OpenTTD Source  13.2.1
network_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../strings_func.h"
12 #include "../date_func.h"
13 #include "../fios.h"
14 #include "network_client.h"
15 #include "network_gui.h"
16 #include "network_gamelist.h"
17 #include "network.h"
18 #include "network_base.h"
19 #include "network_content.h"
20 #include "network_server.h"
21 #include "network_coordinator.h"
22 #include "../gui.h"
23 #include "network_udp.h"
24 #include "../window_func.h"
25 #include "../gfx_func.h"
26 #include "../widgets/dropdown_type.h"
27 #include "../widgets/dropdown_func.h"
28 #include "../querystring_gui.h"
29 #include "../sortlist_type.h"
30 #include "../company_func.h"
31 #include "../command_func.h"
32 #include "../core/geometry_func.hpp"
33 #include "../genworld.h"
34 #include "../map_type.h"
35 #include "../guitimer_func.h"
36 #include "../zoom_func.h"
37 #include "../sprite.h"
38 #include "../settings_internal.h"
39 #include "../company_cmd.h"
40 
41 #include "../widgets/network_widget.h"
42 
43 #include "table/strings.h"
44 #include "../table/sprites.h"
45 
46 #include "../stringfilter_type.h"
47 
48 #ifdef __EMSCRIPTEN__
49 # include <emscripten.h>
50 #endif
51 
52 #include <map>
53 
54 #include "../safeguards.h"
55 
56 static void ShowNetworkStartServerWindow();
57 
58 static const int NETWORK_LIST_REFRESH_DELAY = 30;
59 
62 
68 {
70 }
71 
72 static DropDownList BuildVisibilityDropDownList()
73 {
74  DropDownList list;
75 
76  list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_LOCAL, SERVER_GAME_TYPE_LOCAL, false));
77  list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY, SERVER_GAME_TYPE_INVITE_ONLY, false));
78  list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_PUBLIC, SERVER_GAME_TYPE_PUBLIC, false));
79 
80  return list;
81 }
82 
84 typedef int ServerListPosition;
85 static const ServerListPosition SLP_INVALID = -1;
86 
89  static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150;
90  bool visible[6];
91 public:
93  {
94  NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP);
95  leaf->SetResize(1, 0);
96  leaf->SetFill(1, 0);
97  this->Add(leaf);
98 
99  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP));
100  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP));
101  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP));
102  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP));
103 
104  leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP);
105  leaf->SetMinimalSize(14 + GetSpriteSize(SPR_LOCK, nullptr, ZOOM_LVL_OUT_4X).width
106  + GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width, 12);
107  leaf->SetFill(0, 1);
108  this->Add(leaf);
109 
110  /* First and last are always visible, the rest is implicitly zeroed */
111  this->visible[0] = true;
112  *lastof(this->visible) = true;
113  }
114 
115  void SetupSmallestSize(Window *w, bool init_array) override
116  {
117  /* Oh yeah, we ought to be findable! */
118  w->nested_array[WID_NG_HEADER] = this;
119 
120  this->smallest_y = 0; // Biggest child.
121  this->fill_x = 1;
122  this->fill_y = 0;
123  this->resize_x = 1; // We only resize in this direction
124  this->resize_y = 0; // We never resize in this direction
125 
126  /* First initialise some variables... */
127  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
128  child_wid->SetupSmallestSize(w, init_array);
129  this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding.Vertical());
130  }
131 
132  /* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */
133  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
134  child_wid->current_x = child_wid->smallest_x;
135  child_wid->current_y = this->smallest_y;
136  }
137 
138  this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not
139  }
140 
141  void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
142  {
143  assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
144 
145  this->pos_x = x;
146  this->pos_y = y;
147  this->current_x = given_width;
148  this->current_y = given_height;
149 
150  given_width -= this->tail->smallest_x;
151  NWidgetBase *child_wid = this->head->next;
152  /* The first and last widget are always visible, determine which other should be visible */
153  for (uint i = 1; i < lengthof(this->visible) - 1; i++) {
154  if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) {
155  this->visible[i] = true;
156  given_width -= child_wid->smallest_x;
157  } else {
158  this->visible[i] = false;
159  }
160  child_wid = child_wid->next;
161  }
162 
163  /* All remaining space goes to the first (name) widget */
164  this->head->current_x = given_width;
165 
166  /* Now assign the widgets to their rightful place */
167  uint position = 0; // Place to put next child relative to origin of the container.
168  uint i = rtl ? lengthof(this->visible) - 1 : 0;
169  child_wid = rtl ? this->tail : this->head;
170  while (child_wid != nullptr) {
171  if (this->visible[i]) {
172  child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
173  position += child_wid->current_x;
174  }
175 
176  child_wid = rtl ? child_wid->prev : child_wid->next;
177  i += rtl ? -1 : 1;
178  }
179  }
180 
181  void Draw(const Window *w) override
182  {
183  int i = 0;
184  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
185  if (!this->visible[i++]) continue;
186 
187  child_wid->Draw(w);
188  }
189  }
190 
191  NWidgetCore *GetWidgetFromPos(int x, int y) override
192  {
193  if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
194 
195  int i = 0;
196  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
197  if (!this->visible[i++]) continue;
198  NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
199  if (nwid != nullptr) return nwid;
200  }
201  return nullptr;
202  }
203 
210  {
211  assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible));
212  return this->visible[widget - WID_NG_NAME];
213  }
214 };
215 
216 class NetworkGameWindow : public Window {
217 protected:
218  /* Runtime saved values */
219  static Listing last_sorting;
220 
221  /* Constants for sorting servers */
222  static GUIGameServerList::SortFunction * const sorter_funcs[];
223  static GUIGameServerList::FilterFunction * const filter_funcs[];
224 
228  ServerListPosition list_pos;
233  bool searched_internet = false;
234 
238 
245  {
246  if (!this->servers.NeedRebuild()) return;
247 
248  /* Create temporary array of games to use for listing */
249  this->servers.clear();
250 
251  bool found_current_server = false;
252  bool found_last_joined = false;
253  for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
254  this->servers.push_back(ngl);
255  if (ngl == this->server) {
256  found_current_server = true;
257  }
258  if (ngl == this->last_joined) {
259  found_last_joined = true;
260  }
261  }
262  /* A refresh can cause the current server to be delete; so unselect. */
263  if (!found_last_joined) {
264  this->last_joined = nullptr;
265  }
266  if (!found_current_server) {
267  this->server = nullptr;
268  this->list_pos = SLP_INVALID;
269  }
270 
271  /* Apply the filter condition immediately, if a search string has been provided. */
272  StringFilter sf;
273  sf.SetFilterTerm(this->filter_editbox.text.buf);
274 
275  if (!sf.IsEmpty()) {
276  this->servers.SetFilterState(true);
277  this->servers.Filter(sf);
278  } else {
279  this->servers.SetFilterState(false);
280  }
281 
282  this->servers.shrink_to_fit();
283  this->servers.RebuildDone();
284  this->vscroll->SetCount((int)this->servers.size());
285 
286  /* Sort the list of network games as requested. */
287  this->servers.Sort();
288  this->UpdateListPos();
289  }
290 
292  static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
293  {
294  int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting).
295  if (r == 0) r = a->connection_string.compare(b->connection_string);
296 
297  return r < 0;
298  }
299 
305  static bool NGameClientSorter(NetworkGameList * const &a, NetworkGameList * const &b)
306  {
307  /* Reverse as per default we are interested in most-clients first */
308  int r = a->info.clients_on - b->info.clients_on;
309 
310  if (r == 0) r = a->info.clients_max - b->info.clients_max;
311  if (r == 0) return NGameNameSorter(a, b);
312 
313  return r < 0;
314  }
315 
317  static bool NGameMapSizeSorter(NetworkGameList * const &a, NetworkGameList * const &b)
318  {
319  /* Sort by the area of the map. */
320  int r = (a->info.map_height) * (a->info.map_width) - (b->info.map_height) * (b->info.map_width);
321 
322  if (r == 0) r = a->info.map_width - b->info.map_width;
323  return (r != 0) ? r < 0 : NGameClientSorter(a, b);
324  }
325 
327  static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b)
328  {
329  int r = a->info.game_date - b->info.game_date;
330  return (r != 0) ? r < 0 : NGameClientSorter(a, b);
331  }
332 
334  static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b)
335  {
336  int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date;
337  return (r != 0) ? r < 0: NGameDateSorter(a, b);
338  }
339 
344  static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b)
345  {
346  /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
347  int r = a->info.server_revision.empty() - b->info.server_revision.empty();
348 
349  /* Reverse default as we are interested in version-compatible clients first */
350  if (r == 0) r = b->info.version_compatible - a->info.version_compatible;
351  /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
352  if (r == 0) r = b->info.compatible - a->info.compatible;
353  /* Passworded servers should be below unpassworded servers */
354  if (r == 0) r = a->info.use_password - b->info.use_password;
355 
356  /* Finally sort on the number of clients of the server in reverse order. */
357  return (r != 0) ? r < 0 : NGameClientSorter(b, a);
358  }
359 
362  {
363  if (this->servers.Sort()) this->UpdateListPos();
364  }
365 
368  {
369  this->list_pos = SLP_INVALID;
370  for (uint i = 0; i != this->servers.size(); i++) {
371  if (this->servers[i] == this->server) {
372  this->list_pos = i;
373  break;
374  }
375  }
376  }
377 
378  static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
379  {
380  assert(item != nullptr);
381  assert((*item) != nullptr);
382 
383  sf.ResetState();
384  sf.AddLine((*item)->info.server_name.c_str());
385  return sf.GetState();
386  }
387 
394  void DrawServerLine(const NetworkGameList *cur_item, int y, bool highlight) const
395  {
396  Rect name = this->GetWidget<NWidgetBase>(WID_NG_NAME)->GetCurrentRect();
397  Rect info = this->GetWidget<NWidgetBase>(WID_NG_INFO)->GetCurrentRect();
398 
399  /* show highlighted item with a different colour */
400  if (highlight) {
401  Rect r = {std::min(name.left, info.left), y, std::max(name.right, info.right), y + (int)this->resize.step_height - 1};
403  }
404 
405  /* offsets to vertically centre text and icons */
406  int text_y_offset = (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2 + 1;
407  int icon_y_offset = (this->resize.step_height - GetSpriteSize(SPR_BLOT).height) / 2;
408  int lock_y_offset = (this->resize.step_height - GetSpriteSize(SPR_LOCK).height) / 2;
409 
410  name = name.Shrink(WidgetDimensions::scaled.framerect);
411  DrawString(name.left, name.right, y + text_y_offset, cur_item->info.server_name, TC_BLACK);
412 
413  /* only draw details if the server is online */
414  if (cur_item->status == NGLS_ONLINE) {
415  const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
416 
417  if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
418  Rect clients = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS)->GetCurrentRect();
419  SetDParam(0, cur_item->info.clients_on);
420  SetDParam(1, cur_item->info.clients_max);
421  SetDParam(2, cur_item->info.companies_on);
422  SetDParam(3, cur_item->info.companies_max);
423  DrawString(clients.left, clients.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER);
424  }
425 
426  if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) {
427  /* map size */
428  Rect mapsize = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE)->GetCurrentRect();
429  SetDParam(0, cur_item->info.map_width);
430  SetDParam(1, cur_item->info.map_height);
431  DrawString(mapsize.left, mapsize.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER);
432  }
433 
434  if (nwi_header->IsWidgetVisible(WID_NG_DATE)) {
435  /* current date */
436  Rect date = this->GetWidget<NWidgetBase>(WID_NG_DATE)->GetCurrentRect();
437  YearMonthDay ymd;
438  ConvertDateToYMD(cur_item->info.game_date, &ymd);
439  SetDParam(0, ymd.year);
440  DrawString(date.left, date.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
441  }
442 
443  if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) {
444  /* number of years the game is running */
445  Rect years = this->GetWidget<NWidgetBase>(WID_NG_YEARS)->GetCurrentRect();
446  YearMonthDay ymd_cur, ymd_start;
447  ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
448  ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
449  SetDParam(0, ymd_cur.year - ymd_start.year);
450  DrawString(years.left, years.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
451  }
452 
453  /* draw a lock if the server is password protected */
454  if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, info.left + this->lock_offset, y + lock_y_offset);
455 
456  /* draw red or green icon, depending on compatibility with server */
457  DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), info.left + this->blot_offset, y + icon_y_offset + 1);
458  }
459  }
460 
469  {
470  if (this->list_pos == SLP_INVALID) return; // no server selected
471  this->vscroll->ScrollTowards(this->list_pos);
472  }
473 
474 public:
476  {
477  this->list_pos = SLP_INVALID;
478  this->server = nullptr;
479 
480  this->CreateNestedTree();
481  this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
483 
484  this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
485  this->name_editbox.text.Assign(_settings_client.network.client_name.c_str());
486 
487  this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
488  this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
490 
491  /* As the Game Coordinator doesn't support "websocket" servers yet, we
492  * let "os/emscripten/pre.js" hardcode a list of servers people can
493  * join. This means the serverlist is curated for now, but it is the
494  * best we can offer. */
495 #ifdef __EMSCRIPTEN__
496  EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
497 #endif
498 
499  this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false);
500  this->server = this->last_joined;
501 
502  this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
503 
504  this->servers.SetListing(this->last_sorting);
505  this->servers.SetSortFuncs(this->sorter_funcs);
506  this->servers.SetFilterFuncs(this->filter_funcs);
507  this->servers.ForceRebuild();
508  }
509 
511  {
512  this->last_sorting = this->servers.GetListing();
513  }
514 
515  void OnInit() override
516  {
517  this->lock_offset = ScaleGUITrad(5);
518  this->blot_offset = this->lock_offset + ScaleGUITrad(3) + GetSpriteSize(SPR_LOCK).width;
519  this->flag_offset = this->blot_offset + ScaleGUITrad(2) + GetSpriteSize(SPR_BLOT).width;
520  }
521 
522  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
523  {
524  switch (widget) {
525  case WID_NG_MATRIX:
526  resize->height = std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + padding.height;
527  fill->height = resize->height;
528  size->height = 12 * resize->height;
529  break;
530 
531  case WID_NG_LASTJOINED:
532  size->height = std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WidgetDimensions::scaled.matrix.Vertical();
533  break;
534 
536  size->width = NWidgetScrollbar::GetVerticalDimension().width;
537  break;
538 
539  case WID_NG_NAME:
540  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
541  break;
542 
543  case WID_NG_CLIENTS:
544  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
549  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE));
550  break;
551 
552  case WID_NG_MAPSIZE:
553  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
556  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT));
557  break;
558 
559  case WID_NG_DATE:
560  case WID_NG_YEARS:
561  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
562  SetDParamMaxValue(0, 5);
563  *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
564  break;
565  }
566  }
567 
568  void DrawWidget(const Rect &r, int widget) const override
569  {
570  switch (widget) {
571  case WID_NG_MATRIX: {
572  uint16 y = r.top;
573 
574  const int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size());
575 
576  for (int i = this->vscroll->GetPosition(); i < max; ++i) {
577  const NetworkGameList *ngl = this->servers[i];
578  this->DrawServerLine(ngl, y, ngl == this->server);
579  y += this->resize.step_height;
580  }
581  break;
582  }
583 
584  case WID_NG_LASTJOINED:
585  /* Draw the last joined server, if any */
586  if (this->last_joined != nullptr) this->DrawServerLine(this->last_joined, r.top, this->last_joined == this->server);
587  break;
588 
589  case WID_NG_DETAILS:
590  this->DrawDetails(r);
591  break;
592 
593  case WID_NG_NAME:
594  case WID_NG_CLIENTS:
595  case WID_NG_MAPSIZE:
596  case WID_NG_DATE:
597  case WID_NG_YEARS:
598  case WID_NG_INFO:
599  if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
600  break;
601  }
602  }
603 
604 
605  void OnPaint() override
606  {
607  if (this->servers.NeedRebuild()) {
608  this->BuildGUINetworkGameList();
609  }
610  if (this->servers.NeedResort()) {
611  this->SortNetworkGameList();
612  }
613 
614  NetworkGameList *sel = this->server;
615  /* 'Refresh' button invisible if no server selected */
616  this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr);
617  /* 'Join' button disabling conditions */
618  this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server
619  sel->status != NGLS_ONLINE || // Server offline
620  sel->info.clients_on >= sel->info.clients_max || // Server full
621  !sel->info.compatible); // Revision mismatch
622 
623  this->SetWidgetLoweredState(WID_NG_REFRESH, sel != nullptr && sel->refreshing);
624 
625  /* 'NewGRF Settings' button invisible if no NewGRF is used */
626  this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr);
627  this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
628 
629 #ifdef __EMSCRIPTEN__
632  this->SetWidgetDisabledState(WID_NG_ADD, true);
634 #endif
635 
636  this->DrawWidgets();
637  }
638 
639  void DrawDetails(const Rect &r) const
640  {
641  NetworkGameList *sel = this->server;
642 
643  /* Height for the title banner */
645 
646  Rect hr = r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.frametext);
647  Rect tr = r.Shrink(WidgetDimensions::scaled.frametext);
648  tr.top += HEADER_HEIGHT;
649 
650  /* Draw the right menu */
651  /* Create the nice grayish rectangle at the details top */
653  if (sel == nullptr) {
654  DrawString(hr.left, hr.right, hr.top, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
655  } else if (sel->status != NGLS_ONLINE) {
656  StringID message = INVALID_STRING_ID;
657  switch (sel->status) {
658  case NGLS_OFFLINE: message = STR_NETWORK_SERVER_LIST_SERVER_OFFLINE; break;
659  case NGLS_FULL: message = STR_NETWORK_SERVER_LIST_SERVER_FULL; break;
660  case NGLS_BANNED: message = STR_NETWORK_SERVER_LIST_SERVER_BANNED; break;
661  case NGLS_TOO_OLD: message = STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD; break;
662 
663  /* Handled by the if-case above. */
664  case NGLS_ONLINE: NOT_REACHED();
665  }
666 
667  DrawString(hr.left, hr.right, hr.top, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
668  DrawStringMultiLine(hr.left, hr.right, hr.top + FONT_HEIGHT_NORMAL, hr.bottom, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
669  DrawString(tr.left, tr.right, tr.top, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
670  } else { // show game info
671 
672  DrawString(hr.left, hr.right, hr.top, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
673  DrawStringMultiLine(hr.left, hr.right, hr.top + FONT_HEIGHT_NORMAL, hr.bottom, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
674 
675  SetDParam(0, sel->info.clients_on);
676  SetDParam(1, sel->info.clients_max);
677  SetDParam(2, sel->info.companies_on);
678  SetDParam(3, sel->info.companies_max);
679  DrawString(tr, STR_NETWORK_SERVER_LIST_CLIENTS);
680  tr.top += FONT_HEIGHT_NORMAL;
681 
682  SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
683  DrawString(tr, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
684  tr.top += FONT_HEIGHT_NORMAL;
685 
686  SetDParam(0, sel->info.map_width);
687  SetDParam(1, sel->info.map_height);
688  DrawString(tr, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size
689  tr.top += FONT_HEIGHT_NORMAL;
690 
692  DrawString(tr, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
693  tr.top += FONT_HEIGHT_NORMAL;
694 
696  StringID invite_or_address = StrStartsWith(sel->connection_string, "+") ? STR_NETWORK_SERVER_LIST_INVITE_CODE : STR_NETWORK_SERVER_LIST_SERVER_ADDRESS;
697  DrawString(tr, invite_or_address); // server address / invite code
698  tr.top += FONT_HEIGHT_NORMAL;
699 
700  SetDParam(0, sel->info.start_date);
701  DrawString(tr, STR_NETWORK_SERVER_LIST_START_DATE); // start date
702  tr.top += FONT_HEIGHT_NORMAL;
703 
704  SetDParam(0, sel->info.game_date);
705  DrawString(tr, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date
706  tr.top += FONT_HEIGHT_NORMAL;
707 
708  if (sel->info.gamescript_version != -1) {
711  tr.top = DrawStringMultiLine(tr, STR_NETWORK_SERVER_LIST_GAMESCRIPT); // gamescript name and version
712  }
713 
715 
716  if (!sel->info.compatible) {
717  DrawString(tr, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch
718  } else if (sel->info.clients_on == sel->info.clients_max) {
719  /* Show: server full, when clients_on == max_clients */
720  DrawString(tr, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full
721  } else if (sel->info.use_password) {
722  DrawString(tr, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning
723  }
724  }
725  }
726 
727  void OnClick(Point pt, int widget, int click_count) override
728  {
729  switch (widget) {
730  case WID_NG_CANCEL: // Cancel button
732  break;
733 
734  case WID_NG_NAME: // Sort by name
735  case WID_NG_CLIENTS: // Sort by connected clients
736  case WID_NG_MAPSIZE: // Sort by map size
737  case WID_NG_DATE: // Sort by date
738  case WID_NG_YEARS: // Sort by years
739  case WID_NG_INFO: // Connectivity (green dot)
740  if (this->servers.SortType() == widget - WID_NG_NAME) {
741  this->servers.ToggleSortOrder();
742  if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1;
743  } else {
744  this->servers.SetSortType(widget - WID_NG_NAME);
745  this->servers.ForceResort();
746  this->SortNetworkGameList();
747  }
748  this->ScrollToSelectedServer();
749  this->SetDirty();
750  break;
751 
752  case WID_NG_MATRIX: { // Show available network games
753  uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX);
754  this->server = (id_v < this->servers.size()) ? this->servers[id_v] : nullptr;
755  this->list_pos = (server == nullptr) ? SLP_INVALID : id_v;
756  this->SetDirty();
757 
758  /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
759  if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
760  break;
761  }
762 
763  case WID_NG_LASTJOINED: {
764  if (this->last_joined != nullptr) {
765  this->server = this->last_joined;
766 
767  /* search the position of the newly selected server */
768  this->UpdateListPos();
769  this->ScrollToSelectedServer();
770  this->SetDirty();
771 
772  /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
773  if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
774  }
775  break;
776  }
777 
780  this->searched_internet = true;
781  break;
782 
783  case WID_NG_SEARCH_LAN:
785  break;
786 
787  case WID_NG_ADD: // Add a server
790  STR_JUST_RAW_STRING,
791  STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS,
792  NETWORK_HOSTNAME_PORT_LENGTH, // maximum number of characters including '\0'
794  break;
795 
796  case WID_NG_START: // Start server
797  ShowNetworkStartServerWindow();
798  break;
799 
800  case WID_NG_JOIN: // Join Game
801  if (this->server != nullptr) {
803  }
804  break;
805 
806  case WID_NG_REFRESH: // Refresh
807  if (this->server != nullptr && !this->server->refreshing) NetworkQueryServer(this->server->connection_string);
808  break;
809 
810  case WID_NG_NEWGRF: // NewGRF Settings
811  if (this->server != nullptr) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
812  break;
813 
814  case WID_NG_NEWGRF_MISSING: // Find missing content online
815  if (this->server != nullptr) ShowMissingContentWindow(this->server->info.grfconfig);
816  break;
817  }
818  }
819 
825  void OnInvalidateData(int data = 0, bool gui_scope = true) override
826  {
827  this->servers.ForceRebuild();
828  this->SetDirty();
829  }
830 
831  EventState OnKeyPress(WChar key, uint16 keycode) override
832  {
833  EventState state = ES_NOT_HANDLED;
834 
835  /* handle up, down, pageup, pagedown, home and end */
836  if (this->vscroll->UpdateListPositionOnKeyPress(this->list_pos, keycode) == ES_HANDLED) {
837  if (this->list_pos == SLP_INVALID) return ES_HANDLED;
838 
839  this->server = this->servers[this->list_pos];
840 
841  /* Scroll to the new server if it is outside the current range. */
842  this->ScrollToSelectedServer();
843 
844  /* redraw window */
845  this->SetDirty();
846  return ES_HANDLED;
847  }
848 
849  if (this->server != nullptr) {
850  if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
851  NetworkGameListRemoveItem(this->server);
852  if (this->server == this->last_joined) this->last_joined = nullptr;
853  this->server = nullptr;
854  this->list_pos = SLP_INVALID;
855  }
856  }
857 
858  return state;
859  }
860 
861  void OnEditboxChanged(int wid) override
862  {
863  switch (wid) {
864  case WID_NG_FILTER: {
865  this->servers.ForceRebuild();
866  this->BuildGUINetworkGameList();
867  this->ScrollToSelectedServer();
868  this->SetDirty();
869  break;
870  }
871 
872  case WID_NG_CLIENT:
873  /* Validation of the name will happen once the user tries to join or start a game, as getting
874  * error messages while typing (e.g. when you clear the name) defeats the purpose of the check. */
875  _settings_client.network.client_name = this->name_editbox.text.buf;
876  break;
877  }
878  }
879 
880  void OnQueryTextFinished(char *str) override
881  {
882  if (!StrEmpty(str)) {
884  NetworkAddServer(str);
885  NetworkRebuildHostList();
886  }
887  }
888 
889  void OnResize() override
890  {
891  this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
892  }
893 
894  void OnRealtimeTick(uint delta_ms) override
895  {
896  if (!this->searched_internet) return;
897  if (!this->requery_timer.Elapsed(delta_ms)) return;
898  this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
899 
901  }
902 };
903 
904 Listing NetworkGameWindow::last_sorting = {false, 5};
905 GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = {
906  &NGameNameSorter,
907  &NGameClientSorter,
908  &NGameMapSizeSorter,
909  &NGameDateSorter,
910  &NGameYearsSorter,
911  &NGameAllowedSorter
912 };
913 
914 GUIGameServerList::FilterFunction * const NetworkGameWindow::filter_funcs[] = {
915  &NGameSearchFilter
916 };
917 
918 static NWidgetBase *MakeResizableHeader(int *biggest_index)
919 {
920  *biggest_index = std::max<int>(*biggest_index, WID_NG_INFO);
921  return new NWidgetServerListHeader();
922 }
923 
924 static const NWidgetPart _nested_network_game_widgets[] = {
925  /* TOP */
927  NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
928  NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
929  NWidget(WWT_DEFSIZEBOX, COLOUR_LIGHT_BLUE),
930  EndContainer(),
931  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN),
932  NWidget(NWID_VERTICAL), SetPIP(10, 7, 0),
933  NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
934  /* LEFT SIDE */
935  NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
936  NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
937  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
938  NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
939  SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
940  EndContainer(),
943  NWidgetFunction(MakeResizableHeader),
944  NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0),
945  SetMatrixDataTip(1, 0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR),
946  EndContainer(),
947  NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR),
948  EndContainer(),
950  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0),
951  SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0),
953  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0),
954  SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST),
955  EndContainer(),
956  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0),
957  EndContainer(),
958  EndContainer(),
959  EndContainer(),
960  /* RIGHT SIDE */
961  NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
962  NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
963  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
964  NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetFill(1, 0), SetResize(1, 0),
965  SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
966  EndContainer(),
967  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
969  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 0), SetMinimalTextLines(15, 24 + WidgetDimensions::unscaled.vsep_normal), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
972  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),
973  NWidget(NWID_SPACER), SetFill(1, 0),
974  EndContainer(),
975  EndContainer(),
977  NWidget(NWID_SPACER), SetFill(1, 0),
978  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL),
979  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL),
980  NWidget(NWID_SPACER), SetFill(1, 0),
981  EndContainer(),
982  EndContainer(),
984  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL),
985  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
986  EndContainer(),
987  EndContainer(),
988  EndContainer(),
989  EndContainer(),
990  EndContainer(),
991  /* BOTTOM */
995  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP),
996  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP),
997  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
998  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
999  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
1000  EndContainer(),
1001  NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0),
1002  EndContainer(),
1004  NWidget(NWID_SPACER), SetFill(0, 1),
1005  NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE),
1006  EndContainer(),
1007  EndContainer(),
1008  EndContainer(),
1009  EndContainer(),
1010 };
1011 
1012 static WindowDesc _network_game_window_desc(
1013  WDP_CENTER, "list_servers", 1000, 730,
1015  0,
1016  _nested_network_game_widgets, lengthof(_nested_network_game_widgets)
