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10 #include "../stdafx.h"
14 #include "../command_func.h"
15 #include "../company_func.h"
16 #include "../settings_type.h"
17 #include "../airport_cmd.h"
18 #include "../aircraft_cmd.h"
19 #include "../autoreplace_cmd.h"
20 #include "../company_cmd.h"
21 #include "../depot_cmd.h"
22 #include "../dock_cmd.h"
23 #include "../economy_cmd.h"
24 #include "../engine_cmd.h"
25 #include "../goal_cmd.h"
26 #include "../group_cmd.h"
27 #include "../industry_cmd.h"
28 #include "../landscape_cmd.h"
29 #include "../league_cmd.h"
30 #include "../misc_cmd.h"
31 #include "../news_cmd.h"
32 #include "../object_cmd.h"
33 #include "../order_cmd.h"
34 #include "../rail_cmd.h"
35 #include "../road_cmd.h"
36 #include "../roadveh_cmd.h"
37 #include "../settings_cmd.h"
38 #include "../signs_cmd.h"
39 #include "../station_cmd.h"
40 #include "../story_cmd.h"
41 #include "../subsidy_cmd.h"
42 #include "../terraform_cmd.h"
43 #include "../timetable_cmd.h"
44 #include "../town_cmd.h"
45 #include "../train_cmd.h"
46 #include "../tree_cmd.h"
47 #include "../tunnelbridge_cmd.h"
48 #include "../vehicle_cmd.h"
49 #include "../viewport_cmd.h"
50 #include "../water_cmd.h"
51 #include "../waypoint_cmd.h"
52 #include "../script/script_cmd.h"
55 #include "../safeguards.h"
63 &CcPlaySound_CONSTRUCTION_WATER,
72 &CcPlaySound_EXPLOSION,
73 &CcPlaySound_CONSTRUCTION_OTHER,
74 &CcPlaySound_CONSTRUCTION_RAIL,
88 #ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
98 # pragma GCC diagnostic push
99 # pragma GCC diagnostic ignored "-Wcast-function-type"
104 inline constexpr
size_t _callback_tuple_size = std::tuple_size_v<decltype(
_callback_tuple)>;
106 template <
size_t... i>
107 inline auto MakeCallbackTable(std::index_sequence<i...>) noexcept
113 static auto _callback_table = MakeCallbackTable(std::make_index_sequence<_callback_tuple_size>{});
116 template <
typename... Targs>
118 using Args = std::tuple<std::decay_t<Targs>...>;
127 using UnpackNetworkCommandProc = void (*)(
const CommandPacket *);
128 using UnpackDispatchT = std::array<UnpackNetworkCommandProc, _callback_tuple_size>;
132 UnpackDispatchT Unpack;
135 template <Commands Tcmd,
size_t Tcb>
136 constexpr UnpackNetworkCommandProc MakeUnpackNetworkCommandCallback() noexcept
139 using Tcallback = std::tuple_element_t<Tcb, decltype(
_callback_tuple)>;
140 if constexpr (std::is_same_v<Tcallback, CommandCallback * const> ||
141 std::is_same_v<Tcallback, CommandCallbackData * const> ||
144 return &UnpackNetworkCommand<Tcmd, Tcb>;
150 template <
Commands Tcmd,
size_t... i>
151 constexpr UnpackDispatchT MakeUnpackNetworkCommand(std::index_sequence<i...>) noexcept
153 return UnpackDispatchT{{ MakeUnpackNetworkCommandCallback<Tcmd, i>()...}};
156 template <
typename T, T... i,
size_t... j>
157 inline constexpr
auto MakeDispatchTable(std::integer_sequence<T, i...>, std::index_sequence<j...>) noexcept
159 return std::array<
CommandDispatch,
sizeof...(i)>{{ { &SanitizeCmdStrings<static_cast<Commands>(i)>, &NetworkReplaceCommandClientId<static_cast<Commands>(i)>, MakeUnpackNetworkCommand<static_cast<Commands>(i)>(std::make_index_sequence<_callback_tuple_size>{}) }... }};
162 static constexpr
auto _cmd_dispatch = MakeDispatchTable(std::make_integer_sequence<std::underlying_type_t<Commands>,
CMD_END>{}, std::make_index_sequence<_callback_tuple_size>{});
164 #ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
165 # pragma GCC diagnostic pop
179 if (this->
first ==
nullptr) {
205 if (ret !=
nullptr) {
206 if (ret == this->
last) this->
last = prev_item;
232 while ((cp = this->
Pop()) !=
nullptr) {
235 assert(this->
count == 0);
252 return static_cast<size_t>(std::distance(std::cbegin(
_callback_table), it));
255 return std::numeric_limits<size_t>::max();
309 cs->outgoing_queue.Append(&c);
323 while ((cp = queue.
