OpenTTD Source  14.0-beta1
openttd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 
12 #include "blitter/factory.hpp"
13 #include "sound/sound_driver.hpp"
14 #include "music/music_driver.hpp"
15 #include "video/video_driver.hpp"
16 #include "mixer.h"
17 
18 #include "fontcache.h"
19 #include "error.h"
20 #include "error_func.h"
21 #include "gui.h"
22 
23 #include "base_media_base.h"
24 #include "saveload/saveload.h"
25 #include "company_cmd.h"
26 #include "company_func.h"
27 #include "command_func.h"
28 #include "news_func.h"
29 #include "fios.h"
30 #include "aircraft.h"
31 #include "roadveh.h"
32 #include "train.h"
33 #include "ship.h"
34 #include "console_func.h"
35 #include "screenshot.h"
36 #include "network/network.h"
37 #include "network/network_server.h"
38 #include "network/network_func.h"
39 #include "ai/ai.hpp"
40 #include "ai/ai_config.hpp"
41 #include "settings_func.h"
42 #include "genworld.h"
43 #include "progress.h"
44 #include "strings_func.h"
45 #include "vehicle_func.h"
46 #include "gamelog.h"
47 #include "animated_tile_func.h"
48 #include "roadstop_base.h"
49 #include "elrail_func.h"
50 #include "rev.h"
51 #include "highscore.h"
52 #include "station_base.h"
53 #include "crashlog.h"
54 #include "engine_func.h"
55 #include "core/random_func.hpp"
56 #include "rail_gui.h"
57 #include "road_gui.h"
58 #include "core/backup_type.hpp"
59 #include "hotkeys.h"
60 #include "newgrf.h"
61 #include "misc/getoptdata.h"
62 #include "game/game.hpp"
63 #include "game/game_config.hpp"
64 #include "town.h"
65 #include "subsidy_func.h"
66 #include "gfx_layout.h"
67 #include "viewport_func.h"
68 #include "viewport_sprite_sorter.h"
69 #include "framerate_type.h"
70 #include "industry.h"
71 #include "network/network_gui.h"
72 #include "network/network_survey.h"
73 #include "misc_cmd.h"
74 #include "timer/timer.h"
78 #include "timer/timer_game_tick.h"
79 #include "social_integration.h"
80 
82 
83 #include <system_error>
84 
85 #include "safeguards.h"
86 
87 #ifdef __EMSCRIPTEN__
88 # include <emscripten.h>
89 # include <emscripten/html5.h>
90 #endif
91 
92 void CallLandscapeTick();
93 void DoPaletteAnimations();
94 void MusicLoop();
96 bool HandleBootstrap();
97 
98 extern void AfterLoadCompanyStats();
99 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
100 extern void OSOpenBrowser(const std::string &url);
101 extern void RebuildTownCaches();
102 extern void ShowOSErrorBox(const char *buf, bool system);
103 extern std::string _config_file;
104 
105 bool _save_config = false;
106 bool _request_newgrf_scan = false;
107 NewGRFScanCallback *_request_newgrf_scan_callback = nullptr;
108 
114 void UserErrorI(const std::string &str)
115 {
116  ShowOSErrorBox(str.c_str(), false);
118 
119 #ifdef __EMSCRIPTEN__
120  emscripten_exit_pointerlock();
121  /* In effect, the game ends here. As emscripten_set_main_loop() caused
122  * the stack to be unwound, the code after MainLoop() in
123  * openttd_main() is never executed. */
124  EM_ASM(if (window["openttd_abort"]) openttd_abort());
125 #endif
126 
127  _exit(1);
128 }
129 
135 void FatalErrorI(const std::string &str)
136 {
137  if (VideoDriver::GetInstance() == nullptr || VideoDriver::GetInstance()->HasGUI()) {
138  ShowOSErrorBox(str.c_str(), true);
139  }
140 
141  /* Set the error message for the crash log and then invoke it. */
143  abort();
144 }
145 
149 static void ShowHelp()
150 {
151  std::string str;
152  str.reserve(8192);
153 
154  std::back_insert_iterator<std::string> output_iterator = std::back_inserter(str);
155  fmt::format_to(output_iterator, "OpenTTD {}\n", _openttd_revision);
156  str +=
157  "\n"
158  "\n"
159  "Command line options:\n"
160  " -v drv = Set video driver (see below)\n"
161  " -s drv = Set sound driver (see below)\n"
162  " -m drv = Set music driver (see below)\n"
163  " -b drv = Set the blitter to use (see below)\n"
164  " -r res = Set resolution (for instance 800x600)\n"
165  " -h = Display this help text\n"
166  " -t year = Set starting year\n"
167  " -d [[fac=]lvl[,...]]= Debug mode\n"
168  " -e = Start Editor\n"
169  " -g [savegame|scenario|heightmap] = Start new/savegame/scenario/heightmap immediately\n"
170  " -G seed = Set random seed\n"
171  " -n host[:port][#company]= Join network game\n"
172  " -p password = Password to join server\n"
173  " -P password = Password to join company\n"
174  " -D [host][:port] = Start dedicated server\n"
175 #if !defined(_WIN32)
176  " -f = Fork into the background (dedicated only)\n"
177 #endif
178  " -I graphics_set = Force the graphics set (see below)\n"
179  " -S sounds_set = Force the sounds set (see below)\n"
180  " -M music_set = Force the music set (see below)\n"
181  " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
182  " -x = Never save configuration changes to disk\n"
183  " -X = Don't use global folders to search for files\n"
184  " -q savegame = Write some information about the savegame and exit\n"
185  " -Q = Don't scan for/load NewGRF files on startup\n"
186  " -QQ = Disable NewGRF scanning/loading entirely\n"
187  "\n";
188 
189  /* List the graphics packs */
190  BaseGraphics::GetSetsList(output_iterator);
191 
192  /* List the sounds packs */
193  BaseSounds::GetSetsList(output_iterator);
194 
195  /* List the music packs */
196  BaseMusic::GetSetsList(output_iterator);
197 
198  /* List the drivers */
199  DriverFactoryBase::GetDriversInfo(output_iterator);
200 
201  /* List the blitters */
202  BlitterFactory::GetBlittersInfo(output_iterator);
203 
204  /* List the debug facilities. */
205  DumpDebugFacilityNames(output_iterator);
206 
207  /* We need to initialize the AI, so it finds the AIs */
208  AI::Initialize();
209  AI::GetConsoleList(output_iterator, true);
210  AI::Uninitialize(true);
211 
212  /* We need to initialize the GameScript, so it finds the GSs */
214  Game::GetConsoleList(output_iterator, true);
215  Game::Uninitialize(true);
216 
217  /* ShowInfo put output to stderr, but version information should go
218  * to stdout; this is the only exception */
219 #if !defined(_WIN32)
220  fmt::print("{}\n", str);
221 #else
222  ShowInfoI(str);
223 #endif
224 }
225 
226 static void WriteSavegameInfo(const std::string &name)
227 {
229  uint32_t last_ottd_rev = 0;
230  byte ever_modified = 0;
231  bool removed_newgrfs = false;
232 
233  _gamelog.Info(&last_ottd_rev, &ever_modified, &removed_newgrfs);
234 
235  std::string message;
236  message.reserve(1024);
237  fmt::format_to(std::back_inserter(message), "Name: {}\n", name);
238  fmt::format_to(std::back_inserter(message), "Savegame ver: {}\n", _sl_version);
239  fmt::format_to(std::back_inserter(message), "NewGRF ver: 0x{:08X}\n", last_ottd_rev);
240  fmt::format_to(std::back_inserter(message), "Modified: {}\n", ever_modified);
241 
242  if (removed_newgrfs) {
243  fmt::format_to(std::back_inserter(message), "NewGRFs have been removed\n");
244  }
245 
246  message += "NewGRFs:\n";
248  for (GRFConfig *c = _load_check_data.grfconfig; c != nullptr; c = c->next) {
249  fmt::format_to(std::back_inserter(message), "{:08X} {} {}\n", c->ident.grfid,
250  FormatArrayAsHex(HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum), c->filename);
251  }
252  }
253 
254  /* ShowInfo put output to stderr, but version information should go
255  * to stdout; this is the only exception */
256 #if !defined(_WIN32)
257  fmt::print("{}\n", message);
258 #else
259  ShowInfoI(message);
260 #endif
261 }
262 
263 
270 static void ParseResolution(Dimension *res, const char *s)
271 {
272  const char *t = strchr(s, 'x');
273  if (t == nullptr) {
274  ShowInfo("Invalid resolution '{}'", s);
275  return;
276  }
277 
278  res->width = std::max(std::strtoul(s, nullptr, 0), 64UL);
279  res->height = std::max(std::strtoul(t + 1, nullptr, 0), 64UL);
280 }
281 
282 
287 static void ShutdownGame()
288 {
289  IConsoleFree();
290 
291  if (_network_available) NetworkShutDown(); // Shut down the network and close any open connections
292 
295 
297 
298  /* stop the scripts */
299  AI::Uninitialize(false);
300  Game::Uninitialize(false);
301 
302  /* Uninitialize variables that are allocated dynamically */
303  _gamelog.Reset();
304 
307 
308  /* No NewGRFs were loaded when it was still bootstrapping. */
309  if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
310 
311  UninitFontCache();
312 }
313 
318 static void LoadIntroGame(bool load_newgrfs = true)
319 {
320  _game_mode = GM_MENU;
321 
322  if (load_newgrfs) ResetGRFConfig(false);
323 
324  /* Setup main window */
327 
328  /* Load the default opening screen savegame */
329  if (SaveOrLoad("opntitle.dat", SLO_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) {
330  GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world.
332  } else {
334  }
335 
336  FixTitleGameZoom();
338  _cursor.fix_at = false;
339 
341 
342  MusicLoop(); // ensure music is correct
343 }
344 
345 void MakeNewgameSettingsLive()
346 {
347  for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
348  if (_settings_game.ai_config[c] != nullptr) {
349  delete _settings_game.ai_config[c];
350  }
351  }
352  if (_settings_game.game_config != nullptr) {
354  }
355 
356  /* Copy newgame settings to active settings.
