OpenTTD Source: src/economy.cpp Source File

OpenTTD Source 14.0-beta1

economy.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "command_func.h"
13 #include "industry.h"
14 #include "town.h"
15 #include "news_func.h"
16 #include "network/network.h"
17 #include "network/network_func.h"
18 #include "ai/ai.hpp"
19 #include "aircraft.h"
20 #include "train.h"
21 #include "newgrf_engine.h"
22 #include "engine_base.h"
23 #include "ground_vehicle.hpp"
24 #include "newgrf_cargo.h"
25 #include "newgrf_sound.h"
26 #include "newgrf_industrytiles.h"
27 #include "newgrf_station.h"
28 #include "newgrf_airporttiles.h"
29 #include "newgrf_roadstop.h"
30 #include "object.h"
31 #include "strings_func.h"
32 #include "vehicle_func.h"
33 #include "sound_func.h"
34 #include "autoreplace_func.h"
35 #include "company_gui.h"
36 #include "signs_base.h"
37 #include "subsidy_base.h"
38 #include "subsidy_func.h"
39 #include "station_base.h"
40 #include "waypoint_base.h"
41 #include "economy_base.h"
42 #include "core/pool_func.hpp"
43 #include "core/backup_type.hpp"
44 #include "core/container_func.hpp"
45 #include "cargo_type.h"
46 #include "water.h"
47 #include "game/game.hpp"
48 #include "cargomonitor.h"
49 #include "goal_base.h"
50 #include "story_base.h"
51 #include "linkgraph/refresh.h"
52 #include "company_cmd.h"
53 #include "economy_cmd.h"
54 #include "vehicle_cmd.h"
55 #include "timer/timer.h"
56 #include "timer/timer_game_calendar.h"
57 #include "timer/timer_game_economy.h"
58
59 #include "table/strings.h"
60 #include "table/pricebase.h"
61
62 #include "safeguards.h"
63
64
65 /* Initialize the cargo payment-pool */
66 CargoPaymentPool _cargo_payment_pool("CargoPayment");
67 INSTANTIATE_POOL_METHODS(CargoPayment)
68
69
80 static inline int32_t BigMulS(const int32_t a, const int32_t b, const uint8_t shift)
81 {
82 return (int32_t)((int64_t)a * (int64_t)b >> shift);
83 }
84
85 typedef std::vector<Industry *> SmallIndustryList;
86
90 const ScoreInfo _score_info[] = {
91 { 120, 100}, // SCORE_VEHICLES
92 { 80, 100}, // SCORE_STATIONS
93 { 10000, 100}, // SCORE_MIN_PROFIT
94 { 50000, 50}, // SCORE_MIN_INCOME
95 { 100000, 100}, // SCORE_MAX_INCOME
96 { 40000, 400}, // SCORE_DELIVERED
97 { 8, 50}, // SCORE_CARGO
98 {10000000, 50}, // SCORE_MONEY
99 { 250000, 50}, // SCORE_LOAN
100 { 0, 0} // SCORE_TOTAL
101 };
102
103 int64_t _score_part[MAX_COMPANIES][SCORE_END];
104 Economy _economy;
105 Prices _price;
106 static PriceMultipliers _price_base_multiplier;
107
114 static Money CalculateCompanyAssetValue(const Company *c)
115 {
116 Owner owner = c->index;
117
118 uint num = 0;
119
120 for (const Station *st : Station::Iterate()) {
121 if (st->owner == owner) num += CountBits((byte)st->facilities);
122 }
123
124 Money value = num * _price[PR_STATION_VALUE] * 25;
125
126 for (const Vehicle *v : Vehicle::Iterate()) {
127 if (v->owner != owner) continue;
128
129 if (v->type == VEH_TRAIN ||
130 v->type == VEH_ROAD ||
131 (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) ||
132 v->type == VEH_SHIP) {
133 value += v->value * 3 >> 1;
134 }
135 }
136
137 return value;
138 }
139
149 Money CalculateCompanyValue(const Company *c, bool including_loan)
150 {
151 Money value = CalculateCompanyAssetValue(c);
152
153 /* Add real money value */
154 if (including_loan) value -= c->current_loan;
155 value += c->money;
156
157 return std::max<Money>(value, 1);
158 }
159
176 Money CalculateHostileTakeoverValue(const Company *c)
177 {
178 Money value = CalculateCompanyAssetValue(c);
179
180 value += c->current_loan;
181 /* Negative balance is basically a loan. */
182 if (c->money < 0) {
183 value += -c->money;
184 }
185
186 for (int quarter = 0; quarter < 4; quarter++) {
187 value += std::max<Money>(c->old_economy[quarter].income - c->old_economy[quarter].expenses, 0) * 2;
188 }
189
190 return std::max<Money>(value, 1);
191 }
192
201 int UpdateCompanyRatingAndValue(Company *c, bool update)
202 {
203 Owner owner = c->index;
204 int score = 0;
205
206 memset(_score_part[owner], 0, sizeof(_score_part[owner]));
207
208 /* Count vehicles */
209 {
210 Money min_profit = 0;
211 bool min_profit_first = true;
212 uint num = 0;
213
214 for (const Vehicle *v : Vehicle::Iterate()) {
215 if (v->owner != owner) continue;
216 if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
217 if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
218 if (v->age > 730) {
219 /* Find the vehicle with the lowest amount of profit */
220 if (min_profit_first || min_profit > v->profit_last_year) {
221 min_profit = v->profit_last_year;
222 min_profit_first = false;
223 }
224 }
225 }
226 }
227
228 min_profit >>= 8; // remove the fract part
229
230 _score_part[owner][SCORE_VEHICLES] = num;
231 /* Don't allow negative min_profit to show */
232 if (min_profit > 0) {
233 _score_part[owner][SCORE_MIN_PROFIT] = min_profit;
234 }
235 }
236
237 /* Count stations */
238 {
239 uint num = 0;
240 for (const Station *st : Station::Iterate()) {
241 /* Only count stations that are actually serviced */
242 if (st->owner == owner && (st->time_since_load <= 20 || st->time_since_unload <= 20)) num += CountBits((byte)st->facilities);
243 }
244 _score_part[owner][SCORE_STATIONS] = num;
245 }
246
247 /* Generate statistics depending on recent income statistics */
248 {
249 int numec = std::min<uint>(c->num_valid_stat_ent, 12u);
250 if (numec != 0) {
251 const CompanyEconomyEntry *cee = c->old_economy;
252 Money min_income = cee->income + cee->expenses;
253 Money max_income = cee->income + cee->expenses;
254
255 do {
256 min_income = std::min(min_income, cee->income + cee->expenses);
257 max_income = std::max(max_income, cee->income + cee->expenses);
258 } while (++cee, --numec);
259
260 if (min_income > 0) {
261 _score_part[owner][SCORE_MIN_INCOME] = min_income;
262 }
263
264 _score_part[owner][SCORE_MAX_INCOME] = max_income;
265 }
266 }
267
268 /* Generate score depending on amount of transported cargo */
269 {
270 int numec = std::min<uint>(c->num_valid_stat_ent, 4u);
271 if (numec != 0) {
272 const CompanyEconomyEntry *cee = c->old_economy;
273 OverflowSafeInt64 total_delivered = 0;
274 do {
275 total_delivered += cee->delivered_cargo.GetSum<OverflowSafeInt64>();
276 } while (++cee, --numec);
277
278 _score_part[owner][SCORE_DELIVERED] = total_delivered;
279 }
280 }
281
282 /* Generate score for variety of cargo */
283 {
284 _score_part[owner][SCORE_CARGO] = c->old_economy->delivered_cargo.GetCount();
285 }
286
287 /* Generate score for company's money */
288 {
289 if (c->money > 0) {
290 _score_part[owner][SCORE_MONEY] = c->money;
291 }
292 }
293
294 /* Generate score for loan */
295 {
296 _score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - c->current_loan;
297 }
298
299 /* Now we calculate the score for each item.. */
300 {
301 int total_score = 0;
302 int s;
303 score = 0;
304 for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
305 /* Skip the total */
306 if (i == SCORE_TOTAL) continue;
307 /* Check the score */
308 s = Clamp<int64_t>(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
309 score += s;
310 total_score += _score_info[i].score;
311 }
312
313 _score_part[owner][SCORE_TOTAL] = score;
314
315 /* We always want the score scaled to SCORE_MAX (1000) */
316 if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
317 }
318
319 if (update) {
320 c->old_economy[0].performance_history = score;
321 UpdateCompanyHQ(c->location_of_HQ, score);
322 c->old_economy[0].company_value = CalculateCompanyValue(c);
323 }
324
325 SetWindowDirty(WC_PERFORMANCE_DETAIL, 0);
326 return score;
327 }
328
334 void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
335 {
336 /* We need to set _current_company to old_owner before we try to move
337 * the client. This is needed as it needs to know whether "you" really
338 * are the current local company. */
339 Backup<CompanyID> cur_company(_current_company, old_owner, FILE_LINE);
340 /* In all cases, make spectators of clients connected to that company */
341 if (_networking) NetworkClientsToSpectators(old_owner);
342 if (old_owner == _local_company) {
343 /* Single player cheated to AI company.
344 * There are no spectators in singleplayer mode, so we must pick some other company. */
345 assert(!_networking);
346 Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
347 for (const Company *c : Company::Iterate()) {
348 if (c->index != old_owner) {
349 SetLocalCompany(c->index);
350 break;
351 }
352 }
353 cur_company2.Restore();
354 assert(old_owner != _local_company);
355 }
356
357 assert(old_owner != new_owner);
358
359 /* Temporarily increase the company's money, to be sure that
360 * removing their property doesn't fail because of lack of money.
361 * Not too drastically though, because it could overflow */
362 if (new_owner == INVALID_OWNER) {
363 Company::Get(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p
364 }
365
366 for (Subsidy *s : Subsidy::Iterate()) {
367 if (s->awarded == old_owner) {
368 if (new_owner == INVALID_OWNER) {
369 delete s;
370 } else {
371 s->awarded = new_owner;
372 }
373 }
374 }
375 if (new_owner == INVALID_OWNER) RebuildSubsidisedSourceAndDestinationCache();
376
377 /* Take care of rating and transport rights in towns */
378 for (Town *t : Town::Iterate()) {
379 /* If a company takes over, give the ratings to that company. */
380 if (new_owner != INVALID_OWNER) {
381 if (HasBit(t->have_ratings, old_owner)) {
382 if (HasBit(t->have_ratings, new_owner)) {
383 /* use max of the two ratings. */
384 t->ratings[new_owner] = std::max(t->ratings[new_owner], t->ratings[old_owner]);
385 } else {
386 SetBit(t->have_ratings, new_owner);
387 t->ratings[new_owner] = t->ratings[old_owner];
388 }
389 }
390 }
391
392 /* Reset the ratings for the old owner */
393 t->ratings[old_owner] = RATING_INITIAL;
394 ClrBit(t->have_ratings, old_owner);
395
396 /* Transfer exclusive rights */
397 if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
398 if (new_owner != INVALID_OWNER) {
399 t->exclusivity = new_owner;
400 } else {
401 t->exclusive_counter = 0;
402 t->exclusivity = INVALID_COMPANY;
403 }
404 }
405 }
406
407 {
408 for (Vehicle *v : Vehicle::Iterate()) {
409 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
410 if (new_owner == INVALID_OWNER) {
411 if (v->Previous() == nullptr) delete v;
412 } else {
413 if (v->IsEngineCountable()) GroupStatistics::CountEngine(v, -1);
414 if (v->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v, -1);
415 }
416 }
417 }
418 }
419
420 /* In all cases clear replace engine rules.
421 * Even if it was copied, it could interfere with new owner's rules */
422 RemoveAllEngineReplacementForCompany(Company::Get(old_owner));
423
424 if (new_owner == INVALID_OWNER) {
425 RemoveAllGroupsForCompany(old_owner);
426 } else {
427 for (Group *g : Group::Iterate()) {
428 if (g->owner == old_owner) g->owner = new_owner;
429 }
430 }
431
432 {
433 FreeUnitIDGenerator unitidgen[] = {
434 FreeUnitIDGenerator(VEH_TRAIN, new_owner), FreeUnitIDGenerator(VEH_ROAD, new_owner),
435 FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
436 };
437
438 /* Override company settings to new company defaults in case we need to convert them.
