OpenTTD Source  14.1
saveload.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
23 #include "../stdafx.h"
24 #include "../debug.h"
25 #include "../station_base.h"
26 #include "../thread.h"
27 #include "../town.h"
28 #include "../network/network.h"
29 #include "../window_func.h"
30 #include "../strings_func.h"
31 #include "../core/endian_func.hpp"
32 #include "../vehicle_base.h"
33 #include "../company_func.h"
34 #include "../timer/timer_game_economy.h"
35 #include "../autoreplace_base.h"
36 #include "../roadstop_base.h"
37 #include "../linkgraph/linkgraph.h"
38 #include "../linkgraph/linkgraphjob.h"
39 #include "../statusbar_gui.h"
40 #include "../fileio_func.h"
41 #include "../gamelog.h"
42 #include "../string_func.h"
43 #include "../fios.h"
44 #include "../error.h"
45 #include <atomic>
46 #ifdef __EMSCRIPTEN__
47 # include <emscripten.h>
48 #endif
49 
50 #include "table/strings.h"
51 
52 #include "saveload_internal.h"
53 #include "saveload_filter.h"
54 
55 #include "../safeguards.h"
56 
58 
61 
62 uint32_t _ttdp_version;
65 std::string _savegame_format;
67 
75 };
76 
77 enum NeedLength {
78  NL_NONE = 0,
81 };
82 
84 static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
85 
87 struct ReadBuffer {
89  byte *bufp;
90  byte *bufe;
91  std::shared_ptr<LoadFilter> reader;
92  size_t read;
93 
98  ReadBuffer(std::shared_ptr<LoadFilter> reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
99  {
100  }
101 
102  inline byte ReadByte()
103  {
104  if (this->bufp == this->bufe) {
105  size_t len = this->reader->Read(this->buf, lengthof(this->buf));
106  if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
107 
108  this->read += len;
109  this->bufp = this->buf;
110  this->bufe = this->buf + len;
111  }
112 
113  return *this->bufp++;
114  }
115 
120  size_t GetSize() const
121  {
122  return this->read - (this->bufe - this->bufp);
123  }
124 };
125 
126 
128 struct MemoryDumper {
129  std::vector<byte *> blocks;
130  byte *buf;
131  byte *bufe;
132 
134  MemoryDumper() : buf(nullptr), bufe(nullptr)
135  {
136  }
137 
138  ~MemoryDumper()
139  {
140  for (auto p : this->blocks) {
141  free(p);
142  }
143  }
144 
149  inline void WriteByte(byte b)
150  {
151  /* Are we at the end of this chunk? */
152  if (this->buf == this->bufe) {
153  this->buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
154  this->blocks.push_back(this->buf);
155  this->bufe = this->buf + MEMORY_CHUNK_SIZE;
156  }
157 
158  *this->buf++ = b;
159  }
160 
165  void Flush(std::shared_ptr<SaveFilter> writer)
166  {
167  uint i = 0;
168  size_t t = this->GetSize();
169 
170  while (t > 0) {
171  size_t to_write = std::min(MEMORY_CHUNK_SIZE, t);
172 
173  writer->Write(this->blocks[i++], to_write);
174  t -= to_write;
175  }
176 
177  writer->Finish();
178  }
179 
184  size_t GetSize() const
185  {
186  return this->blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
187  }
188 };
189 
194  byte block_mode;
195  bool error;
196 
197  size_t obj_len;
198  int array_index, last_array_index;
200 
201  std::unique_ptr<MemoryDumper> dumper;
202  std::shared_ptr<SaveFilter> sf;
203 
204  std::unique_ptr<ReadBuffer> reader;
205  std::shared_ptr<LoadFilter> lf;
206 
208  std::string extra_msg;
209 
211 };
212 
214 
215 static const std::vector<ChunkHandlerRef> &ChunkHandlers()
216 {
217  /* These define the chunks */
218  extern const ChunkHandlerTable _gamelog_chunk_handlers;
219  extern const ChunkHandlerTable _map_chunk_handlers;
220  extern const ChunkHandlerTable _misc_chunk_handlers;
221  extern const ChunkHandlerTable _name_chunk_handlers;
222  extern const ChunkHandlerTable _cheat_chunk_handlers;
223  extern const ChunkHandlerTable _setting_chunk_handlers;
224  extern const ChunkHandlerTable _company_chunk_handlers;
225  extern const ChunkHandlerTable _engine_chunk_handlers;
226  extern const ChunkHandlerTable _veh_chunk_handlers;
227  extern const ChunkHandlerTable _waypoint_chunk_handlers;
228  extern const ChunkHandlerTable _depot_chunk_handlers;
229  extern const ChunkHandlerTable _order_chunk_handlers;
230  extern const ChunkHandlerTable _town_chunk_handlers;
231  extern const ChunkHandlerTable _sign_chunk_handlers;
232  extern const ChunkHandlerTable _station_chunk_handlers;
233  extern const ChunkHandlerTable _industry_chunk_handlers;
234  extern const ChunkHandlerTable _economy_chunk_handlers;
235  extern const ChunkHandlerTable _subsidy_chunk_handlers;
236  extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
237  extern const ChunkHandlerTable _goal_chunk_handlers;
238  extern const ChunkHandlerTable _story_page_chunk_handlers;
239  extern const ChunkHandlerTable _league_chunk_handlers;
240  extern const ChunkHandlerTable _ai_chunk_handlers;
241  extern const ChunkHandlerTable _game_chunk_handlers;
242  extern const ChunkHandlerTable _animated_tile_chunk_handlers;
243  extern const ChunkHandlerTable _newgrf_chunk_handlers;
244  extern const ChunkHandlerTable _group_chunk_handlers;
245  extern const ChunkHandlerTable _cargopacket_chunk_handlers;
246  extern const ChunkHandlerTable _autoreplace_chunk_handlers;
247  extern const ChunkHandlerTable _labelmaps_chunk_handlers;
248  extern const ChunkHandlerTable _linkgraph_chunk_handlers;
249  extern const ChunkHandlerTable _airport_chunk_handlers;
250  extern const ChunkHandlerTable _object_chunk_handlers;
251  extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
252  extern const ChunkHandlerTable _water_region_chunk_handlers;
253  extern const ChunkHandlerTable _randomizer_chunk_handlers;
254 
256  static const ChunkHandlerTable _chunk_handler_tables[] = {
257  _gamelog_chunk_handlers,
258  _map_chunk_handlers,
259  _misc_chunk_handlers,
260  _name_chunk_handlers,
261  _cheat_chunk_handlers,
262  _setting_chunk_handlers,
263  _veh_chunk_handlers,
264  _waypoint_chunk_handlers,
265  _depot_chunk_handlers,
266  _order_chunk_handlers,
267  _industry_chunk_handlers,
268  _economy_chunk_handlers,
269  _subsidy_chunk_handlers,
270  _cargomonitor_chunk_handlers,
271  _goal_chunk_handlers,
272  _story_page_chunk_handlers,
273  _league_chunk_handlers,
274  _engine_chunk_handlers,
275  _town_chunk_handlers,
276  _sign_chunk_handlers,
277  _station_chunk_handlers,
278  _company_chunk_handlers,
279  _ai_chunk_handlers,
280  _game_chunk_handlers,
281  _animated_tile_chunk_handlers,
282  _newgrf_chunk_handlers,
283  _group_chunk_handlers,
284  _cargopacket_chunk_handlers,
285  _autoreplace_chunk_handlers,
286  _labelmaps_chunk_handlers,
287  _linkgraph_chunk_handlers,
288  _airport_chunk_handlers,
289  _object_chunk_handlers,
290  _persistent_storage_chunk_handlers,
291  _water_region_chunk_handlers,
292  _randomizer_chunk_handlers,
293  };
294 
295  static std::vector<ChunkHandlerRef> _chunk_handlers;
296 
297  if (_chunk_handlers.empty()) {
298  for (auto &chunk_handler_table : _chunk_handler_tables) {
299  for (auto &chunk_handler : chunk_handler_table) {
300  _chunk_handlers.push_back(chunk_handler);
301  }
302  }
303  }
304 
305  return _chunk_handlers;
306 }
307 
309 static void SlNullPointers()
310 {
311  _sl.action = SLA_NULL;
312 
313  /* We don't want any savegame conversion code to run
314  * during NULLing; especially those that try to get
315  * pointers from other pools. */
317 
318  for (const ChunkHandler &ch : ChunkHandlers()) {
319  Debug(sl, 3, "Nulling pointers for {}", ch.GetName());
320  ch.FixPointers();
321  }
322 
323  assert(_sl.action == SLA_NULL);
324 }
325 
334 [[noreturn]] void SlError(StringID string, const std::string &extra_msg)
335 {
336  /* Distinguish between loading into _load_check_data vs. normal save/load. */
337  if (_sl.action == SLA_LOAD_CHECK) {
338  _load_check_data.error = string;
339  _load_check_data.error_msg = extra_msg;
340  } else {
341  _sl.error_str = string;
342  _sl.extra_msg = extra_msg;
343  }
344 
345  /* We have to nullptr all pointers here; we might be in a state where
346  * the pointers are actually filled with indices, which means that
347  * when we access them during cleaning the pool dereferences of
348  * those indices will be made with segmentation faults as result. */
350 
351  /* Logging could be active. */
352  _gamelog.StopAnyAction();
353 
354  throw std::exception();
355 }
356 
364 [[noreturn]] void SlErrorCorrupt(const std::string &msg)
365 {
366  SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
367 }
368 
369 
370 typedef void (*AsyncSaveFinishProc)();
371 static std::atomic<AsyncSaveFinishProc> _async_save_finish;
372 static std::thread _save_thread;
373 
379 {
380  if (_exit_game) return;
381  while (_async_save_finish.load(std::memory_order_acquire) != nullptr) CSleep(10);
382 
383  _async_save_finish.store(proc, std::memory_order_release);
384 }
385 
390 {
391  AsyncSaveFinishProc proc = _async_save_finish.exchange(nullptr, std::memory_order_acq_rel);
392  if (proc == nullptr) return;
393 
394  proc();
395 
396  if (_save_thread.joinable()) {
397  _save_thread.join();
398  }
399 }
400 
406 {
407  return _sl.reader->ReadByte();
408 }
409 
414 void SlWriteByte(byte b)
415 {
416  _sl.dumper->WriteByte(b);
417 }
418 
419 static inline int SlReadUint16()
420 {
421  int x = SlReadByte() << 8;
422  return x | SlReadByte();
423 }
424 
425 static inline uint32_t SlReadUint32()
426 {
427  uint32_t x = SlReadUint16() << 16;
428  return x | SlReadUint16();
429 }
430 
431 static inline uint64_t SlReadUint64()
432 {
433  uint32_t x = SlReadUint32();
434  uint32_t y = SlReadUint32();
435  return (uint64_t)x << 32 | y;
436 }
437 
438 static inline void SlWriteUint16(uint16_t v)
439 {
440  SlWriteByte(GB(v, 8, 8));
441  SlWriteByte(GB(v, 0, 8));
442 }
443 
444 static inline void SlWriteUint32(uint32_t v)
445 {
446  SlWriteUint16(GB(v, 16, 16));
447  SlWriteUint16(GB(v, 0, 16));
448 }
449 
450 static inline void SlWriteUint64(uint64_t x)
451 {
452  SlWriteUint32((uint32_t)(x >> 32));
453  SlWriteUint32((uint32_t)x);
454 }
455 
465 static uint SlReadSimpleGamma()
466 {
467  uint i = SlReadByte();
468  if (HasBit(i, 7)) {
469  i &= ~0x80;
470  if (HasBit(i, 6)) {
471  i &= ~0x40;
472  if (HasBit(i, 5)) {
473  i &= ~0x20;
474  if (HasBit(i, 4)) {
475  i &= ~0x10;
476  if (HasBit(i, 3)) {
477  SlErrorCorrupt("Unsupported gamma");
478  }
479  i = SlReadByte(); // 32 bits only.
480  }
481  i = (i << 8) | SlReadByte();
482  }
483  i = (i << 8) | SlReadByte();
484  }
485  i = (i << 8) | SlReadByte();
486  }
487  return i;
488 }
489 
507 static void SlWriteSimpleGamma(size_t i)
508 {
509  if (i >= (1 << 7)) {
510  if (i >= (1 << 14)) {
511  if (i >= (1 << 21)) {
512  if (i >= (1 << 28)) {
513  assert(i <= UINT32_MAX); // We can only support 32 bits for now.
