OpenTTD Source  14.0-beta1
economy.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "command_func.h"
13 #include "industry.h"
14 #include "town.h"
15 #include "news_func.h"
16 #include "network/network.h"
17 #include "network/network_func.h"
18 #include "ai/ai.hpp"
19 #include "aircraft.h"
20 #include "train.h"
21 #include "newgrf_engine.h"
22 #include "engine_base.h"
23 #include "ground_vehicle.hpp"
24 #include "newgrf_cargo.h"
25 #include "newgrf_sound.h"
26 #include "newgrf_industrytiles.h"
27 #include "newgrf_station.h"
28 #include "newgrf_airporttiles.h"
29 #include "newgrf_roadstop.h"
30 #include "object.h"
31 #include "strings_func.h"
32 #include "vehicle_func.h"
33 #include "sound_func.h"
34 #include "autoreplace_func.h"
35 #include "company_gui.h"
36 #include "signs_base.h"
37 #include "subsidy_base.h"
38 #include "subsidy_func.h"
39 #include "station_base.h"
40 #include "waypoint_base.h"
41 #include "economy_base.h"
42 #include "core/pool_func.hpp"
43 #include "core/backup_type.hpp"
44 #include "core/container_func.hpp"
45 #include "cargo_type.h"
46 #include "water.h"
47 #include "game/game.hpp"
48 #include "cargomonitor.h"
49 #include "goal_base.h"
50 #include "story_base.h"
51 #include "linkgraph/refresh.h"
52 #include "company_cmd.h"
53 #include "economy_cmd.h"
54 #include "vehicle_cmd.h"
55 #include "timer/timer.h"
58 
59 #include "table/strings.h"
60 #include "table/pricebase.h"
61 
62 #include "safeguards.h"
63 
64 
65 /* Initialize the cargo payment-pool */
68 
69 
80 static inline int32_t BigMulS(const int32_t a, const int32_t b, const uint8_t shift)
81 {
82  return (int32_t)((int64_t)a * (int64_t)b >> shift);
83 }
84 
85 typedef std::vector<Industry *> SmallIndustryList;
86 
91  { 120, 100}, // SCORE_VEHICLES
92  { 80, 100}, // SCORE_STATIONS
93  { 10000, 100}, // SCORE_MIN_PROFIT
94  { 50000, 50}, // SCORE_MIN_INCOME
95  { 100000, 100}, // SCORE_MAX_INCOME
96  { 40000, 400}, // SCORE_DELIVERED
97  { 8, 50}, // SCORE_CARGO
98  {10000000, 50}, // SCORE_MONEY
99  { 250000, 50}, // SCORE_LOAN
100  { 0, 0} // SCORE_TOTAL
101 };
102 
103 int64_t _score_part[MAX_COMPANIES][SCORE_END];
104 Economy _economy;
105 Prices _price;
106 static PriceMultipliers _price_base_multiplier;
107 
115 {
116  Owner owner = c->index;
117 
118  uint num = 0;
119 
120  for (const Station *st : Station::Iterate()) {
121  if (st->owner == owner) num += CountBits((byte)st->facilities);
122  }
123 
124  Money value = num * _price[PR_STATION_VALUE] * 25;
125 
126  for (const Vehicle *v : Vehicle::Iterate()) {
127  if (v->owner != owner) continue;
128 
129  if (v->type == VEH_TRAIN ||
130  v->type == VEH_ROAD ||
131  (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) ||
132  v->type == VEH_SHIP) {
133  value += v->value * 3 >> 1;
134  }
135  }
136 
137  return value;
138 }
139 
149 Money CalculateCompanyValue(const Company *c, bool including_loan)
150 {
152 
153  /* Add real money value */
154  if (including_loan) value -= c->current_loan;
155  value += c->money;
156 
157  return std::max<Money>(value, 1);
158 }
159 
177 {
179 
180  value += c->current_loan;
181  /* Negative balance is basically a loan. */
182  if (c->money < 0) {
183  value += -c->money;
184  }
185 
186  for (int quarter = 0; quarter < 4; quarter++) {
187  value += std::max<Money>(c->old_economy[quarter].income - c->old_economy[quarter].expenses, 0) * 2;
188  }
189 
190  return std::max<Money>(value, 1);
191 }
192 
202 {
203  Owner owner = c->index;
204  int score = 0;
205 
206  memset(_score_part[owner], 0, sizeof(_score_part[owner]));
207 
208  /* Count vehicles */
209  {
210  Money min_profit = 0;
211  bool min_profit_first = true;
212  uint num = 0;
213 
214  for (const Vehicle *v : Vehicle::Iterate()) {
215  if (v->owner != owner) continue;
216  if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
217  if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
218  if (v->age > 730) {
219  /* Find the vehicle with the lowest amount of profit */
220  if (min_profit_first || min_profit > v->profit_last_year) {
221  min_profit = v->profit_last_year;
222  min_profit_first = false;
223  }
224  }
225  }
226  }
227 
228  min_profit >>= 8; // remove the fract part
229 
230  _score_part[owner][SCORE_VEHICLES] = num;
231  /* Don't allow negative min_profit to show */
232  if (min_profit > 0) {
233  _score_part[owner][SCORE_MIN_PROFIT] = min_profit;
234  }
235  }
236 
237  /* Count stations */
238  {
239  uint num = 0;
240  for (const Station *st : Station::Iterate()) {
241  /* Only count stations that are actually serviced */
242  if (st->owner == owner && (st->time_since_load <= 20 || st->time_since_unload <= 20)) num += CountBits((byte)st->facilities);
243  }
244  _score_part[owner][SCORE_STATIONS] = num;
245  }
246 
247  /* Generate statistics depending on recent income statistics */
248  {
249  int numec = std::min<uint>(c->num_valid_stat_ent, 12u);
250  if (numec != 0) {
251  const CompanyEconomyEntry *cee = c->old_economy;
252  Money min_income = cee->income + cee->expenses;
253  Money max_income = cee->income + cee->expenses;
254 
255  do {
256  min_income = std::min(min_income, cee->income + cee->expenses);
257  max_income = std::max(max_income, cee->income + cee->expenses);
258  } while (++cee, --numec);
259 
260  if (min_income > 0) {
261  _score_part[owner][SCORE_MIN_INCOME] = min_income;
262  }
263 
264  _score_part[owner][SCORE_MAX_INCOME] = max_income;
265  }
266  }
267 
268  /* Generate score depending on amount of transported cargo */
269  {
270  int numec = std::min<uint>(c->num_valid_stat_ent, 4u);
271  if (numec != 0) {
272  const CompanyEconomyEntry *cee = c->old_economy;
273  OverflowSafeInt64 total_delivered = 0;
274  do {
275  total_delivered += cee->delivered_cargo.GetSum<OverflowSafeInt64>();
276  } while (++cee, --numec);
277 
278  _score_part[owner][SCORE_DELIVERED] = total_delivered;
279  }
280  }
281 
282  /* Generate score for variety of cargo */
283  {
284  _score_part[owner][SCORE_CARGO] = c->old_economy->delivered_cargo.GetCount();
285  }
286 
287  /* Generate score for company's money */
288  {
289  if (c->money > 0) {
290  _score_part[owner][SCORE_MONEY] = c->money;
291  }
292  }
293 
294  /* Generate score for loan */
295  {
296  _score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - c->current_loan;
297  }
298 
299  /* Now we calculate the score for each item.. */
300  {
301  int total_score = 0;
302  int s;
303  score = 0;
304  for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
305  /* Skip the total */
306  if (i == SCORE_TOTAL) continue;
307  /* Check the score */
308  s = Clamp<int64_t>(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
309  score += s;
310  total_score += _score_info[i].score;
311  }
312 
313  _score_part[owner][SCORE_TOTAL] = score;
314 
315  /* We always want the score scaled to SCORE_MAX (1000) */
316  if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
317  }
318 
319  if (update) {
320  c->old_economy[0].performance_history = score;
321  UpdateCompanyHQ(c->location_of_HQ, score);
323  }
324 
326  return score;
327 }
328 
334 void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
335 {
336  /* We need to set _current_company to old_owner before we try to move
337  * the client. This is needed as it needs to know whether "you" really
338  * are the current local company. */
339  Backup<CompanyID> cur_company(_current_company, old_owner, FILE_LINE);
340  /* In all cases, make spectators of clients connected to that company */
341  if (_networking) NetworkClientsToSpectators(old_owner);
342  if (old_owner == _local_company) {
343  /* Single player cheated to AI company.
344  * There are no spectators in singleplayer mode, so we must pick some other company. */
345  assert(!_networking);
346  Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
347  for (const Company *c : Company::Iterate()) {
348  if (c->index != old_owner) {
349  SetLocalCompany(c->index);
350  break;
351  }
352  }
353  cur_company2.Restore();
354  assert(old_owner != _local_company);
355  }
356 
357  assert(old_owner != new_owner);
358 
359  /* Temporarily increase the company's money, to be sure that
360  * removing their property doesn't fail because of lack of money.
361  * Not too drastically though, because it could overflow */
362  if (new_owner == INVALID_OWNER) {
363  Company::Get(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p
364  }
365 
366  for (Subsidy *s : Subsidy::Iterate()) {
367  if (s->awarded == old_owner) {
368  if (new_owner == INVALID_OWNER) {
369  delete s;
370  } else {
371  s->awarded = new_owner;
372  }
373  }
374  }
376 
377  /* Take care of rating and transport rights in towns */
378  for (Town *t : Town::Iterate()) {
379  /* If a company takes over, give the ratings to that company. */
380  if (new_owner != INVALID_OWNER) {
381  if (HasBit(t->have_ratings, old_owner)) {
382  if (HasBit(t->have_ratings, new_owner)) {
383  /* use max of the two ratings. */
384  t->ratings[new_owner] = std::max(t->ratings[new_owner], t->ratings[old_owner]);
385  } else {
386  SetBit(t->have_ratings, new_owner);
387  t->ratings[new_owner] = t->ratings[old_owner];
388  }
389  }
390  }
391 
392  /* Reset the ratings for the old owner */
393  t->ratings[old_owner] = RATING_INITIAL;
394  ClrBit(t->have_ratings, old_owner);
395 
396  /* Transfer exclusive rights */
397  if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
398  if (new_owner != INVALID_OWNER) {
399  t->exclusivity = new_owner;
400  } else {
401  t->exclusive_counter = 0;
402  t->exclusivity = INVALID_COMPANY;
403  }
404  }
405  }
406 
407  {
408  for (Vehicle *v : Vehicle::Iterate()) {
409  if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
410  if (new_owner == INVALID_OWNER) {
411  if (v->Previous() == nullptr) delete v;
412  } else {
413  if (v->IsEngineCountable()) GroupStatistics::CountEngine(v, -1);
414  if (v->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v, -1);
415  }
416  }
417  }
418  }
419 
420  /* In all cases clear replace engine rules.
421  * Even if it was copied, it could interfere with new owner's rules */
423 
424  if (new_owner == INVALID_OWNER) {
425  RemoveAllGroupsForCompany(old_owner);
426  } else {
427  for (Group *g : Group::Iterate()) {
428  if (g->owner == old_owner) g->owner = new_owner;
429  }
430  }
431 
432  {
433  FreeUnitIDGenerator unitidgen[] = {
436  };
437 
438  /* Override company settings to new company defaults in case we need to convert them.
