OpenTTD Source: src/saveload/vehicle_sl.cpp Source File

OpenTTD Source 14.1

vehicle_sl.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "../stdafx.h"
11
12 #include "saveload.h"
13 #include "compat/vehicle_sl_compat.h"
14
15 #include "../vehicle_func.h"
16 #include "../train.h"
17 #include "../roadveh.h"
18 #include "../ship.h"
19 #include "../aircraft.h"
20 #include "../timetable.h"
21 #include "../station_base.h"
22 #include "../effectvehicle_base.h"
23 #include "../company_base.h"
24 #include "../company_func.h"
25 #include "../disaster_vehicle.h"
26 #include "../economy_base.h"
27
28 #include "../safeguards.h"
29
34 void ConnectMultiheadedTrains()
35 {
36 for (Train *v : Train::Iterate()) {
37 v->other_multiheaded_part = nullptr;
38 }
39
40 for (Train *v : Train::Iterate()) {
41 if (v->IsFrontEngine() || v->IsFreeWagon()) {
42 /* Two ways to associate multiheaded parts to each other:
43 * sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
44 * bracket-matching: Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
45 *
46 * Note: Old savegames might contain chains which do not comply with these rules, e.g.
47 * - the front and read parts have invalid orders
48 * - different engine types might be combined
49 * - there might be different amounts of front and rear parts.
50 *
51 * Note: The multiheaded parts need to be matched exactly like they are matched on the server, else desyncs will occur.
52 * This is why two matching strategies are needed.
53 */
54
55 bool sequential_matching = v->IsFrontEngine();
56
57 for (Train *u = v; u != nullptr; u = u->GetNextVehicle()) {
58 if (u->other_multiheaded_part != nullptr) continue; // we already linked this one
59
60 if (u->IsMultiheaded()) {
61 if (!u->IsEngine()) {
62 /* we got a rear car without a front car. We will convert it to a front one */
63 u->SetEngine();
64 u->spritenum--;
65 }
66
67 /* Find a matching back part */
68 EngineID eid = u->engine_type;
69 Train *w;
70 if (sequential_matching) {
71 for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
72 if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
73
74 /* we found a car to partner with this engine. Now we will make sure it face the right way */
75 if (w->IsEngine()) {
76 w->ClearEngine();
77 w->spritenum++;
78 }
79 break;
80 }
81 } else {
82 uint stack_pos = 0;
83 for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
84 if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
85
86 if (w->IsEngine()) {
87 stack_pos++;
88 } else {
89 if (stack_pos == 0) break;
90 stack_pos--;
91 }
92 }
93 }
94
95 if (w != nullptr) {
96 w->other_multiheaded_part = u;
97 u->other_multiheaded_part = w;
98 } else {
99 /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
100 u->ClearMultiheaded();
101 }
102 }
103 }
104 }
105 }
106 }
107
112 void ConvertOldMultiheadToNew()
113 {
114 for (Train *t : Train::Iterate()) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
115
116 for (Train *t : Train::Iterate()) {
117 if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
118 for (Train *u = t; u != nullptr; u = u->Next()) {
119 const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
120
121 ClrBit(u->subtype, 7);
122 switch (u->subtype) {
123 case 0: // TS_Front_Engine
124 if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
125 u->SetFrontEngine();
126 u->SetEngine();
127 break;
128
129 case 1: // TS_Artic_Part
130 u->subtype = 0;
131 u->SetArticulatedPart();
132 break;
133
134 case 2: // TS_Not_First
135 u->subtype = 0;
136 if (rvi->railveh_type == RAILVEH_WAGON) {
137 /* normal wagon */
138 u->SetWagon();
139 break;
140 }
141 if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
142 /* rear end of a multiheaded engine */
143 u->SetMultiheaded();
144 break;
145 }
146 if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
147 u->SetEngine();
148 break;
149
150 case 4: // TS_Free_Car
151 u->subtype = 0;
152 u->SetWagon();
153 u->SetFreeWagon();
154 break;
155 default: SlErrorCorrupt("Invalid train subtype");
156 }
157 }
158 }
159 }
160 }
161
162
164 void UpdateOldAircraft()
165 {
166 /* set airport_flags to 0 for all airports just to be sure */
167 for (Station *st : Station::Iterate()) {
168 st->airport.flags = 0; // reset airport
169 }
170
171 for (Aircraft *a : Aircraft::Iterate()) {
172 /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
173 * skip those */
174 if (a->IsNormalAircraft()) {
175 /* airplane in terminal stopped doesn't hurt anyone, so goto next */
176 if ((a->vehstatus & VS_STOPPED) && a->state == 0) {
177 a->state = HANGAR;
178 continue;
179 }
180
181 AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
182 a->vehstatus &= ~VS_STOPPED; // make airplane moving
183 UpdateAircraftCache(a);
184 a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air
185 if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
186 /* reset current order so aircraft doesn't have invalid "station-only" order */
187 a->current_order.MakeDummy();
188 }
189 a->state = FLYING;
190 AircraftNextAirportPos_and_Order(a); // move it to the entry point of the airport
191 GetNewVehiclePosResult gp = GetNewVehiclePos(a);
192 a->tile = 0; // aircraft in air is tile=0
193
194 /* correct speed of helicopter-rotors */
195 if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;
196
197 /* set new position x,y,z */
198 GetAircraftFlightLevelBounds(a, &a->z_pos, nullptr);
199 SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlightLevel(a));
200 }
201 }
202
203 /* Clear aircraft from loading vehicles, if we bumped them into the air. */
204 for (Station *st : Station::Iterate()) {
205 for (auto iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); /* nothing */) {
206 Vehicle *v = *iter;
207 if (v->type == VEH_AIRCRAFT && !v->current_order.IsType(OT_LOADING)) {
208 iter = st->loading_vehicles.erase(iter);
