OpenTTD Source: src/object_cmd.cpp Source File

OpenTTD Source 14.0-RC3

object_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "command_func.h"
13 #include "company_func.h"
14 #include "viewport_func.h"
15 #include "company_base.h"
16 #include "town.h"
17 #include "bridge_map.h"
18 #include "genworld.h"
19 #include "autoslope.h"
20 #include "clear_func.h"
21 #include "water.h"
22 #include "window_func.h"
23 #include "company_gui.h"
24 #include "cheat_type.h"
25 #include "object.h"
26 #include "cargopacket.h"
27 #include "core/random_func.hpp"
28 #include "core/pool_func.hpp"
29 #include "object_map.h"
30 #include "object_base.h"
31 #include "newgrf_config.h"
32 #include "newgrf_object.h"
33 #include "timer/timer_game_calendar.h"
34 #include "newgrf_debug.h"
35 #include "vehicle_func.h"
36 #include "station_func.h"
37 #include "object_cmd.h"
38 #include "landscape_cmd.h"
39 #include "pathfinder/water_regions.h"
40
41 #include "table/strings.h"
42 #include "table/object_land.h"
43
44 #include "safeguards.h"
45
46 ObjectPool _object_pool("Object");
47 INSTANTIATE_POOL_METHODS(Object)
48 uint16_t Object::counts[NUM_OBJECTS];
49
55 /* static */ Object *Object::GetByTile(TileIndex tile)
56 {
57 return Object::Get(GetObjectIndex(tile));
58 }
59
66 ObjectType GetObjectType(Tile t)
67 {
68 assert(IsTileType(t, MP_OBJECT));
69 return Object::GetByTile(t)->type;
70 }
71
73 void InitializeObjects()
74 {
75 Object::ResetTypeCounts();
76 }
77
88 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
89 {
90 const ObjectSpec *spec = ObjectSpec::Get(type);
91
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = new Object();
94 o->type = type;
95 o->location = ta;
96 o->town = town == nullptr ? CalcClosestTownFromTile(tile) : town;
97 o->build_date = TimerGameCalendar::date;
98 o->view = view;
99
100 /* If nothing owns the object, the colour will be random. Otherwise
101 * get the colour from the company's livery settings. */
102 if (owner == OWNER_NONE) {
103 o->colour = Random();
104 } else {
105 const Livery *l = Company::Get(owner)->livery;
106 o->colour = l->colour1 + l->colour2 * 16;
107 }
108
109 /* If the object wants only one colour, then give it that colour. */
110 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
111
112 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
113 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
114 if (res != CALLBACK_FAILED) {
115 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
116 o->colour = GB(res, 0, 8);
117 }
118 }
119
120 assert(o->town != nullptr);
121
122 for (TileIndex t : ta) {
123 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
124 /* Update company infrastructure counts for objects build on canals owned by nobody. */
125 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
126 Company::Get(owner)->infrastructure.water++;
127 DirtyCompanyInfrastructureWindows(owner);
128 }
129 bool remove = IsDockingTile(t);
130 MakeObject(t, owner, o->index, wc, Random());
131 if (remove) RemoveDockingTile(t);
132 MarkTileDirtyByTile(t);
133 }
134
135 Object::IncTypeCount(type);
136 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
137 }
138
143 static void IncreaseAnimationStage(TileIndex tile)
144 {
145 TileArea ta = Object::GetByTile(tile)->location;
146 for (TileIndex t : ta) {
147 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
148 MarkTileDirtyByTile(t);
149 }
150 }
151
153 #define GetCompanyHQSize GetAnimationFrame
154
155 #define IncreaseCompanyHQSize IncreaseAnimationStage
156
162 void UpdateCompanyHQ(TileIndex tile, uint score)
163 {
164 if (tile == INVALID_TILE) return;
165
166 byte val = 0;
167 if (score >= 170) val++;
168 if (score >= 350) val++;
169 if (score >= 520) val++;
170 if (score >= 720) val++;
171
172 while (GetCompanyHQSize(tile) < val) {
173 IncreaseCompanyHQSize(tile);
174 }
175 }
176
181 void UpdateObjectColours(const Company *c)
182 {
183 for (Object *obj : Object::Iterate()) {
184 Owner owner = GetTileOwner(obj->location.tile);
185 /* Not the current owner, so colour doesn't change. */
186 if (owner != c->index) continue;
187
188 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
189 /* Using the object colour callback, so not using company colour. */
190 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
191
192 const Livery *l = c->livery;
193 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
194 }
195 }
196
197 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
198 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
199
208 CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, uint8_t view)
209 {
210 CommandCost cost(EXPENSES_CONSTRUCTION);
211
212 if (type >= ObjectSpec::Count()) return CMD_ERROR;
213 const ObjectSpec *spec = ObjectSpec::Get(type);
214 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
215 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
216
217 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
218 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
219 if (view >= spec->views) return CMD_ERROR;
220
221 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
222 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
223
224 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
225 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
226 TileArea ta(tile, size_x, size_y);
227 for (TileIndex t : ta) {
228 if (!IsValidTile(t)) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
229 }
230
231 if (type == OBJECT_OWNED_LAND) {
232 /* Owned land is special as it can be placed on any slope. */
233 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
234 } else {
235 /* Check the surface to build on. At this time we can't actually execute the
236 * the CLEAR_TILE commands since the newgrf callback later on can check
237 * some information about the tiles. */
238 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
239 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
240 for (TileIndex t : ta) {
241 if (HasTileWaterGround(t)) {
242 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
243 if (!IsWaterTile(t)) {
244 /* Normal water tiles don't have to be cleared. For all other tile types clear
