OpenTTD Source  14.0-beta1
win32_v.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../error_func.h"
13 #include "../gfx_func.h"
14 #include "../os/windows/win32.h"
15 #include "../blitter/factory.hpp"
16 #include "../core/geometry_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../core/random_func.hpp"
19 #include "../texteff.hpp"
20 #include "../thread.h"
21 #include "../progress.h"
22 #include "../window_gui.h"
23 #include "../window_func.h"
24 #include "../framerate_type.h"
25 #include "../library_loader.h"
26 #include "win32_v.h"
27 #include <windows.h>
28 #include <imm.h>
29 #include <versionhelpers.h>
30 
31 #include "../safeguards.h"
32 
33 /* Missing define in MinGW headers. */
34 #ifndef MAPVK_VK_TO_CHAR
35 #define MAPVK_VK_TO_CHAR (2)
36 #endif
37 
38 #ifndef PM_QS_INPUT
39 #define PM_QS_INPUT 0x20000
40 #endif
41 
42 #ifndef WM_DPICHANGED
43 #define WM_DPICHANGED 0x02E0
44 #endif
45 
46 bool _window_maximize;
47 static Dimension _bck_resolution;
48 DWORD _imm_props;
49 
51 
52 bool VideoDriver_Win32Base::ClaimMousePointer()
53 {
54  MyShowCursor(false, true);
55  return true;
56 }
57 
59  byte vk_from;
60  byte vk_count;
61  byte map_to;
62 };
63 
64 #define AS(x, z) {x, 0, z}
65 #define AM(x, y, z, w) {x, y - x, z}
66 
67 static const Win32VkMapping _vk_mapping[] = {
68  /* Pageup stuff + up/down */
69  AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
70  /* Map letters & digits */
71  AM('A', 'Z', 'A', 'Z'),
72  AM('0', '9', '0', '9'),
73 
74  AS(VK_ESCAPE, WKC_ESC),
75  AS(VK_PAUSE, WKC_PAUSE),
76  AS(VK_BACK, WKC_BACKSPACE),
77  AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
78 
79  AS(VK_SPACE, WKC_SPACE),
80  AS(VK_RETURN, WKC_RETURN),
81  AS(VK_TAB, WKC_TAB),
82 
83  /* Function keys */
84  AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
85 
86  /* Numeric part */
87  AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
88  AS(VK_DIVIDE, WKC_NUM_DIV),
89  AS(VK_MULTIPLY, WKC_NUM_MUL),
90  AS(VK_SUBTRACT, WKC_NUM_MINUS),
91  AS(VK_ADD, WKC_NUM_PLUS),
92  AS(VK_DECIMAL, WKC_NUM_DECIMAL),
93 
94  /* Other non-letter keys */
95  AS(0xBF, WKC_SLASH),
96  AS(0xBA, WKC_SEMICOLON),
97  AS(0xBB, WKC_EQUALS),
98  AS(0xDB, WKC_L_BRACKET),
99  AS(0xDC, WKC_BACKSLASH),
100  AS(0xDD, WKC_R_BRACKET),
101 
102  AS(0xDE, WKC_SINGLEQUOTE),
103  AS(0xBC, WKC_COMMA),
104  AS(0xBD, WKC_MINUS),
105  AS(0xBE, WKC_PERIOD)
106 };
107 
108 static uint MapWindowsKey(uint sym)
109 {
110  const Win32VkMapping *map;
111  uint key = 0;
112 
113  for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
114  if ((uint)(sym - map->vk_from) <= map->vk_count) {
115  key = sym - map->vk_from + map->map_to;
116  break;
117  }
118  }
119 
120  if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
121  if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
122  if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
123  return key;
124 }
125 
128 {
129  /* Check modes for the relevant fullscreen bpp */
130  return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
131 }
132 
139 bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
140 {
141  /* full_screen is whether the new window should be fullscreen,
142  * _wnd.fullscreen is whether the current window is. */
143  _fullscreen = full_screen;
144 
145  /* recreate window? */
146  if ((full_screen != this->fullscreen) && this->main_wnd) {
147  DestroyWindow(this->main_wnd);
148  this->main_wnd = 0;
149  }
150 
151  if (full_screen) {
152  DEVMODE settings;
153 
154  memset(&settings, 0, sizeof(settings));
155  settings.dmSize = sizeof(settings);
156  settings.dmFields =
157  DM_BITSPERPEL |
158  DM_PELSWIDTH |
159  DM_PELSHEIGHT;
160  settings.dmBitsPerPel = this->GetFullscreenBpp();
161  settings.dmPelsWidth = this->width_org;
162  settings.dmPelsHeight = this->height_org;
163 
164  /* Check for 8 bpp support. */
165  if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
166  settings.dmBitsPerPel = 32;
167  }
168 
169  /* Test fullscreen with current resolution, if it fails use desktop resolution. */
170  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
171  RECT r;
172  GetWindowRect(GetDesktopWindow(), &r);
173  /* Guard against recursion. If we already failed here once, just fall through to
174  * the next ChangeDisplaySettings call which will fail and error out appropriately. */
175  if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
176  return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
177  }
178  }
179 
180  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
181  this->MakeWindow(false, resize); // don't care about the result
182  return false; // the request failed
183  }
184  } else if (this->fullscreen) {
185  /* restore display? */
186  ChangeDisplaySettings(nullptr, 0);
187  /* restore the resolution */
188  this->width = _bck_resolution.width;
189  this->height = _bck_resolution.height;
190  }
191 
192  {
193  RECT r;
194  DWORD style, showstyle;
195  int w, h;
196 
197  showstyle = SW_SHOWNORMAL;
198  this->fullscreen = full_screen;
199  if (this->fullscreen) {
200  style = WS_POPUP;
201  SetRect(&r, 0, 0, this->width_org, this->height_org);
202  } else {
203  style = WS_OVERLAPPEDWINDOW;
204  /* On window creation, check if we were in maximize mode before */
205  if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
206  SetRect(&r, 0, 0, this->width, this->height);
207  }
208 
209  AdjustWindowRect(&r, style, FALSE);
210  w = r.right - r.left;
211  h = r.bottom - r.top;
212 
213  if (this->main_wnd != nullptr) {
214  if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
215  } else {
216  int x = 0;
217  int y = 0;
218 
219  /* For windowed mode, center on the workspace of the primary display. */
220  if (!this->fullscreen) {
221  MONITORINFO mi;
222  mi.cbSize = sizeof(mi);
223  GetMonitorInfo(MonitorFromWindow(0, MONITOR_DEFAULTTOPRIMARY), &mi);
224 
225  x = (mi.rcWork.right - mi.rcWork.left - w) / 2;
226  y = (mi.rcWork.bottom - mi.rcWork.top - h) / 2;
227  }
228 
229  std::string caption = VideoDriver::GetCaption();
230  this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(caption).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
231  if (this->main_wnd == nullptr) UserError("CreateWindow failed");
232  ShowWindow(this->main_wnd, showstyle);
233  }
234  }
235 
237 
238  GameSizeChanged();
239  return true;
240 }
241 
243 static LRESULT HandleCharMsg(uint keycode, char32_t charcode)
244 {
245  static char32_t prev_char = 0;
246 
247  /* Did we get a lead surrogate? If yes, store and exit. */
248  if (Utf16IsLeadSurrogate(charcode)) {
249  if (prev_char != 0) Debug(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