209 delete v->cargo_payment;
210 } else {
211 ++iter;
212 }
213 }
214 }
215 }
216
224 static void CheckValidVehicles()
225 {
226 size_t total_engines = Engine::GetPoolSize();
227 EngineID first_engine[4] = { INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE };
228
229 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { first_engine[VEH_TRAIN] = e->index; break; }
230 for (const Engine *e : Engine::IterateType(VEH_ROAD)) { first_engine[VEH_ROAD] = e->index; break; }
231 for (const Engine *e : Engine::IterateType(VEH_SHIP)) { first_engine[VEH_SHIP] = e->index; break; }
232 for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) { first_engine[VEH_AIRCRAFT] = e->index; break; }
233
234 for (Vehicle *v : Vehicle::Iterate()) {
235 /* Test if engine types match */
236 switch (v->type) {
237 case VEH_TRAIN:
238 case VEH_ROAD:
239 case VEH_SHIP:
240 case VEH_AIRCRAFT:
241 if (v->engine_type >= total_engines || v->type != v->GetEngine()->type) {
242 v->engine_type = first_engine[v->type];
243 }
244 break;
245
246 default:
247 break;
248 }
249 }
250 }
251
252 extern byte _age_cargo_skip_counter; // From misc_sl.cpp
253
255 void AfterLoadVehicles(bool part_of_load)
256 {
257 for (Vehicle *v : Vehicle::Iterate()) {
258 /* Reinstate the previous pointer */
259 if (v->Next() != nullptr) v->Next()->previous = v;
260 if (v->NextShared() != nullptr) v->NextShared()->previous_shared = v;
261
262 if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
263 v->first = nullptr;
264 if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = INVALID_ENGINE;
265 }
266
267 /* AfterLoadVehicles may also be called in case of NewGRF reload, in this
268 * case we may not convert orders again. */
269 if (part_of_load) {
270 /* Create shared vehicle chain for very old games (pre 5,2) and create
271 * OrderList from shared vehicle chains. For this to work correctly, the
272 * following conditions must be fulfilled:
273 * a) both next_shared and previous_shared are not set for pre 5,2 games
274 * b) both next_shared and previous_shared are set for later games
275 */
276 std::map<Order*, OrderList*> mapping;
277
278 for (Vehicle *v : Vehicle::Iterate()) {
279 if (v->old_orders != nullptr) {
280 if (IsSavegameVersionBefore(SLV_105)) { // Pre-105 didn't save an OrderList
281 if (mapping[v->old_orders] == nullptr) {
282 /* This adds the whole shared vehicle chain for case b */
283
284 /* Creating an OrderList here is safe because the number of vehicles
285 * allowed in these savegames matches the number of OrderLists. As
286 * such each vehicle can get an OrderList and it will (still) fit. */
287 assert(OrderList::CanAllocateItem());
288 v->orders = mapping[v->old_orders] = new OrderList(v->old_orders, v);
289 } else {
290 v->orders = mapping[v->old_orders];
291 /* For old games (case a) we must create the shared vehicle chain */
292 if (IsSavegameVersionBefore(SLV_5, 2)) {
293 v->AddToShared(v->orders->GetFirstSharedVehicle());
294 }
295 }
296 } else { // OrderList was saved as such, only recalculate not saved values
297 if (v->PreviousShared() == nullptr) {
298 v->orders->Initialize(v->orders->first, v);
299 }
300 }
301 }
302 }
303 }
304
305 for (Vehicle *v : Vehicle::Iterate()) {
306 /* Fill the first pointers */
307 if (v->Previous() == nullptr) {
308 for (Vehicle *u = v; u != nullptr; u = u->Next()) {
309 u->first = v;
310 }
311 }
312 }
313
314 if (part_of_load) {
315 if (IsSavegameVersionBefore(SLV_105)) {
316 /* Before 105 there was no order for shared orders, thus it messed up horribly */
317 for (Vehicle *v : Vehicle::Iterate()) {
318 if (v->First() != v || v->orders != nullptr || v->previous_shared != nullptr || v->next_shared == nullptr) continue;
319
320 /* As above, allocating OrderList here is safe. */
321 assert(OrderList::CanAllocateItem());
322 v->orders = new OrderList(nullptr, v);
323 for (Vehicle *u = v; u != nullptr; u = u->next_shared) {
324 u->orders = v->orders;
325 }
326 }
327 }
328
329 if (IsSavegameVersionBefore(SLV_157)) {
330 /* The road vehicle subtype was converted to a flag. */
331 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
332 if (rv->subtype == 0) {
333 /* The road vehicle is at the front. */
334 rv->SetFrontEngine();
335 } else if (rv->subtype == 1) {
336 /* The road vehicle is an articulated part. */
337 rv->subtype = 0;
338 rv->SetArticulatedPart();
339 } else {
340 SlErrorCorrupt("Invalid road vehicle subtype");
341 }
342 }
343 }
344
345 if (IsSavegameVersionBefore(SLV_160)) {
346 /* In some old savegames there might be some "crap" stored. */
347 for (Vehicle *v : Vehicle::Iterate()) {
348 if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
349 v->current_order.Free();
350 v->unitnumber = 0;
351 }
352 }
353 }
354
355 if (IsSavegameVersionBefore(SLV_162)) {
356 /* Set the vehicle-local cargo age counter from the old global counter. */
357 for (Vehicle *v : Vehicle::Iterate()) {
358 v->cargo_age_counter = _age_cargo_skip_counter;
359 }
360 }
361
362 if (IsSavegameVersionBefore(SLV_180)) {
363 /* Set service interval flags */
364 for (Vehicle *v : Vehicle::Iterate()) {
365 if (!v->IsPrimaryVehicle()) continue;
366
367 const Company *c = Company::Get(v->owner);
368 int interval = CompanyServiceInterval(c, v->type);
369
370 v->SetServiceIntervalIsCustom(v->GetServiceInterval() != interval);
371 v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
372 }
373 }
374
375 if (IsSavegameVersionBefore(SLV_SHIP_ROTATION)) {
376 /* Ship rotation added */
377 for (Ship *s : Ship::Iterate()) {
378 s->rotation = s->direction;
379 }
380 } else {
381 for (Ship *s : Ship::Iterate()) {
382 if (s->rotation == s->direction) continue;
383 /* In case we are rotating on gameload, set the rotation position to
384 * the current position, otherwise the applied workaround offset would
385 * be with respect to 0,0.
