OpenTTD Source: DifficultySettings Struct Reference

OpenTTD Source 14.1

Data Fields
DifficultySettings Struct Reference

Settings related to the difficulty of the game. More...

`#include <settings_type.h>`

## Data Fields
byte | competitor_start_time
| Unused value, used to load old savegames.
byte | competitor_intelligence
| Unused value, used to load old savegames.
byte | max_no_competitors
| the number of competitors (AIs)
uint16_t | competitors_interval
| the interval (in minutes) between adding competitors
byte | number_towns
| the amount of towns
byte | industry_density
| The industry density. More...
uint32_t | max_loan
| the maximum initial loan
byte | initial_interest
| amount of interest (to pay over the loan)
byte | vehicle_costs
| amount of money spent on vehicle running cost
byte | competitor_speed
| the speed at which the AI builds
byte | vehicle_breakdowns
| likelihood of vehicles breaking down
byte | subsidy_multiplier
| payment multiplier for subsidized deliveries
uint16_t | subsidy_duration
| duration of subsidies
byte | construction_cost
| how expensive is building
byte | terrain_type
| the mountainousness of the landscape
byte | quantity_sea_lakes
| the amount of seas/lakes
bool | economy
| how volatile is the economy
bool | line_reverse_mode
| reversing at stations or not
bool | disasters
| are disasters enabled
byte | town_council_tolerance
| minimum required town ratings to be allowed to demolish stuff
bool | infinite_money
| whether spending money despite negative balance is allowed

## Detailed Description

Settings related to the difficulty of the game.

Definition at line 95 of file settings_type.h.

## Field Documentation

## ◆ industry_density

byte DifficultySettings::industry_density

The industry density.

See also
  IndustryDensity

Definition at line 102 of file settings_type.h.

Referenced by IndustryBuildData::EconomyMonthlyLoop().

The documentation for this struct was generated from the following file:

- src/settings_type.h