245 * the tile but leave the water. */
246 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_NO_WATER & ~DC_EXEC, t));
247 } else {
248 /* Can't build on water owned by another company. */
249 Owner o = GetTileOwner(t);
250 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
251
252 /* However, the tile has to be clear of vehicles. */
253 cost.AddCost(EnsureNoVehicleOnGround(t));
254 }
255 } else {
256 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
257 /* For non-water tiles, we'll have to clear it before building. */
258
259 /* When relocating HQ, allow it to be relocated (partial) on itself. */
260 if (!(type == OBJECT_HQ &&
261 IsTileType(t, MP_OBJECT) &&
262 IsTileOwner(t, _current_company) &&
263 IsObjectType(t, OBJECT_HQ))) {
264 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_EXEC, t));
265 }
266 }
267 }
268
269 /* So, now the surface is checked... check the slope of said surface. */
270 int allowed_z;
271 if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
272
273 for (TileIndex t : ta) {
274 uint16_t callback = CALLBACK_FAILED;
275 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
276 TileIndex diff = t - tile;
277 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
278 }
279
280 if (callback == CALLBACK_FAILED) {
281 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
282 } else {
283 /* The meaning of bit 10 is inverted for a grf version < 8. */
284 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
285 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
286 if (ret.Failed()) return ret;
287 }
288 }
289
290 if (flags & DC_EXEC) {
291 /* This is basically a copy of the loop above with the exception that we now
292 * execute the commands and don't check for errors, since that's already done. */
293 for (TileIndex t : ta) {
294 if (HasTileWaterGround(t)) {
295 if (!IsWaterTile(t)) {
296 Command<CMD_LANDSCAPE_CLEAR>::Do((flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, t);
297 }
298 } else {
299 Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_NO_MODIFY_TOWN_RATING, t);
300 }
301 }
302 }
303 }
304 if (cost.Failed()) return cost;
305
306 /* Finally do a check for bridges. */
307 for (TileIndex t : ta) {
308 if (IsBridgeAbove(t) && (
309 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
310 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
311 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
312 }
313 }
314
315 int hq_score = 0;
316 uint build_object_size = 1;
317 switch (type) {
318 case OBJECT_TRANSMITTER:
319 case OBJECT_LIGHTHOUSE:
320 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
321 break;
322
323 case OBJECT_OWNED_LAND:
324 if (IsTileType(tile, MP_OBJECT) &&
325 IsTileOwner(tile, _current_company) &&
326 IsObjectType(tile, OBJECT_OWNED_LAND)) {
327 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
328 }
329 break;
330
331 case OBJECT_HQ: {
332 Company *c = Company::Get(_current_company);
333 if (c->location_of_HQ != INVALID_TILE) {
334 /* Don't relocate HQ on the same location. */
335 if (c->location_of_HQ == tile) return_cmd_error(STR_ERROR_ALREADY_BUILT);
336 /* We need to persuade a bit harder to remove the old HQ. */
337 _current_company = OWNER_WATER;
338 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
339 _current_company = c->index;
340 }
341
342 if (flags & DC_EXEC) {
343 hq_score = UpdateCompanyRatingAndValue(c, false);
344 c->location_of_HQ = tile;
345 SetWindowDirty(WC_COMPANY, c->index);
346 }
347 break;
348 }
349
350 case OBJECT_STATUE:
351 /* This may never be constructed using this method. */
352 return CMD_ERROR;
353
354 default: // i.e. NewGRF provided.
355 build_object_size = size_x * size_y;
356 break;
357 }
358
359 /* Don't allow building more objects if the company has reached its limit. */
360 Company *c = Company::GetIfValid(_current_company);
361 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
362 return_cmd_error(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
363 }
364
365 if (flags & DC_EXEC) {
366 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
367 for (TileIndex t : ta) InvalidateWaterRegion(t);
368
369 /* Make sure the HQ starts at the right size. */
370 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
371
372 /* Subtract the tile from the build limit. */
373 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
374 }
375
376 cost.AddCost(spec->GetBuildCost() * build_object_size);
377 return cost;
378 }
379
390 CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
391 {
392 if (start_tile >= Map::Size()) return CMD_ERROR;
393
394 if (type >= ObjectSpec::Count()) return CMD_ERROR;
395 const ObjectSpec *spec = ObjectSpec::Get(type);
396 if (view >= spec->views) return CMD_ERROR;
397
398 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
399
400 Money money = GetAvailableMoneyForCommand();
401 CommandCost cost(EXPENSES_CONSTRUCTION);
402 CommandCost last_error = CMD_ERROR;
403 bool had_success = false;
404
405 const Company *c = Company::GetIfValid(_current_company);
406 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
407
408 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
409 for (; *iter != INVALID_TILE; ++(*iter)) {
410 TileIndex t = *iter;
411 CommandCost ret = Command<CMD_BUILD_OBJECT>::Do(flags & ~DC_EXEC, t, type, view);
412
413 /* If we've reached the limit, stop building (or testing). */
414 if (c != nullptr && limit-- <= 0) break;
415
416 if (ret.Failed()) {
417 last_error = ret;
418 continue;
419 }
420
421 had_success = true;
422 if (flags & DC_EXEC) {
423 money -= ret.GetCost();
424
425 /* If we run out of money, stop building. */
426 if (ret.GetCost() > 0 && money < 0) break;
427 Command<CMD_BUILD_OBJECT>::Do(flags, t, type, view);
428 }
429 cost.AddCost(ret);
430 }
431
432 return had_success ? cost : last_error;
433 }
434
435 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
436
437 static void DrawTile_Object(TileInfo *ti)
438 {
439 ObjectType type = GetObjectType(ti->tile);
440 const ObjectSpec *spec = ObjectSpec::Get(type);
441
442 /* Fall back for when the object doesn't exist anymore. */
