropdown_type.h | Types related to the drop down widget
economy.cpp | Handling of the economy
economy_base.h | Base classes related to the economy
economy_cmd.h | Command definitions related to the economy
economy_func.h | Functions related to the economy
economy_type.h | Types related to the economy
effectvehicle.cpp | Implementation of everything generic to vehicles
effectvehicle_base.h | Base class for all effect vehicles
effectvehicle_func.h | Functions related to effect vehicles
elrail.cpp | This file deals with displaying wires and pylons for electric railways
elrail_func.h | Header file for electrified rail specific functions
engine.cpp | Base for all engine handling
engine_base.h | Base class for engines
engine_cmd.h | Command definitions related to engines
engine_func.h | Functions related to engines
engine_gui.cpp | GUI to show engine related information
engine_gui.h | Engine GUI functions, used by build_vehicle_gui and autoreplace_gui
engine_type.h | Types related to engines
error.cpp | Reporting of errors
error.h | Functions related to errors
error_func.h | Error reporting related functions
error_gui.cpp | GUI related to errors
fileio.cpp | Standard In/Out file operations
fileio_func.h | Functions for Standard In/Out file operations
fileio_type.h | Types for Standard In/Out file operations
fios.cpp | This file contains functions for building file lists for the save/load dialogs
fios.h | Declarations for savegames operations
fios_gui.cpp | GUIs for loading/saving games, scenarios, heightmaps, ..
fontcache.cpp | Cache for characters from fonts
fontcache.h | Functions to read fonts from files and cache them
framerate_gui.cpp | GUI for displaying framerate/game speed information
framerate_type.h | Types for recording game performance data
gamelog.cpp | Definition of functions used for logging of fundamental changes to the game
gamelog.h | Functions to be called to log fundamental changes to the game
gamelog_internal.h | Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp
genworld.cpp | Functions to generate a map
genworld.h | Functions related to world/map generation
genworld_gui.cpp | GUI to configure and show progress during map generation
gfx.cpp | Handling of drawing text and other gfx related stuff
gfx_func.h | Functions related to the gfx engine
gfx_layout.cpp | Handling of laying out text
gfx_layout.h | Functions related to laying out the texts
gfx_layout_fallback.cpp | Handling of laying out text as fallback
gfx_layout_fallback.h | Functions related to laying out the texts as fallback
gfx_layout_icu.cpp | Handling of laying out with ICU / Harfbuzz
gfx_layout_icu.h | Functions related to laying out the texts with ICU
gfx_type.h | Types related to the graphics and/or input devices
gfxinit.cpp | Initializing of the (GRF) graphics
gfxinit.h | Functions related to the graphics initialization
goal.cpp | Handling of goals
goal_base.h | Goal base class
goal_cmd.h | Command definitions related to goals
goal_gui.cpp | GUI for goals
goal_type.h | Basic types related to goals
graph_gui.cpp | GUI that shows performance graphs
graph_gui.h | Graph GUI functions
ground_vehicle.cpp | Implementation of GroundVehicle
ground_vehicle.hpp | Base class and functions for all vehicles that move through ground
group.h | Base class for groups and group functions
group_cmd.cpp | Handling of the engine groups
group_cmd.h | Command definitions related to engine groups
group_gui.cpp | GUI for the group window
group_gui.h | Functions/definitions that have something to do with groups
group_type.h | Types of a group
gui.h | GUI functions that shouldn't be here
heightmap.cpp | Creating of maps from heightmaps
heightmap.h | Functions related to creating heightmaps from files
help_gui.cpp | GUI to access manuals and related
help_gui.h | GUI to access manuals and related
highscore.cpp | Definition of functions used for highscore handling
highscore.h | Declaration of functions and types defined in highscore.h and highscore_gui.h
highscore_gui.cpp | Definition of the HighScore and EndGame windows
hotkeys.cpp | Implementation of hotkey related functions
hotkeys.h | Hotkey related functions
house.h | Definition of HouseSpec and accessors
house_type.h | Declaration of basic house types and enums
industry.h | Base of all industries
industry_cmd.cpp | Handling of industry tiles
industry_cmd.h | Command definitions related to industries
industry_gui.cpp | GUIs related to industries
industry_map.h | Accessors for industries
industry_type.h | Types related to the industry
industrytype.h | Industry type specs
ini.cpp | Definition of the IniItem class, related to reading/writing '*.ini' files
ini_load.cpp | Definition of the IniLoadFile class, related to reading and storing '*.ini' files
ini_type.h | Types related to reading/writing '*.ini' files
intro_gui.cpp | The main menu GUI
landscape.cpp | Functions related to the landscape (slopes etc.)
