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OpenTTD Source
14.0-beta1
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The game information that is sent from the server to the client. More...
#include <network_game_info.h>
Data Fields | |
| GRFConfig * | grfconfig |
| List of NewGRF files used. | |
| TimerGameCalendar::Date | calendar_start |
| When the game started. | |
| TimerGameCalendar::Date | calendar_date |
| Current calendar date. | |
| TimerGameTick::TickCounter | ticks_playing |
| Amount of ticks the game has been running unpaused. | |
| uint16_t | map_width |
| Map width. | |
| uint16_t | map_height |
| Map height. | |
| std::string | server_name |
| Server name. | |
| std::string | server_revision |
| The version number the server is using (e.g.: 'r304' or 0.5.0) | |
| bool | dedicated |
| Is this a dedicated server? | |
| bool | use_password |
| Is this server passworded? | |
| byte | clients_on |
| Current count of clients on server. | |
| byte | clients_max |
| Max clients allowed on server. | |
| byte | companies_on |
| How many started companies do we have. | |
| byte | companies_max |
| Max companies allowed on server. | |
| byte | spectators_on |
| How many spectators do we have? | |
| byte | landscape |
| The used landscape. | |
| int | gamescript_version |
| Version of the gamescript. | |
| std::string | gamescript_name |
| Name of the gamescript. | |
The game information that is sent from the server to the client.
Definition at line 96 of file network_game_info.h.