OpenTTD Source  14.0-beta1
vehicle.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "roadveh.h"
13 #include "ship.h"
14 #include "spritecache.h"
15 #include "timetable.h"
16 #include "viewport_func.h"
17 #include "news_func.h"
18 #include "command_func.h"
19 #include "company_func.h"
20 #include "train.h"
21 #include "aircraft.h"
22 #include "newgrf_debug.h"
23 #include "newgrf_sound.h"
24 #include "newgrf_station.h"
25 #include "group_gui.h"
26 #include "strings_func.h"
27 #include "zoom_func.h"
28 #include "vehicle_func.h"
29 #include "autoreplace_func.h"
30 #include "autoreplace_gui.h"
31 #include "station_base.h"
32 #include "ai/ai.hpp"
33 #include "depot_func.h"
34 #include "network/network.h"
35 #include "core/pool_func.hpp"
36 #include "economy_base.h"
37 #include "articulated_vehicles.h"
38 #include "roadstop_base.h"
39 #include "core/random_func.hpp"
40 #include "core/backup_type.hpp"
41 #include "core/container_func.hpp"
42 #include "order_backup.h"
43 #include "sound_func.h"
44 #include "effectvehicle_func.h"
45 #include "effectvehicle_base.h"
46 #include "vehiclelist.h"
47 #include "bridge_map.h"
48 #include "tunnel_map.h"
49 #include "depot_map.h"
50 #include "gamelog.h"
51 #include "linkgraph/linkgraph.h"
52 #include "linkgraph/refresh.h"
53 #include "framerate_type.h"
54 #include "autoreplace_cmd.h"
55 #include "misc_cmd.h"
56 #include "train_cmd.h"
57 #include "vehicle_cmd.h"
58 #include "newgrf_roadstop.h"
59 #include "timer/timer.h"
62 #include "timer/timer_game_tick.h"
63 
64 #include "table/strings.h"
65 
66 #include "safeguards.h"
67 
68 /* Number of bits in the hash to use from each vehicle coord */
69 static const uint GEN_HASHX_BITS = 6;
70 static const uint GEN_HASHY_BITS = 6;
71 
72 /* Size of each hash bucket */
73 static const uint GEN_HASHX_BUCKET_BITS = 7;
74 static const uint GEN_HASHY_BUCKET_BITS = 6;
75 
76 /* Compute hash for vehicle coord */
77 #define GEN_HASHX(x) GB((x), GEN_HASHX_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHX_BITS)
78 #define GEN_HASHY(y) (GB((y), GEN_HASHY_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHY_BITS) << GEN_HASHX_BITS)
79 #define GEN_HASH(x, y) (GEN_HASHY(y) + GEN_HASHX(x))
80 
81 /* Maximum size until hash repeats */
82 static const int GEN_HASHX_SIZE = 1 << (GEN_HASHX_BUCKET_BITS + GEN_HASHX_BITS + ZOOM_LVL_SHIFT);
83 static const int GEN_HASHY_SIZE = 1 << (GEN_HASHY_BUCKET_BITS + GEN_HASHY_BITS + ZOOM_LVL_SHIFT);
84 
85 /* Increments to reach next bucket in hash table */
86 static const int GEN_HASHX_INC = 1;
87 static const int GEN_HASHY_INC = 1 << GEN_HASHX_BITS;
88 
89 /* Mask to wrap-around buckets */
90 static const uint GEN_HASHX_MASK = (1 << GEN_HASHX_BITS) - 1;
91 static const uint GEN_HASHY_MASK = ((1 << GEN_HASHY_BITS) - 1) << GEN_HASHX_BITS;
92 
93 
95 VehiclePool _vehicle_pool("Vehicle");
97 
98 
99 
103 void VehicleSpriteSeq::GetBounds(Rect *bounds) const
104 {
105  bounds->left = bounds->top = bounds->right = bounds->bottom = 0;
106  for (uint i = 0; i < this->count; ++i) {
107  const Sprite *spr = GetSprite(this->seq[i].sprite, SpriteType::Normal);
108  if (i == 0) {
109  bounds->left = spr->x_offs;
110  bounds->top = spr->y_offs;
111  bounds->right = spr->width + spr->x_offs - 1;
112  bounds->bottom = spr->height + spr->y_offs - 1;
113  } else {
114  if (spr->x_offs < bounds->left) bounds->left = spr->x_offs;
115  if (spr->y_offs < bounds->top) bounds->top = spr->y_offs;
116  int right = spr->width + spr->x_offs - 1;
117  int bottom = spr->height + spr->y_offs - 1;
118  if (right > bounds->right) bounds->right = right;
119  if (bottom > bounds->bottom) bounds->bottom = bottom;
120  }
121  }
122 }
123 
131 void VehicleSpriteSeq::Draw(int x, int y, PaletteID default_pal, bool force_pal) const
132 {
133  for (uint i = 0; i < this->count; ++i) {
134  PaletteID pal = force_pal || !this->seq[i].pal ? default_pal : this->seq[i].pal;
135  DrawSprite(this->seq[i].sprite, pal, x, y);
136  }
137 }
138 
145 bool Vehicle::NeedsAutorenewing(const Company *c, bool use_renew_setting) const
146 {
147  /* We can always generate the Company pointer when we have the vehicle.
148  * However this takes time and since the Company pointer is often present
149  * when this function is called then it's faster to pass the pointer as an
150  * argument rather than finding it again. */
151  assert(c == Company::Get(this->owner));
152 
153  if (use_renew_setting && !c->settings.engine_renew) return false;
154  if (this->age - this->max_age < (c->settings.engine_renew_months * 30)) return false;
155 
156  /* Only engines need renewing */
157  if (this->type == VEH_TRAIN && !Train::From(this)->IsEngine()) return false;
158 
159  return true;
160 }
161 
168 {
169  assert(v != nullptr);
170  SetWindowDirty(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
171 
172  do {
176  v->reliability = v->GetEngine()->reliability;
177  /* Prevent vehicles from breaking down directly after exiting the depot. */
178  v->breakdown_chance /= 4;
179  if (_settings_game.difficulty.vehicle_breakdowns == 1) v->breakdown_chance = 0; // on reduced breakdown
180  v = v->Next();
181  } while (v != nullptr && v->HasEngineType());
182 }
183 
191 {
192  /* Stopped or crashed vehicles will not move, as such making unmovable
193  * vehicles to go for service is lame. */
194  if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
195 
196  /* Are we ready for the next service cycle? */
197  const Company *c = Company::Get(this->owner);
198 
199  /* Service intervals can be measured in different units, which we handle individually. */
200  if (this->ServiceIntervalIsPercent()) {
201  /* Service interval is in percents. */
202  if (this->reliability >= this->GetEngine()->reliability * (100 - this->GetServiceInterval()) / 100) return false;
204  /* Service interval is in minutes. */
205  if (this->date_of_last_service + (this->GetServiceInterval() * EconomyTime::DAYS_IN_ECONOMY_MONTH) >= TimerGameEconomy::date) return false;
206  } else {
207  /* Service interval is in days. */
208  if (this->date_of_last_service + this->GetServiceInterval() >= TimerGameEconomy::date) return false;
209  }
210 
211  /* If we're servicing anyway, because we have not disabled servicing when
212  * there are no breakdowns or we are playing with breakdowns, bail out. */
215  return true;
216  }
217 
218  /* Test whether there is some pending autoreplace.
219  * Note: We do this after the service-interval test.
220  * There are a lot more reasons for autoreplace to fail than we can test here reasonably. */
221  bool pending_replace = false;
222  Money needed_money = c->settings.engine_renew_money;
223  if (needed_money > GetAvailableMoney(c->index)) return false;
224 
225  for (const Vehicle *v = this; v != nullptr; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : nullptr) {
226  bool replace_when_old = false;
227  EngineID new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
228 
229  /* Check engine availability */
230  if (new_engine == INVALID_ENGINE || !HasBit(Engine::Get(new_engine)->company_avail, v->owner)) continue;
231  /* Is the vehicle old if we are not always replacing? */
232  if (replace_when_old && !v->NeedsAutorenewing(c, false)) continue;
233 
234  /* Check refittability */
235  CargoTypes available_cargo_types, union_mask;
236  GetArticulatedRefitMasks(new_engine, true, &union_mask, &available_cargo_types);
237  /* Is there anything to refit? */
238  if (union_mask != 0) {
240  CargoTypes cargo_mask = GetCargoTypesOfArticulatedVehicle(v, &cargo_type);
241  if (!HasAtMostOneBit(cargo_mask)) {
242  CargoTypes new_engine_default_cargoes = GetCargoTypesOfArticulatedParts(new_engine);
243  if ((cargo_mask & new_engine_default_cargoes) != cargo_mask) {
244  /* We cannot refit to mixed cargoes in an automated way */
245  continue;
246  }
247  /* engine_type is already a mixed cargo type which matches the incoming vehicle by default, no refit required */
248  } else {
249  /* Did the old vehicle carry anything? */
250  if (IsValidCargoID(cargo_type)) {
251  /* We can't refit the vehicle to carry the cargo we want */
252  if (!HasBit(available_cargo_types, cargo_type)) continue;
253  }
254  }
255  }
256 
257  /* Check money.
258  * We want 2*(the price of the new vehicle) without looking at the value of the vehicle we are going to sell. */
259  pending_replace = true;
260  needed_money += 2 * Engine::Get(new_engine)->GetCost();
261  if (needed_money > GetAvailableMoney(c->index)) return false;
262  }
263 
264  return pending_replace;
265 }
266 
273 {
274  if (this->HasDepotOrder()) return false;
275  if (this->current_order.IsType(OT_LOADING)) return false;
276  if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false;
277  return NeedsServicing();
278 }
279 
280 uint Vehicle::Crash(bool)
281 {
282  assert((this->vehstatus & VS_CRASHED) == 0);
283  assert(this->Previous() == nullptr); // IsPrimaryVehicle fails for free-wagon-chains
284 
285  uint pass = 0;
286  /* Stop the vehicle. */
287  if (this->IsPrimaryVehicle()) this->vehstatus |= VS_STOPPED;
288  /* crash all wagons, and count passengers */
289  for (Vehicle *v = this; v != nullptr; v = v->Next()) {
290  /* We do not transfer reserver cargo back, so TotalCount() instead of StoredCount() */
291  if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.TotalCount();
292  v->vehstatus |= VS_CRASHED;
293  v->MarkAllViewportsDirty();
294  }
295 
296  /* Dirty some windows */
301 
302  delete this->cargo_payment;
303  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
304 
305  return RandomRange(pass + 1); // Randomise deceased passengers.
306 }
307 
308 
317 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
318 {
319  const Engine *e = Engine::Get(engine);
320  GRFConfig *grfconfig = GetGRFConfig(e->GetGRFID());
321 
322  /* Missing GRF. Nothing useful can be done in this situation. */
323  if (grfconfig == nullptr) return;
324 
325  if (!HasBit(grfconfig->grf_bugs, bug_type)) {
326  SetBit(grfconfig->grf_bugs, bug_type);
327  SetDParamStr(0, grfconfig->GetName());
328  SetDParam(1, engine);
329  ShowErrorMessage(part1, part2, WL_CRITICAL);
331  }
332 
333  /* debug output */
334  SetDParamStr(0, grfconfig->GetName());
335  Debug(grf, 0, "{}", StrMakeValid(GetString(part1)));
336 
337  SetDParam(1, engine);
338  Debug(grf, 0, "{}", StrMakeValid(GetString(part2)));
339 }
340 
347 {
348  /* show a warning once for each engine in whole game and once for each GRF after each game load */
349  const Engine *engine = u->GetEngine();
350  uint32_t grfid = engine->grf_prop.grffile->grfid;
351  GRFConfig *grfconfig = GetGRFConfig(grfid);
352  if (_gamelog.GRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
353  ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_VEHICLE_LENGTH, GBUG_VEH_LENGTH, true);
354  }
355 }
356 
362 {
363  this->type = type;
364  this->coord.left = INVALID_COORD;
365  this->sprite_cache.old_coord.left = INVALID_COORD;
366  this->group_id = DEFAULT_GROUP;
367  this->fill_percent_te_id = INVALID_TE_ID;
368  this->first = this;
369  this->colourmap = PAL_NONE;
370  this->cargo_age_counter = 1;
371  this->last_station_visited = INVALID_STATION;
372  this->last_loading_station = INVALID_STATION;
373 }
374 
375 /* Size of the hash, 6 = 64 x 64, 7 = 128 x 128. Larger sizes will (in theory) reduce hash
376  * lookup times at the expense of memory usage. */
377 const int HASH_BITS = 7;
378 const int HASH_SIZE = 1 << HASH_BITS;
379 const int HASH_MASK = HASH_SIZE - 1;
380 const int TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2);
381 const int TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1;
382 
383 /* Resolution of the hash, 0 = 1*1 tile, 1 = 2*2 tiles, 2 = 4*4 tiles, etc.
384  * Profiling results show that 0 is fastest. */
385 const int HASH_RES = 0;
386 
387 static Vehicle *_vehicle_tile_hash[TOTAL_HASH_SIZE];
388 
389 static Vehicle *VehicleFromTileHash(int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first)
390 {
391  for (int y = yl; ; y = (y + (1 << HASH_BITS)) & (HASH_MASK << HASH_BITS)) {
392  for (int x = xl; ; x = (x + 1) & HASH_MASK) {
393  Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
394  for (; v != nullptr; v = v->hash_tile_next) {
395  Vehicle *a = proc(v, data);
396  if (find_first && a != nullptr) return a;
397  }
398  if (x == xu) break;
399  }
400  if (y == yu) break;
401  }
402 
403  return nullptr;
404 }
405 
406 
418 static Vehicle *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
419 {
420  const int COLL_DIST = 6;
421 
422  /* Hash area to scan is from xl,yl to xu,yu */
423  int xl = GB((x - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
424  int xu = GB((x + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
425  int yl = GB((y - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
426  int yu = GB((y + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
427 
428  return VehicleFromTileHash(xl, yl, xu, yu, data, proc, find_first);
429 }
430 
445 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
446 {
447  VehicleFromPosXY(x, y, data, proc, false);
448 }
449 
461 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
462 {
463  return VehicleFromPosXY(x, y, data, proc, true) != nullptr;
464 }
465 
476 static Vehicle *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first)
477 {
478  int x = GB(TileX(tile), HASH_RES, HASH_BITS);
479  int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
480 
481  Vehicle *v = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
482  for (; v != nullptr; v = v->hash_tile_next) {
483  if (v->tile != tile) continue;
484 
485  Vehicle *a = proc(v, data);
486  if (find_first && a != nullptr) return a;
487  }
488 
489  return nullptr;
490 }
491 
505 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
506 {
507  VehicleFromPos(tile, data, proc, false);
508 }
509 
520 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
521 {
522  return VehicleFromPos(tile, data, proc, true) != nullptr;
523 }
524 
531 static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
532 {
533  int z = *(int*)data;
534 
535  if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return nullptr;
536  if (v->z_pos > z) return nullptr;
537 
538  return v;
539 }
540 
547 {
548  int z = GetTileMaxPixelZ(tile);
549 
550  /* Value v is not safe in MP games, however, it is used to generate a local
551  * error message only (which may be different for different machines).
552  * Such a message does not affect MP synchronisation.
553  */
554  Vehicle *v = VehicleFromPos(tile, &z, &EnsureNoVehicleProcZ, true);
555  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
556  return CommandCost();
557 }
558 
561 {
562  if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return nullptr;
563  if (v == (const Vehicle *)data) return nullptr;
564 
565  return v;
566 }
567 
576 {
577  /* Value v is not safe in MP games, however, it is used to generate a local
578  * error message only (which may be different for different machines).
579  * Such a message does not affect MP synchronisation.
580  */
581  Vehicle *v = VehicleFromPos(tile, const_cast<Vehicle *>(ignore), &GetVehicleTunnelBridgeProc, true);
582  if (v == nullptr) v = VehicleFromPos(endtile, const_cast<Vehicle *>(ignore), &GetVehicleTunnelBridgeProc, true);
583 
584  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
585  return CommandCost();
586 }
587 
588 static Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
589 {
590  TrackBits rail_bits = *(TrackBits *)data;
591 
592  if (v->type != VEH_TRAIN) return nullptr;
593 
594  Train *t = Train::From(v);
595  if ((t->track != rail_bits) && !TracksOverlap(t->track | rail_bits)) return nullptr;
596 
597  return v;
598 }
599 
609 {
610  /* Value v is not safe in MP games, however, it is used to generate a local
611  * error message only (which may be different for different machines).
612  * Such a message does not affect MP synchronisation.
613  */
614  Vehicle *v = VehicleFromPos(tile, &track_bits, &EnsureNoTrainOnTrackProc, true);
615  if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
616  return CommandCost();
617 }
618 
619 static void UpdateVehicleTileHash(Vehicle *v, bool remove)
620 {
621  Vehicle **old_hash = v->hash_tile_current;
622  Vehicle **new_hash;
623 
624  if (remove) {
625  new_hash = nullptr;
626  } else {
627  int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
628  int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
629  new_hash = &_vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
630  }
631 
632  if (old_hash == new_hash) return;
633 
634  /* Remove from the old position in the hash table */
635  if (old_hash != nullptr) {
636  if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = v->hash_tile_prev;
638  }
639 
640  /* Insert vehicle at beginning of the new position in the hash table */
641  if (new_hash != nullptr) {
642  v->hash_tile_next = *new_hash;
643  if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = &v->hash_tile_next;
644  v->hash_tile_prev = new_hash;
645  *new_hash = v;
646  }
647 
648  /* Remember current hash position */
649  v->hash_tile_current = new_hash;
650 }
651 
652 static Vehicle *_vehicle_viewport_hash[1 << (GEN_HASHX_BITS + GEN_HASHY_BITS)];
653 
654 static void UpdateVehicleViewportHash(Vehicle *v, int x, int y, int old_x, int old_y)
655 {
656  Vehicle **old_hash, **new_hash;
657 
658  new_hash = (x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(x, y)];
659  old_hash = (old_x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(old_x, old_y)];
660 
661  if (old_hash == new_hash) return;
662 
663  /* remove from hash table? */
664  if (old_hash != nullptr) {
667  }
668 
669  /* insert into hash table? */
670  if (new_hash != nullptr) {
671  v->hash_viewport_next = *new_hash;
673  v->hash_viewport_prev = new_hash;
674  *new_hash = v;
675  }
676 }
677 
678 void ResetVehicleHash()
679 {
680  for (Vehicle *v : Vehicle::Iterate()) { v->hash_tile_current = nullptr; }
681  memset(_vehicle_viewport_hash, 0, sizeof(_vehicle_viewport_hash));
682  memset(_vehicle_tile_hash, 0, sizeof(_vehicle_tile_hash));
683 }
684 
685 void ResetVehicleColourMap()
686 {
687  for (Vehicle *v : Vehicle::Iterate()) { v->colourmap = PAL_NONE; }
688 }
689 
694 using AutoreplaceMap = std::map<Vehicle *, bool>;
695 static AutoreplaceMap _vehicles_to_autoreplace;
696 
697 void InitializeVehicles()
698 {
699  _vehicles_to_autoreplace.clear();
700  ResetVehicleHash();
701 }
702 
703 uint CountVehiclesInChain(const Vehicle *v)
704 {
705  uint count = 0;
706  do count++; while ((v = v->Next()) != nullptr);
707  return count;
708 }
709 
715 {
716  switch (this->type) {
717  case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft(); // don't count plane shadows and helicopter rotors
718  case VEH_TRAIN:
719  return !this->IsArticulatedPart() && // tenders and other articulated parts
720  !Train::From(this)->IsRearDualheaded(); // rear parts of multiheaded engines
721  case VEH_ROAD: return RoadVehicle::From(this)->IsFrontEngine();
722  case VEH_SHIP: return true;
723  default: return false; // Only count company buildable vehicles
724  }
725 }
726 
732 {
733  switch (this->type) {
734  case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft();
735  case VEH_TRAIN:
736  case VEH_ROAD:
737  case VEH_SHIP: return true;
738  default: return false;
739  }
740 }
741 
748 {
749  return Engine::Get(this->engine_type);
750 }
751 
757 const GRFFile *Vehicle::GetGRF() const
758 {
759  return this->GetEngine()->GetGRF();
760 }
761 
767 uint32_t Vehicle::GetGRFID() const
768 {
769  return this->GetEngine()->GetGRFID();
770 }
771 
777 void Vehicle::ShiftDates(TimerGameEconomy::Date interval)
778 {
779  this->date_of_last_service = std::max(this->date_of_last_service + interval, TimerGameEconomy::Date(0));
780  /* date_of_last_service_newgrf is not updated here as it must stay stable
781  * for vehicles outside of a depot. */
782 }
783 
791 void Vehicle::HandlePathfindingResult(bool path_found)
792 {
793  if (path_found) {
794  /* Route found, is the vehicle marked with "lost" flag? */
795  if (!HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
796 
797  /* Clear the flag as the PF's problem was solved. */
801  /* Delete the news item. */
802  DeleteVehicleNews(this->index, STR_NEWS_VEHICLE_IS_LOST);
803  return;
804  }
805 
806  /* Were we already lost? */
807  if (HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
808 
809  /* It is first time the problem occurred, set the "lost" flag. */
813 
814  /* Unbunching data is no longer valid. */
815  this->ResetDepotUnbunching();
816 
817  /* Notify user about the event. */
818  AI::NewEvent(this->owner, new ScriptEventVehicleLost(this->index));
819  if (_settings_client.gui.lost_vehicle_warn && this->owner == _local_company) {
820  SetDParam(0, this->index);
821  AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_LOST, this->index);
822  }
823 }
824 
827 {
828  if (CleaningPool()) return;
829 
832  st->loading_vehicles.remove(this);
833 
835  this->CancelReservation(INVALID_STATION, st);
836  delete this->cargo_payment;
837  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
838  }
839 
840  if (this->IsEngineCountable()) {
842  if (this->IsPrimaryVehicle()) GroupStatistics::CountVehicle(this, -1);
844 
847  }
848 
849  if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
850  Aircraft *a = Aircraft::From(this);
852  if (st != nullptr) {
853  const AirportFTA *layout = st->airport.GetFTA()->layout;
854  CLRBITS(st->airport.flags, layout[a->previous_pos].block | layout[a->pos].block);
855  }
856  }
857 
858 
859  if (this->type == VEH_ROAD && this->IsPrimaryVehicle()) {
860  RoadVehicle *v = RoadVehicle::From(this);
861  if (!(v->vehstatus & VS_CRASHED) && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
862  /* Leave the drive through roadstop, when you have not already left it. */
864  }
865  }
866 
867  if (this->Previous() == nullptr) {
869  }
870 
871  if (this->IsPrimaryVehicle()) {
879  }
881 
882  this->cargo.Truncate();
883  DeleteVehicleOrders(this);
885 
886  StopGlobalFollowVehicle(this);
887 
889 }
890 
892 {
893  if (CleaningPool()) {
894  this->cargo.OnCleanPool();
895  return;
896  }
897 
898  /* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
899  * it may happen that vehicle chain is deleted when visible */
900  if (!(this->vehstatus & VS_HIDDEN)) this->MarkAllViewportsDirty();
901 
902  Vehicle *v = this->Next();
903  this->SetNext(nullptr);
904 
905  delete v;
906 
907  UpdateVehicleTileHash(this, true);
908  UpdateVehicleViewportHash(this, INVALID_COORD, 0, this->sprite_cache.old_coord.left, this->sprite_cache.old_coord.top);
911 }
912 
918 {
919  /* Vehicle should stop in the depot if it was in 'stopping' state */
920  _vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
921 
922  /* We ALWAYS set the stopped state. Even when the vehicle does not plan on
923  * stopping in the depot, so we stop it to ensure that it will not reserve
924  * the path out of the depot before we might autoreplace it to a different
925  * engine. The new engine would not own the reserved path we store that we
926  * stopped the vehicle, so autoreplace can start it again */
927  v->vehstatus |= VS_STOPPED;
928 }
929 
934 {
935  if (_game_mode != GM_NORMAL) return;
936 
937  /* Run the calendar day proc for every DAY_TICKS vehicle starting at TimerGameCalendar::date_fract. */
939  Vehicle *v = Vehicle::Get(i);
940  if (v == nullptr) continue;
941  v->OnNewCalendarDay();
942  }
943 }
944 
951 {
952  if (_game_mode != GM_NORMAL) return;
953 
954  /* Run the economy day proc for every DAY_TICKS vehicle starting at TimerGameEconomy::date_fract. */
956  Vehicle *v = Vehicle::Get(i);
957  if (v == nullptr) continue;
958 
959  /* Call the 32-day callback if needed */
960  if ((v->day_counter & 0x1F) == 0 && v->HasEngineType()) {
961  uint16_t callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
962  if (callback != CALLBACK_FAILED) {
963  if (HasBit(callback, 0)) {
964  TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
965  }
966 
967  /* After a vehicle trigger, the graphics and properties of the vehicle could change.
968  * Note: MarkDirty also invalidates the palette, which is the meaning of bit 1. So, nothing special there. */
969  if (callback != 0) v->First()->MarkDirty();
970 
971  if (callback & ~3) ErrorUnknownCallbackResult(v->GetGRFID(), CBID_VEHICLE_32DAY_CALLBACK, callback);
972  }
973  }
974 
975  /* This is called once per day for each vehicle, but not in the first tick of the day */
976  v->OnNewEconomyDay();
977  }
978 }
979 
980 void CallVehicleTicks()
981 {
982  _vehicles_to_autoreplace.clear();
983 
985 
986  {
988  for (Station *st : Station::Iterate()) LoadUnloadStation(st);
989  }
994 
995  for (Vehicle *v : Vehicle::Iterate()) {
996  [[maybe_unused]] size_t vehicle_index = v->index;
997 
998  /* Vehicle could be deleted in this tick */
999  if (!v->Tick()) {
1000  assert(Vehicle::Get(vehicle_index) == nullptr);
1001  continue;
1002  }
1003 
1004  assert(Vehicle::Get(vehicle_index) == v);
1005 
1006  switch (v->type) {
1007  default: break;
1008 
1009  case VEH_TRAIN:
1010  case VEH_ROAD:
1011  case VEH_AIRCRAFT:
1012  case VEH_SHIP: {
1013  Vehicle *front = v->First();
1014 
1015  if (v->vcache.cached_cargo_age_period != 0) {
1017  if (--v->cargo_age_counter == 0) {
1018  v->cargo.AgeCargo();
1020  }
1021  }
1022 
1023  /* Do not play any sound when crashed */
1024  if (front->vehstatus & VS_CRASHED) continue;
1025 
1026  /* Do not play any sound when in depot or tunnel */
1027  if (v->vehstatus & VS_HIDDEN) continue;
1028 
1029  /* Do not play any sound when stopped */
1030  if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
1031 
1032  /* Check vehicle type specifics */
1033  switch (v->type) {
1034  case VEH_TRAIN:
1035  if (Train::From(v)->IsWagon()) continue;
1036  break;
1037 
1038  case VEH_ROAD:
1039  if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
1040  break;
1041 
1042  case VEH_AIRCRAFT:
1043  if (!Aircraft::From(v)->IsNormalAircraft()) continue;
1044  break;
1045 
1046  default:
1047  break;
1048  }
1049 
1050  v->motion_counter += front->cur_speed;
1051  /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
1052  if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
1053 
1054  /* Play an alternating running sound every 16 ticks */
1055  if (GB(v->tick_counter, 0, 4) == 0) {
1056  /* Play running sound when speed > 0 and not braking */
1057  bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
1059  }
1060 
1061  break;
1062  }
1063  }
1064  }
1065 
1066  Backup<CompanyID> cur_company(_current_company, FILE_LINE);
1067  for (auto &it : _vehicles_to_autoreplace) {
1068  Vehicle *v = it.first;
1069  /* Autoreplace needs the current company set as the vehicle owner */
1070  cur_company.Change(v->owner);
1071 
1072  /* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
1073  * We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that
1074  * they are already leaving the depot again before being replaced. */
1075  if (it.second) v->vehstatus &= ~VS_STOPPED;
1076 
1077  /* Store the position of the effect as the vehicle pointer will become invalid later */
1078  int x = v->x_pos;
1079  int y = v->y_pos;
1080  int z = v->z_pos;
1081 
1086 
1087  if (!IsLocalCompany()) continue;
1088 
1089  if (res.Succeeded()) {
1090  ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
1091  continue;
1092  }
1093 
1094  StringID error_message = res.GetErrorMessage();
1095  if (error_message == STR_ERROR_AUTOREPLACE_NOTHING_TO_DO || error_message == INVALID_STRING_ID) continue;
1096 
1097  if (error_message == STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY) error_message = STR_ERROR_AUTOREPLACE_MONEY_LIMIT;
1098 
1099  StringID message;
1100  if (error_message == STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT) {
1101  message = error_message;
1102  } else {
1103  message = STR_NEWS_VEHICLE_AUTORENEW_FAILED;
1104  }
1105 
1106  SetDParam(0, v->index);
1107  SetDParam(1, error_message);
1108  AddVehicleAdviceNewsItem(message, v->index);
1109  }
1110 
1111  cur_company.Restore();
1112 }
1113 
1118 static void DoDrawVehicle(const Vehicle *v)
1119 {
1120  PaletteID pal = PAL_NONE;
1121 
1123 
1124  /* Check whether the vehicle shall be transparent due to the game state */
1125  bool shadowed = (v->vehstatus & VS_SHADOW) != 0;
1126 
1127  if (v->type == VEH_EFFECT) {
1128  /* Check whether the vehicle shall be transparent/invisible due to GUI settings.
1129  * However, transparent smoke and bubbles look weird, so always hide them. */
1131  if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
1132  }
1133 
1135  for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
1136  PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
1137  if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal;
1138  AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
1139  v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
1140  }
1141  EndSpriteCombine();
1142 }
1143 
1149 {
1150  /* The bounding rectangle */
1151  const int l = dpi->left;
1152  const int r = dpi->left + dpi->width;
1153  const int t = dpi->top;
1154  const int b = dpi->top + dpi->height;
1155 
1156  /* Border size of MAX_VEHICLE_PIXEL_xy */
1157  const int xb = MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE;
1158  const int yb = MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE;
1159 
1160  /* The hash area to scan */
1161  int xl, xu, yl, yu;
1162 
1163  if (dpi->width + xb < GEN_HASHX_SIZE) {
1164  xl = GEN_HASHX(l - xb);
1165  xu = GEN_HASHX(r);
1166  } else {
1167  /* scan whole hash row */
1168  xl = 0;
1169  xu = GEN_HASHX_MASK;
1170  }
1171 
1172  if (dpi->height + yb < GEN_HASHY_SIZE) {
1173  yl = GEN_HASHY(t - yb);
1174  yu = GEN_HASHY(b);
1175  } else {
1176  /* scan whole column */
1177  yl = 0;
1178  yu = GEN_HASHY_MASK;
1179  }
1180 
1181  for (int y = yl;; y = (y + GEN_HASHY_INC) & GEN_HASHY_MASK) {
1182  for (int x = xl;; x = (x + GEN_HASHX_INC) & GEN_HASHX_MASK) {
1183  const Vehicle *v = _vehicle_viewport_hash[x + y]; // already masked & 0xFFF
1184 
1185  while (v != nullptr) {
1186 
1187  if (!(v->vehstatus & VS_HIDDEN) &&
1188  l <= v->coord.right + xb &&
1189  t <= v->coord.bottom + yb &&
1190  r >= v->coord.left - xb &&
1191  b >= v->coord.top - yb)
1192  {
1193  /*
1194  * This vehicle can potentially be drawn as part of this viewport and
1195  * needs to be revalidated, as the sprite may not be correct.
1196  */
1198  VehicleSpriteSeq seq;
1199  v->GetImage(v->direction, EIT_ON_MAP, &seq);
1200 
1201  if (seq.IsValid() && v->sprite_cache.sprite_seq != seq) {
1202  v->sprite_cache.sprite_seq = seq;
1203  /*
1204  * A sprite change may also result in a bounding box change,
1205  * so we need to update the bounding box again before we
1206  * check to see if the vehicle should be drawn. Note that
1207  * we can't interfere with the viewport hash at this point,
1208  * so we keep the original hash on the assumption there will
1209  * not be a significant change in the top and left coordinates
1210  * of the vehicle.
1211  */
1212  v->UpdateBoundingBoxCoordinates(false);
1213 
1214  }
1215 
1217  }
1218 
1219  if (l <= v->coord.right &&
1220  t <= v->coord.bottom &&
1221  r >= v->coord.left &&
1222  b >= v->coord.top) DoDrawVehicle(v);
1223  }
1224 
1225  v = v->hash_viewport_next;
1226  }
1227 
1228  if (x == xu) break;
1229  }
1230 
1231  if (y == yu) break;
1232  }
1233 }
1234 
1242 Vehicle *CheckClickOnVehicle(const Viewport *vp, int x, int y)
1243 {
1244  Vehicle *found = nullptr;
1245  uint dist, best_dist = UINT_MAX;
1246 
1247  if ((uint)(x -= vp->left) >= (uint)vp->width || (uint)(y -= vp->top) >= (uint)vp->height) return nullptr;
1248 
1249  x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
1250  y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
1251 
1252  /* Border size of MAX_VEHICLE_PIXEL_xy */
1253  const int xb = MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE;
1254  const int yb = MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE;
1255 
1256  /* The hash area to scan */
1257  int xl = GEN_HASHX(x - xb);
1258  int xu = GEN_HASHX(x);
1259  int yl = GEN_HASHY(y - yb);
1260  int yu = GEN_HASHY(y);
1261 
1262  for (int hy = yl;; hy = (hy + GEN_HASHY_INC) & GEN_HASHY_MASK) {
1263  for (int hx = xl;; hx = (hx + GEN_HASHX_INC) & GEN_HASHX_MASK) {
1264  Vehicle *v = _vehicle_viewport_hash[hx + hy]; // already masked & 0xFFF
1265 
1266  while (v != nullptr) {
1267  if ((v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0 &&
1268  x >= v->coord.left && x <= v->coord.right &&
1269  y >= v->coord.top && y <= v->coord.bottom) {
1270 
1271  dist = std::max(
1272  abs(((v->coord.left + v->coord.right) >> 1) - x),
1273  abs(((v->coord.top + v->coord.bottom) >> 1) - y)
1274  );
1275 
1276  if (dist < best_dist) {
1277  found = v;
1278  best_dist = dist;
1279  }
1280  }
1281  v = v->hash_viewport_next;
1282  }
1283  if (hx == xu) break;
1284  }
1285  if (hy == yu) break;
1286  }
1287 
1288  return found;
1289 }
1290 
1296 {
1297  v->value -= v->value >> 8;
1299 }
1300 
1301 static const byte _breakdown_chance[64] = {
1302  3, 3, 3, 3, 3, 3, 3, 3,
1303  4, 4, 5, 5, 6, 6, 7, 7,
1304  8, 8, 9, 9, 10, 10, 11, 11,
1305  12, 13, 13, 13, 13, 14, 15, 16,
1306  17, 19, 21, 25, 28, 31, 34, 37,
1307  40, 44, 48, 52, 56, 60, 64, 68,
1308  72, 80, 90, 100, 110, 120, 130, 140,
1309  150, 170, 190, 210, 230, 250, 250, 250,
1310 };
1311 
1312 void CheckVehicleBreakdown(Vehicle *v)
1313 {
1314  int rel, rel_old;
1315 
1316  /* decrease reliability */
1319  v->reliability = rel = std::max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
1320  if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
1321  }
1322 
1323  if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
1325  v->cur_speed < 5 || _game_mode == GM_MENU) {
1326  return;
1327  }
1328 
1329  uint32_t r = Random();
1330 
1331  /* increase chance of failure */
1332  int chance = v->breakdown_chance + 1;
1333  if (Chance16I(1, 25, r)) chance += 25;
1334  v->breakdown_chance = ClampTo<uint8_t>(chance);
1335 
1336  /* calculate reliability value to use in comparison */
1337  rel = v->reliability;
1338  if (v->type == VEH_SHIP) rel += 0x6666;
1339 
1340  /* reduced breakdowns? */
1341  if (_settings_game.difficulty.vehicle_breakdowns == 1) rel += 0x6666;
1342 
1343  /* check if to break down */
1344  if (_breakdown_chance[ClampTo<uint16_t>(rel) >> 10] <= v->breakdown_chance) {
1345  v->breakdown_ctr = GB(r, 16, 6) + 0x3F;
1346  v->breakdown_delay = GB(r, 24, 7) + 0x80;
1347  v->breakdown_chance = 0;
1348  }
1349 }
1350 
1358 {
1359  /* Possible states for Vehicle::breakdown_ctr
1360  * 0 - vehicle is running normally
1361  * 1 - vehicle is currently broken down
1362  * 2 - vehicle is going to break down now
1363  * >2 - vehicle is counting down to the actual breakdown event */
1364  switch (this->breakdown_ctr) {
1365  case 0:
1366  return false;
1367 
1368  case 2:
1369  this->breakdown_ctr = 1;
1370 
1371  if (this->breakdowns_since_last_service != 255) {
1373  }
1374 
1375  if (this->type == VEH_AIRCRAFT) {
1376  /* Aircraft just need this flag, the rest is handled elsewhere */
1377  this->vehstatus |= VS_AIRCRAFT_BROKEN;
1378  } else {
1379  this->cur_speed = 0;
1380 
1381  if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
1382  bool train_or_ship = this->type == VEH_TRAIN || this->type == VEH_SHIP;
1383  SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
1386  }
1387 
1388  if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {
1390  if (u != nullptr) u->animation_state = this->breakdown_delay * 2;
1391  }
1392  }
1393 
1394  this->MarkDirty(); // Update graphics after speed is zeroed
1397 
1398  [[fallthrough]];
1399  case 1:
1400  /* Aircraft breakdowns end only when arriving at the airport */
1401  if (this->type == VEH_AIRCRAFT) return false;
1402 
1403  /* For trains this function is called twice per tick, so decrease v->breakdown_delay at half the rate */
1404  if ((this->tick_counter & (this->type == VEH_TRAIN ? 3 : 1)) == 0) {
1405  if (--this->breakdown_delay == 0) {
1406  this->breakdown_ctr = 0;
1407  this->MarkDirty();
1409  }
1410  }
1411  return true;
1412 
1413  default:
1414  if (!this->current_order.IsType(OT_LOADING)) this->breakdown_ctr--;
1415  return false;
1416  }
1417 }
1418 
1424 {
1425  if (v->age < CalendarTime::MAX_DATE) {
1426  v->age++;
1428  }
1429 
1430  if (!v->IsPrimaryVehicle() && (v->type != VEH_TRAIN || !Train::From(v)->IsEngine())) return;
1431 
1432  auto age = v->age - v->max_age;
1433  for (int32_t i = 0; i <= 4; i++) {
1434  if (age == TimerGameCalendar::DateAtStartOfYear(i)) {
1435  v->reliability_spd_dec <<= 1;
1436  break;
1437  }
1438  }
1439 
1441 
1442  /* Don't warn about vehicles which are non-primary (e.g., part of an articulated vehicle), don't belong to us, are crashed, or are stopped */
1443  if (v->Previous() != nullptr || v->owner != _local_company || (v->vehstatus & VS_CRASHED) != 0 || (v->vehstatus & VS_STOPPED) != 0) return;
1444 
1445  const Company *c = Company::Get(v->owner);
1446  /* Don't warn if a renew is active */
1447  if (c->settings.engine_renew && v->GetEngine()->company_avail != 0) return;
1448  /* Don't warn if a replacement is active */
1449  if (EngineHasReplacementForCompany(c, v->engine_type, v->group_id)) return;
1450 
1451  StringID str;
1452  if (age == TimerGameCalendar::DateAtStartOfYear(-1)) {
1453  str = STR_NEWS_VEHICLE_IS_GETTING_OLD;
1454  } else if (age == TimerGameCalendar::DateAtStartOfYear(0)) {
1455  str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD;
1456  } else if (age > TimerGameCalendar::DateAtStartOfYear(0) && (age.base() % CalendarTime::DAYS_IN_LEAP_YEAR) == 0) {
1457  str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND;
1458  } else {
1459  return;
1460  }
1461 
1462  SetDParam(0, v->index);
1464 }
1465 
1475 uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
1476 {
1477  int count = 0;
1478  int max = 0;
1479  int cars = 0;
1480  int unloading = 0;
1481  bool loading = false;
1482 
1483  bool is_loading = front->current_order.IsType(OT_LOADING);
1484 
1485  /* The station may be nullptr when the (colour) string does not need to be set. */
1486  const Station *st = Station::GetIfValid(front->last_station_visited);
1487  assert(colour == nullptr || (st != nullptr && is_loading));
1488 
1489  bool order_no_load = is_loading && (front->current_order.GetLoadType() & OLFB_NO_LOAD);
1490  bool order_full_load = is_loading && (front->current_order.GetLoadType() & OLFB_FULL_LOAD);
1491 
1492  /* Count up max and used */
1493  for (const Vehicle *v = front; v != nullptr; v = v->Next()) {
1494  count += v->cargo.StoredCount();
1495  max += v->cargo_cap;
1496  if (v->cargo_cap != 0 && colour != nullptr) {
1497  unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
1498  loading |= !order_no_load &&
1499  (order_full_load || st->goods[v->cargo_type].HasRating()) &&
1501  cars++;
1502  }
1503  }
1504 
1505  if (colour != nullptr) {
1506  if (unloading == 0 && loading) {
1507  *colour = STR_PERCENT_UP;
1508  } else if (unloading == 0 && !loading) {
1509  *colour = STR_PERCENT_NONE;
1510  } else if (cars == unloading || !loading) {
1511  *colour = STR_PERCENT_DOWN;
1512  } else {
1513  *colour = STR_PERCENT_UP_DOWN;
1514  }
1515  }
1516 
1517  /* Train without capacity */
1518  if (max == 0) return 100;
1519 
1520  /* Return the percentage */
1521  if (count * 2 < max) {
1522  /* Less than 50%; round up, so that 0% means really empty. */
1523  return CeilDiv(count * 100, max);
1524  } else {
1525  /* More than 50%; round down, so that 100% means really full. */
1526  return (count * 100) / max;
1527  }
1528 }
1529 
1535 {
1536  /* Always work with the front of the vehicle */
1537  assert(v == v->First());
1538 
1539  switch (v->type) {
1540  case VEH_TRAIN: {
1541  Train *t = Train::From(v);
1543  /* Clear path reservation */
1544  SetDepotReservation(t->tile, false);
1546 
1548  t->wait_counter = 0;
1549  t->force_proceed = TFP_NONE;
1550  ClrBit(t->flags, VRF_TOGGLE_REVERSE);
1552  break;
1553  }
1554 
1555  case VEH_ROAD:
1557  break;
1558 
1559  case VEH_SHIP: {
1561  Ship *ship = Ship::From(v);
1562  ship->state = TRACK_BIT_DEPOT;
1563  ship->UpdateCache();
1564  ship->UpdateViewport(true, true);
1566  break;
1567  }
1568 
1569  case VEH_AIRCRAFT:
1572  break;
1573  default: NOT_REACHED();
1574  }
1576 
1577  if (v->type != VEH_TRAIN) {
1578  /* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.
1579  * We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */
1581  }
1583 
1584  v->vehstatus |= VS_HIDDEN;
1585  v->cur_speed = 0;
1586 
1588 
1589  /* After a vehicle trigger, the graphics and properties of the vehicle could change. */
1590  TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
1591  v->MarkDirty();
1592 
1594 
1595  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
1597 
1598  const Order *real_order = v->GetOrder(v->cur_real_order_index);
1599 
1600  /* Test whether we are heading for this depot. If not, do nothing.
1601  * Note: The target depot for nearest-/manual-depot-orders is only updated on junctions, but we want to accept every depot. */
1603  real_order != nullptr && !(real_order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) &&
1604  (v->type == VEH_AIRCRAFT ? v->current_order.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
1605  /* We are heading for another depot, keep driving. */
1606  return;
1607  }
1608 
1609  if (v->current_order.IsRefit()) {
1610  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1611  CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, v->index, v->current_order.GetRefitCargo(), 0xFF, false, false, 0));
1612  cur_company.Restore();
1613 
1614  if (cost.Failed()) {
1615  _vehicles_to_autoreplace[v] = false;
1616  if (v->owner == _local_company) {
1617  /* Notify the user that we stopped the vehicle */
1618  SetDParam(0, v->index);
1619  AddVehicleAdviceNewsItem(STR_NEWS_ORDER_REFIT_FAILED, v->index);
1620  }
1621  } else if (cost.GetCost() != 0) {
1622  v->profit_this_year -= cost.GetCost() << 8;
1623  if (v->owner == _local_company) {
1624  ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
1625  }
1626  }
1627  }
1628 
1630  /* Part of orders */
1632  UpdateVehicleTimetable(v, true);
1634  }
1636  /* Vehicles are always stopped on entering depots. Do not restart this one. */
1637  _vehicles_to_autoreplace[v] = false;
1638  /* Invalidate last_loading_station. As the link from the station
1639  * before the stop to the station after the stop can't be predicted
1640  * we shouldn't construct it when the vehicle visits the next stop. */
1641  v->last_loading_station = INVALID_STATION;
1642 
1643  /* Clear unbunching data. */
1644  v->ResetDepotUnbunching();
1645 
1646  /* Announce that the vehicle is waiting to players and AIs. */
1647  if (v->owner == _local_company) {
1648  SetDParam(0, v->index);
1649  AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, v->index);
1650  }
1651  AI::NewEvent(v->owner, new ScriptEventVehicleWaitingInDepot(v->index));
1652  }
1653 
1654  /* If we've entered our unbunching depot, record the round trip duration. */
1657  }
1658 
1659  v->current_order.MakeDummy();
1660  }
1661 }
1662 
1663 
1669 {
1670  UpdateVehicleTileHash(this, false);
1671 }
1672 
1677 void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
1678 {
1679  Rect new_coord;
1680  this->sprite_cache.sprite_seq.GetBounds(&new_coord);
1681 
1682  Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
1683  new_coord.left += pt.x;
1684  new_coord.top += pt.y;
1685  new_coord.right += pt.x + 2 * ZOOM_LVL_BASE;
1686  new_coord.bottom += pt.y + 2 * ZOOM_LVL_BASE;
1687 
1688  if (update_cache) {
1689  /*
1690  * If the old coordinates are invalid, set the cache to the new coordinates for correct
1691  * behaviour the next time the coordinate cache is checked.
1692  */
1693  this->sprite_cache.old_coord = this->coord.left == INVALID_COORD ? new_coord : this->coord;
1694  }
1695  else {
1696  /* Extend the bounds of the existing cached bounding box so the next dirty window is correct */
1697  this->sprite_cache.old_coord.left = std::min(this->sprite_cache.old_coord.left, this->coord.left);
1698  this->sprite_cache.old_coord.top = std::min(this->sprite_cache.old_coord.top, this->coord.top);
1699  this->sprite_cache.old_coord.right = std::max(this->sprite_cache.old_coord.right, this->coord.right);
1700  this->sprite_cache.old_coord.bottom = std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom);
1701  }
1702 
1703  this->coord = new_coord;
1704 }
1705 
1710 void Vehicle::UpdateViewport(bool dirty)
1711 {
1712  /* If the existing cache is invalid we should ignore it, as it will be set to the current coords by UpdateBoundingBoxCoordinates */
1713  bool ignore_cached_coords = this->sprite_cache.old_coord.left == INVALID_COORD;
1714 
1715  this->UpdateBoundingBoxCoordinates(true);
1716 
1717  if (ignore_cached_coords) {
1718  UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, INVALID_COORD, INVALID_COORD);
1719  } else {
1720  UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, this->sprite_cache.old_coord.left, this->sprite_cache.old_coord.top);
1721  }
1722 
1723  if (dirty) {
1724  if (ignore_cached_coords) {
1726  } else {
1728  std::min(this->sprite_cache.old_coord.left, this->coord.left),
1729  std::min(this->sprite_cache.old_coord.top, this->coord.top),
1730  std::max(this->sprite_cache.old_coord.right, this->coord.right),
1731  std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom));
1732  }
1733  }
1734 }
1735 
1740 {
1741  this->UpdatePosition();
1742  this->UpdateViewport(true);
1743 }
1744 
1750 {
1751  return ::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right, this->coord.bottom);
1752 }
1753 
1760 {
1761  static const int8_t _delta_coord[16] = {
1762  -1,-1,-1, 0, 1, 1, 1, 0, /* x */
1763  -1, 0, 1, 1, 1, 0,-1,-1, /* y */
1764  };
1765 
1766  int x = v->x_pos + _delta_coord[v->direction];
1767  int y = v->y_pos + _delta_coord[v->direction + 8];
1768 
1770  gp.x = x;
1771  gp.y = y;
1772  gp.old_tile = v->tile;
1773  gp.new_tile = TileVirtXY(x, y);
1774  return gp;
1775 }
1776 
1777 static const Direction _new_direction_table[] = {
1778  DIR_N, DIR_NW, DIR_W,
1779  DIR_NE, DIR_SE, DIR_SW,
1780  DIR_E, DIR_SE, DIR_S
1781 };
1782 
1783 Direction GetDirectionTowards(const Vehicle *v, int x, int y)
1784 {
1785  int i = 0;
1786 
1787  if (y >= v->y_pos) {
1788  if (y != v->y_pos) i += 3;
1789  i += 3;
1790  }
1791 
1792  if (x >= v->x_pos) {
1793  if (x != v->x_pos) i++;
1794  i++;
1795  }
1796 
1797  Direction dir = v->direction;
1798 
1799  DirDiff dirdiff = DirDifference(_new_direction_table[i], dir);
1800  if (dirdiff == DIRDIFF_SAME) return dir;
1801  return ChangeDir(dir, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
1802 }
1803 
1814 {
1815  return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
1816 }
1817 
1825 FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(nullptr), maxid(0), curid(0)
1826 {
1827  /* Find maximum */
1828  for (const Vehicle *v : Vehicle::Iterate()) {
1829  if (v->type == type && v->owner == owner) {
1830  this->maxid = std::max<UnitID>(this->maxid, v->unitnumber);
1831  }
1832  }
1833 
1834  if (this->maxid == 0) return;
1835 
1836  /* Reserving 'maxid + 2' because we need:
1837  * - space for the last item (with v->unitnumber == maxid)
1838  * - one free slot working as loop terminator in FreeUnitIDGenerator::NextID() */
1839  this->cache = CallocT<bool>(this->maxid + 2);
1840 
1841  /* Fill the cache */
1842  for (const Vehicle *v : Vehicle::Iterate()) {
1843  if (v->type == type && v->owner == owner) {
1844  this->cache[v->unitnumber] = true;
1845  }
1846  }
1847 }
1848 
1851 {
1852  if (this->maxid <= this->curid) return ++this->curid;
1853 
1854  while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed
1855 
1856  return this->curid;
1857 }
1858 
1865 {
1866  /* Check whether it is allowed to build another vehicle. */
1867  uint max_veh;
1868  switch (type) {
1869  case VEH_TRAIN: max_veh = _settings_game.vehicle.max_trains; break;
1870  case VEH_ROAD: max_veh = _settings_game.vehicle.max_roadveh; break;
1871  case VEH_SHIP: max_veh = _settings_game.vehicle.max_ships; break;
1872  case VEH_AIRCRAFT: max_veh = _settings_game.vehicle.max_aircraft; break;
1873  default: NOT_REACHED();
1874  }
1875 
1877  if (c->group_all[type].num_vehicle >= max_veh) return UINT16_MAX; // Currently already at the limit, no room to make a new one.
1878 
1880 
1881  return gen.NextID();
1882 }
1883 
1884 
1894 {
1895  assert(IsCompanyBuildableVehicleType(type));
1896 
1897  if (!Company::IsValidID(_local_company)) return false;
1898 
1899  UnitID max;
1900  switch (type) {
1901  case VEH_TRAIN:
1902  if (!HasAnyRailTypesAvail(_local_company)) return false;
1904  break;
1905  case VEH_ROAD:
1906  if (!HasAnyRoadTypesAvail(_local_company, (RoadTramType)subtype)) return false;
1908  break;
1909  case VEH_SHIP: max = _settings_game.vehicle.max_ships; break;
1910  case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
1911  default: NOT_REACHED();
1912  }
1913 
1914  /* We can build vehicle infrastructure when we may build the vehicle type */
1915  if (max > 0) {
1916  /* Can we actually build the vehicle type? */
1917  for (const Engine *e : Engine::IterateType(type)) {
1918  if (type == VEH_ROAD && GetRoadTramType(e->u.road.roadtype) != (RoadTramType)subtype) continue;
1919  if (HasBit(e->company_avail, _local_company)) return true;
1920  }
1921  return false;
1922  }
1923 
1924  /* We should be able to build infrastructure when we have the actual vehicle type */
1925  for (const Vehicle *v : Vehicle::Iterate()) {
1926  if (v->type == VEH_ROAD && GetRoadTramType(RoadVehicle::From(v)->roadtype) != (RoadTramType)subtype) continue;
1927  if (v->owner == _local_company && v->type == type) return true;
1928  }
1929 
1930  return false;
1931 }
1932 
1933 
1941 LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
1942 {
1943  CargoID cargo_type = v == nullptr ? INVALID_CARGO : v->cargo_type;
1944  const Engine *e = Engine::Get(engine_type);
1945  switch (e->type) {
1946  default: NOT_REACHED();
1947  case VEH_TRAIN:
1948  if (v != nullptr && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (v->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
1949  /* Wagonoverrides use the colour scheme of the front engine.
1950  * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
1951  engine_type = parent_engine_type;
1952  e = Engine::Get(engine_type);
1953  /* Note: Luckily cargo_type is not needed for engines */
1954  }
1955 
1956  if (!IsValidCargoID(cargo_type)) cargo_type = e->GetDefaultCargoType();
1957  if (!IsValidCargoID(cargo_type)) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1958  if (e->u.rail.railveh_type == RAILVEH_WAGON) {
1959  if (!CargoSpec::Get(cargo_type)->is_freight) {
1960  if (parent_engine_type == INVALID_ENGINE) {
1961  return LS_PASSENGER_WAGON_STEAM;
1962  } else {
1963  bool is_mu = HasBit(EngInfo(parent_engine_type)->misc_flags, EF_RAIL_IS_MU);
1964  switch (RailVehInfo(parent_engine_type)->engclass) {
1965  default: NOT_REACHED();
1966  case EC_STEAM: return LS_PASSENGER_WAGON_STEAM;
1967  case EC_DIESEL: return is_mu ? LS_DMU : LS_PASSENGER_WAGON_DIESEL;
1968  case EC_ELECTRIC: return is_mu ? LS_EMU : LS_PASSENGER_WAGON_ELECTRIC;
1969  case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL;
1970  case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV;
1971  }
1972  }
1973  } else {
1974  return LS_FREIGHT_WAGON;
1975  }
1976  } else {
1977  bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
1978 
1979  switch (e->u.rail.engclass) {
1980  default: NOT_REACHED();
1981  case EC_STEAM: return LS_STEAM;
1982  case EC_DIESEL: return is_mu ? LS_DMU : LS_DIESEL;
1983  case EC_ELECTRIC: return is_mu ? LS_EMU : LS_ELECTRIC;
1984  case EC_MONORAIL: return LS_MONORAIL;
1985  case EC_MAGLEV: return LS_MAGLEV;
1986  }
1987  }
1988 
1989  case VEH_ROAD:
1990  /* Always use the livery of the front */
1991  if (v != nullptr && parent_engine_type != INVALID_ENGINE) {
1992  engine_type = parent_engine_type;
1993  e = Engine::Get(engine_type);
1994  cargo_type = v->First()->cargo_type;
1995  }
1996  if (!IsValidCargoID(cargo_type)) cargo_type = e->GetDefaultCargoType();
1997  if (!IsValidCargoID(cargo_type)) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
1998 
1999  /* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
2000  if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
2001  /* Tram */
2002  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
2003  } else {
2004  /* Bus or truck */
2005  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
2006  }
2007 
2008  case VEH_SHIP:
2009  if (!IsValidCargoID(cargo_type)) cargo_type = e->GetDefaultCargoType();
2010  if (!IsValidCargoID(cargo_type)) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
2011  return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
2012 
2013  case VEH_AIRCRAFT:
2014  switch (e->u.air.subtype) {
2015  case AIR_HELI: return LS_HELICOPTER;
2016  case AIR_CTOL: return LS_SMALL_PLANE;
2017  case AIR_CTOL | AIR_FAST: return LS_LARGE_PLANE;
2018  default: NOT_REACHED();
2019  }
2020  }
2021 }
2022 
2032 const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
2033 {
2034  const Company *c = Company::Get(company);
2035  LiveryScheme scheme = LS_DEFAULT;
2036 
2037  if (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company)) {
2038  if (v != nullptr) {
2039  const Group *g = Group::GetIfValid(v->First()->group_id);
2040  if (g != nullptr) {
2041  /* Traverse parents until we find a livery or reach the top */
2042  while (g->livery.in_use == 0 && g->parent != INVALID_GROUP) {
2043  g = Group::Get(g->parent);
2044  }
2045  if (g->livery.in_use != 0) return &g->livery;
2046  }
2047  }
2048 
2049  /* The default livery is always available for use, but its in_use flag determines
2050  * whether any _other_ liveries are in use. */
2051  if (c->livery[LS_DEFAULT].in_use != 0) {
2052  /* Determine the livery scheme to use */
2053  scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v);
2054  }
2055  }
2056 
2057  return &c->livery[scheme];
2058 }
2059 
2060 
2061 static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v)
2062 {
2063  PaletteID map = (v != nullptr) ? v->colourmap : PAL_NONE;
2064 
2065  /* Return cached value if any */
2066  if (map != PAL_NONE) return map;
2067 
2068  const Engine *e = Engine::Get(engine_type);
2069 
2070  /* Check if we should use the colour map callback */
2072  uint16_t callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
2073  /* Failure means "use the default two-colour" */
2074  if (callback != CALLBACK_FAILED) {
2075  static_assert(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
2076  map = GB(callback, 0, 14);
2077  /* If bit 14 is set, then the company colours are applied to the
2078  * map else it's returned as-is. */
2079  if (!HasBit(callback, 14)) {
2080  /* Update cache */
2081  if (v != nullptr) const_cast<Vehicle *>(v)->colourmap = map;
2082  return map;
2083  }
2084  }
2085  }
2086 
2087  bool twocc = HasBit(e->info.misc_flags, EF_USES_2CC);
2088 
2089  if (map == PAL_NONE) map = twocc ? (PaletteID)SPR_2CCMAP_BASE : (PaletteID)PALETTE_RECOLOUR_START;
2090 
2091  /* Spectator has news shown too, but has invalid company ID - as well as dedicated server */
2092  if (!Company::IsValidID(company)) return map;
2093 
2094  const Livery *livery = GetEngineLivery(engine_type, company, parent_engine_type, v, _settings_client.gui.liveries);
2095 
2096  map += livery->colour1;
2097  if (twocc) map += livery->colour2 * 16;
2098 
2099  /* Update cache */
2100  if (v != nullptr) const_cast<Vehicle *>(v)->colourmap = map;
2101  return map;
2102 }
2103 
2111 {
2112  return GetEngineColourMap(engine_type, company, INVALID_ENGINE, nullptr);
2113 }
2114 
2121 {
2122  if (v->IsGroundVehicle()) {
2123  return GetEngineColourMap(v->engine_type, v->owner, v->GetGroundVehicleCache()->first_engine, v);
2124  }
2125 
2126  return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v);
2127 }
2128 
2133 {
2134  if (this->IsGroundVehicle()) {
2135  uint16_t &gv_flags = this->GetGroundVehicleFlags();
2136  if (HasBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)) {
2137  /* Do not delete orders, only skip them */
2140  InvalidateVehicleOrder(this, 0);
2141  return;
2142  }
2143  }
2144 
2145  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2146  while (order != nullptr) {
2147  if (this->cur_implicit_order_index == this->cur_real_order_index) break;
2148 
2149  if (order->IsType(OT_IMPLICIT)) {
2151  /* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
2152  order = this->GetOrder(this->cur_implicit_order_index);
2153  } else {
2154  /* Skip non-implicit orders, e.g. service-orders */
2155  order = order->next;
2156  this->cur_implicit_order_index++;
2157  }
2158 
2159  /* Wrap around */
2160  if (order == nullptr) {
2161  order = this->GetOrder(0);
2162  this->cur_implicit_order_index = 0;
2163  }
2164  }
2165 }
2166 
2172 {
2173  assert(IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP);
2174 
2176  if (this->current_order.IsType(OT_GOTO_STATION) &&
2177  this->current_order.GetDestination() == this->last_station_visited) {
2179 
2180  /* Now both order indices point to the destination station, and we can start loading */
2181  this->current_order.MakeLoading(true);
2182  UpdateVehicleTimetable(this, true);
2183 
2184  /* Furthermore add the Non Stop flag to mark that this station
2185  * is the actual destination of the vehicle, which is (for example)
2186  * necessary to be known for HandleTrainLoading to determine
2187  * whether the train is lost or not; not marking a train lost
2188  * that arrives at random stations is bad. */
2190 
2191  } else {
2192  /* We weren't scheduled to stop here. Insert an implicit order
2193  * to show that we are stopping here.
2194  * While only groundvehicles have implicit orders, e.g. aircraft might still enter
2195  * the 'wrong' terminal when skipping orders etc. */
2196  Order *in_list = this->GetOrder(this->cur_implicit_order_index);
2197  if (this->IsGroundVehicle() &&
2198  (in_list == nullptr || !in_list->IsType(OT_IMPLICIT) ||
2199  in_list->GetDestination() != this->last_station_visited)) {
2200  bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS);
2201  /* Do not create consecutive duplicates of implicit orders */
2202  Order *prev_order = this->cur_implicit_order_index > 0 ? this->GetOrder(this->cur_implicit_order_index - 1) : (this->GetNumOrders() > 1 ? this->GetLastOrder() : nullptr);
2203  if (prev_order == nullptr ||
2204  (!prev_order->IsType(OT_IMPLICIT) && !prev_order->IsType(OT_GOTO_STATION)) ||
2205  prev_order->GetDestination() != this->last_station_visited) {
2206 
2207  /* Prefer deleting implicit orders instead of inserting new ones,
2208  * so test whether the right order follows later. In case of only
2209  * implicit orders treat the last order in the list like an
2210  * explicit one, except if the overall number of orders surpasses
2211  * IMPLICIT_ORDER_ONLY_CAP. */
2212  int target_index = this->cur_implicit_order_index;
2213  bool found = false;
2214  while (target_index != this->cur_real_order_index || this->GetNumManualOrders() == 0) {
2215  const Order *order = this->GetOrder(target_index);
2216  if (order == nullptr) break; // No orders.
2217  if (order->IsType(OT_IMPLICIT) && order->GetDestination() == this->last_station_visited) {
2218  found = true;
2219  break;
2220  }
2221  target_index++;
2222  if (target_index >= this->orders->GetNumOrders()) {
2223  if (this->GetNumManualOrders() == 0 &&
2225  break;
2226  }
2227  target_index = 0;
2228  }
2229  if (target_index == this->cur_implicit_order_index) break; // Avoid infinite loop.
2230  }
2231 
2232  if (found) {
2233  if (suppress_implicit_orders) {
2234  /* Skip to the found order */
2235  this->cur_implicit_order_index = target_index;
2236  InvalidateVehicleOrder(this, 0);
2237  } else {
2238  /* Delete all implicit orders up to the station we just reached */
2239  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2240  while (!order->IsType(OT_IMPLICIT) || order->GetDestination() != this->last_station_visited) {
2241  if (order->IsType(OT_IMPLICIT)) {
2243  /* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
2244  order = this->GetOrder(this->cur_implicit_order_index);
2245  } else {
2246  /* Skip non-implicit orders, e.g. service-orders */
2247  order = order->next;
2248  this->cur_implicit_order_index++;
2249  }
2250 
2251  /* Wrap around */
2252  if (order == nullptr) {
2253  order = this->GetOrder(0);
2254  this->cur_implicit_order_index = 0;
2255  }
2256  assert(order != nullptr);
2257  }
2258  }
2259  } else if (!suppress_implicit_orders &&
2260  ((this->orders == nullptr ? OrderList::CanAllocateItem() : this->orders->GetNumOrders() < MAX_VEH_ORDER_ID)) &&
2262  /* Insert new implicit order */
2263  Order *implicit_order = new Order();
2264  implicit_order->MakeImplicit(this->last_station_visited);
2265  InsertOrder(this, implicit_order, this->cur_implicit_order_index);
2266  if (this->cur_implicit_order_index > 0) --this->cur_implicit_order_index;
2267 
2268  /* InsertOrder disabled creation of implicit orders for all vehicles with the same implicit order.
2269  * Reenable it for this vehicle */
2270  uint16_t &gv_flags = this->GetGroundVehicleFlags();
2272  }
2273  }
2274  }
2275  this->current_order.MakeLoading(false);
2276  }
2277 
2278  if (this->last_loading_station != INVALID_STATION &&
2279  this->last_loading_station != this->last_station_visited &&
2280  ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
2281  (this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0)) {
2282  IncreaseStats(Station::Get(this->last_loading_station), this, this->last_station_visited, travel_time);
2283  }
2284 
2285  PrepareUnload(this);
2286 
2291 
2293  this->cur_speed = 0;
2294  this->MarkDirty();
2295 }
2296 
2302 void Vehicle::CancelReservation(StationID next, Station *st)
2303 {
2304  for (Vehicle *v = this; v != nullptr; v = v->next) {
2307  Debug(misc, 1, "cancelling cargo reservation");
2308  cargo.Return(UINT_MAX, &st->goods[v->cargo_type].cargo, next, v->tile);
2309  }
2310  cargo.KeepAll();
2311  }
2312 }
2313 
2319 {
2320  assert(this->current_order.IsType(OT_LOADING));
2321 
2322  delete this->cargo_payment;
2323  assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
2324 
2325  /* Only update the timetable if the vehicle was supposed to stop here. */
2327 
2328  if ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
2329  (this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
2330  if (this->current_order.CanLeaveWithCargo(this->last_loading_station != INVALID_STATION)) {
2331  /* Refresh next hop stats to make sure we've done that at least once
2332  * during the stop and that refit_cap == cargo_cap for each vehicle in
2333  * the consist. */
2334  this->ResetRefitCaps();
2335  LinkRefresher::Run(this);
2336 
2337  /* if the vehicle could load here or could stop with cargo loaded set the last loading station */
2340  } else {
2341  /* if the vehicle couldn't load and had to unload or transfer everything
2342  * set the last loading station to invalid as it will leave empty. */
2343  this->last_loading_station = INVALID_STATION;
2344  }
2345  }
2346 
2349  this->CancelReservation(INVALID_STATION, st);
2350  st->loading_vehicles.remove(this);
2351 
2353  trip_occupancy = CalcPercentVehicleFilled(this, nullptr);
2354 
2355  if (this->type == VEH_TRAIN && !(this->vehstatus & VS_CRASHED)) {
2356  /* Trigger station animation (trains only) */
2357  if (IsTileType(this->tile, MP_STATION)) {
2359  TriggerStationAnimation(st, this->tile, SAT_TRAIN_DEPARTS);
2360  }
2361 
2362  SetBit(Train::From(this)->flags, VRF_LEAVING_STATION);
2363  }
2364  if (this->type == VEH_ROAD && !(this->vehstatus & VS_CRASHED)) {
2365  /* Trigger road stop animation */
2366  if (IsRoadStopTile(this->tile)) {
2368  TriggerRoadStopAnimation(st, this->tile, SAT_TRAIN_DEPARTS);
2369  }
2370  }
2371 
2372 
2373  this->MarkDirty();
2374 }
2375 
2380 {
2381  for (Vehicle *v = this; v != nullptr; v = v->Next()) v->refit_cap = v->cargo_cap;
2382 }
2383 
2389 void Vehicle::HandleLoading(bool mode)
2390 {
2391  switch (this->current_order.GetType()) {
2392  case OT_LOADING: {
2393  TimerGameTick::Ticks wait_time = std::max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
2394 
2395  /* Not the first call for this tick, or still loading */
2396  if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;
2397 
2398  this->PlayLeaveStationSound();
2399 
2400  this->LeaveStation();
2401 
2402  /* Only advance to next order if we just loaded at the current one */
2403  const Order *order = this->GetOrder(this->cur_implicit_order_index);
2404  if (order == nullptr ||
2405  (!order->IsType(OT_IMPLICIT) && !order->IsType(OT_GOTO_STATION)) ||
2406  order->GetDestination() != this->last_station_visited) {
2407  return;
2408  }
2409  break;
2410  }
2411 
2412  case OT_DUMMY: break;
2413 
2414  default: return;
2415  }
2416 
2418 }
2419 
2425 {
2426  for (Order *o : this->Orders()) {
2427  if (o->IsType(OT_GOTO_DEPOT) && o->GetDepotActionType() & ODATFB_UNBUNCH) return true;
2428  }
2429  return false;
2430 }
2431 
2436 {
2437  /* Set the start point for this round trip time. */
2439 
2440  /* Tell the timetable we are now "on time." */
2441  this->lateness_counter = 0;
2443 
2444  /* Find the average travel time of vehicles that we share orders with. */
2445  uint num_vehicles = 0;
2446  TimerGameTick::Ticks total_travel_time = 0;
2447 
2448  Vehicle *u = this->FirstShared();
2449  for (; u != nullptr; u = u->NextShared()) {
2450  /* Ignore vehicles that are manually stopped or crashed. */
2451  if (u->vehstatus & (VS_STOPPED | VS_CRASHED)) continue;
2452 
2453  num_vehicles++;
2454  total_travel_time += u->round_trip_time;
2455  }
2456 
2457  /* Make sure we cannot divide by 0. */
2458  num_vehicles = std::max(num_vehicles, 1u);
2459 
2460  /* Calculate the separation by finding the average travel time, then calculating equal separation (minimum 1 tick) between vehicles. */
2461  TimerGameTick::Ticks separation = std::max((total_travel_time / num_vehicles / num_vehicles), 1u);
2462  TimerGameTick::TickCounter next_departure = TimerGameTick::counter + separation;
2463 
2464  /* Set the departure time of all vehicles that we share orders with. */
2465  u = this->FirstShared();
2466  for (; u != nullptr; u = u->NextShared()) {
2467  /* Ignore vehicles that are manually stopped or crashed. */
2468  if (u->vehstatus & (VS_STOPPED | VS_CRASHED)) continue;
2469 
2470  u->depot_unbunching_next_departure = next_departure;
2471  }
2472 }
2473 
2479 {
2480  assert(this->IsInDepot());
2481 
2482  /* Don't bother if there are no vehicles sharing orders. */
2483  if (!this->IsOrderListShared()) return false;
2484 
2485  /* Don't do anything if there aren't enough orders. */
2486  if (this->GetNumOrders() <= 1) return false;
2487 
2488  /*
2489  * Make sure this is the correct depot for unbunching.