443 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
444
445 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
446
447 if (type < NEW_OBJECT_OFFSET) {
448 const DrawTileSprites *dts = nullptr;
449 Owner to = GetTileOwner(ti->tile);
450 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
451
452 if (type == OBJECT_HQ) {
453 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
454 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
455 } else {
456 dts = &_objects[type];
457 }
458
459 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
460 /* If an object has no foundation, but tries to draw a (flat) ground
461 * type... we have to be nice and convert that for them. */
462 switch (dts->ground.sprite) {
463 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
464 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
465 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
466 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
467 default: DrawGroundSprite(dts->ground.sprite, palette); break;
468 }
469 } else {
470 DrawGroundSprite(dts->ground.sprite, palette);
471 }
472
473 if (!IsInvisibilitySet(TO_STRUCTURES)) {
474 const DrawTileSeqStruct *dtss;
475 foreach_draw_tile_seq(dtss, dts->seq) {
476 AddSortableSpriteToDraw(
477 dtss->image.sprite, palette,
478 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
479 dtss->size_x, dtss->size_y,
480 dtss->size_z, ti->z + dtss->delta_z,
481 IsTransparencySet(TO_STRUCTURES)
482 );
483 }
484 }
485 } else {
486 DrawNewObjectTile(ti, spec);
487 }
488
489 DrawBridgeMiddle(ti);
490 }
491
492 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool)
493 {
494 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
495 int z;
496 Slope tileh = GetTilePixelSlope(tile, &z);
497
498 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
499 } else {
500 return GetTileMaxPixelZ(tile);
501 }
502 }
503
504 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
505 {
506 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
507 }
508
513 static void ReallyClearObjectTile(Object *o)
514 {
515 Object::DecTypeCount(o->type);
516 for (TileIndex tile_cur : o->location) {
517 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur.base());
518
519 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
520 }
521 delete o;
522 }
523
524 std::vector<ClearedObjectArea> _cleared_object_areas;
525
531 ClearedObjectArea *FindClearedObject(TileIndex tile)
532 {
533 TileArea ta = TileArea(tile, 1, 1);
534
535 for (ClearedObjectArea &coa : _cleared_object_areas) {
536 if (coa.area.Intersects(ta)) return &coa;
537 }
538
539 return nullptr;
540 }
541
542 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
543 {
544 /* Get to the northern most tile. */
545 Object *o = Object::GetByTile(tile);
546 TileArea ta = o->location;
547
548 ObjectType type = o->type;
549 const ObjectSpec *spec = ObjectSpec::Get(type);
550
551 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
552 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
553
554 /* Towns can't remove any objects. */
555 if (_current_company == OWNER_TOWN) return CMD_ERROR;
556
557 /* Water can remove everything! */
558 if (_current_company != OWNER_WATER) {
559 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
560 /* There is water under the object, treat it as water tile. */
561 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
562 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
563 /* No automatic removal by overbuilding stuff. */
564 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
565 } else if (_game_mode == GM_EDITOR) {
566 /* No further limitations for the editor. */
567 } else if (GetTileOwner(tile) == OWNER_NONE) {
568 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
569 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
570 } else if (CheckTileOwnership(tile).Failed()) {
571 /* We don't own it!. */
572 return_cmd_error(STR_ERROR_OWNED_BY);
573 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
574 /* In the game editor or with cheats we can remove, otherwise we can't. */
575 if (!_cheats.magic_bulldozer.value) {
576 if (type == OBJECT_HQ) return_cmd_error(STR_ERROR_COMPANY_HEADQUARTERS_IN);
577 return CMD_ERROR;
578 }
579
580 /* Removing with the cheat costs more in TTDPatch / the specs. */
581 cost.MultiplyCost(25);
582 }
583 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
584 /* Water can't remove objects that are buildable on water. */
585 return CMD_ERROR;
586 }
587
588 switch (type) {
589 case OBJECT_HQ: {
590 Company *c = Company::Get(GetTileOwner(tile));
591 if (flags & DC_EXEC) {
592 c->location_of_HQ = INVALID_TILE; // reset HQ position
593 SetWindowDirty(WC_COMPANY, c->index);
594 CargoPacket::InvalidateAllFrom(SourceType::Headquarters, c->index);
595 }
596
597 /* cost of relocating company is 1% of company value */
598 cost = CommandCost(EXPENSES_CONSTRUCTION, CalculateCompanyValue(c) / 100);
599 break;
600 }
601
602 case OBJECT_STATUE:
603 if (flags & DC_EXEC) {
604 Town *town = o->town;
605 ClrBit(town->statues, GetTileOwner(tile));
606 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
607 }
608 break;
609
610 default:
611 break;
612 }
613
614 _cleared_object_areas.push_back({tile, ta});
615
616 if (flags & DC_EXEC) ReallyClearObjectTile(o);
617
618 return cost;
619 }
620
621 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
622 {
623 if (!IsObjectType(tile, OBJECT_HQ)) return;
624
625 /* HQ accepts passenger and mail; but we have to divide the values
626 * between 4 tiles it occupies! */
627
628 /* HQ level (depends on company performance) in the range 1..5. */
629 uint level = GetCompanyHQSize(tile) + 1;
630
631 /* Top town building generates 10, so to make HQ interesting, the top
632 * type makes 20. */
633 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
634 if (IsValidCargoID(pass)) {
635 acceptance[pass] += std::max(1U, level);
636 SetBit(*always_accepted, pass);
637 }
638
639 /* Top town building generates 4, HQ can make up to 8. The
640 * proportion passengers:mail is different because such a huge
