OpenTTD Source: src/saveload/signs_sl.cpp File Reference

OpenTTD Source 14.1

Data Structures | Functions | Variables
signs_sl.cpp File Reference
`#include "../stdafx.h"`
`#include "saveload.h"`
`#include "compat/signs_sl_compat.h"`
`#include "../signs_base.h"`
`#include "../fios.h"`
`#include "../safeguards.h"`

Go to the source code of this file.

## Data Structures
struct | SIGNChunkHandler

## Functions
const ChunkHandlerTable | _sign_chunk_handlers (sign_chunk_handlers)

## Variables
static const SaveLoad | _sign_desc []
| Description of a sign within the savegame. More...
static const SIGNChunkHandler | SIGN
static const ChunkHandlerRef | sign_chunk_handlers []

## Detailed Description

Code handling saving and loading of economy data

Definition in file signs_sl.cpp.

## Variable Documentation

## ◆ _sign_desc

const SaveLoad _sign_desc[]
| static

Initial value:
= {
SLE_CONDVAR(Sign, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
SLE_CONDSSTR(Sign, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5),
SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5),
SLE_CONDVAR(Sign, x, SLE_INT32, SLV_5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, y, SLE_INT32, SLV_5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, owner, SLE_UINT8, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
SLE_CONDVAR(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION),
}

Description of a sign within the savegame.

Definition at line 21 of file signs_sl.cpp.

Referenced by SIGNChunkHandler::Load(), and SIGNChunkHandler::Save().

## ◆ sign_chunk_handlers

const ChunkHandlerRef sign_chunk_handlers[]
| static

Initial value:
= {
SIGN,
}

Definition at line 73 of file signs_sl.cpp.

SLV_5
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition: saveload.h:43
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:913
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:848
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:670
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:382
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:239
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:143
Sign
Definition: signs_base.h:21