OpenTTD Source  14.0-beta1
spritecache.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SPRITECACHE_H
11 #define SPRITECACHE_H
12 
13 #include "gfx_type.h"
15 
17 struct Sprite {
18  uint16_t height;
19  uint16_t width;
20  int16_t x_offs;
21  int16_t y_offs;
22  byte data[];
23 };
24 
30 };
31 
32 extern uint _sprite_cache_size;
33 
34 typedef void *AllocatorProc(size_t size);
35 
36 void *SimpleSpriteAlloc(size_t size);
37 void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr);
38 bool SpriteExists(SpriteID sprite);
39 
42 uint32_t GetSpriteLocalID(SpriteID sprite);
43 uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
44 uint GetMaxSpriteID();
45 
46 
47 inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
48 {
49  assert(type != SpriteType::Recolour);
50  return (Sprite*)GetRawSprite(sprite, type);
51 }
52 
53 inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
54 {
55  assert(type == SpriteType::Recolour);
56  return (byte*)GetRawSprite(sprite, type);
57 }
58 
59 void GfxInitSpriteMem();
60 void GfxClearSpriteCache();
62 void IncreaseSpriteLRU();
63 
64 SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
65 
67 size_t GetGRFSpriteOffset(uint32_t id);
68 bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id);
69 bool SkipSpriteData(SpriteFile &file, byte type, uint16_t num);
70 void DupSprite(SpriteID old_spr, SpriteID new_spr);
71 
72 #endif /* SPRITECACHE_H */
Sprite::height
uint16_t height
Height of the sprite.
Definition: spritecache.h:18
Sprite::x_offs
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
Sprite::data
byte data[]
Sprite data.
Definition: spritecache.h:22
GetSpriteType
SpriteType GetSpriteType(SpriteID sprite)
Get the sprite type of a given sprite.
Definition: spritecache.cpp:150
spriteloader.hpp
GetSpriteLocalID
uint32_t GetSpriteLocalID(SpriteID sprite)
Get the GRF-local sprite id of a given sprite.
Definition: spritecache.cpp:172
SCCF_ALLOW_ZOOM_MIN_2X_32BPP
@ SCCF_ALLOW_ZOOM_MIN_2X_32BPP
Allow use of sprite min zoom setting at 2x in 32bpp mode.
Definition: spritecache.h:29
GetOriginFile
SpriteFile * GetOriginFile(SpriteID sprite)
Get the SpriteFile of a given sprite.
Definition: spritecache.cpp:161
SpriteType::Recolour
@ Recolour
Recolour sprite.
GetRawSprite
void * GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator=nullptr, SpriteEncoder *encoder=nullptr)
Reads a sprite (from disk or sprite cache).
Definition: spritecache.cpp:939
GetSpriteCountForFile
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
Definition: spritecache.cpp:185
Sprite::width
uint16_t width
Width of the sprite.
Definition: spritecache.h:19
LoadNextSprite
bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
Definition: spritecache.cpp:609
GfxClearFontSpriteCache
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
Definition: spritecache.cpp:1051
SCCF_ALLOW_ZOOM_MIN_1X_PAL
@ SCCF_ALLOW_ZOOM_MIN_1X_PAL
Allow use of sprite min zoom setting at 1x in palette mode.
Definition: spritecache.h:26
SpriteEncoder
Interface for something that can encode a sprite.
Definition: spriteloader.hpp:89
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
ReadGRFSpriteOffsets
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
Definition: spritecache.cpp:553
SimpleSpriteAlloc
void * SimpleSpriteAlloc(size_t size)
Sprite allocator simply using malloc.
Definition: spritecache.cpp:880
SpriteFile
RandomAccessFile with some extra information specific for sprite files.
Definition: sprite_file_type.hpp:19
Sprite::y_offs
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
SpriteType
SpriteType
Types of sprites that might be loaded.
Definition: gfx_type.h:307
GetGRFSpriteOffset
size_t GetGRFSpriteOffset(uint32_t id)
Get the file offset for a specific sprite in the sprite section of a GRF.
Definition: spritecache.cpp:544
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
SCCF_ALLOW_ZOOM_MIN_2X_PAL
@ SCCF_ALLOW_ZOOM_MIN_2X_PAL
Allow use of sprite min zoom setting at 2x in palette mode.
Definition: spritecache.h:28
SkipSpriteData
bool SkipSpriteData(SpriteFile &file, byte type, uint16_t num)
Skip the given amount of sprite graphics data.
Definition: spritecache.cpp:113
GetMaxSpriteID
uint GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
Definition: spritecache.cpp:211
GfxClearSpriteCache
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
Definition: spritecache.cpp:1036
OpenCachedSpriteFile
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
Definition: spritecache.cpp:84
gfx_type.h
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
SpriteCacheCtrlFlags
SpriteCacheCtrlFlags
Definition: spritecache.h:25
SCCF_ALLOW_ZOOM_MIN_1X_32BPP
@ SCCF_ALLOW_ZOOM_MIN_1X_32BPP
Allow use of sprite min zoom setting at 1x in 32bpp mode.
Definition: spritecache.h:27