1017 );
1018 
1019 void ShowNetworkGameWindow()
1020 {
1021  static bool first = true;
1023 
1024  /* Only show once */
1025  if (first) {
1026  first = false;
1027  /* Add all servers from the config file to our list. */
1028  for (const auto &iter : _network_host_list) {
1029  NetworkAddServer(iter);
1030  }
1031  }
1032 
1033  new NetworkGameWindow(&_network_game_window_desc);
1034 }
1035 
1037  byte widget_id;
1039 
1041  {
1043 
1044  this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
1045  this->name_editbox.text.Assign(_settings_client.network.server_name.c_str());
1046 
1048  }
1049 
1050  void SetStringParameters(int widget) const override
1051  {
1052  switch (widget) {
1053  case WID_NSS_CONNTYPE_BTN:
1054  SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
1055  break;
1056 
1057  case WID_NSS_CLIENTS_TXT:
1059  break;
1060 
1061  case WID_NSS_COMPANIES_TXT:
1063  break;
1064  }
1065  }
1066 
1067  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1068  {
1069  switch (widget) {
1070  case WID_NSS_CONNTYPE_BTN:
1071  *size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
1072  size->width += padding.width;
1073  size->height += padding.height;
1074  break;
1075  }
1076  }
1077 
1078  void DrawWidget(const Rect &r, int widget) const override
1079  {
1080  switch (widget) {
1081  case WID_NSS_SETPWD:
1082  /* If password is set, draw red '*' next to 'Set password' button. */
1083  if (!_settings_client.network.server_password.empty()) DrawString(r.right + WidgetDimensions::scaled.framerect.left, this->width - WidgetDimensions::scaled.framerect.right, r.top, "*", TC_RED);
1084  }
1085  }
1086 
1087  void OnClick(Point pt, int widget, int click_count) override
1088  {
1089  switch (widget) {
1090  case WID_NSS_CANCEL: // Cancel button
1091  ShowNetworkGameWindow();
1092  break;
1093 
1094  case WID_NSS_SETPWD: // Set password button
1095  this->widget_id = WID_NSS_SETPWD;
1097  ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE);
1098  break;
1099 
1100  case WID_NSS_CONNTYPE_BTN: // Connection type
1101  ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN);
1102  break;
1103 
1104  case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
1105  case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
1106  /* Don't allow too fast scrolling. */
1107  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1108  this->HandleButtonClick(widget);
1109  this->SetDirty();
1110  switch (widget) {
1111  default: NOT_REACHED();
1114  break;
1117  break;
1118  }
1119  }
1120  _left_button_clicked = false;
1121  break;
1122 
1123  case WID_NSS_CLIENTS_TXT: // Click on number of clients
1124  this->widget_id = WID_NSS_CLIENTS_TXT;
1126  ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE);
1127  break;
1128 
1129  case WID_NSS_COMPANIES_TXT: // Click on number of companies
1130  this->widget_id = WID_NSS_COMPANIES_TXT;
1132  ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE);
1133  break;
1134 
1135  case WID_NSS_GENERATE_GAME: // Start game
1136  if (!CheckServerName()) return;
1137  _is_network_server = true;
1138  if (_ctrl_pressed) {
1140  } else {
1142  }
1143  break;
1144 
1145  case WID_NSS_LOAD_GAME:
1146  if (!CheckServerName()) return;
1147  _is_network_server = true;
1149  break;
1150 
1151  case WID_NSS_PLAY_SCENARIO:
1152  if (!CheckServerName()) return;
1153  _is_network_server = true;
1155  break;
1156 
1158  if (!CheckServerName()) return;
1159  _is_network_server = true;
1161  break;
1162  }
1163  }
1164 
1165  void OnDropdownSelect(int widget, int index) override
1166  {
1167  switch (widget) {
1168  case WID_NSS_CONNTYPE_BTN:
1170  break;
1171  default:
1172  NOT_REACHED();
1173  }
1174 
1175  this->SetDirty();
1176  }
1177 
1178  bool CheckServerName()
1179  {
1180  std::string str = this->name_editbox.text.buf;
1181  if (!NetworkValidateServerName(str)) return false;
1182 
1183  SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
1184  return true;
1185  }
1186 
1187  void OnTimeout() override
1188  {
1190  for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
1191  if (this->IsWidgetLowered(*widget)) {
1192  this->RaiseWidget(*widget);
1193  this->SetWidgetDirty(*widget);
1194  }
1195  }
1196  }
1197 
1198  void OnQueryTextFinished(char *str) override
1199  {
1200  if (str == nullptr) return;
1201 
1202  if (this->widget_id == WID_NSS_SETPWD) {
1204  } else {
1205  int32 value = atoi(str);
1206  this->SetWidgetDirty(this->widget_id);
1207  switch (this->widget_id) {
1208  default: NOT_REACHED();
1211  }
1212  }
1213 
1214  this->SetDirty();
1215  }
1216 };
1217 
1218 static const NWidgetPart _nested_network_start_server_window_widgets[] = {
1220  NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
1221  NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1222  EndContainer(),
1223  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND),
1224  NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1226  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1227  /* Game name widgets */
1228  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL),
1229  NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP),
1230  EndContainer(),
1231  EndContainer(),
1232 
1234  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1235  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_VISIBILITY_LABEL, STR_NULL),
1236  NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP),
1237  EndContainer(),
1238  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1239  NWidget(NWID_SPACER), SetFill(1, 1),
1240  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP),
1241  EndContainer(),
1242  EndContainer(),
1243 
1245  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1246  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL),
1248  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1249  NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1250  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1251  EndContainer(),
1252  EndContainer(),
1253 
1254  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1255  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL),
1257  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1258  NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1259  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1260  EndContainer(),
1261  EndContainer(),
1262  EndContainer(),
1263 
1264  /* 'generate game' and 'load game' buttons */
1266  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0),
1267  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0),
1268  EndContainer(),
1269 
1270  /* 'play scenario' and 'play heightmap' buttons */
1272  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0),
1273  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0),
1274  EndContainer(),
1275 
1277  NWidget(NWID_SPACER), SetFill(1, 0),
1278  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12),
1279  NWidget(NWID_SPACER), SetFill(1, 0),
1280  EndContainer(),
1281  EndContainer(),
1282  EndContainer(),
1283 };
1284 
1285 static WindowDesc _network_start_server_window_desc(
1286  WDP_CENTER, nullptr, 0, 0,
1288  0,
1289  _nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets)
1290 );
1291 
1292 static void ShowNetworkStartServerWindow()
1293 {
1294  if (!NetworkValidateOurClientName()) return;
1295 
1297 
1298  new NetworkStartServerWindow(&_network_start_server_window_desc);
1299 }
1300 
1301 /* The window below gives information about the connected clients
1302  * and also makes able to kick them (if server) and stuff like that. */
1303 
1304 extern void DrawCompanyIcon(CompanyID cid, int x, int y);
1305 
1306 static const NWidgetPart _nested_client_list_widgets[] = {
1308  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
1309  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1310  NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
1311  NWidget(WWT_STICKYBOX, COLOUR_GREY),
1312  EndContainer(),
1313  NWidget(WWT_PANEL, COLOUR_GREY),
1314  NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
1315  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1316  NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
1318  NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1319  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
1320  EndContainer(),
1321  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
1323  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1324  NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL),
1325  NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0),
1326  NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_CL_SERVER_VISIBILITY), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP),
1327  EndContainer(),
1328  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1329  NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE, STR_NULL),
1331  NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_INVITE_CODE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1332  EndContainer(),
1333  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1334  NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE, STR_NULL),
1336  NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_CONNECTION_TYPE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1337  EndContainer(),
1338  EndContainer(),
1339  EndContainer(),
1340  EndContainer(),
1341  NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER, STR_NULL), SetPadding(4, 4, 4, 4), SetPIP(0, 2, 0),
1342  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
1343  NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER_NAME, STR_NULL),
1345  NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
1346  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_CLIENT_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP),
1347  EndContainer(),
1348  EndContainer(),
1349  EndContainer(),
1352  NWidget(WWT_MATRIX, COLOUR_GREY, WID_CL_MATRIX), SetMinimalSize(180, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_CL_SCROLLBAR),
1353  NWidget(WWT_PANEL, COLOUR_GREY),
1354  NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_COMPANY_COUNT), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetPadding(2, 1, 2, 1), SetAlignment(SA_CENTER), SetDataTip(STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT, STR_NULL),
1355  EndContainer(),
1356  EndContainer(),
1358  NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_CL_SCROLLBAR),
1359  NWidget(WWT_RESIZEBOX, COLOUR_GREY),
1360  EndContainer(),
1361  EndContainer(),
1362 };
1363 
1364 static WindowDesc _client_list_desc(
1365  WDP_AUTO, "list_clients", 220, 300,
1367  0,
1368  _nested_client_list_widgets, lengthof(_nested_client_list_widgets)
1369 );
1370 
1376  DD_CLIENT_ADMIN_KICK,
1377  DD_CLIENT_ADMIN_BAN,
1378  DD_COMPANY_ADMIN_RESET,
1379  DD_COMPANY_ADMIN_UNLOCK,
1380 };
1381 
1387 static void AdminClientKickCallback(Window *w, bool confirmed)
1388 {
1389  if (confirmed) NetworkServerKickClient(_admin_client_id, {});
1390 }
1391 
1397 static void AdminClientBanCallback(Window *w, bool confirmed)
1398 {
1399  if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, {});
1400 }
1401 
1407 static void AdminCompanyResetCallback(Window *w, bool confirmed)
1408 {
1409  if (confirmed) {
1412  }
1413 }
1414 
1420 static void AdminCompanyUnlockCallback(Window *w, bool confirmed)
1421 {
1422  if (confirmed) NetworkServerSetCompanyPassword(_admin_company_id, "", false);
1423 }
1424 
1433 public:
1436  Colours colour;
1437  bool disabled;
1438  uint height;
1439  uint width;
1440 
1441  ButtonCommon(SpriteID sprite, StringID tooltip, Colours colour, bool disabled = false) :
1442  sprite(sprite),
1443  tooltip(tooltip),
1444  colour(colour),
1446  {
1448  this->height = d.height + WidgetDimensions::scaled.framerect.Vertical();
1449  this->width = d.width + WidgetDimensions::scaled.framerect.Horizontal();
1450  }
1451  virtual ~ButtonCommon() {}
1452 
1456  virtual void OnClick(struct NetworkClientListWindow *w, Point pt) = 0;
1457 };
1458 
1462 template<typename T>
1463 class Button : public ButtonCommon {
1464 private:
1465  typedef void (*ButtonCallback)(struct NetworkClientListWindow *w, Point pt, T id);
1466  T id;
1468 
1469 public:
1470  Button(SpriteID sprite, StringID tooltip, Colours colour, T id, ButtonCallback proc, bool disabled = false) :
1472  id(id),
1473  proc(proc)
1474  {
1475  assert(proc != nullptr);
1476  }
1477 
1478  void OnClick(struct NetworkClientListWindow *w, Point pt) override
1479  {
1480  if (this->disabled) return;
1481 
1482  this->proc(w, pt, this->id);
1483  }
1484 };
1485 
1488 
1493 private:
1496 
1499 
1502  uint line_count;
1506 
1507  std::map<uint, std::vector<std::unique_ptr<ButtonCommon>>> buttons;
1508 
1516  {
1518  }
1519 
1527  {
1528  if (_network_server) {
1531  } else if (NetworkCompanyIsPassworded(company_id)) {
1533  w->join_company = company_id;
1534  ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD);
1535  } else {
1536  NetworkClientRequestMove(company_id);
1537  }
1538  }
1539 
1547  {
1548  if (_network_server) {
1550  } else {
1552  }
1553  }
1554 
1562  {
1563  DropDownList list;
1564  list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK, DD_CLIENT_ADMIN_KICK, false));
1565  list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN, DD_CLIENT_ADMIN_BAN, false));
1566 
1567  Rect wi_rect;
1568  wi_rect.left = pt.x;
1569  wi_rect.right = pt.x;
1570  wi_rect.top = pt.y;
1571  wi_rect.bottom = pt.y;
1572 
1573  w->dd_client_id = client_id;
1574  ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
1575  }
1576 
1584  {
1585  DropDownList list;
1586  list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET, DD_COMPANY_ADMIN_RESET, NetworkCompanyHasClients(company_id)));
1587  list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK, DD_COMPANY_ADMIN_UNLOCK, !NetworkCompanyIsPassworded(company_id)));
1588 
1589  Rect wi_rect;
1590  wi_rect.left = pt.x;
1591  wi_rect.right = pt.x;
1592  wi_rect.top = pt.y;
1593  wi_rect.bottom = pt.y;
1594 
1595  w->dd_company_id = company_id;
1596  ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
1597  }
1605  {
1607  }
1608 
1614  void RebuildListCompany(CompanyID company_id, CompanyID client_playas)
1615  {
1616  ButtonCommon *chat_button = new CompanyButton(SPR_CHAT, company_id == COMPANY_SPECTATOR ? STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP : STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyChat);
1617 
1618  if (_network_server) this->buttons[line_count].emplace_back(new CompanyButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP, COLOUR_RED, company_id, &NetworkClientListWindow::OnClickCompanyAdmin, company_id == COMPANY_SPECTATOR));
1619  this->buttons[line_count].emplace_back(chat_button);
1620  if (client_playas != company_id) this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyJoin, company_id != COMPANY_SPECTATOR && Company::Get(company_id)->is_ai));
1621 
1622  this->line_count += 1;
1623 
1624  bool has_players = false;
1625  for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
1626  if (ci->client_playas != company_id) continue;
1627  has_players = true;
1628 
1629  if (_network_server) this->buttons[line_count].emplace_back(new ClientButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP, COLOUR_RED, ci->client_id, &NetworkClientListWindow::OnClickClientAdmin, _network_own_client_id == ci->client_id));
1630  if (_network_own_client_id != ci->client_id) this->buttons[line_count].emplace_back(new ClientButton(SPR_CHAT, STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP, COLOUR_ORANGE, ci->client_id, &NetworkClientListWindow::OnClickClientChat));
