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OpenTTD Source
14.0-beta1
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#include "../stdafx.h"#include "../strings_func.h"#include "core/network_game_info.h"#include "network_admin.h"#include "network_server.h"#include "network_udp.h"#include "network_base.h"#include "../console_func.h"#include "../company_base.h"#include "../command_func.h"#include "../saveload/saveload.h"#include "../saveload/saveload_filter.h"#include "../station_base.h"#include "../genworld.h"#include "../company_func.h"#include "../company_gui.h"#include "../company_cmd.h"#include "../roadveh.h"#include "../order_backup.h"#include "../core/pool_func.hpp"#include "../core/random_func.hpp"#include "../rev.h"#include "../timer/timer.h"#include "../timer/timer_game_calendar.h"#include "../timer/timer_game_economy.h"#include "../timer/timer_game_realtime.h"#include <mutex>#include <condition_variable>#include "../safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | PacketWriter |
| Writing a savegame directly to a number of packets. More... | |
Functions | |
| static void | NetworkHandleCommandQueue (NetworkClientSocket *cs) |
| Handle the command-queue of a socket. More... | |
| void | NetworkServerSendChat (NetworkAction action, DestType desttype, int dest, const std::string &msg, ClientID from_id, int64_t data, bool from_admin) |
| Send an actual chat message. More... | |
| void | NetworkServerSendExternalChat (const std::string &source, TextColour colour, const std::string &user, const std::string &msg) |
| Send a chat message from external source. More... | |
| void | NetworkPopulateCompanyStats (NetworkCompanyStats *stats) |
| Populate the company stats. More... | |
| void | NetworkUpdateClientInfo (ClientID client_id) |
| Send updated client info of a particular client. More... | |
| static void | NetworkAutoCleanCompanies () |
| Check if the server has autoclean_companies activated Two things happen: 1) If a company is not protected, it is closed after 1 year (for example) 2) If a company is protected, protection is disabled after 3 years (for example) (and item 1. More... | |
| bool | NetworkMakeClientNameUnique (std::string &name) |
| Check whether a name is unique, and otherwise try to make it unique. More... | |
| bool | NetworkServerChangeClientName (ClientID client_id, const std::string &new_name) |
| Change the client name of the given client. More... | |
| void | NetworkServerSetCompanyPassword (CompanyID company_id, const std::string &password, bool already_hashed) |
| Set/Reset a company password on the server end. More... | |
| void | NetworkServer_Tick (bool send_frame) |
| This is called every tick if this is a _network_server. More... | |
| static void | NetworkRestartMap () |
| Helper function to restart the map. | |
| void | ChangeNetworkRestartTime (bool reset) |
| Reset the automatic network restart time interval. More... | |
| static void | NetworkCheckRestartMapYear () |
| Check if we want to restart the map based on the year. | |
| void | NetworkServerShowStatusToConsole () |
| Show the status message of all clients on the console. | |
| void | NetworkServerSendConfigUpdate () |
| Send Config Update. | |
| void | NetworkServerUpdateGameInfo () |
| Update the server's NetworkServerGameInfo due to changes in settings. | |
| void | NetworkServerUpdateCompanyPassworded (CompanyID company_id, bool passworded) |
| Tell that a particular company is (not) passworded. More... | |
| void | NetworkServerDoMove (ClientID client_id, CompanyID company_id) |
| Handle the tid-bits of moving a client from one company to another. More... | |
| void | NetworkServerSendRcon (ClientID client_id, TextColour colour_code, const std::string &string) |
| Send an rcon reply to the client. More... | |
| void | NetworkServerKickClient (ClientID client_id, const std::string &reason) |
| Kick a single client. More... | |
| uint | NetworkServerKickOrBanIP (ClientID client_id, bool ban, const std::string &reason) |
| Ban, or kick, everyone joined from the given client's IP. More... | |
| uint | NetworkServerKickOrBanIP (const std::string &ip, bool ban, const std::string &reason) |
| Kick or ban someone based on an IP address. More... | |
| bool | NetworkCompanyHasClients (CompanyID company) |
| Check whether a particular company has clients. More... | |
| void | NetworkPrintClients () |
| Print all the clients to the console. | |
| void | NetworkServerNewCompany (const Company *c, NetworkClientInfo *ci) |
| Perform all the server specific administration of a new company. More... | |
Server part of the network protocol.
Definition in file network_server.cpp.
| void ChangeNetworkRestartTime | ( | bool | reset | ) |
Reset the automatic network restart time interval.
| reset | Whether to reset the timer to zero. |
Definition at line 1918 of file network_server.cpp.
References _network_restart_map_timer, _network_server, _settings_client, ClientSettings::network, NetworkSettings::restart_hours, and TimerGameRealtime::UNPAUSED.