250  prev_char = charcode;
251  return 0;
252  }
253 
254  /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
255  if (prev_char != 0) {
256  if (Utf16IsTrailSurrogate(charcode)) {
257  charcode = Utf16DecodeSurrogate(prev_char, charcode);
258  } else {
259  Debug(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
260  }
261  }
262  prev_char = 0;
263 
264  HandleKeypress(keycode, charcode);
265 
266  return 0;
267 }
268 
271 {
272  return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
273 }
274 
276 static void SetCompositionPos(HWND hwnd)
277 {
278  HIMC hIMC = ImmGetContext(hwnd);
279  if (hIMC != nullptr) {
280  COMPOSITIONFORM cf;
281  cf.dwStyle = CFS_POINT;
282 
283  if (EditBoxInGlobalFocus()) {
284  /* Get caret position. */
285  Point pt = _focused_window->GetCaretPosition();
286  cf.ptCurrentPos.x = _focused_window->left + pt.x;
287  cf.ptCurrentPos.y = _focused_window->top + pt.y;
288  } else {
289  cf.ptCurrentPos.x = 0;
290  cf.ptCurrentPos.y = 0;
291  }
292  ImmSetCompositionWindow(hIMC, &cf);
293  }
294  ImmReleaseContext(hwnd, hIMC);
295 }
296 
298 static void SetCandidatePos(HWND hwnd)
299 {
300  HIMC hIMC = ImmGetContext(hwnd);
301  if (hIMC != nullptr) {
302  CANDIDATEFORM cf;
303  cf.dwIndex = 0;
304  cf.dwStyle = CFS_EXCLUDE;
305 
306  if (EditBoxInGlobalFocus()) {
307  Point pt = _focused_window->GetCaretPosition();
308  cf.ptCurrentPos.x = _focused_window->left + pt.x;
309  cf.ptCurrentPos.y = _focused_window->top + pt.y;
310  if (_focused_window->window_class == WC_CONSOLE) {
311  cf.rcArea.left = _focused_window->left;
312  cf.rcArea.top = _focused_window->top;
313  cf.rcArea.right = _focused_window->left + _focused_window->width;
314  cf.rcArea.bottom = _focused_window->top + _focused_window->height;
315  } else {
316  cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
317  cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
318  cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
319  cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
320  }
321  } else {
322  cf.ptCurrentPos.x = 0;
323  cf.ptCurrentPos.y = 0;
324  SetRectEmpty(&cf.rcArea);
325  }
326  ImmSetCandidateWindow(hIMC, &cf);
327  }
328  ImmReleaseContext(hwnd, hIMC);
329 }
330 
332 static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
333 {
334  HIMC hIMC = ImmGetContext(hwnd);
335 
336  if (hIMC != nullptr) {
337  if (lParam & GCS_RESULTSTR) {
338  /* Read result string from the IME. */
339  LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
340  std::wstring str(len + 1, L'\0');
341  len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str.data(), len);
342  str[len / sizeof(wchar_t)] = L'\0';
343 
344  /* Transmit text to windowing system. */
345  if (len > 0) {
346  HandleTextInput(nullptr, true); // Clear marked string.
347  HandleTextInput(FS2OTTD(str).c_str());
348  }
349  SetCompositionPos(hwnd);
350 
351  /* Don't pass the result string on to the default window proc. */
352  lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
353  }
354 
355  if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
356  /* Read composition string from the IME. */
357  LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
358  std::wstring str(len + 1, L'\0');
359  len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str.data(), len);
360  str[len / sizeof(wchar_t)] = L'\0';
361 
362  if (len > 0) {
363  static char utf8_buf[1024];
364  convert_from_fs(str.c_str(), utf8_buf, lengthof(utf8_buf));
365 
366  /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
367  LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
368  const char *caret = utf8_buf;
369  for (const wchar_t *c = str.c_str(); *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
370  /* Skip DBCS lead bytes or leading surrogates. */
371  if (Utf16IsLeadSurrogate(*c)) {
372  c++;
373  caret_bytes--;
374  }
375  Utf8Consume(&caret);
376  }
377 
378  HandleTextInput(utf8_buf, true, caret);
379  } else {
380  HandleTextInput(nullptr, true);
381  }
382 
383  lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
384  }
385  }
386  ImmReleaseContext(hwnd, hIMC);
387 
388  return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
389 }
390 
392 static void CancelIMEComposition(HWND hwnd)
393 {
394  HIMC hIMC = ImmGetContext(hwnd);
395  if (hIMC != nullptr) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
396  ImmReleaseContext(hwnd, hIMC);
397  /* Clear any marked string from the current edit box. */
398  HandleTextInput(nullptr, true);
399 }
400 
401 LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
402 {
403  static uint32_t keycode = 0;
404  static bool console = false;
405 
406  VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
407 
408  switch (msg) {
409  case WM_CREATE:
410  SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
411  _cursor.in_window = false; // Win32 has mouse tracking.
412  SetCompositionPos(hwnd);
413  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
414  break;
415 
416  case WM_PAINT: {
417  RECT r;
418  GetUpdateRect(hwnd, &r, FALSE);
419  video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
420 
421  ValidateRect(hwnd, nullptr);
422  return 0;
423  }
424 
425  case WM_PALETTECHANGED:
426  if ((HWND)wParam == hwnd) return 0;
427  [[fallthrough]];
428 
429  case WM_QUERYNEWPALETTE:
430  video_driver->PaletteChanged(hwnd);
431  return 0;
432 
433  case WM_CLOSE:
434  HandleExitGameRequest();
435  return 0;
436 
437  case WM_DESTROY:
438  if (_window_maximize) _cur_resolution = _bck_resolution;
439  return 0;
440 
441  case WM_LBUTTONDOWN:
442  SetCapture(hwnd);
443  _left_button_down = true;
445  return 0;
446 
447  case WM_LBUTTONUP:
448  ReleaseCapture();
449  _left_button_down = false;
450  _left_button_clicked = false;
452  return 0;
453 
454  case WM_RBUTTONDOWN:
455  SetCapture(hwnd);
456  _right_button_down = true;
457  _right_button_clicked = true;
459  return 0;
460 
461  case WM_RBUTTONUP:
462  ReleaseCapture();
463  _right_button_down = false;
465  return 0;
466 
467  case WM_MOUSELEAVE:
468  UndrawMouseCursor();
469  _cursor.in_window = false;
470 
471  if (!_left_button_down && !_right_button_down) MyShowCursor(true);
472  return 0;
473 
474  case WM_MOUSEMOVE: {
475  int x = (int16_t)LOWORD(lParam);
476  int y = (int16_t)HIWORD(lParam);
477 
478  /* If the mouse was not in the window and it has moved it means it has
479  * come into the window, so start drawing the mouse. Also start
480  * tracking the mouse for exiting the window */
481  if (!_cursor.in_window) {
482  _cursor.in_window = true;
483  TRACKMOUSEEVENT tme;
484  tme.cbSize = sizeof(tme);