1631 
1632  if (ci->client_id == _network_own_client_id) {
1633  this->player_self_index = this->line_count;
1634  } else if (ci->client_id == CLIENT_ID_SERVER) {
1635  this->player_host_index = this->line_count;
1636  }
1637 
1638  this->line_count += 1;
1639  }
1640 
1641  /* Disable the chat button when there are players in this company. */
1642  chat_button->disabled = !has_players;
1643  }
1644 
1649  {
1651  CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
1652 
1653  this->buttons.clear();
1654  this->line_count = 0;
1655  this->player_host_index = -1;
1656  this->player_self_index = -1;
1657 
1658  /* As spectator, show a line to create a new company. */
1659  if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
1660  this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP, COLOUR_ORANGE, COMPANY_SPECTATOR, &NetworkClientListWindow::OnClickCompanyNew));
1661  this->line_count += 1;
1662  }
1663 
1664  if (client_playas != COMPANY_SPECTATOR) {
1665  this->RebuildListCompany(client_playas, client_playas);
1666  }
1667 
1668  /* Companies */
1669  for (const Company *c : Company::Iterate()) {
1670  if (c->index == client_playas) continue;
1671 
1672  this->RebuildListCompany(c->index, client_playas);
1673  }
1674 
1675  /* Spectators */
1676  this->RebuildListCompany(COMPANY_SPECTATOR, client_playas);
1677 
1678  this->vscroll->SetCount(this->line_count);
1679  }
1680 
1687  {
1688  uint index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
1689  Rect matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1690 
1691  bool rtl = _current_text_dir == TD_RTL;
1692  uint x = rtl ? matrix.left : matrix.right;
1693 
1694  /* Find the buttons for this row. */
1695  auto button_find = this->buttons.find(index);
1696  if (button_find == this->buttons.end()) return nullptr;
1697 
1698  /* Check if we want to display a tooltip for any of the buttons. */
1699  for (auto &button : button_find->second) {
1700  uint left = rtl ? x : x - button->width;
1701  uint right = rtl ? x + button->width : x;
1702 
1703  if (IsInsideMM(pt.x, left, right)) {
1704  return button.get();
1705  }
1706 
1707  int width = button->width + WidgetDimensions::scaled.framerect.Horizontal();
1708  x += rtl ? width : -width;
1709  }
1710 
1711  return nullptr;
1712  }
1713 
1714 public:
1716  Window(desc),
1717  hover_index(-1),
1718  player_self_index(-1),
1719  player_host_index(-1)
1720  {
1721  this->CreateNestedTree();
1722  this->vscroll = this->GetScrollbar(WID_CL_SCROLLBAR);
1723  this->OnInvalidateData();
1724  this->FinishInitNested(window_number);
1725  }
1726 
1727  void OnInit() override
1728  {
1729  RebuildList();
1730  }
1731 
1732  void OnInvalidateData(int data = 0, bool gui_scope = true) override
1733  {
1734  this->RebuildList();
1735 
1736  /* Currently server information is not sync'd to clients, so we cannot show it on clients. */
1737  this->GetWidget<NWidgetStacked>(WID_CL_SERVER_SELECTOR)->SetDisplayedPlane(_network_server ? 0 : SZSP_HORIZONTAL);
1739  }
1740 
1741  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1742  {
1743  switch (widget) {
1745  *size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
1746  size->width += padding.width;
1747  size->height += padding.height;
1748  break;
1749 
1750  case WID_CL_MATRIX: {
1751  uint height = std::max({GetSpriteSize(SPR_COMPANY_ICON).height, GetSpriteSize(SPR_JOIN).height, GetSpriteSize(SPR_ADMIN).height, GetSpriteSize(SPR_CHAT).height});
1753  this->line_height = std::max(height, (uint)FONT_HEIGHT_NORMAL) + padding.height;
1754 
1755  resize->width = 1;
1756  resize->height = this->line_height;
1757  fill->height = this->line_height;
1758  size->height = std::max(size->height, 5 * this->line_height);
1759  break;
1760  }
1761  }
1762  }
1763 
1764  void OnResize() override
1765  {
1766  this->vscroll->SetCapacityFromWidget(this, WID_CL_MATRIX);
1767  }
1768 
1769  void SetStringParameters(int widget) const override
1770  {
1771  switch (widget) {
1772  case WID_CL_SERVER_NAME:
1774  break;
1775 
1777  SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
1778  break;
1779 
1781  static std::string empty = {};
1783  break;
1784  }
1785 
1787  SetDParam(0, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type);
1788  break;
1789 
1790  case WID_CL_CLIENT_NAME: {
1792  SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
1793  break;
1794  }
1795 
1799  break;
1800  }
1801  }
1802 
1803  void OnClick(Point pt, int widget, int click_count) override
1804  {
1805  switch (widget) {
1807  if (!_network_server) break;
1808 
1809  this->query_widget = WID_CL_SERVER_NAME_EDIT;
1811  ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION, NETWORK_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
1812  break;
1813 
1814  case WID_CL_CLIENT_NAME_EDIT: {
1816  this->query_widget = WID_CL_CLIENT_NAME_EDIT;
1817  SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
1818  ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION, NETWORK_CLIENT_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
1819  break;
1820  }
1822  if (!_network_server) break;
1823 
1825  break;
1826 
1827  case WID_CL_MATRIX: {
1828  ButtonCommon *button = this->GetButtonAtPoint(pt);
1829  if (button == nullptr) break;
1830 
1831  button->OnClick(this, pt);
1832  break;
1833  }
1834  }
1835  }
1836 
1837  bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
1838  {
1839  switch (widget) {
1840  case WID_CL_MATRIX: {
1841  int index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
1842 
1843  bool rtl = _current_text_dir == TD_RTL;
1844  Rect matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1845 
1846  Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
1847  uint text_left = matrix.left + (rtl ? 0 : d.width + WidgetDimensions::scaled.hsep_wide);
1848  uint text_right = matrix.right - (rtl ? d.width + WidgetDimensions::scaled.hsep_wide : 0);
1849 
1850  Dimension d2 = GetSpriteSize(SPR_PLAYER_SELF);
1851  uint offset_x = WidgetDimensions::scaled.hsep_indent - d2.width - ScaleGUITrad(3);
1852 
1853  uint player_icon_x = rtl ? text_right - offset_x - d2.width : text_left + offset_x;
1854 
1855  if (IsInsideMM(pt.x, player_icon_x, player_icon_x + d2.width)) {
1856  if (index == this->player_self_index) {
1857  GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP, 0, nullptr, close_cond);
1858  return true;
1859  } else if (index == this->player_host_index) {
1860  GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP, 0, nullptr, close_cond);
1861  return true;
1862  }
1863  }
1864 
1865  ButtonCommon *button = this->GetButtonAtPoint(pt);
1866  if (button == nullptr) return false;
1867 
1868  GuiShowTooltips(this, button->tooltip, 0, nullptr, close_cond);
1869  return true;
1870  };
1871  }
1872 
1873  return false;
1874  }
1875 
1876  void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
1877  {
1878  /* If you close the dropdown outside the list, don't take any action. */
1879  if (widget == WID_CL_MATRIX) return;
1880 
1881  Window::OnDropdownClose(pt, widget, index, instant_close);
1882  }
1883 
1884  void OnDropdownSelect(int widget, int index) override
1885  {
1886  switch (widget) {
1888  if (!_network_server) break;
1889 
1892  break;
1893 
1894  case WID_CL_MATRIX: {
1895  StringID text = STR_NULL;
1896  QueryCallbackProc *callback = nullptr;
1897 
1898  switch (index) {
1899  case DD_CLIENT_ADMIN_KICK:
1901  text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK;
1902  callback = AdminClientKickCallback;
1904  break;
1905 
1906  case DD_CLIENT_ADMIN_BAN:
1908  text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN;
1909  callback = AdminClientBanCallback;
1911  break;
1912 
1913  case DD_COMPANY_ADMIN_RESET:
1915  text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET;
1916  callback = AdminCompanyResetCallback;
1918  break;
1919 
1920  case DD_COMPANY_ADMIN_UNLOCK:
1922  text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK;
1923  callback = AdminCompanyUnlockCallback;
1925  break;
1926 
1927  default:
1928  NOT_REACHED();
1929  }
1930 
1931  assert(text != STR_NULL);
1932  assert(callback != nullptr);
1933 
1934  /* Always ask confirmation for all admin actions. */
1935  ShowQuery(STR_NETWORK_CLIENT_LIST_ASK_CAPTION, text, this, callback);
1936 
1937  break;
1938  }
1939 
1940  default:
1941  NOT_REACHED();
1942  }
1943 
1944  this->SetDirty();
1945  }
1946 
1947  void OnQueryTextFinished(char *str) override
1948  {
1949  if (str == nullptr) return;
1950 
1951  switch (this->query_widget) {
1952  default: NOT_REACHED();
1953 
1954  case WID_CL_SERVER_NAME_EDIT: {
1955  if (!_network_server) break;
1956 
1957  SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
1958  this->InvalidateData();
1959  break;
1960  }
1961 
1962  case WID_CL_CLIENT_NAME_EDIT: {
1963  SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), str);
1964  this->InvalidateData();
1965  break;
1966  }
1967 
1968  case WID_CL_COMPANY_JOIN:
1969  NetworkClientRequestMove(this->join_company, str);
1970  break;
1971  }
1972  }
1973 
1984  void DrawButtons(int &x, uint y, const std::vector<std::unique_ptr<ButtonCommon>> &buttons) const
1985  {
1986  Rect r;
1987 
1988  for (auto &button : buttons) {
1989  bool rtl = _current_text_dir == TD_RTL;
1990 
1991  int offset = (this->line_height - button->height) / 2;
1992  r.left = rtl ? x : x - button->width + 1;
1993  r.right = rtl ? x + button->width - 1 : x;
1994  r.top = y + offset;
1995  r.bottom = r.top + button->height - 1;
1996 
1997  DrawFrameRect(r, button->colour, FR_NONE);
1998  DrawSprite(button->sprite, PAL_NONE, r.left + WidgetDimensions::scaled.framerect.left, r.top + WidgetDimensions::scaled.framerect.top);
1999  if (button->disabled) {
2001  }
2002 
2003  int width = button->width + WidgetDimensions::scaled.hsep_normal;
2004  x += rtl ? width : -width;
2005  }
2006  }
2007 
2014  void DrawCompany(CompanyID company_id, const Rect &r, uint &line) const
2015  {
2016  bool rtl = _current_text_dir == TD_RTL;
2017  int text_y_offset = CenterBounds(0, this->line_height, FONT_HEIGHT_NORMAL);
2018 
2019  Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
2020  int offset = CenterBounds(0, this->line_height, d.height);
2021 
2022  uint line_start = this->vscroll->GetPosition();
2023  uint line_end = line_start + this->vscroll->GetCapacity();
2024 
2025  uint y = r.top + (this->line_height * (line - line_start));
2026 
2027  /* Draw the company line (if in range of scrollbar). */
2028  if (IsInsideMM(line, line_start, line_end)) {
2029  int icon_left = r.WithWidth(d.width, rtl).left;
2030  Rect tr = r.Indent(d.width + WidgetDimensions::scaled.hsep_normal, rtl);
2031  int &x = rtl ? tr.left : tr.right;
2032 
2033  /* If there are buttons for this company, draw them. */
2034  auto button_find = this->buttons.find(line);
2035  if (button_find != this->buttons.end()) {
2036  this->DrawButtons(x, y, button_find->second);
2037  }
2038 
2039  if (company_id == COMPANY_SPECTATOR) {
2040  DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, icon_left, y + offset);
2041  DrawString(tr.left, tr.right, y + text_y_offset, STR_NETWORK_CLIENT_LIST_SPECTATORS, TC_SILVER);
2042  } else if (company_id == COMPANY_NEW_COMPANY) {
2043  DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, icon_left, y + offset);
2044  DrawString(tr.left, tr.right, y + text_y_offset, STR_NETWORK_CLIENT_LIST_NEW_COMPANY, TC_WHITE);
2045  } else {
2046  DrawCompanyIcon(company_id, icon_left, y + offset);
2047 
2048  SetDParam(0, company_id);
2049  SetDParam(1, company_id);
2050  DrawString(tr.left, tr.right, y + text_y_offset, STR_COMPANY_NAME, TC_SILVER);
2051  }
2052  }
2053 
2054  y += this->line_height;
2055  line++;
2056 
2057  for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
2058  if (ci->client_playas != company_id) continue;
2059 
2060  /* Draw the player line (if in range of scrollbar). */
2061  if (IsInsideMM(line, line_start, line_end)) {
2062  Rect tr = r.Indent(WidgetDimensions::scaled.hsep_indent, rtl);
2063 
2064  /* If there are buttons for this client, draw them. */
2065  auto button_find = this->buttons.find(line);
2066  if (button_find != this->buttons.end()) {
2067  int &x = rtl ? tr.left : tr.right;
2068  this->DrawButtons(x, y, button_find->second);
2069  }
2070 
2071  SpriteID player_icon = 0;
2072  if (ci->client_id == _network_own_client_id) {
2073  player_icon = SPR_PLAYER_SELF;
2074  } else if (ci->client_id == CLIENT_ID_SERVER) {
2075  player_icon = SPR_PLAYER_HOST;
2076  }
2077 
2078  if (player_icon != 0) {
2079  Dimension d2 = GetSpriteSize(player_icon);
2080  int offset_y = CenterBounds(0, this->line_height, d2.height);
2081  DrawSprite(player_icon, PALETTE_TO_GREY, rtl ? tr.right - d2.width : tr.left, y + offset_y);
2082  tr = tr.Indent(d2.width + WidgetDimensions::scaled.hsep_normal, rtl);
2083  }
2084 
2085  SetDParamStr(0, ci->client_name);
2086  DrawString(tr.left, tr.right, y + text_y_offset, STR_JUST_RAW_STRING, TC_BLACK);
2087  }
2088 
2089  y += this->line_height;
2090  line++;
2091  }
2092  }
2093 
2094  void DrawWidget(const Rect &r, int widget) const override
2095  {
2096  switch (widget) {
2097  case WID_CL_MATRIX: {
2098  Rect ir = r.Shrink(WidgetDimensions::scaled.framerect, RectPadding::zero);
2099  uint line = 0;
2100 
2101  if (this->hover_index >= 0) {
2102  Rect br = r.WithHeight(this->line_height).Translate(0, this->hover_index * this->line_height);
2104  }
2105 
2107  CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
2108 
2109  if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
2110  this->DrawCompany(COMPANY_NEW_COMPANY, ir, line);
2111  }
2112 
2113  if (client_playas != COMPANY_SPECTATOR) {
2114  this->DrawCompany(client_playas, ir, line);
2115  }
2116 
2117  for (const Company *c : Company::Iterate()) {
2118  if (client_playas == c->index) continue;
2119  this->DrawCompany(c->index, ir, line);
2120  }
2121 
2122  /* Spectators */
2123  this->DrawCompany(COMPANY_SPECTATOR, ir, line);
2124 
2125  break;
2126  }
2127  }
2128  }
2129 
2130  void OnMouseOver(Point pt, int widget) override
2131  {
2132  if (widget != WID_CL_MATRIX) {
2133  if (this->hover_index != -1) {
2134  this->hover_index = -1;
2136  }
2137  } else {
2138  int index = this->GetRowFromWidget(pt.y, widget, 0, -1);
2139  if (index != this->hover_index) {
2140  this->hover_index = index;
2142  }
2143  }
2144  }
2145 };
2146 
2147 void ShowClientList()
2148 {
2149  AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
2150 }
2151 
2156 
2158  NetworkPasswordType password_type;
2159 
2161  {
2164  }
2165 
2166  void DrawWidget(const Rect &r, int widget) const override
2167  {
2168  switch (widget) {
2169  case WID_NJS_PROGRESS_BAR: {
2170  /* Draw the % complete with a bar and a text */
2171  DrawFrameRect(r, COLOUR_GREY, FR_BORDERONLY | FR_LOWERED);
2172  Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
2173  uint8 progress; // used for progress bar
2174  switch (_network_join_status) {
2175  case NETWORK_JOIN_STATUS_CONNECTING:
2176  case NETWORK_JOIN_STATUS_AUTHORIZING:
2177  case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
2178  progress = 10; // first two stages 10%
2179  break;
2180  case NETWORK_JOIN_STATUS_WAITING:
2181  progress = 15; // third stage is 15%
2182  break;
2183  case NETWORK_JOIN_STATUS_DOWNLOADING:
2184  if (_network_join_bytes_total == 0) {
2185  progress = 15; // We don't have the final size yet; the server is still compressing!