386 */
387 s->rotation_x_pos = s->x_pos;
388 s->rotation_y_pos = s->y_pos;
389 }
390 }
391
392 if (IsSavegameVersionBefore(SLV_TIMETABLE_START_TICKS)) {
393 /* Convert timetable start from a date to an absolute tick in TimerGameTick::counter. */
394 for (Vehicle *v : Vehicle::Iterate()) {
395 /* If the start date is 0, the vehicle is not waiting to start and can be ignored. */
396 if (v->timetable_start == 0) continue;
397
398 v->timetable_start = GetStartTickFromDate(v->timetable_start);
399 }
400 }
401
402 if (IsSavegameVersionBefore(SLV_VEHICLE_ECONOMY_AGE)) {
403 /* Set vehicle economy age based on calendar age. */
404 for (Vehicle *v : Vehicle::Iterate()) {
405 v->economy_age = v->age.base();
406 }
407 }
408 }
409
410 CheckValidVehicles();
411
412 for (Vehicle *v : Vehicle::Iterate()) {
413 assert(v->first != nullptr);
414
415 v->trip_occupancy = CalcPercentVehicleFilled(v, nullptr);
416
417 switch (v->type) {
418 case VEH_TRAIN: {
419 Train *t = Train::From(v);
420 if (t->IsFrontEngine() || t->IsFreeWagon()) {
421 t->gcache.last_speed = t->cur_speed; // update displayed train speed
422 t->ConsistChanged(CCF_SAVELOAD);
423 }
424 break;
425 }
426
427 case VEH_ROAD: {
428 RoadVehicle *rv = RoadVehicle::From(v);
429 if (rv->IsFrontEngine()) {
430 rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed
431
432 rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype;
433 rv->compatible_roadtypes = GetRoadTypeInfo(rv->roadtype)->powered_roadtypes;
434 RoadTramType rtt = GetRoadTramType(rv->roadtype);
435 for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
436 u->roadtype = rv->roadtype;
437 u->compatible_roadtypes = rv->compatible_roadtypes;
438 if (GetRoadType(u->tile, rtt) == INVALID_ROADTYPE) SlErrorCorrupt("Road vehicle on invalid road type");
439 }
440
441 RoadVehUpdateCache(rv);
442 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
443 rv->CargoChanged();
444 }
445 }
446 break;
447 }
448
449 case VEH_SHIP:
450 Ship::From(v)->UpdateCache();
451 break;
452
453 default: break;
454 }
455 }
456
457 /* Stop non-front engines */
458 if (part_of_load && IsSavegameVersionBefore(SLV_112)) {
459 for (Vehicle *v : Vehicle::Iterate()) {
460 if (v->type == VEH_TRAIN) {
461 Train *t = Train::From(v);
462 if (!t->IsFrontEngine()) {
463 if (t->IsEngine()) t->vehstatus |= VS_STOPPED;
464 /* cur_speed is now relevant for non-front parts - nonzero breaks
465 * moving-wagons-inside-depot- and autoreplace- code */
466 t->cur_speed = 0;
467 }
468 }
469 /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
470 * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
471 if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(SLV_2, 1))) {
472 v->cur_speed = 0;
473 }
474 }
475 }
476
477 for (Vehicle *v : Vehicle::Iterate()) {
478 switch (v->type) {
479 case VEH_ROAD:
480 case VEH_TRAIN:
481 case VEH_SHIP:
482 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
483 break;
484
485 case VEH_AIRCRAFT:
486 if (Aircraft::From(v)->IsNormalAircraft()) {
487 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
488
489 /* The aircraft's shadow will have the same image as the aircraft, but no colour */
490 Vehicle *shadow = v->Next();
491 if (shadow == nullptr) SlErrorCorrupt("Missing shadow for aircraft");
492
493 shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);
494
495 /* In the case of a helicopter we will update the rotor sprites */
496 if (v->subtype == AIR_HELICOPTER) {
497 Vehicle *rotor = shadow->Next();
498 if (rotor == nullptr) SlErrorCorrupt("Missing rotor for helicopter");
499
500 GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
501 }
502
503 UpdateAircraftCache(Aircraft::From(v), true);
504 }
505 break;
506
507 case VEH_DISASTER: {
508 auto *dv = DisasterVehicle::From(v);
509 if (dv->subtype == ST_SMALL_UFO && dv->state != 0) {
510 RoadVehicle *u = RoadVehicle::GetIfValid(v->dest_tile.base());
511 if (u != nullptr && u->IsFrontEngine()) {
512 /* Delete UFO targetting a vehicle which is already a target. */
513 if (u->disaster_vehicle != INVALID_VEHICLE && u->disaster_vehicle != dv->index) {
514 delete v;
515 continue;
516 } else {
517 u->disaster_vehicle = dv->index;
518 }
519 }
520 }
521 break;
522 }
523
524 default: break;
525 }
526
527 if (part_of_load && v->unitnumber != 0) {
528 Company::Get(v->owner)->freeunits[v->type].UseID(v->unitnumber);
529 }
530
531 v->UpdateDeltaXY();
532 v->coord.left = INVALID_COORD;
533 v->sprite_cache.old_coord.left = INVALID_COORD;
534 v->UpdatePosition();
535 v->UpdateViewport(false);
536 }
537 }
538
539 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // From train_cmd.cpp
540 void ReverseTrainDirection(Train *v);
541 void ReverseTrainSwapVeh(Train *v, int l, int r);
542
544 void FixupTrainLengths()
545 {
546 /* Vehicle center was moved from 4 units behind the front to half the length
547 * behind the front. Move vehicles so they end up on the same spot. */
548 for (Vehicle *v : Vehicle::Iterate()) {
549 if (v->type == VEH_TRAIN && v->IsPrimaryVehicle()) {
550 /* The vehicle center is now more to the front depending on vehicle length,
551 * so we need to move all vehicles forward to cover the difference to the
552 * old center, otherwise wagon spacing in trains would be broken upon load. */
553 for (Train *u = Train::From(v); u != nullptr; u = u->Next()) {
554 if (u->track == TRACK_BIT_DEPOT || (u->vehstatus & VS_CRASHED)) continue;
555
556 Train *next = u->Next();
557
558 /* Try to pull the vehicle half its length forward. */
559 int diff = (VEHICLE_LENGTH - u->gcache.cached_veh_length) / 2;
560 int done;
561 for (done = 0; done < diff; done++) {
562 if (!TrainController(u, next, false)) break;
563 }
564
565 if (next != nullptr && done < diff && u->IsFrontEngine()) {
566 /* Pulling the front vehicle forwards failed, we either encountered a dead-end
567 * or a red signal. To fix this, we try to move the whole train the required
568 * space backwards and re-do the fix up of the front vehicle. */
569
570 /* Ignore any signals when backtracking. */
571 TrainForceProceeding old_tfp = u->force_proceed;
572 u->force_proceed = TFP_SIGNAL;
573
574 /* Swap start<>end, start+1<>end-1, ... */
575 int r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
576 int l = 0;
577 do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
578
579 /* We moved the first vehicle which is now the last. Move it back to the
580 * original position as we will fix up the last vehicle later in the loop. */
581 for (int i = 0; i < done; i++) TrainController(u->Last(), nullptr);
582
583 /* Move the train backwards to get space for the first vehicle. As the stopping
584 * distance from a line end is rounded up, move the train one unit more to cater
585 * for front vehicles with odd lengths. */
586 int moved;
587 for (moved = 0; moved < diff + 1; moved++) {
588 if (!TrainController(u, nullptr, false)) break;
589 }
590
591 /* Swap start<>end, start+1<>end-1, ... again. */
592 r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
593 l = 0;
594 do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
595
596 u->force_proceed = old_tfp;
597
598 /* Tracks are too short to fix the train length. The player has to fix the
599 * train in a depot. Bail out so we don't damage the vehicle chain any more. */
600 if (moved < diff + 1) break;
601
602 /* Re-do the correction for the first vehicle. */
603 for (done = 0; done < diff; done++) TrainController(u, next, false);
604
605 /* We moved one unit more backwards than needed for even-length front vehicles,
