OpenTTD Source  14.0-RC3
afterload.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../roadveh.h"
26 #include "../roadveh_cmd.h"
27 #include "../train.h"
28 #include "../station_base.h"
29 #include "../waypoint_base.h"
30 #include "../roadstop_base.h"
31 #include "../tunnelbridge_map.h"
32 #include "../pathfinder/yapf/yapf_cache.h"
33 #include "../elrail_func.h"
34 #include "../signs_func.h"
35 #include "../aircraft.h"
36 #include "../object_map.h"
37 #include "../object_base.h"
38 #include "../tree_map.h"
39 #include "../company_func.h"
40 #include "../road_cmd.h"
41 #include "../ai/ai.hpp"
42 #include "../script/script_gui.h"
43 #include "../game/game.hpp"
44 #include "../town.h"
45 #include "../economy_base.h"
46 #include "../animated_tile_func.h"
47 #include "../subsidy_base.h"
48 #include "../subsidy_func.h"
49 #include "../newgrf.h"
50 #include "../newgrf_station.h"
51 #include "../engine_func.h"
52 #include "../rail_gui.h"
53 #include "../core/backup_type.hpp"
54 #include "../smallmap_gui.h"
55 #include "../news_func.h"
56 #include "../order_backup.h"
57 #include "../error.h"
58 #include "../disaster_vehicle.h"
59 #include "../ship.h"
60 #include "../water.h"
61 #include "../timer/timer.h"
62 #include "../timer/timer_game_calendar.h"
63 #include "../timer/timer_game_economy.h"
64 #include "../timer/timer_game_tick.h"
65 
66 #include "saveload_internal.h"
67 
68 #include <signal.h>
69 
70 #include "../safeguards.h"
71 
72 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
73 
84 void SetWaterClassDependingOnSurroundings(Tile t, bool include_invalid_water_class)
85 {
86  /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
87  * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
88  if (!IsTileFlat(t)) {
89  if (include_invalid_water_class) {
91  return;
92  } else {
93  SlErrorCorrupt("Invalid water class for dry tile");
94  }
95  }
96 
97  /* Mark tile dirty in all cases */
99 
100  if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == Map::MaxX() - 1 || TileY(t) == Map::MaxY() - 1) {
101  /* tiles at map borders are always WATER_CLASS_SEA */
103  return;
104  }
105 
106  bool has_water = false;
107  bool has_canal = false;
108  bool has_river = false;
109 
110  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
111  Tile neighbour = TileAddByDiagDir(t, dir);
112  switch (GetTileType(neighbour)) {
113  case MP_WATER:
114  /* clear water and shipdepots have already a WaterClass associated */
115  if (IsCoast(neighbour)) {
116  has_water = true;
117  } else if (!IsLock(neighbour)) {
118  switch (GetWaterClass(neighbour)) {
119  case WATER_CLASS_SEA: has_water = true; break;
120  case WATER_CLASS_CANAL: has_canal = true; break;
121  case WATER_CLASS_RIVER: has_river = true; break;
122  default: SlErrorCorrupt("Invalid water class for tile");
123  }
124  }
125  break;
126 
127  case MP_RAILWAY:
128  /* Shore or flooded halftile */
129  has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
130  break;
131 
132  case MP_TREES:
133  /* trees on shore */
134  has_water |= (GB(neighbour.m2(), 4, 2) == TREE_GROUND_SHORE);
135  break;
136 
137  default: break;
138  }
139  }
140 
141  if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
143  return;
144  }
145 
146  if (has_river && !has_canal) {
148  } else if (has_canal || !has_water) {
150  } else {
152  }
153 }
154 
155 static void ConvertTownOwner()
156 {
157  for (auto tile : Map::Iterate()) {
158  switch (GetTileType(tile)) {
159  case MP_ROAD:
160  if (GB(tile.m5(), 4, 2) == ROAD_TILE_CROSSING && HasBit(tile.m3(), 7)) {
161  tile.m3() = OWNER_TOWN;
162  }
163  [[fallthrough]];
164 
165  case MP_TUNNELBRIDGE:
166  if (tile.m1() & 0x80) SetTileOwner(tile, OWNER_TOWN);
167  break;
168 
169  default: break;
170  }
171  }
172 }
173 
174 /* since savegame version 4.1, exclusive transport rights are stored at towns */
175 static void UpdateExclusiveRights()
176 {
177  for (Town *t : Town::Iterate()) {
178  t->exclusivity = INVALID_COMPANY;
179  }
180 
181  /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
182  * could be implemented this way:
183  * 1.) Go through all stations
184  * Build an array town_blocked[ town_id ][ company_id ]
185  * that stores if at least one station in that town is blocked for a company
186  * 2.) Go through that array, if you find a town that is not blocked for
187  * one company, but for all others, then give it exclusivity.
188  */
189 }
190 
191 static const byte convert_currency[] = {
192  0, 1, 12, 8, 3,
193  10, 14, 19, 4, 5,
194  9, 11, 13, 6, 17,
195  16, 22, 21, 7, 15,
196  18, 2, 20,
197 };
198 
199 /* since savegame version 4.2 the currencies are arranged differently */
200 static void UpdateCurrencies()
201 {
203 }
204 
205 /* Up to revision 1413 the invisible tiles at the southern border have not been
206  * MP_VOID, even though they should have. This is fixed by this function
207  */
208 static void UpdateVoidTiles()
209 {
210  for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, Map::MaxY()));
211  for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(Map::MaxX(), y));
212 }
213 
214 static inline RailType UpdateRailType(RailType rt, RailType min)
215 {
216  return rt >= min ? (RailType)(rt + 1): rt;
217 }
218 
223 {
227  UpdateAllTextEffectVirtCoords();
228  RebuildViewportKdtree();
229 }
230 
231 void ClearAllCachedNames()
232 {
233  ClearAllStationCachedNames();
235  ClearAllIndustryCachedNames();
236 }
237 
248 {
249  /* Initialize windows */
252 
253  /* Update coordinates of the signs. */
254  ClearAllCachedNames();
256  ResetViewportAfterLoadGame();
257 
258  for (Company *c : Company::Iterate()) {
259  /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
260  * accordingly if it is not the case. No need to set it on companies that are not been used already,
261  * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
262  if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != EconomyTime::MIN_YEAR) {
263  c->inaugurated_year = TimerGameEconomy::year;
264  }
265  }
266 
267  /* Count number of objects per type */
268  for (Object *o : Object::Iterate()) {
269  Object::IncTypeCount(o->type);
270  }
271 
272  /* Identify owners of persistent storage arrays */
273  for (Industry *i : Industry::Iterate()) {
274  if (i->psa != nullptr) {
275  i->psa->feature = GSF_INDUSTRIES;
276  i->psa->tile = i->location.tile;
277  }
278  }
279  for (Station *s : Station::Iterate()) {
280  if (s->airport.psa != nullptr) {
281  s->airport.psa->feature = GSF_AIRPORTS;
282  s->airport.psa->tile = s->airport.tile;
283  }
284  }
285  for (Town *t : Town::Iterate()) {
286  for (auto &it : t->psa_list) {
287  it->feature = GSF_FAKE_TOWNS;
288  it->tile = t->xy;
289  }
290  }
291  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
292  if (rv->IsFrontEngine()) {
293  rv->CargoChanged();
294  }
295  }
296 
297  RecomputePrices();
298 
300 
302 
303  /* Towns have a noise controlled number of airports system
304  * So each airport's noise value must be added to the town->noise_reached value
305  * Reset each town's noise_reached value to '0' before. */
307 
309  ShowNewGRFError();
310 
311  /* Rebuild the smallmap list of owners. */
313 }
314 
315 typedef void (CDECL *SignalHandlerPointer)(int);
316 static SignalHandlerPointer _prev_segfault = nullptr;
317 static SignalHandlerPointer _prev_abort = nullptr;
318 static SignalHandlerPointer _prev_fpe = nullptr;
319 
320 static void CDECL HandleSavegameLoadCrash(int signum);
321 
326 static void SetSignalHandlers()
327 {
328  _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
329  _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
330  _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
331 }
332 
336 static void ResetSignalHandlers()
337 {
338  signal(SIGSEGV, _prev_segfault);
339  signal(SIGABRT, _prev_abort);
340  signal(SIGFPE, _prev_fpe);
341 }
342 
345 
352 {
354 }
355 
362 static void CDECL HandleSavegameLoadCrash(int signum)
363 {
365 
366  std::string message;
367  message.reserve(1024);
368  message += "Loading your savegame caused OpenTTD to crash.\n";
369 
370  for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
372  }
373 
375  message +=
376  "This is most likely caused by a missing NewGRF or a NewGRF that\n"
377  "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
378  "cannot easily determine whether a replacement NewGRF is of a newer\n"
379  "or older version.\n"
380  "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
381  "This means that if the author makes incompatible NewGRFs with the\n"
382  "same GRF ID, OpenTTD cannot magically do the right thing. In most\n"
383  "cases, OpenTTD will load the savegame and not crash, but this is an\n"
384  "exception.\n"
385  "Please load the savegame with the appropriate NewGRFs installed.\n"
386  "The missing/compatible NewGRFs are:\n";
387 
388  for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
389  if (HasBit(c->flags, GCF_COMPATIBLE)) {
390  const GRFIdentifier *replaced = _gamelog.GetOverriddenIdentifier(c);
391  fmt::format_to(std::back_inserter(message), "NewGRF {:08X} (checksum {}) not found.\n Loaded NewGRF \"{}\" (checksum {}) with same GRF ID instead.\n",
392  BSWAP32(c->ident.grfid), FormatArrayAsHex(c->original_md5sum), c->filename, FormatArrayAsHex(replaced->md5sum));
393  }
394  if (c->status == GCS_NOT_FOUND) {
395  fmt::format_to(std::back_inserter(message), "NewGRF {:08X} ({}) not found; checksum {}.\n",
396  BSWAP32(c->ident.grfid), c->filename, FormatArrayAsHex(c->ident.md5sum));
397  }
398  }
399  } else {
400  message +=
401  "This is probably caused by a corruption in the savegame.\n"
402  "Please file a bug report and attach this savegame.\n";
403  }
404 
405  ShowInfoI(message);
406 
407  SignalHandlerPointer call = nullptr;
408  switch (signum) {
409  case SIGSEGV: call = _prev_segfault; break;
410  case SIGABRT: call = _prev_abort; break;
411  case SIGFPE: call = _prev_fpe; break;
412  default: NOT_REACHED();
413  }
414  if (call != nullptr) call(signum);
415 }
416 
422 static void FixOwnerOfRailTrack(Tile t)
423 {
425 
426  /* remove leftover rail piece from crossing (from very old savegames) */
427  Train *v = nullptr;
428  for (Train *w : Train::Iterate()) {
429  if (w->tile == TileIndex(t)) {
430  v = w;
431  break;
432  }
433  }
434 
435  if (v != nullptr) {
436  /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
437  SetTileOwner(t, v->owner);
438  return;
439  }
440 
441  /* try to find any connected rail */
442  for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
443  TileIndex tt = t + TileOffsByDiagDir(dd);
444  if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
447  SetTileOwner(t, GetTileOwner(tt));
448  return;
449  }
450  }
451 
452  if (IsLevelCrossingTile(t)) {
453  /* else change the crossing to normal road (road vehicles won't care) */
454  Owner road = GetRoadOwner(t, RTT_ROAD);
455  Owner tram = GetRoadOwner(t, RTT_TRAM);
456  RoadBits bits = GetCrossingRoadBits(t);
457  bool hasroad = HasBit(t.m7(), 6);
458  bool hastram = HasBit(t.m7(), 7);
459 
460  /* MakeRoadNormal */
461  SetTileType(t, MP_ROAD);
462  SetTileOwner(t, road);
463  t.m3() = (hasroad ? bits : 0);
464  t.m5() = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
465  SB(t.m6(), 2, 4, 0);
466  SetRoadOwner(t, RTT_TRAM, tram);
467  return;
468  }
469 
470  /* if it's not a crossing, make it clean land */
471  MakeClear(t, CLEAR_GRASS, 0);
472 }
473 
481 {
482  /* Compute place where this vehicle entered the tile */
483  int entry_x = v->x_pos;
484  int entry_y = v->y_pos;
485  switch (dir) {
486  case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
487  case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
488  case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
489  case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
490  case INVALID_DIR: break;
491  default: NOT_REACHED();
492  }
493  byte entry_z = GetSlopePixelZ(entry_x, entry_y, true);
494 
495  /* Compute middle of the tile. */
496  int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
497  int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
498  byte middle_z = GetSlopePixelZ(middle_x, middle_y, true);
499 
500  /* middle_z == entry_z, no height change. */
501  if (middle_z == entry_z) return 0;
502 
503  /* middle_z < entry_z, we are going downwards. */
504  if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
505 
506  /* middle_z > entry_z, we are going upwards. */
507  return 1U << GVF_GOINGUP_BIT;
508 }
509 
516 {
517  for (Vehicle *v : Vehicle::Iterate()) {
518  if (v->IsGroundVehicle()) {
519  /*
520  * Either the vehicle is not actually on the given tile, i.e. it is
521  * in the wormhole of a bridge or a tunnel, or the Z-coordinate must
522  * be the same as when it would be recalculated right now.
523  */
524  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos, true));
525  }
526  }
527 }
528 
535 static inline bool MayHaveBridgeAbove(Tile t)
536 {
537  return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
539 }
540 
544 static void StartScripts()
545 {
546  /* Script debug window requires AIs to be started before trying to start GameScript. */
547 
548  /* Start the AIs. */
549  for (const Company *c : Company::Iterate()) {
550  if (Company::IsValidAiID(c->index)) AI::StartNew(c->index);
551  }
552 
553  /* Start the GameScript. */
554  Game::StartNew();
555 
557 }
558 
565 {
567 
568  extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
569  /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
570  if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
571 
573 
575  _gamelog.TestMode();
576 
577  RebuildTownKdtree();
578  RebuildStationKdtree();
579  /* This needs to be done even before conversion, because some conversions will destroy objects
580  * that otherwise won't exist in the tree. */
581  RebuildViewportKdtree();
582 
584 
587  } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
588  Debug(net, 0, "The loading savegame was paused due to an error state");
589  Debug(net, 0, " This savegame cannot be used for multiplayer");
590  /* Restore the signals */
592  return false;
593  } else if (!_networking || _network_server) {
594  /* If we are in singleplayer mode, i.e. not networking, and loading the
595  * savegame or we are loading the savegame as network server we do
596  * not want to be bothered by being paused because of the automatic
597  * reason of a network server, e.g. joining clients or too few
598  * active clients. Note that resetting these values for a network
599  * client are very bad because then the client is going to execute
600  * the game loop when the server is not, i.e. it desyncs. */
602  }
603 
604  /* In very old versions, size of train stations was stored differently.
605  * They had swapped width and height if station was built along the Y axis.
606  * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
607  * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
608  * recompute the width and height. Doing this unconditionally for all old
609  * savegames simplifies the code. */
611  for (Station *st : Station::Iterate()) {
612  st->train_station.w = st->train_station.h = 0;
613  }
614  for (auto t : Map::Iterate()) {
615  if (!IsTileType(t, MP_STATION)) continue;
616  if (t.m5() > 7) continue; // is it a rail station tile?
617  Station *st = Station::Get(t.m2());
618  assert(st->train_station.tile != 0);
619  int dx = TileX(t) - TileX(st->train_station.tile);
620  int dy = TileY(t) - TileY(st->train_station.tile);
621  assert(dx >= 0 && dy >= 0);
622  st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
623  st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
624  }
625  }
626 
629 
630  /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
631  for (auto t : Map::Iterate()) {
632  t.height() = GB(t.type(), 0, 4);
633  SB(t.type(), 0, 2, GB(t.m6(), 0, 2));
634  SB(t.m6(), 0, 2, 0);
635  if (MayHaveBridgeAbove(t)) {
636  SB(t.type(), 2, 2, GB(t.m6(), 6, 2));
637  SB(t.m6(), 6, 2, 0);
638  } else {
639  SB(t.type(), 2, 2, 0);
640  }
641  }
642  }
643 
644  /* in version 2.1 of the savegame, town owner was unified. */
645  if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
646 
647  /* from version 4.1 of the savegame, exclusive rights are stored at towns */
648  if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
649 
650  /* from version 4.2 of the savegame, currencies are in a different order */
651  if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
652 
653  /* In old version there seems to be a problem that water is owned by
654  * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
655  * (4.3) version, so I just check when versions are older, and then
656  * walk through the whole map.. */
657  if (IsSavegameVersionBefore(SLV_4, 3)) {
658  for (auto t : Map::Iterate()) {
659  if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
661  }
662  }
663  }
664 
666  for (Company *c : Company::Iterate()) {
667  c->name = CopyFromOldName(c->name_1);
668  if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
669  c->president_name = CopyFromOldName(c->president_name_1);
670  if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
671  }
672 
673  for (Station *st : Station::Iterate()) {
674  st->name = CopyFromOldName(st->string_id);
675  /* generating new name would be too much work for little effect, use the station name fallback */
676  if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
677  }
678 
679  for (Town *t : Town::Iterate()) {
680  t->name = CopyFromOldName(t->townnametype);
681  if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
682  }
683  }
684 
685  /* From this point the old names array is cleared. */
686  ResetOldNames();
687 
689  /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
690  for (Station *st : Station::Iterate()) {
691  if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
692  if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
693  }
694 
695  /* the same applies to Company::location_of_HQ */
696  for (Company *c : Company::Iterate()) {
697  if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
698  c->location_of_HQ = INVALID_TILE;
699  }
700  }
701  }
702 
703  /* convert road side to my format. */
705 
706  /* Check if all NewGRFs are present, we are very strict in MP mode */
708  for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
709  if (c->status == GCS_NOT_FOUND) {
710  _gamelog.GRFRemove(c->ident.grfid);
711  } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
712  _gamelog.GRFCompatible(&c->ident);
713  }
714  }
715 
716  if (_networking && gcf_res != GLC_ALL_GOOD) {
717  SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
718  /* Restore the signals */
720  return false;
721  }
722 
723  switch (gcf_res) {
724  case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
725  case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
726  default: break;
727  }
728 
729  /* The value of TimerGameCalendar::date_fract got divided, so make sure that old games are converted correctly. */
731 
732  /* Update current year
733  * must be done before loading sprites as some newgrfs check it */
735 
736  /* Only new games can use wallclock units. */
738 
739  /* Update economy year. If we don't have a separate economy date saved, follow the calendar date. */
742  } else {
744  }
745 
746  /*
747  * Force the old behaviour for compatibility reasons with old savegames. As new
748  * settings can only be loaded from new savegames loading old savegames with new
749  * versions of OpenTTD will normally initialize settings newer than the savegame
750  * version with "new game" defaults which the player can define to their liking.
751  * For some settings we override that to keep the behaviour the same as when the
752  * game was saved.
753  *
754  * Note that there is no non-stop in here. This is because the setting could have
755  * either value in TTDPatch. To convert it properly the user has to make sure the
756  * right value has been chosen in the settings. Otherwise we will be converting
757  * it incorrectly in half of the times without a means to correct that.
758  */
767  }
773  }
779  }
786  }
787 
790  }
791 
792  /* Convert linkgraph update settings from days to seconds. */
796  }
797 
798  /* Load the sprites */
799  GfxLoadSprites();
801 
802  /* Copy temporary data to Engine pool */
804 
805  /* Connect front and rear engines of multiheaded trains and converts
806  * subtype to the new format */
808 
809  /* Connect front and rear engines of multiheaded trains */
811 
812  /* Fix the CargoPackets *and* fix the caches of CargoLists.
813  * If this isn't done before Stations and especially Vehicles are
814  * running their AfterLoad we might get in trouble. In the case of
815  * vehicles we could give the wrong (cached) count of items in a
816  * vehicle which causes different results when getting their caches
817  * filled; and that could eventually lead to desyncs. */
819 
820  /* Oilrig was moved from id 15 to 9. We have to do this conversion
821  * here as AfterLoadVehicles can check it indirectly via the newgrf
822  * code. */
824  for (Station *st : Station::Iterate()) {
825  if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
826  st->airport.type = AT_OILRIG;
827  }
828  }
829  }
830 
831  /* Update all vehicles */
832  AfterLoadVehicles(true);
833 
834  /* make sure there is a town in the game */
835  if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
836  SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
837  /* Restore the signals */
839  return false;
840  }
841 
842  /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
843  * This problem appears in savegame version 21 too, see r3455. But after loading the
844  * savegame and saving again, the buggy map array could be converted to new savegame
845  * version. It didn't show up before r12070. */
846  if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
847 
848  /* Fix the cache for cargo payments. */
849  for (CargoPayment *cp : CargoPayment::Iterate()) {
850  cp->front->cargo_payment = cp;
851  cp->current_station = cp->front->last_station_visited;
852  }
853 
855  /* Locks in very old savegames had OWNER_WATER as owner */
856  for (auto t : Map::Iterate()) {
857  switch (GetTileType(t)) {
858  default: break;
859 
860  case MP_WATER:
862  break;
863 
864  case MP_STATION: {
865  if (HasBit(t.m6(), 3)) SetBit(t.m6(), 2);
866  StationGfx gfx = GetStationGfx(t);
867  StationType st;
868  if ( IsInsideMM(gfx, 0, 8)) { // Rail station
869  st = STATION_RAIL;
870  SetStationGfx(t, gfx - 0);
871  } else if (IsInsideMM(gfx, 8, 67)) { // Airport
872  st = STATION_AIRPORT;
873  SetStationGfx(t, gfx - 8);
874  } else if (IsInsideMM(gfx, 67, 71)) { // Truck
875  st = STATION_TRUCK;
876  SetStationGfx(t, gfx - 67);
877  } else if (IsInsideMM(gfx, 71, 75)) { // Bus
878  st = STATION_BUS;
879  SetStationGfx(t, gfx - 71);
880  } else if (gfx == 75) { // Oil rig
881  st = STATION_OILRIG;
882  SetStationGfx(t, gfx - 75);
883  } else if (IsInsideMM(gfx, 76, 82)) { // Dock
884  st = STATION_DOCK;
885  SetStationGfx(t, gfx - 76);
886  } else if (gfx == 82) { // Buoy
887  st = STATION_BUOY;
888  SetStationGfx(t, gfx - 82);
889  } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
890  st = STATION_AIRPORT;
891  SetStationGfx(t, gfx - 83 + 67 - 8);
892  } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
893  st = STATION_TRUCK;
895  } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
896  st = STATION_BUS;
898  } else {
899  /* Restore the signals */
901  return false;
902  }
903  SB(t.m6(), 3, 3, st);
904  break;
905  }
906  }
907  }
908  }
909 
910  for (auto t : Map::Iterate()) {
911  switch (GetTileType(t)) {
912  case MP_STATION: {
914 
915  /* Sanity check */
916  if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
917 
918  /* Set up station spread */
919  bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
920 
921  /* Waypoints don't have road stops/oil rigs in the old format */
922  if (!Station::IsExpected(bst)) break;
923  Station *st = Station::From(bst);
924 
925  switch (GetStationType(t)) {
926  case STATION_TRUCK:
927  case STATION_BUS:
929  /* Before version 5 you could not have more than 250 stations.
930  * Version 6 adds large maps, so you could only place 253*253
931  * road stops on a map (no freeform edges) = 64009. So, yes
932  * someone could in theory create such a full map to trigger
933  * this assertion, it's safe to assume that's only something
934  * theoretical and does not happen in normal games. */
935  assert(RoadStop::CanAllocateItem());
936 
937  /* From this version on there can be multiple road stops of the
938  * same type per station. Convert the existing stops to the new
939  * internal data structure. */
940  RoadStop *rs = new RoadStop(t);
941 
942  RoadStop **head =
943  IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
944  *head = rs;
945  }
946  break;
947 
948  case STATION_OILRIG: {
949  /* The internal encoding of oil rigs was changed twice.
950  * It was 3 (till 2.2) and later 5 (till 5.1).
951  * DeleteOilRig asserts on the correct type, and
952  * setting it unconditionally does not hurt.
953  */
955 
956  /* Very old savegames sometimes have phantom oil rigs, i.e.
957  * an oil rig which got shut down, but not completely removed from
958  * the map
959  */
960  TileIndex t1 = TILE_ADDXY(t, 0, 1);
961  if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
962  DeleteOilRig(t);
963  }
964  break;
965  }
966 
967  default: break;
968  }
969  break;
970  }
971 
972  default: break;
973  }
974  }
975 
976  /* In version 6.1 we put the town index in the map-array. To do this, we need
977  * to use m2 (16bit big), so we need to clean m2, and that is where this is
978  * all about ;) */
979  if (IsSavegameVersionBefore(SLV_6, 1)) {
980  for (auto t : Map::Iterate()) {
981  switch (GetTileType(t)) {
982  case MP_HOUSE:
983  t.m4() = t.m2();
985  break;
986 
987  case MP_ROAD:
988  t.m4() |= (t.m2() << 4);
989  if ((GB(t.m5(), 4, 2) == ROAD_TILE_CROSSING ? (Owner)t.m3() : GetTileOwner(t)) == OWNER_TOWN) {
991  } else {
992  SetTownIndex(t, 0);
993  }
994  break;
995 
996  default: break;
997  }
998  }
999  }
1000 
1001  /* Force the freeform edges to false for old savegames. */
1004  }
1005 
1006  /* From version 9.0, we update the max passengers of a town (was sometimes negative
1007  * before that. */
1009  for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
1010  }
1011 
1012  /* From version 16.0, we included autorenew on engines, which are now saved, but
1013  * of course, we do need to initialize them for older savegames. */
1015  for (Company *c : Company::Iterate()) {
1016  c->engine_renew_list = nullptr;
1017  c->settings.engine_renew = false;
1018  c->settings.engine_renew_months = 6;
1019  c->settings.engine_renew_money = 100000;
1020  }
1021 
1022  /* When loading a game, _local_company is not yet set to the correct value.
1023  * However, in a dedicated server we are a spectator, so nothing needs to
1024  * happen. In case we are not a dedicated server, the local company always
1025  * becomes the first available company, unless we are in the scenario editor
1026  * where all the companies are 'invalid'.
1027  */
1029  if (!_network_dedicated && c != nullptr) {
1031  }
1032  }
1033 
1035  for (auto t : Map::Iterate()) {
1036  switch (GetTileType(t)) {
1037  case MP_RAILWAY:
1038  if (IsPlainRail(t)) {
1039  /* Swap ground type and signal type for plain rail tiles, so the
1040  * ground type uses the same bits as for depots and waypoints. */
1041  uint tmp = GB(t.m4(), 0, 4);
1042  SB(t.m4(), 0, 4, GB(t.m2(), 0, 4));
1043  SB(t.m2(), 0, 4, tmp);
1044  } else if (HasBit(t.m5(), 2)) {
1045  /* Split waypoint and depot rail type and remove the subtype. */
1046  ClrBit(t.m5(), 2);
1047  ClrBit(t.m5(), 6);
1048  }
1049  break;
1050 
1051  case MP_ROAD:
1052  /* Swap m3 and m4, so the track type for rail crossings is the
1053  * same as for normal rail. */
1054  Swap(t.m3(), t.m4());
1055  break;
1056 
1057  default: break;
1058  }
1059  }
1060  }
1061 
1063  /* Added the RoadType */
1064  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1065  for (auto t : Map::Iterate()) {
1066  switch (GetTileType(t)) {
1067  case MP_ROAD:
1068  SB(t.m5(), 6, 2, GB(t.m5(), 4, 2));
1069  switch (GetRoadTileType(t)) {
1070  default: SlErrorCorrupt("Invalid road tile type");
1071  case ROAD_TILE_NORMAL:
1072  SB(t.m4(), 0, 4, GB(t.m5(), 0, 4));
1073  SB(t.m4(), 4, 4, 0);
1074  SB(t.m6(), 2, 4, 0);
1075  break;
1076  case ROAD_TILE_CROSSING:
1077  SB(t.m4(), 5, 2, GB(t.m5(), 2, 2));
1078  break;
1079  case ROAD_TILE_DEPOT: break;
1080  }
1081  SB(t.m7(), 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1082  break;
1083 
1084  case MP_STATION:
1085  if (IsRoadStop(t)) SB(t.m7(), 6, 2, 1);
1086  break;
1087 
1088  case MP_TUNNELBRIDGE:
1089  /* Middle part of "old" bridges */
1090  if (old_bridge && IsBridge(t) && HasBit(t.m5(), 6)) break;
1091  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(t.m5(), 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1092  SB(t.m7(), 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1093  }
1094  break;
1095 
1096  default: break;
1097  }
1098  }
1099  }
1100 
1102  bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1103  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1104 
1105  for (auto t : Map::Iterate()) {
1106  switch (GetTileType(t)) {
1107  case MP_ROAD:
1108  if (fix_roadtypes) SB(t.m7(), 6, 2, (RoadTypes)GB(t.m7(), 5, 3));
1109  SB(t.m7(), 5, 1, GB(t.m3(), 7, 1)); // snow/desert
1110  switch (GetRoadTileType(t)) {
1111  default: SlErrorCorrupt("Invalid road tile type");
1112  case ROAD_TILE_NORMAL:
1113  SB(t.m7(), 0, 4, GB(t.m3(), 0, 4)); // road works
1114  SB(t.m6(), 3, 3, GB(t.m3(), 4, 3)); // ground
1115  SB(t.m3(), 0, 4, GB(t.m4(), 4, 4)); // tram bits
1116  SB(t.m3(), 4, 4, GB(t.m5(), 0, 4)); // tram owner
1117  SB(t.m5(), 0, 4, GB(t.m4(), 0, 4)); // road bits
1118  break;
1119 
1120  case ROAD_TILE_CROSSING:
1121  SB(t.m7(), 0, 5, GB(t.m4(), 0, 5)); // road owner
1122  SB(t.m6(), 3, 3, GB(t.m3(), 4, 3)); // ground
1123  SB(t.m3(), 4, 4, GB(t.m5(), 0, 4)); // tram owner
1124  SB(t.m5(), 0, 1, GB(t.m4(), 6, 1)); // road axis
1125  SB(t.m5(), 5, 1, GB(t.m4(), 5, 1)); // crossing state
1126  break;
1127 
1128  case ROAD_TILE_DEPOT:
1129  break;
1130  }
1131  if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1132  const Town *town = CalcClosestTownFromTile(t);
1133  if (town != nullptr) SetTownIndex(t, town->index);
1134  }
1135  t.m4() = 0;
1136  break;
1137 
1138  case MP_STATION:
1139  if (!IsRoadStop(t)) break;
1140 
1141  if (fix_roadtypes) SB(t.m7(), 6, 2, (RoadTypes)GB(t.m3(), 0, 3));
1142  SB(t.m7(), 0, 5, HasBit(t.m6(), 2) ? OWNER_TOWN : GetTileOwner(t));
1143  SB(t.m3(), 4, 4, t.m1());
1144  t.m4() = 0;
1145  break;
1146 
1147  case MP_TUNNELBRIDGE:
1148  if (old_bridge && IsBridge(t) && HasBit(t.m5(), 6)) break;
1149  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(t.m5(), 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1150  if (fix_roadtypes) SB(t.m7(), 6, 2, (RoadTypes)GB(t.m3(), 0, 3));
1151 
1152  Owner o = GetTileOwner(t);
1153  SB(t.m7(), 0, 5, o); // road owner
1154  SB(t.m3(), 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1155  }
1156  SB(t.m6(), 2, 4, GB(t.m2(), 4, 4)); // bridge type
1157  SB(t.m7(), 5, 1, GB(t.m4(), 7, 1)); // snow/desert
1158 
1159  t.m2() = 0;
1160  t.m4() = 0;
1161  break;
1162 
1163  default: break;
1164  }
1165  }
1166  }
1167 
1168  /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1170  for (auto t : Map::Iterate()) {
1171  switch (GetTileType(t)) {
1172  case MP_RAILWAY:
1173  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1174  break;
1175 
1176  case MP_ROAD:
1177  if (IsLevelCrossing(t)) {
1178  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1179  }
1180  break;
1181 
1182  case MP_STATION:
1183  if (HasStationRail(t)) {
1184  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1185  }
1186  break;
1187 
1188  case MP_TUNNELBRIDGE:
1190  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1191  }
1192  break;
1193 
1194  default:
1195  break;
1196  }
1197  }
1198  }
1199 
1201  for (auto t : Map::Iterate()) {
1203  if (IsBridgeTile(t)) {
1204  if (HasBit(t.m5(), 6)) { // middle part
1205  Axis axis = (Axis)GB(t.m5(), 0, 1);
1206 
1207  if (HasBit(t.m5(), 5)) { // transport route under bridge?
1208  if (GB(t.m5(), 3, 2) == TRANSPORT_RAIL) {
1209  MakeRailNormal(
1210  t,
1211  GetTileOwner(t),
1212  axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1213  GetRailType(t)
1214  );
1215  } else {
1216  TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1217 
1218  /* MakeRoadNormal */
1219  SetTileType(t, MP_ROAD);
1220  t.m2() = town;
1221  t.m3() = 0;
1222  t.m5() = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1223  SB(t.m6(), 2, 4, 0);
1224  t.m7() = 1 << 6;
1225  SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1226  }
1227  } else {
1228  if (GB(t.m5(), 3, 2) == 0) {
1229  MakeClear(t, CLEAR_GRASS, 3);
1230  } else {
1231  if (!IsTileFlat(t)) {
1232  MakeShore(t);
1233  } else {
1234  if (GetTileOwner(t) == OWNER_WATER) {
1235  MakeSea(t);
1236  } else {
1237  MakeCanal(t, GetTileOwner(t), Random());
1238  }
1239  }
1240  }
1241  }
1242  SetBridgeMiddle(t, axis);
1243  } else { // ramp
1244  Axis axis = (Axis)GB(t.m5(), 0, 1);
1245  uint north_south = GB(t.m5(), 5, 1);
1246  DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1247  TransportType type = (TransportType)GB(t.m5(), 1, 2);
1248 
1249  t.m5() = 1 << 7 | type << 2 | dir;
1250  }
1251  }
1252  }
1253 
1254  for (Vehicle *v : Vehicle::Iterate()) {
1255  if (!v->IsGroundVehicle()) continue;
1256  if (IsBridgeTile(v->tile)) {
1257  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1258 
1259  if (dir != DirToDiagDir(v->direction)) continue;
1260  switch (dir) {
1261  default: SlErrorCorrupt("Invalid vehicle direction");
1262  case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1263  case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1264  case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1265  case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1266  }
1267  } else if (v->z_pos > GetTileMaxPixelZ(TileVirtXY(v->x_pos, v->y_pos))) {
1268  v->tile = GetNorthernBridgeEnd(v->tile);
1269  v->UpdatePosition();
1270  } else {
1271  continue;
1272  }
1273  if (v->type == VEH_TRAIN) {
1274  Train::From(v)->track = TRACK_BIT_WORMHOLE;
1275  } else {
1277  }
1278  }
1279  }
1280 
1282  /* Add road subtypes */
1283  for (auto t : Map::Iterate()) {
1284  bool has_road = false;
1285  switch (GetTileType(t)) {
1286  case MP_ROAD:
1287  has_road = true;
1288  break;
1289  case MP_STATION:
1290  has_road = IsRoadStop(t);
1291  break;
1292  case MP_TUNNELBRIDGE:
1294  break;
1295  default:
1296  break;
1297  }
1298 
1299  if (has_road) {
1300  RoadType road_rt = HasBit(t.m7(), 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1301  RoadType tram_rt = HasBit(t.m7(), 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1302 
1303  assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1304  SetRoadTypes(t, road_rt, tram_rt);
1305  SB(t.m7(), 6, 2, 0); // Clear pre-NRT road type bits.
1306  }
1307  }
1308  }
1309 
1310  /* Elrails got added in rev 24 */
1312  RailType min_rail = RAILTYPE_ELECTRIC;
1313 
1314  for (Train *v : Train::Iterate()) {
1315  RailType rt = RailVehInfo(v->engine_type)->railtype;
1316 
1317  v->railtype = rt;
1318  if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1319  }
1320 
1321  /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1322  for (auto t : Map::Iterate()) {
1323  switch (GetTileType(t)) {
1324  case MP_RAILWAY:
1325  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1326  break;
1327 
1328  case MP_ROAD:
1329  if (IsLevelCrossing(t)) {
1330  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1331  }
1332  break;
1333 
1334  case MP_STATION:
1335  if (HasStationRail(t)) {
1336  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1337  }
1338  break;
1339 
1340  case MP_TUNNELBRIDGE:
1342  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1343  }
1344  break;
1345 
1346  default:
1347  break;
1348  }
1349  }
1350 
1351  for (Train *v : Train::Iterate()) {
1352  if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1353  }
1354 
1355  }
1356 
1357  /* In version 16.1 of the savegame a company can decide if trains, which get
1358  * replaced, shall keep their old length. In all prior versions, just default
1359  * to false */
1360  if (IsSavegameVersionBefore(SLV_16, 1)) {
1361  for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1362  }
1363 
1365  /* Waypoints became subclasses of stations ... */
1367  /* ... and buoys were moved to waypoints. */
1369  }
1370 
1371  /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1372  * room for PBS. Now in version 21 move it back :P. */
1374  for (auto t : Map::Iterate()) {
1375  switch (GetTileType(t)) {
1376  case MP_RAILWAY:
1377  if (HasSignals(t)) {
1378  /* Original signal type/variant was stored in m4 but since saveload
1379  * version 48 they are in m2. The bits has been already moved to m2
1380  * (see the code somewhere above) so don't use m4, use m2 instead. */
1381 
1382  /* convert PBS signals to combo-signals */
1383  if (HasBit(t.m2(), 2)) SB(t.m2(), 0, 2, SIGTYPE_COMBO);
1384 
1385  /* move the signal variant back */
1386  SB(t.m2(), 2, 1, HasBit(t.m2(), 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1387  ClrBit(t.m2(), 3);
1388  }
1389 
1390  /* Clear PBS reservation on track */
1391  if (!IsRailDepotTile(t)) {
1392  SB(t.m4(), 4, 4, 0);
1393  } else {
1394  ClrBit(t.m3(), 6);
1395  }
1396  break;
1397 
1398  case MP_STATION: // Clear PBS reservation on station
1399  ClrBit(t.m3(), 6);
1400  break;
1401 
1402  default: break;
1403  }
1404  }
1405  }
1406 
1408  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1409  rv->vehstatus &= ~0x40;
1410  }
1411  }
1412 
1414  for (Station *st : Station::Iterate()) {
1415  st->last_vehicle_type = VEH_INVALID;
1416  }
1417  }
1418 
1420 
1423  }
1424 
1425  for (Company *c : Company::Iterate()) {
1426  c->avail_railtypes = GetCompanyRailTypes(c->index);
1427  c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1428  }
1429 
1430  AfterLoadStations();
1431 
1432  /* Time starts at 0 instead of 1920.
1433  * Account for this in older games by adding an offset */
1439 
1443  for (Company *c : Company::Iterate()) c->inaugurated_year += EconomyTime::ORIGINAL_BASE_YEAR;
1444  for (Industry *i : Industry::Iterate()) i->last_prod_year += EconomyTime::ORIGINAL_BASE_YEAR;
1445 
1446  for (Vehicle *v : Vehicle::Iterate()) {
1447  v->date_of_last_service += EconomyTime::DAYS_TILL_ORIGINAL_BASE_YEAR;
1448  v->build_year += CalendarTime::ORIGINAL_BASE_YEAR;
1449  }
1450  }
1451 
1452  /* From 32 on we save the industry who made the farmland.
1453  * To give this prettiness to old savegames, we remove all farmfields and
1454  * plant new ones. */
1456  for (auto t : Map::Iterate()) {
1457  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1458  /* remove fields */
1459  MakeClear(t, CLEAR_GRASS, 3);
1460  }
1461  }
1462 
1463  for (Industry *i : Industry::Iterate()) {
1464  uint j;
1465 
1467  for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1468  }
1469  }
1470  }
1471 
1472  /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1474  for (Order *order : Order::Iterate()) {
1475  order->SetRefit(CARGO_NO_REFIT);
1476  }
1477 
1478  for (Vehicle *v : Vehicle::Iterate()) {
1479  v->current_order.SetRefit(CARGO_NO_REFIT);
1480  }
1481  }
1482 
1483  /* from version 38 we have optional elrails, since we cannot know the
1484  * preference of a user, let elrails enabled; it can be disabled manually */
1486  /* do the same as when elrails were enabled/disabled manually just now */
1489 
1490  /* From version 53, the map array was changed for house tiles to allow
1491  * space for newhouses grf features. A new byte, m7, was also added. */
1493  for (auto t : Map::Iterate()) {
1494  if (IsTileType(t, MP_HOUSE)) {
1495  if (GB(t.m3(), 6, 2) != TOWN_HOUSE_COMPLETED) {
1496  /* Move the construction stage from m3[7..6] to m5[5..4].
1497  * The construction counter does not have to move. */
1498  SB(t.m5(), 3, 2, GB(t.m3(), 6, 2));
1499  SB(t.m3(), 6, 2, 0);
1500 
1501  /* The "house is completed" bit is now in m6[2]. */
1502  SetHouseCompleted(t, false);
1503  } else {
1504  /* The "lift has destination" bit has been moved from
1505  * m5[7] to m7[0]. */
1506  SB(t.m7(), 0, 1, HasBit(t.m5(), 7));
1507  ClrBit(t.m5(), 7);
1508 
1509  /* The "lift is moving" bit has been removed, as it does
1510  * the same job as the "lift has destination" bit. */
1511  ClrBit(t.m1(), 7);
1512 
1513  /* The position of the lift goes from m1[7..0] to m6[7..2],
1514  * making m1 totally free, now. The lift position does not
1515  * have to be a full byte since the maximum value is 36. */
1516  SetLiftPosition(t, GB(t.m1(), 0, 6 ));
1517 
1518  t.m1() = 0;
1519  t.m3() = 0;
1520  SetHouseCompleted(t, true);
1521  }
1522  }
1523  }
1524  }
1525 
1526  /* Check and update house and town values */
1528 
1530  for (auto t : Map::Iterate()) {
1531  if (IsTileType(t, MP_INDUSTRY)) {
1532  switch (GetIndustryGfx(t)) {
1533  case GFX_POWERPLANT_SPARKS:
1534  t.m3() = GB(t.m1(), 2, 5);
1535  break;
1536 
1537  case GFX_OILWELL_ANIMATED_1:
1538  case GFX_OILWELL_ANIMATED_2:
1539  case GFX_OILWELL_ANIMATED_3:
1540  t.m3() = GB(t.m1(), 0, 2);
1541  break;
1542 
1543  case GFX_COAL_MINE_TOWER_ANIMATED:
1544  case GFX_COPPER_MINE_TOWER_ANIMATED:
1545  case GFX_GOLD_MINE_TOWER_ANIMATED:
1546  t.m3() = t.m1();
1547  break;
1548 
1549  default: // No animation states to change
1550  break;
1551  }
1552  }
1553  }
1554  }
1555 
1557  /* Originally just the fact that some cargo had been paid for was
1558  * stored to stop people cheating and cashing in several times. This
1559  * wasn't enough though as it was cleared when the vehicle started
1560  * loading again, even if it didn't actually load anything, so now the
1561  * amount that has been paid is stored. */
1562  for (Vehicle *v : Vehicle::Iterate()) {
1563  ClrBit(v->vehicle_flags, 2);
1564  }
1565  }
1566 
1567  /* Buoys do now store the owner of the previous water tile, which can never
1568  * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1570  for (Waypoint *wp : Waypoint::Iterate()) {
1571  if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1572  }
1573  }
1574 
1576  /* Aircraft units changed from 8 mph to 1 km-ish/h */
1577  for (Aircraft *v : Aircraft::Iterate()) {
1578  if (v->subtype <= AIR_AIRCRAFT) {
1579  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1580  v->cur_speed *= 128;
1581  v->cur_speed /= 10;
1582  v->acceleration = avi->acceleration;
1583  }
1584  }
1585  }
1586 
1588 
1590  for (auto t : Map::Iterate()) {
1591  if (IsTileType(t, MP_OBJECT) && t.m5() == OBJECT_STATUE) {
1592  t.m2() = CalcClosestTownFromTile(t)->index;
1593  }
1594  }
1595  }
1596 
1597  /* A setting containing the proportion of towns that grow twice as
1598  * fast was added in version 54. From version 56 this is now saved in the
1599  * town as cities can be built specifically in the scenario editor. */
1601  for (Town *t : Town::Iterate()) {
1602  if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1603  t->larger_town = true;
1604  }
1605  }
1606  }
1607 
1609  /* Added a FIFO queue of vehicles loading at stations */
1610  for (Vehicle *v : Vehicle::Iterate()) {
1611  if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1612  !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1613  v->current_order.IsType(OT_LOADING)) { // loading
1614  Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1615 
1616  /* The loading finished flag is *only* set when actually completely
1617  * finished. Because the vehicle is loading, it is not finished. */
1618  ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1619  }
1620  }
1621  } else if (IsSavegameVersionBefore(SLV_59)) {
1622  /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1623 
1624  for (Station *st : Station::Iterate()) {
1625  for (auto iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); /* nothing */) {
1626  Vehicle *v = *iter;
1627  if (!v->current_order.IsType(OT_LOADING)) {
1628  iter = st->loading_vehicles.erase(iter);
1629  } else {
1630  ++iter;
1631  }
1632  }
1633  }
1634  }
1635 
1637  /* Setting difficulty industry_density other than zero get bumped to +1
1638  * since a new option (very low at position 1) has been added */
1641  }
1642 
1643  /* Same goes for number of towns, although no test is needed, just an increment */
1645  }
1646 
1648  /* Since now we allow different signal types and variants on a single tile.
