10 #include "../stdafx.h"
21 #define GL_GLEXT_PROTOTYPES
22 #if defined(__APPLE__)
23 # define GL_SILENCE_DEPRECATION
24 # include <OpenGL/gl3.h>
28 #include "../3rdparty/opengl/glext.h"
31 #include "../core/geometry_func.hpp"
32 #include "../core/mem_func.hpp"
33 #include "../core/math_func.hpp"
34 #include "../core/mem_func.hpp"
35 #include "../gfx_func.h"
37 #include "../blitter/factory.hpp"
38 #include "../zoom_func.h"
42 #include "../table/opengl_shader.h"
43 #include "../table/sprites.h"
46 #include "../safeguards.h"
51 #define GL(function) static decltype(&function) _ ## function
56 GL(glDebugMessageControl);
57 GL(glDebugMessageCallback);
86 GL(glClearBufferSubData);
94 GL(glGenVertexArrays);
95 GL(glDeleteVertexArrays);
96 GL(glBindVertexArray);
103 GL(glGetProgramInfoLog);
110 GL(glGetShaderInfoLog);
111 GL(glGetUniformLocation);
117 GL(glGetAttribLocation);
118 GL(glEnableVertexAttribArray);
119 GL(glDisableVertexAttribArray);
120 GL(glVertexAttribPointer);
121 GL(glBindFragDataLocation);
133 static const int MAX_CACHED_CURSORS = 48;
137 GetOGLProcAddressProc GetOGLProcAddress;
150 const char *pos = strstr(
string, substring);
151 if (pos ==
nullptr)
break;
155 const char *end = pos + strlen(substring);
156 if ((pos ==
string || pos[-1] ==
' ') && (*end ==
' ' || *end ==
'\0'))
return pos;
170 static bool IsOpenGLExtensionSupported(
const char *extension)
172 static PFNGLGETSTRINGIPROC glGetStringi =
nullptr;
173 static bool glGetStringi_loaded =
false;
177 if (!glGetStringi_loaded) {
179 glGetStringi_loaded =
true;
182 if (glGetStringi !=
nullptr) {
185 _glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
187 for (GLint i = 0; i < num_exts; i++) {
188 const char *entry = (
const char *)glGetStringi(GL_EXTENSIONS, i);
189 if (strcmp(entry, extension) == 0)
return true;
199 static byte _gl_major_ver = 0;
200 static byte _gl_minor_ver = 0;
211 return (_gl_major_ver > major) || (_gl_major_ver == major && _gl_minor_ver >= minor);
221 template <
typename F>
222 static bool BindGLProc(F &f,
const char *name)
224 f =
reinterpret_cast<F
>(GetOGLProcAddress(name));
229 static bool BindBasicInfoProcs()
231 if (!BindGLProc(_glGetString,
"glGetString"))
return false;
232 if (!BindGLProc(_glGetIntegerv,
"glGetIntegerv"))
return false;
233 if (!BindGLProc(_glGetError,
"glGetError"))
return false;
239 static bool BindBasicOpenGLProcs()
241 if (!BindGLProc(_glDisable,
"glDisable"))
return false;
242 if (!BindGLProc(_glEnable,
"glEnable"))
return false;
243 if (!BindGLProc(_glViewport,
"glViewport"))
return false;
244 if (!BindGLProc(_glTexImage1D,
"glTexImage1D"))
return false;
245 if (!BindGLProc(_glTexImage2D,
"glTexImage2D"))
return false;
246 if (!BindGLProc(_glTexParameteri,
"glTexParameteri"))
return false;
247 if (!BindGLProc(_glTexSubImage1D,
"glTexSubImage1D"))
return false;
248 if (!BindGLProc(_glTexSubImage2D,
"glTexSubImage2D"))
return false;
249 if (!BindGLProc(_glBindTexture,
"glBindTexture"))
return false;
250 if (!BindGLProc(_glDeleteTextures,
"glDeleteTextures"))
return false;
251 if (!BindGLProc(_glGenTextures,
"glGenTextures"))
return false;
252 if (!BindGLProc(_glPixelStorei,
"glPixelStorei"))
return false;
253 if (!BindGLProc(_glClear,
"glClear"))
return false;
254 if (!BindGLProc(_glClearColor,
"glClearColor"))
return false;
255 if (!BindGLProc(_glBlendFunc,
"glBlendFunc"))
return false;
256 if (!BindGLProc(_glDrawArrays,
