OpenTTD Source: LoggedChangeEmergencySave Struct Reference

OpenTTD Source 14.0-beta1

Public Member Functions
LoggedChangeEmergencySave Struct Reference
Inheritance diagram for LoggedChangeEmergencySave:

## Public Member Functions
void | FormatTo (std::back_insert_iterator< std::string > &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override
Public Member Functions inherited from LoggedChange
| LoggedChange (GamelogChangeType type=GLCT_NONE)

## Additional Inherited Members
Data Fields inherited from LoggedChange
GamelogChangeType | ct

## Detailed Description

Definition at line 135 of file gamelog_internal.h.

The documentation for this struct was generated from the following files:

- src/gamelog_internal.h
- src/gamelog.cpp