1649  * Move signal states to m4 to make room and clone the signal type/variant. */
1650  for (auto t : Map::Iterate()) {
1651  if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1652  /* move signal states */
1653  SetSignalStates(t, GB(t.m2(), 4, 4));
1654  SB(t.m2(), 4, 4, 0);
1655  /* clone signal type and variant */
1656  SB(t.m2(), 4, 3, GB(t.m2(), 0, 3));
1657  }
1658  }
1659  }
1660 
1662  /* In some old savegames a bit was cleared when it should not be cleared */
1663  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1664  if (rv->state == 250 || rv->state == 251) {
1665  SetBit(rv->state, 2);
1666  }
1667  }
1668  }
1669 
1671  /* Added variables to support newindustries */
1672  for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1673  }
1674 
1675  /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1676  Replace the owner for those by OWNER_NONE. */
1678  for (auto t : Map::Iterate()) {
1679  if (IsTileType(t, MP_WATER) &&
1681  GetTileOwner(t) == OWNER_WATER &&
1682  TileHeight(t) != 0) {
1684  }
1685  }
1686  }
1687 
1688  /*
1689  * Add the 'previous' owner to the ship depots so we can reset it with
1690  * the correct values when it gets destroyed. This prevents that
1691  * someone can remove canals owned by somebody else and it prevents
1692  * making floods using the removal of ship depots.
1693  */
1695  for (auto t : Map::Iterate()) {
1696  if (IsShipDepotTile(t)) {
1697  t.m4() = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1698  }
1699  }
1700  }
1701 
1703  for (Station *st : Station::Iterate()) {
1704  for (GoodsEntry &ge : st->goods) {
1705  ge.last_speed = 0;
1707  }
1708  }
1709  }
1710 
1712  uint j;
1713  for (Industry * i : Industry::Iterate()) {
1714  const IndustrySpec *indsp = GetIndustrySpec(i->type);
1715  for (j = 0; j < lengthof(i->produced); j++) {
1716  i->produced[j].cargo = indsp->produced_cargo[j];
1717  }
1718  for (j = 0; j < lengthof(i->accepted); j++) {
1719  i->accepted[j].cargo = indsp->accepts_cargo[j];
1720  }
1721  }
1722  }
1723 
1724  /* Before version 81, the density of grass was always stored as zero, and
1725  * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1726  * land used to have zero density, now they have full density. Therefore,
1727  * make all grassy/rough land trees have a density of 3. */
1729  for (auto t : Map::Iterate()) {
1730  if (GetTileType(t) == MP_TREES) {
1731  TreeGround groundType = (TreeGround)GB(t.m2(), 4, 2);
1732  if (groundType != TREE_GROUND_SNOW_DESERT) SB(t.m2(), 6, 2, 3);
1733  }
1734  }
1735  }
1736 
1737 
1739  /* Rework of orders. */
1740  for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1741 
1742  for (Vehicle *v : Vehicle::Iterate()) {
1743  if (v->orders != nullptr && v->orders->GetFirstOrder() != nullptr && v->orders->GetFirstOrder()->IsType(OT_NOTHING)) {
1744  v->orders->FreeChain();
1745  v->orders = nullptr;
1746  }
1747 
1748  v->current_order.ConvertFromOldSavegame();
1749  if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1750  for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1751  }
1752  }
1753  } else if (IsSavegameVersionBefore(SLV_94)) {
1754  /* Unload and transfer are now mutual exclusive. */
1755  for (Order *order : Order::Iterate()) {
1756  if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1757  order->SetUnloadType(OUFB_TRANSFER);
1758  order->SetLoadType(OLFB_NO_LOAD);
1759  }
1760  }
1761 
1762  for (Vehicle *v : Vehicle::Iterate()) {
1763  if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1764  v->current_order.SetUnloadType(OUFB_TRANSFER);
1765  v->current_order.SetLoadType(OLFB_NO_LOAD);
1766  }
1767  }
1769  /* OrderDepotActionFlags were moved, instead of starting at bit 4 they now start at bit 3. */
1770  for (Order *order : Order::Iterate()) {
1771  if (!order->IsType(OT_GOTO_DEPOT)) continue;
1772  order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() >> 1));
1773  }
1774 
1775  for (Vehicle *v : Vehicle::Iterate()) {
1776  if (!v->current_order.IsType(OT_GOTO_DEPOT)) continue;
1777  v->current_order.SetDepotActionType((OrderDepotActionFlags)(v->current_order.GetDepotActionType() >> 1));
1778  }
1779  }
1780 
1781  /* The water class was moved/unified. */
1783  for (auto t : Map::Iterate()) {
1784  switch (GetTileType(t)) {
1785  case MP_STATION:
1786  switch (GetStationType(t)) {
1787  case STATION_OILRIG:
1788  case STATION_DOCK:
1789  case STATION_BUOY:
1790  SetWaterClass(t, (WaterClass)GB(t.m3(), 0, 2));
1791  SB(t.m3(), 0, 2, 0);
1792  break;
1793 
1794  default:
1796  break;
1797  }
1798  break;
1799 
1800  case MP_WATER:
1801  SetWaterClass(t, (WaterClass)GB(t.m3(), 0, 2));
1802  SB(t.m3(), 0, 2, 0);
1803  break;
1804 
1805  case MP_OBJECT:
1807  break;
1808 
1809  default:
1810  /* No water class. */
1811  break;
1812  }
1813  }
1814  }
1815 
1817  for (auto t : Map::Iterate()) {
1818  /* Move river flag and update canals to use water class */
1819  if (IsTileType(t, MP_WATER)) {
1820  if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1821  if (IsWater(t)) {
1822  Owner o = GetTileOwner(t);
1823  if (o == OWNER_WATER) {
1824  MakeSea(t);
1825  } else {
1826  MakeCanal(t, o, Random());
1827  }
1828  } else if (IsShipDepot(t)) {
1829  Owner o = (Owner)t.m4(); // Original water owner
1831  }
1832  }
1833  }
1834  }
1835 
1836  /* Update locks, depots, docks and buoys to have a water class based
1837  * on its neighbouring tiles. Done after river and canal updates to
1838  * ensure neighbours are correct. */
1839  for (auto t : Map::Iterate()) {
1840  if (!IsTileFlat(t)) continue;
1841 
1843  if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1844  }
1845  }
1846 
1848  for (auto t : Map::Iterate()) {
1849  /* skip oil rigs at borders! */
1850  if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1851  (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == Map::MaxX() - 1 || TileY(t) == Map::MaxY() - 1)) {
1852  /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1853  * This conversion has to be done before buoys with invalid owner are removed. */
1855  }
1856 
1857  if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1858  Owner o = GetTileOwner(t);
1859  if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1860  Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1862  cur_company.Restore();
1863  }
1864  if (IsBuoyTile(t)) {
1865  /* reset buoy owner to OWNER_NONE in the station struct
1866  * (even if it is owned by active company) */
1868  }
1869  } else if (IsTileType(t, MP_ROAD)) {
1870  /* works for all RoadTileType */
1871  for (RoadTramType rtt : _roadtramtypes) {
1872  /* update even non-existing road types to update tile owner too */
1873  Owner o = GetRoadOwner(t, rtt);
1874  if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1875  }
1876  if (IsLevelCrossing(t)) {
1878  }
1879  } else if (IsPlainRailTile(t)) {
1881  }
1882  }
1883 
1884  /* Convert old PF settings to new */
1887  } else {
1889  }
1890 
1893  } else {
1895  }
1896 
1899  } else {
1901  }
1902  }
1903 
1905  /* Profits are now with 8 bit fract */
1906  for (Vehicle *v : Vehicle::Iterate()) {
1907  v->profit_this_year <<= 8;
1908  v->profit_last_year <<= 8;
1909  v->running_ticks = 0;
1910  }
1911  }
1912 
1914  /* Increase HouseAnimationFrame from 5 to 7 bits */
1915  for (auto t : Map::Iterate()) {
1916  if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1917  SB(t.m6(), 2, 6, GB(t.m6(), 3, 5));
1918  SB(t.m3(), 5, 1, 0);
1919  }
1920  }
1921  }
1922 
1924  GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1925  /* Remove all trams from savegames without tram support.
1926  * There would be trams without tram track under causing crashes sooner or later. */
1927  for (RoadVehicle *v : RoadVehicle::Iterate()) {
1928  if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1929  ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1930  delete v;
1931  }
1932  }
1933  }
1934 
1936  for (auto t : Map::Iterate()) {
1937  /* Set newly introduced WaterClass of industry tiles */
1938  if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1940  }
1941  if (IsTileType(t, MP_INDUSTRY)) {
1942  if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1944  } else {
1946  }
1947  }
1948 
1949  /* Replace "house construction year" with "house age" */
1950  if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1951  t.m5() = ClampTo<uint8_t>(TimerGameCalendar::year - (t.m5() + CalendarTime::ORIGINAL_BASE_YEAR));
1952  }
1953  }
1954  }
1955 
1956  /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1957  * format here, as an old layout wouldn't work properly anyway. To be safe, we
1958  * clear any possible PBS reservations as well. */
1960  for (auto t : Map::Iterate()) {
1961  switch (GetTileType(t)) {
1962  case MP_RAILWAY:
1963  if (HasSignals(t)) {
1964  /* move the signal variant */
1965  SetSignalVariant(t, TRACK_UPPER, HasBit(t.m2(), 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1966  SetSignalVariant(t, TRACK_LOWER, HasBit(t.m2(), 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1967  ClrBit(t.m2(), 2);
1968  ClrBit(t.m2(), 6);
1969  }
1970 
1971  /* Clear PBS reservation on track */
1972  if (IsRailDepot(t)) {
1973  SetDepotReservation(t, false);
1974  } else {
1976  }
1977  break;
1978 
1979  case MP_ROAD: // Clear PBS reservation on crossing
1980  if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1981  break;
1982 
1983  case MP_STATION: // Clear PBS reservation on station
1984  if (HasStationRail(t)) SetRailStationReservation(t, false);
1985  break;
1986 
1987  case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1989  break;
1990 
1991  default: break;
1992  }
1993  }
1994  }
1995 
1996  /* Reserve all tracks trains are currently on. */
1998  for (const Train *t : Train::Iterate()) {
1999  if (t->First() == t) t->ReserveTrackUnderConsist();
2000  }
2001  }
2002 
2004  /* Non-town-owned roads now store the closest town */
2006 
2007  /* signs with invalid owner left from older savegames */
2008  for (Sign *si : Sign::Iterate()) {
2009  if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
2010  }
2011 
2012  /* Station can get named based on an industry type, but the current ones
2013  * are not, so mark them as if they are not named by an industry. */
2014  for (Station *st : Station::Iterate()) {
2015  st->indtype = IT_INVALID;
2016  }
2017  }
2018 
2020  for (Aircraft *a : Aircraft::Iterate()) {
2021  /* Set engine_type of shadow and rotor */
2022  if (!a->IsNormalAircraft()) {
2023  a->engine_type = a->First()->engine_type;
2024  }
2025  }
2026 
2027  /* More companies ... */
2028  for (Company *c : Company::Iterate()) {
2029  if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = MAX_UVALUE(CompanyMask);
2030  }
2031 
2032  for (Engine *e : Engine::Iterate()) {
2033  if (e->company_avail == 0xFF) e->company_avail = MAX_UVALUE(CompanyMask);
2034  }
2035 
2036  for (Town *t : Town::Iterate()) {
2037  if (t->have_ratings == 0xFF) t->have_ratings = MAX_UVALUE(CompanyMask);
2038  for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2039  }
2040  }
2041 
2043  for (auto t : Map::Iterate()) {
2044  /* Check for HQ bit being set, instead of using map accessor,
2045  * since we've already changed it code-wise */
2046  if (IsTileType(t, MP_OBJECT) && HasBit(t.m5(), 7)) {
2047  /* Move size and part identification of HQ out of the m5 attribute,
2048  * on new locations */
2049  t.m3() = GB(t.m5(), 0, 5);
2050  t.m5() = OBJECT_HQ;
2051  }
2052  }
2053  }
2055  for (auto t : Map::Iterate()) {
2056  if (!IsTileType(t, MP_OBJECT)) continue;
2057 
2058  /* Reordering/generalisation of the object bits. */
2059  ObjectType type = t.m5();
2060  SB(t.m6(), 2, 4, type == OBJECT_HQ ? GB(t.m3(), 2, 3) : 0);
2061  t.m3() = type == OBJECT_HQ ? GB(t.m3(), 1, 1) | GB(t.m3(), 0, 1) << 4 : 0;
2062 
2063  /* Make sure those bits are clear as well! */
2064  t.m4() = 0;
2065  t.m7() = 0;
2066  }
2067  }
2068 
2070  /* Make real objects for object tiles. */
2071  for (auto t : Map::Iterate()) {
2072  if (!IsTileType(t, MP_OBJECT)) continue;
2073 
2074  if (Town::GetNumItems() == 0) {
2075  /* No towns, so remove all objects! */
2076  DoClearSquare(t);
2077  } else {
2078  uint offset = t.m3();
2079 
2080  /* Also move the animation state. */
2081  t.m3() = GB(t.m6(), 2, 4);
2082  SB(t.m6(), 2, 4, 0);
2083 
2084  if (offset == 0) {
2085  /* No offset, so make the object. */
2086  ObjectType type = t.m5();
2087  int size = type == OBJECT_HQ ? 2 : 1;
2088 
2089  if (!Object::CanAllocateItem()) {
2090  /* Nice... you managed to place 64k lighthouses and
2091  * antennae on the map... boohoo. */
2092  SlError(STR_ERROR_TOO_MANY_OBJECTS);
2093  }
2094 
2095  Object *o = new Object();
2096  o->location.tile = (TileIndex)t;
2097  o->location.w = size;
2098  o->location.h = size;
2100  o->town = type == OBJECT_STATUE ? Town::Get(t.m2()) : CalcClosestTownFromTile(t, UINT_MAX);
2101  t.m2() = o->index;
2102  Object::IncTypeCount(type);
2103  } else {
2104  /* We're at an offset, so get the ID from our "root". */
2105  Tile northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2106  assert(IsTileType(northern_tile, MP_OBJECT));
2107  t.m2() = northern_tile.m2();
2108  }
2109  }
2110  }
2111  }
2112 
2114  /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2115  if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2118  } else {
2121  }
2122 
2123  /* Initialize layout of all towns. Older versions were using different
2124  * generator for random town layout, use it if needed. */
2125  for (Town *t : Town::Iterate()) {
2127  t->layout = _settings_game.economy.town_layout;
2128  continue;
2129  }
2130 
2131  /* Use old layout randomizer code */
2132  byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2133  switch (layout) {
2134  default: break;
2135  case 5: layout = 1; break;
2136  case 0: layout = 2; break;
2137  }
2138  t->layout = static_cast<TownLayout>(layout - 1);
2139  }
2140  }
2141 
2143  /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2144  * The conversion affects oil rigs and buoys too, but it doesn't matter as
2145  * they have st->owner == OWNER_NONE already. */
2146  for (Station *st : Station::Iterate()) {
2147  if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2148  }
2149  }
2150 
2151  /* Trains could now stop in a specific location. */
2153  for (Order *o : Order::Iterate()) {
2154  if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2155  }
2156  }
2157 
2160  for (Company *c : Company::Iterate()) {
2161  c->settings.vehicle = _old_vds;
2162  }
2163  }
2164 
2166  /* Delete small ufos heading for non-existing vehicles */
2168  if (v->subtype == 2 /* ST_SMALL_UFO */ && v->state != 0) {
2169  const Vehicle *u = Vehicle::GetIfValid(v->dest_tile.base());
2170  if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2171  delete v;
2172  }
2173  }
2174  }
2175 
2176  /* We didn't store cargo payment yet, so make them for vehicles that are
2177  * currently at a station and loading/unloading. If they don't get any
2178  * payment anymore they just removed in the next load/unload cycle.
