OpenTTD Source: src/genworld_gui.cpp Source File

OpenTTD Source 14.1

genworld_gui.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "heightmap.h"
12 #include "debug.h"
13 #include "genworld.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "timer/timer_game_calendar.h"
18 #include "sound_func.h"
19 #include "fios.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
24 #include "town.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
28 #include "progress.h"
29 #include "error.h"
30 #include "newgrf_townname.h"
31 #include "townname_type.h"
32 #include "video/video_driver.hpp"
33 #include "ai/ai_gui.hpp"
34 #include "game/game_gui.hpp"
35 #include "industry.h"
36
37 #include "widgets/genworld_widget.h"
38
39 #include "safeguards.h"
40
41
42 extern void MakeNewgameSettingsLive();
43
45 enum GenerateLandscapeWindowMode {
46 GLWM_GENERATE,
47 GLWM_HEIGHTMAP,
48 GLWM_SCENARIO,
49 };
50
54 static uint GetMapHeightLimit()
55 {
56 if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT;
57 return _settings_newgame.construction.map_height_limit;
58 }
59
64 void SetNewLandscapeType(byte landscape)
65 {
66 _settings_newgame.game_creation.landscape = landscape;
67 InvalidateWindowClassesData(WC_SELECT_GAME);
68 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
69 }
70
72 static constexpr NWidgetPart _nested_generate_landscape_widgets[] = {
73 NWidget(NWID_HORIZONTAL),
74 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
75 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
76 EndContainer(),
77 NWidget(WWT_PANEL, COLOUR_BROWN),
78 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
79 /* Landscape selection. */
80 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPIPRatio(1, 1, 1),
81 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
82 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
83 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
84 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
85 EndContainer(),
86
87 /* Generation options. */
88 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
89 /* Left half (land generation options) */
90 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
91 /* Labels on the left side (global column 1). */
92 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
93 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
94 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT), SetFill(1, 1),
95 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_CONFIG_SETTING_VARIETY_HELPTEXT), SetFill(1, 1),
96 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT), SetFill(1, 1),
97 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
98 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_MAPGEN_BORDER_TYPE_TOOLTIP), SetFill(1, 1),
99 EndContainer(),
100
101 /* Widgets on the right side (global column 2). */
102 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
103 /* Mapsize X * Y. */
104 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
105 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
106 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetFill(0, 1), SetAlignment(SA_CENTER),
107 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
108 EndContainer(),
109 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT), SetFill(1, 1),
110 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_VARIETY_HELPTEXT), SetFill(1, 1),
111 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT), SetFill(1, 1),
112 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
113 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_MAPGEN_BORDER_TYPE_TOOLTIP), SetFill(1, 1),
114 EndContainer(),
115 EndContainer(),
116
117 /* Right half (all other options) */
118 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
119 /* Labels on the left side (global column 3). */
120 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
121 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
122 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
123 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
124 NWidget(NWID_SPACER), SetFill(1, 1),
125 EndContainer(),
126 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
127 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
128 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
129 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
130 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_MAPGEN_SEA_LEVEL_TOOLTIP), SetFill(1, 1),
131 EndContainer(),
132
133 /* Widgets on the right side (global column 4). */
134 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
135 /* Climate selector. */
136 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
137 /* Snow coverage. */
138 NWidget(NWID_HORIZONTAL),
139 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
140 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
141 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
142 EndContainer(),
143 /* Desert coverage. */
144 NWidget(NWID_HORIZONTAL),
145 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
146 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
147 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
148 EndContainer(),
149 /* Temperate/Toyland spacer. */
150 NWidget(NWID_SPACER), SetFill(1, 1),
151 EndContainer(),
152 /* Starting date. */
153 NWidget(NWID_HORIZONTAL),
154 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
155 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_JUST_DATE_LONG, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
156 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
157 EndContainer(),
158 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_JUST_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
159 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
160 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
161 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_SEA_LEVEL_TOOLTIP), SetFill(1, 1),
162 EndContainer(),
163 EndContainer(),
164 EndContainer(),
165
166 /* Map borders buttons for each edge. */
167 NWidget(NWID_VERTICAL),
168 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
169 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(0, WidgetDimensions::unscaled.hsep_normal, 0, 0), SetFill(1, 1), SetAlignment(SA_RIGHT | SA_VERT_CENTER),
170 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
171 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
172 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(0, 0, 0, WidgetDimensions::unscaled.hsep_normal), SetFill(1, 1),
173 EndContainer(),
174 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
175 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(0, WidgetDimensions::unscaled.hsep_normal, 0, 0), SetFill(1, 1), SetAlignment(SA_RIGHT | SA_VERT_CENTER),
176 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
177 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
178 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(0, 0, 0, WidgetDimensions::unscaled.hsep_normal), SetFill(1, 1),
179 EndContainer(),
180 EndContainer(),
181
182 /* AI, GS, and NewGRF settings */
183 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
184 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
185 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
186 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
187 EndContainer(),
188
189 /* Generate */
190 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalTextLines(3, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_MAPGEN_GENERATE_TOOLTIP), SetFill(1, 1),
191 EndContainer(),
192 EndContainer(),
193 };
194
196 static constexpr NWidgetPart _nested_heightmap_load_widgets[] = {
197 /* Window header. */
198 NWidget(NWID_HORIZONTAL),
199 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
200 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
201 EndContainer(),
202 NWidget(WWT_PANEL, COLOUR_BROWN),
203 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
204 /* Landscape selection. */
205 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPIPRatio(1, 1, 1),
206 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
207 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
208 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
209 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
210 EndContainer(),
211
212 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
213 /* Heightmap name label. */
214 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP),
215 NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetTextStyle(TC_ORANGE), SetDataTip(STR_JUST_RAW_STRING, STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP), SetFill(1, 0),
216 EndContainer(),
217
218 /* Generation options. */
219 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
220 /* Left half (land generation options) */
221 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
222 /* Labels on the left side (global column 1). */
223 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
224 /* Land generation option labels. */
225 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP), SetFill(1, 1),
226 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
227 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP), SetFill(1, 1),
228 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP), SetFill(1, 1),
229 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
230 EndContainer(),
231
232 /* Left half widgets (global column 2) */
233 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
234 NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP), SetFill(1, 1),
235 /* Mapsize X * Y. */
236 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
237 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
238 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetFill(0, 1), SetAlignment(SA_CENTER),
239 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
240 EndContainer(),
241 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP), SetFill(1, 1),
242 /* Heightmap highest peak. */
243 NWidget(NWID_HORIZONTAL),
244 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
245 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP), SetFill(1, 1),
246 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
247 EndContainer(),
248 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT), SetFill(1, 1),
249 EndContainer(),
250 EndContainer(),
251
252 /* Right half (all other options) */
253 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
254 /* Right half labels (global column 3) */
255 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
256 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
257 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
258 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
259 NWidget(NWID_SPACER), SetFill(1, 1),
260 EndContainer(),
261 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
262 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
263 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
264 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