439 * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
440 */
441 if (new_owner != INVALID_OWNER) {
442 Company *old_company = Company::Get(old_owner);
443 Company *new_company = Company::Get(new_owner);
444
445 old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
446 old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
447 old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
448 old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
449 old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent;
450 }
451
452 for (Vehicle *v : Vehicle::Iterate()) {
453 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
454 assert(new_owner != INVALID_OWNER);
455
456 /* Correct default values of interval settings while maintaining custom set ones.
457 * This prevents invalid values on mismatching company defaults being accepted.
458 */
459 if (!v->ServiceIntervalIsCustom()) {
460 Company *new_company = Company::Get(new_owner);
461
462 /* Technically, passing the interval is not needed as the command will query the default value itself.
463 * However, do not rely on that behaviour.
464 */
465 int interval = CompanyServiceInterval(new_company, v->type);
466 Command<CMD_CHANGE_SERVICE_INT>::Do(DC_EXEC | DC_BANKRUPT, v->index, interval, false, new_company->settings.vehicle.servint_ispercent);
467 }
468
469 v->owner = new_owner;
470
471 /* Owner changes, clear cache */
472 v->colourmap = PAL_NONE;
473 v->InvalidateNewGRFCache();
474
475 if (v->IsEngineCountable()) {
476 GroupStatistics::CountEngine(v, 1);
477 }
478 if (v->IsPrimaryVehicle()) {
479 GroupStatistics::CountVehicle(v, 1);
480 v->unitnumber = unitidgen[v->type].NextID();
481 }
482
483 /* Invalidate the vehicle's cargo payment "owner cache". */
484 if (v->cargo_payment != nullptr) v->cargo_payment->owner = nullptr;
485 }
486 }
487
488 if (new_owner != INVALID_OWNER) GroupStatistics::UpdateAutoreplace(new_owner);
489 }
490
491 /* Change ownership of tiles */
492 {
493 TileIndex tile = 0;
494 do {
495 ChangeTileOwner(tile, old_owner, new_owner);
496 } while (++tile != Map::Size());
497
498 if (new_owner != INVALID_OWNER) {
499 /* Update all signals because there can be new segment that was owned by two companies
500 * and signals were not propagated
501 * Similar with crossings - it is needed to bar crossings that weren't before
502 * because of different owner of crossing and approaching train */
503 tile = 0;
504
505 do {
506 if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_owner) && HasSignals(tile)) {
507 TrackBits tracks = GetTrackBits(tile);
508 do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
509 Track track = RemoveFirstTrack(&tracks);
510 if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_owner);
511 } while (tracks != TRACK_BIT_NONE);
512 } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) {
513 UpdateLevelCrossing(tile);
514 }
515 } while (++tile != Map::Size());
516 }
517
518 /* update signals in buffer */
519 UpdateSignalsInBuffer();
520 }
521
522 /* Add airport infrastructure count of the old company to the new one. */
523 if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.airport += Company::Get(old_owner)->infrastructure.airport;
524
525 /* convert owner of stations (including deleted ones, but excluding buoys) */
526 for (Station *st : Station::Iterate()) {
527 if (st->owner == old_owner) {
528 /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
529 * also, drawing station window would cause reading invalid company's colour */
530 st->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
531 }
532 }
533
534 /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
535 for (Waypoint *wp : Waypoint::Iterate()) {
536 if (wp->owner == old_owner) {
537 wp->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
538 }
539 }
540
541 for (Sign *si : Sign::Iterate()) {
542 if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
543 }
544
545 /* Remove Game Script created Goals, CargoMonitors and Story pages. */
546 for (Goal *g : Goal::Iterate()) {
547 if (g->company == old_owner) delete g;
548 }
549
550 ClearCargoPickupMonitoring(old_owner);
551 ClearCargoDeliveryMonitoring(old_owner);
552
553 for (StoryPage *sp : StoryPage::Iterate()) {
554 if (sp->company == old_owner) delete sp;
555 }
556
557 /* Change colour of existing windows */
558 if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);
559
560 cur_company.Restore();
561
562 MarkWholeScreenDirty();
563 }
564
569 static void CompanyCheckBankrupt(Company *c)
570 {
571 /* If "Infinite money" setting is on, companies should not go bankrupt. */
572 if (_settings_game.difficulty.infinite_money) return;
573
574 /* If the company has money again, it does not go bankrupt */
575 if (c->money - c->current_loan >= -c->GetMaxLoan()) {
576 int previous_months_of_bankruptcy = CeilDiv(c->months_of_bankruptcy, 3);
577 c->months_of_bankruptcy = 0;
578 c->bankrupt_asked = 0;
579 if (previous_months_of_bankruptcy != 0) CompanyAdminUpdate(c);
580 return;
581 }
582
583 c->months_of_bankruptcy++;
584
585 switch (c->months_of_bankruptcy) {
586 /* All the boring cases (months) with a bad balance where no action is taken */
587 case 0:
588 case 1:
589 case 2:
590 case 3:
591
592 case 5:
593 case 6:
594
595 case 8:
596 case 9:
597 break;
598
599 /* Warn about bankruptcy after 3 months */
600 case 4: {
601 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
602 SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE);
603 SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION);
604 SetDParamStr(2, cni->company_name);
605 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
606 AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
607 Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
608 break;
609 }
610
611 /* Offer company for sale after 6 months */
612 case 7: {
613 /* Don't consider the loan */
614 Money val = CalculateCompanyValue(c, false);
615
616 c->bankrupt_value = val;
617 c->bankrupt_asked = 1 << c->index; // Don't ask the owner
618 c->bankrupt_timeout = 0;
619
620 /* The company assets should always have some value */
621 assert(c->bankrupt_value > 0);
622 break;
623 }
624
625 /* Bankrupt company after 6 months (if the company has no value) or latest
626 * after 9 months (if it still had value after 6 months) */
627 default:
628 case 10: {
629 if (!_networking && _local_company == c->index) {
630 /* If we are in singleplayer mode, leave the company playing. Eg. there
631 * is no THE-END, otherwise mark the client as spectator to make sure
632 * they are no longer in control of this company. However... when you
633 * join another company (cheat) the "unowned" company can bankrupt. */
634 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
635 break;
636 }
637
638 /* Actually remove the company, but not when we're a network client.
639 * In case of network clients we will be getting a command from the
640 * server. It is done in this way as we are called from the
641 * StateGameLoop which can't change the current company, and thus
642 * updating the local company triggers an assert later on. In the
643 * case of a network game the command will be processed at a time
644 * that changing the current company is okay. In case of single
645 * player we are sure (the above check) that we are not the local
646 * company and thus we won't be moved. */
647 if (!_networking || _network_server) {
648 Command<CMD_COMPANY_CTRL>::Post(CCA_DELETE, c->index, CRR_BANKRUPT, INVALID_CLIENT_ID);
649 return;
650 }
651 break;
652 }
653 }
654
655 if (CeilDiv(c->months_of_bankruptcy, 3) != CeilDiv(c->months_of_bankruptcy - 1, 3)) CompanyAdminUpdate(c);
656 }
657
662 static void CompaniesGenStatistics()
663 {
664 /* Check for bankruptcy each month */
665 for (Company *c : Company::Iterate()) {
666 CompanyCheckBankrupt(c);
667 }
668
669 Backup<CompanyID> cur_company(_current_company, FILE_LINE);
670
671 /* Pay Infrastructure Maintenance, if enabled */
672 if (_settings_game.economy.infrastructure_maintenance) {
673 /* Improved monthly infrastructure costs. */
674 for (const Company *c : Company::Iterate()) {
675 cur_company.Change(c->index);
676
677 CommandCost cost(EXPENSES_PROPERTY);
678 uint32_t rail_total = c->infrastructure.GetRailTotal();
679 for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
680 if (c->infrastructure.rail[rt] != 0) cost.AddCost(RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
681 }
682 cost.AddCost(SignalMaintenanceCost(c->infrastructure.signal));
683 uint32_t road_total = c->infrastructure.GetRoadTotal();
684 uint32_t tram_total = c->infrastructure.GetTramTotal();
685 for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
686 if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total));
687 }
688 cost.AddCost(CanalMaintenanceCost(c->infrastructure.water));
689 cost.AddCost(StationMaintenanceCost(c->infrastructure.station));
690 cost.AddCost(AirportMaintenanceCost(c->index));
691
692 SubtractMoneyFromCompany(cost);
693 }
694 }
695 cur_company.Restore();
696
697 /* Only run the economic statics and update company stats every 3rd economy month (1st of quarter). */
698 if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, TimerGameEconomy::month)) return;
699
700 for (Company *c : Company::Iterate()) {
701 /* Drop the oldest history off the end */
702 std::copy_backward(c->old_economy, c->old_economy + MAX_HISTORY_QUARTERS - 1, c->old_economy + MAX_HISTORY_QUARTERS);
703 c->old_economy[0] = c->cur_economy;
704 c->cur_economy = {};
705
706 if (c->num_valid_stat_ent != MAX_HISTORY_QUARTERS) c->num_valid_stat_ent++;
707
708 UpdateCompanyRatingAndValue(c, true);
709 if (c->block_preview != 0) c->block_preview--;
710 }
711
712 SetWindowDirty(WC_INCOME_GRAPH, 0);
713 SetWindowDirty(WC_OPERATING_PROFIT, 0);
714 SetWindowDirty(WC_DELIVERED_CARGO, 0);
715 SetWindowDirty(WC_PERFORMANCE_HISTORY, 0);
716 SetWindowDirty(WC_COMPANY_VALUE, 0);
717 SetWindowDirty(WC_COMPANY_LEAGUE, 0);
718 }
719
725 bool AddInflation(bool check_year)
726 {
727 /* The cargo payment inflation differs from the normal inflation, so the
728 * relative amount of money you make with a transport decreases slowly over
729 * the 170 years. After a few hundred years we reach a level in which the
730 * games will become unplayable as the maximum income will be less than
731 * the minimum running cost.
732 *
733 * Furthermore there are a lot of inflation related overflows all over the
734 * place. Solving them is hardly possible because inflation will always
735 * reach the overflow threshold some day. So we'll just perform the
736 * inflation mechanism during the first 170 years (the amount of years that
737 * one had in the original TTD) and stop doing the inflation after that
738 * because it only causes problems that can't be solved nicely and the
739 * inflation doesn't add anything after that either; it even makes playing
740 * it impossible due to the diverging cost and income rates.
741 */
742 if (check_year && (TimerGameCalendar::year < CalendarTime::ORIGINAL_BASE_YEAR || TimerGameCalendar::year >= CalendarTime::ORIGINAL_MAX_YEAR)) return true;
743
744 if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
745
746 /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
747 * scaled by 65536
748 * 12 -> months per year
749 * This is only a good approximation for small values
750 */
751 _economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
752 _economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
753
754 if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
755 if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
756
757 return false;
758 }
759
763 void RecomputePrices()
764 {
765 /* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
766 _economy.max_loan = ((uint64_t)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
767
768 /* Setup price bases */
769 for (Price i = PR_BEGIN; i < PR_END; i++) {
770 Money price = _price_base_specs[i].start_price;
771
772 /* Apply difficulty settings */
773 uint mod = 1;
774 switch (_price_base_specs[i].category) {
775 case PCAT_RUNNING:
776 mod = _settings_game.difficulty.vehicle_costs;
777 break;
778
779 case PCAT_CONSTRUCTION:
780 mod = _settings_game.difficulty.construction_cost;
781 break;
782
783 default: break;
784 }
785 switch (mod) {
786 case 0: price *= 6; break;
787 case 1: price *= 8; break; // normalised to 1 below
788 case 2: price *= 9; break;
789 default: NOT_REACHED();
790 }
791
792 /* Apply inflation */
793 price = (int64_t)price * _economy.inflation_prices;
794
795 /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
796 int shift = _price_base_multiplier[i] - 16 - 3;
797 if (shift >= 0) {
798 price <<= shift;
799 } else {
800 price >>= -shift;
801 }
802
803 /* Make sure the price does not get reduced to zero.