485  tme.dwFlags = TME_LEAVE;
486  tme.hwndTrack = hwnd;
487 
488  TrackMouseEvent(&tme);
489  }
490 
491  if (_cursor.fix_at) {
492  /* Get all queued mouse events now in case we have to warp the cursor. In the
493  * end, we only care about the current mouse position and not bygone events. */
494  MSG m;
495  while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
496  x = (int16_t)LOWORD(m.lParam);
497  y = (int16_t)HIWORD(m.lParam);
498  }
499  }
500 
501  if (_cursor.UpdateCursorPosition(x, y)) {
502  POINT pt;
503  pt.x = _cursor.pos.x;
504  pt.y = _cursor.pos.y;
505  ClientToScreen(hwnd, &pt);
506  SetCursorPos(pt.x, pt.y);
507  }
508  MyShowCursor(false);
510  return 0;
511  }
512 
513  case WM_INPUTLANGCHANGE:
514  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
515  break;
516 
517  case WM_IME_SETCONTEXT:
518  /* Don't show the composition window if we draw the string ourself. */
519  if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
520  break;
521 
522  case WM_IME_STARTCOMPOSITION:
523  SetCompositionPos(hwnd);
524  if (DrawIMECompositionString()) return 0;
525  break;
526 
527  case WM_IME_COMPOSITION:
528  return HandleIMEComposition(hwnd, wParam, lParam);
529 
530  case WM_IME_ENDCOMPOSITION:
531  /* Clear any pending composition string. */
532  HandleTextInput(nullptr, true);
533  if (DrawIMECompositionString()) return 0;
534  break;
535 
536  case WM_IME_NOTIFY:
537  if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
538  break;
539 
540  case WM_DEADCHAR:
541  console = GB(lParam, 16, 8) == 41;
542  return 0;
543 
544  case WM_CHAR: {
545  uint scancode = GB(lParam, 16, 8);
546  uint charcode = wParam;
547 
548  /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
549  * But we then get two WM_CHAR messages, so ignore the first one */
550  if (console && scancode == 41) {
551  console = false;
552  return 0;
553  }
554 
555  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
556  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
557  uint cur_keycode = keycode;
558  keycode = 0;
559 
560  return HandleCharMsg(cur_keycode, charcode);
561  }
562 
563  case WM_KEYDOWN: {
564  /* No matter the keyboard layout, we will map the '~' to the console. */
565  uint scancode = GB(lParam, 16, 8);
566  keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
567 
568  uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
569 
570  /* No character translation? */
571  if (charcode == 0) {
572  HandleKeypress(keycode, 0);
573  return 0;
574  }
575 
576  /* If an edit box is in focus, wait for the corresponding WM_CHAR message. */
577  if (!EditBoxInGlobalFocus()) {
578  /* Is the console key a dead key? If yes, ignore the first key down event. */
579  if (HasBit(charcode, 31) && !console) {
580  if (scancode == 41) {
581  console = true;
582  return 0;
583  }
584  }
585  console = false;
586 
587  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
588  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
589  uint cur_keycode = keycode;
590  keycode = 0;
591 
592  return HandleCharMsg(cur_keycode, LOWORD(charcode));
593  }
594 
595  return 0;
596  }
597 
598  case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
599  switch (wParam) {
600  case VK_RETURN:
601  case 'F': // Full Screen on ALT + ENTER/F
602  ToggleFullScreen(!video_driver->fullscreen);
603  return 0;
604 
605  case VK_MENU: // Just ALT
606  return 0; // do nothing
607 
608  case VK_F10: // F10, ignore activation of menu
609  HandleKeypress(MapWindowsKey(wParam), 0);
610  return 0;
611 
612  default: // ALT in combination with something else
613  HandleKeypress(MapWindowsKey(wParam), 0);
614  break;
615  }
616  break;
617 
618  case WM_SIZE:
619  if (wParam != SIZE_MINIMIZED) {
620  /* Set maximized flag when we maximize (obviously), but also when we
621  * switched to fullscreen from a maximized state */
622  _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
623  if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
624  video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
625  }
626  return 0;
627 
628  case WM_SIZING: {
629  RECT *r = (RECT*)lParam;
630  RECT r2;
631  int w, h;
632 
633  SetRect(&r2, 0, 0, 0, 0);
634  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
635 
636  w = r->right - r->left - (r2.right - r2.left);
637  h = r->bottom - r->top - (r2.bottom - r2.top);
638  w = std::max(w, 64);
639  h = std::max(h, 64);
640  SetRect(&r2, 0, 0, w, h);
641 
642  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
643  w = r2.right - r2.left;
644  h = r2.bottom - r2.top;
645 
646  switch (wParam) {
647  case WMSZ_BOTTOM:
648  r->bottom = r->top + h;
649  break;
650 
651  case WMSZ_BOTTOMLEFT:
652  r->bottom = r->top + h;
653  r->left = r->right - w;
654  break;
655 
656  case WMSZ_BOTTOMRIGHT:
657  r->bottom = r->top + h;
658  r->right = r->left + w;
659  break;
660 
661  case WMSZ_LEFT:
662  r->left = r->right - w;
663  break;
664 
665  case WMSZ_RIGHT:
666  r->right = r->left + w;
667  break;
668 
669  case WMSZ_TOP:
670  r->top = r->bottom - h;
671  break;
672 
673  case WMSZ_TOPLEFT:
674  r->top = r->bottom - h;
675  r->left = r->right - w;
676  break;
677 
678  case WMSZ_TOPRIGHT:
679  r->top = r->bottom - h;
680  r->right = r->left + w;
681  break;
682  }
683  return TRUE;
684  }
685 
686  case WM_DPICHANGED: {
687  auto did_adjust = AdjustGUIZoom(true);
688 
689  /* Resize the window to match the new DPI setting. */
690  RECT *prcNewWindow = (RECT *)lParam;
691  SetWindowPos(hwnd,
692  nullptr,
693  prcNewWindow->left,
694  prcNewWindow->top,
695  prcNewWindow->right - prcNewWindow->left,
696  prcNewWindow->bottom - prcNewWindow->top,
697  SWP_NOZORDER | SWP_NOACTIVATE);
698 
699  if (did_adjust) ReInitAllWindows(true);
700 
701  return 0;
702  }
703 
704 /* needed for wheel */
705 #if !defined(WM_MOUSEWHEEL)
706 # define WM_MOUSEWHEEL 0x020A
707 #endif /* WM_MOUSEWHEEL */
708 #if !defined(GET_WHEEL_DELTA_WPARAM)
709 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
710 #endif /* GET_WHEEL_DELTA_WPARAM */
711 
712  case WM_MOUSEWHEEL: {
713  int delta = GET_WHEEL_DELTA_WPARAM(wParam);
714 
715  if (delta < 0) {
716  _cursor.wheel++;
717  } else if (delta > 0) {
718  _cursor.wheel--;
719  }
721  return 0;
722  }
723 
724  case WM_SETFOCUS:
725  video_driver->has_focus = true;
726  SetCompositionPos(hwnd);
727  break;
728 
729  case WM_KILLFOCUS:
730  video_driver->has_focus = false;
731  break;
732 
733  case WM_ACTIVATE: {
734  /* Don't do anything if we are closing openttd */
735  if (_exit_game) break;
736 
737  bool active = (LOWORD(wParam) != WA_INACTIVE);
738  bool minimized = (HIWORD(wParam) != 0);