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Check if the server has autoclean_companies activated Two things happen: 1) If a company is not protected, it is closed after 1 year (for example) 2) If a company is protected, protection is disabled after 3 years (for example) (and item 1.
happens a year later)
Definition at line 1592 of file network_server.cpp.
References _network_company_states, _network_dedicated, _settings_client, NetworkSettings::autoclean_companies, NetworkSettings::autoclean_novehicles, NetworkSettings::autoclean_protected, NetworkSettings::autoclean_unprotected, CC_INFO, CCA_DELETE, CLIENT_ID_SERVER, NetworkClientInfo::client_playas, CRR_AUTOCLEAN, NetworkClientInfo::GetByClientID(), HasBit(), IConsolePrint(), INVALID_CLIENT_ID, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkclientinfo_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Iterate(), NetworkCompanyState::months_empty, ClientSettings::network, NetworkServerUpdateCompanyPassworded(), NetworkCompanyState::password, and SetBit().
| bool NetworkCompanyHasClients | ( | CompanyID | company | ) |
Check whether a particular company has clients.
| company | The company to check. |
Definition at line 2175 of file network_server.cpp.
Referenced by AdminCompanyResetCallback().
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Handle the command-queue of a socket.
| cs | The socket to handle the queue for. |
Definition at line 1737 of file network_server.cpp.
| bool NetworkMakeClientNameUnique | ( | std::string & | name | ) |
Check whether a name is unique, and otherwise try to make it unique.
| new_name | The name to check/modify. |
Definition at line 1657 of file network_server.cpp.
References CLIENT_ID_SERVER, NetworkClientInfo::client_name, NetworkClientInfo::GetByClientID(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkclientinfo_pool >::Iterate(), MAX_CLIENTS, and NETWORK_CLIENT_NAME_LENGTH.
Referenced by NetworkUpdateClientName().
| void NetworkPopulateCompanyStats | ( | NetworkCompanyStats * | stats | ) |
Populate the company stats.
| stats | the stats to update |
Definition at line 1533 of file network_server.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Iterate(), MAX_COMPANIES, and VEH_TRAIN.
Referenced by ServerNetworkAdminSocketHandler::SendCompanyStats().
| void NetworkServer_Tick | ( | bool | send_frame | ) |
This is called every tick if this is a _network_server.
| send_frame | Whether to send the frame to the clients. |
Definition at line 1750 of file network_server.cpp.
References _frame_counter, _last_sync_frame, _settings_client, NetworkSettings::bytes_per_frame, NetworkSettings::bytes_per_frame_burst, ClientSettings::network, and NetworkSettings::sync_freq.
| bool NetworkServerChangeClientName | ( | ClientID | client_id, |
| const std::string & | new_name | ||
| ) |
Change the client name of the given client.
| client_id | the client to change the name of |
| new_name | the new name for the client |
Definition at line 1696 of file network_server.cpp.
References NetworkClientInfo::GetByClientID(), and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkclientinfo_pool >::Iterate().
Handle the tid-bits of moving a client from one company to another.
| client_id | id of the client we want to move. |
| company_id | id of the company we want to move the client to. |
Definition at line 2067 of file network_server.cpp.
References _network_dedicated, CLIENT_ID_SERVER, NetworkClientInfo::client_playas, COMPANY_SPECTATOR, NetworkClientInfo::GetByClientID(), NetworkUpdateClientInfo(), and SetLocalCompany().
Referenced by NetworkClientListWindow::OnClickCompanyJoin().
| void NetworkServerKickClient | ( | ClientID | client_id, |
| const std::string & | reason | ||
| ) |
Kick a single client.
| client_id | The client to kick. |
| reason | In case of kicking a client, specifies the reason for kicking the client. |
Definition at line 2114 of file network_server.cpp.
References CLIENT_ID_SERVER.
Referenced by AdminClientKickCallback(), and NetworkServerKickOrBanIP().
| uint NetworkServerKickOrBanIP | ( | ClientID | client_id, |
| bool | ban, | ||
| const std::string & | reason | ||
| ) |
Ban, or kick, everyone joined from the given client's IP.
| client_id | The client to check for. |
| ban | Whether to ban or kick. |
| reason | In case of kicking a client, specifies the reason for kicking the client. |
Definition at line 2126 of file network_server.cpp.
Referenced by AdminClientBanCallback().
| uint NetworkServerKickOrBanIP | ( | const std::string & | ip, |
| bool | ban, | ||
| const std::string & | reason | ||
| ) |
Kick or ban someone based on an IP address.
| ip | The IP address/range to ban/kick. |
| ban | Whether to ban or just kick. |
| reason | In case of kicking a client, specifies the reason for kicking the client. |
Definition at line 2137 of file network_server.cpp.
References _network_ban_list, _redirect_console_to_client, CLIENT_ID_SERVER, and NetworkServerKickClient().
| void NetworkServerNewCompany | ( | const Company * | c, |
| NetworkClientInfo * | ci | ||
| ) |
Perform all the server specific administration of a new company.
| c | The newly created company; can't be nullptr. |
| ci | The client information of the client that made the company; can be nullptr. |
Definition at line 2223 of file network_server.cpp.
