OpenTTD Source  14.1
vehicle_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "news_func.h"
13 #include "airport.h"
14 #include "command_func.h"
15 #include "company_func.h"
16 #include "train.h"
17 #include "aircraft.h"
18 #include "newgrf_text.h"
19 #include "vehicle_func.h"
20 #include "string_func.h"
21 #include "depot_map.h"
22 #include "vehiclelist.h"
23 #include "engine_func.h"
24 #include "articulated_vehicles.h"
25 #include "autoreplace_gui.h"
26 #include "group.h"
27 #include "order_backup.h"
28 #include "ship.h"
29 #include "newgrf.h"
30 #include "company_base.h"
31 #include "core/random_func.hpp"
32 #include "vehicle_cmd.h"
33 #include "aircraft_cmd.h"
34 #include "autoreplace_cmd.h"
35 #include "group_cmd.h"
36 #include "order_cmd.h"
37 #include "roadveh_cmd.h"
38 #include "train_cmd.h"
39 #include "ship_cmd.h"
40 #include <sstream>
41 #include <iomanip>
42 
43 #include "table/strings.h"
44 
45 #include "safeguards.h"
46 
47 /* Tables used in vehicle_func.h to find the right error message for a certain vehicle type */
48 const StringID _veh_build_msg_table[] = {
49  STR_ERROR_CAN_T_BUY_TRAIN,
50  STR_ERROR_CAN_T_BUY_ROAD_VEHICLE,
51  STR_ERROR_CAN_T_BUY_SHIP,
52  STR_ERROR_CAN_T_BUY_AIRCRAFT,
53 };
54 
55 const StringID _veh_sell_msg_table[] = {
56  STR_ERROR_CAN_T_SELL_TRAIN,
57  STR_ERROR_CAN_T_SELL_ROAD_VEHICLE,
58  STR_ERROR_CAN_T_SELL_SHIP,
59  STR_ERROR_CAN_T_SELL_AIRCRAFT,
60 };
61 
62 const StringID _veh_refit_msg_table[] = {
63  STR_ERROR_CAN_T_REFIT_TRAIN,
64  STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE,
65  STR_ERROR_CAN_T_REFIT_SHIP,
66  STR_ERROR_CAN_T_REFIT_AIRCRAFT,
67 };
68 
69 const StringID _send_to_depot_msg_table[] = {
70  STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT,
71  STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT,
72  STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT,
73  STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR,
74 };
75 
76 
87 std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
88 {
89  /* Elementary check for valid location. */
90  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
91 
92  VehicleType type = GetDepotVehicleType(tile);
93 
94  /* Validate the engine type. */
95  if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), INVALID_VEHICLE, 0, 0, {} };
96 
97  /* Validate the cargo type. */
98  if (cargo >= NUM_CARGO && IsValidCargoID(cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
99 
100  const Engine *e = Engine::Get(eid);
102 
103  /* Engines without valid cargo should not be available */
104  CargoID default_cargo = e->GetDefaultCargoType();
105  if (!IsValidCargoID(default_cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
106 
107  bool refitting = IsValidCargoID(cargo) && cargo != default_cargo;
108 
109  /* Check whether the number of vehicles we need to build can be built according to pool space. */
110  uint num_vehicles;
111  switch (type) {
112  case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
113  case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
114  case VEH_SHIP: num_vehicles = 1; break;
115  case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
116  default: NOT_REACHED(); // Safe due to IsDepotTile()
117  }
118  if (!Vehicle::CanAllocateItem(num_vehicles)) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
119 
120  /* Check whether we can allocate a unit number. Autoreplace does not allocate
121  * an unit number as it will (always) reuse the one of the replaced vehicle
122  * and (train) wagons don't have an unit number in any scenario. */
123  UnitID unit_num = (flags & DC_QUERY_COST || flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
124  if (unit_num == UINT16_MAX) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
125 
126  /* If we are refitting we need to temporarily purchase the vehicle to be able to
127  * test it. */
128  DoCommandFlag subflags = flags;
129  if (refitting && !(flags & DC_EXEC)) subflags |= DC_EXEC | DC_AUTOREPLACE;
130 
131  /* Vehicle construction needs random bits, so we have to save the random
132  * seeds to prevent desyncs. */
133  SavedRandomSeeds saved_seeds;
134  SaveRandomSeeds(&saved_seeds);
135 
136  Vehicle *v = nullptr;
137  switch (type) {
138  case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, &v)); break;
139  case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(subflags, tile, e, &v)); break;
140  case VEH_SHIP: value.AddCost(CmdBuildShip (subflags, tile, e, &v)); break;
141  case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (subflags, tile, e, &v)); break;
142  default: NOT_REACHED(); // Safe due to IsDepotTile()
143  }
144 
145  VehicleID veh_id = INVALID_VEHICLE;
146  uint refitted_capacity = 0;
147  uint16_t refitted_mail_capacity = 0;
148  CargoArray cargo_capacities{};
149  if (value.Succeeded()) {
150  if (subflags & DC_EXEC) {
