OpenTTD Source: src/company_cmd.cpp Source File

OpenTTD Source 14.0-RC3

company_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
15 #include "town.h"
16 #include "news_func.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "network/network_base.h"
21 #include "network/network_admin.h"
22 #include "ai/ai.hpp"
23 #include "ai/ai_config.hpp"
24 #include "company_manager_face.h"
25 #include "window_func.h"
26 #include "strings_func.h"
27 #include "sound_func.h"
28 #include "rail.h"
29 #include "core/pool_func.hpp"
30 #include "settings_func.h"
31 #include "vehicle_base.h"
32 #include "vehicle_func.h"
33 #include "smallmap_gui.h"
34 #include "game/game.hpp"
35 #include "goal_base.h"
36 #include "story_base.h"
37 #include "widgets/statusbar_widget.h"
38 #include "company_cmd.h"
39 #include "timer/timer.h"
40 #include "timer/timer_game_economy.h"
41 #include "timer/timer_game_tick.h"
42
43 #include "table/strings.h"
44
45 #include "safeguards.h"
46
47 void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
48 void UpdateObjectColours(const Company *c);
49
50 CompanyID _local_company;
51 CompanyID _current_company;
52 Colours _company_colours[MAX_COMPANIES];
53 CompanyManagerFace _company_manager_face;
54 uint _cur_company_tick_index;
55
56 CompanyPool _company_pool("Company");
57 INSTANTIATE_POOL_METHODS(Company)
58
59
64 Company::Company(uint16_t name_1, bool is_ai)
65 {
66 this->name_1 = name_1;
67 this->location_of_HQ = INVALID_TILE;
68 this->is_ai = is_ai;
69 this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
70 this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
71 this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
72 this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
73
74 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
75 }
76
78 Company::~Company()
79 {
80 if (CleaningPool()) return;
81
82 CloseCompanyWindows(this->index);
83 }
84
89 void Company::PostDestructor(size_t index)
90 {
91 InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
92 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
93 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
94 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
95 /* If the currently shown error message has this company in it, then close it. */
96 InvalidateWindowData(WC_ERRMSG, 0);
97 }
98
103 Money Company::GetMaxLoan() const
104 {
105 if (this->max_loan == COMPANY_MAX_LOAN_DEFAULT) return _economy.max_loan;
106 return this->max_loan;
107 }
108
115 void SetLocalCompany(CompanyID new_company)
116 {
117 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
118 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
119
120 /* If actually changing to another company, several windows need closing */
121 bool switching_company = _local_company != new_company;
122
123 /* Delete the chat window, if you were team chatting. */
124 if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
125
126 assert(IsLocalCompany());
127
128 _current_company = _local_company = new_company;
129
130 if (switching_company) {
131 InvalidateWindowClassesData(WC_COMPANY);
132 /* Delete any construction windows... */
133 CloseConstructionWindows();
134 }
135
136 /* ... and redraw the whole screen. */
137 MarkWholeScreenDirty();
138 InvalidateWindowClassesData(WC_SIGN_LIST, -1);
139 InvalidateWindowClassesData(WC_GOALS_LIST);
140 }
141
147 TextColour GetDrawStringCompanyColour(CompanyID company)
148 {
149 if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
150 return (TextColour)_colour_gradient[_company_colours[company]][4] | TC_IS_PALETTE_COLOUR;
151 }
152
159 void DrawCompanyIcon(CompanyID c, int x, int y)
160 {
161 DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
162 }
163
170 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
171 {
172 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
173
174 GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
175 bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
176 bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
177 bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
178
179 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
180 for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
181 switch (cmfv) {
182 case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
183 case CMFV_LIPS:
184 case CMFV_NOSE: if (has_moustache) continue; break;
185 case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
186 case CMFV_GLASSES: if (!has_glasses) continue; break;
187 default: break;
188 }
189 if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
190 }
191
192 return true;
193 }
194
199 void InvalidateCompanyWindows(const Company *company)
200 {
201 CompanyID cid = company->index;
202
203 if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_RIGHT);
204 SetWindowDirty(WC_FINANCES, cid);
205 }
206
214 Money GetAvailableMoney(CompanyID company)
215 {
216 if (_settings_game.difficulty.infinite_money) return INT64_MAX;
217 if (!Company::IsValidID(company)) return INT64_MAX;
218 return Company::Get(company)->money;
219 }
220
228 Money GetAvailableMoneyForCommand()
229 {
230 return GetAvailableMoney(_current_company);
231 }
232
239 bool CheckCompanyHasMoney(CommandCost &cost)
240 {
241 if (cost.GetCost() <= 0) return true;
242 if (_settings_game.difficulty.infinite_money) return true;
243
244 const Company *c = Company::GetIfValid(_current_company);
245 if (c != nullptr && cost.GetCost() > c->money) {
246 SetDParam(0, cost.GetCost());
247 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
248 return false;
249 }
250 return true;
251 }
252
258 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
259 {
260 if (cost.GetCost() == 0) return;
261 assert(cost.GetExpensesType() != INVALID_EXPENSES);
262
263 c->money -= cost.GetCost();
264 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
265
266 if (HasBit(1 << EXPENSES_TRAIN_REVENUE |
267 1 << EXPENSES_ROADVEH_REVENUE |
268 1 << EXPENSES_AIRCRAFT_REVENUE |
269 1 << EXPENSES_SHIP_REVENUE, cost.GetExpensesType())) {
270 c->cur_economy.income -= cost.GetCost();
271 } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
272 1 << EXPENSES_ROADVEH_RUN |
273 1 << EXPENSES_AIRCRAFT_RUN |
274 1 << EXPENSES_SHIP_RUN |
275 1 << EXPENSES_PROPERTY |
276 1 << EXPENSES_LOAN_INTEREST, cost.GetExpensesType())) {
277 c->cur_economy.expenses -= cost.GetCost();
278 }
279
280 InvalidateCompanyWindows(c);
281 }
282
287 void SubtractMoneyFromCompany(const CommandCost &cost)
288 {
289 Company *c = Company::GetIfValid(_current_company);
290 if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
291 }
292
298 void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
299 {
300 Company *c = Company::Get(company);
301 byte m = c->money_fraction;
302 Money cost = cst.GetCost();
303
304 c->money_fraction = m - (byte)cost;
305 cost >>= 8;
306 if (c->money_fraction > m) cost++;
307 if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
308 }
309