439  * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
440  */
441  if (new_owner != INVALID_OWNER) {
442  Company *old_company = Company::Get(old_owner);
443  Company *new_company = Company::Get(new_owner);
444 
446  old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
447  old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
448  old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
450  }
451 
452  for (Vehicle *v : Vehicle::Iterate()) {
453  if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
454  assert(new_owner != INVALID_OWNER);
455 
456  /* Correct default values of interval settings while maintaining custom set ones.
457  * This prevents invalid values on mismatching company defaults being accepted.
458  */
459  if (!v->ServiceIntervalIsCustom()) {
460  Company *new_company = Company::Get(new_owner);
461 
462  /* Technically, passing the interval is not needed as the command will query the default value itself.
463  * However, do not rely on that behaviour.
464  */
465  int interval = CompanyServiceInterval(new_company, v->type);
466  Command<CMD_CHANGE_SERVICE_INT>::Do(DC_EXEC | DC_BANKRUPT, v->index, interval, false, new_company->settings.vehicle.servint_ispercent);
467  }
468 
469  v->owner = new_owner;
470 
471  /* Owner changes, clear cache */
472  v->colourmap = PAL_NONE;
473  v->InvalidateNewGRFCache();
474 
475  if (v->IsEngineCountable()) {
477  }
478  if (v->IsPrimaryVehicle()) {
480  v->unitnumber = unitidgen[v->type].NextID();
481  }
482 
483  /* Invalidate the vehicle's cargo payment "owner cache". */
484  if (v->cargo_payment != nullptr) v->cargo_payment->owner = nullptr;
485  }
486  }
487 
488  if (new_owner != INVALID_OWNER) GroupStatistics::UpdateAutoreplace(new_owner);
489  }
490 
491  /* Change ownership of tiles */
492  {
493  TileIndex tile = 0;
494  do {
495  ChangeTileOwner(tile, old_owner, new_owner);
496  } while (++tile != Map::Size());
497 
498  if (new_owner != INVALID_OWNER) {
499  /* Update all signals because there can be new segment that was owned by two companies
500  * and signals were not propagated
501  * Similar with crossings - it is needed to bar crossings that weren't before
502  * because of different owner of crossing and approaching train */
503  tile = 0;
504 
505  do {
506  if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_owner) && HasSignals(tile)) {
507  TrackBits tracks = GetTrackBits(tile);
508  do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
509  Track track = RemoveFirstTrack(&tracks);
510  if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_owner);
511  } while (tracks != TRACK_BIT_NONE);
512  } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) {
513  UpdateLevelCrossing(tile);
514  }
515  } while (++tile != Map::Size());
516  }
517 
518  /* update signals in buffer */
520  }
521 
522  /* Add airport infrastructure count of the old company to the new one. */
523  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.airport += Company::Get(old_owner)->infrastructure.airport;
524 
525  /* convert owner of stations (including deleted ones, but excluding buoys) */
526  for (Station *st : Station::Iterate()) {
527  if (st->owner == old_owner) {
528  /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
529  * also, drawing station window would cause reading invalid company's colour */
530  st->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
531  }
532  }
533 
534  /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
535  for (Waypoint *wp : Waypoint::Iterate()) {
536  if (wp->owner == old_owner) {
537  wp->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
538  }
539  }
540 
541  for (Sign *si : Sign::Iterate()) {
542  if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
543  }
544 
545  /* Remove Game Script created Goals, CargoMonitors and Story pages. */
546  for (Goal *g : Goal::Iterate()) {
547  if (g->company == old_owner) delete g;
548  }
549 
550  ClearCargoPickupMonitoring(old_owner);
551  ClearCargoDeliveryMonitoring(old_owner);
552 
553  for (StoryPage *sp : StoryPage::Iterate()) {
554  if (sp->company == old_owner) delete sp;
555  }
556 
557  /* Change colour of existing windows */
558  if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);
559 
560  cur_company.Restore();
561 
563 }
564 
570 {
571  /* If "Infinite money" setting is on, companies should not go bankrupt. */
573 
574  /* If the company has money again, it does not go bankrupt */
575  if (c->money - c->current_loan >= -c->GetMaxLoan()) {
576  int previous_months_of_bankruptcy = CeilDiv(c->months_of_bankruptcy, 3);
577  c->months_of_bankruptcy = 0;
578  c->bankrupt_asked = 0;
579  if (previous_months_of_bankruptcy != 0) CompanyAdminUpdate(c);
580  return;
581  }
582 
584 
585  switch (c->months_of_bankruptcy) {
586  /* All the boring cases (months) with a bad balance where no action is taken */
587  case 0:
588  case 1:
589  case 2:
590  case 3:
591 
592  case 5:
593  case 6:
594 
595  case 8:
596  case 9:
597  break;
598 
599  /* Warn about bankruptcy after 3 months */
600  case 4: {
602  SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE);
603  SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION);
604  SetDParamStr(2, cni->company_name);
605  AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
606  AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
607  Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
608  break;
609  }
610 
611  /* Offer company for sale after 6 months */
612  case 7: {
613  /* Don't consider the loan */
614  Money val = CalculateCompanyValue(c, false);
615 
616  c->bankrupt_value = val;
617  c->bankrupt_asked = 1 << c->index; // Don't ask the owner
618  c->bankrupt_timeout = 0;
619 
620  /* The company assets should always have some value */
621  assert(c->bankrupt_value > 0);
622  break;
623  }
624 
625  /* Bankrupt company after 6 months (if the company has no value) or latest
626  * after 9 months (if it still had value after 6 months) */
627  default:
628  case 10: {
629  if (!_networking && _local_company == c->index) {
630  /* If we are in singleplayer mode, leave the company playing. Eg. there
631  * is no THE-END, otherwise mark the client as spectator to make sure
632  * they are no longer in control of this company. However... when you
633  * join another company (cheat) the "unowned" company can bankrupt. */
634  c->bankrupt_asked = MAX_UVALUE(CompanyMask);
635  break;
636  }
637 
638  /* Actually remove the company, but not when we're a network client.
639  * In case of network clients we will be getting a command from the
640  * server. It is done in this way as we are called from the
641  * StateGameLoop which can't change the current company, and thus
642  * updating the local company triggers an assert later on. In the
643  * case of a network game the command will be processed at a time
644  * that changing the current company is okay. In case of single
645  * player we are sure (the above check) that we are not the local
646  * company and thus we won't be moved. */
647  if (!_networking || _network_server) {
649  return;
650  }
651  break;
652  }
653  }
654 
656 }
657 
663 {
664  /* Check for bankruptcy each month */
665  for (Company *c : Company::Iterate()) {
667  }
668 
669  Backup<CompanyID> cur_company(_current_company, FILE_LINE);
670 
671  /* Pay Infrastructure Maintenance, if enabled */
673  /* Improved monthly infrastructure costs. */
674  for (const Company *c : Company::Iterate()) {
675  cur_company.Change(c->index);
676 
678  uint32_t rail_total = c->infrastructure.GetRailTotal();
679  for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
680  if (c->infrastructure.rail[rt] != 0) cost.AddCost(RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
681  }
682  cost.AddCost(SignalMaintenanceCost(c->infrastructure.signal));
683  uint32_t road_total = c->infrastructure.GetRoadTotal();
684  uint32_t tram_total = c->infrastructure.GetTramTotal();
685  for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
686  if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total));
687  }
688  cost.AddCost(CanalMaintenanceCost(c->infrastructure.water));
689  cost.AddCost(StationMaintenanceCost(c->infrastructure.station));
690  cost.AddCost(AirportMaintenanceCost(c->index));
691 
693  }
694  }
695  cur_company.Restore();
696 
697  /* Only run the economic statics and update company stats every 3rd economy month (1st of quarter). */
698  if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, TimerGameEconomy::month)) return;
699 
700  for (Company *c : Company::Iterate()) {
701  /* Drop the oldest history off the end */
702  std::copy_backward(c->old_economy, c->old_economy + MAX_HISTORY_QUARTERS - 1, c->old_economy + MAX_HISTORY_QUARTERS);
703  c->old_economy[0] = c->cur_economy;
704  c->cur_economy = {};
705 
706  if (c->num_valid_stat_ent != MAX_HISTORY_QUARTERS) c->num_valid_stat_ent++;
707 
709  if (c->block_preview != 0) c->block_preview--;
710  }
711 
718 }
719 
725 bool AddInflation(bool check_year)
726 {
727  /* The cargo payment inflation differs from the normal inflation, so the
728  * relative amount of money you make with a transport decreases slowly over
729  * the 170 years. After a few hundred years we reach a level in which the
730  * games will become unplayable as the maximum income will be less than
731  * the minimum running cost.
732  *
733  * Furthermore there are a lot of inflation related overflows all over the
734  * place. Solving them is hardly possible because inflation will always
735  * reach the overflow threshold some day. So we'll just perform the
736  * inflation mechanism during the first 170 years (the amount of years that
737  * one had in the original TTD) and stop doing the inflation after that
738  * because it only causes problems that can't be solved nicely and the
739  * inflation doesn't add anything after that either; it even makes playing
740  * it impossible due to the diverging cost and income rates.
741  */
742  if (check_year && (TimerGameCalendar::year < CalendarTime::ORIGINAL_BASE_YEAR || TimerGameCalendar::year >= CalendarTime::ORIGINAL_MAX_YEAR)) return true;
743 
744  if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
745 
746  /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
747  * scaled by 65536
748  * 12 -> months per year
749  * This is only a good approximation for small values
750  */
751  _economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
752  _economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
753 
756 
757  return false;
758 }
759 
764 {
765  /* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
766  _economy.max_loan = ((uint64_t)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
767 
768  /* Setup price bases */
769  for (Price i = PR_BEGIN; i < PR_END; i++) {
770  Money price = _price_base_specs[i].start_price;
771 
772  /* Apply difficulty settings */
773  uint mod = 1;
774  switch (_price_base_specs[i].category) {
775  case PCAT_RUNNING:
777  break;
778 
779  case PCAT_CONSTRUCTION:
781  break;
782 
783  default: break;
784  }
785  switch (mod) {
786  case 0: price *= 6; break;
787  case 1: price *= 8; break; // normalised to 1 below
788  case 2: price *= 9; break;
789  default: NOT_REACHED();
790  }
791 
792  /* Apply inflation */
793  price = (int64_t)price * _economy.inflation_prices;
794 
795  /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
796  int shift = _price_base_multiplier[i] - 16 - 3;
797  if (shift >= 0) {
798  price <<= shift;
799  } else {
800  price >>= -shift;
801  }
802 
803  /* Make sure the price does not get reduced to zero.
804  * Zero breaks quite a few commands that use a zero
805  * cost to see whether something got changed or not
806  * and based on that cause an error. When the price
807  * is zero that fails even when things are done. */
808  if (price == 0) {
809  price = Clamp(_price_base_specs[i].start_price, -1, 1);
810  /* No base price should be zero, but be sure. */
811  assert(price != 0);
812  }
813  /* Store value */
814  _price[i] = price;
815  }
816 
817  /* Setup cargo payment */
818  for (CargoSpec *cs : CargoSpec::Iterate()) {
819  cs->current_payment = (cs->initial_payment * (int64_t)_economy.inflation_payment) >> 16;
820  }
821 
827 }
828 
830 static void CompaniesPayInterest()
831 {
832  Backup<CompanyID> cur_company(_current_company, FILE_LINE);
833  for (const Company *c : Company::Iterate()) {
834  cur_company.Change(c->index);
835 
836  /* Over a year the paid interest should be "loan * interest percentage",
837  * but... as that number is likely not dividable by 12 (pay each month),
838  * one needs to account for that in the monthly fee calculations.
839  *
840  * To easily calculate what one should pay "this" month, you calculate
841  * what (total) should have been paid up to this month and you subtract
842  * whatever has been paid in the previous months. This will mean one month
843  * it'll be a bit more and the other it'll be a bit less than the average
844  * monthly fee, but on average it will be exact.
845  *
846  * In order to prevent cheating or abuse (just not paying interest by not
847  * taking a loan) we make companies pay interest on negative cash as well,
848  * except if infinite money is enabled.
849  */
850  Money yearly_fee = c->current_loan * _economy.interest_rate / 100;
851  Money available_money = GetAvailableMoney(c->index);
852  if (available_money < 0) {
853  yearly_fee += -available_money * _economy.interest_rate / 100;
854  }
855  Money up_to_previous_month = yearly_fee * TimerGameEconomy::month / 12;
856  Money up_to_this_month = yearly_fee * (TimerGameEconomy::month + 1) / 12;
857 
858  SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INTEREST, up_to_this_month - up_to_previous_month));
859 
860  SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
861  }
862  cur_company.Restore();
863 }
864 
865 static void HandleEconomyFluctuations()
866 {
867  if (_settings_game.difficulty.economy != 0) {
868  /* When economy is Fluctuating, decrease counter */
869  _economy.fluct--;
870  } else if (EconomyIsInRecession()) {
871  /* When it's Steady and we are in recession, end it now */
872  _economy.fluct = -12;
873  } else {
874  /* No need to do anything else in other cases */
875  return;
876  }
877 
878  if (_economy.fluct == 0) {
879  _economy.fluct = -(int)GB(Random(), 0, 2);
880  AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
881  } else if (_economy.fluct == -12) {
882  _economy.fluct = GB(Random(), 0, 8) + 312;
883  AddNewsItem(STR_NEWS_END_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
884  }
885 }
886 
887 
892 {
893  memset(_price_base_multiplier, 0, sizeof(_price_base_multiplier));
894 }
895 
903 void SetPriceBaseMultiplier(Price price, int factor)
904 {
905  assert(price < PR_END);
906  _price_base_multiplier[price] = Clamp(factor, MIN_PRICE_MODIFIER, MAX_PRICE_MODIFIER);
907 }
908 
913 void StartupIndustryDailyChanges(bool init_counter)
914 {
915  uint map_size = Map::LogX() + Map::LogY();
916  /* After getting map size, it needs to be scaled appropriately and divided by 31,
917  * which stands for the days in a month.
918  * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
919  * would not be needed.
920  * Since it is based on "fractional parts", the leftover days will not make much of a difference
921  * on the overall total number of changes performed */
922  _economy.industry_daily_increment = (1 << map_size) / 31;
923 
924  if (init_counter) {
925  /* A new game or a savegame from an older version will require the counter to be initialized */
926  _economy.industry_daily_change_counter = 0;
927  }
928 }
929 
930 void StartupEconomy()
931 {
934  _economy.infl_amount_pr = std::max(0, _settings_game.difficulty.initial_interest - 1);
935  _economy.fluct = GB(Random(), 0, 8) + 168;
936 
938  /* Apply inflation that happened before our game start year. */
940  for (int i = 0; i < months; i++) {
941  AddInflation(false);
942  }
943  }
944 
945  /* Set up prices */
946  RecomputePrices();
947 
948  StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
949 
950 }
951 
956 {
957  _economy.inflation_prices = _economy.inflation_payment = 1 << 16;
960 }
961 
970 Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
971 {
972  if (index >= PR_END) return 0;
973 
974  Money cost = _price[index] * cost_factor;
975  if (grf_file != nullptr) shift += grf_file->price_base_multipliers[index];
976 
977  if (shift >= 0) {
978  cost <<= shift;
979  } else {
980  cost >>= -shift;
981  }
982 
983  return cost;
984 }
985 
986 Money GetTransportedGoodsIncome(uint num_pieces, uint dist, uint16_t transit_periods, CargoID cargo_type)
987 {
988  const CargoSpec *cs = CargoSpec::Get(cargo_type);
989  if (!cs->IsValid()) {
990  /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
991  return 0;
992  }
993 
994  /* Use callback to calculate cargo profit, if available */
996  uint32_t var18 = ClampTo<uint16_t>(dist) | (ClampTo<uint8_t>(num_pieces) << 16) | (ClampTo<uint8_t>(transit_periods) << 24);
997  uint16_t callback = GetCargoCallback(CBID_CARGO_PROFIT_CALC, 0, var18, cs);
998  if (callback != CALLBACK_FAILED) {
999  int result = GB(callback, 0, 14);
1000 
1001  /* Simulate a 15 bit signed value */
1002  if (HasBit(callback, 14)) result -= 0x4000;
1003 
1004  /* "The result should be a signed multiplier that gets multiplied
1005  * by the amount of cargo moved and the price factor, then gets
1006  * divided by 8192." */
1007  return result * num_pieces * cs->current_payment / 8192;
1008  }
1009  }
1010 
1011  static const int MIN_TIME_FACTOR = 31;
1012  static const int MAX_TIME_FACTOR = 255;
1013  static const int TIME_FACTOR_FRAC_BITS = 4;
1014  static const int TIME_FACTOR_FRAC = 1 << TIME_FACTOR_FRAC_BITS;
1015 
1016  const int periods1 = cs->transit_periods[0];
1017  const int periods2 = cs->transit_periods[1];
1018  const int periods_over_periods1 = std::max(transit_periods - periods1, 0);
1019  const int periods_over_periods2 = std::max(periods_over_periods1 - periods2, 0);
1020  int periods_over_max = MIN_TIME_FACTOR - MAX_TIME_FACTOR;
1021  if (periods2 > -periods_over_max) {
1022  periods_over_max += transit_periods - periods1;
1023  } else {
1024  periods_over_max += 2 * (transit_periods - periods1) - periods2;
1025  }
1026 
1027  /*
1028  * The time factor is calculated based on the time it took
1029  * (transit_periods) compared two cargo-depending values. The
1030  * range is divided into four parts:
1031  *
1032  * - constant for fast transits
1033  * - linear decreasing with time with a slope of -1 for medium transports
1034  * - linear decreasing with time with a slope of -2 for slow transports
1035  * - after hitting MIN_TIME_FACTOR, the time factor will be asymptotically decreased to a limit of 1 with a scaled 1/(x+1) function.
1036  *
1037  */
1038  if (periods_over_max > 0) {
1039  const int time_factor = std::max(2 * MIN_TIME_FACTOR * TIME_FACTOR_FRAC * TIME_FACTOR_FRAC / (periods_over_max + 2 * TIME_FACTOR_FRAC), 1); // MIN_TIME_FACTOR / (x/(2 * TIME_FACTOR_FRAC) + 1) + 1, expressed as fixed point with TIME_FACTOR_FRAC_BITS.
1040  return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21 + TIME_FACTOR_FRAC_BITS);
1041  } else {
1042  const int time_factor = std::max(MAX_TIME_FACTOR - periods_over_periods1 - periods_over_periods2, MIN_TIME_FACTOR);
1043  return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21);
1044  }
1045 }
1046 
1048 static SmallIndustryList _cargo_delivery_destinations;
1049 
1060 static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
1061 {
1062  /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
1063  * This fails in three cases:
1064  * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1065  * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1066  * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
1067  */
1068 
1069  uint accepted = 0;
1070 
1071  for (const auto &i : st->industries_near) {
1072  if (num_pieces == 0) break;
1073 
1074  Industry *ind = i.industry;
1075  if (ind->index == source) continue;
1076 
1077  auto it = ind->GetCargoAccepted(cargo_type);
1078  /* Check if matching cargo has been found */
1079  if (it == std::end(ind->accepted)) continue;
1080 
1081  /* Check if industry temporarily refuses acceptance */
1082  if (IndustryTemporarilyRefusesCargo(ind, cargo_type)) continue;
1083 
1084  if (ind->exclusive_supplier != INVALID_OWNER && ind->exclusive_supplier != st->owner) continue;
1085 
1086  /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1088 
1089  uint amount = std::min(num_pieces, 0xFFFFu - it->waiting);
1090  it->waiting += amount;
1091  it->last_accepted = TimerGameEconomy::date;
1092  num_pieces -= amount;
1093  accepted += amount;
1094 
1095  /* Update the cargo monitor. */
1096  AddCargoDelivery(cargo_type, company, amount, SourceType::Industry, source, st, ind->index);
1097  }
1098 
1099  return accepted;
1100 }
1101 
1115 static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, uint distance, uint16_t periods_in_transit, Company *company, SourceType src_type, SourceID src)
1116 {
1117  assert(num_pieces > 0);
1118 
1119  Station *st = Station::Get(dest);
1120 
1121  /* Give the goods to the industry. */
1122  uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == SourceType::Industry ? src : INVALID_INDUSTRY, company->index);
1123 
1124  /* If this cargo type is always accepted, accept all */
1125  uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind;
1126 
1127  /* Update station statistics */
1128  if (accepted_total > 0) {
1132  }
1133 
1134  /* Update company statistics */
1135  company->cur_economy.delivered_cargo[cargo_type] += accepted_total;
1136 
1137  /* Increase town's counter for town effects */
1138  const CargoSpec *cs = CargoSpec::Get(cargo_type);
1139  st->town->received[cs->town_acceptance_effect].new_act += accepted_total;
1140 
1141  /* Determine profit */
1142  Money profit = GetTransportedGoodsIncome(accepted_total, distance, periods_in_transit, cargo_type);
1143 
1144  /* Update the cargo monitor. */
1145  AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st);
1146 
1147  /* Modify profit if a subsidy is in effect */
1148  if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
1150  case 0: profit += profit >> 1; break;
1151  case 1: profit *= 2; break;
1152  case 2: profit *= 3; break;
1153  default: profit *= 4; break;
1154  }
1155  }
1156 
1157  return profit;
1158 }
1159 
1166 {
1167  const IndustrySpec *indspec = GetIndustrySpec(i->type);
1168  uint16_t callback = indspec->callback_mask;
1169 
1170  i->was_cargo_delivered = true;
1171 
1173  if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) {
1175  } else {
1177  }
1178  } else {
1179  for (auto ita = std::begin(i->accepted); ita != std::end(i->accepted); ++ita) {
1180  if (ita->waiting == 0 || !IsValidCargoID(ita->cargo)) continue;
1181 
1182  for (auto itp = std::begin(i->produced); itp != std::end(i->produced); ++itp) {
1183  if (!IsValidCargoID(itp->cargo)) continue;
1184  itp->waiting = ClampTo<uint16_t>(itp->waiting + (ita->waiting * indspec->input_cargo_multiplier[ita - std::begin(i->accepted)][itp - std::begin(i->produced)] / 256));
1185  }
1186 
1187  ita->waiting = 0;
1188  }
1189  }
1190 
1192  StartStopIndustryTileAnimation(i, IAT_INDUSTRY_RECEIVED_CARGO);
1193 }
1194 
1200  current_station(front->last_station_visited),
1201  front(front)
1202 {
1203 }
1204 
1205 CargoPayment::~CargoPayment()
1206 {
1207  if (this->CleaningPool()) return;
1208 
1209  this->front->cargo_payment = nullptr;
1210 
1211  if (this->visual_profit == 0 && this->visual_transfer == 0) return;
1212 
1213  Backup<CompanyID> cur_company(_current_company, this->front->owner, FILE_LINE);
1214 
1215  SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
1216  this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
1217 
1218  if (this->route_profit != 0 && IsLocalCompany() && !PlayVehicleSound(this->front, VSE_LOAD_UNLOAD)) {
1219  SndPlayVehicleFx(SND_14_CASHTILL, this->front);
1220  }
1221 
1222  if (this->visual_transfer != 0) {
1223  ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos,
1224  this->front->z_pos, this->visual_transfer, -this->visual_profit);
1225  } else {
1226  ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos,
1227  this->front->z_pos, -this->visual_profit);
1228  }
1229 
1230  cur_company.Restore();
1231 }
1232 
1239 void CargoPayment::PayFinalDelivery(const CargoPacket *cp, uint count, TileIndex current_tile)
1240 {
1241  if (this->owner == nullptr) {
1242  this->owner = Company::Get(this->front->owner);
1243  }
1244 
1245  /* Handle end of route payment */
1246  Money profit = DeliverGoods(count, this->ct, this->current_station, cp->GetDistance(current_tile), cp->GetPeriodsInTransit(), this->owner, cp->GetSourceType(), cp->GetSourceID());
1247  this->route_profit += profit;
1248 
1249  /* The vehicle's profit is whatever route profit there is minus feeder shares. */
1250  this->visual_profit += profit - cp->GetFeederShare(count);
1251 }
1252 
1260 Money CargoPayment::PayTransfer(const CargoPacket *cp, uint count, TileIndex current_tile)
1261 {
1262  /* Pay transfer vehicle the difference between the payment for the journey from
1263  * the source to the current point, and the sum of the previous transfer payments */
1264  Money profit = -cp->GetFeederShare(count) + GetTransportedGoodsIncome(
1265  count,
1266  cp->GetDistance(current_tile),
1267  cp->GetPeriodsInTransit(),
1268  this->ct);
1269 
1270  profit = profit * _settings_game.economy.feeder_payment_share / 100;
1271 
1272  this->visual_transfer += profit; // accumulate transfer profits for whole vehicle
1273  return profit; // account for the (virtual) profit already made for the cargo packet
1274 }
1275 
1280 void PrepareUnload(Vehicle *front_v)
1281 {
1282  Station *curr_station = Station::Get(front_v->last_station_visited);
1283  curr_station->loading_vehicles.push_back(front_v);
1284 
1285  /* At this moment loading cannot be finished */
1287 
1288  /* Start unloading at the first possible moment */
1289  front_v->load_unload_ticks = 1;
1290 
1291  assert(front_v->cargo_payment == nullptr);
1292  /* One CargoPayment per vehicle and the vehicle limit equals the
1293  * limit in number of CargoPayments. Can't go wrong. */
1296  front_v->cargo_payment = new CargoPayment(front_v);
1297 
1298  StationIDStack next_station = front_v->GetNextStoppingStation();
1299  if (front_v->orders == nullptr || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1300  Station *st = Station::Get(front_v->last_station_visited);
1301  for (Vehicle *v = front_v; v != nullptr; v = v->Next()) {
1302  const GoodsEntry *ge = &st->goods[v->cargo_type];
1303  if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
1304  v->cargo.Stage(
1306  front_v->last_station_visited, next_station,
1307  front_v->current_order.GetUnloadType(), ge,
1308  front_v->cargo_payment,
1309  v->tile);
1310  if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1311  }
1312  }
1313  }
1314 }
1315 
1322 static uint GetLoadAmount(Vehicle *v)
1323 {
1324  const Engine *e = v->GetEngine();
1325  uint load_amount = e->info.load_amount;
1326 
1327  /* The default loadamount for mail is 1/4 of the load amount for passengers */
1328  bool air_mail = v->type == VEH_AIRCRAFT && !Aircraft::From(v)->IsNormalAircraft();
1329  if (air_mail) load_amount = CeilDiv(load_amount, 4);
1330 
1332  uint16_t cb_load_amount = CALLBACK_FAILED;
1333  if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
1334  /* Use callback 36 */
1335  cb_load_amount = GetVehicleProperty(v, PROP_VEHICLE_LOAD_AMOUNT, CALLBACK_FAILED);
1336  } else if (HasBit(e->info.callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
1337  /* Use callback 12 */
1338  cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
1339  }
1340  if (cb_load_amount != CALLBACK_FAILED) {
1341  if (e->GetGRF()->grf_version < 8) cb_load_amount = GB(cb_load_amount, 0, 8);
1342  if (cb_load_amount >= 0x100) {
1344  } else if (cb_load_amount != 0) {
1345  load_amount = cb_load_amount;
1346  }
1347  }
1348  }
1349 
1350  /* Scale load amount the same as capacity */
1351  if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
1352 
1353  /* Zero load amount breaks a lot of things. */
1354  return std::max(1u, load_amount);
1355 }
1356 
1366 template<class Taction>
1367 bool IterateVehicleParts(Vehicle *v, Taction action)
1368 {
1369  for (Vehicle *w = v; w != nullptr;
1370  w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : nullptr) {
1371  if (!action(w)) return false;
1372  if (w->type == VEH_TRAIN) {
1373  Train *train = Train::From(w);
1374  if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
1375  }
1376  }
1377  if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
1378  return true;
1379 }
1380 
1385 {
1391  bool operator()(const Vehicle *v)
1392  {
1393  return v->cargo.StoredCount() == 0;
1394  }
1395 };
1396 
1401 {
1403  CargoTypes &refit_mask;
1404 
1412 
1419  bool operator()(const Vehicle *v)
1420  {
1421  this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
1422  this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
1423  return true;
1424  }
1425 };
1426 
1431 {
1433  StationID next_hop;
1434 
1440  ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
1441 
1448  {
1449  v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop, v->tile);
1450  return true;
1451  }
1452 };
1453 
1458 {
1462  bool do_reserve;
1463 
1473 
1481  {
1482  if (this->do_reserve) {
1483  this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1484  &v->cargo, this->next_station, v->tile);
1485  }
1486  this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1487  return true;
1488  }
1489 };
1490 
1499 static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
1500 {
1501  Vehicle *v_start = v->GetFirstEnginePart();
1502  if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
1503 
1504  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1505 
1506  CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
1507 
1508  /* Remove old capacity from consist capacity and collect refit mask. */
1509  IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
1510 
1511  bool is_auto_refit = new_cid == CARGO_AUTO_REFIT;
1512  if (is_auto_refit) {
1513  /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1514  new_cid = v_start->cargo_type;
1515  for (CargoID cid : SetCargoBitIterator(refit_mask)) {
1516  if (st->goods[cid].cargo.HasCargoFor(next_station)) {
1517  /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1518  * the returned refit capacity will be greater than zero. */
1519  auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
1520  /* Try to balance different loadable cargoes between parts of the consist, so that
1521  * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1522  * to the first loadable cargo for which there is only one packet. If the capacities
1523  * are equal refit to the cargo of which most is available. This is important for
1524  * consists of only a single vehicle as those will generally have a consist_capleft
1525  * of 0 for all cargoes. */
1526  if (refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
1527  (consist_capleft[cid] == consist_capleft[new_cid] &&
1528  st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
1529  new_cid = cid;
1530  }
1531  }
1532  }
1533  }
1534 
1535  /* Refit if given a valid cargo. */
1536  if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
1537  /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1538  * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1539  * "via any station" before reserving. We rather produce some more "any station" cargo than
1540  * misrouting it. */
1541  IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION));
1542  CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, v_start->index, new_cid, 0xFF, true, false, 1)); // Auto-refit and only this vehicle including artic parts.
1543  if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
1544  }
1545 
1546  /* Add new capacity to consist capacity and reserve cargo */
1547  IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station,
1548  is_auto_refit || (v->First()->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0));
1549 
1550  cur_company.Restore();
1551 }
1552 
1559 static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
1560 {
1561  return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner;
1562 }
1563 
1565  Station *st;
1566  StationIDStack *next_station;
1567 
1568  ReserveCargoAction(Station *st, StationIDStack *next_station) :
1569  st(st), next_station(next_station) {}
1570 
1571  bool operator()(Vehicle *v)
1572  {
1573  if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
1575  &v->cargo, *next_station, v->tile);
1576  }
1577 
1578  return true;
1579  }
1580 
1581 };
1582 
1591 static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
1592 {
1593  /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1594  * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1595  * a vehicle belongs to already has the right cargo. */
1596  bool must_reserve = !u->current_order.IsRefit() || u->cargo_payment == nullptr;
1597  for (Vehicle *v = u; v != nullptr; v = v->Next()) {
1598  assert(v->cargo_cap >= v->cargo.RemainingCount());
1599 
1600  /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1601  * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1602  * to a different cargo and hasn't tried to do so, yet. */
1603  if (!v->IsArticulatedPart() &&
1604  (v->type != VEH_TRAIN || !Train::From(v)->IsRearDualheaded()) &&
1605  (v->type != VEH_AIRCRAFT || Aircraft::From(v)->IsNormalAircraft()) &&
1606  (must_reserve || u->current_order.GetRefitCargo() == v->cargo_type)) {
1607  IterateVehicleParts(v, ReserveCargoAction(st, next_station));
1608  }
1609  if (consist_capleft == nullptr || v->cargo_cap == 0) continue;
1610  (*consist_capleft)[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1611  }
1612 }
1613 
1621 static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
1622 {
1624  /* Each platform tile is worth 2 rail vehicles. */
1625  int overhang = front->GetGroundVehicleCache()->cached_total_length - st->GetPlatformLength(front->tile) * TILE_SIZE;
1626  if (overhang > 0) {
1627  ticks <<= 1;
1628  ticks += (overhang * ticks) / 8;
1629  }
1630  }
1631  /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1632  front->load_unload_ticks = std::max(1, ticks);
1633 }
1634 
1639 static void LoadUnloadVehicle(Vehicle *front)
1640 {
1641  assert(front->current_order.IsType(OT_LOADING));
1642 
1643  StationID last_visited = front->last_station_visited;
1644  Station *st = Station::Get(last_visited);
1645 
1646  StationIDStack next_station = front->GetNextStoppingStation();
1647  bool use_autorefit = front->current_order.IsRefit() && front->current_order.GetRefitCargo() == CARGO_AUTO_REFIT;
1648  CargoArray consist_capleft{};
1649  if (_settings_game.order.improved_load && use_autorefit ?