151  v->unitnumber = unit_num;
152  v->value = value.GetCost();
153  veh_id = v->index;
154  }
155 
156  if (refitting) {
157  /* Refit only one vehicle. If we purchased an engine, it may have gained free wagons. */
158  CommandCost cc;
159  std::tie(cc, refitted_capacity, refitted_mail_capacity, cargo_capacities) = CmdRefitVehicle(flags, v->index, cargo, 0, false, false, 1);
160  value.AddCost(cc);
161  } else {
162  /* Fill in non-refitted capacities */
163  if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
164  cargo_capacities = GetCapacityOfArticulatedParts(eid);
165  refitted_capacity = cargo_capacities[default_cargo];
166  refitted_mail_capacity = 0;
167  } else {
168  refitted_capacity = e->GetDisplayDefaultCapacity(&refitted_mail_capacity);
169  cargo_capacities[default_cargo] = refitted_capacity;
170  CargoID mail = GetCargoIDByLabel(CT_MAIL);
171  if (IsValidCargoID(mail)) cargo_capacities[mail] = refitted_mail_capacity;
172  }
173  }
174 
175  if (flags & DC_EXEC) {
176  if (type == VEH_TRAIN && use_free_vehicles && !(flags & DC_AUTOREPLACE) && Train::From(v)->IsEngine()) {
177  /* Move any free wagons to the new vehicle. */
179  }
180 
184  if (IsLocalCompany()) {
185  InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
186  }
187  }
188 
189  if (subflags & DC_EXEC) {
192 
193  if (v->IsPrimaryVehicle()) {
195  if (!(subflags & DC_AUTOREPLACE)) OrderBackup::Restore(v, client_id);
196  }
197 
198  Company::Get(v->owner)->freeunits[v->type].UseID(v->unitnumber);
199  }
200 
201 
202  /* If we are not in DC_EXEC undo everything */
203  if (flags != subflags) {
205  }
206  }
207 
208  /* Only restore if we actually did some refitting */
209  if (flags != subflags) RestoreRandomSeeds(saved_seeds);
210 
211  return { value, veh_id, refitted_capacity, refitted_mail_capacity, cargo_capacities };
212 }
213 
223 CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
224 {
225  Vehicle *v = Vehicle::GetIfValid(v_id);
226  if (v == nullptr) return CMD_ERROR;
227 
228  Vehicle *front = v->First();
229 
230  CommandCost ret = CheckOwnership(front->owner);
231  if (ret.Failed()) return ret;
232 
233  if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
234 
235  if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
236 
237  /* Can we actually make the order backup, i.e. are there enough orders? */
238  if (backup_order &&
239  front->orders != nullptr &&
240  !front->orders->IsShared() &&
242  /* Only happens in exceptional cases when there aren't enough orders anyhow.
243  * Thus it should be safe to just drop the orders in that case. */
244  backup_order = false;
245  }
246 
247  if (v->type == VEH_TRAIN) {
248  ret = CmdSellRailWagon(flags, v, sell_chain, backup_order, client_id);
249  } else {
250  ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
251 
252  if (flags & DC_EXEC) {
253  if (front->IsPrimaryVehicle() && backup_order) OrderBackup::Backup(front, client_id);
254  delete front;
255  }
256  }
257 
258  return ret;
259 }
260 
270 static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
271 {
272  /* Prepare callback param with info about the new cargo type. */
273  const Engine *e = Engine::Get(engine_type);
274 
275  /* Is this vehicle a NewGRF vehicle? */
276  if (e->GetGRF() != nullptr) {
277  const CargoSpec *cs = CargoSpec::Get(new_cid);
278  uint32_t param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
279 
280  uint16_t cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
281  if (cb_res != CALLBACK_FAILED) {
282  *auto_refit_allowed = HasBit(cb_res, 14);
283  int factor = GB(cb_res, 0, 14);
284  if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
285  return factor;
286  }
287  }
288 
289  *auto_refit_allowed = e->info.refit_cost == 0;
290  return (v == nullptr || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
291 }
292 
302 static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
303 {
304  ExpensesType expense_type;
305  const Engine *e = Engine::Get(engine_type);
306  Price base_price;
307  int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
308  switch (e->type) {
309  case VEH_SHIP:
310  base_price = PR_BUILD_VEHICLE_SHIP;
311  expense_type = EXPENSES_SHIP_RUN;
312  break;
313 
314  case VEH_ROAD:
315  base_price = PR_BUILD_VEHICLE_ROAD;
316  expense_type = EXPENSES_ROADVEH_RUN;
317  break;
318 
319  case VEH_AIRCRAFT:
320  base_price = PR_BUILD_VEHICLE_AIRCRAFT;
321  expense_type = EXPENSES_AIRCRAFT_RUN;
322  break;
323 
324  case VEH_TRAIN:
325  base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
326  cost_factor <<= 1;
327  expense_type = EXPENSES_TRAIN_RUN;
328  break;
329 
330  default: NOT_REACHED();
331  }
332  if (cost_factor < 0) {
333  return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
334  } else {
335  return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
336  }
337 }
338 