310 static constexpr void UpdateLandscapingLimit(uint32_t &limit, uint64_t per_64k_frames, uint64_t burst)
311 {
312 limit = static_cast<uint32_t>(std::min<uint64_t>(limit + per_64k_frames, burst << 16));
313 }
314
316 void UpdateLandscapingLimits()
317 {
318 for (Company *c : Company::Iterate()) {
319 UpdateLandscapingLimit(c->terraform_limit, _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst);
320 UpdateLandscapingLimit(c->clear_limit, _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst);
321 UpdateLandscapingLimit(c->tree_limit, _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst);
322 UpdateLandscapingLimit(c->build_object_limit, _settings_game.construction.build_object_per_64k_frames, _settings_game.construction.build_object_frame_burst);
323 }
324 }
325
332 void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
333 {
334 SetDParam(OWNED_BY_OWNER_IN_PARAMETERS_OFFSET, owner);
335
336 if (owner != OWNER_TOWN) {
337 if (!Company::IsValidID(owner)) {
338 SetDParam(0, STR_COMPANY_SOMEONE);
339 } else {
340 SetDParam(0, STR_COMPANY_NAME);
341 SetDParam(1, owner);
342 }
343 } else {
344 assert(tile != 0);
345 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
346
347 SetDParam(0, STR_TOWN_NAME);
348 SetDParam(1, t->index);
349 }
350 }
351
352
361 CommandCost CheckOwnership(Owner owner, TileIndex tile)
362 {
363 assert(owner < OWNER_END);
364 assert(owner != OWNER_TOWN || tile != 0);
365
366 if (owner == _current_company) return CommandCost();
367
368 SetDParamsForOwnedBy(owner, tile);
369 return_cmd_error(STR_ERROR_OWNED_BY);
370 }
371
379 CommandCost CheckTileOwnership(TileIndex tile)
380 {
381 Owner owner = GetTileOwner(tile);
382
383 assert(owner < OWNER_END);
384
385 if (owner == _current_company) return CommandCost();
386
387 /* no need to get the name of the owner unless we're the local company (saves some time) */
388 if (IsLocalCompany()) SetDParamsForOwnedBy(owner, tile);
389 return_cmd_error(STR_ERROR_OWNED_BY);
390 }
391
396 static void GenerateCompanyName(Company *c)
397 {
398 if (c->name_1 != STR_SV_UNNAMED) return;
399 if (c->last_build_coordinate == 0) return;
400
401 Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
402
403 StringID str;
404 uint32_t strp;
405 std::string name;
406 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
407 str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
408 strp = t->townnameparts;
409
410 verify_name:;
411 /* No companies must have this name already */
412 for (const Company *cc : Company::Iterate()) {
413 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
414 }
415
416 SetDParam(0, strp);
417 name = GetString(str);
418 if (Utf8StringLength(name) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
419
420 set_name:;
421 c->name_1 = str;
422 c->name_2 = strp;
423
424 MarkWholeScreenDirty();
425
426 if (c->is_ai) {
427 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
428 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
429 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
430 SetDParamStr(2, cni->company_name);
431 SetDParam(3, t->index);
432 AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate.base(), NR_NONE, UINT32_MAX, cni);
433 }
434 return;
435 }
436 bad_town_name:;
437
438 if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
439 str = SPECSTR_ANDCO_NAME;
440 strp = c->president_name_2;
441 goto set_name;
442 } else {
443 str = SPECSTR_ANDCO_NAME;
444 strp = Random();
445 goto verify_name;
446 }
447 }
448
450 static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
452 static const Colours _similar_colour[COLOUR_END][2] = {
453 { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
454 { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
455 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
456 { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
457 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
458 { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
459 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
460 { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
461 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
462 { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
463 { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
464 { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
465 { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
466 { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
467 { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
468 { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
469 };
470
475 static Colours GenerateCompanyColour()
476 {
477 Colours colours[COLOUR_END];
478
479 /* Initialize array */
480 for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
481
482 /* And randomize it */
483 for (uint i = 0; i < 100; i++) {
484 uint r = Random();
485 Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
486 }
487
488 /* Bubble sort it according to the values in table 1 */
489 for (uint i = 0; i < COLOUR_END; i++) {
490 for (uint j = 1; j < COLOUR_END; j++) {
491 if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
492 Swap(colours[j - 1], colours[j]);
493 }
494 }
495 }
496
497 /* Move the colours that look similar to each company's colour to the side */
498 for (const Company *c : Company::Iterate()) {
499 Colours pcolour = c->colour;
500
501 for (uint i = 0; i < COLOUR_END; i++) {
502 if (colours[i] == pcolour) {
503 colours[i] = INVALID_COLOUR;
504 break;
505 }
506 }
507
508 for (uint j = 0; j < 2; j++) {
509 Colours similar = _similar_colour[pcolour][j];
510 if (similar == INVALID_COLOUR) break;
511
512 for (uint i = 1; i < COLOUR_END; i++) {
513 if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
514 }
515 }
516 }
517
518 /* Return the first available colour */
519 for (uint i = 0; i < COLOUR_END; i++) {
520 if (colours[i] != INVALID_COLOUR) return colours[i];
521 }
522
523 NOT_REACHED();
524 }
525
530 static void GeneratePresidentName(Company *c)
531 {
532 for (;;) {
533 restart:;
534 c->president_name_2 = Random();
535 c->president_name_1 = SPECSTR_PRESIDENT_NAME;
536
537 /* Reserve space for extra unicode character. We need to do this to be able
538 * to detect too long president name. */
539 SetDParam(0, c->index);
540 std::string name = GetString(STR_PRESIDENT_NAME);
541 if (Utf8StringLength(name) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
542
543 for (const Company *cc : Company::Iterate()) {
544 if (c != cc) {
545 SetDParam(0, cc->index);
546 std::string other_name = GetString(STR_PRESIDENT_NAME);
547 if (name == other_name) goto restart;
548 }
549 }
550 return;
551 }
552 }
553
559 void ResetCompanyLivery(Company *c)
560 {
561 for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
562 c->livery[scheme].in_use = 0;
563 c->livery[scheme].colour1 = c->colour;
564 c->livery[scheme].colour2 = c->colour;
565 }
566
567 for (Group *g : Group::Iterate()) {
568 if (g->owner == c->index) {
569 g->livery.in_use = 0;