265 EndContainer(),
266
267 /* Right half widgets (global column 4) */
268 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
269 /* Climate selector. */
270 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
271 /* Snow coverage. */
272 NWidget(NWID_HORIZONTAL),
273 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
274 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT), SetFill(1, 1),
275 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
276 EndContainer(),
277 /* Desert coverage. */
278 NWidget(NWID_HORIZONTAL),
279 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
280 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT), SetFill(1, 1),
281 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
282 EndContainer(),
283 /* Temperate/Toyland spacer. */
284 NWidget(NWID_SPACER), SetFill(1, 1),
285 EndContainer(),
286 /* Starting date. */
287 NWidget(NWID_HORIZONTAL),
288 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
289 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_JUST_DATE_LONG, STR_MAPGEN_DATE_TOOLTIP), SetFill(1, 1),
290 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
291 EndContainer(),
292 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_JUST_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 1),
293 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP), SetFill(1, 1),
294 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING1, STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP), SetFill(1, 1),
295 EndContainer(),
296 EndContainer(),
297 EndContainer(),
298
299 /* AI, GS, and NewGRF settings */
300 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
301 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
302 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
303 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalTextLines(2, 0), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
304 EndContainer(),
305
306 /* Generate */
307 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalTextLines(3, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_MAPGEN_GENERATE_TOOLTIP), SetFill(1, 1),
308 EndContainer(),
309 EndContainer(),
310 };
311
312 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
313 {
314 CloseAllNonVitalWindows();
315 ClearErrorMessages();
316
317 /* Copy all XXX_newgame to XXX when coming from outside the editor */
318 MakeNewgameSettingsLive();
319 ResetGRFConfig(true);
320
321 if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
322 switch (mode) {
323 case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
324 case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
325 case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
326 default: NOT_REACHED();
327 }
328 }
329
330 static void LandscapeGenerationCallback(Window *w, bool confirmed)
331 {
332 if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
333 }
334
335 static DropDownList BuildMapsizeDropDown()
336 {
337 DropDownList list;
338
339 for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
340 SetDParam(0, 1LL << i);
341 list.push_back(std::make_unique<DropDownListStringItem>(STR_JUST_INT, i, false));
342 }
343
344 return list;
345 }
346
347 static DropDownList BuildTownNameDropDown()
348 {
349 DropDownList list;
350
351 /* Add and sort newgrf townnames generators */
352 const auto &grf_names = GetGRFTownNameList();
353 for (uint i = 0; i < grf_names.size(); i++) {
354 list.push_back(std::make_unique<DropDownListStringItem>(grf_names[i], BUILTIN_TOWNNAME_GENERATOR_COUNT + i, false));
355 }
356 std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
357
358 size_t newgrf_size = list.size();
359 /* Insert newgrf_names at the top of the list */
360 if (newgrf_size > 0) {
361 list.push_back(std::make_unique<DropDownListDividerItem>(-1, false)); // separator line
362 newgrf_size++;
363 }
364
365 /* Add and sort original townnames generators */
366 for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
367 list.push_back(std::make_unique<DropDownListStringItem>(STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
368 }
369 std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
370
371 return list;
372 }
373
374
375 static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM, INVALID_STRING_ID};
376 static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
377 static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
378 static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
379 static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
380 static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
381 static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
382 static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
383
384 static_assert(lengthof(_num_inds) == ID_END + 1);
385
386 struct GenerateLandscapeWindow : public Window {
387 WidgetID widget_id;
388 uint x;
389 uint y;
390 std::string name;
391 GenerateLandscapeWindowMode mode;
392
393 GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
394 {
395 this->InitNested(number);
396
397 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
398
399 this->mode = (GenerateLandscapeWindowMode)this->window_number;
400
401 /* Disable town and industry in SE */
402 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
403 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
404
405 /* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
406 _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
407 _settings_newgame.game_creation.custom_terrain_type = Clamp(_settings_newgame.game_creation.custom_terrain_type, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
408
409 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
410 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
411 _settings_newgame.difficulty.terrain_type = Clamp(_settings_newgame.difficulty.terrain_type, 0, 3);
412 }
413
414 this->OnInvalidateData();
415 }
416
417
418 void SetStringParameters(WidgetID widget) const override
419 {
420 switch (widget) {
421 case WID_GL_START_DATE_TEXT: SetDParam(0, TimerGameCalendar::ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
422 case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
423 case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
424 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
425 case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
426 case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
427
428 case WID_GL_TOWN_PULLDOWN:
429 if (_game_mode == GM_EDITOR) {
430 SetDParam(0, STR_CONFIG_SETTING_OFF);
431 } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
432 SetDParam(0, STR_NUM_CUSTOM_NUMBER);
433 SetDParam(1, _settings_newgame.game_creation.custom_town_number);
434 } else {
435 SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
436 }
437 break;
438
439 case WID_GL_TOWNNAME_DROPDOWN: {
440 uint gen = _settings_newgame.game_creation.town_name;
441 StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
442 STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + gen :
443 GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
444 SetDParam(0, name);
445 break;
446 }
447
448 case WID_GL_INDUSTRY_PULLDOWN:
449 if (_game_mode == GM_EDITOR) {
450 SetDParam(0, STR_CONFIG_SETTING_OFF);
451 } else if (_settings_newgame.difficulty.industry_density == ID_CUSTOM) {
452 SetDParam(0, STR_NUM_CUSTOM_NUMBER);
453 SetDParam(1, _settings_newgame.game_creation.custom_industry_number);
454 } else {
455 SetDParam(0, _num_inds[_settings_newgame.difficulty.industry_density]);
456 }
457 break;
458
459 case WID_GL_TERRAIN_PULLDOWN:
460 if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
461 SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
462 SetDParam(1, _settings_newgame.game_creation.custom_terrain_type);
463 } else {
464 SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
465 }
466 break;
467
468 case WID_GL_WATER_PULLDOWN:
469 if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
470 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
471 SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
472 } else {
473 SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
474 }
475 break;
476
477 case WID_GL_HEIGHTMAP_NAME_TEXT: SetDParamStr(0, this->name); break;
478 case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
479 case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
480 case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
481 case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
482 case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
483 case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
484 case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
485 case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
486 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
487
488 case WID_GL_HEIGHTMAP_SIZE_TEXT:
489 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
490 SetDParam(0, this->y);
491 SetDParam(1, this->x);
492 } else {
493 SetDParam(0, this->x);
494 SetDParam(1, this->y);
495 }
496 break;
497 }
498 }
499
505 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
506 {
507 if (!gui_scope) return;
508 /* Update the climate buttons */
509 this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
510 this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
511 this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
512 this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
513
514 /* You can't select smoothness / non-water borders if not terragenesis */
515 if (mode == GLWM_GENERATE) {
516 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
517 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
518 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
519 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
520 WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW);
521
522 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
523
524 this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
525 this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
526 this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
527 this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
528
529 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
530 WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN);
531 }
532
533 /* Disable snowline if not arctic */
534 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
535 /* Disable desert if not tropic */
536 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
537
538 /* Set snow/rainforest selections */
539 int climate_plane = 0;
540 switch (_settings_newgame.game_creation.landscape) {
541 case LT_TEMPERATE: climate_plane = 2; break;
542 case LT_ARCTIC: climate_plane = 0; break;
543 case LT_TROPIC: climate_plane = 1; break;
544 case LT_TOYLAND: climate_plane = 2; break;
545 }
546 this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
547 this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
548
549 /* Update availability of decreasing / increasing start date and snow level */