357  * Also initialise old settings needed for savegame conversion. */
360 
361  for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
362  _settings_game.ai_config[c] = nullptr;
363  if (_settings_newgame.ai_config[c] != nullptr) {
365  }
366  }
367  _settings_game.game_config = nullptr;
368  if (_settings_newgame.game_config != nullptr) {
370  }
371 }
372 
373 void OpenBrowser(const std::string &url)
374 {
375  /* Make sure we only accept urls that are sure to open a browser. */
376  if (url.starts_with("http://") || url.starts_with("https://")) {
377  OSOpenBrowser(url);
378  }
379 }
380 
385  std::string dedicated_host;
386  uint16_t dedicated_port = 0;
387  std::string connection_string;
388  std::string join_server_password;
389  std::string join_company_password;
390  bool save_config = true;
391 
396  {
397  /* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol)
398  * if it's placed outside a member function, directly in the struct body. */
399  static_assert(sizeof(generation_seed) == sizeof(_settings_game.game_creation.generation_seed));
400  }
401 
402  void OnNewGRFsScanned() override
403  {
404  ResetGRFConfig(false);
405 
407 
408  AI::Initialize();
410 
411  /* We want the new (correct) NewGRF count to survive the loading. */
412  uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
413  LoadFromConfig();
414  _settings_client.gui.last_newgrf_count = last_newgrf_count;
415  /* Since the default for the palette might have changed due to
416  * reading the configuration file, recalculate that now. */
418 
419  Game::Uninitialize(true);
420  AI::Uninitialize(true);
424 
425  /* We have loaded the config, so we may possibly save it. */
426  _save_config = save_config;
427 
428  /* restore saved music and effects volumes */
430  SetEffectVolume(_settings_client.music.effect_vol);
431 
432  if (startyear != CalendarTime::INVALID_YEAR) IConsoleSetSetting("game_creation.starting_year", startyear.base());
434 
435  if (!dedicated_host.empty()) {
436  _network_bind_list.clear();
437  _network_bind_list.emplace_back(dedicated_host);
438  }
440 
441  /* initialize the ingame console */
442  IConsoleInit();
443  InitializeGUI();
444  IConsoleCmdExec("exec scripts/autoexec.scr 0");
445 
446  /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
447  if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
448 
449  if (_network_available && !connection_string.empty()) {
450  LoadIntroGame();
451  _switch_mode = SM_NONE;
452 
454  }
455 
456  /* After the scan we're not used anymore. */
457  delete this;
458  }
459 };
460 
461 void PostMainLoop()
462 {
463  WaitTillSaved();
464 
465  /* only save config if we have to */
466  if (_save_config) {
467  SaveToConfig();
470  SaveToHighScore();
471  }
472 
473  /* Reset windowing system, stop drivers, free used memory, ... */
474  ShutdownGame();
475 }
476 
477 #if defined(UNIX)
478 extern void DedicatedFork();
479 #endif
480 
482 static const OptionData _options[] = {
483  GETOPT_SHORT_VALUE('I'),
484  GETOPT_SHORT_VALUE('S'),
485  GETOPT_SHORT_VALUE('M'),
486  GETOPT_SHORT_VALUE('m'),
487  GETOPT_SHORT_VALUE('s'),
488  GETOPT_SHORT_VALUE('v'),
489  GETOPT_SHORT_VALUE('b'),
490  GETOPT_SHORT_OPTVAL('D'),
491  GETOPT_SHORT_VALUE('n'),
492  GETOPT_SHORT_VALUE('p'),
493  GETOPT_SHORT_VALUE('P'),
494 #if !defined(_WIN32)
495  GETOPT_SHORT_NOVAL('f'),
496 #endif
497  GETOPT_SHORT_VALUE('r'),
498  GETOPT_SHORT_VALUE('t'),
499  GETOPT_SHORT_OPTVAL('d'),
500  GETOPT_SHORT_NOVAL('e'),
501  GETOPT_SHORT_OPTVAL('g'),
502  GETOPT_SHORT_VALUE('G'),
503  GETOPT_SHORT_VALUE('c'),
504  GETOPT_SHORT_NOVAL('x'),
505  GETOPT_SHORT_NOVAL('X'),
506  GETOPT_SHORT_VALUE('q'),
507  GETOPT_SHORT_NOVAL('h'),
508  GETOPT_SHORT_NOVAL('Q'),
509  GETOPT_END()
510 };
511 
518 int openttd_main(int argc, char *argv[])
519 {
520  std::string musicdriver;
521  std::string sounddriver;
522  std::string videodriver;
523  std::string blitter;
524  std::string graphics_set;
525  std::string sounds_set;
526  std::string music_set;
527  Dimension resolution = {0, 0};
528  std::unique_ptr<AfterNewGRFScan> scanner(new AfterNewGRFScan());
529  bool dedicated = false;
530  bool only_local_path = false;
531 
532  extern bool _dedicated_forks;
533  _dedicated_forks = false;
534 
535  _game_mode = GM_MENU;
537 
538  GetOptData mgo(argc - 1, argv + 1, _options);
539  int ret = 0;
540 
541  int i;
542  while ((i = mgo.GetOpt()) != -1) {
543  switch (i) {
544  case 'I': graphics_set = mgo.opt; break;
545  case 'S': sounds_set = mgo.opt; break;
546  case 'M': music_set = mgo.opt; break;
547  case 'm': musicdriver = mgo.opt; break;
548  case 's': sounddriver = mgo.opt; break;
549  case 'v': videodriver = mgo.opt; break;
550  case 'b': blitter = mgo.opt; break;
551  case 'D':
552  musicdriver = "null";
553  sounddriver = "null";
554  videodriver = "dedicated";
555  blitter = "null";
556  dedicated = true;
557  SetDebugString("net=4", ShowInfoI);
558  if (mgo.opt != nullptr) {
559  scanner->dedicated_host = ParseFullConnectionString(mgo.opt, scanner->dedicated_port);
560  }
561  break;
562  case 'f': _dedicated_forks = true; break;
563  case 'n':
564  scanner->connection_string = mgo.opt; // host:port#company parameter
565  break;
566  case 'p':
567  scanner->join_server_password = mgo.opt;
568  break;
569  case 'P':
570  scanner->join_company_password = mgo.opt;
571  break;
572  case 'r': ParseResolution(&resolution, mgo.opt); break;
573  case 't': scanner->startyear = atoi(mgo.opt); break;
574  case 'd': {
575 #if defined(_WIN32)
576  CreateConsole();
577 #endif
578  if (mgo.opt != nullptr) SetDebugString(mgo.opt, ShowInfoI);
579  break;
580  }
581  case 'e':
582  /* Allow for '-e' before or after '-g'. */
583  switch (_switch_mode) {
584  case SM_MENU: _switch_mode = SM_EDITOR; break;
587  default: break;
588  }
589  break;
590  case 'g':
591  if (mgo.opt != nullptr) {
592  _file_to_saveload.name = mgo.opt;
593 
594  std::string extension = std::filesystem::path(_file_to_saveload.name).extension().string();
595  auto [ft, _] = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, extension);
596  if (ft == FIOS_TYPE_INVALID) {
597  std::tie(ft, _) = FiosGetScenarioListCallback(SLO_LOAD, _file_to_saveload.name, extension);
598  }
599  if (ft == FIOS_TYPE_INVALID) {
600  std::tie(ft, _) = FiosGetHeightmapListCallback(SLO_LOAD, _file_to_saveload.name, extension);
601  }
602 
603  /* Allow for '-e' before or after '-g'. */
604  switch (GetAbstractFileType(ft)) {
608  default: break;
609  }
610 
612  break;
613  }
614 
616  /* Give a random map if no seed has been given */
617  if (scanner->generation_seed == GENERATE_NEW_SEED) {
618  scanner->generation_seed = InteractiveRandom();
619  }
620  break;
621  case 'q': {
622  DeterminePaths(argv[0], only_local_path);
623  if (StrEmpty(mgo.opt)) {
624  ret = 1;
625  return ret;
626  }
627 
628  auto [_, title] = FiosGetSavegameListCallback(SLO_LOAD, mgo.opt, strrchr(mgo.opt, '.'));
629 
632  if (res != SL_OK || _load_check_data.HasErrors()) {
633  fmt::print(stderr, "Failed to open savegame\n");
634  if (_load_check_data.HasErrors()) {
635  InitializeLanguagePacks(); // A language pack is needed for GetString()
637  fmt::print(stderr, "{}\n", GetString(_load_check_data.error));
638  }
639  return ret;
640  }
641 
642  WriteSavegameInfo(title);
643  return ret;
644  }
645  case 'Q': {
646  extern int _skip_all_newgrf_scanning;
648  break;
649  }
650  case 'G': scanner->generation_seed = std::strtoul(mgo.opt, nullptr, 10); break;
651  case 'c': _config_file = mgo.opt; break;
652  case 'x': scanner->save_config = false; break;
653  case 'X': only_local_path = true; break;
654  case 'h':
655  i = -2; // Force printing of help.
656  break;
657  }
658  if (i == -2) break;
659  }
660 
661  if (i == -2 || mgo.numleft > 0) {
662  /* Either the user typed '-h', they made an error, or they added unrecognized command line arguments.
663  * In all cases, print the help, and exit.
664  *
665  * The next two functions are needed to list the graphics sets. We can't do them earlier
666  * because then we cannot show it on the debug console as that hasn't been configured yet. */
667  DeterminePaths(argv[0], only_local_path);
672  ShowHelp();
673  return ret;
674  }
675 
676  DeterminePaths(argv[0], only_local_path);
678 
679  if (dedicated) Debug(net, 3, "Starting dedicated server, version {}", _openttd_revision);
680  if (_dedicated_forks && !dedicated) _dedicated_forks = false;
681 
682 #if defined(UNIX)
683  /* We must fork here, or we'll end up without some resources we need (like sockets) */
684  if (_dedicated_forks) DedicatedFork();
685 #endif
686 
687  LoadFromConfig(true);
688 
689  if (resolution.width != 0) _cur_resolution = resolution;
690 
691  /* Limit width times height times bytes per pixel to fit a 32 bit
692  * integer, This way all internal drawing routines work correctly.
693  * A resolution that has one component as 0 is treated as a marker to
694  * auto-detect a good window size. */
695  _cur_resolution.width = std::min(_cur_resolution.width, UINT16_MAX / 2u);
696  _cur_resolution.height = std::min(_cur_resolution.height, UINT16_MAX / 2u);
697 
698  /* Assume the cursor starts within the game as not all video drivers
699  * get an event that the cursor is within the window when it is opened.
