OpenTTD Source  13.2.1
vehicle_base.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef VEHICLE_BASE_H
11 #define VEHICLE_BASE_H
12 
13 #include "core/smallmap_type.hpp"
14 #include "track_type.h"
15 #include "command_type.h"
16 #include "order_base.h"
17 #include "cargopacket.h"
18 #include "texteff.hpp"
19 #include "engine_type.h"
20 #include "order_func.h"
21 #include "transport_type.h"
22 #include "group_type.h"
23 #include "base_consist.h"
24 #include "network/network.h"
25 #include "saveload/saveload.h"
26 #include <list>
27 #include <map>
28 
29 const uint TILE_AXIAL_DISTANCE = 192; // Logical length of the tile in any DiagDirection used in vehicle movement.
30 const uint TILE_CORNER_DISTANCE = 128; // Logical length of the tile corner crossing in any non-diagonal direction used in vehicle movement.
31 
33 enum VehStatus {
34  VS_HIDDEN = 0x01,
35  VS_STOPPED = 0x02,
36  VS_UNCLICKABLE = 0x04,
37  VS_DEFPAL = 0x08,
39  VS_SHADOW = 0x20,
41  VS_CRASHED = 0x80,
42 };
43 
56 };
57 
66 };
67 
69 struct NewGRFCache {
70  /* Values calculated when they are requested for the first time after invalidating the NewGRF cache. */
76  uint8 cache_valid;
77 };
78 
84 
91 
95 
96  VE_DEFAULT = 0xFF,
97 };
98 
101  VESM_NONE = 0,
105 
106  VESM_END
107 };
108 
121 };
122 
124 struct VehicleCache {
127 
129 };
130 
133  PalSpriteID seq[8];
134  uint count;
135 
136  bool operator==(const VehicleSpriteSeq &other) const
137  {
138  return this->count == other.count && MemCmpT<PalSpriteID>(this->seq, other.seq, this->count) == 0;
139  }
140 
141  bool operator!=(const VehicleSpriteSeq &other) const
142  {
143  return !this->operator==(other);
144  }
145 
149  bool IsValid() const
150  {
151  return this->count != 0;
152  }
153 
157  void Clear()
158  {
159  this->count = 0;
160  }
161 
165  void Set(SpriteID sprite)
166  {
167  this->count = 1;
168  this->seq[0].sprite = sprite;
169  this->seq[0].pal = 0;
170  }
171 
176  {
177  this->count = src.count;
178  for (uint i = 0; i < src.count; ++i) {
179  this->seq[i].sprite = src.seq[i].sprite;
180  this->seq[i].pal = 0;
181  }
182  }
183 
184  void GetBounds(Rect *bounds) const;
185  void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
186 };
187 
198 };
199 
203 
204 /* Some declarations of functions, so we can make them friendly */
205 struct GroundVehicleCache;
206 struct LoadgameState;
207 extern bool LoadOldVehicle(LoadgameState *ls, int num);
208 extern void FixOldVehicles();
209 
210 struct GRFFile;
211 
215 struct RefitDesc {
217  uint16 capacity;
218  uint16 remaining;
219  RefitDesc(CargoID cargo, uint16 capacity, uint16 remaining) :
221 };
222 
225 private:
226  typedef std::list<RefitDesc> RefitList;
227  typedef std::map<CargoID, uint> CapacitiesMap;
228 
232 
235 
236 public:
237  friend void FixOldVehicles();
238  friend void AfterLoadVehicles(bool part_of_load);
239  friend bool LoadOldVehicle(LoadgameState *ls, int num);
240  /* So we can use private/protected variables in the saveload code */
241  friend class SlVehicleCommon;
242  friend class SlVehicleDisaster;
243  friend void Ptrs_VEHS();
244 
246 
253 
257 
259 
260  mutable Rect coord;
261 
264 
268 
270 
271  /* Related to age and service time */
276  uint16 reliability;
282 
283  int32 x_pos;
284  int32 y_pos;
285  int32 z_pos;
287 
289 
294  byte spritenum;
295  byte x_extent;
296  byte y_extent;
297  byte z_extent;
298  int8 x_bb_offs;
299  int8 y_bb_offs;
300  int8 x_offs;
301  int8 y_offs;
303 
304  TextEffectID fill_percent_te_id;
306 
307  uint16 cur_speed;
308  byte subspeed;
310  uint32 motion_counter;
311  byte progress;
312 
313  byte random_bits;
315 
318  uint64_t last_loading_tick;
319 
322  uint16 cargo_cap;
323  uint16 refit_cap;
327 
328  byte day_counter;
331 
332  byte vehstatus;
334 
335  union {
338  };
339 
342  byte subtype;
343 
346 
348 
353  virtual uint16 GetMaxWeight() const
354  {
355  return 0;
356  }
357 
359 
360  void PreDestructor();
362  virtual ~Vehicle();
363 
364  void BeginLoading();
365  void CancelReservation(StationID next, Station *st);
366  void LeaveStation();
367 
370 
371  uint16 &GetGroundVehicleFlags();
372  const uint16 &GetGroundVehicleFlags() const;
373 
375 
376  void HandleLoading(bool mode = false);
377 
378  void GetConsistFreeCapacities(SmallMap<CargoID, uint> &capacities) const;
379 
380  uint GetConsistTotalCapacity() const;
381 
390  virtual void MarkDirty() {}
391 
396  virtual void UpdateDeltaXY() {}
397 
411  inline uint GetOldAdvanceSpeed(uint speed)
412  {
413  return (this->direction & 1) ? speed : speed * 3 / 4;
414  }
415 
428  static inline uint GetAdvanceSpeed(uint speed)
429  {
430  return speed * 3 / 4;
431  }
432 
440  inline uint GetAdvanceDistance()
441  {
442  return (this->direction & 1) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE * 2;
443  }
444 
449  virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; }
450 
455  virtual void PlayLeaveStationSound(bool force = false) const {}
456 
460  virtual bool IsPrimaryVehicle() const { return false; }
461 
462  const Engine *GetEngine() const;
463 
469  virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { result->Clear(); }
470 
471  const GRFFile *GetGRF() const;
472  uint32 GetGRFID() const;
473 
478  inline void InvalidateNewGRFCache()
479  {
480  this->grf_cache.cache_valid = 0;
481  }
482 
488  {
489  for (Vehicle *u = this; u != nullptr; u = u->Next()) {
490  u->InvalidateNewGRFCache();
491  }
492  }
493 
498  inline bool IsGroundVehicle() const
499  {
500  return this->type == VEH_TRAIN || this->type == VEH_ROAD;
501  }
502 
507  virtual int GetDisplaySpeed() const { return 0; }
508 
513  virtual int GetDisplayMaxSpeed() const { return 0; }
514 
519  virtual int GetCurrentMaxSpeed() const { return 0; }
520 
525  virtual Money GetRunningCost() const { return 0; }
526 
531  virtual bool IsInDepot() const { return false; }
532 
537  virtual bool IsChainInDepot() const { return this->IsInDepot(); }
538 
543  bool IsStoppedInDepot() const
544  {
545  assert(this == this->First());
