OpenTTD Source: SlVehicleShip Class Reference

OpenTTD Source 14.0-beta1

Public Member Functions | Static Public Attributes
SlVehicleShip Class Reference
Inheritance diagram for SlVehicleShip:

## Public Member Functions
void | Save (Vehicle *v) const override
void | Load (Vehicle *v) const override
void | FixPointers (Vehicle *v) const override
Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleShip, Vehicle >
SaveLoadTable | GetDescription () const override
| Get the description of the fields in the savegame.
SaveLoadCompatTable | GetCompatDescription () const override
| Get the pre-header description of the fields in the savegame.
virtual void | Save ([[maybe_unused]] Vehicle *object) const
void | Save (void *object) const override
virtual void | Load ([[maybe_unused]] Vehicle *object) const
void | Load (void *object) const override
virtual void | LoadCheck ([[maybe_unused]] Vehicle *object) const
void | LoadCheck (void *object) const override
virtual void | FixPointers ([[maybe_unused]] Vehicle *object) const
void | FixPointers (void *object) const override
Public Member Functions inherited from SaveLoadHandler
virtual void | Save ([[maybe_unused]] void *object) const
| Save the object to disk. More...
virtual void | Load ([[maybe_unused]] void *object) const
| Load the object from disk. More...
virtual void | LoadCheck ([[maybe_unused]] void *object) const
| Similar to load, but used only to validate savegames. More...
virtual void | FixPointers ([[maybe_unused]] void *object) const
| A post-load callback to fix SL_REF integers into pointers. More...
virtual SaveLoadTable | GetDescription () const =0
| Get the description of the fields in the savegame.
virtual SaveLoadCompatTable | GetCompatDescription () const =0
| Get the pre-header description of the fields in the savegame.
SaveLoadTable | GetLoadDescription () const
| Get the description for how to load the chunk. More...

## Static Public Attributes
static const SaveLoad | description []
const static SaveLoadCompatTable | compat_description = _vehicle_ship_sl_compat

## Additional Inherited Members
Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > | load_description

## Detailed Description

Definition at line 839 of file vehicle_sl.cpp.

## Field Documentation

## ◆ description

const SaveLoad SlVehicleShip::description[]
| inlinestatic

Initial value:
= {
SLEG_STRUCT("common", SlVehicleCommon),
SLE_VAR(Ship, state, SLE_UINT8),
SLE_CONDDEQUE(Ship, path, SLE_UINT8, SLV_SHIP_PATH_CACHE, SL_MAX_VERSION),
SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION),
}

Definition at line 841 of file vehicle_sl.cpp.

The documentation for this class was generated from the following file:

- src/saveload/vehicle_sl.cpp

SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:844
SlVehicleCommon
Definition: vehicle_sl.cpp:606
SLV_SHIP_PATH_CACHE
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition: saveload.h:287
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:379
Ship
All ships have this type.
Definition: ship.h:24
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:948
SLV_SHIP_ROTATION
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition: saveload.h:288
SLE_CONDDEQUE
#define SLE_CONDDEQUE(base, variable, type, from, to)
Storage of a deque of SL_VAR elements in some savegame versions.
Definition: saveload.h:940
SLEG_STRUCT
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:1155