OpenTTD Source: LoggedChangeMode Struct Reference

OpenTTD Source 14.0-beta1

Public Member Functions | Data Fields
LoggedChangeMode Struct Reference
Inheritance diagram for LoggedChangeMode:

## Public Member Functions
| LoggedChangeMode (byte mode, byte landscape)
void | FormatTo (std::back_insert_iterator< std::string > &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override
Public Member Functions inherited from LoggedChange
| LoggedChange (GamelogChangeType type=GLCT_NONE)

## Data Fields
byte | mode
| new game mode - Editor x Game
byte | landscape
| landscape (temperate, arctic, ...)
Data Fields inherited from LoggedChange
GamelogChangeType | ct

## Detailed Description

Definition at line 39 of file gamelog_internal.h.

The documentation for this struct was generated from the following files:

- src/gamelog_internal.h
- src/gamelog.cpp