739  if (video_driver->fullscreen) {
740  if (active && minimized) {
741  /* Restore the game window */
742  Dimension d = _bck_resolution; // Save current non-fullscreen window size as it will be overwritten by ShowWindow.
743  ShowWindow(hwnd, SW_RESTORE);
744  _bck_resolution = d;
745  video_driver->MakeWindow(true);
746  } else if (!active && !minimized) {
747  /* Minimise the window and restore desktop */
748  ShowWindow(hwnd, SW_MINIMIZE);
749  ChangeDisplaySettings(nullptr, 0);
750  }
751  }
752  break;
753  }
754  }
755 
756  return DefWindowProc(hwnd, msg, wParam, lParam);
757 }
758 
759 static void RegisterWndClass()
760 {
761  static bool registered = false;
762 
763  if (registered) return;
764 
765  HINSTANCE hinst = GetModuleHandle(nullptr);
766  WNDCLASS wnd = {
767  CS_OWNDC,
768  WndProcGdi,
769  0,
770  0,
771  hinst,
772  LoadIcon(hinst, MAKEINTRESOURCE(100)),
773  LoadCursor(nullptr, IDC_ARROW),
774  0,
775  0,
776  L"OTTD"
777  };
778 
779  registered = true;
780  if (!RegisterClass(&wnd)) UserError("RegisterClass failed");
781 }
782 
783 static const Dimension default_resolutions[] = {
784  { 640, 480 },
785  { 800, 600 },
786  { 1024, 768 },
787  { 1152, 864 },
788  { 1280, 800 },
789  { 1280, 960 },
790  { 1280, 1024 },
791  { 1400, 1050 },
792  { 1600, 1200 },
793  { 1680, 1050 },
794  { 1920, 1200 }
795 };
796 
797 static void FindResolutions(uint8_t bpp)
798 {
799  _resolutions.clear();
800 
801  DEVMODE dm;
802  for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
803  if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
804  if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
805  _resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
806  }
807 
808  /* We have found no resolutions, show the default list */
809  if (_resolutions.empty()) {
810  _resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
811  }
812 
813  SortResolutions();
814 }
815 
816 void VideoDriver_Win32Base::Initialize()
817 {
818  this->UpdateAutoResolution();
819 
820  RegisterWndClass();
821  FindResolutions(this->GetFullscreenBpp());
822 
823  /* fullscreen uses those */
824  this->width = this->width_org = _cur_resolution.width;
825  this->height = this->height_org = _cur_resolution.height;
826 
827  Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
828 }
829 
831 {
832  DestroyWindow(this->main_wnd);
833 
834  if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
835  MyShowCursor(true);
836 }
837 void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
838 {
839  Rect r = {left, top, left + width, top + height};
840  this->dirty_rect = BoundingRect(this->dirty_rect, r);
841 }
842 
844 {
845  if (!CopyPalette(_local_palette)) return;
846  this->MakeDirty(0, 0, _screen.width, _screen.height);
847 }
848 
850 {
851  bool old_ctrl_pressed = _ctrl_pressed;
852 
853  _ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
854  _shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
855 
856  /* Speedup when pressing tab, except when using ALT+TAB
857  * to switch to another application. */
858  this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
859 
860  /* Determine which directional keys are down. */
861  if (this->has_focus) {
862  _dirkeys =
863  (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
864  (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
865  (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
866  (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
867  } else {
868  _dirkeys = 0;
869  }
870 
871  if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
872 }
873 
875 {
876  MSG mesg;
877 
878  if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
879 
880  /* Convert key messages to char messages if we want text input. */
881  if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
882  DispatchMessage(&mesg);
883 
884  return true;
885 }
886 
888 {
889  this->StartGameThread();
890 
891  for (;;) {
892  if (_exit_game) break;
893 
894  this->Tick();
895  this->SleepTillNextTick();
896  }
897 
898  this->StopGameThread();
899 }
900 
901 void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
902 {
903  /* Allocate backing store of the new size. */
904  if (this->AllocateBackingStore(w, h, force)) {
906 
908 
909  GameSizeChanged();
910  }
911 }
912 
914 {
915  if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
916 
917  this->width = this->width_org = w;
918  this->height = this->height_org = h;
919 
920  return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
921 }
922 
924 {
925  bool res = this->MakeWindow(full_screen);
926 
928  return res;
929 }
930 
932 {
935  SetCandidatePos(this->main_wnd);
936 }
937 
938 static BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM data)
939 {
940  auto &list = *reinterpret_cast<std::vector<int>*>(data);
941 
942  MONITORINFOEX monitorInfo = {};
943  monitorInfo.cbSize = sizeof(MONITORINFOEX);
944  GetMonitorInfo(hMonitor, &monitorInfo);
945 
946  DEVMODE devMode = {};
947  devMode.dmSize = sizeof(DEVMODE);
948  devMode.dmDriverExtra = 0;
949  EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
950 
951  if (devMode.dmDisplayFrequency != 0) list.push_back(devMode.dmDisplayFrequency);
952  return true;
953 }
954 
956 {
957  std::vector<int> rates = {};
958  EnumDisplayMonitors(nullptr, nullptr, MonitorEnumProc, reinterpret_cast<LPARAM>(&rates));
959  return rates;
960 }
961 
963 {
964  return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
965 }
966 
968 {
969  typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
970  typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
971  typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
972 
973  static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
974  static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
975  static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
976 
977  static bool init_done = false;
978  if (!init_done) {
979  init_done = true;
980  static LibraryLoader _user32("user32.dll");
981  static LibraryLoader _shcore("shcore.dll");
982  _GetDpiForWindow = _user32.GetFunction("GetDpiForWindow");
983  _GetDpiForSystem = _user32.GetFunction("GetDpiForSystem");
984  _GetDpiForMonitor = _shcore.GetFunction("GetDpiForMonitor");
985  }
986 
987  UINT cur_dpi = 0;
988 
989  if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
990  /* Per window DPI is supported since Windows 10 Ver 1607. */
991  cur_dpi = _GetDpiForWindow(this->main_wnd);
992  }
993  if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
994  /* Per monitor is supported since Windows 8.1. */
995  UINT dpiX, dpiY;
996  if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
997  cur_dpi = dpiX; // X and Y are always identical.
