OpenTTD Source  14.0-beta1
disaster_vehicle.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
26 #include "stdafx.h"
27 
28 #include "aircraft.h"
29 #include "disaster_vehicle.h"
30 #include "industry.h"
31 #include "station_base.h"
32 #include "command_func.h"
33 #include "news_func.h"
34 #include "town.h"
35 #include "company_func.h"
36 #include "strings_func.h"
37 #include "viewport_func.h"
38 #include "vehicle_func.h"
39 #include "sound_func.h"
40 #include "effectvehicle_func.h"
41 #include "roadveh.h"
42 #include "train.h"
43 #include "ai/ai.hpp"
44 #include "game/game.hpp"
45 #include "company_base.h"
46 #include "core/random_func.hpp"
47 #include "core/backup_type.hpp"
48 #include "landscape_cmd.h"
49 #include "timer/timer.h"
51 
52 #include "table/strings.h"
53 
54 #include "safeguards.h"
55 
57 uint16_t _disaster_delay;
58 
59 static void DisasterClearSquare(TileIndex tile)
60 {
61  if (EnsureNoVehicleOnGround(tile).Failed()) return;
62 
63  switch (GetTileType(tile)) {
64  case MP_RAILWAY:
65  if (Company::IsHumanID(GetTileOwner(tile)) && !IsRailDepot(tile)) {
66  Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
68  cur_company.Restore();
69 
70  /* update signals in buffer */
72  }
73  break;
74 
75  case MP_HOUSE: {
76  Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
78  cur_company.Restore();
79  break;
80  }
81 
82  case MP_TREES:
83  case MP_CLEAR:
84  DoClearSquare(tile);
85  break;
86 
87  default:
88  break;
89  }
90 }
91 
92 static const SpriteID _disaster_images_1[] = {SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP};
93 static const SpriteID _disaster_images_2[] = {SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT};
94 static const SpriteID _disaster_images_3[] = {SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15};
95 static const SpriteID _disaster_images_4[] = {SPR_SUB_SMALL_NE, SPR_SUB_SMALL_NE, SPR_SUB_SMALL_SE, SPR_SUB_SMALL_SE, SPR_SUB_SMALL_SW, SPR_SUB_SMALL_SW, SPR_SUB_SMALL_NW, SPR_SUB_SMALL_NW};
96 static const SpriteID _disaster_images_5[] = {SPR_SUB_LARGE_NE, SPR_SUB_LARGE_NE, SPR_SUB_LARGE_SE, SPR_SUB_LARGE_SE, SPR_SUB_LARGE_SW, SPR_SUB_LARGE_SW, SPR_SUB_LARGE_NW, SPR_SUB_LARGE_NW};
97 static const SpriteID _disaster_images_6[] = {SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER};
98 static const SpriteID _disaster_images_7[] = {SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER};
99 static const SpriteID _disaster_images_8[] = {SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A};
100 static const SpriteID _disaster_images_9[] = {SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1};
101 
102 static const SpriteID * const _disaster_images[] = {
103  _disaster_images_1, _disaster_images_1,
104  _disaster_images_2, _disaster_images_2,
105  _disaster_images_3, _disaster_images_3,
106  _disaster_images_8, _disaster_images_8, _disaster_images_9,
107  _disaster_images_6, _disaster_images_6,
108  _disaster_images_7, _disaster_images_7,
109  _disaster_images_4, _disaster_images_5,
110 };
111 
112 void DisasterVehicle::UpdateImage()
113 {
114  SpriteID img = this->image_override;
115  if (img == 0) img = _disaster_images[this->subtype][this->direction];
116  this->sprite_cache.sprite_seq.Set(img);
117 }
118 
127 DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target) :
128  SpecializedVehicleBase(), big_ufo_destroyer_target(big_ufo_destroyer_target)
129 {
130  this->vehstatus = VS_UNCLICKABLE;
131 
132  this->x_pos = x;
133  this->y_pos = y;
134  switch (subtype) {
135  case ST_ZEPPELINER:
136  case ST_SMALL_UFO:
137  case ST_AIRPLANE:
138  case ST_HELICOPTER:
139  case ST_BIG_UFO:
141  GetAircraftFlightLevelBounds(this, &this->z_pos, nullptr);
142  break;
143 
145  GetAircraftFlightLevelBounds(this, &this->z_pos, nullptr);
146  this->z_pos += ROTOR_Z_OFFSET;
147  break;
148 
149  case ST_SMALL_SUBMARINE:
150  case ST_BIG_SUBMARINE:
151  this->z_pos = 0;
152  break;
153 
155  case ST_SMALL_UFO_SHADOW:
156  case ST_AIRPLANE_SHADOW:
158  case ST_BIG_UFO_SHADOW:
160  this->z_pos = 0;
161  this->vehstatus |= VS_SHADOW;
162  break;
163  }