606 * try to move that unit forward again. We don't care if this step fails. */
607 TrainController(u, nullptr, false);
608 }
609
610 /* If the next wagon is still in a depot, check if it shouldn't be outside already. */
611 if (next != nullptr && next->track == TRACK_BIT_DEPOT) {
612 int d = TicksToLeaveDepot(u);
613 if (d <= 0) {
614 /* Next vehicle should have left the depot already, show it and pull forward. */
615 next->vehstatus &= ~VS_HIDDEN;
616 next->track = TrackToTrackBits(GetRailDepotTrack(next->tile));
617 for (int i = 0; i >= d; i--) TrainController(next, nullptr);
618 }
619 }
620 }
621
622 /* Update all cached properties after moving the vehicle chain around. */
623 Train::From(v)->ConsistChanged(CCF_TRACK);
624 }
625 }
626 }
627
628 static uint8_t _cargo_periods;
629 static uint16_t _cargo_source;
630 static uint32_t _cargo_source_xy;
631 static uint16_t _cargo_count;
632 static uint16_t _cargo_paid_for;
633 static Money _cargo_feeder_share;
634
635 class SlVehicleCommon : public DefaultSaveLoadHandler<SlVehicleCommon, Vehicle> {
636 public:
637 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
638 /* This table access private members of other classes; they have this
639 * class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
640 * "inline static const", so we are forced to wrap the table in a
641 * function. CL 19.16 is the latest for VS2017. */
642 inline static const SaveLoad description[] = {{}};
643 SaveLoadTable GetDescription() const override {
644 #else
645 inline
646 #endif
647 static const SaveLoad description[] = {
648 SLE_VAR(Vehicle, subtype, SLE_UINT8),
649
650 SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
651 SLE_CONDVAR(Vehicle, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
652 SLE_CONDSSTR(Vehicle, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
653 SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_8),
654 SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, SLV_8, SL_MAX_VERSION),
655 SLE_VAR(Vehicle, owner, SLE_UINT8),
656 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
657 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
658 SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
659 SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
660
661 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
662 SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
663 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
664 SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
665 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
666 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
667 SLE_VAR(Vehicle, direction, SLE_UINT8),
668
669 SLE_VAR(Vehicle, spritenum, SLE_UINT8),
670 SLE_VAR(Vehicle, engine_type, SLE_UINT16),
671 SLE_VAR(Vehicle, cur_speed, SLE_UINT16),
672 SLE_VAR(Vehicle, subspeed, SLE_UINT8),
673 SLE_VAR(Vehicle, acceleration, SLE_UINT8),
674 SLE_CONDVAR(Vehicle, motion_counter, SLE_UINT32, SLV_VEH_MOTION_COUNTER, SL_MAX_VERSION),
675 SLE_VAR(Vehicle, progress, SLE_UINT8),
676
677 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
678 SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
679 SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, SLV_5, SL_MAX_VERSION),
680 SLE_CONDVAR(Vehicle, last_loading_station, SLE_UINT16, SLV_182, SL_MAX_VERSION),
681
682 SLE_VAR(Vehicle, cargo_type, SLE_UINT8),
683 SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, SLV_35, SL_MAX_VERSION),
684 SLEG_CONDVAR("cargo_days", _cargo_periods, SLE_UINT8, SL_MIN_VERSION, SLV_68),
685 SLEG_CONDVAR("cargo_source", _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7),
686 SLEG_CONDVAR("cargo_source", _cargo_source, SLE_UINT16, SLV_7, SLV_68),
687 SLEG_CONDVAR("cargo_source_xy", _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68),
688 SLE_VAR(Vehicle, cargo_cap, SLE_UINT16),
689 SLE_CONDVAR(Vehicle, refit_cap, SLE_UINT16, SLV_182, SL_MAX_VERSION),
690 SLEG_CONDVAR("cargo_count", _cargo_count, SLE_UINT16, SL_MIN_VERSION, SLV_68),
691 SLE_CONDREFLIST(Vehicle, cargo.packets, REF_CARGO_PACKET, SLV_68, SL_MAX_VERSION),
692 SLE_CONDARR(Vehicle, cargo.action_counts, SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, SLV_181, SL_MAX_VERSION),
693 SLE_CONDVAR(Vehicle, cargo_age_counter, SLE_UINT16, SLV_162, SL_MAX_VERSION),
694
695 SLE_VAR(Vehicle, day_counter, SLE_UINT8),
696 SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
697 SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, SLV_88, SL_MAX_VERSION),
698
699 SLE_VAR(Vehicle, cur_implicit_order_index, SLE_UINT8),
700 SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, SLV_158, SL_MAX_VERSION),
701
702 /* This next line is for version 4 and prior compatibility.. it temporarily reads
703 type and flags (which were both 4 bits) into type. Later on this is
704 converted correctly */
705 SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SL_MIN_VERSION, SLV_5),
706 SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
707
708 /* Orders for version 5 and on */
709 SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SLV_5, SL_MAX_VERSION),
710 SLE_CONDVAR(Vehicle, current_order.flags, SLE_UINT8, SLV_5, SL_MAX_VERSION),
711 SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
712
713 /* Refit in current order */
714 SLE_CONDVAR(Vehicle, current_order.refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
715
716 /* Timetable in current order */
717 SLE_CONDVAR(Vehicle, current_order.wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
718 SLE_CONDVAR(Vehicle, current_order.travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
719 SLE_CONDVAR(Vehicle, current_order.max_speed, SLE_UINT16, SLV_174, SL_MAX_VERSION),
720 SLE_CONDVAR(Vehicle, timetable_start, SLE_FILE_I32 | SLE_VAR_U64, SLV_129, SLV_TIMETABLE_START_TICKS),
721 SLE_CONDVAR(Vehicle, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS, SL_MAX_VERSION),
722
723 SLE_CONDREF(Vehicle, orders, REF_ORDER, SL_MIN_VERSION, SLV_105),
724 SLE_CONDREF(Vehicle, orders, REF_ORDERLIST, SLV_105, SL_MAX_VERSION),
725
726 SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
727 SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
728 SLE_CONDVAR(Vehicle, economy_age, SLE_INT32, SLV_VEHICLE_ECONOMY_AGE, SL_MAX_VERSION),
729 SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
730 SLE_CONDVAR(Vehicle, max_age, SLE_INT32, SLV_31, SL_MAX_VERSION),
731 SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
732 SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, SLV_31, SL_MAX_VERSION),
733 SLE_CONDVAR(Vehicle, date_of_last_service_newgrf, SLE_INT32, SLV_NEWGRF_LAST_SERVICE, SL_MAX_VERSION),
734 SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SL_MIN_VERSION, SLV_31),
735 SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SLV_31, SLV_180),
736 SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SLV_180, SL_MAX_VERSION),
737 SLE_VAR(Vehicle, reliability, SLE_UINT16),
738 SLE_VAR(Vehicle, reliability_spd_dec, SLE_UINT16),
739 SLE_VAR(Vehicle, breakdown_ctr, SLE_UINT8),
740 SLE_VAR(Vehicle, breakdown_delay, SLE_UINT8),
741 SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8),
742 SLE_VAR(Vehicle, breakdown_chance, SLE_UINT8),
743 SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
744 SLE_CONDVAR(Vehicle, build_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
745
746 SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16),
747 SLEG_CONDVAR("cargo_paid_for", _cargo_paid_for, SLE_UINT16, SLV_45, SL_MAX_VERSION),