998  }
999  }
1000  if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
1001  /* Fall back to system DPI. */
1002  cur_dpi = _GetDpiForSystem();
1003  }
1004 
1005  return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
1006 }
1007 
1009 {
1010  if (this->buffer_locked) return false;
1011  this->buffer_locked = true;
1012 
1013  _screen.dst_ptr = this->GetVideoPointer();
1014  assert(_screen.dst_ptr != nullptr);
1015 
1016  return true;
1017 }
1018 
1020 {
1021  assert(_screen.dst_ptr != nullptr);
1022  if (_screen.dst_ptr != nullptr) {
1023  /* Hand video buffer back to the drawing backend. */
1024  this->ReleaseVideoPointer();
1025  _screen.dst_ptr = nullptr;
1026  }
1027 
1028  this->buffer_locked = false;
1029 }
1030 
1031 
1032 static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
1033 
1034 const char *VideoDriver_Win32GDI::Start(const StringList &param)
1035 {
1036  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1037 
1038  this->Initialize();
1039 
1040  this->MakePalette();
1042  this->MakeWindow(_fullscreen);
1043 
1045 
1046  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1047 
1048  return nullptr;
1049 }
1050 
1052 {
1053  DeleteObject(this->gdi_palette);
1054  DeleteObject(this->dib_sect);
1055 
1057 }
1058 
1059 bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
1060 {
1062 
1063  w = std::max(w, 64);
1064  h = std::max(h, 64);
1065 
1066  if (!force && w == _screen.width && h == _screen.height) return false;
1067 
1068  BITMAPINFO *bi = (BITMAPINFO *)new char[sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256]();
1069  bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1070 
1071  bi->bmiHeader.biWidth = this->width = w;
1072  bi->bmiHeader.biHeight = -(this->height = h);
1073 
1074  bi->bmiHeader.biPlanes = 1;
1075  bi->bmiHeader.biBitCount = bpp;
1076  bi->bmiHeader.biCompression = BI_RGB;
1077 
1078  if (this->dib_sect) DeleteObject(this->dib_sect);
1079 
1080  HDC dc = GetDC(0);
1081  this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
1082  if (this->dib_sect == nullptr) {
1083  delete[] bi;
1084  UserError("CreateDIBSection failed");
1085  }
1086  ReleaseDC(0, dc);
1087 
1088  _screen.width = w;
1089  _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
1090  _screen.height = h;
1091  _screen.dst_ptr = this->GetVideoPointer();
1092 
1093  delete[] bi;
1094  return true;
1095 }
1096 
1098 {
1099  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1100  return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
1101 }
1102 
1103 void VideoDriver_Win32GDI::MakePalette()
1104 {
1105  CopyPalette(_local_palette, true);
1106 
1107  LOGPALETTE *pal = (LOGPALETTE *)new char[sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY)]();
1108 
1109  pal->palVersion = 0x300;
1110  pal->palNumEntries = 256;
1111 
1112  for (uint i = 0; i != 256; i++) {
1113  pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
1114  pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
1115  pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
1116  pal->palPalEntry[i].peFlags = 0;
1117 
1118  }
1119  this->gdi_palette = CreatePalette(pal);
1120  delete[] pal;
1121  if (this->gdi_palette == nullptr) UserError("CreatePalette failed!\n");
1122 }
1123 
1124 void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
1125 {
1126  RGBQUAD rgb[256];
1127 
1128  for (uint i = 0; i != count; i++) {
1129  rgb[i].rgbRed = _local_palette.palette[start + i].r;
1130  rgb[i].rgbGreen = _local_palette.palette[start + i].g;
1131  rgb[i].rgbBlue = _local_palette.palette[start + i].b;
1132  rgb[i].rgbReserved = 0;
1133  }
1134 
1135  SetDIBColorTable(dc, start, count, rgb);
1136 }
1137 
1139 {
1140  HDC hDC = GetWindowDC(hWnd);
1141  HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
1142  UINT nChanged = RealizePalette(hDC);
1143 
1144  SelectPalette(hDC, hOldPalette, TRUE);
1145  ReleaseDC(hWnd, hDC);
1146  if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
1147 }
1148 
1150 {
1151  PerformanceMeasurer framerate(PFE_VIDEO);
1152 
1153  if (IsEmptyRect(this->dirty_rect)) return;
1154 
1155  HDC dc = GetDC(this->main_wnd);
1156  HDC dc2 = CreateCompatibleDC(dc);
1157 
1158  HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
1159  HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
1160 
1161  if (_local_palette.count_dirty != 0) {
1163 
1164  switch (blitter->UsePaletteAnimation()) {
1166  this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
1167  break;
1168 
1170  blitter->PaletteAnimate(_local_palette);
1171  break;
1172  }
1173 
1175  break;
1176 
1177  default:
1178  NOT_REACHED();
1179  }
1181  }
1182 
1183  BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
1184  SelectPalette(dc, old_palette, TRUE);
1185  SelectObject(dc2, old_bmp);
1186  DeleteDC(dc2);
1187 
1188  ReleaseDC(this->main_wnd, dc);
1189 
1190  this->dirty_rect = {};
1191 }
1192 
1193 #ifdef _DEBUG
1194 /* Keep this function here..
1195  * It allows you to redraw the screen from within the MSVC debugger */
1196 /* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
1197 {
1198  static int _fooctr;
1199 
1201 
1202  _screen.dst_ptr = drv->GetVideoPointer();
1203  UpdateWindows();
1204 
1205  drv->Paint();
1206  GdiFlush();
1207 
1208  return _fooctr++;
1209 }
1210 #endif
1211 
1212 #ifdef WITH_OPENGL
1213 
1214 #include <GL/gl.h>
1215 #include "../3rdparty/opengl/glext.h"
1216 #include "../3rdparty/opengl/wglext.h"
1217 #include "opengl.h"
1218 
1219 #ifndef PFD_SUPPORT_COMPOSITION
1220 # define PFD_SUPPORT_COMPOSITION 0x00008000
1221 #endif
1222 
1223 static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
1224 static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
1225 static bool _hasWGLARBCreateContextProfile = false;
1226 
1228 static OGLProc GetOGLProcAddressCallback(const char *proc)
1229 {
1230  OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
1231  if (ret == nullptr) {
1232  /* Non-extension GL function? Try normal loading. */
1233  ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
1234  }
1235  return ret;
1236 }
1237 
1243 static const char *SelectPixelFormat(HDC dc)
1244 {
1245  PIXELFORMATDESCRIPTOR pfd = {
1246  sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
1247  1, // Version of this struct.
1248  PFD_DRAW_TO_WINDOW | // Require window support.
1249  PFD_SUPPORT_OPENGL | // Require OpenGL support.
1250  PFD_DOUBLEBUFFER | // Use double buffering.
1251  PFD_DEPTH_DONTCARE,
1252  PFD_TYPE_RGBA, // Request RGBA format.
1253  24, // 24 bpp (excluding alpha).
1254  0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
1255  0, 0, 0, 0, 0, // No accumulation buffer.
1256  0, 0, // No depth/stencil buffer.
1257  0, // No aux buffers.
1258  PFD_MAIN_PLANE, // Main layer.
1259  0, 0, 0, 0 // Ignored/reserved.