2490  * If we are headed for the first order, we must wrap around back to the last order.
2491  */
2492  bool is_first_order = (this->GetOrder(this->cur_real_order_index) == this->GetFirstOrder());
2493  Order *previous_order = (is_first_order) ? this->GetLastOrder() : this->GetOrder(this->cur_real_order_index - 1);
2494  if (previous_order == nullptr || !previous_order->IsType(OT_GOTO_DEPOT) || !(previous_order->GetDepotActionType() & ODATFB_UNBUNCH)) return false;
2495 
2497 };
2498 
2506 {
2507  CommandCost ret = CheckOwnership(this->owner);
2508  if (ret.Failed()) return ret;
2509 
2510  if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
2511  if (this->IsStoppedInDepot()) return CMD_ERROR;
2512 
2513  /* No matter why we're headed to the depot, unbunching data is no longer valid. */
2514  if (flags & DC_EXEC) this->ResetDepotUnbunching();
2515 
2516  if (this->current_order.IsType(OT_GOTO_DEPOT)) {
2517  bool halt_in_depot = (this->current_order.GetDepotActionType() & ODATFB_HALT) != 0;
2518  if (((command & DepotCommand::Service) != DepotCommand::None) == halt_in_depot) {
2519  /* We called with a different DEPOT_SERVICE setting.
2520  * Now we change the setting to apply the new one and let the vehicle head for the same depot.
2521  * Note: the if is (true for requesting service == true for ordered to stop in depot) */
2522  if (flags & DC_EXEC) {
2526  }
2527  return CommandCost();
2528  }
2529 
2530  if ((command & DepotCommand::DontCancel) != DepotCommand::None) return CMD_ERROR; // Requested no cancellation of depot orders
2531  if (flags & DC_EXEC) {
2532  /* If the orders to 'goto depot' are in the orders list (forced servicing),
2533  * then skip to the next order; effectively cancelling this forced service */
2535 
2536  if (this->IsGroundVehicle()) {
2537  uint16_t &gv_flags = this->GetGroundVehicleFlags();
2539  }
2540 
2541  this->current_order.MakeDummy();
2543  }
2544  return CommandCost();
2545  }
2546 
2547  ClosestDepot closestDepot = this->FindClosestDepot();
2548  static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
2549  if (!closestDepot.found) return_cmd_error(no_depot[this->type]);
2550 
2551  if (flags & DC_EXEC) {
2552  if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
2553 
2554  if (this->IsGroundVehicle() && this->GetNumManualOrders() > 0) {
2555  uint16_t &gv_flags = this->GetGroundVehicleFlags();
2557  }
2558 
2559  this->SetDestTile(closestDepot.location);
2560  this->current_order.MakeGoToDepot(closestDepot.destination, ODTF_MANUAL);
2563 
2564  /* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
2565  if (this->type == VEH_TRAIN && (closestDepot.reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
2567  }
2568 
2569  if (this->type == VEH_AIRCRAFT) {
2570  Aircraft *a = Aircraft::From(this);
2571  if (a->state == FLYING && a->targetairport != closestDepot.destination) {
2572  /* The aircraft is now heading for a different hangar than the next in the orders */
2574  }
2575  }
2576  }
2577 
2578  return CommandCost();
2579 
2580 }
2581 
2586 void Vehicle::UpdateVisualEffect(bool allow_power_change)
2587 {
2588  bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
2589  const Engine *e = this->GetEngine();
2590 
2591  /* Evaluate properties */
2592  byte visual_effect;
2593  switch (e->type) {
2594  case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break;
2595  case VEH_ROAD: visual_effect = e->u.road.visual_effect; break;
2596  case VEH_SHIP: visual_effect = e->u.ship.visual_effect; break;
2597  default: visual_effect = 1 << VE_DISABLE_EFFECT; break;
2598  }
2599 
2600  /* Check powered wagon / visual effect callback */
2602  uint16_t callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this);
2603 
2604  if (callback != CALLBACK_FAILED) {
2605  if (callback >= 0x100 && e->GetGRF()->grf_version >= 8) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_VISUAL_EFFECT, callback);
2606 
2607  callback = GB(callback, 0, 8);
2608  /* Avoid accidentally setting 'visual_effect' to the default value
2609  * Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */
2610  if (callback == VE_DEFAULT) {
2611  assert(HasBit(callback, VE_DISABLE_EFFECT));
2612  SB(callback, VE_TYPE_START, VE_TYPE_COUNT, 0);
2613  }
2614  visual_effect = callback;
2615  }
2616  }
2617 
2618  /* Apply default values */
2619  if (visual_effect == VE_DEFAULT ||
2620  (!HasBit(visual_effect, VE_DISABLE_EFFECT) && GB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT) == VE_TYPE_DEFAULT)) {
2621  /* Only train engines have default effects.
2622  * Note: This is independent of whether the engine is a front engine or articulated part or whatever. */
2623  if (e->type != VEH_TRAIN || e->u.rail.railveh_type == RAILVEH_WAGON || !IsInsideMM(e->u.rail.engclass, EC_STEAM, EC_MONORAIL)) {
2624  if (visual_effect == VE_DEFAULT) {
2625  visual_effect = 1 << VE_DISABLE_EFFECT;
2626  } else {
2627  SetBit(visual_effect, VE_DISABLE_EFFECT);
2628  }
2629  } else {
2630  if (visual_effect == VE_DEFAULT) {
2631  /* Also set the offset */
2632  visual_effect = (VE_OFFSET_CENTRE - (e->u.rail.engclass == EC_STEAM ? 4 : 0)) << VE_OFFSET_START;
2633  }
2634  SB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT, e->u.rail.engclass - EC_STEAM + VE_TYPE_STEAM);
2635  }
2636  }
2637 
2638  this->vcache.cached_vis_effect = visual_effect;
2639 
2640  if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
2642  ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
2643  }
2644 }
2645 
2646 static const int8_t _vehicle_smoke_pos[8] = {
2647  1, 1, 1, 0, -1, -1, -1, 0
2648 };
2649 
2654 static void SpawnAdvancedVisualEffect(const Vehicle *v)
2655 {
2656  uint16_t callback = GetVehicleCallback(CBID_VEHICLE_SPAWN_VISUAL_EFFECT, 0, Random(), v->engine_type, v);
2657  if (callback == CALLBACK_FAILED) return;
2658 
2659  uint count = GB(callback, 0, 2);
2660  bool auto_center = HasBit(callback, 13);
2661  bool auto_rotate = !HasBit(callback, 14);
2662 
2663  int8_t l_center = 0;
2664  if (auto_center) {
2665  /* For road vehicles: Compute offset from vehicle position to vehicle center */
2666  if (v->type == VEH_ROAD) l_center = -(int)(VEHICLE_LENGTH - RoadVehicle::From(v)->gcache.cached_veh_length) / 2;
2667  } else {
2668  /* For trains: Compute offset from vehicle position to sprite position */
2669  if (v->type == VEH_TRAIN) l_center = (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
2670  }
2671 
2672  Direction l_dir = v->direction;
2673  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) l_dir = ReverseDir(l_dir);
2674  Direction t_dir = ChangeDir(l_dir, DIRDIFF_90RIGHT);
2675 
2676  int8_t x_center = _vehicle_smoke_pos[l_dir] * l_center;
2677  int8_t y_center = _vehicle_smoke_pos[t_dir] * l_center;
2678 
2679  for (uint i = 0; i < count; i++) {
2680  uint32_t reg = GetRegister(0x100 + i);
2681  uint type = GB(reg, 0, 8);
2682  int8_t x = GB(reg, 8, 8);
2683  int8_t y = GB(reg, 16, 8);
2684  int8_t z = GB(reg, 24, 8);
2685 
2686  if (auto_rotate) {
2687  int8_t l = x;
2688  int8_t t = y;
2689  x = _vehicle_smoke_pos[l_dir] * l + _vehicle_smoke_pos[t_dir] * t;
2690  y = _vehicle_smoke_pos[t_dir] * l - _vehicle_smoke_pos[l_dir] * t;
2691  }
2692 
2693  if (type >= 0xF0) {
2694  switch (type) {
2695  case 0xF1: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_STEAM_SMOKE); break;
2696  case 0xF2: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_DIESEL_SMOKE); break;
2697  case 0xF3: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_ELECTRIC_SPARK); break;
2698  case 0xFA: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE_AIRCRAFT); break;
2699  default: break;
2700  }
2701  }
2702  }
2703 }
2704 
2710 {
2711  assert(this->IsPrimaryVehicle());
2712  bool sound = false;
2713 
2714  /* Do not show any smoke when:
2715  * - vehicle smoke is disabled by the player
2716  * - the vehicle is slowing down or stopped (by the player)
2717  * - the vehicle is moving very slowly
2718  */
2719  if (_settings_game.vehicle.smoke_amount == 0 ||
2720  this->vehstatus & (VS_TRAIN_SLOWING | VS_STOPPED) ||
2721  this->cur_speed < 2) {
2722  return;
2723  }
2724 
2725  /* Use the speed as limited by underground and orders. */
2726  uint max_speed = this->GetCurrentMaxSpeed();
2727 
2728  if (this->type == VEH_TRAIN) {
2729  const Train *t = Train::From(this);
2730  /* For trains, do not show any smoke when:
2731  * - the train is reversing
2732  * - is entering a station with an order to stop there and its speed is equal to maximum station entering speed
2733  */
2734  if (HasBit(t->flags, VRF_REVERSING) ||
2736  t->cur_speed >= max_speed)) {
2737  return;
2738  }
2739  }
2740 
2741  const Vehicle *v = this;
2742 
2743  do {
2744  bool advanced = HasBit(v->vcache.cached_vis_effect, VE_ADVANCED_EFFECT);
2746  VisualEffectSpawnModel effect_model = VESM_NONE;
2747  if (advanced) {
2748  effect_offset = VE_OFFSET_CENTRE;
2750  if (effect_model >= VESM_END) effect_model = VESM_NONE; // unknown spawning model
2751  } else {
2753  assert(effect_model != (VisualEffectSpawnModel)VE_TYPE_DEFAULT); // should have been resolved by UpdateVisualEffect
2754  static_assert((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
2755  static_assert((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
2756  static_assert((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
2757  }
2758 
2759  /* Show no smoke when:
2760  * - Smoke has been disabled for this vehicle
2761  * - The vehicle is not visible
2762  * - The vehicle is under a bridge
2763  * - The vehicle is on a depot tile
2764  * - The vehicle is on a tunnel tile
2765  * - The vehicle is a train engine that is currently unpowered */
2766  if (effect_model == VESM_NONE ||
2767  v->vehstatus & VS_HIDDEN ||
2768  IsBridgeAbove(v->tile) ||
2769  IsDepotTile(v->tile) ||
2770  IsTunnelTile(v->tile) ||
2771  (v->type == VEH_TRAIN &&
2772  !HasPowerOnRail(Train::From(v)->railtype, GetTileRailType(v->tile)))) {
2773  continue;
2774  }
2775 
2776  EffectVehicleType evt = EV_END;
2777  switch (effect_model) {
2778  case VESM_STEAM:
2779  /* Steam smoke - amount is gradually falling until vehicle reaches its maximum speed, after that it's normal.
2780  * Details: while vehicle's current speed is gradually increasing, steam plumes' density decreases by one third each
2781  * third of its maximum speed spectrum. Steam emission finally normalises at very close to vehicle's maximum speed.
2782  * REGULATION:
2783  * - instead of 1, 4 / 2^smoke_amount (max. 2) is used to provide sufficient regulation to steam puffs' amount. */
2784  if (GB(v->tick_counter, 0, ((4 >> _settings_game.vehicle.smoke_amount) + ((this->cur_speed * 3) / max_speed))) == 0) {
2785  evt = EV_STEAM_SMOKE;
2786  }
2787  break;
2788 
2789  case VESM_DIESEL: {
2790  /* Diesel smoke - thicker when vehicle is starting, gradually subsiding till it reaches its maximum speed
2791  * when smoke emission stops.
2792  * Details: Vehicle's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
2793  * emission erodes by 32 (1/4). For trains, power and weight come in handy too to either increase smoke emission in
2794  * 6 steps (1000HP each) if the power is low or decrease smoke emission in 6 steps (512 tonnes each) if the train
2795  * isn't overweight. Power and weight contributions are expressed in a way that neither extreme power, nor
2796  * extreme weight can ruin the balance (e.g. FreightWagonMultiplier) in the formula. When the vehicle reaches
2797  * maximum speed no diesel_smoke is emitted.
2798  * REGULATION:
2799  * - up to which speed a diesel vehicle is emitting smoke (with reduced/small setting only until 1/2 of max_speed),
2800  * - in Chance16 - the last value is 512 / 2^smoke_amount (max. smoke when 128 = smoke_amount of 2). */
2801  int power_weight_effect = 0;
2802  if (v->type == VEH_TRAIN) {
2803  power_weight_effect = (32 >> (Train::From(this)->gcache.cached_power >> 10)) - (32 >> (Train::From(this)->gcache.cached_weight >> 9));
2804  }
2805  if (this->cur_speed < (max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) &&
2806  Chance16((64 - ((this->cur_speed << 5) / max_speed) + power_weight_effect), (512 >> _settings_game.vehicle.smoke_amount))) {
2807  evt = EV_DIESEL_SMOKE;
2808  }
2809  break;
2810  }
2811 
2812  case VESM_ELECTRIC:
2813  /* Electric train's spark - more often occurs when train is departing (more load)
2814  * Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
2815  * emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
2816  * reaching its max. speed, quarter by quarter of it, chance decreases until the usual 2,22% at train's top speed.
2817  * REGULATION:
2818  * - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */
2819  if (GB(v->tick_counter, 0, 2) == 0 &&
2820  Chance16((6 - ((this->cur_speed << 2) / max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) {
2821  evt = EV_ELECTRIC_SPARK;
2822  }
2823  break;
2824 
2825  default:
2826  NOT_REACHED();
2827  }
2828 
2829  if (evt != EV_END && advanced) {
2830  sound = true;
2832  } else if (evt != EV_END) {
2833  sound = true;
2834 
2835  /* The effect offset is relative to a point 4 units behind the vehicle's
2836  * front (which is the center of an 8/8 vehicle). Shorter vehicles need a
2837  * correction factor. */
2838  if (v->type == VEH_TRAIN) effect_offset += (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
2839 
2840  int x = _vehicle_smoke_pos[v->direction] * effect_offset;
2841  int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
2842 
2843  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
2844  x = -x;
2845  y = -y;
2846  }
2847 
2848  CreateEffectVehicleRel(v, x, y, 10, evt);
2849  }
2850  } while ((v = v->Next()) != nullptr);
2851 
2852  if (sound) PlayVehicleSound(this, VSE_VISUAL_EFFECT);
2853 }
2854 
2860 {
2861  assert(this != next);
2862 
2863  if (this->next != nullptr) {
2864  /* We had an old next vehicle. Update the first and previous pointers */
2865  for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
2866  v->first = this->next;
2867  }
2868  this->next->previous = nullptr;
2869  }
2870 
2871  this->next = next;
2872 
2873  if (this->next != nullptr) {
2874  /* A new next vehicle. Update the first and previous pointers */
2875  if (this->next->previous != nullptr) this->next->previous->next = nullptr;
2876  this->next->previous = this;
2877  for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
2878  v->first = this->first;
2879  }
2880  }
2881 }
2882 
2888 void Vehicle::AddToShared(Vehicle *shared_chain)
2889 {
2890  assert(this->previous_shared == nullptr && this->next_shared == nullptr);
2891 
2892  if (shared_chain->orders == nullptr) {
2893  assert(shared_chain->previous_shared == nullptr);
2894  assert(shared_chain->next_shared == nullptr);
2895  this->orders = shared_chain->orders = new OrderList(nullptr, shared_chain);
2896  }
2897 
2898  this->next_shared = shared_chain->next_shared;
2899  this->previous_shared = shared_chain;
2900 
2901  shared_chain->next_shared = this;
2902 
2903  if (this->next_shared != nullptr) this->next_shared->previous_shared = this;
2904 
2905  shared_chain->orders->AddVehicle(this);
2906 }
2907 
2912 {
2913  /* Remember if we were first and the old window number before RemoveVehicle()
2914  * as this changes first if needed. */
2915  bool were_first = (this->FirstShared() == this);
2916  VehicleListIdentifier vli(VL_SHARED_ORDERS, this->type, this->owner, this->FirstShared()->index);
2917 
2918  this->orders->RemoveVehicle(this);
2919 
2920  if (!were_first) {
2921  /* We are not the first shared one, so only relink our previous one. */
2922  this->previous_shared->next_shared = this->NextShared();
2923  }
2924 
2925  if (this->next_shared != nullptr) this->next_shared->previous_shared = this->previous_shared;
2926 
2927 
2928  if (this->orders->GetNumVehicles() == 1) {
2929  /* When there is only one vehicle, remove the shared order list window. */
2932  } else if (were_first) {
2933  /* If we were the first one, update to the new first one.