570 g->livery.colour1 = c->colour;
571 g->livery.colour2 = c->colour;
572 }
573 }
574 }
575
583 Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
584 {
585 if (!Company::CanAllocateItem()) return nullptr;
586
587 /* we have to generate colour before this company is valid */
588 Colours colour = GenerateCompanyColour();
589
590 Company *c;
591 if (company == INVALID_COMPANY) {
592 c = new Company(STR_SV_UNNAMED, is_ai);
593 } else {
594 if (Company::IsValidID(company)) return nullptr;
595 c = new (company) Company(STR_SV_UNNAMED, is_ai);
596 }
597
598 c->colour = colour;
599
600 ResetCompanyLivery(c);
601 _company_colours[c->index] = c->colour;
602
603 /* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
604 c->money = c->current_loan = std::min<int64_t>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
605
606 c->avail_railtypes = GetCompanyRailTypes(c->index);
607 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
608 c->inaugurated_year = TimerGameEconomy::year;
609
610 /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
611 * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
612 if (_company_manager_face != 0 && !is_ai && !_networking) {
613 c->face = _company_manager_face;
614 } else {
615 RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, _random);
616 }
617
618 SetDefaultCompanySettings(c->index);
619 ClearEnginesHiddenFlagOfCompany(c->index);
620
621 GeneratePresidentName(c);
622
623 SetWindowDirty(WC_GRAPH_LEGEND, 0);
624 InvalidateWindowData(WC_CLIENT_LIST, 0);
625 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
626 BuildOwnerLegend();
627 InvalidateWindowData(WC_SMALLMAP, 0, 1);
628
629 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
630
631 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
632 Game::NewEvent(new ScriptEventCompanyNew(c->index));
633
634 return c;
635 }
636
638 TimeoutTimer<TimerGameTick> _new_competitor_timeout(0, []() {
639 if (_game_mode == GM_MENU || !AI::CanStartNew()) return;
640 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
641
642 /* count number of competitors */
643 uint8_t n = 0;
644 for (const Company *c : Company::Iterate()) {
645 if (c->is_ai) n++;
646 }
647
648 if (n >= _settings_game.difficulty.max_no_competitors) return;
649
650 /* Send a command to all clients to start up a new AI.
651 * Works fine for Multiplayer and Singleplayer */
652 Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
653 });
654
656 void StartupCompanies()
657 {
658 /* Ensure the timeout is aborted, so it doesn't fire based on information of the last game. */
659 _new_competitor_timeout.Abort();
660 }
661
663 void InitializeCompanies()
664 {
665 _cur_company_tick_index = 0;
666 }
667
674 bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
675 {
676 const Company *c1 = Company::Get(cbig);
677 const Company *c2 = Company::Get(csmall);
678
679 /* Do the combined vehicle counts stay within the limits? */
680 return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
681 c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
682 c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
683 c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
684 }
685
695 static void HandleBankruptcyTakeover(Company *c)
696 {
697 /* Amount of time out for each company to take over a company;
698 * Timeout is a quarter (3 months of 30 days) divided over the
699 * number of companies. The minimum number of days in a quarter
700 * is 90: 31 in January, 28 in February and 31 in March.
701 * Note that the company going bankrupt can't buy itself. */
702 static const int TAKE_OVER_TIMEOUT = 3 * 30 * Ticks::DAY_TICKS / (MAX_COMPANIES - 1);
703
704 assert(c->bankrupt_asked != 0);
705
706 /* We're currently asking some company to buy 'us' */
707 if (c->bankrupt_timeout != 0) {
708 c->bankrupt_timeout -= MAX_COMPANIES;
709 if (c->bankrupt_timeout > 0) return;
710 c->bankrupt_timeout = 0;
711
712 return;
713 }
714
715 /* Did we ask everyone for bankruptcy? If so, bail out. */
716 if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
717
718 Company *best = nullptr;
719 int32_t best_performance = -1;
720
721 /* Ask the company with the highest performance history first */
722 for (Company *c2 : Company::Iterate()) {
723 if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
724 !HasBit(c->bankrupt_asked, c2->index) &&
725 best_performance < c2->old_economy[1].performance_history &&
726 MayCompanyTakeOver(c2->index, c->index)) {
727 best_performance = c2->old_economy[1].performance_history;
728 best = c2;
729 }
730 }
731
732 /* Asked all companies? */
733 if (best_performance == -1) {
734 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
735 return;
736 }
737
738 SetBit(c->bankrupt_asked, best->index);
739
740 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
741
742 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, c->bankrupt_value));
743 if (IsInteractiveCompany(best->index)) {
744 ShowBuyCompanyDialog(c->index, false);
745 }
746 }
747
749 void OnTick_Companies()
750 {
751 if (_game_mode == GM_EDITOR) return;
752
753 Company *c = Company::GetIfValid(_cur_company_tick_index);
754 if (c != nullptr) {
755 if (c->name_1 != 0) GenerateCompanyName(c);
756 if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
757 }
758
759 if (_new_competitor_timeout.HasFired() && _game_mode != GM_MENU && AI::CanStartNew()) {
760 int32_t timeout = _settings_game.difficulty.competitors_interval * 60 * Ticks::TICKS_PER_SECOND;
761 /* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
762 if (timeout == 0) {
763 /* count number of competitors */
764 uint8_t n = 0;
765 for (const Company *cc : Company::Iterate()) {
766 if (cc->is_ai) n++;
767 }
768
769 for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
770 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) break;
771 if (n++ >= _settings_game.difficulty.max_no_competitors) break;
772 Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
773 }
774 timeout = 10 * 60 * Ticks::TICKS_PER_SECOND;
775 }
776 /* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
777 timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;
778
779 _new_competitor_timeout.Reset(std::max(1, timeout));
780 }
781
782 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
783 }
784
789 static IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto)
790 {
791 /* Copy statistics */
792 for (Company *c : Company::Iterate()) {
793 /* Move expenses to previous years. */
794 std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
795 c->yearly_expenses[0] = {};
796 SetWindowDirty(WC_FINANCES, c->index);
797 }
798
799 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
800 ShowCompanyFinances(_local_company);
801 Company *c = Company::Get(_local_company);
802 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
803 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
804 } else {
805 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
806 }
807 }