340 struct RefitResult {
342  uint capacity;
344  byte subtype;
345 };
346 
359 static std::tuple<CommandCost, uint, uint16_t, CargoArray> RefitVehicle(Vehicle *v, bool only_this, uint8_t num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
360 {
361  CommandCost cost(v->GetExpenseType(false));
362  uint total_capacity = 0;
363  uint total_mail_capacity = 0;
364  num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
365  CargoArray cargo_capacities{};
366 
367  VehicleSet vehicles_to_refit;
368  if (!only_this) {
369  GetVehicleSet(vehicles_to_refit, v, num_vehicles);
370  /* In this case, we need to check the whole chain. */
371  v = v->First();
372  }
373 
374  std::vector<RefitResult> refit_result;
375 
377  byte actual_subtype = new_subtype;
378  for (; v != nullptr; v = (only_this ? nullptr : v->Next())) {
379  /* Reset actual_subtype for every new vehicle */
380  if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
381 
382  if (v->type == VEH_TRAIN && std::find(vehicles_to_refit.begin(), vehicles_to_refit.end(), v->index) == vehicles_to_refit.end() && !only_this) continue;
383 
384  const Engine *e = v->GetEngine();
385  if (!e->CanCarryCargo()) continue;
386 
387  /* If the vehicle is not refittable, or does not allow automatic refitting,
388  * count its capacity nevertheless if the cargo matches */
389  bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
390  if (!refittable && v->cargo_type != new_cid) {
391  uint amount = e->DetermineCapacity(v, nullptr);
392  if (amount > 0) cargo_capacities[v->cargo_type] += amount;
393  continue;
394  }
395 
396  /* Determine best fitting subtype if requested */
397  if (actual_subtype == 0xFF) {
398  actual_subtype = GetBestFittingSubType(v, v, new_cid);
399  }
400 
401  /* Back up the vehicle's cargo type */
402  CargoID temp_cid = v->cargo_type;
403  byte temp_subtype = v->cargo_subtype;
404  if (refittable) {
405  v->cargo_type = new_cid;
406  v->cargo_subtype = actual_subtype;
407  }
408 
409  uint16_t mail_capacity = 0;
410  uint amount = e->DetermineCapacity(v, &mail_capacity);
411  total_capacity += amount;
412  /* mail_capacity will always be zero if the vehicle is not an aircraft. */
413  total_mail_capacity += mail_capacity;
414 
415  cargo_capacities[new_cid] += amount;
416  CargoID mail = GetCargoIDByLabel(CT_MAIL);
417  if (IsValidCargoID(mail)) cargo_capacities[mail] += mail_capacity;
418 
419  if (!refittable) continue;
420 
421  /* Restore the original cargo type */
422  v->cargo_type = temp_cid;
423  v->cargo_subtype = temp_subtype;
424 
425  bool auto_refit_allowed;
426  CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
427  if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) {
428  /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
429  * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
430  * It is not predictable. */
431  total_capacity -= amount;
432  total_mail_capacity -= mail_capacity;
433 
434  if (v->cargo_type == new_cid) {
435  /* Add the old capacity nevertheless, if the cargo matches */
436  total_capacity += v->cargo_cap;
437  if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
438  }
439  continue;
440  }
441  cost.AddCost(refit_cost);
442 
443  /* Record the refitting.
444  * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
445  * (weird NewGRFs)
446  * Note:
447  * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
448  * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
449  * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
450  * autorefit to behave the same, and we need its result for auto_refit_allowed.
451  */
452  refit_result.push_back({v, amount, mail_capacity, actual_subtype});
453  }
454 
455  if (flags & DC_EXEC) {
456  /* Store the result */
457  for (RefitResult &result : refit_result) {
458  Vehicle *u = result.v;
459  u->refit_cap = (u->cargo_type == new_cid) ? std::min<uint16_t>(result.capacity, u->refit_cap) : 0;
460  if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
461  u->cargo_type = new_cid;
462  u->cargo_cap = result.capacity;
463  u->cargo_subtype = result.subtype;
464  if (u->type == VEH_AIRCRAFT) {
465  Vehicle *w = u->Next();
466  assert(w != nullptr);
467  w->refit_cap = std::min<uint16_t>(w->refit_cap, result.mail_capacity);
468  w->cargo_cap = result.mail_capacity;
469  if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
470  }
471  }
472  }
473 
474  refit_result.clear();
475  return { cost, total_capacity, total_mail_capacity, cargo_capacities };
476 }
477 
490 std::tuple<CommandCost, uint, uint16_t, CargoArray> CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, byte new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
491 {
492  Vehicle *v = Vehicle::GetIfValid(veh_id);
493  if (v == nullptr) return { CMD_ERROR, 0, 0, {} };
494 
495  /* Don't allow disasters and sparks and such to be refitted.