"glDrawArrays"))
return false;
262 static bool BindTextureExtensions()
265 if (!BindGLProc(_glActiveTexture,
"glActiveTexture"))
return false;
267 if (!BindGLProc(_glActiveTexture,
"glActiveTextureARB"))
return false;
274 static bool BindVBOExtension()
277 if (!BindGLProc(_glGenBuffers,
"glGenBuffers"))
return false;
278 if (!BindGLProc(_glDeleteBuffers,
"glDeleteBuffers"))
return false;
279 if (!BindGLProc(_glBindBuffer,
"glBindBuffer"))
return false;
280 if (!BindGLProc(_glBufferData,
"glBufferData"))
return false;
281 if (!BindGLProc(_glBufferSubData,
"glBufferSubData"))
return false;
282 if (!BindGLProc(_glMapBuffer,
"glMapBuffer"))
return false;
283 if (!BindGLProc(_glUnmapBuffer,
"glUnmapBuffer"))
return false;
285 if (!BindGLProc(_glGenBuffers,
"glGenBuffersARB"))
return false;
286 if (!BindGLProc(_glDeleteBuffers,
"glDeleteBuffersARB"))
return false;
287 if (!BindGLProc(_glBindBuffer,
"glBindBufferARB"))
return false;
288 if (!BindGLProc(_glBufferData,
"glBufferDataARB"))
return false;
289 if (!BindGLProc(_glBufferSubData,
"glBufferSubDataARB"))
return false;
290 if (!BindGLProc(_glMapBuffer,
"glMapBufferARB"))
return false;
291 if (!BindGLProc(_glUnmapBuffer,
"glUnmapBufferARB"))
return false;
295 BindGLProc(_glClearBufferSubData,
"glClearBufferSubData");
297 _glClearBufferSubData =
nullptr;
304 static bool BindVBAExtension()
310 if (!BindGLProc(_glGenVertexArrays,
"glGenVertexArrays"))
return false;
311 if (!BindGLProc(_glDeleteVertexArrays,
"glDeleteVertexArrays"))
return false;
312 if (!BindGLProc(_glBindVertexArray,
"glBindVertexArray"))
return false;
313 }
else if (IsOpenGLExtensionSupported(
"GL_APPLE_vertex_array_object")) {
314 if (!BindGLProc(_glGenVertexArrays,
"glGenVertexArraysAPPLE"))
return false;
315 if (!BindGLProc(_glDeleteVertexArrays,
"glDeleteVertexArraysAPPLE"))
return false;
316 if (!BindGLProc(_glBindVertexArray,
"glBindVertexArrayAPPLE"))
return false;
323 static bool BindShaderExtensions()
326 if (!BindGLProc(_glCreateProgram,
"glCreateProgram"))
return false;
327 if (!BindGLProc(_glDeleteProgram,
"glDeleteProgram"))
return false;
328 if (!BindGLProc(_glLinkProgram,
"glLinkProgram"))
return false;
329 if (!BindGLProc(_glUseProgram,
"glUseProgram"))
return false;
330 if (!BindGLProc(_glGetProgramiv,
"glGetProgramiv"))
return false;
331 if (!BindGLProc(_glGetProgramInfoLog,
"glGetProgramInfoLog"))
return false;
332 if (!BindGLProc(_glCreateShader,
"glCreateShader"))
return false;
333 if (!BindGLProc(_glDeleteShader,
"glDeleteShader"))
return false;
334 if (!BindGLProc(_glShaderSource,
"glShaderSource"))
return false;
335 if (!BindGLProc(_glCompileShader,
"glCompileShader"))
return false;
336 if (!BindGLProc(_glAttachShader,
"glAttachShader"))
return false;
337 if (!BindGLProc(_glGetShaderiv,
"glGetShaderiv"))
return false;
338 if (!BindGLProc(_glGetShaderInfoLog,
"glGetShaderInfoLog"))
return false;
339 if (!BindGLProc(_glGetUniformLocation,
"glGetUniformLocation"))
return false;
340 if (!BindGLProc(_glUniform1i,
"glUniform1i"))
return false;
341 if (!BindGLProc(_glUniform1f,
"glUniform1f"))
return false;
342 if (!BindGLProc(_glUniform2f,
"glUniform2f"))
return false;
343 if (!BindGLProc(_glUniform4f,
"glUniform4f"))
return false;
345 if (!BindGLProc(_glGetAttribLocation,
"glGetAttribLocation"))
return false;
346 if (!BindGLProc(_glEnableVertexAttribArray,
"glEnableVertexAttribArray"))
return false;
347 if (!BindGLProc(_glDisableVertexAttribArray,
"glDisableVertexAttribArray"))
return false;
348 if (!BindGLProc(_glVertexAttribPointer,
"glVertexAttribPointer"))
return false;
351 if (!BindGLProc(_glCreateProgram,
"glCreateProgramObjectARB"))
return false;
352 if (!BindGLProc(_glDeleteProgram,
"glDeleteObjectARB"))
return false;
353 if (!BindGLProc(_glLinkProgram,
"glLinkProgramARB"))
return false;
354 if (!BindGLProc(_glUseProgram,
"glUseProgramObjectARB"))
return false;
355 if (!BindGLProc(_glGetProgramiv,
"glGetObjectParameterivARB"))
return false;
356 if (!BindGLProc(_glGetProgramInfoLog,
"glGetInfoLogARB"))
return false;
357 if (!BindGLProc(_glCreateShader,
"glCreateShaderObjectARB"))
return false;
358 if (!BindGLProc(_glDeleteShader,
"glDeleteObjectARB"))
return false;
359 if (!BindGLProc(_glShaderSource,
"glShaderSourceARB"))
return false;
360 if (!BindGLProc(_glCompileShader,
"glCompileShaderARB"))
return false;
361 if (!BindGLProc(_glAttachShader,
"glAttachObjectARB"))
return false;
362 if (!BindGLProc(_glGetShaderiv,
"glGetObjectParameterivARB"))
return false;
363 if (!BindGLProc(_glGetShaderInfoLog,
"glGetInfoLogARB"))
return false;
364 if (!BindGLProc(_glGetUniformLocation,
"glGetUniformLocationARB"))
return false;
365 if (!BindGLProc(_glUniform1i,
"glUniform1iARB"))
return false;
366 if (!BindGLProc(_glUniform1f,
"glUniform1fARB"))
return false;
367 if (!BindGLProc(_glUniform2f,
"glUniform2fARB"))
return false;
368 if (!BindGLProc(_glUniform4f,
"glUniform4fARB"))
return false;
370 if (!BindGLProc(_glGetAttribLocation,
"glGetAttribLocationARB"))
return false;
371 if (!BindGLProc(_glEnableVertexAttribArray,
"glEnableVertexAttribArrayARB"))
return false;
372 if (!BindGLProc(_glDisableVertexAttribArray,
"glDisableVertexAttribArrayARB"))
return false;
373 if (!BindGLProc(_glVertexAttribPointer,
"glVertexAttribPointerARB"))
return false;
378 BindGLProc(_glBindFragDataLocation,
"glBindFragDataLocation");
379 }
else if (IsOpenGLExtensionSupported(
"GL_EXT_gpu_shader4")) {
380 BindGLProc(_glBindFragDataLocation,
"glBindFragDataLocationEXT");
382 _glBindFragDataLocation =
nullptr;
389 static bool BindPersistentBufferExtensions()
393 if (!BindGLProc(_glMapBufferRange,
"glMapBufferRange"))
return false;
396 if (!BindGLProc(_glBufferStorage,
"glBufferStorage"))
return false;
398 #ifndef NO_GL_BUFFER_SYNC
400 if (!BindGLProc(_glClientWaitSync,
"glClientWaitSync"))
return false;
401 if (!BindGLProc(_glFenceSync,
"glFenceSync"))
return false;
402 if (!BindGLProc(_glDeleteSync,
"glDeleteSync"))
return false;
410 void APIENTRY DebugOutputCallback(GLenum source, GLenum type, GLuint
id, GLenum severity, GLsizei length,
const GLchar *message,
const void *userParam)
413 const char *severity_str =
"";
415 case GL_DEBUG_SEVERITY_HIGH: severity_str =
"high";
break;
416 case GL_DEBUG_SEVERITY_MEDIUM: severity_str =
"medium";
break;
417 case GL_DEBUG_SEVERITY_LOW: severity_str =
"low";
break;
421 const char *type_str =
"Other";
423 case GL_DEBUG_TYPE_ERROR: type_str =
"Error";
break;
424 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: type_str =
"Deprecated";
break;
425 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: type_str =
"Undefined behaviour";
break;
426 case GL_DEBUG_TYPE_PERFORMANCE: type_str =
"Performance";
break;
427 case GL_DEBUG_TYPE_PORTABILITY: type_str =
"Portability";
break;
430 Debug(driver, 6,