1650  front->cargo_payment == nullptr : (front->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0) {
1651  ReserveConsist(st, front,
1652  (use_autorefit && front->load_unload_ticks != 0) ? &consist_capleft : nullptr,
1653  &next_station);
1654  }
1655 
1656  /* We have not waited enough time till the next round of loading/unloading */
1657  if (front->load_unload_ticks != 0) return;
1658 
1659  if (front->type == VEH_TRAIN && (!IsTileType(front->tile, MP_STATION) || GetStationIndex(front->tile) != st->index)) {
1660  /* The train reversed in the station. Take the "easy" way
1661  * out and let the train just leave as it always did. */
1663  front->load_unload_ticks = 1;
1664  return;
1665  }
1666 
1667  int new_load_unload_ticks = 0;
1668  bool dirty_vehicle = false;
1669  bool dirty_station = false;
1670 
1671  bool completely_emptied = true;
1672  bool anything_unloaded = false;
1673  bool anything_loaded = false;
1674  CargoTypes full_load_amount = 0;
1675  CargoTypes cargo_not_full = 0;
1676  CargoTypes cargo_full = 0;
1677  CargoTypes reservation_left = 0;
1678 
1679  front->cur_speed = 0;
1680 
1681  CargoPayment *payment = front->cargo_payment;
1682 
1683  uint artic_part = 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1684  for (Vehicle *v = front; v != nullptr; v = v->Next()) {
1685  if (v == front || !v->Previous()->HasArticulatedPart()) artic_part = 0;
1686  if (v->cargo_cap == 0) continue;
1687  artic_part++;
1688 
1689  GoodsEntry *ge = &st->goods[v->cargo_type];
1690 
1691  if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1692  uint cargo_count = v->cargo.UnloadCount();
1693  uint amount_unloaded = _settings_game.order.gradual_loading ? std::min(cargo_count, GetLoadAmount(v)) : cargo_count;
1694  bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
1695 
1696  assert(payment != nullptr);
1697  payment->SetCargo(v->cargo_type);
1698 
1699  if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
1700  /* The station does not accept our goods anymore. */
1702  /* Transfer instead of delivering. */
1704  v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1705  } else {
1706  uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
1707  if (v->cargo_cap < new_remaining) {
1708  /* Return some of the reserved cargo to not overload the vehicle. */
1709  v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION, v->tile);
1710  }
1711 
1712  /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1714  v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1715 
1716  /* ... say we unloaded something, otherwise we'll think we didn't unload
1717  * something and we didn't load something, so we must be finished
1718  * at this station. Setting the unloaded means that we will get a
1719  * retry for loading in the next cycle. */
1720  anything_unloaded = true;
1721  }
1722  }
1723 
1724  if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
1725  /* Mark the station dirty if we transfer, but not if we only deliver. */
1726  dirty_station = true;
1727 
1728  if (!ge->HasRating()) {
1729  /* Upon transferring cargo, make sure the station has a rating. Fake a pickup for the
1730  * first unload to prevent the cargo from quickly decaying after the initial drop. */
1731  ge->time_since_pickup = 0;
1733  }
1734  }
1735 
1736  amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment, v->tile);
1737  remaining = v->cargo.UnloadCount() > 0;
1738  if (amount_unloaded > 0) {
1739  dirty_vehicle = true;
1740  anything_unloaded = true;
1741  new_load_unload_ticks += amount_unloaded;
1742 
1743  /* Deliver goods to the station */
1744  st->time_since_unload = 0;
1745  }
1746 
1747  if (_settings_game.order.gradual_loading && remaining) {
1748  completely_emptied = false;
1749  } else {
1750  /* We have finished unloading (cargo count == 0) */
1751  ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1752  }
1753 
1754  continue;
1755  }
1756 
1757  /* Do not pick up goods when we have no-load set or loading is stopped. */
1758  if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
1759 
1760  /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1761  if (front->current_order.IsRefit() && artic_part == 1) {
1762  HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
1763  ge = &st->goods[v->cargo_type];
1764  }
1765 
1766  /* As we're loading here the following link can carry the full capacity of the vehicle. */
1767  v->refit_cap = v->cargo_cap;
1768 
1769  /* update stats */
1770  int t;
1771  switch (front->type) {
1772  case VEH_TRAIN:
1773  case VEH_SHIP:
1774  t = front->vcache.cached_max_speed;
1775  break;
1776 
1777  case VEH_ROAD:
1778  t = front->vcache.cached_max_speed / 2;
1779  break;
1780 
1781  case VEH_AIRCRAFT:
1782  t = Aircraft::From(front)->GetSpeedOldUnits(); // Convert to old units.
1783  break;
1784 
1785  default: NOT_REACHED();
1786  }
1787 
1788  /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1789  ge->last_speed = ClampTo<uint8_t>(t);
1790  ge->last_age = ClampTo<uint8_t>(TimerGameCalendar::year - front->build_year);
1791 
1792  assert(v->cargo_cap >= v->cargo.StoredCount());
1793  /* Capacity available for loading more cargo. */
1794  uint cap_left = v->cargo_cap - v->cargo.StoredCount();
1795 
1796  if (cap_left > 0) {
1797  /* If vehicle can load cargo, reset time_since_pickup. */
1798  ge->time_since_pickup = 0;
1799 
1800  /* If there's goods waiting at the station, and the vehicle
1801  * has capacity for it, load it on the vehicle. */
1802  if ((v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
1803  if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
1804  if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v));
1805 
1806  uint loaded = ge->cargo.Load(cap_left, &v->cargo, next_station, v->tile);
1807  if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
1808  /* Remember if there are reservations left so that we don't stop
1809  * loading before they're loaded. */
1810  SetBit(reservation_left, v->cargo_type);
1811  }
1812 
1813  /* Store whether the maximum possible load amount was loaded or not.*/
1814  if (loaded == cap_left) {
1815  SetBit(full_load_amount, v->cargo_type);
1816  } else {
1817  ClrBit(full_load_amount, v->cargo_type);
1818  }
1819 
1820  /* TODO: Regarding this, when we do gradual loading, we
1821  * should first unload all vehicles and then start
1822  * loading them. Since this will cause
1823  * VEHICLE_TRIGGER_EMPTY to be called at the time when
1824  * the whole vehicle chain is really totally empty, the
1825  * completely_emptied assignment can then be safely
1826  * removed; that's how TTDPatch behaves too. --pasky */
1827  if (loaded > 0) {
1828  completely_emptied = false;
1829  anything_loaded = true;
1830 
1831  st->time_since_load = 0;
1832  st->last_vehicle_type = v->type;
1833 
1834  if (ge->cargo.TotalCount() == 0) {
1835  TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
1836  TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1837  AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);
1838  TriggerRoadStopRandomisation(st, st->xy, RSRT_CARGO_TAKEN, v->cargo_type);
1839  TriggerRoadStopAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1840  }
1841 
1842  new_load_unload_ticks += loaded;
1843 
1844  dirty_vehicle = dirty_station = true;
1845  }
1846  }
1847  }
1848 
1849  if (v->cargo.StoredCount() >= v->cargo_cap) {
1850  SetBit(cargo_full, v->cargo_type);
1851  } else {
1852  SetBit(cargo_not_full, v->cargo_type);
1853  }
1854  }
1855 
1856  if (anything_loaded || anything_unloaded) {
1857  if (front->type == VEH_TRAIN) {
1859  TriggerStationAnimation(st, front->tile, SAT_TRAIN_LOADS);
1860  } else if (front->type == VEH_ROAD) {
1862  TriggerRoadStopAnimation(st, front->tile, SAT_TRAIN_LOADS);
1863  }
1864  }
1865 
1866  /* Only set completely_emptied, if we just unloaded all remaining cargo */
1867  completely_emptied &= anything_unloaded;
1868 
1869  if (!anything_unloaded) delete payment;
1870 
1872  if (anything_loaded || anything_unloaded) {
1874  /* The time it takes to load one 'slice' of cargo or passengers depends
1875  * on the vehicle type - the values here are those found in TTDPatch */
1876  const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
1877 
1878  new_load_unload_ticks = gradual_loading_wait_time[front->type];
1879  }
1880  /* We loaded less cargo than possible for all cargo types and it's not full
1881  * load and we're not supposed to wait any longer: stop loading. */
1882  if (!anything_unloaded && full_load_amount == 0 && reservation_left == 0 && !(front->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
1883  front->current_order_time >= std::max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
1885  }
1886 
1887  UpdateLoadUnloadTicks(front, st, new_load_unload_ticks);
1888  } else {
1889  UpdateLoadUnloadTicks(front, st, 20); // We need the ticks for link refreshing.
1890  bool finished_loading = true;
1891  if (front->current_order.GetLoadType() & OLFB_FULL_LOAD) {
1892  if (front->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {
1893  /* if the aircraft carries passengers and is NOT full, then
1894  * continue loading, no matter how much mail is in */
1895  if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
1896  (cargo_not_full != 0 && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
1897  finished_loading = false;
1898  }
1899  } else if (cargo_not_full != 0) {
1900  finished_loading = false;
1901  }
1902 
1903  /* Refresh next hop stats if we're full loading to make the links
1904  * known to the distribution algorithm and allow cargo to be sent
1905  * along them. Otherwise the vehicle could wait for cargo
1906  * indefinitely if it hasn't visited the other links yet, or if the
1907  * links die while it's loading. */
1908  if (!finished_loading) LinkRefresher::Run(front, true, true);
1909  }
1910 
1911  SB(front->vehicle_flags, VF_LOADING_FINISHED, 1, finished_loading);
1912  }
1913 
1914  /* Calculate the loading indicator fill percent and display
1915  * In the Game Menu do not display indicators
1916  * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
1917  * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
1918  * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
1919  */
1920  if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(front->owner != _local_company && _local_company != COMPANY_SPECTATOR))) {
1921  StringID percent_up_down = STR_NULL;
1922  int percent = CalcPercentVehicleFilled(front, &percent_up_down);
1923  if (front->fill_percent_te_id == INVALID_TE_ID) {
1924  front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, percent, percent_up_down);
1925  } else {
1926  UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down);
1927  }
1928  }
1929 
1930  if (completely_emptied) {
1931  /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
1932  * properties such as weight, power and TE whenever the trigger runs. */
1933  dirty_vehicle = true;
1934  TriggerVehicle(front, VEHICLE_TRIGGER_EMPTY);
1935  }
1936 
1937  if (dirty_vehicle) {
1940  front->MarkDirty();
1941  }
1942  if (dirty_station) {
1943  st->MarkTilesDirty(true);
1946  }
1947 }
1948 
1955 {
1956  /* No vehicle is here... */
1957  if (st->loading_vehicles.empty()) return;
1958 
1959  Vehicle *last_loading = nullptr;
1960 
1961  /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
1962  for (Vehicle *v : st->loading_vehicles) {
1963  if ((v->vehstatus & (VS_STOPPED | VS_CRASHED))) continue;
1964 
1965  assert(v->load_unload_ticks != 0);
1966  if (--v->load_unload_ticks == 0) last_loading = v;
1967  }
1968 
1969  /* We only need to reserve and load/unload up to the last loading vehicle.
1970  * Anything else will be forgotten anyway after returning from this function.
1971  *
1972  * Especially this means we do _not_ need to reserve cargo for a single
1973  * consist in a station which is not allowed to load yet because its
1974  * load_unload_ticks is still not 0.