700  * Saying the cursor is there makes no visible difference as it would
701  * just be out of the bounds of the window. */
702  _cursor.in_window = true;
703 
704  /* enumerate language files */
706 
707  /* Initialize the font cache */
708  InitFontCache(false);
709 
710  /* This must be done early, since functions use the SetWindowDirty* calls */
712 
714  bool valid_graphics_set;
715  if (!graphics_set.empty()) {
716  valid_graphics_set = BaseGraphics::SetSetByName(graphics_set);
717  } else if (BaseGraphics::ini_data.shortname != 0) {
718  graphics_set = BaseGraphics::ini_data.name;
719  valid_graphics_set = BaseGraphics::SetSetByShortname(BaseGraphics::ini_data.shortname);
720  if (valid_graphics_set && !BaseGraphics::ini_data.extra_params.empty()) {
722  if (extra_cfg.IsCompatible(BaseGraphics::ini_data.extra_version)) {
723  extra_cfg.SetParams(BaseGraphics::ini_data.extra_params);
724  }
725  }
726  } else if (!BaseGraphics::ini_data.name.empty()) {
727  graphics_set = BaseGraphics::ini_data.name;
728  valid_graphics_set = BaseGraphics::SetSetByName(BaseGraphics::ini_data.name);
729  } else {
730  valid_graphics_set = true;
731  BaseGraphics::SetSet(nullptr); // ignore error, continue to bootstrap GUI
732  }
733  if (!valid_graphics_set) {
734  BaseGraphics::SetSet(nullptr);
735 
736  ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
737  msg.SetDParamStr(0, graphics_set);
739  }
740 
741  /* Initialize game palette */
742  GfxInitPalettes();
743 
744  Debug(misc, 1, "Loading blitter...");
745  if (blitter.empty() && !_ini_blitter.empty()) blitter = _ini_blitter;
746  _blitter_autodetected = blitter.empty();
747  /* Activate the initial blitter.
748  * This is only some initial guess, after NewGRFs have been loaded SwitchNewGRFBlitter may switch to a different one.
749  * - Never guess anything, if the user specified a blitter. (_blitter_autodetected)
750  * - Use 32bpp blitter if baseset or 8bpp-support settings says so.
751  * - Use 8bpp blitter otherwise.
752  */
753  if (!_blitter_autodetected ||
754  (_support8bpp != S8BPP_NONE && (BaseGraphics::GetUsedSet() == nullptr || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP)) ||
755  BlitterFactory::SelectBlitter("32bpp-anim") == nullptr) {
756  if (BlitterFactory::SelectBlitter(blitter) == nullptr) {
757  blitter.empty() ?
758  UserError("Failed to autoprobe blitter") :
759  UserError("Failed to select requested blitter '{}'; does it exist?", blitter);
760  }
761  }
762 
763  if (videodriver.empty() && !_ini_videodriver.empty()) videodriver = _ini_videodriver;
765 
767 
768  /* Initialize the zoom level of the screen to normal */
769  _screen.zoom = ZOOM_LVL_NORMAL;
770 
771  /* The video driver is now selected, now initialise GUI zoom */
772  AdjustGUIZoom(false);
773 
775  NetworkStartUp(); // initialize network-core
776 
777  if (!HandleBootstrap()) {
778  ShutdownGame();
779  return ret;
780  }
781 
782  VideoDriver::GetInstance()->ClaimMousePointer();
783 
784  /* initialize screenshot formats */
786 
788  if (sounds_set.empty() && !BaseSounds::ini_set.empty()) sounds_set = BaseSounds::ini_set;
789  if (!BaseSounds::SetSetByName(sounds_set)) {
790  if (sounds_set.empty() || !BaseSounds::SetSet({})) {
791  UserError("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 1.4 of README.md.");
792  } else {
793  ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
794  msg.SetDParamStr(0, sounds_set);
796  }
797  }
798 
800  if (music_set.empty() && !BaseMusic::ini_set.empty()) music_set = BaseMusic::ini_set;
801  if (!BaseMusic::SetSetByName(music_set)) {
802  if (music_set.empty() || !BaseMusic::SetSet({})) {
803  UserError("Failed to find a music set. Please acquire a music set for OpenTTD. See section 1.4 of README.md.");
804  } else {
805  ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
806  msg.SetDParamStr(0, music_set);
808  }
809  }
810 
811  if (sounddriver.empty() && !_ini_sounddriver.empty()) sounddriver = _ini_sounddriver;
813 
814  if (musicdriver.empty() && !_ini_musicdriver.empty()) musicdriver = _ini_musicdriver;
816 
817  GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy
818  LoadIntroGame(false);
819 
821 
822  /* ScanNewGRFFiles now has control over the scanner. */
823  RequestNewGRFScan(scanner.release());
824 
826 
827  PostMainLoop();
828  return ret;
829 }
830 
831 void HandleExitGameRequest()
832 {
833  if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) { // do not ask to quit on the main screen
834  _exit_game = true;
836  DoExitSave();
838  _exit_game = true;
839  } else {
840  AskExitGame();
841  }
842 }
843 
847 static void OnStartScenario()
848 {
849  /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */
851 
852  /* Make sure all industries were built "this year", to avoid too early closures. (#9918) */
853  for (Industry *i : Industry::Iterate()) {
854  i->last_prod_year = TimerGameEconomy::year;
855  }
856 }
857 
862 static void OnStartGame(bool dedicated_server)
863 {
864  /* Update the local company for a loaded game. It is either the first available company
865  * or in the case of a dedicated server, a spectator */
867 
868  /* Update the static game info to set the values from the new game. */
870  /* Execute the game-start script */
871  IConsoleCmdExec("exec scripts/game_start.scr 0");
872 }
873 
874 static void MakeNewGameDone()
875 {
877 
878  /* In a dedicated server, the server does not play */
879  if (!VideoDriver::GetInstance()->HasGUI()) {
880  OnStartGame(true);
882  return;
883  }
884 
885  /* Create a single company */
886  DoStartupNewCompany(false);
887 
890 
891  /* Overwrite color from settings if needed
892  * COLOUR_END corresponds to Random colour */
893 
894  if (_settings_client.gui.starting_colour != COLOUR_END) {
897  _company_colours[c->index] = c->colour;
898  }
899 
902  }
903 
904  OnStartGame(false);
905 
908 
909  /* We are the server, we start a new company (not dedicated),
910  * so set the default password *if* needed. */
913  }
914 
916 
917  CheckEngines();
918  CheckIndustries();
920 
921  if (_network_server) {
923 
924  if (!_network_dedicated) ShowClientList();
925  }
926 }
927 
928 static void MakeNewGame(bool from_heightmap, bool reset_settings)
929 {
930  _game_mode = GM_NORMAL;
931  if (!from_heightmap) {
932  /* "reload" command needs to know what mode we were in. */
934  }
935 
936  ResetGRFConfig(true);
937 
938  GenerateWorldSetCallback(&MakeNewGameDone);
940 }
941 
942 static void MakeNewEditorWorldDone()
943 {
945 }
946 
947 static void MakeNewEditorWorld()
948 {
949  _game_mode = GM_EDITOR;
950  /* "reload" command needs to know what mode we were in. */
952 
953  ResetGRFConfig(true);
954 
955  GenerateWorldSetCallback(&MakeNewEditorWorldDone);
957 }
958 
969 bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr)
970 {
971  assert(fop == SLO_LOAD);
972  assert(dft == DFT_GAME_FILE || (lf == nullptr && dft == DFT_OLD_GAME_FILE));
973  GameMode ogm = _game_mode;
974 
975  _game_mode = newgm;
976 
977  SaveOrLoadResult result = (lf == nullptr) ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf);
978  if (result == SL_OK) return true;
979 
980  if (_network_dedicated && ogm == GM_MENU) {
981  /*
982  * If we are a dedicated server *and* we just were in the menu, then we
983  * are loading the first savegame. If that fails, not starting the
984  * server is a better reaction than starting the server with a newly
985  * generated map as it is quite likely to be started from a script.
986  */
987  Debug(net, 0, "Loading requested map failed; closing server.");
988  _exit_game = true;
989  return false;
990  }
991 
992  if (result != SL_REINIT) {
993  _game_mode = ogm;
994  return false;
995  }
996 
997  if (_network_dedicated) {
998  /*
999  * If we are a dedicated server, have already loaded/started a game,
1000  * and then loading the savegame fails in a manner that we need to
1001  * reinitialize everything. We must not fall back into the menu mode
1002  * with the intro game, as that is unjoinable by clients. So there is
1003  * nothing else to do than start a new game, as it might have failed
1004  * trying to reload the originally loaded savegame/scenario.