1260  };
1261 
1262  pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
1263 
1264  /* Choose a suitable pixel format. */
1265  int format = ChoosePixelFormat(dc, &pfd);
1266  if (format == 0) return "No suitable pixel format found";
1267  if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
1268 
1269  return nullptr;
1270 }
1271 
1273 static void LoadWGLExtensions()
1274 {
1275  /* Querying the supported WGL extensions and loading the matching
1276  * functions requires a valid context, even for the extensions
1277  * regarding context creation. To get around this, we create
1278  * a dummy window with a dummy context. The extension functions
1279  * remain valid even after this context is destroyed. */
1280  HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
1281  HDC dc = GetDC(wnd);
1282 
1283  /* Set pixel format of the window. */
1284  if (SelectPixelFormat(dc) == nullptr) {
1285  /* Create rendering context. */
1286  HGLRC rc = wglCreateContext(dc);
1287  if (rc != nullptr) {
1288  wglMakeCurrent(dc, rc);
1289 
1290 #ifdef __MINGW32__
1291  /* GCC doesn't understand the expected usage of wglGetProcAddress(). */
1292 #pragma GCC diagnostic push
1293 #pragma GCC diagnostic ignored "-Wcast-function-type"
1294 #endif /* __MINGW32__ */
1295 
1296  /* Get list of WGL extensions. */
1297  PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
1298  if (wglGetExtensionsStringARB != nullptr) {
1299  const char *wgl_exts = wglGetExtensionsStringARB(dc);
1300  /* Bind supported functions. */
1301  if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
1302  _wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
1303  }
1304  _hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
1305  if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
1306  _wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
1307  }
1308  }
1309 
1310 #ifdef __MINGW32__
1311 #pragma GCC diagnostic pop
1312 #endif
1313  wglMakeCurrent(nullptr, nullptr);
1314  wglDeleteContext(rc);
1315  }
1316  }
1317 
1318  ReleaseDC(wnd, dc);
1319  DestroyWindow(wnd);
1320 }
1321 
1322 static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
1323 
1324 const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
1325 {
1326  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1327 
1328  Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
1329 
1330  LoadWGLExtensions();
1331 
1332  this->Initialize();
1333  this->MakeWindow(_fullscreen);
1334 
1335  /* Create and initialize OpenGL context. */
1336  const char *err = this->AllocateContext();
1337  if (err != nullptr) {
1338  this->Stop();
1339  _cur_resolution = old_res;
1340  return err;
1341  }
1342 
1343  this->driver_info = GetName();
1344  this->driver_info += " (";
1345  this->driver_info += OpenGLBackend::Get()->GetDriverName();
1346  this->driver_info += ")";
1347 
1348  this->ClientSizeChanged(this->width, this->height, true);
1349  /* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
1350  if (_screen.dst_ptr == nullptr) {
1351  this->Stop();
1352  _cur_resolution = old_res;
1353  return "Can't get pointer to screen buffer";
1354  }
1355  /* Main loop expects to start with the buffer unmapped. */
1356  this->ReleaseVideoPointer();
1357 
1359 
1360  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1361 
1362  return nullptr;
1363 }
1364 
1365 void VideoDriver_Win32OpenGL::Stop()
1366 {
1367  this->DestroyContext();
1369 }
1370 
1371 void VideoDriver_Win32OpenGL::DestroyContext()
1372 {
1374 
1375  wglMakeCurrent(nullptr, nullptr);
1376  if (this->gl_rc != nullptr) {
1377  wglDeleteContext(this->gl_rc);
1378  this->gl_rc = nullptr;
1379  }
1380  if (this->dc != nullptr) {
1381  ReleaseDC(this->main_wnd, this->dc);
1382  this->dc = nullptr;
1383  }
1384 }
1385 
1386 void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
1387 {
1388  if (_wglSwapIntervalEXT != nullptr) {
1389  _wglSwapIntervalEXT(vsync);
1390  } else if (vsync) {
1391  Debug(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
1392  }
1393 }
1394 
1395 const char *VideoDriver_Win32OpenGL::AllocateContext()
1396 {
1397  this->dc = GetDC(this->main_wnd);
1398 
1399  const char *err = SelectPixelFormat(this->dc);
1400  if (err != nullptr) return err;
1401 
1402  HGLRC rc = nullptr;
1403 
1404  /* Create OpenGL device context. Try to get an 3.2+ context if possible. */
1405  if (_wglCreateContextAttribsARB != nullptr) {
1406  /* Try for OpenGL 4.5 first. */
1407  int attribs[] = {
1408  WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
1409  WGL_CONTEXT_MINOR_VERSION_ARB, 5,
1410  WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
1411  _hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
1412  0
1413  };
1414  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1415 
1416  if (rc == nullptr) {
1417  /* Try again for a 3.2 context. */
1418  attribs[1] = 3;
1419  attribs[3] = 2;
1420  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1421  }
1422  }
1423 
1424  if (rc == nullptr) {
1425  /* Old OpenGL or old driver, let's hope for the best. */
1426  rc = wglCreateContext(this->dc);
1427  if (rc == nullptr) return "Can't create OpenGL context";
1428  }
1429  if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
1430 
1431  this->ToggleVsync(_video_vsync);
1432 
1433  this->gl_rc = rc;
1434  return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
1435 }
1436 
1437 bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
1438 {
1439  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1440  this->DestroyContext();
1441  bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
1442  res &= this->AllocateContext() == nullptr;
1443  this->ClientSizeChanged(this->width, this->height, true);
1444  return res;
1445 }
1446 
1447 bool VideoDriver_Win32OpenGL::AfterBlitterChange()
1448 {
1449  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1450  this->ClientSizeChanged(this->width, this->height, true);
1451  return true;
1452 }
1453 
1454 void VideoDriver_Win32OpenGL::PopulateSystemSprites()
1455 {
1456  OpenGLBackend::Get()->PopulateCursorCache();
1457 }
1458 
1459 void VideoDriver_Win32OpenGL::ClearSystemSprites()
1460 {
1462 }
1463 
1464 bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
1465 {
1466  if (!force && w == _screen.width && h == _screen.height) return false;
1467 
1468  this->width = w = std::max(w, 64);
1469  this->height = h = std::max(h, 64);
1470 
1471  if (this->gl_rc == nullptr) return false;
1472 
1473  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1474 
1475  this->dirty_rect = {};
1476  bool res = OpenGLBackend::Get()->Resize(w, h, force);
1477  SwapBuffers(this->dc);
1478  _screen.dst_ptr = this->GetVideoPointer();
1479 
1480  return res;
1481 }
1482 
1483 void *VideoDriver_Win32OpenGL::GetVideoPointer()
1484 {
1485  if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
1486  this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
1487  }
1488  return OpenGLBackend::Get()->GetVideoBuffer();
1489 }
1490 
1491 void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
1492 {
1493  if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
1494  OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
1495  this->dirty_rect = {};
1496  _screen.dst_ptr = nullptr;
1497  this->anim_buffer = nullptr;
1498 }
1499 
1500 void VideoDriver_Win32OpenGL::Paint()
1501 {
1502  PerformanceMeasurer framerate(PFE_VIDEO);
1503 
1504  if (_local_palette.count_dirty != 0) {
1506 
1507  /* Always push a changed palette to OpenGL. */
1510  blitter->PaletteAnimate(_local_palette);
1511  }
1512 
1514  }
1515 
1518 
1519  SwapBuffers(this->dc);
1520 }
1521 
1522 #endif /* WITH_OPENGL */
_dirkeys
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:33
WKC_SINGLEQUOTE
@ WKC_SINGLEQUOTE
' Single quote
Definition: gfx_type.h:101
CursorVars::UpdateCursorPosition
bool UpdateCursorPosition(int x, int y)
Update cursor position on mouse movement.
Definition: gfx.cpp:1749
VideoDriver::Tick
void Tick()
Give the video-driver a tick.
Definition: video_driver.cpp:102
VideoDriver_Win32Base::AllocateBackingStore
virtual bool AllocateBackingStore(int w, int h, bool force=false)=0
(Re-)create the backing store.
VideoDriver_Win32Base::MainLoop
void MainLoop() override
Perform the actual drawing.
Definition: win32_v.cpp:887
Palette::first_dirty
int first_dirty
The first dirty element.
Definition: gfx_type.h:325
VideoDriver_Win32Base
Base class for Windows video drivers.
Definition: win32_v.h:19
PFE_VIDEO
@ PFE_VIDEO
Speed of painting drawn video buffer.
Definition: framerate_type.h:59
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
IsEmptyRect
bool IsEmptyRect(const Rect &r)
Check if a rectangle is empty.
Definition: geometry_func.hpp:22
Utf16DecodeSurrogate
char32_t Utf16DecodeSurrogate(uint lead, uint trail)
Convert an UTF-16 surrogate pair to the corresponding Unicode character.
Definition: string_func.h:191
HandleTextInput
void HandleTextInput(const char *str, bool marked=false, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Handle text input.
Definition: window.cpp:2649
VideoDriver_Win32GDI::Paint
void Paint() override
Paint the window.
Definition: win32_v.cpp:1149
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:40
VideoDriver_Win32Base::EditBoxLostFocus
void EditBoxLostFocus() override
An edit box lost the input focus.
