OpenTTD Source: src/roadveh_cmd.cpp Source File

OpenTTD Source 14.0-beta1

roadveh_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "command_func.h"
13 #include "error_func.h"
14 #include "news_func.h"
15 #include "pathfinder/npf/npf_func.h"
16 #include "station_base.h"
17 #include "company_func.h"
18 #include "articulated_vehicles.h"
19 #include "newgrf_sound.h"
20 #include "pathfinder/yapf/yapf.h"
21 #include "strings_func.h"
22 #include "tunnelbridge_map.h"
23 #include "timer/timer_game_calendar.h"
24 #include "timer/timer_game_economy.h"
25 #include "vehicle_func.h"
26 #include "sound_func.h"
27 #include "ai/ai.hpp"
28 #include "game/game.hpp"
29 #include "depot_map.h"
30 #include "effectvehicle_func.h"
31 #include "roadstop_base.h"
32 #include "spritecache.h"
33 #include "core/random_func.hpp"
34 #include "company_base.h"
35 #include "core/backup_type.hpp"
36 #include "newgrf.h"
37 #include "zoom_func.h"
38 #include "framerate_type.h"
39 #include "roadveh_cmd.h"
40 #include "road_cmd.h"
41
42 #include "table/strings.h"
43
44 #include "safeguards.h"
45
46 static const uint16_t _roadveh_images[] = {
47 0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
48 0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
49 0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
50 0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
51 0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
52 0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
53 0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
54 0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
55 };
56
57 static const uint16_t _roadveh_full_adder[] = {
58 0, 88, 0, 0, 0, 0, 48, 48,
59 48, 48, 0, 0, 64, 64, 0, 16,
60 16, 0, 88, 0, 0, 0, 0, 48,
61 48, 48, 48, 0, 0, 64, 64, 0,
62 16, 16, 0, 88, 0, 0, 0, 0,
63 48, 48, 48, 48, 0, 0, 64, 64,
64 0, 16, 16, 0, 8, 8, 8, 8,
65 0, 0, 0, 8, 8, 8, 8
66 };
67 static_assert(lengthof(_roadveh_images) == lengthof(_roadveh_full_adder));
68
69 template <>
70 bool IsValidImageIndex<VEH_ROAD>(uint8_t image_index)
71 {
72 return image_index < lengthof(_roadveh_images);
73 }
74
75 static const Trackdir _road_reverse_table[DIAGDIR_END] = {
76 TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
77 };
78
83 bool RoadVehicle::IsBus() const
84 {
85 assert(this->IsFrontEngine());
86 return IsCargoInClass(this->cargo_type, CC_PASSENGERS);
87 }
88
94 int RoadVehicle::GetDisplayImageWidth(Point *offset) const
95 {
96 int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH;
97
98 if (offset != nullptr) {
99 offset->x = ScaleSpriteTrad(reference_width) / 2;
100 offset->y = 0;
101 }
102 return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
103 }
104
105 static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
106 {
107 const Engine *e = Engine::Get(engine);
108 uint8_t spritenum = e->u.road.image_index;
109
110 if (is_custom_sprite(spritenum)) {
111 GetCustomVehicleIcon(engine, DIR_W, image_type, result);
112 if (result->IsValid()) return;
113
114 spritenum = e->original_image_index;
115 }
116
117 assert(IsValidImageIndex<VEH_ROAD>(spritenum));
118 result->Set(DIR_W + _roadveh_images[spritenum]);
119 }
120
121 void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
122 {
123 uint8_t spritenum = this->spritenum;
124
125 if (is_custom_sprite(spritenum)) {
126 GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
127 if (result->IsValid()) return;
128
129 spritenum = this->GetEngine()->original_image_index;
130 }
131
132 assert(IsValidImageIndex<VEH_ROAD>(spritenum));
133 SpriteID sprite = direction + _roadveh_images[spritenum];
134
135 if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
136
137 result->Set(sprite);
138 }
139
149 void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
150 {
151 VehicleSpriteSeq seq;
152 GetRoadVehIcon(engine, image_type, &seq);
153
154 Rect rect;
155 seq.GetBounds(&rect);
156 preferred_x = Clamp(preferred_x,
157 left - UnScaleGUI(rect.left),
158 right - UnScaleGUI(rect.right));
159
160 seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
161 }
162
172 void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
173 {
174 VehicleSpriteSeq seq;
175 GetRoadVehIcon(engine, image_type, &seq);
176
177 Rect rect;
178 seq.GetBounds(&rect);
179
180 width = UnScaleGUI(rect.Width());
181 height = UnScaleGUI(rect.Height());
182 xoffs = UnScaleGUI(rect.left);
183 yoffs = UnScaleGUI(rect.top);
184 }
185
191 static uint GetRoadVehLength(const RoadVehicle *v)
192 {
193 const Engine *e = v->GetEngine();
194 uint length = VEHICLE_LENGTH;
195
196 uint16_t veh_len = CALLBACK_FAILED;
197 if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
198 /* Use callback 36 */
199 veh_len = GetVehicleProperty(v, PROP_ROADVEH_SHORTEN_FACTOR, CALLBACK_FAILED);
200 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
201 } else {
202 /* Use callback 11 */
203 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
204 }
205 if (veh_len == CALLBACK_FAILED) veh_len = e->u.road.shorten_factor;
206 if (veh_len != 0) {
207 length -= Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
208 }
209
210 return length;
211 }
212
219 void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
220 {
221 assert(v->type == VEH_ROAD);
222 assert(v->IsFrontEngine());
223
224 v->InvalidateNewGRFCacheOfChain();
225
226 v->gcache.cached_total_length = 0;
227
228 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
229 /* Check the v->first cache. */
230 assert(u->First() == v);
231
232 /* Update the 'first engine' */
233 u->gcache.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
234
235 /* Update the length of the vehicle. */
236 uint veh_len = GetRoadVehLength(u);
237 /* Verify length hasn't changed. */
238 if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
239
240 u->gcache.cached_veh_length = veh_len;
241 v->gcache.cached_total_length += u->gcache.cached_veh_length;
242
243 /* Update visual effect */
244 u->UpdateVisualEffect();
245
246 /* Update cargo aging period. */
247 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_ROADVEH_CARGO_AGE_PERIOD, EngInfo(u->engine_type)->cargo_age_period);
248 }
249
250 uint max_speed = GetVehicleProperty(v, PROP_ROADVEH_SPEED, 0);
251 v->vcache.cached_max_speed = (max_speed != 0) ? max_speed * 4 : RoadVehInfo(v->engine_type)->max_speed;
252 }
253
262 CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
263 {
264 /* Check that the vehicle can drive on the road in question */
265 RoadType rt = e->u.road.roadtype;
266 const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
267 if (!HasTileAnyRoadType(tile, rti->powered_roadtypes)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
268
269 if (flags & DC_EXEC) {
270 const RoadVehicleInfo *rvi = &e->u.road;
271
272 RoadVehicle *v = new RoadVehicle();
273 *ret = v;
274 v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
275 v->owner = _current_company;
276
277 v->tile = tile;
278 int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
279 int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
280 v->x_pos = x;
281 v->y_pos = y;
282 v->z_pos = GetSlopePixelZ(x, y, true);
283
284 v->state = RVSB_IN_DEPOT;
285 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
286
287 v->spritenum = rvi->image_index;
288 v->cargo_type = e->GetDefaultCargoType();
289 v->cargo_cap = rvi->capacity;
290 v->refit_cap = 0;
291
292 v->last_station_visited = INVALID_STATION;
293 v->last_loading_station = INVALID_STATION;
294 v->engine_type = e->index;
295 v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
296
297 v->reliability = e->reliability;
298 v->reliability_spd_dec = e->reliability_spd_dec;
299 v->max_age = e->GetLifeLengthInDays();
300
301 v->SetServiceInterval(Company::Get(v->owner)->settings.vehicle.servint_roadveh);
302
303 v->date_of_last_service = TimerGameEconomy::date;
304 v->date_of_last_service_newgrf = TimerGameCalendar::date;
305 v->build_year = TimerGameCalendar::year;
306
307 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
308 v->random_bits = Random();
309 v->SetFrontEngine();
310
311 v->roadtype = rt;
312 v->compatible_roadtypes = rti->powered_roadtypes;
313 v->gcache.cached_veh_length = VEHICLE_LENGTH;
314
315 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
316 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
317
318 AddArticulatedParts(v);
319 v->InvalidateNewGRFCacheOfChain();
320
321 /* Call various callbacks after the whole consist has been constructed */
322 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
323 u->cargo_cap = u->GetEngine()->DetermineCapacity(u);
324 u->refit_cap = 0;
325 v->InvalidateNewGRFCache();
326 u->InvalidateNewGRFCache();
327 }
328 RoadVehUpdateCache(v);
329 /* Initialize cached values for realistic acceleration. */
330 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) v->CargoChanged();
331
332 v->UpdatePosition();
333
334 CheckConsistencyOfArticulatedVehicle(v);
335 }
336
337 return CommandCost();
338 }
339
340 static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
341 {
342 if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
343
344 switch (_settings_game.pf.pathfinder_for_roadvehs) {