"OpenGL: {} ({}) - {}", type_str, severity_str, message);
434 void SetupDebugOutput()
436 #ifndef NO_DEBUG_MESSAGES
437 if (_debug_driver_level < 6)
return;
440 BindGLProc(_glDebugMessageControl,
"glDebugMessageControl");
441 BindGLProc(_glDebugMessageCallback,
"glDebugMessageCallback");
442 }
else if (IsOpenGLExtensionSupported(
"GL_ARB_debug_output")) {
443 BindGLProc(_glDebugMessageControl,
"glDebugMessageControlARB");
444 BindGLProc(_glDebugMessageCallback,
"glDebugMessageCallbackARB");
447 if (_glDebugMessageControl !=
nullptr && _glDebugMessageCallback !=
nullptr) {
449 _glEnable(GL_DEBUG_OUTPUT);
450 if (_debug_driver_level >= 8) _glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
452 _glDebugMessageCallback(&DebugOutputCallback,
nullptr);
454 _glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0,
nullptr, _debug_driver_level >= 9 ? GL_TRUE : GL_FALSE);
456 _glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DONT_CARE, 0,
nullptr, GL_TRUE);
457 _glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DONT_CARE, 0,
nullptr, GL_TRUE);
458 _glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0,
nullptr, GL_TRUE);
473 GetOGLProcAddress = get_proc;
500 if (_glDeleteProgram !=
nullptr) {
506 if (_glDeleteVertexArrays !=
nullptr) _glDeleteVertexArrays(1, &this->
vao_quad);
507 if (_glDeleteBuffers !=
nullptr) {
508 _glDeleteBuffers(1, &this->
vbo_quad);
509 _glDeleteBuffers(1, &this->
vid_pbo);
510 _glDeleteBuffers(1, &this->
anim_pbo);
512 if (_glDeleteTextures !=
nullptr) {
529 if (!BindBasicInfoProcs())
return "OpenGL not supported";
532 const char *ver = (
const char *)_glGetString(GL_VERSION);
533 const char *vend = (
const char *)_glGetString(GL_VENDOR);
534 const char *renderer = (
const char *)_glGetString(GL_RENDERER);
536 if (ver ==
nullptr || vend ==
nullptr || renderer ==
nullptr)
return "OpenGL not supported";
538 Debug(driver, 1,
"OpenGL driver: {} - {} ({})", vend, renderer, ver);
540 #ifndef GL_ALLOW_SOFTWARE_RENDERER
543 if (strncmp(renderer,
"llvmpipe", 8) == 0 || strncmp(renderer,
"softpipe", 8) == 0)
return "Software renderer detected, not using OpenGL";
546 const char *minor = strchr(ver,
'.');
547 _gl_major_ver = atoi(ver);
548 _gl_minor_ver = minor !=
nullptr ? atoi(minor + 1) : 0;
556 if (!BindBasicOpenGLProcs())
return "Failed to bind basic OpenGL functions.";
563 if (!
IsOpenGLVersionAtLeast(2, 0) && !IsOpenGLExtensionSupported(
"GL_ARB_texture_non_power_of_two"))
return "Non-power-of-two textures not supported";
565 if (!
IsOpenGLVersionAtLeast(3, 0) && !IsOpenGLExtensionSupported(
"GL_ARB_texture_rg"))
return "Single element texture formats not supported";
566 if (!BindTextureExtensions())
return "Failed to bind texture extension functions";
568 if (!
IsOpenGLVersionAtLeast(1, 5) && !IsOpenGLExtensionSupported(
"ARB_vertex_buffer_object"))
return "Vertex buffer objects not supported";
569 if (!BindVBOExtension())
return "Failed to bind VBO extension functions";
571 if (!
IsOpenGLVersionAtLeast(2, 1) && !IsOpenGLExtensionSupported(
"GL_ARB_pixel_buffer_object"))
return "Pixel buffer objects not supported";
573 if (!
IsOpenGLVersionAtLeast(3, 0) && (!IsOpenGLExtensionSupported(
"GL_ARB_vertex_array_object") || !IsOpenGLExtensionSupported(
"GL_APPLE_vertex_array_object")))
return "Vertex array objects not supported";
574 if (!BindVBAExtension())
return "Failed to bind VBA extension functions";
576 if (!