804 * Zero breaks quite a few commands that use a zero
805 * cost to see whether something got changed or not
806 * and based on that cause an error. When the price
807 * is zero that fails even when things are done. */
808 if (price == 0) {
809 price = Clamp(_price_base_specs[i].start_price, -1, 1);
810 /* No base price should be zero, but be sure. */
811 assert(price != 0);
812 }
813 /* Store value */
814 _price[i] = price;
815 }
816
817 /* Setup cargo payment */
818 for (CargoSpec *cs : CargoSpec::Iterate()) {
819 cs->current_payment = (cs->initial_payment * (int64_t)_economy.inflation_payment) >> 16;
820 }
821
822 SetWindowClassesDirty(WC_BUILD_VEHICLE);
823 SetWindowClassesDirty(WC_REPLACE_VEHICLE);
824 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
825 SetWindowClassesDirty(WC_COMPANY_INFRASTRUCTURE);
826 InvalidateWindowData(WC_PAYMENT_RATES, 0);
827 }
828
830 static void CompaniesPayInterest()
831 {
832 Backup<CompanyID> cur_company(_current_company, FILE_LINE);
833 for (const Company *c : Company::Iterate()) {
834 cur_company.Change(c->index);
835
836 /* Over a year the paid interest should be "loan * interest percentage",
837 * but... as that number is likely not dividable by 12 (pay each month),
838 * one needs to account for that in the monthly fee calculations.
839 *
840 * To easily calculate what one should pay "this" month, you calculate
841 * what (total) should have been paid up to this month and you subtract
842 * whatever has been paid in the previous months. This will mean one month
843 * it'll be a bit more and the other it'll be a bit less than the average
844 * monthly fee, but on average it will be exact.
845 *
846 * In order to prevent cheating or abuse (just not paying interest by not
847 * taking a loan) we make companies pay interest on negative cash as well,
848 * except if infinite money is enabled.
849 */
850 Money yearly_fee = c->current_loan * _economy.interest_rate / 100;
851 Money available_money = GetAvailableMoney(c->index);
852 if (available_money < 0) {
853 yearly_fee += -available_money * _economy.interest_rate / 100;
854 }
855 Money up_to_previous_month = yearly_fee * TimerGameEconomy::month / 12;
856 Money up_to_this_month = yearly_fee * (TimerGameEconomy::month + 1) / 12;
857
858 SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INTEREST, up_to_this_month - up_to_previous_month));
859
860 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
861 }
862 cur_company.Restore();
863 }
864
865 static void HandleEconomyFluctuations()
866 {
867 if (_settings_game.difficulty.economy != 0) {
868 /* When economy is Fluctuating, decrease counter */
869 _economy.fluct--;
870 } else if (EconomyIsInRecession()) {
871 /* When it's Steady and we are in recession, end it now */
872 _economy.fluct = -12;
873 } else {
874 /* No need to do anything else in other cases */
875 return;
876 }
877
878 if (_economy.fluct == 0) {
879 _economy.fluct = -(int)GB(Random(), 0, 2);
880 AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
881 } else if (_economy.fluct == -12) {
882 _economy.fluct = GB(Random(), 0, 8) + 312;
883 AddNewsItem(STR_NEWS_END_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
884 }
885 }
886
887
891 void ResetPriceBaseMultipliers()
892 {
893 memset(_price_base_multiplier, 0, sizeof(_price_base_multiplier));
894 }
895
903 void SetPriceBaseMultiplier(Price price, int factor)
904 {
905 assert(price < PR_END);
906 _price_base_multiplier[price] = Clamp(factor, MIN_PRICE_MODIFIER, MAX_PRICE_MODIFIER);
907 }
908
913 void StartupIndustryDailyChanges(bool init_counter)
914 {
915 uint map_size = Map::LogX() + Map::LogY();
916 /* After getting map size, it needs to be scaled appropriately and divided by 31,
917 * which stands for the days in a month.
918 * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
919 * would not be needed.
920 * Since it is based on "fractional parts", the leftover days will not make much of a difference
921 * on the overall total number of changes performed */
922 _economy.industry_daily_increment = (1 << map_size) / 31;
923
924 if (init_counter) {
925 /* A new game or a savegame from an older version will require the counter to be initialized */
926 _economy.industry_daily_change_counter = 0;
927 }
928 }
929
930 void StartupEconomy()
931 {
932 _economy.interest_rate = _settings_game.difficulty.initial_interest;
933 _economy.infl_amount = _settings_game.difficulty.initial_interest;
934 _economy.infl_amount_pr = std::max(0, _settings_game.difficulty.initial_interest - 1);
935 _economy.fluct = GB(Random(), 0, 8) + 168;
936
937 if (_settings_game.economy.inflation) {
938 /* Apply inflation that happened before our game start year. */
939 int months = (std::min(TimerGameCalendar::year, CalendarTime::ORIGINAL_MAX_YEAR) - CalendarTime::ORIGINAL_BASE_YEAR).base() * 12;
940 for (int i = 0; i < months; i++) {
941 AddInflation(false);
942 }
943 }
944
945 /* Set up prices */
946 RecomputePrices();
947
948 StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
949
950 }
951
955 void InitializeEconomy()
956 {
957 _economy.inflation_prices = _economy.inflation_payment = 1 << 16;
958 ClearCargoPickupMonitoring();
959 ClearCargoDeliveryMonitoring();
960 }
961
970 Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
971 {
972 if (index >= PR_END) return 0;
973
974 Money cost = _price[index] * cost_factor;
975 if (grf_file != nullptr) shift += grf_file->price_base_multipliers[index];
976
977 if (shift >= 0) {
978 cost <<= shift;
979 } else {
980 cost >>= -shift;
981 }
982
983 return cost;
984 }
985
986 Money GetTransportedGoodsIncome(uint num_pieces, uint dist, uint16_t transit_periods, CargoID cargo_type)
987 {
988 const CargoSpec *cs = CargoSpec::Get(cargo_type);
989 if (!cs->IsValid()) {
990 /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
991 return 0;
992 }
993
994 /* Use callback to calculate cargo profit, if available */
995 if (HasBit(cs->callback_mask, CBM_CARGO_PROFIT_CALC)) {
996 uint32_t var18 = ClampTo<uint16_t>(dist) | (ClampTo<uint8_t>(num_pieces) << 16) | (ClampTo<uint8_t>(transit_periods) << 24);
997 uint16_t callback = GetCargoCallback(CBID_CARGO_PROFIT_CALC, 0, var18, cs);
998 if (callback != CALLBACK_FAILED) {
999 int result = GB(callback, 0, 14);
1000
1001 /* Simulate a 15 bit signed value */
1002 if (HasBit(callback, 14)) result -= 0x4000;
1003
1004 /* "The result should be a signed multiplier that gets multiplied
1005 * by the amount of cargo moved and the price factor, then gets
1006 * divided by 8192." */
1007 return result * num_pieces * cs->current_payment / 8192;
1008 }
1009 }
1010
1011 static const int MIN_TIME_FACTOR = 31;
1012 static const int MAX_TIME_FACTOR = 255;
1013 static const int TIME_FACTOR_FRAC_BITS = 4;
1014 static const int TIME_FACTOR_FRAC = 1 << TIME_FACTOR_FRAC_BITS;
1015
1016 const int periods1 = cs->transit_periods[0];
1017 const int periods2 = cs->transit_periods[1];
1018 const int periods_over_periods1 = std::max(transit_periods - periods1, 0);
1019 const int periods_over_periods2 = std::max(periods_over_periods1 - periods2, 0);
1020 int periods_over_max = MIN_TIME_FACTOR - MAX_TIME_FACTOR;
1021 if (periods2 > -periods_over_max) {
1022 periods_over_max += transit_periods - periods1;
1023 } else {
1024 periods_over_max += 2 * (transit_periods - periods1) - periods2;
1025 }
1026
1027 /*
1028 * The time factor is calculated based on the time it took
1029 * (transit_periods) compared two cargo-depending values. The
1030 * range is divided into four parts:
1031 *
1032 * - constant for fast transits
1033 * - linear decreasing with time with a slope of -1 for medium transports
1034 * - linear decreasing with time with a slope of -2 for slow transports
1035 * - after hitting MIN_TIME_FACTOR, the time factor will be asymptotically decreased to a limit of 1 with a scaled 1/(x+1) function.
1036 *
1037 */
1038 if (periods_over_max > 0) {
1039 const int time_factor = std::max(2 * MIN_TIME_FACTOR * TIME_FACTOR_FRAC * TIME_FACTOR_FRAC / (periods_over_max + 2 * TIME_FACTOR_FRAC), 1); // MIN_TIME_FACTOR / (x/(2 * TIME_FACTOR_FRAC) + 1) + 1, expressed as fixed point with TIME_FACTOR_FRAC_BITS.
1040 return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21 + TIME_FACTOR_FRAC_BITS);
1041 } else {
1042 const int time_factor = std::max(MAX_TIME_FACTOR - periods_over_periods1 - periods_over_periods2, MIN_TIME_FACTOR);
1043 return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21);
1044 }
1045 }
1046
1048 static SmallIndustryList _cargo_delivery_destinations;
1049
1060 static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
1061 {
1062 /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
1063 * This fails in three cases:
1064 * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1065 * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1066 * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
1067 */
1068
1069 uint accepted = 0;
1070
1071 for (const auto &i : st->industries_near) {
1072 if (num_pieces == 0) break;
1073
1074 Industry *ind = i.industry;
1075 if (ind->index == source) continue;
1076
1077 auto it = ind->GetCargoAccepted(cargo_type);
1078 /* Check if matching cargo has been found */
1079 if (it == std::end(ind->accepted)) continue;
1080
1081 /* Check if industry temporarily refuses acceptance */
1082 if (IndustryTemporarilyRefusesCargo(ind, cargo_type)) continue;
1083
1084 if (ind->exclusive_supplier != INVALID_OWNER && ind->exclusive_supplier != st->owner) continue;
1085
1086 /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1087 include(_cargo_delivery_destinations, ind);
1088
1089 uint amount = std::min(num_pieces, 0xFFFFu - it->waiting);
1090 it->waiting += amount;
1091 it->last_accepted = TimerGameEconomy::date;
1092 num_pieces -= amount;
1093 accepted += amount;
1094
1095 /* Update the cargo monitor. */
1096 AddCargoDelivery(cargo_type, company, amount, SourceType::Industry, source, st, ind->index);
1097 }
1098
1099 return accepted;
1100 }
1101
1115 static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, uint distance, uint16_t periods_in_transit, Company *company, SourceType src_type, SourceID src)
1116 {
1117 assert(num_pieces > 0);
1118
1119 Station *st = Station::Get(dest);
1120
1121 /* Give the goods to the industry. */
1122 uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == SourceType::Industry ? src : INVALID_INDUSTRY, company->index);
1123
1124 /* If this cargo type is always accepted, accept all */
1125 uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind;
1126
1127 /* Update station statistics */
1128 if (accepted_total > 0) {
1129 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
1130 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
1131 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
1132 }
1133
1134 /* Update company statistics */
1135 company->cur_economy.delivered_cargo[cargo_type] += accepted_total;
1136
1137 /* Increase town's counter for town effects */
1138 const CargoSpec *cs = CargoSpec::Get(cargo_type);
1139 st->town->received[cs->town_acceptance_effect].new_act += accepted_total;
1140
1141 /* Determine profit */
1142 Money profit = GetTransportedGoodsIncome(accepted_total, distance, periods_in_transit, cargo_type);
1143
1144 /* Update the cargo monitor. */
1145 AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st);
1146
1147 /* Modify profit if a subsidy is in effect */
1148 if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
1149 switch (_settings_game.difficulty.subsidy_multiplier) {
1150 case 0: profit += profit >> 1; break;
1151 case 1: profit *= 2; break;
1152 case 2: profit *= 3; break;
1153 default: profit *= 4; break;
1154 }
1155 }
1156
1157 return profit;
1158 }
1159
1165 static void TriggerIndustryProduction(Industry *i)
1166 {
1167 const IndustrySpec *indspec = GetIndustrySpec(i->type);
1168 uint16_t callback = indspec->callback_mask;
1169
1170 i->was_cargo_delivered = true;
1171
1172 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
1173 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) {
1174 IndustryProductionCallback(i, 0);
1175 } else {
1176 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
1177 }
1178 } else {
1179 for (auto ita = std::begin(i->accepted); ita != std::end(i->accepted); ++ita) {
1180 if (ita->waiting == 0 || !IsValidCargoID(ita->cargo)) continue;
1181
1182 for (auto itp = std::begin(i->produced); itp != std::end(i->produced); ++itp) {
1183 if (!IsValidCargoID(itp->cargo)) continue;
1184 itp->waiting = ClampTo<uint16_t>(itp->waiting + (ita->waiting * indspec->input_cargo_multiplier[ita - std::begin(i->accepted)][itp - std::begin(i->produced)] / 256));
1185 }
1186
1187 ita->waiting = 0;
1188 }
1189 }
1190
1191 TriggerIndustry(i, INDUSTRY_TRIGGER_RECEIVED_CARGO);
1192 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_RECEIVED_CARGO);
1193 }
1194
1199 CargoPayment::CargoPayment(Vehicle *front) :
1200 current_station(front->last_station_visited),
1201 front(front)
1202 {
1203 }
1204
1205 CargoPayment::~CargoPayment()
1206 {
1207 if (this->CleaningPool()) return;
1208
1209 this->front->cargo_payment = nullptr;
1210
1211 if (this->visual_profit == 0 && this->visual_transfer == 0) return;
1212
1213 Backup<CompanyID> cur_company(_current_company, this->front->owner, FILE_LINE);
1214
1215 SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
1216 this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
1217
1218 if (this->route_profit != 0 && IsLocalCompany() && !PlayVehicleSound(this->front, VSE_LOAD_UNLOAD)) {
1219 SndPlayVehicleFx(SND_14_CASHTILL, this->front);
1220 }
1221
1222 if (this->visual_transfer != 0) {
1223 ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos,
1224 this->front->z_pos, this->visual_transfer, -this->visual_profit);
1225 } else {
1226 ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos,
1227 this->front->z_pos, -this->visual_profit);
1228 }
1229
1230 cur_company.Restore();
1231 }
1232
1239 void CargoPayment::PayFinalDelivery(const CargoPacket *cp, uint count, TileIndex current_tile)
1240 {
1241 if (this->owner == nullptr) {
1242 this->owner = Company::Get(this->front->owner);
1243 }
1244
1245 /* Handle end of route payment */
1246 Money profit = DeliverGoods(count, this->ct, this->current_station, cp->GetDistance(current_tile), cp->GetPeriodsInTransit(), this->owner, cp->GetSourceType(), cp->GetSourceID());
1247 this->route_profit += profit;
1248
1249 /* The vehicle's profit is whatever route profit there is minus feeder shares. */
1250 this->visual_profit += profit - cp->GetFeederShare(count);
1251 }
1252
1260 Money CargoPayment::PayTransfer(const CargoPacket *cp, uint count, TileIndex current_tile)
1261 {
1262 /* Pay transfer vehicle the difference between the payment for the journey from
1263 * the source to the current point, and the sum of the previous transfer payments */
1264 Money profit = -cp->GetFeederShare(count) + GetTransportedGoodsIncome(
1265 count,
1266 cp->GetDistance(current_tile),
1267 cp->GetPeriodsInTransit(),
1268 this->ct);
1269
1270 profit = profit * _settings_game.economy.feeder_payment_share / 100;
1271
1272 this->visual_transfer += profit; // accumulate transfer profits for whole vehicle
1273 return profit; // account for the (virtual) profit already made for the cargo packet
1274 }
1275
1280 void PrepareUnload(Vehicle *front_v)
1281 {
1282 Station *curr_station = Station::Get(front_v->last_station_visited);
1283 curr_station->loading_vehicles.push_back(front_v);
1284
1285 /* At this moment loading cannot be finished */
1286 ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED);
1287
1288 /* Start unloading at the first possible moment */
1289 front_v->load_unload_ticks = 1;
1290
1291 assert(front_v->cargo_payment == nullptr);
1292 /* One CargoPayment per vehicle and the vehicle limit equals the
1293 * limit in number of CargoPayments. Can't go wrong. */
1294 static_assert(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
1295 assert(CargoPayment::CanAllocateItem());
1296 front_v->cargo_payment = new CargoPayment(front_v);
1297
1298 StationIDStack next_station = front_v->GetNextStoppingStation();
1299 if (front_v->orders == nullptr || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1300 Station *st = Station::Get(front_v->last_station_visited);
1301 for (Vehicle *v = front_v; v != nullptr; v = v->Next()) {
1302 const GoodsEntry *ge = &st->goods[v->cargo_type];
1303 if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
1304 v->cargo.Stage(
1305 HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE),
1306 front_v->last_station_visited, next_station,
1307 front_v->current_order.GetUnloadType(), ge,
1308 front_v->cargo_payment,
1309 v->tile);
1310 if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1311 }
1312 }
1313 }
1314 }
1315
1322 static uint GetLoadAmount(Vehicle *v)
1323 {
1324 const Engine *e = v->GetEngine();
1325 uint load_amount = e->info.load_amount;
1326
1327 /* The default loadamount for mail is 1/4 of the load amount for passengers */
1328 bool air_mail = v->type == VEH_AIRCRAFT && !Aircraft::From(v)->IsNormalAircraft();
1329 if (air_mail) load_amount = CeilDiv(load_amount, 4);
1330
1331 if (_settings_game.order.gradual_loading) {
1332 uint16_t cb_load_amount = CALLBACK_FAILED;
1333 if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
1334 /* Use callback 36 */
1335 cb_load_amount = GetVehicleProperty(v, PROP_VEHICLE_LOAD_AMOUNT, CALLBACK_FAILED);
1336 } else if (HasBit(e->info.callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
1337 /* Use callback 12 */
1338 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
1339 }
1340 if (cb_load_amount != CALLBACK_FAILED) {
1341 if (e->GetGRF()->grf_version < 8) cb_load_amount = GB(cb_load_amount, 0, 8);
1342 if (cb_load_amount >= 0x100) {
1343 ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LOAD_AMOUNT, cb_load_amount);
1344 } else if (cb_load_amount != 0) {
1345 load_amount = cb_load_amount;
1346 }
1347 }
1348 }
1349
1350 /* Scale load amount the same as capacity */
1351 if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
1352
1353 /* Zero load amount breaks a lot of things. */
1354 return std::max(1u, load_amount);
1355 }
1356
1366 template<class Taction>
1367 bool IterateVehicleParts(Vehicle *v, Taction action)
1368 {
1369 for (Vehicle *w = v; w != nullptr;
1370 w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : nullptr) {
1371 if (!action(w)) return false;
1372 if (w->type == VEH_TRAIN) {
1373 Train *train = Train::From(w);
1374 if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
1375 }
1376 }
1377 if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
1378 return true;
1379 }
1380
1384 struct IsEmptyAction
1385 {
1391 bool operator()(const Vehicle *v)
1392 {
1393 return v->cargo.StoredCount() == 0;
1394 }
1395 };
1396
1400 struct PrepareRefitAction
1401 {
1402 CargoArray &consist_capleft;
1403 CargoTypes &refit_mask;
1404
1410 PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask) :
1411 consist_capleft(consist_capleft), refit_mask(refit_mask) {}
1412
1419 bool operator()(const Vehicle *v)
1420 {
1421 this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
1422 this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
1423 return true;
1424 }
1425 };
1426
1430 struct ReturnCargoAction
1431 {
1432 Station *st;
1433 StationID next_hop;
1434
1440 ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
1441
1447 bool operator()(Vehicle *v)
1448 {
1449 v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop, v->tile);
1450 return true;
1451 }
1452 };
1453
1457 struct FinalizeRefitAction
1458 {
1459 CargoArray &consist_capleft;
1460 Station *st;
1461 StationIDStack &next_station;
1462 bool do_reserve;
1463
1471 FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve) :
1472 consist_capleft(consist_capleft), st(st), next_station(next_station), do_reserve(do_reserve) {}
1473
1480 bool operator()(Vehicle *v)
1481 {
1482 if (this->do_reserve) {
1483 this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1484 &v->cargo, this->next_station, v->tile);
1485 }
1486 this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1487 return true;
1488 }
1489 };
1490
1499 static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
1500 {
1501 Vehicle *v_start = v->GetFirstEnginePart();
1502 if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
1503
1504 Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1505
1506 CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
1507
1508 /* Remove old capacity from consist capacity and collect refit mask. */
1509 IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
1510
1511 bool is_auto_refit = new_cid == CARGO_AUTO_REFIT;
1512 if (is_auto_refit) {
1513 /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1514 new_cid = v_start->cargo_type;
1515 for (CargoID cid : SetCargoBitIterator(refit_mask)) {
1516 if (st->goods[cid].cargo.HasCargoFor(next_station)) {
1517 /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1518 * the returned refit capacity will be greater than zero. */
1519 auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
1520 /* Try to balance different loadable cargoes between parts of the consist, so that
1521 * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1522 * to the first loadable cargo for which there is only one packet. If the capacities
1523 * are equal refit to the cargo of which most is available. This is important for
1524 * consists of only a single vehicle as those will generally have a consist_capleft
1525 * of 0 for all cargoes. */
1526 if (refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
1527 (consist_capleft[cid] == consist_capleft[new_cid] &&
1528 st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
1529 new_cid = cid;
1530 }
1531 }
1532 }
1533 }
1534
1535 /* Refit if given a valid cargo. */
1536 if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
1537 /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1538 * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1539 * "via any station" before reserving. We rather produce some more "any station" cargo than
1540 * misrouting it. */
1541 IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION));
1542 CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, v_start->index, new_cid, 0xFF, true, false, 1)); // Auto-refit and only this vehicle including artic parts.
1543 if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
1544 }
1545
1546 /* Add new capacity to consist capacity and reserve cargo */
1547 IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station,
1548 is_auto_refit || (v->First()->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0));
1549
1550 cur_company.Restore();
1551 }
1552
1559 static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
1560 {
1561 return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner;
1562 }
1563
1564 struct ReserveCargoAction {
1565 Station *st;
1566 StationIDStack *next_station;
1567
1568 ReserveCargoAction(Station *st, StationIDStack *next_station) :
1569 st(st), next_station(next_station) {}
1570
1571 bool operator()(Vehicle *v)
1572 {
1573 if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
1574 st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1575 &v->cargo, *next_station, v->tile);
1576 }
1577
1578 return true;
1579 }
1580
1581 };
1582
1591 static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
1592 {
1593 /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1594 * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1595 * a vehicle belongs to already has the right cargo. */
1596 bool must_reserve = !u->current_order.IsRefit() || u->cargo_payment == nullptr;
1597 for (Vehicle *v = u; v != nullptr; v = v->Next()) {
1598 assert(v->cargo_cap >= v->cargo.RemainingCount());
1599
1600 /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1601 * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1602 * to a different cargo and hasn't tried to do so, yet. */
1603 if (!v->IsArticulatedPart() &&
1604 (v->type != VEH_TRAIN || !Train::From(v)->IsRearDualheaded()) &&
1605 (v->type != VEH_AIRCRAFT || Aircraft::From(v)->IsNormalAircraft()) &&
1606 (must_reserve || u->current_order.GetRefitCargo() == v->cargo_type)) {
1607 IterateVehicleParts(v, ReserveCargoAction(st, next_station));
1608 }
1609 if (consist_capleft == nullptr || v->cargo_cap == 0) continue;
1610 (*consist_capleft)[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1611 }
1612 }
1613
1621 static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
1622 {
1623 if (front->type == VEH_TRAIN && _settings_game.order.station_length_loading_penalty) {
1624 /* Each platform tile is worth 2 rail vehicles. */
1625 int overhang = front->GetGroundVehicleCache()->cached_total_length - st->GetPlatformLength(front->tile) * TILE_SIZE;
1626 if (overhang > 0) {
1627 ticks <<= 1;
1628 ticks += (overhang * ticks) / 8;
1629 }
1630 }
1631 /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1632 front->load_unload_ticks = std::max(1, ticks);
1633 }
1634
1639 static void LoadUnloadVehicle(Vehicle *front)
1640 {
1641 assert(front->current_order.IsType(OT_LOADING));
1642
1643 StationID last_visited = front->last_station_visited;
1644 Station *st = Station::Get(last_visited);
1645
1646 StationIDStack next_station = front->GetNextStoppingStation();
1647 bool use_autorefit = front->current_order.IsRefit() && front->current_order.GetRefitCargo() == CARGO_AUTO_REFIT;
1648 CargoArray consist_capleft{};
1649 if (_settings_game.order.improved_load && use_autorefit ?
1650 front->cargo_payment == nullptr : (front->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0) {
1651 ReserveConsist(st, front,
1652 (use_autorefit && front->load_unload_ticks != 0) ? &consist_capleft : nullptr,
1653 &next_station);
1654 }
1655
1656 /* We have not waited enough time till the next round of loading/unloading */
1657 if (front->load_unload_ticks != 0) return;
1658
1659 if (front->type == VEH_TRAIN && (!IsTileType(front->tile, MP_STATION) || GetStationIndex(front->tile) != st->index)) {
1660 /* The train reversed in the station. Take the "easy" way
1661 * out and let the train just leave as it always did. */
1662 SetBit(front->vehicle_flags, VF_LOADING_FINISHED);
1663 front->load_unload_ticks = 1;
1664 return;
1665 }
1666
1667 int new_load_unload_ticks = 0;
1668 bool dirty_vehicle = false;
1669 bool dirty_station = false;
1670
1671 bool completely_emptied = true;
1672 bool anything_unloaded = false;
1673 bool anything_loaded = false;
1674 CargoTypes full_load_amount = 0;
1675 CargoTypes cargo_not_full = 0;
1676 CargoTypes cargo_full = 0;
1677 CargoTypes reservation_left = 0;
1678
1679 front->cur_speed = 0;
1680
1681 CargoPayment *payment = front->cargo_payment;
1682
1683 uint artic_part = 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1684 for (Vehicle *v = front; v != nullptr; v = v->Next()) {
1685 if (v == front || !v->Previous()->HasArticulatedPart()) artic_part = 0;
1686 if (v->cargo_cap == 0) continue;
1687 artic_part++;
1688
1689 GoodsEntry *ge = &st->goods[v->cargo_type];
1690
1691 if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1692 uint cargo_count = v->cargo.UnloadCount();
1693 uint amount_unloaded = _settings_game.order.gradual_loading ? std::min(cargo_count, GetLoadAmount(v)) : cargo_count;
1694 bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
1695
1696 assert(payment != nullptr);
1697 payment->SetCargo(v->cargo_type);
1698
1699 if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
1700 /* The station does not accept our goods anymore. */
1701 if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
1702 /* Transfer instead of delivering. */
1703 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(
1704 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1705 } else {
1706 uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
1707 if (v->cargo_cap < new_remaining) {
1708 /* Return some of the reserved cargo to not overload the vehicle. */
1709 v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION, v->tile);
1710 }
1711
1712 /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1713 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(
1714 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1715
1716 /* ... say we unloaded something, otherwise we'll think we didn't unload
1717 * something and we didn't load something, so we must be finished
1718 * at this station. Setting the unloaded means that we will get a
1719 * retry for loading in the next cycle. */
1720 anything_unloaded = true;
1721 }
1722 }
1723
1724 if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
1725 /* Mark the station dirty if we transfer, but not if we only deliver. */
1726 dirty_station = true;
1727
1728 if (!ge->HasRating()) {
1729 /* Upon transferring cargo, make sure the station has a rating. Fake a pickup for the
1730 * first unload to prevent the cargo from quickly decaying after the initial drop. */
1731 ge->time_since_pickup = 0;
1732 SetBit(ge->status, GoodsEntry::GES_RATING);
1733 }
1734 }
1735
1736 amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment, v->tile);
1737 remaining = v->cargo.UnloadCount() > 0;
1738 if (amount_unloaded > 0) {
1739 dirty_vehicle = true;
1740 anything_unloaded = true;
1741 new_load_unload_ticks += amount_unloaded;
1742
1743 /* Deliver goods to the station */
1744 st->time_since_unload = 0;
1745 }
1746
1747 if (_settings_game.order.gradual_loading && remaining) {
1748 completely_emptied = false;
1749 } else {
1750 /* We have finished unloading (cargo count == 0) */
1751 ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1752 }
1753
1754 continue;
1755 }
1756
1757 /* Do not pick up goods when we have no-load set or loading is stopped. */
1758 if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
1759
1760 /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1761 if (front->current_order.IsRefit() && artic_part == 1) {
1762 HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
1763 ge = &st->goods[v->cargo_type];
1764 }
1765
1766 /* As we're loading here the following link can carry the full capacity of the vehicle. */
1767 v->refit_cap = v->cargo_cap;
1768
1769 /* update stats */
1770 int t;
1771 switch (front->type) {
1772 case VEH_TRAIN:
1773 case VEH_SHIP:
1774 t = front->vcache.cached_max_speed;
1775 break;
1776
1777 case VEH_ROAD:
1778 t = front->vcache.cached_max_speed / 2;
1779 break;
1780
1781 case VEH_AIRCRAFT:
1782 t = Aircraft::From(front)->GetSpeedOldUnits(); // Convert to old units.
1783 break;
1784
1785 default: NOT_REACHED();
1786 }
1787
1788 /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1789 ge->last_speed = ClampTo<uint8_t>(t);
1790 ge->last_age = ClampTo<uint8_t>(TimerGameCalendar::year - front->build_year);
1791
1792 assert(v->cargo_cap >= v->cargo.StoredCount());
1793 /* Capacity available for loading more cargo. */
1794 uint cap_left = v->cargo_cap - v->cargo.StoredCount();
1795
1796 if (cap_left > 0) {
1797 /* If vehicle can load cargo, reset time_since_pickup. */
1798 ge->time_since_pickup = 0;
1799
1800 /* If there's goods waiting at the station, and the vehicle
1801 * has capacity for it, load it on the vehicle. */
1802 if ((v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
1803 if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
1804 if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v));
1805
1806 uint loaded = ge->cargo.Load(cap_left, &v->cargo, next_station, v->tile);
1807 if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
1808 /* Remember if there are reservations left so that we don't stop
1809 * loading before they're loaded. */
1810 SetBit(reservation_left, v->cargo_type);
1811 }
1812
1813 /* Store whether the maximum possible load amount was loaded or not.*/
1814 if (loaded == cap_left) {
1815 SetBit(full_load_amount, v->cargo_type);
1816 } else {
1817 ClrBit(full_load_amount, v->cargo_type);
1818 }
1819
1820 /* TODO: Regarding this, when we do gradual loading, we
1821 * should first unload all vehicles and then start
1822 * loading them. Since this will cause
1823 * VEHICLE_TRIGGER_EMPTY to be called at the time when
1824 * the whole vehicle chain is really totally empty, the
1825 * completely_emptied assignment can then be safely
1826 * removed; that's how TTDPatch behaves too. --pasky */
1827 if (loaded > 0) {
1828 completely_emptied = false;
1829 anything_loaded = true;
1830
1831 st->time_since_load = 0;
1832 st->last_vehicle_type = v->type;
1833
1834 if (ge->cargo.TotalCount() == 0) {
1835 TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
1836 TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1837 AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);
1838 TriggerRoadStopRandomisation(st, st->xy, RSRT_CARGO_TAKEN, v->cargo_type);
1839 TriggerRoadStopAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1840 }
1841
1842 new_load_unload_ticks += loaded;
1843
1844 dirty_vehicle = dirty_station = true;
1845 }
1846 }
1847 }
1848
1849 if (v->cargo.StoredCount() >= v->cargo_cap) {
1850 SetBit(cargo_full, v->cargo_type);
1851 } else {
1852 SetBit(cargo_not_full, v->cargo_type);
1853 }
1854 }
1855
1856 if (anything_loaded || anything_unloaded) {
1857 if (front->type == VEH_TRAIN) {
1858 TriggerStationRandomisation(st, front->tile, SRT_TRAIN_LOADS);
1859 TriggerStationAnimation(st, front->tile, SAT_TRAIN_LOADS);
1860 } else if (front->type == VEH_ROAD) {
1861 TriggerRoadStopRandomisation(st, front->tile, RSRT_VEH_LOADS);
1862 TriggerRoadStopAnimation(st, front->tile, SAT_TRAIN_LOADS);
1863 }
1864 }
1865
1866 /* Only set completely_emptied, if we just unloaded all remaining cargo */
1867 completely_emptied &= anything_unloaded;
1868
1869 if (!anything_unloaded) delete payment;
1870
1871 ClrBit(front->vehicle_flags, VF_STOP_LOADING);
1872 if (anything_loaded || anything_unloaded) {
1873 if (_settings_game.order.gradual_loading) {
1874 /* The time it takes to load one 'slice' of cargo or passengers depends
1875 * on the vehicle type - the values here are those found in TTDPatch */
1876 const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
1877
1878 new_load_unload_ticks = gradual_loading_wait_time[front->type];
1879 }
1880 /* We loaded less cargo than possible for all cargo types and it's not full
1881 * load and we're not supposed to wait any longer: stop loading. */
1882 if (!anything_unloaded && full_load_amount == 0 && reservation_left == 0 && !(front->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
1883 front->current_order_time >= std::max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
1884 SetBit(front->vehicle_flags, VF_STOP_LOADING);
1885 }
1886
1887 UpdateLoadUnloadTicks(front, st, new_load_unload_ticks);
1888 } else {
1889 UpdateLoadUnloadTicks(front, st, 20); // We need the ticks for link refreshing.
1890 bool finished_loading = true;
1891 if (front->current_order.GetLoadType() & OLFB_FULL_LOAD) {
1892 if (front->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {
1893 /* if the aircraft carries passengers and is NOT full, then
1894 * continue loading, no matter how much mail is in */
1895 if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
1896 (cargo_not_full != 0 && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
1897 finished_loading = false;
1898 }
1899 } else if (cargo_not_full != 0) {
1900 finished_loading = false;
1901 }
1902
1903 /* Refresh next hop stats if we're full loading to make the links
1904 * known to the distribution algorithm and allow cargo to be sent
1905 * along them. Otherwise the vehicle could wait for cargo
1906 * indefinitely if it hasn't visited the other links yet, or if the
1907 * links die while it's loading. */
1908 if (!finished_loading) LinkRefresher::Run(front, true, true);
1909 }
1910
1911 SB(front->vehicle_flags, VF_LOADING_FINISHED, 1, finished_loading);
1912 }
1913
1914 /* Calculate the loading indicator fill percent and display
1915 * In the Game Menu do not display indicators
1916 * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
1917 * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
1918 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
1919 */
1920 if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(front->owner != _local_company && _local_company != COMPANY_SPECTATOR))) {
1921 StringID percent_up_down = STR_NULL;
1922 int percent = CalcPercentVehicleFilled(front, &percent_up_down);
1923 if (front->fill_percent_te_id == INVALID_TE_ID) {
1924 front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, percent, percent_up_down);
1925 } else {
1926 UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down);
1927 }
1928 }
1929
1930 if (completely_emptied) {
1931 /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
1932 * properties such as weight, power and TE whenever the trigger runs. */
1933 dirty_vehicle = true;
1934 TriggerVehicle(front, VEHICLE_TRIGGER_EMPTY);
1935 }
1936
1937 if (dirty_vehicle) {
1938 SetWindowDirty(GetWindowClassForVehicleType(front->type), front->owner);
1939 SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
1940 front->MarkDirty();
1941 }
1942 if (dirty_station) {
1943 st->MarkTilesDirty(true);
1944 SetWindowDirty(WC_STATION_VIEW, st->index);
1945 InvalidateWindowData(WC_STATION_LIST, st->owner);
1946 }
1947 }
1948
1954 void LoadUnloadStation(Station *st)
1955 {
1956 /* No vehicle is here... */
1957 if (st->loading_vehicles.empty()) return;
1958
1959 Vehicle *last_loading = nullptr;
1960
1961 /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
1962 for (Vehicle *v : st->loading_vehicles) {
1963 if ((v->vehstatus & (VS_STOPPED | VS_CRASHED))) continue;
1964
1965 assert(v->load_unload_ticks != 0);
1966 if (--v->load_unload_ticks == 0) last_loading = v;
1967 }
1968
1969 /* We only need to reserve and load/unload up to the last loading vehicle.