546  /* Free wagons have no VS_STOPPED state */
547  if (this->IsPrimaryVehicle() && !(this->vehstatus & VS_STOPPED)) return false;
548  return this->IsChainInDepot();
549  }
550 
555  virtual bool Tick() { return true; };
556 
560  virtual void OnNewDay() {};
561 
562  void ShiftDates(int interval);
563 
569  virtual uint Crash(bool flooded = false);
570 
583  virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; }
584 
589  Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
590 
595  Money GetDisplayProfitThisYear() const { return (this->profit_this_year >> 8); }
596 
601  Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); }
602 
603  void SetNext(Vehicle *next);
604 
610  inline Vehicle *Next() const { return this->next; }
611 
617  inline Vehicle *Previous() const { return this->previous; }
618 
623  inline Vehicle *First() const { return this->first; }
624 
629  inline Vehicle *Last()
630  {
631  Vehicle *v = this;
632  while (v->Next() != nullptr) v = v->Next();
633  return v;
634  }
635 
640  inline const Vehicle *Last() const
641  {
642  const Vehicle *v = this;
643  while (v->Next() != nullptr) v = v->Next();
644  return v;
645  }
646 
652  inline Vehicle *Move(int n)
653  {
654  Vehicle *v = this;
655  if (n < 0) {
656  for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
657  } else {
658  for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
659  }
660  return v;
661  }
662 
668  inline const Vehicle *Move(int n) const
669  {
670  const Vehicle *v = this;
671  if (n < 0) {
672  for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
673  } else {
674  for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
675  }
676  return v;
677  }
678 
683  inline Order *GetFirstOrder() const { return (this->orders == nullptr) ? nullptr : this->orders->GetFirstOrder(); }
684 
685  void AddToShared(Vehicle *shared_chain);
686  void RemoveFromShared();
687 
692  inline Vehicle *NextShared() const { return this->next_shared; }
693 
698  inline Vehicle *PreviousShared() const { return this->previous_shared; }
699 
704  inline Vehicle *FirstShared() const { return (this->orders == nullptr) ? this->First() : this->orders->GetFirstSharedVehicle(); }
705 
710  inline bool IsOrderListShared() const { return this->orders != nullptr && this->orders->IsShared(); }
711 
716  inline VehicleOrderID GetNumOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumOrders(); }
717 
722  inline VehicleOrderID GetNumManualOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumManualOrders(); }
723 
729  {
730  return (this->orders == nullptr) ? INVALID_STATION : this->orders->GetNextStoppingStation(this);
731  }
732 
733  void ResetRefitCaps();
734 
741  inline void CopyVehicleConfigAndStatistics(const Vehicle *src)
742  {
743  this->CopyConsistPropertiesFrom(src);
744 
745  this->unitnumber = src->unitnumber;
746 
747  this->current_order = src->current_order;
748  this->dest_tile = src->dest_tile;
749 
750  this->profit_this_year = src->profit_this_year;
751  this->profit_last_year = src->profit_last_year;
752  }
753 
754 
755  bool HandleBreakdown();
756 
757  bool NeedsAutorenewing(const Company *c, bool use_renew_setting = true) const;
758 
759  bool NeedsServicing() const;
760  bool NeedsAutomaticServicing() const;
761 
769  virtual TileIndex GetOrderStationLocation(StationID station) { return INVALID_TILE; }
770 
779  virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { return false; }
780 
781  virtual void SetDestTile(TileIndex tile) { this->dest_tile = tile; }
782 
784 
785  void UpdateVisualEffect(bool allow_power_change = true);
786  void ShowVisualEffect() const;
787 
788  void UpdatePosition();
789  void UpdateViewport(bool dirty);
790  void UpdateBoundingBoxCoordinates(bool update_cache) const;
792  bool MarkAllViewportsDirty() const;
793 
794  inline uint16 GetServiceInterval() const { return this->service_interval; }
795 
796  inline void SetServiceInterval(uint16 interval) { this->service_interval = interval; }
797 
798  inline bool ServiceIntervalIsCustom() const { return HasBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM); }
799 
800  inline bool ServiceIntervalIsPercent() const { return HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT); }
801 
802  inline void SetServiceIntervalIsCustom(bool on) { SB(this->vehicle_flags, VF_SERVINT_IS_CUSTOM, 1, on); }
803 
804  inline void SetServiceIntervalIsPercent(bool on) { SB(this->vehicle_flags, VF_SERVINT_IS_PERCENT, 1, on); }
805 
806 private:
812  {
813  if (this->GetNumManualOrders() > 0) {
814  /* Advance to next real order */
815  do {
816  this->cur_real_order_index++;
817  if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
818  } while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT));
819  } else {
820  this->cur_real_order_index = 0;
821  }
822  }
823 
824 public:
831  {
832  if (this->cur_implicit_order_index == this->cur_real_order_index) {
833  /* Increment real order index as well */
834  this->SkipToNextRealOrderIndex();
835  }
836 
837  assert(this->cur_real_order_index == 0 || this->cur_real_order_index < this->GetNumOrders());
838 
839  /* Advance to next implicit order */
840  do {
841  this->cur_implicit_order_index++;
842  if (this->cur_implicit_order_index >= this->GetNumOrders()) this->cur_implicit_order_index = 0;
843  } while (this->cur_implicit_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_implicit_order_index)->IsType(OT_IMPLICIT));
844 
845  InvalidateVehicleOrder(this, 0);
846  }
847 
855  {
856  if (this->cur_implicit_order_index == this->cur_real_order_index) {
857  /* Increment both real and implicit order */
859  } else {
860  /* Increment real order only */
861  this->SkipToNextRealOrderIndex();
862  InvalidateVehicleOrder(this, 0);
863  }
864  }
865 
870  {
871  /* Make sure the index is valid */
872  if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
873 
874  if (this->GetNumManualOrders() > 0) {
875  /* Advance to next real order */
876  while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT)) {
877  this->cur_real_order_index++;
878  if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
879  }
880  } else {
881  this->cur_real_order_index = 0;
882  }
883  }
884 
890  inline Order *GetOrder(int index) const
891  {
892  return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(index);
893  }
894 
899  inline Order *GetLastOrder() const
900  {
901  return (this->orders == nullptr) ? nullptr : this->orders->GetLastOrder();
902  }
903 
904  bool IsEngineCountable() const;
905  bool HasEngineType() const;
906  bool HasDepotOrder() const;
907  void HandlePathfindingResult(bool path_found);
908 
913  inline bool IsFrontEngine() const
914  {
915  return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT);
916  }
917 
922  inline bool IsArticulatedPart() const
923  {
924  return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART);
925  }
926 
931  inline bool HasArticulatedPart() const
932  {
933  return this->Next() != nullptr && this->Next()->IsArticulatedPart();
934  }
935 
942  {
943  assert(this->HasArticulatedPart());
944  return this->Next();
945  }
946 
952  {
953  Vehicle *v = this;
954  while (v->IsArticulatedPart()) v = v->Previous();
955  return v;
956  }
957 
962  inline const Vehicle *GetFirstEnginePart() const
963  {
964  const Vehicle *v = this;
965  while (v->IsArticulatedPart()) v = v->Previous();
966  return v;
967  }
968 
974  {
975  Vehicle *v = this;
976  while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
977  return v;
978  }
979 
984  inline Vehicle *GetNextVehicle() const
985  {
986  const Vehicle *v = this;
987  while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
988 
989  /* v now contains the last articulated part in the engine */
990  return v->Next();
991  }
992 
997  inline Vehicle *GetPrevVehicle() const
998  {
999  Vehicle *v = this->Previous();
1000  while (v != nullptr && v->IsArticulatedPart()) v = v->Previous();
1001 
1002  return v;
1003  }
1004 
1009  struct OrderIterator {
1010  typedef Order value_type;
1011  typedef Order* pointer;
1012  typedef Order& reference;
1013  typedef size_t difference_type;
1014  typedef std::forward_iterator_tag iterator_category;
1015 
1016  explicit OrderIterator(OrderList *list) : list(list), prev(nullptr)
1017  {
1018  this->order = (this->list == nullptr) ? nullptr : this->list->GetFirstOrder();
1019  }
1020 
1021  bool operator==(const OrderIterator &other) const { return this->order == other.order; }
1022  bool operator!=(const OrderIterator &other) const { return !(*this == other); }
1023  Order * operator*() const { return this->order; }
1024  OrderIterator & operator++()
1025  {
1026  this->prev = (this->prev == nullptr) ? this->list->GetFirstOrder() : this->prev->next;
1027  this->order = (this->prev == nullptr) ? nullptr : this->prev->next;
1028  return *this;
1029  }
1030 
1031  private:
1032  OrderList *list;
1033  Order *order;
1034  Order *prev;
1035  };
1036 
1041  OrderList *list;
1042  IterateWrapper(OrderList *list = nullptr) : list(list) {}
1043  OrderIterator begin() { return OrderIterator(this->list); }
1044  OrderIterator end() { return OrderIterator(nullptr); }
1045  bool empty() { return this->begin() == this->end(); }
1046  };
1047 
1052  IterateWrapper Orders() const { return IterateWrapper(this->orders); }
1053 
1054  uint32 GetDisplayMaxWeight() const;
1055  uint32 GetDisplayMinPowerToWeight() const;
1056 };
1057 
1062 template <class T, VehicleType Type>
1063 struct SpecializedVehicle : public Vehicle {
1064  static const VehicleType EXPECTED_TYPE = Type;
1065 
1067 
1072  {
1073  this->sprite_cache.sprite_seq.count = 1;
1074  }
1075 
1080  inline T *First() const { return (T *)this->Vehicle::First(); }
1081 
1086  inline T *Last() { return (T *)this->Vehicle::Last(); }
1087 
1092  inline const T *Last() const { return (const T *)this->Vehicle::Last(); }
1093 
1098  inline T *Next() const { return (T *)this->Vehicle::Next(); }
1099 
1104  inline T *Previous() const { return (T *)this->Vehicle::Previous(); }
1105 
1111  inline T *GetNextArticulatedPart() { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1112 
1118  inline T *GetNextArticulatedPart() const { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1119 
1124  inline T *GetFirstEnginePart() { return (T *)this->Vehicle::GetFirstEnginePart(); }
1125 
1130  inline const T *GetFirstEnginePart() const { return (const T *)this->Vehicle::GetFirstEnginePart(); }
1131 
1136  inline T *GetLastEnginePart() { return (T *)this->Vehicle::GetLastEnginePart(); }
1137 
1142  inline T *GetNextVehicle() const { return (T *)this->Vehicle::GetNextVehicle(); }
1143 
1148  inline T *GetPrevVehicle() const { return (T *)this->Vehicle::GetPrevVehicle(); }
1149 
1155  static inline bool IsValidID(size_t index)
1156  {
1157  return Vehicle::IsValidID(index) && Vehicle::Get(index)->type == Type;
1158  }
1159 
1164  static inline T *Get(size_t index)
1165  {
1166  return (T *)Vehicle::Get(index);
1167  }
1168 
1173  static inline T *GetIfValid(size_t index)
1174  {
1175  return IsValidID(index) ? Get(index) : nullptr;
1176  }
1177 
1183  static inline T *From(Vehicle *v)
1184  {
1185  assert(v->type == Type);
1186  return (T *)v;
1187  }
1188 
1194  static inline const T *From(const Vehicle *v)
1195  {
1196  assert(v->type == Type);
1197  return (const T *)v;
1198  }
1199 
1205  inline void UpdateViewport(bool force_update, bool update_delta)
1206  {
1207  bool sprite_has_changed = false;
1208 
1209  /* Skip updating sprites on dedicated servers without screen */
1210  if (_network_dedicated) return;
1211 
1212  /* Explicitly choose method to call to prevent vtable dereference -
1213  * it gives ~3% runtime improvements in games with many vehicles */
1214  if (update_delta) ((T *)this)->T::UpdateDeltaXY();
1215 
1216  /*
1217  * Only check for a new sprite sequence if the vehicle direction
1218  * has changed since we last checked it, assuming that otherwise
1219  * there won't be enough change in bounding box or offsets to need
1220  * to resolve a new sprite.