641 * commercial building generates unusually high amount of mail
642 * correspondence per physical visitor. */
643 CargoID mail = GetCargoIDByLabel(CT_MAIL);
644 if (IsValidCargoID(mail)) {
645 acceptance[mail] += std::max(1U, level / 2);
646 SetBit(*always_accepted, mail);
647 }
648 }
649
650 static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
651 {
652 if (!IsObjectType(tile, OBJECT_HQ)) return;
653
654 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
655 if (IsValidCargoID(pass)) produced[pass]++;
656 CargoID mail = GetCargoIDByLabel(CT_MAIL);
657 if (IsValidCargoID(mail)) produced[mail]++;
658 }
659
660
661 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
662 {
663 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
664 td->str = spec->name;
665 td->owner[0] = GetTileOwner(tile);
666 td->build_date = Object::GetByTile(tile)->build_date;
667
668 if (spec->grf_prop.grffile != nullptr) {
669 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
670 }
671 }
672
673 static void TileLoop_Object(TileIndex tile)
674 {
675 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
676 if (spec->flags & OBJECT_FLAG_ANIMATION) {
677 Object *o = Object::GetByTile(tile);
678 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
679 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
680 }
681
682 if (IsTileOnWater(tile)) TileLoop_Water(tile);
683
684 if (!IsObjectType(tile, OBJECT_HQ)) return;
685
686 /* HQ accepts passenger and mail; but we have to divide the values
687 * between 4 tiles it occupies! */
688
689 /* HQ level (depends on company performance) in the range 1..5. */
690 uint level = GetCompanyHQSize(tile) + 1;
691 assert(level < 6);
692
693 StationFinder stations(TileArea(tile, 2, 2));
694
695 uint r = Random();
696 /* Top town buildings generate 250, so the top HQ type makes 256. */
697 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
698 if (IsValidCargoID(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
699 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
700
701 /* Production is halved during recessions. */
702 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
703
704 /* Scale by cargo scale setting. */
705 amt = ScaleByCargoScale(amt, true);
706
707 MoveGoodsToStation(pass, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
708 }
709
710 /* Top town building generates 90, HQ can make up to 196. The
711 * proportion passengers:mail is about the same as in the acceptance
712 * equations. */
713 CargoID mail = GetCargoIDByLabel(CT_MAIL);
714 if (IsValidCargoID(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
715 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
716
717 /* Production is halved during recessions. */
718 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
719
720 /* Scale by cargo scale setting. */
721 amt = ScaleByCargoScale(amt, true);
722
723 MoveGoodsToStation(mail, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
724 }
725 }
726
727
728 static TrackStatus GetTileTrackStatus_Object(TileIndex, TransportType, uint, DiagDirection)
729 {
730 return 0;
731 }
732
733 static bool ClickTile_Object(TileIndex tile)
734 {
735 if (!IsObjectType(tile, OBJECT_HQ)) return false;
736
737 ShowCompany(GetTileOwner(tile));
738 return true;
739 }
740
741 static void AnimateTile_Object(TileIndex tile)
742 {
743 AnimateNewObjectTile(tile);
744 }
745
751 static bool HasTransmitter(TileIndex tile, void *)
752 {
753 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
754 }
755
760 static bool TryBuildLightHouse()
761 {
762 uint maxx = Map::MaxX();
763 uint maxy = Map::MaxY();
764 uint r = Random();
765
766 /* Scatter the lighthouses more evenly around the perimeter */
767 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
768 DiagDirection dir;
769 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
770 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
771 }
772
773 TileIndex tile;
774 switch (dir) {
775 default:
776 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
777 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
778 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
779 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
780 }
781
782 /* Only build lighthouses at tiles where the border is sea. */
783 if (!IsTileType(tile, MP_WATER)) return false;
784
785 for (int j = 0; j < 19; j++) {
786 int h;
787 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
788 BuildObject(OBJECT_LIGHTHOUSE, tile);
789 assert(tile < Map::Size());
790 return true;
791 }
792 tile += TileOffsByDiagDir(dir);
793 if (!IsValidTile(tile)) return false;
794 }
795 return false;
796 }
797
802 static bool TryBuildTransmitter()
803 {
804 TileIndex tile = RandomTile();
805 int h;
806 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
807 TileIndex t = tile;
808 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
809
810 BuildObject(OBJECT_TRANSMITTER, tile);
811 return true;
812 }
813 return false;
814 }
815
816 void GenerateObjects()
817 {
818 /* Set a guestimate on how much we progress */
819 SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
820
821 /* Determine number of water tiles at map border needed for freeform_edges */
822 uint num_water_tiles = 0;
823 if (_settings_game.construction.freeform_edges) {
824 for (uint x = 0; x < Map::MaxX(); x++) {
825 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
826 if (IsTileType(TileXY(x, Map::MaxY() - 1), MP_WATER)) num_water_tiles++;
827 }
828 for (uint y = 1; y < Map::MaxY() - 1; y++) {
829 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
830 if (IsTileType(TileXY(Map::MaxX() - 1, y), MP_WATER)) num_water_tiles++;
831 }
832 }
833
834 /* Iterate over all possible object types */
835 for (const auto &spec : ObjectSpec::Specs()) {
836
837 /* Continue, if the object was never available till now or shall not be placed */
838 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
839
840 uint16_t amount = spec.generate_amount;
841
842 /* Scale by map size */
843 if ((spec.flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
844 /* Scale the amount of lighthouses with the amount of land at the borders.