1005  */
1006  Debug(net, 0, "Loading game failed, so a new (random) game will be started");
1007  MakeNewGame(false, true);
1008  return false;
1009  }
1010 
1011  if (_network_server) {
1012  /* We can't load the intro game as server, so disconnect first. */
1014  }
1015 
1016  switch (ogm) {
1017  default:
1018  case GM_MENU: LoadIntroGame(); break;
1019  case GM_EDITOR: MakeNewEditorWorld(); break;
1020  }
1021  return false;
1022 }
1023 
1024 static void UpdateSocialIntegration(GameMode game_mode)
1025 {
1026  switch (game_mode) {
1027  case GM_BOOTSTRAP:
1028  case GM_MENU:
1030  break;
1031 
1032  case GM_NORMAL:
1033  if (_networking) {
1035  } else {
1037  }
1038  break;
1039 
1040  case GM_EDITOR:
1042  break;
1043  }
1044 }
1045 
1046 void SwitchToMode(SwitchMode new_mode)
1047 {
1048  /* If we are saving something, the network stays in its current state */
1049  if (new_mode != SM_SAVE_GAME) {
1050  /* If the network is active, make it not-active */
1051  if (_networking) {
1052  if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
1053  NetworkReboot();
1054  } else {
1056  }
1057  }
1058 
1059  /* If we are a server, we restart the server */
1060  if (_is_network_server) {
1061  /* But not if we are going to the menu */
1062  if (new_mode != SM_MENU) {
1063  /* check if we should reload the config */
1065  LoadFromConfig();
1066  MakeNewgameSettingsLive();
1067  ResetGRFConfig(false);
1068  }
1069  NetworkServerStart();
1070  } else {
1071  /* This client no longer wants to be a network-server */
1072  _is_network_server = false;
1073  }
1074  }
1075  }
1076 
1077  /* Make sure all AI controllers are gone at quitting game */
1078  if (new_mode != SM_SAVE_GAME) AI::KillAll();
1079 
1080  /* When we change mode, reset the autosave. */
1081  if (new_mode != SM_SAVE_GAME) ChangeAutosaveFrequency(true);
1082 
1083  /* Transmit the survey if we were in normal-mode and not saving. It always means we leaving the current game. */
1084  if (_game_mode == GM_NORMAL && new_mode != SM_SAVE_GAME) _survey.Transmit(NetworkSurveyHandler::Reason::LEAVE);
1085 
1086  /* Keep track when we last switch mode. Used for survey, to know how long someone was in a game. */
1087  if (new_mode != SM_SAVE_GAME) _switch_mode_time = std::chrono::steady_clock::now();
1088 
1089  switch (new_mode) {
1090  case SM_EDITOR: // Switch to scenario editor
1091  MakeNewEditorWorld();
1093 
1094  UpdateSocialIntegration(GM_EDITOR);
1095  break;
1096 
1097  case SM_RELOADGAME: // Reload with what-ever started the game
1099  /* Reload current savegame/scenario */
1100  _switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
1101  SwitchToMode(_switch_mode);
1102  break;
1104  /* Restart current heightmap */
1105  _switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_HEIGHTMAP : SM_RESTART_HEIGHTMAP;
1106  SwitchToMode(_switch_mode);
1107  break;
1108  }
1109 
1110  MakeNewGame(false, new_mode == SM_NEWGAME);
1112 
1113  UpdateSocialIntegration(GM_NORMAL);
1114  break;
1115 
1116  case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
1117  case SM_NEWGAME: // New Game --> 'Random game'
1118  MakeNewGame(false, new_mode == SM_NEWGAME);
1120 
1121  UpdateSocialIntegration(GM_NORMAL);
1122  break;
1123 
1124  case SM_LOAD_GAME: { // Load game, Play Scenario
1125  ResetGRFConfig(true);
1127 
1130  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL);
1131  } else {
1133  OnStartScenario();
1134  }
1136  /* Decrease pause counter (was increased from opening load dialog) */
1138  }
1139 
1140  UpdateSocialIntegration(GM_NORMAL);
1141  break;
1142  }
1143 
1144  case SM_RESTART_HEIGHTMAP: // Load a heightmap and start a new game from it with current settings
1145  case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
1146  MakeNewGame(true, new_mode == SM_START_HEIGHTMAP);
1148 
1149  UpdateSocialIntegration(GM_NORMAL);
1150  break;
1151 
1152  case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor
1154 
1155  _game_mode = GM_EDITOR;
1156 
1160 
1161  UpdateSocialIntegration(GM_EDITOR);
1162  break;
1163 
1164  case SM_LOAD_SCENARIO: { // Load scenario from scenario editor
1169  /* Cancel the saveload pausing */
1171  } else {
1173  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL);
1174  }
1175 
1176  UpdateSocialIntegration(GM_EDITOR);
1177  break;
1178  }
1179 
1180  case SM_JOIN_GAME: // Join a multiplayer game
1181  LoadIntroGame();
1183 
1185  break;
1186 
1187  case SM_MENU: // Switch to game intro menu
1188  LoadIntroGame();
1189  if (BaseSounds::ini_set.empty() && BaseSounds::GetUsedSet()->fallback && SoundDriver::GetInstance()->HasOutput()) {
1190  ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
1192  }
1194  /* No matter how often you go back to the main menu, only ask the first time. */
1195  static bool asked_once = false;
1196  if (!asked_once) {
1197  asked_once = true;
1199  }
1200  }
1201 
1202  UpdateSocialIntegration(GM_MENU);
1203  break;
1204 
1205  case SM_SAVE_GAME: // Save game.
1206  /* Make network saved games on pause compatible to singleplayer mode */
1209  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
1210  } else {
1212  }
1213  break;
1214 
1215  case SM_SAVE_HEIGHTMAP: // Save heightmap.
1218  break;
1219 
1220  case SM_GENRANDLAND: // Generate random land within scenario editor
1223  /* XXX: set date */
1225  break;
1226 
1227  default: NOT_REACHED();
1228  }
1229 }
1230 
1231 
1238 static void CheckCaches()
1239 {
1240  /* Return here so it is easy to add checks that are run
1241  * always to aid testing of caches. */
1242  if (_debug_desync_level <= 1) return;
1243 
1244  /* Check the town caches. */
1245  std::vector<TownCache> old_town_caches;
1246  for (const Town *t : Town::Iterate()) {
1247  old_town_caches.push_back(t->cache);
1248  }
1249 
1252 
1253  uint i = 0;
1254  for (Town *t : Town::Iterate()) {
1255  if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) {
1256  Debug(desync, 2, "town cache mismatch: town {}", t->index);
1257  }
1258  i++;
1259  }
1260 
1261  /* Check company infrastructure cache. */
1262  std::vector<CompanyInfrastructure> old_infrastructure;
1263  for (const Company *c : Company::Iterate()) old_infrastructure.push_back(c->infrastructure);
1264 
1266 
1267  i = 0;
1268  for (const Company *c : Company::Iterate()) {
1269  if (MemCmpT(old_infrastructure.data() + i, &c->infrastructure) != 0) {
1270  Debug(desync, 2, "infrastructure cache mismatch: company {}", c->index);
1271  }
1272  i++;
1273  }
1274 
1275  /* Strict checking of the road stop cache entries */
1276  for (const RoadStop *rs : RoadStop::Iterate()) {
1277  if (IsBayRoadStopTile(rs->xy)) continue;
1278 
1279  assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
1280  rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
1281  rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
1282  }
1283 
1284  for (Vehicle *v : Vehicle::Iterate()) {
1285  if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
1286 
1287  uint length = 0;
1288  for (const Vehicle *u = v; u != nullptr; u = u->Next()) length++;
1289 
1290  NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
1291  VehicleCache *veh_cache = CallocT<VehicleCache>(length);
1292  GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
1293  TrainCache *tra_cache = CallocT<TrainCache>(length);
1294 
1295  length = 0;
1296  for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
1298  grf_cache[length] = u->grf_cache;
1299  veh_cache[length] = u->vcache;
1300  switch (u->type) {
1301  case VEH_TRAIN:
1302  gro_cache[length] = Train::From(u)->gcache;
1303  tra_cache[length] = Train::From(u)->tcache;
1304  break;
1305  case VEH_ROAD:
1306  gro_cache[length] = RoadVehicle::From(u)->gcache;
1307  break;
1308  default:
1309  break;
1310  }
1311  length++;
1312  }
1313 
1314  switch (v->type) {
1315  case VEH_TRAIN: Train::From(v)->ConsistChanged(CCF_TRACK); break;
1318  case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
1319  default: break;
1320  }
1321 
1322  length = 0;
1323  for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
1325  if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
1326  Debug(desync, 2, "newgrf cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
1327  }
1328  if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
1329  Debug(desync, 2, "vehicle cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
1330  }
1331  switch (u->type) {
1332  case VEH_TRAIN:
1333  if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
1334  Debug(desync, 2, "train ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
1335  }
1336  if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
1337  Debug(desync, 2, "train cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
1338  }
1339  break;
1340  case VEH_ROAD:
1341  if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
1342  Debug(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
1343  }
1344  break;
1345  default:
1346  break;
1347  }
1348  length++;
1349  }
1350 
1351  free(grf_cache);
1352  free(veh_cache);
1353  free(gro_cache);
1354  free(tra_cache);
1355  }
1356 
1357  /* Check whether the caches are still valid */
1358  for (Vehicle *v : Vehicle::Iterate()) {
1359  byte buff[sizeof(VehicleCargoList)];
1360  memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
1361  v->cargo.InvalidateCache();
1362  assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
1363  }
1364 
1365  /* Backup stations_near */
1366  std::vector<StationList> old_town_stations_near;
1367  for (Town *t : Town::Iterate()) old_town_stations_near.push_back(t->stations_near);
1368 
1369  std::vector<StationList> old_industry_stations_near;
1370  for (Industry *ind : Industry::Iterate()) old_industry_stations_near.push_back(ind->stations_near);
1371 
1372  for (Station *st : Station::Iterate()) {
1373  for (GoodsEntry &ge : st->goods) {
1374  byte buff[sizeof(StationCargoList)];
1375  memcpy(buff, &ge.cargo, sizeof(StationCargoList));
1376  ge.cargo.InvalidateCache();
1377  assert(memcmp(&ge.cargo, buff, sizeof(StationCargoList)) == 0);
1378  }
1379 
1380  /* Check docking tiles */
1381  TileArea ta;
1382  std::map<TileIndex, bool> docking_tiles;
1383  for (TileIndex tile : st->docking_station) {
1384  ta.Add(tile);
1385  docking_tiles[tile] = IsDockingTile(tile);
1386  }
1387  UpdateStationDockingTiles(st);
1388  if (ta.tile != st->docking_station.tile || ta.w != st->docking_station.w || ta.h != st->docking_station.h) {
1389  Debug(desync, 2, "station docking mismatch: station {}, company {}", st->index, st->owner);
1390  }
1391  for (TileIndex tile : ta) {
1392  if (docking_tiles[tile] != IsDockingTile(tile)) {
1393  Debug(desync, 2, "docking tile mismatch: tile {}", tile);
1394  }
1395  }
1396 
1397  /* Check industries_near */
1398  IndustryList industries_near = st->industries_near;
1399  st->RecomputeCatchment();
1400  if (st->industries_near != industries_near) {
1401  Debug(desync, 2, "station industries near mismatch: station {}", st->index);
1402  }
1403  }
1404 
1405  /* Check stations_near */
1406  i = 0;
1407  for (Town *t : Town::Iterate()) {
1408  if (t->stations_near != old_town_stations_near[i]) {
1409  Debug(desync, 2, "town stations near mismatch: town {}", t->index);
1410  }
1411  i++;
1412  }
1413  i = 0;
1414  for (Industry *ind : Industry::Iterate()) {
1415  if (ind->stations_near != old_industry_stations_near[i]) {
1416  Debug(desync, 2, "industry stations near mismatch: industry {}", ind->index);