2934  * Note: FirstShared() is already the new first */
2935  InvalidateWindowData(GetWindowClassForVehicleType(this->type), vli.Pack(), this->FirstShared()->index | (1U << 31));
2936  }
2937 
2938  this->next_shared = nullptr;
2939  this->previous_shared = nullptr;
2940 }
2941 
2942 static IntervalTimer<TimerGameEconomy> _economy_vehicles_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::VEHICLE}, [](auto)
2943 {
2944  for (Vehicle *v : Vehicle::Iterate()) {
2945  if (v->IsPrimaryVehicle()) {
2946  /* show warning if vehicle is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */
2947  Money profit = v->GetDisplayProfitThisYear();
2948  if (v->age >= 730 && profit < 0) {
2950  SetDParam(0, v->index);
2951  SetDParam(1, profit);
2953  TimerGameEconomy::UsingWallclockUnits() ? STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD : STR_NEWS_VEHICLE_UNPROFITABLE_YEAR,
2954  v->index);
2955  }
2956  AI::NewEvent(v->owner, new ScriptEventVehicleUnprofitable(v->index));
2957  }
2958 
2960  v->profit_this_year = 0;
2962  }
2963  }
2969 });
2970 
2980 bool CanVehicleUseStation(EngineID engine_type, const Station *st)
2981 {
2982  const Engine *e = Engine::GetIfValid(engine_type);
2983  assert(e != nullptr);
2984 
2985  switch (e->type) {
2986  case VEH_TRAIN:
2987  return (st->facilities & FACIL_TRAIN) != 0;
2988 
2989  case VEH_ROAD:
2990  /* For road vehicles we need the vehicle to know whether it can actually
2991  * use the station, but if it doesn't have facilities for RVs it is
2992  * certainly not possible that the station can be used. */
2993  return (st->facilities & (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) != 0;
2994 
2995  case VEH_SHIP:
2996  return (st->facilities & FACIL_DOCK) != 0;
2997 
2998  case VEH_AIRCRAFT:
2999  return (st->facilities & FACIL_AIRPORT) != 0 &&
3001 
3002  default:
3003  return false;
3004  }
3005 }
3006 
3013 bool CanVehicleUseStation(const Vehicle *v, const Station *st)
3014 {
3015  if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(RoadVehicle::From(v)) != nullptr;
3016 
3017  return CanVehicleUseStation(v->engine_type, st);
3018 }
3019 
3027 {
3028  switch (v->type) {
3029  case VEH_TRAIN:
3030  return STR_ERROR_NO_RAIL_STATION;
3031 
3032  case VEH_ROAD: {
3033  const RoadVehicle *rv = RoadVehicle::From(v);
3034  RoadStop *rs = st->GetPrimaryRoadStop(rv->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
3035 
3036  StringID err = rv->IsBus() ? STR_ERROR_NO_BUS_STATION : STR_ERROR_NO_TRUCK_STATION;
3037 
3038  for (; rs != nullptr; rs = rs->next) {
3039  /* Articulated vehicles cannot use bay road stops, only drive-through. Make sure the vehicle can actually use this bay stop */
3041  err = STR_ERROR_NO_STOP_ARTICULATED_VEHICLE;
3042  continue;
3043  }
3044 
3045  /* Bay stop errors take precedence, but otherwise the vehicle may not be compatible with the roadtype/tramtype of this station tile.
3046  * We give bay stop errors precedence because they are usually a bus sent to a tram station or vice versa. */
3047  if (!HasTileAnyRoadType(rs->xy, rv->compatible_roadtypes) && err != STR_ERROR_NO_STOP_ARTICULATED_VEHICLE) {
3048  err = RoadTypeIsRoad(rv->roadtype) ? STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE : STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE;
3049  continue;
3050  }
3051  }
3052 
3053  return err;
3054  }
3055 
3056  case VEH_SHIP:
3057  return STR_ERROR_NO_DOCK;
3058 
3059  case VEH_AIRCRAFT:
3060  if ((st->facilities & FACIL_AIRPORT) == 0) return STR_ERROR_NO_AIRPORT;
3061  if (v->GetEngine()->u.air.subtype & AIR_CTOL) {
3062  return STR_ERROR_AIRPORT_NO_PLANES;
3063  } else {
3064  return STR_ERROR_AIRPORT_NO_HELICOPTERS;
3065  }
3066 
3067  default:
3068  return INVALID_STRING_ID;
3069  }
3070 }
3071 
3078 {
3079  assert(this->IsGroundVehicle());
3080  if (this->type == VEH_TRAIN) {
3081  return &Train::From(this)->gcache;
3082  } else {
3083  return &RoadVehicle::From(this)->gcache;
3084  }
3085 }
3086 
3093 {
3094  assert(this->IsGroundVehicle());
3095  if (this->type == VEH_TRAIN) {
3096  return &Train::From(this)->gcache;
3097  } else {
3098  return &RoadVehicle::From(this)->gcache;
3099  }
3100 }
3101 
3108 {
3109  assert(this->IsGroundVehicle());
3110  if (this->type == VEH_TRAIN) {
3111  return Train::From(this)->gv_flags;
3112  } else {
3113  return RoadVehicle::From(this)->gv_flags;
3114  }
3115 }
3116 
3122 const uint16_t &Vehicle::GetGroundVehicleFlags() const
3123 {
3124  assert(this->IsGroundVehicle());
3125  if (this->type == VEH_TRAIN) {
3126  return Train::From(this)->gv_flags;
3127  } else {
3128  return RoadVehicle::From(this)->gv_flags;
3129  }
3130 }
3131 
3140 void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles)
3141 {
3142  if (v->type == VEH_TRAIN) {
3143  Train *u = Train::From(v);
3144  /* Only include whole vehicles, so start with the first articulated part */
3145  u = u->GetFirstEnginePart();
3146 
3147  /* Include num_vehicles vehicles, not counting articulated parts */
3148  for (; u != nullptr && num_vehicles > 0; num_vehicles--) {
3149  do {
3150  /* Include current vehicle in the selection. */
3151  include(set, u->index);
3152 
3153  /* If the vehicle is multiheaded, add the other part too. */
3154  if (u->IsMultiheaded()) include(set, u->other_multiheaded_part->index);
3155 
3156  u = u->Next();
3157  } while (u != nullptr && u->IsArticulatedPart());
3158  }
3159  }
3160 }
3161 
3167 {
3168  uint32_t max_weight = 0;
3169 
3170  for (const Vehicle *u = this; u != nullptr; u = u->Next()) {
3171  max_weight += u->GetMaxWeight();
3172  }
3173 
3174  return max_weight;
3175 }
3176 
3182 {
3183  uint32_t max_weight = GetDisplayMaxWeight();
3184  if (max_weight == 0) return 0;
3185  return GetGroundVehicleCache()->cached_power * 10u / max_weight;
3186 }
3187 
3194 bool VehiclesHaveSameEngineList(const Vehicle *v1, const Vehicle *v2)
3195 {
3196  while (true) {
3197  if (v1 == nullptr && v2 == nullptr) return true;
3198  if (v1 == nullptr || v2 == nullptr) return false;
3199  if (v1->GetEngine() != v2->GetEngine()) return false;
3200  v1 = v1->GetNextVehicle();
3201  v2 = v2->GetNextVehicle();
3202  }
3203 }
3204 
3211 bool VehiclesHaveSameOrderList(const Vehicle *v1, const Vehicle *v2)
3212 {
3213  const Order *o1 = v1->GetFirstOrder();
3214  const Order *o2 = v2->GetFirstOrder();
3215  while (true) {
3216  if (o1 == nullptr && o2 == nullptr) return true;
3217  if (o1 == nullptr || o2 == nullptr) return false;
3218  if (!o1->Equals(*o2)) return false;
3219  o1 = o1->next;
3220  o2 = o2->next;
3221  }
3222 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
Sprite::height
uint16_t height
Height of the sprite.
Definition: spritecache.h:18
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:132
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:3077
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:931
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:739
VRF_TOGGLE_REVERSE
@ VRF_TOGGLE_REVERSE
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition: train.h:31
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:75
Aircraft::targetairport
StationID targetairport
Airport to go to next.
Definition: aircraft.h:78
BaseConsist::cur_implicit_order_index
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
Definition: base_consist.h:32
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:205
tunnel_map.h
Vehicle::x_bb_offs
int8_t x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:314
EffectVehicle::animation_state
uint16_t animation_state
State primarily used to change the graphics/behaviour.
Definition: effectvehicle_base.h:25
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:118
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:526
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:314
MutableSpriteCache::is_viewport_candidate
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Definition: vehicle_base.h:195
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:434
RoadVehicle::state
byte state
Definition: roadveh.h:108
GetEngineLivery
const Livery * GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
Determines the livery for a vehicle.
Definition: vehicle.cpp:2032
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
sound_func.h
UpdateVehicleTimetable
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
Update the timetable for the vehicle.
Definition: timetable_cmd.cpp:469
Airport::flags
uint64_t flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
Definition: station_base.h:293
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:471
EV_ELECTRIC_SPARK
@ EV_ELECTRIC_SPARK
Sparcs of electric engines.
Definition: effectvehicle_func.h:20
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:62
VE_OFFSET_COUNT
@ VE_OFFSET_COUNT
Number of bits used for the offset.
Definition: vehicle_base.h:81
VehicleCache::cached_cargo_age_period
uint16_t cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:125
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1440
Engine::IterateType
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:186
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
VE_DISABLE_EFFECT
@ VE_DISABLE_EFFECT
Flag to disable visual effect.
Definition: vehicle_base.h:91
EngineReplacementForCompany
EngineID EngineReplacementForCompany(const Company *c, EngineID engine, GroupID group, bool *replace_when_old=nullptr)
Retrieve the engine replacement for the given company and original engine type.
Definition: autoreplace_func.h:39
newgrf_station.h
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Vehicle::PreDestructor
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition: vehicle.cpp:826
UnitID
uint16_t UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1280
TimerGameTick::counter
static TickCounter counter
Monotonic counter, in ticks, since start of game.
Definition: timer_game_tick.h:33
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
CargoList::OnCleanPool
void OnCleanPool()
Empty the cargo list, but don't free the cargo packets; the cargo packets are cleaned by CargoPacket'...
Definition: cargopacket.cpp:177
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:196
Sprite::x_offs
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:158
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:126
Vehicle::GetNumManualOrders
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Definition: vehicle_base.h:739
Vehicle::reliability_spd_dec
uint16_t reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:293
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:271
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:64
train.h
AircraftVehicleInfo::subtype
byte subtype
Type of aircraft.
Definition: engine_type.h:104
ROADSTOP_TRUCK
@ ROADSTOP_TRUCK
A standard stop for trucks.
Definition: station_type.h:45
BaseConsist::round_trip_time
TimerGameTick::Ticks round_trip_time
How many ticks for a single circumnavigation of the orders.
Definition: base_consist.h:27
command_func.h
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:64
Vehicle::HasEngineType
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition: vehicle.cpp:731
IsTunnelTile
bool IsTunnelTile(Tile t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
Pool::PoolItem<&_group_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
GBUG_VEH_POWERED_WAGON
@ GBUG_VEH_POWERED_WAGON
Powered wagon changed poweredness state when not inside a depot.
Definition: newgrf_config.h:46
Vehicle::IsEngineCountable
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition: vehicle.cpp:714
CBID_VEHICLE_VISUAL_EFFECT
@ CBID_VEHICLE_VISUAL_EFFECT
Visual effects and wagon power.
Definition: newgrf_callbacks.h:30
VehicleListIdentifier
The information about a vehicle list.
Definition: vehiclelist.h:28
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
INVALID_COORD
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
Definition: vehicle_base.h:1287
TimerGameCalendar::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_calendar.h:35
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:634
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
Vehicle::GetNextVehicle
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1002
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:356
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
HasAnyRailTypesAvail
bool HasAnyRailTypesAvail(const CompanyID company)
Test if any buildable railtype is available for a company.
Definition: rail.cpp:196
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
Order::MakeLoading
void MakeLoading(bool ordered)
Makes this order a Loading order.
Definition: order_cmd.cpp:115
Order::MakeLeaveStation
void MakeLeaveStation()
Makes this order a Leave Station order.
Definition: order_cmd.cpp:124
Vehicle::LeaveStation
void LeaveStation()
Perform all actions when leaving a station.
Definition: vehicle.cpp:2318
IsWagon
static bool IsWagon(EngineID index)
Determine whether an engine type is a wagon (and not a loco).
Definition: engine.cpp:587
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:627
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
RoadStop::xy
TileIndex xy
Position on the map.
Definition: roadstop_base.h:67
GetCargoTypesOfArticulatedVehicle
CargoTypes GetCargoTypesOfArticulatedVehicle(const Vehicle *v, CargoID *cargo_type)
Get cargo mask of all cargoes carried by an articulated vehicle.
Definition: articulated_vehicles.cpp:265
timer_game_calendar.h
FACIL_TRUCK_STOP
@ FACIL_TRUCK_STOP
Station with truck stops.
Definition: station_type.h:53
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:59
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:312
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:64
_gamelog
Gamelog _gamelog
Gamelog instance.
Definition: gamelog.cpp:31
Station
Station data structure.
Definition: station_base.h:442
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:104
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
economy_base.h
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:272
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
SpawnAdvancedVisualEffect
static void SpawnAdvancedVisualEffect(const Vehicle *v)
Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects.
Definition: vehicle.cpp:2654
GetArticulatedRefitMasks
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
Merges the refit_masks of all articulated parts.
Definition: articulated_vehicles.cpp:225
Engine::company_avail
CompanyMask company_avail
Bit for each company whether the engine is available for that company.
Definition: engine_base.h:53
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
GroundVehicleCache::cached_weight
uint32_t cached_weight
Total weight of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:31
IMPLICIT_ORDER_ONLY_CAP
static const uint IMPLICIT_ORDER_ONLY_CAP
Maximum number of orders in implicit-only lists before we start searching harder for duplicates.
Definition: order_type.h:32
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1141
vehiclelist.h
FreeUnitIDGenerator::curid
UnitID curid
last ID returned; 0 if none
Definition: vehicle_base.h:1277
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
EC_STEAM
@ EC_STEAM
Steam rail engine.
Definition: engine_type.h:34
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
IntervalTimer
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition: timer.h:76
group_gui.h
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
VE_DEFAULT
@ VE_DEFAULT
Default value to indicate that visual effect should be based on engine class.
Definition: vehicle_base.h:95
Group::parent
GroupID parent
Parent group.
Definition: group.h:83
VehiclesHaveSameOrderList
bool VehiclesHaveSameOrderList(const Vehicle *v1, const Vehicle *v2)
Checks if two vehicles have the same list of orders.
Definition: vehicle.cpp:3211
IsTransparencySet
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:36
depot_func.h
GetRegister
uint32_t GetRegister(uint i)
Gets the value of a so-called newgrf "register".
Definition: newgrf_spritegroup.h:29
VSE_BREAKDOWN
@ VSE_BREAKDOWN
Vehicle breaking down.
Definition: newgrf_sound.h:21
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2859
AddVehicleAdviceNewsItem
void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
Vehicle::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:767
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:280
MAX_VEHICLE_PIXEL_Y
static const int MAX_VEHICLE_PIXEL_Y
Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:22
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:357
Vehicle::Vehicle
Vehicle(VehicleType type=VEH_INVALID)
Vehicle constructor.
Definition: vehicle.cpp:361
EF_NO_BREAKDOWN_SMOKE
@ EF_NO_BREAKDOWN_SMOKE
Do not show black smoke during a breakdown.
Definition: engine_type.h:174
DeleteVehicleNews
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:919
misc_cmd.h
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
GRFConfig::grf_bugs
uint32_t grf_bugs
NOSAVE: bugs in this GRF in this run,.
Definition: newgrf_config.h:166
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
ship.h
BaseConsist::depot_unbunching_next_departure
TimerGameTick::TickCounter depot_unbunching_next_departure
When the vehicle will next try to leave its unbunching depot.
Definition: base_consist.h:26
StrMakeValid
static void StrMakeValid(T &dst, const char *str, const char *last, StringValidationSettings settings)
Copies the valid (UTF-8) characters from str up to last to the dst.
Definition: string.cpp:114
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
Vehicle::trip_occupancy
int8_t trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
Definition: vehicle_base.h:342
HideFillingPercent
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition: misc_gui.cpp:642
VE_TYPE_ELECTRIC
@ VE_TYPE_ELECTRIC
Electric sparks.
Definition: vehicle_base.h:89
GroupStatistics::VehicleReachedMinAge
static void VehicleReachedMinAge(const Vehicle *v)
Add a vehicle to the profit sum of its group.
Definition: group_cmd.cpp:180
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:244
ODTF_MANUAL
@ ODTF_MANUAL
Manually initiated order.
Definition: order_type.h:94
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:757
BaseConsist::lateness_counter
TimerGameTick::Ticks lateness_counter
How many ticks late (or early if negative) this vehicle is.
Definition: base_consist.h:22
RoadStop::GetByTile
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
Definition: roadstop.cpp:266
IsRailStationTile
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
Vehicle::last_loading_tick
TimerGameTick::TickCounter last_loading_tick
Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave w...
Definition: vehicle_base.h:334
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:45
zoom_func.h
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
autoreplace_gui.h
aircraft.h
Group::livery
Livery livery
Custom colour scheme for vehicles in this group.
Definition: group.h:78
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
RSRT_VEH_DEPARTS
@ RSRT_VEH_DEPARTS
Trigger roadstop when road vehicle leaves.
Definition: newgrf_roadstop.h:38
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
UpdateSignalsOnSegment
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition: signal.cpp:636
TimerGameEconomy::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_economy.h:38
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
EV_STEAM_SMOKE
@ EV_STEAM_SMOKE
Smoke of steam engines.
Definition: effectvehicle_func.h:18
Vehicle::~Vehicle
virtual ~Vehicle()
We want to 'destruct' the right class.
Definition: vehicle.cpp:891
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition: livery.h:21
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1534
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:346
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
SpecializedStation< Station, false >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
Definition: base_station_base.h:250
WC_VEHICLE_TIMETABLE
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
Definition: window_type.h:224
VE_TYPE_COUNT
@ VE_TYPE_COUNT
Number of bits used for the effect type.
Definition: vehicle_base.h:85
TimerGameEconomy::UsingWallclockUnits
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
Definition: timer_game_economy.cpp:97
newgrf_debug.h
GetGRFConfig
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Definition: newgrf_config.cpp:716
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
effectvehicle_base.h
RunVehicleCalendarDayProc
void RunVehicleCalendarDayProc()
Age all vehicles, spreading out the action using the current TimerGameCalendar::date_fract.
Definition: vehicle.cpp:933
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:333
VS_TRAIN_SLOWING
@ VS_TRAIN_SLOWING
Train is slowing down.