landscape.h | Functions related to OTTD's landscape
landscape_cmd.h | Command definitions related to landscape (slopes etc.)
landscape_type.h | Types related to the landscape
language.h | Information about languages and their files
league_base.h | LeagueTable base class
league_cmd.cpp | Handling of league tables
league_cmd.h | Command definitions related to league tables
league_gui.cpp | GUI for league tables
league_gui.h | League table GUI functions
league_type.h | Basic types related to league tables
library_loader.h | Functions/types related to loading libraries dynamically
livery.h | Functions/types related to livery colours
main_gui.cpp | Handling of the main viewport
map.cpp | Base functions related to the map and distances on them
map_func.h | Functions related to maps
map_type.h | Types related to maps
misc.cpp | Misc functions that shouldn't be here
misc_cmd.cpp | Some misc functions that are better fitted in other files, but never got moved there..
misc_cmd.h | Miscellaneous command definitions
misc_gui.cpp | GUIs for a number of misc windows
mixer.cpp | Mixing of sound samples
mixer.h | Functions to mix sound samples
music.cpp | The songs that OpenTTD knows
music_gui.cpp | GUI for the music playback
newgrf.cpp | Base of all NewGRF support
newgrf.h | Base for the NewGRF implementation
newgrf_act5.h | Information about NewGRF Action 5
newgrf_airport.cpp | NewGRF handling of airports
newgrf_airport.h | NewGRF handling of airports
newgrf_airporttiles.cpp | NewGRF handling of airport tiles
newgrf_airporttiles.h | NewGRF handling of airport tiles
newgrf_animation_base.h | Function implementations related to NewGRF animation
newgrf_animation_type.h | Definitions related to NewGRF animation
newgrf_badge.cpp | Functionality for NewGRF badges
newgrf_badge.h | Functions related to NewGRF badges
newgrf_badge_config.cpp | Functionality for NewGRF badge configuration
newgrf_badge_config.h | Functions related to NewGRF badge configuration
newgrf_badge_gui.cpp |
newgrf_badge_gui.h | GUI functions related to NewGRF badges
newgrf_badge_type.h | Types related to NewGRF badges
newgrf_callbacks.h | Callbacks that NewGRFs could implement
newgrf_canal.cpp | Implementation of NewGRF canals
newgrf_canal.h | Handling of NewGRF canals
newgrf_cargo.cpp | Implementation of NewGRF cargoes
newgrf_cargo.h | Cargo support for NewGRFs
newgrf_class.h | Header file for classes to be used by e.g
newgrf_class_func.h | Implementation of the NewGRF class' functions
newgrf_commons.cpp | Implementation of the class OverrideManagerBase and its descendance, present and future
newgrf_commons.h | This file simplifies and embeds a common mechanism of loading/saving and mapping of grf entities
newgrf_config.cpp | Finding NewGRFs and configuring them
newgrf_config.h | Functions to find and configure NewGRFs
newgrf_debug.h | Functions/types related to NewGRF debugging
newgrf_debug_gui.cpp | GUIs for debugging NewGRFs
newgrf_engine.cpp | NewGRF handling of engines
newgrf_engine.h | Functions for NewGRF engines
newgrf_generic.cpp | Handling of generic feature callbacks
newgrf_generic.h | Functions related to generic callbacks
newgrf_gui.cpp | GUI to change NewGRF settings
newgrf_house.cpp | Implementation of NewGRF houses
newgrf_house.h | Functions related to NewGRF houses
newgrf_industries.cpp | Handling of NewGRF industries
newgrf_industries.h | Functions for NewGRF industries
newgrf_industrytiles.cpp | NewGRF handling of industry tiles
newgrf_industrytiles.h | NewGRF handling of industry tiles
newgrf_object.cpp | Handling of object NewGRFs
newgrf_object.h | Functions related to NewGRF objects
newgrf_profiling.cpp | Profiling of NewGRF action 2 handling
newgrf_profiling.h | Profiling of NewGRF action 2 handling
newgrf_properties.h | Properties of NewGRF Action 0
newgrf_railtype.cpp | NewGRF handling of rail types
newgrf_railtype.h | NewGRF handling of rail types
newgrf_roadstop.cpp |
newgrf_roadstop.h | NewGRF definitions and structures for road stops
newgrf_roadtype.cpp | NewGRF handling of road types
newgrf_roadtype.h | NewGRF handling of road types