IsOpenGLVersionAtLeast(2, 0) && (!IsOpenGLExtensionSupported(
"GL_ARB_shader_objects") || !IsOpenGLExtensionSupported(
"GL_ARB_fragment_shader") || !IsOpenGLExtensionSupported(
"GL_ARB_vertex_shader")))
return "No shader support";
577 if (!BindShaderExtensions())
return "Failed to bind shader extension functions";
578 if (
IsOpenGLVersionAtLeast(3, 2) && _glBindFragDataLocation ==
nullptr)
return "OpenGL claims to support version 3.2 but doesn't have glBindFragDataLocation";
581 #ifndef NO_GL_BUFFER_SYNC
586 Debug(driver, 1,
"OpenGL claims to support persistent buffer mapping but doesn't export all functions, not using persistent mapping.");
592 GLint max_tex_size = 0;
593 _glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
594 if (std::max(screen_res.width, screen_res.height) > (uint)max_tex_size)
return "Max supported texture size is too small";
597 GLint max_tex_units = 0;
598 _glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_tex_units);
599 if (max_tex_units < 4)
return "Not enough simultaneous textures supported";
601 Debug(driver, 2,
"OpenGL shading language version: {}, texture units = {}", (
const char *)_glGetString(GL_SHADING_LANGUAGE_VERSION), (
int)max_tex_units);
603 if (!this->
InitShaders())
return "Failed to initialize shaders";
608 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
609 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
610 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
611 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
612 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
613 _glBindTexture(GL_TEXTURE_2D, 0);
614 if (_glGetError() != GL_NO_ERROR)
return "Can't generate video buffer texture";
619 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
620 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
621 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
622 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
623 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
624 _glBindTexture(GL_TEXTURE_2D, 0);
625 if (_glGetError() != GL_NO_ERROR)
return "Can't generate animation buffer texture";
630 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
631 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
632 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAX_LEVEL, 0);
633 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
634 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
635 _glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 256, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
nullptr);
636 _glBindTexture(GL_TEXTURE_1D, 0);
637 if (_glGetError() != GL_NO_ERROR)
return "Can't generate palette lookup texture";
640 GLint tex_location = _glGetUniformLocation(this->
vid_program,
"colour_tex");
641 GLint palette_location = _glGetUniformLocation(this->
vid_program,
"palette");
642 GLint sprite_location = _glGetUniformLocation(this->
vid_program,
"sprite");
643 GLint screen_location = _glGetUniformLocation(this->
vid_program,
"screen");
645 _glUniform1i(tex_location, 0);
646 _glUniform1i(palette_location, 1);
648 _glUniform4f(sprite_location, 0.0f, 0.0f, 1.0f, 1.0f);
649 _glUniform2f(screen_location, 1.0f, 1.0f);
652 tex_location = _glGetUniformLocation(this->
pal_program,
"colour_tex");
653 palette_location = _glGetUniformLocation(this->
pal_program,
"palette");
654 sprite_location = _glGetUniformLocation(this->
pal_program,
"sprite");
655 screen_location = _glGetUniformLocation(this->
pal_program,
"screen");
657 _glUniform1i(tex_location, 0);
658 _glUniform1i(palette_location, 1);
659 _glUniform4f(sprite_location, 0.0f, 0.0f, 1.0f, 1.0f);
660 _glUniform2f(screen_location, 1.0f, 1.0f);
663 tex_location = _glGetUniformLocation(this->
remap_program,
"colour_tex");
664 palette_location = _glGetUniformLocation(this->
remap_program,
"palette");
665 GLint remap_location = _glGetUniformLocation(this->
remap_program,
"remap_tex");
671 _glUniform1i(tex_location, 0);
672 _glUniform1i(palette_location, 1);
673 _glUniform1i(remap_location, 2);
676 tex_location = _glGetUniformLocation(this->
sprite_program,
"colour_tex");
677 palette_location = _glGetUniformLocation(this->
sprite_program,
"palette");
678 remap_location = _glGetUniformLocation(this->
sprite_program,
"remap_tex");
679 GLint pal_location = _glGetUniformLocation(this->
sprite_program,
"pal");
686 _glUniform1i(tex_location, 0);
687 _glUniform1i(palette_location, 1);
688 _glUniform1i(remap_location, 2);
689 _glUniform1i(pal_location, 3);
693 _glGenBuffers(1, &this->
vid_pbo);
694 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
vid_pbo);
696 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