748 SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_40, SLV_180),
749 SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION),
750
751 SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
752 SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
753 SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
754 SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
755 SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64, SLV_51, SLV_65),
756 SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68),
757 SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
758 SLE_CONDVAR(Vehicle, value, SLE_INT64, SLV_65, SL_MAX_VERSION),
759
760 SLE_CONDVAR(Vehicle, random_bits, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_EXTEND_VEHICLE_RANDOM),
761 SLE_CONDVAR(Vehicle, random_bits, SLE_UINT16, SLV_EXTEND_VEHICLE_RANDOM, SL_MAX_VERSION),
762 SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, SLV_2, SL_MAX_VERSION),
763
764 SLE_CONDREF(Vehicle, next_shared, REF_VEHICLE, SLV_2, SL_MAX_VERSION),
765 SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION),
766
767 SLE_CONDVAR(Vehicle, current_order_time, SLE_FILE_U32 | SLE_VAR_I32, SLV_67, SLV_TIMETABLE_TICKS_TYPE),
768 SLE_CONDVAR(Vehicle, current_order_time, SLE_INT32, SLV_TIMETABLE_TICKS_TYPE, SL_MAX_VERSION),
769 SLE_CONDVAR(Vehicle, last_loading_tick, SLE_UINT64, SLV_LAST_LOADING_TICK, SL_MAX_VERSION),
770 SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, SLV_67, SL_MAX_VERSION),
771
772 SLE_CONDVAR(Vehicle, depot_unbunching_last_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
773 SLE_CONDVAR(Vehicle, depot_unbunching_next_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
774 SLE_CONDVAR(Vehicle, round_trip_time, SLE_INT32, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
775 };
776 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
777 return description;
778 }
779 #endif
780 inline const static SaveLoadCompatTable compat_description = _vehicle_common_sl_compat;
781
782 void Save(Vehicle *v) const override
783 {
784 SlObject(v, this->GetDescription());
785 }
786
787 void Load(Vehicle *v) const override
788 {
789 SlObject(v, this->GetLoadDescription());
790 }
791
792 void FixPointers(Vehicle *v) const override
793 {
794 SlObject(v, this->GetDescription());
795 }
796 };
797
798 class SlVehicleTrain : public DefaultSaveLoadHandler<SlVehicleTrain, Vehicle> {
799 public:
800 inline static const SaveLoad description[] = {
801 SLEG_STRUCT("common", SlVehicleCommon),
802 SLE_VAR(Train, crash_anim_pos, SLE_UINT16),
803 SLE_VAR(Train, force_proceed, SLE_UINT8),
804 SLE_VAR(Train, railtype, SLE_UINT8),
805 SLE_VAR(Train, track, SLE_UINT8),
806
807 SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_100),
808 SLE_CONDVAR(Train, flags, SLE_UINT16, SLV_100, SL_MAX_VERSION),
809 SLE_CONDVAR(Train, wait_counter, SLE_UINT16, SLV_136, SL_MAX_VERSION),
810 SLE_CONDVAR(Train, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
811 };
812 inline const static SaveLoadCompatTable compat_description = _vehicle_train_sl_compat;
813
814 void Save(Vehicle *v) const override
815 {
816 if (v->type != VEH_TRAIN) return;
817 SlObject(v, this->GetDescription());
818 }
819
820 void Load(Vehicle *v) const override
821 {
822 if (v->type != VEH_TRAIN) return;
823 SlObject(v, this->GetLoadDescription());
824 }
825
826 void FixPointers(Vehicle *v) const override
827 {
828 if (v->type != VEH_TRAIN) return;
829 SlObject(v, this->GetDescription());
830 }
831 };
832
833 class SlVehicleRoadVeh : public DefaultSaveLoadHandler<SlVehicleRoadVeh, Vehicle> {
834 public:
835 inline static const SaveLoad description[] = {
836 SLEG_STRUCT("common", SlVehicleCommon),
837 SLE_VAR(RoadVehicle, state, SLE_UINT8),
838 SLE_VAR(RoadVehicle, frame, SLE_UINT8),
839 SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16),
840 SLE_VAR(RoadVehicle, overtaking, SLE_UINT8),
841 SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8),
842 SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
843 SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
844 SLE_CONDDEQUE(RoadVehicle, path.td, SLE_UINT8, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
845 SLE_CONDDEQUE(RoadVehicle, path.tile, SLE_UINT32, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
846 SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
847 };
848 inline const static SaveLoadCompatTable compat_description = _vehicle_roadveh_sl_compat;
849
850 void Save(Vehicle *v) const override
851 {
852 if (v->type != VEH_ROAD) return;
853 SlObject(v, this->GetDescription());
854 }
855
856 void Load(Vehicle *v) const override
857 {
858 if (v->type != VEH_ROAD) return;
859 SlObject(v, this->GetLoadDescription());
860 }
861
862 void FixPointers(Vehicle *v) const override
863 {
864 if (v->type != VEH_ROAD) return;
865 SlObject(v, this->GetDescription());
866 }
867 };
868
869 class SlVehicleShip : public DefaultSaveLoadHandler<SlVehicleShip, Vehicle> {
870 public:
871 inline static const SaveLoad description[] = {
872 SLEG_STRUCT("common", SlVehicleCommon),
873 SLE_VAR(Ship, state, SLE_UINT8),
874 SLE_CONDDEQUE(Ship, path, SLE_UINT8, SLV_SHIP_PATH_CACHE, SL_MAX_VERSION),
875 SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION),
876 };
877 inline const static SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat;
878
879 void Save(Vehicle *v) const override
880 {
881 if (v->type != VEH_SHIP) return;
882 SlObject(v, this->GetDescription());
883 }
884
885 void Load(Vehicle *v) const override
886 {
887 if (v->type != VEH_SHIP) return;
888 SlObject(v, this->GetLoadDescription());
889 }
890
891 void FixPointers(Vehicle *v) const override
892 {
893 if (v->type != VEH_SHIP) return;
894 SlObject(v, this->GetDescription());
895 }
896 };
897
898 class SlVehicleAircraft : public DefaultSaveLoadHandler<SlVehicleAircraft, Vehicle> {
899 public:
900 inline static const SaveLoad description[] = {
901 SLEG_STRUCT("common", SlVehicleCommon),
902 SLE_VAR(Aircraft, crashed_counter, SLE_UINT16),
903 SLE_VAR(Aircraft, pos, SLE_UINT8),
904
905 SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
906 SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, SLV_5, SL_MAX_VERSION),
907
908 SLE_VAR(Aircraft, state, SLE_UINT8),
909
910 SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, SLV_2, SL_MAX_VERSION),
911 SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, SLV_2, SL_MAX_VERSION),
912 SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, SLV_2, SL_MAX_VERSION),
913
914 SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, SLV_136, SL_MAX_VERSION),
915 SLE_CONDVAR(Aircraft, flags, SLE_UINT8, SLV_167, SL_MAX_VERSION),
916 };
917 inline const static SaveLoadCompatTable compat_description = _vehicle_aircraft_sl_compat;
918
919 void Save(Vehicle *v) const override
920 {
921 if (v->type != VEH_AIRCRAFT) return;
922 SlObject(v, this->GetDescription());
923 }
924
925 void Load(Vehicle *v) const override
926 {
927 if (v->type != VEH_AIRCRAFT) return;
928 SlObject(v, this->GetLoadDescription());
929 }
930
931 void FixPointers(Vehicle *v) const override
932 {
933 if (v->type != VEH_AIRCRAFT) return;
934 SlObject(v, this->GetDescription());
935 }
936 };
937
938 class SlVehicleEffect : public DefaultSaveLoadHandler<SlVehicleEffect, Vehicle> {
939 public:
940 inline static const SaveLoad description[] = {
941 SLE_VAR(Vehicle, subtype, SLE_UINT8),
942
943 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