550 if (mode == GLWM_HEIGHTMAP) {
551 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
552 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
553 }
554 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= CalendarTime::MIN_YEAR);
555 this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= CalendarTime::MAX_YEAR);
556 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
557 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
558 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
559 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP, _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
560
561 /* Do not allow a custom sea level or terrain type with the original land generator. */
562 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
563 if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
564 _settings_newgame.difficulty.quantity_sea_lakes = 1;
565 }
566 if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
567 _settings_newgame.difficulty.terrain_type = 1;
568 }
569 }
570
571 }
572
573 void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
574 {
575 Dimension d{0, (uint)GetCharacterHeight(FS_NORMAL)};
576 const StringID *strs = nullptr;
577 switch (widget) {
578 case WID_GL_TEMPERATE: case WID_GL_ARCTIC:
579 case WID_GL_TROPICAL: case WID_GL_TOYLAND:
580 size->width += WidgetDimensions::scaled.fullbevel.Horizontal();
581 size->height += WidgetDimensions::scaled.fullbevel.Vertical();
582 break;
583
584 case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
585 SetDParam(0, MAX_TILE_HEIGHT);
586 d = GetStringBoundingBox(STR_JUST_INT);
587 break;
588
589 case WID_GL_START_DATE_TEXT:
590 SetDParam(0, TimerGameCalendar::ConvertYMDToDate(CalendarTime::MAX_YEAR, 0, 1));
591 d = GetStringBoundingBox(STR_JUST_DATE_LONG);
592 break;
593
594 case WID_GL_MAPSIZE_X_PULLDOWN:
595 case WID_GL_MAPSIZE_Y_PULLDOWN:
596 SetDParamMaxValue(0, MAX_MAP_SIZE);
597 d = GetStringBoundingBox(STR_JUST_INT);
598 break;
599
600 case WID_GL_SNOW_COVERAGE_TEXT:
601 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
602 d = GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT);
603 break;
604
605 case WID_GL_DESERT_COVERAGE_TEXT:
606 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
607 d = GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT);
608 break;
609
610 case WID_GL_HEIGHTMAP_SIZE_TEXT:
611 SetDParam(0, this->x);
612 SetDParam(1, this->y);
613 d = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
614 break;
615
616 case WID_GL_TOWN_PULLDOWN:
617 strs = _num_towns;
618 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER);
619 d = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
620 break;
621
622 case WID_GL_INDUSTRY_PULLDOWN:
623 strs = _num_inds;
624 SetDParamMaxValue(0, IndustryPool::MAX_SIZE);
625 d = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
626 break;
627
628 case WID_GL_TERRAIN_PULLDOWN:
629 strs = _elevations;
630 SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT);
631 d = GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE);
632 break;
633
634 case WID_GL_WATER_PULLDOWN:
635 strs = _sea_lakes;
636 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
637 d = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
638 break;
639
640 case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
641 case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
642 case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
643 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
644 case WID_GL_BORDERS_RANDOM:
645 d = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
646 break;
647
648 case WID_GL_WATER_NE:
649 case WID_GL_WATER_NW:
650 case WID_GL_WATER_SE:
651 case WID_GL_WATER_SW:
652 d = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
653 break;
654
655 case WID_GL_HEIGHTMAP_NAME_TEXT:
656 size->width = 0;
657 break;
658
659 default:
660 return;
661 }
662 if (strs != nullptr) {
663 while (*strs != INVALID_STRING_ID) {
664 d = maxdim(d, GetStringBoundingBox(*strs++));
665 }
666 }
667 d.width += padding.width;
668 d.height += padding.height;
669 *size = maxdim(*size, d);
670 }
671
672 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
673 {
674 switch (widget) {
675 case WID_GL_TEMPERATE:
676 case WID_GL_ARCTIC:
677 case WID_GL_TROPICAL:
678 case WID_GL_TOYLAND:
679 SetNewLandscapeType(widget - WID_GL_TEMPERATE);
680 break;
681
682 case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
683 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
684 break;
685
686 case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
687 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
688 break;
689
690 case WID_GL_TOWN_PULLDOWN: // Number of towns
691 ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
692 break;
693
694 case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
695 ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN);
696 break;
697
698 case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
699 ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
700 break;
701
702 case WID_GL_GENERATE_BUTTON: { // Generate
703 /* Get rotated map size. */
704 uint map_x;
705 uint map_y;
706 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
707 map_x = this->y;
708 map_y = this->x;
709 } else {
710 map_x = this->x;
711 map_y = this->y;
712 }
713 if (mode == GLWM_HEIGHTMAP &&
714 (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
715 map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
716 map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
717 map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
718 ShowQuery(
719 STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
720 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
721 this,
722 LandscapeGenerationCallback);
723 } else {
724 StartGeneratingLandscape(mode);
725 }
726 break;
727 }
728
729 case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
730 case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
731 /* Don't allow too fast scrolling */
732 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
733 this->HandleButtonClick(widget);
734
735 _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
736 this->InvalidateData();
737 }
738 _left_button_clicked = false;
739 break;
740
741 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
742 this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
743 SetDParam(0, _settings_newgame.game_creation.heightmap_height);
744 ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
745 break;
746
747
748 case WID_GL_START_DATE_DOWN:
749 case WID_GL_START_DATE_UP: // Year buttons
750 /* Don't allow too fast scrolling */
751 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
752 this->HandleButtonClick(widget);
753
754 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
755 this->InvalidateData();
756 }
757 _left_button_clicked = false;
758 break;
759
760 case WID_GL_START_DATE_TEXT: // Year text
761 this->widget_id = WID_GL_START_DATE_TEXT;
762 SetDParam(0, _settings_newgame.game_creation.starting_year);
763 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
764 break;
765
766 case WID_GL_SNOW_COVERAGE_DOWN:
767 case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
768 /* Don't allow too fast scrolling */
769 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
770 this->HandleButtonClick(widget);
771
772 _settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100);
773 this->InvalidateData();
774 }
775 _left_button_clicked = false;
776 break;
777
778 case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
779 this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
780 SetDParam(0, _settings_newgame.game_creation.snow_coverage);
781 ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
782 break;
783
784 case WID_GL_DESERT_COVERAGE_DOWN:
785 case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
786 /* Don't allow too fast scrolling */
787 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
788 this->HandleButtonClick(widget);
789
790 _settings_newgame.game_creation.desert_coverage = Clamp(_settings_newgame.game_creation.desert_coverage + (widget - WID_GL_DESERT_COVERAGE_TEXT) * 10, 0, 100);
791 this->InvalidateData();
792 }
793 _left_button_clicked = false;
794 break;
795
796 case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
797 this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
798 SetDParam(0, _settings_newgame.game_creation.desert_coverage);
799 ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
800 break;
801
802 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
803 ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
804 break;
805
806 case WID_GL_TERRAIN_PULLDOWN: // Terrain type
807 /* For the original map generation only the first four are valid. */
808 ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
809 break;
810
811 case WID_GL_WATER_PULLDOWN: { // Water quantity
812 uint32_t hidden_mask = 0;
813 /* Disable custom water level when the original map generator is active. */
814 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
815 SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
816 }
817 ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
818 break;
819 }
820
821 case WID_GL_RIVER_PULLDOWN: // Amount of rivers
822 ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
823 break;
824
825 case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
826 ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
827 break;
828
829 case WID_GL_VARIETY_PULLDOWN: // Map variety
830 ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
831 break;
832
833 /* Freetype map borders */
834 case WID_GL_WATER_NW:
835 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
836 this->InvalidateData();
837 break;
838
839 case WID_GL_WATER_NE:
840 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
841 this->InvalidateData();
842 break;
843
844 case WID_GL_WATER_SE:
845 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
846 this->InvalidateData();
847 break;
848
849 case WID_GL_WATER_SW:
850 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
851 this->InvalidateData();
852 break;
853
854 case WID_GL_BORDERS_RANDOM:
855 _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
856 this->InvalidateData();
857 break;
858
859 case WID_GL_AI_BUTTON:
860 ShowAIConfigWindow();
861 break;
862
863 case WID_GL_GS_BUTTON:
864 ShowGSConfigWindow();
865 break;
866
867 case WID_GL_NEWGRF_BUTTON:
868 ShowNewGRFSettings(true, true, false, &_grfconfig_newgame);
869 break;
870 }
871 }
872
873 void OnTimeout() override
874 {
875 if (mode == GLWM_HEIGHTMAP) {
876 this->RaiseWidgetsWhenLowered(WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN);
877 } else {
878 this->RaiseWidgetsWhenLowered(WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN);
879 }
880 }
881
882 void OnDropdownSelect(WidgetID widget, int index) override
883 {
884 switch (widget) {
885 case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