2179  * However, some 0.7 versions might have cargo payment. For those we just
2180  * add cargopayment for the vehicles that don't have it.
2181  */
2182  for (Station *st : Station::Iterate()) {
2183  for (Vehicle *v : st->loading_vehicles) {
2184  /* There are always as many CargoPayments as Vehicles. We need to make the
2185  * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2188  if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2189  }
2190  }
2191  }
2192 
2194  /* Animated tiles would sometimes not be actually animated or
2195  * in case of old savegames duplicate. */
2196 
2197  extern std::vector<TileIndex> _animated_tiles;
2198 
2199  for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2200  /* Remove if tile is not animated */
2201  bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2202 
2203  /* and remove if duplicate */
2204  for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2205  remove = *tile == *j;
2206  }
2207 
2208  if (remove) {
2209  tile = _animated_tiles.erase(tile);
2210  } else {
2211  tile++;
2212  }
2213  }
2214  }
2215 
2217  /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2218  for (Waypoint *wp : Waypoint::Iterate()) {
2219  if (wp->facilities & FACIL_TRAIN) {
2220  wp->train_station.tile = wp->xy;
2221  wp->train_station.w = 1;
2222  wp->train_station.h = 1;
2223  } else {
2224  wp->train_station.tile = INVALID_TILE;
2225  wp->train_station.w = 0;
2226  wp->train_station.h = 0;
2227  }
2228  }
2229  }
2230 
2232  /* Convert old subsidies */
2233  for (Subsidy *s : Subsidy::Iterate()) {
2234  if (s->remaining < 12) {
2235  /* Converting nonawarded subsidy */
2236  s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2237  s->awarded = INVALID_COMPANY; // not awarded to anyone
2238  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2239  switch (cs->town_acceptance_effect) {
2240  case TAE_PASSENGERS:
2241  case TAE_MAIL:
2242  /* Town -> Town */
2243  s->src_type = s->dst_type = SourceType::Town;
2244  if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2245  break;
2246  case TAE_GOODS:
2247  case TAE_FOOD:
2248  /* Industry -> Town */
2249  s->src_type = SourceType::Industry;
2250  s->dst_type = SourceType::Town;
2251  if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2252  break;
2253  default:
2254  /* Industry -> Industry */
2255  s->src_type = s->dst_type = SourceType::Industry;
2256  if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2257  break;
2258  }
2259  } else {
2260  /* Do our best for awarded subsidies. The original source or destination industry
2261  * can't be determined anymore for awarded subsidies, so invalidate them.
2262  * Town -> Town subsidies are converted using simple heuristic */
2263  s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2264  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2265  switch (cs->town_acceptance_effect) {
2266  case TAE_PASSENGERS:
2267  case TAE_MAIL: {
2268  /* Town -> Town */
2269  const Station *ss = Station::GetIfValid(s->src);
2270  const Station *sd = Station::GetIfValid(s->dst);
2271  if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2272  Company::IsValidID(ss->owner)) {
2273  s->src_type = s->dst_type = SourceType::Town;
2274  s->src = ss->town->index;
2275  s->dst = sd->town->index;
2276  s->awarded = ss->owner;
2277  continue;
2278  }
2279  break;
2280  }
2281  default:
2282  break;
2283  }
2284  }
2285  /* Awarded non-town subsidy or invalid source/destination, invalidate */
2286  delete s;
2287  }
2288  }
2289 
2291  /* Recompute inflation based on old unround loan limit
2292  * Note: Max loan is 500000. With an inflation of 4% across 170 years
2293  * that results in a max loan of about 0.7 * 2^31.
2294  * So taking the 16 bit fractional part into account there are plenty of bits left
2295  * for unmodified savegames ...
2296  */
2297  uint64_t aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2298 
2299  /* ... well, just clamp it then. */
2300  if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2301 
2302  /* Simulate the inflation, so we also get the payment inflation */
2303  while (_economy.inflation_prices < aimed_inflation) {
2304  if (AddInflation(false)) break;
2305  }
2306  }
2307 
2309  for (const Depot *d : Depot::Iterate()) {
2310  Tile tile = d->xy;
2311  /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2312  * Remove them here, so they don't cause issues further down the line */
2313  if (!IsDepotTile(tile)) {
2314  Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
2315  delete d;
2316  d = nullptr;
2317  continue;
2318  }
2319  tile.m2() = d->index;
2320  if (IsTileType(tile, MP_WATER)) Tile(GetOtherShipDepotTile(tile)).m2() = d->index;
2321  }
2322  }
2323 
2324  /* The behaviour of force_proceed has been changed. Now
2325  * it counts signals instead of some random time out. */
2327  for (Train *t : Train::Iterate()) {
2328  if (t->force_proceed != TFP_NONE) {
2329  t->force_proceed = TFP_STUCK;
2330  }
2331  }
2332  }
2333 
2334  /* The bits for the tree ground and tree density have
2335  * been swapped (m2 bits 7..6 and 5..4. */
2337  for (auto t : Map::Iterate()) {
2338  if (IsTileType(t, MP_CLEAR)) {
2339  if (GetRawClearGround(t) == CLEAR_SNOW) {
2341  SetBit(t.m3(), 4);
2342  } else {
2343  ClrBit(t.m3(), 4);
2344  }
2345  }
2346  if (IsTileType(t, MP_TREES)) {
2347  uint density = GB(t.m2(), 6, 2);
2348  uint ground = GB(t.m2(), 4, 2);
2349  t.m2() = ground << 6 | density << 4;
2350  }
2351  }
2352  }
2353 
2354  /* Wait counter and load/unload ticks got split. */
2356  for (Aircraft *a : Aircraft::Iterate()) {
2357  a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2358  }
2359 
2360  for (Train *t : Train::Iterate()) {
2361  t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2362  }
2363  }
2364 
2365  /* Airport tile animation uses animation frame instead of other graphics id */
2367  struct AirportTileConversion {
2368  byte old_start;
2369  byte num_frames;
2370  };
2371  static const AirportTileConversion atc[] = {
2372  {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2373  {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2374  {62, 2}, // 1 unused tile
2375  {66, 12}, // APT_RADAR_FENCE_SW
2376  {78, 12}, // APT_RADAR_FENCE_NE
2377  {101, 10}, // 9 unused tiles
2378  {111, 8}, // 7 unused tiles
2379  {119, 15}, // 14 unused tiles (radar)
2380  {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2381  };
2382  for (auto t : Map::Iterate()) {
2383  if (IsAirportTile(t)) {
2384  StationGfx old_gfx = GetStationGfx(t);
2385  byte offset = 0;
2386  for (uint i = 0; i < lengthof(atc); i++) {
2387  if (old_gfx < atc[i].old_start) {
2388  SetStationGfx(t, old_gfx - offset);
2389  break;
2390  }
2391  if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2392  SetAnimationFrame(t, old_gfx - atc[i].old_start);
2393  SetStationGfx(t, atc[i].old_start - offset);
2394  break;
2395  }
2396  offset += atc[i].num_frames - 1;
2397  }
2398  }
2399  }
2400  }
2401 
2403  for (Station *st : Station::Iterate()) {
2404  if (st->airport.tile != INVALID_TILE) {
2405  st->airport.w = st->airport.GetSpec()->size_x;
2406  st->airport.h = st->airport.GetSpec()->size_y;
2407  }
2408  }
2409  }
2410 
2412  for (auto t : Map::Iterate()) {
2413  /* Reset tropic zone for VOID tiles, they shall not have any. */
2415  }
2416 
2417  /* We need to properly number/name the depots.
2418  * The first step is making sure none of the depots uses the
2419  * 'default' names, after that we can assign the names. */
2420  for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2421 
2422  for (Depot *d : Depot::Iterate()) MakeDefaultName(d);
2423  }
2424 
2426  for (Depot *d : Depot::Iterate()) d->build_date = TimerGameCalendar::date;
2427  }
2428 
2429  /* In old versions it was possible to remove an airport while a plane was
2430  * taking off or landing. This gives all kind of problems when building
2431  * another airport in the same station so we don't allow that anymore.
2432  * For old savegames with such aircraft we just throw them in the air and
2433  * treat the aircraft like they were flying already. */
2435  for (Aircraft *v : Aircraft::Iterate()) {
2436  if (!v->IsNormalAircraft()) continue;
2438  if (st == nullptr && v->state != FLYING) {
2439  v->state = FLYING;
2442  /* get aircraft back on running altitude */
2443  if ((v->vehstatus & VS_CRASHED) == 0) {
2444  GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2445  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2446  }
2447  }
2448  }
2449  }
2450 
2451  /* Move the animation frame to the same location (m7) for all objects. */
2453  for (auto t : Map::Iterate()) {
2454  switch (GetTileType(t)) {
2455  case MP_HOUSE:
2456  if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2457  uint per_proc = t.m7();
2458  t.m7() = GB(t.m6(), 2, 6) | (GB(t.m3(), 5, 1) << 6);
2459  SB(t.m3(), 5, 1, 0);
2460  SB(t.m6(), 2, 6, std::min(per_proc, 63U));
2461  }
2462  break;
2463 
2464  case MP_INDUSTRY: {
2465  uint rand = t.m7();
2466  t.m7() = t.m3();
2467  t.m3() = rand;
2468  break;
2469  }
2470 
2471  case MP_OBJECT:
2472  t.m7() = t.m3();
2473  t.m3() = 0;
2474  break;
2475 
2476  default:
2477  /* For stations/airports it's already at m7 */
2478  break;
2479  }
2480  }
2481  }
2482 
2483  /* Add (random) colour to all objects. */
2485  for (Object *o : Object::Iterate()) {
2486  Owner owner = GetTileOwner(o->location.tile);
2487  o->colour = (owner == OWNER_NONE) ? static_cast<Colours>(GB(Random(), 0, 4)) : Company::Get(owner)->livery->colour1;
2488  }
2489  }
2490 
2492  for (auto t : Map::Iterate()) {
2493  if (!IsTileType(t, MP_STATION)) continue;
2494  if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2496  }
2497  }
2498 
2499  /* Waypoints with custom name may have a non-unique town_cn,
2500  * renumber those. First set all affected waypoints to the
2501  * highest possible number to get them numbered in the
2502  * order they have in the pool. */
2503  for (Waypoint *wp : Waypoint::Iterate()) {
2504  if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2505  }
2506 
2507  for (Waypoint *wp : Waypoint::Iterate()) {
2508  if (!wp->name.empty()) MakeDefaultName(wp);
2509  }
2510  }
2511 
2513  _industry_builder.Reset(); // Initialize industry build data.
2514 
2515  /* The moment vehicles go from hidden to visible changed. This means
2516  * that vehicles don't always get visible anymore causing things to
2517  * get messed up just after loading the savegame. This fixes that. */
2518  for (Vehicle *v : Vehicle::Iterate()) {
2519  /* Not all vehicle types can be inside a tunnel. Furthermore,
2520  * testing IsTunnelTile() for invalid tiles causes a crash. */
2521  if (!v->IsGroundVehicle()) continue;
2522 
2523  /* Is the vehicle in a tunnel? */
2524  if (!IsTunnelTile(v->tile)) continue;
2525 
2526  /* Is the vehicle actually at a tunnel entrance/exit? */
2527  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2528  if (!IsTunnelTile(vtile)) continue;
2529 
2530  /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2531  if (GetSlopePixelZ(v->x_pos, v->y_pos, true) != v->z_pos) continue;
2532 
2533  /* What way are we going? */
2534  const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2535  const DiagDirection vdir = DirToDiagDir(v->direction);
2536 
2537  /* Have we passed the visibility "switch" state already? */
2538  byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2539  byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2540  extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2541 
2542  /* Should the vehicle be hidden or not? */
2543  bool hidden;
2544  if (dir == vdir) { // Entering tunnel
2545  hidden = frame >= _tunnel_visibility_frame[dir];
2546  v->tile = vtile;
2547  } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2548  hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2549  /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2550  v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2551  } else {
2552  /* We could get here in two cases:
2553  * - for road vehicles, it is reversing at the end of the tunnel
2554  * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2555  * Whatever case it is, do not change anything and use the old values.
2556  * Especially changing RV's state would break its reversing in the middle. */
2557  continue;
2558  }
2559 
2560  if (hidden) {
2561  v->vehstatus |= VS_HIDDEN;
2562 
2563  switch (v->type) {
2564  case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2565  case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2566  default: NOT_REACHED();
2567  }
2568  } else {
2569  v->vehstatus &= ~VS_HIDDEN;
2570 
2571  switch (v->type) {
2572  case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2573  case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2574  default: NOT_REACHED();
2575  }
2576  }
2577  }
2578  }
2579 
2581  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2582  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2583 
2584  bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2585  if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2586  extern const byte _road_stop_stop_frame[];
2587  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2588  } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2589  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2590  }
2591  }
2592  }
2593 
2595  /* The train's pathfinder lost flag got moved. */
2596  for (Train *t : Train::Iterate()) {
2597  if (!HasBit(t->flags, 5)) continue;
2598 
2599  ClrBit(t->flags, 5);
2600  SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2601  }
2602 
2603  /* Introduced terraform/clear limits. */
2604  for (Company *c : Company::Iterate()) {
2605  c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2606  c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2607  }
2608  }
2609 
2610 
2612  /*
2613  * The logic of GetPartialPixelZ has been changed, so the resulting Zs on
2614  * the map are consistent. This requires that the Z position of some
2615  * vehicles is updated to reflect this new situation.
2616  *
2617  * This needs to be before SLV_158, because that performs asserts using
2618  * GetSlopePixelZ which internally uses GetPartialPixelZ.