944 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
945
946 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
947 SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
948 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
949 SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
950 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
951 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
952
953 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
954 SLE_VAR(Vehicle, progress, SLE_UINT8),
955 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
956
957 SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
958 SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
959
960 SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, SLV_2, SL_MAX_VERSION),
961 };
962 inline const static SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat;
963
964 void Save(Vehicle *v) const override
965 {
966 if (v->type != VEH_EFFECT) return;
967 SlObject(v, this->GetDescription());
968 }
969
970 void Load(Vehicle *v) const override
971 {
972 if (v->type != VEH_EFFECT) return;
973 SlObject(v, this->GetLoadDescription());
974 }
975
976 void FixPointers(Vehicle *v) const override
977 {
978 if (v->type != VEH_EFFECT) return;
979 SlObject(v, this->GetDescription());
980 }
981 };
982
983 class SlVehicleDisaster : public DefaultSaveLoadHandler<SlVehicleDisaster, Vehicle> {
984 public:
985 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
986 /* This table access private members of other classes; they have this
987 * class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
988 * "inline static const", so we are forced to wrap the table in a
989 * function. CL 19.16 is the latest for VS2017. */
990 inline static const SaveLoad description[] = {{}};
991 SaveLoadTable GetDescription() const override {
992 #else
993 inline
994 #endif
995 static const SaveLoad description[] = {
996 SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
997
998 SLE_VAR(Vehicle, subtype, SLE_UINT8),
999 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
1000 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
1001 SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
1002 SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
1003
1004 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
1005 SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
1006 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
1007 SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
1008 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
1009 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
1010 SLE_VAR(Vehicle, direction, SLE_UINT8),
1011
1012 SLE_VAR(Vehicle, owner, SLE_UINT8),
1013 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
1014 SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
1015 SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_UINT16, SLV_5, SLV_DISASTER_VEH_STATE),
1016 SLE_CONDVAR(DisasterVehicle, state, SLE_UINT16, SLV_DISASTER_VEH_STATE, SL_MAX_VERSION),
1017
1018 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
1019 SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
1020 SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
1021 SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
1022
1023 SLE_CONDVAR(DisasterVehicle, image_override, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
1024 SLE_CONDVAR(DisasterVehicle, image_override, SLE_UINT32, SLV_191, SL_MAX_VERSION),
1025 SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
1026 SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT32, SLV_191, SL_MAX_VERSION),
1027 SLE_CONDVAR(DisasterVehicle, flags, SLE_UINT8, SLV_194, SL_MAX_VERSION),
1028 };
1029 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
1030 return description;
1031 }
1032 #endif
1033 inline const static SaveLoadCompatTable compat_description = _vehicle_disaster_sl_compat;
1034
1035 void Save(Vehicle *v) const override
1036 {
1037 if (v->type != VEH_DISASTER) return;
1038 SlObject(v, this->GetDescription());
1039 }
1040
1041 void Load(Vehicle *v) const override
1042 {
1043 if (v->type != VEH_DISASTER) return;
1044 SlObject(v, this->GetLoadDescription());
1045 }
1046
1047 void FixPointers(Vehicle *v) const override
1048 {
1049 if (v->type != VEH_DISASTER) return;
1050 SlObject(v, this->GetDescription());
1051 }
1052 };
1053
1054 const static SaveLoad _vehicle_desc[] = {
1055 SLE_SAVEBYTE(Vehicle, type),
1056 SLEG_STRUCT("train", SlVehicleTrain),
1057 SLEG_STRUCT("roadveh", SlVehicleRoadVeh),
1058 SLEG_STRUCT("ship", SlVehicleShip),
1059 SLEG_STRUCT("aircraft", SlVehicleAircraft),
1060 SLEG_STRUCT("effect", SlVehicleEffect),
1061 SLEG_STRUCT("disaster", SlVehicleDisaster),
1062 };
1063
1064 struct VEHSChunkHandler : ChunkHandler {
1065 VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {}
1066
1067 void Save() const override
1068 {
1069 SlTableHeader(_vehicle_desc);
1070
1071 /* Write the vehicles */
1072 for (Vehicle *v : Vehicle::Iterate()) {
1073 SlSetArrayIndex(v->index);
1074 SlObject(v, _vehicle_desc);
1075 }
1076 }
1077
1078 void Load() const override
1079 {
1080 const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);
1081
1082 int index;
1083
1084 _cargo_count = 0;
1085
1086 while ((index = SlIterateArray()) != -1) {
1087 Vehicle *v;
1088 VehicleType vtype = (VehicleType)SlReadByte();
1089
1090 switch (vtype) {
1091 case VEH_TRAIN: v = new (index) Train(); break;
1092 case VEH_ROAD: v = new (index) RoadVehicle(); break;
1093 case VEH_SHIP: v = new (index) Ship(); break;
1094 case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
1095 case VEH_EFFECT: v = new (index) EffectVehicle(); break;
1096 case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
1097 case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
1098 default: SlErrorCorrupt("Invalid vehicle type");
1099 }
1100
1101 SlObject(v, slt);
1102
1103 if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
1104 /* Don't construct the packet with station here, because that'll fail with old savegames */
1105 CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_periods, _cargo_source, _cargo_source_xy, _cargo_feeder_share);
1106 v->cargo.Append(cp);
1107 }
1108
1109 /* Old savegames used 'last_station_visited = 0xFF' */
1110 if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
1111 v->last_station_visited = INVALID_STATION;
1112 }
1113
1114 if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;
1115
1116 if (IsSavegameVersionBefore(SLV_5)) {
1117 /* Convert the current_order.type (which is a mix of type and flags, because
1118 * in those versions, they both were 4 bits big) to type and flags */
1119 v->current_order.flags = GB(v->current_order.type, 4, 4);
1120 v->current_order.type &= 0x0F;
1121 }
1122
1123 /* Advanced vehicle lists got added */
1124 if (IsSavegameVersionBefore(SLV_60)) v->group_id = DEFAULT_GROUP;
1125 }
1126 }
1127
1128 void FixPointers() const override
1129 {
1130 for (Vehicle *v : Vehicle::Iterate()) {
1131 SlObject(v, _vehicle_desc);
1132 }
1133 }
1134 };
1135
1136 static const VEHSChunkHandler VEHS;
1137 static const ChunkHandlerRef veh_chunk_handlers[] = {
1138 VEHS,
1139 };
1140
1141 extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
SpecializedVehicle::GetNextVehicle
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1170
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:941
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:206
REF_ORDER
@ REF_ORDER
Load/save a reference to an order.
