OpenTTD Source: SlGamelogAction Class Reference

OpenTTD Source 14.0-RC3

Public Member Functions | Static Public Attributes
SlGamelogAction Class Reference
Inheritance diagram for SlGamelogAction:

## Public Member Functions
void | Save (LoggedAction *la) const override
void | LoadChange (LoggedAction *la, GamelogChangeType type) const
void | Load (LoggedAction *la) const override
void | LoadCheck (LoggedAction *la) const override
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >
SaveLoadTable | GetDescription () const override
| Get the description of the fields in the savegame.
SaveLoadCompatTable | GetCompatDescription () const override
| Get the pre-header description of the fields in the savegame.
virtual void | Save ([[maybe_unused]] LoggedAction *object) const
void | Save (void *object) const override
virtual void | Load ([[maybe_unused]] LoggedAction *object) const
void | Load (void *object) const override
virtual void | LoadCheck ([[maybe_unused]] LoggedAction *object) const
void | LoadCheck (void *object) const override
virtual void | FixPointers ([[maybe_unused]] LoggedAction *object) const
void | FixPointers (void *object) const override
Public Member Functions inherited from SaveLoadHandler
virtual void | Save ([[maybe_unused]] void *object) const
| Save the object to disk. More...
virtual void | Load ([[maybe_unused]] void *object) const
| Load the object from disk. More...
virtual void | LoadCheck ([[maybe_unused]] void *object) const
| Similar to load, but used only to validate savegames. More...
virtual void | FixPointers ([[maybe_unused]] void *object) const
| A post-load callback to fix SL_REF integers into pointers. More...
virtual SaveLoadTable | GetDescription () const =0
| Get the description of the fields in the savegame.
virtual SaveLoadCompatTable | GetCompatDescription () const =0
| Get the pre-header description of the fields in the savegame.
SaveLoadTable | GetLoadDescription () const
| Get the description for how to load the chunk. More...

## Static Public Attributes
static const SaveLoad | description []
const static SaveLoadCompatTable | compat_description = _gamelog_action_sl_compat

## Additional Inherited Members
Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > | load_description

## Detailed Description

Definition at line 313 of file gamelog_sl.cpp.

## Field Documentation

## ◆ description

const SaveLoad SlGamelogAction::description[]
| inlinestatic

Initial value:
= {
SLE_SAVEBYTE(LoggedChange, ct),
SLEG_STRUCT("mode", SlGamelogMode),
SLEG_STRUCT("revision", SlGamelogRevision),
SLEG_STRUCT("oldver", SlGamelogOldver),
SLEG_STRUCT("setting", SlGamelogSetting),
SLEG_STRUCT("grfadd", SlGamelogGrfadd),
SLEG_STRUCT("grfrem", SlGamelogGrfrem),
SLEG_STRUCT("grfcompat", SlGamelogGrfcompat),
SLEG_STRUCT("grfparam", SlGamelogGrfparam),
SLEG_STRUCT("grfmove", SlGamelogGrfmove),
SLEG_STRUCT("grfbug", SlGamelogGrfbug),
SLEG_STRUCT("emergency", SlGamelogEmergency),
}

Definition at line 315 of file gamelog_sl.cpp.

The documentation for this class was generated from the following file:

- src/saveload/gamelog_sl.cpp

SlGamelogMode
Definition: gamelog_sl.cpp:22
SlGamelogSetting
Definition: gamelog_sl.cpp:103
SlGamelogGrfadd
Definition: gamelog_sl.cpp:127
SLE_SAVEBYTE
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition: saveload.h:1025
SlGamelogGrfparam
Definition: gamelog_sl.cpp:195
SlGamelogGrfcompat
Definition: gamelog_sl.cpp:172
SlGamelogRevision
Definition: gamelog_sl.cpp:45
SlGamelogGrfmove
Definition: gamelog_sl.cpp:217
SlGamelogEmergency
Definition: gamelog_sl.cpp:266
SlGamelogGrfbug
Definition: gamelog_sl.cpp:240
LoggedChange
Definition: gamelog_internal.h:31
SlGamelogGrfrem
Definition: gamelog_sl.cpp:150
SLEG_STRUCT
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:1159
SlGamelogOldver
Definition: gamelog_sl.cpp:80