2619  */
2620  for (Vehicle *v : Vehicle::Iterate()) {
2621  if (v->IsGroundVehicle() && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2622  /* Vehicle is on the ground, and not in a wormhole. */
2623  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos, true);
2624  }
2625  }
2626  }
2627 
2629  for (Vehicle *v : Vehicle::Iterate()) {
2630  switch (v->type) {
2631  case VEH_TRAIN: {
2632  Train *t = Train::From(v);
2633 
2634  /* Clear old GOINGUP / GOINGDOWN flags.
2635  * It was changed in savegame version 139, but savegame
2636  * version 158 doesn't use these bits, so it doesn't hurt
2637  * to clear them unconditionally. */
2638  ClrBit(t->flags, 1);
2639  ClrBit(t->flags, 2);
2640 
2641  /* Clear both bits first. */
2644 
2645  /* Crashed vehicles can't be going up/down. */
2646  if (t->vehstatus & VS_CRASHED) break;
2647 
2648  /* Only X/Y tracks can be sloped. */
2649  if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2650 
2652  break;
2653  }
2654  case VEH_ROAD: {
2655  RoadVehicle *rv = RoadVehicle::From(v);
2658 
2659  /* Crashed vehicles can't be going up/down. */
2660  if (rv->vehstatus & VS_CRASHED) break;
2661 
2662  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2663 
2664  TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2665  TrackBits trackbits = TrackStatusToTrackBits(ts);
2666 
2667  /* Only X/Y tracks can be sloped. */
2668  if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2669 
2670  Direction dir = rv->direction;
2671 
2672  /* Test if we are reversing. */
2673  Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2674  if (AxisToDirection(a) != dir &&
2675  AxisToDirection(a) != ReverseDir(dir)) {
2676  /* When reversing, the road vehicle is on the edge of the tile,
2677  * so it can be safely compared to the middle of the tile. */
2678  dir = INVALID_DIR;
2679  }
2680 
2681  rv->gv_flags |= FixVehicleInclination(rv, dir);
2682  break;
2683  }
2684  case VEH_SHIP:
2685  break;
2686 
2687  default:
2688  continue;
2689  }
2690 
2691  if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2692  /* In old versions, z_pos was 1 unit lower on bridge heads.
2693  * However, this invalid state could be converted to new savegames
2694  * by loading and saving the game in a new version. */
2695  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos, true);
2696  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2697  if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2698  v->direction != DiagDirToDir(dir)) {
2699  /* If the train has left the bridge, it shouldn't have
2700  * track == TRACK_BIT_WORMHOLE - this could happen
2701  * when the train was reversed while on the last "tick"
2702  * on the ramp before leaving the ramp to the bridge. */
2703  Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2704  }
2705  }
2706 
2707  /* If the vehicle is really above v->tile (not in a wormhole),
2708  * it should have set v->z_pos correctly. */
2709  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos, true));
2710  }
2711 
2712  /* Fill Vehicle::cur_real_order_index */
2713  for (Vehicle *v : Vehicle::Iterate()) {
2714  if (!v->IsPrimaryVehicle()) continue;
2715 
2716  /* Older versions are less strict with indices being in range and fix them on the fly */
2717  if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2718 
2719  v->cur_real_order_index = v->cur_implicit_order_index;
2720  v->UpdateRealOrderIndex();
2721  }
2722  }
2723 
2725  /* If the savegame is old (before version 100), then the value of 255
2726  * for these settings did not mean "disabled". As such everything
2727  * before then did reverse.
2728  * To simplify stuff we disable all turning around or we do not
2729  * disable anything at all. So, if some reversing was disabled we
2730  * will keep reversing disabled, otherwise it'll be turned on. */
2732 
2733  for (Train *t : Train::Iterate()) {
2734  _settings_game.vehicle.max_train_length = std::max<uint8_t>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2735  }
2736  }
2737 
2739  /* Setting difficulty industry_density other than zero get bumped to +1
2740  * since a new option (minimal at position 1) has been added */
2743  }
2744  }
2745 
2747  /* Before savegame version 161, persistent storages were not stored in a pool. */
2748 
2750  for (Industry *ind : Industry::Iterate()) {
2751  assert(ind->psa != nullptr);
2752 
2753  /* Check if the old storage was empty. */
2754  bool is_empty = true;
2755  for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2756  if (ind->psa->GetValue(i) != 0) {
2757  is_empty = false;
2758  break;
2759  }
2760  }
2761 
2762  if (!is_empty) {
2763  ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2764  } else {
2765  delete ind->psa;
2766  ind->psa = nullptr;
2767  }
2768  }
2769  }
2770 
2772  for (Station *st : Station::Iterate()) {
2773  if (!(st->facilities & FACIL_AIRPORT)) continue;
2774  assert(st->airport.psa != nullptr);
2775 
2776  /* Check if the old storage was empty. */
2777  bool is_empty = true;
2778  for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2779  if (st->airport.psa->GetValue(i) != 0) {
2780  is_empty = false;
2781  break;
2782  }
2783  }
2784 
2785  if (!is_empty) {
2786  st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2787  } else {
2788  delete st->airport.psa;
2789  st->airport.psa = nullptr;
2790 
2791  }
2792  }
2793  }
2794  }
2795 
2796  /* This triggers only when old snow_lines were copied into the snow_line_height. */
2799  }
2800 
2802  /* We store 4 fences in the field tiles instead of only SE and SW. */
2803  for (auto t : Map::Iterate()) {
2804  if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2805  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2806  uint fence = GB(t.m4(), 5, 3);
2807  if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2808  SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2809  }
2810  fence = GB(t.m4(), 2, 3);
2811  if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2812  SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2813  }
2814  SB(t.m4(), 2, 3, 0);
2815  SB(t.m4(), 5, 3, 0);
2816  }
2817  }
2818 
2819  /* The center of train vehicles was changed, fix up spacing. */
2821 
2823  for (Town *t : Town::Iterate()) {
2824  /* Set the default cargo requirement for town growth */
2826  case LT_ARCTIC:
2828  break;
2829 
2830  case LT_TROPIC:
2833  break;
2834  }
2835  }
2836  }
2837 
2839  /* Adjust zoom level to account for new levels */
2840  _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2841  _saved_scrollpos_x *= ZOOM_LVL_BASE;
2842  _saved_scrollpos_y *= ZOOM_LVL_BASE;
2843  }
2844 
2845  /* When any NewGRF has been changed the availability of some vehicles might
2846  * have been changed too. e->company_avail must be set to 0 in that case
2847  * which is done by StartupEngines(). */
2848  if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2849 
2850  /* The road owner of standard road stops was not properly accounted for. */
2852  for (auto t : Map::Iterate()) {
2853  if (!IsBayRoadStopTile(t)) continue;
2854  Owner o = GetTileOwner(t);
2855  SetRoadOwner(t, RTT_ROAD, o);
2856  SetRoadOwner(t, RTT_TRAM, o);
2857  }
2858  }
2859 
2861  /* Introduced tree planting limit. */
2862  for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2863  }
2864 
2866  /* Fix too high inflation rates */
2867  if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2869 
2870  /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2871  for (Company *c : Company::Iterate()) {
2872  c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2873  }
2874  }
2875 
2876  {
2877  /* Station blocked, wires and pylon flags need to be stored in the map. This is effectively cached data, so no
2878  * version check is necessary. This is done here as the SLV_182 check below needs the blocked status. */
2879  for (auto t : Map::Iterate()) {
2880  if (HasStationTileRail(t)) {
2881  StationGfx gfx = GetStationGfx(t);
2882  const StationSpec *statspec = GetStationSpec(t);
2883 
2884  bool blocked = statspec != nullptr && HasBit(statspec->blocked, gfx);
2885  /* Default stations do not draw pylons under roofs (gfx >= 4) */
2886  bool pylons = statspec != nullptr ? HasBit(statspec->pylons, gfx) : gfx < 4;
2887  bool wires = statspec == nullptr || !HasBit(statspec->wires, gfx);
2888 
2889  SetStationTileBlocked(t, blocked);
2890  SetStationTileHavePylons(t, pylons);
2891  SetStationTileHaveWires(t, wires);
2892  }
2893  }
2894  }
2895 
2897  /* Aircraft acceleration variable was bonkers */
2898  for (Aircraft *v : Aircraft::Iterate()) {
2899  if (v->subtype <= AIR_AIRCRAFT) {
2900  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2901  v->acceleration = avi->acceleration;
2902  }
2903  }
2904 
2905  /* Blocked tiles could be reserved due to a bug, which causes
2906  * other places to assert upon e.g. station reconstruction. */
2907  for (auto t : Map::Iterate()) {
2909  SetRailStationReservation(t, false);
2910  }
2911  }
2912  }
2913 
2915  /* The global units configuration is split up in multiple configurations. */
2916  extern uint8_t _old_units;
2917  _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2918  _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2919  _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2920  _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2922  _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2923  }
2924 
2926  /* Match nautical velocity with land velocity units. */
2928  }
2929 
2931  /* Move ObjectType from map to pool */
2932  for (auto t : Map::Iterate()) {
2933  if (IsTileType(t, MP_OBJECT)) {
2934  Object *o = Object::Get(t.m2());
2935  o->type = t.m5();
2936  t.m5() = 0; // zero upper bits of (now bigger) ObjectID
2937  }
2938  }
2939  }
2940 
2941  /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
2942  * This has to be called after all map array updates */
2944 
2946  /* Fix articulated road vehicles.
2947  * Some curves were shorter than other curves.
2948  * Now they have the same length, but that means that trailing articulated parts will
2949  * take longer to go through the curve than the parts in front which already left the courve.
2950  * So, make articulated parts catch up. */
2951  bool roadside = _settings_game.vehicle.road_side == 1;
2952  std::vector<uint> skip_frames;
2953  for (RoadVehicle *v : RoadVehicle::Iterate()) {
2954  if (!v->IsFrontEngine()) continue;
2955  skip_frames.clear();
2956  TileIndex prev_tile = v->tile;
2957  uint prev_tile_skip = 0;
2958  uint cur_skip = 0;
2959  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2960  if (u->tile != prev_tile) {
2961  prev_tile_skip = cur_skip;
2962  prev_tile = u->tile;
2963  } else {
2964  cur_skip = prev_tile_skip;
2965  }
2966 
2967  uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2968 
2969  /* The following 3 curves now take longer than before */
2970  switch (u->state) {
2971  case 2:
2972  cur_skip++;
2973  if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2974  break;
2975 
2976  case 4:
2977  cur_skip++;
2978  if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2979  break;
2980 
2981  case 5:
2982  cur_skip++;
2983  if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2984  break;
2985 
2986  default:
2987  break;
2988  }
2989  }
2990  while (cur_skip > skip_frames[0]) {
2991  RoadVehicle *u = v;
2992  RoadVehicle *prev = nullptr;
2993  for (uint sf : skip_frames) {
2994  if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2995 
2996  prev = u;
2997  u = u->Next();
2998  }
2999  cur_skip--;
3000  }
3001  }
3002  }
3003 
3005  for (Order *order : Order::Iterate()) {
3006  order->SetTravelTimetabled(order->GetTravelTime() > 0);
3007  order->SetWaitTimetabled(order->GetWaitTime() > 0);
3008  }
3009  for (OrderList *orderlist : OrderList::Iterate()) {
3010  orderlist->RecalculateTimetableDuration();
3011  }
3012  }
3013 
3014  /*
3015  * Only keep order-backups for network clients (and when replaying).
3016  * If we are a network server or not networking, then we just loaded a previously
3017  * saved-by-server savegame. There are no clients with a backup, so clear it.
3018  * Furthermore before savegame version SLV_192 the actual content was always corrupt.