808 });
809
815 CompanyNewsInformation::CompanyNewsInformation(const Company *c, const Company *other)
816 {
817 SetDParam(0, c->index);
818 this->company_name = GetString(STR_COMPANY_NAME);
819
820 if (other != nullptr) {
821 SetDParam(0, other->index);
822 this->other_company_name = GetString(STR_COMPANY_NAME);
823 c = other;
824 }
825
826 SetDParam(0, c->index);
827 this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
828
829 this->colour = c->colour;
830 this->face = c->face;
831
832 }
833
838 void CompanyAdminUpdate(const Company *company)
839 {
840 if (_network_server) NetworkAdminCompanyUpdate(company);
841 }
842
848 void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
849 {
850 if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
851 }
852
861 CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
862 {
863 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
864
865 switch (cca) {
866 case CCA_NEW: { // Create a new company
867 /* This command is only executed in a multiplayer game */
868 if (!_networking) return CMD_ERROR;
869
870 /* Has the network client a correct ClientIndex? */
871 if (!(flags & DC_EXEC)) return CommandCost();
872
873 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
874
875 /* Delete multiplayer progress bar */
876 CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
877
878 Company *c = DoStartupNewCompany(false);
879
880 /* A new company could not be created, revert to being a spectator */
881 if (c == nullptr) {
882 /* We check for "ci != nullptr" as a client could have left by
883 * the time we execute this command. */
884 if (_network_server && ci != nullptr) {
885 ci->client_playas = COMPANY_SPECTATOR;
886 NetworkUpdateClientInfo(ci->client_id);
887 }
888 break;
889 }
890
891 /* Send new companies, before potentially setting the password. Otherwise,
892 * the password update could be sent when the company is not yet known. */
893 NetworkAdminCompanyNew(c);
894 NetworkServerNewCompany(c, ci);
895
896 /* This is the client (or non-dedicated server) who wants a new company */
897 if (client_id == _network_own_client_id) {
898 assert(_local_company == COMPANY_SPECTATOR);
899 SetLocalCompany(c->index);
900 if (!_settings_client.network.default_company_pass.empty()) {
901 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
902 }
903
904 /* In network games, we need to try setting the company manager face here to sync it to all clients.
905 * If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
906 if (_company_manager_face != 0) Command<CMD_SET_COMPANY_MANAGER_FACE>::SendNet(STR_NULL, c->index, _company_manager_face);
907
908 /* Now that we have a new company, broadcast our company settings to
909 * all clients so everything is in sync */
910 SyncCompanySettings();
911
912 MarkWholeScreenDirty();
913 }
914 break;
915 }
916
917 case CCA_NEW_AI: { // Make a new AI company
918 if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
919
920 /* For network games, company deletion is delayed. */
921 if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
922
923 if (!(flags & DC_EXEC)) return CommandCost();
924
925 /* For network game, just assume deletion happened. */
926 assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
927
928 Company *c = DoStartupNewCompany(true, company_id);
929 if (c != nullptr) {
930 NetworkAdminCompanyNew(c);
931 NetworkServerNewCompany(c, nullptr);
932 }
933 break;
934 }
935
936 case CCA_DELETE: { // Delete a company
937 if (reason >= CRR_END) return CMD_ERROR;
938
939 /* We can't delete the last existing company in singleplayer mode. */
940 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
941
942 Company *c = Company::GetIfValid(company_id);
943 if (c == nullptr) return CMD_ERROR;
944
945 if (!(flags & DC_EXEC)) return CommandCost();
946
947 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
948
949 /* Show the bankrupt news */
950 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
951 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
952 SetDParamStr(2, cni->company_name);
953 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
954
955 /* Remove the company */
956 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
957 if (c->is_ai) AI::Stop(c->index);
958
959 CompanyID c_index = c->index;
960 delete c;
961 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
962 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
963 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
964
965 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
966 InvalidateWindowData(WC_CLIENT_LIST, 0);
967
968 break;
969 }
970
971 default: return CMD_ERROR;
972 }
973
974 InvalidateWindowClassesData(WC_GAME_OPTIONS);
975 InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
976 InvalidateWindowClassesData(WC_SCRIPT_LIST);
977
978 return CommandCost();
979 }
980
987 CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
988 {
989 if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
990
991 if (flags & DC_EXEC) {
992 Company::Get(_current_company)->face = cmf;
993 MarkWholeScreenDirty();
994 }
995 return CommandCost();
996 }
997
1003 void UpdateCompanyLiveries(Company *c)
1004 {
1005 for (int i = 1; i < LS_END; i++) {
1006 if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
1007 if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
1008 }
1009 UpdateCompanyGroupLiveries(c);
1010 }
1011
1020 CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
1021 {
1022 if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
1023
1024 /* Default scheme can't be reset to invalid. */
1025 if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
1026
1027 Company *c = Company::Get(_current_company);
1028
1029 /* Ensure no two companies have the same primary colour */
1030 if (scheme == LS_DEFAULT && primary) {
1031 for (const Company *cc : Company::Iterate()) {
1032 if (cc != c && cc->colour == colour) return CMD_ERROR;
1033 }
1034 }
1035
1036 if (flags & DC_EXEC) {
1037 if (primary) {
1038 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR);
1039 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour1;
1040 c->livery[scheme].colour1 = colour;
1041
1042 /* If setting the first colour of the default scheme, adjust the
1043 * original and cached company colours too. */
1044 if (scheme == LS_DEFAULT) {
1045 UpdateCompanyLiveries(c);
1046 _company_colours[_current_company] = colour;
1047 c->colour = colour;
1048 CompanyAdminUpdate(c);
1049 }
1050 } else {
1051 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR);
1052 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour2;
1053 c->livery[scheme].colour2 = colour;
1054
1055 if (scheme == LS_DEFAULT) {
1056 UpdateCompanyLiveries(c);
1057 }
1058 }
1059
1060 if (c->livery[scheme].in_use != 0) {
1061 /* If enabling a scheme, set the default scheme to be in use too */
1062 c->livery[LS_DEFAULT].in_use = 1;
1063 } else {
1064 /* Else loop through all schemes to see if any are left enabled.