newgrf_sound.cpp | Handling NewGRF provided sounds
newgrf_sound.h | Functions related to NewGRF provided sounds
newgrf_spritegroup.cpp | Handling of primarily NewGRF action 2
newgrf_spritegroup.h | Action 2 handling
newgrf_station.cpp | Functions for dealing with station classes and custom stations
newgrf_station.h | Header file for NewGRF stations
newgrf_storage.cpp | Functionality related to the temporary and persistent storage arrays for NewGRFs
newgrf_storage.h | Functionality related to the temporary and persistent storage arrays for NewGRFs
newgrf_text.cpp | Implementation of Action 04 "universal holder" structure and functions
newgrf_text.h | Header of Action 04 "universal holder" structure and functions
newgrf_text_type.h | Header of Action 04 "universal holder" structure
newgrf_town.cpp | Implementation of the town part of NewGRF houses
newgrf_town.h | Functions to handle the town part of NewGRF towns
newgrf_townname.cpp | Implementation of Action 0F "universal holder" structure and functions
newgrf_townname.h | Header of Action 0F "universal holder" structure and functions
news_cmd.h | Command definitions related to news messages
news_func.h | Functions related to news
news_gui.cpp | GUI functions related to news messages
news_gui.h | GUI functions related to the news
news_type.h | Types related to news
object.h | Functions related to objects
object_base.h | Base for all objects
object_cmd.cpp | Handling of object tiles
object_cmd.h | Command definitions related to objects
object_gui.cpp | The GUI for objects
object_map.h | Map accessors for object tiles
object_type.h | Types related to object tiles
openttd.cpp | Functions related to starting OpenTTD
openttd.h | Some generic types
order_backup.cpp | Handling of order backups
order_backup.h | Functions related to order backups
order_base.h | Base class for orders
order_cmd.cpp | Handling of orders
order_cmd.h | Command definitions related to orders
order_func.h | Functions related to orders
order_gui.cpp | GUI related to orders
order_type.h | Types related to orders
osk_gui.cpp | The On Screen Keyboard GUI
palette.cpp | Handling of palettes
palette_func.h | Functions related to palettes
pbs.cpp | PBS support routines
pbs.h | PBS support routines
picker_func.h | Functions/types etc
picker_gui.cpp | File for dealing with picker windows
picker_gui.h | Functions/types etc
progress.cpp | Functions for modal progress windows
progress.h | Functions related to modal progress
provider_manager.h | Definition of the ProviderManager
querystring_gui.h | Base for the GUIs that have an edit box in them
rail.cpp | Implementation of rail specific functions
rail.h | Rail specific functions
rail_cmd.cpp | Handling of rail tiles
rail_cmd.h | Command definitions for rail
rail_gui.cpp | File for dealing with rail construction user interface
rail_gui.h | Functions/types etc
rail_map.h | Hides the direct accesses to the map array with map accessors
rail_type.h | The different types of rail
random_access_file.cpp | Actual implementation of the RandomAccessFile class
random_access_file_type.h | Class related to random access to files
rev.h | Declaration of OTTD revision dependent variables
road.cpp | Generic road related functions
road.h | Road specific functions
road_cmd.cpp | Commands related to road tiles
road_cmd.h | Road related functions
road_func.h | Functions related to roads
road_gui.cpp | GUI for building roads
road_gui.h | Functions/types related to the road GUIs
road_internal.h | Functions used internally by the roads
road_map.cpp | Complex road accessors
road_map.h | Map accessors for roads
road_type.h | Enums and other types related to roads
roadstop.cpp | Implementation of the roadstop base class
roadstop_base.h | Base class for roadstops
roadveh.h | Road vehicle states
roadveh_cmd.cpp | Handling of road vehicles
roadveh_cmd.h | Command definitions related to road vehicles
roadveh_gui.cpp | GUI for road vehicles
safeguards.h | A number of safeguards to prevent using unsafe methods
screenshot.cpp | The creation of screenshots!