514  SlWriteByte((byte)(0xF0));
515  SlWriteByte((byte)(i >> 24));
516  } else {
517  SlWriteByte((byte)(0xE0 | (i >> 24)));
518  }
519  SlWriteByte((byte)(i >> 16));
520  } else {
521  SlWriteByte((byte)(0xC0 | (i >> 16)));
522  }
523  SlWriteByte((byte)(i >> 8));
524  } else {
525  SlWriteByte((byte)(0x80 | (i >> 8)));
526  }
527  }
528  SlWriteByte((byte)i);
529 }
530 
532 static inline uint SlGetGammaLength(size_t i)
533 {
534  return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
535 }
536 
537 static inline uint SlReadSparseIndex()
538 {
539  return SlReadSimpleGamma();
540 }
541 
542 static inline void SlWriteSparseIndex(uint index)
543 {
544  SlWriteSimpleGamma(index);
545 }
546 
547 static inline uint SlReadArrayLength()
548 {
549  return SlReadSimpleGamma();
550 }
551 
552 static inline void SlWriteArrayLength(size_t length)
553 {
554  SlWriteSimpleGamma(length);
555 }
556 
557 static inline uint SlGetArrayLength(size_t length)
558 {
559  return SlGetGammaLength(length);
560 }
561 
565 static uint8_t GetSavegameFileType(const SaveLoad &sld)
566 {
567  switch (sld.cmd) {
568  case SL_VAR:
569  return GetVarFileType(sld.conv); break;
570 
571  case SL_STDSTR:
572  case SL_ARR:
573  case SL_VECTOR:
574  case SL_DEQUE:
575  return GetVarFileType(sld.conv) | SLE_FILE_HAS_LENGTH_FIELD; break;
576 
577  case SL_REF:
578  return IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32;
579 
580  case SL_REFLIST:
581  return (IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32) | SLE_FILE_HAS_LENGTH_FIELD;
582 
583  case SL_SAVEBYTE:
584  return SLE_FILE_U8;
585 
586  case SL_STRUCT:
587  case SL_STRUCTLIST:
588  return SLE_FILE_STRUCT | SLE_FILE_HAS_LENGTH_FIELD;
589 
590  default: NOT_REACHED();
591  }
592 }
593 
600 static inline uint SlCalcConvMemLen(VarType conv)
601 {
602  static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
603 
604  switch (GetVarMemType(conv)) {
605  case SLE_VAR_STR:
606  case SLE_VAR_STRQ:
607  return SlReadArrayLength();
608 
609  default:
610  uint8_t type = GetVarMemType(conv) >> 4;
611  assert(type < lengthof(conv_mem_size));
612  return conv_mem_size[type];
613  }
614 }
615 
622 static inline byte SlCalcConvFileLen(VarType conv)
623 {
624  static const byte conv_file_size[] = {0, 1, 1, 2, 2, 4, 4, 8, 8, 2};
625 
626  switch (GetVarFileType(conv)) {
627  case SLE_FILE_STRING:
628  return SlReadArrayLength();
629 
630  default:
631  uint8_t type = GetVarFileType(conv);
632  if (type >= lengthof(conv_file_size)) fmt::println("{}", type);
633  assert(type < lengthof(conv_file_size));
634  return conv_file_size[type];
635  }
636 }
637 
639 static inline size_t SlCalcRefLen()
640 {
641  return IsSavegameVersionBefore(SLV_69) ? 2 : 4;
642 }
643 
644 void SlSetArrayIndex(uint index)
645 {
647  _sl.array_index = index;
648 }
649 
650 static size_t _next_offs;
651 
657 {
658  /* After reading in the whole array inside the loop
659  * we must have read in all the data, so we must be at end of current block. */
660  if (_next_offs != 0 && _sl.reader->GetSize() != _next_offs) {
661  SlErrorCorruptFmt("Invalid chunk size iterating array - expected to be at position {}, actually at {}", _next_offs, _sl.reader->GetSize());
662  }
663 
664  for (;;) {
665  uint length = SlReadArrayLength();
666  if (length == 0) {
667  assert(!_sl.expect_table_header);
668  _next_offs = 0;
669  return -1;
670  }
671 
672  _sl.obj_len = --length;
673  _next_offs = _sl.reader->GetSize() + length;
674 
675  if (_sl.expect_table_header) {
676  _sl.expect_table_header = false;
677  return INT32_MAX;
678  }
679 
680  int index;
681  switch (_sl.block_mode) {
682  case CH_SPARSE_TABLE:
683  case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
684  case CH_TABLE:
685  case CH_ARRAY: index = _sl.array_index++; break;
686  default:
687  Debug(sl, 0, "SlIterateArray error");
688  return -1; // error
689  }
690 
691  if (length != 0) return index;
692  }
693 }
694 
699 {
700  while (SlIterateArray() != -1) {
701  SlSkipBytes(_next_offs - _sl.reader->GetSize());
702  }
703 }
704 
710 void SlSetLength(size_t length)
711 {
712  assert(_sl.action == SLA_SAVE);
713 
714  switch (_sl.need_length) {
715  case NL_WANTLENGTH:
717  if ((_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) && _sl.expect_table_header) {
718  _sl.expect_table_header = false;
719  SlWriteArrayLength(length + 1);
720  break;
721  }
722 
723  switch (_sl.block_mode) {
724  case CH_RIFF:
725  /* Ugly encoding of >16M RIFF chunks
726  * The lower 24 bits are normal
727  * The uppermost 4 bits are bits 24:27 */
728  assert(length < (1 << 28));
729  SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
730  break;
731  case CH_TABLE:
732  case CH_ARRAY:
733  assert(_sl.last_array_index <= _sl.array_index);
734  while (++_sl.last_array_index <= _sl.array_index) {
735  SlWriteArrayLength(1);
736  }
737  SlWriteArrayLength(length + 1);
738  break;
739  case CH_SPARSE_TABLE:
740  case CH_SPARSE_ARRAY:
741  SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
742  SlWriteSparseIndex(_sl.array_index);
743  break;
744  default: NOT_REACHED();
745  }
746  break;
747 
748  case NL_CALCLENGTH:
749  _sl.obj_len += (int)length;
750  break;
751 
752  default: NOT_REACHED();
753  }
754 }
755 
762 static void SlCopyBytes(void *ptr, size_t length)
763 {
764  byte *p = (byte *)ptr;
765 
766  switch (_sl.action) {
767  case SLA_LOAD_CHECK:
768  case SLA_LOAD:
769  for (; length != 0; length--) *p++ = SlReadByte();
770  break;
771  case SLA_SAVE:
772  for (; length != 0; length--) SlWriteByte(*p++);
773  break;
774  default: NOT_REACHED();
775  }
776 }
777 
780 {
781  return _sl.obj_len;
782 }
783 
791 int64_t ReadValue(const void *ptr, VarType conv)
792 {
793  switch (GetVarMemType(conv)) {
794  case SLE_VAR_BL: return (*(const bool *)ptr != 0);
795  case SLE_VAR_I8: return *(const int8_t *)ptr;
796  case SLE_VAR_U8: return *(const byte *)ptr;
797  case SLE_VAR_I16: return *(const int16_t *)ptr;
798  case SLE_VAR_U16: return *(const uint16_t*)ptr;
799  case SLE_VAR_I32: return *(const int32_t *)ptr;
800  case SLE_VAR_U32: return *(const uint32_t*)ptr;
801  case SLE_VAR_I64: return *(const int64_t *)ptr;
802  case SLE_VAR_U64: return *(const uint64_t*)ptr;
803  case SLE_VAR_NULL:return 0;
804  default: NOT_REACHED();
805  }
806 }
807 
815 void WriteValue(void *ptr, VarType conv, int64_t val)
816 {
817  switch (GetVarMemType(conv)) {
818  case SLE_VAR_BL: *(bool *)ptr = (val != 0); break;
819  case SLE_VAR_I8: *(int8_t *)ptr = val; break;
820  case SLE_VAR_U8: *(byte *)ptr = val; break;
821  case SLE_VAR_I16: *(int16_t *)ptr = val; break;
822  case SLE_VAR_U16: *(uint16_t*)ptr = val; break;
823  case SLE_VAR_I32: *(int32_t *)ptr = val; break;
824  case SLE_VAR_U32: *(uint32_t*)ptr = val; break;
825  case SLE_VAR_I64: *(int64_t *)ptr = val; break;
826  case SLE_VAR_U64: *(uint64_t*)ptr = val; break;
827  case SLE_VAR_NAME: *reinterpret_cast<std::string *>(ptr) = CopyFromOldName(val); break;
828  case SLE_VAR_NULL: break;
829  default: NOT_REACHED();
830  }
831 }
832 
841 static void SlSaveLoadConv(void *ptr, VarType conv)
842 {
843  switch (_sl.action) {
844  case SLA_SAVE: {
845  int64_t x = ReadValue(ptr, conv);
846 
847  /* Write the value to the file and check if its value is in the desired range */
848  switch (GetVarFileType(conv)) {
849  case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
850  case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
851  case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
852  case SLE_FILE_STRINGID:
853  case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
854  case SLE_FILE_I32:
855  case SLE_FILE_U32: SlWriteUint32((uint32_t)x);break;
856  case SLE_FILE_I64:
857  case SLE_FILE_U64: SlWriteUint64(x);break;
858  default: NOT_REACHED();
859  }
860  break;
861  }
862  case SLA_LOAD_CHECK:
863  case SLA_LOAD: {
864  int64_t x;
865  /* Read a value from the file */
866  switch (GetVarFileType(conv)) {
867  case SLE_FILE_I8: x = (int8_t )SlReadByte(); break;
868  case SLE_FILE_U8: x = (byte )SlReadByte(); break;
869  case SLE_FILE_I16: x = (int16_t )SlReadUint16(); break;
870  case SLE_FILE_U16: x = (uint16_t)SlReadUint16(); break;
871  case SLE_FILE_I32: x = (int32_t )SlReadUint32(); break;
872  case SLE_FILE_U32: x = (uint32_t)SlReadUint32(); break;
873  case SLE_FILE_I64: x = (int64_t )SlReadUint64(); break;
874  case SLE_FILE_U64: x = (uint64_t)SlReadUint64(); break;
875  case SLE_FILE_STRINGID: x = RemapOldStringID((uint16_t)SlReadUint16()); break;
876  default: NOT_REACHED();
877  }
878 
879  /* Write The value to the struct. These ARE endian safe. */
880  WriteValue(ptr, conv, x);
881  break;
882  }
883  case SLA_PTRS: break;
884  case SLA_NULL: break;
885  default: NOT_REACHED();
886  }
887 }
888 
896 static inline size_t SlCalcStdStringLen(const void *ptr)
897 {
898  const std::string *str = reinterpret_cast<const std::string *>(ptr);
899 
900  size_t len = str->length();
901  return len + SlGetArrayLength(len); // also include the length of the index
902 }
903 
904 
912 static void FixSCCEncoded(std::string &str)
913 {
914  for (size_t i = 0; i < str.size(); /* nothing. */) {
915  size_t len = Utf8EncodedCharLen(str[i]);
916  if (len == 0 || i + len > str.size()) break;
917 
918  char32_t c;
919  Utf8Decode(&c, &str[i]);
920  if (c == 0xE028 || c == 0xE02A) Utf8Encode(&str[i], SCC_ENCODED);
921  i += len;
922  }
923 }
924 
930 static void SlStdString(void *ptr, VarType conv)
931 {
932  std::string *str = reinterpret_cast<std::string *>(ptr);
933 
934  switch (_sl.action) {
935  case SLA_SAVE: {
936  size_t len = str->length();
937  SlWriteArrayLength(len);
938  SlCopyBytes(const_cast<void *>(static_cast<const void *>(str->c_str())), len);
939  break;
940  }
941 
942  case SLA_LOAD_CHECK:
943  case SLA_LOAD: {
944  size_t len = SlReadArrayLength();
945  if (GetVarMemType(conv) == SLE_VAR_NULL) {
946  SlSkipBytes(len);
947  return;
948  }
949 
950  str->resize(len);
951  SlCopyBytes(str->data(), len);
952 
954  if ((conv & SLF_ALLOW_CONTROL) != 0) {
957  }
958  if ((conv & SLF_ALLOW_NEWLINE) != 0) {
960  }
961  *str = StrMakeValid(*str, settings);
962  }
963 
964  case SLA_PTRS: break;
965  case SLA_NULL: break;
966  default: NOT_REACHED();
967  }
968 }
969 
978 static void SlCopyInternal(void *object, size_t length, VarType conv)
979 {
980  if (GetVarMemType(conv) == SLE_VAR_NULL) {
981  assert(_sl.action != SLA_SAVE); // Use SL_NULL if you want to write null-bytes
982  SlSkipBytes(length * SlCalcConvFileLen(conv));
983  return;
984  }
985 
986  /* NOTICE - handle some buggy stuff, in really old versions everything was saved
987  * as a byte-type. So detect this, and adjust object size accordingly */
988  if (_sl.action != SLA_SAVE && _sl_version == 0) {
989  /* all objects except difficulty settings */
990  if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
991  conv == SLE_INT32 || conv == SLE_UINT32) {
992  SlCopyBytes(object, length * SlCalcConvFileLen(conv));
993  return;
994  }
995  /* used for conversion of Money 32bit->64bit */
996  if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
997  for (uint i = 0; i < length; i++) {
998  ((int64_t*)object)[i] = (int32_t)BSWAP32(SlReadUint32());
999  }
1000  return;
1001  }
1002  }
1003 
1004  /* If the size of elements is 1 byte both in file and memory, no special
1005  * conversion is needed, use specialized copy-copy function to speed up things */
1006  if (conv == SLE_INT8 || conv == SLE_UINT8) {
1007  SlCopyBytes(object, length);
1008  } else {
1009  byte *a = (byte*)object;
1010  byte mem_size = SlCalcConvMemLen(conv);
1011 
1012  for (; length != 0; length --) {
1013  SlSaveLoadConv(a, conv);
1014  a += mem_size; // get size
1015  }
1016  }
1017 }
1018 
1027 void SlCopy(void *object, size_t length, VarType conv)
1028 {
1029  if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
1030 
1031  /* Automatically calculate the length? */
1032  if (_sl.need_length != NL_NONE) {
1033  SlSetLength(length * SlCalcConvFileLen(conv));
1034  /* Determine length only? */
1035  if (_sl.need_length == NL_CALCLENGTH) return;
1036  }
1037 
1038  SlCopyInternal(object, length, conv);
1039 }
1040 
1046 static inline size_t SlCalcArrayLen(size_t length, VarType conv)
1047 {
1048  return SlCalcConvFileLen(conv) * length + SlGetArrayLength(length);
1049 }
1050 
1057 static void SlArray(void *array, size_t length, VarType conv)
1058 {
1059  switch (_sl.action) {
1060  case SLA_SAVE:
1061  SlWriteArrayLength(length);
1062  SlCopyInternal(array, length, conv);
1063  return;
1064 
1065  case SLA_LOAD_CHECK:
1066  case SLA_LOAD: {
1068  size_t sv_length = SlReadArrayLength();
1069  if (GetVarMemType(conv) == SLE_VAR_NULL) {
1070  /* We don't know this field, so we assume the length in the savegame is correct. */
1071  length = sv_length;
1072  } else if (sv_length != length) {
1073  /* If the SLE_ARR changes size, a savegame bump is required
1074  * and the developer should have written conversion lines.