1065 * If not, disable the default scheme too. */
1066 c->livery[LS_DEFAULT].in_use = 0;
1067 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1068 if (c->livery[scheme].in_use != 0) {
1069 c->livery[LS_DEFAULT].in_use = 1;
1070 break;
1071 }
1072 }
1073 }
1074
1075 ResetVehicleColourMap();
1076 MarkWholeScreenDirty();
1077
1078 /* All graph related to companies use the company colour. */
1079 InvalidateWindowData(WC_INCOME_GRAPH, 0);
1080 InvalidateWindowData(WC_OPERATING_PROFIT, 0);
1081 InvalidateWindowData(WC_DELIVERED_CARGO, 0);
1082 InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
1083 InvalidateWindowData(WC_COMPANY_VALUE, 0);
1084 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
1085 /* The smallmap owner view also stores the company colours. */
1086 BuildOwnerLegend();
1087 InvalidateWindowData(WC_SMALLMAP, 0, 1);
1088
1089 /* Company colour data is indirectly cached. */
1090 for (Vehicle *v : Vehicle::Iterate()) {
1091 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1092 }
1093
1094 UpdateObjectColours(c);
1095 }
1096 return CommandCost();
1097 }
1098
1104 static bool IsUniqueCompanyName(const std::string &name)
1105 {
1106 for (const Company *c : Company::Iterate()) {
1107 if (!c->name.empty() && c->name == name) return false;
1108 }
1109
1110 return true;
1111 }
1112
1119 CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
1120 {
1121 bool reset = text.empty();
1122
1123 if (!reset) {
1124 if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
1125 if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1126 }
1127
1128 if (flags & DC_EXEC) {
1129 Company *c = Company::Get(_current_company);
1130 if (reset) {
1131 c->name.clear();
1132 } else {
1133 c->name = text;
1134 }
1135 MarkWholeScreenDirty();
1136 CompanyAdminUpdate(c);
1137 }
1138
1139 return CommandCost();
1140 }
1141
1147 static bool IsUniquePresidentName(const std::string &name)
1148 {
1149 for (const Company *c : Company::Iterate()) {
1150 if (!c->president_name.empty() && c->president_name == name) return false;
1151 }
1152
1153 return true;
1154 }
1155
1162 CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
1163 {
1164 bool reset = text.empty();
1165
1166 if (!reset) {
1167 if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
1168 if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1169 }
1170
1171 if (flags & DC_EXEC) {
1172 Company *c = Company::Get(_current_company);
1173
1174 if (reset) {
1175 c->president_name.clear();
1176 } else {
1177 c->president_name = text;
1178
1179 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1180 Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, text + " Transport");
1181 }
1182 }
1183
1184 MarkWholeScreenDirty();
1185 CompanyAdminUpdate(c);
1186 }
1187
1188 return CommandCost();
1189 }
1190
1197 int CompanyServiceInterval(const Company *c, VehicleType type)
1198 {
1199 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1200 switch (type) {
1201 default: NOT_REACHED();
1202 case VEH_TRAIN: return vds->servint_trains;
1203 case VEH_ROAD: return vds->servint_roadveh;
1204 case VEH_AIRCRAFT: return vds->servint_aircraft;
1205 case VEH_SHIP: return vds->servint_ships;
1206 }
1207 }
1208
1213 uint32_t CompanyInfrastructure::GetRoadTotal() const
1214 {
1215 uint32_t total = 0;
1216 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1217 if (RoadTypeIsRoad(rt)) total += this->road[rt];
1218 }
1219 return total;
1220 }
1221
1226 uint32_t CompanyInfrastructure::GetTramTotal() const
1227 {
1228 uint32_t total = 0;
1229 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1230 if (RoadTypeIsTram(rt)) total += this->road[rt];
1231 }
1232 return total;
1233 }
1234
1245 CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
1246 {
1247 if (!_settings_game.economy.give_money) return CMD_ERROR;
1248
1249 const Company *c = Company::Get(_current_company);
1250 CommandCost amount(EXPENSES_OTHER, std::min<Money>(money, 20000000LL));
1251
1252 /* You can only transfer funds that is in excess of your loan */
1253 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
1254 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1255
1256 if (flags & DC_EXEC) {
1257 /* Add money to company */
1258 Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
1259 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
1260 cur_company.Restore();
1261
1262 if (_networking) {
1263 SetDParam(0, dest_company);
1264 std::string dest_company_name = GetString(STR_COMPANY_NAME);
1265
1266 SetDParam(0, _current_company);
1267 std::string from_company_name = GetString(STR_COMPANY_NAME);
1268
1269 NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1270 }
1271 }
1272
1273 /* Subtract money from local-company */
1274 return amount;
1275 }
1276
1286 CompanyID GetFirstPlayableCompanyID()
1287 {
1288 for (Company *c : Company::Iterate()) {
1289 if (Company::IsHumanID(c->index)) {
1290 return c->index;
1291 }
1292 }
1293
1294 if (Company::CanAllocateItem()) {
1295 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1296 if (!Company::IsValidID(c)) {
1297 return c;
1298 }
1299 }
1300 }
1301
1302 return COMPANY_FIRST;
1303 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition: settings_type.h:546
game.hpp
HandleBankruptcyTakeover
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
Definition: company_cmd.cpp:695
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:343
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:108
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:525
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3204
sound_func.h
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:176
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:29
INVALID_EXPENSES
@ INVALID_EXPENSES
Invalid expense type.