164 
165  this->direction = direction;
166  this->tile = TileVirtXY(x, y);
167  this->subtype = subtype;
168  this->UpdateDeltaXY();
169  this->owner = OWNER_NONE;
170  this->image_override = 0;
171  this->state = 0;
172 
173  this->UpdateImage();
175 }
176 
183 void DisasterVehicle::UpdatePosition(int x, int y, int z)
184 {
185  this->x_pos = x;
186  this->y_pos = y;
187  this->z_pos = z;
188  this->tile = TileVirtXY(x, y);
189 
190  this->UpdateImage();
192 
193  DisasterVehicle *u = this->Next();
194  if (u != nullptr) {
195  int safe_x = Clamp(x, 0, Map::MaxX() * TILE_SIZE);
196  int safe_y = Clamp(y - 1, 0, Map::MaxY() * TILE_SIZE);
197 
198  u->x_pos = x;
199  u->y_pos = y - 1 - (std::max(z - GetSlopePixelZ(safe_x, safe_y), 0) >> 3);
200  safe_y = Clamp(u->y_pos, 0, Map::MaxY() * TILE_SIZE);
201  u->z_pos = GetSlopePixelZ(safe_x, safe_y);
202  u->direction = this->direction;
203 
204  u->UpdateImage();
206 
207  if ((u = u->Next()) != nullptr) {
208  u->x_pos = x;
209  u->y_pos = y;
210  u->z_pos = z + ROTOR_Z_OFFSET;
212  }
213  }
214 }
215 
225 {
226  v->tick_counter++;
227 
228  if (v->state < 2) {
229  if (HasBit(v->tick_counter, 0)) return true;
230 
232 
233  v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
234 
235  if (v->state == 1) {
236  if (++v->age == 38) {
237  v->state = 2;
238  v->age = 0;
239  }
240 
241  if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_CRASH_SMOKE);
242 
243  } else if (v->state == 0) {
244  if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
245  v->state = 1;
246  v->age = 0;
247 
249  AddTileNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->tile);
250  AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCrashed(GetStationIndex(v->tile)));
251  }
252  }
253 
254  if (v->y_pos >= (int)((Map::SizeY() + 9) * TILE_SIZE - 1)) {
255  delete v;
256  return false;
257  }
258 
259  return true;
260  }
261 
262  if (v->state > 2) {
263  if (++v->age <= 13320) return true;
264 
265  if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
266  Station *st = Station::GetByTile(v->tile);
267  CLRBITS(st->airport.flags, RUNWAY_IN_block);
268  AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCleared(st->index));
269  }
270 
271  v->UpdatePosition(v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
272  delete v;
273  return false;
274  }
275 
276  int x = v->x_pos;
277  int y = v->y_pos;
278  int z = GetSlopePixelZ(x, y);
279  if (z < v->z_pos) z = v->z_pos - 1;
280  v->UpdatePosition(x, y, z);
281 
282  if (++v->age == 1) {
284  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
285  v->image_override = SPR_BLIMP_CRASHING;
286  } else if (v->age == 70) {
287  v->image_override = SPR_BLIMP_CRASHED;
288  } else if (v->age <= 300) {
289  if (GB(v->tick_counter, 0, 3) == 0) {
290  uint32_t r = Random();
291 
293  GB(r, 0, 4) - 7,
294  GB(r, 4, 4) - 7,
295  GB(r, 8, 3) + 5,
297  }
298  } else if (v->age == 350) {
299  v->state = 3;
300  v->age = 0;
301  }
302 
303  if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
304  SETBITS(Station::GetByTile(v->tile)->airport.flags, RUNWAY_IN_block);
305  }
306 
307  return true;
308 }
309 
317 {
318  v->image_override = (HasBit(++v->tick_counter, 3)) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
319 
320  if (v->state == 0) {
321  /* Fly around randomly */
322  int x = TileX(v->dest_tile) * TILE_SIZE;
323  int y = TileY(v->dest_tile) * TILE_SIZE;
324  if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= (int)TILE_SIZE) {
325  v->direction = GetDirectionTowards(v, x, y);
327  v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
328  return true;
329  }
330  if (++v->age < 6) {
331  v->dest_tile = RandomTile();
332  return true;
333  }
334  v->state = 1;
335 
336  uint n = 0; // Total number of targetable road vehicles.
337  for (const Company *c : Company::Iterate()) {
338  n += c->group_all[VEH_ROAD].num_vehicle;
339  }
340 
341  if (n == 0) {
342  /* If there are no targetable road vehicles, destroy the UFO. */
343  delete v;
344  return false;
345  }
346 
347  n = RandomRange(n); // Choose one of them.