1075  * Error out to make this more visible. */
1076  SlErrorCorrupt("Fixed-length array is of wrong length");
1077  }
1078  }
1079 
1080  SlCopyInternal(array, length, conv);
1081  return;
1082  }
1083 
1084  case SLA_PTRS:
1085  case SLA_NULL:
1086  return;
1087 
1088  default:
1089  NOT_REACHED();
1090  }
1091 }
1092 
1103 static size_t ReferenceToInt(const void *obj, SLRefType rt)
1104 {
1105  assert(_sl.action == SLA_SAVE);
1106 
1107  if (obj == nullptr) return 0;
1108 
1109  switch (rt) {
1110  case REF_VEHICLE_OLD: // Old vehicles we save as new ones
1111  case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
1112  case REF_STATION: return ((const Station*)obj)->index + 1;
1113  case REF_TOWN: return ((const Town*)obj)->index + 1;
1114  case REF_ORDER: return ((const Order*)obj)->index + 1;
1115  case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
1116  case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
1117  case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
1118  case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
1119  case REF_STORAGE: return ((const PersistentStorage*)obj)->index + 1;
1120  case REF_LINK_GRAPH: return ((const LinkGraph*)obj)->index + 1;
1121  case REF_LINK_GRAPH_JOB: return ((const LinkGraphJob*)obj)->index + 1;
1122  default: NOT_REACHED();
1123  }
1124 }
1125 
1136 static void *IntToReference(size_t index, SLRefType rt)
1137 {
1138  static_assert(sizeof(size_t) <= sizeof(void *));
1139 
1140  assert(_sl.action == SLA_PTRS);
1141 
1142  /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
1143  * and should be loaded like that */
1144  if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) {
1145  rt = REF_VEHICLE;
1146  }
1147 
1148  /* No need to look up nullptr pointers, just return immediately */
1149  if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return nullptr;
1150 
1151  /* Correct index. Old vehicles were saved differently:
1152  * invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
1153  if (rt != REF_VEHICLE_OLD) index--;
1154 
1155  switch (rt) {
1156  case REF_ORDERLIST:
1157  if (OrderList::IsValidID(index)) return OrderList::Get(index);
1158  SlErrorCorrupt("Referencing invalid OrderList");
1159 
1160  case REF_ORDER:
1161  if (Order::IsValidID(index)) return Order::Get(index);
1162  /* in old versions, invalid order was used to mark end of order list */
1163  if (IsSavegameVersionBefore(SLV_5, 2)) return nullptr;
1164  SlErrorCorrupt("Referencing invalid Order");
1165 
1166  case REF_VEHICLE_OLD:
1167  case REF_VEHICLE:
1168  if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
1169  SlErrorCorrupt("Referencing invalid Vehicle");
1170 
1171  case REF_STATION:
1172  if (Station::IsValidID(index)) return Station::Get(index);
1173  SlErrorCorrupt("Referencing invalid Station");
1174 
1175  case REF_TOWN:
1176  if (Town::IsValidID(index)) return Town::Get(index);
1177  SlErrorCorrupt("Referencing invalid Town");
1178 
1179  case REF_ROADSTOPS:
1180  if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
1181  SlErrorCorrupt("Referencing invalid RoadStop");
1182 
1183  case REF_ENGINE_RENEWS:
1184  if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
1185  SlErrorCorrupt("Referencing invalid EngineRenew");
1186 
1187  case REF_CARGO_PACKET:
1188  if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
1189  SlErrorCorrupt("Referencing invalid CargoPacket");
1190 
1191  case REF_STORAGE:
1192  if (PersistentStorage::IsValidID(index)) return PersistentStorage::Get(index);
1193  SlErrorCorrupt("Referencing invalid PersistentStorage");
1194 
1195  case REF_LINK_GRAPH:
1196  if (LinkGraph::IsValidID(index)) return LinkGraph::Get(index);
1197  SlErrorCorrupt("Referencing invalid LinkGraph");
1198 
1199  case REF_LINK_GRAPH_JOB:
1200  if (LinkGraphJob::IsValidID(index)) return LinkGraphJob::Get(index);
1201  SlErrorCorrupt("Referencing invalid LinkGraphJob");
1202 
1203  default: NOT_REACHED();
1204  }
1205 }
1206 
1212 void SlSaveLoadRef(void *ptr, VarType conv)
1213 {
1214  switch (_sl.action) {
1215  case SLA_SAVE:
1216  SlWriteUint32((uint32_t)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
1217  break;
1218  case SLA_LOAD_CHECK:
1219  case SLA_LOAD:
1220  *(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
1221  break;
1222  case SLA_PTRS:
1223  *(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
1224  break;
1225  case SLA_NULL:
1226  *(void **)ptr = nullptr;
1227  break;
1228  default: NOT_REACHED();
1229  }
1230 }
1231 
1235 template <template<typename, typename> typename Tstorage, typename Tvar, typename Tallocator = std::allocator<Tvar>>
1237  typedef Tstorage<Tvar, Tallocator> SlStorageT;
1238 public:
1245  static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
1246  {
1247  assert(cmd == SL_VAR || cmd == SL_REF);
1248 
1249  const SlStorageT *list = static_cast<const SlStorageT *>(storage);
1250 
1251  int type_size = SlGetArrayLength(list->size());
1252  int item_size = SlCalcConvFileLen(cmd == SL_VAR ? conv : (VarType)SLE_FILE_U32);
1253  return list->size() * item_size + type_size;
1254  }
1255 
1256  static void SlSaveLoadMember(SaveLoadType cmd, Tvar *item, VarType conv)
1257  {
1258  switch (cmd) {
1259  case SL_VAR: SlSaveLoadConv(item, conv); break;
1260  case SL_REF: SlSaveLoadRef(item, conv); break;
1261  default:
1262  NOT_REACHED();
1263  }
1264  }
1265 
1272  static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
1273  {
1274  assert(cmd == SL_VAR || cmd == SL_REF);
1275 
1276  SlStorageT *list = static_cast<SlStorageT *>(storage);
1277 
1278  switch (_sl.action) {
1279  case SLA_SAVE:
1280  SlWriteArrayLength(list->size());
1281 
1282  for (auto &item : *list) {
1283  SlSaveLoadMember(cmd, &item, conv);
1284  }
1285  break;
1286 
1287  case SLA_LOAD_CHECK:
1288  case SLA_LOAD: {
1289  size_t length;
1290  switch (cmd) {
1291  case SL_VAR: length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
1292  case SL_REF: length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
1293  default: NOT_REACHED();
1294  }
1295 
1296  /* Load each value and push to the end of the storage. */
1297  for (size_t i = 0; i < length; i++) {
1298  Tvar &data = list->emplace_back();
1299  SlSaveLoadMember(cmd, &data, conv);
1300  }
1301  break;
1302  }
1303 
1304  case SLA_PTRS:
1305  for (auto &item : *list) {
1306  SlSaveLoadMember(cmd, &item, conv);
1307  }
1308  break;
1309 
1310  case SLA_NULL:
1311  list->clear();
1312  break;
1313 
1314  default: NOT_REACHED();
1315  }
1316  }
1317 };
1318 
1324 static inline size_t SlCalcRefListLen(const void *list, VarType conv)
1325 {
1327 }
1328 
1334 static void SlRefList(void *list, VarType conv)
1335 {
1336  /* Automatically calculate the length? */
1337  if (_sl.need_length != NL_NONE) {
1338  SlSetLength(SlCalcRefListLen(list, conv));
1339  /* Determine length only? */
1340  if (_sl.need_length == NL_CALCLENGTH) return;
1341  }
1342 
1344 }
1345 
1351 static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
1352 {
1353  switch (GetVarMemType(conv)) {
1354  case SLE_VAR_BL: return SlStorageHelper<std::deque, bool>::SlCalcLen(deque, conv);
1355  case SLE_VAR_I8: return SlStorageHelper<std::deque, int8_t>::SlCalcLen(deque, conv);
1356  case SLE_VAR_U8: return SlStorageHelper<std::deque, uint8_t>::SlCalcLen(deque, conv);
1357  case SLE_VAR_I16: return SlStorageHelper<std::deque, int16_t>::SlCalcLen(deque, conv);
1358  case SLE_VAR_U16: return SlStorageHelper<std::deque, uint16_t>::SlCalcLen(deque, conv);
1359  case SLE_VAR_I32: return SlStorageHelper<std::deque, int32_t>::SlCalcLen(deque, conv);
1360  case SLE_VAR_U32: return SlStorageHelper<std::deque, uint32_t>::SlCalcLen(deque, conv);
1361  case SLE_VAR_I64: return SlStorageHelper<std::deque, int64_t>::SlCalcLen(deque, conv);
1362  case SLE_VAR_U64: return SlStorageHelper<std::deque, uint64_t>::SlCalcLen(deque, conv);
1363  default: NOT_REACHED();
1364  }
1365 }
1366 
1372 static void SlDeque(void *deque, VarType conv)
1373 {
1374  switch (GetVarMemType(conv)) {
1375  case SLE_VAR_BL: SlStorageHelper<std::deque, bool>::SlSaveLoad(deque, conv); break;
1376  case SLE_VAR_I8: SlStorageHelper<std::deque, int8_t>::SlSaveLoad(deque, conv); break;
1377  case SLE_VAR_U8: SlStorageHelper<std::deque, uint8_t>::SlSaveLoad(deque, conv); break;
1378  case SLE_VAR_I16: SlStorageHelper<std::deque, int16_t>::SlSaveLoad(deque, conv); break;
1379  case SLE_VAR_U16: SlStorageHelper<std::deque, uint16_t>::SlSaveLoad(deque, conv); break;
1380  case SLE_VAR_I32: SlStorageHelper<std::deque, int32_t>::SlSaveLoad(deque, conv); break;
1381  case SLE_VAR_U32: SlStorageHelper<std::deque, uint32_t>::SlSaveLoad(deque, conv); break;
1382  case SLE_VAR_I64: SlStorageHelper<std::deque, int64_t>::SlSaveLoad(deque, conv); break;
1383  case SLE_VAR_U64: SlStorageHelper<std::deque, uint64_t>::SlSaveLoad(deque, conv); break;
1384  default: NOT_REACHED();
1385  }
1386 }
1387 
1393 static inline size_t SlCalcVectorLen(const void *vector, VarType conv)
1394 {
1395  switch (GetVarMemType(conv)) {
1396  case SLE_VAR_BL: NOT_REACHED(); // Not supported
1397  case SLE_VAR_I8: return SlStorageHelper<std::vector, int8_t>::SlCalcLen(vector, conv);
1398  case SLE_VAR_U8: return SlStorageHelper<std::vector, uint8_t>::SlCalcLen(vector, conv);
1399  case SLE_VAR_I16: return SlStorageHelper<std::vector, int16_t>::SlCalcLen(vector, conv);
1400  case SLE_VAR_U16: return SlStorageHelper<std::vector, uint16_t>::SlCalcLen(vector, conv);
1401  case SLE_VAR_I32: return SlStorageHelper<std::vector, int32_t>::SlCalcLen(vector, conv);
1402  case SLE_VAR_U32: return SlStorageHelper<std::vector, uint32_t>::SlCalcLen(vector, conv);
1403  case SLE_VAR_I64: return SlStorageHelper<std::vector, int64_t>::SlCalcLen(vector, conv);
1404  case SLE_VAR_U64: return SlStorageHelper<std::vector, uint64_t>::SlCalcLen(vector, conv);
1405  default: NOT_REACHED();
1406  }
1407 }
1408 
1414 static void SlVector(void *vector, VarType conv)
1415 {
1416  switch (GetVarMemType(conv)) {
1417  case SLE_VAR_BL: NOT_REACHED(); // Not supported
1418  case SLE_VAR_I8: SlStorageHelper<std::vector, int8_t>::SlSaveLoad(vector, conv); break;
1419  case SLE_VAR_U8: SlStorageHelper<std::vector, uint8_t>::SlSaveLoad(vector, conv); break;
1420  case SLE_VAR_I16: SlStorageHelper<std::vector, int16_t>::SlSaveLoad(vector, conv); break;
1421  case SLE_VAR_U16: SlStorageHelper<std::vector, uint16_t>::SlSaveLoad(vector, conv); break;
1422  case SLE_VAR_I32: SlStorageHelper<std::vector, int32_t>::SlSaveLoad(vector, conv); break;
1423  case SLE_VAR_U32: SlStorageHelper<std::vector, uint32_t>::SlSaveLoad(vector, conv); break;
1424  case SLE_VAR_I64: SlStorageHelper<std::vector, int64_t>::SlSaveLoad(vector, conv); break;
1425  case SLE_VAR_U64: SlStorageHelper<std::vector, uint64_t>::SlSaveLoad(vector, conv); break;
1426  default: NOT_REACHED();
1427  }
1428 }
1429 
1431 static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
1432 {
1433  return (_sl_version >= sld.version_from && _sl_version < sld.version_to);
1434 }
1435 
1441 static size_t SlCalcTableHeader(const SaveLoadTable &slt)
1442 {
1443  size_t length = 0;
1444 
1445  for (auto &sld : slt) {
1446  if (!SlIsObjectValidInSavegame(sld)) continue;
1447 
1448  length += SlCalcConvFileLen(SLE_UINT8);
1449  length += SlCalcStdStringLen(&sld.name);
1450  }
1451 
1452  length += SlCalcConvFileLen(SLE_UINT8); // End-of-list entry.
1453 
1454  for (auto &sld : slt) {
1455  if (!SlIsObjectValidInSavegame(sld)) continue;
1456  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1457  length += SlCalcTableHeader(sld.handler->GetDescription());
1458  }
1459  }
1460 
1461  return length;
1462 }
1463 
1470 size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
1471 {
1472  size_t length = 0;
1473 
1474  /* Need to determine the length and write a length tag. */
1475  for (auto &sld : slt) {
1476  length += SlCalcObjMemberLength(object, sld);
1477  }
1478  return length;
1479 }
1480 
1481 size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
1482 {
1483  assert(_sl.action == SLA_SAVE);
1484 
1485  if (!SlIsObjectValidInSavegame(sld)) return 0;
1486 
1487  switch (sld.cmd) {
1488  case SL_VAR: return SlCalcConvFileLen(sld.conv);
1489  case SL_REF: return SlCalcRefLen();
1490  case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
1491  case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
1492  case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
1493  case SL_VECTOR: return SlCalcVectorLen(GetVariableAddress(object, sld), sld.conv);
1494  case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
1495  case SL_SAVEBYTE: return 1; // a byte is logically of size 1
1496  case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
1497 
1498  case SL_STRUCT:
1499  case SL_STRUCTLIST: {
1500  NeedLength old_need_length = _sl.need_length;
1501  size_t old_obj_len = _sl.obj_len;
1502 
1504  _sl.obj_len = 0;
1505 
1506  /* Pretend that we are saving to collect the object size. Other
1507  * means are difficult, as we don't know the length of the list we
1508  * are about to store. */
1509  sld.handler->Save(const_cast<void *>(object));
1510  size_t length = _sl.obj_len;
1511 
1512  _sl.obj_len = old_obj_len;
1513  _sl.need_length = old_need_length;
1514 
1515  if (sld.cmd == SL_STRUCT) {
1516  length += SlGetArrayLength(1);
1517  }
1518 
1519  return length;
1520  }
1521 
1522  default: NOT_REACHED();
1523  }
1524  return 0;
1525 }
1526 
1527 static bool SlObjectMember(void *object, const SaveLoad &sld)
1528 {
1529  if (!SlIsObjectValidInSavegame(sld)) return false;
1530 
1531  VarType conv = GB(sld.conv, 0, 8);
1532  switch (sld.cmd) {
1533  case SL_VAR:
1534  case SL_REF:
1535  case SL_ARR:
1536  case SL_REFLIST:
1537  case SL_DEQUE:
1538  case SL_VECTOR:
1539  case SL_STDSTR: {
1540  void *ptr = GetVariableAddress(object, sld);
1541 
1542  switch (sld.cmd) {
1543  case SL_VAR: SlSaveLoadConv(ptr, conv); break;
1544  case SL_REF: SlSaveLoadRef(ptr, conv); break;
1545  case SL_ARR: SlArray(ptr, sld.length, conv); break;
1546  case SL_REFLIST: SlRefList(ptr, conv); break;
1547  case SL_DEQUE: SlDeque(ptr, conv); break;
1548  case SL_VECTOR: SlVector(ptr, conv); break;
1549  case SL_STDSTR: SlStdString(ptr, sld.conv); break;
1550  default: NOT_REACHED();
1551  }
1552  break;
1553  }
1554 
1555  /* SL_SAVEBYTE writes a value to the savegame to identify the type of an object.