496  * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
497  if (!IsCompanyBuildableVehicleType(v->type)) return { CMD_ERROR, 0, 0, {} };
498 
499  Vehicle *front = v->First();
500 
501  CommandCost ret = CheckOwnership(front->owner);
502  if (ret.Failed()) return { ret, 0, 0, {} };
503 
504  bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
505 
506  /* Don't allow shadows and such to be refitted. */
507  if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return { CMD_ERROR, 0, 0, {} };
508 
509  /* Allow auto-refitting only during loading and normal refitting only in a depot. */
510  if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
511  !free_wagon && // used by autoreplace/renew
512  (!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
513  !front->IsStoppedInDepot()) { // refit inside depots
514  return { CommandCost(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type), 0, 0, {} };
515  }
516 
517  if (front->vehstatus & VS_CRASHED) return { CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED), 0, 0, {} };
518 
519  /* Check cargo */
520  if (new_cid >= NUM_CARGO) return { CMD_ERROR, 0, 0, {} };
521 
522  /* For ships and aircraft there is always only one. */
523  only_this |= front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
524 
525  auto [cost, refit_capacity, mail_capacity, cargo_capacities] = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
526 
527  if (flags & DC_EXEC) {
528  /* Update the cached variables */
529  switch (v->type) {
530  case VEH_TRAIN:
531  Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
532  break;
533  case VEH_ROAD:
534  RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
536  break;
537 
538  case VEH_SHIP:
540  Ship::From(v)->UpdateCache();
541  break;
542 
543  case VEH_AIRCRAFT:
546  break;
547 
548  default: NOT_REACHED();
549  }
550  front->MarkDirty();
551 
552  if (!free_wagon) {
555  }
557  } else {
558  /* Always invalidate the cache; querycost might have filled it. */
560  }
561 
562  return { cost, refit_capacity, mail_capacity, cargo_capacities };
563 }
564 
572 CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
573 {
574  /* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
575  if ((flags & DC_AUTOREPLACE) == 0) evaluate_startstop_cb = true;
576 
577  Vehicle *v = Vehicle::GetIfValid(veh_id);
578  if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
579 
580  CommandCost ret = CheckOwnership(v->owner);
581  if (ret.Failed()) return ret;
582 
583  if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
584 
585  switch (v->type) {
586  case VEH_TRAIN:
587  if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
588  break;
589 
590  case VEH_SHIP:
591  case VEH_ROAD:
592  break;
593 
594  case VEH_AIRCRAFT: {
595  Aircraft *a = Aircraft::From(v);
596  /* cannot stop airplane when in flight, or when taking off / landing */
597  if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
598  if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
599  break;
600  }
601 
602  default: return CMD_ERROR;
603  }
604 
605  if (evaluate_startstop_cb) {
606  /* Check if this vehicle can be started/stopped. Failure means 'allow'. */
607  uint16_t callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
608  StringID error = STR_NULL;
609  if (callback != CALLBACK_FAILED) {
610  if (v->GetGRF()->grf_version < 8) {
611  /* 8 bit result 0xFF means 'allow' */
612  if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
613  } else {
614  if (callback < 0x400) {
615  error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
616  } else {
617  switch (callback) {
618  case 0x400: // allow
619  break;
620 
621  default: // unknown reason -> disallow
622  error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
623  break;
624  }
625  }
626  }
627  }
628  if (error != STR_NULL) return_cmd_error(error);
629  }
630 
631  if (flags & DC_EXEC) {
632  if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(veh_id, STR_NEWS_TRAIN_IS_WAITING + v->type);
633 
634  v->vehstatus ^= VS_STOPPED;
635  if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
636 
637  /* Unbunching data is no longer valid. */
639 
640  v->MarkDirty();
645  }
646  return CommandCost();
647 }
648 
658 CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
659 {
660  VehicleList list;
661 
662  if (!vli.Valid()) return CMD_ERROR;
664 
665  if (vehicle_list_window) {
666  if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
667  } else {
668  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
669  /* Get the list of vehicles in the depot */
670  BuildDepotVehicleList(vli.vtype, tile, &list, nullptr);
671  }
672 
673  for (uint i = 0; i < list.size(); i++) {
674  const Vehicle *v = list[i];
675 
676  if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
677 
678  if (!vehicle_list_window && !v->IsChainInDepot()) continue;
679 
680  /* Just try and don't care if some vehicle's can't be stopped. */
681  Command<CMD_START_STOP_VEHICLE>::Do(flags, v->index, false);
682  }
683 
684  return CommandCost();
685 }
686 
695 {
696  VehicleList list;
697 
699 
700  if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
701  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
702 
703  /* Get the list of vehicles in the depot */
704  BuildDepotVehicleList(vehicle_type, tile, &list, &list);
705 
706  CommandCost last_error = CMD_ERROR;
707  bool had_success = false;
708  for (uint i = 0; i < list.size(); i++) {
709  CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(flags, list[i]->index, true, false, INVALID_CLIENT_ID);
710  if (ret.Succeeded()) {
711  cost.AddCost(ret);
712  had_success = true;
713  } else {
714  last_error = ret;
715  }
716  }
717 
718  return had_success ? cost : last_error;
719 }
720 
729 {
730  VehicleList list;
732 
733  if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
734  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
735 
736  /* Get the list of vehicles in the depot */
737  BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
738 
739  for (uint i = 0; i < list.size(); i++) {
740  const Vehicle *v = list[i];
741 
742  /* Ensure that the vehicle completely in the depot */
743  if (!v->IsChainInDepot()) continue;
744 
746 
747  if (ret.Succeeded()) cost.AddCost(ret);
748  }
749  return cost;
750 }
751 
757 bool IsUniqueVehicleName(const std::string &name)
758 {
759  for (const Vehicle *v : Vehicle::Iterate()) {
760  if (!v->name.empty() && v->name == name) return false;
761  }
762 
763  return true;
764 }
765 
771 static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