345 case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
346 case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
347
348 default: NOT_REACHED();
349 }
350 }
351
352 ClosestDepot RoadVehicle::FindClosestDepot()
353 {
354 FindDepotData rfdd = FindClosestRoadDepot(this, 0);
355 if (rfdd.best_length == UINT_MAX) return ClosestDepot();
356
357 return ClosestDepot(rfdd.tile, GetDepotIndex(rfdd.tile));
358 }
359
366 CommandCost CmdTurnRoadVeh(DoCommandFlag flags, VehicleID veh_id)
367 {
368 RoadVehicle *v = RoadVehicle::GetIfValid(veh_id);
369 if (v == nullptr) return CMD_ERROR;
370
371 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
372
373 CommandCost ret = CheckOwnership(v->owner);
374 if (ret.Failed()) return ret;
375
376 if ((v->vehstatus & VS_STOPPED) ||
377 (v->vehstatus & VS_CRASHED) ||
378 v->breakdown_ctr != 0 ||
379 v->overtaking != 0 ||
380 v->state == RVSB_WORMHOLE ||
381 v->IsInDepot() ||
382 v->current_order.IsType(OT_LOADING)) {
383 return CMD_ERROR;
384 }
385
386 if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR;
387
388 if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
389
390 if (flags & DC_EXEC) {
391 v->reverse_ctr = 180;
392
393 /* Unbunching data is no longer valid. */
394 v->ResetDepotUnbunching();
395 }
396
397 return CommandCost();
398 }
399
400
401 void RoadVehicle::MarkDirty()
402 {
403 for (RoadVehicle *v = this; v != nullptr; v = v->Next()) {
404 v->colourmap = PAL_NONE;
405 v->UpdateViewport(true, false);
406 }
407 this->CargoChanged();
408 }
409
410 void RoadVehicle::UpdateDeltaXY()
411 {
412 static const int8_t _delta_xy_table[8][10] = {
413 /* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
414 {3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
415 {3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
416 {3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
417 {7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
418 {3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
419 {3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
420 {3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
421 {7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
422 };
423
424 int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
425 if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
426
427 const int8_t *bb = _delta_xy_table[this->direction];
428 this->x_bb_offs = bb[5] + bb[9] * shorten;
429 this->y_bb_offs = bb[4] + bb[8] * shorten;;
430 this->x_offs = bb[3];
431 this->y_offs = bb[2];
432 this->x_extent = bb[1] + bb[7] * shorten;
433 this->y_extent = bb[0] + bb[6] * shorten;
434 this->z_extent = 6;
435 }
436
441 inline int RoadVehicle::GetCurrentMaxSpeed() const
442 {
443 int max_speed = this->gcache.cached_max_track_speed;
444
445 /* Limit speed to 50% while reversing, 75% in curves. */
446 for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
447 if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
448 if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
449 max_speed = this->gcache.cached_max_track_speed / 2;
450 break;
451 } else if ((u->direction & 1) == 0) {
452 max_speed = this->gcache.cached_max_track_speed * 3 / 4;
453 }
454 }
455
456 /* Vehicle is on the middle part of a bridge. */
457 if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
458 max_speed = std::min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2);
459 }
460 }
461
462 return std::min(max_speed, this->current_order.GetMaxSpeed() * 2);
463 }
464
469 static void DeleteLastRoadVeh(RoadVehicle *v)
470 {
471 RoadVehicle *first = v->First();
472 Vehicle *u = v;
473 for (; v->Next() != nullptr; v = v->Next()) u = v;
474 u->SetNext(nullptr);
475 v->last_station_visited = first->last_station_visited; // for PreDestructor
476
477 /* Only leave the road stop when we're really gone. */
478 if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
479
480 delete v;
481 }
482
483 static void RoadVehSetRandomDirection(RoadVehicle *v)
484 {
485 static const DirDiff delta[] = {
486 DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
487 };
488
489 do {
490 uint32_t r = Random();
491
492 v->direction = ChangeDir(v->direction, delta[r & 3]);
493 v->UpdateViewport(true, true);
494 } while ((v = v->Next()) != nullptr);
495 }
496
502 static bool RoadVehIsCrashed(RoadVehicle *v)
503 {
504 v->crashed_ctr++;
505 if (v->crashed_ctr == 2) {
506 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
507 } else if (v->crashed_ctr <= 45) {
508 if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
509 } else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
510 bool ret = v->Next() != nullptr;
511 DeleteLastRoadVeh(v);
512 return ret;
513 }
514
515 return true;
516 }
517
524 static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
525 {
526 const Vehicle *u = (Vehicle*)data;
527
528 return (v->type == VEH_TRAIN &&
529 abs(v->z_pos - u->z_pos) <= 6 &&
530 abs(v->x_pos - u->x_pos) <= 4 &&
531 abs(v->y_pos - u->y_pos) <= 4) ? v : nullptr;
532 }
533
534 uint RoadVehicle::Crash(bool flooded)
535 {
536 uint pass = this->GroundVehicleBase::Crash(flooded);
537 if (this->IsFrontEngine()) {
538 pass += 1; // driver
539
540 /* If we're in a drive through road stop we ought to leave it */
541 if (IsInsideMM(this->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
542 RoadStop::GetByTile(this->tile, GetRoadStopType(this->tile))->Leave(this);
543 }
544 }
545 this->crashed_ctr = flooded ? 2000 : 1; // max 2220, disappear pretty fast when flooded
546 return pass;
547 }
548
549 static void RoadVehCrash(RoadVehicle *v)
550 {
551 uint pass = v->Crash();
552
553 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
554 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
555
556 SetDParam(0, pass);
557 StringID newsitem = (pass == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH;
558 NewsType newstype = NT_ACCIDENT;
559
560 if (v->owner != _local_company) {
561 newstype = NT_ACCIDENT_OTHER;
562 }
563
564 AddTileNewsItem(newsitem, newstype, v->tile);
565
566 ModifyStationRatingAround(v->tile, v->owner, -160, 22);
567 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
568 }
569
570 static bool RoadVehCheckTrainCrash(RoadVehicle *v)
571 {
572 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
573 if (u->state == RVSB_WORMHOLE) continue;
574
575 TileIndex tile = u->tile;
576
577 if (!IsLevelCrossingTile(tile)) continue;
578
579 if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
580 RoadVehCrash(v);
581 return true;
582 }
583 }
584
585 return false;
586 }
587
588 TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
589 {
590 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
591
592 const Station *st = Station::Get(station);
593 if (!CanVehicleUseStation(this, st)) {
594 /* There is no stop left at the station, so don't even TRY to go there */
595 this->IncrementRealOrderIndex();
596 return 0;
597 }
598
599 return st->xy;
600 }
601
602 static void StartRoadVehSound(const RoadVehicle *v)
603 {
604 if (!PlayVehicleSound(v, VSE_START)) {
605 SoundID s = RoadVehInfo(v->engine_type)->sfx;
606 if (s == SND_19_DEPARTURE_OLD_RV_1 && (v->tick_counter & 3) == 0) {
607 s = SND_1A_DEPARTURE_OLD_RV_2;
608 }
609 SndPlayVehicleFx(s, v);
610 }
611 }
612
613 struct RoadVehFindData {
614 int x;
615 int y;
616 const Vehicle *veh;
617 Vehicle *best;
618 uint best_diff;
619 Direction dir;
620 };
621
622 static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
623 {
624 static const int8_t dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
625 static const int8_t dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
626
627 RoadVehFindData *rvf = (RoadVehFindData*)data;
628
629 short x_diff = v->x_pos - rvf->x;
630 short y_diff = v->y_pos - rvf->y;
631
632 if (v->type == VEH_ROAD &&
633 !v->IsInDepot() &&
634 abs(v->z_pos - rvf->veh->z_pos) < 6 &&
635 v->direction == rvf->dir &&
636 rvf->veh->First() != v->First() &&
637 (dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
638 (dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
639 (dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
640 (dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0))) {
641 uint diff = abs(x_diff) + abs(y_diff);
642
643 if (diff < rvf->best_diff || (diff == rvf->best_diff && v->index < rvf->best->index)) {
644 rvf->best = v;
645 rvf->best_diff = diff;
646 }
647 }
648
649 return nullptr;
650 }
651
652 static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr = true)
653 {
654 RoadVehFindData rvf;
655 RoadVehicle *front = v->First();
656
657 if (front->reverse_ctr != 0) return nullptr;
658
659 rvf.x = x;
660 rvf.y = y;
661 rvf.dir = dir;
662 rvf.veh = v;
663 rvf.best_diff = UINT_MAX;
664
665 if (front->state == RVSB_WORMHOLE) {
666 FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
667 FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
668 } else {
669 FindVehicleOnPosXY(x, y, &rvf, EnumCheckRoadVehClose);
670 }
671
672 /* This code protects a roadvehicle from being blocked for ever
673 * If more than 1480 / 74 days a road vehicle is blocked, it will
674 * drive just through it. The ultimate backup-code of TTD.