3019  */
3021 #ifndef DEBUG_DUMP_COMMANDS
3022  /* Note: We cannot use CleanPool since that skips part of the destructor
3023  * and then leaks un-reachable Orders in the order pool. */
3024  for (OrderBackup *ob : OrderBackup::Iterate()) {
3025  delete ob;
3026  }
3027 #endif
3028  }
3029 
3031  /* Convert towns growth_rate and grow_counter to ticks */
3032  for (Town *t : Town::Iterate()) {
3033  /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
3034  if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
3035  if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
3036  t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
3037  }
3038  /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
3039  t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % Ticks::TOWN_GROWTH_TICKS;
3040  }
3041  }
3042 
3044  /* Make sure added industry cargo slots are cleared */
3045  for (Industry *i : Industry::Iterate()) {
3046  for (auto it = std::begin(i->produced) + 2; it != std::end(i->produced); ++it) {
3047  it->cargo = INVALID_CARGO;
3048  it->waiting = 0;
3049  it->rate = 0;
3050  it->history = {};
3051  }
3052  for (auto it = std::begin(i->accepted) + 3; it != std::end(i->accepted); ++it) {
3053  it->cargo = INVALID_CARGO;
3054  it->waiting = 0;
3055  }
3056  /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3057  * The loading routine should put the original singular value into the first array element. */
3058  for (auto &a : i->accepted) {
3059  if (IsValidCargoID(a.cargo)) {
3060  a.last_accepted = i->accepted[0].last_accepted;
3061  } else {
3062  a.last_accepted = 0;
3063  }
3064  }
3065  }
3066  }
3067 
3069  /* Move ships from lock slope to upper or lower position. */
3070  for (Ship *s : Ship::Iterate()) {
3071  /* Suitable tile? */
3072  if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3073 
3074  /* We don't need to adjust position when at the tile centre */
3075  int x = s->x_pos & 0xF;
3076  int y = s->y_pos & 0xF;
3077  if (x == 8 && y == 8) continue;
3078 
3079  /* Test if ship is on the second half of the tile */
3080  bool second_half;
3081  DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3082  switch (shipdiagdir) {
3083  default: NOT_REACHED();
3084  case DIAGDIR_NE: second_half = x < 8; break;
3085  case DIAGDIR_NW: second_half = y < 8; break;
3086  case DIAGDIR_SW: second_half = x > 8; break;
3087  case DIAGDIR_SE: second_half = y > 8; break;
3088  }
3089 
3090  DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3091 
3092  /* Heading up slope == passed half way */
3093  if ((shipdiagdir == slopediagdir) == second_half) {
3094  /* On top half of lock */
3095  s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3096  } else {
3097  /* On lower half of lock */
3098  s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3099  }
3100  }
3101  }
3102 
3104  /* Ensure the original cargo generation mode is used */
3106  }
3107 
3109  /* Ensure the original neutral industry/station behaviour is used */
3111 
3112  /* Link oil rigs to their industry and back. */
3113  for (Station *st : Station::Iterate()) {
3114  if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3115  /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3116  st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3117  st->industry->neutral_station = st;
3118  }
3119  }
3120  } else {
3121  /* Link neutral station back to industry, as this is not saved. */
3122  for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3123  }
3124 
3126  /* Update water class for trees. */
3127  for (auto t : Map::Iterate()) {
3129  }
3130  }
3131 
3132  /* Update structures for multitile docks */
3134  for (auto t : Map::Iterate()) {
3135  /* Clear docking tile flag from relevant tiles as it
3136  * was not previously cleared. */
3138  SetDockingTile(t, false);
3139  }
3140  /* Add docks and oilrigs to Station::ship_station. */
3141  if (IsTileType(t, MP_STATION)) {
3142  if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3143  }
3144  }
3145  }
3146 
3148  /* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
3149  for (Station *st : Station::Iterate()) {
3150  if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3151  }
3152  }
3153 
3155  /* Reset roadtype/streetcartype info for non-road bridges. */
3156  for (auto t : Map::Iterate()) {
3159  }
3160  }
3161  }
3162 
3163  /* Make sure all industries exclusive supplier/consumer set correctly. */
3165  for (Industry *i : Industry::Iterate()) {
3166  i->exclusive_supplier = INVALID_OWNER;
3167  i->exclusive_consumer = INVALID_OWNER;
3168  }
3169  }
3170 
3172  /* Propagate wagon removal flag for compatibility */
3173  /* Temporary bitmask of company wagon removal setting */
3174  uint16_t wagon_removal = 0;
3175  for (const Company *c : Company::Iterate()) {
3176  if (c->settings.renew_keep_length) SetBit(wagon_removal, c->index);
3177  }
3178  for (Group *g : Group::Iterate()) {
3179  if (g->flags != 0) {
3180  /* Convert old replace_protection value to flag. */
3181  g->flags = 0;
3183  }
3184  if (HasBit(wagon_removal, g->owner)) SetBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
3185  }
3186  }
3187 
3188  /* Use current order time to approximate last loading time */
3190  for (Vehicle *v : Vehicle::Iterate()) {
3191  v->last_loading_tick = std::max(TimerGameTick::counter, static_cast<uint64_t>(v->current_order_time)) - v->current_order_time;
3192  }
3193  }
3194 
3195  /* Road stops is 'only' updating some caches, but they are needed for PF calls in SLV_MULTITRACK_LEVEL_CROSSINGS teleporting. */
3197 
3198  /* Road vehicles stopped on multitrack level crossings need teleporting to a depot
3199  * to avoid crashing into the side of the train they're waiting for. */
3201  /* Teleport road vehicles to the nearest depot. */
3202  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
3203  /* Ignore trailers of articulated vehicles. */
3204  if (rv->IsArticulatedPart()) continue;
3205 
3206  /* Ignore moving vehicles. */
3207  if (rv->cur_speed > 0) continue;
3208 
3209  /* Ignore crashed vehicles. */
3210  if (rv->vehstatus & VS_CRASHED) continue;
3211 
3212  /* Ignore vehicles not on level crossings. */
3213  TileIndex cur_tile = rv->tile;
3214  if (!IsLevelCrossingTile(cur_tile)) continue;
3215 
3216  ClosestDepot closestDepot = rv->FindClosestDepot();
3217 
3218  /* Try to find a depot with a distance limit of 512 tiles (Manhattan distance). */
3219  if (closestDepot.found && DistanceManhattan(rv->tile, closestDepot.location) < 512u) {
3220  /* Teleport all parts of articulated vehicles. */
3221  for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
3222  u->tile = closestDepot.location;
3223  int x = TileX(closestDepot.location) * TILE_SIZE + TILE_SIZE / 2;
3224  int y = TileY(closestDepot.location) * TILE_SIZE + TILE_SIZE / 2;
3225  u->x_pos = x;
3226  u->y_pos = y;
3227  u->z_pos = GetSlopePixelZ(x, y, true);
3228 
3229  u->vehstatus |= VS_HIDDEN;
3230  u->state = RVSB_IN_DEPOT;
3231  u->UpdatePosition();
3232  }
3233  RoadVehLeaveDepot(rv, false);
3234  }
3235  }
3236 
3238  /* Reset unused tree counters to reduce the savegame size. */
3239  for (auto t : Map::Iterate()) {
3240  if (IsTileType(t, MP_TREES)) {
3241  SB(t.m2(), 0, 4, 0);
3242  }
3243  }
3244  }
3245 
3246  /* Refresh all level crossings to bar adjacent crossing tiles, if needed. */
3247  for (auto tile : Map::Iterate()) {
3248  if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
3249  }
3250  }
3251 
3252  /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3254 
3255  /* Station acceptance is some kind of cache */
3257  for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3258  }
3259 
3262  }
3263 
3265  /* For older savegames, we don't now the actual interval; so set it to the newgame value. */
3267 
3268  /* We did load the "period" of the timer, but not the fired/elapsed. We can deduce that here. */
3270  _new_competitor_timeout.storage.elapsed = 0;
3272  }
3273 
3275  /* Set service date provided to NewGRF. */
3276  for (Vehicle *v : Vehicle::Iterate()) {
3277  v->date_of_last_service_newgrf = v->date_of_last_service.base();
3278  }
3279  }
3280 
3282  /* NewGRF acceleration information was added to ships. */
3283  for (Ship *s : Ship::Iterate()) {
3284  if (s->acceleration == 0) s->acceleration = ShipVehInfo(s->engine_type)->acceleration;
3285  }
3286  }
3287 
3289  for (Company *c : Company::Iterate()) {
3290  c->max_loan = COMPANY_MAX_LOAN_DEFAULT;
3291  }
3292  }
3293 
3295  ScriptObject::InitializeRandomizers();
3296  }
3297 
3298  for (Company *c : Company::Iterate()) {
3300  }
3301 
3302  AfterLoadLabelMaps();
3305 
3306  _gamelog.PrintDebug(1);
3307 
3309  /* Restore the signals */
3311 
3313 
3315 
3316  /* Start the scripts. This MUST happen after everything else except
3317  * starting a new company. */
3318  StartScripts();
3319 
3320  /* If Load Scenario / New (Scenario) Game is used,
3321  * a company does not exist yet. So create one here.
3322  * 1 exception: network-games. Those can have 0 companies
3323  * But this exception is not true for non-dedicated network servers! */
3325  CompanyID first_human_company = GetFirstPlayableCompanyID();
3326  if (!Company::IsValidID(first_human_company)) {
3327  Company *c = DoStartupNewCompany(false, first_human_company);
3329  }
3330  }
3331 
3332  return true;
3333 }
3334 
3344 {
3345  /* reload grf data */
3346  GfxLoadSprites();
3348  RecomputePrices();
3349  /* reload vehicles */
3350  ResetVehicleHash();
3351  AfterLoadVehicles(false);
3352  StartupEngines();
3354  /* update station graphics */
3355  AfterLoadStations();
3356  /* Update company statistics. */
3358  /* Check and update house and town values */
3360  /* Delete news referring to no longer existing entities */
3362  /* Update livery selection windows */
3364  /* Update company infrastructure counts. */
3366  /* redraw the whole screen */
3369 }
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:88
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1229
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:936
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:52
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:343
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
RoadVehicle::state
byte state
Definition: roadveh.h:108
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3204
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:131
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:564
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:118
FormatArrayAsHex
std::string FormatArrayAsHex(std::span< const byte > data)
Format a byte array into a continuous hex string.
Definition: string.cpp:88
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:496
OverrideManagerBase::GetGRFID
uint32_t GetGRFID(uint16_t entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:139
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1446
IsClearGround
bool IsClearGround(Tile t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:22
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2758
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_town_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
SettingsDisableElrail
void SettingsDisableElrail(int32_t new_value)
_settings_game.disable_elrail callback
Definition: elrail.cpp:598
TimerGameTick::counter
static TickCounter counter
Monotonic counter, in ticks, since start of game.
Definition: timer_game_tick.h:33
SetRoadTypes
void SetRoadTypes(Tile t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:629
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:32
EconomySettings::larger_towns
uint8_t larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:550
SLV_GROUP_REPLACE_WAGON_REMOVAL
@ SLV_GROUP_REPLACE_WAGON_REMOVAL
291 PR#7441 Per-group wagon removal flag.
Definition: saveload.h:329
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:207
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
TimerGameConst< struct Calendar >::DAYS_TILL_ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Date DAYS_TILL_ORIGINAL_BASE_YEAR
The date of the first day of the original base year.
Definition: timer_game_common.h:184
CARGO_NO_REFIT
static const CargoID CARGO_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-renew).
Definition: cargo_type.h:78
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:190
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:81
TAE_FOOD
@ TAE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:28
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:362
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:127
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:64
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:101
IsTunnelTile
bool IsTunnelTile(Tile t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:552
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:283
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:489
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:146
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:350
GetTreeGround
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:247
VehicleSettings::max_train_length
uint8_t max_train_length
maximum length for trains
Definition: settings_type.h:515
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3744
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:76
TimerGameCalendar::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_calendar.h:35
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:53
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:24
GetWaterClass
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition: water_map.h:115
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:355
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:140
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
GetLockPart
byte GetLockPart(Tile t)
Get the part of a lock.
Definition: water_map.h:329
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1121
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:154
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:73
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:230
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:147
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:116
_gamelog
Gamelog _gamelog
Gamelog instance.
Definition: gamelog.cpp:31
Station
Station data structure.
Definition: station_base.h:442
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:171
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:161
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(Tile t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:422
IsPlainRail
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:178
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:225
Economy::inflation_payment
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:52
ConstructionSettings::tree_frame_burst
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:391
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:276
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SetTunnelBridgeReservation
void SetTunnelBridgeReservation(Tile t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:349
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:202
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:87
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:60
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:57
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:49
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:131
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:570
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:364
GetIndustryGfx
IndustryGfx GetIndustryGfx(Tile t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
SLV_ECONOMY_DATE
@ SLV_ECONOMY_DATE
326 PR#10700 Split calendar and economy timers and dates.
Definition: saveload.h:371
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:142
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:617
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
VehicleSettings::plane_crashes
uint8_t plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:533
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:265
Tile::m6
debug_inline byte & m6()
General purpose.
Definition: map_func.h:173
IsOilRig
bool IsOilRig(Tile t)
Is tile t part of an oilrig?
Definition: station_map.h:275
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:281
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:263
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:158
SetStationTileHaveWires
void SetStationTileHaveWires(Tile t, bool b)
Set the catenary wires state of the rail station.
Definition: station_map.h:374
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
SetStationTileHavePylons
void SetStationTileHavePylons(Tile t, bool b)
Set the catenary pylon state of the rail station.
Definition: station_map.h:398
TileHash
uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:300
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:45
EconomySettings::timekeeping_units
TimekeepingUnits timekeeping_units
time units to use for the game economy, either calendar or wallclock
Definition: settings_type.h:560
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:354
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
Tile
Wrapper class to abstract away the way the tiles are stored.
Definition: map_func.h:25
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
ClearBridgeMiddle
void ClearBridgeMiddle(Tile t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
HasTownOwnedRoad
bool HasTownOwnedRoad(Tile t)
Checks if given tile has town owned road.
Definition: road_map.h:280
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:208
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:200
TimerGameEconomy::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_economy.h:38
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
IsLevelCrossing
bool IsLevelCrossing(Tile t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:105
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:68
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:274
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:199
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:80
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
AxisToDirection
Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:80
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:116
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:532
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:296
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:19
Tile::m5
debug_inline byte & m5()
General purpose.
Definition: map_func.h:161
Engine
Definition: engine_base.h:37
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
ConstructionSettings::max_tunnel_length
uint16_t max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:374
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:86
SLV_LAST_LOADING_TICK
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition: saveload.h:341
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:305
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:326
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:763
ConstructionSettings::max_bridge_length
uint16_t max_bridge_length
maximum length of bridges
Definition: settings_type.h:372
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
TimerGameConst< struct Calendar >::DEF_END_YEAR
static constexpr TimerGame< struct Calendar >::Year DEF_END_YEAR
The default scoring end year.
Definition: timer_game_common.h:181
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:73
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:74
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:214
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
TOWN_GROWTH_RATE_NONE
static const uint16_t TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:344
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2145
SetSignalStates
void SetSignalStates(Tile tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:217
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
OrthogonalTileArea::h
uint16_t h
The height of the area.
Definition: tilearea_type.h:21
IsLock
bool IsLock(Tile t)
Is there a lock on a given water tile?
Definition: water_map.h:306
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:45
GetCrossingRoadBits
RoadBits GetCrossingRoadBits(Tile tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
MakeSea
void MakeSea(Tile t)
Make a sea tile.
Definition: water_map.h:423
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:60
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:300
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:291
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
GroundVehicle::gv_flags
uint16_t gv_flags
Definition: ground_vehicle.hpp:81
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:618
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:556
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
AI::StartNew
static void StartNew(CompanyID company)
Start a new AI company.
Definition: ai_core.cpp:36
LinkGraphSettings::recalc_interval
uint16_t recalc_interval
time (in days) between subsequent checks for link graphs to be calculated.
Definition: settings_type.h:568
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32_t face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:45
IsCoast
bool IsCoast(Tile t)
Is it a coast tile?
Definition: water_map.h:204
SetCrossingReservation
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
GetOtherShipDepotTile
TileIndex GetOtherShipDepotTile(Tile t)
Get the other tile of the ship depot.
Definition: water_map.h:281
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:69
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:58
MakeClear
void MakeClear(Tile t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:67
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:492
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:567
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:44
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:84
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:446
StationType
StationType
Station types.
Definition: station_type.h:31
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:125
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:72
IsDock
bool IsDock(Tile t)
Is tile t a dock tile?
Definition: station_map.h:286
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:517
IsTruckStop
bool IsTruckStop(Tile t)
Is the station at t a truck stop?
Definition: station_map.h:180
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:444
SetBridgeMiddle
void SetBridgeMiddle(Tile t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:23
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:59
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:396
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:185
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:624
SLV_VELOCITY_NAUTICAL
@ SLV_VELOCITY_NAUTICAL
305 PR#10594 Separation of land and nautical velocity (knots!)
Definition: saveload.h:346
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:159
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:422
Tile::m7
debug_inline byte & m7()
Primarily used for newgrf support.
Definition: map_func.h:185
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:74
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:179
IsRailDepot
static debug_inline bool IsRailDepot(Tile t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:213
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:268
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:493
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:556
SLV_REPAIR_OBJECT_DOCKING_TILES
@ SLV_REPAIR_OBJECT_DOCKING_TILES
299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
Definition: saveload.h:338
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:16
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:249
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:590
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
GetStationGfx
StationGfx GetStationGfx(Tile t)
Get the station graphics of this tile.
Definition: station_map.h:68
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:83
IsBayRoadStopTile
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
Definition: station_map.h:223
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:469
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
Tile::m2
debug_inline uint16_t & m2()
Primarily used for indices to towns, industries and stations.
Definition: map_func.h:125
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SetLiftPosition
void SetLiftPosition(Tile t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:136
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:191
IsBridge
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
BSWAP32
static uint32_t BSWAP32(uint32_t x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:345
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
IsWater
bool IsWater(Tile t)
Is it a plain water tile?
Definition: water_map.h:150
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:160
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:233
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:193
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
SetStationGfx
void SetStationGfx(Tile t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:220
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:89
ObjectType
uint16_t ObjectType
Types of objects.
