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30 void ShowOrdersWindow(
const Vehicle *v);
45 void ShowAboutWindow();
46 void ShowBuildTreesToolbar();
47 void ShowTownDirectory();
48 void ShowIndustryDirectory();
50 void ShowSubsidiesList();
52 void ShowGoalQuestion(uint16
id,
byte type, uint32 button_mask,
const char *question);
63 void ShowBuildIndustryWindow();
64 void ShowFoundTownWindow();
65 void ShowMusicWindow();
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
void ShowStoryBook(CompanyID company, uint16 page_id=INVALID_STORY_PAGE)
Raise or create the story book window for company, at page page_id.
void ShowGoalsList(CompanyID company)
Open a goal list window.
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
void ShowGameOptions()
Open the game options window.
void ShowLandInfo(TileIndex tile)
Show land information window.
void ShowGameSettings()
Open advanced settings window.
void ShowGenerateLandscape()
Start with a normal game.
Owner
Enum for all companies/owners.
void ShowExtraViewportWindowForTileUnderCursor()
Show a new Extra Viewport window.
TransportType
Available types of transport.
void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question)
Display a goal question.
void ShowEstimatedCostOrIncome(Money cost, int x, int y)
Display estimated costs.
Data structure for an opened window.
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
Prepare the data for the build a bridge window.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
void ShowHeightmapLoad()
Start with loading a heightmap.