1556  * When loading, the value is read explicitly with SlReadByte() to determine which
1557  * object description to use. */
1558  case SL_SAVEBYTE: {
1559  void *ptr = GetVariableAddress(object, sld);
1560 
1561  switch (_sl.action) {
1562  case SLA_SAVE: SlWriteByte(*(uint8_t *)ptr); break;
1563  case SLA_LOAD_CHECK:
1564  case SLA_LOAD:
1565  case SLA_PTRS:
1566  case SLA_NULL: break;
1567  default: NOT_REACHED();
1568  }
1569  break;
1570  }
1571 
1572  case SL_NULL: {
1573  assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
1574 
1575  switch (_sl.action) {
1576  case SLA_LOAD_CHECK:
1577  case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
1578  case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
1579  case SLA_PTRS:
1580  case SLA_NULL: break;
1581  default: NOT_REACHED();
1582  }
1583  break;
1584  }
1585 
1586  case SL_STRUCT:
1587  case SL_STRUCTLIST:
1588  switch (_sl.action) {
1589  case SLA_SAVE: {
1590  if (sld.cmd == SL_STRUCT) {
1591  /* Store in the savegame if this struct was written or not. */
1592  SlSetStructListLength(SlCalcObjMemberLength(object, sld) > SlGetArrayLength(1) ? 1 : 0);
1593  }
1594  sld.handler->Save(object);
1595  break;
1596  }
1597 
1598  case SLA_LOAD_CHECK: {
1601  }
1602  sld.handler->LoadCheck(object);
1603  break;
1604  }
1605 
1606  case SLA_LOAD: {
1609  }
1610  sld.handler->Load(object);
1611  break;
1612  }
1613 
1614  case SLA_PTRS:
1615  sld.handler->FixPointers(object);
1616  break;
1617 
1618  case SLA_NULL: break;
1619  default: NOT_REACHED();
1620  }
1621  break;
1622 
1623  default: NOT_REACHED();
1624  }
1625  return true;
1626 }
1627 
1632 void SlSetStructListLength(size_t length)
1633 {
1634  /* Automatically calculate the length? */
1635  if (_sl.need_length != NL_NONE) {
1636  SlSetLength(SlGetArrayLength(length));
1637  if (_sl.need_length == NL_CALCLENGTH) return;
1638  }
1639 
1640  SlWriteArrayLength(length);
1641 }
1642 
1648 size_t SlGetStructListLength(size_t limit)
1649 {
1650  size_t length = SlReadArrayLength();
1651  if (length > limit) SlErrorCorrupt("List exceeds storage size");
1652 
1653  return length;
1654 }
1655 
1661 void SlObject(void *object, const SaveLoadTable &slt)
1662 {
1663  /* Automatically calculate the length? */
1664  if (_sl.need_length != NL_NONE) {
1665  SlSetLength(SlCalcObjLength(object, slt));
1666  if (_sl.need_length == NL_CALCLENGTH) return;
1667  }
1668 
1669  for (auto &sld : slt) {
1670  SlObjectMember(object, sld);
1671  }
1672 }
1673 
1679  void Save(void *) const override
1680  {
1681  NOT_REACHED();
1682  }
1683 
1684  void Load(void *object) const override
1685  {
1686  size_t length = SlGetStructListLength(UINT32_MAX);
1687  for (; length > 0; length--) {
1688  SlObject(object, this->GetLoadDescription());
1689  }
1690  }
1691 
1692  void LoadCheck(void *object) const override
1693  {
1694  this->Load(object);
1695  }
1696 
1697  virtual SaveLoadTable GetDescription() const override
1698  {
1699  return {};
1700  }
1701 
1703  {
1704  NOT_REACHED();
1705  }
1706 };
1707 
1714 std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
1715 {
1716  /* You can only use SlTableHeader if you are a CH_TABLE. */
1717  assert(_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
1718 
1719  switch (_sl.action) {
1720  case SLA_LOAD_CHECK:
1721  case SLA_LOAD: {
1722  std::vector<SaveLoad> saveloads;
1723 
1724  /* Build a key lookup mapping based on the available fields. */
1725  std::map<std::string, const SaveLoad *> key_lookup;
1726  for (auto &sld : slt) {
1727  if (!SlIsObjectValidInSavegame(sld)) continue;
1728 
1729  /* Check that there is only one active SaveLoad for a given name. */
1730  assert(key_lookup.find(sld.name) == key_lookup.end());
1731  key_lookup[sld.name] = &sld;
1732  }
1733 
1734  while (true) {
1735  uint8_t type = 0;
1736  SlSaveLoadConv(&type, SLE_UINT8);
1737  if (type == SLE_FILE_END) break;
1738 
1739  std::string key;
1740  SlStdString(&key, SLE_STR);
1741 
1742  auto sld_it = key_lookup.find(key);
1743  if (sld_it == key_lookup.end()) {
1744  /* SLA_LOADCHECK triggers this debug statement a lot and is perfectly normal. */
1745  Debug(sl, _sl.action == SLA_LOAD ? 2 : 6, "Field '{}' of type 0x{:02x} not found, skipping", key, type);
1746 
1747  std::shared_ptr<SaveLoadHandler> handler = nullptr;
1748  SaveLoadType saveload_type;
1749  switch (type & SLE_FILE_TYPE_MASK) {
1750  case SLE_FILE_STRING:
1751  /* Strings are always marked with SLE_FILE_HAS_LENGTH_FIELD, as they are a list of chars. */
1752  saveload_type = SL_STDSTR;
1753  break;
1754 
1755  case SLE_FILE_STRUCT:
1756  /* Structs are always marked with SLE_FILE_HAS_LENGTH_FIELD as SL_STRUCT is seen as a list of 0/1 in length. */
1757  saveload_type = SL_STRUCTLIST;
1758  handler = std::make_shared<SlSkipHandler>();
1759  break;
1760 
1761  default:
1762  saveload_type = (type & SLE_FILE_HAS_LENGTH_FIELD) ? SL_ARR : SL_VAR;
1763  break;
1764  }
1765 
1766  /* We don't know this field, so read to nothing. */
1767  saveloads.push_back({key, saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, 0, nullptr, 0, handler});
1768  continue;
1769  }
1770 
1771  /* Validate the type of the field. If it is changed, the
1772  * savegame should have been bumped so we know how to do the
1773  * conversion. If this error triggers, that clearly didn't
1774  * happen and this is a friendly poke to the developer to bump
1775  * the savegame version and add conversion code. */
1776  uint8_t correct_type = GetSavegameFileType(*sld_it->second);
1777  if (correct_type != type) {
1778  Debug(sl, 1, "Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1779  SlErrorCorrupt("Field type is different than expected");
1780  }
1781  saveloads.push_back(*sld_it->second);
1782  }
1783 
1784  for (auto &sld : saveloads) {
1785  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1786  sld.handler->load_description = SlTableHeader(sld.handler->GetDescription());
1787  }
1788  }
1789 
1790  return saveloads;
1791  }
1792 
1793  case SLA_SAVE: {
1794  /* Automatically calculate the length? */
1795  if (_sl.need_length != NL_NONE) {
1797  if (_sl.need_length == NL_CALCLENGTH) break;
1798  }
1799 
1800  for (auto &sld : slt) {
1801  if (!SlIsObjectValidInSavegame(sld)) continue;
1802  /* Make sure we are not storing empty keys. */
1803  assert(!sld.name.empty());
1804 
1805  uint8_t type = GetSavegameFileType(sld);
1806  assert(type != SLE_FILE_END);
1807 
1808  SlSaveLoadConv(&type, SLE_UINT8);
1809  SlStdString(const_cast<std::string *>(&sld.name), SLE_STR);
1810  }
1811 
1812  /* Add an end-of-header marker. */
1813  uint8_t type = SLE_FILE_END;
1814  SlSaveLoadConv(&type, SLE_UINT8);
1815 
1816  /* After the table, write down any sub-tables we might have. */
1817  for (auto &sld : slt) {
1818  if (!SlIsObjectValidInSavegame(sld)) continue;
1819  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1820  /* SlCalcTableHeader already looks in sub-lists, so avoid the length being added twice. */
1821  NeedLength old_need_length = _sl.need_length;
1823 
1824  SlTableHeader(sld.handler->GetDescription());
1825 
1826  _sl.need_length = old_need_length;
1827  }
1828  }
1829 
1830  break;
1831  }
1832 
1833  default: NOT_REACHED();
1834  }
1835 
1836  return std::vector<SaveLoad>();
1837 }
1838 
1852 std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
1853 {
1854  assert(_sl.action == SLA_LOAD || _sl.action == SLA_LOAD_CHECK);
1855  /* CH_TABLE / CH_SPARSE_TABLE always have a header. */
1856  if (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) return SlTableHeader(slt);
1857 
1858  std::vector<SaveLoad> saveloads;
1859 
1860  /* Build a key lookup mapping based on the available fields. */
1861  std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
1862  for (auto &sld : slt) {
1863  /* All entries should have a name; otherwise the entry should just be removed. */
1864  assert(!sld.name.empty());
1865 
1866  key_lookup[sld.name].push_back(&sld);
1867  }
1868 
1869  for (auto &slc : slct) {
1870  if (slc.name.empty()) {
1871  /* In old savegames there can be data we no longer care for. We
1872  * skip this by simply reading the amount of bytes indicated and
1873  * send those to /dev/null. */
1874  saveloads.push_back({"", SL_NULL, GetVarFileType(slc.null_type) | SLE_VAR_NULL, slc.null_length, slc.version_from, slc.version_to, 0, nullptr, 0, nullptr});
1875  } else {
1876  auto sld_it = key_lookup.find(slc.name);
1877  /* If this branch triggers, it means that an entry in the
1878  * SaveLoadCompat list is not mentioned in the SaveLoad list. Did
1879  * you rename a field in one and not in the other? */
1880  if (sld_it == key_lookup.end()) {
1881  /* This isn't an assert, as that leaves no information what
1882  * field was to blame. This way at least we have breadcrumbs. */
1883  Debug(sl, 0, "internal error: saveload compatibility field '{}' not found", slc.name);
1884  SlErrorCorrupt("Internal error with savegame compatibility");
1885  }
1886  for (auto &sld : sld_it->second) {
1887  saveloads.push_back(*sld);
1888  }
1889  }
1890  }
1891 
1892  for (auto &sld : saveloads) {
1893  if (!SlIsObjectValidInSavegame(sld)) continue;
1894  if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1895  sld.handler->load_description = SlCompatTableHeader(sld.handler->GetDescription(), sld.handler->GetCompatDescription());
1896  }
1897  }
1898 
1899  return saveloads;
1900 }
1901 
1906 void SlGlobList(const SaveLoadTable &slt)
1907 {
1908  SlObject(nullptr, slt);
1909 }
1910 
1916 void SlAutolength(AutolengthProc *proc, void *arg)
1917 {
1918  assert(_sl.action == SLA_SAVE);
1919 
1920  /* Tell it to calculate the length */
1922  _sl.obj_len = 0;
1923  proc(arg);
1924 
1925  /* Setup length */
1928 
1929  size_t start_pos = _sl.dumper->GetSize();
1930  size_t expected_offs = start_pos + _sl.obj_len;
1931 
1932  /* And write the stuff */
1933  proc(arg);
1934 
1935  if (expected_offs != _sl.dumper->GetSize()) {
1936  SlErrorCorruptFmt("Invalid chunk size when writing autolength block, expected {}, got {}", _sl.obj_len, _sl.dumper->GetSize() - start_pos);
1937  }
1938 }
1939 
1940 void ChunkHandler::LoadCheck(size_t len) const
1941 {
1942  switch (_sl.block_mode) {
1943  case CH_TABLE:
1944  case CH_SPARSE_TABLE:
1945  SlTableHeader({});
1946  [[fallthrough]];
1947  case CH_ARRAY:
1948  case CH_SPARSE_ARRAY:
1949  SlSkipArray();
1950  break;
1951  case CH_RIFF:
1952  SlSkipBytes(len);
1953  break;
1954  default:
1955  NOT_REACHED();
1956  }
1957 }
1958 
1963 static void SlLoadChunk(const ChunkHandler &ch)
1964 {
1965  byte m = SlReadByte();
1966 
1967  _sl.block_mode = m & CH_TYPE_MASK;
1968  _sl.obj_len = 0;
1969  _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
1970 
1971  /* The header should always be at the start. Read the length; the
1972  * Load() should as first action process the header. */
1973  if (_sl.expect_table_header) {
1974  SlIterateArray();
1975  }
1976 
1977  switch (_sl.block_mode) {
1978  case CH_TABLE:
1979  case CH_ARRAY:
1980  _sl.array_index = 0;
1981  ch.Load();
1982  if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
1983  break;
1984  case CH_SPARSE_TABLE:
1985  case CH_SPARSE_ARRAY:
1986  ch.Load();
1987  if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
1988  break;
1989  case CH_RIFF: {
1990  /* Read length */
1991  size_t len = (SlReadByte() << 16) | ((m >> 4) << 24);
1992  len += SlReadUint16();
1993  _sl.obj_len = len;
1994  size_t start_pos = _sl.reader->GetSize();
1995  size_t endoffs = start_pos + len;
1996  ch.Load();
1997 
1998  if (_sl.reader->GetSize() != endoffs) {
1999  SlErrorCorruptFmt("Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len, _sl.reader->GetSize() - start_pos);
2000  }
2001  break;
2002  }
2003  default:
2004  SlErrorCorrupt("Invalid chunk type");
2005  break;
2006  }
2007 
2008  if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2009 }
2010 
2016 static void SlLoadCheckChunk(const ChunkHandler &ch)
2017 {
2018  byte m = SlReadByte();
2019 
2020  _sl.block_mode = m & CH_TYPE_MASK;
2021  _sl.obj_len = 0;
2022  _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2023 
2024  /* The header should always be at the start. Read the length; the
2025  * LoadCheck() should as first action process the header. */
2026  if (_sl.expect_table_header) {
2027  SlIterateArray();
2028  }
2029 
2030  switch (_sl.block_mode) {
2031  case CH_TABLE:
2032  case CH_ARRAY:
2033  _sl.array_index = 0;
2034  ch.LoadCheck();
2035  break;
2036  case CH_SPARSE_TABLE:
2037  case CH_SPARSE_ARRAY:
2038  ch.LoadCheck();
2039  break;
2040  case CH_RIFF: {
2041  /* Read length */
2042  size_t len = (SlReadByte() << 16) | ((m >> 4) << 24);
2043  len += SlReadUint16();
2044  _sl.obj_len = len;
2045  size_t start_pos = _sl.reader->GetSize();
2046  size_t endoffs = start_pos + len;
2047  ch.LoadCheck(len);
2048 
2049  if (_sl.reader->GetSize() != endoffs) {
2050  SlErrorCorruptFmt("Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len, _sl.reader->GetSize() - start_pos);
2051  }
2052  break;
2053  }
2054  default:
2055  SlErrorCorrupt("Invalid chunk type");
2056  break;
2057  }
2058 
2059  if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2060 }
2061 
2067 static void SlSaveChunk(const ChunkHandler &ch)
2068 {
2069  if (ch.type == CH_READONLY) return;
2070 
