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OpenTTD Source
13.2.1
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#include "../stdafx.h"#include "../rev.h"#include "../ai/ai.hpp"#include "../game/game.hpp"#include "../window_func.h"#include "../error.h"#include "../base_media_base.h"#include "../settings_type.h"#include "network_content.h"#include "table/strings.h"#include <zlib.h>#include "../safeguards.h"Go to the source code of this file.
Data Structures | |
| class | NetworkContentConnecter |
| Connect to the content server. More... | |
Macros | |
| #define | check_not_null(p) { if ((p) == nullptr) { this->OnFailure(); return; } } |
| #define | check_and_terminate(p) { check_not_null(p); *(p) = '\0'; } |
Typedefs | |
| typedef bool(* | HasProc) (const ContentInfo *ci, bool md5sum) |
| Check whether a function piece of content is locally known. More... | |
Functions | |
| bool | HasScenario (const ContentInfo *ci, bool md5sum) |
| Check whether we've got a given scenario based on its unique ID. More... | |
| static bool | HasGRFConfig (const ContentInfo *ci, bool md5sum) |
| Wrapper function for the HasProc. | |
| static std::string | GetFullFilename (const ContentInfo *ci, bool compressed) |
| Determine the full filename of a piece of content information. More... | |
| static bool | GunzipFile (const ContentInfo *ci) |
| Gunzip a given file and remove the .gz if successful. More... | |
| static ssize_t | TransferOutFWrite (FILE *file, const char *buffer, size_t amount) |
| Simple wrapper around fwrite to be able to pass it to Packet's TransferOut. More... | |
Variables | |
| ClientNetworkContentSocketHandler | _network_content_client |
| The client we use to connect to the server. | |
Content sending/receiving part of the network protocol.
Definition in file network_content.cpp.
| typedef bool(* HasProc) (const ContentInfo *ci, bool md5sum) |
Check whether a function piece of content is locally known.
Matches on the unique ID and possibly the MD5 checksum.
| ci | the content info to search for |
| md5sum | also match the MD5 checksum? |
Definition at line 50 of file network_content.cpp.
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Determine the full filename of a piece of content information.
| ci | the information to get the filename from |
| compressed | should the filename end with .gz? |
Definition at line 405 of file network_content.cpp.
References GetContentInfoSubDir(), NO_DIRECTORY, and ContentInfo::type.
Referenced by ClientNetworkContentSocketHandler::AfterDownload(), ClientNetworkContentSocketHandler::BeforeDownload(), and GunzipFile().
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Gunzip a given file and remove the .gz if successful.
| ci | container with filename |
Definition at line 422 of file network_content.cpp.
References GetFullFilename().
Referenced by ClientNetworkContentSocketHandler::AfterDownload().
| bool HasScenario | ( | const ContentInfo * | ci, |
| bool | md5sum | ||
| ) |
Check whether we've got a given scenario based on its unique ID.
| ci | The content info to compare it to. |
| md5sum | Whether to look at the md5sum or the id. |
Definition at line 737 of file fios.cpp.
References FindScenario().
Referenced by ClientNetworkContentSocketHandler::Receive_SERVER_INFO().
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inlinestatic |
Simple wrapper around fwrite to be able to pass it to Packet's TransferOut.
| file | The file to write data to. |
| buffer | The buffer to write to the file. |
| amount | The number of bytes to write. |
Definition at line 492 of file network_content.cpp.
Referenced by ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT().