OpenTTD Source  14.0-beta1
story_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "window_gui.h"
12 #include "strings_func.h"
13 #include "gui.h"
14 #include "story_base.h"
15 #include "core/geometry_func.hpp"
16 #include "company_func.h"
17 #include "command_func.h"
18 #include "widgets/dropdown_type.h"
19 #include "widgets/dropdown_func.h"
20 #include "sortlist_type.h"
21 #include "goal_base.h"
22 #include "viewport_func.h"
23 #include "window_func.h"
24 #include "company_base.h"
25 #include "tilehighlight_func.h"
26 #include "vehicle_base.h"
27 #include "story_cmd.h"
28 
29 #include "widgets/story_widget.h"
30 
31 #include "table/strings.h"
32 #include "table/sprites.h"
33 
34 #include "safeguards.h"
35 
36 static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);
37 
40 
42 protected:
44  const StoryPageElement *pe;
45  Rect bounds;
46  };
47  typedef std::vector<LayoutCacheElement> LayoutCache;
48 
49  enum class ElementFloat {
50  None,
51  Left,
52  Right,
53  };
54 
56  mutable LayoutCache layout_cache;
57 
61  std::string selected_generic_title;
62 
64 
65  static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
66  static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];
67 
70  {
71  if (this->story_pages.NeedRebuild()) {
72  this->story_pages.clear();
73 
74  for (const StoryPage *p : StoryPage::Iterate()) {
75  if (this->IsPageAvailable(p)) {
76  this->story_pages.push_back(p);
77  }
78  }
79 
80  this->story_pages.shrink_to_fit();
81  this->story_pages.RebuildDone();
82  }
83 
84  this->story_pages.Sort();
85  }
86 
88  static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b)
89  {
90  return a->sort_value < b->sort_value;
91  }
92 
95  {
96  if (this->story_page_elements.NeedRebuild()) {
97  this->story_page_elements.clear();
98 
99  const StoryPage *p = GetSelPage();
100  if (p != nullptr) {
101  for (const StoryPageElement *pe : StoryPageElement::Iterate()) {
102  if (pe->page == p->index) {
103  this->story_page_elements.push_back(pe);
104  }
105  }
106  }
107 
108  this->story_page_elements.shrink_to_fit();
109  this->story_page_elements.RebuildDone();
110  }
111 
112  this->story_page_elements.Sort();
114  }
115 
117  static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b)
118  {
119  return a->sort_value < b->sort_value;
120  }
121 
122  /*
123  * Checks if a given page should be visible in the story book.
124  * @param page The page to check.
125  * @return True if the page should be visible, otherwise false.
126  */
127  bool IsPageAvailable(const StoryPage *page) const
128  {
129  return page->company == INVALID_COMPANY || page->company == this->window_number;
130  }
131 
137  {
138  if (!_story_page_pool.IsValidID(selected_page_id)) return nullptr;
139  return _story_page_pool.Get(selected_page_id);
140  }
141 
146  int GetSelPageNum() const
147  {
148  int page_number = 0;
149  for (const StoryPage *p : this->story_pages) {
150  if (p->index == this->selected_page_id) {
151  return page_number;
152  }
153  page_number++;
154  }
155  return -1;
156  }
157 
162  {
163  /* Verify that the selected page exist. */
164  if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
165 
166  return this->story_pages.front()->index == this->selected_page_id;
167  }
168 
173  {
174  /* Verify that the selected page exist. */
175  if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
176 
177  if (this->story_pages.size() <= 1) return true;
178  const StoryPage *last = this->story_pages.back();
179  return last->index == this->selected_page_id;
180  }
181 
186  {
187  /* Generate generic title if selected page have no custom title. */
188  StoryPage *page = this->GetSelPage();
189  if (page != nullptr && page->title.empty()) {
190  SetDParam(0, GetSelPageNum() + 1);
191  selected_generic_title = GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM);
192  }
193 
194  this->story_page_elements.ForceRebuild();
196 
197  if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
198 
199  this->vscroll->SetCount(this->GetContentHeight());
203  }
204 
209  {
210  if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
211 
212  /* Find the last available page which is previous to the current selected page. */
213  const StoryPage *last_available;
214  last_available = nullptr;
215  for (const StoryPage *p : this->story_pages) {
216  if (p->index == this->selected_page_id) {
217  if (last_available == nullptr) return; // No previous page available.
218  this->SetSelectedPage(last_available->index);
219  return;
220  }
221  last_available = p;
222  }
223  }
224 
229  {
230  if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
231 
232  /* Find selected page. */
233  for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) {
234  const StoryPage *p = *iter;
235  if (p->index == this->selected_page_id) {
236  /* Select the page after selected page. */
237  iter++;
238  if (iter != this->story_pages.end()) {
239  this->SetSelectedPage((*iter)->index);
240  }
241  return;
242  }
243  }
244  }
245 
250  {
251  DropDownList list;
252  uint16_t page_num = 1;
253  for (const StoryPage *p : this->story_pages) {
254  bool current_page = p->index == this->selected_page_id;
255  if (!p->title.empty()) {
256  list.push_back(std::make_unique<DropDownListStringItem>(p->title, p->index, current_page));
257  } else {
258  /* No custom title => use a generic page title with page number. */
259  SetDParam(0, page_num);
260  list.push_back(std::make_unique<DropDownListStringItem>(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page));
261  }
262  page_num++;
263  }
264 
265  return list;
266  }
267 
272  {
273  return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WidgetDimensions::scaled.frametext.Horizontal() - 1;
274  }
275 
283  uint GetHeadHeight(int max_width) const
284  {
285  StoryPage *page = this->GetSelPage();
286  if (page == nullptr) return 0;
287  int height = 0;
288 
289  /* Title lines */
290  height += GetCharacterHeight(FS_NORMAL); // Date always use exactly one line.