1221  */
1222  if (this->direction != this->sprite_cache.last_direction || this->sprite_cache.is_viewport_candidate) {
1223  VehicleSpriteSeq seq;
1224 
1225  ((T*)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
1226  if (this->sprite_cache.sprite_seq != seq) {
1227  sprite_has_changed = true;
1228  this->sprite_cache.sprite_seq = seq;
1229  }
1230 
1231  this->sprite_cache.last_direction = this->direction;
1232  this->sprite_cache.revalidate_before_draw = false;
1233  } else {
1234  /*
1235  * A change that could potentially invalidate the sprite has been
1236  * made, signal that we should still resolve it before drawing on a
1237  * viewport.
1238  */
1239  this->sprite_cache.revalidate_before_draw = true;
1240  }
1241 
1242  if (force_update || sprite_has_changed) {
1243  this->Vehicle::UpdateViewport(true);
1244  }
1245  }
1246 
1252  static Pool::IterateWrapper<T> Iterate(size_t from = 0) { return Pool::IterateWrapper<T>(from); }
1253 };
1254 
1257  bool *cache;
1260 
1262  UnitID NextID();
1263 
1265  ~FreeUnitIDGenerator() { free(this->cache); }
1266 };
1267 
1269 static const int32 INVALID_COORD = 0x7fffffff;
1270 
1271 #endif /* VEHICLE_BASE_H */
SpecializedVehicle::GetNextVehicle
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1142
GVSF_ENGINE
@ GVSF_ENGINE
Engine that can be front engine, but might be placed behind another engine (not used for road vehicle...
Definition: vehicle_base.h:118
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:2906
Vehicle::IsChainInDepot
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:537
BaseConsist::cur_implicit_order_index
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
Definition: base_consist.h:29
Vehicle::SkipToNextRealOrderIndex
void SkipToNextRealOrderIndex()
Advance cur_real_order_index to the next real order.
Definition: vehicle_base.h:811
VehicleOrderID
byte VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition: order_type.h:15
MutableSpriteCache::is_viewport_candidate
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Definition: vehicle_base.h:196
transport_type.h
LoadgameState
Definition: oldloader.h:19
SmallStack
Minimal stack that uses a pool to avoid pointers.
Definition: smallstack_type.hpp:136
MutableSpriteCache::last_direction
Direction last_direction
Last direction we obtained sprites for.
Definition: vehicle_base.h:193
VE_OFFSET_COUNT
@ VE_OFFSET_COUNT
Number of bits used for the offset.
Definition: vehicle_base.h:82
VE_DISABLE_EFFECT
@ VE_DISABLE_EFFECT
Flag to disable visual effect.
Definition: vehicle_base.h:92
Vehicle::PreDestructor
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition: vehicle.cpp:814
Pool::PoolItem<&_vehicle_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
SpecializedVehicle::SpecializedVehicleBase
SpecializedVehicle< T, Type > SpecializedVehicleBase
Our type.
Definition: vehicle_base.h:1066
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:197
VehicleSpriteSeq::CopyWithoutPalette
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
Definition: vehicle_base.h:175
Vehicle::PreviousShared
Vehicle * PreviousShared() const
Get the previous vehicle of the shared vehicle chain.
Definition: vehicle_base.h:698
Vehicle::GetNumManualOrders
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Definition: vehicle_base.h:722
Vehicle::GetRunningCost
virtual Money GetRunningCost() const
Gets the running cost of a vehicle.
Definition: vehicle_base.h:525
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:256
Vehicle::PlayLeaveStationSound
virtual void PlayLeaveStationSound(bool force=false) const
Play the sound associated with leaving the station.
Definition: vehicle_base.h:455
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
_vehicle_pool
VehiclePool _vehicle_pool
The pool with all our precious vehicles.
RefitDesc::capacity
uint16 capacity
Capacity the vehicle will have.
Definition: vehicle_base.h:217
Vehicle::HasEngineType
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition: vehicle.cpp:725
Vehicle::GetGroundVehicleFlags
uint16 & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition: vehicle.cpp:2936
Vehicle::IsEngineCountable
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition: vehicle.cpp:708
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:617
Vehicle::GetNextVehicle
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:984
Vehicle::UpdateDeltaXY
virtual void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: vehicle_base.h:396
Vehicle::LeaveStation
void LeaveStation()
Perform all actions when leaving a station.
Definition: vehicle.cpp:2261
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:610
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:170
Vehicle::GetDisplayMaxSpeed
virtual int GetDisplayMaxSpeed() const
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Definition: vehicle_base.h:513
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:296
UnitID
uint16 UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
Station
Station data structure.
Definition: station_base.h:454
RefitDesc::remaining
uint16 remaining
Capacity remaining from before the previous refit.
Definition: vehicle_base.h:218
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:285
Vehicle::load_unload_ticks
uint16 load_unload_ticks
Ticks to wait before starting next cycle.
Definition: vehicle_base.h:340
Vehicle::GetLastEnginePart
Vehicle * GetLastEnginePart()
Get the last part of an articulated engine.
Definition: vehicle_base.h:973
VehicleSpriteSeq::Clear
void Clear()
Clear all information.
Definition: vehicle_base.h:157
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:165
NewGRFCache::position_same_id_length
uint32 position_same_id_length
Cache for NewGRF var 41.
Definition: vehicle_base.h:72
FreeUnitIDGenerator::curid
UnitID curid
last ID returned; 0 if none
Definition: vehicle_base.h:1259
Vehicle::random_bits
byte random_bits
Bits used for determining which randomized variational spritegroups to use when drawing.
Definition: vehicle_base.h:313
Vehicle::old_orders
Order * old_orders
Only used during conversion of old save games.
Definition: vehicle_base.h:337
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
VE_DEFAULT
@ VE_DEFAULT
Default value to indicate that visual effect should be based on engine class.
Definition: vehicle_base.h:96
Vehicle::grf_cache
NewGRFCache grf_cache
Cache of often used calculated NewGRF values.
Definition: vehicle_base.h:344
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:37
Pool::PoolItem<&_vehicle_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2741
order_base.h
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:260
Vehicle::acceleration
byte acceleration
used by train & aircraft
Definition: vehicle_base.h:309
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:341
Vehicle::Vehicle
Vehicle(VehicleType type=VEH_INVALID)
Vehicle constructor.
Definition: vehicle.cpp:345
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
GroundVehicleSubtypeFlags
GroundVehicleSubtypeFlags
Enum to handle ground vehicle subtypes.
Definition: vehicle_base.h:114
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
VE_TYPE_ELECTRIC
@ VE_TYPE_ELECTRIC
Electric sparks.
Definition: vehicle_base.h:90
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:229
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:751
Year
int32 Year
Type for the year, note: 0 based, i.e. starts at the year 0.
Definition: date_type.h:18
NewGRFCache::cache_valid
uint8 cache_valid
Bitset that indicates which cache values are valid.
Definition: vehicle_base.h:76
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:46
saveload.h
SpecializedVehicle::GetNextArticulatedPart
T * GetNextArticulatedPart()
Get the next part of an articulated engine.
Definition: vehicle_base.h:1111
Vehicle::GetDisplayMaxWeight
uint32 GetDisplayMaxWeight() const
Calculates the maximum weight of the ground vehicle when loaded.
Definition: vehicle.cpp:2995
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:330
Vehicle::GetMaxWeight
virtual uint16 GetMaxWeight() const
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Definition: vehicle_base.h:353
Vehicle::~Vehicle
virtual ~Vehicle()
We want to 'destruct' the right class.
Definition: vehicle.cpp:880
base_consist.h
VE_TYPE_COUNT
@ VE_TYPE_COUNT
Number of bits used for the effect type.
Definition: vehicle_base.h:86
Vehicle::GetConsistFreeCapacities
void GetConsistFreeCapacities(SmallMap< CargoID, uint > &capacities) const
Get a map of cargoes and free capacities in the consist.
Definition: vehicle.cpp:2359
VS_TRAIN_SLOWING
@ VS_TRAIN_SLOWING
Train is slowing down.
Definition: vehicle_base.h:38
Vehicle::OrderIterator
Iterator to iterate orders Supports deletion of current order.
Definition: vehicle_base.h:1009
smallmap_type.hpp
Vehicle::GetNextArticulatedPart
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Definition: vehicle_base.h:941
Vehicle::AfterLoadVehicles
friend void AfterLoadVehicles(bool part_of_load)
So we can set the previous and first pointers while loading.
Definition: vehicle_sl.cpp:242
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:86
Engine
Definition: engine_base.h:36
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:307
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:460
Vehicle::IsGroundVehicle
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:498
OrderList::IsShared
bool IsShared() const
Is this a shared order list?
Definition: order_base.h:341
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:288
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
VehicleCache::cached_cargo_age_period
uint16 cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:126
Vehicle::IsInDepot
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: vehicle_base.h:531
VS_AIRCRAFT_BROKEN
@ VS_AIRCRAFT_BROKEN
Aircraft is broken down.
Definition: vehicle_base.h:40
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
VE_OFFSET_START
@ VE_OFFSET_START
First bit that contains the offset (0 = front, 8 = centre, 15 = rear)
Definition: vehicle_base.h:81
Vehicle::breakdowns_since_last_service
byte breakdowns_since_last_service
Counter for the amount of breakdowns.
Definition: vehicle_base.h:280
Vehicle::UpdateRealOrderIndex
void UpdateRealOrderIndex()
Skip implicit orders until cur_real_order_index is a non-implicit order.
Definition: vehicle_base.h:869
NCVV_POSITION_IN_VEHICLE
@ NCVV_POSITION_IN_VEHICLE
This bit will be set if the NewGRF var 4D currently stored is valid.
Definition: vehicle_base.h:64
SmallMap
Implementation of simple mapping class.
Definition: smallmap_type.hpp:26
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:922
VehicleCargoList
CargoList that is used for vehicles.
Definition: cargopacket.h:269
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:52
SlVehicleCommon
Definition: vehicle_sl.cpp:580
VE_TYPE_DIESEL
@ VE_TYPE_DIESEL
Diesel fumes.
Definition: vehicle_base.h:89
VESM_STEAM
@ VESM_STEAM
Steam model.
Definition: vehicle_base.h:102
Vehicle::GetDisplayRunningCost
Money GetDisplayRunningCost() const
Gets the running cost of a vehicle that can be sent into SetDParam for string processing.
Definition: vehicle_base.h:589
VF_AUTOFILL_TIMETABLE
@ VF_AUTOFILL_TIMETABLE
Whether the vehicle should fill in the timetable automatically.
Definition: vehicle_base.h:50
MutableSpriteCache
Cache for vehicle sprites and values relating to whether they should be updated before drawing,...
Definition: vehicle_base.h:192
Vehicle::Orders
IterateWrapper Orders() const
Returns an iterable ensemble of orders of a vehicle.
Definition: vehicle_base.h:1052
Vehicle::Last
const Vehicle * Last() const
Get the last vehicle of this vehicle chain.
Definition: vehicle_base.h:640
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2113
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:278
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
Vehicle::UpdateVisualEffect
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition: vehicle.cpp:2468
DepotCommand
DepotCommand
Flags for goto depot commands.
Definition: vehicle_type.h:65
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:149
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:252
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:783
Vehicle::GetDisplayProfitThisYear
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
Definition: vehicle_base.h:595
Vehicle::GetDisplaySpeed
virtual int GetDisplaySpeed() const
Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Definition: vehicle_base.h:507
Vehicle::GetPrevVehicle
Vehicle * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:997
VE_TYPE_START
@ VE_TYPE_START
First bit used for the type of effect.
Definition: vehicle_base.h:85
GroundVehicleCache
Cached, frequently calculated values.
Definition: ground_vehicle.hpp:29
CommandCost
Common return value for all commands.
Definition: command_type.h:24
OrderList::GetNumManualOrders
VehicleOrderID GetNumManualOrders() const
Get number of manually added orders in the order list.
Definition: order_base.h:328
Vehicle::UpdateBoundingBoxCoordinates
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition: vehicle.cpp:1619
BaseVehicle
Base vehicle class.
Definition: vehicle_type.h:50
Vehicle::GetCurrentMaxSpeed
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
Definition: vehicle_base.h:519
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1792
Vehicle::AddToShared
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition: vehicle.cpp:2770
VehStatus
VehStatus
Vehicle status bits in Vehicle::vehstatus.
Definition: vehicle_base.h:33
NewGRFCache::consist_cargo_information
uint32 consist_cargo_information
Cache for NewGRF var 42. (Note: The cargotype is untranslated in the cache because the accessing GRF ...
Definition: vehicle_base.h:73
Vehicle::RemoveFromShared
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition: vehicle.cpp:2793
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:47
NCVV_POSITION_CONSIST_LENGTH
@ NCVV_POSITION_CONSIST_LENGTH
This bit will be set if the NewGRF var 40 currently stored is valid.
Definition: vehicle_base.h:60
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
Vehicle::CancelReservation
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition: vehicle.cpp:2244
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:87
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:302
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:41
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:132
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
LoadOldVehicle
bool LoadOldVehicle(LoadgameState *ls, int num)
Load the vehicles of an old style savegame.
Definition: oldloader_sl.cpp:1222
OrderList::GetFirstSharedVehicle
Vehicle * GetFirstSharedVehicle() const
Get the first vehicle of this vehicle chain.
Definition: order_base.h:347
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:316
Vehicle::GetVehicleTrackdir
virtual Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
Definition: vehicle_base.h:583
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:324
Vehicle::GetOldAdvanceSpeed
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
Definition: vehicle_base.h:411
VehicleFlags
VehicleFlags
Bit numbers in Vehicle::vehicle_flags.
Definition: vehicle_base.h:45
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:449
SpecializedVehicle
Class defining several overloaded accessors so we don't have to cast vehicle types that often.
Definition: vehicle_base.h:1063
Vehicle::hash_tile_current
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
Definition: vehicle_base.h:267
GVSF_ARTICULATED_PART
@ GVSF_ARTICULATED_PART
Articulated part of an engine.
Definition: vehicle_base.h:116
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
FreeUnitIDGenerator::~FreeUnitIDGenerator
~FreeUnitIDGenerator()
Releases allocated memory.
Definition: vehicle_base.h:1265
Date
int32 Date
The type to store our dates in.
Definition: date_type.h:14
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:274
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:913
Vehicle::GetLastOrder
Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
Definition: vehicle_base.h:899
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1256
SpecializedVehicle::Get
static T * Get(size_t index)
Gets vehicle with given index.
Definition: vehicle_base.h:1164
Pool::IterateWrapper
Definition: pool_type.hpp:175
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
Vehicle::trip_occupancy
int8 trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
Definition: vehicle_base.h:326
Vehicle::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:761
VehicleCache
Cached often queried values common to all vehicles.
Definition: vehicle_base.h:124
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2591
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
VisualEffectSpawnModel
VisualEffectSpawnModel
Models for spawning visual effects.
Definition: vehicle_base.h:100
Vehicle::CopyVehicleConfigAndStatistics
void CopyVehicleConfigAndStatistics(const Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
Definition: vehicle_base.h:741
cargopacket.h
Vehicle::ResetRefitCaps
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition: vehicle.cpp:2314
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:277
Vehicle::UpdateViewport
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition: vehicle.cpp:1652
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:317
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
VF_SERVINT_IS_CUSTOM
@ VF_SERVINT_IS_CUSTOM
Service interval is custom.
Definition: vehicle_base.h:54
Vehicle::previous_shared
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
Definition: vehicle_base.h:234
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:254
VehiclePool
Pool< Vehicle, VehicleID, 512, 0xFF000 > VehiclePool
A vehicle pool for a little over 1 million vehicles.
Definition: vehicle_base.h:201
Vehicle::MarkAllViewportsDirty
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition: vehicle.cpp:1691
GVSF_WAGON
@ GVSF_WAGON
Wagon (not used for road vehicles).
Definition: vehicle_base.h:117
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
FixOldVehicles
void FixOldVehicles()
Convert the old style vehicles into something that resembles the old new style savegames.
Definition: oldloader_sl.cpp:171
VehicleCache::cached_vis_effect
byte cached_vis_effect
Visual effect to show (see VisualEffect)
Definition: vehicle_base.h:128
Vehicle::FindClosestDepot
virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: vehicle_base.h:779
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2324
Vehicle::HasDepotOrder
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
Definition: order_cmd.cpp:1832
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:61
Vehicle::Move
const Vehicle * Move(int n) const
Get the vehicle at offset n of this vehicle chain.
Definition: vehicle_base.h:668
OrderList::GetNextStoppingStation
StationIDStack GetNextStoppingStation(const Vehicle *v, const Order *first=nullptr, uint hops=0) const
Recursively determine the next deterministic station to stop at.
Definition: order_cmd.cpp:415
VisualEffect
VisualEffect
Meaning of the various bits of the visual effect.
Definition: vehicle_base.h:80
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
Vehicle::SendToDepot
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition: vehicle.cpp:2387
NewGRFCache::company_information
uint32 company_information
Cache for NewGRF var 43.
Definition: vehicle_base.h:74
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:347
Vehicle::ShiftDates
void ShiftDates(int interval)
Shift all dates by given interval.
Definition: vehicle.cpp:771
Vehicle::IsOrderListShared
bool IsOrderListShared() const
Check if we share our orders with another vehicle.