Definition: vehicle_base.h:37
SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND
@ SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND
58 == 0x3A Breakdown: train or ship (toyland)
Definition: sound_type.h:97
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:345
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
OrderBackup::ClearVehicle
static void ClearVehicle(const Vehicle *v)
Clear/update the (clone) vehicle from an order backup.
Definition: order_backup.cpp:232
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:116
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station, TileIndex current_tile)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:597
ChangeDir
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
Engine
Definition: engine_base.h:37
Vehicle::FindClosestDepot
virtual ClosestDepot FindClosestDepot()
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: vehicle_base.h:793
MAX_VEHICLE_PIXEL_X
static const int MAX_VEHICLE_PIXEL_X
Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:21
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:53
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:472
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:131
Chance16
bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
gamelog.h
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
GetVehicleSet
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition: vehicle.cpp:3140
TimerGameTick::TickCounter
uint64_t TickCounter
The type that the tick counter is stored in.
Definition: timer_game_tick.h:25
Vehicle::IsInDepot
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: vehicle_base.h:543
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
VSE_VISUAL_EFFECT
@ VSE_VISUAL_EFFECT
Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
Definition: newgrf_sound.h:24
TriggerRoadStopRandomisation
void TriggerRoadStopRandomisation(Station *st, TileIndex tile, RoadStopRandomTrigger trigger, CargoID cargo_type=INVALID_CARGO)
Trigger road stop randomisation.
Definition: newgrf_roadstop.cpp:392
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
GetEnginePalette
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition: vehicle.cpp:2110
Vehicle::IsGroundVehicle
debug_inline bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:510
OrderList::RemoveVehicle
void RemoveVehicle(Vehicle *v)
Removes the vehicle from the shared order list.
Definition: order_cmd.cpp:568
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:142
DeleteVehicleOrders
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
Definition: order_cmd.cpp:1874
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2139
VS_AIRCRAFT_BROKEN
@ VS_AIRCRAFT_BROKEN
Aircraft is broken down.
Definition: vehicle_base.h:39
Vehicle::motion_counter
uint32_t motion_counter
counter to occasionally play a vehicle sound.
Definition: vehicle_base.h:326
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:167
VE_OFFSET_START
@ VE_OFFSET_START
First bit that contains the offset (0 = front, 8 = centre, 15 = rear)
Definition: vehicle_base.h:80
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
Vehicle::breakdowns_since_last_service
byte breakdowns_since_last_service
Counter for the amount of breakdowns.
Definition: vehicle_base.h:296
ODATFB_UNBUNCH
@ ODATFB_UNBUNCH
Service the vehicle and then unbunch it.
Definition: order_type.h:106
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
RVSB_IN_DT_ROAD_STOP
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:51
BaseConsist::depot_unbunching_last_departure
TimerGameTick::TickCounter depot_unbunching_last_departure
When the vehicle last left its unbunching depot.
Definition: base_consist.h:25
GRFBugs
GRFBugs
Encountered GRF bugs.
Definition: newgrf_config.h:43
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND
@ SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND
53 == 0x35 Breakdown: road vehicle (toyland)
Definition: sound_type.h:92
TracksOverlap
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:645
RandomRange
static uint32_t RandomRange(uint32_t limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
HandleAircraftEnterHangar
void HandleAircraftEnterHangar(Aircraft *v)
Handle Aircraft specific tasks when an Aircraft enters a hangar.
Definition: aircraft_cmd.cpp:567
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
GUISettings::vehicle_income_warn
bool vehicle_income_warn
if a vehicle isn't generating income, show a warning
Definition: settings_type.h:134
train_cmd.h
GroundVehicle::gv_flags
uint16_t gv_flags
Definition: ground_vehicle.hpp:81
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:619
CheckClickOnVehicle
Vehicle * CheckClickOnVehicle(const Viewport *vp, int x, int y)
Find the vehicle close to the clicked coordinates.
Definition: vehicle.cpp:1242
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:940
effectvehicle_func.h
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:317
ai.hpp
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
EC_ELECTRIC
@ EC_ELECTRIC
Electric rail engine.
Definition: engine_type.h:36
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:77
VehicleCargoList
CargoList that is used for vehicles.
Definition: cargopacket.h:351
DepotCommand::Service
@ Service
The vehicle will leave the depot right after arrival (service only)
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
InsertOrder
void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
Insert a new order but skip the validation.
Definition: order_cmd.cpp:911
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:238
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
TimerGameConst< struct Calendar >::MAX_DATE
static constexpr TimerGame< struct Calendar >::Date MAX_DATE
The date of the last day of the max year.
Definition: timer_game_common.h:187
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:51
VE_TYPE_DIESEL
@ VE_TYPE_DIESEL
Diesel fumes.
Definition: vehicle_base.h:88
ONSF_NO_STOP_AT_ANY_STATION
@ ONSF_NO_STOP_AT_ANY_STATION
The vehicle will not stop at any stations it passes including the destination.
Definition: order_type.h:76
GetGrfSpecFeature
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
Get the GrfSpecFeature associated with the tile.
Definition: newgrf_debug_gui.cpp:773
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
Vehicle::date_of_last_service
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
Definition: vehicle_base.h:290
Vehicle::GetImage
virtual void GetImage([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: vehicle_base.h:481
IsInvisibilitySet
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
ShipVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:76
VESM_STEAM
@ VESM_STEAM
Steam model.
Definition: vehicle_base.h:101
Group
Group data.
Definition: group.h:72
include
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Definition: container_func.hpp:24
EC_MAGLEV
@ EC_MAGLEV
Maglev engine.
Definition: engine_type.h:38
SND_10_BREAKDOWN_TRAIN_SHIP
@ SND_10_BREAKDOWN_TRAIN_SHIP
14 == 0x0E Breakdown: train or ship (non-toyland)
Definition: sound_type.h:53
VRF_LEAVING_STATION
@ VRF_LEAVING_STATION
Train is just leaving a station.
Definition: train.h:33
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:626
Pool::PoolItem<&_vehicle_pool >::GetPoolSize
static size_t GetPoolSize()
Returns first unused index.
Definition: pool_type.hpp:356
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:141
Vehicle::Orders
IterateWrapper Orders() const
Returns an iterable ensemble of orders of a vehicle.
Definition: vehicle_base.h:1070
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2171
RoadStop::next
struct RoadStop * next
Next stop of the given type at this station.
Definition: roadstop_base.h:69
FACIL_BUS_STOP
@ FACIL_BUS_STOP
Station with bus stops.
Definition: station_type.h:54
RailVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:58
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:294
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
Vehicle::UpdateVisualEffect
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition: vehicle.cpp:2586
DirDifference
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
DepotCommand
DepotCommand
Flags for goto depot commands.
Definition: vehicle_type.h:64
RailVehicleInfo::engclass
EngineClass engclass
Class of engine for this vehicle.
Definition: engine_type.h:53
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:360
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:148
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:267
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:791
Vehicle::GetDisplayProfitThisYear
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
Definition: vehicle_base.h:612
EngineHasReplacementForCompany
bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
Check if a company has a replacement set up for the given engine.
Definition: autoreplace_func.h:51
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
EngineInfo::callback_mask
uint16_t callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:155
CompanySettings::engine_renew_months
int16_t engine_renew_months
months before/after the maximum vehicle age a vehicle should be renewed
Definition: settings_type.h:610
VE_TYPE_START
@ VE_TYPE_START
First bit used for the type of effect.
Definition: vehicle_base.h:84
TO_INVALID
@ TO_INVALID
Invalid transparency option.
Definition: transparency.h:33
GroundVehicleCache
Cached, frequently calculated values.
Definition: ground_vehicle.hpp:29
IsBayRoadStopTile
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
Definition: station_map.h:223
INVALID_GROUP
static const GroupID INVALID_GROUP
Sentinel for invalid groups.
Definition: group_type.h:18
CompanySettings::engine_renew
bool engine_renew
is autorenew enabled
Definition: settings_type.h:609
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:132
timetable.h
TimerGameConst< struct Calendar >::DAYS_IN_LEAP_YEAR
static constexpr int DAYS_IN_LEAP_YEAR
sometimes, you need one day more...
Definition: timer_game_common.h:150
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:235
CommandCost
Common return value for all commands.
Definition: command_type.h:23
ONSF_STOP_EVERYWHERE
@ ONSF_STOP_EVERYWHERE
The vehicle will stop at any station it passes and the destination.
Definition: order_type.h:73
Vehicle::UpdateBoundingBoxCoordinates
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition: vehicle.cpp:1677
VehicleCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
Definition: cargopacket.cpp:648
Vehicle::GetCurrentMaxSpeed
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
Definition: vehicle_base.h:531
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1850
Vehicle::AddToShared
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition: vehicle.cpp:2888
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
Vehicle::IsWaitingForUnbunching
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition: vehicle.cpp:2478
LIT_ALL
static const byte LIT_ALL
Show the liveries of all companies.
Definition: livery.h:18
VehicleCargoList::AgeCargo
void AgeCargo()
Ages the all cargo in this list.
Definition: cargopacket.cpp:391
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
Vehicle::RemoveFromShared
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition: vehicle.cpp:2911
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:46
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:527
roadstop_base.h
EV_BREAKDOWN_SMOKE_AIRCRAFT
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
Definition: effectvehicle_func.h:27
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:258
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
Vehicle::CancelReservation
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition: vehicle.cpp:2302
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:243
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:318
DoDrawVehicle
static void DoDrawVehicle(const Vehicle *v)
Add vehicle sprite for drawing to the screen.
Definition: vehicle.cpp:1118
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:131
RoadVehicleInfo::visual_effect
byte visual_effect
Bitstuffed NewGRF visual effect data.
Definition: engine_type.h:126
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:332
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1864
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
EF_USES_2CC
@ EF_USES_2CC
Vehicle uses two company colours.
Definition: engine_type.h:169
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
CBID_VEHICLE_SPAWN_VISUAL_EFFECT
@ CBID_VEHICLE_SPAWN_VISUAL_EFFECT
Called to spawn visual effects for vehicles.
Definition: newgrf_callbacks.h:281
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
Sprite::width
uint16_t width
Width of the sprite.
Definition: spritecache.h:19
Vehicle::hash_tile_current
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
Definition: vehicle_base.h:282
CCF_ARRANGE
@ CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition: train.h:52
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
CompanySettings::engine_renew_money
uint32_t engine_renew_money
minimum amount of money before autorenew is used
Definition: settings_type.h:611
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:456
HasAnyRoadTypesAvail
bool HasAnyRoadTypesAvail(CompanyID company, RoadTramType rtt)
Test if any buildable RoadType is available for a company.
Definition: road.cpp:143
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
EC_DIESEL
@ EC_DIESEL
Diesel rail engine.
Definition: engine_type.h:35
AirportFTAClass::layout
struct AirportFTA * layout
state machine for airport
Definition: airport.h:177
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
VEH_EFFECT
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
autoreplace_cmd.h
EndSpriteCombine
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
Definition: viewport.cpp:779
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
AirportFTAClass::flags
Flags flags
Flags for this airport type.
Definition: airport.h:180
LIT_COMPANY
static const byte LIT_COMPANY
Show the liveries of your own company.
Definition: livery.h:17
DeleteOrder
void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord)
Delete an order but skip the parameter validation.
Definition: order_cmd.cpp:1036
Vehicle::GetLastOrder
Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
Definition: vehicle_base.h:917
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1274
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
VehicleFromPos
static Vehicle * VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first)
Helper function for FindVehicleOnPos/HasVehicleOnPos.
Definition: vehicle.cpp:476
Livery::in_use
byte in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:79
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:105
timer_game_tick.h
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
AirportFTA
Internal structure used in openttd - Finite sTate mAchine --> FTA.
Definition: airport.h:190
VehicleListIdentifier::Pack
uint32_t Pack() const
Pack a VehicleListIdentifier in a single uint32.
Definition: vehiclelist.cpp:22
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2709
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
VisualEffectSpawnModel
VisualEffectSpawnModel
Models for spawning visual effects.
Definition: vehicle_base.h:99
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:221
VehicleFromPosXY
static Vehicle * VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
Helper function for FindVehicleOnPos/HasVehicleOnPos.
Definition: vehicle.cpp:418
timer.h
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
EF_RAIL_IS_MU
@ EF_RAIL_IS_MU
Rail vehicle is a multiple-unit (DMU/EMU)
Definition: engine_type.h:170
Vehicle::ResetRefitCaps
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition: vehicle.cpp:2379
Vehicle::UpdateViewport
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition: vehicle.cpp:1710
VehiclesHaveSameEngineList
bool VehiclesHaveSameEngineList(const Vehicle *v1, const Vehicle *v2)
Checks if two vehicle chains have the same list of engines.
Definition: vehicle.cpp:3194
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:333
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
Gamelog::GRFBugReverse
bool GRFBugReverse(uint32_t grfid, uint16_t internal_id)
Logs GRF bug - rail vehicle has different length after reversing.
Definition: gamelog.cpp:482
vehicle_cmd.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
Vehicle::previous_shared
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
Definition: vehicle_base.h:249
DeleteDepotHighlightOfVehicle
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a depot window.
Definition: depot_gui.cpp:1161
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:320
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
AirportFTA::block
uint64_t block
64 bit blocks (st->airport.flags), should be enough for the most complex airports
Definition: airport.h:192
GetVehicleCannotUseStationReason
StringID GetVehicleCannotUseStationReason(const Vehicle *v, const Station *st)
Get reason string why this station can't be used by the given vehicle.
Definition: vehicle.cpp:3026
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:269
Vehicle::PlayLeaveStationSound
virtual void PlayLeaveStationSound([[maybe_unused]] bool force=false) const
Play the sound associated with leaving the station.
Definition: vehicle_base.h:467
ODTFB_PART_OF_ORDERS
@ ODTFB_PART_OF_ORDERS
This depot order is because of a regular order.
Definition: order_type.h:96
Vehicle::y_bb_offs
int8_t y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:315
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
VehicleSettings::smoke_amount
uint8_t smoke_amount
amount of smoke/sparks locomotives produce
Definition: settings_type.h:517
StartSpriteCombine
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Definition: viewport.cpp:769
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1007
Vehicle::MarkAllViewportsDirty
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition: vehicle.cpp:1749
RoadVehicle::compatible_roadtypes
RoadTypes compatible_roadtypes
Roadtypes this consist is powered on.
Definition: roadveh.h:117
VehicleCargoList::KeepAll
void KeepAll()
Marks all cargo in the vehicle as to be kept.
Definition: cargopacket.h:488
Vehicle::OnNewEconomyDay
virtual void OnNewEconomyDay()
Calls the new economy day handler of the vehicle.
Definition: vehicle_base.h:577
SRT_TRAIN_DEPARTS
@ SRT_TRAIN_DEPARTS
Trigger platform when train leaves.
Definition: newgrf_station.h:106
VehicleCache::cached_vis_effect
byte cached_vis_effect
Visual effect to show (see VisualEffect)
Definition: vehicle_base.h:127
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
IsDepotTile
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
error.h
DirDiff
DirDiff
Allow incrementing of Direction variables.
Definition: direction_type.h:58
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:308
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2389
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
newgrf_roadstop.h
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
Vehicle::HasDepotOrder
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
Definition: order_cmd.cpp:1856
Vehicle::cargo_age_counter
uint16_t cargo_age_counter
Ticks till cargo is aged next.
Definition: vehicle_base.h:341
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:185
stdafx.h
ShowNewGrfVehicleError
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition: vehicle.cpp:317
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:564
Vehicle::SendToDepot
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition: vehicle.cpp:2505
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:363
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
RoadStop::Leave
void Leave(RoadVehicle *rv)
Leave the road stop.
Definition: roadstop.cpp:216
Vehicle::IsOrderListShared
bool IsOrderListShared() const
Check if we share our orders with another vehicle.
Definition: vehicle_base.h:727
GroupStatistics::num_vehicle
uint16_t num_vehicle
Number of vehicles.
Definition: group.h:28
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
VE_TYPE_DEFAULT
@ VE_TYPE_DEFAULT
Use default from engine class.
Definition: vehicle_base.h:86
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:154
viewport_func.h
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:284
GetVehicleTunnelBridgeProc
static Vehicle * GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
Procedure called for every vehicle found in tunnel/bridge in the hash map.
Definition: vehicle.cpp:560
CanBuildVehicleInfrastructure
bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
Check whether we can build infrastructure for the given vehicle type.
Definition: vehicle.cpp:1893
bridge_map.h
VESM_DIESEL
@ VESM_DIESEL
Diesel model.
Definition: vehicle_base.h:102
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
BaseConsist::ResetDepotUnbunching
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
Definition: base_consist.cpp:49
ODATFB_HALT
@ ODATFB_HALT
Service the vehicle and then halt it.
Definition: order_type.h:104
WC_VEHICLE_REFIT
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
Definition: window_type.h:206
Chance16I
bool Chance16I(const uint a, const uint b, const uint32_t r)
Checks if a given randomize-number is below a given probability.
Definition: random_func.hpp:112
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:872
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:673
GRFFilePropsBase::local_id
uint16_t local_id
id defined by the grf file for this entity
Definition: newgrf_commons.h:318
DifficultySettings::vehicle_breakdowns
byte vehicle_breakdowns
likelihood of vehicles breaking down
Definition: settings_type.h:107
IncreaseStats
void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, uint32_t time, EdgeUpdateMode mode)
Increase capacity for a link stat given by station cargo and next hop.
Definition: station_cmd.cpp:3911
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
FreeUnitIDGenerator::cache
bool * cache
array of occupied unit id numbers
Definition: vehicle_base.h:1275
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:53
MarkAllViewportsDirty
bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
Mark all viewports that display an area as dirty (in need of repaint).
Definition: viewport.cpp:2016
VehicleEnteredDepotThisTick
void VehicleEnteredDepotThisTick(Vehicle *v)
Adds a vehicle to the list of vehicles that visited a depot this tick.