291  SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
292  height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width);
293 
294  return height;
295  }
296 
304  {
305  switch (pe.type) {
306  case SPET_GOAL: {
307  Goal *g = Goal::Get((GoalID) pe.referenced_id);
308  if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF;
309  return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
310  }
311  case SPET_LOCATION:
312  return SPR_IMG_VIEW_LOCATION;
313  default:
314  NOT_REACHED();
315  }
316  }
317 
324  uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
325  {
326  switch (pe.type) {
327  case SPET_TEXT:
328  SetDParamStr(0, pe.text);
329  return GetStringHeight(STR_JUST_RAW_STRING, max_width);
330 
331  case SPET_GOAL:
332  case SPET_LOCATION: {
333  Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe));
334  return sprite_dim.height;
335  }
336 
337  case SPET_BUTTON_PUSH:
338  case SPET_BUTTON_TILE:
339  case SPET_BUTTON_VEHICLE: {
342  }
343 
344  default:
345  NOT_REACHED();
346  }
347  return 0;
348  }
349 
355  ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
356  {
357  switch (pe.type) {
358  case SPET_BUTTON_PUSH:
359  case SPET_BUTTON_TILE:
360  case SPET_BUTTON_VEHICLE: {
362  if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
363  if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
364  return ElementFloat::None;
365  }
366 
367  default:
368  return ElementFloat::None;
369  }
370  }
371 
378  {
379  switch (pe.type) {
380  case SPET_BUTTON_PUSH:
381  case SPET_BUTTON_TILE:
382  case SPET_BUTTON_VEHICLE: {
385  }
386 
387  default:
388  NOT_REACHED(); // only buttons can float
389  }
390  }
391 
394  {
395  this->layout_cache.clear();
396  }
397 
400  {
401  /* Assume if the layout cache has contents it is valid */
402  if (!this->layout_cache.empty()) return;
403 
404  StoryPage *page = this->GetSelPage();
405  if (page == nullptr) return;
406  int max_width = GetAvailablePageContentWidth();
407  int element_dist = GetCharacterHeight(FS_NORMAL);
408 
409  /* Make space for the header */
410  int main_y = GetHeadHeight(max_width) + element_dist;
411 
412  /* Current bottom of left/right column */
413  int left_y = main_y;
414  int right_y = main_y;
415  /* Current width of left/right column, 0 indicates no content in column */
416  int left_width = 0;
417  int right_width = 0;
418  /* Indexes into element cache for yet unresolved floats */
419  std::vector<size_t> left_floats;
420  std::vector<size_t> right_floats;
421 
422  /* Build layout */
423  for (const StoryPageElement *pe : this->story_page_elements) {
424  ElementFloat fl = this->GetPageElementFloat(*pe);
425 
426  if (fl == ElementFloat::None) {
427  /* Verify available width */
428  const int min_required_width = 10 * GetCharacterHeight(FS_NORMAL);
429  int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
430  int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
431  if (left_offset + right_offset + min_required_width >= max_width) {
432  /* Width of floats leave too little for main content, push down */
433  main_y = std::max(main_y, left_y);
434  main_y = std::max(main_y, right_y);
435  left_width = right_width = 0;
436  left_offset = right_offset = 0;
437  /* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
438  }
439  /* Determine height */
440  const int available_width = max_width - left_offset - right_offset;
441  const int height = GetPageElementHeight(*pe, available_width);
442  /* Check for button that needs extra margin */
443  if (left_offset == 0 && right_offset == 0) {
444  switch (pe->type) {
445  case SPET_BUTTON_PUSH:
446  case SPET_BUTTON_TILE:
447  case SPET_BUTTON_VEHICLE:
448  left_offset = right_offset = available_width / 5;
449  break;
450  default:
451  break;
452  }
453  }
454  /* Position element in main column */
455  LayoutCacheElement ce{ pe, {} };
456  ce.bounds.left = left_offset;
457  ce.bounds.right = max_width - right_offset;
458  ce.bounds.top = main_y;
459  main_y += height;
460  ce.bounds.bottom = main_y;
461  this->layout_cache.push_back(ce);
462  main_y += element_dist;
463  /* Clear all floats */
464  left_width = right_width = 0;
465  left_y = right_y = main_y = std::max({main_y, left_y, right_y});
466  left_floats.clear();
467  right_floats.clear();
468  } else {
469  /* Prepare references to correct column */
470  int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
471  int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
472  std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
473  /* Position element */
474  cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe));
475  LayoutCacheElement ce{ pe, {} };
476  ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
477  ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
478  ce.bounds.top = cur_y;
479  cur_y += GetPageElementHeight(*pe, cur_width);
480  ce.bounds.bottom = cur_y;
481  cur_floats.push_back(this->layout_cache.size());
482  this->layout_cache.push_back(ce);
483  cur_y += element_dist;
484  /* Update floats in column to all have the same width */
485  for (size_t index : cur_floats) {