886 case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
887 case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
888 case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
889 case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
890
891 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
892
893 case WID_GL_TOWN_PULLDOWN:
894 if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
895 this->widget_id = widget;
896 SetDParam(0, _settings_newgame.game_creation.custom_town_number);
897 ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
898 }
899 _settings_newgame.difficulty.number_towns = index;
900 break;
901
902 case WID_GL_TOWNNAME_DROPDOWN: // Town names
903 if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
904 _settings_newgame.game_creation.town_name = index;
905 SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
906 }
907 break;
908
909 case WID_GL_INDUSTRY_PULLDOWN:
910 if ((uint)index == ID_CUSTOM) {
911 this->widget_id = widget;
912 SetDParam(0, _settings_newgame.game_creation.custom_industry_number);
913 ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_INDUSTRIES, 5, this, CS_NUMERAL, QSF_NONE);
914 }
915 _settings_newgame.difficulty.industry_density = index;
916 break;
917
918 case WID_GL_TERRAIN_PULLDOWN: {
919 if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
920 this->widget_id = widget;
921 SetDParam(0, _settings_newgame.game_creation.custom_terrain_type);
922 ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
923 }
924 _settings_newgame.difficulty.terrain_type = index;
925 break;
926 }
927
928 case WID_GL_WATER_PULLDOWN: {
929 if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
930 this->widget_id = widget;
931 SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
932 ShowQueryString(STR_JUST_INT, STR_MAPGEN_SEA_LEVEL, 3, this, CS_NUMERAL, QSF_NONE);
933 }
934 _settings_newgame.difficulty.quantity_sea_lakes = index;
935 break;
936 }
937 }
938 this->InvalidateData();
939 }
940
941 void OnQueryTextFinished(char *str) override
942 {
943 /* Was 'cancel' pressed? */
944 if (str == nullptr) return;
945
946 int32_t value;
947 if (!StrEmpty(str)) {
948 value = atoi(str);
949 } else {
950 /* An empty string means revert to the default */
951 switch (this->widget_id) {
952 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
953 case WID_GL_START_DATE_TEXT: value = CalendarTime::DEF_START_YEAR.base(); break;
954 case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
955 case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
956 case WID_GL_TOWN_PULLDOWN: value = 1; break;
957 case WID_GL_INDUSTRY_PULLDOWN: value = 1; break;
958 case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
959 case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
960 default: NOT_REACHED();
961 }
962 }
963
964 switch (this->widget_id) {
965 case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
966 this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
967 _settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
968 break;
969
970 case WID_GL_START_DATE_TEXT:
971 this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
972 _settings_newgame.game_creation.starting_year = Clamp(TimerGameCalendar::Year(value), CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
973 break;
974
975 case WID_GL_SNOW_COVERAGE_TEXT:
976 this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT);
977 _settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100);
978 break;
979
980 case WID_GL_DESERT_COVERAGE_TEXT:
981 this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT);
982 _settings_newgame.game_creation.desert_coverage = Clamp(value, 0, 100);
983 break;
984
985 case WID_GL_TOWN_PULLDOWN:
986 _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
987 break;
988
989 case WID_GL_INDUSTRY_PULLDOWN:
990 _settings_newgame.game_creation.custom_industry_number = Clamp(value, 1, IndustryPool::MAX_SIZE);
991 break;
992
993 case WID_GL_TERRAIN_PULLDOWN:
994 _settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
995 break;
996
997 case WID_GL_WATER_PULLDOWN:
998 _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
999 break;
1000 }
1001
1002 this->InvalidateData();
1003 }
1004 };
1005
1006 static WindowDesc _generate_landscape_desc(__FILE__, __LINE__,
1007 WDP_CENTER, nullptr, 0, 0,
1008 WC_GENERATE_LANDSCAPE, WC_NONE,
1009 0,
1010 std::begin(_nested_generate_landscape_widgets), std::end(_nested_generate_landscape_widgets)
1011 );
1012
1013 static WindowDesc _heightmap_load_desc(__FILE__, __LINE__,
1014 WDP_CENTER, nullptr, 0, 0,
1015 WC_GENERATE_LANDSCAPE, WC_NONE,
1016 0,
1017 std::begin(_nested_heightmap_load_widgets), std::end(_nested_heightmap_load_widgets)
1018 );
1019
1020 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
1021 {
1022 uint x = 0;
1023 uint y = 0;
1024
1025 CloseWindowByClass(WC_GENERATE_LANDSCAPE);
1026
1027 /* Generate a new seed when opening the window */
1028 _settings_newgame.game_creation.generation_seed = InteractiveRandom();
1029
1030 if (mode == GLWM_HEIGHTMAP) {
1031 /* If the function returns negative, it means there was a problem loading the heightmap */
1032 if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name.c_str(), &x, &y)) return;
1033 }
1034
1035 WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;
1036 GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
1037
1038 if (mode == GLWM_HEIGHTMAP) {
1039 w->x = x;
1040 w->y = y;
1041 w->name = _file_to_saveload.title;
1042 }
1043
1044 SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
1045 }
1046
1048 void ShowGenerateLandscape()
1049 {
1050 _ShowGenerateLandscape(GLWM_GENERATE);
1051 }
1052
1054 void ShowHeightmapLoad()
1055 {
1056 _ShowGenerateLandscape(GLWM_HEIGHTMAP);
1057 }
1058
1060 void StartScenarioEditor()
1061 {
1062 StartGeneratingLandscape(GLWM_SCENARIO);
1063 }
1064
1069 void StartNewGameWithoutGUI(uint32_t seed)
1070 {
1071 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
1072 _settings_newgame.game_creation.generation_seed = seed;
1073
1074 StartGeneratingLandscape(GLWM_GENERATE);
1075 }
1076
1077 struct CreateScenarioWindow : public Window
1078 {
1079 WidgetID widget_id;
1080
1081 CreateScenarioWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
1082 {
1083 this->InitNested(window_number);
1084 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
1085 }
1086
1087 void SetStringParameters(WidgetID widget) const override
1088 {
1089 switch (widget) {
1090 case WID_CS_START_DATE_TEXT:
1091 SetDParam(0, TimerGameCalendar::ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
1092 break;
1093
1094 case WID_CS_MAPSIZE_X_PULLDOWN:
1095 SetDParam(0, 1LL << _settings_newgame.game_creation.map_x);
1096 break;
1097
1098 case WID_CS_MAPSIZE_Y_PULLDOWN:
1099 SetDParam(0, 1LL << _settings_newgame.game_creation.map_y);
1100 break;
1101
1102 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1103 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
1104 break;
1105 }
1106 }
1107
1108 void OnPaint() override
1109 {
1110 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= CalendarTime::MIN_YEAR);
1111 this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= CalendarTime::MAX_YEAR);
1112 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
1113 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit());
1114
1115 this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
1116 this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
1117 this->SetWidgetLoweredState(WID_CS_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
1118 this->SetWidgetLoweredState(WID_CS_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
1119
1120 this->DrawWidgets();
1121 }
1122
1123 void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
1124 {
1125 StringID str = STR_JUST_INT;
1126 switch (widget) {
1127 case WID_CS_TEMPERATE: case WID_CS_ARCTIC:
1128 case WID_CS_TROPICAL: case WID_CS_TOYLAND:
1129 size->width += WidgetDimensions::scaled.fullbevel.Horizontal();
1130 size->height += WidgetDimensions::scaled.fullbevel.Vertical();
1131 break;
1132
1133 case WID_CS_START_DATE_TEXT:
1134 SetDParam(0, TimerGameCalendar::ConvertYMDToDate(CalendarTime::MAX_YEAR, 0, 1));
1135 str = STR_JUST_DATE_LONG;
1136 break;
1137
1138 case WID_CS_MAPSIZE_X_PULLDOWN:
1139 case WID_CS_MAPSIZE_Y_PULLDOWN:
1140 SetDParamMaxValue(0, MAX_MAP_SIZE);
1141 break;
1142
1143 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1144 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
1145 break;
1146
1147 default:
1148 return;
1149 }
1150 Dimension d = GetStringBoundingBox(str);
1151 d.width += padding.width;
1152 d.height += padding.height;
1153 *size = maxdim(*size, d);
1154 }
1155
1156 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1157 {
1158 switch (widget) {
1159 case WID_CS_TEMPERATE:
1160 case WID_CS_ARCTIC:
1161 case WID_CS_TROPICAL:
1162 case WID_CS_TOYLAND:
1163 this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
1164 SetNewLandscapeType(widget - WID_CS_TEMPERATE);
1165 break;
1166
1167 case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
1168 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
1169 break;
1170
1171 case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
1172 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
1173 break;
1174
1175 case WID_CS_EMPTY_WORLD: // Empty world / flat world
1176 StartGeneratingLandscape(GLWM_SCENARIO);
1177 break;
1178
1179 case WID_CS_RANDOM_WORLD: // Generate
1180 ShowGenerateLandscape();
1181 break;
1182
1183 case WID_CS_START_DATE_DOWN:
1184 case WID_CS_START_DATE_UP: // Year buttons
1185 /* Don't allow too fast scrolling */
1186 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1187 this->HandleButtonClick(widget);
1188 this->SetDirty();
1189
1190 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
1191 }
1192 _left_button_clicked = false;
1193 break;
1194
1195 case WID_CS_START_DATE_TEXT: // Year text
1196 this->widget_id = WID_CS_START_DATE_TEXT;
1197 SetDParam(0, _settings_newgame.game_creation.starting_year);
1198 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
1199 break;
1200
1201 case WID_CS_FLAT_LAND_HEIGHT_DOWN:
1202 case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
1203 /* Don't allow too fast scrolling */
1204 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1205 this->HandleButtonClick(widget);
1206 this->SetDirty();
1207
1208 _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit());
1209 }
1210 _left_button_clicked = false;
1211 break;
1212
1213 case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
1214 this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
1215 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
1216 ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
1217 break;
1218 }
1219 }
1220
1221 void OnTimeout() override
1222 {
1223 this->RaiseWidgetsWhenLowered(WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP);
1224 }
1225
1226 void OnDropdownSelect(WidgetID widget, int index) override