Definition: win32_v.cpp:931
Blitter::UsePaletteAnimation
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
SetCompositionPos
static void SetCompositionPos(HWND hwnd)
Set position of the composition window to the caret position.
Definition: win32_v.cpp:276
HandleKeypress
void HandleKeypress(uint keycode, char32_t key)
Handle keyboard input.
Definition: window.cpp:2563
VideoDriver_Win32Base::width
int width
Width in pixels of our display surface.
Definition: win32_v.h:44
Blitter
How all blitters should look like.
Definition: base.hpp:29
VideoDriver_Win32Base::ReleaseVideoPointer
virtual void ReleaseVideoPointer()
Hand video buffer back to the painting backend.
Definition: win32_v.h:70
VideoDriver_Win32Base::PollEvent
bool PollEvent() override
Process a single system event.
Definition: win32_v.cpp:874
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Blitter::GetScreenDepth
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
CopyPalette
bool CopyPalette(Palette &local_palette, bool force_copy)
Copy the current palette if the palette was updated.
Definition: palette.cpp:154
_local_palette
static Palette _local_palette
Current palette to use for drawing.
Definition: win32_v.cpp:50
WKC_SLASH
@ WKC_SLASH
/ Forward slash
Definition: gfx_type.h:95
OpenGLBackend::GetAnimBuffer
uint8_t * GetAnimBuffer()
Get a pointer to the memory for the separate animation buffer.
Definition: opengl.cpp:1176
WKC_BACKSLASH
@ WKC_BACKSLASH
\ Backslash
Definition: gfx_type.h:99
VideoDriver_Win32Base::main_wnd
HWND main_wnd
Handle to system window.
Definition: win32_v.h:40
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
VideoDriver_Win32Base::buffer_locked
bool buffer_locked
Video buffer was locked by the main thread.
Definition: win32_v.h:49
Utf16IsTrailSurrogate
bool Utf16IsTrailSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:180
VideoDriver_Win32GDI::AllocateBackingStore
bool AllocateBackingStore(int w, int h, bool force=false) override
(Re-)create the backing store.
Definition: win32_v.cpp:1059
WKC_L_BRACKET
@ WKC_L_BRACKET
[ Left square bracket
Definition: gfx_type.h:98
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:37
HandleIMEComposition
static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
Handle WM_IME_COMPOSITION messages.
Definition: win32_v.cpp:332
VideoDriver_Win32Base::GetScreenSize
Dimension GetScreenSize() const override
Get the resolution of the main screen.
Definition: win32_v.cpp:962
VideoDriver_Win32Base::height_org
int height_org
Original monitor resolution height, before we changed it.
Definition: win32_v.h:47
VideoDriver_Win32Base::height
int height
Height in pixels of our display surface.
Definition: win32_v.h:45
VideoDriver::StartGameThread
void StartGameThread()
Start the loop for game-tick.
Definition: video_driver.cpp:86
Window::GetCaretPosition
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition: window.cpp:379
EditBoxInGlobalFocus
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:449
VideoDriver_Win32GDI::buffer_bits
void * buffer_bits
Internal rendering buffer.
Definition: win32_v.h:93
AS
#define AS(ap_name, size_x, size_y, min_year, max_year, catchment, noise, maint_cost, ttdpatch_type, class_id, name, preview)
AirportSpec definition for airports with at least one depot.
Definition: airport_defaults.h:393
Window::nested_focus
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition: window_gui.h:313
OpenGLBackend::Get
static OpenGLBackend * Get()
Get singleton instance of this class.
Definition: opengl.h:84
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
VideoDriver_Win32GDI::dib_sect
HBITMAP dib_sect
System bitmap object referencing our rendering buffer.
Definition: win32_v.h:91
VideoDriver_Win32Base::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:830
AdjustGUIZoom
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition: gfx.cpp:1814
UpdateWindows
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition: window.cpp:3037
VideoDriver_Win32Base::PaletteChanged
virtual void PaletteChanged(HWND hWnd)=0
Palette of the window has changed.
convert_from_fs
char * convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen)
Convert to OpenTTD's encoding from that of the environment in UNICODE.
Definition: win32.cpp:498
VideoDriver_Win32Base::GetListOfMonitorRefreshRates
std::vector< int > GetListOfMonitorRefreshRates() override
Get a list of refresh rates of each available monitor.
Definition: win32_v.cpp:955
win32_v.h
OpenGLBackend::DrawMouseCursor
void DrawMouseCursor()
Draw mouse cursor on screen.
Definition: opengl.cpp:1071
WKC_EQUALS
@ WKC_EQUALS
= Equals
Definition: gfx_type.h:97
VideoDriver_Win32GDI::PaletteChanged
void PaletteChanged(HWND hWnd) override
Palette of the window has changed.
Definition: win32_v.cpp:1138
HandleMouseEvents
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition: window.cpp:2866
FS2OTTD
std::string FS2OTTD(const std::wstring &name)
Convert to OpenTTD's encoding from a wide string.
Definition: win32.cpp:462
ReInitAllWindows
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition: window.cpp:3316
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:306
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:324
Blitter::PostResize
virtual void PostResize()
Post resize event.
Definition: base.hpp:205
OpenGLBackend::ReleaseVideoBuffer
void ReleaseVideoBuffer(const Rect &update_rect)
Update video buffer texture after the video buffer was filled.
Definition: opengl.cpp:1199
VideoDriver_Win32Base::CheckPaletteAnim
void CheckPaletteAnim() override
Process any pending palette animation.
Definition: win32_v.cpp:843
VideoDriver_Win32Base::GetFullscreenBpp
virtual uint8_t GetFullscreenBpp()
Get screen depth to use for fullscreen mode.
Definition: win32_v.cpp:127
FVideoDriver_Win32GDI
The factory for Windows' video driver.
Definition: win32_v.h:110
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:138
OpenGLBackend::GetVideoBuffer
void * GetVideoBuffer()
Get a pointer to the memory for the video driver to draw to.
Definition: opengl.cpp:1154
VideoDriver_Win32Base::has_focus
bool has_focus
Does our window have system focus?
Definition: win32_v.h:42
StringList
std::vector< std::string > StringList
Type for a list of strings.
Definition: string_type.h:60
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:303
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:31
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
VideoDriver_Win32Base::MakeWindow
bool MakeWindow(bool full_screen, bool resize=true)
Instantiate a new window.
Definition: win32_v.cpp:139
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:38
OpenGLBackend::Create
static const char * Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
Create and initialize the singleton back-end class.
Definition: opengl.cpp:467
CursorVars::wheel
int wheel
mouse wheel movement
Definition: gfx_type.h:119
LibraryLoader
Definition: library_loader.h:13
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
OpenGLBackend::Destroy
static void Destroy()
Free resources and destroy singleton back-end class.
Definition: opengl.cpp:480
BoundingRect
Rect BoundingRect(const Rect &r1, const Rect &r2)
Compute the bounding rectangle around two rectangles.
Definition: geometry_func.cpp:36
GetKeyboardLayout
void GetKeyboardLayout()
Retrieve keyboard layout from language string or (if set) config file.
Definition: osk_gui.cpp:347
Palette::count_dirty
int count_dirty
The number of dirty elements.
Definition: gfx_type.h:326
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:200
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:234
VideoDriver_Win32GDI::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:1051
VideoDriver_Win32Base::ToggleFullscreen
bool ToggleFullscreen(bool fullscreen) override
Change the full screen setting.