675 * It can be disabled. */
676 if (rvf.best_diff == UINT_MAX) {
677 front->blocked_ctr = 0;
678 return nullptr;
679 }
680
681 if (update_blocked_ctr && ++front->blocked_ctr > 1480) return nullptr;
682
683 return RoadVehicle::From(rvf.best);
684 }
685
691 static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
692 {
693 if (v->IsBus()) {
694 /* Check if station was ever visited before */
695 if (!(st->had_vehicle_of_type & HVOT_BUS)) {
696 st->had_vehicle_of_type |= HVOT_BUS;
697 SetDParam(0, st->index);
698 AddVehicleNewsItem(
699 RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
700 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
701 v->index,
702 st->index
703 );
704 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
705 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
706 }
707 } else {
708 /* Check if station was ever visited before */
709 if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
710 st->had_vehicle_of_type |= HVOT_TRUCK;
711 SetDParam(0, st->index);
712 AddVehicleNewsItem(
713 RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
714 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
715 v->index,
716 st->index
717 );
718 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
719 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
720 }
721 }
722 }
723
731 int RoadVehicle::UpdateSpeed()
732 {
733 switch (_settings_game.vehicle.roadveh_acceleration_model) {
734 default: NOT_REACHED();
735 case AM_ORIGINAL:
736 return this->DoUpdateSpeed(this->overtaking != 0 ? 512 : 256, 0, this->GetCurrentMaxSpeed());
737
738 case AM_REALISTIC:
739 return this->DoUpdateSpeed(this->GetAcceleration() + (this->overtaking != 0 ? 256 : 0), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 4, this->GetCurrentMaxSpeed());
740 }
741 }
742
743 static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
744 {
745 static const Direction _roadveh_new_dir[] = {
746 DIR_N , DIR_NW, DIR_W , INVALID_DIR,
747 DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
748 DIR_E , DIR_SE, DIR_S
749 };
750
751 x = x - v->x_pos + 1;
752 y = y - v->y_pos + 1;
753
754 if ((uint)x > 2 || (uint)y > 2) return v->direction;
755 return _roadveh_new_dir[y * 4 + x];
756 }
757
758 static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
759 {
760 Direction new_dir = RoadVehGetNewDirection(v, x, y);
761 Direction old_dir = v->direction;
762 DirDiff delta;
763
764 if (new_dir == old_dir) return old_dir;
765 delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
766 return ChangeDir(old_dir, delta);
767 }
768
769 struct OvertakeData {
770 const RoadVehicle *u;
771 const RoadVehicle *v;
772 TileIndex tile;
773 Trackdir trackdir;
774 };
775
776 static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
777 {
778 const OvertakeData *od = (OvertakeData*)data;
779
780 return (v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v) ? v : nullptr;
781 }
782
789 static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
790 {
791 if (!HasTileAnyRoadType(od->tile, od->v->compatible_roadtypes)) return true;
792 TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, GetRoadTramType(od->v->roadtype));
793 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
794 TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
795 TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
796
797 /* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */
798 if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
799
800 /* Are there more vehicles on the tile except the two vehicles involved in overtaking */
801 return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
802 }
803
804 static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
805 {
806 OvertakeData od;
807
808 od.v = v;
809 od.u = u;
810
811 /* Trams can't overtake other trams */
812 if (RoadTypeIsTram(v->roadtype)) return;
813
814 /* Don't overtake in stations */
815 if (IsTileType(v->tile, MP_STATION) || IsTileType(u->tile, MP_STATION)) return;
816
817 /* For now, articulated road vehicles can't overtake anything. */
818 if (v->HasArticulatedPart()) return;
819
820 /* Vehicles are not driving in same direction || direction is not a diagonal direction */
821 if (v->direction != u->direction || !(v->direction & 1)) return;
822
823 /* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
824 if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
825
826 /* Can't overtake a vehicle that is moving faster than us. If the vehicle in front is
827 * accelerating, take the maximum speed for the comparison, else the current speed.
828 * Original acceleration always accelerates, so always use the maximum speed. */
829 int u_speed = (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL || u->GetAcceleration() > 0) ? u->GetCurrentMaxSpeed() : u->cur_speed;
830 if (u_speed >= v->GetCurrentMaxSpeed() &&
831 !(u->vehstatus & VS_STOPPED) &&
832 u->cur_speed != 0) {
833 return;
834 }
835
836 od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
837
838 /* Are the current and the next tile suitable for overtaking?
839 * - Does the track continue along od.trackdir
840 * - No junctions
841 * - No barred levelcrossing
842 * - No other vehicles in the way
843 */
844 od.tile = v->tile;
845 if (CheckRoadBlockedForOvertaking(&od)) return;
846
847 od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
848 if (CheckRoadBlockedForOvertaking(&od)) return;
849
850 /* When the vehicle in front of us is stopped we may only take
851 * half the time to pass it than when the vehicle is moving. */
852 v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
853 v->overtaking = RVSB_DRIVE_SIDE;
854 }
855
856 static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z)
857 {
858 if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;
859
860 if (old_z < v->z_pos) {
861 v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
862 } else {
863 uint16_t spd = v->cur_speed + 2;
864 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
865 }
866 }
867
868 static int PickRandomBit(uint bits)
869 {
870 uint i;
871 uint num = RandomRange(CountBits(bits));
872
873 for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
874 return i;
875 }
876
885 static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
886 {
887 #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
888
889 TileIndex desttile;
890 Trackdir best_track;
891 bool path_found = true;
892
893 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype));
894 TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
895 TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
896
897 if (IsTileType(tile, MP_ROAD)) {
898 if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
899 /* Road depot owned by another company or with the wrong orientation */
900 trackdirs = TRACKDIR_BIT_NONE;
901 }
902 } else if (IsTileType(tile, MP_STATION) && IsBayRoadStopTile(tile)) {
903 /* Standard road stop (drive-through stops are treated as normal road) */
904
905 if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
906 /* different station owner or wrong orientation or the vehicle has articulated parts */
907 trackdirs = TRACKDIR_BIT_NONE;
908 } else {
909 /* Our station */
910 RoadStopType rstype = v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK;
911
912 if (GetRoadStopType(tile) != rstype) {
913 /* Wrong station type */
914 trackdirs = TRACKDIR_BIT_NONE;
915 } else {
916 /* Proper station type, check if there is free loading bay */
917 if (!_settings_game.pf.roadveh_queue && IsBayRoadStopTile(tile) &&
918 !RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
919 /* Station is full and RV queuing is off */
920 trackdirs = TRACKDIR_BIT_NONE;
921 }
922 }
923 }
924 }
925 /* The above lookups should be moved to GetTileTrackStatus in the
926 * future, but that requires more changes to the pathfinder and other
927 * stuff, probably even more arguments to GTTS.
928 */
929
930 /* Remove tracks unreachable from the enter dir */
931 trackdirs &= DiagdirReachesTrackdirs(enterdir);
932 if (trackdirs == TRACKDIR_BIT_NONE) {
933 /* If vehicle expected a path, it no longer exists, so invalidate it. */
934 if (!v->path.empty()) v->path.clear();
935 /* No reachable tracks, so we'll reverse */
936 return_track(_road_reverse_table[enterdir]);
937 }
938
939 if (v->reverse_ctr != 0) {
940 bool reverse = true;
941 if (RoadTypeIsTram(v->roadtype)) {
942 /* Trams may only reverse on a tile if it contains at least the straight
943 * trackbits or when it is a valid turning tile (i.e. one roadbit) */
944 RoadBits rb = GetAnyRoadBits(tile, RTT_TRAM);
945 RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
946 reverse = ((rb & straight) == straight) ||
947 (rb == DiagDirToRoadBits(enterdir));
948 }
949 if (reverse) {
950 v->reverse_ctr = 0;
951 if (v->tile != tile) {
952 return_track(_road_reverse_table[enterdir]);
953 }
954 }
955 }
956
957 desttile = v->dest_tile;
958 if (desttile == 0) {
959 /* We've got no destination, pick a random track */
960 return_track(PickRandomBit(trackdirs));
961 }
962
963 /* Only one track to choose between? */
964 if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
965 if (!v->path.empty() && v->path.tile.front() == tile) {
966 /* Vehicle expected a choice here, invalidate its path. */
967 v->path.clear();
968 }
969 return_track(FindFirstBit(trackdirs));
970 }
971
972 /* Attempt to follow cached path. */
973 if (!v->path.empty()) {
974 if (v->path.tile.front() != tile) {
975 /* Vehicle didn't expect a choice here, invalidate its path. */
976 v->path.clear();
977 } else {
978 Trackdir trackdir = v->path.td.front();
979
980 if (HasBit(trackdirs, trackdir)) {
981 v->path.td.pop_front();
982 v->path.tile.pop_front();
983 return_track(trackdir);
984 }
985
986 /* Vehicle expected a choice which is no longer available. */
987 v->path.clear();
988 }
989 }
990
991 switch (_settings_game.pf.pathfinder_for_roadvehs) {
992 case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break;
993 case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->path); break;
994
995 default: NOT_REACHED();
996 }
997 v->HandlePathfindingResult(path_found);
998
999 found_best_track:;
1000
1001 if (HasBit(red_signals, best_track)) return INVALID_TRACKDIR;
1002
1003 return best_track;
1004 }
1005
1006 struct RoadDriveEntry {
1007 byte x, y;
1008 };
1009
1010 #include "table/roadveh_movement.h"
1011
1012 bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
1013 {
1014 /* Don't leave unless v and following wagons are in the depot. */
1015 for (const RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1016 if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
1017 }
1018
1019 DiagDirection dir = GetRoadDepotDirection(v->tile);
1020 v->direction = DiagDirToDir(dir);
1021
1022 Trackdir tdir = DiagDirToDiagTrackdir(dir);
1023 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
1024
1025 int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
1026 int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
1027
1028 if (first) {
1029 /* We are leaving a depot, but have to go to the exact same one; re-enter */
1030 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
1031 VehicleEnterDepot(v);
1032 return true;
1033 }
1034
1035 if (RoadVehFindCloseTo(v, x, y, v->direction, false) != nullptr) return true;
1036
1037 VehicleServiceInDepot(v);
1038 v->LeaveUnbunchingDepot();
1039
1040 StartRoadVehSound(v);
1041
1042 /* Vehicle is about to leave a depot */
1043 v->cur_speed = 0;
1044 }
1045
1046 v->vehstatus &= ~VS_HIDDEN;
1047 v->state = tdir;
1048 v->frame = RVC_DEPOT_START_FRAME;
1049
1050 v->x_pos = x;
1051 v->y_pos = y;
1052 v->UpdatePosition();
1053 v->UpdateInclination(true, true);
1054
1055 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
1056
1057 return true;
1058 }
1059
1060 static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
1061 {
1062 if (prev->tile == v->tile && !already_reversed) {
1063 /* If the previous vehicle is on the same tile as this vehicle is
1064 * then it must have reversed. */
1065 return _road_reverse_table[entry_dir];
1066 }
1067
1068 byte prev_state = prev->state;
1069 Trackdir dir;
1070
1071 if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
1072 DiagDirection diag_dir = INVALID_DIAGDIR;
1073
1074 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1075 diag_dir = GetTunnelBridgeDirection(tile);
1076 } else if (IsRoadDepotTile(tile)) {
1077 diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
1078 }
1079
1080 if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
1081 dir = DiagDirToDiagTrackdir(diag_dir);
1082 } else {
1083 if (already_reversed && prev->tile != tile) {
1084 /*
1085 * The vehicle has reversed, but did not go straight back.
1086 * It immediately turn onto another tile. This means that
1087 * the roadstate of the previous vehicle cannot be used
1088 * as the direction we have to go with this vehicle.
1089 *
1090 * Next table is build in the following way:
1091 * - first row for when the vehicle in front went to the northern or
1092 * western tile, second for southern and eastern.
1093 * - columns represent the entry direction.
1094 * - cell values are determined by the Trackdir one has to take from
1095 * the entry dir (column) to the tile in north or south by only
1096 * going over the trackdirs used for turning 90 degrees, i.e.
1097 * TRACKDIR_{UPPER,RIGHT,LOWER,LEFT}_{N,E,S,W}.
1098 */
1099 static const Trackdir reversed_turn_lookup[2][DIAGDIR_END] = {
1100 { TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N, TRACKDIR_UPPER_E },
1101 { TRACKDIR_RIGHT_S, TRACKDIR_LOWER_W, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S }};
1102 dir = reversed_turn_lookup[prev->tile < tile ? 0 : 1][ReverseDiagDir(entry_dir)];
1103 } else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) {
1104 dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
1105 } else if (prev_state < TRACKDIR_END) {
1106 dir = (Trackdir)prev_state;
1107 } else {
1108 return INVALID_TRACKDIR;
1109 }
1110 }
1111
1112 /* Do some sanity checking. */
1113 static const RoadBits required_roadbits[] = {
1114 ROAD_X, ROAD_Y, ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE,
1115 ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X, ROAD_Y
1116 };
1117 RoadBits required = required_roadbits[dir & 0x07];
1118
1119 if ((required & GetAnyRoadBits(tile, GetRoadTramType(v->roadtype), true)) == ROAD_NONE) {
1120 dir = INVALID_TRACKDIR;
1121 }
1122
1123 return dir;
1124 }
1125
1134 static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
1135 {
1136 /* The 'current' company is not necessarily the owner of the vehicle. */
1137 Backup<CompanyID> cur_company(_current_company, c, FILE_LINE);
1138
1139 CommandCost ret = Command<CMD_BUILD_ROAD>::Do(DC_NO_WATER, t, r, rt, DRD_NONE, 0);
1140
1141 cur_company.Restore();
1142 return ret.Succeeded();
1143 }
1144
1145 bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
1146 {
1147 if (v->overtaking != 0) {
1148 if (IsTileType(v->tile, MP_STATION)) {
1149 /* Force us to be not overtaking! */
1150 v->overtaking = 0;
1151 } else if (++v->overtaking_ctr >= RV_OVERTAKE_TIMEOUT) {
1152 /* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
1153 * if the vehicle started a corner. To protect that, only allow an abort of
1154 * overtake if we are on straight roads */
1155 if (v->state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->state)) {
1156 v->overtaking = 0;
1157 }
1158 }
1159 }
1160
1161 /* If this vehicle is in a depot and we've reached this point it must be
1162 * one of the articulated parts. It will stay in the depot until activated
1163 * by the previous vehicle in the chain when it gets to the right place. */
1164 if (v->IsInDepot()) return true;
1165
1166 if (v->state == RVSB_WORMHOLE) {
1167 /* Vehicle is entering a depot or is on a bridge or in a tunnel */
1168 GetNewVehiclePosResult gp = GetNewVehiclePos(v);
1169
1170 if (v->IsFrontEngine()) {
1171 const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
1172 if (u != nullptr) {
1173 v->cur_speed = u->First()->cur_speed;
1174 return false;
1175 }
1176 }
1177
1178 if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
1179 /* Vehicle has just entered a bridge or tunnel */
1180 v->x_pos = gp.x;
1181 v->y_pos = gp.y;
1182 v->UpdatePosition();
1183 v->UpdateInclination(true, true);
1184 return true;
1185 }
1186
1187 v->x_pos = gp.x;
1188 v->y_pos = gp.y;
1189 v->UpdatePosition();
1190 if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
1191 return true;
1192 }
1193
1194 /* Get move position data for next frame.
1195 * For a drive-through road stop use 'straight road' move data.
1196 * In this case v->state is masked to give the road stop entry direction. */
1197 RoadDriveEntry rd = _road_drive_data[GetRoadTramType(v->roadtype)][(
1198 (HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
1199 (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
1200
1201 if (rd.x & RDE_NEXT_TILE) {
1202 TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
1203 Trackdir dir;
1204
1205 if (v->IsFrontEngine()) {
1206 /* If this is the front engine, look for the right path. */
1207 if (HasTileAnyRoadType(tile, v->compatible_roadtypes)) {
1208 dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
1209 } else {
1210 dir = _road_reverse_table[(DiagDirection)(rd.x & 3)];
1211 }
1212 } else {
1213 dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
1214 }
1215
1216 if (dir == INVALID_TRACKDIR) {
1217 if (!v->IsFrontEngine()) FatalError("Disconnecting road vehicle.");
1218 v->cur_speed = 0;
1219 return false;
1220 }
1221
1222 again:
1223 uint start_frame = RVC_DEFAULT_START_FRAME;
1224 if (IsReversingRoadTrackdir(dir)) {
1225 /* When turning around we can't be overtaking. */
1226 v->overtaking = 0;
1227
1228 /* Turning around */
1229 if (RoadTypeIsTram(v->roadtype)) {
1230 /* Determine the road bits the tram needs to be able to turn around
1231 * using the 'big' corner loop. */
1232 RoadBits needed;
1233 switch (dir) {
1234 default: NOT_REACHED();
1235 case TRACKDIR_RVREV_NE: needed = ROAD_SW; break;
1236 case TRACKDIR_RVREV_SE: needed = ROAD_NW; break;
1237 case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
1238 case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
1239 }
1240 if ((v->Previous() != nullptr && v->Previous()->tile == tile) ||
1241 (v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
1242 HasTileAnyRoadType(tile, v->compatible_roadtypes) &&
1243 (needed & GetRoadBits(tile, RTT_TRAM)) != ROAD_NONE)) {
1244 /*
1245 * Taking the 'big' corner for trams only happens when:
1246 * - The previous vehicle in this (articulated) tram chain is
1247 * already on the 'next' tile, we just follow them regardless of
1248 * anything. When it is NOT on the 'next' tile, the tram started
1249 * doing a reversing turn when the piece of tram track on the next
1250 * tile did not exist yet. Do not use the big tram loop as that is
1251 * going to cause the tram to split up.
1252 * - Or the front of the tram can drive over the next tile.
1253 */
1254 } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, v->roadtype, needed) || ((~needed & GetAnyRoadBits(v->tile, RTT_TRAM, false)) == ROAD_NONE)) {
1255 /*
1256 * Taking the 'small' corner for trams only happens when:
1257 * - We are not the from vehicle of an articulated tram.
1258 * - Or when the company cannot build on the next tile.
1259 *
1260 * The 'small' corner means that the vehicle is on the end of a
1261 * tram track and needs to start turning there. To do this properly
1262 * the tram needs to start at an offset in the tram turning 'code'
1263 * for 'big' corners. It furthermore does not go to the next tile,
1264 * so that needs to be fixed too.
1265 */
1266 tile = v->tile;
1267 start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM;
1268 } else {
1269 /* The company can build on the next tile, so wait till they do. */
1270 v->cur_speed = 0;
1271 return false;
1272 }
1273 } else if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
1274 v->cur_speed = 0;
1275 return false;
1276 } else {
1277 tile = v->tile;
1278 }
1279 }
1280
1281 /* Get position data for first frame on the new tile */
1282 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
1283
1284 int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
1285 int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
1286
1287 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1288 if (v->IsFrontEngine()) {
1289 const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1290 if (u != nullptr) {
1291 v->cur_speed = u->First()->cur_speed;
1292 /* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
1293 v->path.tile.push_front(tile);
1294 v->path.td.push_front(dir);
1295 return false;
1296 }
1297 }
1298
1299 uint32_t r = VehicleEnterTile(v, tile, x, y);
1300 if (HasBit(r, VETS_CANNOT_ENTER)) {
1301 if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
1302 v->cur_speed = 0;
1303 return false;
1304 }
1305 /* Try an about turn to re-enter the previous tile */
1306 dir = _road_reverse_table[rd.x & 3];
1307 goto again;
1308 }
1309
1310 if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
1311 if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1312 /* New direction is trying to turn vehicle around.