2071  SlWriteUint32(ch.id);
2072  Debug(sl, 2, "Saving chunk {}", ch.GetName());
2073 
2074  _sl.block_mode = ch.type;
2075  _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2076 
2078 
2079  switch (_sl.block_mode) {
2080  case CH_RIFF:
2081  ch.Save();
2082  break;
2083  case CH_TABLE:
2084  case CH_ARRAY:
2085  _sl.last_array_index = 0;
2087  ch.Save();
2088  SlWriteArrayLength(0); // Terminate arrays
2089  break;
2090  case CH_SPARSE_TABLE:
2091  case CH_SPARSE_ARRAY:
2093  ch.Save();
2094  SlWriteArrayLength(0); // Terminate arrays
2095  break;
2096  default: NOT_REACHED();
2097  }
2098 
2099  if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2100 }
2101 
2103 static void SlSaveChunks()
2104 {
2105  for (auto &ch : ChunkHandlers()) {
2106  SlSaveChunk(ch);
2107  }
2108 
2109  /* Terminator */
2110  SlWriteUint32(0);
2111 }
2112 
2119 static const ChunkHandler *SlFindChunkHandler(uint32_t id)
2120 {
2121  for (const ChunkHandler &ch : ChunkHandlers()) if (ch.id == id) return &ch;
2122  return nullptr;
2123 }
2124 
2126 static void SlLoadChunks()
2127 {
2128  uint32_t id;
2129  const ChunkHandler *ch;
2130 
2131  for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
2132  Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
2133 
2134  ch = SlFindChunkHandler(id);
2135  if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
2136  SlLoadChunk(*ch);
2137  }
2138 }
2139 
2141 static void SlLoadCheckChunks()
2142 {
2143  uint32_t id;
2144  const ChunkHandler *ch;
2145 
2146  for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
2147  Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
2148 
2149  ch = SlFindChunkHandler(id);
2150  if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
2151  SlLoadCheckChunk(*ch);
2152  }
2153 }
2154 
2156 static void SlFixPointers()
2157 {
2158  _sl.action = SLA_PTRS;
2159 
2160  for (const ChunkHandler &ch : ChunkHandlers()) {
2161  Debug(sl, 3, "Fixing pointers for {}", ch.GetName());
2162  ch.FixPointers();
2163  }
2164 
2165  assert(_sl.action == SLA_PTRS);
2166 }
2167 
2168 
2171  FILE *file;
2172  long begin;
2173 
2178  FileReader(FILE *file) : LoadFilter(nullptr), file(file), begin(ftell(file))
2179  {
2180  }
2181 
2184  {
2185  if (this->file != nullptr) {
2186  _game_session_stats.savegame_size = ftell(this->file) - this->begin;
2187  fclose(this->file);
2188  }
2189  this->file = nullptr;
2190  }
2191 
2192  size_t Read(byte *buf, size_t size) override
2193  {
2194  /* We're in the process of shutting down, i.e. in "failure" mode. */
2195  if (this->file == nullptr) return 0;
2196 
2197  return fread(buf, 1, size, this->file);
2198  }
2199 
2200  void Reset() override
2201  {
2202  clearerr(this->file);
2203  if (fseek(this->file, this->begin, SEEK_SET)) {
2204  Debug(sl, 1, "Could not reset the file reading");
2205  }
2206  }
2207 };
2208 
2211  FILE *file;
2212 
2217  FileWriter(FILE *file) : SaveFilter(nullptr), file(file)
2218  {
2219  }
2220 
2223  {
2224  this->Finish();
2225  }
2226 
2227  void Write(byte *buf, size_t size) override
2228  {
2229  /* We're in the process of shutting down, i.e. in "failure" mode. */
2230  if (this->file == nullptr) return;
2231 
2232  if (fwrite(buf, 1, size, this->file) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2233  }
2234 
2235  void Finish() override
2236  {
2237  if (this->file != nullptr) {
2238  _game_session_stats.savegame_size = ftell(this->file);
2239  fclose(this->file);
2240  }
2241  this->file = nullptr;
2242  }
2243 };
2244 
2245 /*******************************************
2246  ********** START OF LZO CODE **************
2247  *******************************************/
2248 
2249 #ifdef WITH_LZO
2250 #include <lzo/lzo1x.h>
2251 
2253 static const uint LZO_BUFFER_SIZE = 8192;
2254 
2261  LZOLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
2262  {
2263  if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2264  }
2265 
2266  size_t Read(byte *buf, size_t ssize) override
2267  {
2268  assert(ssize >= LZO_BUFFER_SIZE);
2269 
2270  /* Buffer size is from the LZO docs plus the chunk header size. */
2271  byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32_t) * 2];
2272  uint32_t tmp[2];
2273  uint32_t size;
2274  lzo_uint len = ssize;
2275 
2276  /* Read header*/
2277  if (this->chain->Read((byte*)tmp, sizeof(tmp)) != sizeof(tmp)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
2278 
2279  /* Check if size is bad */
2280  ((uint32_t*)out)[0] = size = tmp[1];
2281 
2282  if (_sl_version != SL_MIN_VERSION) {
2283  tmp[0] = TO_BE32(tmp[0]);
2284  size = TO_BE32(size);
2285  }
2286 
2287  if (size >= sizeof(out)) SlErrorCorrupt("Inconsistent size");
2288 
2289  /* Read block */
2290  if (this->chain->Read(out + sizeof(uint32_t), size) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2291 
2292  /* Verify checksum */
2293  if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32_t))) SlErrorCorrupt("Bad checksum");
2294 
2295  /* Decompress */
2296  int ret = lzo1x_decompress_safe(out + sizeof(uint32_t) * 1, size, buf, &len, nullptr);
2297  if (ret != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2298  return len;
2299  }
2300 };
2301 
2308  LZOSaveFilter(std::shared_ptr<SaveFilter> chain, byte) : SaveFilter(chain)
2309  {
2310  if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2311  }
2312 
2313  void Write(byte *buf, size_t size) override
2314  {
2315  const lzo_bytep in = buf;
2316  /* Buffer size is from the LZO docs plus the chunk header size. */
2317  byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32_t) * 2];
2318  byte wrkmem[LZO1X_1_MEM_COMPRESS];
2319  lzo_uint outlen;
2320 
2321  do {
2322  /* Compress up to LZO_BUFFER_SIZE bytes at once. */
2323  lzo_uint len = size > LZO_BUFFER_SIZE ? LZO_BUFFER_SIZE : (lzo_uint)size;
2324  lzo1x_1_compress(in, len, out + sizeof(uint32_t) * 2, &outlen, wrkmem);
2325  ((uint32_t*)out)[1] = TO_BE32((uint32_t)outlen);
2326  ((uint32_t*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32_t), outlen + sizeof(uint32_t)));
2327  this->chain->Write(out, outlen + sizeof(uint32_t) * 2);
2328 
2329  /* Move to next data chunk. */
2330  size -= len;
2331  in += len;
2332  } while (size > 0);
2333  }
2334 };
2335 
2336 #endif /* WITH_LZO */
2337 
2338 /*********************************************
2339  ******** START OF NOCOMP CODE (uncompressed)*
2340  *********************************************/
2341 
2348  NoCompLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
2349  {
2350  }
2351 
2352  size_t Read(byte *buf, size_t size) override
2353  {
2354  return this->chain->Read(buf, size);
2355  }
2356 };
2357 
2364  NoCompSaveFilter(std::shared_ptr<SaveFilter> chain, byte) : SaveFilter(chain)
2365  {
2366  }
2367 
2368  void Write(byte *buf, size_t size) override
2369  {
2370  this->chain->Write(buf, size);
2371  }
2372 };
2373 
2374 /********************************************
2375  ********** START OF ZLIB CODE **************
2376  ********************************************/
2377 
2378 #if defined(WITH_ZLIB)
2379 #include <zlib.h>
2380 
2383  z_stream z;
2390  ZlibLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
2391  {
2392  memset(&this->z, 0, sizeof(this->z));
2393  if (inflateInit(&this->z) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2394  }
2395 
2397  ~ZlibLoadFilter()
2398  {
2399  inflateEnd(&this->z);
2400  }
2401 
2402  size_t Read(byte *buf, size_t size) override
2403  {
2404  this->z.next_out = buf;
2405  this->z.avail_out = (uint)size;
2406 
2407  do {
2408  /* read more bytes from the file? */
2409  if (this->z.avail_in == 0) {
2410  this->z.next_in = this->fread_buf;
2411  this->z.avail_in = (uint)this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
2412  }
2413 
2414  /* inflate the data */
2415  int r = inflate(&this->z, 0);
2416  if (r == Z_STREAM_END) break;
2417 
2418  if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
2419  } while (this->z.avail_out != 0);
2420 
2421  return size - this->z.avail_out;
2422  }
2423 };
2424 
2427  z_stream z;
2429 
2435  ZlibSaveFilter(std::shared_ptr<SaveFilter> chain, byte compression_level) : SaveFilter(chain)
2436  {
2437  memset(&this->z, 0, sizeof(this->z));
2438  if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2439  }
2440 
2443  {
2444  deflateEnd(&this->z);
2445  }
2446 
2453  void WriteLoop(byte *p, size_t len, int mode)
2454  {
2455  uint n;
2456  this->z.next_in = p;
2457  this->z.avail_in = (uInt)len;
2458  do {
2459  this->z.next_out = this->fwrite_buf;
2460  this->z.avail_out = sizeof(this->fwrite_buf);
2461 
2469  int r = deflate(&this->z, mode);
2470 
2471  /* bytes were emitted? */
2472  if ((n = sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
2473  this->chain->Write(this->fwrite_buf, n);
2474  }
2475  if (r == Z_STREAM_END) break;
2476 
2477  if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
2478  } while (this->z.avail_in || !this->z.avail_out);
2479  }
2480 
2481  void Write(byte *buf, size_t size) override
2482  {
2483  this->WriteLoop(buf, size, 0);
2484  }
2485 
2486  void Finish() override
2487  {
2488  this->WriteLoop(nullptr, 0, Z_FINISH);
2489  this->chain->Finish();
2490  }
2491 };
2492 
2493 #endif /* WITH_ZLIB */
2494 
2495 /********************************************
2496  ********** START OF LZMA CODE **************
2497  ********************************************/
2498 
2499 #if defined(WITH_LIBLZMA)
2500 #include <lzma.h>
2501 
2508 static const lzma_stream _lzma_init = LZMA_STREAM_INIT;
2509 
2512  lzma_stream lzma;
2514 
2519  LZMALoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain), lzma(_lzma_init)
2520  {
2521  /* Allow saves up to 256 MB uncompressed */
2522  if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2523  }
2524 
2527  {
2528  lzma_end(&this->lzma);
2529  }
2530 
2531  size_t Read(byte *buf, size_t size) override
2532  {
2533  this->lzma.next_out = buf;
2534  this->lzma.avail_out = size;
2535 
2536  do {
2537  /* read more bytes from the file? */
2538  if (this->lzma.avail_in == 0) {
2539  this->lzma.next_in = this->fread_buf;
2540  this->lzma.avail_in = this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
2541  }
2542 
2543  /* inflate the data */
2544  lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2545  if (r == LZMA_STREAM_END) break;
2546  if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
2547  } while (this->lzma.avail_out != 0);
2548 
2549  return size - this->lzma.avail_out;
2550  }
2551 };
2552 
2555  lzma_stream lzma;
2557 
2563  LZMASaveFilter(std::shared_ptr<SaveFilter> chain, byte compression_level) : SaveFilter(chain), lzma(_lzma_init)
2564  {
2565  if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2566  }
2567 
2570  {
2571  lzma_end(&this->lzma);
2572  }
2573 
2580  void WriteLoop(byte *p, size_t len, lzma_action action)
2581  {
2582  size_t n;
2583  this->lzma.next_in = p;
2584  this->lzma.avail_in = len;
2585  do {
2586  this->lzma.next_out = this->fwrite_buf;
2587  this->lzma.avail_out = sizeof(this->fwrite_buf);
2588 
2589  lzma_ret r = lzma_code(&this->lzma, action);
2590 
2591  /* bytes were emitted? */
2592  if ((n = sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2593  this->chain->Write(this->fwrite_buf, n);
2594  }
2595  if (r == LZMA_STREAM_END) break;
2596  if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
2597  } while (this->lzma.avail_in || !this->lzma.avail_out);
2598  }
2599 
2600  void Write(byte *buf, size_t size) override
2601  {
2602  this->WriteLoop(buf, size, LZMA_RUN);
2603  }
2604 
2605  void Finish() override
2606  {
2607  this->WriteLoop(nullptr, 0, LZMA_FINISH);
2608  this->chain->Finish();
2609  }
2610 };
2611 
2612 #endif /* WITH_LIBLZMA */
2613 
2614 /*******************************************
2615  ************* END OF CODE *****************
2616  *******************************************/
2617 
2620  const char *name;
2621  uint32_t tag;
2623  std::shared_ptr<LoadFilter> (*init_load)(std::shared_ptr<LoadFilter> chain);
2624  std::shared_ptr<SaveFilter> (*init_write)(std::shared_ptr<SaveFilter> chain, byte compression);
2627  byte default_compression;
2629 };
2633 #if defined(WITH_LZO)
2634  /* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */
2635  {"lzo", TO_BE32X('OTTD'), CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2636 #else
2637  {"lzo", TO_BE32X('OTTD'), nullptr, nullptr, 0, 0, 0},
2638 #endif
2639  /* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */
2640  {"none", TO_BE32X('OTTN'), CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2641 #if defined(WITH_ZLIB)
2642  /* After level 6 the speed reduction is significant (1.5x to 2.5x slower per level), but the reduction in filesize is
2643  * fairly insignificant (~1% for each step). Lower levels become ~5-10% bigger by each level than level 6 while level
2644  * 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */
2645  {"zlib", TO_BE32X('OTTZ'), CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2646 #else
2647  {"zlib", TO_BE32X('OTTZ'), nullptr, nullptr, 0, 0, 0},
2648 #endif
2649 #if defined(WITH_LIBLZMA)
2650  /* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves.
2651  * Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower.
2652  * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50%
2653  * slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much.