486  LayoutCacheElement &ce = this->layout_cache[index];
487  ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
488  ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
489  }
490  }
491  }
492  }
493 
499  {
501 
502  /* The largest bottom coordinate of any element is the height of the content */
503  uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return std::max<uint>(max_y, ce.bounds.bottom); });
504 
505  return max_y;
506  }
507 
519  void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const
520  {
521  Dimension sprite_dim = GetSpriteSize(action_sprite);
522  uint element_height = std::max(sprite_dim.height, (uint)line_height);
523 
524  uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
525  uint text_top = y_offset + (element_height - line_height) / 2;
526 
527  DrawSprite(action_sprite, PAL_NONE, 0, sprite_top);
528  DrawString(sprite_dim.width + WidgetDimensions::scaled.frametext.left, width, text_top, string_id, TC_BLACK);
529 
530  y_offset += element_height;
531  }
532 
538  {
539  switch (pe.type) {
540  case SPET_TEXT:
541  /* Do nothing. */
542  break;
543 
544  case SPET_LOCATION:
545  if (_ctrl_pressed) {
547  } else {
549  }
550  break;
551 
552  case SPET_GOAL:
554  break;
555 
556  case SPET_BUTTON_PUSH:
557  if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
558  this->active_button_id = pe.index;
559  this->SetTimeout();
561 
563  break;
564 
565  case SPET_BUTTON_TILE:
566  if (this->active_button_id == pe.index) {
568  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
569  } else {
570  CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
571  SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
572  this->active_button_id = pe.index;
573  }
575  break;
576 
577  case SPET_BUTTON_VEHICLE:
578  if (this->active_button_id == pe.index) {
580  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
581  } else {
582  CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
583  SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
584  this->active_button_id = pe.index;
585  }
587  break;
588 
589  default:
590  NOT_REACHED();
591  }
592  }
593 
594 public:
596  {
597  this->CreateNestedTree();
598  this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
599  this->vscroll->SetStepSize(GetCharacterHeight(FS_NORMAL));
600 
601  /* Initialize page sort. */
602  this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
603  this->story_pages.ForceRebuild();
604  this->BuildStoryPageList();
605  this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
606  /* story_page_elements will get built by SetSelectedPage */
607 
608  this->FinishInitNested(window_number);
609  this->owner = (Owner)this->window_number;
610 
611  /* Initialize selected vars. */
612  this->selected_generic_title.clear();
613  this->selected_page_id = INVALID_STORY_PAGE;
614 
615  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
616 
617  this->OnInvalidateData(-1);
618  }
619 
624  {
625  this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.empty() || this->IsFirstPageSelected());
626  this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.empty() || this->IsLastPageSelected());
629  }
630 
635  void SetSelectedPage(uint16_t page_index)
636  {
637  if (this->selected_page_id != page_index) {
638  if (this->active_button_id) ResetObjectToPlace();
639  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
640  this->selected_page_id = page_index;
641  this->RefreshSelectedPage();
643  }
644  }
645 
646  void SetStringParameters(WidgetID widget) const override
647  {
648  switch (widget) {
649  case WID_SB_SEL_PAGE: {
650  StoryPage *page = this->GetSelPage();
651  SetDParamStr(0, page != nullptr && !page->title.empty() ? page->title : this->selected_generic_title);
652  break;
653  }
654  case WID_SB_CAPTION:
655  if (this->window_number == INVALID_COMPANY) {
656  SetDParam(0, STR_STORY_BOOK_SPECTATOR_CAPTION);
657  } else {
658  SetDParam(0, STR_STORY_BOOK_CAPTION);
659  SetDParam(1, this->window_number);
660  }
661  break;
662  }
663  }
664 
665  void OnPaint() override
666  {
667  /* Detect if content has changed height. This can happen if a
668  * multi-line text contains eg. {COMPANY} and that company is
669  * renamed.
670  */
671  if (this->vscroll->GetCount() != this->GetContentHeight()) {
672  this->vscroll->SetCount(this->GetContentHeight());
675  }
676 
677  this->DrawWidgets();
678  }
679 
680  void DrawWidget(const Rect &r, WidgetID widget) const override
681  {
682  if (widget != WID_SB_PAGE_PANEL) return;
683 
684  StoryPage *page = this->GetSelPage();
685  if (page == nullptr) return;
686 
687  Rect fr = r.Shrink(WidgetDimensions::scaled.frametext);
688 
689  /* Set up a clipping region for the panel. */
690  DrawPixelInfo tmp_dpi;
691  if (!FillDrawPixelInfo(&tmp_dpi, fr)) return;
692 
693  AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
694 
695  /* Draw content (now coordinates given to Draw** are local to the new clipping region). */
696  fr = fr.Translate(-fr.left, -fr.top);
697  int line_height = GetCharacterHeight(FS_NORMAL);
698  const int scrollpos = this->vscroll->GetPosition();