References _network_company_states, _network_server, NetworkClientInfo::client_id, NetworkClientInfo::client_name, NetworkClientInfo::client_playas, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, NetworkCompanyState::months_empty, NetworkAdminCompanyInfo(), NetworkServerSendChat(), NetworkServerUpdateCompanyPassworded(), NetworkUpdateClientInfo(), and NetworkCompanyState::password.
Referenced by CmdCompanyCtrl().
| void NetworkServerSendChat | ( | NetworkAction | action, |
| DestType | desttype, | ||
| int | dest, | ||
| const std::string & | msg, | ||
| ClientID | from_id, | ||
| int64_t | data, | ||
| bool | from_admin | ||
| ) |
Send an actual chat message.
| action | The action that's performed. |
| desttype | The type of destination. |
| dest | The actual destination index. |
| msg | The actual message. |
| from_id | The origin of the message. |
| data | Arbitrary data. |
| from_admin | Whether the origin is an admin or not. |
Definition at line 1271 of file network_server.cpp.
References CLIENT_ID_SERVER, DESTTYPE_CLIENT, and NetworkClientInfo::GetByClientID().
Referenced by NetworkServerNewCompany().
| void NetworkServerSendExternalChat | ( | const std::string & | source, |
| TextColour | colour, | ||
| const std::string & | user, | ||
| const std::string & | msg | ||
| ) |
Send a chat message from external source.
| source | Name of the source this message came from. |
| colour | TextColour to use for the message. |
| user | Name of the user who sent the messsage. |
| msg | The actual message. |
Definition at line 1389 of file network_server.cpp.
| void NetworkServerSendRcon | ( | ClientID | client_id, |
| TextColour | colour_code, | ||
| const std::string & | string | ||
| ) |
Send an rcon reply to the client.
| client_id | The identifier of the client. |
| colour_code | The colour of the text. |
| string | The actual reply. |
Definition at line 2104 of file network_server.cpp.
Referenced by IConsolePrint().
| void NetworkServerSetCompanyPassword | ( | CompanyID | company_id, |
| const std::string & | password, | ||
| bool | already_hashed | ||
| ) |
Set/Reset a company password on the server end.
| company_id | ID of the company the password should be changed for. |
| password | The new password. |
| already_hashed | Is the given password already hashed? |
Definition at line 1720 of file network_server.cpp.
References _network_company_states, _settings_client, _settings_game, GameSettings::game_creation, GenerateCompanyPasswordHash(), GameCreationSettings::generation_seed, Company::IsValidHumanID(), ClientSettings::network, NetworkSettings::network_id, NetworkServerUpdateCompanyPassworded(), and NetworkCompanyState::password.
Referenced by AdminCompanyUnlockCallback(), and NetworkChangeCompanyPassword().
| void NetworkServerUpdateCompanyPassworded | ( | CompanyID | company_id, |
| bool | passworded | ||
| ) |
Tell that a particular company is (not) passworded.
| company_id | The company that got/removed the password. |
| passworded | Whether the password was received or removed. |
Definition at line 2047 of file network_server.cpp.
References _network_company_passworded, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), NetworkAdminCompanyUpdate(), NetworkCompanyIsPassworded(), SB(), SetWindowClassesDirty(), and WC_COMPANY.
Referenced by NetworkAutoCleanCompanies(), NetworkServerNewCompany(), and NetworkServerSetCompanyPassword().
| void NetworkUpdateClientInfo | ( | ClientID | client_id | ) |
Send updated client info of a particular client.
| client_id | The client to send it for. |
Definition at line 1569 of file network_server.cpp.
References NetworkClientInfo::client_playas, TimerGameEconomy::date, TimerGameEconomy::date_fract, Debug, NetworkClientInfo::GetByClientID(), NetworkAdminClientUpdate(), and ServerNetworkGameSocketHandler::STATUS_AUTHORIZED.
Referenced by CmdCompanyCtrl(), NetworkServerDoMove(), and NetworkServerNewCompany().
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Calendar yearly "callback".
Called whenever the calendar year changes.
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Daily "callback".
Called whenever the economy date changes.
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Economy yearly "callback".
Called whenever the economy year changes.
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Economy monthly "callback".
Called whenever the economy month changes.
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Quarterly "callback".
Called whenever the economy quarter changes.
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Timer to restart a network server automatically based on real-time hours played.
Initialized at zero to disable until settings are loaded.
Referenced by ChangeNetworkRestartTime().
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Economy weekly "callback".
Called whenever the economy week changes.
| NetworkClientSocketPool _networkclientsocket_pool("NetworkClientSocket") |
Make very sure the preconditions given in network_type.h are actually followed.
Yes... The pool with clients.