348  for (const RoadVehicle *u : RoadVehicle::Iterate()) {
349  /* Find (n+1)-th road vehicle. */
350  if (u->IsFrontEngine() && (n-- == 0)) {
351  /* Target it. */
352  v->dest_tile = u->index;
353  v->age = 0;
354  break;
355  }
356  }
357 
358  return true;
359  } else {
360  /* Target a vehicle */
361  RoadVehicle *u = RoadVehicle::Get(v->dest_tile.base());
362  assert(u != nullptr && u->type == VEH_ROAD && u->IsFrontEngine());
363 
364  uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
365 
366  if (dist < TILE_SIZE && !(u->vehstatus & VS_HIDDEN) && u->breakdown_ctr == 0) {
367  u->breakdown_ctr = 3;
368  u->breakdown_delay = 140;
369  }
370 
371  v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
373 
374  int z = v->z_pos;
375  if (dist <= TILE_SIZE && z > u->z_pos) z--;
376  v->UpdatePosition(gp.x, gp.y, z);
377 
378  if (z <= u->z_pos && (u->vehstatus & VS_HIDDEN) == 0) {
379  v->age++;
380  if (u->crashed_ctr == 0) {
381  u->Crash();
382 
383  AddTileNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->tile);
384 
385  AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
386  Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
387  }
388  }
389 
390  /* Destroy? */
391  if (v->age > 50) {
393  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
394  delete v;
395  return false;
396  }
397  }
398 
399  return true;
400 }
401 
402 static void DestructIndustry(Industry *i)
403 {
404  for (TileIndex tile = 0; tile != Map::Size(); tile++) {
405  if (i->TileBelongsToIndustry(tile)) {
407  MarkTileDirtyByTile(tile);
408  }
409  }
410 }
411 
425 static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16_t image_override, bool leave_at_top, StringID news_message, IndustryBehaviour industry_flag)
426 {
427  v->tick_counter++;
428  v->image_override = (v->state == 1 && HasBit(v->tick_counter, 2)) ? image_override : 0;
429 
431  v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
432 
433  if ((leave_at_top && gp.x < (-10 * (int)TILE_SIZE)) || (!leave_at_top && gp.x > (int)(Map::SizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1)) {
434  delete v;
435  return false;
436  }
437 
438  if (v->state == 2) {
439  if (GB(v->tick_counter, 0, 2) == 0) {
440  Industry *i = Industry::Get(v->dest_tile.base()); // Industry destructor calls ReleaseDisastersTargetingIndustry, so this is valid
441  int x = TileX(i->location.tile) * TILE_SIZE;
442  int y = TileY(i->location.tile) * TILE_SIZE;
443  uint32_t r = Random();
444 
446  GB(r, 0, 6) + x,
447  GB(r, 6, 6) + y,
448  GB(r, 12, 4),
450 
451  if (++v->age >= 55) v->state = 3;
452  }
453  } else if (v->state == 1) {
454  if (++v->age == 112) {
455  v->state = 2;
456  v->age = 0;
457 
458  Industry *i = Industry::Get(v->dest_tile.base()); // Industry destructor calls ReleaseDisastersTargetingIndustry, so this is valid
459  DestructIndustry(i);
460 
461  SetDParam(0, i->town->index);
462  AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index);
464  }
465  } else if (v->state == 0) {
466  int x = v->x_pos + ((leave_at_top ? -15 : 15) * TILE_SIZE);
467  int y = v->y_pos;
468 
469  if ((uint)x > Map::MaxX() * TILE_SIZE - 1) return true;
470 
471  TileIndex tile = TileVirtXY(x, y);
472  if (!IsTileType(tile, MP_INDUSTRY)) return true;
473 
474  IndustryID ind = GetIndustryIndex(tile);
475  v->dest_tile = ind;
476 
477  if (GetIndustrySpec(Industry::Get(ind)->type)->behaviour & industry_flag) {
478  v->state = 1;
479  v->age = 0;
480  }
481  }
482 
483  return true;
484 }
485 
488 {
489  return DisasterTick_Aircraft(v, SPR_F_15_FIRING, true, STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY, INDUSTRYBEH_AIRPLANE_ATTACKS);
490 }
491 
494 {
495  return DisasterTick_Aircraft(v, SPR_AH_64A_FIRING, false, STR_NEWS_DISASTER_HELICOPTER_FACTORY, INDUSTRYBEH_CHOPPER_ATTACKS);
496 }
497 
500 {
501  v->tick_counter++;
502  if (HasBit(v->tick_counter, 0)) return true;
503 
504  SpriteID &cur_image = v->sprite_cache.sprite_seq.seq[0].sprite;
505  if (++cur_image > SPR_ROTOR_MOVING_3) cur_image = SPR_ROTOR_MOVING_1;
506 
508 
509  return true;
510 }
511 
519 {
520  v->tick_counter++;
521 
522  if (v->state == 1) {
523  int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
524  int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
525  if (Delta(v->x_pos, x) + Delta(v->y_pos, y) >= 8) {
526  v->direction = GetDirectionTowards(v, x, y);
527 
529  v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
530  return true;
531  }
532 
533  if (!IsValidTile(v->dest_tile)) {
534  /* Make sure we don't land outside the map. */
535  delete v;
536  return false;
537  }
538 
