OpenTTD Source  14.0-beta1
debug.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "console_func.h"
12 #include "debug.h"
13 #include "string_func.h"
14 #include "fileio_func.h"
15 #include "settings_type.h"
16 #include <mutex>
17 
18 #if defined(_WIN32)
19 #include "os/windows/win32.h"
20 #endif
21 
22 #include "3rdparty/fmt/chrono.h"
23 
24 #include "network/network_admin.h"
25 
26 #include "safeguards.h"
27 
30  std::string level;
31  std::string message;
32 };
33 std::atomic<bool> _debug_remote_console;
35 std::vector<QueuedDebugItem> _debug_remote_console_queue;
36 std::vector<QueuedDebugItem> _debug_remote_console_queue_spare;
37 
38 int _debug_driver_level;
39 int _debug_grf_level;
40 int _debug_map_level;
41 int _debug_misc_level;
42 int _debug_net_level;
43 int _debug_sprite_level;
44 int _debug_oldloader_level;
45 int _debug_npf_level;
46 int _debug_yapf_level;
47 int _debug_fontcache_level;
48 int _debug_script_level;
49 int _debug_sl_level;
50 int _debug_gamelog_level;
51 int _debug_desync_level;
52 int _debug_console_level;
53 #ifdef RANDOM_DEBUG
54 int _debug_random_level;
55 #endif
56 
57 struct DebugLevel {
58  const char *name;
59  int *level;
60 };
61 
62 #define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
63  static const DebugLevel debug_level[] = {
64  DEBUG_LEVEL(driver),
65  DEBUG_LEVEL(grf),
66  DEBUG_LEVEL(map),
67  DEBUG_LEVEL(misc),
68  DEBUG_LEVEL(net),
69  DEBUG_LEVEL(sprite),
70  DEBUG_LEVEL(oldloader),
71  DEBUG_LEVEL(npf),
72  DEBUG_LEVEL(yapf),
73  DEBUG_LEVEL(fontcache),
74  DEBUG_LEVEL(script),
75  DEBUG_LEVEL(sl),
76  DEBUG_LEVEL(gamelog),
77  DEBUG_LEVEL(desync),
78  DEBUG_LEVEL(console),
79 #ifdef RANDOM_DEBUG
80  DEBUG_LEVEL(random),
81 #endif
82  };
83 #undef DEBUG_LEVEL
84 
89 void DumpDebugFacilityNames(std::back_insert_iterator<std::string> &output_iterator)
90 {
91  bool written = false;
92  for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
93  if (!written) {
94  fmt::format_to(output_iterator, "List of debug facility names:\n");
95  } else {
96  fmt::format_to(output_iterator, ", ");
97  }
98  fmt::format_to(output_iterator, "{}", i->name);
99  written = true;
100  }
101  if (written) {
102  fmt::format_to(output_iterator, "\n\n");
103  }
104 }
105 
111 void DebugPrint(const char *category, int level, const std::string &message)
112 {
113  if (strcmp(category, "desync") == 0) {
114  static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
115  if (f == nullptr) return;
116 
117  fmt::print(f, "{}{}\n", GetLogPrefix(true), message);
118  fflush(f);
119 #ifdef RANDOM_DEBUG
120  } else if (strcmp(category, "random") == 0) {
121  static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR);
122  if (f == nullptr) return;
123 
124  fmt::print(f, "{}\n", message);
125  fflush(f);
126 #endif
127  } else {
128  fmt::print(stderr, "{}dbg: [{}:{}] {}\n", GetLogPrefix(true), category, level, message);
129 
130  if (_debug_remote_console.load()) {
131  /* Only add to the queue when there is at least one consumer of the data. */
132  std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
133  _debug_remote_console_queue.push_back({ category, message });
134  }
135  }
136 }
137 
145 void SetDebugString(const char *s, void (*error_func)(const std::string &))
146 {
147  int v;
148  char *end;
149  const char *t;
150 
151  /* Store planned changes into map during parse */
152  std::map<const char *, int> new_levels;
153 
154  /* Global debugging level? */
155  if (*s >= '0' && *s <= '9') {
156  const DebugLevel *i;
157 
158  v = std::strtoul(s, &end, 0);
159  s = end;
160 
161  for (i = debug_level; i != endof(debug_level); ++i) {
162  new_levels[i->name] = v;
163  }
164  }
165 
166  /* Individual levels */
167  for (;;) {
168  /* skip delimiters */
169  while (*s == ' ' || *s == ',' || *s == '\t') s++;
170  if (*s == '\0') break;
171 
172  t = s;
173  while (*s >= 'a' && *s <= 'z') s++;
174 
175  /* check debugging levels */
176  const DebugLevel *found = nullptr;
177  for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
178  if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
179  found = i;
180  break;
181  }
182  }
183 
184  if (*s == '=') s++;
185  v = std::strtoul(s, &end, 0);
186  s = end;
187  if (found != nullptr) {
188  new_levels[found->name] = v;
189  } else {
190  std::string error_string = fmt::format("Unknown debug level '{}'", std::string(t, s - t));
191  error_func(error_string);
192  return;
193  }
194  }
195 
196  /* Apply the changes after parse is successful */
197  for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
198  const auto &nl = new_levels.find(i->name);
199  if (nl != new_levels.end()) {
200  *i->level = nl->second;
201  }
202  }
203 }
204 
210 std::string GetDebugString()
211 {
212  std::string result;
213  for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
214  if (!result.empty()) result += ", ";