2186  break;
2187  }
2188  FALLTHROUGH;
2189 
2190  default: // Waiting is 15%, so the resting receivement of map is maximum 70%
2191  progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
2192  break;
2193  }
2194  DrawFrameRect(ir.WithWidth(ir.Width() * progress / 100, false), COLOUR_MAUVE, FR_NONE);
2195  DrawString(ir.left, ir.right, CenterBounds(ir.top, ir.bottom, FONT_HEIGHT_NORMAL), STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER);
2196  break;
2197  }
2198 
2199  case WID_NJS_PROGRESS_TEXT:
2200  switch (_network_join_status) {
2201  case NETWORK_JOIN_STATUS_WAITING:
2203  DrawStringMultiLine(r, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_CENTER);
2204  break;
2205  case NETWORK_JOIN_STATUS_DOWNLOADING:
2208  DrawStringMultiLine(r, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_CENTER);
2209  break;
2210  default:
2211  break;
2212  }
2213  break;
2214  }
2215  }
2216 
2217  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2218  {
2219  switch (widget) {
2220  case WID_NJS_PROGRESS_BAR:
2221  /* Account for the statuses */
2222  for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) {
2223  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i));
2224  }
2225  /* For the number of waiting (other) players */
2227  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING));
2228  /* We need some spacing for the 'border' */
2229  size->height += WidgetDimensions::scaled.frametext.Horizontal();
2230  size->width += WidgetDimensions::scaled.frametext.Vertical();
2231  break;
2232 
2233  case WID_NJS_PROGRESS_TEXT:
2234  /* Account for downloading ~ 10 MiB */
2235  SetDParamMaxDigits(0, 8);
2236  SetDParamMaxDigits(1, 8);
2237  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1));
2238  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1));
2239  break;
2240  }
2241  }
2242 
2243  void OnClick(Point pt, int widget, int click_count) override
2244  {
2245  if (widget == WID_NJS_CANCELOK) { // Disconnect button
2247  SwitchToMode(SM_MENU);
2248  ShowNetworkGameWindow();
2249  }
2250  }
2251 
2252  void OnQueryTextFinished(char *str) override
2253  {
2254  if (StrEmpty(str)) {
2256  return;
2257  }
2258 
2259  switch (this->password_type) {
2262  default: NOT_REACHED();
2263  }
2264  }
2265 };
2266 
2267 static const NWidgetPart _nested_network_join_status_window_widgets[] = {
2268  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2269  NWidget(WWT_PANEL, COLOUR_GREY),
2271  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NJS_PROGRESS_BAR), SetFill(1, 0),
2272  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NJS_PROGRESS_TEXT), SetFill(1, 0), SetMinimalSize(350, 0),
2273  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL), SetFill(1, 0),
2274  EndContainer(),
2275  EndContainer(),
2276 };
2277 
2278 static WindowDesc _network_join_status_window_desc(
2279  WDP_CENTER, nullptr, 0, 0,
2281  WDF_MODAL,
2282  _nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets)
2283 );
2284 
2285 void ShowJoinStatusWindow()
2286 {
2288  new NetworkJoinStatusWindow(&_network_join_status_window_desc);
2289 }
2290 
2291 void ShowNetworkNeedPassword(NetworkPasswordType npt)
2292 {
2294  if (w == nullptr) return;
2295  w->password_type = npt;
2296 
2297  StringID caption;
2298  switch (npt) {
2299  default: NOT_REACHED();
2300  case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
2301  case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
2302  }
2304 }
2305 
2309 
2310  NetworkCompanyPasswordWindow(WindowDesc *desc, Window *parent) : Window(desc), password_editbox(lengthof(_settings_client.network.default_company_pass))
2311  {
2312  this->InitNested(0);
2313  this->UpdateWarningStringSize();
2314 
2315  this->parent = parent;
2317  this->password_editbox.cancel_button = WID_NCP_CANCEL;
2318  this->password_editbox.ok_button = WID_NCP_OK;
2320  }
2321 
2322  void UpdateWarningStringSize()
2323  {
2324  assert(this->nested_root->smallest_x > 0);
2325  this->warning_size.width = this->nested_root->current_x - (WidgetDimensions::scaled.framerect.Horizontal()) * 2;
2326  this->warning_size.height = GetStringHeight(STR_WARNING_PASSWORD_SECURITY, this->warning_size.width);
2327  this->warning_size.height += (WidgetDimensions::scaled.framerect.Vertical()) * 2;
2328 
2329  this->ReInit();
2330  }
2331 
2332  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2333  {
2334  if (widget == WID_NCP_WARNING) {
2335  *size = this->warning_size;
2336  }
2337  }
2338 
2339  void DrawWidget(const Rect &r, int widget) const override
2340  {
2341  if (widget != WID_NCP_WARNING) return;
2342 
2344  STR_WARNING_PASSWORD_SECURITY, TC_FROMSTRING, SA_CENTER);
2345  }
2346 
2347  void OnOk()
2348  {
2350  _settings_client.network.default_company_pass = this->password_editbox.text.buf;
2351  }
2352 
2353  NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
2354  }
2355 
2356  void OnClick(Point pt, int widget, int click_count) override
2357  {
2358  switch (widget) {
2359  case WID_NCP_OK:
2360  this->OnOk();
2361  FALLTHROUGH;
2362 
2363  case WID_NCP_CANCEL:
2364  this->Close();
2365  break;
2366 
2369  this->SetDirty();
2370  break;
2371  }
2372  }
2373 };
2374 
2375 static const NWidgetPart _nested_network_company_password_window_widgets[] = {
2377  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
2378  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2379  EndContainer(),
2380  NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND),
2381  NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
2382  NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
2383  NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
2384  NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
2385  EndContainer(),
2386  NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
2387  NWidget(NWID_SPACER), SetFill(1, 0),
2389  SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP),
2390  EndContainer(),
2391  EndContainer(),
2392  EndContainer(),
2393  NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_WARNING), EndContainer(),
2395  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL),
2396  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK),
2397  EndContainer(),
2398 };
2399 
2400 static WindowDesc _network_company_password_window_desc(
2401  WDP_AUTO, nullptr, 0, 0,
2403  0,
2404  _nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets)
2405 );
2406 
2407 void ShowNetworkCompanyPasswordWindow(Window *parent)
2408 {
2410 
2411  new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
2412 }
2413 
2420  std::string token;
2421 
2422  NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) :
2423  Window(desc),
2426  token(token)
2427  {
2428  this->parent = parent;
2429  this->InitNested(0);
2430  }
2431 
2432  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2433  {
2434  if (widget == WID_NAR_TEXT) {
2435  *size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
2436  size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WidgetDimensions::scaled.frametext.Horizontal()) + WidgetDimensions::scaled.frametext.Vertical();
2437  }
2438  }
2439 
2440  void DrawWidget(const Rect &r, int widget) const override
2441  {
2442  if (widget == WID_NAR_TEXT) {
2443  DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.frametext), STR_NETWORK_ASK_RELAY_TEXT, TC_FROMSTRING, SA_CENTER);
2444  }
2445  }
2446 
2447  void FindWindowPlacementAndResize(int def_width, int def_height) override
2448  {
2449  /* Position query window over the calling window, ensuring it's within screen bounds. */
2450  this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
2451  this->top = Clamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height);
2452  this->SetDirty();
2453  }
2454 
2455  void SetStringParameters(int widget) const override
2456  {
2457  switch (widget) {
2458  case WID_NAR_TEXT:
2459  SetDParamStr(0, this->server_connection_string);
2460  SetDParamStr(1, this->relay_connection_string);
2461  break;
2462  }
2463  }
2464 
2465  void OnClick(Point pt, int widget, int click_count) override
2466  {
2467  switch (widget) {
2468  case WID_NAR_NO:
2470  this->Close();
2471  break;
2472 
2473  case WID_NAR_YES_ONCE:
2474  _network_coordinator_client.StartTurnConnection(this->token);
2475  this->Close();
2476  break;
2477 
2478  case WID_NAR_YES_ALWAYS:
2480  _network_coordinator_client.StartTurnConnection(this->token);
2481  this->Close();
2482  break;
2483  }
2484  }
2485 };
2486 
2487 static const NWidgetPart _nested_network_ask_relay_widgets[] = {
2489  NWidget(WWT_CLOSEBOX, COLOUR_RED),
2490  NWidget(WWT_CAPTION, COLOUR_RED, WID_NAR_CAPTION), SetDataTip(STR_NETWORK_ASK_RELAY_CAPTION, STR_NULL),
2491  EndContainer(),
2492  NWidget(WWT_PANEL, COLOUR_RED), SetPIP(0, 0, 8),
2494  NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 15, 10),
2495  NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_NO), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_NO, STR_NULL),
2496  NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ONCE), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ONCE, STR_NULL),
2497  NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ALWAYS), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ALWAYS, STR_NULL),
2498  EndContainer(),
2499  EndContainer(),
2500 };
2501 
2502 static WindowDesc _network_ask_relay_desc(
2503  WDP_CENTER, nullptr, 0, 0,
2505  WDF_MODAL,
2506  _nested_network_ask_relay_widgets, lengthof(_nested_network_ask_relay_widgets)
2507 );
2508 
2515 void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
2516 {
2518 
2519  Window *parent = FindWindowById(WC_MAIN_WINDOW, 0);
2520  new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, server_connection_string, relay_connection_string, token);
2521 }
NWidgetServerListHeader::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: network_gui.cpp:191
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition: newgrf_gui.cpp:1999
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:720
network_content.h
WID_CL_MATRIX
@ WID_CL_MATRIX
Company/client list.
Definition: network_widget.h:89
NetworkSettings::connect_to_ip
std::string connect_to_ip
default for the "Add server" query
Definition: settings_type.h:294
NetworkGameWindow::NGameAllowedSorter
static bool NGameAllowedSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by joinability.
Definition: network_gui.cpp:344
NetworkServerGameInfo::gamescript_version
int gamescript_version
Version of the gamescript.
Definition: game_info.h:109
_admin_client_id
static ClientID _admin_client_id
For what client a confirmation window is open.
Definition: network_gui.cpp:60
NetworkClientListWindow::OnClickClientAdmin
static void OnClickClientAdmin(NetworkClientListWindow *w, Point pt, ClientID client_id)
Admin button on a Client is clicked.
Definition: network_gui.cpp:1561
NetworkValidateServerName
bool NetworkValidateServerName(std::string &server_name)
Trim the given server name in place, i.e.
Definition: network.cpp:832
NetworkGameList::connection_string
std::string connection_string
Address of the server.
Definition: network_gamelist.h:31
_network_join_bytes_total
uint32 _network_join_bytes_total
The total number of bytes to download.
Definition: network_gui.cpp:2155
AdminCompanyUnlockCallback
static void AdminCompanyUnlockCallback(Window *w, bool confirmed)
Callback function for admin command to unlock company.
Definition: network_gui.cpp:1420
NetworkGameWindow::name_editbox
QueryString name_editbox
Client name editbox.
Definition: network_gui.cpp:230
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:230
NetworkServerGameInfo::gamescript_name
std::string gamescript_name
Name of the gamescript.
Definition: game_info.h:110
WID_NSS_CLIENTS_TXT
@ WID_NSS_CLIENTS_TXT
'Max clients' text.
Definition: network_widget.h:63
WID_NG_REFRESH
@ WID_NG_REFRESH
'Refresh server' button.
Definition: network_widget.h:40
NetworkGameWindow
Definition: network_gui.cpp:216
NWidgetFunction
static NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
Definition: widget_type.h:1261
WID_NSS_CANCEL
@ WID_NSS_CANCEL
'Cancel' button.
Definition: network_widget.h:75
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
ClientNetworkCoordinatorSocketHandler::ConnectFailure
void ConnectFailure(const std::string &token, uint8 tracking_number)
Callback from a Connecter to let the Game Coordinator know the connection failed.
Definition: network_coordinator.cpp:545
WID_NSS_GAMENAME
@ WID_NSS_GAMENAME
Background for editbox to set game name.
Definition: network_widget.h:57
GUIList::SortType
uint8 SortType() const
Get the sorttype of the list.
Definition: sortlist_type.h:93
NWidgetServerListHeader::MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER
static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER
Minimum width before adding a new header.
Definition: network_gui.cpp:89
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
QueryString::ok_button
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
Definition: querystring_gui.h:27
Window::timeout_timer
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:243
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:36
NetworkAskRelayWindow::relay_connection_string
std::string relay_connection_string
The relay server we want to connect to.
Definition: network_gui.cpp:2419
SetScrollbar
static NWidgetPart SetScrollbar(int index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1210
NetworkValidateOurClientName
bool NetworkValidateOurClientName()
Convenience method for NetworkValidateClientName on _settings_client.network.client_name.
Definition: network_client.cpp:1254
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:48
NetworkAddServer
NetworkGameList * NetworkAddServer(const std::string &connection_string, bool manually, bool never_expire)
Validates an address entered as a string and adds the server to the list.
Definition: network.cpp:675
QSF_PASSWORD
@ QSF_PASSWORD
password entry box, show warning about password security
Definition: textbuf_gui.h:23
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
Scrollbar::GetCapacity
uint16 GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:669
Window::DrawSortButtonState
void DrawSortButtonState(int widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition: widget.cpp:890
Window::nested_root
NWidgetBase * nested_root
Root of the nested tree.
Definition: window_gui.h:258
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1143
GUIList::Sort
bool Sort(Comp compare)
Sort the list.
Definition: sortlist_type.h:247
Window::GetScrollbar
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:319
NetworkServerGameInfo::game_date
Date game_date
Current date.
Definition: game_info.h:96
WID_CL_SERVER_VISIBILITY
@ WID_CL_SERVER_VISIBILITY
Server visibility.
Definition: network_widget.h:84
NetworkClientInfo::client_name
std::string client_name
Name of the client.
Definition: network_base.h:26
NetworkGameWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:522
NetworkGameWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: network_gui.cpp:889
_network_join_waiting
uint8 _network_join_waiting
The number of clients waiting in front of us.
Definition: network_gui.cpp:2153
QSF_ACCEPT_UNCHANGED
@ QSF_ACCEPT_UNCHANGED
return success even when the text didn't change
Definition: textbuf_gui.h:20
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:92
GetSettingFromName
static const SettingDesc * GetSettingFromName(const std::string_view name, const SettingTable &settings)
Given a name of setting, return a setting description from the table.
Definition: settings.cpp:1420
NetworkGameWindow::vscroll
Scrollbar * vscroll
Vertical scrollbar of the list of servers.
Definition: network_gui.cpp:229
_network_server_connection_type
ConnectionType _network_server_connection_type
What type of connection the Game Coordinator detected we are on.
Definition: network_coordinator.cpp:31
NetworkClientListWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1741
StringFilter::IsEmpty
bool IsEmpty() const
Check whether any filter words were entered.
Definition: stringfilter_type.h:59
NetworkSettings::max_clients
uint8 max_clients
maximum amount of clients
Definition: settings_type.h:301
NetworkClientListWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: network_gui.cpp:1884
NetworkClientListWindow::GetButtonAtPoint
ButtonCommon * GetButtonAtPoint(Point pt)
Get the button at a specific point on the WID_CL_MATRIX.
Definition: network_gui.cpp:1686
Window::ReInit
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:1019
WID_NG_NEWGRF_MISSING
@ WID_NG_NEWGRF_MISSING
'Find missing NewGRF online' button.
Definition: network_widget.h:43
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
NWidgetContainer::Add
void Add(NWidgetBase *wid)
Append widget wid to container.
Definition: widget.cpp:1261
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
StringFilter::SetFilterTerm
void SetFilterTerm(const char *str)
Set the term to filter on.
Definition: stringfilter.cpp:27
NETWORK_NAME_LENGTH
static const uint NETWORK_NAME_LENGTH
The maximum length of the server name and map name, in bytes including '\0'.
Definition: config.h:55
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:27
NetworkStartServerWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:1078
ClientListWidgets
ClientListWidgets
Widgets of the NetworkClientListWindow class.
Definition: network_widget.h:79
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
Scrollbar::ScrollTowards
void ScrollTowards(int position)
Scroll towards the given position; if the item is visible nothing happens, otherwise it will be shown...
Definition: widget_type.h:780
NetworkServerGameInfo::server_revision
std::string server_revision
The version number the server is using (e.g.: 'r304' or 0.5.0)
Definition: game_info.h:100
WID_NAR_TEXT
@ WID_NAR_TEXT
Text in the window.
Definition: network_widget.h:116
WID_NSS_GAMENAME_LABEL
@ WID_NSS_GAMENAME_LABEL
Label for the game name.
Definition: network_widget.h:56
NetworkClientRequestMove
void NetworkClientRequestMove(CompanyID company_id, const std::string &pass)
Notify the server of this client wanting to be moved to another company.
Definition: network_client.cpp:1185
NetworkGameWindow::OnKeyPress
EventState OnKeyPress(WChar key, uint16 keycode) override
A key has been pressed.
Definition: network_gui.cpp:831
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
NetworkSettings::default_company_pass
std::string default_company_pass
default password for new companies in encrypted form
Definition: settings_type.h:293
NetworkGameWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: network_gui.cpp:825
GUIList< NetworkGameList *, StringFilter & >
WID_NJS_CANCELOK
@ WID_NJS_CANCELOK
Cancel / OK button.
Definition: network_widget.h:99
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:396
Button::id
T id
ID this button belongs to.
Definition: network_gui.cpp:1466
NetworkGameWidgets
NetworkGameWidgets
Widgets of the NetworkGameWindow class.