1227 {
1228 switch (widget) {
1229 case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
1230 case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
1231 }
1232 this->SetDirty();
1233 }
1234
1235 void OnQueryTextFinished(char *str) override
1236 {
1237 if (!StrEmpty(str)) {
1238 int32_t value = atoi(str);
1239
1240 switch (this->widget_id) {
1241 case WID_CS_START_DATE_TEXT:
1242 this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
1243 _settings_newgame.game_creation.starting_year = Clamp(TimerGameCalendar::Year(value), CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
1244 break;
1245
1246 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1247 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
1248 _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit());
1249 break;
1250 }
1251
1252 this->SetDirty();
1253 }
1254 }
1255 };
1256
1257 static constexpr NWidgetPart _nested_create_scenario_widgets[] = {
1258 NWidget(NWID_HORIZONTAL),
1259 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
1260 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
1261 EndContainer(),
1262 NWidget(WWT_PANEL, COLOUR_BROWN),
1263 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
1264 /* Landscape style selection. */
1265 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPIPRatio(1, 1, 1),
1266 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
1267 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
1268 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
1269 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
1270 EndContainer(),
1271
1272 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
1273 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1274 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
1275 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
1276 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
1277 EndContainer(),
1278
1279 /* Labels + setting drop-downs */
1280 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
1281 /* Labels. */
1282 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
1283 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(0, 1),
1284 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_MAPGEN_DATE_TOOLTIP), SetFill(0, 1),
1285 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP), SetFill(0, 1),
1286 EndContainer(),
1287
1288 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
1289 /* Map size. */
1290 NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
1291 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
1292 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetFill(0, 1), SetAlignment(SA_CENTER),
1293 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
1294 EndContainer(),
1295
1296 /* Date. */
1297 NWidget(NWID_HORIZONTAL),
1298 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
1299 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetFill(1, 1), SetDataTip(STR_JUST_DATE_LONG, STR_MAPGEN_DATE_TOOLTIP),
1300 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
1301 EndContainer(),
1302
1303 /* Flat map height. */
1304 NWidget(NWID_HORIZONTAL),
1305 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
1306 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetFill(1, 1), SetDataTip(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP),
1307 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
1308 EndContainer(),
1309 EndContainer(),
1310 EndContainer(),
1311 EndContainer(),
1312 EndContainer(),
1313 EndContainer(),
1314 };
1315
1316 static WindowDesc _create_scenario_desc(__FILE__, __LINE__,
1317 WDP_CENTER, nullptr, 0, 0,
1318 WC_GENERATE_LANDSCAPE, WC_NONE,
1319 0,
1320 std::begin(_nested_create_scenario_widgets), std::end(_nested_create_scenario_widgets)
1321 );
1322
1324 void ShowCreateScenario()
1325 {
1326 CloseWindowByClass(WC_GENERATE_LANDSCAPE);
1327 new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
1328 }
1329
1330 static constexpr NWidgetPart _nested_generate_progress_widgets[] = {
1331 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1332 NWidget(WWT_PANEL, COLOUR_GREY),
1333 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.modalpopup),
1334 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
1335 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
1336 NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
1337 EndContainer(),
1338 EndContainer(),
1339 };
1340
1341
1342 static WindowDesc _generate_progress_desc(__FILE__, __LINE__,
1343 WDP_CENTER, nullptr, 0, 0,
1344 WC_MODAL_PROGRESS, WC_NONE,
1345 0,
1346 std::begin(_nested_generate_progress_widgets), std::end(_nested_generate_progress_widgets)
1347 );
1348
1349 struct GenWorldStatus {
1350 uint percent;
1351 StringID cls;
1352 uint current;
1353 uint total;
1354 std::chrono::steady_clock::time_point next_update;
1355 };
1356
1357 static GenWorldStatus _gws;
1358
1359 static const StringID _generation_class_table[] = {
1360 STR_GENERATION_WORLD_GENERATION,
1361 STR_GENERATION_LANDSCAPE_GENERATION,
1362 STR_GENERATION_RIVER_GENERATION,
1363 STR_GENERATION_CLEARING_TILES,
1364 STR_GENERATION_TOWN_GENERATION,
1365 STR_GENERATION_INDUSTRY_GENERATION,
1366 STR_GENERATION_OBJECT_GENERATION,
1367 STR_GENERATION_TREE_GENERATION,
1368 STR_GENERATION_SETTINGUP_GAME,
1369 STR_GENERATION_PREPARING_TILELOOP,
1370 STR_GENERATION_PREPARING_SCRIPT,
1371 STR_GENERATION_PREPARING_GAME
1372 };
1373 static_assert(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
1374
1375
1376 static void AbortGeneratingWorldCallback(Window *, bool confirmed)
1377 {
1378 if (confirmed) {
1379 AbortGeneratingWorld();
1380 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1381 SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1382 }
1383 }
1384
1385 struct GenerateProgressWindow : public Window {
1386
1387 GenerateProgressWindow() : Window(&_generate_progress_desc)
1388 {
1389 this->InitNested();
1390 }
1391
1392 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1393 {
1394 switch (widget) {
1395 case WID_GP_ABORT:
1396 SetMouseCursorBusy(false);
1397 ShowQuery(
1398 STR_GENERATION_ABORT_CAPTION,
1399 STR_GENERATION_ABORT_MESSAGE,
1400 this,
1401 AbortGeneratingWorldCallback
1402 );
1403 break;
1404 }
1405 }
1406
1407 void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
1408 {
1409 switch (widget) {
1410 case WID_GP_PROGRESS_BAR: {
1411 SetDParamMaxValue(0, 100);
1412 *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
1413 /* We need some spacing for the 'border' */
1414 size->height += WidgetDimensions::scaled.frametext.Horizontal();
1415 size->width += WidgetDimensions::scaled.frametext.Vertical();
1416 break;
1417 }
1418
1419 case WID_GP_PROGRESS_TEXT:
1420 for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
1421 size->width = std::max(size->width, GetStringBoundingBox(_generation_class_table[i]).width + padding.width);
1422 }
1423 size->height = GetCharacterHeight(FS_NORMAL) * 2 + WidgetDimensions::scaled.vsep_normal;
1424 break;
1425 }
1426 }
1427
1428 void DrawWidget(const Rect &r, WidgetID widget) const override
1429 {
1430 switch (widget) {
1431 case WID_GP_PROGRESS_BAR: {
1432 /* Draw the % complete with a bar and a text */
1433 DrawFrameRect(r, COLOUR_GREY, FR_BORDERONLY | FR_LOWERED);
1434 Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
1435 DrawFrameRect(br.WithWidth(br.Width() * _gws.percent / 100, false), COLOUR_MAUVE, FR_NONE);
1436 SetDParam(0, _gws.percent);
1437 DrawString(br.left, br.right, CenterBounds(br.top, br.bottom, GetCharacterHeight(FS_NORMAL)), STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
1438 break;
1439 }
1440
1441 case WID_GP_PROGRESS_TEXT:
1442 /* Tell which class we are generating */
1443 DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
1444
1445 /* And say where we are in that class */
1446 SetDParam(0, _gws.current);
1447 SetDParam(1, _gws.total);
1448 DrawString(r.left, r.right, r.top + GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
1449 }
1450 }
1451 };
1452
1456 void PrepareGenerateWorldProgress()
1457 {
1458 _gws.cls = STR_GENERATION_WORLD_GENERATION;
1459 _gws.current = 0;
1460 _gws.total = 0;
1461 _gws.percent = 0;
1462 _gws.next_update = std::chrono::steady_clock::now();
1463 }
1464
1468 void ShowGenerateWorldProgress()
1469 {
1470 if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
1471 new GenerateProgressWindow();
1472 }
1473
1474 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
1475 {
1476 static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1477 static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
1478 assert(cls < GWP_CLASS_COUNT);
1479
1480 /* Check if we really are generating the world.
1481 * For example, placing trees via the SE also calls this function, but
1482 * shouldn't try to update the progress.
1483 */
1484 if (!HasModalProgress()) return;
1485
1486 if (IsGeneratingWorldAborted()) {
1487 HandleGeneratingWorldAbortion();
1488 return;
1489 }
1490
1491 if (total == 0) {
1492 assert(_gws.cls == _generation_class_table[cls]);
1493 _gws.current += progress;
1494 assert(_gws.current <= _gws.total);
1495 } else {
1496 _gws.cls = _generation_class_table[cls];
1497 _gws.current = progress;
1498 _gws.total = total;
1499 _gws.percent = percent_table[cls];
1500 }
1501
1502 /* Percentage is about the number of completed tasks, so 'current - 1' */
1503 _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
1504
1505 if (_network_dedicated) {
1506 static uint last_percent = 0;
1507
1508 /* Never display 0% */
1509 if (_gws.percent == 0) return;
1510 /* Reset if percent is lower than the last recorded */
1511 if (_gws.percent < last_percent) last_percent = 0;
1512 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1513 if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
1514 /* Never show steps smaller than 2%, even if it is a mod 5% */
1515 if (_gws.percent <= last_percent + 2) return;
1516
1517 Debug(net, 3, "Map generation percentage complete: {}", _gws.percent);
1518 last_percent = _gws.percent;
1519
1520 return;
1521 }
1522
1523 SetWindowDirty(WC_MODAL_PROGRESS, 0);
1524
1525 VideoDriver::GetInstance()->GameLoopPause();
1526 }
1527
1536 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
1537 {
1538 if (total == 0) return;
1539
1540 _SetGeneratingWorldProgress(cls, 0, total);
1541 }
1542
1550 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
1551 {
1552 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1553 _SetGeneratingWorldProgress(cls, 1, 0);
1554 }
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition: newgrf_gui.cpp:2023
Window::timeout_timer
uint8_t timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:300
SetFill
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1143
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition: gfx.cpp:1689
CloseWindowByClass
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition: window.cpp:1153
sound_func.h
WID_GL_TOWN_PULLDOWN
@ WID_GL_TOWN_PULLDOWN
Dropdown 'No. of towns'.