1970 * Anything else will be forgotten anyway after returning from this function.
1971 *
1972 * Especially this means we do _not_ need to reserve cargo for a single
1973 * consist in a station which is not allowed to load yet because its
1974 * load_unload_ticks is still not 0.
1975 */
1976 if (last_loading == nullptr) return;
1977
1978 for (Vehicle *v : st->loading_vehicles) {
1979 if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
1980 if (v == last_loading) break;
1981 }
1982
1983 /* Call the production machinery of industries */
1984 for (Industry *iid : _cargo_delivery_destinations) {
1985 TriggerIndustryProduction(iid);
1986 }
1987 _cargo_delivery_destinations.clear();
1988 }
1989
1993 static IntervalTimer<TimerGameCalendar> _calendar_inflation_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::COMPANY}, [](auto)
1994 {
1995 if (_settings_game.economy.inflation) {
1996 AddInflation();
1997 RecomputePrices();
1998 }
1999 });
2000
2004 static IntervalTimer<TimerGameEconomy> _economy_companies_monthly({ TimerGameEconomy::MONTH, TimerGameEconomy::Priority::COMPANY }, [](auto)
2005 {
2006 CompaniesGenStatistics();
2007 CompaniesPayInterest();
2008 HandleEconomyFluctuations();
2009 });
2010
2011 static void DoAcquireCompany(Company *c, bool hostile_takeover)
2012 {
2013 CompanyID ci = c->index;
2014
2015 CompanyNewsInformation *cni = new CompanyNewsInformation(c, Company::Get(_current_company));
2016
2017 SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE);
2018 SetDParam(1, hostile_takeover ? STR_NEWS_MERGER_TAKEOVER_TITLE : STR_NEWS_COMPANY_MERGER_DESCRIPTION);
2019 SetDParamStr(2, cni->company_name);
2020 SetDParamStr(3, cni->other_company_name);
2021 SetDParam(4, c->bankrupt_value);
2022 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
2023 AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
2024 Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
2025
2026 ChangeOwnershipOfCompanyItems(ci, _current_company);
2027
2028 if (c->is_ai) AI::Stop(c->index);
2029
2030 CloseCompanyWindows(ci);
2031 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
2032 InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
2033 InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
2034 InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
2035
2036 delete c;
2037 }
2038
2049 CommandCost CmdBuyCompany(DoCommandFlag flags, CompanyID target_company, bool hostile_takeover)
2050 {
2051 Company *c = Company::GetIfValid(target_company);
2052 if (c == nullptr) return CMD_ERROR;
2053
2054 /* If you do a hostile takeover but the company went bankrupt, buy it via bankruptcy rules. */
2055 if (hostile_takeover && HasBit(c->bankrupt_asked, _current_company)) hostile_takeover = false;
2056
2057 /* Disable takeovers when not asked */
2058 if (!hostile_takeover && !HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
2059
2060 /* Only allow hostile takeover of AI companies and when in single player */
2061 if (hostile_takeover && !c->is_ai) return CMD_ERROR;
2062 if (hostile_takeover && _networking) return CMD_ERROR;
2063
2064 /* Disable taking over the local company in singleplayer mode */
2065 if (!_networking && _local_company == c->index) return CMD_ERROR;
2066
2067 /* Do not allow companies to take over themselves */
2068 if (target_company == _current_company) return CMD_ERROR;
2069
2070 /* Disable taking over when not allowed. */
2071 if (!MayCompanyTakeOver(_current_company, target_company)) return CMD_ERROR;
2072
2073 /* Get the cost here as the company is deleted in DoAcquireCompany.
2074 * For bankruptcy this amount is calculated when the offer was made;
2075 * for hostile takeover you pay the current price. */
2076 CommandCost cost(EXPENSES_OTHER, hostile_takeover ? CalculateHostileTakeoverValue(c) : c->bankrupt_value);
2077
2078 if (flags & DC_EXEC) {
2079 DoAcquireCompany(c, hostile_takeover);
2080 }
2081 return cost;
2082 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
game.hpp
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:3077
Backup::Change
void Change(const U &new_value)
Change the value of the variable.
Definition: backup_type.hpp:84
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:95
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition: settings_type.h:506
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:118
PrepareRefitAction::refit_mask
CargoTypes & refit_mask
Bitmask of possible refit cargoes.
Definition: economy.cpp:1403
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:314
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:434
IterateVehicleParts
bool IterateVehicleParts(Vehicle *v, Taction action)
Iterate the articulated parts of a vehicle, also considering the special cases of "normal" aircraft a...
Definition: economy.cpp:1367
CargoArray::GetSum
const T GetSum() const
Get the sum of all cargo amounts.
Definition: cargo_type.h:103
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
Goal
Struct about goals, current and completed.
Definition: goal_base.h:21
sound_func.h
SmallStack
Minimal stack that uses a pool to avoid pointers.
Definition: smallstack_type.hpp:135
CBM_IND_PRODUCTION_CARGO_ARRIVAL
@ CBM_IND_PRODUCTION_CARGO_ARRIVAL
call production callback when cargo arrives at the industry
Definition: newgrf_callbacks.h:365
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:471
CompanyEconomyEntry::company_value
Money company_value
The value of the company.
Definition: company_base.h:29
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:29
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
newgrf_station.h
economy_cmd.h
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1280
CBM_CARGO_PROFIT_CALC
@ CBM_CARGO_PROFIT_CALC
custom profit calculation
Definition: newgrf_callbacks.h:356
CargoPayment::visual_profit
Money visual_profit
The visual profit to show.
Definition: economy_base.h:32
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
water.h
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition: station.cpp:292
FinalizeRefitAction
Action for finalizing a refit.
Definition: economy.cpp:1457
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:158
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:970
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:837
train.h
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:468
command_func.h
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
OrderSettings::station_length_loading_penalty
bool station_length_loading_penalty
make trains longer than the station load more slowly
Definition: settings_type.h:511
CargoPayment::front
Vehicle * front
The front vehicle to do the payment of.
Definition: economy_base.h:30
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
CargoPayment::current_station
StationID current_station
NOSAVE: The current station.
Definition: economy_base.h:26
StationCargoList::Load
uint Load(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile)
Loads cargo onto a vehicle.
Definition: cargopacket.cpp:834
UpdateFillingPercent
void UpdateFillingPercent(TextEffectID te_id, uint8_t percent, StringID string)
Update vehicle loading indicators.
Definition: misc_gui.cpp:630
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:634
SCORE_TOTAL
@ SCORE_TOTAL
This must always be the last entry.
Definition: economy_type.h:71
CargoPayment::visual_transfer
Money visual_transfer
The transfer credits to be shown.
Definition: economy_base.h:33
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GRFFile::price_base_multipliers
PriceMultipliers price_base_multipliers
Price base multipliers as set by the grf.
Definition: newgrf.h:149
Map::LogX
static debug_inline uint LogX()
Logarithm of the map size along the X side.
Definition: map_func.h:251
CanalMaintenanceCost
Money CanalMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of canal tiles.
Definition: water.h:52
CargoPayment::CargoPayment
CargoPayment()
Constructor for pool saveload.
Definition: economy_base.h:36
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:627
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:185
GUISettings::loading_indicators
uint8_t loading_indicators
show loading indicators
Definition: settings_type.h:151
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
PrepareRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1402
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:73
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition: economy_type.h:215
timer_game_calendar.h
CargoArray::GetCount
uint GetCount() const
Get the amount of cargos that have an amount.
Definition: cargo_type.h:112
Economy::interest_rate
byte interest_rate
Interest.
Definition: economy_type.h:46
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:64
Station
Station data structure.
Definition: station_base.h:442
ClearCargoDeliveryMonitoring
void ClearCargoDeliveryMonitoring(CompanyID company)
Clear all delivery cargo monitors.
Definition: cargomonitor.cpp:57
economy_base.h
company_gui.h
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:89
Economy::inflation_payment
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:52
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
RSRT_CARGO_TAKEN
@ RSRT_CARGO_TAKEN
Trigger roadstop when cargo is completely taken.
Definition: newgrf_roadstop.h:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
WC_INDUSTRY_VIEW
@ WC_INDUSTRY_VIEW
Industry view; Window numbers:
Definition: window_type.h:363
IntervalTimer< TimerGameCalendar >
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
LoadUnloadVehicle
static void LoadUnloadVehicle(Vehicle *front)
Loads/unload the vehicle if possible.
Definition: economy.cpp:1639
TimerGameEconomy::month
static Month month
Current month (0..11).
Definition: timer_game_economy.h:36
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:97
Industry::was_cargo_delivered
byte was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
Definition: industry.h:108
_economy_companies_monthly
static IntervalTimer< TimerGameEconomy > _economy_companies_monthly({ TimerGameEconomy::MONTH, TimerGameEconomy::Priority::COMPANY }, [](auto) { CompaniesGenStatistics();CompaniesPayInterest();HandleEconomyFluctuations();})
Every economy month update of company economic data, plus economy fluctuations.
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:552
VehicleCargoList::ReservedCount
uint ReservedCount() const
Returns sum of reserved cargo.
Definition: cargopacket.h:452
HandleStationRefit
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
Refit a vehicle in a station.
Definition: economy.cpp:1499
SAT_CARGO_TAKEN
@ SAT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_animation_type.h:29
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
AAT_STATION_CARGO_TAKEN
@ AAT_STATION_CARGO_TAKEN
Triggered when a cargo type is completely removed from the station (for all tiles at the same time).
Definition: newgrf_animation_type.h:50
ResetPriceBaseMultipliers
void ResetPriceBaseMultipliers()
Reset changes to the price base multipliers.
Definition: economy.cpp:891
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
Order::GetUnloadType
OrderUnloadFlags GetUnloadType() const
How must the consist be unloaded?
Definition: order_base.h:139
pricebase.h
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:613
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:114
DifficultySettings::vehicle_costs
byte vehicle_costs
amount of money spent on vehicle running cost
Definition: settings_type.h:105
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
BaseConsist::lateness_counter
TimerGameTick::Ticks lateness_counter
How many ticks late (or early if negative) this vehicle is.
Definition: base_consist.h:22
CompanyProperties::bankrupt_timeout
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:83
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:45
RoadMaintenanceCost
Money RoadMaintenanceCost(RoadType roadtype, uint32_t num, uint32_t total_num)
Calculates the maintenance cost of a number of road bits.
Definition: road_func.h:125
aircraft.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
goal_base.h
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:44
Industry::produced
ProducedCargoArray produced
INDUSTRY_NUM_OUTPUTS production cargo slots.
Definition: industry.h:99
CargoSpec::Iterate
static IterateWrapper Iterate(size_t from=0)
Returns an iterable ensemble of all valid CargoSpec.
Definition: cargotype.h:190
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
FinalizeRefitAction::st
Station * st
Station to reserve cargo from.
Definition: economy.cpp:1460
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:71
MIN_PRICE_MODIFIER
static const int MIN_PRICE_MODIFIER
Maximum NewGRF price modifiers.
Definition: economy_type.h:236
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
town.h
CBM_IND_PRODUCTION_256_TICKS
@ CBM_IND_PRODUCTION_256_TICKS
call production callback every 256 ticks
Definition: newgrf_callbacks.h:366
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition: window.cpp:1169
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:333
FinalizeRefitAction::next_station
StationIDStack & next_station
Next hops to reserve cargo for.