1313 * We can't turn at the exit of a road stop so wait.*/
1314 v->cur_speed = 0;
1315 return false;
1316 }
1317
1318 /* If we are a drive through road stop and the next tile is of
1319 * the same road stop and the next tile isn't this one (i.e. we
1320 * are not reversing), then keep the reservation and state.
1321 * This way we will not be shortly unregister from the road
1322 * stop. It also makes it possible to load when on the edge of
1323 * two road stops; otherwise you could get vehicles that should
1324 * be loading but are not actually loading. */
1325 if (IsDriveThroughStopTile(v->tile) &&
1326 RoadStop::IsDriveThroughRoadStopContinuation(v->tile, tile) &&
1327 v->tile != tile) {
1328 /* So, keep 'our' state */
1329 dir = (Trackdir)v->state;
1330 } else if (IsRoadStop(v->tile)) {
1331 /* We're not continuing our drive through road stop, so leave. */
1332 RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
1333 }
1334 }
1335
1336 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
1337 TileIndex old_tile = v->tile;
1338
1339 v->tile = tile;
1340 v->state = (byte)dir;
1341 v->frame = start_frame;
1342 RoadTramType rtt = GetRoadTramType(v->roadtype);
1343 if (GetRoadType(old_tile, rtt) != GetRoadType(tile, rtt)) {
1344 if (v->IsFrontEngine()) {
1345 RoadVehUpdateCache(v);
1346 }
1347 v->First()->CargoChanged();
1348 }
1349 }
1350 if (new_dir != v->direction) {
1351 v->direction = new_dir;
1352 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1353 }
1354 v->x_pos = x;
1355 v->y_pos = y;
1356 v->UpdatePosition();
1357 RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1358 return true;
1359 }
1360
1361 if (rd.x & RDE_TURNED) {
1362 /* Vehicle has finished turning around, it will now head back onto the same tile */
1363 Trackdir dir;
1364 uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
1365
1366 if (RoadTypeIsTram(v->roadtype) && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, RTT_TRAM, true))) {
1367 /*
1368 * The tram is turning around with one tram 'roadbit'. This means that
1369 * it is using the 'big' corner 'drive data'. However, to support the
1370 * trams to take a small corner, there is a 'turned' marker in the middle
1371 * of the turning 'drive data'. When the tram took the long corner, we
1372 * will still use the 'big' corner drive data, but we advance it one
1373 * frame. We furthermore set the driving direction so the turning is
1374 * going to be properly shown.
1375 */
1376 turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
1377 switch (rd.x & 0x3) {
1378 default: NOT_REACHED();
1379 case DIAGDIR_NW: dir = TRACKDIR_RVREV_SE; break;
1380 case DIAGDIR_NE: dir = TRACKDIR_RVREV_SW; break;
1381 case DIAGDIR_SE: dir = TRACKDIR_RVREV_NW; break;
1382 case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
1383 }
1384 } else {
1385 if (v->IsFrontEngine()) {
1386 /* If this is the front engine, look for the right path. */
1387 dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
1388 } else {
1389 dir = FollowPreviousRoadVehicle(v, prev, v->tile, (DiagDirection)(rd.x & 3), true);
1390 }
1391 }
1392
1393 if (dir == INVALID_TRACKDIR) {
1394 v->cur_speed = 0;
1395 return false;
1396 }
1397
1398 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
1399
1400 int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
1401 int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
1402
1403 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1404 if (v->IsFrontEngine()) {
1405 const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1406 if (u != nullptr) {
1407 v->cur_speed = u->First()->cur_speed;
1408 /* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
1409 v->path.tile.push_front(v->tile);
1410 v->path.td.push_front(dir);
1411 return false;
1412 }
1413 }
1414
1415 uint32_t r = VehicleEnterTile(v, v->tile, x, y);
1416 if (HasBit(r, VETS_CANNOT_ENTER)) {
1417 v->cur_speed = 0;
1418 return false;
1419 }
1420
1421 v->state = dir;
1422 v->frame = turn_around_start_frame;
1423
1424 if (new_dir != v->direction) {
1425 v->direction = new_dir;
1426 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1427 }
1428
1429 v->x_pos = x;
1430 v->y_pos = y;
1431 v->UpdatePosition();
1432 RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1433 return true;
1434 }
1435
1436 /* This vehicle is not in a wormhole and it hasn't entered a new tile. If
1437 * it's on a depot tile, check if it's time to activate the next vehicle in
1438 * the chain yet. */
1439 if (v->Next() != nullptr && IsRoadDepotTile(v->tile)) {
1440 if (v->frame == v->gcache.cached_veh_length + RVC_DEPOT_START_FRAME) {
1441 RoadVehLeaveDepot(v->Next(), false);
1442 }
1443 }
1444
1445 /* Calculate new position for the vehicle */
1446 int x = (v->x_pos & ~15) + (rd.x & 15);
1447 int y = (v->y_pos & ~15) + (rd.y & 15);
1448
1449 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1450
1451 if (v->IsFrontEngine() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1452 /* Vehicle is not in a road stop.
1453 * Check for another vehicle to overtake */
1454 RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1455
1456 if (u != nullptr) {
1457 u = u->First();
1458 /* There is a vehicle in front overtake it if possible */
1459 if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
1460 if (v->overtaking == 0) v->cur_speed = u->cur_speed;
1461
1462 /* In case an RV is stopped in a road stop, why not try to load? */
1463 if (v->cur_speed == 0 && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1464 v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
1465 v->owner == GetTileOwner(v->tile) && !v->current_order.IsType(OT_LEAVESTATION) &&
1466 GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK)) {
1467 Station *st = Station::GetByTile(v->tile);
1468 v->last_station_visited = st->index;
1469 RoadVehArrivesAt(v, st);
1470 v->BeginLoading();
1471 }
1472 return false;
1473 }
1474 }
1475
1476 Direction old_dir = v->direction;
1477 if (new_dir != old_dir) {
1478 v->direction = new_dir;
1479 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1480
1481 /* Delay the vehicle in curves by making it require one additional frame per turning direction (two in total).
1482 * A vehicle has to spend at least 9 frames on a tile, so the following articulated part can follow.
1483 * (The following part may only be one tile behind, and the front part is moved before the following ones.)
1484 * The short (inner) curve has 8 frames, this elongates it to 10. */
1485 v->UpdateViewport(true, true);
1486 return true;
1487 }
1488
1489 /* If the vehicle is in a normal road stop and the frame equals the stop frame OR
1490 * if the vehicle is in a drive-through road stop and this is the destination station
1491 * and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
1492 * (the station test and stop type test ensure that other vehicles, using the road stop as
1493 * a through route, do not stop) */
1494 if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
1495 _road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
1496 (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1497 v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
1498 v->owner == GetTileOwner(v->tile) &&
1499 GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
1500 v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
1501
1502 RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
1503 Station *st = Station::GetByTile(v->tile);
1504
1505 /* Vehicle is at the stop position (at a bay) in a road stop.