1975  */
1976  if (last_loading == nullptr) return;
1977 
1978  for (Vehicle *v : st->loading_vehicles) {
1979  if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
1980  if (v == last_loading) break;
1981  }
1982 
1983  /* Call the production machinery of industries */
1984  for (Industry *iid : _cargo_delivery_destinations) {
1986  }
1988 }
1989 
1993 static IntervalTimer<TimerGameCalendar> _calendar_inflation_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::COMPANY}, [](auto)
1994 {
1996  AddInflation();
1997  RecomputePrices();
1998  }
1999 });
2000 
2004 static IntervalTimer<TimerGameEconomy> _economy_companies_monthly({ TimerGameEconomy::MONTH, TimerGameEconomy::Priority::COMPANY }, [](auto)
2005 {
2008  HandleEconomyFluctuations();
2009 });
2010 
2011 static void DoAcquireCompany(Company *c, bool hostile_takeover)
2012 {
2013  CompanyID ci = c->index;
2014 
2016 
2017  SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE);
2018  SetDParam(1, hostile_takeover ? STR_NEWS_MERGER_TAKEOVER_TITLE : STR_NEWS_COMPANY_MERGER_DESCRIPTION);
2019  SetDParamStr(2, cni->company_name);
2021  SetDParam(4, c->bankrupt_value);
2022  AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
2023  AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
2024  Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
2025 
2027 
2028  if (c->is_ai) AI::Stop(c->index);
2029 
2030  CloseCompanyWindows(ci);
2035 
2036  delete c;
2037 }
2038 
2049 CommandCost CmdBuyCompany(DoCommandFlag flags, CompanyID target_company, bool hostile_takeover)
2050 {
2051  Company *c = Company::GetIfValid(target_company);
2052  if (c == nullptr) return CMD_ERROR;
2053 
2054  /* If you do a hostile takeover but the company went bankrupt, buy it via bankruptcy rules. */
2055  if (hostile_takeover && HasBit(c->bankrupt_asked, _current_company)) hostile_takeover = false;
2056 
2057  /* Disable takeovers when not asked */
2058  if (!hostile_takeover && !HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
2059 
2060  /* Only allow hostile takeover of AI companies and when in single player */
2061  if (hostile_takeover && !c->is_ai) return CMD_ERROR;
2062  if (hostile_takeover && _networking) return CMD_ERROR;
2063 
2064  /* Disable taking over the local company in singleplayer mode */
2065  if (!_networking && _local_company == c->index) return CMD_ERROR;
2066 
2067  /* Do not allow companies to take over themselves */
2068  if (target_company == _current_company) return CMD_ERROR;
2069 
2070  /* Disable taking over when not allowed. */
2071  if (!MayCompanyTakeOver(_current_company, target_company)) return CMD_ERROR;
2072 
2073  /* Get the cost here as the company is deleted in DoAcquireCompany.
2074  * For bankruptcy this amount is calculated when the offer was made;
2075  * for hostile takeover you pay the current price. */
2076  CommandCost cost(EXPENSES_OTHER, hostile_takeover ? CalculateHostileTakeoverValue(c) : c->bankrupt_value);
2077 
2078  if (flags & DC_EXEC) {
2079  DoAcquireCompany(c, hostile_takeover);
2080  }
2081  return cost;
2082 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
game.hpp
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:3077
Backup::Change
void Change(const U &new_value)
Change the value of the variable.
Definition: backup_type.hpp:84
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:95
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition: settings_type.h:506
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:118
PrepareRefitAction::refit_mask
CargoTypes & refit_mask
Bitmask of possible refit cargoes.
Definition: economy.cpp:1403
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:314
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:434
IterateVehicleParts
bool IterateVehicleParts(Vehicle *v, Taction action)
Iterate the articulated parts of a vehicle, also considering the special cases of "normal" aircraft a...
Definition: economy.cpp:1367
CargoArray::GetSum
const T GetSum() const
Get the sum of all cargo amounts.
Definition: cargo_type.h:103
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
Goal
Struct about goals, current and completed.
Definition: goal_base.h:21
sound_func.h
SmallStack
Minimal stack that uses a pool to avoid pointers.
Definition: smallstack_type.hpp:135
CBM_IND_PRODUCTION_CARGO_ARRIVAL
@ CBM_IND_PRODUCTION_CARGO_ARRIVAL
call production callback when cargo arrives at the industry
Definition: newgrf_callbacks.h:365
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:471
CompanyEconomyEntry::company_value
Money company_value
The value of the company.
Definition: company_base.h:29
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:29
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
newgrf_station.h
economy_cmd.h
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1280
CBM_CARGO_PROFIT_CALC
@ CBM_CARGO_PROFIT_CALC
custom profit calculation
Definition: newgrf_callbacks.h:356
CargoPayment::visual_profit
Money visual_profit
The visual profit to show.
Definition: economy_base.h:32
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
water.h
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition: station.cpp:292
FinalizeRefitAction
Action for finalizing a refit.
Definition: economy.cpp:1457
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:158
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:970
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:837
train.h
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:468
command_func.h
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
OrderSettings::station_length_loading_penalty
bool station_length_loading_penalty
make trains longer than the station load more slowly
Definition: settings_type.h:511
CargoPayment::front
Vehicle * front
The front vehicle to do the payment of.
Definition: economy_base.h:30
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
CargoPayment::current_station
StationID current_station
NOSAVE: The current station.
Definition: economy_base.h:26
StationCargoList::Load
uint Load(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile)
Loads cargo onto a vehicle.
Definition: cargopacket.cpp:834
UpdateFillingPercent
void UpdateFillingPercent(TextEffectID te_id, uint8_t percent, StringID string)
Update vehicle loading indicators.
Definition: misc_gui.cpp:630
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:634
SCORE_TOTAL
@ SCORE_TOTAL
This must always be the last entry.
Definition: economy_type.h:71
CargoPayment::visual_transfer
Money visual_transfer
The transfer credits to be shown.
Definition: economy_base.h:33
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GRFFile::price_base_multipliers
PriceMultipliers price_base_multipliers
Price base multipliers as set by the grf.
Definition: newgrf.h:149
Map::LogX
static debug_inline uint LogX()
Logarithm of the map size along the X side.
Definition: map_func.h:251
CanalMaintenanceCost
Money CanalMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of canal tiles.
Definition: water.h:52
CargoPayment::CargoPayment
CargoPayment()
Constructor for pool saveload.
Definition: economy_base.h:36
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:627
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:185
GUISettings::loading_indicators
uint8_t loading_indicators
show loading indicators
Definition: settings_type.h:151
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
PrepareRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1402
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:73
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition: economy_type.h:215
timer_game_calendar.h
CargoArray::GetCount
uint GetCount() const
Get the amount of cargos that have an amount.
Definition: cargo_type.h:112
Economy::interest_rate
byte interest_rate
Interest.
Definition: economy_type.h:46
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:64
Station
Station data structure.
Definition: station_base.h:442
ClearCargoDeliveryMonitoring
void ClearCargoDeliveryMonitoring(CompanyID company)
Clear all delivery cargo monitors.
Definition: cargomonitor.cpp:57
economy_base.h
company_gui.h
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:89
Economy::inflation_payment
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:52
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
RSRT_CARGO_TAKEN
@ RSRT_CARGO_TAKEN
Trigger roadstop when cargo is completely taken.
Definition: newgrf_roadstop.h:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
WC_INDUSTRY_VIEW
@ WC_INDUSTRY_VIEW
Industry view; Window numbers:
Definition: window_type.h:363
IntervalTimer< TimerGameCalendar >
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
LoadUnloadVehicle
static void LoadUnloadVehicle(Vehicle *front)
Loads/unload the vehicle if possible.
Definition: economy.cpp:1639
TimerGameEconomy::month
static Month month
Current month (0..11).
Definition: timer_game_economy.h:36
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:97
Industry::was_cargo_delivered
byte was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
Definition: industry.h:108
_economy_companies_monthly
static IntervalTimer< TimerGameEconomy > _economy_companies_monthly({ TimerGameEconomy::MONTH, TimerGameEconomy::Priority::COMPANY }, [](auto) { CompaniesGenStatistics();CompaniesPayInterest();HandleEconomyFluctuations();})
Every economy month update of company economic data, plus economy fluctuations.
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:552
VehicleCargoList::ReservedCount
uint ReservedCount() const
Returns sum of reserved cargo.
Definition: cargopacket.h:452
HandleStationRefit
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
Refit a vehicle in a station.
Definition: economy.cpp:1499
SAT_CARGO_TAKEN
@ SAT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_animation_type.h:29
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
AAT_STATION_CARGO_TAKEN
@ AAT_STATION_CARGO_TAKEN
Triggered when a cargo type is completely removed from the station (for all tiles at the same time).
Definition: newgrf_animation_type.h:50
ResetPriceBaseMultipliers
void ResetPriceBaseMultipliers()
Reset changes to the price base multipliers.
Definition: economy.cpp:891
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
Order::GetUnloadType
OrderUnloadFlags GetUnloadType() const
How must the consist be unloaded?
Definition: order_base.h:139
pricebase.h
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:613
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:114
DifficultySettings::vehicle_costs
byte vehicle_costs
amount of money spent on vehicle running cost
Definition: settings_type.h:105
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
BaseConsist::lateness_counter
TimerGameTick::Ticks lateness_counter
How many ticks late (or early if negative) this vehicle is.
Definition: base_consist.h:22
CompanyProperties::bankrupt_timeout
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:83
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:45
RoadMaintenanceCost
Money RoadMaintenanceCost(RoadType roadtype, uint32_t num, uint32_t total_num)
Calculates the maintenance cost of a number of road bits.
Definition: road_func.h:125
aircraft.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
goal_base.h
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:44
Industry::produced
ProducedCargoArray produced
INDUSTRY_NUM_OUTPUTS production cargo slots.
Definition: industry.h:99
CargoSpec::Iterate
static IterateWrapper Iterate(size_t from=0)
Returns an iterable ensemble of all valid CargoSpec.
Definition: cargotype.h:190
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
FinalizeRefitAction::st
Station * st
Station to reserve cargo from.
Definition: economy.cpp:1460
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:71
MIN_PRICE_MODIFIER
static const int MIN_PRICE_MODIFIER
Maximum NewGRF price modifiers.
Definition: economy_type.h:236
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
town.h
CBM_IND_PRODUCTION_256_TICKS
@ CBM_IND_PRODUCTION_256_TICKS
call production callback every 256 ticks
Definition: newgrf_callbacks.h:366
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition: window.cpp:1169
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:333
FinalizeRefitAction::next_station
StationIDStack & next_station
Next hops to reserve cargo for.
Definition: economy.cpp:1461
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:345
DeliverGoodsToIndustry
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
Transfer goods from station to industry.
Definition: economy.cpp:1060
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station, TileIndex current_tile)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:597
Engine
Definition: engine_base.h:37
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:53
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
CompanyCheckBankrupt
static void CompanyCheckBankrupt(Company *c)
Check for bankruptcy of a company.
Definition: economy.cpp:569
TriggerRoadStopRandomisation
void TriggerRoadStopRandomisation(Station *st, TileIndex tile, RoadStopRandomTrigger trigger, CargoID cargo_type=INVALID_CARGO)
Trigger road stop randomisation.
Definition: newgrf_roadstop.cpp:392
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:74
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:564
UpdateCompanyHQ
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition: object_cmd.cpp:162
TriggerIndustry
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
Definition: newgrf_industrytiles.cpp:372
Economy::fluct
int16_t fluct
Economy fluctuation status.
Definition: economy_type.h:45
DifficultySettings::initial_interest
byte initial_interest
amount of interest (to pay over the loan)
Definition: settings_type.h:104
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:217
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
RSRT_VEH_LOADS
@ RSRT_VEH_LOADS
Trigger roadstop when road vehicle loads.