Definition: economy.cpp:1461
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:345
DeliverGoodsToIndustry
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
Transfer goods from station to industry.
Definition: economy.cpp:1060
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station, TileIndex current_tile)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:597
Engine
Definition: engine_base.h:37
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:53
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
CompanyCheckBankrupt
static void CompanyCheckBankrupt(Company *c)
Check for bankruptcy of a company.
Definition: economy.cpp:569
TriggerRoadStopRandomisation
void TriggerRoadStopRandomisation(Station *st, TileIndex tile, RoadStopRandomTrigger trigger, CargoID cargo_type=INVALID_CARGO)
Trigger road stop randomisation.
Definition: newgrf_roadstop.cpp:392
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:74
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:564
UpdateCompanyHQ
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition: object_cmd.cpp:162
TriggerIndustry
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
Definition: newgrf_industrytiles.cpp:372
Economy::fluct
int16_t fluct
Economy fluctuation status.
Definition: economy_type.h:45
DifficultySettings::initial_interest
byte initial_interest
amount of interest (to pay over the loan)
Definition: settings_type.h:104
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:217
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
RSRT_VEH_LOADS
@ RSRT_VEH_LOADS
Trigger roadstop when road vehicle loads.
Definition: newgrf_roadstop.h:39
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:69
VSE_LOAD_UNLOAD
@ VSE_LOAD_UNLOAD
Whenever cargo payment is made for a vehicle.
Definition: newgrf_sound.h:27
GoodsEntry::time_since_pickup
uint8_t time_since_pickup
Number of rating-intervals (up to 255) since the last vehicle tried to load this cargo.
Definition: station_base.h:224
CargoPayment::ct
CargoID ct
NOSAVE: The currently handled cargo type.
Definition: economy_base.h:27
CompanyEconomyEntry
Statistics about the economy.
Definition: company_base.h:24
StationCargoList::TotalCount
uint TotalCount() const
Returns total count of cargo at the station, including cargo which is already reserved for loading.
Definition: cargopacket.h:607
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:673
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
FinalizeRefitAction::FinalizeRefitAction
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve)
Create a finalizing action.
Definition: economy.cpp:1471
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
ai.hpp
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:546
IAT_INDUSTRY_RECEIVED_CARGO
@ IAT_INDUSTRY_RECEIVED_CARGO
Trigger when cargo is received .
Definition: newgrf_animation_type.h:41
ScoreInfo::score
int score
How much score it will give.
Definition: economy_type.h:82
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:51
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:567
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:84
PrepareRefitAction
Refit preparation action.
Definition: economy.cpp:1400
Group
Group data.
Definition: group.h:72
include
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Definition: container_func.hpp:24
CargoPayment::PayFinalDelivery
void PayFinalDelivery(const CargoPacket *cp, uint count, TileIndex current_tile)
Handle payment for final delivery of the given cargo packet.
Definition: economy.cpp:1239
company_cmd.h
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:124
StationMaintenanceCost
Money StationMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of station tiles.
Definition: station_func.h:59
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition: news_type.h:164
newgrf_airporttiles.h
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:626
FinalizeRefitAction::operator()
bool operator()(Vehicle *v)
Reserve cargo from the station and update the remaining consist capacities with the vehicle's remaini...
Definition: economy.cpp:1480
InitializeEconomy
void InitializeEconomy()
Resets economy to initial values.
Definition: economy.cpp:955
Economy::infl_amount_pr
byte infl_amount_pr
inflation rate for payment rates
Definition: economy_type.h:48
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition: news_type.h:162
OLF_FULL_LOAD_ANY
@ OLF_FULL_LOAD_ANY
Full load a single cargo of the consist.
Definition: order_type.h:65
CBM_VEHICLE_LOAD_AMOUNT
@ CBM_VEHICLE_LOAD_AMOUNT
Load amount.
Definition: newgrf_callbacks.h:297
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
EngineInfo::callback_mask
uint16_t callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:155
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:132
DifficultySettings::subsidy_multiplier
byte subsidy_multiplier
payment multiplier for subsidized deliveries
Definition: settings_type.h:108
ShowFillingPercent
TextEffectID ShowFillingPercent(int x, int y, int z, uint8_t percent, StringID string)
Display vehicle loading indicators.
Definition: misc_gui.cpp:615
IsEmptyAction::operator()
bool operator()(const Vehicle *v)
Checks if the vehicle has stored cargo.
Definition: economy.cpp:1391
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
INDUSTRY_TRIGGER_RECEIVED_CARGO
@ INDUSTRY_TRIGGER_RECEIVED_CARGO
Cargo has been delivered.
Definition: newgrf_industrytiles.h:73
CommandCost
Common return value for all commands.
Definition: command_type.h:23
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:282
RemoveFirstTrack
Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:131
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1850
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:100
PrepareRefitAction::PrepareRefitAction
PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask)
Create a refit preparation action.
Definition: economy.cpp:1410
_cargo_payment_pool
CargoPaymentPool _cargo_payment_pool("CargoPayment")
The actual pool to store cargo payments in.
newgrf_engine.h
SignalMaintenanceCost
Money SignalMaintenanceCost(uint32_t num)
Calculates the maintenance cost of a number of signals.
Definition: rail.h:441
GoodsEntry::GES_EVER_ACCEPTED
@ GES_EVER_ACCEPTED
Set when a vehicle ever delivered cargo to the station for final delivery.
Definition: station_base.h:189
CompaniesPayInterest
static void CompaniesPayInterest()
Let all companies pay the monthly interest on their loan.
Definition: economy.cpp:830
CargoPacket::GetFeederShare
Money GetFeederShare() const
Gets the amount of money already paid to earlier vehicles in the feeder chain.
Definition: cargopacket.h:168
CargoPacket::GetSourceType
SourceType GetSourceType() const
Gets the type of the cargo's source.
Definition: cargopacket.h:200
SetPriceBaseMultiplier
void SetPriceBaseMultiplier(Price price, int factor)
Change a price base by the given factor.
Definition: economy.cpp:903
Industry::exclusive_supplier
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Definition: industry.h:119
SCORE_END
@ SCORE_END
How many scores are there..
Definition: economy_type.h:72
Industry::type
IndustryType type
type of industry.
Definition: industry.h:104
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:46
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:258
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
CargoPayment::PayTransfer
Money PayTransfer(const CargoPacket *cp, uint count, TileIndex current_tile)
Handle payment for transfer of the given cargo packet.
Definition: economy.cpp:1260
CargoSpec::IsValid
bool IsValid() const
Tests for validity of this cargospec.
Definition: cargotype.h:115
StationCargoList::HasCargoFor
bool HasCargoFor(StationIDStack next) const
Check for cargo headed for a specific station.
Definition: cargopacket.h:565
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:243
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:318
PrepareRefitAction::operator()
bool operator()(const Vehicle *v)
Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and adding th...
Definition: economy.cpp:1419
CompanyProperties::months_of_bankruptcy
byte months_of_bankruptcy
Number of months that the company is unable to pay its debts.
Definition: company_base.h:81
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
GoodsEntry::GES_ACCEPTED_BIGTICK
@ GES_ACCEPTED_BIGTICK
Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval.
Definition: station_base.h:207
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:332
cargo_type.h
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:67
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ReserveConsist
static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
Reserves cargo if the full load order and improved_load is set or if the current order allows autoref...
Definition: economy.cpp:1591
HasSignalOnTrack
bool HasSignalOnTrack(Tile tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:334
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
WC_REPLACE_VEHICLE
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition: window_type.h:218
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:461
SourceID
uint16_t SourceID
Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
Definition: cargo_type.h:126
StoryPage
Struct about stories, current and completed.
Definition: story_base.h:164
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1274
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:287
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:105
Industry::accepted
AcceptedCargoArray accepted
INDUSTRY_NUM_INPUTS input cargo slots.
Definition: industry.h:100
_calendar_inflation_monthly
static IntervalTimer< TimerGameCalendar > _calendar_inflation_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::COMPANY}, [](auto) { if(_settings_game.economy.inflation) { AddInflation();RecomputePrices();} })
Every calendar month update of inflation.
TimerGameConst< struct Calendar >::ORIGINAL_MAX_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_MAX_YEAR
The maximum year of the original TTD.
Definition: timer_game_common.h:167
CargoPacket::GetDistance
uint GetDistance(TileIndex current_tile) const
Get the current distance the cargo has traveled.
Definition: cargopacket.h:229
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
NetworkClientsToSpectators
void NetworkClientsToSpectators(CompanyID cid)
Move the clients of a company to the spectators.
Definition: network_client.cpp:1293
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:628
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:260
IsEmptyAction
Action to check if a vehicle has no stored cargo.
Definition: economy.cpp:1384
industry.h
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:221
timer.h
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
vehicle_cmd.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:320
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:269
UpdateCompanyRatingAndValue
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition: economy.cpp:201
CompanyProperties::location_of_HQ
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
Definition: company_base.h:76
CargoList< VehicleCargoList, CargoPacketList >::MTA_TRANSFER
@ MTA_TRANSFER
Transfer the cargo to the station.
Definition: cargopacket.h:297
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition: settings_type.h:603
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
GetLoadAmount
static uint GetLoadAmount(Vehicle *v)
Gets the amount of cargo the given vehicle can load in the current tick.
Definition: economy.cpp:1322
CargoSpec::callback_mask
uint8_t callback_mask
Bitmask of cargo callbacks that have to be called.
Definition: cargotype.h:86
CRR_BANKRUPT
@ CRR_BANKRUPT
The company went belly-up.
Definition: company_type.h:59
SAT_TRAIN_LOADS
@ SAT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_animation_type.h:32
AirportMaintenanceCost
Money AirportMaintenanceCost(Owner owner)
Calculates the maintenance cost of all airports of a company.
Definition: station.cpp:702
PCAT_CONSTRUCTION
@ PCAT_CONSTRUCTION
Price is affected by "construction cost" difficulty setting.
Definition: economy_type.h:201
MAX_HISTORY_QUARTERS
static const uint MAX_HISTORY_QUARTERS
The maximum number of quarters kept as performance's history.
Definition: company_type.h:43
Company::GetMaxLoan
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
Definition: company_cmd.cpp:102
SourceType::Industry
@ Industry
Source/destination is an industry.
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:308
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition: cargopacket.h:588
newgrf_roadstop.h
Station::always_accepted
CargoTypes always_accepted
Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept c...
Definition: station_base.h:472
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:534
stdafx.h
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:564
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan)
Calculate the value of the company.
Definition: economy.cpp:149
CargoPacket::GetSourceID
SourceID GetSourceID() const
Gets the ID of the cargo's source.
Definition: cargopacket.h:209
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:105
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:243
PriceBaseSpec::start_price
Money start_price
Default value at game start, before adding multipliers.
Definition: economy_type.h:208
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:377
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:154
NF_NORMAL
@ NF_NORMAL
Normal news item. (Newspaper with text only)
Definition: news_type.h:81
SCORE_MAX
@ SCORE_MAX
The max score that can be in the performance history.
Definition: economy_type.h:74
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:82
MayLoadUnderExclusiveRights
static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
Definition: economy.cpp:1559
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
CompanyEconomyEntry::delivered_cargo
CargoArray delivered_cargo
The amount of delivered cargo.
Definition: company_base.h:27
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
IndustrySpec::callback_mask
uint16_t callback_mask
Bitmask of industry callbacks that have to be called.
Definition: industrytype.h:136
WC_PAYMENT_RATES
@ WC_PAYMENT_RATES
Payment rates graph; Window numbers:
Definition: window_type.h:570
CargoPacket::GetPeriodsInTransit
uint16_t GetPeriodsInTransit() const
Gets the number of cargo aging periods this cargo has been in transit.
Definition: cargopacket.h:191
StartupIndustryDailyChanges
void StartupIndustryDailyChanges(bool init_counter)
Initialize the variables that will maintain the daily industry change system.