Peek()) !=
nullptr) {
326 if (_frame_counter < cp->frame)
break;
331 error(
"[net] Trying to execute a packet in the past!");
337 assert(cb_index < _callback_tuple_size);
368 for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
369 if (cs->status >= NetworkClientSocket::STATUS_MAP) {
372 cp.
callback = (cs != owner) ?
nullptr : callback;
373 cp.
my_cmd = (cs == owner);
374 cs->outgoing_queue.Append(&cp);
378 cp.
callback = (
nullptr != owner) ?
nullptr : callback;
379 cp.
my_cmd = (
nullptr == owner);
390 #ifdef DEBUG_DUMP_COMMANDS
392 int to_go = UINT16_MAX;
398 while (--to_go >= 0 && (cp = queue->
Pop(
true)) !=
nullptr) {
412 for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
452 if (callback > UINT8_MAX ||
_cmd_dispatch[cp->
cmd].Unpack[callback] ==
nullptr) {
453 Debug(net, 0,
"Unknown callback for command; no callback sent (command: {})", cp->
cmd);
463 if constexpr (std::is_same_v<ClientID, T>) {
469 template<
class Ttuple,
size_t... Tindices>
475 template <Commands Tcmd>
479 auto params = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.
data);
482 SetClientIds(params, client_id, std::make_index_sequence<std::tuple_size_v<decltype(params)>>{});
503 if constexpr (std::is_same_v<std::string, T>) {
509 template<
class Ttuple,
size_t... Tindices>
521 template <Commands Tcmd>
524 auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(data);
535 template <Commands Tcmd,
size_t Tcb>
538 auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp->
data);
CommandPacket * last
The last packet in the queue; only valid when first != nullptr.
static void SetClientIdHelper(T &data, [[maybe_unused]] ClientID client_id)
Helper to process a single ClientID argument.
uint32 _frame_counter
The current frame.
static CommandQueue _local_wait_queue
Local queue of packets waiting for handling.
static constexpr auto _cmd_dispatch
Command dispatch table.
Commands
List of commands.
static void SanitizeStringsHelper(CommandFlags cmd_flags, Ttuple &values, std::index_sequence< Tindices... >)
Helper function to perform validation on command data strings.
std::vector< byte > CommandDataBuffer
Storage buffer for serialized command data.
void CcAI(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
DoCommand callback function for all commands executed by AIs.
@ CMD_OFFLINE
the command cannot be executed in a multiplayer game; single-player only
CommandFlags GetCommandFlags(Commands cmd)
bool _network_server
network-server is active
void CcRoadStop(Commands cmd, const CommandCost &result, TileIndex tile, uint8 width, uint8 length, RoadStopType, bool is_drive_through, DiagDirection dir, RoadType, StationID, bool)
Command callback for building road stops.
uint32 frame
the frame in which this packet is executed
static CommandQueue _local_execution_queue
Local queue of packets waiting for execution.
static CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data)
Validate and sanitize strings in command data.
static void SanitizeSingleStringHelper([[maybe_unused]] CommandFlags cmd_flags, T &data)
Validate a single string argument coming from network.