699  int y_offset = -scrollpos;
700 
701  /* Date */
702  if (page->date != CalendarTime::INVALID_DATE) {
703  SetDParam(0, page->date);
704  DrawString(0, fr.right, y_offset, STR_JUST_DATE_LONG, TC_BLACK);
705  }
706  y_offset += line_height;
707 
708  /* Title */
709  SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
710  y_offset = DrawStringMultiLine(0, fr.right, y_offset, fr.bottom, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER);
711 
712  /* Page elements */
714  for (const LayoutCacheElement &ce : this->layout_cache) {
715  y_offset = ce.bounds.top - scrollpos;
716  switch (ce.pe->type) {
717  case SPET_TEXT:
718  SetDParamStr(0, ce.pe->text);
719  y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
720  break;
721 
722  case SPET_GOAL: {
723  Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
724  StringID string_id = g == nullptr ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING;
725  if (g != nullptr) SetDParamStr(0, g->text);
726  DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe), string_id);
727  break;
728  }
729 
730  case SPET_LOCATION:
731  SetDParamStr(0, ce.pe->text);
732  DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe));
733  break;
734 
735  case SPET_BUTTON_PUSH:
736  case SPET_BUTTON_TILE:
737  case SPET_BUTTON_VEHICLE: {
739  const FrameFlags frame = this->active_button_id == ce.pe->index ? FR_LOWERED : FR_NONE;
740  const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();
741 
742  DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);
743 
744  SetDParamStr(0, ce.pe->text);
745  DrawString(ce.bounds.left + WidgetDimensions::scaled.bevel.left, ce.bounds.right - WidgetDimensions::scaled.bevel.right, ce.bounds.top + tmargin - scrollpos, STR_JUST_RAW_STRING, TC_WHITE, SA_CENTER);
746  break;
747  }
748 
749  default: NOT_REACHED();
750  }
751  }
752  }
753 
754  void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
755  {
756  if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
757 
758  Dimension d;
759  d.height = GetCharacterHeight(FS_NORMAL);
760  d.width = 0;
761 
762  switch (widget) {
763  case WID_SB_SEL_PAGE: {
764 
765  /* Get max title width. */
766  for (size_t i = 0; i < this->story_pages.size(); i++) {
767  const StoryPage *s = this->story_pages[i];
768 
769  if (!s->title.empty()) {
770  SetDParamStr(0, s->title);
771  } else {
772  SetDParamStr(0, this->selected_generic_title);
773  }
774  Dimension title_d = GetStringBoundingBox(STR_JUST_RAW_STRING);
775 
776  if (title_d.width > d.width) {
777  d.width = title_d.width;
778  }
779  }
780 
781  d.width += padding.width;
782  d.height += padding.height;
783  *size = maxdim(*size, d);
784  break;
785  }
786 
787  case WID_SB_PAGE_PANEL: {
788  d.height *= 5;
789  d.height += padding.height + WidgetDimensions::scaled.frametext.Vertical();
790  *size = maxdim(*size, d);
791  break;
792  }
793  }
794 
795  }
796 
797  void OnResize() override
798  {
800  this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.Vertical());
801  this->vscroll->SetCount(this->GetContentHeight());
802  }
803 
804  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
805  {
806  switch (widget) {
807  case WID_SB_SEL_PAGE: {
808  DropDownList list = this->BuildDropDownList();
809  if (!list.empty()) {
810  /* Get the index of selected page. */
811  int selected = 0;
812  for (size_t i = 0; i < this->story_pages.size(); i++) {
813  const StoryPage *p = this->story_pages[i];
814  if (p->index == this->selected_page_id) break;
815  selected++;
816  }
817 
818  ShowDropDownList(this, std::move(list), selected, widget);
819  }
820  break;
821  }
822 
823  case WID_SB_PREV_PAGE:
824  this->SelectPrevPage();
825  break;
826 
827  case WID_SB_NEXT_PAGE:
828  this->SelectNextPage();
829  break;
830 
831  case WID_SB_PAGE_PANEL: {
832  int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.top);
834 
835  for (const LayoutCacheElement &ce : this->layout_cache) {
836  if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
837  this->OnPageElementClick(*ce.pe);
838  return;
839  }
840  }
841  }
842  }
843  }
844 
845  void OnDropdownSelect(WidgetID widget, int index) override
846  {
847  if (widget != WID_SB_SEL_PAGE) return;
848 
849  /* index (which is set in BuildDropDownList) is the page id. */
850  this->SetSelectedPage(index);
851  }
852 
860  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
861  {
862  if (!gui_scope) return;
863 
864  /* If added/removed page, force rebuild. Sort order never change so just a
865  * re-sort is never needed.
866  */
867  if (data == -1) {
868  this->story_pages.ForceRebuild();
869  this->BuildStoryPageList();
870 
871  /* Was the last page removed? */
872  if (this->story_pages.empty()) {
873  this->selected_generic_title.clear();
874  }
875 
876  /* Verify page selection. */
877  if (!_story_page_pool.IsValidID(this->selected_page_id)) {
878  this->selected_page_id = INVALID_STORY_PAGE;
879  }
880  if (this->selected_page_id == INVALID_STORY_PAGE && !this->story_pages.empty()) {
881  /* No page is selected, but there exist at least one available.
882  * => Select first page.