539  int z = GetSlopePixelZ(v->x_pos, v->y_pos);
540  if (z < v->z_pos) {
541  v->UpdatePosition(v->x_pos, v->y_pos, v->z_pos - 1);
542  return true;
543  }
544 
545  v->state = 2;
546 
547  for (Vehicle *target : Vehicle::Iterate()) {
548  if (target->IsGroundVehicle()) {
549  if (Delta(target->x_pos, v->x_pos) + Delta(target->y_pos, v->y_pos) <= 12 * (int)TILE_SIZE) {
550  target->breakdown_ctr = 5;
551  target->breakdown_delay = 0xF0;
552  }
553  }
554  }
555 
556  Town *t = ClosestTownFromTile(v->dest_tile, UINT_MAX);
557  SetDParam(0, t->index);
558  AddTileNewsItem(STR_NEWS_DISASTER_BIG_UFO, NT_ACCIDENT, v->tile);
559 
560  if (!Vehicle::CanAllocateItem(2)) {
561  delete v;
562  return false;
563  }
566  u->SetNext(w);
567  } else if (v->state == 0) {
568  int x = TileX(v->dest_tile) * TILE_SIZE;
569  int y = TileY(v->dest_tile) * TILE_SIZE;
570  if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= (int)TILE_SIZE) {
571  v->direction = GetDirectionTowards(v, x, y);
573  v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
574  return true;
575  }
576 
577  if (++v->age < 6) {
578  v->dest_tile = RandomTile();
579  return true;
580  }
581  v->state = 1;
582 
583  const auto is_valid_target = [](const Train *t) {
584  return t->IsFrontEngine() // Only the engines
585  && Company::IsHumanID(t->owner) // Don't break AIs
586  && IsPlainRailTile(t->tile) // No tunnels
587  && (t->vehstatus & VS_CRASHED) == 0; // Not crashed
588  };
589 
590  uint n = 0; // Total number of targetable trains.
591  for (const Train *t : Train::Iterate()) {
592  if (is_valid_target(t)) n++;
593  }
594 
595  if (n == 0) {
596  /* If there are no targetable trains, destroy the UFO. */
597  delete v;
598  return false;
599  }
600 
601  n = RandomRange(n); // Choose one of them.
602  for (const Train *t : Train::Iterate()) {
603  /* Find (n+1)-th train. */
604  if (is_valid_target(t) && (n-- == 0)) {
605  /* Target it. */
606  v->dest_tile = t->tile;
607  v->age = 0;
608  break;
609  }
610  }
611  }
612 
613  return true;
614 }
615 
621 {
622  v->tick_counter++;
623 
625  v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
626 
627  if (gp.x > (int)(Map::SizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1) {
628  delete v;
629  return false;
630  }
631 
632  if (v->state == 0) {
634  if (Delta(v->x_pos, u->x_pos) > (int)TILE_SIZE) return true;
635  v->state = 1;
636 
638  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, u);
639 
640  delete u;
641 
642  for (int i = 0; i != 80; i++) {
643  uint32_t r = Random();
645  GB(r, 0, 6) + v->x_pos - 32,
646  GB(r, 5, 6) + v->y_pos - 32,
647  0,
649  }
650 
651  for (int dy = -3; dy < 3; dy++) {
652  for (int dx = -3; dx < 3; dx++) {
653  TileIndex tile = TileAddWrap(v->tile, dx, dy);
654  if (tile != INVALID_TILE) DisasterClearSquare(tile);
655  }
656  }
657  }
658 
659  return true;
660 }
661 
667 {
668  v->tick_counter++;
669 
670  if (++v->age > 8880) {
671  delete v;
672  return false;
673  }
674 
675  if (!HasBit(v->tick_counter, 0)) return true;
676 
678  if (IsValidTile(tile)) {
680  if (trackbits == TRACK_BIT_ALL && !Chance16(1, 90)) {
682  v->UpdatePosition(gp.x, gp.y, v->z_pos);
683  return true;
684  }
685  }
686 
687  v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT);
688 
689  return true;
690 }
691 
692 
693 static bool DisasterTick_NULL(DisasterVehicle *)
694 {
695  return true;
696 }
697 
698 typedef bool DisasterVehicleTickProc(DisasterVehicle *v);
699 
700 static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
701  DisasterTick_Zeppeliner, DisasterTick_NULL,
702  DisasterTick_Ufo, DisasterTick_NULL,
703  DisasterTick_Airplane, DisasterTick_NULL,
706  DisasterTick_NULL,
709 };
710 
711 
713 {
714  return _disastervehicle_tick_procs[this->subtype](this);
715 }
716 
717 typedef void DisasterInitProc();
718 
719 
725 {
726  if (!Vehicle::CanAllocateItem(2)) return;
727 
728  /* Pick a random place, unless we find a small airport */
729  int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
730 
731  for (const Station *st : Station::Iterate()) {
732  if (st->airport.tile != INVALID_TILE && (st->airport.type == AT_SMALL || st->airport.type == AT_LARGE)) {
733  x = (TileX(st->airport.tile) + 2) * TILE_SIZE;
734  break;
735  }
736  }
737 
739  /* Allocate shadow */
741  v->SetNext(u);
742 }
743 
744 
750 {
751  if (!Vehicle::CanAllocateItem(2)) return;
752 
753  int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
755  v->dest_tile = TileXY(Map::SizeX() / 2, Map::SizeY() / 2);
756 
757  /* Allocate shadow */
759  v->SetNext(u);
760 }
761 
762 
