OpenTTD Source  14.0-beta1
network_func.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef NETWORK_FUNC_H
11 #define NETWORK_FUNC_H
12 
17 // #define DEBUG_DUMP_COMMANDS
18 // #define DEBUG_FAILED_DUMP_COMMANDS
19 
20 #include "network_type.h"
21 #include "../console_type.h"
22 #include "../gfx_type.h"
23 #include "../openttd.h"
24 #include "../company_type.h"
25 #include "../string_type.h"
26 
28 
31 extern uint8_t _network_reconnect;
35 
36 byte NetworkSpectatorCount();
37 bool NetworkIsValidClientName(const std::string_view client_name);
39 bool NetworkValidateClientName(std::string &client_name);
40 bool NetworkValidateServerName(std::string &server_name);
41 void NetworkUpdateClientName(const std::string &client_name);
44 std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
45 void NetworkReboot();
46 void NetworkDisconnect(bool close_admins = true);
47 void NetworkGameLoop();
49 std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id = nullptr);
51 
52 void NetworkUpdateClientInfo(ClientID client_id);
54 bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = "");
56 void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
57 void NetworkClientSendRcon(const std::string &password, const std::string &command);
58 void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data = 0);
60 bool NetworkCompanyIsPassworded(CompanyID company_id);
63 void NetworkPrintClients();
64 void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
65 
66 /*** Commands ran by the server ***/
70 bool NetworkServerStart();
71 void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
72 bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name);
73 
74 
75 void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
76 void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
77 void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64_t data = 0, bool from_admin = false);
78 void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg);
79 
80 void NetworkServerKickClient(ClientID client_id, const std::string &reason);
81 uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason);
82 uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
83 
86 void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message);
88 
90 
91 #endif /* NETWORK_FUNC_H */
NetworkMaxCompaniesAllowed
uint NetworkMaxCompaniesAllowed()
Get the maximum number of companies that are allowed by the server.
Definition: network_client.cpp:1426
NetworkCompanyStats
Simple calculated statistics of a company.
Definition: network_type.h:67
NetworkServerShowStatusToConsole
void NetworkServerShowStatusToConsole()
Show the status message of all clients on the console.
Definition: network_server.cpp:1996
NetworkCompanyIsPassworded
bool NetworkCompanyIsPassworded(CompanyID company_id)
Check if the company we want to join requires a password.
Definition: network.cpp:209
NetworkCompanyState
Some state information of a company, especially for servers.
Definition: network_type.h:74
NetworkAction
NetworkAction
Actions that can be used for NetworkTextMessage.
Definition: network_type.h:102
NetworkCompanyHasClients
bool NetworkCompanyHasClients(CompanyID company)
Check whether a particular company has clients.
Definition: network_server.cpp:2175
NetworkPopulateCompanyStats
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
Populate the company stats.
Definition: network_server.cpp:1533
NetworkUpdateClientInfo
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
Definition: network_server.cpp:1569
NetworkClientSendRcon
void NetworkClientSendRcon(const std::string &password, const std::string &command)
Send a remote console command.
Definition: network_client.cpp:1273
NetworkServerDoMove
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
Handle the tid-bits of moving a client from one company to another.
Definition: network_server.cpp:2067
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:253
NetworkHandlePauseChange
void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode)
Handle the pause mode change so we send the right messages to the chat.
Definition: network.cpp:337
NetworkServerSendChat
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64_t data=0, bool from_admin=false)
Send an actual chat message.
Definition: network_server.cpp:1271
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
_network_bind_list
StringList _network_bind_list
The addresses to bind on.
Definition: network.cpp:68
NetworkDisconnect
void NetworkDisconnect(bool close_admins=true)
We want to disconnect from the host/clients.
Definition: network.cpp:956
ParseFullConnectionString
std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id=nullptr)
Converts a string to ip/port/company Format: IP:port::company.
Definition: network.cpp:504
NetworkUpdateServerGameType
void NetworkUpdateServerGameType()
The setting server_game_type was updated; possibly we need to take some action.
Definition: network.cpp:984
NetworkIsValidClientName
bool NetworkIsValidClientName(const std::string_view client_name)
Check whether the given client name is deemed valid for use in network games.
Definition: network_client.cpp:1315
NetworkChangeCompanyPassword
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
Change the company password of a given company.
Definition: network.cpp:157
NetworkClientJoinGame
void NetworkClientJoinGame()
Actually perform the joining to the server.
Definition: network.cpp:806
NetworkClientSendChat
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data=0)
Send a chat message.