772 {
773  std::string buf;
774 
775  /* Find the position of the first digit in the last group of digits. */
776  size_t number_position;
777  for (number_position = src->name.length(); number_position > 0; number_position--) {
778  /* The design of UTF-8 lets this work simply without having to check
779  * for UTF-8 sequences. */
780  if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
781  }
782 
783  /* Format buffer and determine starting number. */
784  long num;
785  byte padding = 0;
786  if (number_position == src->name.length()) {
787  /* No digit at the end, so start at number 2. */
788  buf = src->name;
789  buf += " ";
790  number_position = buf.length();
791  num = 2;
792  } else {
793  /* Found digits, parse them and start at the next number. */
794  buf = src->name.substr(0, number_position);
795 
796  auto num_str = src->name.substr(number_position);
797  padding = (byte)num_str.length();
798 
799  std::istringstream iss(num_str);
800  iss >> num;
801  num++;
802  }
803 
804  /* Check if this name is already taken. */
805  for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
806  std::ostringstream oss;
807 
808  /* Attach the number to the temporary name. */
809  oss << buf << std::setw(padding) << std::setfill('0') << std::internal << num;
810 
811  /* Check the name is unique. */
812  auto new_name = oss.str();
813  if (IsUniqueVehicleName(new_name)) {
814  dst->name = new_name;
815  break;
816  }
817  }
818 
819  /* All done. If we didn't find a name, it'll just use its default. */
820 }
821 
830 std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
831 {
833 
834  Vehicle *v = Vehicle::GetIfValid(veh_id);
835  if (v == nullptr || !v->IsPrimaryVehicle()) return { CMD_ERROR, INVALID_VEHICLE };
836  Vehicle *v_front = v;
837  Vehicle *w = nullptr;
838  Vehicle *w_front = nullptr;
839  Vehicle *w_rear = nullptr;
840 
841  /*
842  * v_front is the front engine in the original vehicle
843  * v is the car/vehicle of the original vehicle that is currently being copied
844  * w_front is the front engine of the cloned vehicle
845  * w is the car/vehicle currently being cloned
846  * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
847  */
848 
849  CommandCost ret = CheckOwnership(v->owner);
850  if (ret.Failed()) return { ret, INVALID_VEHICLE };
851 
852  if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return { CMD_ERROR, INVALID_VEHICLE };
853 
854  /* check that we can allocate enough vehicles */
855  if (!(flags & DC_EXEC)) {
856  int veh_counter = 0;
857  do {
858  veh_counter++;
859  } while ((v = v->Next()) != nullptr);
860 
861  if (!Vehicle::CanAllocateItem(veh_counter)) {
862  return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE };
863  }
864  }
865 
866  v = v_front;
867 
868  VehicleID new_veh_id = INVALID_VEHICLE;
869  do {
870  if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
871  /* we build the rear ends of multiheaded trains with the front ones */
872  continue;
873  }
874 
875  /* In case we're building a multi headed vehicle and the maximum number of
876  * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
877  * be cloned. When the non-primary engines were build they were seen as
878  * 'new' vehicles whereas they would immediately be joined with a primary
879  * engine. This caused the vehicle to be not build as 'the limit' had been
880  * reached, resulting in partially build vehicles and such. */
881  DoCommandFlag build_flags = flags;
882  if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
883 
884  CommandCost cost;
885  std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(build_flags, tile, v->engine_type, false, INVALID_CARGO, INVALID_CLIENT_ID);
886 
887  if (cost.Failed()) {
888  /* Can't build a part, then sell the stuff we already made; clear up the mess */
889  if (w_front != nullptr) Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
890  return { cost, INVALID_VEHICLE };
891  }
892 
893  total_cost.AddCost(cost);
894 
895  if (flags & DC_EXEC) {
896  w = Vehicle::Get(new_veh_id);
897 
898  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
900  }
901 
902  if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
903  /* this s a train car
904  * add this unit to the end of the train */
905  CommandCost result = Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags, w->index, w_rear->index, true);
906  if (result.Failed()) {
907  /* The train can't be joined to make the same consist as the original.
908  * Sell what we already made (clean up) and return an error. */
909  Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
910  Command<CMD_SELL_VEHICLE>::Do(flags, w->index, true, false, INVALID_CLIENT_ID);
911  return { result, INVALID_VEHICLE }; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
912  }
913  } else {
914  /* this is a front engine or not a train. */
915  w_front = w;
917  w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
918  w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
919  }
920  w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
921  }
922  } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
923 
924  if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
925  /* for trains this needs to be the front engine due to the callback function */
926  new_veh_id = w_front->index;
927  }
928 
929  if (flags & DC_EXEC) {
930  /* Cloned vehicles belong to the same group */
931  Command<CMD_ADD_VEHICLE_GROUP>::Do(flags, v_front->group_id, w_front->index, false, VehicleListIdentifier{});
932  }
933 
934 
935  /* Take care of refitting. */
936  w = w_front;
937  v = v_front;
938 
939  /* Both building and refitting are influenced by newgrf callbacks, which
940  * makes it impossible to accurately estimate the cloning costs. In
941  * particular, it is possible for engines of the same type to be built with
942  * different numbers of articulated parts, so when refitting we have to
943  * loop over real vehicles first, and then the articulated parts of those
944  * vehicles in a different loop. */
945  do {
946  do {
947  if (flags & DC_EXEC) {
948  assert(w != nullptr);
949 
950  /* Find out what's the best sub type */
951  byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
952  if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
953  CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(flags, w->index, v->cargo_type, subtype, false, true, 0));
954  if (cost.Succeeded()) total_cost.AddCost(cost);
955  }
956 
957  if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
958  w = w->GetNextArticulatedPart();
959  } else {