Definition: vehicle_base.h:710
VE_TYPE_DEFAULT
@ VE_TYPE_DEFAULT
Use default from engine class.
Definition: vehicle_base.h:87
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:301
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:269
Vehicle::waiting_triggers
byte waiting_triggers
Triggers to be yet matched before rerandomizing the random bits.
Definition: vehicle_base.h:314
OrderList::GetOrderAt
Order * GetOrderAt(int index) const
Get a certain order of the order chain.
Definition: order_cmd.cpp:357
VESM_DIESEL
@ VESM_DIESEL
Diesel model.
Definition: vehicle_base.h:103
NewGRFCache::position_in_vehicle
uint32 position_in_vehicle
Cache for NewGRF var 4D.
Definition: vehicle_base.h:75
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:854
Vehicle::GetDisplayMinPowerToWeight
uint32 GetDisplayMinPowerToWeight() const
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.
Definition: vehicle.cpp:3010
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:48
command_type.h
Vehicle::IterateWrapper
Iterable ensemble of orders.
Definition: vehicle_base.h:1040
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
FreeUnitIDGenerator::cache
bool * cache
array of occupied unit id numbers
Definition: vehicle_base.h:1257
SpecializedVehicle::EXPECTED_TYPE
static const VehicleType EXPECTED_TYPE
Specialized type.
Definition: vehicle_base.h:1064
BaseConsist::cur_real_order_index
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
Definition: base_consist.h:28
Vehicle::next_shared
Vehicle * next_shared
pointer to the next vehicle that shares the order
Definition: vehicle_base.h:233
texteff.hpp
Vehicle::FirstShared
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:704
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:295
Vehicle::Move
Vehicle * Move(int n)
Get the vehicle at offset n of this vehicle chain.
Definition: vehicle_base.h:652
NCVV_CONSIST_CARGO_INFORMATION
@ NCVV_CONSIST_CARGO_INFORMATION
This bit will be set if the NewGRF var 42 currently stored is valid.
Definition: vehicle_base.h:62
Vehicle::GetFirstEnginePart
const Vehicle * GetFirstEnginePart() const
Get the first part of an articulated engine.
Definition: vehicle_base.h:962
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:345
Vehicle::motion_counter
uint32 motion_counter
counter to occasionally play a vehicle sound.
Definition: vehicle_base.h:310
GVSF_FREE_WAGON
@ GVSF_FREE_WAGON
First in a wagon chain (in depot) (not used for road vehicles).
Definition: vehicle_base.h:119
VESM_NONE
@ VESM_NONE
No visual effect.
Definition: vehicle_base.h:101
MutableSpriteCache::revalidate_before_draw
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
Definition: vehicle_base.h:194
Vehicle::hash_viewport_next
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
Definition: vehicle_base.h:262
Pool
Base class for all pools.
Definition: pool_type.hpp:81
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:623
Vehicle::cargo_age_counter
uint16 cargo_age_counter
Ticks till cargo is aged next.
Definition: vehicle_base.h:325
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:329
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:322
GroupID
uint16 GroupID
Type for all group identifiers.
Definition: group_type.h:13
engine_type.h
Vehicle::IncrementImplicitOrderIndex
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
Definition: vehicle_base.h:830
NCVV_POSITION_SAME_ID_LENGTH
@ NCVV_POSITION_SAME_ID_LENGTH
This bit will be set if the NewGRF var 41 currently stored is valid.
Definition: vehicle_base.h:61
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:300
Vehicle::subspeed
byte subspeed
fractional speed
Definition: vehicle_base.h:308
Vehicle::GetAdvanceSpeed
static uint GetAdvanceSpeed(uint speed)
Determines the effective vehicle movement speed.
Definition: vehicle_base.h:428
Vehicle::GetFirstOrder
Order * GetFirstOrder() const
Get the first order of the vehicles order list.
Definition: vehicle_base.h:683
SpecializedVehicle::From
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:297
Vehicle::GetFirstEnginePart
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:951
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:487
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
FreeUnitIDGenerator::maxid
UnitID maxid
maximum ID at the moment of constructor call
Definition: vehicle_base.h:1258
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
VF_SERVINT_IS_PERCENT
@ VF_SERVINT_IS_PERCENT
Service interval is percent.
Definition: vehicle_base.h:55
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:258
Vehicle::NextShared
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
Definition: vehicle_base.h:692
OrderList::GetLastOrder
Order * GetLastOrder() const
Get the last order of the order chain.
Definition: order_base.h:308
VE_DISABLE_WAGON_POWER
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition: vehicle_base.h:94
SpecializedVehicle::IsValidID
static bool IsValidID(size_t index)
Tests whether given index is a valid index for vehicle of this type.
Definition: vehicle_base.h:1155
Vehicle::age
Date age
Age in days.
Definition: vehicle_base.h:273
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:931
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:272
Vehicle::profit_last_year
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
Definition: vehicle_base.h:255
Vehicle::breakdown_chance
byte breakdown_chance
Current chance of breakdowns.
Definition: vehicle_base.h:281
GVSF_MULTIHEADED
@ GVSF_MULTIHEADED
Engine is multiheaded (not used for road vehicles).
Definition: vehicle_base.h:120
PalSpriteID
Combination of a palette sprite and a 'real' sprite.
Definition: gfx_type.h:22
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:305
Vehicle::last_loading_tick
uint64_t last_loading_tick
Last time (relative to _tick_counter) the vehicle has stopped at a station and could possibly leave w...
Definition: vehicle_base.h:318
SpecializedVehicle::GetIfValid
static T * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1173
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:125
VF_AUTOFILL_PRES_WAIT_TIME
@ VF_AUTOFILL_PRES_WAIT_TIME
Whether non-destructive auto-fill should preserve waiting times.
Definition: vehicle_base.h:51
SpecializedVehicle::Iterate
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1252
Vehicle::LoadOldVehicle
friend bool LoadOldVehicle(LoadgameState *ls, int num)
So we can set the proper next pointer while loading.
Definition: oldloader_sl.cpp:1222
NCVV_END
@ NCVV_END
End of the bits.
Definition: vehicle_base.h:65
VE_ADVANCED_EFFECT
@ VE_ADVANCED_EFFECT
Flag for advanced effects.