Definition: network_widget.h:14
NetworkGameWindow::SortNetworkGameList
void SortNetworkGameList()
Sort the server list.
Definition: network_gui.cpp:361
NetworkClientListWindow::hover_index
int hover_index
Index of the current line we are hovering over, or -1 if none.
Definition: network_gui.cpp:1503
NETWORK_LIST_REFRESH_DELAY
static const int NETWORK_LIST_REFRESH_DELAY
Time, in seconds, between updates of the network list.
Definition: network_gui.cpp:58
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:99
WID_NG_CANCEL
@ WID_NG_CANCEL
'Cancel' button.
Definition: network_widget.h:50
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:63
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition: window_type.h:471
Window::CreateNestedTree
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1775
NetworkServerGameInfo::clients_max
byte clients_max
Max clients allowed on server.
Definition: game_info.h:104
WC_COMPANY_PASSWORD_WINDOW
@ WC_COMPANY_PASSWORD_WINDOW
Company password query; Window numbers:
Definition: window_type.h:496
NetworkCompanyHasClients
bool NetworkCompanyHasClients(CompanyID company)
Check whether a particular company has clients.
Definition: network_server.cpp:2022
NetworkClientListWindow::OnClickCompanyJoin
static void OnClickCompanyJoin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Join button on a Company is clicked.
Definition: network_gui.cpp:1526
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
NetworkGameWindow::servers
GUIGameServerList servers
List with game servers.
Definition: network_gui.cpp:227
NetworkJoinStatus
NetworkJoinStatus
Status of the clients during joining.
Definition: network_internal.h:56
NetworkClientListWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: network_gui.cpp:1764
WID_NG_LASTJOINED_LABEL
@ WID_NG_LASTJOINED_LABEL
Label "Last joined server:".
Definition: network_widget.h:33
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
WID_NAR_YES_ONCE
@ WID_NAR_YES_ONCE
"Yes, once" button.
Definition: network_widget.h:118
WWT_MATRIX
@ WWT_MATRIX
Grid of rows and columns.
Definition: widget_type.h:57
NetworkCompanyPasswordWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2339
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1161
NetworkGameWindow::NGameNameSorter
static bool NGameNameSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by name.
Definition: network_gui.cpp:292
WID_NSS_COMPANIES_BTND
@ WID_NSS_COMPANIES_BTND
'Max companies' downarrow.
Definition: network_widget.h:66
NetworkClientListWindow::buttons
std::map< uint, std::vector< std::unique_ptr< ButtonCommon > > > buttons
Per line which buttons are available.
Definition: network_gui.cpp:1507
ShowMissingContentWindow
void ShowMissingContentWindow(const GRFConfig *list)
Show the content list window with all missing grfs from the given list.
Definition: newgrf_gui.cpp:1547
AdminCompanyResetCallback
static void AdminCompanyResetCallback(Window *w, bool confirmed)
Callback function for admin command to reset company.
Definition: network_gui.cpp:1407
NetworkServerDoMove
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
Handle the tid-bits of moving a client from one company to another.
Definition: network_server.cpp:1915
Button
Template version of Button, with callback support.
Definition: network_gui.cpp:1463
Scrollbar::SetCount
void SetCount(int num)
Sets the number of elements in the list.
Definition: widget_type.h:717
NetworkCompanyPasswordWindow::password_editbox
QueryString password_editbox
Password editbox.
Definition: network_gui.cpp:2307
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
FILLRECT_CHECKER
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
Definition: gfx_type.h:294
NetworkAskRelayWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2440
MAX_CLIENTS
static const uint MAX_CLIENTS
How many clients can we have.
Definition: network_type.h:14
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:997
NetworkGameWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: network_gui.cpp:515
WID_CL_CLIENT_COMPANY_COUNT
@ WID_CL_CLIENT_COMPANY_COUNT
Count of clients and companies.
Definition: network_widget.h:92
NetworkJoinStatusWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2166
NWidgetLeaf
Leaf widget.
Definition: widget_type.h:820
NetworkGameWindow::OnEditboxChanged
void OnEditboxChanged(int wid) override
The text in an editbox has been edited.
Definition: network_gui.cpp:861
WID_NSS_BACKGROUND
@ WID_NSS_BACKGROUND
Background of the window.
Definition: network_widget.h:55
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:91
ButtonCommon::colour
Colours colour
The colour of the button.
Definition: network_gui.cpp:1436
WID_NG_NEWGRF_MISSING_SEL
@ WID_NG_NEWGRF_MISSING_SEL
Selection widget for the above button.
Definition: network_widget.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:644
UpdateNetworkGameWindow
void UpdateNetworkGameWindow()
Update the network new window because a new server is found on the network.
Definition: network_gui.cpp:67
NetworkUDPSearchGame
void NetworkUDPSearchGame()
Find all servers.
Definition: network_udp.cpp:113
SZSP_HORIZONTAL
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
Definition: widget_type.h:427
WID_NG_FILTER
@ WID_NG_FILTER
Panel with the edit box to enter the search text.
Definition: network_widget.h:20
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
WID_CL_SERVER_NAME_EDIT
@ WID_CL_SERVER_NAME_EDIT
Edit button for server name.
Definition: network_widget.h:83
StringFilter::AddLine
void AddLine(const char *str)
Pass another text line from the current item to the filter.
Definition: stringfilter.cpp:104
network_gui.h
NetworkClientListWindow::dd_client_id
ClientID dd_client_id
During admin dropdown, track which client this was for.
Definition: network_gui.cpp:1497
Window::OnDropdownClose
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
Definition: window.cpp:292
NetworkCompanyPasswordWindow
Definition: network_gui.cpp:2306
_network_join_status
NetworkJoinStatus _network_join_status
The status of joining.
Definition: network_gui.cpp:2152
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:713
FR_LOWERED
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
Definition: window_gui.h:34
_network_server_name
std::string _network_server_name
The current name of the server you are on.
Definition: network_client.cpp:320
WID_NG_MAPSIZE
@ WID_NG_MAPSIZE
'Map size' button.
Definition: network_widget.h:25
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition: gfx_type.h:336
WID_NJS_PROGRESS_BAR
@ WID_NJS_PROGRESS_BAR
Simple progress bar.
Definition: network_widget.h:97
SA_VERT_CENTER
@ SA_VERT_CENTER
Vertically center the text.
Definition: gfx_type.h:340
NetworkSettings::use_relay_service
UseRelayService use_relay_service
Use relay service?
Definition: settings_type.h:307
NetworkGameWindow::NGameClientSorter
static bool NGameClientSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the amount of clients online on a server.
Definition: network_gui.cpp:305
GUIList::SetSortType
void SetSortType(uint8 n_type)
Set the sorttype of the list.
Definition: sortlist_type.h:103
Scrollbar::GetScrolledRowFromWidget
int GetScrolledRowFromWidget(int clickpos, const Window *const w, int widget, int padding=0) const
Compute the row of a scrolled widget that a user clicked in.
Definition: widget.cpp:2353
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:659
NETWORK_CLIENT_NAME_LENGTH
static const uint NETWORK_CLIENT_NAME_LENGTH
The maximum length of a client's name, in bytes including '\0'.
Definition: config.h:63
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
NWidgetBase::smallest_y
uint smallest_y
Smallest vertical size of the widget in a filled window.
Definition: widget_type.h:194
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:636
AdminClientKickCallback
static void AdminClientKickCallback(Window *w, bool confirmed)
Callback function for admin command to kick client.
Definition: network_gui.cpp:1387
NetworkGameWindow::DrawServerLine
void DrawServerLine(const NetworkGameList *cur_item, int y, bool highlight) const
Draw a single server line.
Definition: network_gui.cpp:394
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:55
Rect::WithHeight
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Definition: geometry_type.hpp:205
NetworkGameInfo::version_compatible
bool version_compatible
Can we connect to this server or not? (based on server_revision)
Definition: game_info.h:118
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1814
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:975
GENERATE_NEW_SEED
static const uint32 GENERATE_NEW_SEED
Create a new random seed.
Definition: genworld.h:24
NetworkStartServerWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:1050
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1111
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
Button::OnClick
void OnClick(struct NetworkClientListWindow *w, Point pt) override
OnClick handler for when the button is pressed.
Definition: network_gui.cpp:1478
WID_NCP_SAVE_AS_DEFAULT_PASSWORD
@ WID_NCP_SAVE_AS_DEFAULT_PASSWORD
Toggle 'button' for saving the current password as default password.
Definition: network_widget.h:107
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:890
GUIList::SetFilterFuncs
void SetFilterFuncs(FilterFunction *const *n_funcs)
Hand the array of filter function pointers to the sort list.
Definition: sortlist_type.h:341
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
Window::querystrings
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:257
network_base.h
WID_NSS_CLIENTS_BTNU
@ WID_NSS_CLIENTS_BTNU
'Max clients' uparrow.
Definition: network_widget.h:64
NWidgetServerListHeader
Full blown container to make it behave exactly as we want :)
Definition: network_gui.cpp:88
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:789
QSF_LEN_IN_CHARS
@ QSF_LEN_IN_CHARS
the length of the string is counted in characters
Definition: textbuf_gui.h:22
WID_NG_SCROLLBAR
@ WID_NG_SCROLLBAR
Scrollbar of matrix.
Definition: network_widget.h:31
_network_game_list
NetworkGameList * _network_game_list
Game list of this client.
Definition: network_gamelist.cpp:23
WID_NG_MAIN
@ WID_NG_MAIN
Main panel.
Definition: network_widget.h:15
NetworkClientListWindow::dd_company_id
CompanyID dd_company_id
During admin dropdown, track which company this was for.
Definition: network_gui.cpp:1498
NetworkChangeCompanyPassword
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
Change the company password of a given company.
Definition: network.cpp:157
NetworkQueryServer
void NetworkQueryServer(const std::string &connection_string)
Query a server to fetch the game-info.
Definition: network.cpp:655
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
NetworkClientListWindow::OnClickCompanyAdmin
static void OnClickCompanyAdmin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Admin button on a Company is clicked.
Definition: network_gui.cpp:1583
NWidgetBase::prev
NWidgetBase * prev
Pointer to previous widget in container. Managed by parent container widget.
Definition: widget_type.h:203
WID_NSS_PLAY_SCENARIO
@ WID_NSS_PLAY_SCENARIO
Play scenario button.
Definition: network_widget.h:72
NetworkGameWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: network_gui.cpp:894
WID_NSS_CONNTYPE_BTN
@ WID_NSS_CONNTYPE_BTN
'Connection type' droplist button.
Definition: network_widget.h:60
WindowDesc
High level window description.
Definition: window_gui.h:102
network_coordinator.h
NetworkJoinStatusWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2243
NetworkAskRelayWindow
Window used for asking the user if he is okay using a relay server.
Definition: network_gui.cpp:2417
WID_NG_CLIENTS
@ WID_NG_CLIENTS
'Clients' button.
Definition: network_widget.h:24
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:114
NetworkGameWindow::last_joined
NetworkGameList * last_joined
The last joined server.
Definition: network_gui.cpp:226
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:469
WID_CL_SCROLLBAR
@ WID_CL_SCROLLBAR
Scrollbar for company/client list.
Definition: network_widget.h:90
WID_NG_ADD
@ WID_NG_ADD
'Add server' button.
Definition: network_widget.h:48
NWidgetServerListHeader::AssignSizePosition
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
Definition: network_gui.cpp:141
ClientNetworkGameSocketHandler::SendCompanyPassword
static NetworkRecvStatus SendCompanyPassword(const std::string &password)
Set the company password as requested.
Definition: network_client.cpp:374
GUITimer
Definition: guitimer_func.h:13
NGLS_TOO_OLD
@ NGLS_TOO_OLD
Server is too old to query.
Definition: network_gamelist.h:23
WID_CL_SERVER_NAME
@ WID_CL_SERVER_NAME
Server name.
Definition: network_widget.h:82
NetworkClientListWindow::OnTooltip
bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
Event to display a custom tooltip.
Definition: network_gui.cpp:1837
GUIList::IsDescSortOrder
bool IsDescSortOrder() const
Check if the sort order is descending.
Definition: sortlist_type.h:223
COMPANY_NEW_COMPANY
@ COMPANY_NEW_COMPANY
The client wants a new company.
Definition: company_type.h:34
WID_NSS_COMPANIES_BTNU
@ WID_NSS_COMPANIES_BTNU
'Max companies' uparrow.
Definition: network_widget.h:68
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:90
NetworkStartServerWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:1198
Listing
Data structure describing how to show the list (what sort direction and criteria).
Definition: sortlist_type.h:30
GUIList::SetFilterState
void SetFilterState(bool state)
Enable or disable the filter.
Definition: sortlist_type.h:302
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:251
GuiShowTooltips
void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip)
Shows a tooltip.
Definition: misc_gui.cpp:773
NetworkSettings::last_joined
std::string last_joined
Last joined server.
Definition: settings_type.h:305
NetworkClientListWindow::OnClickClientChat
static void OnClickClientChat(NetworkClientListWindow *w, Point pt, ClientID client_id)
Chat button on a Client is clicked.
Definition: network_gui.cpp:1604
NetworkClientListWindow
Main handle for clientlist.
Definition: network_gui.cpp:1492
Button::ButtonCallback
void(* ButtonCallback)(struct NetworkClientListWindow *w, Point pt, T id)
Callback function to call on click.
Definition: network_gui.cpp:1465
NWidgetContainer::tail
NWidgetBase * tail
Pointer to last widget in container.
Definition: widget_type.h:421
Rect::Translate
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
Definition: geometry_type.hpp:168
WidgetDimensions::hsep_normal
int hsep_normal
Normal horizontal spacing.
Definition: window_gui.h:63
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:1078
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1804
NetworkMaxCompaniesReached
bool NetworkMaxCompaniesReached()
Check if max_companies has been reached on the server (local check only).
Definition: network_client.cpp:1327
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:69
NWidgetServerListHeader::SetupSmallestSize
void SetupSmallestSize(Window *w, bool init_array) override
Definition: network_gui.cpp:115
NetworkStartServerWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: network_gui.cpp:1165
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:249
WN_NETWORK_WINDOW_START
@ WN_NETWORK_WINDOW_START
Network start server.
Definition: window_type.h:30
NetworkClientListWindow::OnClickCompanyNew
static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Crete new company button is clicked.
Definition: network_gui.cpp:1546
NetworkStartServerWindow::name_editbox
QueryString name_editbox
Server name editbox.
Definition: network_gui.cpp:1038
NetworkClientListWindow::DrawCompany
void DrawCompany(CompanyID company_id, const Rect &r, uint &line) const
Draw a company and its clients on the matrix.
Definition: network_gui.cpp:2014
GUIList< NetworkGameList *, StringFilter & >::SortFunction
bool SortFunction(const NetworkGameList * &, const NetworkGameList * &)
Signature of sort function.
Definition: sortlist_type.h:48
NWidgetResizeBase::SetResize
void SetResize(uint resize_x, uint resize_y)
Set resize step of the widget.
Definition: widget.cpp:1130
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:1008
GUIList::SetListing
void SetListing(Listing l)
Import sort conditions.
Definition: sortlist_type.h:130
NWidgetBase::smallest_x
uint smallest_x
Smallest horizontal size of the widget in a filled window.
Definition: widget_type.h:193
WidgetDimensions::matrix
RectPadding matrix
Offsets within a matrix cell.