960  break;
961  }
962  } else {
963  const Engine *e = v->GetEngine();
964  CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : INVALID_CARGO);
965 
966  if (v->cargo_type != initial_cargo && IsValidCargoID(initial_cargo)) {
967  bool dummy;
968  total_cost.AddCost(GetRefitCost(nullptr, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
969  }
970  }
971 
972  if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
973  v = v->GetNextArticulatedPart();
974  } else {
975  break;
976  }
977  } while (v != nullptr);
978 
979  if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
980  } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
981 
982  if (flags & DC_EXEC) {
983  /*
984  * Set the orders of the vehicle. Cannot do it earlier as we need
985  * the vehicle refitted before doing this, otherwise the moved
986  * cargo types might not match (passenger vs non-passenger)
987  */
988  CommandCost result = Command<CMD_CLONE_ORDER>::Do(flags, (share_orders ? CO_SHARE : CO_COPY), w_front->index, v_front->index);
989  if (result.Failed()) {
990  /* The vehicle has already been bought, so now it must be sold again. */
991  Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
992  return { result, INVALID_VEHICLE };
993  }
994 
995  /* Now clone the vehicle's name, if it has one. */
996  if (!v_front->name.empty()) CloneVehicleName(v_front, w_front);
997 
998  /* Since we can't estimate the cost of cloning a vehicle accurately we must
999  * check whether the company has enough money manually. */
1000  if (!CheckCompanyHasMoney(total_cost)) {
1001  /* The vehicle has already been bought, so now it must be sold again. */
1002  Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
1003  return { total_cost, INVALID_VEHICLE };
1004  }
1005  }
1006 
1007  return { total_cost, new_veh_id };
1008 }
1009 
1018 {
1019  VehicleList list;
1020 
1021  if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
1022 
1023  /* Send all the vehicles to a depot */
1024  bool had_success = false;
1025  for (uint i = 0; i < list.size(); i++) {
1026  const Vehicle *v = list[i];
1028 
1029  if (ret.Succeeded()) {
1030  had_success = true;
1031 
1032  /* Return 0 if DC_EXEC is not set this is a valid goto depot command)
1033  * In this case we know that at least one vehicle can be sent to a depot
1034  * and we will issue the command. We can now safely quit the loop, knowing
1035  * it will succeed at least once. With DC_EXEC we really need to send them to the depot */
1036  if (!(flags & DC_EXEC)) break;
1037  }
1038  }
1039 
1040  return had_success ? CommandCost() : CMD_ERROR;
1041 }
1042 
1052 {
1053  if ((depot_cmd & DepotCommand::MassSend) != DepotCommand::None) {
1054  /* Mass goto depot requested */
1055  if (!vli.Valid()) return CMD_ERROR;
1056  return SendAllVehiclesToDepot(flags, (depot_cmd & DepotCommand::Service) != DepotCommand::None, vli);
1057  }
1058 
1059  Vehicle *v = Vehicle::GetIfValid(veh_id);
1060  if (v == nullptr) return CMD_ERROR;
1061  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
1062 
1063  return v->SendToDepot(flags, depot_cmd);
1064 }
1065 
1073 CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
1074 {
1075  Vehicle *v = Vehicle::GetIfValid(veh_id);
1076  if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
1077 
1078  CommandCost ret = CheckOwnership(v->owner);
1079  if (ret.Failed()) return ret;
1080 
1081  bool reset = text.empty();
1082 
1083  if (!reset) {
1085  if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1086  }
1087 
1088  if (flags & DC_EXEC) {
1089  if (reset) {
1090  v->name.clear();
1091  } else {
1092  v->name = text;
1093  }
1096  }
1097 
1098  return CommandCost();
1099 }
1100 
1101 
1111 CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
1112 {
1113  Vehicle *v = Vehicle::GetIfValid(veh_id);
1114  if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
1115 
1116  CommandCost ret = CheckOwnership(v->owner);
1117  if (ret.Failed()) return ret;
1118 
1119  const Company *company = Company::Get(v->owner);
1120  is_percent = is_custom ? is_percent : company->settings.vehicle.servint_ispercent;
1121 
1122  if (is_custom) {
1123  if (serv_int != GetServiceIntervalClamped(serv_int, is_percent)) return CMD_ERROR;
1124  } else {
1125  serv_int = CompanyServiceInterval(company, v->type);
1126  }
1127 
1128  if (flags & DC_EXEC) {
1129  v->SetServiceInterval(serv_int);
1130  v->SetServiceIntervalIsCustom(is_custom);
1131  v->SetServiceIntervalIsPercent(is_percent);
1133  }
1134 
1135  return CommandCost();
1136 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
VehicleCargoList::TotalCount
uint TotalCount() const
Returns sum of cargo, including reserved cargo.
Definition: cargopacket.h:443
Vehicle::IsChainInDepot
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:550
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:941
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3204
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:176
RefitResult::mail_capacity
uint mail_capacity
New mail capacity of aircraft.
Definition: vehicle_cmd.cpp:343
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
UnitID
uint16_t UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
order_cmd.h
VehicleList
std::vector< const Vehicle * > VehicleList
A list of vehicles.
Definition: vehiclelist.h:54
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
Train::crash_anim_pos
uint16_t crash_anim_pos
Crash animation counter.
Definition: train.h:95
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3086
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:158
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:965
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:271
train.h
AircraftVehicleInfo::subtype
byte subtype
Type of aircraft.
Definition: engine_type.h:104
command_func.h
CBID_VEHICLE_START_STOP_CHECK
@ CBID_VEHICLE_START_STOP_CHECK
Called when the company (or AI) tries to start or stop a vehicle.
Definition: newgrf_callbacks.h:141
Pool::PoolItem<&_vehicle_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:350
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
VehicleListIdentifier
The information about a vehicle list.
Definition: vehiclelist.h:28
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:339
Vehicle::GetNextVehicle
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1012
Engine::GetDisplayDefaultCapacity
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
Definition: engine_base.h:116
CmdRenameVehicle
CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
Give a custom name to your vehicle.
