OpenTTD Source: src/saveload/labelmaps_sl.cpp File Reference

OpenTTD Source 14.1

Data Structures | Functions | Variables
labelmaps_sl.cpp File Reference
`#include "../stdafx.h"`
`#include "saveload.h"`
`#include "compat/labelmaps_sl_compat.h"`
`#include "saveload_internal.h"`
`#include "../station_map.h"`
`#include "../tunnelbridge_map.h"`
`#include "../safeguards.h"`

Go to the source code of this file.

## Data Structures
struct | LabelObject
| Container for a label for SaveLoad system. More...
struct | RAILChunkHandler

## Functions
static bool | NeedRailTypeConversion ()
| Test if any saved rail type labels are different to the currently loaded rail types, which therefore requires conversion. More...
void | AfterLoadLabelMaps ()
void | ResetLabelMaps ()
const ChunkHandlerTable | _labelmaps_chunk_handlers (labelmaps_chunk_handlers)

## Variables
static std::vector< RailTypeLabel > | _railtype_list
static const SaveLoad | _label_object_desc []
static const RAILChunkHandler | RAIL
static const ChunkHandlerRef | labelmaps_chunk_handlers []

## Detailed Description

Code handling saving and loading of rail type label mappings

Definition in file labelmaps_sl.cpp.

## Function Documentation

## ◆ NeedRailTypeConversion()

static bool NeedRailTypeConversion | ( |  | ) |
| static

Test if any saved rail type labels are different to the currently loaded rail types, which therefore requires conversion.

Returns
  true if (and only if) conversion due to rail type changes is needed.

Definition at line 28 of file labelmaps_sl.cpp.

## Variable Documentation

## ◆ _label_object_desc

const SaveLoad _label_object_desc[]
| static

Initial value:
= {
SLE_VAR(LabelObject, label, SLE_UINT32),
}

Definition at line 98 of file labelmaps_sl.cpp.

## ◆ labelmaps_chunk_handlers

const ChunkHandlerRef labelmaps_chunk_handlers[]
| static

Initial value:
= {
RAIL,
}

Definition at line 135 of file labelmaps_sl.cpp.

LabelObject
Container for a label for SaveLoad system.
Definition: labelmaps_sl.cpp:94
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:952