883  */
884  this->SetSelectedPage(this->story_pages[0]->index);
885  }
886 
887  this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.empty());
890  } else if (data >= 0 && this->selected_page_id == data) {
891  this->RefreshSelectedPage();
892  }
893  }
894 
895  void OnTimeout() override
896  {
897  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
899  }
900 
901  void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
902  {
903  const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
904  if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
906  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
908  return;
909  }
910 
913  }
914 
915  bool OnVehicleSelect(const Vehicle *v) override
916  {
917  const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
918  if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
920  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
922  return false;
923  }
924 
925  /* Check that the vehicle matches the requested type */
927  VehicleType wanted_vehtype = data.GetVehicleType();
928  if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
929 
932  return true;
933  }
934 
935  void OnPlaceObjectAbort() override
936  {
937  this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
939  }
940 };
941 
942 GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
943  &PageOrderSorter,
944 };
945 
946 GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = {
947  &PageElementOrderSorter,
948 };
949 
950 static constexpr NWidgetPart _nested_story_book_widgets[] = {
952  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
953  NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_JUST_STRING1, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
954  NWidget(WWT_SHADEBOX, COLOUR_BROWN),
955  NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
956  NWidget(WWT_STICKYBOX, COLOUR_BROWN),
957  EndContainer(),
960  NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR),
961  EndContainer(),
963  NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
964  NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
965  SetDataTip(STR_JUST_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
966  NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
967  NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
968  EndContainer(),
969 };
970 
971 static WindowDesc _story_book_desc(__FILE__, __LINE__,
972  WDP_AUTO, "view_story", 400, 300,
974  0,
975  std::begin(_nested_story_book_widgets), std::end(_nested_story_book_widgets)
976 );
977 
978 static WindowDesc _story_book_gs_desc(__FILE__, __LINE__,
979  WDP_CENTER, "view_story_gs", 400, 300,
981  0,
982  std::begin(_nested_story_book_widgets), std::end(_nested_story_book_widgets)
983 );
984 
985 static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
986 {
987  switch (cursor) {
988  case SPBC_MOUSE: return SPR_CURSOR_MOUSE;
989  case SPBC_ZZZ: return SPR_CURSOR_ZZZ;
990  case SPBC_BUOY: return SPR_CURSOR_BUOY;
991  case SPBC_QUERY: return SPR_CURSOR_QUERY;
992  case SPBC_HQ: return SPR_CURSOR_HQ;
993  case SPBC_SHIP_DEPOT: return SPR_CURSOR_SHIP_DEPOT;
994  case SPBC_SIGN: return SPR_CURSOR_SIGN;
995  case SPBC_TREE: return SPR_CURSOR_TREE;
996  case SPBC_BUY_LAND: return SPR_CURSOR_BUY_LAND;
997  case SPBC_LEVEL_LAND: return SPR_CURSOR_LEVEL_LAND;
998  case SPBC_TOWN: return SPR_CURSOR_TOWN;
999  case SPBC_INDUSTRY: return SPR_CURSOR_INDUSTRY;
1000  case SPBC_ROCKY_AREA: return SPR_CURSOR_ROCKY_AREA;
1001  case SPBC_DESERT: return SPR_CURSOR_DESERT;
1002  case SPBC_TRANSMITTER: return SPR_CURSOR_TRANSMITTER;
1003  case SPBC_AIRPORT: return SPR_CURSOR_AIRPORT;
1004  case SPBC_DOCK: return SPR_CURSOR_DOCK;
1005  case SPBC_CANAL: return SPR_CURSOR_CANAL;
1006  case SPBC_LOCK: return SPR_CURSOR_LOCK;
1007  case SPBC_RIVER: return SPR_CURSOR_RIVER;
1008  case SPBC_AQUEDUCT: return SPR_CURSOR_AQUEDUCT;
1009  case SPBC_BRIDGE: return SPR_CURSOR_BRIDGE;
1010  case SPBC_RAIL_STATION: return SPR_CURSOR_RAIL_STATION;
1011  case SPBC_TUNNEL_RAIL: return SPR_CURSOR_TUNNEL_RAIL;
1012  case SPBC_TUNNEL_ELRAIL: return SPR_CURSOR_TUNNEL_ELRAIL;
1013  case SPBC_TUNNEL_MONO: return SPR_CURSOR_TUNNEL_MONO;
1014  case SPBC_TUNNEL_MAGLEV: return SPR_CURSOR_TUNNEL_MAGLEV;
1015  case SPBC_AUTORAIL: return SPR_CURSOR_AUTORAIL;
1016  case SPBC_AUTOELRAIL: return SPR_CURSOR_AUTOELRAIL;
1017  case SPBC_AUTOMONO: return SPR_CURSOR_AUTOMONO;
1018  case SPBC_AUTOMAGLEV: return SPR_CURSOR_AUTOMAGLEV;
1019  case SPBC_WAYPOINT: return SPR_CURSOR_WAYPOINT;
1020  case SPBC_RAIL_DEPOT: return SPR_CURSOR_RAIL_DEPOT;
1021  case SPBC_ELRAIL_DEPOT: return SPR_CURSOR_ELRAIL_DEPOT;
1022  case SPBC_MONO_DEPOT: return SPR_CURSOR_MONO_DEPOT;
1023  case SPBC_MAGLEV_DEPOT: return SPR_CURSOR_MAGLEV_DEPOT;
1024  case SPBC_CONVERT_RAIL: return SPR_CURSOR_CONVERT_RAIL;
1025  case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
1026  case SPBC_CONVERT_MONO: return SPR_CURSOR_CONVERT_MONO;
1027  case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
1028  case SPBC_AUTOROAD: return SPR_CURSOR_AUTOROAD;
1029  case SPBC_AUTOTRAM: return SPR_CURSOR_AUTOTRAM;
1030  case SPBC_ROAD_DEPOT: return SPR_CURSOR_ROAD_DEPOT;
1031  case SPBC_BUS_STATION: return SPR_CURSOR_BUS_STATION;
1032  case SPBC_TRUCK_STATION: return SPR_CURSOR_TRUCK_STATION;
1033  case SPBC_ROAD_TUNNEL: return SPR_CURSOR_ROAD_TUNNEL;
1034  case SPBC_CLONE_TRAIN: return SPR_CURSOR_CLONE_TRAIN;
1035  case SPBC_CLONE_ROADVEH: return SPR_CURSOR_CLONE_ROADVEH;
1036  case SPBC_CLONE_SHIP: return SPR_CURSOR_CLONE_SHIP;
1037  case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
1038  case SPBC_DEMOLISH: return ANIMCURSOR_DEMOLISH;
1039  case SPBC_LOWERLAND: return ANIMCURSOR_LOWERLAND;
1040  case SPBC_RAISELAND: return ANIMCURSOR_RAISELAND;
1041  case SPBC_PICKSTATION: return ANIMCURSOR_PICKSTATION;
1042  case SPBC_BUILDSIGNALS: return ANIMCURSOR_BUILDSIGNALS;
1043  default: return SPR_CURSOR_QUERY;
1044  }
1045 }
1046 
1053 void ShowStoryBook(CompanyID company, uint16_t page_id, bool centered)
1054 {
1055  if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY;
1056 
1057  StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow>(centered ? &_story_book_gs_desc : &_story_book_desc, company, true);
1058  if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id);
1059 }
SetFill
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1141
Pool::IsValidID
bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:119
Window::SetTimeout
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
Definition: window_gui.h:355
ShowStoryBook
void ShowStoryBook(CompanyID company, uint16_t page_id, bool centered)
Raise or create the story book window for company, at page page_id.