anim_pbo);
697 if (_glGetError() != GL_NO_ERROR)
return "Can't allocate pixel buffer for video buffer";
703 { 1.f, -1.f, 1.f, 1.f },
704 { 1.f, 1.f, 1.f, 0.f },
705 { -1.f, -1.f, 0.f, 1.f },
706 { -1.f, 1.f, 0.f, 0.f },
710 _glGenVertexArrays(1, &this->
vao_quad);
715 _glBindBuffer(GL_ARRAY_BUFFER, this->
vbo_quad);
716 _glBufferData(GL_ARRAY_BUFFER,
sizeof(vert_array), vert_array, GL_STATIC_DRAW);
717 if (_glGetError() != GL_NO_ERROR)
return "Can't generate VBO for fullscreen quad";
720 GLint loc_position = _glGetAttribLocation(this->
vid_program,
"position");
721 GLint colour_position = _glGetAttribLocation(this->
vid_program,
"colour_uv");
722 _glEnableVertexAttribArray(loc_position);
723 _glEnableVertexAttribArray(colour_position);
726 _glBindVertexArray(0);
731 this->PrepareContext();
737 void OpenGLBackend::PrepareContext()
739 _glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
740 _glDisable(GL_DEPTH_TEST);
743 _glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
746 std::string OpenGLBackend::GetDriverName()
750 res +=
reinterpret_cast<const char *
>(_glGetString(GL_RENDERER));
752 res +=
reinterpret_cast<const char *
>(_glGetString(GL_VERSION));
761 static bool VerifyShader(GLuint shader)
765 GLint result = GL_FALSE;
766 _glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
770 _glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
772 _glGetShaderInfoLog(shader, log_len,
nullptr, log_buf.
Allocate(log_len));
773 Debug(driver, result != GL_TRUE ? 0 : 2,
"{}", log_buf.
GetBuffer());
776 return result == GL_TRUE;
784 static bool VerifyProgram(GLuint program)
788 GLint result = GL_FALSE;
789 _glGetProgramiv(program, GL_LINK_STATUS, &result);
793 _glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
795 _glGetProgramInfoLog(program, log_len,
nullptr, log_buf.
Allocate(log_len));
796 Debug(driver, result != GL_TRUE ? 0 : 2,
"{}", log_buf.
GetBuffer());
799 return result == GL_TRUE;
808 const char *ver = (
const char *)_glGetString(GL_SHADING_LANGUAGE_VERSION);
809 if (ver ==
nullptr)
return false;
811 int glsl_major = ver[0] -
'0';
812 int glsl_minor = ver[2] -
'0';
814 bool glsl_150 = (
IsOpenGLVersionAtLeast(3, 2) || glsl_major > 1 || (glsl_major == 1 && glsl_minor >= 5)) && _glBindFragDataLocation !=
nullptr;
817 GLuint vert_shader = _glCreateShader(GL_VERTEX_SHADER);
819 _glCompileShader(vert_shader);
820 if (!VerifyShader(vert_shader))
return false;
823 GLuint frag_shader_rgb = _glCreateShader(GL_FRAGMENT_SHADER);
825 _glCompileShader(frag_shader_rgb);
826 if (!VerifyShader(frag_shader_rgb))
return false;
829 GLuint frag_shader_pal = _glCreateShader(GL_FRAGMENT_SHADER);
831 _glCompileShader(frag_shader_pal);
832 if (!VerifyShader(frag_shader_pal))
return false;
835 GLuint remap_shader = _glCreateShader(GL_FRAGMENT_SHADER);
837 _glCompileShader(remap_shader);
838 if (!VerifyShader(remap_shader))
return false;
841 GLuint sprite_shader = _glCreateShader(GL_FRAGMENT_SHADER);
843 _glCompileShader(sprite_shader);
844 if (!VerifyShader(sprite_shader))
return false;
849 _glAttachShader(this->
vid_program, frag_shader_rgb);
853 _glAttachShader(this->
pal_program, frag_shader_pal);
865 _glBindFragDataLocation(this->
vid_program, 0,
"colour");
866 _glBindFragDataLocation(this->
pal_program, 0,
"colour");
872 if (!VerifyProgram(this->
vid_program))
return false;
875 if (!VerifyProgram(this->
pal_program))
return false;
883 _glDeleteShader(vert_shader);
884 _glDeleteShader(frag_shader_rgb);
885 _glDeleteShader(frag_shader_pal);
886 _glDeleteShader(remap_shader);
887 _glDeleteShader(sprite_shader);
899 static void ClearPixelBuffer(
size_t len, T data)
901 T *buf =
reinterpret_cast<T *
>(_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE));
902 for (
size_t i = 0; i < len; i++) {
905 _glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
917 if (!force && _screen.width == w && _screen.height == h)
return false;
920 int pitch =
Align(w, 4);
922 _glViewport(0, 0, w, h);
924 _glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
928 _glDeleteBuffers(1, &this->
vid_pbo);
929 _glGenBuffers(1, &this->
vid_pbo);
930 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
vid_pbo);
931 _glBufferStorage(GL_PIXEL_UNPACK_BUFFER, pitch * h * bpp / 8,
nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
934 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
vid_pbo);
935 _glBufferData(GL_PIXEL_UNPACK_BUFFER, pitch * h * bpp / 8,
nullptr, GL_DYNAMIC_DRAW);
941 if (_glClearBufferSubData !=
nullptr) {
942 _glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, pitch * h * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.