845 * The -6 is because the top borders are MP_VOID (-2) and all corners
846 * are counted twice (-4). */
847 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
848 } else if (spec.flags & OBJECT_FLAG_SCALE_BY_WATER) {
849 amount = Map::ScaleBySize1D(amount);
850 } else {
851 amount = Map::ScaleBySize(amount);
852 }
853
854 /* Now try to place the requested amount of this object */
855 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
856 switch (spec.Index()) {
857 case OBJECT_TRANSMITTER:
858 if (TryBuildTransmitter()) amount--;
859 break;
860
861 case OBJECT_LIGHTHOUSE:
862 if (TryBuildLightHouse()) amount--;
863 break;
864
865 default:
866 uint8_t view = RandomRange(spec.views);
867 if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), spec.Index(), view).Succeeded()) amount--;
868 break;
869 }
870 }
871 IncreaseGeneratingWorldProgress(GWP_OBJECT);
872 }
873 }
874
875 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
876 {
877 if (!IsTileOwner(tile, old_owner)) return;
878
879 bool do_clear = false;
880
881 ObjectType type = GetObjectType(tile);
882 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
883 SetTileOwner(tile, new_owner);
884 } else if (type == OBJECT_STATUE) {
885 Town *t = Object::GetByTile(tile)->town;
886 ClrBit(t->statues, old_owner);
887 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
888 /* Transfer ownership to the new company */
889 SetBit(t->statues, new_owner);
890 SetTileOwner(tile, new_owner);
891 } else {
892 do_clear = true;
893 }
894
895 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
896 } else {
897 do_clear = true;
898 }
899
900 if (do_clear) {
901 ReallyClearObjectTile(Object::GetByTile(tile));
902 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
903 ChangeTileOwner(tile, old_owner, new_owner);
904 }
905 }
906
907 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
908 {
909 ObjectType type = GetObjectType(tile);
910
911 if (type == OBJECT_OWNED_LAND) {
912 /* Owned land remains unsold */
913 CommandCost ret = CheckTileOwnership(tile);
914 if (ret.Succeeded()) return CommandCost();
915 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
916 /* Behaviour:
917 * - Both new and old slope must not be steep.
918 * - TileMaxZ must not be changed.
919 * - Allow autoslope by default.
920 * - Disallow autoslope if callback succeeds and returns non-zero.
921 */
922 Slope tileh_old = GetTileSlope(tile);
923 /* TileMaxZ must not be changed. Slopes must not be steep. */
924 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
925 const ObjectSpec *spec = ObjectSpec::Get(type);
926
927 /* Call callback 'disable autosloping for objects'. */
928 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
929 /* If the callback fails, allow autoslope. */
930 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
931 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
932 } else if (spec->IsEnabled()) {
933 /* allow autoslope */
934 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
935 }
936 }
937 }
938
939 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
940 }
941
942 extern const TileTypeProcs _tile_type_object_procs = {
943 DrawTile_Object, // draw_tile_proc
944 GetSlopePixelZ_Object, // get_slope_z_proc
945 ClearTile_Object, // clear_tile_proc
946 AddAcceptedCargo_Object, // add_accepted_cargo_proc
947 GetTileDesc_Object, // get_tile_desc_proc
948 GetTileTrackStatus_Object, // get_tile_track_status_proc
949 ClickTile_Object, // click_tile_proc
950 AnimateTile_Object, // animate_tile_proc
951 TileLoop_Object, // tile_loop_proc
952 ChangeTileOwner_Object, // change_tile_owner_proc
953 AddProducedCargo_Object, // add_produced_cargo_proc
954 nullptr, // vehicle_enter_tile_proc
955 GetFoundation_Object, // get_foundation_proc
956 TerraformTile_Object, // terraform_tile_proc
957 };
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
TileInfo::z
int z
Height.
Definition: tile_cmd.h:48
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
OBJECT_SIZE_1X1
static const uint8_t OBJECT_SIZE_1X1
The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X,...
Definition: newgrf_object.h:43
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:739
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
TileDesc::grf
const char * grf
newGRF used for the tile contents
Definition: tile_cmd.h:63
Object::colour
byte colour
Colour of the object, for display purpose.
Definition: object_base.h:28
CBID_OBJECT_COLOUR
@ CBID_OBJECT_COLOUR
Called to determine the colour of a town building.
Definition: newgrf_callbacks.h:266
Cheats::magic_bulldozer
Cheat magic_bulldozer
dynamite industries, objects
Definition: cheat_type.h:27
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
StationFinder
Structure contains cached list of stations nearby.
Definition: station_type.h:100
OAT_256_TICKS
@ OAT_256_TICKS
Triggered every 256 ticks (for all tiles at the same time).
Definition: newgrf_animation_type.h:59
Pool::PoolItem<&_object_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
OBJECT_FLAG_CANNOT_REMOVE
@ OBJECT_FLAG_CANNOT_REMOVE
Object can not be removed.
Definition: newgrf_object.h:27
OBJECT_FLAG_2CC_COLOUR
@ OBJECT_FLAG_2CC_COLOUR
Object wants 2CC colour mapping.
Definition: newgrf_object.h:34
CBID_OBJECT_LAND_SLOPE_CHECK
@ CBID_OBJECT_LAND_SLOPE_CHECK
Callback done for each tile of an object to check the slope.