Definition: economy_type.h:187
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3086
NR_TILE
@ NR_TILE
Reference tile. Scroll to tile when clicking on the news.
Definition: news_type.h:54
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:140
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:838
command_func.h
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
ConstructionSettings::tree_per_64k_frames
uint32_t tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition: settings_type.h:390
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:283
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:350
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
statusbar_widget.h
Company::avail_railtypes
RailTypes avail_railtypes
Rail types available to this company.
Definition: company_base.h:133
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3744
smallmap_gui.h
GenerateCompanyName
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
Definition: company_cmd.cpp:396
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
SetDefaultCompanySettings
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
Definition: settings.cpp:1792
Company::avail_roadtypes
RoadTypes avail_roadtypes
Road types available to this company.
Definition: company_base.h:134
_similar_colour
static const Colours _similar_colour[COLOUR_END][2]
Similar colours, so we can try to prevent same coloured companies.
Definition: company_cmd.cpp:452
UpdateObjectColours
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
Definition: object_cmd.cpp:181
company_base.h
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:185
CompanyNewsInformation::president_name
std::string president_name
The name of the president.
Definition: news_type.h:163
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:27
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition: economy_type.h:215
company_gui.h
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
NetworkSettings::default_company_pass
std::string default_company_pass
default password for new companies in encrypted form
Definition: settings_type.h:319
ConstructionSettings::tree_frame_burst
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:391
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
EXPENSES_TRAIN_REVENUE
@ EXPENSES_TRAIN_REVENUE
Revenue from trains.
Definition: economy_type.h:180
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1141
GetCompanyManagerFaceBits
uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, [[maybe_unused]] GenderEthnicity ge)
Make sure the table's size is right.
Definition: company_manager_face.h:96
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition: window_type.h:478
IntervalTimer
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition: timer.h:76
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
company_manager_face.h
GenderEthnicity
GenderEthnicity
The gender/race combinations that we have faces for.
Definition: company_manager_face.h:19
Pool::PoolItem<&_company_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
CompanyProperties::money_fraction
byte money_fraction
Fraction of money of the company, too small to represent in money.
Definition: company_base.h:81
NetworkUpdateClientInfo
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
Definition: network_server.cpp:1533
Company::PostDestructor
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Definition: company_cmd.cpp:89
CompanyNewsInformation::colour
Colours colour
The colour related to the company.
Definition: news_type.h:167
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:552
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:617
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
WC_SIGN_LIST
@ WC_SIGN_LIST
Sign list; Window numbers:
Definition: window_type.h:278
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:612
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:115
AI::CanStartNew
static bool CanStartNew()
Is it possible to start a new AI company?
Definition: ai_core.cpp:30
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:253
vehicle_base.h
CompanyProperties::bankrupt_timeout
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:96
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:177
CmdCompanyCtrl
CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
Definition: company_cmd.cpp:861
CompanyProperties::name
std::string name
Name of the company if the user changed it.
Definition: company_base.h:72
_random
Randomizer _random
Random used in the game state calculations.
Definition: random_func.cpp:37
goal_base.h
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition: livery.h:21
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:199
town.h
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition: window.cpp:1169
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
CompanyInfrastructure::road
uint32_t road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:33
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition: settings_type.h:239
CompanyProperties::last_build_coordinate
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
Definition: company_base.h:90
CompanyProperties::face
CompanyManagerFace face
Face description of the president.
Definition: company_base.h:78
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
WC_GOALS_LIST
@ WC_GOALS_LIST
Goals list; Window numbers:
Definition: window_type.h:290
CompanyProperties::president_name_2
uint32_t president_name_2
Parameter of president_name_1.
Definition: company_base.h:75
ConstructionSettings::build_object_per_64k_frames
uint32_t build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
Definition: settings_type.h:392
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
CmdSetCompanyColour
CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
Definition: company_cmd.cpp:1020
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:564
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:82
_cur_company_tick_index
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
Definition: company_cmd.cpp:54
InitializeCompanies
void InitializeCompanies()
Initialize the pool of companies.
Definition: company_cmd.cpp:663
ClearEnginesHiddenFlagOfCompany
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
Definition: engine.cpp:969
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:674
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: palette.cpp:26
network_base.h
MAX_LENGTH_COMPANY_NAME_CHARS
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
Definition: company_type.h:41
AI::StartNew
static void StartNew(CompanyID company)
Start a new AI company.
Definition: ai_core.cpp:36
CmdSetCompanyManagerFace
CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
Change the company manager's face.
Definition: company_cmd.cpp:987
ai.hpp
NR_NONE
@ NR_NONE
Empty reference.
Definition: news_type.h:53
GENDER_FEMALE
@ GENDER_FEMALE
This bit set means a female, otherwise male.
Definition: company_manager_face.h:20
NetworkChangeCompanyPassword
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
Change the company password of a given company.
Definition: network.cpp:157
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:546
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:72
WC_GRAPH_LEGEND
@ WC_GRAPH_LEGEND
Legend for graphs; Window numbers:
Definition: window_type.h:522
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:114
company_cmd.h
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition: news_type.h:164
Utf8StringLength
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:378
ShowCompanyFinances
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
Definition: company_gui.cpp:544
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:52
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition: news_type.h:162
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:361
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
StartupCompanies
void StartupCompanies()
Start of a new game.
Definition: company_cmd.cpp:656
CmdGiveMoney
CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
Transfer funds (money) from one company to another.
Definition: company_cmd.cpp:1245
GetAvailableMoneyForCommand
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
Definition: company_cmd.cpp:228
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:244
CommandCost
Common return value for all commands.
