OpenTTD Source: NetworkGameList Struct Reference

OpenTTD Source 14.0-RC3

Public Member Functions | Data Fields
NetworkGameList Struct Reference

Structure with information shown in the game list (GUI) More...

`#include <network_gamelist.h>`

## Public Member Functions
| NetworkGameList (const std::string &connection_string)

## Data Fields
NetworkGameInfo | info = {}
| The game information of this server.
std::string | connection_string
| Address of the server.
NetworkGameListStatus | status = NGLS_OFFLINE
| Stats of the server.
bool | manually = false
| True if the server was added manually.
bool | refreshing = false
| Whether this server is being queried.
int | version = 0
| Used to see which servers are no longer available on the Game Coordinator and can be removed.
NetworkGameList * | next = nullptr
| Next pointer to make a linked game list.

## Detailed Description

Structure with information shown in the game list (GUI)

Definition at line 27 of file network_gamelist.h.

The documentation for this struct was generated from the following file:

- src/network/network_gamelist.h