Definition: newgrf_callbacks.h:254
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3086
water.h
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
FindClearedObject
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
Definition: object_cmd.cpp:531
Object::counts
static uint16_t counts[NUM_OBJECTS]
Number of objects per type ingame.
Definition: object_base.h:78
command_func.h
ObjectSpec
Allow incrementing of ObjectClassID variables.
Definition: newgrf_object.h:60
ObjectSpec::grf_prop
GRFFilePropsBase< 2 > grf_prop
Properties related the the grf file.
Definition: newgrf_object.h:62
GetObjectCallback
uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view)
Perform a callback for an object.
Definition: newgrf_object.cpp:431
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:350
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
FlatteningFoundation
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
GetWaterClass
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition: water_map.h:115
Town::statues
CompanyMask statues
which companies have a statue?
Definition: town.h:66
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
company_base.h
HasTransmitter
static bool HasTransmitter(TileIndex tile, void *)
Helper function for CircularTileSearch.
Definition: object_cmd.cpp:751
BuildObject
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
Actually build the object.
Definition: object_cmd.cpp:88
timer_game_calendar.h
CommandCost::MultiplyCost
void MultiplyCost(int factor)
Multiplies the cost of the command by the given factor.
Definition: command_type.h:74
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:55
company_gui.h
CargoPacket::InvalidateAllFrom
static void InvalidateAllFrom(SourceType src_type, SourceID src)
Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
Definition: cargopacket.cpp:137
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
OBJECT_FLAG_SCALE_BY_WATER
@ OBJECT_FLAG_SCALE_BY_WATER
Object count is roughly scaled by water amount at edges.
Definition: newgrf_object.h:39
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
OBJECT_FLAG_ALLOW_UNDER_BRIDGE
@ OBJECT_FLAG_ALLOW_UNDER_BRIDGE
Object can built under a bridge.
Definition: newgrf_object.h:37
Map::ScaleBySize1D
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition: map_func.h:341
AutoslopeEnabled
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
IsTransparencySet
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
Object::GetByTile
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
Definition: object_cmd.cpp:55
ObjectSpec::IsAvailable
bool IsAvailable() const
Check whether the object is available at this time.
Definition: newgrf_object.cpp:93
GetCompanyHQSize
#define GetCompanyHQSize
We encode the company HQ size in the animation stage.
Definition: object_cmd.cpp:153
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:114
ObjectSpec::generate_amount
uint8_t generate_amount
Number of objects which are attempted to be generated per 256^2 map during world generation.
Definition: newgrf_object.h:77
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
GetBridgeHeight
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Definition: bridge_map.cpp:70
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
TryBuildLightHouse
static bool TryBuildLightHouse()
Try to build a lighthouse.
Definition: object_cmd.cpp:760
TileIterator::Create
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition: tilearea.cpp:291
TriggerObjectTileAnimation
void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a single tile.
Definition: newgrf_object.cpp:562
ObjectSpec::height
uint8_t height
The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
Definition: newgrf_object.h:75
OBJECT_FLAG_ONLY_IN_GAME
@ OBJECT_FLAG_ONLY_IN_GAME
Object can only be built in game.
Definition: newgrf_object.h:33
IsSteepSlope
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
NUM_OBJECTS
static const ObjectType NUM_OBJECTS
Number of supported objects overall.
Definition: object_type.h:23
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:224
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1544
Tile
Wrapper class to abstract away the way the tiles are stored.
Definition: map_func.h:25
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:374
newgrf_debug.h
town.h
GetGRFConfig
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Definition: newgrf_config.cpp:716
TileInfo::y
int y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:45
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
DrawNewObjectTile
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
Draw an object on the map.
Definition: newgrf_object.cpp:469
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
IsWaterTile
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition: water_map.h:193
CmdBuildObjectArea
CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
Construct multiple objects in an area.
Definition: object_cmd.cpp:390
newgrf_config.h
Map::ScaleBySize
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Definition: map_func.h:328
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition: economy.cpp:149
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
ObjectSpec::Get
static const ObjectSpec * Get(ObjectType index)
Get the specification associated with a specific ObjectType.
Definition: newgrf_object.cpp:50
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:52
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
genworld.h
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
TriggerObjectAnimation
void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a whole object.
Definition: newgrf_object.cpp:575
OrthogonalTileArea::h
uint16_t h
The height of the area.
Definition: tilearea_type.h:21
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
IncreaseGeneratingWorldProgress
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
Definition: genworld_gui.cpp:1550
IncreaseAnimationStage
static void IncreaseAnimationStage(TileIndex tile)
Increase the animation stage of a whole structure.
Definition: object_cmd.cpp:143
ObjectSpec::GetClearCost
Money GetClearCost() const
Get the cost for clearing a structure of this type.
Definition: newgrf_object.h:95
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
IncreaseCompanyHQSize
#define IncreaseCompanyHQSize
We encode the company HQ size in the animation stage.
Definition: object_cmd.cpp:155
object_base.h
RandomRange
static uint32_t RandomRange(uint32_t limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
ObjectSpec::callback_mask
uint16_t callback_mask
Bitmask of requested/allowed callbacks.
Definition: newgrf_object.h:74
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
ReallyClearObjectTile
static void ReallyClearObjectTile(Object *o)
Perform the actual removal of the object from the map.
Definition: object_cmd.cpp:513
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:567
NEW_OBJECT_OFFSET
static const ObjectType NEW_OBJECT_OFFSET
Offset for new objects.
Definition: object_type.h:22
ScaleByCargoScale
uint ScaleByCargoScale(uint num, bool town)
Scale a number by the cargo scale setting.
