OpenTTD Source  14.1
settings_internal.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SETTINGS_INTERNAL_H
11 #define SETTINGS_INTERNAL_H
12 
13 #include <variant>
14 #include "saveload/saveload.h"
15 
16 enum SettingFlag : uint16_t {
17  SF_NONE = 0,
19  SF_GUI_DROPDOWN = 1 << 2,
20  SF_GUI_CURRENCY = 1 << 3,
21  SF_NETWORK_ONLY = 1 << 4,
22  SF_NO_NETWORK = 1 << 5,
23  SF_NEWGAME_ONLY = 1 << 6,
24  SF_SCENEDIT_TOO = 1 << 7,
25  SF_SCENEDIT_ONLY = 1 << 8,
26  SF_PER_COMPANY = 1 << 9,
27  SF_NOT_IN_SAVE = 1 << 10,
28  SF_NOT_IN_CONFIG = 1 << 11,
29  SF_NO_NETWORK_SYNC = 1 << 12,
30 };
32 
33 
42  SC_NONE = 0,
43 
44  /* Filters for the list */
45  SC_BASIC_LIST = 1 << 0,
46  SC_ADVANCED_LIST = 1 << 1,
47  SC_EXPERT_LIST = 1 << 2,
48 
49  /* Setting classification */
53 
54  SC_END,
55 };
56 
64 
66 };
67 
68 struct IniItem;
69 
71 struct SettingDesc {
74  virtual ~SettingDesc() = default;
75 
77  bool startup;
79 
80  bool IsEditable(bool do_command = false) const;
81  SettingType GetType() const;
82 
87  constexpr const std::string &GetName() const
88  {
89  return this->save.name;
90  }
91 
96  virtual bool IsIntSetting() const { return false; }
97 
102  virtual bool IsStringSetting() const { return false; }
103 
104  const struct IntSettingDesc *AsIntSetting() const;
105  const struct StringSettingDesc *AsStringSetting() const;
106 
113  virtual std::string FormatValue(const void *object) const = 0;
114 
120  virtual void ParseValue(const IniItem *item, void *object) const = 0;
121 
131  virtual bool IsSameValue(const IniItem *item, void *object) const = 0;
132 
139  virtual bool IsDefaultValue(void *object) const = 0;
140 
144  virtual void ResetToDefault(void *object) const = 0;
145 };
146 
149  typedef StringID GetTitleCallback(const IntSettingDesc &sd);
150  typedef StringID GetHelpCallback(const IntSettingDesc &sd);
151  typedef void SetValueDParamsCallback(const IntSettingDesc &sd, uint first_param, int32_t value);
152 
161  typedef bool PreChangeCheck(int32_t &value);
166  typedef void PostChangeCallback(int32_t value);
167 
168  template <
169  typename Tdef,
170  typename Tmin,
171  typename Tmax,
172  typename Tinterval,
173  std::enable_if_t<std::disjunction_v<std::is_convertible<Tdef, int32_t>, std::is_base_of<StrongTypedefBase, Tdef>>, int> = 0,
174  std::enable_if_t<std::disjunction_v<std::is_convertible<Tmin, int32_t>, std::is_base_of<StrongTypedefBase, Tmin>>, int> = 0,
175  std::enable_if_t<std::disjunction_v<std::is_convertible<Tmax, uint32_t>, std::is_base_of<StrongTypedefBase, Tmax>>, int> = 0,
176  std::enable_if_t<std::disjunction_v<std::is_convertible<Tinterval, int32_t>, std::is_base_of<StrongTypedefBase, Tinterval>>, int> = 0
177  >
179  Tmin min, Tmax max, Tinterval interval, StringID str, StringID str_help, StringID str_val,
181  GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb) :
185  get_title_cb(get_title_cb), get_help_cb(get_help_cb), set_value_dparams_cb(set_value_dparams_cb) {
186  if constexpr (std::is_base_of_v<StrongTypedefBase, Tdef>) {
187  this->def = def.base();
188  } else {
189  this->def = def;
190  }
191 
192  if constexpr (std::is_base_of_v<StrongTypedefBase, Tmin>) {
193  this->min = min.base();
194  } else {
195  this->min = min;
196  }
197 
198  if constexpr (std::is_base_of_v<StrongTypedefBase, Tmax>) {
199  this->max = max.base();
200  } else {
201  this->max = max;
202  }
203 
204  if constexpr (std::is_base_of_v<StrongTypedefBase, Tinterval>) {
205  this->interval = interval.base();
206  } else {
207  this->interval = interval;
208  }
209  }
210 
211  int32_t def;
212  int32_t min;
213  uint32_t max;
214  int32_t interval;
221  GetTitleCallback *get_title_cb;
222  GetHelpCallback *get_help_cb;
223  SetValueDParamsCallback *set_value_dparams_cb;
224 
225  StringID GetTitle() const;
226  StringID GetHelp() const;
227  void SetValueDParams(uint first_param, int32_t value) const;
228 
233  virtual bool IsBoolSetting() const { return false; }
234  bool IsIntSetting() const override { return true; }
235 
236  void ChangeValue(const void *object, int32_t newvalue) const;
237  void MakeValueValidAndWrite(const void *object, int32_t value) const;
238 
239  virtual size_t ParseValue(const char *str) const;
240  std::string FormatValue(const void *object) const override;
241  void ParseValue(const IniItem *item, void *object) const override;
242  bool IsSameValue(const IniItem *item, void *object) const override;
243  bool IsDefaultValue(void *object) const override;
244  void ResetToDefault(void *object) const override;
245  int32_t Read(const void *object) const;
246 
247 private:
248  void MakeValueValid(int32_t &value) const;
249  void Write(const void *object, int32_t value) const;
250 };
251 
257  GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb) :
258  IntSettingDesc(save, flags, startup, def ? 1 : 0, 0, 1, 0, str, str_help, str_val, cat,
259  pre_check, post_callback, get_title_cb, get_help_cb, set_value_dparams_cb) {}
260 
261  static std::optional<bool> ParseSingleValue(const char *str);
262 
263  bool IsBoolSetting() const override { return true; }
264  size_t ParseValue(const char *str) const override;
265  std::string FormatValue(const void *object) const override;
266 };
267 
270  typedef size_t OnConvert(const char *value);
271 
275  GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb,
276  std::initializer_list<const char *> many, OnConvert *many_cnvt) :
278  pre_check, post_callback, get_title_cb, get_help_cb, set_value_dparams_cb), many_cnvt(many_cnvt)
279  {
280  for (auto one : many) this->many.push_back(one);
281  }
282 
283  std::vector<std::string> many;
285 
286  static size_t ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many);
287  std::string FormatSingleValue(uint id) const;
288 
289  size_t ParseValue(const char *str) const override;
290  std::string FormatValue(const void *object) const override;
291 };
292 
298  GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb,
299  std::initializer_list<const char *> many, OnConvert *many_cnvt) :
300  OneOfManySettingDesc(save, flags, startup, def, (1 << many.size()) - 1, str, str_help,
301  str_val, cat, pre_check, post_callback, get_title_cb, get_help_cb, set_value_dparams_cb, many, many_cnvt) {}
302 
303  size_t ParseValue(const char *str) const override;
304  std::string FormatValue(const void *object) const override;
305 };
306 
317  typedef bool PreChangeCheck(std::string &value);
322  typedef void PostChangeCallback(const std::string &value);
323 
324  StringSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def,
326  SettingDesc(save, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
328 
329  std::string def;
330  uint32_t max_length;
333 
334  bool IsStringSetting() const override { return true; }
335  void ChangeValue(const void *object, std::string &newval) const;
336 
337  std::string FormatValue(const void *object) const override;
338  void ParseValue(const IniItem *item, void *object) const override;
339  bool IsSameValue(const IniItem *item, void *object) const override;
340  bool IsDefaultValue(void *object) const override;
341  void ResetToDefault(void *object) const override;
342  const std::string &Read(const void *object) const;
343 
344 private:
345  void MakeValueValid(std::string &str) const;
346  void Write(const void *object, const std::string &str) const;
347 };
348 
351  ListSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def) :
353 
354  const char *def;
355 
356  std::string FormatValue(const void *object) const override;
357  void ParseValue(const IniItem *item, void *object) const override;
358  bool IsSameValue(const IniItem *item, void *object) const override;
359  bool IsDefaultValue(void *object) const override;
360  void ResetToDefault(void *object) const override;
361 };
362 
365  NullSettingDesc(const SaveLoad &save) :
366  SettingDesc(save, SF_NOT_IN_CONFIG, false) {}
367 
368  std::string FormatValue(const void *) const override { NOT_REACHED(); }
369  void ParseValue(const IniItem *, void *) const override { NOT_REACHED(); }
370  bool IsSameValue(const IniItem *, void *) const override { NOT_REACHED(); }
371  bool IsDefaultValue(void *) const override { NOT_REACHED(); }
372  void ResetToDefault(void *) const override { NOT_REACHED(); }
373 };
374 
375 typedef std::variant<IntSettingDesc, BoolSettingDesc, OneOfManySettingDesc, ManyOfManySettingDesc, StringSettingDesc, ListSettingDesc, NullSettingDesc> SettingVariant;
376 
382 static constexpr const SettingDesc *GetSettingDesc(const SettingVariant &desc)
383 {
384  return std::visit([](auto&& arg) -> const SettingDesc * { return &arg; }, desc);
385 }
386 
387 typedef std::span<const SettingVariant> SettingTable;
388 
389 const SettingDesc *GetSettingFromName(const std::string_view name);
390 void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads);
391 bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame = false);
392 bool SetSettingValue(const StringSettingDesc *sd, const std::string value, bool force_newgame = false);
393 
394 #endif /* SETTINGS_INTERNAL_H */
ManyOfManySettingDesc
Many of many setting.
Definition: settings_internal.h:294
OneOfManySettingDesc
One of many setting.
Definition: settings_internal.h:269
StringSettingDesc::MakeValueValid
void MakeValueValid(std::string &str) const
Make the value valid given the limitations of this setting.
Definition: settings.cpp:590
SetSettingValue
bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame=false)
Top function to save the new value of an element of the Settings struct.
Definition: settings.cpp:1753
SettingDesc::IsDefaultValue
virtual bool IsDefaultValue(void *object) const =0
Check whether the value is the same as the default value.
SF_SCENEDIT_TOO
@ SF_SCENEDIT_TOO
This setting can be changed in the scenario editor (only makes sense when SF_NEWGAME_ONLY is set).
Definition: settings_internal.h:24
StringSettingDesc::PreChangeCheck
bool PreChangeCheck(std::string &value)
A check to be performed before the setting gets changed.
Definition: settings_internal.h:317
IntSettingDesc::PreChangeCheck
bool PreChangeCheck(int32_t &value)
A check to be performed before the setting gets changed.
Definition: settings_internal.h:161
StringSettingDesc::pre_check
PreChangeCheck * pre_check
Callback to check for the validity of the setting.
Definition: settings_internal.h:331
SC_EXPERT_LIST
@ SC_EXPERT_LIST
Settings displayed in the list of expert settings.
Definition: settings_internal.h:47
StringSettingDesc::IsSameValue
bool IsSameValue(const IniItem *item, void *object) const override
Check whether the value in the Ini item is the same as is saved in this setting in the object.
Definition: settings.cpp:792
IntSettingDesc::cat
SettingCategory cat
assigned categories of the setting
Definition: settings_internal.h:218
StringSettingDesc::PostChangeCallback
void PostChangeCallback(const std::string &value)
A callback to denote that a setting has been changed.
Definition: settings_internal.h:322
NullSettingDesc
Placeholder for settings that have been removed, but might still linger in the savegame.
Definition: settings_internal.h:364
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
ST_GAME
@ ST_GAME
Game setting.
Definition: settings_internal.h:61
IniItem
A single "line" in an ini file.
Definition: ini_type.h:23
SettingDesc::save
SaveLoad save
Internal structure (going to savegame, parts to config).
Definition: settings_internal.h:78
SettingDesc::GetType
SettingType GetType() const
Return the type of the setting.
Definition: settings.cpp:916
SettingDesc::IsEditable
bool IsEditable(bool do_command=false) const
Check whether the setting is editable in the current gamemode.
Definition: settings.cpp:899
SF_SCENEDIT_ONLY
@ SF_SCENEDIT_ONLY
This setting can only be changed in the scenario editor.
Definition: settings_internal.h:25
ST_CLIENT
@ ST_CLIENT
Client setting.
Definition: settings_internal.h:63
saveload.h
ST_COMPANY
@ ST_COMPANY
Company setting.
Definition: settings_internal.h:62
GetSaveLoadFromSettingTable
void GetSaveLoadFromSettingTable(SettingTable settings, std::vector< SaveLoad > &saveloads)
Get the SaveLoad for all settings in the settings table.
Definition: settings.cpp:1650
BoolSettingDesc::FormatValue
std::string FormatValue(const void *object) const override
Format the value of the setting associated with this object.
Definition: settings.cpp:752
StringSettingDesc::Read
const std::string & Read(const void *object) const
Read the string from the the actual setting.
Definition: settings.cpp:616
StringSettingDesc::post_callback
PostChangeCallback * post_callback
Callback when the setting has been changed.
Definition: settings_internal.h:332
ListSettingDesc::ResetToDefault
void ResetToDefault(void *object) const override
Reset the setting to its default value.
Definition: settings.cpp:825
SettingDesc::flags
SettingFlag flags
Handles how a setting would show up in the GUI (text/currency, etc.).
Definition: settings_internal.h:76
SettingDesc::IsSameValue
virtual bool IsSameValue(const IniItem *item, void *object) const =0
Check whether the value in the Ini item is the same as is saved in this setting in the object.
StringSettingDesc::FormatValue
std::string FormatValue(const void *object) const override
Format the value of the setting associated with this object.
Definition: settings.cpp:776
IntSettingDesc::pre_check
PreChangeCheck * pre_check
Callback to check for the validity of the setting.
Definition: settings_internal.h:219
SettingDesc::AsStringSetting
const struct StringSettingDesc * AsStringSetting() const
Get the setting description of this setting as a string setting.
Definition: settings.cpp:936
ManyOfManySettingDesc::ParseValue
size_t ParseValue(const char *str) const override
Convert a string representation (external) of an integer-like setting to an integer.
Definition: settings.cpp:429
IntSettingDesc::IsIntSetting
bool IsIntSetting() const override
Check whether this setting is an integer type setting.
Definition: settings_internal.h:234
SettingDesc::ParseValue
virtual void ParseValue(const IniItem *item, void *object) const =0
Parse/read the value from the Ini item into the setting associated with this object.
StringSettingDesc
String settings.
Definition: settings_internal.h:308
ListSettingDesc::ParseValue
void ParseValue(const IniItem *item, void *object) const override
Parse/read the value from the Ini item into the setting associated with this object.
Definition: settings.cpp:684
SettingType
SettingType
Type of settings for filtering.
Definition: settings_internal.h:60
SF_GUI_CURRENCY
@ SF_GUI_CURRENCY
The number represents money, so when reading value multiply by exchange rate.
Definition: settings_internal.h:20
StringSettingDesc::ChangeValue
void ChangeValue(const void *object, std::string &newval) const
Handle changing a string value.
Definition: settings.cpp:1842
SF_GUI_0_IS_SPECIAL
@ SF_GUI_0_IS_SPECIAL
A value of zero is possible and has a custom string (the one after "strval").