763 /* Combat airplane which destroys an oil refinery */
764 static void Disaster_Airplane_Init()
765 {
766  if (!Vehicle::CanAllocateItem(2)) return;
767 
768  Industry *found = nullptr;
769 
770  for (Industry *i : Industry::Iterate()) {
772  (found == nullptr || Chance16(1, 2))) {
773  found = i;
774  }
775  }
776 
777  if (found == nullptr) return;
778 
779  /* Start from the bottom (south side) of the map */
780  int x = (Map::SizeX() + 9) * TILE_SIZE - 1;
781  int y = TileY(found->location.tile) * TILE_SIZE + 37;
782 
785  v->SetNext(u);
786 }
787 
788 
791 {
792  if (!Vehicle::CanAllocateItem(3)) return;
793 
794  Industry *found = nullptr;
795 
796  for (Industry *i : Industry::Iterate()) {
798  (found == nullptr || Chance16(1, 2))) {
799  found = i;
800  }
801  }
802 
803  if (found == nullptr) return;
804 
805  int x = -16 * (int)TILE_SIZE;
806  int y = TileY(found->location.tile) * TILE_SIZE + 37;
807 
810  v->SetNext(u);
811 
813  u->SetNext(w);
814 }
815 
816 
817 /* Big Ufo which lands on a piece of rail and will consequently be shot
818  * down by a combat airplane, destroying the surroundings */
819 static void Disaster_Big_Ufo_Init()
820 {
821  if (!Vehicle::CanAllocateItem(2)) return;
822 
823  int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
824  int y = Map::MaxX() * TILE_SIZE - 1;
825 
827  v->dest_tile = TileXY(Map::SizeX() / 2, Map::SizeY() / 2);
828 
829  /* Allocate shadow */
831  v->SetNext(u);
832 }
833 
834 
835 static void Disaster_Submarine_Init(DisasterSubType subtype)
836 {
837  if (!Vehicle::CanAllocateItem()) return;
838 
839  int y;
840  Direction dir;
841  uint32_t r = Random();
842  int x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;
843 
844  if (HasBit(r, 31)) {
845  y = Map::MaxY() * TILE_SIZE - TILE_SIZE / 2 - 1;
846  dir = DIR_NW;
847  } else {
848  y = TILE_SIZE / 2;
850  dir = DIR_SE;
851  }
852  if (!IsWaterTile(TileVirtXY(x, y))) return;
853 
854  new DisasterVehicle(x, y, dir, subtype);
855 }
856 
857 /* Curious submarine #1, just floats around */
858 static void Disaster_Small_Submarine_Init()
859 {
860  Disaster_Submarine_Init(ST_SMALL_SUBMARINE);
861 }
862 
863 
864 /* Curious submarine #2, just floats around */
865 static void Disaster_Big_Submarine_Init()
866 {
867  Disaster_Submarine_Init(ST_BIG_SUBMARINE);
868 }
869 
870 
876 {
877  int index = GB(Random(), 0, 4);
878  uint m;
879 
880  for (m = 0; m < 15; m++) {
881  for (const Industry *i : Industry::Iterate()) {
883  SetDParam(0, i->town->index);
884  AddTileNewsItem(STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE, NT_ACCIDENT, i->location.tile + TileDiffXY(1, 1)); // keep the news, even when the mine closes
885 
886  {
887  TileIndex tile = i->location.tile;
888  TileIndexDiff step = TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
889 
890  for (uint n = 0; n < 30; n++) {
891  DisasterClearSquare(tile);
892  tile += step;
893  if (!IsValidTile(tile)) break;
894  }
895  }
896  return;
897  }
898  }
899  }
900 }
901 
902 struct Disaster {
903  DisasterInitProc *init_proc;
906 };
907 
908 static const Disaster _disasters[] = {
909  {Disaster_Zeppeliner_Init, 1930, 1955}, // zeppeliner
910  {Disaster_Small_Ufo_Init, 1940, 1970}, // ufo (small)
911  {Disaster_Airplane_Init, 1960, 1990}, // airplane
912  {Disaster_Helicopter_Init, 1970, 2000}, // helicopter
913  {Disaster_Big_Ufo_Init, 2000, 2100}, // ufo (big)
914  {Disaster_Small_Submarine_Init, 1940, 1965}, // submarine (small)
915  {Disaster_Big_Submarine_Init, 1975, 2010}, // submarine (big)
916  {Disaster_CoalMine_Init, 1950, 1985}, // coalmine
917 };
918 
919 static void DoDisaster()
920 {
921  byte buf[lengthof(_disasters)];
922 
923  byte j = 0;
924  for (size_t i = 0; i != lengthof(_disasters); i++) {
925  if (TimerGameCalendar::year >= _disasters[i].min_year && TimerGameCalendar::year < _disasters[i].max_year) buf[j++] = (byte)i;
926  }
927 
928  if (j == 0) return;
929 
930  _disasters[buf[RandomRange(j)]].init_proc();
931 }
932 
933 
934 static void ResetDisasterDelay()
935 {
936  _disaster_delay = GB(Random(), 0, 9) + 730;
937 }
938 
939 static IntervalTimer<TimerGameEconomy> _economy_disaster_daily({TimerGameEconomy::DAY, TimerGameEconomy::Priority::DISASTER}, [](auto)
940 {
941  if (--_disaster_delay != 0) return;
942 
943  ResetDisasterDelay();
944 
945  if (_settings_game.difficulty.disasters != 0) DoDisaster();
946 });
947 
948 void StartupDisasters()
949 {
950  ResetDisasterDelay();
951 }
952 
959 {
961  /* primary disaster vehicles that have chosen target */
962  if (v->subtype == ST_AIRPLANE || v->subtype == ST_HELICOPTER) {