screenshot.h | Functions to make screenshots
screenshot_bmp.cpp | BMP screenshot provider
screenshot_gui.cpp | GUI functions related to screenshots
screenshot_gui.h | GUI functions related to screenshots
screenshot_pcx.cpp | PCX screenshots provider
screenshot_png.cpp | PNG screenshot provider
screenshot_type.h | Types related to screenshot providers
settingentry_gui.cpp | Definitions of classes for handling display of individual configuration settings
settingentry_gui.h | Declarations of classes for handling display of individual configuration settings
settings.cpp | All actions handling saving and loading of the settings/configuration goes on in this file
settings_cmd.h | Command definitions related to settings
settings_func.h | Functions related to setting/changing the settings
settings_gui.cpp | GUI for settings
settings_gui.h | Functions for setting GUIs
settings_internal.h | Functions and types used internally for the settings configurations
settings_table.cpp | The tables of all the settings as well as the implementation of most of their callbacks
settings_table.h | Definition of the configuration tables of the settings
settings_type.h | Types related to global configuration settings
ship.h | Base for ships
ship_cmd.cpp | Handling of ships
ship_cmd.h | Command definitions related to ships
ship_gui.cpp | GUI for ships
signal.cpp | Functions related to rail signals updating
signal_func.h | Functions related to signals
signal_type.h | Types and classes related to signals
signature.cpp | Implementation of signature validation routines
signature.h | Routines to validate signature files
signs.cpp | Handling of signs
signs_base.h | Base class for signs
signs_cmd.cpp | Handling of sign related commands
signs_cmd.h | Command definitions related to signs
signs_func.h | Functions related to signs
signs_gui.cpp | The GUI for signs
signs_type.h | Types related to signs
slider.cpp | Implementation of the horizontal slider widget
slider_func.h |
slope_func.h | Functions related to slopes
slope_type.h | Definitions of a slope
smallmap_gui.cpp | GUI that shows a small map of the world with metadata like owner or height
smallmap_gui.h | Smallmap GUI functions
social_integration.cpp | Base implementation of social integration support
social_integration.h | Interface definitions for game to report/respond to social integration
sortlist_type.h | Base types for having sorted lists in GUIs
sound.cpp | Handling of playing sounds
sound_func.h | Functions related to sound
sound_type.h | Types related to sounds
soundloader.cpp | Handling of loading sounds
soundloader_func.h | Functions related to sound loaders
soundloader_opus.cpp |
soundloader_raw.cpp | Loading of raw sounds
soundloader_type.h | Types related to sound loaders
soundloader_wav.cpp | Loading of wav sounds
source_type.h | Type for the source of cargo
sprite.cpp | Handling of sprites
sprite.h | Base for drawing complex sprites
spritecache.cpp | Caching of sprites
spritecache.h | Functions to cache sprites in memory
spritecache_internal.h | Internal functions to cache sprites in memory
spritecache_type.h | Types related to the sprite cache
station.cpp | Implementation of the station base class
station_base.h | Base classes/functions for stations
station_cmd.cpp | Handling of station tiles
station_cmd.h | Command definitions related to stations
station_func.h | Functions related to stations
station_gui.cpp | The GUI for stations
station_gui.h | Contains enums and function declarations connected with stations GUI
station_kdtree.h | Declarations for accessing the k-d tree of stations
station_layout_type.h | Functions related to station layouts
station_map.h | Maps accessors for stations
station_type.h | Types related to stations
statusbar_gui.cpp | The GUI for the bottom status bar
statusbar_gui.h | Functions, definitions and such used only by the GUI
stdafx.h | Definition of base types and functions in a cross-platform compatible way
story.cpp | Handling of stories
story_base.h | StoryPage base class
story_cmd.h | Command definitions related to stories
story_gui.cpp | GUI for stories
story_type.h | Basic types related to story pages
string.cpp | Handling of strings (std::string/std::string_view)
string_base.h |
string_func.h | Functions related to low-level strings
string_type.h | Types for strings
stringfilter.cpp | Searching and filtering using a stringterm
stringfilter_type.h | Searching and filtering using a stringterm
strings.cpp | Handling of translated strings
strings_func.h | Functions related to OTTD's strings
strings_internal.h | Types and functions related to the internal workings of formatting OpenTTD's strings
strings_type.h | Types related to strings
subsidy.cpp | Handling of subsidies
subsidy_base.h | Subsidy base class
subsidy_cmd.h | Command definitions related to subsidies
subsidy_func.h | Functions related to subsidies
subsidy_gui.cpp | GUI for subsidies
subsidy_type.h | Basic types related to subsidies
survey.cpp | Functions to survey the current game / system, for crashlog and network-survey
survey.h | Functions to survey the current game / system, for crashlog and network-survey
