OpenTTD Source: src/saveload/object_sl.cpp File Reference

OpenTTD Source 14.0-beta1

Data Structures | Functions | Variables
object_sl.cpp File Reference
`#include "../stdafx.h"`
`#include "saveload.h"`
`#include "compat/object_sl_compat.h"`
`#include "../object_base.h"`
`#include "../object_map.h"`
`#include "newgrf_sl.h"`
`#include "../safeguards.h"`

Go to the source code of this file.

## Data Structures
struct | OBJSChunkHandler
struct | OBIDChunkHandler

## Functions
const ChunkHandlerTable | _object_chunk_handlers (object_chunk_handlers)

## Variables
static const SaveLoad | _object_desc []
static const OBIDChunkHandler | OBID
static const OBJSChunkHandler | OBJS
static const ChunkHandlerRef | object_chunk_handlers []

## Detailed Description

Code handling saving and loading of objects

Definition in file object_sl.cpp.

## Variable Documentation

## ◆ _object_desc

const SaveLoad _object_desc[]
| static

Initial value:
= {
SLE_VAR(Object, location.tile, SLE_UINT32),
SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
SLE_REF(Object, town, REF_TOWN),
SLE_VAR(Object, build_date, SLE_UINT32),
SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION),
SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION),
SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
}

Definition at line 21 of file object_sl.cpp.

## ◆ object_chunk_handlers

const ChunkHandlerRef object_chunk_handlers[]
| static

Initial value:
= {
OBID,
OBJS,
}

Definition at line 75 of file object_sl.cpp.

REF_TOWN
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:583
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:844
SLV_155
@ SLV_155
155 21453
Definition: saveload.h:229
SLE_REF
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition: saveload.h:965
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:220
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:379
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:948
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:266