data);
944 ClearPixelBuffer<uint32>(pitch * h, black.
data);
946 }
else if (bpp == 8) {
947 if (_glClearBufferSubData !=
nullptr) {
949 _glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
951 ClearPixelBuffer<byte>(pitch * h, 0);
955 _glActiveTexture(GL_TEXTURE0);
959 _glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE,
nullptr);
963 _glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
nullptr);
966 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
972 _glDeleteBuffers(1, &this->
anim_pbo);
974 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
anim_pbo);
975 _glBufferStorage(GL_PIXEL_UNPACK_BUFFER, pitch * h,
nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
977 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
anim_pbo);
978 _glBufferData(GL_PIXEL_UNPACK_BUFFER, pitch * h,
nullptr, GL_DYNAMIC_DRAW);
982 if (_glClearBufferSubData !=
nullptr) {
984 _glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
986 ClearPixelBuffer<byte>(pitch * h, 0);
990 _glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE,
nullptr);
991 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
994 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
anim_pbo);
995 _glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
996 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1002 _glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1004 _glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &dummy);
1007 _glBindTexture(GL_TEXTURE_2D, 0);
1012 _screen.pitch = pitch;
1013 _screen.dst_ptr =
nullptr;
1017 _glUniform2f(this->
remap_screen_loc, (
float)_screen.width, (
float)_screen.height);
1019 _glClear(GL_COLOR_BUFFER_BIT);
1032 assert(first + length <= 256);
1034 _glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1035 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1036 _glActiveTexture(GL_TEXTURE1);
1038 _glTexSubImage1D(GL_TEXTURE_1D, 0, first, length, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pal + first);
1046 _glClear(GL_COLOR_BUFFER_BIT);
1048 _glDisable(GL_BLEND);
1051 _glActiveTexture(GL_TEXTURE0);
1053 _glActiveTexture(GL_TEXTURE1);
1057 _glActiveTexture(GL_TEXTURE2);
1067 _glBindVertexArray(this->
vao_quad);
1068 _glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1070 _glEnable(GL_BLEND);
1081 _cur_dpi = &_screen;
1090 this->cursor_pos.x + this->cursor_sprite_pos[i].x +
UnScaleByZoom(spr->
x_offs, ZOOM_LVL_GUI),
1091 this->cursor_pos.y + this->cursor_sprite_pos[i].y +
UnScaleByZoom(spr->
y_offs, ZOOM_LVL_GUI),
1097 void OpenGLBackend::PopulateCursorCache()
1121 if (old !=
nullptr) {
1123 sprite->~OpenGLSprite();
1138 sprite->~OpenGLSprite();
1161 #ifndef NO_GL_BUFFER_SYNC
1167 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
vid_pbo);
1168 this->
vid_buffer = _glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
1170 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
vid_pbo);
1183 if (this->
anim_pbo == 0)
return nullptr;
1185 #ifndef NO_GL_BUFFER_SYNC
1190 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
anim_pbo);
1191 this->
anim_buffer = _glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
1193 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
anim_pbo);
1194 this->
anim_buffer = _glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, _screen.pitch * _screen.height, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
1208 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
vid_pbo);
1210 _glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1214 #ifndef NO_GL_BUFFER_SYNC
1223 _glActiveTexture(GL_TEXTURE0);
1225 _glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
1228 _glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_RED, GL_UNSIGNED_BYTE, (GLvoid *)(
size_t)(update_rect.top * _screen.pitch + update_rect.left));
1232 _glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (GLvoid *)(
size_t)(update_rect.top * _screen.pitch * 4 + update_rect.left * 4));
1236 #ifndef NO_GL_BUFFER_SYNC
1250 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->
anim_pbo);
1252 _glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1256 #ifndef NO_GL_BUFFER_SYNC
1264 if (update_rect.left != update_rect.right) {
1265 _glActiveTexture(GL_TEXTURE0);
1267 _glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