Definition: vehicle_cmd.cpp:1073
company_base.h
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:628
SendAllVehiclesToDepot
static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
Send all vehicles of type to depots.
Definition: vehicle_cmd.cpp:1017
BaseConsist::service_interval
uint16_t service_interval
The interval for (automatic) servicing; either in days or %.
Definition: base_consist.h:29
CmdMassStartStopVehicle
CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
Starts or stops a lot of vehicles.
Definition: vehicle_cmd.cpp:658
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:89
GetCapacityOfArticulatedParts
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
Definition: articulated_vehicles.cpp:141
vehiclelist.h
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:349
BaseConsist::name
std::string name
Name of vehicle.
Definition: base_consist.h:18
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
SavedRandomSeeds
Stores the state of all random number generators.
Definition: random_func.hpp:33
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:131
Vehicle::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:767
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:114
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:358
DeleteVehicleNews
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:919
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
ship.h
group.h
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:612
CmdBuildShip
CommandCost CmdBuildShip(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a ship.
Definition: ship_cmd.cpp:911
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:757
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:177
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
autoreplace_gui.h
aircraft.h
SaveRandomSeeds
void SaveRandomSeeds(SavedRandomSeeds *storage)
Saves the current seeds.
Definition: random_func.hpp:42
RefitVehicle
static std::tuple< CommandCost, uint, uint16_t, CargoArray > RefitVehicle(Vehicle *v, bool only_this, uint8_t num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
Refits a vehicle (chain).
Definition: vehicle_cmd.cpp:359
CmdDepotMassAutoReplace
CommandCost CmdDepotMassAutoReplace(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
Autoreplace all vehicles in the depot.
Definition: vehicle_cmd.cpp:728
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:68
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:333
CCF_REFIT
@ CCF_REFIT
Valid changes for refitting in a depot.
Definition: train.h:51
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
Vehicle::GetNextArticulatedPart
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Definition: vehicle_base.h:969
Engine
Definition: engine_base.h:37
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:473
OrderList::IsShared
bool IsShared() const
Is this a shared order list?
Definition: order_base.h:339
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:305
GetVehicleSet
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition: vehicle.cpp:3211
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
aircraft_cmd.h
Vehicle::IsGroundVehicle
debug_inline bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:511
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
CountArticulatedParts
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
Count the number of articulated parts of an engine.
Definition: articulated_vehicles.cpp:75
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
TERM7
@ TERM7
Heading for terminal 7.
Definition: airport.h:80
train_cmd.h
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:950
DepotCommand::Service
@ Service
The vehicle will leave the depot right after arrival (service only)
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:238
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GetRefitCostFactor
static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
Helper to run the refit cost callback.
Definition: vehicle_cmd.cpp:270
GetServiceIntervalClamped
uint16_t GetServiceIntervalClamped(int interval, bool ispercent)
Clamp the service interval to the correct min/max.
Definition: order_cmd.cpp:1909
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:201
Utf8StringLength
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:378
CBID_VEHICLE_REFIT_COST
@ CBID_VEHICLE_REFIT_COST
Called to determine the cost factor for refitting a vehicle.
Definition: newgrf_callbacks.h:275
DepotCommand
DepotCommand
Flags for goto depot commands.
Definition: vehicle_type.h:64
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:361
EF_AUTO_REFIT
@ EF_AUTO_REFIT
Automatic refitting is allowed.
Definition: engine_type.h:173
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
ship_cmd.h
CommandCost
Common return value for all commands.
Definition: command_type.h:23
VAF_HELI_DIRECT_DESCENT
@ VAF_HELI_DIRECT_DESCENT
The helicopter is descending directly at its destination (helipad or in front of hangar)
Definition: aircraft.h:47
CmdDepotSellAllVehicles
CommandCost CmdDepotSellAllVehicles(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
Sells all vehicles in a depot.
Definition: vehicle_cmd.cpp:694
VehicleCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
Definition: cargopacket.cpp:648
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
GetRefitCost
static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
Learn the price of refitting a certain engine.
Definition: vehicle_cmd.cpp:302
CmdChangeServiceInt
CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
Change the service interval of a vehicle.
Definition: vehicle_cmd.cpp:1111
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
DepotCommand::MassSend
@ MassSend
Tells that it's a mass send to depot command (type in VLW flag)
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:319
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
do_start
bool do_start
flag for starting playback of next_file at next opportunity
Definition: dmusic.cpp:127
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1888
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:341
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:350
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:462
autoreplace_cmd.h
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:324
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:91
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:118
DC_AUTOREPLACE
@ DC_AUTOREPLACE
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition: command_type.h:378
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
CloneVehicleName
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
Clone the custom name of a vehicle, adding or incrementing a number.
Definition: vehicle_cmd.cpp:771
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
BuildDepotVehicleList
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
Generate a list of vehicles inside a depot.
Definition: vehiclelist.cpp:70
GenerateVehicleSortList
bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
Generate a list of vehicles based on window type.
Definition: vehiclelist.cpp:114
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:221
RefitResult::v
Vehicle * v
Vehicle to refit.
Definition: vehicle_cmd.cpp:341
vehicle_cmd.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
newgrf_text.h
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
IsDepotTile
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GetGRFStringID
StringID GetGRFStringID(uint32_t grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
Definition: newgrf_text.cpp:587
Engine::GetCost
Money GetCost() const
Return how much a new engine costs.