Definition: economy.cpp:913
RailMaintenanceCost
Money RailMaintenanceCost(RailType railtype, uint32_t num, uint32_t total_num)
Calculates the maintenance cost of a number of track bits.
Definition: rail.h:430
IndustryTemporarilyRefusesCargo
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
Check whether an industry temporarily refuses to accept a certain cargo.
Definition: newgrf_industries.cpp:683
CARGO_AUTO_REFIT
static const CargoID CARGO_AUTO_REFIT
Automatically choose cargo type when doing auto refitting.
Definition: cargo_type.h:71
CalculateHostileTakeoverValue
Money CalculateHostileTakeoverValue(const Company *c)
Calculate what you have to pay to take over a company.
Definition: economy.cpp:176
DifficultySettings::economy
bool economy
how volatile is the economy
Definition: settings_type.h:113
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:560
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:558
Vehicle::load_unload_ticks
uint16_t load_unload_ticks
Ticks to wait before starting next cycle.
Definition: vehicle_base.h:356
SRT_CARGO_TAKEN
@ SRT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_station.h:104
Economy::industry_daily_increment
uint32_t industry_daily_increment
The value which will increment industry_daily_change_counter. Computed value. NOSAVE.
Definition: economy_type.h:50
ReturnCargoAction
Action for returning reserved cargo.
Definition: economy.cpp:1430
GoodsEntry::GES_CURRENT_MONTH
@ GES_CURRENT_MONTH
Set when cargo was delivered for final delivery this month.
Definition: station_base.h:201
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:26
Station::industries_near
IndustryList industries_near
Cached list of industries near the station that can accept cargo,.
Definition: station_base.h:474
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:361
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:166
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1954
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
TransportedCargoStat::new_act
Tstorage new_act
Actually transported this month.
Definition: town_type.h:118
vehicle_func.h
PROP_VEHICLE_LOAD_AMOUNT
@ PROP_VEHICLE_LOAD_AMOUNT
Loading speed.
Definition: newgrf_properties.h:19
station_base.h
SourceType
SourceType
Types of cargo source and destination.
Definition: cargo_type.h:120
ShowFeederIncomeAnimation
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
Display animated feeder income.
Definition: misc_gui.cpp:588
newgrf_sound.h
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:161
strings_func.h
CompanyEconomyEntry::performance_history
int32_t performance_history
Company score (scale 0-1000)
Definition: company_base.h:28
Pool
Base class for all pools.
Definition: pool_type.hpp:80
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:640
newgrf_industrytiles.h
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:98
ReturnCargoAction::ReturnCargoAction
ReturnCargoAction(Station *st, StationID next_one)
Construct a cargo return action.
Definition: economy.cpp:1440
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:576
CmdBuyCompany
CommandCost CmdBuyCompany(DoCommandFlag flags, CompanyID target_company, bool hostile_takeover)
Buy up another company.
Definition: economy.cpp:2049
subsidy_func.h
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:135
refresh.h
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:383
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:51
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition: settings_type.h:117
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
SND_14_CASHTILL
@ SND_14_CASHTILL
18 == 0x12 Income from cargo delivery
Definition: sound_type.h:57
Vehicle::GetFirstEnginePart
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:969
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1190
EF_NO_DEFAULT_CARGO_MULTIPLIER
@ EF_NO_DEFAULT_CARGO_MULTIPLIER
Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipl...
Definition: engine_type.h:173
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:56
Industry::GetCargoAccepted
AcceptedCargoArray::iterator GetCargoAccepted(CargoID cargo)
Get accepted cargo slot for a specific cargo type.
Definition: industry.h:169
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
Order::GetTimetabledWait
uint16_t GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition: order_base.h:189
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:122
GoodsEntry::last_age
uint8_t last_age
Age in years (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:243
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:273
Pool::PoolItem<&_cargo_payment_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:314
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32_t ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32_t ref2=UINT32_MAX, const NewsAllocatedData *data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:827
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:300
NT_ECONOMY
@ NT_ECONOMY
Economic changes (recession, industry up/dowm)
Definition: news_type.h:31
VehicleCargoList::RemainingCount
uint RemainingCount() const
Returns the sum of cargo to be kept in the vehicle at the current station.
Definition: cargopacket.h:470
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
PCAT_RUNNING
@ PCAT_RUNNING
Price is affected by "vehicle running cost" difficulty setting.
Definition: economy_type.h:200
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:582
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition: settings_type.h:103
GoodsEntry::GES_ACCEPTANCE
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
Definition: station_base.h:173
waypoint_base.h
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:949
Economy::infl_amount
byte infl_amount
inflation amount
Definition: economy_type.h:47
Pool::PoolItem<&_cargo_payment_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
ClearCargoPickupMonitoring
void ClearCargoPickupMonitoring(CompanyID company)
Clear all pick-up cargo monitors.
Definition: cargomonitor.cpp:47
ScoreInfo::needed
int needed
How much you need to get the perfect score.
Definition: economy_type.h:81
Sign
Definition: signs_base.h:21
Economy
Data of the economy.
Definition: economy_type.h:43
subsidy_base.h
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:388
_cargo_delivery_destinations
static SmallIndustryList _cargo_delivery_destinations
The industries we've currently brought cargo to.
Definition: economy.cpp:1048
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
DeliverGoods
static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, uint distance, uint16_t periods_in_transit, Company *company, SourceType src_type, SourceID src)
Delivers goods to industries/towns and calculates the payment.
Definition: economy.cpp:1115
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:763
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:65
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:578
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:179
container_func.hpp
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition: settings_type.h:601
company_func.h
CalculateCompanyAssetValue
static Money CalculateCompanyAssetValue(const Company *c)
Calculate the value of the assets of a company.
Definition: economy.cpp:114
RemoveAllEngineReplacementForCompany
void RemoveAllEngineReplacementForCompany(Company *c)
Remove all engine replacement settings for the given company.
Definition: autoreplace_func.h:25
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:225
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
UpdateLoadUnloadTicks
static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
Update the vehicle's load_unload_ticks, the time it will wait until it tries to load or unload again.
Definition: economy.cpp:1621
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1770
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:499
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:923
ScoreID
ScoreID
Score categories in the detailed performance rating.
Definition: economy_type.h:60
ReturnCargoAction::operator()
bool operator()(Vehicle *v)
Return all reserved cargo from a vehicle.
Definition: economy.cpp:1447
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:25
ReserveCargoAction
Definition: economy.cpp:1564
network.h
TriggerIndustryProduction
static void TriggerIndustryProduction(Industry *i)
Inform the industry about just delivered cargo DeliverGoodsToIndustry() silently incremented incoming...
Definition: economy.cpp:1165
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1189
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition: settings_type.h:604
CommandHelper
Definition: command_func.h:93
ground_vehicle.hpp
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:600
CompaniesGenStatistics
static void CompaniesGenStatistics()
Update the finances of all companies.
Definition: economy.cpp:662
CargoPayment::route_profit
Money route_profit
The amount of money to add/remove from the bank account.
Definition: economy_base.h:31
Town
Town data structure.
Definition: town.h:50
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:26
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:40
Map::LogY
static uint LogY()
Logarithm of the map size along the y side.
Definition: map_func.h:261
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
BigMulS
static int32_t BigMulS(const int32_t a, const int32_t b, const uint8_t shift)
Multiply two integer values and shift the results to right.
Definition: economy.cpp:80
CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP
@ MTA_KEEP
Keep the cargo in the vehicle.
Definition: cargopacket.h:299
TimerGameConst< struct Calendar >::ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: timer_game_common.h:163
OverflowSafeInt< int64_t >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
Economy::industry_daily_change_counter
uint32_t industry_daily_change_counter
Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily.
Definition: economy_type.h:49
ReturnCargoAction::next_hop
StationID next_hop
Next hop the cargo should be assigned to.
Definition: economy.cpp:1433
Town::received
TransportedCargoStat< uint16_t > received[NUM_TAE]
Cargo statistics about received cargotypes.
Definition: town.h:76
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
engine_base.h
CargoList< VehicleCargoList, CargoPacketList >::MTA_DELIVER
@ MTA_DELIVER
Deliver the cargo to some town or industry.
Definition: cargopacket.h:298
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
CBID_VEHICLE_LOAD_AMOUNT
@ CBID_VEHICLE_LOAD_AMOUNT
Determine the amount of cargo to load per unit of time when using gradual loading.
Definition: newgrf_callbacks.h:36
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:90
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
EconomySettings::inflation
bool inflation
disable inflation
Definition: settings_type.h:539
AddCargoDelivery
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32_t amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest)
Cargo was delivered to its final destination, update the pickup and delivery maps.
Definition: cargomonitor.cpp:119
CargoPayment::SetCargo
void SetCargo(CargoID ct)
Sets the currently handled cargo type.
Definition: economy_base.h:47
CalcPercentVehicleFilled
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1475
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
StationCargoList::Reserve
uint Reserve(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile)
Reserves cargo for loading onto the vehicle.
Definition: cargopacket.cpp:817
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
EconomyIsInRecession
bool EconomyIsInRecession()
Is the economy in recession?
Definition: economy_func.h:49
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition: company_cmd.cpp:213
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:286
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:103
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:373
CBID_CARGO_PROFIT_CALC
@ CBID_CARGO_PROFIT_CALC
Called to calculate the income of delivered cargo.
Definition: newgrf_callbacks.h:168
CheckSubsidised
bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, SourceID src, const Station *st)
Tests whether given delivery is subsidised and possibly awards the subsidy to delivering company.
Definition: subsidy.cpp:565
autoreplace_func.h
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
pool_func.hpp
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:540
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
story_base.h
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
ReturnCargoAction::st
Station * st
Station to give the returned cargo to.
Definition: economy.cpp:1432
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:222
Company
Definition: company_base.h:116
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
Town::exclusivity
CompanyID exclusivity
which company has exclusivity
Definition: town.h:71
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:352
MAX_INFLATION
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
Definition: economy_type.h:229
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3108
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:326
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:99
CargoPayment::owner
Company * owner
NOSAVE: The owner of the vehicle.
Definition: economy_base.h:28
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:725
GroundVehicleCache::cached_total_length
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
WC_STATION_LIST
@ WC_STATION_LIST
Station list; Window numbers:
Definition: window_type.h:302
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:26
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:320
IndustrySpec::input_cargo_multiplier
uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
Definition: industrytype.h:120
newgrf_cargo.h
IndustryProductionCallback
void IndustryProductionCallback(Industry *ind, int reason)
Get the industry production callback and apply it to the industry.
Definition: newgrf_industries.cpp:603
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition: settings_type.h:602
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:183
network_func.h
Town::exclusive_counter
uint8_t exclusive_counter
months till the exclusivity expires
Definition: town.h:72
FinalizeRefitAction::do_reserve
bool do_reserve
If the vehicle should reserve.
Definition: economy.cpp:1462
cargomonitor.h
CargoSpec::multiplier
uint16_t multiplier
Capacity multiplier for vehicles. (8 fractional bits)
Definition: cargotype.h:77
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition: economy_type.h:184
signs_base.h
FinalizeRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1459
timer_game_economy.h
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition: settings_type.h:507
GoodsEntry::last_speed
uint8_t last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:237
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:402
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:107
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
object.h
Prices
Money Prices[PR_END]
Prices of everything.
Definition: economy_type.h:168
GetWindowClassForVehicleType
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:97
ScoreInfo
Data structure for storing how the score is computed for a single score id.
Definition: economy_type.h:80
SRT_TRAIN_LOADS
@ SRT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_station.h:107
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:327
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
_score_info
const ScoreInfo _score_info[]
Score info, values used for computing the detailed performance rating.
Definition: economy.cpp:90
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:137
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:745
news_func.h
EconomySettings::feeder_payment_share
uint8_t feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:542
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
backup_type.hpp
DifficultySettings::construction_cost
byte construction_cost
how expensive is building
Definition: settings_type.h:110
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28
CargoSpec::town_acceptance_effect
TownAcceptanceEffect town_acceptance_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:83
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103