Definition: vehicle_base.h:93
Vehicle::x_bb_offs
int8 x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:298
Vehicle::hash_viewport_prev
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
Definition: vehicle_base.h:263
Vehicle::breakdown_delay
byte breakdown_delay
Counter for managing breakdown length.
Definition: vehicle_base.h:279
Vehicle::Last
Vehicle * Last()
Get the last vehicle of this vehicle chain.
Definition: vehicle_base.h:629
Vehicle::coord
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
Definition: vehicle_base.h:260
Vehicle::NeedsServicing
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition: vehicle.cpp:184
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:478
network.h
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:342
VF_TIMETABLE_STARTED
@ VF_TIMETABLE_STARTED
Whether the vehicle has started running on the timetable yet.
Definition: vehicle_base.h:49
OrderList::GetFirstOrder
Order * GetFirstOrder() const
Get the first order of the order chain.
Definition: order_base.h:300
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:328
BaseConsist::service_interval
uint16 service_interval
The interval for (automatic) servicing; either in days or %.
Definition: base_consist.h:26
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:36
NewGRFCacheValidValues
NewGRFCacheValidValues
Bit numbers used to indicate which of the NewGRFCache values are valid.
Definition: vehicle_base.h:59
GVSF_FRONT
@ GVSF_FRONT
Leading engine of a consist.
Definition: vehicle_base.h:115
Vehicle::NeedsAutorenewing
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition: vehicle.cpp:140
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:53
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:311
OverflowSafeInt< int64 >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:543
Vehicle::FixOldVehicles
friend void FixOldVehicles()
Convert the old style vehicles into something that resembles the old new style savegames.
Definition: oldloader_sl.cpp:171
Vehicle::previous
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
Definition: vehicle_base.h:230
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:320
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:294
NCVV_COMPANY_INFORMATION
@ NCVV_COMPANY_INFORMATION
This bit will be set if the NewGRF var 43 currently stored is valid.
Definition: vehicle_base.h:63
SlVehicleDisaster
Definition: vehicle_sl.cpp:920
FreeUnitIDGenerator::FreeUnitIDGenerator
FreeUnitIDGenerator(VehicleType type, CompanyID owner)
Initializes the structure.
Definition: vehicle.cpp:1767
SpecializedVehicle::GetLastEnginePart
T * GetLastEnginePart()
Get the last part of an articulated engine.
Definition: vehicle_base.h:1136
Vehicle::OnNewDay
virtual void OnNewDay()
Calls the new day handler of the vehicle.
Definition: vehicle_base.h:560
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1104
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
Vehicle::cargo_subtype
byte cargo_subtype
Used for livery refits (NewGRF variations)
Definition: vehicle_base.h:321
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_vehicle_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:440
Vehicle::GetOrder
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
Definition: vehicle_base.h:890
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
Vehicle::Tick
virtual bool Tick()
Calls the tick handler of the vehicle.
Definition: vehicle_base.h:555
Vehicle::UpdatePositionAndViewport
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition: vehicle.cpp:1681
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:276
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1080
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1610
Vehicle::hash_tile_prev
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
Definition: vehicle_base.h:266
ExpensesType
ExpensesType
Types of expenses.
Definition: economy_type.h:157
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1312
Vehicle::y_bb_offs
int8 y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:299
free
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:470
NewGRFCache::position_consist_length
uint32 position_consist_length
Cache for NewGRF var 40.
Definition: vehicle_base.h:71
VESM_ELECTRIC
@ VESM_ELECTRIC
Electric model.
Definition: vehicle_base.h:104
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
Company
Definition: company_base.h:117
group_type.h
Vehicle::GetNumOrders
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Definition: vehicle_base.h:716
BaseConsist
Various front vehicle properties that are preserved when autoreplacing, using order-backup or switchi...
Definition: base_consist.h:18
SpecializedVehicle::Last
T * Last()
Get the last vehicle in the chain.
Definition: vehicle_base.h:1086
InvalidateVehicleOrder
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Definition: order_cmd.cpp:251
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:336
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
Vehicle::hash_tile_next
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
Definition: vehicle_base.h:265
Pool::PoolItem
Base class for all PoolItems.
Definition: pool_type.hpp:234
BaseConsist::CopyConsistPropertiesFrom
void CopyConsistPropertiesFrom(const BaseConsist *src)
Copy properties of other BaseConsist.
Definition: base_consist.cpp:22
Vehicle::DeleteUnreachedImplicitOrders
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition: vehicle.cpp:2074
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:231
Order::next
Order * next
Pointer to next order. If nullptr, end of list.
Definition: order_base.h:59
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1205
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:304
Order
Definition: order_base.h:36
SpecializedVehicle::GetPrevVehicle
T * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1148
VS_SHADOW
@ VS_SHADOW
Vehicle is a shadow vehicle.
Definition: vehicle_base.h:39
INVALID_COORD
static const int32 INVALID_COORD
Sentinel for an invalid coordinate.
Definition: vehicle_base.h:1269
MutableSpriteCache::old_coord
Rect old_coord
Co-ordinates from the last valid bounding box.
Definition: vehicle_base.h:195
OrderList::GetNumOrders
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition: order_base.h:322
Vehicle::GetDisplayProfitLastYear
Money GetDisplayProfitLastYear() const
Gets the profit vehicle had last year.
Definition: vehicle_base.h:601
VE_OFFSET_CENTRE
@ VE_OFFSET_CENTRE
Value of offset corresponding to a position above the centre of the vehicle.
Definition: vehicle_base.h:83
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1124
VE_TYPE_STEAM
@ VE_TYPE_STEAM
Steam plumes.
Definition: vehicle_base.h:88
RefitDesc
Simulated cargo type and capacity for prediction of future links.
Definition: vehicle_base.h:215
track_type.h
Vehicle::GetOrderStationLocation
virtual TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Definition: vehicle_base.h:769
order_func.h
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:390
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:106
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:323
NewGRFCache
Cached often queried (NewGRF) values.
Definition: vehicle_base.h:69
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:275
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:728
RefitDesc::cargo
CargoID cargo
Cargo type the vehicle will be carrying.
Definition: vehicle_base.h:216
Vehicle::GetImage
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: vehicle_base.h:469