Definition: genworld_widget.h:23
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:55
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
SetNewLandscapeType
void SetNewLandscapeType(byte landscape)
Changes landscape type and sets genworld window dirty.
Definition: genworld_gui.cpp:64
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3086
querystring_gui.h
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback, bool focus)
Show a confirmation window with standard 'yes' and 'no' buttons The window is aligned to the centre o...
Definition: misc_gui.cpp:1231
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition: openttd.h:38
GenerateProgressWindow
Definition: genworld_gui.cpp:1385
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
GameCreationSettings::custom_sea_level
byte custom_sea_level
manually entered percentage of water in the map
Definition: settings_type.h:361
ShowCreateScenario
void ShowCreateScenario()
Show the window to create a scenario.
Definition: genworld_gui.cpp:1324
AbortGeneratingWorld
void AbortGeneratingWorld()
Initializes the abortion process.
Definition: genworld.cpp:247
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
WID_GL_START_DATE_DOWN
@ WID_GL_START_DATE_DOWN
Decrease start year.
Definition: genworld_widget.h:33
DropDownString< DropDownListItem >::NatSortFunc
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Natural sorting comparator function for DropDownList::sort().
Definition: dropdown_type.h:126
WID_GL_START_DATE_UP
@ WID_GL_START_DATE_UP
Increase start year.
Definition: genworld_widget.h:35
dropdown_func.h
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:98
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:355
ID_CUSTOM
@ ID_CUSTOM
Custom number of industries.
Definition: settings_type.h:62
WID_GL_TEMPERATE
@ WID_GL_TEMPERATE
Button with icon "Temperate".
Definition: genworld_widget.h:15
GameCreationSettings::tgen_smoothness
byte tgen_smoothness
how rough is the terrain from 0-3
Definition: settings_type.h:350
FileToSaveLoad::title
std::string title
Internal name of the game.
Definition: saveload.h:398
CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
Minimum percentage a user can specify for custom sea level.
Definition: genworld.h:48
timer_game_calendar.h
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:63
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition: window_type.h:442
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:552
HM_CLOCKWISE
@ HM_CLOCKWISE
Rotate the map clockwise 45 degrees.
Definition: heightmap.h:21
SetAlignment
constexpr NWidgetPart SetAlignment(StringAlignment align)
Widget part function for setting the alignment of text/images.
Definition: widget_type.h:1132
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition: openttd.h:31
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:54
MIN_MAP_SIZE_BITS
static const uint MIN_MAP_SIZE_BITS
Minimal and maximal map width and height.
Definition: map_type.h:37
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:397
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:210
WID_GL_HEIGHTMAP_HEIGHT_UP
@ WID_GL_HEIGHTMAP_HEIGHT_UP
Increase max. heightmap highest mountain.
Definition: genworld_widget.h:31
_nested_heightmap_load_widgets
static constexpr NWidgetPart _nested_heightmap_load_widgets[]
Widgets of GenerateLandscapeWindow when loading heightmap.
Definition: genworld_gui.cpp:196
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:77
_nested_generate_landscape_widgets
static constexpr NWidgetPart _nested_generate_landscape_widgets[]
Widgets of GenerateLandscapeWindow when generating world.
Definition: genworld_gui.cpp:72
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
LG_ORIGINAL
@ LG_ORIGINAL
The original landscape generator.
Definition: genworld.h:20
WID_GL_MAPSIZE_Y_PULLDOWN
@ WID_GL_MAPSIZE_Y_PULLDOWN
Dropdown 'map Y size'.
Definition: genworld_widget.h:21
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:617
ai_gui.hpp
GameCreationSettings::variety
byte variety
variety level applied to TGP
Definition: settings_type.h:359
EndContainer
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1153
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition: sound_type.h:58
WID_GL_HEIGHTMAP_NAME_TEXT
@ WID_GL_HEIGHTMAP_NAME_TEXT
Heightmap name.
Definition: genworld_widget.h:47
saveload.h
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:354
WC_GENERATE_LANDSCAPE
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
Definition: window_type.h:456
newgrf_townname.h
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
WID_GL_WATER_NW
@ WID_GL_WATER_NW
NW 'Water'/'Freeform'.
Definition: genworld_widget.h:58
MIN_CUSTOM_TERRAIN_TYPE
static const uint MIN_CUSTOM_TERRAIN_TYPE
Lowest possible peak value for world generation.
Definition: tile_type.h:27
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition: widget_type.h:50
town.h
RectPadding::Vertical
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Definition: geometry_type.hpp:69
StrongType::Typedef
Templated helper to make a type-safe 'typedef' representing a single POD value.
Definition: strong_typedef_type.hpp:150
WID_CS_MAPSIZE_X_PULLDOWN
@ WID_CS_MAPSIZE_X_PULLDOWN
Pull-down arrow for x map size.
Definition: genworld_widget.h:79
FR_LOWERED
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
Definition: window_gui.h:28
WID_GL_RIVER_PULLDOWN
@ WID_GL_RIVER_PULLDOWN
Dropdown 'Rivers'.
Definition: genworld_widget.h:53
MAX_TILE_HEIGHT
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition: tile_type.h:24
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition: gfx_type.h:340
SA_VERT_CENTER
@ SA_VERT_CENTER
Vertically center the text.
Definition: gfx_type.h:344
fios.h
StrEmpty
bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:56
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32_t seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:1069
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1757
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1040
genworld.h
GameCreationSettings::custom_industry_number
uint16_t custom_industry_number
manually entered number of industries
Definition: settings_type.h:358
GameCreationSettings::heightmap_height
byte heightmap_height
highest mountain for heightmap (towards what it scales)
Definition: settings_type.h:349
WID_CS_RANDOM_WORLD
@ WID_CS_RANDOM_WORLD
Generate random land button.
Definition: genworld_widget.h:78
WID_GL_ARCTIC
@ WID_GL_ARCTIC
Button with icon "Arctic".
Definition: genworld_widget.h:16
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
townname_type.h
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:618
WN_GAME_OPTIONS_GAME_OPTIONS
@ WN_GAME_OPTIONS_GAME_OPTIONS
Game options.
Definition: window_type.h:26
WindowDesc
High level window description.
Definition: window_gui.h:153
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
RectPadding::Horizontal
constexpr uint Horizontal() const
Get total horizontal padding of RectPadding.
Definition: geometry_type.hpp:63
WID_GL_AI_BUTTON
@ WID_GL_AI_BUTTON
'AI Settings' button.
Definition: genworld_widget.h:63
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:84
WC_MODAL_PROGRESS
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
Definition: window_type.h:463
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:510
PrepareGenerateWorldProgress
void PrepareGenerateWorldProgress()
Initializes the progress counters to the starting point.
Definition: genworld_gui.cpp:1456
SetPadding
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1190
heightmap.h
CUSTOM_TOWN_MAX_NUMBER
static const uint CUSTOM_TOWN_MAX_NUMBER
this is the maximum number of towns a user can specify in customisation
Definition: town.h:27
ClearErrorMessages
void ClearErrorMessages()
Clear all errors from the queue.
Definition: error_gui.cpp:328
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:308
GenerateLandscapeWindowMode
GenerateLandscapeWindowMode
Enum for the modes we can generate in.
Definition: genworld_gui.cpp:45
GenerateLandscapeWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: genworld_gui.cpp:505
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:638
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:732
WID_GL_DESERT_COVERAGE_DOWN
@ WID_GL_DESERT_COVERAGE_DOWN
Decrease desert coverage.
Definition: genworld_widget.h:41
WID_GL_GENERATE_BUTTON
@ WID_GL_GENERATE_BUTTON
'Generate' button.
Definition: genworld_widget.h:27
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:203
SetMouseCursor
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition: gfx.cpp:1704
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:1048
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1747
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition: openttd.h:28
GameCreationSettings::custom_town_number
uint16_t custom_town_number
manually entered number of towns
Definition: settings_type.h:357
GenerateLandscapeWindow::OnClick
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
Definition: genworld_gui.cpp:672
Window::HandleButtonClick
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:591
WID_CS_TROPICAL
@ WID_CS_TROPICAL
Select tropical landscape style.