2654  * It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is preferred over .tar.lzma. */
2655  {"lzma", TO_BE32X('OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2656 #else
2657  {"lzma", TO_BE32X('OTTX'), nullptr, nullptr, 0, 0, 0},
2658 #endif
2659 };
2660 
2668 static const SaveLoadFormat *GetSavegameFormat(const std::string &full_name, byte *compression_level)
2669 {
2670  const SaveLoadFormat *def = lastof(_saveload_formats);
2671 
2672  /* find default savegame format, the highest one with which files can be written */
2673  while (!def->init_write) def--;
2674 
2675  if (!full_name.empty()) {
2676  /* Get the ":..." of the compression level out of the way */
2677  size_t separator = full_name.find(':');
2678  bool has_comp_level = separator != std::string::npos;
2679  const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
2680 
2681  for (const SaveLoadFormat *slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
2682  if (slf->init_write != nullptr && name.compare(slf->name) == 0) {
2683  *compression_level = slf->default_compression;
2684  if (has_comp_level) {
2685  const std::string complevel(full_name, separator + 1);
2686 
2687  /* Get the level and determine whether all went fine. */
2688  size_t processed;
2689  long level = std::stol(complevel, &processed, 10);
2690  if (processed == 0 || level != Clamp(level, slf->min_compression, slf->max_compression)) {
2691  SetDParamStr(0, complevel);
2692  ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, WL_CRITICAL);
2693  } else {
2694  *compression_level = level;
2695  }
2696  }
2697  return slf;
2698  }
2699  }
2700 
2701  SetDParamStr(0, name);
2702  SetDParamStr(1, def->name);
2703  ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, WL_CRITICAL);
2704  }
2705  *compression_level = def->default_compression;
2706  return def;
2707 }
2708 
2709 /* actual loader/saver function */
2710 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
2711 extern bool AfterLoadGame();
2712 extern bool LoadOldSaveGame(const std::string &file);
2713 
2717 static void ResetSaveloadData()
2718 {
2719  ResetTempEngineData();
2720  ResetLabelMaps();
2721  ResetOldWaypoints();
2722 }
2723 
2727 static inline void ClearSaveLoadState()
2728 {
2729  _sl.dumper = nullptr;
2730  _sl.sf = nullptr;
2731  _sl.reader = nullptr;
2732  _sl.lf = nullptr;
2733 }
2734 
2736 static void SaveFileStart()
2737 {
2738  SetMouseCursorBusy(true);
2739 
2741  _sl.saveinprogress = true;
2742 }
2743 
2745 static void SaveFileDone()
2746 {
2747  SetMouseCursorBusy(false);
2748 
2750  _sl.saveinprogress = false;
2751 
2752 #ifdef __EMSCRIPTEN__
2753  EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
2754 #endif
2755 }
2756 
2759 {
2760  _sl.error_str = str;
2761 }
2762 
2765 {
2766  SetDParam(0, _sl.error_str);
2768 
2769  static std::string err_str;
2770  err_str = GetString(_sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED);
2771  return err_str.c_str();
2772 }
2773 
2775 static void SaveFileError()
2776 {
2778  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
2779  SaveFileDone();
2780 }
2781 
2786 static SaveOrLoadResult SaveFileToDisk(bool threaded)
2787 {
2788  try {
2789  byte compression;
2790  const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format, &compression);
2791 
2792  /* We have written our stuff to memory, now write it to file! */
2793  uint32_t hdr[2] = { fmt->tag, TO_BE32(SAVEGAME_VERSION << 16) };
2794  _sl.sf->Write((byte*)hdr, sizeof(hdr));
2795 
2796  _sl.sf = fmt->init_write(_sl.sf, compression);
2797  _sl.dumper->Flush(_sl.sf);
2798 
2800 
2801  if (threaded) SetAsyncSaveFinish(SaveFileDone);
2802 
2803  return SL_OK;
2804  } catch (...) {
2806 
2808 
2809  /* We don't want to shout when saving is just
2810  * cancelled due to a client disconnecting. */
2811  if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
2812  /* Skip the "colour" character */
2813  Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
2814  asfp = SaveFileError;
2815  }
2816 
2817  if (threaded) {
2818  SetAsyncSaveFinish(asfp);
2819  } else {
2820  asfp();
2821  }
2822  return SL_ERROR;
2823  }
2824 }
2825 
2826 void WaitTillSaved()
2827 {
2828  if (!_save_thread.joinable()) return;
2829 
2830  _save_thread.join();
2831 
2832  /* Make sure every other state is handled properly as well. */
2834 }
2835 
2844 static SaveOrLoadResult DoSave(std::shared_ptr<SaveFilter> writer, bool threaded)
2845 {
2846  assert(!_sl.saveinprogress);
2847 
2848  _sl.dumper = std::make_unique<MemoryDumper>();
2849  _sl.sf = writer;
2850 
2852 
2853  SaveViewportBeforeSaveGame();
2854  SlSaveChunks();
2855 
2856  SaveFileStart();
2857 
2858  if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) {
2859  if (threaded) Debug(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
2860 
2861  SaveOrLoadResult result = SaveFileToDisk(false);
2862  SaveFileDone();
2863 
2864  return result;
2865  }
2866 
2867  return SL_OK;
2868 }
2869 
2876 SaveOrLoadResult SaveWithFilter(std::shared_ptr<SaveFilter> writer, bool threaded)
2877 {
2878  try {
2879  _sl.action = SLA_SAVE;
2880  return DoSave(writer, threaded);
2881  } catch (...) {
2883  return SL_ERROR;
2884  }
2885 }
2886 
2893 static SaveOrLoadResult DoLoad(std::shared_ptr<LoadFilter> reader, bool load_check)
2894 {
2895  _sl.lf = reader;
2896 
2897  if (load_check) {
2898  /* Clear previous check data */
2900  /* Mark SL_LOAD_CHECK as supported for this savegame. */
2901  _load_check_data.checkable = true;
2902  }
2903 
2904  uint32_t hdr[2];
2905  if (_sl.lf->Read((byte*)hdr, sizeof(hdr)) != sizeof(hdr)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2906 
2907  /* see if we have any loader for this type. */
2908  const SaveLoadFormat *fmt = _saveload_formats;
2909  for (;;) {
2910  /* No loader found, treat as version 0 and use LZO format */
2911  if (fmt == endof(_saveload_formats)) {
2912  Debug(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
2913  _sl.lf->Reset();
2915  _sl_minor_version = 0;
2916 
2917  /* Try to find the LZO savegame format; it uses 'OTTD' as tag. */
2918  fmt = _saveload_formats;
2919  for (;;) {
2920  if (fmt == endof(_saveload_formats)) {
2921  /* Who removed LZO support? */
2922  NOT_REACHED();
2923  }
2924  if (fmt->tag == TO_BE32X('OTTD')) break;
2925  fmt++;
2926  }
2927  break;
2928  }
2929 
2930  if (fmt->tag == hdr[0]) {
2931  /* check version number */
2932  _sl_version = (SaveLoadVersion)(TO_BE32(hdr[1]) >> 16);
2933  /* Minor is not used anymore from version 18.0, but it is still needed
2934  * in versions before that (4 cases) which can't be removed easy.
2935  * Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
2936  _sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
2937 
2938  Debug(sl, 1, "Loading savegame version {}", _sl_version);
2939 
2940  /* Is the version higher than the current? */
2941  if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
2942  if (_sl_version >= SLV_START_PATCHPACKS && _sl_version <= SLV_END_PATCHPACKS) SlError(STR_GAME_SAVELOAD_ERROR_PATCHPACK);
2943  break;
2944  }
2945 
2946  fmt++;
2947  }
2948 
2949  /* loader for this savegame type is not implemented? */
2950  if (fmt->init_load == nullptr) {
2951  SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, fmt::format("Loader for '{}' is not available.", fmt->name));
2952  }
2953 
2954  _sl.lf = fmt->init_load(_sl.lf);
2955  _sl.reader = std::make_unique<ReadBuffer>(_sl.lf);
2956  _next_offs = 0;
2957 
2958  if (!load_check) {
2960 
2961  /* Old maps were hardcoded to 256x256 and thus did not contain
2962  * any mapsize information. Pre-initialize to 256x256 to not to
2963  * confuse old games */
2964  InitializeGame(256, 256, true, true);
2965 
2966  _gamelog.Reset();
2967 
2969  /*
2970  * NewGRFs were introduced between 0.3,4 and 0.3.5, which both
2971  * shared savegame version 4. Anything before that 'obviously'
2972  * does not have any NewGRFs. Between the introduction and
2973  * savegame version 41 (just before 0.5) the NewGRF settings
2974  * were not stored in the savegame and they were loaded by
2975  * using the settings from the main menu.
2976  * So, to recap:
2977  * - savegame version < 4: do not load any NewGRFs.
2978  * - savegame version >= 41: load NewGRFs from savegame, which is
2979  * already done at this stage by
2980  * overwriting the main menu settings.
2981  * - other savegame versions: use main menu settings.
2982  *
2983  * This means that users *can* crash savegame version 4..40
2984  * savegames if they set incompatible NewGRFs in the main menu,
2985  * but can't crash anymore for savegame version < 4 savegames.
2986  *
2987  * Note: this is done here because AfterLoadGame is also called
2988  * for TTO/TTD/TTDP savegames which have their own NewGRF logic.
2989  */
2991  }
2992  }
2993 
2994  if (load_check) {
2995  /* Load chunks into _load_check_data.
2996  * No pools are loaded. References are not possible, and thus do not need resolving. */
2998  } else {
2999  /* Load chunks and resolve references */
3000  SlLoadChunks();
3001  SlFixPointers();
3002  }
3003 
3005 
3007 
3008  if (load_check) {
3009  /* The only part from AfterLoadGame() we need */
3011  } else {
3013 
3014  /* After loading fix up savegame for any internal changes that
3015  * might have occurred since then. If it fails, load back the old game. */
3016  if (!AfterLoadGame()) {
3017  _gamelog.StopAction();
3018  return SL_REINIT;
3019  }
3020 
3021  _gamelog.StopAction();
3022  }
3023 
3024  return SL_OK;
3025 }
3026 
3032 SaveOrLoadResult LoadWithFilter(std::shared_ptr<LoadFilter> reader)
3033 {
3034  try {
3035  _sl.action = SLA_LOAD;
3036  return DoLoad(reader, false);
3037  } catch (...) {
3039  return SL_REINIT;
3040  }
3041 }
3042 
3052 SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
3053 {
3054  /* An instance of saving is already active, so don't go saving again */
3055  if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) {
3056  /* if not an autosave, but a user action, show error message */
3057  if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR);
3058  return SL_OK;
3059  }
3060  WaitTillSaved();
3061 
3062  try {
3063  /* Load a TTDLX or TTDPatch game */
3064  if (fop == SLO_LOAD && dft == DFT_OLD_GAME_FILE) {
3066 
3067  InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
3068 
3069  /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them
3070  * and if so a new NewGRF list will be made in LoadOldSaveGame.
3071  * Note: this is done here because AfterLoadGame is also called
3072  * for OTTD savegames which have their own NewGRF logic. */
3074  _gamelog.Reset();
3075  if (!LoadOldSaveGame(filename)) return SL_REINIT;
3077  _sl_minor_version = 0;
3079  if (!AfterLoadGame()) {
3080  _gamelog.StopAction();
3081  return SL_REINIT;
3082  }
3083  _gamelog.StopAction();
3084  return SL_OK;
3085  }
3086 
3087  assert(dft == DFT_GAME_FILE);
3088  switch (fop) {
3089  case SLO_CHECK:
3091  break;
3092 
3093  case SLO_LOAD:
3094  _sl.action = SLA_LOAD;
3095  break;
3096 
3097  case SLO_SAVE:
3098  _sl.action = SLA_SAVE;
3099  break;
3100 
3101  default: NOT_REACHED();
3102  }
3103 
3104  FILE *fh = (fop == SLO_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
3105 
3106  /* Make it a little easier to load savegames from the console */
3107  if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
3108  if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR);
3109  if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR);
3110 
3111  if (fh == nullptr) {
3112  SlError(fop == SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3113  }
3114 
3115  if (fop == SLO_SAVE) { // SAVE game
3116  Debug(desync, 1, "save: {:08x}; {:02x}; {}", TimerGameEconomy::date, TimerGameEconomy::date_fract, filename);
3117  if (!_settings_client.gui.threaded_saves) threaded = false;
3118 
3119  return DoSave(std::make_shared<FileWriter>(fh), threaded);
3120  }
3121 
3122  /* LOAD game */
3123  assert(fop == SLO_LOAD || fop == SLO_CHECK);
3124  Debug(desync, 1, "load: {}", filename);
3125  return DoLoad(std::make_shared<FileReader>(fh), fop == SLO_CHECK);
3126  } catch (...) {
3127  /* This code may be executed both for old and new save games. */
3129 
3130  /* Skip the "colour" character */
3131  if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
3132 
3133  /* A saver/loader exception!! reinitialize all variables to prevent crash! */
3134  return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
3135  }
3136 }
3137 
3144 {
3145  std::string filename;
3146 
3148  filename = GenerateDefaultSaveName() + counter.Extension();
3149  } else {
3150  filename = counter.Filename();
3151  }
3152 
3153  Debug(sl, 2, "Autosaving to '{}'", filename);
3154  if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
3155  ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
3156  }
3157 }
3158 
3159 
3162 {
3164 }
3165 
3170 {
3171  /* Check if we have a name for this map, which is the name of the first
3172  * available company. When there's no company available we'll use
3173  * 'Spectator' as "company" name. */
3174  CompanyID cid = _local_company;
3175  if (!Company::IsValidID(cid)) {
3176  for (const Company *c : Company::Iterate()) {
3177  cid = c->index;
3178  break;
3179  }
3180  }
3181 
3182  SetDParam(0, cid);
3183 
3184  /* We show the current game time differently depending on the timekeeping units used by this game. */
3186  /* Insert time played. */
3187  const auto play_time = TimerGameTick::counter / Ticks::TICKS_PER_SECOND;
3188  SetDParam(1, STR_SAVEGAME_DURATION_REALTIME);
3189  SetDParam(2, play_time / 60 / 60);
3190  SetDParam(3, (play_time / 60) % 60);
3191  } else {
3192  /* Insert current date */
3194  case 0: SetDParam(1, STR_JUST_DATE_LONG); break;
3195  case 1: SetDParam(1, STR_JUST_DATE_TINY); break;
3196  case 2: SetDParam(1, STR_JUST_DATE_ISO); break;
3197  default: NOT_REACHED();
3198  }
3200  }
3201 
3202  /* Get the correct string (special string for when there's not company) */
3203  std::string filename = GetString(!Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT);
3204  SanitizeFilename(filename);
3205  return filename;
3206 }
3207 
3213 {
3215 }
3216 
3224 {
3225  if (aft == FT_INVALID || aft == FT_NONE) {
3226  this->file_op = SLO_INVALID;
3227  this->detail_ftype = DFT_INVALID;
3228  this->abstract_ftype = FT_INVALID;
3229  return;
3230  }
3231 
3232  this->file_op = fop;
3233  this->detail_ftype = dft;
3234  this->abstract_ftype = aft;
3235 }
3236 
3242 {
3243  this->SetMode(item.type);
3244  this->name = item.name;
3245  this->title = item.title;
3246 }
3247 
3249 {
3250  assert(this->load_description.has_value());
3251  return *this->load_description;
3252 }
SL_NULL
@ SL_NULL
Save null-bytes and load to nowhere.
Definition: saveload.h:691
ZlibLoadFilter::fread_buf
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
Definition: saveload.cpp:2386
SlLoadChunks
static void SlLoadChunks()
Load all chunks.
Definition: saveload.cpp:2126
SlCalcTableHeader
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
Definition: saveload.cpp:1441
ResetSaveloadData
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
Definition: saveload.cpp:2717
SlStorageHelper::SlSaveLoad
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
Definition: saveload.cpp:1272
SaveLoadVersion
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
Definition: saveload.h:30
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition: gfx.cpp:1689
SaveLoad::version_to
SaveLoadVersion version_to
Save/load the variable before this savegame version.
Definition: saveload.h:703
FileWriter::FileWriter
FileWriter(FILE *file)
Create the file writer, so it writes to a specific file.
Definition: saveload.cpp:2217
SlIsObjectValidInSavegame
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
Definition: saveload.cpp:1431
LZMASaveFilter::lzma
lzma_stream lzma
Stream state that we are writing to.
Definition: saveload.cpp:2555
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3204
LZO_BUFFER_SIZE
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
Definition: saveload.cpp:2253
REF_ORDER
@ REF_ORDER
Load/save a reference to an order.
Definition: saveload.h:583
SaveLoadType
SaveLoadType
Type of data saved.
Definition: saveload.h:677
SlDeque
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
Definition: saveload.cpp:1372
SlLoadChunk
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
Definition: saveload.cpp:1963
LoadCheckData::checkable
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
Definition: fios.h:34
SLV_5
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition: saveload.h:43
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2758
ZlibLoadFilter::~ZlibLoadFilter
~ZlibLoadFilter()
Clean everything up.
Definition: saveload.cpp:2399
Pool::PoolItem<&_orderlist_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
LoadCheckData::error_msg
std::string error_msg
Data to pass to SetDParamStr when displaying error.
Definition: fios.h:36
SAVE_DIR
@ SAVE_DIR
Base directory for all savegames.
Definition: fileio_type.h:110
LZMASaveFilter::LZMASaveFilter
LZMASaveFilter(std::shared_ptr< SaveFilter > chain, byte compression_level)
Initialise this filter.
Definition: saveload.cpp:2563
TimerGameTick::counter
static TickCounter counter
Monotonic counter, in ticks, since start of game.
Definition: timer_game_tick.h:60
SaveLoadFormat::min_compression
byte min_compression
the minimum compression level of this format
Definition: saveload.cpp:2628
SlArray
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
Definition: saveload.cpp:1057
SGT_OTTD
@ SGT_OTTD
OTTD savegame.
Definition: saveload.h:410
SVS_ALLOW_NEWLINE
@ SVS_ALLOW_NEWLINE
Allow newlines; replaces '\r ' with ' ' during processing.
Definition: string_type.h:47
LinkGraph
A connected component of a link graph.
Definition: linkgraph.h:37
_save_thread
static std::thread _save_thread
The thread we're using to compress and write a savegame.
Definition: saveload.cpp:372
SLE_VAR_STR
@ SLE_VAR_STR
string pointer
Definition: saveload.h:636
NoCompLoadFilter
Filter without any compression.
Definition: saveload.cpp:2343
_sl_minor_version
byte _sl_minor_version
the minor savegame version, DO NOT USE!