963  /* if it has chosen target, and it is this industry (yes, dest_tile is IndustryID here), set order to "leaving map peacefully" */
964  if (v->state > 0 && v->dest_tile == (uint32_t)i) v->state = 3;
965  }
966  }
967 }
968 
974 {
976  /* primary disaster vehicles that have chosen target */
977  if (v->subtype == ST_SMALL_UFO) {
978  if (v->state != 0 && v->dest_tile == vehicle) {
979  /* Revert to target-searching */
980  v->state = 0;
981  v->dest_tile = RandomTile();
982  GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
983  v->age = 0;
984  }
985  }
986  }
987 }
988 
990 {
991  this->x_offs = -1;
992  this->y_offs = -1;
993  this->x_extent = 2;
994  this->y_extent = 2;
995  this->z_extent = 5;
996 }
DisasterVehicle::image_override
SpriteID image_override
Override for the default disaster vehicle sprite.
Definition: disaster_vehicle.h:38
game.hpp
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:931
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
DisasterTick_Airplane
static bool DisasterTick_Airplane(DisasterVehicle *v)
Airplane handling.
Definition: disaster_vehicle.cpp:487
sound_func.h
DisasterTick_Zeppeliner
static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
Zeppeliner handling, v->state states: 0: Zeppeliner initialization has found a small airport,...
Definition: disaster_vehicle.cpp:224
Airport::flags
uint64_t flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
Definition: station_base.h:293
DisasterTick_Submarine
static bool DisasterTick_Submarine(DisasterVehicle *v)
Submarine, v->state states: Unused, just float around aimlessly and pop up at different places,...
Definition: disaster_vehicle.cpp:666
Pool::PoolItem<&_industry_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:196
train.h
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:468
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3744
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
company_base.h
DisasterVehicle::Tick
bool Tick() override
Calls the tick handler of the vehicle.
Definition: disaster_vehicle.cpp:712
SpecializedVehicle< DisasterVehicle, VEH_DISASTER >::Next
DisasterVehicle * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
DisasterVehicle::big_ufo_destroyer_target
VehicleID big_ufo_destroyer_target
The big UFO that this destroyer is supposed to bomb.
Definition: disaster_vehicle.h:39
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:312
Station
Station data structure.
Definition: station_base.h:442
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:164
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
INDUSTRYBEH_CAN_SUBSIDENCE
@ INDUSTRYBEH_CAN_SUBSIDENCE
can cause a subsidence (coal mine, shaft that collapses)
Definition: industrytype.h:74
IntervalTimer
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition: timer.h:76
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2859
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
ST_SMALL_UFO_SHADOW
@ ST_SMALL_UFO_SHADOW
Shadow of small UFO.
Definition: disaster_vehicle.h:20
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
aircraft.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
DisasterVehicle::UpdatePosition
void UpdatePosition(int x, int y, int z)
Update the position of the vehicle.
Definition: disaster_vehicle.cpp:183
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
town.h
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
DisasterTick_Big_Ufo_Destroyer
static bool DisasterTick_Big_Ufo_Destroyer(DisasterVehicle *v)
Skyranger destroying (Big) Ufo handling, v->state states: 0: Home in on landed Ufo and shoot it down.
Definition: disaster_vehicle.cpp:620
IsWaterTile
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition: water_map.h:193
EV_EXPLOSION_SMALL
@ EV_EXPLOSION_SMALL
Various explosions.
Definition: effectvehicle_func.h:24
ChangeDir
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
DisasterSubType
DisasterSubType
Different sub types of disaster vehicles.
Definition: disaster_vehicle.h:16
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
Chance16
bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
ST_BIG_SUBMARINE
@ ST_BIG_SUBMARINE
Big submarine, pops up in the oceans but doesn't do anything.
Definition: disaster_vehicle.h:31
AT_LARGE
@ AT_LARGE
Large airport.
Definition: airport.h:30
Disaster_Zeppeliner_Init
static void Disaster_Zeppeliner_Init()
Zeppeliner which crashes on a small airport if one found, otherwise crashes on a random tile.
Definition: disaster_vehicle.cpp:724
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
SETBITS
#define SETBITS(x, y)
Sets several bits in a variable.