Definition: genworld_widget.h:75
MAX_MAP_HEIGHT_LIMIT
static const uint MAX_MAP_HEIGHT_LIMIT
Upper bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:30
DifficultySettings::terrain_type
byte terrain_type
the mountainousness of the landscape
Definition: settings_type.h:111
game_gui.hpp
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:941
ConstructionSettings::map_height_limit
uint8_t map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:369
WID_GP_PROGRESS_BAR
@ WID_GP_PROGRESS_BAR
Progress bar.
Definition: genworld_widget.h:91
WID_GL_MAPSIZE_X_PULLDOWN
@ WID_GL_MAPSIZE_X_PULLDOWN
Dropdown 'map X size'.
Definition: genworld_widget.h:20
TimerGameCalendar::ConvertYMDToDate
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
Definition: timer_game_calendar.cpp:55
DEF_DESERT_COVERAGE
static const uint DEF_DESERT_COVERAGE
Default desert coverage.
Definition: tile_type.h:37
GameCreationSettings::water_borders
byte water_borders
bitset of the borders that are water
Definition: settings_type.h:356
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:110
WID_GL_SNOW_COVERAGE_TEXT
@ WID_GL_SNOW_COVERAGE_TEXT
Snow coverage.
Definition: genworld_widget.h:38
WID_GL_TOWNNAME_DROPDOWN
@ WID_GL_TOWNNAME_DROPDOWN
Dropdown 'Townnames'.
Definition: genworld_widget.h:24
WID_CS_START_DATE_TEXT
@ WID_CS_START_DATE_TEXT
Clickable start date value.
Definition: genworld_widget.h:82
WID_GL_SNOW_COVERAGE_DOWN
@ WID_GL_SNOW_COVERAGE_DOWN
Decrease snow coverage.
Definition: genworld_widget.h:37
WID_CS_START_DATE_UP
@ WID_CS_START_DATE_UP
Increase start year (start later).
Definition: genworld_widget.h:83
dropdown_type.h
WID_GL_DESERT_COVERAGE_UP
@ WID_GL_DESERT_COVERAGE_UP
Increase desert coverage.
Definition: genworld_widget.h:43
CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
Maximum percentage a user can specify for custom sea level.
Definition: genworld.h:49
HasModalProgress
bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
MAP_HEIGHT_LIMIT_AUTO_MINIMUM
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM
When map height limit is auto, make this the lowest possible map height limit.
Definition: genworld.h:51
WID_CS_FLAT_LAND_HEIGHT_UP
@ WID_CS_FLAT_LAND_HEIGHT_UP
Increase flat land height.
Definition: genworld_widget.h:86
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1260
industry.h
safeguards.h
GenerateLandscapeWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:873
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1087
Window::LowerWidget
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition: window_gui.h:460
WID_GL_WATER_PULLDOWN
@ WID_GL_WATER_PULLDOWN
Dropdown 'Sea level'.
Definition: genworld_widget.h:52
GameCreationSettings::starting_year
TimerGameCalendar::Year starting_year
starting date
Definition: settings_type.h:340
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition: stdafx.h:303
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:294
GameCreationSettings::custom_terrain_type
byte custom_terrain_type
manually entered height for TGP to aim for
Definition: settings_type.h:360
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:382
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:222
CreateScenarioWindow
Definition: genworld_gui.cpp:1077
WID_GL_SMOOTHNESS_PULLDOWN
@ WID_GL_SMOOTHNESS_PULLDOWN
Dropdown 'Smoothness'.
Definition: genworld_widget.h:54
DifficultySettings::quantity_sea_lakes
byte quantity_sea_lakes
the amount of seas/lakes
Definition: settings_type.h:112
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:102
GameCreationSettings::se_flat_world_height
byte se_flat_world_height
land height a flat world gets in SE
Definition: settings_type.h:353
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:185
GenWorldStatus
Definition: genworld_gui.cpp:1349
GLWM_SCENARIO
@ GLWM_SCENARIO
Generate flat land.
Definition: genworld_gui.cpp:48
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
WID_GL_TERRAIN_PULLDOWN
@ WID_GL_TERRAIN_PULLDOWN
Dropdown 'Terrain type'.
Definition: genworld_widget.h:51
TimerGameConst< struct Calendar >::MAX_YEAR
static constexpr TimerGame< struct Calendar >::Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
Definition: timer_game_common.h:173
CenterBounds
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition: gfx_func.h:166
TimerGameConst< struct Calendar >::DEF_START_YEAR
static constexpr TimerGame< struct Calendar >::Year DEF_START_YEAR
The default starting year.
Definition: timer_game_common.h:179
ShowDropDownMenu
void ShowDropDownMenu(Window *w, const StringID *strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition: dropdown.cpp:411
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:68
stdafx.h
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition: openttd.h:36
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:296
WID_GL_HEIGHTMAP_HEIGHT_DOWN
@ WID_GL_HEIGHTMAP_HEIGHT_DOWN
Decrease heightmap highest mountain.
Definition: genworld_widget.h:29
ShowGSConfigWindow
void ShowGSConfigWindow()
Open the GS config window.
Definition: game_gui.cpp:446
IncreaseGeneratingWorldProgress
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
Definition: genworld_gui.cpp:1550
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3144
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:201
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
WID_GL_CLIMATE_SEL_SELECTOR
@ WID_GL_CLIMATE_SEL_SELECTOR
NWID_SELECTION for snow or desert coverage selector.
Definition: genworld_widget.h:68
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:339
Window::SetWidgetLoweredState
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:441
BUILTIN_TOWNNAME_GENERATOR_COUNT
static constexpr uint BUILTIN_TOWNNAME_GENERATOR_COUNT
Number of built-in town name generators.
Definition: townname_type.h:22
WID_GL_SNOW_COVERAGE_UP
@ WID_GL_SNOW_COVERAGE_UP
Increase snow coverage.
Definition: genworld_widget.h:39
ShowHeightmapLoad
void ShowHeightmapLoad()
Start with loading a heightmap.
Definition: genworld_gui.cpp:1054
GetHeightmapDimensions
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y)
Get the dimensions of a heightmap.
Definition: heightmap.cpp:511
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:79
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:381
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition: openttd.h:39
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:71
GenWorldProgress
GenWorldProgress
Current stage of world generation process.
Definition: genworld.h:69
VideoDriver::GameLoopPause
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
Definition: video_driver.cpp:66
WID_GL_VARIETY_PULLDOWN
@ WID_GL_VARIETY_PULLDOWN
Dropdown 'Variety distribution'.
Definition: genworld_widget.h:55
WID_CS_MAPSIZE_Y_PULLDOWN
@ WID_CS_MAPSIZE_Y_PULLDOWN
Pull-down arrow for y map size.
Definition: genworld_widget.h:80
WID_GL_HEIGHTMAP_HEIGHT_TEXT
@ WID_GL_HEIGHTMAP_HEIGHT_TEXT
Max. heightmap highest mountain.
Definition: genworld_widget.h:30
string_func.h
MIN_HEIGHTMAP_HEIGHT
static const uint MIN_HEIGHTMAP_HEIGHT
Lowest possible peak value for heightmap creation.
Definition: tile_type.h:26
WID_GP_ABORT
@ WID_GP_ABORT
Abort button.
Definition: genworld_widget.h:93
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:48
GLWM_HEIGHTMAP
@ GLWM_HEIGHTMAP
Load from heightmap.
Definition: genworld_gui.cpp:47
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:240
GameCreationSettings::heightmap_rotation
byte heightmap_rotation
rotation director for the heightmap
Definition: settings_type.h:352
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:619
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
@ WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
Dropdown 'Heightmap rotation'.
Definition: genworld_widget.h:49
strings_func.h
WID_GL_WATER_NE
@ WID_GL_WATER_NE
NE 'Water'/'Freeform'.
Definition: genworld_widget.h:59
WID_GL_GS_BUTTON
@ WID_GL_GS_BUTTON
'Game Script Settings' button.
Definition: genworld_widget.h:64
WID_GL_NEWGRF_BUTTON
@ WID_GL_NEWGRF_BUTTON
'NewGRF Settings' button.