Definition: newgrf_roadstop.h:39
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:69
VSE_LOAD_UNLOAD
@ VSE_LOAD_UNLOAD
Whenever cargo payment is made for a vehicle.
Definition: newgrf_sound.h:27
GoodsEntry::time_since_pickup
uint8_t time_since_pickup
Number of rating-intervals (up to 255) since the last vehicle tried to load this cargo.
Definition: station_base.h:224
CargoPayment::ct
CargoID ct
NOSAVE: The currently handled cargo type.
Definition: economy_base.h:27
CompanyEconomyEntry
Statistics about the economy.
Definition: company_base.h:24
StationCargoList::TotalCount
uint TotalCount() const
Returns total count of cargo at the station, including cargo which is already reserved for loading.
Definition: cargopacket.h:607
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:673
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
FinalizeRefitAction::FinalizeRefitAction
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve)
Create a finalizing action.
Definition: economy.cpp:1471
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
ai.hpp
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:546
IAT_INDUSTRY_RECEIVED_CARGO
@ IAT_INDUSTRY_RECEIVED_CARGO
Trigger when cargo is received .
Definition: newgrf_animation_type.h:41
ScoreInfo::score
int score
How much score it will give.
Definition: economy_type.h:82
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:51
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:567
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:84
PrepareRefitAction
Refit preparation action.
Definition: economy.cpp:1400
Group
Group data.
Definition: group.h:72
include
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Definition: container_func.hpp:24
CargoPayment::PayFinalDelivery
void PayFinalDelivery(const CargoPacket *cp, uint count, TileIndex current_tile)
Handle payment for final delivery of the given cargo packet.
Definition: economy.cpp:1239
company_cmd.h
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:124
StationMaintenanceCost
Money StationMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of station tiles.
Definition: station_func.h:59
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition: news_type.h:164
newgrf_airporttiles.h
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:626
FinalizeRefitAction::operator()
bool operator()(Vehicle *v)
Reserve cargo from the station and update the remaining consist capacities with the vehicle's remaini...
Definition: economy.cpp:1480
InitializeEconomy
void InitializeEconomy()
Resets economy to initial values.
Definition: economy.cpp:955
Economy::infl_amount_pr
byte infl_amount_pr
inflation rate for payment rates
Definition: economy_type.h:48
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition: news_type.h:162
OLF_FULL_LOAD_ANY
@ OLF_FULL_LOAD_ANY
Full load a single cargo of the consist.
Definition: order_type.h:65
CBM_VEHICLE_LOAD_AMOUNT
@ CBM_VEHICLE_LOAD_AMOUNT
Load amount.
Definition: newgrf_callbacks.h:297
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
EngineInfo::callback_mask
uint16_t callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:155
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:132
DifficultySettings::subsidy_multiplier
byte subsidy_multiplier
payment multiplier for subsidized deliveries
Definition: settings_type.h:108
ShowFillingPercent
TextEffectID ShowFillingPercent(int x, int y, int z, uint8_t percent, StringID string)
Display vehicle loading indicators.
Definition: misc_gui.cpp:615
IsEmptyAction::operator()
bool operator()(const Vehicle *v)
Checks if the vehicle has stored cargo.
Definition: economy.cpp:1391
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
INDUSTRY_TRIGGER_RECEIVED_CARGO
@ INDUSTRY_TRIGGER_RECEIVED_CARGO
Cargo has been delivered.
Definition: newgrf_industrytiles.h:73
CommandCost
Common return value for all commands.
Definition: command_type.h:23
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:282
RemoveFirstTrack
Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:131
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1850
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:100
PrepareRefitAction::PrepareRefitAction
PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask)
Create a refit preparation action.
Definition: economy.cpp:1410
_cargo_payment_pool
CargoPaymentPool _cargo_payment_pool("CargoPayment")
The actual pool to store cargo payments in.
newgrf_engine.h
SignalMaintenanceCost
Money SignalMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of signals.
Definition: rail.h:441
GoodsEntry::GES_EVER_ACCEPTED
@ GES_EVER_ACCEPTED
Set when a vehicle ever delivered cargo to the station for final delivery.
Definition: station_base.h:189
CompaniesPayInterest
static void CompaniesPayInterest()
Let all companies pay the monthly interest on their loan.
Definition: economy.cpp:830
CargoPacket::GetFeederShare
Money GetFeederShare() const
Gets the amount of money already paid to earlier vehicles in the feeder chain.
Definition: cargopacket.h:168
CargoPacket::GetSourceType
SourceType GetSourceType() const
Gets the type of the cargo's source.
Definition: cargopacket.h:200
SetPriceBaseMultiplier
void SetPriceBaseMultiplier(Price price, int factor)
Change a price base by the given factor.
Definition: economy.cpp:903
Industry::exclusive_supplier
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Definition: industry.h:119
SCORE_END
@ SCORE_END
How many scores are there..
Definition: economy_type.h:72
Industry::type
IndustryType type
type of industry.
Definition: industry.h:104
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:46
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:258
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
CargoPayment::PayTransfer
Money PayTransfer(const CargoPacket *cp, uint count, TileIndex current_tile)
Handle payment for transfer of the given cargo packet.
Definition: economy.cpp:1260
CargoSpec::IsValid
bool IsValid() const
Tests for validity of this cargospec.
Definition: cargotype.h:115
StationCargoList::HasCargoFor
bool HasCargoFor(StationIDStack next) const
Check for cargo headed for a specific station.
Definition: cargopacket.h:565
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:243
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:318
PrepareRefitAction::operator()
bool operator()(const Vehicle *v)
Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and adding th...
Definition: economy.cpp:1419
CompanyProperties::months_of_bankruptcy
byte months_of_bankruptcy
Number of months that the company is unable to pay its debts.
Definition: company_base.h:81
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
GoodsEntry::GES_ACCEPTED_BIGTICK
@ GES_ACCEPTED_BIGTICK
Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval.
Definition: station_base.h:207
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:332
cargo_type.h
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:67
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ReserveConsist
static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
Reserves cargo if the full load order and improved_load is set or if the current order allows autoref...
Definition: economy.cpp:1591
HasSignalOnTrack
bool HasSignalOnTrack(Tile tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:334
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
WC_REPLACE_VEHICLE
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition: window_type.h:218
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:461
SourceID
uint16_t SourceID
Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
Definition: cargo_type.h:126
StoryPage
Struct about stories, current and completed.
Definition: story_base.h:164
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1274
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:287
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:105
Industry::accepted
AcceptedCargoArray accepted
INDUSTRY_NUM_INPUTS input cargo slots.
Definition: industry.h:100
_calendar_inflation_monthly
static IntervalTimer< TimerGameCalendar > _calendar_inflation_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::COMPANY}, [](auto) { if(_settings_game.economy.inflation) { AddInflation();RecomputePrices();} })
Every calendar month update of inflation.
TimerGameConst< struct Calendar >::ORIGINAL_MAX_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_MAX_YEAR
The maximum year of the original TTD.
Definition: timer_game_common.h:167
CargoPacket::GetDistance
uint GetDistance(TileIndex current_tile) const
Get the current distance the cargo has traveled.
Definition: cargopacket.h:229
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
NetworkClientsToSpectators
void NetworkClientsToSpectators(CompanyID cid)
Move the clients of a company to the spectators.
Definition: network_client.cpp:1293
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:628
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:260
IsEmptyAction
Action to check if a vehicle has no stored cargo.
Definition: economy.cpp:1384
industry.h
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:221
timer.h
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
vehicle_cmd.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:320
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:269
UpdateCompanyRatingAndValue
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition: economy.cpp:201
CompanyProperties::location_of_HQ
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
Definition: company_base.h:76
CargoList< VehicleCargoList, CargoPacketList >::MTA_TRANSFER
@ MTA_TRANSFER
Transfer the cargo to the station.
Definition: cargopacket.h:297
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition: settings_type.h:603
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
GetLoadAmount
static uint GetLoadAmount(Vehicle *v)
Gets the amount of cargo the given vehicle can load in the current tick.
Definition: economy.cpp:1322
CargoSpec::callback_mask
uint8_t callback_mask
Bitmask of cargo callbacks that have to be called.
Definition: cargotype.h:86
CRR_BANKRUPT
@ CRR_BANKRUPT
The company went belly-up.
Definition: company_type.h:59
SAT_TRAIN_LOADS
@ SAT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_animation_type.h:32
AirportMaintenanceCost
Money AirportMaintenanceCost(Owner owner)
Calculates the maintenance cost of all airports of a company.
Definition: station.cpp:702
PCAT_CONSTRUCTION
@ PCAT_CONSTRUCTION
Price is affected by "construction cost" difficulty setting.
Definition: economy_type.h:201
MAX_HISTORY_QUARTERS
static const uint MAX_HISTORY_QUARTERS
The maximum number of quarters kept as performance's history.
Definition: company_type.h:43
Company::GetMaxLoan
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
Definition: company_cmd.cpp:102
SourceType::Industry
@ Industry
Source/destination is an industry.
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:308
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition: cargopacket.h:588
newgrf_roadstop.h
Station::always_accepted
CargoTypes always_accepted
Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept c...
Definition: station_base.h:472
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:534
stdafx.h
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:564
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan)
Calculate the value of the company.
Definition: economy.cpp:149
CargoPacket::GetSourceID
SourceID GetSourceID() const
Gets the ID of the cargo's source.
Definition: cargopacket.h:209
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:105
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:243
PriceBaseSpec::start_price
Money start_price
Default value at game start, before adding multipliers.
Definition: economy_type.h:208
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:377
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:154
NF_NORMAL
@ NF_NORMAL
Normal news item. (Newspaper with text only)
Definition: news_type.h:81
SCORE_MAX
@ SCORE_MAX
The max score that can be in the performance history.
Definition: economy_type.h:74
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:82
MayLoadUnderExclusiveRights
static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
Definition: economy.cpp:1559
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
CompanyEconomyEntry::delivered_cargo
CargoArray delivered_cargo
The amount of delivered cargo.
Definition: company_base.h:27
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
IndustrySpec::callback_mask
uint16_t callback_mask
Bitmask of industry callbacks that have to be called.
Definition: industrytype.h:136
WC_PAYMENT_RATES
@ WC_PAYMENT_RATES
Payment rates graph; Window numbers:
Definition: window_type.h:570
CargoPacket::GetPeriodsInTransit
uint16_t GetPeriodsInTransit() const
Gets the number of cargo aging periods this cargo has been in transit.
Definition: cargopacket.h:191
StartupIndustryDailyChanges
void StartupIndustryDailyChanges(bool init_counter)
Initialize the variables that will maintain the daily industry change system.
Definition: economy.cpp:913
RailMaintenanceCost
Money RailMaintenanceCost(RailType railtype, uint32_t num, uint32_t total_num)
Calculates the maintenance cost of a number of track bits.
Definition: rail.h:430
IndustryTemporarilyRefusesCargo
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
Check whether an industry temporarily refuses to accept a certain cargo.
Definition: newgrf_industries.cpp:683
CARGO_AUTO_REFIT
static const CargoID CARGO_AUTO_REFIT
Automatically choose cargo type when doing auto refitting.
Definition: cargo_type.h:71
CalculateHostileTakeoverValue
Money CalculateHostileTakeoverValue(const Company *c)
Calculate what you have to pay to take over a company.