Definition: window_gui.h:49
NWidgetBase::AssignSizePosition
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)=0
NetworkGameWindow::NGameDateSorter
static bool NGameDateSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by current date.
Definition: network_gui.cpp:327
IsInsideBS
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:214
RectPadding::Horizontal
uint Horizontal() const
Get total horizontal padding of RectPadding.
Definition: geometry_type.hpp:59
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:47
WID_NCP_WARNING
@ WID_NCP_WARNING
Warning text about password security.
Definition: network_widget.h:108
NetworkAskRelayWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2432
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:721
WID_NAR_YES_ALWAYS
@ WID_NAR_YES_ALWAYS
"Yes, always" button.
Definition: network_widget.h:119
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:104
NetworkClientListWindow::OnMouseOver
void OnMouseOver(Point pt, int widget) override
The mouse is currently moving over the window or has just moved outside of the window.
Definition: network_gui.cpp:2130
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:126
WID_NG_MATRIX
@ WID_NG_MATRIX
Panel with list of games.
Definition: network_widget.h:30
NetworkGameWindow::filter_editbox
QueryString filter_editbox
Editbox for filter on servers.
Definition: network_gui.cpp:231
WidgetDimensions::hsep_wide
int hsep_wide
Wide horizontal spacing.
Definition: window_gui.h:64
NetworkGameWindow::NGameYearsSorter
static bool NGameYearsSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the number of days the game is running.
Definition: network_gui.cpp:334
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:444
NetworkGameWindow::requery_timer
GUITimer requery_timer
Timer for network requery.
Definition: network_gui.cpp:232
WID_NG_HEADER
@ WID_NG_HEADER
Header container of the matrix.
Definition: network_widget.h:22
SetMatrixDataTip
static NWidgetPart SetMatrixDataTip(uint8 cols, uint8 rows, StringID tip)
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
Definition: widget_type.h:1129
Scrollbar::UpdateListPositionOnKeyPress
EventState UpdateListPositionOnKeyPress(int &list_position, uint16 keycode) const
Update the given list position as if it were on this scroll bar when the given keycode was pressed.
Definition: widget.cpp:2374
StrStartsWith
bool StrStartsWith(const std::string_view str, const std::string_view prefix)
Check whether the given string starts with the given prefix.
Definition: string.cpp:385
WID_NSS_CONNTYPE_LABEL
@ WID_NSS_CONNTYPE_LABEL
Label for 'connection type'.
Definition: network_widget.h:59
WID_NSS_GENERATE_GAME
@ WID_NSS_GENERATE_GAME
New game button.
Definition: network_widget.h:70
ConvertDateToYMD
void ConvertDateToYMD(Date date, YearMonthDay *ymd)
Converts a Date to a Year, Month & Day.
Definition: date.cpp:94
WID_NG_NEWGRF
@ WID_NG_NEWGRF
'NewGRF Settings' button.
Definition: network_widget.h:41
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:321
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:266
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
WID_NG_CLIENT
@ WID_NG_CLIENT
Panel with editbox to set client name.
Definition: network_widget.h:18
NetworkCompanyPasswordWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2356
NetworkClientListWindow::line_count
uint line_count
Amount of lines in the matrix.
Definition: network_gui.cpp:1502
DropDownListStringItem
Common string list item.
Definition: dropdown_type.h:39
NETWORK_COMPANY_PASSWORD
@ NETWORK_COMPANY_PASSWORD
The password of the company.
Definition: network_type.h:82
NetworkDisconnect
void NetworkDisconnect(bool blocking, bool close_admins)
We want to disconnect from the host/clients.
Definition: network.cpp:946
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1115
NetworkSettings::client_name
std::string client_name
name of the player (as client)
Definition: settings_type.h:292
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:246
WID_NCP_CANCEL
@ WID_NCP_CANCEL
Close the window without changing anything.
Definition: network_widget.h:109
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:239
Rect::Indent
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Definition: geometry_type.hpp:192
NWidgetServerListHeader::IsWidgetVisible
bool IsWidgetVisible(NetworkGameWidgets widget) const
Checks whether the given widget is actually visible.
Definition: network_gui.cpp:209
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:168
CLIENT_ID_SERVER
@ CLIENT_ID_SERVER
Servers always have this ID.
Definition: network_type.h:49
WN_NETWORK_WINDOW_GAME
@ WN_NETWORK_WINDOW_GAME
Network game window.
Definition: window_type.h:28
WID_NCP_LABEL
@ WID_NCP_LABEL
Label in front of the password field.
Definition: network_widget.h:105
NetworkGameWindow::blot_offset
int blot_offset
Left offset for green/yellow/red compatibility icon.
Definition: network_gui.cpp:236
Button::proc
ButtonCallback proc
Callback proc to call when button is pressed.
Definition: network_gui.cpp:1467
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:67
NetworkClientListWindow::OnClickCompanyChat
static void OnClickCompanyChat(NetworkClientListWindow *w, Point pt, CompanyID company_id)
Chat button on a Company is clicked.
Definition: network_gui.cpp:1515
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:179
WID_NJS_PROGRESS_TEXT
@ WID_NJS_PROGRESS_TEXT
Text explaining what is happening.
Definition: network_widget.h:98
WID_NAR_NO
@ WID_NAR_NO
"No" button.
Definition: network_widget.h:117
NetworkGameWindow::BuildGUINetworkGameList
void BuildGUINetworkGameList()
(Re)build the GUI network game list (a.k.a.
Definition: network_gui.cpp:244
NetworkStartServerWindow::widget_id
byte widget_id
The widget that has the pop-up input menu.
Definition: network_gui.cpp:1037
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1058
WDF_MODAL
@ WDF_MODAL
The window is a modal child of some other window, meaning the parent is 'inactive'.
Definition: window_gui.h:145
NetworkServerGameInfo::companies_on
byte companies_on
How many started companies do we have.
Definition: game_info.h:105
NetworkServerKickOrBanIP
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason)
Ban, or kick, everyone joined from the given client's IP.
Definition: network_server.cpp:1973
network_client.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
NetworkGameWindow::searched_internet
bool searched_internet
Did we ever press "Search Internet" button?
Definition: network_gui.cpp:233
NetworkServerGameInfo::companies_max
byte companies_max
Max companies allowed on server.
Definition: game_info.h:106
CRR_MANUAL
@ CRR_MANUAL
The company is manually removed.
Definition: company_type.h:57
ClientNetworkCoordinatorSocketHandler::GetListing
void GetListing()
Request a listing of all public servers.
Definition: network_coordinator.cpp:495
WWT_FRAME
@ WWT_FRAME
Frame.
Definition: widget_type.h:58
NetworkAskRelayWindow::token
std::string token
The token for this connection.
Definition: network_gui.cpp:2420
NetworkClientListWindow::OnDropdownClose
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
A dropdown window associated to this window has been closed.
Definition: network_gui.cpp:1876
NWidgetContainer::head
NWidgetBase * head
Pointer to first widget in container.
Definition: widget_type.h:420
NetworkStartServerWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1067
NetworkClientListWindow::player_self_index
int player_self_index
The line the current player is on.
Definition: network_gui.cpp:1504
network_server.h
WID_CL_CLIENT_NAME_EDIT
@ WID_CL_CLIENT_NAME_EDIT
Edit button for client name.
Definition: network_widget.h:88
WID_NG_YEARS
@ WID_NG_YEARS
'Years' button.
Definition: network_widget.h:27
Window::SetFocusedWidget
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
Definition: window.cpp:519
ShowSaveLoadDialog
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
Definition: fios_gui.cpp:940
FT_SAVEGAME
@ FT_SAVEGAME
old or new savegame
Definition: fileio_type.h:18
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:241
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:116
ResizeInfo::step_height
uint step_height
Step-size of height resize changes.
Definition: window_gui.h:154
RectPadding::Vertical
uint Vertical() const
Get total vertical padding of RectPadding.
Definition: geometry_type.hpp:65
GUIList::ToggleSortOrder
void ToggleSortOrder()
Toggle the sort order Since that is the worst condition for the sort function reverse the list here.
Definition: sortlist_type.h:233
GUIList::NeedResort
bool NeedResort()
Check if a resort is needed next loop If used the resort timer will decrease every call till 0.
Definition: sortlist_type.h:199
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3194
CS_ALPHANUMERAL
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition: string_type.h:27
NetworkStartServerWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: network_gui.cpp:1187
NetworkCompanyIsPassworded
bool NetworkCompanyIsPassworded(CompanyID company_id)
Check if the company we want to join requires a password.
Definition: network.cpp:213
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:197
WID_NSS_PLAY_HEIGHTMAP
@ WID_NSS_PLAY_HEIGHTMAP
Play heightmap button.
Definition: network_widget.h:73
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:1099
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
NetworkClientListWindow::player_host_index
int player_host_index
The line the host is on.
Definition: network_gui.cpp:1505
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:335
NETWORK_HOSTNAME_PORT_LENGTH
static const uint NETWORK_HOSTNAME_PORT_LENGTH
The maximum length of the host name + port, in bytes including '\0'. The extra six is ":" + port numb...
Definition: config.h:58
CONNECTION_TYPE_UNKNOWN
@ CONNECTION_TYPE_UNKNOWN
The Game Coordinator hasn't informed us yet what type of connection we have.
Definition: tcp_coordinator.h:53
WID_NG_DATE
@ WID_NG_DATE
'Date' button.
Definition: network_widget.h:26
PC_GREY
static const uint8 PC_GREY
Grey palette colour.
Definition: gfx_func.h:244
NETWORK_PASSWORD_LENGTH
static const uint NETWORK_PASSWORD_LENGTH
The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
Definition: config.h:61
NWidgetBase::next
NWidgetBase * next
Pointer to next widget in container. Managed by parent container widget.
Definition: widget_type.h:202
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
Window::nested_array
NWidgetBase ** nested_array
Array of pointers into the tree. Do not access directly, use Window::GetWidget() instead.
Definition: window_gui.h:259
NWidgetResizeBase::SetFill
void SetFill(uint fill_x, uint fill_y)
Set the filling of the widget from initial size.
Definition: widget.cpp:1119
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:64
GetStringHeight
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:715
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:993
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:66
NetworkClientListWindow::DrawButtons
void DrawButtons(int &x, uint y, const std::vector< std::unique_ptr< ButtonCommon >> &buttons) const
Draw the buttons for a single line in the matrix.
Definition: network_gui.cpp:1984
ButtonCommon::tooltip
StringID tooltip
The tooltip of the button.
Definition: network_gui.cpp:1435
NetworkSettings::server_name
std::string server_name
name of the server
Definition: settings_type.h:288
GUIList::NeedRebuild
bool NeedRebuild() const
Check if a rebuild is needed.
Definition: sortlist_type.h:362
NetworkAskRelayWindow::server_connection_string
std::string server_connection_string
The game server we want to connect to.
Definition: network_gui.cpp:2418
WID_CL_SERVER_SELECTOR
@ WID_CL_SERVER_SELECTOR
Selector to hide the server frame.
Definition: network_widget.h:81
WID_NG_INFO
@ WID_NG_INFO
Third button in the game list panel.
Definition: network_widget.h:28
WID_NSS_CLIENTS_LABEL
@ WID_NSS_CLIENTS_LABEL
Label for 'max clients'.
Definition: network_widget.h:61
NetworkClientListWindow::join_company
CompanyID join_company
During query for company password, this stores what company we wanted to join.
Definition: network_gui.cpp:1495
YearMonthDay::year
Year year
Year (0...)
Definition: date_type.h:105
NetworkJoinStatusWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2217
NetworkGameWindow::ScrollToSelectedServer
void ScrollToSelectedServer()
Scroll the list up or down to the currently selected server.
Definition: network_gui.cpp:468
WID_NCP_BACKGROUND
@ WID_NCP_BACKGROUND
Background of the window.
Definition: network_widget.h:104
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
NetworkGameWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:568
NetworkGameWindow::server
NetworkGameList * server
Selected server.
Definition: network_gui.cpp:225
WID_NG_NEWGRF_SEL
@ WID_NG_NEWGRF_SEL
Selection 'widget' to hide the NewGRF settings.
Definition: network_widget.h:42
WWT_PUSHIMGBTN
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
Definition: widget_type.h:105
NWidgetBase::fill_y
uint fill_y
Vertical fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:187
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1266
SBS_DOWN
@ SBS_DOWN
Sort ascending.
Definition: window_gui.h:160
NetworkSettings::server_game_type
ServerGameType server_game_type
Server type: local / public / invite-only.
Definition: settings_type.h:285
QueryString::cancel_button
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
Definition: querystring_gui.h:28
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1096
WID_NG_SEARCH_LAN
@ WID_NG_SEARCH_LAN
'Search LAN server' button.
Definition: network_widget.h:47
WID_NG_LASTJOINED
@ WID_NG_LASTJOINED
Info about the last joined server.
Definition: network_widget.h:34
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
DropDownAdmin
DropDownAdmin
The possibly entries in a DropDown for an admin.
Definition: network_gui.cpp:1375
Pool::PoolItem<&_networkclientinfo_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:82
_admin_company_id
static CompanyID _admin_company_id
For what company a confirmation window is open.
Definition: network_gui.cpp:61
ServerGameType
ServerGameType
Game type the server can be using.
Definition: network_type.h:40
NetworkStartServerWindow
Definition: network_gui.cpp:1036
NetworkAskRelayWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2465
WID_CL_SERVER_INVITE_CODE
@ WID_CL_SERVER_INVITE_CODE
Invite code for this server.
Definition: network_widget.h:85
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:199
Pool::PoolItem<&_networkclientinfo_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
NetworkServerGameInfo::map_width
uint16 map_width
Map width.
Definition: game_info.h:97
NetworkClientListWindow::RebuildListCompany
void RebuildListCompany(CompanyID company_id, CompanyID client_playas)
Part of RebuildList() to create the information for a single company.
Definition: network_gui.cpp:1614
network_udp.h
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:56
NetworkStartServerWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:1087
NetworkClientListWindow::line_height
uint line_height
Current lineheight of each entry in the matrix.
Definition: network_gui.cpp:1501
WidgetDimensions::hsep_indent
int hsep_indent
Width of identation for tree layouts.
Definition: window_gui.h:65
WID_NCP_PASSWORD
@ WID_NCP_PASSWORD
Input field for the password.
Definition: network_widget.h:106
SetSettingValue
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
Definition: settings.cpp:1548
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:206
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1229
NetworkClientListWindow::query_widget
ClientListWidgets query_widget
During a query this tracks what widget caused the query.
Definition: network_gui.cpp:1494
PC_DARK_BLUE
static const uint8 PC_DARK_BLUE
Dark blue palette colour.
Definition: gfx_func.h:262
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
NWidgetBase::fill_x
uint fill_x
Horizontal fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:186
WC_NETWORK_WINDOW
@ WC_NETWORK_WINDOW
Network window; Window numbers:
Definition: window_type.h:465
GUIList< NetworkGameList *, StringFilter & >::FilterFunction
bool CDECL FilterFunction(const NetworkGameList * *, StringFilter &)
Signature of filter function.
Definition: sortlist_type.h:49
WID_NG_SEARCH_INTERNET
@ WID_NG_SEARCH_INTERNET
'Search internet server' button.