Definition: story_gui.cpp:1053
SPET_TEXT
@ SPET_TEXT
A text element.
Definition: story_base.h:31
Goal
Struct about goals, current and completed.
Definition: goal_base.h:21
StoryBookWindow::GetSelPageNum
int GetSelPageNum() const
Get the page number of selected page.
Definition: story_gui.cpp:146
Pool::PoolItem<&_goal_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
ScrollMainWindowToTile
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Definition: viewport.cpp:2509
StoryPage::title
std::string title
Title of story page.
Definition: story_base.h:169
ShowGoalsList
void ShowGoalsList(CompanyID company)
Open a goal list window.
Definition: goal_gui.cpp:316
ShowExtraViewportWindow
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
Definition: viewport_gui.cpp:156
WID_SB_PAGE_PANEL
@ WID_SB_PAGE_PANEL
Page body.
Definition: story_widget.h:18
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
command_func.h
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:68
Pool::PoolItem<&_story_page_element_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
dropdown_func.h
StoryPage::date
TimerGameCalendar::Date date
Date when the page was created.
Definition: story_base.h:166
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:98
company_base.h
ANIMCURSOR_RAISELAND
static const CursorID ANIMCURSOR_RAISELAND
696 - 698 - raise land tool
Definition: sprites.h:1502
StoryPageButtonFlags
StoryPageButtonFlags
Flags available for buttons.
Definition: story_base.h:42
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:63
StoryBookWindow::GetPageElementFloatWidth
int GetPageElementFloatWidth(const StoryPageElement &pe) const
Get the width a page element would use if it was floating left or right.
Definition: story_gui.cpp:377
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:552
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
GUIList< const StoryPage * >
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:210
StoryBookWindow::GetPageElementSprite
SpriteID GetPageElementSprite(const StoryPageElement &pe) const
Decides which sprite to display for a given page element.
Definition: story_gui.cpp:303
StoryBookWindow::GetAvailablePageContentWidth
uint GetAvailablePageContentWidth() const
Get the width available for displaying content on the page panel.
Definition: story_gui.cpp:271
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:67
StoryBookWindow::BuildDropDownList
DropDownList BuildDropDownList() const
Builds the page selector drop down list.
Definition: story_gui.cpp:249
FrameFlags
FrameFlags
Flags to describe the look of the frame.
Definition: window_gui.h:24
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
WID_SB_PREV_PAGE
@ WID_SB_PREV_PAGE
Prev button.
Definition: story_widget.h:20
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:77
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
ANIMCURSOR_BUILDSIGNALS
static const CursorID ANIMCURSOR_BUILDSIGNALS
1292 - 1293 - build signal
Definition: sprites.h:1504
SPET_BUTTON_PUSH
@ SPET_BUTTON_PUSH
A push button that triggers an immediate event.
Definition: story_base.h:34
StoryPageElementID
uint16_t StoryPageElementID
ID of a story page element.
Definition: story_type.h:15
EndContainer
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1151
StoryBookWindow::layout_cache
LayoutCache layout_cache
Cached element layout.
Definition: story_gui.cpp:56
Scrollbar::SetStepSize
void SetStepSize(size_t stepsize)
Set the distance to scroll when using the buttons or the wheel.
Definition: widget_type.h:748
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:37
vehicle_base.h
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:2334
StoryBookWindow::SelectNextPage
void SelectNextPage()
Selects the next available page after the currently selected page.
Definition: story_gui.cpp:228
goal_base.h
story_widget.h
SPET_GOAL
@ SPET_GOAL
An element that references a goal.
Definition: story_base.h:33
ANIMCURSOR_DEMOLISH
static const CursorID ANIMCURSOR_DEMOLISH
704 - 707 - demolish dynamite
Definition: sprites.h:1500
Window::owner
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition: window_gui.h:310
RectPadding::Vertical
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Definition: geometry_type.hpp:69
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
FR_LOWERED
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
Definition: window_gui.h:28
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:678
Window::GetScrollbar
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:315
StoryBookWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: story_gui.cpp:895
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1038
GUIList::NeedRebuild
bool NeedRebuild() const
Check if a rebuild is needed.
Definition: sortlist_type.h:387
Scrollbar::GetPosition
uint16_t GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:720
Scrollbar::GetCount
uint16_t GetCount() const
Gets the number of elements in the list.
Definition: widget_type.h:702
SPET_BUTTON_VEHICLE
@ SPET_BUTTON_VEHICLE
A button that allows the player to select a vehicle, and triggers an event wih the vehicle.
Definition: story_base.h:36
StoryBookWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: story_gui.cpp:860
WindowDesc
High level window description.
Definition: window_gui.h:153
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
RectPadding::Horizontal
constexpr uint Horizontal() const
Get total horizontal padding of RectPadding.