Definition: economy.cpp:176
DifficultySettings::economy
bool economy
how volatile is the economy
Definition: settings_type.h:113
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:560
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:558
Vehicle::load_unload_ticks
uint16_t load_unload_ticks
Ticks to wait before starting next cycle.
Definition: vehicle_base.h:356
SRT_CARGO_TAKEN
@ SRT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_station.h:104
Economy::industry_daily_increment
uint32_t industry_daily_increment
The value which will increment industry_daily_change_counter. Computed value. NOSAVE.
Definition: economy_type.h:50
ReturnCargoAction
Action for returning reserved cargo.
Definition: economy.cpp:1430
GoodsEntry::GES_CURRENT_MONTH
@ GES_CURRENT_MONTH
Set when cargo was delivered for final delivery this month.
Definition: station_base.h:201
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:26
Station::industries_near
IndustryList industries_near
Cached list of industries near the station that can accept cargo,.
Definition: station_base.h:474
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:361
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:166
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1954
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
TransportedCargoStat::new_act
Tstorage new_act
Actually transported this month.
Definition: town_type.h:118
vehicle_func.h
PROP_VEHICLE_LOAD_AMOUNT
@ PROP_VEHICLE_LOAD_AMOUNT
Loading speed.
Definition: newgrf_properties.h:19
station_base.h
SourceType
SourceType
Types of cargo source and destination.
Definition: cargo_type.h:120
ShowFeederIncomeAnimation
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
Display animated feeder income.
Definition: misc_gui.cpp:588
newgrf_sound.h
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:161
strings_func.h
CompanyEconomyEntry::performance_history
int32_t performance_history
Company score (scale 0-1000)
Definition: company_base.h:28
Pool
Base class for all pools.
Definition: pool_type.hpp:80
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:640
newgrf_industrytiles.h
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:98
ReturnCargoAction::ReturnCargoAction
ReturnCargoAction(Station *st, StationID next_one)
Construct a cargo return action.
Definition: economy.cpp:1440
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:576
CmdBuyCompany
CommandCost CmdBuyCompany(DoCommandFlag flags, CompanyID target_company, bool hostile_takeover)
Buy up another company.
Definition: economy.cpp:2049
subsidy_func.h
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:135
refresh.h
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:383
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:51
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition: settings_type.h:117
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
SND_14_CASHTILL
@ SND_14_CASHTILL
18 == 0x12 Income from cargo delivery
Definition: sound_type.h:57
Vehicle::GetFirstEnginePart
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:969
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1190
EF_NO_DEFAULT_CARGO_MULTIPLIER
@ EF_NO_DEFAULT_CARGO_MULTIPLIER
Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipl...
Definition: engine_type.h:173
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:56
Industry::GetCargoAccepted
AcceptedCargoArray::iterator GetCargoAccepted(CargoID cargo)
Get accepted cargo slot for a specific cargo type.
Definition: industry.h:169
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
Order::GetTimetabledWait
uint16_t GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition: order_base.h:189
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:122
GoodsEntry::last_age
uint8_t last_age
Age in years (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:243
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:273
Pool::PoolItem<&_cargo_payment_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:314
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32_t ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32_t ref2=UINT32_MAX, const NewsAllocatedData *data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:827
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:300
NT_ECONOMY
@ NT_ECONOMY
Economic changes (recession, industry up/dowm)
Definition: news_type.h:31
VehicleCargoList::RemainingCount
uint RemainingCount() const
Returns the sum of cargo to be kept in the vehicle at the current station.
Definition: cargopacket.h:470
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
PCAT_RUNNING
@ PCAT_RUNNING
Price is affected by "vehicle running cost" difficulty setting.
Definition: economy_type.h:200
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:582
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition: settings_type.h:103
GoodsEntry::GES_ACCEPTANCE
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
Definition: station_base.h:173
waypoint_base.h
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:949
Economy::infl_amount
byte infl_amount
inflation amount
Definition: economy_type.h:47
Pool::PoolItem<&_cargo_payment_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
ClearCargoPickupMonitoring
void ClearCargoPickupMonitoring(CompanyID company)
Clear all pick-up cargo monitors.
Definition: cargomonitor.cpp:47
ScoreInfo::needed
int needed
How much you need to get the perfect score.
Definition: economy_type.h:81
Sign
Definition: signs_base.h:21
Economy
Data of the economy.
Definition: economy_type.h:43
subsidy_base.h
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:388
_cargo_delivery_destinations
static SmallIndustryList _cargo_delivery_destinations
The industries we've currently brought cargo to.
Definition: economy.cpp:1048
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
DeliverGoods
static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, uint distance, uint16_t periods_in_transit, Company *company, SourceType src_type, SourceID src)
Delivers goods to industries/towns and calculates the payment.
Definition: economy.cpp:1115
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:763
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:65
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:578
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:179
container_func.hpp
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition: settings_type.h:601
company_func.h
CalculateCompanyAssetValue
static Money CalculateCompanyAssetValue(const Company *c)
Calculate the value of the assets of a company.
Definition: economy.cpp:114
RemoveAllEngineReplacementForCompany
void RemoveAllEngineReplacementForCompany(Company *c)
Remove all engine replacement settings for the given company.
Definition: autoreplace_func.h:25
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:225
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
UpdateLoadUnloadTicks
static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
Update the vehicle's load_unload_ticks, the time it will wait until it tries to load or unload again.
Definition: economy.cpp:1621
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1770
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:499
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:923
ScoreID
ScoreID
Score categories in the detailed performance rating.
Definition: economy_type.h:60
ReturnCargoAction::operator()
bool operator()(Vehicle *v)
Return all reserved cargo from a vehicle.
Definition: economy.cpp:1447
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:25
ReserveCargoAction
Definition: economy.cpp:1564
network.h
TriggerIndustryProduction
static void TriggerIndustryProduction(Industry *i)
Inform the industry about just delivered cargo DeliverGoodsToIndustry() silently incremented incoming...
Definition: economy.cpp:1165
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1189
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition: settings_type.h:604
CommandHelper
Definition: command_func.h:93
ground_vehicle.hpp
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:600
CompaniesGenStatistics
static void CompaniesGenStatistics()
Update the finances of all companies.
Definition: economy.cpp:662
CargoPayment::route_profit
Money route_profit
The amount of money to add/remove from the bank account.
Definition: economy_base.h:31
Town
Town data structure.
Definition: town.h:50
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:26
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:40
Map::LogY
static uint LogY()
Logarithm of the map size along the y side.
Definition: map_func.h:261
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
BigMulS
static int32_t BigMulS(const int32_t a, const int32_t b, const uint8_t shift)
Multiply two integer values and shift the results to right.
Definition: economy.cpp:80
CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP
@ MTA_KEEP
Keep the cargo in the vehicle.
Definition: cargopacket.h:299
TimerGameConst< struct Calendar >::ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: timer_game_common.h:163
OverflowSafeInt< int64_t >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
Economy::industry_daily_change_counter
uint32_t industry_daily_change_counter
Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily.
Definition: economy_type.h:49
ReturnCargoAction::next_hop
StationID next_hop
Next hop the cargo should be assigned to.
Definition: economy.cpp:1433
Town::received
TransportedCargoStat< uint16_t > received[NUM_TAE]
Cargo statistics about received cargotypes.
Definition: town.h:76
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
engine_base.h
CargoList< VehicleCargoList, CargoPacketList >::MTA_DELIVER
@ MTA_DELIVER
Deliver the cargo to some town or industry.
Definition: cargopacket.h:298
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
CBID_VEHICLE_LOAD_AMOUNT
@ CBID_VEHICLE_LOAD_AMOUNT
Determine the amount of cargo to load per unit of time when using gradual loading.
Definition: newgrf_callbacks.h:36
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:90
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
EconomySettings::inflation
bool inflation
disable inflation
Definition: settings_type.h:539
AddCargoDelivery
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32_t amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest)
Cargo was delivered to its final destination, update the pickup and delivery maps.
Definition: cargomonitor.cpp:119
CargoPayment::SetCargo
void SetCargo(CargoID ct)
Sets the currently handled cargo type.
Definition: economy_base.h:47
CalcPercentVehicleFilled
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1475
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
StationCargoList::Reserve
uint Reserve(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile)
Reserves cargo for loading onto the vehicle.
Definition: cargopacket.cpp:817
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
EconomyIsInRecession
bool EconomyIsInRecession()
Is the economy in recession?
Definition: economy_func.h:49
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition: company_cmd.cpp:213
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:286
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:103
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:373
CBID_CARGO_PROFIT_CALC
@ CBID_CARGO_PROFIT_CALC
Called to calculate the income of delivered cargo.
Definition: newgrf_callbacks.h:168
CheckSubsidised
bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, SourceID src, const Station *st)
Tests whether given delivery is subsidised and possibly awards the subsidy to delivering company.
Definition: subsidy.cpp:565
autoreplace_func.h
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
pool_func.hpp
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:540
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
story_base.h
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
ReturnCargoAction::st
Station * st
Station to give the returned cargo to.
Definition: economy.cpp:1432
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:222
Company
Definition: company_base.h:116
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
Town::exclusivity
CompanyID exclusivity
which company has exclusivity
Definition: town.h:71
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:352
MAX_INFLATION
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
Definition: economy_type.h:229
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3108
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:326
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:99
CargoPayment::owner
Company * owner
NOSAVE: The owner of the vehicle.
Definition: economy_base.h:28
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:725
GroundVehicleCache::cached_total_length
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
WC_STATION_LIST
@ WC_STATION_LIST
Station list; Window numbers:
Definition: window_type.h:302
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:26
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:320
IndustrySpec::input_cargo_multiplier
uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
Definition: industrytype.h:120
newgrf_cargo.h
IndustryProductionCallback
void IndustryProductionCallback(Industry *ind, int reason)
Get the industry production callback and apply it to the industry.
Definition: newgrf_industries.cpp:603
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition: settings_type.h:602
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:183
network_func.h
Town::exclusive_counter
uint8_t exclusive_counter
months till the exclusivity expires
Definition: town.h:72
FinalizeRefitAction::do_reserve
bool do_reserve
If the vehicle should reserve.
Definition: economy.cpp:1462
cargomonitor.h
CargoSpec::multiplier
uint16_t multiplier
Capacity multiplier for vehicles. (8 fractional bits)
Definition: cargotype.h:77
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition: economy_type.h:184
signs_base.h
FinalizeRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1459
timer_game_economy.h
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition: settings_type.h:507
GoodsEntry::last_speed
uint8_t last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:237
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:402
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:107
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
object.h
Prices
Money Prices[PR_END]
Prices of everything.
Definition: economy_type.h:168
GetWindowClassForVehicleType
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:97
ScoreInfo
Data structure for storing how the score is computed for a single score id.
Definition: economy_type.h:80
SRT_TRAIN_LOADS
@ SRT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_station.h:107
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:327
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
_score_info
const ScoreInfo _score_info[]
Score info, values used for computing the detailed performance rating.
Definition: economy.cpp:90
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:137
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:745
news_func.h
EconomySettings::feeder_payment_share
uint8_t feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:542
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
backup_type.hpp
DifficultySettings::construction_cost
byte construction_cost
how expensive is building
Definition: settings_type.h:110
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28
CargoSpec::town_acceptance_effect
TownAcceptanceEffect town_acceptance_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:83
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103