Definition: object_type.h:14
Map::Iterate
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition: map_func.h:363
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:207
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:90
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3726
SLV_CONSISTENT_PARTIAL_Z
@ SLV_CONSISTENT_PARTIAL_Z
306 PR#10570 Conversion from an inconsistent partial Z calculation for slopes, to one that is (more) ...
Definition: saveload.h:347
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:524
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:110
DifficultySettings::competitors_interval
uint16_t competitors_interval
the interval (in minutes) between adding competitors
Definition: settings_type.h:100
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:38
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:90
IsSavegameVersionBefore
bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1215
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:286
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
StationSpec::pylons
byte pylons
Bitmask of base tiles (0 - 7) which should contain elrail pylons.
Definition: newgrf_station.h:161
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:176
TAE_GOODS
@ TAE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:26
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:96
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:205
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
ConstructionSettings::map_height_limit
uint8_t map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:369
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
ConstructionSettings::clear_frame_burst
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:389
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:242
GRFIdentifier::md5sum
MD5Hash md5sum
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:140
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:240
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:120
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2365
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
SetFence
void SetFence(Tile t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
MakeVoid
void MakeVoid(Tile t)
Make a nice void tile ;)
Definition: void_map.h:19
GetRawClearGround
ClearGround GetRawClearGround(Tile t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:20
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:350
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:61
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:63
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
IsShipDepotTile
bool IsShipDepotTile(Tile t)
Is it a ship depot tile?
Definition: water_map.h:235
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:112
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:456
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:49
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
HasStationTileRail
bool HasStationTileRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:324
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:74
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:351
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:43
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:303
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:730
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:118
IsBuoyTile
bool IsBuoyTile(Tile t)
Is tile t a buoy tile?
Definition: station_map.h:317
IsBridgeTile
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:534
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:627
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:152
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:261
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16_t to map array.
Definition: saveload.h:284
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:346
ClearAllTownCachedNames
void ClearAllTownCachedNames()
Clear the cached_name of all towns.
Definition: town_cmd.cpp:430
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:241
IsSavegameVersionBeforeOrAt
bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:1229
Company::IsValidAiID
static bool IsValidAiID(size_t index)
Is this company a valid company, controlled by the computer (a NoAI program)?
Definition: company_base.h:154
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:382
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:67
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:119
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:121
SetWaterClass
void SetWaterClass(Tile t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:127
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:106
GameCreationSettings::ending_year
TimerGameCalendar::Year ending_year
scoring end date
Definition: settings_type.h:341
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:80
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:102
Gamelog::GRFRemove
void GRFRemove(uint32_t grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:517
GetRoadTileType
static debug_inline RoadTileType GetRoadTileType(Tile t)
Get the type of the road tile.
Definition: road_map.h:52
SetTrackReservation
void SetTrackReservation(Tile t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:218
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:27
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:45
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:59
MakeCanal
void MakeCanal(Tile t, Owner o, uint8_t random_bits)
Make a canal tile.
Definition: water_map.h:444
TimerGameCalendar::SetDate
static void SetDate(Date date, DateFract fract)
Set the date.
Definition: timer_game_calendar.cpp:66
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:598
GetHouseType
HouseID GetHouseType(Tile t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:60
IsDepotTile
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:628
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:239
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
SourceType::Industry
@ Industry
Source/destination is an industry.
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:264
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition: cargopacket.h:588
SLV_ECONOMY_MODE_TIMEKEEPING_UNITS
@ SLV_ECONOMY_MODE_TIMEKEEPING_UNITS
327 PR#11341 Mode to display economy measurements in wallclock units.
Definition: saveload.h:372
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:37
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:45
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:166
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:288
SetRailStationReservation
void SetRailStationReservation(Tile t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:478
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:62
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
TrackStatusToTrackBits
TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:363
Gamelog::PrintDebug
void PrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:323
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:253
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:544
SetAnimationFrame
void SetAnimationFrame(Tile t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:453
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:59
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:105
StartScripts
static void StartScripts()
Start the scripts.
Definition: afterload.cpp:544
SetStationTileBlocked
void SetStationTileBlocked(Tile t, bool b)
Set the blocked state of the rail station.
Definition: station_map.h:350
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:23
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1903
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:155
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
FindFirstCargoWithTownAcceptanceEffect
const CargoSpec * FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2909
GetStationType
StationType GetStationType(Tile t)
Get the station type of this tile.
Definition: station_map.h:44
SourceType::Town
@ Town
Source/destination is a town.
VehicleSettings::plane_speed
uint8_t plane_speed
divisor for speed of aircraft
Definition: settings_type.h:527
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:553
IsPlainRailTile
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(Tile t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:535
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:143
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:303
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:266
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
Ticks::TOWN_GROWTH_TICKS
static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS
Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
Definition: timer_game_tick.h:56
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:603
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:518
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:187
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:100
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:445
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:559
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:203
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2417
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:98
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:155
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:558
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:249
Ship
All ships have this type.
Definition: ship.h:24
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:255
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:166
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:97
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:51
Gamelog::TestMode
void TestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:446
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:529
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:83
ShowScriptDebugWindowIfScriptError
void ShowScriptDebugWindowIfScriptError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: script_gui.cpp:1343
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
TimeoutTimer
A timeout timer will fire once after the interval.
Definition: timer.h:116
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
IsBuoy
bool IsBuoy(Tile t)
Is tile t a buoy tile?
Definition: station_map.h:307
TimerGameEconomy::year
static Year year
Current year, starting at 0.
Definition: timer_game_economy.h:35
StationSpec
Station specification.
Definition: newgrf_station.h:112
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
SetHouseCompleted
void SetHouseCompleted(Tile t, bool status)
Mark this house as been completed.
Definition: town_map.h:157
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:260
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:113
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:135
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:369
GetCompanyRailTypes
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:71
IsRailDepotTile
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:51
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:170
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1206
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:263
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:221
SetDepotReservation
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
MakeShore
void MakeShore(Tile t)
Helper function to make a coast tile.
Definition: water_map.h:384
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:971
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:103
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:33
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:232
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:25
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:136
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:267
Gamelog::GetOverriddenIdentifier
const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: gamelog.cpp:712
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3221
SLV_SHIP_ACCELERATION
@ SLV_SHIP_ACCELERATION
329 PR#10734 Start using Vehicle's acceleration field for ships too.
Definition: saveload.h:374
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:60
HasStationRail
bool HasStationRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:222
GenerateSavegameId
void GenerateSavegameId()
Generate an unique savegame ID.
Definition: misc.cpp:88
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:209
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:174
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:273
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:196
ShipVehicleInfo::acceleration
uint8_t acceleration
Acceleration (1 unit = 1/3.2 mph per tick = 0.5 km-ish/h per tick)
Definition: engine_type.h:70
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:70
SetDockingTile
void SetDockingTile(Tile t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:364
SetRailType
void SetRailType(Tile t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Economy::old_max_loan_unround_fract
uint16_t old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:56
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:151
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:206
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:211
TAE_WATER
@ TAE_WATER
Cargo behaves water-like.
Definition: cargotype.h:27
IsRoadStop
bool IsRoadStop(Tile t)
Is the station at t a road station?
Definition: station_map.h:202
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:293
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:215
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:34
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
GetRoadOwner
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:68
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:93
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:94
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:582
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition: settings_type.h:103
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:278
SetTileType
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
IsHouseCompleted
bool IsHouseCompleted(Tile t)
Get the completion of this house.
Definition: town_map.h:146
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:255
GetTunnelBridgeTransportType
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:522
TimerGameConst< struct Economy >::MIN_YEAR
static constexpr TimerGame< struct Economy >::Year MIN_YEAR
The absolute minimum year in OTTD.
Definition: timer_game_common.h:176
Sign
Definition: signs_base.h:21
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1286
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:388
Gamelog::Oldver
void Oldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:399
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:117
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:141
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:55
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:758
RailVehicleInfo::railtype
RailType railtype
Railtype, mangled if elrail is disabled.
Definition: engine_type.h:46
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:491
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:226
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:327
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:64
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:262
SLV_AI_START_DATE
@ SLV_AI_START_DATE
309 PR#10653 Removal of individual AI start dates and added a generic one.
Definition: saveload.h:350
TileIndex
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition: tile_type.h:87
SetRoadOwner
void SetRoadOwner(Tile t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:52
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:219
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1275
SetTownIndex
void SetTownIndex(Tile t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:35
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:301
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:226
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1773
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:480
SetClearGroundDensity
void SetClearGroundDensity(Tile t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
OrthogonalTileArea::w
uint16_t w
The width of the area.
Definition: tilearea_type.h:20
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:188
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:67
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:164
TimerGameEconomy::SetDate
static void SetDate(Date date, DateFract fract)
Set the date.
Definition: timer_game_economy.cpp:81
Gamelog::TestRevision
void TestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:425
saveload_internal.h
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:167
Gamelog::GRFCompatible
void GRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:542
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:217
Depot
Definition: depot_base.h:20
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:195
IsStationTileBlocked
bool IsStationTileBlocked(Tile t)
Is tile t a blocked tile?
Definition: station_map.h:338
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:480
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:39
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:305
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:50
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1548
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:500
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:52
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
GF_REPLACE_PROTECTION
@ GF_REPLACE_PROTECTION
If set to true, the global autoreplace has no effect on the group.
Definition: group.h:66
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:268
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:630
TimerGameConst< struct Calendar >::ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: timer_game_common.h:163
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:294
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:59
UpdateCompanyLiveries
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
Definition: company_cmd.cpp:1003
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:28
SLV_LINKGRAPH_SECONDS
@ SLV_LINKGRAPH_SECONDS
308 PR#10610 Store linkgraph update intervals in seconds instead of days.
Definition: saveload.h:349
SlError
void SlError(StringID string, const std::string &extra_msg)
Error handler.
Definition: saveload.cpp:334
SLV_NEWGRF_LAST_SERVICE
@ SLV_NEWGRF_LAST_SERVICE
317 PR#11124 Added stable date_of_last_service to avoid NewGRF trouble.
Definition: saveload.h:360
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:77
TimerGameConst< struct Calendar >::SECONDS_PER_DAY
static constexpr int SECONDS_PER_DAY
approximate seconds per day, not for precise calculations
Definition: timer_game_common.h:153
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
LinkGraphSettings::recalc_time
uint16_t recalc_time
time (in days) for recalculating each link graph component.
Definition: settings_type.h:567
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:157
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:236
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2354
SLV_MULTITRACK_LEVEL_CROSSINGS
@ SLV_MULTITRACK_LEVEL_CROSSINGS
302 PR#9931 v13.0 Multi-track level crossings.
Definition: saveload.h:342
GetIndustryType
IndustryType GetIndustryType(Tile tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:106
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:62
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:70
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:451
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:46
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1819
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:169
Gamelog::GRFAddList
void GRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:578
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:637
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:230
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:619
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:626
SLV_SAVEGAME_ID
@ SLV_SAVEGAME_ID
313 PR#10719 Add an unique ID to every savegame (used to deduplicate surveys).
Definition: saveload.h:355
UpdateTownMaxPass
void UpdateTownMaxPass(Town *t)
Update the maximum amount of montly passengers and mail for a town, based on its population.
Definition: town_cmd.cpp:1912
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:134
IsAirportTile
bool IsAirportTile(Tile t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
Object::build_date
TimerGameCalendar::Date build_date
Date of construction.
Definition: object_base.h:27
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(Tile t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:84
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:33
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:48
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:194
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity of trains and road vehicles
Definition: settings_type.h:261
ConstructionSettings::terraform_frame_burst
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:387
GetWaterTileType
WaterTileType GetWaterTileType(Tile t)
Get the water tile type at a tile.
Definition: water_map.h:86
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:299
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:571
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:77
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
SLV_SCRIPT_RANDOMIZER
@ SLV_SCRIPT_RANDOMIZER
333 PR#12063 v14.0-RC1 Save script randomizers.
Definition: saveload.h:379
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:116
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
PathfinderSettings::pathfinder_for_roadvehs
uint8_t pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:484
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:235
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:271
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:100
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
PathfinderSettings::pathfinder_for_trains
uint8_t pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:483
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:102
PathfinderSettings::pathfinder_for_ships
uint8_t pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:485
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:177
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
TAE_MAIL
@ TAE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:25
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:73
Company
Definition: company_base.h:129
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:38
VehicleSettings::roadveh_slope_steepness
uint8_t roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:520
CheckGroundVehiclesAtCorrectZ
static void CheckGroundVehiclesAtCorrectZ()
Check whether the ground vehicles are at the correct Z-coordinate.
Definition: afterload.cpp:515
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:101
OrderDepotActionFlags
OrderDepotActionFlags
Actions that can be performed when the vehicle enters the depot.
Definition: order_type.h:102
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
MAX_INFLATION
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
Definition: economy_type.h:229
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:164
DiagDirToDiagTrackdir
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:537
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:472
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
Tile::m3
debug_inline byte & m3()
General purpose.
Definition: map_func.h:137
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:720
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:111
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:163
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:195
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:336
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3343
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:554
TileAddByDiagDir
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:604
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:148
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:129
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
GetInclinedSlopeDirection
DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
Order
Definition: order_base.h:36
IsShipDepot
bool IsShipDepot(Tile t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:225
SetTropicZone
void SetTropicZone(Tile tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
SLV_DEPOT_UNBUNCHING
@ SLV_DEPOT_UNBUNCHING
331 PR#11945 Allow unbunching shared order vehicles at a depot.
Definition: saveload.h:377
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:183
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:105
SLV_MAX_LOAN_FOR_COMPANY
@ SLV_MAX_LOAN_FOR_COMPANY
330 PR#11224 Separate max loan for each company.
Definition: saveload.h:376
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:212
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
IsRoadDepot
static debug_inline bool IsRoadDepot(Tile t)
Return whether a tile is a road depot.
Definition: road_map.h:106
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:457
Game::StartNew
static void StartNew()
Start up a new GameScript.
Definition: game_core.cpp:72
GetClearDensity
uint GetClearDensity(Tile t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:189
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:569
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
StationSpec::wires
byte wires
Bitmask of base tiles (0 - 7) which should contain elrail wires.
Definition: newgrf_station.h:162
TAE_PASSENGERS
@ TAE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:24
_new_competitor_timeout
TimeoutTimer< TimerGameTick > _new_competitor_timeout(0, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:232
VehicleSettings::train_slope_steepness
uint8_t train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:519
IsDriveThroughStopTile
bool IsDriveThroughStopTile(Tile t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
GoodsEntry::last_speed
uint8_t last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:237
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:56
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:559
XYNSToDiagDir
DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:27
StationSpec::blocked
byte blocked
Bitmask of base tiles (0 - 7) which are blocked to trains.
Definition: newgrf_station.h:163
LocaleSettings::units_velocity_nautical
byte units_velocity_nautical
unit system for velocity of ships and aircraft
Definition: settings_type.h:262
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:101
GF_REPLACE_WAGON_REMOVAL
@ GF_REPLACE_WAGON_REMOVAL
If set, autoreplace will perform wagon removal on vehicles in this group.
Definition: group.h:67
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:541
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:572
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:183
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:621
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:589
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
EconomySettings::feeder_payment_share
uint8_t feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:541
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:583
CargoSpec::town_acceptance_effect
TownAcceptanceEffect town_acceptance_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:80
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:266
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103