1417  }
1418  i++;
1419  }
1420 }
1421 
1428 {
1429  if (!_networking || _network_server) {
1431  }
1432 
1433  /* Don't execute the state loop during pause or when modal windows are open. */
1442 
1444 #ifndef DEBUG_DUMP_COMMANDS
1445  Game::GameLoop();
1446 #endif
1447  return;
1448  }
1449 
1450  PerformanceMeasurer framerate(PFE_GAMELOOP);
1452 
1454 
1455  if (_game_mode == GM_EDITOR) {
1457  RunTileLoop();
1458  CallVehicleTicks();
1459  CallLandscapeTick();
1462 
1464  NewsLoop();
1465  } else {
1466  if (_debug_desync_level > 2 && TimerGameEconomy::date_fract == 0 && (TimerGameEconomy::date.base() & 0x1F) == 0) {
1467  /* Save the desync savegame if needed. */
1468  std::string name = fmt::format("dmp_cmds_{:08x}_{:08x}.sav", _settings_game.game_creation.generation_seed, TimerGameEconomy::date);
1470  }
1471 
1472  CheckCaches();
1473 
1474  /* All these actions has to be done from OWNER_NONE
1475  * for multiplayer compatibility */
1476  Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
1477 
1482  }
1485  RunTileLoop();
1486  CallVehicleTicks();
1487  CallLandscapeTick();
1489 
1490 #ifndef DEBUG_DUMP_COMMANDS
1491  {
1492  PerformanceMeasurer script_framerate(PFE_ALLSCRIPTS);
1493  AI::GameLoop();
1494  Game::GameLoop();
1495  }
1496 #endif
1498 
1500  NewsLoop();
1501  cur_company.Restore();
1502  }
1503 
1504  assert(IsLocalCompany());
1505 }
1506 
1508 static IntervalTimer<TimerGameRealtime> _autosave_interval({std::chrono::milliseconds::zero(), TimerGameRealtime::AUTOSAVE}, [](auto)
1509 {
1510  /* We reset the command-during-pause mode here, so we don't continue
1511  * to make auto-saves when nothing more is changing. */
1513 
1514  _do_autosave = true;
1516 
1517  static FiosNumberedSaveName _autosave_ctr("autosave");
1518  DoAutoOrNetsave(_autosave_ctr);
1519 
1520  _do_autosave = false;
1522 });
1523 
1533 void ChangeAutosaveFrequency(bool reset)
1534 {
1535  _autosave_interval.SetInterval({std::chrono::minutes(_settings_client.gui.autosave_interval), TimerGameRealtime::AUTOSAVE}, reset);
1536 }
1537 
1547 {
1548  if (_request_newgrf_scan) return false;
1549 
1550  _request_newgrf_scan = true;
1551  _request_newgrf_scan_callback = callback;
1552  return true;
1553 }
1554 
1555 void GameLoop()
1556 {
1557  if (_game_mode == GM_BOOTSTRAP) {
1558  /* Check for UDP stuff */
1560  return;
1561  }
1562 
1563  if (_request_newgrf_scan) {
1564  ScanNewGRFFiles(_request_newgrf_scan_callback);
1565  _request_newgrf_scan = false;
1566  _request_newgrf_scan_callback = nullptr;
1567  /* In case someone closed the game during our scan, don't do anything else. */
1568  if (_exit_game) return;
1569  }
1570 
1572 
1573  if (_game_mode == GM_NORMAL) {
1574  static auto last_time = std::chrono::steady_clock::now();
1575  auto now = std::chrono::steady_clock::now();
1576  auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
1577  if (delta_ms.count() != 0) {
1579  last_time = now;
1580  }
1581  }
1582 
1583  /* switch game mode? */
1584  if (_switch_mode != SM_NONE && !HasModalProgress()) {
1585  SwitchToMode(_switch_mode);
1586  _switch_mode = SM_NONE;
1587  if (_exit_game) return;
1588  }
1589 
1590  IncreaseSpriteLRU();
1591 
1592  /* Check for UDP stuff */
1594 
1596 
1597  if (_networking && !HasModalProgress()) {
1598  /* Multiplayer */
1599  NetworkGameLoop();
1600  } else {
1601  if (_network_reconnect > 0 && --_network_reconnect == 0) {
1602  /* This means that we want to reconnect to the last host
1603  * We do this here, because it means that the network is really closed */
1605  }
1606  /* Singleplayer */
1607  StateGameLoop();
1608  }
1609 
1610  if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
1611 
1613  MusicLoop();
1615 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
game.hpp
AI::Uninitialize
static void Uninitialize(bool keepConfig)
Uninitialize the AI system.
Definition: ai_core.cpp:176
WC_SAVELOAD
@ WC_SAVELOAD
Saveload window; Window numbers:
Definition: window_type.h:144
openttd_main
int openttd_main(int argc, char *argv[])
Main entry point for this lovely game.
Definition: openttd.cpp:518
AfterNewGRFScan::save_config
bool save_config
The save config setting.
Definition: openttd.cpp:390
LinkGraphSchedule::Clear
static void Clear()
Clear all link graphs and jobs from the schedule.
Definition: linkgraphschedule.cpp:121
SaveLoadVersion
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
Definition: saveload.h:30
AfterNewGRFScan::startyear
TimerGameCalendar::Year startyear
The start year.
Definition: openttd.cpp:383
DeterminePaths
void DeterminePaths(const char *exe, bool only_local_path)
Acquire the base paths (personal dir and game data dir), fill all other paths (save dir,...
Definition: fileio.cpp:962
DriverFactoryBase::ShutdownDrivers
static void ShutdownDrivers()
Shuts down all active drivers.
Definition: driver.h:123
SwitchMode
SwitchMode
Mode which defines what mode we're switching to.
Definition: openttd.h:26
CheckEngines
void CheckEngines()
Check for engines that have an appropriate availability.
Definition: engine.cpp:1283
social_integration.h
factory.hpp
FormatArrayAsHex
std::string FormatArrayAsHex(std::span< const byte > data)
Format a byte array into a continuous hex string.
Definition: string.cpp:88
AIConfig
Definition: ai_config.hpp:16
EngineOverrideManager::ResetToCurrentNewGRFConfig
static bool ResetToCurrentNewGRFConfig()
Tries to reset the engine mapping to match the current NewGRF configuration.
Definition: engine.cpp:547
GameSettings::ai_config
class AIConfig * ai_config[MAX_COMPANIES]
settings per company
Definition: settings_type.h:623
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
SettingsDisableElrail
void SettingsDisableElrail(int32_t new_value)
_settings_game.disable_elrail callback
Definition: elrail.cpp:598
LoadCheckData::error_msg
std::string error_msg
Data to pass to SetDParamStr when displaying error.
Definition: fios.h:36
SAVE_DIR
@ SAVE_DIR
Base directory for all savegames.
Definition: fileio_type.h:110
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
ShowNetworkAskSurvey
void ShowNetworkAskSurvey()
Show a modal confirmation window with "no" / "preview" / "yes" buttons.
Definition: network_gui.cpp:2566
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition: openttd.h:38
train.h
SM_LOAD_GAME
@ SM_LOAD_GAME
Load game, Play Scenario.
Definition: openttd.h:32
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
command_func.h
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
ErrorMessageData::SetDParamStr
void SetDParamStr(uint n, const char *str)
Set a rawstring parameter.
Definition: error_gui.cpp:146
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:582
DoExitSave
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
Definition: saveload.cpp:3159
AfterNewGRFScan::join_server_password
std::string join_server_password
The password to join the server with.
Definition: openttd.cpp:388
ScheduleErrorMessage
void ScheduleErrorMessage(ErrorList &datas)
Schedule a list of errors.
Definition: error_gui.cpp:452
BaseMedia< GraphicsSet >::SetSet
static bool SetSet(const GraphicsSet *set)
Set the set to be used.
Definition: base_media_func.h:241
_config_file
std::string _config_file
Configuration file of OpenTTD.
Definition: settings.cpp:58
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
TimerGameConst< struct Calendar >::INVALID_YEAR
static constexpr TimerGame< struct Calendar >::Year INVALID_YEAR
Representation of an invalid year.
Definition: timer_game_common.h:192
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:627
timer_game_calendar.h
GUISettings::autosave_on_exit
bool autosave_on_exit
save an autosave when you quit the game, but do not ask "Do you really want to quit?...
Definition: settings_type.h:163
BLT_8BPP
@ BLT_8BPP
Base set has 8 bpp sprites only.
Definition: base_media_base.h:253
CheckIndustries
void CheckIndustries()
Verify whether the generated industries are complete, and warn the user if not.
Definition: industry_cmd.cpp:3079
_gamelog
Gamelog _gamelog
Gamelog instance.
Definition: gamelog.cpp:31
Station
Station data structure.
Definition: station_base.h:442
SafeLoad
bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf=nullptr)
Load the specified savegame but on error do different things.
Definition: openttd.cpp:969
_autosave_interval
static IntervalTimer< TimerGameRealtime > _autosave_interval({std::chrono::milliseconds::zero(), TimerGameRealtime::AUTOSAVE}, [](auto) { _pause_mode &=~PM_COMMAND_DURING_PAUSE;_do_autosave=true;SetWindowDirty(WC_STATUS_BAR, 0);static FiosNumberedSaveName _autosave_ctr("autosave");DoAutoOrNetsave(_autosave_ctr);_do_autosave=false;SetWindowDirty(WC_STATUS_BAR, 0);})
Interval for regular autosaves.
BASESET_DIR
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
Definition: fileio_type.h:116
TarScanner::DoScan
uint DoScan(Subdirectory sd)
Perform the scanning of a particular subdirectory.
Definition: fileio.cpp:427
elrail_func.h
SaveOrLoad
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
Definition: saveload.cpp:3050
MusicDriver::SetVolume
virtual void SetVolume(byte vol)=0
Set the volume, if possible.
SoundDriver::MainLoop
virtual void MainLoop()
Called once every tick.
Definition: sound_driver.hpp:19
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition: openttd.h:31
NetworkSettings::default_company_pass
std::string default_company_pass
default password for new companies in encrypted form
Definition: settings_type.h:319
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
BaseSet::name
std::string name
The name of the base set.
Definition: base_media_base.h:61
SaveLoadOperation
SaveLoadOperation
Operation performed on the file.
Definition: fileio_type.h:47
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:394
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1141
IntervalTimer
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition: timer.h:76
SaveToConfig
void SaveToConfig()
Save the values to the configuration file.
Definition: settings.cpp:1453
_load_check_data
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
Definition: fios_gui.cpp:40
InitWindowSystem
void InitWindowSystem()
(re)initialize the windowing system
Definition: window.cpp:1783
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:57
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
AfterNewGRFScan::dedicated_port
uint16_t dedicated_port
Port for the dedicated server.
Definition: openttd.cpp:386
GenerateWorldSetCallback
void GenerateWorldSetCallback(GWDoneProc *proc)
Set here the function, if any, that you want to be called when landscape generation is done.
Definition: genworld.cpp:225
_skip_all_newgrf_scanning
int _skip_all_newgrf_scanning
Set this flag to prevent any NewGRF scanning from being done.
Definition: newgrf_config.cpp:525
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
BlitterFactory::SelectBlitter
static Blitter * SelectBlitter(const std::string &name)
Find the requested blitter and return its class.
Definition: factory.hpp:96
DriverFactoryBase::GetDriversInfo
static void GetDriversInfo(std::back_insert_iterator< std::string > &output_iterator)
Build a human readable list of available drivers, grouped by type.
Definition: driver.cpp:226
SLO_CHECK
@ SLO_CHECK
Load file for checking and/or preview.
Definition: fileio_type.h:48
misc_cmd.h
ChangeNetworkRestartTime
void ChangeNetworkRestartTime(bool reset)
Reset the automatic network restart time interval.