1506 * Note, if vehicle is loading/unloading it has already been handled,
1507 * so if we get here the vehicle has just arrived or is just ready to leave. */
1508 if (!HasBit(v->state, RVS_ENTERED_STOP)) {
1509 /* Vehicle has arrived at a bay in a road stop */
1510
1511 if (IsDriveThroughStopTile(v->tile)) {
1512 TileIndex next_tile = TileAddByDir(v->tile, v->direction);
1513
1514 /* Check if next inline bay is free and has compatible road. */
1515 if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && HasTileAnyRoadType(next_tile, v->compatible_roadtypes)) {
1516 v->frame++;
1517 v->x_pos = x;
1518 v->y_pos = y;
1519 v->UpdatePosition();
1520 RoadZPosAffectSpeed(v, v->UpdateInclination(true, false));
1521 return true;
1522 }
1523 }
1524
1525 rs->SetEntranceBusy(false);
1526 SetBit(v->state, RVS_ENTERED_STOP);
1527
1528 v->last_station_visited = st->index;
1529
1530 if (IsDriveThroughStopTile(v->tile) || (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == st->index)) {
1531 RoadVehArrivesAt(v, st);
1532 v->BeginLoading();
1533 return false;
1534 }
1535 } else {
1536 /* Vehicle is ready to leave a bay in a road stop */
1537 if (rs->IsEntranceBusy()) {
1538 /* Road stop entrance is busy, so wait as there is nowhere else to go */
1539 v->cur_speed = 0;
1540 return false;
1541 }
1542 if (v->current_order.IsType(OT_LEAVESTATION)) v->current_order.Free();
1543 }
1544
1545 if (IsBayRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
1546
1547 StartRoadVehSound(v);
1548 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1549 }
1550
1551 /* Check tile position conditions - i.e. stop position in depot,
1552 * entry onto bridge or into tunnel */
1553 uint32_t r = VehicleEnterTile(v, v->tile, x, y);
1554 if (HasBit(r, VETS_CANNOT_ENTER)) {
1555 v->cur_speed = 0;
1556 return false;
1557 }
1558
1559 if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
1560 v->current_order.Free();
1561 }
1562
1563 /* Move to next frame unless vehicle arrived at a stop position
1564 * in a depot or entered a tunnel/bridge */
1565 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
1566 v->x_pos = x;
1567 v->y_pos = y;
1568 v->UpdatePosition();
1569 RoadZPosAffectSpeed(v, v->UpdateInclination(false, true));
1570 return true;
1571 }
1572
1573 static bool RoadVehController(RoadVehicle *v)
1574 {
1575 /* decrease counters */
1576 v->current_order_time++;
1577 if (v->reverse_ctr != 0) v->reverse_ctr--;
1578
1579 /* handle crashed */
1580 if (v->vehstatus & VS_CRASHED || RoadVehCheckTrainCrash(v)) {
1581 return RoadVehIsCrashed(v);
1582 }
1583
1584 /* road vehicle has broken down? */
1585 if (v->HandleBreakdown()) return true;
1586 if (v->vehstatus & VS_STOPPED) {
1587 v->SetLastSpeed();
1588 return true;
1589 }
1590
1591 ProcessOrders(v);
1592 v->HandleLoading();
1593
1594 if (v->current_order.IsType(OT_LOADING)) return true;
1595
1596 if (v->IsInDepot()) {
1597 /* Check if we should wait here for unbunching. */
1598 if (v->IsWaitingForUnbunching()) return true;
1599 if (RoadVehLeaveDepot(v, true)) return true;
1600 }
1601
1602 v->ShowVisualEffect();
1603
1604 /* Check how far the vehicle needs to proceed */
1605 int j = v->UpdateSpeed();
1606
1607 int adv_spd = v->GetAdvanceDistance();
1608 bool blocked = false;
1609 while (j >= adv_spd) {
1610 j -= adv_spd;
1611
1612 RoadVehicle *u = v;
1613 for (RoadVehicle *prev = nullptr; u != nullptr; prev = u, u = u->Next()) {
1614 if (!IndividualRoadVehicleController(u, prev)) {
1615 blocked = true;
1616 break;
1617 }
1618 }
1619 if (blocked) break;
1620
1621 /* Determine distance to next map position */
1622 adv_spd = v->GetAdvanceDistance();
1623
1624 /* Test for a collision, but only if another movement will occur. */
1625 if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
1626 }
1627
1628 v->SetLastSpeed();
1629
1630 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1631 if ((u->vehstatus & VS_HIDDEN) != 0) continue;
1632
1633 u->UpdateViewport(false, false);
1634 }
1635
1636 /* If movement is blocked, set 'progress' to its maximum, so the roadvehicle does
1637 * not accelerate again before it can actually move. I.e. make sure it tries to advance again
1638 * on next tick to discover whether it is still blocked. */
1639 if (v->progress == 0) v->progress = blocked ? adv_spd - 1 : j;
1640
1641 return true;
1642 }
1643
1644 Money RoadVehicle::GetRunningCost() const
1645 {
1646 const Engine *e = this->GetEngine();
1647 if (e->u.road.running_cost_class == INVALID_PRICE) return 0;
1648
1649 uint cost_factor = GetVehicleProperty(this, PROP_ROADVEH_RUNNING_COST_FACTOR, e->u.road.running_cost);
1650 if (cost_factor == 0) return 0;
1651
1652 return GetPrice(e->u.road.running_cost_class, cost_factor, e->GetGRF());
1653 }
1654
1655 bool RoadVehicle::Tick()
1656 {
1657 PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
1658
1659 this->tick_counter++;
1660
1661 if (this->IsFrontEngine()) {
1662 if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
1663 return RoadVehController(this);
1664 }
1665
1666 return true;
1667 }
1668
1669 void RoadVehicle::SetDestTile(TileIndex tile)
1670 {
1671 if (tile == this->dest_tile) return;
1672 this->path.clear();
1673 this->dest_tile = tile;
1674 }
1675
1676 static void CheckIfRoadVehNeedsService(RoadVehicle *v)
1677 {
1678 /* If we already got a slot at a stop, use that FIRST, and go to a depot later */
1679 if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
1680 if (v->IsChainInDepot()) {
1681 VehicleServiceInDepot(v);
1682 return;
1683 }
1684
1685 uint max_penalty;
1686 switch (_settings_game.pf.pathfinder_for_roadvehs) {
1687 case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
1688 case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
1689 default: NOT_REACHED();
1690 }
1691
1692 FindDepotData rfdd = FindClosestRoadDepot(v, max_penalty);
1693 /* Only go to the depot if it is not too far out of our way. */
1694 if (rfdd.best_length == UINT_MAX || rfdd.best_length > max_penalty) {
1695 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
1696 /* If we were already heading for a depot but it has
1697 * suddenly moved farther away, we continue our normal
1698 * schedule? */
1699 v->current_order.MakeDummy();
1700 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1701 }
1702 return;
1703 }
1704
1705 DepotID depot = GetDepotIndex(rfdd.tile);
1706
1707 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
1708 v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS &&
1709 !Chance16(1, 20)) {
1710 return;
1711 }
1712
1713 SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
1714 v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
1715 v->SetDestTile(rfdd.tile);
1716 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1717 }
1718
1720 void RoadVehicle::OnNewCalendarDay()
1721 {
1722 if (!this->IsFrontEngine()) return;
1723 AgeVehicle(this);
1724 }
1725
1727 void RoadVehicle::OnNewEconomyDay()
1728 {
1729 if (!this->IsFrontEngine()) return;
1730
1731 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
1732 if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
1733
1734 CheckIfRoadVehNeedsService(this);
1735
1736 CheckOrders(this);
1737
1738 if (this->running_ticks == 0) return;
1739
1740 CommandCost cost(EXPENSES_ROADVEH_RUN, this->GetRunningCost() * this->running_ticks / (CalendarTime::DAYS_IN_YEAR * Ticks::DAY_TICKS));
1741
1742 this->profit_this_year -= cost.GetCost();
1743 this->running_ticks = 0;
1744
1745 SubtractMoneyFromCompanyFract(this->owner, cost);
1746
1747 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
1748 SetWindowClassesDirty(WC_ROADVEH_LIST);
1749 }
1750
1751 Trackdir RoadVehicle::GetVehicleTrackdir() const
1752 {
1753 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
1754
1755 if (this->IsInDepot()) {
1756 /* We'll assume the road vehicle is facing outwards */
1757 return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
1758 }
1759
1760 if (IsBayRoadStopTile(this->tile)) {
1761 /* We'll assume the road vehicle is facing outwards */
1762 return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
1763 }
1764
1765 /* Drive through road stops / wormholes (tunnels) */
1766 if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
1767
1768 /* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
1769 * otherwise transform it into a valid track direction */
1770 return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
1771 }
1772
1773 uint16_t RoadVehicle::GetMaxWeight() const
1774 {
1775 uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnits(this->GetEngine()->DetermineCapacity(this));
1776
1777 /* Vehicle weight is not added for articulated parts. */
1778 if (!this->IsArticulatedPart()) {
1779 /* Road vehicle weight is in units of 1/4 t. */
1780 weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
1781 }
1782
1783 return weight;
1784 }
RoadVehicle::overtaking
byte overtaking
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0.
Definition: roadveh.h:111
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
TRACKDIR_RVREV_SW
@ TRACKDIR_RVREV_SW
(Road vehicle) reverse direction south-west
Definition: track_type.h:83
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:931
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:205
Vehicle::x_bb_offs
int8_t x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:314
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:314
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:434
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:500
RoadTypeInfo
Definition: road.h:78
RoadVehicle::state
byte state
Definition: roadveh.h:108
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
sound_func.h
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:176
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:62
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:91
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
GetDisallowedRoadDirections
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Definition: road_map.h:301
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:196
TRACKDIR_LOWER_E
@ TRACKDIR_LOWER_E
Lower track and direction to east.
Definition: track_type.h:72
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:970
Vehicle::reliability_spd_dec
uint16_t reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:293
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:25
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:64
RoadStopType
RoadStopType
Types of RoadStops.
Definition: station_type.h:43
GroundVehicle< RoadVehicle, VEH_ROAD >::GetAcceleration
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Definition: ground_vehicle.cpp:105
ROADSTOP_TRUCK
@ ROADSTOP_TRUCK
A standard stop for trucks.
Definition: station_type.h:45
FindDepotData
Helper container to find a depot.
Definition: pathfinder_type.h:51
command_func.h
RoadVehicle::GetAccelerationStatus
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition: roadveh.h:230
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
TrackStatusToTrackdirBits
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:352
RoadStop::IsEntranceBusy
bool IsEntranceBusy() const
Checks whether the entrance of the road stop is occupied by a vehicle.
Definition: roadstop_base.h:103
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
TRACKDIR_RIGHT_S
@ TRACKDIR_RIGHT_S
Right track and direction to south.
Definition: track_type.h:74
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1716
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
company_base.h
RoadVehFindData
Definition: roadveh_cmd.cpp:613
Engine::reliability_spd_dec
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:42
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:297
tunnelbridge_map.h
timer_game_calendar.h
OvertakeData
Definition: roadveh_cmd.cpp:769
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:59
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:312
Station
Station data structure.
