OpenTTD Source: NAMEChunkHandler Struct Reference

OpenTTD Source 14.1

Public Member Functions
NAMEChunkHandler Struct Reference
Inheritance diagram for NAMEChunkHandler:

## Public Member Functions
void | Load () const override
| Load the chunk. More...
Public Member Functions inherited from ChunkHandler
| ChunkHandler (uint32_t id, ChunkType type)
virtual void | Save () const
| Save the chunk. More...
virtual void | FixPointers () const
| Fix the pointers. More...
virtual void | LoadCheck (size_t len=0) const
| Load the chunk for game preview. More...
std::string | GetName () const

## Additional Inherited Members
Data Fields inherited from ChunkHandler
uint32_t | id
| Unique ID (4 letters).
ChunkType | type
| Type of the chunk. More...

## Detailed Description

Definition at line 117 of file strings_sl.cpp.

## Member Function Documentation

## ◆ Load()

void NAMEChunkHandler::Load | ( |  | ) | const
| inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 120 of file strings_sl.cpp.

References _old_name_array, LEN_OLD_STRINGS, NUM_OLD_STRINGS, SlCopy(), SlErrorCorrupt(), SlGetFieldLength(), and SlIterateArray().

The documentation for this struct was generated from the following file:

- src/saveload/strings_sl.cpp