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OpenTTD Source
14.0-beta1
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Default handler for saving/loading an object to/from disk. More...
#include <saveload.h>
Public Member Functions | |
| SaveLoadTable | GetDescription () const override |
| Get the description of the fields in the savegame. | |
| SaveLoadCompatTable | GetCompatDescription () const override |
| Get the pre-header description of the fields in the savegame. | |
| virtual void | Save ([[maybe_unused]] TObject *object) const |
| void | Save (void *object) const override |
| virtual void | Load ([[maybe_unused]] TObject *object) const |
| void | Load (void *object) const override |
| virtual void | LoadCheck ([[maybe_unused]] TObject *object) const |
| void | LoadCheck (void *object) const override |
| virtual void | FixPointers ([[maybe_unused]] TObject *object) const |
| void | FixPointers (void *object) const override |
Public Member Functions inherited from SaveLoadHandler | |
| virtual void | Save ([[maybe_unused]] void *object) const |
| Save the object to disk. More... | |
| virtual void | Load ([[maybe_unused]] void *object) const |
| Load the object from disk. More... | |
| virtual void | LoadCheck ([[maybe_unused]] void *object) const |
| Similar to load, but used only to validate savegames. More... | |
| virtual void | FixPointers ([[maybe_unused]] void *object) const |
| A post-load callback to fix SL_REF integers into pointers. More... | |
| SaveLoadTable | GetLoadDescription () const |
| Get the description for how to load the chunk. More... | |
Additional Inherited Members | |
Data Fields inherited from SaveLoadHandler | |
| std::optional< std::vector< SaveLoad > > | load_description |
Default handler for saving/loading an object to/from disk.
This handles a few common things for handlers, meaning the actual handler needs less code.
Usage: class SlMine : public DefaultSaveLoadHandler<SlMine, MyObject> {}
| TImpl | The class initializing this template. |
| TObject | The class of the object using this SaveLoadHandler. |
Definition at line 560 of file saveload.h.