Definition: geometry_type.hpp:63
WC_STORY_BOOK
@ WC_STORY_BOOK
Story book; Window numbers:
Definition: window_type.h:296
window_gui.h
ANIMCURSOR_PICKSTATION
static const CursorID ANIMCURSOR_PICKSTATION
716 - 718 - goto-order icon
Definition: sprites.h:1503
StoryBookWindow::vscroll
Scrollbar * vscroll
Scrollbar of the page text.
Definition: story_gui.cpp:55
SetResize
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
Definition: widget_type.h:1086
SPET_BUTTON_TILE
@ SPET_BUTTON_TILE
A button that allows the player to select a tile, and triggers an event with the tile.
Definition: story_base.h:35
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:141
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:308
StoryPageElement::type
StoryPageElementType type
Type of page element.
Definition: story_base.h:147
tilehighlight_func.h
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:732
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:203
SA_TOP
@ SA_TOP
Top align the text.
Definition: gfx_type.h:343
Rect::Translate
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
Definition: geometry_type.hpp:174
SetScrollbar
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1244
StoryBookWindow::story_page_elements
GUIStoryPageElementList story_page_elements
Sorted list of page elements that belong to the current page.
Definition: story_gui.cpp:59
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:306
GUIList< const StoryPage * >::SortFunction
std::conditional_t< std::is_same_v< std::nullptr_t, std::nullptr_t >, bool(const const StoryPage * &, const const StoryPage * &), bool(const const StoryPage * &, const const StoryPage * &, const std::nullptr_t)> SortFunction
Signature of sort function.
Definition: sortlist_type.h:49
StoryBookWindow::SelectPrevPage
void SelectPrevPage()
Selects the previous available page before the currently selected page.
Definition: story_gui.cpp:208
StoryBookWindow::GetSelPage
StoryPage * GetSelPage() const
Get instance of selected page.
Definition: story_gui.cpp:136
StoryBookWindow
Definition: story_gui.cpp:41
StoryBookWindow::InvalidateStoryPageElementLayout
void InvalidateStoryPageElementLayout()
Invalidate the current page layout.
Definition: story_gui.cpp:393
StoryPage
Struct about stories, current and completed.
Definition: story_base.h:164
dropdown_type.h
StoryBookWindow::RefreshSelectedPage
void RefreshSelectedPage()
Updates the content of selected page.
Definition: story_gui.cpp:185
EngineDisplayFlags::None
@ None
No flag set.
StoryBookWindow::GetHeadHeight
uint GetHeadHeight(int max_width) const
Counts how many pixels of height that are used by Date and Title (excluding marginal after Title,...
Definition: story_gui.cpp:283
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1258
StoryBookWindow::OnPageElementClick
void OnPageElementClick(const StoryPageElement &pe)
Internal event handler for when a page element is clicked.
Definition: story_gui.cpp:537
safeguards.h
StoryBookWindow::OnPlaceObjectAbort
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
Definition: story_gui.cpp:935
sortlist_type.h
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:294
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
CursorID
uint32_t CursorID
The number of the cursor (sprite)
Definition: gfx_type.h:19
GetStringHeight
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:705
StoryBookWindow::selected_page_id
StoryPageID selected_page_id
Pool index of selected page.
Definition: story_gui.cpp:60
SPET_LOCATION
@ SPET_LOCATION
An element that references a tile along with a one-line text.
Definition: story_base.h:32
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1007
sprites.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
StoryPageButtonCursor
StoryPageButtonCursor
Mouse cursors usable by story page buttons.
Definition: story_base.h:50
StoryBookWindow::GetPageElementHeight
uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
Get the height in pixels used by a page element.
Definition: story_gui.cpp:324
stdafx.h
GoalID
uint16_t GoalID
ID of a goal.
Definition: goal_type.h:37
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:296
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
Pool::Get
Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:108
viewport_func.h
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:339
HT_VEHICLE
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
Definition: tilehighlight_type.h:27
FillDrawPixelInfo
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition: gfx.cpp:1571
StoryBookWindow::selected_generic_title
std::string selected_generic_title
If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
Definition: story_gui.cpp:61
Scrollbar::GetScrolledRowFromWidget
int GetScrolledRowFromWidget(int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Compute the row of a scrolled widget that a user clicked in.
Definition: widget.cpp:2260
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:381
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:941
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:71
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:70
StoryBookWindow::IsFirstPageSelected
bool IsFirstPageSelected()
Check if the selected page is also the first available page.
Definition: story_gui.cpp:161
StoryBookWindow::DrawActionElement
void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id=STR_JUST_RAW_STRING) const
Draws a page element that is composed of a sprite to the left and a single line of text after that.
Definition: story_gui.cpp:519
WID_SB_SEL_PAGE
@ WID_SB_SEL_PAGE
Page selector.
Definition: story_widget.h:17
GUIList::ForceRebuild
void ForceRebuild()
Force that a rebuild is needed.
Definition: sortlist_type.h:395
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:775
Pool::PoolItem<&_story_page_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
Window::CreateNestedTree
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1724
strings_func.h
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:86
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:349
WID_SB_CAPTION
@ WID_SB_CAPTION
Caption of the window.
Definition: story_widget.h:16
StoryBookWindow::PageElementOrderSorter
static bool PageElementOrderSorter(const StoryPageElement *const &a, const StoryPageElement *const &b)
Sort story page elements by order value.
Definition: story_gui.cpp:117
WID_SB_SCROLLBAR
@ WID_SB_SCROLLBAR
Scrollbar of the goal list.