Definition: saveload.cpp:64
LZMALoadFilter::fread_buf
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
Definition: saveload.cpp:2513
SLA_SAVE
@ SLA_SAVE
saving
Definition: saveload.cpp:71
RemapOldStringID
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
Definition: strings_sl.cpp:30
CSleep
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
Definition: thread.h:24
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
SaveLoadTable
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
Definition: saveload.h:497
REF_TOWN
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:586
DoExitSave
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
Definition: saveload.cpp:3161
SaveLoadFormat::init_write
std::shared_ptr< SaveFilter >(* init_write)(std::shared_ptr< SaveFilter > chain, byte compression)
Constructor for the save filter.
Definition: saveload.cpp:2626
ClearGRFConfigList
void ClearGRFConfigList(GRFConfig **config)
Clear a GRF Config list, freeing all nodes.
Definition: newgrf_config.cpp:356
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
REF_ROADSTOPS
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
Definition: saveload.h:588
FileToSaveLoad::title
std::string title
Internal name of the game.
Definition: saveload.h:398
SLE_FILE_END
@ SLE_FILE_END
Used to mark end-of-header in tables.
Definition: saveload.h:608
FileReader::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2192
_gamelog
Gamelog _gamelog
Gamelog instance.
Definition: gamelog.cpp:31
Station
Station data structure.
Definition: station_base.h:442
SlSkipArray
void SlSkipArray()
Skip an array or sparse array.
Definition: saveload.cpp:698
LinkGraphJob
Class for calculation jobs to be run on link graphs.
Definition: linkgraphjob.h:29
SaveOrLoad
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
Definition: saveload.cpp:3052
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SaveLoadOperation
SaveLoadOperation
Operation performed on the file.
Definition: fileio_type.h:47
SlCopy
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
Definition: saveload.cpp:1027
NoCompLoadFilter::NoCompLoadFilter
NoCompLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Definition: saveload.cpp:2350
_ttdp_version
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
Definition: saveload.cpp:62
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:397
FileReader::begin
long begin
The begin of the file.
Definition: saveload.cpp:2172
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
_load_check_data
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
Definition: fios_gui.cpp:40
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:564
SLF_ALLOW_NEWLINE
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
Definition: saveload.h:671
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:364
SlSaveChunks
static void SlSaveChunks()
Save all chunks.
Definition: saveload.cpp:2103
SLA_LOAD_CHECK
@ SLA_LOAD_CHECK
partial loading into _load_check_data
Definition: saveload.cpp:74
SLV_END_PATCHPACKS
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
Definition: saveload.h:322
SLO_CHECK
@ SLO_CHECK
Load file for checking and/or preview.
Definition: fileio_type.h:48
SaveLoadParams::extra_msg
std::string extra_msg
the error message
Definition: saveload.cpp:208
LZMASaveFilter::fwrite_buf
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
Definition: saveload.cpp:2556
MemoryDumper::MemoryDumper
MemoryDumper()
Initialise our variables.
Definition: saveload.cpp:134
FixSCCEncoded
static void FixSCCEncoded(std::string &str)
Scan the string for old values of SCC_ENCODED and fix it to it's new, value.
Definition: saveload.cpp:912
StrMakeValid
static void StrMakeValid(T &dst, const char *str, const char *last, StringValidationSettings settings)
Copies the valid (UTF-8) characters from str up to last to the dst.
Definition: string.cpp:114
_do_autosave
bool _do_autosave
are we doing an autosave at the moment?
Definition: saveload.cpp:66
MemoryDumper::GetSize
size_t GetSize() const
Get the size of the memory dump made so far.
Definition: saveload.cpp:184
DFT_GAME_FILE
@ DFT_GAME_FILE
Save game or scenario file.
Definition: fileio_type.h:31
FileToSaveLoad
Deals with the type of the savegame, independent of extension.
Definition: saveload.h:393
LoadCheckData::grfconfig
GRFConfig * grfconfig
NewGrf configuration from save.
Definition: fios.h:45
SaveLoadFormat::max_compression
byte max_compression
the maximum compression level of this format
Definition: saveload.cpp:2630
SLE_VAR_NULL
@ SLE_VAR_NULL
useful to write zeros in savegame.
Definition: saveload.h:635
LZOLoadFilter::Read
size_t Read(byte *buf, size_t ssize) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2266
SaveLoadHandler::GetLoadDescription
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition: saveload.cpp:3248
ChunkHandler::type
ChunkType type
Type of the chunk.
Definition: saveload.h:447
ReadBuffer
A buffer for reading (and buffering) savegame data.
Definition: saveload.cpp:87
TimerGameEconomy::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_economy.h:38
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
AUTOSAVE_DIR
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition: fileio_type.h:111
SaveLoadCompatTable
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition: saveload.h:500
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
GetDetailedFileType
DetailedFileType GetDetailedFileType(FiosType fios_type)
Extract the detailed file type from a FiosType.
Definition: fileio_type.h:100
SlNullPointers
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
Definition: saveload.cpp:309
SpecializedStation< Station, false >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
Definition: base_station_base.h:250
SaveFilter::chain
std::shared_ptr< SaveFilter > chain
Chained to the (savegame) filters.
Definition: saveload_filter.h:61
TimerGameEconomy::UsingWallclockUnits
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
Definition: timer_game_economy.cpp:97
Gamelog::Reset
void Reset()
Resets and frees all memory allocated - used before loading or starting a new game.
Definition: gamelog.cpp:94
SLA_LOAD
@ SLA_LOAD
loading
Definition: saveload.cpp:70
ZlibLoadFilter
Filter using Zlib compression.
Definition: saveload.cpp:2382
ChunkHandler
Handlers and description of chunk.
Definition: saveload.h:445
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
SaveLoad::conv
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
Definition: saveload.h:700
LZMASaveFilter::WriteLoop
void WriteLoop(byte *p, size_t len, lzma_action action)
Helper loop for writing the data.
Definition: saveload.cpp:2580
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SlCalcConvFileLen
static byte SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
Definition: saveload.cpp:622
SaveLoadFormat::default_compression
byte default_compression
the default compression level of this format
Definition: saveload.cpp:2629
SaveLoadAction
SaveLoadAction
What are we currently doing?
Definition: saveload.cpp:69
SaveLoadHandler
Handler for saving/loading an object to/from disk.
Definition: saveload.h:503
SlCalcStdStringLen
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
Definition: saveload.cpp:896
NL_NONE
@ NL_NONE
not working in NeedLength mode
Definition: saveload.cpp:78
SLV_169
@ SLV_169
169 23816
Definition: saveload.h:245
AsyncSaveFinishProc
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
Definition: saveload.cpp:370
SlSetLength
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
Definition: saveload.cpp:710
NoCompLoadFilter::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2354
ZlibSaveFilter::z
z_stream z
Stream state we are writing to.
Definition: saveload.cpp:2427
ZlibLoadFilter::ZlibLoadFilter
ZlibLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Definition: saveload.cpp:2392
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SlReadSimpleGamma
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
Definition: saveload.cpp:465
SaveLoadFormat::init_load
std::shared_ptr< LoadFilter >(* init_load)(std::shared_ptr< LoadFilter > chain)
Constructor for the load filter.
Definition: saveload.cpp:2625
SLE_FILE_TYPE_MASK
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
Definition: saveload.h:622
saveload_filter.h
MemoryDumper::buf
byte * buf
Buffer we're going to write to.
Definition: saveload.cpp:130
ReadValue
int64_t ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
Definition: saveload.cpp:791
SlGlobList
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
Definition: saveload.cpp:1906
NoCompSaveFilter
Filter without any compression.
Definition: saveload.cpp:2359
REF_STATION
@ REF_STATION
Load/save a reference to a station.
Definition: saveload.h:585
LZMALoadFilter
Filter without any compression.
Definition: saveload.cpp:2511
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:125
SlCalcConvMemLen
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
Definition: saveload.cpp:600
SaveLoadParams::lf
std::shared_ptr< LoadFilter > lf
Filter to read the savegame from.
Definition: saveload.cpp:205
AbstractFileType
AbstractFileType
The different abstract types of files that the system knows about.
Definition: fileio_type.h:16
ReferenceToInt
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
Definition: saveload.cpp:1103
SaveLoadFormat
The format for a reader/writer type of a savegame.
Definition: saveload.cpp:2619
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:396
ReadBuffer::buf
byte buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
Definition: saveload.cpp:88
SaveLoadParams::block_mode
byte block_mode
???
Definition: saveload.cpp:194
FileWriter::file
FILE * file
The file to write to.
Definition: saveload.cpp:2211
SVS_ALLOW_CONTROL_CODE
@ SVS_ALLOW_CONTROL_CODE
Allow the special control codes.
Definition: string_type.h:48
BASE_DIR
@ BASE_DIR
Base directory for all subdirectories.
Definition: fileio_type.h:109
LoadFilter::LoadFilter
LoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Definition: saveload_filter.h:22
SL_SAVEBYTE
@ SL_SAVEBYTE
Save (but not load) a byte.
Definition: saveload.h:690
GetVarMemType
constexpr VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
Definition: saveload.h:732
SaveFileDone
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
Definition: saveload.cpp:2745
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:670
SlSkipHandler
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
Definition: saveload.cpp:1678
MemoryDumper::WriteByte
void WriteByte(byte b)
Write a single byte into the dumper.
Definition: saveload.cpp:149
SLE_FILE_HAS_LENGTH_FIELD
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
Definition: saveload.h:623
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
SaveFileError
static void SaveFileError()
Show a gui message when saving has failed.
Definition: saveload.cpp:2775
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:469
_sl_version
SaveLoadVersion _sl_version
the major savegame version identifier
Definition: saveload.cpp:63
SlFixPointers
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
Definition: saveload.cpp:2156
BSWAP32
static uint32_t BSWAP32(uint32_t x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:345
SavegameType
SavegameType
Types of save games.
Definition: saveload.h:406
SAVEGAME_VERSION
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
ZlibSaveFilter::ZlibSaveFilter
ZlibSaveFilter(std::shared_ptr< SaveFilter > chain, byte compression_level)
Initialise this filter.
Definition: saveload.cpp:2435
ZlibSaveFilter
Filter using Zlib compression.
Definition: saveload.cpp:2426
SLO_SAVE
@ SLO_SAVE
File is being saved.
Definition: fileio_type.h:50
SBI_SAVELOAD_FINISH
@ SBI_SAVELOAD_FINISH
finished saving
Definition: statusbar_gui.h:16
IntToReference
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
Definition: saveload.cpp:1136
NeedLength
NeedLength
Definition: saveload.cpp:77
SlSaveLoadRef
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
Definition: saveload.cpp:1212
CH_TYPE_MASK
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
Definition: saveload.h:440
NL_CALCLENGTH
@ NL_CALCLENGTH
need to calculate the length
Definition: saveload.cpp:80
ChunkHandler::Save
virtual void Save() const
Save the chunk.
Definition: saveload.h:457
CH_READONLY
@ CH_READONLY
Chunk is never saved.
Definition: saveload.h:441
SlCalcDequeLen
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
Definition: saveload.cpp:1351
SlWriteByte
void SlWriteByte(byte b)
Wrapper for writing a byte to the dumper.
Definition: saveload.cpp:414
IsSavegameVersionBefore
bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1215
SL_VAR
@ SL_VAR
Save/load a variable.
Definition: saveload.h:678
free
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:382
_savegame_format
std::string _savegame_format
how to compress savegames
Definition: saveload.cpp:65
FioFOpenFile
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition: fileio.cpp:264
SaveLoadParams::sf
std::shared_ptr< SaveFilter > sf
Filter to write the savegame to.
Definition: saveload.cpp:202
LZMASaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2600
NL_WANTLENGTH
@ NL_WANTLENGTH
writing length and data
Definition: saveload.cpp:79
GetSaveLoadErrorString
const char * GetSaveLoadErrorString()
Get the string representation of the error message.
Definition: saveload.cpp:2764
ZlibLoadFilter::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2404
SanitizeFilename
void SanitizeFilename(std::string &filename)
Sanitizes a filename, i.e.
Definition: fileio.cpp:1098
SlCopyInternal
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
Definition: saveload.cpp:978
PersistentStorage
Class for pooled persistent storage of data.
Definition: newgrf_storage.h:199
_savegame_type
SavegameType _savegame_type
type of savegame we are loading
Definition: saveload.cpp:59
SlLoadCheckChunks
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
Definition: saveload.cpp:2141
MemoryDumper::Flush
void Flush(std::shared_ptr< SaveFilter > writer)
Flush this dumper into a writer.
Definition: saveload.cpp:165
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:61
SlVector
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
Definition: saveload.cpp:1414
FileReader::file
FILE * file
The file to read from.
Definition: saveload.cpp:2171
SL_REINIT
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
Definition: saveload.h:389
SaveLoad::cmd
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
Definition: saveload.h:699
FiosItem
Deals with finding savegames.
Definition: fios.h:79
ReadBuffer::ReadBuffer
ReadBuffer(std::shared_ptr< LoadFilter > reader)
Initialise our variables.
Definition: saveload.cpp:98
SLRefType
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
Definition: saveload.h:582
StartNewThread
bool StartNewThread(std::thread *thr, const char *name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
Definition: thread.h:47
SlSaveLoadConv
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
Definition: saveload.cpp:841
ZlibSaveFilter::WriteLoop
void WriteLoop(byte *p, size_t len, int mode)
Helper loop for writing the data.
Definition: saveload.cpp:2453
FileWriter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2227
GetVariableAddress
void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
Definition: saveload.h:1253
GameSessionStats::savegame_size
std::optional< size_t > savegame_size
Size of the last saved savegame in bytes, or std::nullopt if not saved yet.
Definition: openttd.h:58
GetSavegameFormat
static const SaveLoadFormat * GetSavegameFormat(const std::string &full_name, byte *compression_level)
Return the savegameformat of the game.
Definition: saveload.cpp:2668
NoCompSaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2368
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:50
SaveFileToDisk
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
Definition: saveload.cpp:2786
SaveLoadFormat::name
const char * name
name of the compressor/decompressor (debug-only)
Definition: saveload.cpp:2622
SlCalcRefListLen
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
Definition: saveload.cpp:1324
GenerateDefaultSaveName
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
Definition: saveload.cpp:3169
GUISettings::keep_all_autosave
bool keep_all_autosave
name the autosave in a different way
Definition: settings_type.h:162
ChunkHandlers
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
Definition: saveload.cpp:215
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition: stdafx.h:303
SLV_SAVELOAD_LIST_LENGTH
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
Definition: saveload.h:331
SL_ARR
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
Definition: saveload.h:684
SLE_FILE_STRINGID
@ SLE_FILE_STRINGID
StringID offset into strings-array.
Definition: saveload.h:617
REF_STORAGE
@ REF_STORAGE
Load/save a reference to a persistent storage.
Definition: saveload.h:592
SCENARIO_DIR
@ SCENARIO_DIR
Base directory for all scenarios.
Definition: fileio_type.h:112
FT_INVALID
@ FT_INVALID
Invalid or unknown file type.
Definition: fileio_type.h:22
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
SLA_PTRS
@ SLA_PTRS
fixing pointers
Definition: saveload.cpp:72
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:382
SaveFileStart
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
Definition: saveload.cpp:2736
REF_ENGINE_RENEWS
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
Definition: saveload.h:589
DFT_OLD_GAME_FILE
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Definition: fileio_type.h:30
ReadBuffer::reader
std::shared_ptr< LoadFilter > reader
The filter used to actually read.