Definition: settings_internal.h:18
StringSettingDesc::IsStringSetting
bool IsStringSetting() const override
Check whether this setting is an string type setting.
Definition: settings_internal.h:334
IntSettingDesc::str_val
StringID str_val
(Translated) first string describing the value.
Definition: settings_internal.h:217
IntSettingDesc::MakeValueValidAndWrite
void MakeValueValidAndWrite(const void *object, int32_t value) const
Make the value valid and then write it to the setting.
Definition: settings.cpp:498
IntSettingDesc::MakeValueValid
void MakeValueValid(int32_t &value) const
Make the value valid given the limitations of this setting.
Definition: settings.cpp:513
BoolSettingDesc::IsBoolSetting
bool IsBoolSetting() const override
Check whether this setting is a boolean type setting.
Definition: settings_internal.h:263
SettingDesc::startup
bool startup
Setting has to be loaded directly at startup?.
Definition: settings_internal.h:77
IntSettingDesc
Base integer type, including boolean, settings.
Definition: settings_internal.h:148
SC_ADVANCED
@ SC_ADVANCED
Advanced settings are part of advanced and expert list.
Definition: settings_internal.h:51
SettingDesc::GetName
constexpr const std::string & GetName() const
Get the name of this setting.
Definition: settings_internal.h:87
SF_NETWORK_ONLY
@ SF_NETWORK_ONLY
This setting only applies to network games.
Definition: settings_internal.h:21
StringSettingDesc::ResetToDefault
void ResetToDefault(void *object) const override
Reset the setting to its default value.
Definition: settings.cpp:808
SettingDesc::FormatValue
virtual std::string FormatValue(const void *object) const =0
Format the value of the setting associated with this object.
IntSettingDesc::def
int32_t def
default value given when none is present
Definition: settings_internal.h:211
StringSettingDesc::ParseValue
void ParseValue(const IniItem *item, void *object) const override
Parse/read the value from the Ini item into the setting associated with this object.
Definition: settings.cpp:677
IntSettingDesc::min
int32_t min
minimum values
Definition: settings_internal.h:212
IntSettingDesc::Write
void Write(const void *object, int32_t value) const
Set the value of a setting.
Definition: settings.cpp:566
IntSettingDesc::PostChangeCallback
void PostChangeCallback(int32_t value)
A callback to denote that a setting has been changed.
Definition: settings_internal.h:166
SF_NO_NETWORK_SYNC
@ SF_NO_NETWORK_SYNC
Do not synchronize over network (but it is saved if SF_NOT_IN_SAVE is not set).
Definition: settings_internal.h:29
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
OneOfManySettingDesc::many_cnvt
OnConvert * many_cnvt
callback procedure when loading value mechanism fails
Definition: settings_internal.h:284
GetSettingDesc
static constexpr const SettingDesc * GetSettingDesc(const SettingVariant &desc)
Helper to convert the type of the iterated settings description to a pointer to it.
Definition: settings_internal.h:382
ListSettingDesc
List/array settings.
Definition: settings_internal.h:350
IntSettingDesc::ChangeValue
void ChangeValue(const void *object, int32_t newvalue) const
Handle changing a value.
Definition: settings.cpp:1597
OneOfManySettingDesc::FormatValue
std::string FormatValue(const void *object) const override
Format the value of the setting associated with this object.
Definition: settings.cpp:369
SettingDesc::ResetToDefault
virtual void ResetToDefault(void *object) const =0
Reset the setting to its default value.
IntSettingDesc::GetHelp
StringID GetHelp() const
Get the help text of the setting.
Definition: settings.cpp:466
ManyOfManySettingDesc::FormatValue
std::string FormatValue(const void *object) const override
Format the value of the setting associated with this object.
Definition: settings.cpp:375
IntSettingDesc::ResetToDefault
void ResetToDefault(void *object) const override
Reset the setting to its default value.
