OpenTTD Source: src/game/game_gui.cpp File Reference

OpenTTD Source 14.1

Data Structures | Functions | Variables
game_gui.cpp File Reference
`#include "../stdafx.h"`
`#include "../error.h"`
`#include "../settings_gui.h"`
`#include "../querystring_gui.h"`
`#include "../window_func.h"`
`#include "../network/network.h"`
`#include "../network/network_content.h"`
`#include "../widgets/dropdown_func.h"`
`#include "../timer/timer.h"`
`#include "../timer/timer_window.h"`
`#include "game.hpp"`
`#include "game_gui.hpp"`
`#include "game_config.hpp"`
`#include "game_info.hpp"`
`#include "../script/script_gui.h"`
`#include "../script_config.hpp"`
`#include "../table/strings.h"`
`#include "../safeguards.h"`

Go to the source code of this file.

## Data Structures
struct | GSConfigWindow
| Window to configure which GSs will start. More...

## Functions
void | ShowGSConfigWindow ()
| Open the GS config window.

## Variables
static constexpr NWidgetPart | _nested_gs_config_widgets []
| Widgets for the configure GS window.
static WindowDesc | _gs_config_desc (__FILE__, __LINE__, WDP_CENTER, "settings_gs_config", 500, 350, WC_GAME_OPTIONS, WC_NONE, 0, std::begin(_nested_gs_config_widgets), std::end(_nested_gs_config_widgets))
| Window definition for the configure GS window.

## Detailed Description

Window for configuring the Game Script

Definition in file game_gui.cpp.