Definition: station_base.h:442
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:104
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:272
Engine::GetLifeLengthInDays
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:441
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
RoadVehicle::UpdateSpeed
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Definition: roadveh_cmd.cpp:731
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:164
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
RDE_NEXT_TILE
static const uint RDE_NEXT_TILE
State information about the Road Vehicle controller.
Definition: roadveh.h:61
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:60
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:36
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2859
PROP_ROADVEH_SHORTEN_FACTOR
@ PROP_ROADVEH_SHORTEN_FACTOR
Shorter vehicles.
Definition: newgrf_properties.h:41
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:49
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:219
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:339
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
RoadVehicle::path
RoadVehPathCache path
Cached path.
Definition: roadveh.h:107
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:63
TRACKDIR_LOWER_W
@ TRACKDIR_LOWER_W
Lower track and direction to west.
Definition: track_type.h:80
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
RoadVehicle::overtaking_ctr
byte overtaking_ctr
The length of the current overtake attempt.
Definition: roadveh.h:112
RoadStop::GetByTile
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
Definition: roadstop.cpp:266
TRACKDIR_RVREV_NW
@ TRACKDIR_RVREV_NW
(Road vehicle) reverse direction north-west
Definition: track_type.h:84
zoom_func.h
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:346
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
SND_19_DEPARTURE_OLD_RV_1
@ SND_19_DEPARTURE_OLD_RV_1
23 == 0x17 Station departure: truck and old bus (1) (non-toyland)
Definition: sound_type.h:62
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1534
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:374
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:346
GetRoadStopDir
DiagDirection GetRoadStopDir(Tile t)
Gets the direction the road stop entrance points towards.
Definition: station_map.h:258
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
RDE_TURNED
static const uint RDE_TURNED
We just finished turning.
Definition: roadveh.h:62
BridgeSpec::speed
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:47
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:116
ChangeDir
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:533
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
Engine
Definition: engine_base.h:37
TRACKDIR_UPPER_E
@ TRACKDIR_UPPER_E
Upper track and direction to east.
Definition: track_type.h:71
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:53
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
DeleteLastRoadVeh
static void DeleteLastRoadVeh(RoadVehicle *v)
Delete last vehicle of a chain road vehicles.
Definition: roadveh_cmd.cpp:469
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:131
RoadVehicleInfo::roadtype
RoadType roadtype
Road type.
Definition: engine_type.h:128
Chance16
bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
RoadVehicle::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: roadveh_cmd.cpp:410
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
Vehicle::IsInDepot
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: vehicle_base.h:543
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
TRACKDIR_RVREV_SE
@ TRACKDIR_RVREV_SE
(Road vehicle) reverse direction south-east
Definition: track_type.h:76
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
HasExactlyOneBit
constexpr bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:259
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:167
KillFirstBit
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:231
RVSB_IN_DT_ROAD_STOP
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:51
EnumCheckRoadVehCrashTrain
static Vehicle * EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
Check routine whether a road and a train vehicle have collided.
Definition: roadveh_cmd.cpp:524
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
TrackStatusToRedSignals
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition: track_func.h:376
RandomRange
static uint32_t RandomRange(uint32_t limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
GroundVehicle::gv_flags
uint16_t gv_flags
Definition: ground_vehicle.hpp:81
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:556
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:940
effectvehicle_func.h
ai.hpp
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:58
TRACKDIR_LEFT_N
@ TRACKDIR_LEFT_N
Left track and direction to north.
Definition: track_type.h:81
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:44
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:43
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GetRoadDepotDirection
DiagDirection GetRoadDepotDirection(Tile t)
Get the direction of the exit of a road depot.
Definition: road_map.h:565
Vehicle::date_of_last_service
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
Definition: vehicle_base.h:290
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:24
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:183
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:124
RoadVehicle::GetMaxWeight
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Definition: roadveh_cmd.cpp:1773
RoadVehicle::OnNewEconomyDay
void OnNewEconomyDay() override
Economy day handler.
Definition: roadveh_cmd.cpp:1727
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:59
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:141
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2171
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:625
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
PROP_ROADVEH_SPEED
@ PROP_ROADVEH_SPEED
Max. speed: 1 unit = 1/0.8 mph = 2 km-ish/h.
Definition: newgrf_properties.h:38
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:294
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
FindDepotData::best_length
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
Definition: pathfinder_type.h:53
DirDifference
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
error_func.h
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:122
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:360
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:267
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:791
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
CheckRoadBlockedForOvertaking
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
Check if overtaking is possible on a piece of track.
Definition: roadveh_cmd.cpp:789
ROAD_NE
@ ROAD_NE
North-east part.
Definition: road_type.h:57
IsBayRoadStopTile
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
Definition: station_map.h:223
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:235
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
CommandCost
Common return value for all commands.
Definition: command_type.h:23
GetBridgeSpec
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:66
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:639
PROP_ROADVEH_CARGO_AGE_PERIOD
@ PROP_ROADVEH_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:40
Vehicle::IsWaitingForUnbunching
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition: vehicle.cpp:2478
GroundVehicleCache::cached_max_track_speed
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
Definition: ground_vehicle.hpp:37
IsStraightRoadTrackdir
bool IsStraightRoadTrackdir(Trackdir dir)
Checks whether the given trackdir is a straight road.
Definition: track_func.h:684
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
roadstop_base.h
NewsType
NewsType
Type of news.
Definition: news_type.h:23
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:297
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
npf_func.h
RoadVehicle::GetRunningCost
Money GetRunningCost() const override
Gets the running cost of a vehicle.
Definition: roadveh_cmd.cpp:1644
Vehicle::random_bits
uint16_t random_bits
Bits used for randomized variational spritegroups.
Definition: vehicle_base.h:329
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:318
RoadVehicleInfo
Information about a road vehicle.
Definition: engine_type.h:114
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:24
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:131
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:332
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
HVOT_TRUCK
@ HVOT_TRUCK
Station has seen a truck.
Definition: station_type.h:66
GroundVehicle::IsChainInDepot
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Definition: ground_vehicle.cpp:190
YapfRoadVehicleChooseTrack
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache)
Finds the best path for given road vehicle using YAPF.
Definition: yapf_road.cpp:526
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
GroundVehicle< RoadVehicle, VEH_ROAD >::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadVehicle::IsInDepot
bool IsInDepot() const override
Check whether the vehicle is in the depot.
Definition: roadveh.h:135
GroundVehicle::SetFrontEngine
void SetFrontEngine()
Set front engine state.
Definition: ground_vehicle.hpp:248
RVSB_TRACKDIR_MASK
@ RVSB_TRACKDIR_MASK
The mask used to extract track dirs.
Definition: roadveh.h:56
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
DiagdirReachesTrackdirs
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:555
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
RoadDriveEntry
Definition: roadveh_cmd.cpp:1006
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:43
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:287
NPFRoadVehicleFindNearestDepot
FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
Definition: npf.cpp:1152
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
RoadVehicle::GetCurrentMaxSpeed
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
Definition: roadveh_cmd.cpp:441
TrackdirBitsToTrackBits
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:308
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
RoadVehicle::Crash
uint Crash(bool flooded=false) override
Crash the (whole) vehicle chain.
Definition: roadveh_cmd.cpp:534
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2709
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1813
safeguards.h
GroundVehicle::SetLastSpeed
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
Definition: ground_vehicle.hpp:340
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:333
IsNormalRoadTile
static debug_inline bool IsNormalRoadTile(Tile t)
Return whether a tile is a normal road tile.
Definition: road_map.h:74
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:269
RVSB_DRIVE_SIDE
@ RVSB_DRIVE_SIDE
The vehicle is at the opposite side of the road.
Definition: roadveh.h:54
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
Vehicle::y_bb_offs
int8_t y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:315
RoadVehicle::Tick
bool Tick() override
Calls the tick handler of the vehicle.
Definition: roadveh_cmd.cpp:1655
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
YapfRoadVehicleFindNearestDepot
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
Definition: yapf_road.cpp:541
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
RoadVehicle::compatible_roadtypes
RoadTypes compatible_roadtypes
Roadtypes this consist is powered on.
Definition: roadveh.h:117
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:86
RoadVehicle::MarkDirty
void MarkDirty() override
Marks the vehicles to be redrawn and updates cached variables.
Definition: roadveh_cmd.cpp:401
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:242
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
RoadVehIsCrashed
static bool RoadVehIsCrashed(RoadVehicle *v)
Road vehicle chain has crashed.
Definition: roadveh_cmd.cpp:502
CanBuildTramTrackOnTile
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
Can a tram track build without destruction on the given tile?
Definition: roadveh_cmd.cpp:1134
HasRoadWorks
bool HasRoadWorks(Tile t)
Check if a tile has road works.
Definition: road_map.h:513
DirDiff
DirDiff
Allow incrementing of Direction variables.
Definition: direction_type.h:58
DiagDirToRoadBits
RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition: road_func.h:96
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
NT_ACCIDENT_OTHER
@ NT_ACCIDENT_OTHER
An accident or disaster has occurred.
Definition: news_type.h:27
NPFRoadVehicleChooseTrack
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found)
Finds the best path for given road vehicle using NPF.
Definition: npf.cpp:1169
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2389
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
RoadFindPathToDest
static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blo...