Definition: settings.cpp:771
OneOfManySettingDesc::ParseValue
size_t ParseValue(const char *str) const override
Convert a string representation (external) of an integer-like setting to an integer.
Definition: settings.cpp:414
SettingDesc::IsStringSetting
virtual bool IsStringSetting() const
Check whether this setting is an string type setting.
Definition: settings_internal.h:102
OneOfManySettingDesc::many
std::vector< std::string > many
possible values for this type
Definition: settings_internal.h:283
SC_BASIC
@ SC_BASIC
Basic settings are part of all lists.
Definition: settings_internal.h:50
BoolSettingDesc::ParseValue
size_t ParseValue(const char *str) const override
Convert a string representation (external) of an integer-like setting to an integer.
Definition: settings.cpp:440
BoolSettingDesc::ParseSingleValue
static std::optional< bool > ParseSingleValue(const char *str)
Find whether a string was a boolean true or a boolean false.
Definition: settings.cpp:199
IntSettingDesc::str_help
StringID str_help
(Translated) string with help text; gui only.
Definition: settings_internal.h:216
IntSettingDesc::GetTitle
StringID GetTitle() const
Get the title of the setting.
Definition: settings.cpp:457
IntSettingDesc::interval
int32_t interval
the interval to use between settings in the 'settings' window. If interval is '0' the interval is dyn...
Definition: settings_internal.h:214
IntSettingDesc::IsSameValue
bool IsSameValue(const IniItem *item, void *object) const override
Check whether the value in the Ini item is the same as is saved in this setting in the object.
Definition: settings.cpp:758
SF_NO_NETWORK
@ SF_NO_NETWORK
This setting does not apply to network games; it may not be changed during the game.
Definition: settings_internal.h:22
SettingDesc
Properties of config file settings.
Definition: settings_internal.h:71
SettingFlag
SettingFlag
Definition: settings_internal.h:16
SC_BASIC_LIST
@ SC_BASIC_LIST
Settings displayed in the list of basic settings.
Definition: settings_internal.h:45
GetSettingFromName
const SettingDesc * GetSettingFromName(const std::string_view name)
Given a name of any setting, return any setting description of it.
Definition: settings.cpp:1678
IntSettingDesc::max
uint32_t max
maximum values
Definition: settings_internal.h:213
SF_NEWGAME_ONLY
@ SF_NEWGAME_ONLY
This setting cannot be changed in a game.
Definition: settings_internal.h:23
IntSettingDesc::str
StringID str
(translated) string with descriptive text; gui and console
Definition: settings_internal.h:215
IntSettingDesc::Read
int32_t Read(const void *object) const
Read the integer from the the actual setting.
Definition: settings.cpp:577
ListSettingDesc::def
const char * def
default value given when none is present
Definition: settings_internal.h:354
IntSettingDesc::IsBoolSetting
virtual bool IsBoolSetting() const
Check whether this setting is a boolean type setting.
Definition: settings_internal.h:233
StringSettingDesc::max_length
uint32_t max_length
Maximum length of the string, 0 means no maximum length.
Definition: settings_internal.h:330
IntSettingDesc::SetValueDParams
void SetValueDParams(uint first_param, int32_t value) const
Set the DParams for drawing the value of the setting.
Definition: settings.cpp:476
NullSettingDesc::ResetToDefault
void ResetToDefault(void *) const override
Reset the setting to its default value.
Definition: settings_internal.h:372
IntSettingDesc::FormatValue
std::string FormatValue(const void *object) const override
Format the value of the setting associated with this object.
Definition: settings.cpp:741
ListSettingDesc::IsSameValue
bool IsSameValue(const IniItem *item, void *object) const override
Check whether the value in the Ini item is the same as is saved in this setting in the object.
Definition: settings.cpp:813
NullSettingDesc::ParseValue
void ParseValue(const IniItem *, void *) const override
Parse/read the value from the Ini item into the setting associated with this object.