Definition: genworld_widget.h:65
GameCreationSettings::generation_seed
uint32_t generation_seed
noise seed for world generation
Definition: settings_type.h:339
MIN_MAP_HEIGHT_LIMIT
static const uint MIN_MAP_HEIGHT_LIMIT
Lower bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:29
MAX_MAP_SIZE_BITS
static const uint MAX_MAP_SIZE_BITS
Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS.
Definition: map_type.h:38
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:369
ShowGenerateWorldProgress
void ShowGenerateWorldProgress()
Show the window where a user can follow the process of the map generation.
Definition: genworld_gui.cpp:1468
HandleGeneratingWorldAbortion
void HandleGeneratingWorldAbortion()
Really handle the abortion, i.e.
Definition: genworld.cpp:264
GameCreationSettings::map_y
uint8_t map_y
Y size of map.
Definition: settings_type.h:343
GameCreationSettings::map_x
uint8_t map_x
X size of map.
Definition: settings_type.h:342
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:60
SetPIP
constexpr NWidgetPart SetPIP(uint8_t pre, uint8_t inter, uint8_t post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1222
WID_CS_TEMPERATE
@ WID_CS_TEMPERATE
Select temperate landscape style.
Definition: genworld_widget.h:73
SetDParamMaxValue
void SetDParamMaxValue(size_t n, uint64_t max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:127
GameCreationSettings::desert_coverage
byte desert_coverage
the amount of desert coverage on the map
Definition: settings_type.h:348
GameCreationSettings::amount_of_rivers
byte amount_of_rivers
the amount of rivers
Definition: settings_type.h:364
GameCreationSettings::land_generator
byte land_generator
the landscape generator
Definition: settings_type.h:344
video_driver.hpp
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
geometry_func.hpp
CreateScenarioWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:1221
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3221
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:60
GenerateLandscapeWindow
Definition: genworld_gui.cpp:386
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:52
WidgetDimensions::vsep_normal
int vsep_normal
Normal vertical spacing.
Definition: window_gui.h:60
CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
Value for custom terrain type in difficulty settings.
Definition: genworld.h:45
WID_GL_INDUSTRY_PULLDOWN
@ WID_GL_INDUSTRY_PULLDOWN
Dropdown 'No. of industries'.
Definition: genworld_widget.h:25
WID_GL_WATER_SE
@ WID_GL_WATER_SE
SE 'Water'/'Freeform'.
Definition: genworld_widget.h:60
TimerGameConst< struct Calendar >::MIN_YEAR
static constexpr TimerGame< struct Calendar >::Year MIN_YEAR
The absolute minimum year in OTTD.
Definition: timer_game_common.h:176
GLWM_GENERATE
@ GLWM_GENERATE
Generate new game.
Definition: genworld_gui.cpp:46
progress.h
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
WID_GL_DESERT_COVERAGE_TEXT
@ WID_GL_DESERT_COVERAGE_TEXT
Desert coverage.
Definition: genworld_widget.h:42
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
Show a drop down list.
Definition: dropdown.cpp:374
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:81
WID_GL_BORDERS_RANDOM
@ WID_GL_BORDERS_RANDOM
'Random'/'Manual' borders.
Definition: genworld_widget.h:57
WID_GL_HEIGHTMAP_SIZE_TEXT
@ WID_GL_HEIGHTMAP_SIZE_TEXT
Size of heightmap.
Definition: genworld_widget.h:48
WidgetDimensions::fullbevel
RectPadding fullbevel
Always-scaled bevel thickness.
Definition: window_gui.h:41
WID_GL_CLIMATE_SEL_LABEL
@ WID_GL_CLIMATE_SEL_LABEL
NWID_SELECTION for snow or desert coverage label.
Definition: genworld_widget.h:67
WID_CS_START_DATE_DOWN
@ WID_CS_START_DATE_DOWN
Decrease start year (start earlier).
Definition: genworld_widget.h:81
Window::RaiseWidget
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
Definition: window_gui.h:469
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:281
network.h
WID_CS_FLAT_LAND_HEIGHT_DOWN
@ WID_CS_FLAT_LAND_HEIGHT_DOWN
Decrease flat land height.
Definition: genworld_widget.h:84
window_func.h
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_type.h:348
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:78
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:305
SetPIPRatio
constexpr NWidgetPart SetPIPRatio(uint8_t ratio_pre, uint8_t ratio_inter, uint8_t ratio_post)
Widget part function for setting a pre/inter/post ratio.
Definition: widget_type.h:1234
random_func.hpp
WID_CS_EMPTY_WORLD
@ WID_CS_EMPTY_WORLD
Generate an empty flat world.
Definition: genworld_widget.h:77
WID_GL_START_DATE_TEXT
@ WID_GL_START_DATE_TEXT
Start year.
Definition: genworld_widget.h:34
IsGeneratingWorldAborted
bool IsGeneratingWorldAborted()
Is the generation being aborted?
Definition: genworld.cpp:256
WID_GL_TOYLAND
@ WID_GL_TOYLAND
Button with icon "Toyland".
Definition: genworld_widget.h:18
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:654
GameCreationSettings::snow_coverage
byte snow_coverage
the amount of snow coverage on the map
Definition: settings_type.h:347
StartScenarioEditor
void StartScenarioEditor()
Start with a scenario editor.
Definition: genworld_gui.cpp:1060
ID_END
@ ID_END
Number of industry density settings.
Definition: settings_type.h:64
Window::RaiseWidgetsWhenLowered
void RaiseWidgetsWhenLowered(Args... widgets)
Raises the widgets and sets widgets dirty that are lowered.
Definition: window_gui.h:536
SetGeneratingWorldProgress
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
Definition: genworld_gui.cpp:1536
WidgetDimensions::frametext
RectPadding frametext
Padding inside frame with text.
Definition: window_gui.h:43
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:619
CloseAllNonVitalWindows
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition: window.cpp:3265
Window
Data structure for an opened window.
Definition: window_gui.h:267
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:395
GetMapHeightLimit
static uint GetMapHeightLimit()
Get the map height limit, or if set to "auto", the absolute limit.
Definition: genworld_gui.cpp:54
WID_CS_TOYLAND
@ WID_CS_TOYLAND
Select toy-land landscape style.
Definition: genworld_widget.h:76
ResetGRFConfig
void ResetGRFConfig(bool defaults)
Reset the current GRF Config to either blank or newgame settings.
Definition: newgrf_config.cpp:451
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:731
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:40
SetDataTip
constexpr NWidgetPart SetDataTip(uint32_t data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1164
SetMinimalTextLines
constexpr NWidgetPart SetMinimalTextLines(uint8_t lines, uint8_t spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
Definition: widget_type.h:1111
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:82
WID_CS_FLAT_LAND_HEIGHT_TEXT
@ WID_CS_FLAT_LAND_HEIGHT_TEXT
Clickable flat land height value.
Definition: genworld_widget.h:85
CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
Value for custom sea level in difficulty settings.
Definition: genworld.h:47
ShowAIConfigWindow
void ShowAIConfigWindow()
Open the AI config window.
Definition: ai_gui.cpp:324
WID_GL_TROPICAL
@ WID_GL_TROPICAL
Button with icon "Tropical".
Definition: genworld_widget.h:17
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1224
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:101
Window::SetWidgetsDisabledState
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition: window_gui.h:515
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition: textbuf_gui.h:21
CreateScenarioWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: genworld_gui.cpp:1108
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:142
WID_CS_ARCTIC
@ WID_CS_ARCTIC
Select arctic landscape style.
Definition: genworld_widget.h:74
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:41
SetTextStyle
constexpr NWidgetPart SetTextStyle(TextColour colour, FontSize size=FS_NORMAL)
Widget part function for setting the text style.
Definition: widget_type.h:1122
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition: string_type.h:26
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
CUSTOM_TOWN_NUMBER_DIFFICULTY
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY
value for custom town number in difficulty settings
Definition: town.h:26
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:848
WID_GP_PROGRESS_TEXT
@ WID_GP_PROGRESS_TEXT
Text with the progress bar.
Definition: genworld_widget.h:92
genworld_widget.h
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:56
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:57
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
debug.h
FR_BORDERONLY
@ FR_BORDERONLY
Draw border only, no background.
Definition: window_gui.h:27
_grfconfig_newgame
GRFConfig * _grfconfig_newgame
First item in list of default GRF set up.
Definition: newgrf_config.cpp:165
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:72
WID_GL_WATER_SW
@ WID_GL_WATER_SW
SW 'Water'/'Freeform'.
Definition: genworld_widget.h:61
DEF_SNOW_COVERAGE
static const uint DEF_SNOW_COVERAGE
Default snow coverage.
Definition: tile_type.h:36
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103