Definition: command_type.h:23
MAX_LENGTH_PRESIDENT_NAME_CHARS
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
Definition: company_type.h:40
settings_func.h
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:113
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:638
CommandCost::GetExpensesType
ExpensesType GetExpensesType() const
The expense type of the cost.
Definition: command_type.h:92
AreCompanyManagerFaceBitsValid
bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Checks whether the company manager's face bits have a valid range.
Definition: company_manager_face.h:151
DifficultySettings::competitors_interval
uint16_t competitors_interval
the interval (in minutes) between adding competitors
Definition: settings_type.h:100
CCA_NEW_AI
@ CCA_NEW_AI
Create a new AI company.
Definition: company_type.h:69
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:526
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:298
GeneratePresidentName
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
Definition: company_cmd.cpp:530
ConstructionSettings::clear_frame_burst
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:389
CommandCost::MakeError
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
Definition: command_type.h:101
CompanyProperties::colour
Colours colour
Company colour.
Definition: company_base.h:85
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:80
InvalidateCompanyWindows
void InvalidateCompanyWindows(const Company *company)
Refresh all windows owned by a company.
Definition: company_cmd.cpp:199
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:276
Livery::in_use
byte in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:79
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:118
timer_game_tick.h
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
CompanyProperties::name_2
uint32_t name_2
Parameter of name_1.
Definition: company_base.h:70
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:627
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:50
SyncCompanySettings
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
Definition: settings.cpp:1804
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:269
safeguards.h
WID_S_RIGHT
@ WID_S_RIGHT
Right part; bank balance.
Definition: statusbar_widget.h:17
timer.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
CompanyManagerFace
uint32_t CompanyManagerFace
Company manager face bits, info see in company_manager_face.h.
Definition: company_type.h:52
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition: settings_type.h:602
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
rail.h
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1003
CompanyProperties::president_name
std::string president_name
Name of the president if the user changed it.
Definition: company_base.h:76
SetDParamsForOwnedBy
void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
Set the right DParams for STR_ERROR_OWNED_BY.
Definition: company_cmd.cpp:332
IsValidCompanyManagerFace
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
Definition: company_cmd.cpp:170
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:598
AdminCompanyRemoveReason
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition: tcp_admin.h:103
Company::GetMaxLoan
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
Definition: company_cmd.cpp:103
ShowBuyCompanyDialog
void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover)
Show the query to buy another company.
Definition: company_gui.cpp:2778
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:534
stdafx.h
Company::IsHumanID
static bool IsHumanID(size_t index)
Is this company a company not controlled by a NoAI program?
Definition: company_base.h:179
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
NetworkAdminCompanyRemove
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Definition: network_admin.cpp:894
GroupStatistics::num_vehicle
uint16_t num_vehicle
Number of vehicles.
Definition: group.h:28
WC_LINKGRAPH_LEGEND
@ WC_LINKGRAPH_LEGEND
Linkgraph legend; Window numbers:
Definition: window_type.h:687
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition: company_cmd.cpp:239
CompanyAdminRemove
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
Definition: company_cmd.cpp:848
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:95
NetworkClientInfo::client_id
ClientID client_id
Client identifier (same as ClientState->client_id)
Definition: network_base.h:25
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:93
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:159
_economy_companies_yearly
static IntervalTimer< TimerGameEconomy > _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto) { for(Company *c :Company::Iterate()) { std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses)+1, std::rend(c->yearly_expenses));c->yearly_expenses[0]={};SetWindowDirty(WC_FINANCES, c->index);} if(_settings_client.gui.show_finances &&_local_company !=COMPANY_SPECTATOR) { ShowCompanyFinances(_local_company);Company *c=Company::Get(_local_company);if(c->num_valid_stat_ent > 5 &&c->old_economy[0].performance_history< c->old_economy[4].performance_history) { if(_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);} else { if(_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);} } })
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:65
_colour_sort
static const byte _colour_sort[COLOUR_END]
Sorting weights for the company colours.
Definition: company_cmd.cpp:450
NetworkAdminCompanyUpdate
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
Definition: network_admin.cpp:878
_company_pool
CompanyPool _company_pool("Company")
Pool of companies.
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:558
IsUniqueCompanyName
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
Definition: company_cmd.cpp:1104
CCA_NEW
@ CCA_NEW
Create a new company.
Definition: company_type.h:68
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:26
CompanyProperties::inaugurated_year
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
Definition: company_base.h:92
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:51
vehicle_func.h
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:619
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
TimeoutTimer
A timeout timer will fire once after the interval.
Definition: timer.h:116
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:161
strings_func.h
CompanyEconomyEntry::performance_history
int32_t performance_history
Company score (scale 0-1000)
Definition: company_base.h:28
TimerGameEconomy::year
static Year year
Current year, starting at 0.
Definition: timer_game_economy.h:35
Pool
Base class for all pools.
Definition: pool_type.hpp:80
CompanyInfrastructure::GetTramTotal
uint32_t GetTramTotal() const
Get total sum of all owned tram bits.
Definition: company_cmd.cpp:1226
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:111
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:576
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:523
Pool::PoolItem<&_company_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:369
GetCompanyRailTypes
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:51
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition: settings_type.h:117
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
CompanyProperties::yearly_expenses
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
Definition: company_base.h:110
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition: settings_type.h:135
GetDrawStringCompanyColour
TextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
Definition: company_cmd.cpp:147
_company_manager_face
CompanyManagerFace _company_manager_face
for company manager face storage in openttd.cfg
Definition: company_cmd.cpp:53
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
NF_COMPANY
@ NF_COMPANY
Company news item. (Newspaper with face)
Definition: news_type.h:83
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1197
NetworkServerNewCompany
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
Definition: network_server.cpp:2184
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3221
CompanyNewsInformation::face
uint32_t face
The face of the president.
Definition: news_type.h:166
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:485
Livery::colour1
Colours colour1
First colour, for all vehicles.
Definition: livery.h:80
Pool::PoolItem<&_company_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:318
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32_t ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32_t ref2=UINT32_MAX, const NewsAllocatedData *data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:827
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:327
CompanyInfrastructure::GetRoadTotal
uint32_t GetRoadTotal() const
Get total sum of all owned road bits.