Definition: saveload.h:583
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
SlVehicleShip
Definition: vehicle_sl.cpp:869
vehicle_sl_compat.h
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1449
Engine::IterateType
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:186
DefaultSaveLoadHandler
Default handler for saving/loading an object to/from disk.
Definition: saveload.h:563
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
SLV_5
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition: saveload.h:43
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:196
VehicleSpriteSeq::CopyWithoutPalette
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
Definition: vehicle_base.h:174
SLV_60
@ SLV_60
60 9874
Definition: saveload.h:115
SlVehicleAircraft
Definition: vehicle_sl.cpp:898
SaveLoadTable
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
Definition: saveload.h:497
SLV_191
@ SLV_191
191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store location...
Definition: saveload.h:272
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:544
INVALID_COORD
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
Definition: vehicle_base.h:1284
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:628
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1126
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:913
Station
Station data structure.
Definition: station_base.h:442
ChunkHandlerRef
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition: saveload.h:491
SLE_CONDVARNAME
#define SLE_CONDVARNAME(base, variable, name, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:859
SLE_CONDARR
#define SLE_CONDARR(base, variable, type, length, from, to)
Storage of a fixed-size array of SL_VAR elements in some savegame versions.
Definition: saveload.h:880
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:276
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:349
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
SLV_105
@ SLV_105
105 14803
Definition: saveload.h:169
SlVehicleTrain
Definition: vehicle_sl.cpp:798
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:848
SLV_EXTEND_VEHICLE_RANDOM
@ SLV_EXTEND_VEHICLE_RANDOM
310 PR#10701 Extend vehicle random bits.
Definition: saveload.h:352
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:364
_age_cargo_skip_counter
byte _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
Definition: misc_sl.cpp:79
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:358
SLV_51
@ SLV_51
51 8978
Definition: saveload.h:104
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:612
SLV_67
@ SLV_67
67 10236
Definition: saveload.h:123
SaveLoadHandler::GetLoadDescription
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition: saveload.cpp:3248
saveload.h
AircraftLeaveHangar
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
Aircraft is about to leave the hangar.
Definition: aircraft_cmd.cpp:1469
SaveLoadCompatTable
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition: saveload.h:500
ReverseTrainSwapVeh
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
Definition: train_cmd.cpp:1629
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:116
Engine
Definition: engine_base.h:37
SLV_8
@ SLV_8
8.0 1786
Definition: saveload.h:49
Order::type
uint8_t type
The type of order + non-stop flags.
Definition: order_base.h:48
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
ChunkHandler
Handlers and description of chunk.
Definition: saveload.h:445
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
VEHSChunkHandler
Definition: vehicle_sl.cpp:1064
_vehicle_common_sl_compat
const SaveLoadCompat _vehicle_common_sl_compat[]
Original field order for SlVehicleCommon.
Definition: vehicle_sl_compat.h:16
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:86
SLV_LAST_LOADING_TICK
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition: saveload.h:341
SLV_167
@ SLV_167
167 23504
Definition: saveload.h:243
_vehicle_disaster_sl_compat
const SaveLoadCompat _vehicle_disaster_sl_compat[]
Original field order for SlVehicleDisaster.
Definition: vehicle_sl_compat.h:174
HANGAR
@ HANGAR
Heading for hangar.
Definition: airport.h:62
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
GroundVehicleCache::last_speed
uint16_t last_speed
The last speed we did display, so we only have to redraw when this changes.
Definition: ground_vehicle.hpp:47
GroundVehicle::ClearEngine
void ClearEngine()
Clear engine status.
Definition: ground_vehicle.hpp:283
SLV_174
@ SLV_174
174 23973 1.2.x
Definition: saveload.h:251
TrackToTrackBits
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:77
_vehicle_effect_sl_compat
const SaveLoadCompat _vehicle_effect_sl_compat[]
Original field order for SlVehicleEffect.
Definition: vehicle_sl_compat.h:157
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
SLE_REF
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition: saveload.h:969
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:238
SlVehicleCommon
Definition: vehicle_sl.cpp:635
Pool::PoolItem<&_engine_pool >::GetPoolSize
static size_t GetPoolSize()
Returns first unused index.
Definition: pool_type.hpp:360
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
RailVehicleInfo
Information about a rail vehicle.
Definition: engine_type.h:42
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:122
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:670
RoadVehicle::disaster_vehicle
VehicleID disaster_vehicle
NOSAVE: Disaster vehicle targetting this vehicle.
Definition: roadveh.h:119
SLV_TIMETABLE_TICKS_TYPE
@ SLV_TIMETABLE_TICKS_TYPE
323 PR#11435 Convert timetable current order time to ticks.
Definition: saveload.h:367
SLV_180
@ SLV_180
180 24998 1.3.x
Definition: saveload.h:259
GetRailDepotTrack
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
SLV_162
@ SLV_162
162 22713
Definition: saveload.h:237
SLV_SHIP_PATH_CACHE
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition: saveload.h:287
IsSavegameVersionBefore
bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1215
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:319
SLE_SAVEBYTE
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition: saveload.h:1025
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
SLV_TIMETABLE_START_TICKS
@ SLV_TIMETABLE_START_TICKS
321 PR#11468 Convert timetable start from a date to ticks.
Definition: saveload.h:365
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:333
VehicleCargoList::Append
void Append(CargoPacket *cp, MoveToAction action=MTA_KEEP)
Appends the given cargo packet.
Definition: cargopacket.cpp:260
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:341
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:350
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
VEH_EFFECT
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:324
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:91
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:730
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:118
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:255
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:534
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
SLV_VEHICLE_ECONOMY_AGE
@ SLV_VEHICLE_ECONOMY_AGE
334 PR#12141 v14.0 Add vehicle age in economy year, for profit stats minimum age
Definition: saveload.h:380
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:261
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:334
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
SLV_65
@ SLV_65
65 10210
Definition: saveload.h:121
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
SLE_CONDREF
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition: saveload.h:869
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:80
TrainController
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
Definition: train_cmd.cpp:3277
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:382
VEHSChunkHandler::FixPointers
void FixPointers() const override
Fix the pointers.