Definition: network_widget.h:46
SetDParamMaxValue
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:95
CloseWindowByClass
void CloseWindowByClass(WindowClass cls)
Close all windows of a given class.
Definition: window.cpp:1203
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1014
NetworkServerGameInfo::use_password
bool use_password
Is this server passworded?
Definition: game_info.h:102
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:478
StringFilter::ResetState
void ResetState()
Reset the matching state to process a new item.
Definition: stringfilter.cpp:88
NWidgetServerListHeader::visible
bool visible[6]
The visible headers.
Definition: network_gui.cpp:90
WID_NSS_COMPANIES_LABEL
@ WID_NSS_COMPANIES_LABEL
Label for 'max companies'.
Definition: network_widget.h:65
NetworkGameWindow::UpdateListPos
void UpdateListPos()
Set this->list_pos to match this->server.
Definition: network_gui.cpp:367
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
WID_NG_NAME
@ WID_NG_NAME
'Name' button.
Definition: network_widget.h:23
_network_coordinator_client
ClientNetworkCoordinatorSocketHandler _network_coordinator_client
The connection to the Game Coordinator.
Definition: network_coordinator.cpp:30
GUIList::GetListing
Listing GetListing() const
Export current sort conditions.
Definition: sortlist_type.h:116
NWidgetBase::resize_y
uint resize_y
Vertical resize step (0 means not resizable).
Definition: widget_type.h:189
NGLS_BANNED
@ NGLS_BANNED
You are banned from this server.
Definition: network_gamelist.h:22
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:422
NetworkSettings::server_password
std::string server_password
password for joining this server
Definition: settings_type.h:289
NetworkPasswordType
NetworkPasswordType
The type of password we're asking for.
Definition: network_type.h:80
EventState
EventState
State of handling an event.
Definition: window_type.h:719
NGLS_ONLINE
@ NGLS_ONLINE
Server is online.
Definition: network_gamelist.h:20
WID_NG_JOIN
@ WID_NG_JOIN
'Join game' button.
Definition: network_widget.h:39
Scrollbar::GetPosition
uint16 GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:678
WC_NETWORK_ASK_RELAY
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
Definition: window_type.h:484
StringFilter::GetState
bool GetState() const
Get the matching state of the current item.
Definition: stringfilter_type.h:69
WidgetDimensions::bevel
RectPadding bevel
Widths of bevel border.
Definition: window_gui.h:45
WID_NSS_SETPWD
@ WID_NSS_SETPWD
'Set password' button.
Definition: network_widget.h:58
FT_HEIGHTMAP
@ FT_HEIGHTMAP
heightmap file
Definition: fileio_type.h:20
WID_NSS_CLIENTS_BTND
@ WID_NSS_CLIENTS_BTND
'Max clients' downarrow.
Definition: network_widget.h:62
GUIList::Filter
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
Definition: sortlist_type.h:318
ButtonCommon::disabled
bool disabled
Is the button disabled?
Definition: network_gui.cpp:1437
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:44
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1791
WID_NG_START
@ WID_NG_START
'Start server' button.
Definition: network_widget.h:49
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
NWidgetServerListHeader::Draw
void Draw(const Window *w) override
Definition: network_gui.cpp:181
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:32
SetAlignment
static NWidgetPart SetAlignment(StringAlignment align)
Widget part function for setting the alignment of text/images.
Definition: widget_type.h:1064
QueryString::ACTION_CLEAR
static const int ACTION_CLEAR
Clear editbox.
Definition: querystring_gui.h:24
ButtonCommon::height
uint height
Calculated height of the button.
Definition: network_gui.cpp:1438
NWidgetContainer
Baseclass for container widgets.
Definition: widget_type.h:405
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:247
GUIList::ForceResort
void ForceResort()
Force a resort next Sort call Reset the resort timer if used too.
Definition: sortlist_type.h:213
NetworkClientListWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:1769
WidgetDimensions::framerect
RectPadding framerect
Offsets within frame area.
Definition: window_gui.h:47
NC_NONE
@ NC_NONE
All flags cleared.
Definition: widget_type.h:468
GUITimer::Elapsed
bool Elapsed(uint delta)
Test if a timer has elapsed.
Definition: guitimer_func.h:55
AdminClientBanCallback
static void AdminClientBanCallback(Window *w, bool confirmed)
Callback function for admin command to ban client.
Definition: network_gui.cpp:1397
ShowNetworkChatQueryWindow
void ShowNetworkChatQueryWindow(DestType type, int dest)
Show the chat window.
Definition: network_chat_gui.cpp:535
ButtonCommon
Button shown for either a company or client in the client-list.
Definition: network_gui.cpp:1432
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:414
NetworkGameList
Structure with information shown in the game list (GUI)
Definition: network_gamelist.h:27
NetworkClientListWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:1947
network.h
CommandHelper
Definition: command_func.h:94
NetworkClientConnectGame
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
Join a client to the server at with the given connection string.
Definition: network.cpp:764
ShowDropDownListAt
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:358
GUIList::ForceRebuild
void ForceRebuild()
Force that a rebuild is needed.
Definition: sortlist_type.h:370
CenterBounds
static int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition: gfx_func.h:178
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_type.h:344
Window::ToggleWidgetLoweredState
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
Definition: window_gui.h:392
WID_NG_CLIENT_LABEL
@ WID_NG_CLIENT_LABEL
Label in front of client name edit box.
Definition: network_widget.h:17
NGLS_OFFLINE
@ NGLS_OFFLINE
Server is offline (or cannot be queried).
Definition: network_gamelist.h:19
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:248
YearMonthDay
Data structure to convert between Date and triplet (year, month, and day).
Definition: date_type.h:104
NetworkCompanyPasswordWindow::warning_size
Dimension warning_size
How much space to use for the warning text.
Definition: network_gui.cpp:2308
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, int widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:2427
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:605
Window::SortButtonWidth
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition: widget.cpp:907
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1191
NetworkGameWindow::lock_offset
int lock_offset
Left offset for lock icon.
Definition: network_gui.cpp:235
WID_NSS_COMPANIES_TXT
@ WID_NSS_COMPANIES_TXT
'Max companies' text.
Definition: network_widget.h:67
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1191
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:200
WID_CL_COMPANY_JOIN
@ WID_CL_COMPANY_JOIN
Used for QueryWindow when a company has a password.
Definition: network_widget.h:91
NetworkClientListWindow::vscroll
Scrollbar * vscroll
Vertical scrollbar of this window.
Definition: network_gui.cpp:1500
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
NetworkClientListWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:1803
NetworkClientListWindow::RebuildList
void RebuildList()
Rebuild the list, meaning: calculate the lines needed and what buttons go on which line.
Definition: network_gui.cpp:1648
strnatcmp
int strnatcmp(const char *s1, const char *s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition: string.cpp:737
NetworkUpdateServerGameType
void NetworkUpdateServerGameType()
The setting server_game_type was updated; possibly we need to take some action.
Definition: network.cpp:974
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1080
ButtonCommon::sprite
SpriteID sprite
The sprite to use on the button.
Definition: network_gui.cpp:1434
NetworkServerKickClient
void NetworkServerKickClient(ClientID client_id, const std::string &reason)
Kick a single client.
Definition: network_server.cpp:1961
WID_CL_SERVER_CONNECTION_TYPE
@ WID_CL_SERVER_CONNECTION_TYPE
The type of connection the Game Coordinator detected for this server.
Definition: network_widget.h:86
NetworkGameList::next
NetworkGameList * next
Next pointer to make a linked game list.
Definition: network_gamelist.h:36
network_gamelist.h
NetworkServerGameInfo::start_date
Date start_date
When the game started.
Definition: game_info.h:95
DESTTYPE_CLIENT
@ DESTTYPE_CLIENT
Send message/notice to only a certain client (Private)
Definition: network_type.h:92
NetworkServerGameInfo::landscape
byte landscape
The used landscape.
Definition: game_info.h:108
GREY_SCALE
#define GREY_SCALE(level)
Return the colour for a particular greyscale level.
Definition: gfx_func.h:240
NetworkClientListWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: network_gui.cpp:1732
Window
Data structure for an opened window.
Definition: window_gui.h:213
GUIList::RebuildDone
void RebuildDone()
Notify the sortlist that the rebuild is done.
Definition: sortlist_type.h:380
SizingType
SizingType
Different forms of sizing nested widgets, using NWidgetBase::AssignSizePosition()
Definition: widget_type.h:111
WID_CL_CLIENT_NAME
@ WID_CL_CLIENT_NAME
Client name.
Definition: network_widget.h:87
QueryCallbackProc
void QueryCallbackProc(Window *, bool)
Callback procedure for the ShowQuery method.
Definition: textbuf_gui.h:29
WID_NCP_OK
@ WID_NCP_OK
Safe the password etc.
Definition: network_widget.h:110
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:412
WID_NSS_LOAD_GAME
@ WID_NSS_LOAD_GAME
Load game button.
Definition: network_widget.h:71
ButtonCommon::OnClick
virtual void OnClick(struct NetworkClientListWindow *w, Point pt)=0
OnClick handler for when the button is pressed.
NetworkServerGameInfo::server_name
std::string server_name
Server name.
Definition: game_info.h:99
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:858
ZOOM_LVL_OUT_4X
@ ZOOM_LVL_OUT_4X
Zoomed 4 times out.
Definition: zoom_type.h:24
NetworkGameList::refreshing
bool refreshing
Whether this server is being queried.
Definition: network_gamelist.h:34
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:66
NetworkAskRelayWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:2455
CCA_NEW
@ CCA_NEW
Create a new company.
Definition: company_type.h:68
ClientNetworkGameSocketHandler::SendGamePassword
static NetworkRecvStatus SendGamePassword(const std::string &password)
Set the game password as requested.
Definition: network_client.cpp:362
_network_host_list
StringList _network_host_list
The servers we know.
Definition: network.cpp:68
NetworkGameWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: network_gui.cpp:605
WidgetDimensions::frametext
RectPadding frametext
Offsets within a text frame area.
Definition: window_gui.h:48
NetworkGameList::info
NetworkGameInfo info
The game information of this server.
Definition: network_gamelist.h:30
NetworkServerGameInfo::clients_on
byte clients_on
Current count of clients on server.
Definition: game_info.h:103
SBS_UP
@ SBS_UP
Sort descending.
Definition: window_gui.h:161
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:79
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition: window_type.h:32
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
Window::IsWidgetDisabled
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
Definition: window_gui.h:350
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:316
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:621
NGLS_FULL
@ NGLS_FULL
Server is full and cannot be queried.
Definition: network_gamelist.h:21
NetworkServerSetCompanyPassword
void NetworkServerSetCompanyPassword(CompanyID company_id, const std::string &password, bool already_hashed)
Set/Reset a company password on the server end.
Definition: network_server.cpp:1651
NetworkGameWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:727
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
Company
Definition: company_base.h:117
WID_NG_DETAILS
@ WID_NG_DETAILS
Panel with game details.
Definition: network_widget.h:37
NWidgetBase::resize_x
uint resize_x
Horizontal resize step (0 means not resizable).
Definition: widget_type.h:188
_network_server_invite_code
std::string _network_server_invite_code
Our invite code as indicated by the Game Coordinator.
Definition: network_coordinator.cpp:32
WidgetDimensions::vsep_wide
int vsep_wide
Wide vertical spacing.
Definition: window_gui.h:62
Window::GetRowFromWidget
int GetRowFromWidget(int clickpos, int widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition: window.cpp:211
WID_NG_FILTER_LABEL
@ WID_NG_FILTER_LABEL
Label in front of the filter/search edit box.
Definition: network_widget.h:19
NetworkGameListRemoveItem
void NetworkGameListRemoveItem(NetworkGameList *remove)
Remove an item from the gamelist linked list.
Definition: network_gamelist.cpp:64
NetworkJoinStatusWindow
Definition: network_gui.cpp:2157
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:196
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
NetworkServerGameInfo::grfconfig
GRFConfig * grfconfig
List of NewGRF files used.
Definition: game_info.h:94
SetDParamMaxDigits
void SetDParamMaxDigits(uint n, uint count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:111
NetworkJoinStatusWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:2252
NWidgetResizeBase::SetMinimalSize
void SetMinimalSize(uint min_x, uint min_y)
Set minimal size of the widget.
Definition: widget.cpp:1080
_network_join_bytes
uint32 _network_join_bytes
The number of bytes we already downloaded.
Definition: network_gui.cpp:2154
NetworkGameWindow::list_pos
ServerListPosition list_pos
Position of the selected server.
Definition: network_gui.cpp:228
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:91
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:382
WID_NG_LASTJOINED_SPACER
@ WID_NG_LASTJOINED_SPACER
Spacer after last joined server panel.
Definition: network_widget.h:35
NetworkGameWindow::NGameMapSizeSorter
static bool NGameMapSizeSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by map size.
Definition: network_gui.cpp:317
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
NetworkClientListWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: network_gui.cpp:1727
NWidgetCore::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: widget.cpp:1214
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:49
_is_network_server
bool _is_network_server
Does this client wants to be a network-server?
Definition: network.cpp:62
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition: string_type.h:28
NetworkAskRelayWindow::FindWindowPlacementAndResize
void FindWindowPlacementAndResize(int def_width, int def_height) override
Resize window towards the default size.
Definition: network_gui.cpp:2447
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
NetworkClientListWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2094
NetworkGameInfo::compatible
bool compatible
Can we connect to this server or not? (based on server_revision and grf_match.
Definition: game_info.h:119
StringFilter
String filter and state.
Definition: stringfilter_type.h:31
NetworkGameWindow::flag_offset
int flag_offset
Left offset for language flag icon.
Definition: network_gui.cpp:237
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:297
NetworkServerGameInfo::map_height
uint16 map_height
Map height.
Definition: game_info.h:98
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
WID_NAR_CAPTION
@ WID_NAR_CAPTION
Caption of the window.
Definition: network_widget.h:115
NETWORK_GAME_PASSWORD
@ NETWORK_GAME_PASSWORD
The password of the game.
Definition: network_type.h:81
FR_BORDERONLY
@ FR_BORDERONLY
Draw border only, no background.
Definition: window_gui.h:33
NetworkGameWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:880
SetMinimalTextLines
static NWidgetPart SetMinimalTextLines(uint8 lines, uint8 spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
Definition: widget_type.h:1032
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:68
GUIList::SetSortFuncs
void SetSortFuncs(SortFunction *const *n_funcs)
Hand the array of sort function pointers to the sort list.
Definition: sortlist_type.h:270
ShowNetworkAskRelay
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
Show a modal confirmation window with "no" / "yes, once" / "yes, always" buttons.
Definition: network_gui.cpp:2515
ScaleGUITrad
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition: widget.cpp:168
NetworkSettings::max_companies
uint8 max_companies
maximum amount of companies
Definition: settings_type.h:300
NetworkCompanyPasswordWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2332
NetworkGameList::status
NetworkGameListStatus status
Stats of the server.
Definition: network_gamelist.h:32
DrawCompanyIcon
void DrawCompanyIcon(CompanyID cid, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:147
ButtonCommon::width
uint width
Calculated width of the button.
Definition: network_gui.cpp:1439
Window::Close
virtual void Close()
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1107
WID_NG_DETAILS_SPACER
@ WID_NG_DETAILS_SPACER
Spacer for game actual details.
Definition: network_widget.h:38