1268 _glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_RED, GL_UNSIGNED_BYTE, (GLvoid *)(
size_t)(update_rect.top * _screen.pitch + update_rect.left));
1270 #ifndef NO_GL_BUFFER_SYNC
1286 gl_sprite->
Update(sprite[i].width, sprite[i].height, i, sprite[i].data);
1308 _glActiveTexture(GL_TEXTURE0 + 1);
1312 _glActiveTexture(GL_TEXTURE0 + 3);
1313 if (pal != PAL_NONE) {
1318 _glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1321 _glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RED, GL_UNSIGNED_BYTE,
nullptr);
1323 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1334 _glUniform4f(this->
sprite_sprite_loc, (
float)x, (
float)y, (
float)dim.width, (
float)dim.height);
1336 _glUniform2f(this->
sprite_screen_loc, (
float)_screen.width, (
float)_screen.height);
1340 _glBindVertexArray(this->
vao_quad);
1341 _glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1358 for (
int t =
TEX_RGBA; t < NUM_TEX; t++) {
1361 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1362 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1363 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
1364 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1365 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1369 _glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1372 const Colour rgb_pixel(0, 0, 0);
1374 _glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &rgb_pixel);
1379 _glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &pal);
1382 std::array<uint8, 256> identity_pal;
1383 std::iota(std::begin(identity_pal), std::end(identity_pal), 0);
1388 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1389 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1390 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAX_LEVEL, 0);
1391 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 _glTexImage1D(GL_TEXTURE_1D, 0, GL_R8, 256, 0, GL_RED, GL_UNSIGNED_BYTE, identity_pal.data());
1398 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1399 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1400 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAX_LEVEL, 0);
1401 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1402 _glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1403 _glTexImage1D(GL_TEXTURE_1D, 0, GL_R8, 256, 0, GL_RED, GL_UNSIGNED_BYTE, identity_pal.data());
1408 _glBufferData(GL_PIXEL_UNPACK_BUFFER, 256, identity_pal.data(), GL_DYNAMIC_DRAW);
1409 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1411 return _glGetError() == GL_NO_ERROR;
1433 (void)_glGetError();
1435 this->dim.width = width;
1436 this->dim.height = height;
1439 _glActiveTexture(GL_TEXTURE0);
1440 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1442 for (
int t =
TEX_RGBA; t < NUM_TEX; t++) {
1448 _glGenTextures(1, &this->
tex[t]);
1449 _glBindTexture(GL_TEXTURE_2D, this->
tex[t]);
1451 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1452 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels - 1);
1454 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1455 _glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1458 for (uint i = 0, w = width, h = height; i < levels; i++, w /= 2, h /= 2) {
1461 _glTexImage2D(GL_TEXTURE_2D, i, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE,
nullptr);
1463 _glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
nullptr);
1468 assert(_glGetError() == GL_NO_ERROR);
1471 OpenGLSprite::~OpenGLSprite()
1473 _glDeleteTextures(NUM_TEX, this->
tex);
1488 _glActiveTexture(GL_TEXTURE0);
1489 _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1490 _glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1495 for (
size_t i = 0; i < width * height; i++) {
1496 rgba[i].r = data[i].
r;
1497 rgba[i].g = data[i].
g;
1498 rgba[i].b = data[i].
b;
1499 rgba[i].
a = data[i].
a;
1502 _glBindTexture(GL_TEXTURE_2D, this->
tex[
TEX_RGBA]);
1503 _glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, rgba);
1508 int pitch =
Align(width, 4);
1510 uint8 *pal = buf_pal.
Allocate(pitch * height);
1512 for (uint y = 0; y < height; y++, pal += pitch, row += width) {
1513 for (uint x = 0; x < width; x++) {
1519 _glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, buf_pal.
GetBuffer());
1522 assert(_glGetError() == GL_NO_ERROR);
1542 _glActiveTexture(GL_TEXTURE0);
1544 _glActiveTexture(GL_TEXTURE0 + 2);