OpenTTD Source: src/blitter/32bpp_optimized.hpp Source File

OpenTTD Source 14.0-RC3

32bpp_optimized.hpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
11 #define BLITTER_32BPP_OPTIMIZED_HPP
12
13 #include "32bpp_simple.hpp"
14
16 class Blitter_32bppOptimized : public Blitter_32bppSimple {
17 public:
19 struct SpriteData {
20 uint32_t offset[ZOOM_LVL_END][2];
21 byte data[];
22 };
23
24 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
25 Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
26
27 const char *GetName() override { return "32bpp-optimized"; }
28
29 template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
30
31 protected:
32 template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
33 template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
34 };
35
37 class FBlitter_32bppOptimized : public BlitterFactory {
38 public:
39 FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
40 Blitter *CreateInstance() override { return new Blitter_32bppOptimized(); }
41 };
42
43 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
Blitter_32bppSimple
The most trivial 32 bpp blitter (without palette animation).
Definition: 32bpp_simple.hpp:17
ZOOM_LVL_END
@ ZOOM_LVL_END
End for iteration.
Definition: zoom_type.h:28
Blitter_32bppOptimized::Encode
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override
Convert a sprite from the loader to our own format.
Definition: 32bpp_optimized.cpp:444
Blitter
How all blitters should look like.
Definition: base.hpp:29
BlitterFactory
The base factory, keeping track of all blitters.
Definition: factory.hpp:21
FBlitter_32bppOptimized::CreateInstance
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
Definition: 32bpp_optimized.hpp:40
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
SpriteLoader::SpriteCollection
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
Definition: spriteloader.hpp:71
Blitter_32bppOptimized::SpriteData::data
byte data[]
Data, all zoomlevels.
Definition: 32bpp_optimized.hpp:21
32bpp_simple.hpp
Blitter_32bppOptimized::Draw
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draws a sprite to a (screen) buffer.
Definition: 32bpp_optimized.cpp:283
BlitterFactory::BlitterFactory
BlitterFactory(const char *name, const char *description, bool usable=true)
Construct the blitter, and register it.
Definition: factory.hpp:58
Blitter_32bppOptimized::SpriteData::offset
uint32_t offset[ZOOM_LVL_END][2]
Offsets (from .data) to streams for different zoom levels, and the normal and remap image information...
Definition: 32bpp_optimized.hpp:20
FBlitter_32bppOptimized
Factory for the optimised 32 bpp blitter (without palette animation).
Definition: 32bpp_optimized.hpp:37
Blitter_32bppOptimized::GetName
const char * GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Definition: 32bpp_optimized.hpp:27
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:32
Blitter_32bppOptimized::SpriteData
Data stored about a (single) sprite.
Definition: 32bpp_optimized.hpp:19
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
Blitter_32bppOptimized
The optimised 32 bpp blitter (without palette animation).
Definition: 32bpp_optimized.hpp:16