Definition: company_cmd.cpp:1213
NetworkSettings::max_companies
uint8_t max_companies
maximum amount of companies
Definition: settings_type.h:326
Pool::PoolItem<&_company_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
ScriptInfo::name
std::string name
Full name of the script.
Definition: script_info.hpp:147
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1286
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:388
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
CompanyCtrlAction
CompanyCtrlAction
The action to do with CMD_COMPANY_CTRL.
Definition: company_type.h:67
SubtractMoneyFromAnyCompany
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
Definition: company_cmd.cpp:258
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:179
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:583
DifficultySettings::max_no_competitors
byte max_no_competitors
the number of competitors (AIs)
Definition: settings_type.h:99
ConstructionSettings::build_object_frame_burst
uint16_t build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
Definition: settings_type.h:393
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition: settings_type.h:600
company_func.h
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:524
CompanyNewsInformation::CompanyNewsInformation
CompanyNewsInformation(const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
Definition: company_cmd.cpp:815
ConstructionSettings::clear_per_64k_frames
uint32_t clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition: settings_type.h:388
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:237
Ticks::TICKS_PER_SECOND
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
Definition: timer_game_tick.h:49
NetworkAdminCompanyNew
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
Definition: network_admin.cpp:859
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:25
network.h
CompanyProperties::president_name_1
StringID president_name_1
Name of the president if the user did not change it.
Definition: company_base.h:74
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition: settings_type.h:603
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:379
CommandHelper
Definition: command_func.h:93
WC_SEND_NETWORK_MSG
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
Definition: window_type.h:503
Company::~Company
~Company()
Destructor.
Definition: company_cmd.cpp:78
SND_01_BAD_YEAR
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
Definition: sound_type.h:79
window_func.h
Town
Town data structure.
Definition: town.h:50
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1548
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:636
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:175
OverflowSafeInt< int64_t >
UpdateCompanyLiveries
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
Definition: company_cmd.cpp:1003
CRR_END
@ CRR_END
Sentinel for end.
Definition: company_type.h:61
IsInteractiveCompany
bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
Definition: company_func.h:57
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
SND_00_GOOD_YEAR
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition: sound_type.h:78
INITIAL_LOAN
static const int64_t INITIAL_LOAN
The size of loan for a new company, in British Pounds!
Definition: economy_type.h:217
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
OWNER_END
@ OWNER_END
Last + 1 owner.
Definition: company_type.h:28
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:637
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:619
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:626
IsUniquePresidentName
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
Definition: company_cmd.cpp:1147
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:48
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition: company_cmd.cpp:214
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:64
ConstructionSettings::terraform_frame_burst
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:387
GE_WM
@ GE_WM
A male of Caucasian origin (white)
Definition: company_manager_face.h:23
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:287
CloseConstructionWindows
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition: window.cpp:3290
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:107
WC_FINANCES
@ WC_FINANCES
Finances of a company; Window numbers:
Definition: window_type.h:528
network_admin.h
OnTick_Companies
void OnTick_Companies()
Called every tick for updating some company info.
Definition: company_cmd.cpp:749
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition: window_type.h:39
pool_func.hpp
GenerateCompanyColour
static Colours GenerateCompanyColour()
Generate a company colour.
Definition: company_cmd.cpp:475
WC_ERRMSG
@ WC_ERRMSG
Error message; Window numbers:
Definition: window_type.h:110
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:540
WC_SCRIPT_SETTINGS
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
Definition: window_type.h:175
story_base.h
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
WC_SCRIPT_LIST
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
Definition: window_type.h:284
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:129
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:334
Town::name
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition: town.h:59
Livery::colour2
Colours colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
RandomCompanyManagerFaceBits
void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, Randomizer &randomizer)
Make a random new face.
Definition: company_manager_face.h:206
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:58
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:112
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3099
OWNED_BY_OWNER_IN_PARAMETERS_OFFSET
static const int OWNED_BY_OWNER_IN_PARAMETERS_OFFSET
The index in the parameters for the owner information.
Definition: company_func.h:20
EXPENSES_ROADVEH_REVENUE
@ EXPENSES_ROADVEH_REVENUE
Revenue from road vehicles.
Definition: economy_type.h:181
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:26
NT_COMPANY_INFO
@ NT_COMPANY_INFO
Company info (new companies, bankruptcy messages)
Definition: news_type.h:28
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition: settings_type.h:601
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition: window_type.h:104
UpdateLandscapingLimits
void UpdateLandscapingLimits()
Update the landscaping limits per company.
Definition: company_cmd.cpp:316
EXPENSES_AIRCRAFT_REVENUE
@ EXPENSES_AIRCRAFT_REVENUE
Revenue from aircraft.
Definition: economy_type.h:182
network_func.h
UpdateCompanyGroupLiveries
void UpdateCompanyGroupLiveries(const Company *c)
Update group liveries for a company.
Definition: group_cmd.cpp:311
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:178
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition: economy_type.h:184
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
_new_competitor_timeout
TimeoutTimer< TimerGameTick > _new_competitor_timeout(0, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
CompanyRemoveReason
CompanyRemoveReason
The reason why the company was removed.
Definition: company_type.h:56
timer_game_economy.h
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:559
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:635
CmdRenameCompany
CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
Change the name of the company.
Definition: company_cmd.cpp:1119
ai_config.hpp
CompanyProperties::name_1
StringID name_1
Name of the company if the user did not change it.
Definition: company_base.h:71
EXPENSES_SHIP_REVENUE
@ EXPENSES_SHIP_REVENUE
Revenue from ships.
Definition: economy_type.h:183
news_func.h
CompanyProperties::max_loan
Money max_loan
Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
Definition: company_base.h:83
CmdRenamePresident
CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
Change the name of the president.
Definition: company_cmd.cpp:1162
ConstructionSettings::terraform_per_64k_frames
uint32_t terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition: settings_type.h:386
backup_type.hpp
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103