Definition: network_client.cpp:1391
NetworkPrintClients
void NetworkPrintClients()
Print all the clients to the console.
Definition: network_server.cpp:2200
StringList
std::vector< std::string > StringList
Type for a list of strings.
Definition: string_type.h:60
NetworkServerChangeClientName
bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name)
Change the client name of the given client.
Definition: network_server.cpp:1696
NetworkClientPreferTeamChat
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
Tell whether the client has team members who they can chat to.
Definition: network_client.cpp:1410
NetworkServerKickOrBanIP
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason)
Ban, or kick, everyone joined from the given client's IP.
Definition: network_server.cpp:2126
NetworkAddChatMessage
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message)
Add a text message to the 'chat window' to be shown.
Definition: network_chat_gui.cpp:86
PauseMode
PauseMode
Modes of pausing we've got.
Definition: openttd.h:62
NetworkMaxCompaniesReached
bool NetworkMaxCompaniesReached()
Check if max_companies has been reached on the server (local check only).
Definition: network_client.cpp:1435
_network_host_list
StringList _network_host_list
The servers we know.
Definition: network.cpp:69
NetworkBackgroundLoop
void NetworkBackgroundLoop()
We have to do some (simple) background stuff that runs normally, even when we are not in multiplayer.
Definition: network.cpp:1037
NetworkUpdateClientName
void NetworkUpdateClientName(const std::string &client_name)
Send the server our name as callback from the setting.
Definition: network_client.cpp:1362
NetworkServerSendConfigUpdate
void NetworkServerSendConfigUpdate()
Send Config Update.
Definition: network_server.cpp:2029
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
NetworkUndrawChatMessage
void NetworkUndrawChatMessage()
Hide the chatbox.
Definition: network_chat_gui.cpp:121
NetworkValidateClientName
bool NetworkValidateClientName(std::string &client_name)
Trim the given client name in place, i.e.
Definition: network_client.cpp:1337
NetworkClientConnectGame
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password="", const std::string &join_company_password="")
Join a client to the server at with the given connection string.
Definition: network.cpp:772
NetworkValidateOurClientName
bool NetworkValidateOurClientName()
Convenience method for NetworkValidateClientName on _settings_client.network.client_name.
Definition: network_client.cpp:1353
DestType
DestType
Destination of our chat messages.
Definition: network_type.h:91
NetworkServerNewCompany
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
Definition: network_server.cpp:2223
NetworkServerSendExternalChat
void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg)
Send a chat message from external source.
Definition: network_server.cpp:1389
NetworkServerSendRcon
void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string)
Send an rcon reply to the client.
Definition: network_server.cpp:2104
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:65
NetworkClientsToSpectators
void NetworkClientsToSpectators(CompanyID cid)
Move the clients of a company to the spectators.
Definition: network_client.cpp:1293
NetworkClientRequestMove
void NetworkClientRequestMove(CompanyID company, const std::string &pass="")
Notify the server of this client wanting to be moved to another company.
Definition: network_client.cpp:1284
_network_ban_list
StringList _network_ban_list
The banned clients.
Definition: network.cpp:70
NetworkReInitChatBoxSize
void NetworkReInitChatBoxSize()
Initialize all font-dependent chat box sizes.
Definition: network_chat_gui.cpp:102
NetworkAfterNewGRFScan
void NetworkAfterNewGRFScan()
Rebuild the GRFConfig's of the servers in the game list as we did a rescan and might have found new N...
Definition: network_gamelist.cpp:118
_network_reconnect
uint8_t _network_reconnect
Reconnect timeout.
Definition: network.cpp:67
NetworkServerKickClient
void NetworkServerKickClient(ClientID client_id, const std::string &reason)
Kick a single client.
Definition: network_server.cpp:2114
_redirect_console_to_client
ClientID _redirect_console_to_client
If not invalid, redirect the console output to a client.
Definition: network.cpp:66
Company
Definition: company_base.h:116
NetworkServerUpdateGameInfo
void NetworkServerUpdateGameInfo()
Update the server's NetworkServerGameInfo due to changes in settings.
Definition: network_server.cpp:2037
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
NetworkValidateServerName
bool NetworkValidateServerName(std::string &server_name)
Trim the given server name in place, i.e.
Definition: network.cpp:843
network_type.h
_network_company_states
NetworkCompanyState * _network_company_states
Uncomment the following define to enable command replaying.
Definition: network.cpp:64
NetworkInitChatMessage
void NetworkInitChatMessage()
Initialize all buffers of the chat visualisation.
Definition: network_chat_gui.cpp:109