Definition: story_widget.h:19
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
Goal::completed
bool completed
Is the goal completed or not?
Definition: goal_base.h:27
geometry_func.hpp
StoryBookWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: story_gui.cpp:797
StoryPageElement::referenced_id
uint32_t referenced_id
Id of referenced object (location, goal etc.)
Definition: story_base.h:149
StoryPage::sort_value
uint32_t sort_value
A number that increases for every created story page. Used for sorting. The id of a story page is the...
Definition: story_base.h:165
story_cmd.h
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:52
StoryBookWindow::story_pages
GUIStoryPageList story_pages
Sorted list of pages.
Definition: story_gui.cpp:58
AutoRestoreBackup
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Definition: backup_type.hpp:153
Scrollbar::SetCount
void SetCount(size_t num)
Sets the number of elements in the list.
Definition: widget_type.h:760
TimerGameConst< struct Calendar >::INVALID_DATE
static constexpr TimerGame< struct Calendar >::Date INVALID_DATE
Representation of an invalid date.
Definition: timer_game_common.h:193
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:327
HT_RECT
@ HT_RECT
rectangle (stations, depots, ...)
Definition: tilehighlight_type.h:21
StoryPageElement::text
std::string text
Static content text of page element.
Definition: story_base.h:150
StoryPageElement
Struct about story page elements.
Definition: story_base.h:144
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1734
company_func.h
SA_LEFT
@ SA_LEFT
Left align the text.
Definition: gfx_type.h:338
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:281
CommandHelper
Definition: command_func.h:93
window_func.h
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_type.h:348
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:78
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:305
SetMinimalSize
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1097
StoryBookWindow::SetSelectedPage
void SetSelectedPage(uint16_t page_index)
Sets the selected page.
Definition: story_gui.cpp:635
GUIList::SetSortFuncs
void SetSortFuncs(SortFunction *const *n_funcs)
Hand the array of sort function pointers to the sort list.
Definition: sortlist_type.h:295
GUIList::RebuildDone
void RebuildDone()
Notify the sortlist that the rebuild is done.
Definition: sortlist_type.h:405
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:658
SetObjectToPlaceWnd
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
Definition: viewport.cpp:3420
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
Goal::text
std::string text
Text of the goal.
Definition: goal_base.h:25
WidgetDimensions::bevel
RectPadding bevel
Bevel thickness, affected by "scaled bevels" game option.
Definition: window_gui.h:40
gui.h
SPR_CURSOR_MOUSE
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition: sprites.h:1382
WidgetDimensions::frametext
RectPadding frametext
Padding inside frame with text.
Definition: window_gui.h:43
StoryPageButtonData
Helper to construct packed "id" values for button-type StoryPageElement.
Definition: story_base.h:122
StoryBookWindow::PageOrderSorter
static bool PageOrderSorter(const StoryPage *const &a, const StoryPage *const &b)
Sort story pages by order value.
Definition: story_gui.cpp:88
Window
Data structure for an opened window.
Definition: window_gui.h:267
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:324
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:731
StoryBookWindow::UpdatePrevNextDisabledState
void UpdatePrevNextDisabledState()
Updates the disabled state of the prev/next buttons.
Definition: story_gui.cpp:623
WID_SB_NEXT_PAGE
@ WID_SB_NEXT_PAGE
Next button.
Definition: story_widget.h:21
StoryBookWindow::LayoutCacheElement
Definition: story_gui.cpp:43
SetDataTip
constexpr NWidgetPart SetDataTip(uint32_t data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1162
StoryBookWindow::BuildStoryPageList
void BuildStoryPageList()
(Re)Build story page list.
Definition: story_gui.cpp:69
story_base.h
StoryPageID
uint16_t StoryPageID
ID of a story page.
Definition: story_type.h:16
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
StoryPageElement::sort_value
uint32_t sort_value
A number that increases for every created story page element. Used for sorting. The id of a story pag...
Definition: story_base.h:145
GUIList::Sort
bool Sort(Comp compare)
Sort the list.
Definition: sortlist_type.h:268
StoryBookWindow::GetContentHeight
uint GetContentHeight()
Get the total height of the content displayed in this window.
Definition: story_gui.cpp:498
StoryPage::company
CompanyID company
StoryPage is for a specific company; INVALID_COMPANY if it is global.
Definition: story_base.h:167
WidgetDimensions::framerect
RectPadding framerect
Standard padding inside many panels.
Definition: window_gui.h:42
StoryBookWindow::IsLastPageSelected
bool IsLastPageSelected()
Check if the selected page is also the last available page.
Definition: story_gui.cpp:172
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3483
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:142
StoryBookWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: story_gui.cpp:665
StoryBookWindow::GetPageElementFloat
ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
Get the float style of a page element.
Definition: story_gui.cpp:355
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:852
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:57
StoryBookWindow::BuildStoryPageElementList
void BuildStoryPageElementList()
(Re)Build story page element list.
Definition: story_gui.cpp:94
NWID_BUTTON_DROPDOWN
@ NWID_BUTTON_DROPDOWN
Button with a drop-down.
Definition: widget_type.h:84
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:151
StoryBookWindow::EnsureStoryPageElementLayout
void EnsureStoryPageElementLayout() const
Create the page layout if it is missing.
Definition: story_gui.cpp:399
StoryBookWindow::active_button_id
StoryPageElementID active_button_id
Which button element the player is currently using.
Definition: story_gui.cpp:63
ANIMCURSOR_LOWERLAND
static const CursorID ANIMCURSOR_LOWERLAND
699 - 701 - lower land tool
Definition: sprites.h:1501
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:66