Definition: saveload.cpp:91
REF_VEHICLE
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition: saveload.h:584
SL_REF
@ SL_REF
Save/load a reference.
Definition: saveload.h:679
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:37
DoAutoOrNetsave
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
Definition: saveload.cpp:3143
REF_CARGO_PACKET
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition: saveload.h:590
SL_STRUCT
@ SL_STRUCT
Save/load a struct.
Definition: saveload.h:680
SBI_SAVELOAD_START
@ SBI_SAVELOAD_START
started saving
Definition: statusbar_gui.h:15
LZMALoadFilter::lzma
lzma_stream lzma
Stream state that we are reading from.
Definition: saveload.cpp:2512
ReadBuffer::bufp
byte * bufp
Location we're at reading the buffer.
Definition: saveload.cpp:89
SlAutolength
void SlAutolength(AutolengthProc *proc, void *arg)
Do something of which I have no idea what it is :P.
Definition: saveload.cpp:1916
EngineRenew
Struct to store engine replacements.
Definition: autoreplace_base.h:33
REF_VEHICLE_OLD
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition: saveload.h:587
LZOLoadFilter::LZOLoadFilter
LZOLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Definition: saveload.cpp:2261
SaveLoadParams::error_str
StringID error_str
the translatable error message to show
Definition: saveload.cpp:207
ChunkHandler::Load
virtual void Load() const =0
Load the chunk.
_game_session_stats
GameSessionStats _game_session_stats
Statistics about the current session.
Definition: gfx.cpp:50
ZlibSaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2481
SlSkipHandler::GetDescription
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
Definition: saveload.cpp:1697
StringValidationSettings
StringValidationSettings
Settings for the string validation.
Definition: string_type.h:44
SlGetStructListLength
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
Definition: saveload.cpp:1648
SaveLoad::handler
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
Definition: saveload.h:707
LoadCheckData::error
StringID error
Error message from loading. INVALID_STRING_ID if no error.
Definition: fios.h:35
SL_VECTOR
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
Definition: saveload.h:686
SlCalcVectorLen
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
Definition: saveload.cpp:1393
MemoryDumper::bufe
byte * bufe
End of the buffer we write to.
Definition: saveload.cpp:131
SaveLoadParams::expect_table_header
bool expect_table_header
In the case of a table, if the header is saved/loaded.
Definition: saveload.cpp:199
SlLoadCheckChunk
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
Definition: saveload.cpp:2016
LoadFilter::chain
std::shared_ptr< LoadFilter > chain
Chained to the (savegame) filters.
Definition: saveload_filter.h:16
REF_LINK_GRAPH_JOB
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
Definition: saveload.h:594
ZlibLoadFilter::z
z_stream z
Stream state we are reading from.
Definition: saveload.cpp:2385
LZMALoadFilter::~LZMALoadFilter
~LZMALoadFilter()
Clean everything up.
Definition: saveload.cpp:2526
DFT_INVALID
@ DFT_INVALID
Unknown or invalid file.
Definition: fileio_type.h:43
_sl
static SaveLoadParams _sl
Parameters used for/at saveload.
Definition: saveload.cpp:213
Gamelog::StartAction
void StartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
Definition: gamelog.cpp:65
Gamelog::StopAction
void StopAction()
Stops logging of any changes.
Definition: gamelog.cpp:74
SaveLoadParams::need_length
NeedLength need_length
working in NeedLength (Autolength) mode?
Definition: saveload.cpp:193
Utf8EncodedCharLen
int8_t Utf8EncodedCharLen(char c)
Return the length of an UTF-8 encoded value based on a single char.
Definition: string_func.h:123
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
SaveWithFilter
SaveOrLoadResult SaveWithFilter(std::shared_ptr< SaveFilter > writer, bool threaded)
Save the game using a (writer) filter.
Definition: saveload.cpp:2876
SlStorageHelper::SlCalcLen
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
Definition: saveload.cpp:1245
GetSavegameFileType
static uint8_t GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
Definition: saveload.cpp:565
GUISettings::threaded_saves
bool threaded_saves
should we do threaded saves?
Definition: settings_type.h:161
FT_NONE
@ FT_NONE
nothing to do
Definition: fileio_type.h:17
FiosNumberedSaveName
A savegame name automatically numbered.
Definition: fios.h:129
REF_ORDERLIST
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition: saveload.h:591
SaveLoadParams
The saveload struct, containing reader-writer functions, buffer, version, etc.
Definition: saveload.cpp:191
LZMALoadFilter::Read
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Definition: saveload.cpp:2531
SlGetFieldLength
size_t SlGetFieldLength()
Get the length of the current object.
Definition: saveload.cpp:779
SlCalcArrayLen
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
Definition: saveload.cpp:1046
DetailedFileType
DetailedFileType
Kinds of files in each AbstractFileType.
Definition: fileio_type.h:28
LoadCheckData::Clear
void Clear()
Reset read data.
Definition: fios_gui.cpp:48
SlStorageHelper
Template class to help with list-like types.
Definition: saveload.cpp:1236
ZlibSaveFilter::fwrite_buf
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
Definition: saveload.cpp:2428
_saveload_formats
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
Definition: saveload.cpp:2632
SLV_START_PATCHPACKS
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
Definition: saveload.h:321
FileReader::Reset
void Reset() override
Reset this filter to read from the beginning of the file.
Definition: saveload.cpp:2200
SL_REFLIST
@ SL_REFLIST
Save/load a list of SL_REF elements.
Definition: saveload.h:687
FileToSaveLoad::Set
void Set(const FiosItem &item)
Set the title of the file.
Definition: saveload.cpp:3241
GUISettings::date_format_in_default_names
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
Definition: settings_type.h:165
SaveFilter
Interface for filtering a savegame till it is written.
Definition: saveload_filter.h:59
SetAsyncSaveFinish
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
Definition: saveload.cpp:378
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
SaveLoadParams::action
SaveLoadAction action
are we doing a save or a load atm.
Definition: saveload.cpp:192
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:311
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:60
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
SlGetGammaLength
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
Definition: saveload.cpp:532
SlReadByte
byte SlReadByte()
Wrapper for reading a byte from the buffer.
Definition: saveload.cpp:405
ZlibSaveFilter::Finish
void Finish() override
Prepare everything to finish writing the savegame.
Definition: saveload.cpp:2486
SaveLoadParams::dumper
std::unique_ptr< MemoryDumper > dumper
Memory dumper to write the savegame to.
Definition: saveload.cpp:201
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:327
LZOSaveFilter
Filter using LZO compression.
Definition: saveload.cpp:2303
ChunkHandlerTable
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition: saveload.h:494
SaveLoadParams::obj_len
size_t obj_len
the length of the current object we are busy with
Definition: saveload.cpp:197
LZMASaveFilter::~LZMASaveFilter
~LZMASaveFilter()
Clean up what we allocated.
Definition: saveload.cpp:2569
SlSkipBytes
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
Definition: saveload.h:1297
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
SaveLoadFormat::tag
uint32_t tag
the 4-letter tag by which it is identified in the savegame
Definition: saveload.cpp:2623
SlWriteSimpleGamma
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
Definition: saveload.cpp:507
NoCompSaveFilter::NoCompSaveFilter
NoCompSaveFilter(std::shared_ptr< SaveFilter > chain, byte)
Initialise this filter.
Definition: saveload.cpp:2364
SaveLoad::version_from
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
Definition: saveload.h:702
LoadCheckData::grf_compatibility
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
Definition: fios.h:46
SaveOrLoadResult
SaveOrLoadResult
Save or load result codes.
Definition: saveload.h:386
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:26
FiosType
FiosType
Elements of a file system that are recognized.
Definition: fileio_type.h:67
SLE_VAR_STRQ
@ SLE_VAR_STRQ
string pointer enclosed in quotes
Definition: saveload.h:637
SaveLoadParams::saveinprogress
bool saveinprogress
Whether there is currently a save in progress.
Definition: saveload.cpp:210
SaveLoadParams::reader
std::unique_ptr< ReadBuffer > reader
Savegame reading buffer.
Definition: saveload.cpp:204
Ticks::TICKS_PER_SECOND
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
Definition: timer_game_tick.h:76
SlRefList
static void SlRefList(void *list, VarType conv)
Save/Load a list.
Definition: saveload.cpp:1334
ReadBuffer::read
size_t read
The amount of read bytes so far from the filter.
Definition: saveload.cpp:92
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:164
REF_LINK_GRAPH
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
Definition: saveload.h:593
saveload_internal.h
SLO_INVALID
@ SLO_INVALID
Unknown file operation.
Definition: fileio_type.h:52
SLA_NULL
@ SLA_NULL
null all pointers (on loading error)
Definition: saveload.cpp:73
SlStdString
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
Definition: saveload.cpp:930
LoadFilter
Interface for filtering a savegame till it is loaded.
Definition: saveload_filter.h:14
Town
Town data structure.
Definition: town.h:50
SaveLoadParams::error
bool error
did an error occur or not
Definition: saveload.cpp:195
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:40
SL_DEQUE
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
Definition: saveload.h:685
LoadWithFilter
SaveOrLoadResult LoadWithFilter(std::shared_ptr< LoadFilter > reader)
Load the game using a (reader) filter.
Definition: saveload.cpp:3032
ChunkHandler::id
uint32_t id
Unique ID (4 letters).
Definition: saveload.h:446
FileReader::~FileReader
~FileReader()
Make sure everything is cleaned up.
Definition: saveload.cpp:2183
SlError
void SlError(StringID string, const std::string &extra_msg)
Error handler.
Definition: saveload.cpp:334
GetAbstractFileType
AbstractFileType GetAbstractFileType(FiosType fios_type)
Extract the abstract file type from a FiosType.
Definition: fileio_type.h:90
SlCompatTableHeader
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition: saveload.cpp:1852
SlCopyBytes
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
Definition: saveload.cpp:762
LZOLoadFilter
Filter using LZO compression.
Definition: saveload.cpp:2256
MEMORY_CHUNK_SIZE
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
Definition: saveload.cpp:84
ProcessAsyncSaveFinish
void ProcessAsyncSaveFinish()
Handle async save finishes.
Definition: saveload.cpp:389
MemoryDumper::blocks
std::vector< byte * > blocks
Buffer with blocks of allocated memory.
Definition: saveload.cpp:129
FileReader
Yes, simply reading from a file.
Definition: saveload.cpp:2170
SaveLoadParams::last_array_index
int last_array_index
in the case of an array, the current and last positions
Definition: saveload.cpp:198
SlCalcRefLen
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
Definition: saveload.cpp:639
LZMASaveFilter::Finish
void Finish() override
Prepare everything to finish writing the savegame.
Definition: saveload.cpp:2605
Utf8Encode
size_t Utf8Encode(T buf, char32_t c)
Encode a unicode character and place it in the buffer.
Definition: string.cpp:479
_async_save_finish
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
Definition: saveload.cpp:371
SL_ERROR
@ SL_ERROR
error that was caught before internal structures were modified
Definition: saveload.h:388
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:395
Pool::PoolItem<&_orderlist_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
SaveLoad::length
uint16_t length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
Definition: saveload.h:701
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:64
ReadBuffer::GetSize
size_t GetSize() const
Get the size of the memory dump made so far.
Definition: saveload.cpp:120
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
FiosNumberedSaveName::Extension
std::string Extension()
Generate an extension for a savegame name.
Definition: fios.cpp:772
SaveLoad::name
std::string name
Name of this field (optional, used for tables).
Definition: saveload.h:698
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1661
ZlibSaveFilter::~ZlibSaveFilter
~ZlibSaveFilter()
Clean up what we allocated.
Definition: saveload.cpp:2442
ChunkHandler::LoadCheck
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
Definition: saveload.cpp:1940
Utf8Decode
size_t Utf8Decode(char32_t *c, const char *s)
Decode and consume the next UTF-8 encoded character.
Definition: string.cpp:438
LZMASaveFilter
Filter using LZMA compression.
Definition: saveload.cpp:2554
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1714
SlSetStructListLength
void SlSetStructListLength(size_t length)
Set the length of this list.
Definition: saveload.cpp:1632
FileToSaveLoad::SetMode
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
Definition: saveload.cpp:3212
SlSkipHandler::GetCompatDescription
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
Definition: saveload.cpp:1702
SaveLoad
SaveLoad type struct.
Definition: saveload.h:697
Company
Definition: company_base.h:129
LZOSaveFilter::Write
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
Definition: saveload.cpp:2313
ClearSaveLoadState
static void ClearSaveLoadState()
Clear/free saveload state.
Definition: saveload.cpp:2727
DoSave
static SaveOrLoadResult DoSave(std::shared_ptr< SaveFilter > writer, bool threaded)
Actually perform the saving of the savegame.
Definition: saveload.cpp:2844
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:319
SL_OK
@ SL_OK
completed successfully
Definition: saveload.h:387
SVS_REPLACE_WITH_QUESTION_MARK
@ SVS_REPLACE_WITH_QUESTION_MARK
Replace the unknown/bad bits with question marks.
Definition: string_type.h:46
FiosNumberedSaveName::Filename
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
Definition: fios.cpp:762
SL_STDSTR
@ SL_STDSTR
Save/load a std::string.
Definition: saveload.h:682
Order
Definition: order_base.h:36
LZOSaveFilter::LZOSaveFilter
LZOSaveFilter(std::shared_ptr< SaveFilter > chain, byte)
Initialise this filter.
Definition: saveload.cpp:2308
_lzma_init
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
Definition: saveload.cpp:2508
SLE_VAR_NAME
@ SLE_VAR_NAME
old custom name to be converted to a char pointer
Definition: saveload.h:638
LZMALoadFilter::LZMALoadFilter
LZMALoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Definition: saveload.cpp:2519
FileWriter::~FileWriter
~FileWriter()
Make sure everything is cleaned up.
Definition: saveload.cpp:2222
SlCalcObjLength
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
Definition: saveload.cpp:1470
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:656
WriteValue
void WriteValue(void *ptr, VarType conv, int64_t val)
Write the value of a setting.
Definition: saveload.cpp:815
FileReader::FileReader
FileReader(FILE *file)
Create the file reader, so it reads from a specific file.
Definition: saveload.cpp:2178
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
SlSaveChunk
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
Definition: saveload.cpp:2067
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:635
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:27
SlFindChunkHandler
static const ChunkHandler * SlFindChunkHandler(uint32_t id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
Definition: saveload.cpp:2119
FileWriter::Finish
void Finish() override
Prepare everything to finish writing the savegame.
Definition: saveload.cpp:2235
FileToSaveLoad::file_op
SaveLoadOperation file_op
File operation to perform.
Definition: saveload.h:394
FileWriter
Yes, simply writing to a file.
Definition: saveload.cpp:2210
ReadBuffer::bufe
byte * bufe
End of the buffer we can read from.
Definition: saveload.cpp:90
GetVarFileType
constexpr VarType GetVarFileType(VarType type)
Get the FileType of a setting.
Definition: saveload.h:743
MemoryDumper
Container for dumping the savegame (quickly) to memory.
Definition: saveload.cpp:128
SL_STRUCTLIST
@ SL_STRUCTLIST
Save/load a list of structs.
Definition: saveload.h:688
DoLoad
static SaveOrLoadResult DoLoad(std::shared_ptr< LoadFilter > reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
Definition: saveload.cpp:2893
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103