Definition: economy_func.h:77
IsInvisibilitySet
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
TileDesc::build_date
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:57
IsObjectType
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition: object_map.h:25
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
ObjectSpec::size
uint8_t size
The size of this objects; low nibble for X, high nibble for Y.
Definition: newgrf_object.h:68
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
landscape_cmd.h
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:361
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
GetAvailableMoneyForCommand
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
Definition: company_cmd.cpp:228
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:173
CommandCost
Common return value for all commands.
Definition: command_type.h:23
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
CircularTileSearch
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
Definition: map.cpp:260
clear_func.h
WC_TOWN_AUTHORITY
@ WC_TOWN_AUTHORITY
Town authority; Window numbers:
Definition: window_type.h:194
ObjectType
uint16_t ObjectType
Types of objects.
Definition: object_type.h:14
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2654
GetSlopeMaxZ
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition: slope_func.h:160
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3726
ObjectSpec::WasEverAvailable
bool WasEverAvailable() const
Check whether the object was available at some point in the past or present in this game with the cur...
Definition: newgrf_object.cpp:84
OBJECT_FLAG_ANIMATION
@ OBJECT_FLAG_ANIMATION
Object has animated tiles.
Definition: newgrf_object.h:32
OBJECT_FLAG_AUTOREMOVE
@ OBJECT_FLAG_AUTOREMOVE
Object get automatically removed (like "owned land").
Definition: newgrf_object.h:28
autoslope.h
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
DrawTileSeqStruct::delta_z
int8_t delta_z
0x80 identifies child sprites
Definition: sprite.h:28
_cheats
Cheats _cheats
All the cheats.
Definition: cheat.cpp:16
Object::view
byte view
The view setting for this object.
Definition: object_base.h:29
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
station_func.h
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
ObjectSpec::IsEnabled
bool IsEnabled() const
Test if this object is enabled.
Definition: newgrf_object.h:83
water_regions.h
foreach_draw_tile_seq
#define foreach_draw_tile_seq(idx, list)
Iterate through all DrawTileSeqStructs in DrawTileSprites.
Definition: sprite.h:79
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
CBM_OBJ_COLOUR
@ CBM_OBJ_COLOUR
decide the colour of the building
Definition: newgrf_callbacks.h:401
IsTileOnWater
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition: water_map.h:139
OBJECT_FLAG_CLEAR_INCOME
@ OBJECT_FLAG_CLEAR_INCOME
When object is cleared a positive income is generated instead of a cost.
Definition: newgrf_object.h:30
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
safeguards.h
cargopacket.h
GWP_OBJECT
@ GWP_OBJECT
Generate objects (radio tower, light houses)
Definition: genworld.h:76
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:382
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
UpdateCompanyRatingAndValue
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition: economy.cpp:201
CompanyProperties::location_of_HQ
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
Definition: company_base.h:89
RandomTile
#define RandomTile()
Get a valid random tile.
Definition: map_func.h:657
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
DC_NO_TEST_TOWN_RATING
@ DC_NO_TEST_TOWN_RATING
town rating does not disallow you from building
Definition: command_type.h:376
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
GetSouthernBridgeEnd
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:49
GetErrorMessageFromLocationCallbackResult
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
Definition: newgrf_commons.cpp:463
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
stdafx.h
landscape.h
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:158
SetAnimationFrame
void SetAnimationFrame(Tile t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
Cheat::value
bool value
tells if the bool cheat is active or not
Definition: cheat_type.h:18
viewport_func.h
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1233
bridge_map.h
OBJECT_FLAG_ONLY_IN_SCENEDIT
@ OBJECT_FLAG_ONLY_IN_SCENEDIT
Object can only be constructed in the scenario editor.
Definition: newgrf_object.h:26
object_cmd.h
CBID_OBJECT_AUTOSLOPE
@ CBID_OBJECT_AUTOSLOPE
Called to determine if one can alter the ground below an object tile.
Definition: newgrf_callbacks.h:272
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:673
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
OBJECT_FLAG_HAS_NO_FOUNDATION
@ OBJECT_FLAG_HAS_NO_FOUNDATION
Do not display foundations when on a slope.
Definition: newgrf_object.h:31
newgrf_object.h
ConvertBooleanCallback
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
Definition: newgrf_commons.cpp:529
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
ObjectSpec::name
StringID name
The name for this object.
Definition: newgrf_object.h:65
object_map.h
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:427
OBJECT_OWNED_LAND
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition: object_type.h:19
_generating_world
bool _generating_world
Whether we are generating the map or not.
Definition: genworld.cpp:62
GetObjectType
ObjectType GetObjectType(Tile t)
Gets the ObjectType of the given object tile.
Definition: object_cmd.cpp:66
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
ObjectSpec::Index
uint Index() const
Gets the index of this spec.
Definition: newgrf_object.cpp:103
object_land.h
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:51
vehicle_func.h
OAT_BUILT
@ OAT_BUILT
Triggered when the object is built (for all tiles at the same time).
Definition: newgrf_animation_type.h:57
CT_PASSENGERS
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
Definition: cargo_type.h:30
CBM_OBJ_SLOPE_CHECK
@ CBM_OBJ_SLOPE_CHECK
decides slope suitability
Definition: newgrf_callbacks.h:398
Pool::PoolItem<&_object_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
Pool
Base class for all pools.
Definition: pool_type.hpp:80
TO_STRUCTURES
@ TO_STRUCTURES
other objects such as transmitters and lighthouses
Definition: transparency.h:29
OAT_TILELOOP
@ OAT_TILELOOP
Triggered in the periodic tile loop.