Definition: engine.cpp:318
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
stdafx.h
Vehicle::SendToDepot
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition: vehicle.cpp:2576
CmdRefitVehicle
std::tuple< CommandCost, uint, uint16_t, CargoArray > CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, byte new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
Refits a vehicle to the specified cargo type.
Definition: vehicle_cmd.cpp:490
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition: company_cmd.cpp:239
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:155
GetDepotVehicleType
VehicleType GetDepotVehicleType(Tile t)
Get the type of vehicles that can use a depot.
Definition: depot_map.h:65
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
BaseConsist::ResetDepotUnbunching
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
Definition: base_consist.cpp:49
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:603
group_cmd.h
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:518
string_func.h
RefitResult
Helper structure for RefitVehicle()
Definition: vehicle_cmd.cpp:340
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
CCF_AUTOREFIT
@ CCF_AUTOREFIT
Valid changes for autorefitting in stations.
Definition: train.h:50
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:51
vehicle_func.h
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:641
Engine::CanCarryCargo
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition: engine.cpp:168
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:219
MAX_LENGTH_VEHICLE_NAME_CHARS
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including '\0'.
Definition: vehicle_type.h:73
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1211
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:111
VehicleListIdentifier::vtype
VehicleType vtype
The vehicle type associated with this list.
Definition: vehiclelist.h:30
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:500
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1198
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3221
CmdSendVehicleToDepot
CommandCost CmdSendVehicleToDepot(DoCommandFlag flags, VehicleID veh_id, DepotCommand depot_cmd, const VehicleListIdentifier &vli)
Send a vehicle to the depot.
Definition: vehicle_cmd.cpp:1051
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
newgrf.h
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:959
CmdSellVehicle
CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
Sell a vehicle.
Definition: vehicle_cmd.cpp:223
OrderBackup::Restore
static void Restore(Vehicle *v, uint32_t user)
Restore the data of this order to the given vehicle.
Definition: order_backup.cpp:124
Pool::PoolItem<&_vehicle_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
CmdBuildRailVehicle
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
Definition: train_cmd.cpp:750
DepotCommand::DontCancel
@ DontCancel
Don't cancel current goto depot command if any.
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:322
depot_map.h
CmdStartStopVehicle
CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
Start/Stop a vehicle.
Definition: vehicle_cmd.cpp:572
company_func.h
RestoreRandomSeeds
void RestoreRandomSeeds(const SavedRandomSeeds &storage)
Restores previously saved seeds.
Definition: random_func.hpp:52
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:174
InvalidateAutoreplaceWindow
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Definition: autoreplace_gui.cpp:52
GroundVehicleCache::cached_power
uint32_t cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:38
AIR_CTOL
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:95
CommandHelper
Definition: command_func.h:93
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:599
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1548
random_func.hpp
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:175
STARTTAKEOFF
@ STARTTAKEOFF
Airplane has arrived at a runway for take-off.
Definition: airport.h:72
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:556
CmdBuildRoadVehicle
CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a road vehicle.
Definition: roadveh_cmd.cpp:262
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
CmdSellRailWagon
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
Definition: train_cmd.cpp:1390
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:337
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
OrderBackup::Backup
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
Definition: order_backup.cpp:106
Aircraft::state
byte state
State of the airport.
Definition: aircraft.h:79
airport.h
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:626
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
IsUniqueVehicleName
bool IsUniqueVehicleName(const std::string &name)
Test if a name is unique among vehicle names.
Definition: vehicle_cmd.cpp:757
Vehicle::cargo_subtype
byte cargo_subtype
Used for livery refits (NewGRF variations)
Definition: vehicle_base.h:338
GroundVehicle::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:309
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
RefitResult::capacity
uint capacity
New capacity of vehicle.
Definition: vehicle_cmd.cpp:342
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:373
NUM_CARGO
static const CargoID NUM_CARGO
Maximum number of cargo types in a game.
Definition: cargo_type.h:74
RefitResult::subtype
byte subtype
cargo subtype to refit to
Definition: vehicle_cmd.cpp:344
ExpensesType
ExpensesType
Types of expenses.
Definition: economy_type.h:172
order_backup.h
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:129
CmdCloneVehicle
std::tuple< CommandCost, VehicleID > CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
Clone a vehicle.
Definition: vehicle_cmd.cpp:830
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
DepotCommand::None
@ None
No special flags.
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:353
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3112
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3099
GRFFile::cargo_map
std::array< uint8_t, NUM_CARGO > cargo_map
Inverse cargo translation table (CargoID -> local ID)
Definition: newgrf.h:130
Aircraft::flags
byte flags
Aircraft flags.
Definition: aircraft.h:83
roadveh_cmd.h
IsEngineBuildable
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition: engine.cpp:1218
GetBestFittingSubType
byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type)
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
Definition: vehicle_gui.cpp:518
OrderList::GetNumOrders
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition: order_base.h:320
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:178
NormalizeTrainVehInDepot
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
Definition: train_cmd.cpp:693
CmdBuildAircraft
CommandCost CmdBuildAircraft(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build an aircraft.
Definition: aircraft_cmd.cpp:271
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:403
Engine::type
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:56
GetWindowClassForVehicleType
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:97
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:340
CmdBuildVehicle
std::tuple< CommandCost, VehicleID, uint, uint16_t, CargoArray > CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
Build a vehicle.
Definition: vehicle_cmd.cpp:87
engine_func.h
news_func.h
roadveh.h
CargoSpec::classes
uint16_t classes
Classes of this cargo type.
Definition: cargotype.h:75
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103