Definition: roadveh_cmd.cpp:885
TRACKDIR_UPPER_W
@ TRACKDIR_UPPER_W
Upper track and direction to west.
Definition: track_type.h:79
RoadStop::SetEntranceBusy
void SetEntranceBusy(bool busy)
Makes an entrance occupied or free.
Definition: roadstop_base.h:112
stdafx.h
TileAddByDir
TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:592
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:363
RoadStop::Leave
void Leave(RoadVehicle *rv)
Leave the road stop.
Definition: roadstop.cpp:216
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:74
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:59
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:243
GetDepotIndex
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
AddVehicleNewsItem
void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:284
RoadVehicle::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Returns the Trackdir on which the vehicle is currently located.
Definition: roadveh_cmd.cpp:1751
SND_1A_DEPARTURE_OLD_RV_2
@ SND_1A_DEPARTURE_OLD_RV_2
24 == 0x18 Station departure: truck and old bus (2) (random variation of SND_19_DEPARTURE_OLD_RV_1) (...
Definition: sound_type.h:63
BaseConsist::ResetDepotUnbunching
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
Definition: base_consist.cpp:49
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:872
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:47
IsDiagonalDirection
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Definition: direction_func.h:273
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
GetRoadTypeInfo
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:227
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:519
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2132
GetAnyRoadBits
RoadBits GetAnyRoadBits(Tile tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition: road_map.cpp:33
spritecache.h
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:311
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
DepotID
uint16_t DepotID
Type for the unique identifier of depots.
Definition: depot_type.h:13
ROADSTOP_BUS
@ ROADSTOP_BUS
A standard stop for buses.
Definition: station_type.h:44
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:361
RoadVehicle::OnNewCalendarDay
void OnNewCalendarDay() override
Calandar day handler.
Definition: roadveh_cmd.cpp:1720
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
GroundVehicle::UpdateInclination
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
Definition: ground_vehicle.hpp:231
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:26
station_base.h
newgrf_sound.h
RoadVehicleInfo::shorten_factor
byte shorten_factor
length on main map for this type is 8 - shorten_factor
Definition: engine_type.h:127
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1602
strings_func.h
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:640
Vehicle::max_age
TimerGameCalendar::Date max_age
Maximum age.
Definition: vehicle_base.h:289
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:345
yapf.h
RoadVehicle::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a road vehicle image in the GUI.
Definition: roadveh_cmd.cpp:94
GetRoadVehLength
static uint GetRoadVehLength(const RoadVehicle *v)
Get length of a road vehicle.
Definition: roadveh_cmd.cpp:191
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
Vehicle::x_offs
int8_t x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:316
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:60
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:313
Vehicle::date_of_last_service_newgrf
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Definition: vehicle_base.h:291
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:499
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
framerate_type.h
RoadStop::IsDriveThroughRoadStopContinuation
static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
Checks whether the 'next' tile is still part of the road same drive through stop 'rs' in the same dir...
Definition: roadstop.cpp:305
Vehicle::reliability
uint16_t reliability
Reliability.
Definition: vehicle_base.h:292
IsRoadStop
bool IsRoadStop(Tile t)
Is the station at t a road station?
Definition: station_map.h:202
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
newgrf.h
ScaleSpriteTrad
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:278
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:949
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
EngineInfo::cargo_age_period
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
Definition: engine_type.h:158
TRACKDIR_END
@ TRACKDIR_END
Used for iterations.
Definition: track_type.h:85
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
GetRoadBits
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
FindDepotData::tile
TileIndex tile
The tile of the depot.
Definition: pathfinder_type.h:52
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:65
depot_map.h
SpecializedVehicle< RoadVehicle, Type >::GetIfValid
static RoadVehicle * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1191
company_func.h
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:52
IsReversingRoadTrackdir
bool IsReversingRoadTrackdir(Trackdir dir)
Checks whether the trackdir means that we are reversing.
Definition: track_func.h:673
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
Order::GetMaxSpeed
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:202
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:226
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2230
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:499
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:490
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
GetRoadStopType
RoadStopType GetRoadStopType(Tile t)
Get the road stop type of this tile.
Definition: station_map.h:56
CommandHelper
Definition: command_func.h:93
PathfinderSettings::roadveh_queue
bool roadveh_queue
buggy road vehicle queueing
Definition: settings_type.h:489
UnScaleGUI
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:344
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:445
ROAD_NW
@ ROAD_NW
North-west part.
Definition: road_type.h:54
TRACKDIR_RVREV_NE
@ TRACKDIR_RVREV_NE
(Road vehicle) reverse direction north-east
Definition: track_type.h:75
ROAD_SW
@ ROAD_SW
South-west part.
Definition: road_type.h:55
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:39
RoadVehicle::FindClosestDepot
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: roadveh_cmd.cpp:352
HasVehicleOnPosXY
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:461
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:53
ROAD_SE
@ ROAD_SE
South-east part.
Definition: road_type.h:56
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:501
random_func.hpp
RV_OVERTAKE_TIMEOUT
static const byte RV_OVERTAKE_TIMEOUT
The number of ticks a vehicle has for overtaking.
Definition: roadveh.h:79
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1423
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:327
OverflowSafeInt< int64_t >
CmdBuildRoadVehicle
CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a road vehicle.
Definition: roadveh_cmd.cpp:262
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
RoadVehicle::IsBus
bool IsBus() const
Check whether a roadvehicle is a bus.
Definition: roadveh_cmd.cpp:83
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
Engine::original_image_index
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:55
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:310
RoadVehicle::crashed_ctr
uint16_t crashed_ctr
Animation counter when the vehicle has crashed.
Definition: roadveh.h:113
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:46
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
CBID_VEHICLE_LENGTH
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
Definition: newgrf_callbacks.h:33
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
RoadVehArrivesAt
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
A road vehicle arrives at a station.
Definition: roadveh_cmd.cpp:691
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1122
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:67
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:48
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:452
TRACKDIR_LEFT_S
@ TRACKDIR_LEFT_S
Left track and direction to south.
Definition: track_type.h:73
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
RoadVehicle::IsPrimaryVehicle
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition: roadveh.h:129
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
TrackdirBits
TrackdirBits
Allow incrementing of Trackdir variables.
Definition: track_type.h:98
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1098
NPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:420
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1668
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:49
PathfinderSettings::pathfinder_for_roadvehs
uint8_t pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:485
AS_BRAKE
@ AS_BRAKE
We want to stop.
Definition: ground_vehicle.hpp:22
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2980
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1357
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1295
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
HasTileAnyRoadType
bool HasTileAnyRoadType(Tile t, RoadTypes rts)
Check if a tile has one of the specified road types.
Definition: road_map.h:222
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:222
GroundVehicle::Crash
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
Definition: ground_vehicle.hpp:100
DrawRoadVehEngine
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw a road vehicle engine.
Definition: roadveh_cmd.cpp:149
PROP_ROADVEH_RUNNING_COST_FACTOR
@ PROP_ROADVEH_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:33
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:38
TimerGameConst< struct Calendar >::DAYS_IN_YEAR
static constexpr int DAYS_IN_YEAR
days per year
Definition: timer_game_common.h:149
GroundVehicleCache::cached_veh_length
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
GroundVehicle< RoadVehicle, VEH_ROAD >::DoUpdateSpeed
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
Definition: ground_vehicle.hpp:362
RoadVehicleInfo::max_speed
uint16_t max_speed
Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
Definition: engine_type.h:120
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3108
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:103
DiagDirToDiagTrackdir
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:537
TRACKDIR_RIGHT_N
@ TRACKDIR_RIGHT_N
Right track and direction to north.
Definition: track_type.h:82
roadveh_movement.h
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3095
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
GroundVehicleCache::cached_total_length
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:246
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1223
HVOT_BUS
@ HVOT_BUS
Station has seen a bus.
Definition: station_type.h:65
GetRoadVehSpriteSize
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
Definition: roadveh_cmd.cpp:172
Vehicle::LeaveUnbunchingDepot
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition: vehicle.cpp:2435
roadveh_cmd.h
IsRoadDepot
static debug_inline bool IsRoadDepot(Tile t)
Return whether a tile is a road depot.
Definition: road_map.h:106
AxisToRoadBits
RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition: road_func.h:111
road_cmd.h
timer_game_economy.h
IsDriveThroughStopTile
bool IsDriveThroughStopTile(Tile t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
Vehicle::y_offs
int8_t y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:317
CmdTurnRoadVeh
CommandCost CmdTurnRoadVeh(DoCommandFlag flags, VehicleID veh_id)
Turn a roadvehicle around.
Definition: roadveh_cmd.cpp:366
GetBridgeType
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
RVSB_ROAD_STOP_TRACKDIR_MASK
@ RVSB_ROAD_STOP_TRACKDIR_MASK
Only bits 0 and 3 are used to encode the trackdir for road stops.
Definition: roadveh.h:57
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:339
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1759
IsRoadDepotTile
static debug_inline bool IsRoadDepotTile(Tile t)
Return whether a tile is a road depot tile.
Definition: road_map.h:116
YAPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:444
PROP_ROADVEH_WEIGHT
@ PROP_ROADVEH_WEIGHT
Weight in 1/4 t.
Definition: newgrf_properties.h:37
news_func.h
roadveh.h
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
backup_type.hpp
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:23
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
FindFirstBit
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
Definition: bitmath_func.hpp:194
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103