Definition: win32_v.cpp:923
VideoDriver_Win32Base::UnlockVideoBuffer
void UnlockVideoBuffer() override
Unlock a previously locked video buffer.
Definition: win32_v.cpp:1019
OpenGLBackend::ClearCursorCache
void ClearCursorCache()
Queue a request for cursor cache clear.
Definition: opengl.cpp:1141
VideoDriver::StopGameThread
void StopGameThread()
Stop the loop for the game-tick.
Definition: video_driver.cpp:95
VideoDriver_Win32Base::width_org
int width_org
Original monitor resolution width, before we changed it.
Definition: win32_v.h:46
WKC_R_BRACKET
@ WKC_R_BRACKET
] Right square bracket
Definition: gfx_type.h:100
S8BPP_HARDWARE
@ S8BPP_HARDWARE
Full 8bpp support by OS and hardware.
Definition: gfx_type.h:333
Utf16IsLeadSurrogate
bool Utf16IsLeadSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:170
WKC_PERIOD
@ WKC_PERIOD
. Period
Definition: gfx_type.h:103
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:619
HandleCharMsg
static LRESULT HandleCharMsg(uint keycode, char32_t charcode)
Forward key presses to the window system.
Definition: win32_v.cpp:243
SetCandidatePos
static void SetCandidatePos(HWND hwnd)
Set the position of the candidate window.
Definition: win32_v.cpp:298
FindStringInExtensionList
const char * FindStringInExtensionList(const char *string, const char *substring)
Find a substring in a string made of space delimited elements.
Definition: opengl.cpp:144
VideoDriver::GetCaption
static std::string GetCaption()
Get the caption to use for the game's title bar.
Definition: video_driver.cpp:189
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:236
VideoDriver::UpdateAutoResolution
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Definition: video_driver.hpp:243
VideoDriver_Win32GDI::Start
const char * Start(const StringList &param) override
Start this driver.
Definition: win32_v.cpp:1034
VideoDriver_Win32Base::fullscreen
bool fullscreen
Whether to use (true) fullscreen mode.
Definition: win32_v.h:41
VideoDriver_Win32Base::GetVideoPointer
virtual void * GetVideoPointer()=0
Get a pointer to the video buffer.
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:644
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:308
VideoDriver_Win32Base::MakeDirty
void MakeDirty(int left, int top, int width, int height) override
Mark a particular area dirty.
Definition: win32_v.cpp:837
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
GetOGLProcAddressCallback
static OGLProc GetOGLProcAddressCallback(const char *proc)
Platform-specific callback to get an OpenGL funtion pointer.
Definition: sdl2_opengl_v.cpp:46
Blitter::PALETTE_ANIMATION_VIDEO_BACKEND
@ PALETTE_ANIMATION_VIDEO_BACKEND
Palette animation should be done by video backend (8bpp only!)
Definition: base.hpp:52
DrawIMECompositionString
static bool DrawIMECompositionString()
Should we draw the composition string ourself, i.e is this a normal IME?
Definition: win32_v.cpp:270
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:295
WKC_COMMA
@ WKC_COMMA
, Comma
Definition: gfx_type.h:102
Win32VkMapping
Definition: win32_v.cpp:58
Blitter::PALETTE_ANIMATION_NONE
@ PALETTE_ANIMATION_NONE
No palette animation.
Definition: base.hpp:51
VideoDriver_Win32Base::LockVideoBuffer
bool LockVideoBuffer() override
Make sure the video buffer is ready for drawing.
Definition: win32_v.cpp:1008
opengl.h
WKC_SEMICOLON
@ WKC_SEMICOLON
; Semicolon
Definition: gfx_type.h:96
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:304
OpenGLBackend::Paint
void Paint()
Render video buffer to the screen.
Definition: opengl.cpp:1039
LibraryLoader::GetFunction
Function GetFunction(const std::string &symbol_name)
Get a function from a loaded library.
Definition: library_loader.h:78
GameSizeChanged
void GameSizeChanged()
Size of the application screen changed.
Definition: main_gui.cpp:583
_video_vsync
bool _video_vsync
Whether we should use vsync (only if _video_hw_accel is enabled).
Definition: video_driver.cpp:26
VideoDriver_Win32GDI
The GDI video driver for windows.
Definition: win32_v.h:78
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:305
OpenGLBackend::UpdatePalette
void UpdatePalette(const Colour *pal, uint first, uint length)
Update the stored palette.
Definition: opengl.cpp:1025
Blitter::PaletteAnimate
virtual void PaletteAnimate(const Palette &palette)=0
Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to...
HandleCtrlChanged
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition: window.cpp:2619
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
VideoDriver_Win32Base::dirty_rect
Rect dirty_rect
Region of the screen that needs redrawing.
Definition: win32_v.h:43
VideoDriver::SleepTillNextTick
void SleepTillNextTick()
Sleep till the next tick is about to happen.
Definition: video_driver.cpp:171
VideoDriver_Win32Base::ChangeResolution
bool ChangeResolution(int w, int h) override
Change the resolution of the window.
Definition: win32_v.cpp:913
Blitter::PALETTE_ANIMATION_BLITTER
@ PALETTE_ANIMATION_BLITTER
The blitter takes care of the palette animation.
Definition: base.hpp:53
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:237
VideoDriver_Win32GDI::AfterBlitterChange
bool AfterBlitterChange() override
Callback invoked after the blitter was changed.
Definition: win32_v.cpp:1097
VideoDriver::fast_forward_key_pressed
bool fast_forward_key_pressed
The fast-forward key is being pressed.
Definition: video_driver.hpp:350
WKC_MINUS
@ WKC_MINUS
Definition: gfx_type.h:104
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
VideoDriver_Win32Base::GetDPIScale
float GetDPIScale() override
Get DPI scaling factor of the screen OTTD is displayed on.
Definition: win32_v.cpp:967
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:43
Palette
Information about the currently used palette.
Definition: gfx_type.h:323
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:233
OpenGLBackend::ReleaseAnimBuffer
void ReleaseAnimBuffer(const Rect &update_rect)
Update animation buffer texture after the animation buffer was filled.
Definition: opengl.cpp:1237
GetDriverParamBool
bool GetDriverParamBool(const StringList &parm, const char *name)
Get a boolean parameter the list of parameters.
Definition: driver.cpp:70
Align
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:37
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:41
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:32
VideoDriver_Win32GDI::GetVideoPointer
void * GetVideoPointer() override
Get a pointer to the video buffer.
Definition: win32_v.h:96
VideoDriver_Win32Base::InputLoop
void InputLoop() override
Handle input logic, is CTRL pressed, should we fast-forward, etc.
Definition: win32_v.cpp:849
OTTD2FS
std::wstring OTTD2FS(const std::string &name)
Convert from OpenTTD's encoding to a wide string.
Definition: win32.cpp:479
OpenGLBackend::Resize
bool Resize(int w, int h, bool force=false)
Change the size of the drawing window and allocate matching resources.
Definition: opengl.cpp:913
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:42
CancelIMEComposition
static void CancelIMEComposition(HWND hwnd)
Clear the current composition string.
Definition: win32_v.cpp:392
VideoDriver_Win32GDI::gdi_palette
HPALETTE gdi_palette
Palette object for 8bpp blitter.
Definition: win32_v.h:92
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103