Definition: vehicle.cpp:917
BaseConsist::cur_real_order_index
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
Definition: base_consist.h:31
CBID_VEHICLE_COLOUR_MAPPING
@ CBID_VEHICLE_COLOUR_MAPPING
Called to determine if a specific colour map should be used for a vehicle instead of the default live...
Definition: newgrf_callbacks.h:126
Vehicle::next_shared
Vehicle * next_shared
pointer to the next vehicle that shares the order
Definition: vehicle_base.h:248
spritecache.h
Vehicle::FirstShared
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:721
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:311
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
ROADSTOP_BUS
@ ROADSTOP_BUS
A standard stop for buses.
Definition: station_type.h:44
TimerGameTick::Ticks
int32_t Ticks
The type to store ticks in.
Definition: timer_game_tick.h:24
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:361
Ship
All ships have this type.
Definition: ship.h:24
PALETTE_RECOLOUR_START
static const PaletteID PALETTE_RECOLOUR_START
First recolour sprite for company colours.
Definition: sprites.h:1571
TransparencyOption
TransparencyOption
Transparency option bits: which position in _transparency_opt stands for which transparency.
Definition: transparency.h:22
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1954
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
vehicle_func.h
station_base.h
newgrf_sound.h
VESM_NONE
@ VESM_NONE
No visual effect.
Definition: vehicle_base.h:100
MutableSpriteCache::revalidate_before_draw
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
Definition: vehicle_base.h:193
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
DeleteGroupHighlightOfVehicle
void DeleteGroupHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a group window.
Definition: group_gui.cpp:1201
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1602
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
strings_func.h
Vehicle::hash_viewport_next
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
Definition: vehicle_base.h:277
Pool
Base class for all pools.
Definition: pool_type.hpp:80
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:640
OrderSettings::no_servicing_if_no_breakdowns
bool no_servicing_if_no_breakdowns
don't send vehicles to depot when breakdowns are disabled
Definition: settings_type.h:509
Vehicle::max_age
TimerGameCalendar::Date max_age
Maximum age.
Definition: vehicle_base.h:289
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:345
TimerGame< struct Calendar >::DateAtStartOfYear
static constexpr Date DateAtStartOfYear(Year year)
Calculate the date of the first day of a given year.
Definition: timer_game_common.h:88
EnsureNoTrainOnTrackBits
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:608
PFE_GL_ECONOMY
@ PFE_GL_ECONOMY
Time spent processing cargo movement.
Definition: framerate_type.h:50
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:524
refresh.h
Vehicle::IncrementImplicitOrderIndex
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
Definition: vehicle_base.h:848
CBM_VEHICLE_VISUAL_EFFECT
@ CBM_VEHICLE_VISUAL_EFFECT
Visual effects and wagon power (trains, road vehicles and ships)
Definition: newgrf_callbacks.h:295
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
GroupStatistics::UpdateProfits
static void UpdateProfits()
Recompute the profits for all groups.
Definition: group_cmd.cpp:194
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
Vehicle::GetFirstOrder
Order * GetFirstOrder() const
Get the first order of the vehicles order list.
Definition: vehicle_base.h:700
Vehicle::x_offs
int8_t x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:316
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:60
GetVehiclePalette
PaletteID GetVehiclePalette(const Vehicle *v)
Get the colour map for a vehicle.
Definition: vehicle.cpp:2120
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:111
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:313
SetDepotReservation
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
Vehicle::date_of_last_service_newgrf
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Definition: vehicle_base.h:291
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:56
FreeUnitIDGenerator::maxid
UnitID maxid
maximum ID at the moment of constructor call
Definition: vehicle_base.h:1276
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
EffectVehicleType
EffectVehicleType
Effect vehicle types.
Definition: effectvehicle_func.h:16
Order::GetTimetabledWait
uint16_t GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition: order_base.h:189
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:122
HasAtMostOneBit
constexpr bool HasAtMostOneBit(T value)
Test whether value has at most 1 bit set.
Definition: bitmath_func.hpp:271
Sprite::y_offs
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:315
SAT_TRAIN_DEPARTS
@ SAT_TRAIN_DEPARTS
Trigger platform when train leaves.
Definition: newgrf_animation_type.h:31
Livery::colour1
Colours colour1
First colour, for all vehicles.
Definition: livery.h:80
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:273
Pool::PoolItem<&_vehicle_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:314
GetEngineLiveryScheme
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
Determines the LiveryScheme for a vehicle.
Definition: vehicle.cpp:1941
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
Vehicle::reliability
uint16_t reliability
Reliability.
Definition: vehicle_base.h:292
Vehicle::NextShared
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
Definition: vehicle_base.h:709
ReleaseDisastersTargetingVehicle
void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
Notify disasters that we are about to delete a vehicle.
Definition: disaster_vehicle.cpp:973
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:64
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:300
GetTileRailType
RailType GetTileRailType(Tile tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition: rail.cpp:155
Ship::state
TrackBits state
The "track" the ship is following.
Definition: ship.h:25
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
VE_DISABLE_WAGON_POWER
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition: vehicle_base.h:93
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:327
Vehicle::age
TimerGameCalendar::Date age
Age in days.
Definition: vehicle_base.h:288
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:949
Aircraft::previous_pos
byte previous_pos
Previous desired position of the aircraft.
Definition: aircraft.h:77
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
UsesWagonOverride
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
Definition: newgrf_engine.cpp:1134
RunEconomyVehicleDayProc
static void RunEconomyVehicleDayProc()
Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
Definition: vehicle.cpp:950
Vehicle::profit_last_year
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
Definition: vehicle_base.h:270
Vehicle::breakdown_chance
byte breakdown_chance
Current chance of breakdowns.
Definition: vehicle_base.h:297
EV_DIESEL_SMOKE
@ EV_DIESEL_SMOKE
Smoke of diesel engines.
Definition: effectvehicle_func.h:19
linkgraph.h
Order::SetDepotOrderType
void SetDepotOrderType(OrderDepotTypeFlags depot_order_type)
Set the cause to go to the depot.
Definition: order_base.h:166
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
IsBridgeAbove
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
DepotCommand::DontCancel
@ DontCancel
Don't cancel current goto depot command if any.
DIRDIFF_90RIGHT
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Definition: direction_type.h:61
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:321
ClosestDepot::destination
DestinationID destination
The DestinationID as used for orders.
Definition: vehicle_base.h:228
depot_map.h
container_func.hpp
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
MAX_VEH_ORDER_ID
static const VehicleOrderID MAX_VEH_ORDER_ID
Last valid VehicleOrderID.
Definition: order_type.h:23
Vehicle::HasUnbunchingOrder
bool HasUnbunchingOrder() const
Check if the current vehicle has an unbunching order.
Definition: vehicle.cpp:2424
Order::SetDepotActionType
void SetDepotActionType(OrderDepotActionFlags depot_service_type)
Set what we are going to do in the depot.
Definition: order_base.h:168
company_func.h
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:525
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
VE_ADVANCED_EFFECT
@ VE_ADVANCED_EFFECT
Flag for advanced effects.
Definition: vehicle_base.h:92
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:174
Vehicle::hash_viewport_prev
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
Definition: vehicle_base.h:278
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:225
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:226
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
VEH_DISASTER
@ VEH_DISASTER
Disaster vehicle type.
Definition: vehicle_type.h:32
Vehicle::breakdown_delay
byte breakdown_delay
Counter for managing breakdown length.
Definition: vehicle_base.h:295
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2230
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:499
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:923
Vehicle::GetDisplayMaxWeight
uint32_t GetDisplayMaxWeight() const
Calculates the maximum weight of the ground vehicle when loaded.
Definition: vehicle.cpp:3166
InvalidateAutoreplaceWindow
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Definition: autoreplace_gui.cpp:52
Vehicle::coord
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
Definition: vehicle_base.h:275
GroundVehicleCache::cached_power
uint32_t cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:38
Vehicle::NeedsServicing
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition: vehicle.cpp:190
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:145
Aircraft::pos
byte pos
Next desired position of the aircraft.
Definition: aircraft.h:76
network.h
AIR_CTOL
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:95
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:358
GetRoadStopType
RoadStopType GetRoadStopType(Tile t)
Get the road stop type of this tile.
Definition: station_map.h:56
CommandHelper
Definition: command_func.h:93
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:344
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:35
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:445
OrderList::AddVehicle
void AddVehicle([[maybe_unused]] Vehicle *v)
Adds the given vehicle to this shared order list.
Definition: order_base.h:359
HasVehicleOnPosXY
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:461
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:26
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
random_func.hpp
Vehicle::NeedsAutorenewing
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition: vehicle.cpp:145
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:52
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1423
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:268
GetCargoTypesOfArticulatedParts
CargoTypes GetCargoTypesOfArticulatedParts(EngineID engine)
Get the cargo mask of the parts of a given engine.
Definition: articulated_vehicles.cpp:170
OverflowSafeInt< int64_t >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
_vehicle_pool
VehiclePool _vehicle_pool("Vehicle")
The pool with all our precious vehicles.
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:555
VehicleCargoList::ActionCount
uint ActionCount(MoveToAction action) const
Returns the amount of cargo designated for a given purpose.
Definition: cargopacket.h:424
CBID_VEHICLE_32DAY_CALLBACK
@ CBID_VEHICLE_32DAY_CALLBACK
Called for every vehicle every 32 days (not all on same date though).
Definition: newgrf_callbacks.h:144
Vehicle::previous
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
Definition: vehicle_base.h:245
RoadVehicle::IsBus
bool IsBus() const
Check whether a roadvehicle is a bus.
Definition: roadveh_cmd.cpp:83
OrderList::GetNumVehicles
uint GetNumVehicles() const
Return the number of vehicles that share this orders list.
Definition: order_base.h:351
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:327
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:90
ODATF_SERVICE_ONLY
@ ODATF_SERVICE_ONLY
Only service the vehicle.
Definition: order_type.h:103
Engine::grf_prop
GRFFilePropsBase< NUM_CARGO+2 > grf_prop
Properties related the the grf file.
Definition: engine_base.h:77
EnsureNoVehicleProcZ
static Vehicle * EnsureNoVehicleProcZ(Vehicle *v, void *data)
Callback that returns 'real' vehicles lower or at height *(int*)data .
Definition: vehicle.cpp:531
VSE_RUNNING
@ VSE_RUNNING
Vehicle running normally.
Definition: newgrf_sound.h:22
Train::GetNextUnit
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition: train.h:149
FreeUnitIDGenerator::FreeUnitIDGenerator
FreeUnitIDGenerator(VehicleType type, CompanyID owner)
Initializes the structure.
Definition: vehicle.cpp:1825
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:168
Vehicle::OnNewCalendarDay
virtual void OnNewCalendarDay()
Calls the new calendar day handler of the vehicle.
Definition: vehicle_base.h:572
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
Aircraft::state
byte state
State of the airport.
Definition: aircraft.h:79
Vehicle::GetGroundVehicleFlags
uint16_t & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition: vehicle.cpp:3107
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
AutoreplaceMap
std::map< Vehicle *, bool > AutoreplaceMap
List of vehicles that should check for autoreplace this tick.
Definition: vehicle.cpp:694
CalcPercentVehicleFilled
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1475
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:48
CBM_VEHICLE_COLOUR_REMAP
@ CBM_VEHICLE_COLOUR_REMAP
Change colour mapping of vehicle.
Definition: newgrf_callbacks.h:301
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition: company_cmd.cpp:213
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:324
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
Vehicle::GetOrder
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
Definition: vehicle_base.h:908
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:286
AirportFTAClass::HELICOPTERS
@ HELICOPTERS
Can helicopters land on this airport type?
Definition: airport.h:148
Vehicle::Tick
virtual bool Tick()
Calls the tick handler of the vehicle.
Definition: vehicle_base.h:567
Vehicle::UpdatePositionAndViewport
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition: vehicle.cpp:1739
GRFFilePropsBase::grffile
const struct GRFFile * grffile
grf file that introduced this entity
Definition: newgrf_commons.h:319
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
VIWD_MODIFY_ORDERS
@ VIWD_MODIFY_ORDERS
Other order modifications.
Definition: vehicle_gui.h:36
EconomyTime::DAYS_IN_ECONOMY_MONTH
static constexpr int DAYS_IN_ECONOMY_MONTH
Days in an economy month, when in wallclock timekeeping mode.
Definition: timer_game_economy.h:52
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1668
HasPowerOnRail
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:335
autoreplace_func.h
Vehicle::hash_tile_prev
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
Definition: vehicle_base.h:281
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2980
pool_func.hpp
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1357
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1295
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
IsRoadStopTile
bool IsRoadStopTile(Tile t)
Is tile t a road stop station?
Definition: station_map.h:213
order_backup.h
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
HasTileAnyRoadType
bool HasTileAnyRoadType(Tile t, RoadTypes rts)
Check if a tile has one of the specified road types.
Definition: road_map.h:222
GUISettings::liveries
byte liveries
options for displaying company liveries, 0=none, 1=self, 2=all
Definition: settings_type.h:148
Order::CanLeaveWithCargo
bool CanLeaveWithCargo(bool has_cargo) const
A vehicle can leave the current station with cargo if:
Definition: order_cmd.cpp:2254
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
VESM_ELECTRIC
@ VESM_ELECTRIC
Electric model.
Definition: vehicle_base.h:103
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:222
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:67
Company
Definition: company_base.h:116
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
ScaleByZoom
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
VSE_STOPPED_16
@ VSE_STOPPED_16
Every 16 ticks while the vehicle is stopped (speed == 0).
Definition: newgrf_sound.h:26
AirportFTAClass::AIRPLANES
@ AIRPLANES
Can planes land on this airport type?
Definition: airport.h:147
DepotCommand::None
@ None
No special flags.
Vehicle::GetNumOrders
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Definition: vehicle_base.h:733
GroundVehicleCache::cached_veh_length
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
Livery::colour2
Colours colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
InvalidateVehicleOrder
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Definition: order_cmd.cpp:251
Train::wait_counter
uint16_t wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition: train.h:104
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:352
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3108
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:103
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:147
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:326
Vehicle::hash_tile_next
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
Definition: vehicle_base.h:280
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3095
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
Vehicle::DeleteUnreachedImplicitOrders
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition: vehicle.cpp:2132
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:246
GBUG_VEH_LENGTH
@ GBUG_VEH_LENGTH
Length of rail vehicle changes when not inside a depot.
Definition: newgrf_config.h:44
Order::next
Order * next
Pointer to next order. If nullptr, end of list.
Definition: order_base.h:59
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1223
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:320
Order
Definition: order_base.h:36
VS_SHADOW
@ VS_SHADOW
Vehicle is a shadow vehicle.
Definition: vehicle_base.h:38
Livery
Information about a particular livery.
Definition: livery.h:78
Vehicle::LeaveUnbunchingDepot
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition: vehicle.cpp:2435
EffectVehicle::GetTransparencyOption
TransparencyOption GetTransparencyOption() const
Determines the transparency option affecting the effect.
Definition: effectvehicle.cpp:661
MutableSpriteCache::old_coord
Rect old_coord
Co-ordinates from the last valid bounding box.
Definition: vehicle_base.h:194
OrderList::GetNumOrders
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition: order_base.h:320
ViewportAddVehicles
void ViewportAddVehicles(DrawPixelInfo *dpi)
Add the vehicle sprites that should be drawn at a part of the screen.
Definition: vehicle.cpp:1148
Order::Equals
bool Equals(const Order &other) const
Does this order have the same type, flags and destination?
Definition: order_cmd.cpp:175
VE_OFFSET_CENTRE
@ VE_OFFSET_CENTRE
Value of offset corresponding to a position above the centre of the vehicle.
Definition: vehicle_base.h:82
Vehicle::ShiftDates
void ShiftDates(TimerGameEconomy::Date interval)
Shift all dates by given interval.
Definition: vehicle.cpp:777
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
Order::SetNonStopType
void SetNonStopType(OrderNonStopFlags non_stop_type)
Set whether we must stop at stations or not.
Definition: order_base.h:162
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:21
Order::MakeImplicit
void MakeImplicit(StationID destination)
Makes this order an implicit order.
Definition: order_cmd.cpp:154
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1142
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
SpriteType::Normal
@ Normal
The most basic (normal) sprite.
VE_TYPE_STEAM
@ VE_TYPE_STEAM
Steam plumes.
Definition: vehicle_base.h:87
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:575
timer_game_economy.h
EV_BREAKDOWN_SMOKE
@ EV_BREAKDOWN_SMOKE
Smoke of broken vehicles except aircraft.
Definition: effectvehicle_func.h:23
Vehicle::y_offs
int8_t y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:317
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:402
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:212
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:107
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:27
Engine::type
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:56
RemapCoords
Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:82
SND_0F_BREAKDOWN_ROADVEHICLE
@ SND_0F_BREAKDOWN_ROADVEHICLE
13 == 0x0D Breakdown: road vehicle (non-toyland)
Definition: sound_type.h:52
GetWindowClassForVehicleType
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:97
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:339
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:327
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1759
GRFConfig::GetName
const char * GetName() const
Get the name of this grf.
Definition: newgrf_config.cpp:98
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:151
VEHICLE_PROFIT_MIN_AGE
static const int VEHICLE_PROFIT_MIN_AGE
Only vehicles older than this have a meaningful profit.
Definition: vehicle_func.h:27
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:137
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1813
news_func.h
EC_MONORAIL
@ EC_MONORAIL
Mono rail engine.
Definition: engine_type.h:37
VSE_RUNNING_16
@ VSE_RUNNING_16
Every 16 ticks while the vehicle is running (speed > 0).
Definition: newgrf_sound.h:25
roadveh.h
TileTypeProcs::vehicle_enter_tile_proc
VehicleEnterTileProc * vehicle_enter_tile_proc
Called when a vehicle enters a tile.
Definition: tile_cmd.h:170
backup_type.hpp
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
Vehicle::GetDisplayMinPowerToWeight
uint32_t GetDisplayMinPowerToWeight() const
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.
Definition: vehicle.cpp:3181
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103