Definition: vehicle_sl.cpp:1128
RoadVehicle::compatible_roadtypes
RoadTypes compatible_roadtypes
Roadtypes this consist is powered on.
Definition: roadveh.h:117
SLV_VEH_MOTION_COUNTER
@ SLV_VEH_MOTION_COUNTER
288 PR#8591 Desync safe motion counter
Definition: saveload.h:325
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:239
REF_VEHICLE
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition: saveload.h:584
REF_CARGO_PACKET
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition: saveload.h:590
SLV_DISASTER_VEH_STATE
@ SLV_DISASTER_VEH_STATE
312 PR#10798 Explicit storage of disaster vehicle state.
Definition: saveload.h:354
REF_VEHICLE_OLD
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition: saveload.h:587
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:364
_vehicle_ship_sl_compat
const SaveLoadCompat _vehicle_ship_sl_compat[]
Original field order for SlVehicleShip.
Definition: vehicle_sl_compat.h:133
CCF_SAVELOAD
@ CCF_SAVELOAD
Valid changes when loading a savegame. (Everything that is not stored in the save....
Definition: train.h:53
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
Order::flags
uint8_t flags
Load/unload types, depot order/action types.
Definition: order_base.h:49
SLV_181
@ SLV_181
181 25012
Definition: saveload.h:260
TrainForceProceeding
TrainForceProceeding
Modes for ignoring signals.
Definition: train.h:37
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:143
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:53
GetRoadTypeInfo
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:227
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:603
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:518
Vehicle::next_shared
Vehicle * next_shared
pointer to the next vehicle that shares the order
Definition: vehicle_base.h:248
SLV_35
@ SLV_35
35 6602
Definition: saveload.h:85
Ship
All ships have this type.
Definition: ship.h:24
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:97
SlVehicleEffect
Definition: vehicle_sl.cpp:938
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:952
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
REF_ORDERLIST
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition: saveload.h:591
SLV_ROADVEH_PATH_CACHE
@ SLV_ROADVEH_PATH_CACHE
211 PR#7261 Add path cache for road vehicles.
Definition: saveload.h:297
SLEG_CONDVAR
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:1051
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:219
GroundVehicle::ClearMultiheaded
void ClearMultiheaded()
Clear multiheaded engine property.
Definition: ground_vehicle.hpp:303
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1211
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:111
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1198
AIR_HELICOPTER
@ AIR_HELICOPTER
an helicopter
Definition: aircraft.h:31
DefaultSaveLoadHandler< SlVehicleCommon, Vehicle >::GetDescription
SaveLoadTable GetDescription() const override
Definition: saveload.h:565
SLV_157
@ SLV_157
157 21862
Definition: saveload.h:231
_vehicle_sl_compat
const SaveLoadCompat _vehicle_sl_compat[]
Original field order for vehicle_desc.
Definition: vehicle_sl_compat.h:197
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:315
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:209
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:273
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:206
SlReadByte
byte SlReadByte()
Wrapper for reading a byte from the buffer.
Definition: saveload.cpp:405
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:34
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:77
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
ChunkHandlerTable
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition: saveload.h:494
SLV_7
@ SLV_7
7.0 1770
Definition: saveload.h:48
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
SpecializedVehicle< RoadVehicle, Type >::GetIfValid
static RoadVehicle * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1201
SLV_40
@ SLV_40
40 7326
Definition: saveload.h:91
SpecializedVehicle< Train, Type >::Iterate
static Pool::IterateWrapper< Train > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1280
SLE_CONDREFLIST
#define SLE_CONDREFLIST(base, variable, type, from, to)
Storage of a list of SL_REF elements in some savegame versions.
Definition: saveload.h:934
ReverseTrainDirection
void ReverseTrainDirection(Train *v)
Turn a train around.
Definition: train_cmd.cpp:1966
SLV_SHIP_ROTATION
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition: saveload.h:288
VEH_DISASTER
@ VEH_DISASTER
Disaster vehicle type.
Definition: vehicle_type.h:32
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:599
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2918
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:40
_vehicle_train_sl_compat
const SaveLoadCompat _vehicle_train_sl_compat[]
Original field order for SlVehicleTrain.
Definition: vehicle_sl_compat.h:99
SlVehicleRoadVeh
Definition: vehicle_sl.cpp:833
OverflowSafeInt< int64_t >
TFP_SIGNAL
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition: train.h:40
SLV_NEWGRF_LAST_SERVICE
@ SLV_NEWGRF_LAST_SERVICE
317 PR#11124 Added stable date_of_last_service to avoid NewGRF trouble.
Definition: saveload.h:360
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
SlCompatTableHeader
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition: saveload.cpp:1852
SLV_68
@ SLV_68
68 10266
Definition: saveload.h:124
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:311
SLV_129
@ SLV_129
129 18292
Definition: saveload.h:197
SlVehicleDisaster
Definition: vehicle_sl.cpp:983
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:626
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
CalcPercentVehicleFilled
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1486
GroundVehicle::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:309
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1661
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1714
VEHSChunkHandler::Save
void Save() const override
Save the chunk.
Definition: vehicle_sl.cpp:1067
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:235
SLE_CONDDEQUE
#define SLE_CONDDEQUE(base, variable, type, from, to)
Storage of a deque of SL_VAR elements in some savegame versions.
Definition: saveload.h:944
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:78
SaveLoad
SaveLoad type struct.
Definition: saveload.h:697
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:177
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:129
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:163
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:148
SLV_DEPOT_UNBUNCHING
@ SLV_DEPOT_UNBUNCHING
331 PR#11945 Allow unbunching shared order vehicles at a depot.
Definition: saveload.h:377
VEHSChunkHandler::Load
void Load() const override
Load the chunk.
Definition: vehicle_sl.cpp:1078
ST_SMALL_UFO
@ ST_SMALL_UFO
Small UFO, tries to find a road vehicle to destroy.
Definition: disaster_vehicle.h:19
SLV_44
@ SLV_44
44 8144
Definition: saveload.h:95
_vehicle_aircraft_sl_compat
const SaveLoadCompat _vehicle_aircraft_sl_compat[]
Original field order for SlVehicleAircraft.
Definition: vehicle_sl_compat.h:142
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:656
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:232
CheckValidVehicles
static void CheckValidVehicles()
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includ...
Definition: vehicle_sl.cpp:224
GetStartTickFromDate
TimerGameTick::TickCounter GetStartTickFromDate(TimerGameEconomy::Date start_date)
Get the TimerGameTick::TickCounter tick of a given date.
Definition: timetable_cmd.cpp:29
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:327
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1777
_vehicle_roadveh_sl_compat
const SaveLoadCompat _vehicle_roadveh_sl_compat[]
Original field order for SlVehicleRoadVeh.
Definition: vehicle_sl_compat.h:114
SLEG_STRUCT
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:1159
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103