215  fmt::format_to(std::back_inserter(result), "{}={}", i->name, *i->level);
216  }
217  return result;
218 }
219 
228 std::string GetLogPrefix(bool force)
229 {
230  std::string log_prefix;
231  if (force || _settings_client.gui.show_date_in_logs) {
232  log_prefix = fmt::format("[{:%Y-%m-%d %H:%M:%S}] ", fmt::localtime(time(nullptr)));
233  }
234  return log_prefix;
235 }
236 
245 {
246  if (!_debug_remote_console.load()) return;
247 
248  {
249  std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
251  }
252 
253  for (auto &item : _debug_remote_console_queue_spare) {
254  NetworkAdminConsole(item.level, item.message);
255  if (_settings_client.gui.developer >= 2) IConsolePrint(CC_DEBUG, "dbg: [{}] {}", item.level, item.message);
256  }
257 
259 }
260 
269 {
270  bool enable = _settings_client.gui.developer >= 2;
271 
273  if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
274  enable = true;
275  break;
276  }
277  }
278 
279  _debug_remote_console.store(enable);
280 }
_debug_remote_console
std::atomic< bool > _debug_remote_console
Whether we need to send data to either NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:33
win32.h
lock
std::mutex lock
synchronization for playback status fields
Definition: win32_m.cpp:35
ADMIN_UPDATE_CONSOLE
@ ADMIN_UPDATE_CONSOLE
The admin would like to have console messages.
Definition: tcp_admin.h:83
DumpDebugFacilityNames
void DumpDebugFacilityNames(std::back_insert_iterator< std::string > &output_iterator)
Dump the available debug facility names in the help text.
Definition: debug.cpp:89
fileio_func.h
ServerNetworkAdminSocketHandler::IterateActive
static Pool::IterateWrapperFiltered< ServerNetworkAdminSocketHandler, ServerNetworkAdminSocketHandlerFilter > IterateActive(size_t from=0)
Returns an iterable ensemble of all active admin sockets.
Definition: network_admin.h:96
AUTOSAVE_DIR
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition: fileio_type.h:111
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
SetDebugString
void SetDebugString(const char *s, void(*error_func)(const std::string &))
Set debugging levels by parsing the text in s.
Definition: debug.cpp:145
NetworkAdminConsole
void NetworkAdminConsole(const std::string_view origin, const std::string_view string)
Send console to the admin network (if they did opt in for the respective update).
Definition: network_admin.cpp:935
QueuedDebugItem::level
std::string level
The used debug level.
Definition: debug.cpp:30
GUISettings::show_date_in_logs
bool show_date_in_logs
whether to show dates in console logs
Definition: settings_type.h:215
QueuedDebugItem::message
std::string message
The actual formatted message.
Definition: debug.cpp:31
GetDebugString
std::string GetDebugString()
Print out the current debug-level.
Definition: debug.cpp:210
_debug_remote_console_queue_spare
std::vector< QueuedDebugItem > _debug_remote_console_queue_spare
Spare queue to swap with _debug_remote_console_queue.
Definition: debug.cpp:36
FioFOpenFile
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition: fileio.cpp:263
safeguards.h
CC_DEBUG
static const TextColour CC_DEBUG
Colour for debug output.
Definition: console_type.h:28
settings_type.h
stdafx.h
GetLogPrefix
std::string GetLogPrefix(bool force)
Get the prefix for logs.
Definition: debug.cpp:228
string_func.h
_debug_remote_console_queue
std::vector< QueuedDebugItem > _debug_remote_console_queue
Queue for debug messages to be passed to NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:35
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:308
ServerNetworkAdminSocketHandler
Class for handling the server side of the game connection.
Definition: network_admin.h:25
ADMIN_FREQUENCY_AUTOMATIC
@ ADMIN_FREQUENCY_AUTOMATIC
The admin gets information about this when it changes.
Definition: tcp_admin.h:98
DebugSendRemoteMessages
void DebugSendRemoteMessages()
Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop threa...
Definition: debug.cpp:244
DebugLevel
Definition: debug.cpp:57
GUISettings::developer
uint8_t developer
print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
Definition: settings_type.h:214
_debug_remote_console_mutex
std::mutex _debug_remote_console_mutex
Mutex to guard the queue of debug messages for either NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:34
network_admin.h
console_func.h
DebugPrint
void DebugPrint(const char *category, int level, const std::string &message)
Internal function for outputting the debug line.
Definition: debug.cpp:111
QueuedDebugItem
Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConso...
Definition: debug.cpp:29
DebugReconsiderSendRemoteMessages
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:268
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
debug.h
IConsolePrint
void IConsolePrint(TextColour colour_code, const std::string &string)
Handle the printing of text entered into the console or redirected there by any other means.
Definition: console.cpp:91