Definition: newgrf_animation_type.h:58
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:369
IsDockingTile
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:374
GetTilePixelSlope
Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
TryBuildTransmitter
static bool TryBuildTransmitter()
Try to build a transmitter.
Definition: object_cmd.cpp:802
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
CheckBuildableTile
CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
Checks if the given tile is buildable, flat and has a certain height.
Definition: station_cmd.cpp:799
SetGeneratingWorldProgress
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
Definition: genworld_gui.cpp:1536
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
CBM_OBJ_AUTOSLOPE
@ CBM_OBJ_AUTOSLOPE
decides allowance of autosloping
Definition: newgrf_callbacks.h:403
cheat_type.h
Livery::colour1
Colours colour1
First colour, for all vehicles.
Definition: livery.h:80
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
ObjectSpec::GetByTile
static const ObjectSpec * GetByTile(TileIndex tile)
Get the specification associated with a tile.
Definition: newgrf_object.cpp:65
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
IsObjectTypeTile
bool IsObjectTypeTile(Tile t, ObjectType type)
Check whether a tile is a object tile of a specific type.
Definition: object_map.h:36
Pool::PoolItem<&_object_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
SourceType::Headquarters
@ Headquarters
Source/destination are company headquarters.
InvalidateWaterRegion
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Definition: water_regions.cpp:316
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
IsBridgeAbove
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:53
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:372
DC_NO_MODIFY_TOWN_RATING
@ DC_NO_MODIFY_TOWN_RATING
do not change town rating
Definition: command_type.h:381
InitializeObjects
void InitializeObjects()
Initialize/reset the objects.
Definition: object_cmd.cpp:73
company_func.h
Object::DecTypeCount
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition: object_base.h:54
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:237
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
OrthogonalTileArea::w
uint16_t w
The width of the area.
Definition: tilearea_type.h:20
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:499
TileArea
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition: tilearea_type.h:102
OBJECT_FLAG_BUILT_ON_WATER
@ OBJECT_FLAG_BUILT_ON_WATER
Object can be built on water (not required).
Definition: newgrf_object.h:29
Object::ResetTypeCounts
static void ResetTypeCounts()
Resets object counts.
Definition: object_base.h:72
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:379
CommandHelper
Definition: command_func.h:93
DrawTileSprites::seq
const DrawTileSeqStruct * seq
Array of child sprites. Terminated with a terminator entry.
Definition: sprite.h:60
OBJECT_FLAG_NOT_ON_LAND
@ OBJECT_FLAG_NOT_ON_LAND
Object can not be on land, implicitly sets OBJECT_FLAG_BUILT_ON_WATER.
Definition: newgrf_object.h:35
window_func.h
Town
Town data structure.
Definition: town.h:50
GetAnimationFrame
byte GetAnimationFrame(Tile t)
Get the current animation frame.
Definition: tile_map.h:250
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
UpdateCompanyHQ
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition: object_cmd.cpp:162
random_func.hpp
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
GetObjectIndex
ObjectID GetObjectIndex(Tile t)
Get the index of which object this tile is attached to.
Definition: object_map.h:47
OverflowSafeInt< int64_t >
CompanyProperties::build_object_limit
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land.
Definition: company_base.h:102
AnimateNewObjectTile
void AnimateNewObjectTile(TileIndex tile)
Handle the animation of the object tile.
Definition: newgrf_object.cpp:547
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
TileInfo::x
int x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:44
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:619
MakeObject
void MakeObject(Tile t, Owner o, ObjectID index, WaterClass wc, byte random)
Make an Object tile.
Definition: object_map.h:74
Object::build_date
TimerGameCalendar::Date build_date
Date of construction.
Definition: object_base.h:27
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
EconomyIsInRecession
bool EconomyIsInRecession()
Is the economy in recession?
Definition: economy_func.h:49
ObjectSpec::GetBuildCost
Money GetBuildCost() const
Get the cost for building a structure of this type.
Definition: newgrf_object.h:89
GRFFilePropsBase::grffile
const struct GRFFile * grffile
grf file that introduced this entity
Definition: newgrf_commons.h:319
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
pool_func.hpp
DrawTileSeqStruct::delta_x
int8_t delta_x
0x80 is sequence terminator
Definition: sprite.h:26
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
OBJECT_TRANSMITTER
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
Definition: object_type.h:16
OBJECT_LIGHTHOUSE
static const ObjectType OBJECT_LIGHTHOUSE
The nice lighthouse.
Definition: object_type.h:17
ShowCompany
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
Definition: company_gui.cpp:2643
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
ClearedObjectArea
Keeps track of removed objects during execution/testruns of commands.
Definition: object_base.h:84
Company
Definition: company_base.h:129
Livery::colour2
Colours colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
HasTileWaterGround
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition: water_map.h:353
Livery
Information about a particular livery.
Definition: livery.h:78
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
UpdateObjectColours
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
Definition: object_cmd.cpp:181
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:589
CmdBuildObject
CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, uint8_t view)
Build an object object.
Definition: object_cmd.cpp:208
object.h
GRFConfig::GetName
const char * GetName() const
Get the name of this grf.
Definition: newgrf_config.cpp:98
DrawTileSeqStruct
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition: sprite.h:25
ObjectSpec::flags
ObjectFlags flags
Flags/settings related to the object.
Definition: newgrf_object.h:73
ObjectSpec::views
uint8_t views
The number of views.
Definition: newgrf_object.h:76
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103