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OpenTTD Source
14.0-beta1
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#include "stdafx.h"#include "ship.h"#include "landscape.h"#include "timetable.h"#include "news_func.h"#include "company_func.h"#include "pathfinder/npf/npf_func.h"#include "depot_base.h"#include "station_base.h"#include "newgrf_engine.h"#include "pathfinder/yapf/yapf.h"#include "pathfinder/yapf/yapf_ship_regions.h"#include "newgrf_sound.h"#include "spritecache.h"#include "strings_func.h"#include "window_func.h"#include "timer/timer_game_calendar.h"#include "timer/timer_game_economy.h"#include "vehicle_func.h"#include "sound_func.h"#include "ai/ai.hpp"#include "game/game.hpp"#include "engine_base.h"#include "company_base.h"#include "tunnelbridge_map.h"#include "zoom_func.h"#include "framerate_type.h"#include "industry.h"#include "industry_map.h"#include "ship_cmd.h"#include "table/strings.h"#include <unordered_set>#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | ShipSubcoordData |
| Structure for ship sub-coordinate data for moving into a new tile via a Diagdir onto a Track. More... | |
Functions | |
| WaterClass | GetEffectiveWaterClass (TileIndex tile) |
| Determine the effective WaterClass for a ship travelling on a tile. More... | |
| template<> | |
| bool | IsValidImageIndex< VEH_SHIP > (uint8_t image_index) |
| static TrackBits | GetTileShipTrackStatus (TileIndex tile) |
| static void | GetShipIcon (EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) |
| void | DrawShipEngine (int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) |
| void | GetShipSpriteSize (EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) |
| Get the size of the sprite of a ship sprite heading west (used for lists). More... | |
| static const Depot * | FindClosestShipDepot (const Vehicle *v, uint max_distance) |
| static void | CheckIfShipNeedsService (Vehicle *v) |
| static Vehicle * | EnsureNoMovingShipProc (Vehicle *v, void *) |
| Test-procedure for HasVehicleOnPos to check for any ships which are visible and not stopped by the player. | |
| static bool | CheckReverseShip (const Ship *v, Trackdir *trackdir=nullptr) |
| static bool | CheckShipLeaveDepot (Ship *v) |
| static uint | ShipAccelerate (Vehicle *v) |
| Accelerates the ship towards its target speed. More... | |
| static void | ShipArrivesAt (const Vehicle *v, Station *st) |
| Ship arrives at a dock. More... | |
| static Track | ChooseShipTrack (Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) |
| Runs the pathfinder to choose a track to continue along. More... | |
| static TrackBits | GetAvailShipTracks (TileIndex tile, DiagDirection dir) |
| Get the available water tracks on a tile for a ship entering a tile. More... | |
| static int | ShipTestUpDownOnLock (const Ship *v) |
| Test if a ship is in the centre of a lock and should move up or down. More... | |
| static bool | ShipMoveUpDownOnLock (Ship *v) |
| Test and move a ship up or down in a lock. More... | |
| bool | IsShipDestinationTile (TileIndex tile, StationID station) |
| Test if a tile is a docking tile for the given station. More... | |
| static void | ReverseShipIntoTrackdir (Ship *v, Trackdir trackdir) |
| static void | ReverseShip (Ship *v) |
| static void | ShipController (Ship *v) |
| CommandCost | CmdBuildShip (DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret) |
| Build a ship. More... | |
Variables | |
| constexpr int | MAX_SHIP_DEPOT_SEARCH_DISTANCE = 80 |
| Max distance in tiles (as the crow flies) to search for depots when user clicks "go to depot". | |
| static const uint16_t | _ship_sprites [] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D} |
| static const ShipSubcoordData | _ship_subcoord [DIAGDIR_END][TRACK_END] |
| Ship sub-coordinate data for moving into a new tile via a Diagdir onto a Track. More... | |
Handling of ships.
Definition in file ship_cmd.cpp.
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Runs the pathfinder to choose a track to continue along.
| v | Ship to navigate |
| tile | Tile, the ship is about to enter |
| enterdir | Direction of entering |
| tracks | Available track choices on tile |
Definition at line 506 of file ship_cmd.cpp.
References _settings_game, Vehicle::dest_tile, FindFirstTrack(), HasBit(), IsDiagonalTrack(), IsValidDiagDirection(), NPFShipChooseTrack(), Ship::path, PathfinderSettings::pathfinder_for_ships, GameSettings::pf, Ship::state, TrackBitsToTrack(), TrackdirToTrack(), TrackToOppositeTrack(), VPF_NPF, VPF_YAPF, and YapfShipChooseTrack().