Definition: network_server.cpp:1918
ship.h
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
_do_autosave
bool _do_autosave
are we doing an autosave at the moment?
Definition: saveload.cpp:66
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:613
Gamelog::Info
void Info(uint32_t *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
Get some basic information from the given gamelog.
Definition: gamelog.cpp:685
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:114
UnInitWindowSystem
void UnInitWindowSystem()
Close down the windowing system.
Definition: window.cpp:1805
DFT_GAME_FILE
@ DFT_GAME_FILE
Save game or scenario file.
Definition: fileio_type.h:31
GameSettings::game_config
class GameConfig * game_config
settings for gamescript
Definition: settings_type.h:624
DumpDebugFacilityNames
void DumpDebugFacilityNames(std::back_insert_iterator< std::string > &output_iterator)
Dump the available debug facility names in the help text.
Definition: debug.cpp:89
LoadCheckData::grfconfig
GRFConfig * grfconfig
NewGrf configuration from save.
Definition: fios.h:45
StationCargoList
CargoList that is used for stations.
Definition: cargopacket.h:529
HandleBootstrap
bool HandleBootstrap()
Handle all procedures for bootstrapping OpenTTD without a base graphics set.
Definition: bootstrap_gui.cpp:362
RequestNewGRFScan
bool RequestNewGRFScan(NewGRFScanCallback *callback)
Request a new NewGRF scan.
Definition: openttd.cpp:1546
saveload.h
aircraft.h
SocialIntegration::EventEnterSingleplayer
static void EventEnterSingleplayer(uint map_width, uint map_height)
Event: user entered a singleplayer game.
Definition: social_integration.cpp:227
base_media_base.h
TimerGameEconomy::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_economy.h:38
BaseMedia< GraphicsSet >::SetSetByShortname
static bool SetSetByShortname(uint32_t shortname)
Set the set to be used.
Definition: base_media_func.h:278
AUTOSAVE_DIR
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition: fileio_type.h:111
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
_network_bind_list
StringList _network_bind_list
The addresses to bind on.
Definition: network.cpp:68
GetDetailedFileType
DetailedFileType GetDetailedFileType(FiosType fios_type)
Extract the detailed file type from a FiosType.
Definition: fileio_type.h:100
NetworkBackgroundLoop
void NetworkBackgroundLoop()
We have to do some (simple) background stuff that runs normally, even when we are not in multiplayer.
Definition: network.cpp:1037
SetDebugString
void SetDebugString(const char *s, void(*error_func)(const std::string &))
Set debugging levels by parsing the text in s.
Definition: debug.cpp:145
LoadFromHighScore
void LoadFromHighScore()
Initialize the highscore table to 0 and if any file exists, load in values.
Definition: highscore.cpp:145
town.h
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
StrongType::Typedef
Templated helper to make a type-safe 'typedef' representing a single POD value.
Definition: strong_typedef_type.hpp:150
RunVehicleCalendarDayProc
void RunVehicleCalendarDayProc()
Age all vehicles, spreading out the action using the current TimerGameCalendar::date_fract.
Definition: vehicle.cpp:933
LoadCheckData::HasErrors
bool HasErrors()
Check whether loading the game resulted in errors.
Definition: fios.h:59
Gamelog::Reset
void Reset()
Resets and frees all memory allocated - used before loading or starting a new game.
Definition: gamelog.cpp:94
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:129
network_gui.h
GRFLoadedFeatures::used_liveries
uint64_t used_liveries
Bitmask of LiveryScheme used by the defined engines.
Definition: newgrf.h:179
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
LoadWithFilter
SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
Load the game using a (reader) filter.
Definition: saveload.cpp:3030
GETOPT_SHORT_NOVAL
#define GETOPT_SHORT_NOVAL(shortname)
Short option without value.
Definition: getoptdata.h:91
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
AfterNewGRFScan::AfterNewGRFScan
AfterNewGRFScan()
Create a new callback.
Definition: openttd.cpp:395
SM_LOAD_SCENARIO
@ SM_LOAD_SCENARIO
Load scenario from scenario editor.
Definition: openttd.h:37
gamelog.h
fios.h
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
StrEmpty
bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:56
CheckCaches
static void CheckCaches()
Check the validity of some of the caches.
Definition: openttd.cpp:1238
genworld.h
MakeHeightmapScreenshot
bool MakeHeightmapScreenshot(const char *filename)
Make a heightmap of the current map.
Definition: screenshot.cpp:839
OrthogonalTileArea::h
uint16_t h
The height of the area.
Definition: tilearea_type.h:21
InitializeScreenshotFormats
void InitializeScreenshotFormats()
Initialize screenshot format information on startup, with _screenshot_format_name filled from the loa...
Definition: screenshot.cpp:585
PFE_GL_LANDSCAPE
@ PFE_GL_LANDSCAPE
Time spent processing other world features.
Definition: framerate_type.h:55
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
_ini_musicdriver
std::string _ini_musicdriver
The music driver a stored in the configuration file.
Definition: driver.cpp:37
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:619
BaseMedia< GraphicsSet >::GetSetsList
static void GetSetsList(std::back_insert_iterator< std::string > &output_iterator)
Returns a list with the sets.
Definition: base_media_func.h:297
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
ai.hpp
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
UninitFontCache
void UninitFontCache()
Free everything allocated w.r.t.
Definition: fontcache.cpp:224
NetworkChangeCompanyPassword
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
Change the company password of a given company.
Definition: network.cpp:157
VehicleCargoList
CargoList that is used for vehicles.
Definition: cargopacket.h:351
screenshot.h
GETOPT_SHORT_OPTVAL
#define GETOPT_SHORT_OPTVAL(shortname)
Short option with optional value.
Definition: getoptdata.h:104
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:63
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:238
AdjustGUIZoom
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition: gfx.cpp:1814
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
company_cmd.h
DO_FULL_ANIMATION
@ DO_FULL_ANIMATION
Perform palette animation.
Definition: openttd.h:49
NetworkClientJoinGame
void NetworkClientJoinGame()
Actually perform the joining to the server.
Definition: network.cpp:806
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:393
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:51
error_func.h
OnStartGame
static void OnStartGame(bool dedicated_server)
Triggers everything that should be triggered when starting a game.
Definition: openttd.cpp:862
RebuildTownCaches
void RebuildTownCaches()
Rebuild all the cached variables of towns.
Definition: town_sl.cpp:30
COMPANY_NEW_COMPANY
@ COMPANY_NEW_COMPANY
The client wants a new company.
Definition: company_type.h:34
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
GroundVehicleCache
Cached, frequently calculated values.
Definition: ground_vehicle.hpp:29
IsBayRoadStopTile
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
Definition: station_map.h:223
GWM_HEIGHTMAP
@ GWM_HEIGHTMAP
Generate a newgame from a heightmap.
Definition: genworld.h:31
NetworkSettings::last_joined
std::string last_joined
Last joined server.
Definition: settings_type.h:332
SLO_SAVE
@ SLO_SAVE
File is being saved.
Definition: fileio_type.h:50
settings_func.h
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
PM_PAUSED_SAVELOAD
@ PM_PAUSED_SAVELOAD
A game paused for saving/loading.
Definition: openttd.h:65
MusicDriver::GetInstance
static MusicDriver * GetInstance()
Get the currently active instance of the music driver.
Definition: music_driver.hpp:46
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition: openttd.h:28
S8BPP_NONE
@ S8BPP_NONE
No support for 8bpp by OS or hardware, force 32bpp blitters.
Definition: gfx_type.h:331
roadstop_base.h
free
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:379
SM_SAVE_HEIGHTMAP
@ SM_SAVE_HEIGHTMAP
Save heightmap.
Definition: openttd.h:35
highscore.h
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:96
timer_game_realtime.h
IConsoleCmdExec
void IConsoleCmdExec(const std::string &command_string, const uint recurse_count)
Execute a given command passed to us.
Definition: console.cpp:293
GetSaveLoadErrorString
const char * GetSaveLoadErrorString()
Get the string representation of the error message.
Definition: saveload.cpp:2762
Game::GetConsoleList
static void GetConsoleList(std::back_insert_iterator< std::string > &output_iterator, bool newest_only)
Wrapper function for GameScanner::GetConsoleList.
Definition: game_core.cpp:223
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
GWM_RANDOM
@ GWM_RANDOM
Generate a random map for SE.
Definition: genworld.h:30
GameConfig
Definition: game_config.hpp:15
CompanyProperties::colour
Colours colour
Company colour.
Definition: company_base.h:72
ShowHelp
static void ShowHelp()
Show the help message when someone passed a wrong parameter.
Definition: openttd.cpp:149
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
GETOPT_END
#define GETOPT_END()
Option terminator.
Definition: getoptdata.h:107
InitFontCache
void InitFontCache(bool monospace)
(Re)initialize the font cache related things, i.e.
Definition: fontcache.cpp:197
ParseResolution
static void ParseResolution(Dimension *res, const char *s)
Extract the resolution from the given string and store it in the 'res' parameter.
Definition: openttd.cpp:270
GUISettings::pause_on_newgame
bool pause_on_newgame
whether to start new games paused or not
Definition: settings_type.h:173
CargoList::InvalidateCache
void InvalidateCache()
Invalidates the cached data and rebuilds it.
Definition: cargopacket.cpp:210
SL_REINIT
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
Definition: saveload.h:386
OnStartScenario
static void OnStartScenario()
Triggers everything required to set up a saved scenario for a new game.
Definition: openttd.cpp:847
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
road_gui.h
AI::Initialize
static void Initialize()
Initialize the AI system.
Definition: ai_core.cpp:162
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:105
HasModalProgress
bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
PSM_ENTER_GAMELOOP
@ PSM_ENTER_GAMELOOP
Enter the gameloop, changes will be permanent.
Definition: newgrf_storage.h:21
timer_game_tick.h
ShutdownGame
static void ShutdownGame()
Uninitializes drivers, frees allocated memory, cleans pools, ...
Definition: openttd.cpp:287
VehicleCache
Cached often queried values common to all vehicles.
Definition: vehicle_base.h:123
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
industry.h
safeguards.h
timer.h
MemCmpT
int MemCmpT(const T *ptr1, const T *ptr2, size_t num=1)
Type-safe version of memcmp().
Definition: mem_func.hpp:63
GameCreationSettings::starting_year
TimerGameCalendar::Year starting_year
starting date
Definition: settings_type.h:341
music_driver.hpp
FiosGetSavegameListCallback
std::tuple< FiosType, std::string > FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext)
Callback for FiosGetFileList.
Definition: fios.cpp:444
SaveHotkeysToConfig
void SaveHotkeysToConfig()
Save the hotkeys to the config file.