Definition: settings_internal.h:369
IntSettingDesc::ParseValue
virtual size_t ParseValue(const char *str) const
Convert a string representation (external) of an integer-like setting to an integer.
Definition: settings.cpp:395
DECLARE_ENUM_AS_BIT_SET
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) enum CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
Definition: company_manager_face.h:29
BoolSettingDesc
Boolean setting.
Definition: settings_internal.h:253
StringSettingDesc::Write
void Write(const void *object, const std::string &str) const
Write a string to the actual setting.
Definition: settings.cpp:606
StringSettingDesc::def
std::string def
Default value given when none is present.
Definition: settings_internal.h:329
SF_NOT_IN_SAVE
@ SF_NOT_IN_SAVE
Do not save with savegame, basically client-based.
Definition: settings_internal.h:27
NullSettingDesc::IsSameValue
bool IsSameValue(const IniItem *, void *) const override
Check whether the value in the Ini item is the same as is saved in this setting in the object.
Definition: settings_internal.h:370
ListSettingDesc::FormatValue
std::string FormatValue(const void *object) const override
Convert an integer-array (intlist) to a string representation.
Definition: settings.cpp:338
IntSettingDesc::post_callback
PostChangeCallback * post_callback
Callback when the setting has been changed.
Definition: settings_internal.h:220
SettingCategory
SettingCategory
A SettingCategory defines a grouping of the settings.
Definition: settings_internal.h:41
ST_ALL
@ ST_ALL
Used in setting filter to match all types.
Definition: settings_internal.h:65
ListSettingDesc::IsDefaultValue
bool IsDefaultValue(void *object) const override
Check whether the value is the same as the default value.
Definition: settings.cpp:819
SC_ADVANCED_LIST
@ SC_ADVANCED_LIST
Settings displayed in the list of advanced settings.
Definition: settings_internal.h:46
SF_GUI_DROPDOWN
@ SF_GUI_DROPDOWN
The value represents a limited number of string-options (internally integer) presented as dropdown.
Definition: settings_internal.h:19
SaveLoad::name
std::string name
Name of this field (optional, used for tables).
Definition: saveload.h:698
IntSettingDesc::IsDefaultValue
bool IsDefaultValue(void *object) const override
Check whether the value is the same as the default value.
Definition: settings.cpp:765
NullSettingDesc::IsDefaultValue
bool IsDefaultValue(void *) const override
Check whether the value is the same as the default value.
Definition: settings_internal.h:371
SC_EXPERT
@ SC_EXPERT
Expert settings can only be seen in the expert list.
Definition: settings_internal.h:52
SettingDesc::IsIntSetting
virtual bool IsIntSetting() const
Check whether this setting is an integer type setting.
Definition: settings_internal.h:96
SaveLoad
SaveLoad type struct.
Definition: saveload.h:697
SF_PER_COMPANY
@ SF_PER_COMPANY
This setting can be different for each company (saved in company struct).
Definition: settings_internal.h:26
StringSettingDesc::IsDefaultValue
bool IsDefaultValue(void *object) const override
Check whether the value is the same as the default value.
Definition: settings.cpp:802
NullSettingDesc::FormatValue
std::string FormatValue(const void *) const override
Format the value of the setting associated with this object.
Definition: settings_internal.h:368
OneOfManySettingDesc::OnConvert
size_t OnConvert(const char *value)
callback prototype for conversion error
Definition: settings_internal.h:270
OneOfManySettingDesc::ParseSingleValue
static size_t ParseSingleValue(const char *str, size_t len, const std::vector< std::string > &many)
Find the index value of a ONEofMANY type in a string separated by |.
Definition: settings.cpp:179
SettingDesc::AsIntSetting
const struct IntSettingDesc * AsIntSetting() const
Get the setting description of this setting as an integer setting.
Definition: settings.cpp:926
SF_NOT_IN_CONFIG
@ SF_NOT_IN_CONFIG
Do not save to config file.
Definition: settings_internal.h:28