Referenced by YapfShipChooseTrack().
| CommandCost CmdBuildShip | ( | DoCommandFlag | flags, |
| TileIndex | tile, | ||
| const Engine * | e, | ||
| Vehicle ** | ret | ||
| ) |
Build a ship.
| flags | type of operation. | |
| tile | tile of the depot where ship is built. | |
| e | the engine to build. | |
| [out] | ret | the vehicle that has been built. |
Definition at line 912 of file ship_cmd.cpp.
References DC_EXEC, and GetShipDepotNorthTile().
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inlinestatic |
Get the available water tracks on a tile for a ship entering a tile.
| tile | The tile about to enter. |
| dir | The entry direction. |
Definition at line 551 of file ship_cmd.cpp.
| WaterClass GetEffectiveWaterClass | ( | TileIndex | tile | ) |
Determine the effective WaterClass for a ship travelling on a tile.
| tile | Tile of interest |
Definition at line 55 of file ship_cmd.cpp.
References GetTunnelBridgeTransportType(), GetWaterClass(), HasTileWaterClass(), IsTileType(), MP_RAILWAY, MP_TUNNELBRIDGE, TRANSPORT_WATER, and WATER_CLASS_CANAL.
| void GetShipSpriteSize | ( | EngineID | engine, |
| uint & | width, | ||
| uint & | height, | ||
| int & | xoffs, | ||
| int & | yoffs, | ||
| EngineImageType | image_type | ||
| ) |
Get the size of the sprite of a ship sprite heading west (used for lists).
| engine | The engine to get the sprite from. | |
| [out] | width | The width of the sprite. |
| [out] | height | The height of the sprite. |
| [out] | xoffs | Number of pixels to shift the sprite to the right. |
| [out] | yoffs | Number of pixels to shift the sprite downwards. |
| image_type | Context the sprite is used in. |
Definition at line 121 of file ship_cmd.cpp.
| bool IsShipDestinationTile | ( | TileIndex | tile, |
| StationID | station | ||
| ) |
Test if a tile is a docking tile for the given station.
| tile | Docking tile to test. |
| station | Destination station. |
Definition at line 664 of file ship_cmd.cpp.
References DIAGDIR_BEGIN, DIAGDIR_END, Industry::GetByTile(), GetStationIndex(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, IsDockingTile(), IsDockTile(), IsDockWaterPart(), IsOilRig(), IsTileType(), IsValidTile(), MP_INDUSTRY, MP_STATION, Industry::neutral_station, and TileOffsByDiagDir().
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Accelerates the ship towards its target speed.
| v | Ship to accelerate. |
Definition at line 453 of file ship_cmd.cpp.
References Vehicle::acceleration, VehicleCache::cached_max_speed, Vehicle::cur_speed, Vehicle::current_order, Vehicle::GetAdvanceDistance(), Vehicle::GetAdvanceSpeed(), Order::GetMaxSpeed(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::progress, SetWindowWidgetDirty(), Vehicle::vcache, WC_VEHICLE_VIEW, and WID_VV_START_STOP.
Ship arrives at a dock.
If it is the first time, send out a news item.
Definition at line 478 of file ship_cmd.cpp.
References _local_company, AddVehicleNewsItem(), HVOT_SHIP, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Game::NewEvent(), AI::NewEvent(), NT_ARRIVAL_COMPANY, NT_ARRIVAL_OTHER, Vehicle::owner, and SetDParam().
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Test and move a ship up or down in a lock.
| v | Ship to move. |
Definition at line 638 of file ship_cmd.cpp.
References Vehicle::cur_speed, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, SetWindowWidgetDirty(), ShipTestUpDownOnLock(), Vehicle::tick_counter, Vehicle::UpdatePosition(), SpecializedVehicle< T, Type >::UpdateViewport(), WC_VEHICLE_VIEW, WID_VV_START_STOP, and Vehicle::z_pos.
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Test if a ship is in the centre of a lock and should move up or down.
| v | Ship being tested. |
Definition at line 613 of file ship_cmd.cpp.
References Vehicle::direction, DirToDiagDir(), GetInclinedSlopeDirection(), GetLockPart(), GetTileMaxZ(), GetTileSlope(), GetTileZ(), IsLock(), IsTileType(), IsValidDiagDirection(), LOCK_PART_MIDDLE, MP_WATER, Vehicle::tile, TILE_HEIGHT, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
Referenced by ShipMoveUpDownOnLock().
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Ship sub-coordinate data for moving into a new tile via a Diagdir onto a Track.
Array indexes are Diagdir, Track. There will always be three possible tracks going into an adjacent tile via a Diagdir, so each Diagdir sub-array will have three valid and three invalid structures per Track.
Definition at line 569 of file ship_cmd.cpp.