Definition: hotkeys.cpp:346
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
PoolBase::Clean
static void Clean(PoolType)
Clean all pools of given type.
Definition: pool_func.cpp:30
FT_INVALID
@ FT_INVALID
Invalid or unknown file type.
Definition: fileio_type.h:22
NetworkShutDown
void NetworkShutDown()
This shuts the network down.
Definition: network.cpp:1256
_switch_mode_time
std::chrono::steady_clock::time_point _switch_mode_time
The time when the switch mode was requested.
Definition: gfx.cpp:49
Game::Uninitialize
static void Uninitialize(bool keepConfig)
Uninitialize the Game system.
Definition: game_core.cpp:103
AfterNewGRFScan::OnNewGRFsScanned
void OnNewGRFsScanned() override
Called whenever the NewGRF scan completed.
Definition: openttd.cpp:402
AfterNewGRFScan::generation_seed
uint32_t generation_seed
Seed for the new game.
Definition: openttd.cpp:384
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
ChangeAutosaveFrequency
void ChangeAutosaveFrequency(bool reset)
Reset the interval of the autosave.
Definition: openttd.cpp:1533
GetOptData::opt
char * opt
Option value, if available (else nullptr).
Definition: getoptdata.h:31
gfx_layout.h
GRFConfig::IsCompatible
bool IsCompatible(uint32_t old_version) const
Return whether this NewGRF can replace an older version of the same NewGRF.
Definition: newgrf_config.cpp:78
ScanNewGRFFiles
void ScanNewGRFFiles(NewGRFScanCallback *callback)
Scan for all NewGRFs.
Definition: newgrf_config.cpp:672
ErrorMessageData
The data of the error message.
Definition: error.h:31
DFT_OLD_GAME_FILE
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Definition: fileio_type.h:30
error.h
TimerManager
The TimerManager manages a single Timer-type.
Definition: timer_manager.h:27
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
_loaded_newgrf_features
GRFLoadedFeatures _loaded_newgrf_features
Indicates which are the newgrf features currently loaded ingame.
Definition: newgrf.cpp:82
TimerManager::Elapsed
static bool Elapsed(TElapsed value)
Called when time for this timer elapsed.
DoAutoOrNetsave
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
Definition: saveload.cpp:3141
network_server.h
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:62
AI::GameLoop
static void GameLoop()
Called every game-tick to let AIs do something.
Definition: ai_core.cpp:70
SocialIntegration::Shutdown
static void Shutdown()
Shutdown the social integration system, and all social integration plugins that are loaded.
Definition: social_integration.cpp:184
WindowDesc::SaveToConfig
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
Definition: window.cpp:178
linkgraphschedule.h
stdafx.h
FT_SAVEGAME
@ FT_SAVEGAME
old or new savegame
Definition: fileio_type.h:18
GameMode
GameMode
Mode which defines the state of the game.
Definition: openttd.h:18
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition: openttd.h:36
SM_SAVE_GAME
@ SM_SAVE_GAME
Save game.
Definition: openttd.h:34
OptionData
Data of an option.
Definition: getoptdata.h:22
BaseMusic::ini_set
static std::string ini_set
The set as saved in the config file.
Definition: base_media_base.h:350
NetworkSurveyHandler::Transmit
void Transmit(Reason reason, bool blocking=false)
Transmit the survey.
Definition: network_survey.cpp:87
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:200
SocialIntegration::EventEnterMultiplayer
static void EventEnterMultiplayer(uint map_width, uint map_height)
Event: user entered a multiplayer game.
Definition: social_integration.cpp:234
GetOptData
Data storage for parsing command line options.
Definition: getoptdata.h:30
viewport_func.h
NetworkDisconnect
void NetworkDisconnect(bool close_admins)
We want to disconnect from the host/clients.
Definition: network.cpp:956
PerformanceMeasurer::Paused
static void Paused(PerformanceElement elem)
Indicate that a cycle of "pause" where no processing occurs.
Definition: framerate_gui.cpp:297
LoadCheckData::error
StringID error
Error message from loading. INVALID_STRING_ID if no error.
Definition: fios.h:35
NetworkSettings::server_port
uint16_t server_port
port the server listens on
Definition: settings_type.h:308
animated_tile_func.h
Layouter::ReduceLineCache
static void ReduceLineCache()
Reduce the size of linecache if necessary to prevent infinite growth.
Definition: gfx_layout.cpp:403
PT_ALL
@ PT_ALL
All pool types.
Definition: pool_type.hpp:22
AfterNewGRFScan::join_company_password
std::string join_company_password
The password to join the company with.
Definition: openttd.cpp:389
GENERATE_NEW_SEED
static const uint32_t GENERATE_NEW_SEED
Create a new random seed.
Definition: genworld.h:24
ObjectSpec::name
StringID name
The name for this object.
Definition: newgrf_object.h:65
GraphicsSet::GetOrCreateExtraConfig
GRFConfig & GetOrCreateExtraConfig() const
Return configuration for the extra GRF, or lazily create it.
Definition: gfxinit.cpp:374
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:597
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition: openttd.h:39
sound_driver.hpp
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
_blitter_autodetected
bool _blitter_autodetected
Was the blitter autodetected or specified by the user?
Definition: driver.cpp:40
DFT_INVALID
@ DFT_INVALID
Unknown or invalid file.
Definition: fileio_type.h:43
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:48
SocialIntegration::EventEnterScenarioEditor
static void EventEnterScenarioEditor(uint map_width, uint map_height)
Event: user entered the Scenario Editor.
Definition: social_integration.cpp:220
rail_gui.h
BaseMedia< GraphicsSet >::SetSetByName
static bool SetSetByName(const std::string &name)
Set the set to be used.
Definition: base_media_func.h:258
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:166
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
vehicle_func.h
rev.h
UpdateNewGRFConfigPalette
void UpdateNewGRFConfigPalette(int32_t)
Update the palettes of the graphics from the config file.
Definition: newgrf_config.cpp:243
Game::GameLoop
static void GameLoop()
Called every game-tick to let Game do something.
Definition: game_core.cpp:31
station_base.h
Driver::DT_SOUND
@ DT_SOUND
A sound driver.
Definition: driver.h:41
TarScanner::SCENARIO
@ SCENARIO
Scan for scenarios and heightmaps.
Definition: fileio_func.h:68
Pool::PoolItem<&_industry_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
strings_func.h
TimerGameEconomy::year
static Year year
Current year, starting at 0.
Definition: timer_game_economy.h:35
SocialIntegration::EventJoiningMultiplayer
static void EventJoiningMultiplayer()
Event: user is joining a multiplayer game.
Definition: social_integration.cpp:241
PFE_GAMELOOP
@ PFE_GAMELOOP
Speed of gameloop processing.
Definition: framerate_type.h:49
FiosNumberedSaveName
A savegame name automatically numbered.
Definition: fios.h:129
AI::KillAll
static void KillAll()
Kill any and all AIs we manage.
Definition: ai_core.cpp:152
DetailedFileType
DetailedFileType
Kinds of files in each AbstractFileType.
Definition: fileio_type.h:28
LoadCheckData::Clear
void Clear()
Reset read data.
Definition: fios_gui.cpp:48
GameCreationSettings::generation_seed
uint32_t generation_seed
noise seed for world generation
Definition: settings_type.h:340
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:219
PFE_GL_ECONOMY
@ PFE_GL_ECONOMY
Time spent processing cargo movement.
Definition: framerate_type.h:50
subsidy_func.h
SaveToHighScore
void SaveToHighScore()
Save HighScore table to file.
Definition: highscore.cpp:123
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:135
FillNewGRFVehicleCache
void FillNewGRFVehicleCache(const Vehicle *v)
Fill the grf_cache of the given vehicle.
Definition: newgrf_engine.cpp:1382
SocialIntegration::EventEnterMainMenu
static void EventEnterMainMenu()
Event: user entered the main menu.
Definition: social_integration.cpp:213
IsDockingTile
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:374
GameCreationSettings::map_y
uint8_t map_y
Y size of map.
Definition: settings_type.h:344
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
GameCreationSettings::map_x
uint8_t map_x
X size of map.
Definition: settings_type.h:343
NetworkSurveyHandler::Reason::LEAVE
@ LEAVE
User is leaving the game (but not exiting the application).
_ini_blitter
std::string _ini_blitter
The blitter as stored in the configuration file.
Definition: driver.cpp:39
BaseGraphics::Ini::extra_version
uint32_t extra_version
version of the extra GRF
Definition: base_media_base.h:286
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:111
CrashLog::SetErrorMessage
static void SetErrorMessage(const std::string &message)
Sets a message for the error message handler.
Definition: crashlog.cpp:323
video_driver.hpp
NO_DIRECTORY
@ NO_DIRECTORY
A path without any base directory.
Definition: fileio_type.h:126
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
GUISettings::autosave_interval
uint32_t autosave_interval
how often should we do autosaves?
Definition: settings_type.h:160
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
Driver::DT_VIDEO
@ DT_VIDEO
A video driver.
Definition: driver.h:42
framerate_type.h
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:60
GenerateSavegameId
void GenerateSavegameId()
Generate an unique savegame ID.
Definition: misc.cpp:90
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:174
_ini_sounddriver
std::string _ini_sounddriver
The sound driver a stored in the configuration file.
Definition: driver.cpp:35
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:64
_options
static const OptionData _options[]
Options of OpenTTD.
Definition: openttd.cpp:482
GWM_EMPTY
@ GWM_EMPTY
Generate an empty map (sea-level)
Definition: genworld.h:29
FatalErrorI
void FatalErrorI(const std::string &str)
Error handling for fatal non-user errors.
Definition: openttd.cpp:135
FiosGetScenarioListCallback
std::tuple< FiosType, std::string > FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext)
Callback for FiosGetFileList.
Definition: fios.cpp:493
newgrf.h
SocialIntegration::RunCallbacks
static void RunCallbacks()
Allow any social integration library to handle their own events.
Definition: social_integration.cpp:194
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:327
SM_RESTART_HEIGHTMAP
@ SM_RESTART_HEIGHTMAP
Load a heightmap and start a new game from it with current settings.
Definition: openttd.h:40
BaseMedia< GraphicsSet >::FindSets
static uint FindSets()
Do the scan for files.
Definition: base_media_base.h:198
PFE_ALLSCRIPTS
@ PFE_ALLSCRIPTS
Sum of all GS/AI scripts.
Definition: framerate_type.h:61
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:523
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1279
progress.h
DebugSendRemoteMessages
void DebugSendRemoteMessages()
Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop threa...