tar_type.h | Structs, typedefs and macros used for TAR file handling
terraform_cmd.cpp | Commands related to terraforming
terraform_cmd.h | Command definitions related to terraforming
terraform_gui.cpp | GUI related to terraforming the map
terraform_gui.h | GUI stuff related to terraforming
textbuf.cpp | Textbuffer handling
textbuf_gui.h | Stuff related to the text buffer GUI
textbuf_type.h | Stuff related to text buffers
texteff.cpp | Handling of text effects
texteff.hpp | Functions related to text effects
textfile_gui.cpp | Implementation of textfile window
textfile_gui.h | GUI functions related to textfiles
textfile_type.h | Types related to textfiles
tgp.cpp | OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin
tgp.h | Functions for the Perlin noise enhanced map generator
thread.h | Base of all threads
tile_cmd.h | Generic 'commands' that can be performed on all tiles
tile_map.cpp | Global tile accessors
tile_map.h | Map writing/reading functions for tiles
tile_type.h | Types related to tiles
tilearea.cpp | Handling of tile areas
tilearea_type.h | Type for storing the 'area' of something uses on the map
tilehighlight_func.h | Functions related to tile highlights
tilehighlight_type.h | Types related to highlighting tiles
timetable.h | Functions related to time tabling
timetable_cmd.cpp | Commands related to time tabling
timetable_cmd.h | Command definitions related to timetables
timetable_gui.cpp | GUI for time tabling
toolbar_gui.cpp | Code related to the (main) toolbar
toolbar_gui.h | Stuff related to the (main) toolbar
town.h | Base of the town class
town_cmd.cpp | Handling of town tiles
town_cmd.h | Command definitions related to towns
town_gui.cpp | GUI for towns
town_kdtree.h | Declarations for accessing the k-d tree of towns
town_map.h | Accessors for towns
town_type.h | Types related to towns
townname.cpp | Town name generators
townname_func.h | Town name generator stuff
townname_type.h | Definition of structures used for generating town names
track_func.h | Different conversion functions from one kind of track to another
track_type.h | All types related to tracks
train.h | Base for the train class
train_cmd.cpp | Handling of trains
train_cmd.h | Command definitions related to trains
train_gui.cpp | GUI for trains
transparency.h | Functions related to transparency
transparency_gui.cpp | The transparency GUI
transparency_gui.h | GUI functions related to transparency
transport_type.h | Base types related to transport
tree_cmd.cpp | Handling of tree tiles
tree_cmd.h | Command definitions related to tree tiles
tree_gui.cpp | GUIs for building trees
tree_map.h | Map accessors for tree tiles
tunnel_map.cpp | Map accessors for tunnels
tunnel_map.h | Map accessors for tunnels
tunnelbridge.h | Header file for things common for tunnels and bridges
tunnelbridge_cmd.cpp | This file deals with tunnels and bridges (non-gui stuff)
tunnelbridge_cmd.h | Command definitions related to tunnels and bridges
tunnelbridge_map.h | Functions that have tunnels and bridges in common
vehicle.cpp | Base implementations of all vehicles
vehicle_base.h | Base class for all vehicles
vehicle_cmd.cpp | Commands for vehicles
vehicle_cmd.h | Command definitions for vehicles
vehicle_func.h | Functions related to vehicles
vehicle_gui.cpp | The base GUI for all vehicles
vehicle_gui.h | Functions related to the vehicle's GUIs
vehicle_gui_base.h | Functions/classes shared between the different vehicle list GUIs
vehicle_type.h | Types related to vehicles
vehiclelist.cpp | Lists of vehicles
vehiclelist.h | Functions and type for generating vehicle lists
vehiclelist_cmd.h | Functions and type for serializing vehicle lists
vehiclelist_func.h | Functions and type for generating vehicle lists
viewport.cpp | Handling of all viewports
viewport_cmd.h | Command definitions related to viewports
viewport_func.h | Functions related to (drawing on) viewports
viewport_gui.cpp | Extra viewport window
viewport_kdtree.h |
viewport_sprite_sorter.h | Types related to sprite sorting
viewport_sprite_sorter_sse4.cpp | Sprite sorter that uses SSE4.1
viewport_type.h | Types related to viewports
void_cmd.cpp | Handling of void tiles
void_map.h | Map accessors for void tiles
water.h | Functions related to water (management)
water_cmd.cpp | Handling of water tiles
water_cmd.h | Command definitions related to water tiles
water_map.h | Map accessors for water tiles
waypoint.cpp | Handling of waypoints
waypoint_base.h | Base of waypoints
waypoint_cmd.cpp | Command Handling for waypoints
waypoint_cmd.h | Command definitions related to waypoints
waypoint_func.h | Functions related to waypoints
waypoint_gui.cpp | Handling of waypoints gui
widget.cpp | Handling of the default/simple widgets
widget_type.h | Definitions about widgets
window.cpp | Windowing system, widgets and events
window_func.h | Window functions not directly related to making/drawing windows
window_gui.h | Functions, definitions and such used only by the GUI
window_type.h | Types related to windows
zoom_func.h | Functions related to zooming
zoom_type.h | Types related to zooming in and out