Definition: bitmath_func.hpp:136
RandomRange
static uint32_t RandomRange(uint32_t limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:556
effectvehicle_func.h
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
ai.hpp
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
Disaster_CoalMine_Init
static void Disaster_CoalMine_Init()
Coal mine catastrophe, destroys a stretch of 30 tiles of land in a certain direction.
Definition: disaster_vehicle.cpp:875
Disaster
Definition: disaster_vehicle.cpp:902
DifficultySettings::disasters
bool disasters
are disasters enabled
Definition: settings_type.h:115
INDUSTRYBEH_AIRPLANE_ATTACKS
@ INDUSTRYBEH_AIRPLANE_ATTACKS
can be exploded by a military airplane (oil refinery)
Definition: industrytype.h:72
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:294
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
landscape_cmd.h
IsRailDepot
static debug_inline bool IsRailDepot(Tile t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
ST_AIRPLANE
@ ST_AIRPLANE
Airplane destroying an oil refinery.
Definition: disaster_vehicle.h:21
DisasterVehicle::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: disaster_vehicle.cpp:989
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:267
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:235
TileAddWrap
TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
This function checks if we add addx/addy to tile, if we do wrap around the edges.
Definition: map.cpp:116
Industry::location
TileArea location
Location of the industry.
Definition: industry.h:96
ST_ZEPPELINER
@ ST_ZEPPELINER
Zeppelin, crashes at airports.
Definition: disaster_vehicle.h:17
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:639
DIRDIFF_90LEFT
@ DIRDIFF_90LEFT
Angle of 90 degrees left.
Definition: direction_type.h:63
Industry::type
IndustryType type
type of industry.
Definition: industry.h:104
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
ST_BIG_UFO_SHADOW
@ ST_BIG_UFO_SHADOW
Shadow of the big UFO.
Definition: disaster_vehicle.h:27
Disaster_Helicopter_Init
static void Disaster_Helicopter_Init()
Combat helicopter that destroys a factory.
Definition: disaster_vehicle.cpp:790
SpecializedVehicle
Class defining several overloaded accessors so we don't have to cast vehicle types that often.
Definition: vehicle_base.h:1081
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:456
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
Disaster_Small_Ufo_Init
static void Disaster_Small_Ufo_Init()
Ufo which flies around aimlessly from the middle of the map a bit until it locates a road vehicle whi...
Definition: disaster_vehicle.cpp:749
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:724
SpecializedVehicle< RoadVehicle, Type >::Get
static RoadVehicle * Get(size_t index)
Gets vehicle with given index.
Definition: vehicle_base.h:1182
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
RoadVehicle::Crash
uint Crash(bool flooded=false) override
Crash the (whole) vehicle chain.
Definition: roadveh_cmd.cpp:534
Disaster::min_year
TimerGameCalendar::Year min_year
The first year this disaster will occur.
Definition: disaster_vehicle.cpp:904
GetIndustryIndex
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
Definition: industry_map.h:63
industry.h
safeguards.h
timer.h
EV_CRASH_SMOKE
@ EV_CRASH_SMOKE
Smoke of disasters.
Definition: effectvehicle_func.h:21
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:383
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
RandomTile
#define RandomTile()
Get a valid random tile.
Definition: map_func.h:657
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:242
TileIndexDiff
int32_t TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:376
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:50
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
TrackStatusToTrackBits
TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:363
stdafx.h
Company::IsHumanID
static bool IsHumanID(size_t index)
Is this company a company not controlled by a NoAI program?
Definition: company_base.h:163
ResetIndustryConstructionStage
void ResetIndustryConstructionStage(Tile tile)
Reset the construction stage counter of the industry, as well as the completion bit.
Definition: industry_map.h:187
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:363
ReleaseDisastersTargetingIndustry
void ReleaseDisastersTargetingIndustry(IndustryID i)
Marks all disasters targeting this industry in such a way they won't call Industry::Get(v->dest_tile)...
Definition: disaster_vehicle.cpp:958
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
viewport_func.h
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
IsPlainRailTile
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
Industry::town
Town * town
Nearest town.
Definition: industry.h:97
ST_HELICOPTER_SHADOW
@ ST_HELICOPTER_SHADOW
Shadow of helicopter.
Definition: disaster_vehicle.h:24
ST_SMALL_SUBMARINE
@ ST_SMALL_SUBMARINE
Small submarine, pops up in the oceans but doesn't do anything.
Definition: disaster_vehicle.h:30
DisasterTick_Big_Ufo
static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
(Big) Ufo handling, v->state states: 0: Fly around to the middle of the map, then randomly for a whil...
Definition: disaster_vehicle.cpp:518
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:311
ST_BIG_UFO_DESTROYER_SHADOW
@ ST_BIG_UFO_DESTROYER_SHADOW
Shadow of the aircraft.
Definition: disaster_vehicle.h:29
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:26
station_base.h
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
strings_func.h
DisasterTick_Helicopter_Rotors
static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v)
Helicopter rotor blades; keep these spinning.
