OpenTTD Source: SlCompanyOldAI Class Reference

OpenTTD Source 14.0-RC3

Public Member Functions | Static Public Attributes
SlCompanyOldAI Class Reference
Inheritance diagram for SlCompanyOldAI:

## Public Member Functions
void | Load (CompanyProperties *c) const override
void | LoadCheck (CompanyProperties *c) const override
Public Member Functions inherited from DefaultSaveLoadHandler< SlCompanyOldAI, CompanyProperties >
SaveLoadTable | GetDescription () const override
| Get the description of the fields in the savegame.
SaveLoadCompatTable | GetCompatDescription () const override
| Get the pre-header description of the fields in the savegame.
virtual void | Save ([[maybe_unused]] CompanyProperties *object) const
void | Save (void *object) const override
virtual void | Load ([[maybe_unused]] CompanyProperties *object) const
void | Load (void *object) const override
virtual void | LoadCheck ([[maybe_unused]] CompanyProperties *object) const
void | LoadCheck (void *object) const override
virtual void | FixPointers ([[maybe_unused]] CompanyProperties *object) const
void | FixPointers (void *object) const override
Public Member Functions inherited from SaveLoadHandler
virtual void | Save ([[maybe_unused]] void *object) const
| Save the object to disk. More...
virtual void | Load ([[maybe_unused]] void *object) const
| Load the object from disk. More...
virtual void | LoadCheck ([[maybe_unused]] void *object) const
| Similar to load, but used only to validate savegames. More...
virtual void | FixPointers ([[maybe_unused]] void *object) const
| A post-load callback to fix SL_REF integers into pointers. More...
virtual SaveLoadTable | GetDescription () const =0
| Get the description of the fields in the savegame.
virtual SaveLoadCompatTable | GetCompatDescription () const =0
| Get the pre-header description of the fields in the savegame.
SaveLoadTable | GetLoadDescription () const
| Get the description for how to load the chunk. More...

## Static Public Attributes
static const SaveLoad | description []
const static SaveLoadCompatTable | compat_description = _company_old_ai_compat

## Additional Inherited Members
Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > | load_description

## Detailed Description

Definition at line 263 of file company_sl.cpp.

## Field Documentation

## ◆ description

const SaveLoad SlCompanyOldAI::description[]
| inlinestatic

Initial value:
= {
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
SLEG_STRUCTLIST("buildrec", SlCompanyOldAIBuildRec),
}

Definition at line 265 of file company_sl.cpp.

The documentation for this class was generated from the following file:

- src/saveload/company_sl.cpp

SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:848
CompanyOldAI
Definition: company_sl.cpp:242
SLV_107
@ SLV_107
107 15027
Definition: saveload.h:171
SlCompanyOldAIBuildRec
Definition: company_sl.cpp:246
SLEG_STRUCTLIST
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition: saveload.h:1182