Definition: debug.cpp:244
CallWindowGameTickEvent
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
Definition: window.cpp:3229
FT_HEIGHTMAP
@ FT_HEIGHTMAP
heightmap file
Definition: fileio_type.h:20
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
ResetNewGRFData
void ResetNewGRFData()
Reset all NewGRF loaded data.
Definition: newgrf.cpp:8765
SaveOrLoadResult
SaveOrLoadResult
Save or load result codes.
Definition: saveload.h:383
company_func.h
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:26
SM_RELOADGAME
@ SM_RELOADGAME
Reload the savegame / scenario / heightmap you started the game with.
Definition: openttd.h:30
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:33
SocialIntegration::Initialize
static void Initialize()
Initialize the social integration system, loading any social integration plugins that are available.
Definition: social_integration.cpp:160
GUISettings::starting_colour
Colours starting_colour
default color scheme for the company to start a new game with
Definition: settings_type.h:196
GUISettings::last_newgrf_count
uint32_t last_newgrf_count
the numbers of NewGRFs we found during the last scan
Definition: settings_type.h:192
OrthogonalTileArea::w
uint16_t w
The width of the area.
Definition: tilearea_type.h:20
AnimateAnimatedTiles
void AnimateAnimatedTiles()
Animate all tiles in the animated tile list, i.e. call AnimateTile on them.
Definition: animated_tile.cpp:49
GWM_NEWGAME
@ GWM_NEWGAME
Generate a map for a new game.
Definition: genworld.h:28
GetOptData::GetOpt
int GetOpt()
Find the next option.
Definition: getoptdata.cpp:22
DriverFactoryBase::SelectDriver
static void SelectDriver(const std::string &name, Driver::Type type)
Find the requested driver and return its class.
Definition: driver.cpp:94
AfterNewGRFScan
Callback structure of statements to be executed after the NewGRF scan.
Definition: openttd.cpp:382
network.h
MusicLoop
void MusicLoop()
Check music playback status and start/stop/song-finished.
Definition: music_gui.cpp:454
CommandHelper
Definition: command_func.h:93
NetworkClientConnectGame
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
Join a client to the server at with the given connection string.
Definition: network.cpp:772
CheckForMissingGlyphs
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
Check whether the currently loaded language pack uses characters that the currently loaded font does ...
Definition: strings.cpp:2268
SLO_INVALID
@ SLO_INVALID
Unknown file operation.
Definition: fileio_type.h:52
NewGRFScanCallback
Callback for NewGRF scanning.
Definition: newgrf_config.h:206
LoadFilter
Interface for filtering a savegame till it is loaded.
Definition: saveload_filter.h:14
Town
Town data structure.
Definition: town.h:50
TrainCache
Variables that are cached to improve performance and such.
Definition: train.h:72
MusicSettings::effect_vol
byte effect_vol
The requested effects volume.
Definition: settings_type.h:251
WindowDesc::LoadFromConfig
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
Definition: window.cpp:156
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:637
random_func.hpp
LoadHotkeysFromConfig
void LoadHotkeysFromConfig()
Load the hotkeys from the config file.
Definition: hotkeys.cpp:340
VideoDriver::MainLoop
virtual void MainLoop()=0
Perform the actual drawing.
GUISettings::starting_colour_secondary
Colours starting_colour_secondary
default secondary color scheme for the company to start a new game with
Definition: settings_type.h:197
ParseFullConnectionString
std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id)
Converts a string to ip/port/company Format: IP:port::company.
Definition: network.cpp:504
TarScanner::BASESET
@ BASESET
Scan for base sets.
Definition: fileio_func.h:65
GenerateWorld
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings)
Generate a world.
Definition: genworld.cpp:277
SoundDriver::GetInstance
static SoundDriver * GetInstance()
Get the currently active instance of the sound driver.
Definition: sound_driver.hpp:35
UserErrorI
void UserErrorI(const std::string &str)
Error handling for fatal user errors.
Definition: openttd.cpp:114
GetAbstractFileType
AbstractFileType GetAbstractFileType(FiosType fios_type)
Extract the abstract file type from a FiosType.
Definition: fileio_type.h:90
PSM_LEAVE_GAMELOOP
@ PSM_LEAVE_GAMELOOP
Leave the gameloop, changes will be temporary.
Definition: newgrf_storage.h:22
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
crashlog.h
BasePersistentStorageArray::SwitchMode
static void SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode=false)
Clear temporary changes made since the last call to SwitchMode, and set whether subsequent changes sh...
Definition: newgrf_storage.cpp:54
BlitterFactory::GetBlittersInfo
static void GetBlittersInfo(std::back_insert_iterator< std::string > &output_iterator)
Fill a buffer with information about the blitters.
Definition: factory.hpp:149
fontcache.h
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:327
ProcessAsyncSaveFinish
void ProcessAsyncSaveFinish()
Handle async save finishes.
Definition: saveload.cpp:387
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2362
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1819
gui.h
LoadIntroGame
static void LoadIntroGame(bool load_newgrfs=true)
Load the introduction game.
Definition: openttd.cpp:318
ZOOM_LVL_NORMAL
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition: zoom_type.h:22
AfterNewGRFScan::connection_string
std::string connection_string
Information about the server to connect to.
Definition: openttd.cpp:387
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:638
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
AI::GetConsoleList
static void GetConsoleList(std::back_insert_iterator< std::string > &output_iterator, bool newest_only)
Wrapper function for AIScanner::GetAIConsoleList.
Definition: ai_core.cpp:293
LoadCheckData::HasNewGrfs
bool HasNewGrfs()
Check whether the game uses any NewGrfs.
Definition: fios.h:68
getoptdata.h
BaseSounds::ini_set
static std::string ini_set
The set as saved in the config file.
Definition: base_media_base.h:301
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:392
ResetGRFConfig
void ResetGRFConfig(bool defaults)
Reset the current GRF Config to either blank or newgame settings.
Definition: newgrf_config.cpp:451
BaseMedia< GraphicsSet >::GetUsedSet
static const GraphicsSet * GetUsedSet()
Return the used set.
Definition: base_media_func.h:394
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:64
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
StateGameLoop
void StateGameLoop()
State controlling game loop.
Definition: openttd.cpp:1427
NetworkStartUp
void NetworkStartUp()
This tries to launch the network for a given OS.
Definition: network.cpp:1235
network_survey.h
InitializeSpriteSorter
void InitializeSpriteSorter()
Choose the "best" sprite sorter and set _vp_sprite_sorter.
Definition: viewport.cpp:3515
viewport_sprite_sorter.h
Driver::DT_MUSIC
@ DT_MUSIC
A music driver, needs to be before sound to properly shut down extmidi forked music players.
Definition: driver.h:40
console_func.h
AfterNewGRFScan::dedicated_host
std::string dedicated_host
Hostname for the dedicated server.
Definition: openttd.cpp:385
_network_available
bool _network_available
is network mode available?
Definition: network.cpp:61
InitializeRoadGUI
void InitializeRoadGUI()
I really don't know why rail_gui.cpp has this too, shouldn't be included in the other one?
Definition: road_gui.cpp:1781
FileToSaveLoad::SetMode
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
Definition: saveload.cpp:3210
NetworkSettings::reload_cfg
bool reload_cfg
reload the config file before restarting
Definition: settings_type.h:331
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
GETOPT_SHORT_VALUE
#define GETOPT_SHORT_VALUE(shortname)
Short option with value.
Definition: getoptdata.h:97
Company
Definition: company_base.h:116
game_config.hpp
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
SM_JOIN_GAME
@ SM_JOIN_GAME
Join a network game.
Definition: openttd.h:41
Driver::Stop
virtual void Stop()=0
Stop this driver.
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
ClientSettings::music
MusicSettings music
settings related to music/sound
Definition: settings_type.h:640
SL_OK
@ SL_OK
completed successfully
Definition: saveload.h:384
NetworkServerUpdateGameInfo
void NetworkServerUpdateGameInfo()
Update the server's NetworkServerGameInfo due to changes in settings.
Definition: network_server.cpp:2037
LoadFromConfig
void LoadFromConfig(bool startup)
Load the values from the configuration files.
Definition: settings.cpp:1353
PM_COMMAND_DURING_PAUSE
@ PM_COMMAND_DURING_PAUSE
A game paused, and a command executed during the pause; resets on autosave.
Definition: openttd.h:71
MusicSettings::music_vol
byte music_vol
The requested music volume.
Definition: settings_type.h:250
_sl_version
SaveLoadVersion _sl_version
the major savegame version identifier
Definition: saveload.cpp:63
UpdateLandscapingLimits
void UpdateLandscapingLimits()
Update the landscaping limits per company.
Definition: company_cmd.cpp:315
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:32
network_func.h
_is_network_server
bool _is_network_server
Does this client wants to be a network-server?
Definition: network.cpp:63
GetOptData::numleft
int numleft
Number of arguments left in argv.
Definition: getoptdata.h:32
NetworkSurveyHandler::Reason::EXIT
@ EXIT
User is exiting the application.
_network_reconnect
uint8_t _network_reconnect
Reconnect timeout.
Definition: network.cpp:67
_ini_videodriver
std::string _ini_videodriver
The video driver a stored in the configuration file.
Definition: driver.cpp:30
timer_game_economy.h
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:56
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:558
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:27
InitializeLanguagePacks
void InitializeLanguagePacks()
Make a list of the available language packs.
Definition: strings.cpp:2110
NewGRFCache
Cached often queried (NewGRF) values.
Definition: vehicle_base.h:68
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:541
mixer.h
FileToSaveLoad::file_op
SaveLoadOperation file_op
File operation to perform.
Definition: saveload.h:391
ai_config.hpp
engine_func.h
StateGameLoop_LinkGraphPauseControl
void StateGameLoop_LinkGraphPauseControl()
Pause the game if in 2 TimerGameEconomy::date_fract ticks, we would do a join with the next link grap...
Definition: linkgraphschedule.cpp:172
news_func.h
hotkeys.h
roadveh.h
TimerGameRealtime::AUTOSAVE
@ AUTOSAVE
Only run when not paused or there was a Command executed recently.
Definition: timer_game_realtime.h:33
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
NetworkSettings::participate_survey
ParticipateSurvey participate_survey
Participate in the automated survey.
Definition: settings_type.h:335
RunTileLoop
void RunTileLoop()
Gradually iterate over all tiles on the map, calling their TileLoopProcs once every 256 ticks.
Definition: landscape.cpp:759
SM_RESTARTGAME
@ SM_RESTARTGAME
Restart --> 'Random game' with current settings.
Definition: openttd.h:29
backup_type.hpp
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
Game::Initialize
static void Initialize()
Initialize the Game system.
Definition: game_core.cpp:57
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103