Definition: disaster_vehicle.cpp:499
ST_AIRPLANE_SHADOW
@ ST_AIRPLANE_SHADOW
Shadow of airplane.
Definition: disaster_vehicle.h:22
DisasterTick_Ufo
static bool DisasterTick_Ufo(DisasterVehicle *v)
(Small) Ufo handling, v->state states: 0: Fly around to the middle of the map, then randomly,...
Definition: disaster_vehicle.cpp:316
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:345
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
Vehicle::x_offs
int8_t x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:316
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:313
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
ST_HELICOPTER
@ ST_HELICOPTER
Helicopter destroying a factory.
Definition: disaster_vehicle.h:23
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
ReleaseDisastersTargetingVehicle
void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
Notify disasters that we are about to delete a vehicle.
Definition: disaster_vehicle.cpp:973
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
Vehicle::age
TimerGameCalendar::Date age
Age in days.
Definition: vehicle_base.h:288
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:278
Pool::PoolItem<&_vehicle_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
DIRDIFF_90RIGHT
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Definition: direction_type.h:61
CreateEffectVehicleAbove
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
Definition: effectvehicle.cpp:622
company_func.h
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1270
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
Vehicle::breakdown_delay
byte breakdown_delay
Counter for managing breakdown length.
Definition: vehicle_base.h:295
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:358
CommandHelper
Definition: command_func.h:93
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:35
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:123
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Town
Town data structure.
Definition: town.h:50
Delta
constexpr T Delta(const T a, const T b)
Returns the (absolute) difference between two (scalar) variables.
Definition: math_func.hpp:234
ST_HELICOPTER_ROTORS
@ ST_HELICOPTER_ROTORS
Rotors of helicopter.
Definition: disaster_vehicle.h:25
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
random_func.hpp
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
INDUSTRYBEH_CHOPPER_ATTACKS
@ INDUSTRYBEH_CHOPPER_ATTACKS
can be exploded by a military helicopter (factory)
Definition: industrytype.h:73
RoadVehicle::crashed_ctr
uint16_t crashed_ctr
Animation counter when the vehicle has crashed.
Definition: roadveh.h:113
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
IsAirportTile
bool IsAirportTile(Tile t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
ST_BIG_UFO_DESTROYER
@ ST_BIG_UFO_DESTROYER
Aircraft the will bomb the big UFO.
Definition: disaster_vehicle.h:28
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
IndustryBehaviour
IndustryBehaviour
Various industry behaviours mostly to represent original TTD specialities.
Definition: industrytype.h:59
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
ST_BIG_UFO
@ ST_BIG_UFO
Big UFO, finds a piece of railroad to "park" on.
Definition: disaster_vehicle.h:26
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
DisasterTick_Aircraft
static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16_t image_override, bool leave_at_top, StringID news_message, IndustryBehaviour industry_flag)
Aircraft handling, v->state states: 0: Fly towards the targeted industry 1: If within 15 tiles,...
Definition: disaster_vehicle.cpp:425
Vehicle::UpdatePositionAndViewport
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition: vehicle.cpp:1739
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1668
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
ST_ZEPPELINER_SHADOW
@ ST_ZEPPELINER_SHADOW
Shadow of the zeppelin.
Definition: disaster_vehicle.h:18
disaster_vehicle.h
_disaster_delay
uint16_t _disaster_delay
Delay counter for considering the next disaster.
Definition: disaster_vehicle.cpp:57
AT_SMALL
@ AT_SMALL
Small airport.
Definition: airport.h:29
Company
Definition: company_base.h:116
DisasterVehicle::state
uint16_t state
Action stage of the disaster vehicle.
Definition: disaster_vehicle.h:41
DisasterVehicle::DisasterVehicle
DisasterVehicle()
For use by saveload.
Definition: disaster_vehicle.h:44
DisasterTick_Helicopter
static bool DisasterTick_Helicopter(DisasterVehicle *v)
Helicopter handling.
Definition: disaster_vehicle.cpp:493
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
Disaster::init_proc
DisasterInitProc * init_proc
The init function for this disaster.
Definition: disaster_vehicle.cpp:903
VS_SHADOW
@ VS_SHADOW
Vehicle is a shadow vehicle.
Definition: vehicle_base.h:38
ST_SMALL_UFO
@ ST_SMALL_UFO
Small UFO, tries to find a road vehicle to destroy.
Definition: disaster_vehicle.h:19
timer_game_economy.h
Vehicle::y_offs
int8_t y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:317
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1759
Disaster::max_year
TimerGameCalendar::Year max_year
The last year this disaster will occur.
Definition: disaster_vehicle.cpp:905
news_func.h
roadveh.h
ROTOR_Z_OFFSET
static const int ROTOR_Z_OFFSET
Z Offset between helicopter- and rotorsprite.
Definition: aircraft.h:50
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
Industry::TileBelongsToIndustry
bool TileBelongsToIndustry(TileIndex tile) const
Check if a given tile belongs to this industry.
Definition: industry.h:137
backup_type.hpp
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103