StringID err_msg
string ID of error message to use.
static void UnpackNetworkCommand(const CommandPacket *cp)
Unpack a generic command packet into its actual typed components.
ClientSettings _settings_client
The current settings for this game.
void NetworkSyncCommandQueue(NetworkClientSocket *cs)
Sync our local command queue to the command queue of the given socket.
void CommandCallback(Commands cmd, const CommandCost &result, TileIndex tile)
Define a callback function for the client, after the command is finished.
static ClientNetworkGameSocketHandler * my_client
This is us!
CommandPacket * next
the next command packet (if in queue)
static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket *owner)
"Send" a particular CommandPacket to all clients.
Owner
Enum for all companies/owners.
void Send_uint8(uint8 data)
Package a 8 bits integer in the packet.
static auto _callback_table
Type-erased table of callbacks.
static bool IsLocalCompany()
Is the current company the local company?
Defines the traits of a command.
uint32 _frame_counter_max
To where we may go with our clients.
static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
Insert a client ID into the command data in a command packet.
@ CMD_END
Must ALWAYS be on the end of this list!! (period)
@ PM_UNPAUSED
A normal unpaused game.
void Append(CommandPacket *p)
Append a CommandPacket at the end of the queue.
CompanyID company
company that is executing the command
@ SVS_ALLOW_CONTROL_CODE
Allow the special control codes.
CommandFlags
Command flags for the command table _command_proc_table.
Common return value for all commands.
Everything we need to know about a command to be able to execute it.
void CcStartStopVehicle(Commands cmd, const CommandCost &result, VehicleID veh_id, bool)
This is the Callback method after attempting to start/stop a vehicle.
ClientID
'Unique' identifier to be given to clients
void Send_buffer(const std::vector< byte > &data)
Copy a sized byte buffer into the packet.
PauseMode _pause_mode
The current pause mode.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
void CcBuildPrimaryVehicle(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16, CargoArray)
This is the Callback method after the construction attempt of a primary vehicle.
void Send_uint16(uint16 data)
Package a 16 bits integer in the packet.
A queue of CommandPackets.
static size_t FindCallbackIndex(CommandCallback *callback)
Find the callback index of a callback pointer.
bool my_cmd
did the command originate from "me"
std::vector< byte > Recv_buffer()
Extract a sized byte buffer from the packet.
Internal entity of a packet.
const char * ReceiveCommand(Packet *p, CommandPacket *cp)
Receives a command from the network.
CommandPacket * first
The first packet in the queue.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
CompanyID _current_company
Company currently doing an action.
std::string StrMakeValid(const std::string &str, StringValidationSettings settings)
Scans the string for invalid characters and replaces then with a question mark '?' (if not ignored).
bool IsValidCommand(Commands cmd)
static NetworkRecvStatus SendCommand(const CommandPacket *cp)
Send a command to the server.
void Free()
Free everything that is in the queue.
CommandDataBuffer data
command parameters.
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, const CommandDataBuffer &cmd_data)
Prepare a DoCommand to be send over the network.
uint count
The number of items in the queue.
void CcCloneVehicle(Commands cmd, const CommandCost &result, VehicleID veh_id)
This is the Callback method after the cloning attempt of a vehicle.
bool IsCommandAllowedWhilePaused(Commands cmd)
Returns whether the command is allowed while the game is paused.
uint8 Recv_uint8()
Read a 8 bits integer from the packet.
void CcBuildRoadTunnel(Commands cmd, const CommandCost &result, TileIndex start_tile)
Callback executed after a build road tunnel command has been called.
CommandQueue incoming_queue
The command-queue awaiting handling.
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
uint16 commands_per_frame
how many commands may be sent each frame_freq frames?
CommandPacket * Peek(bool ignore_paused=false)
Return the first item in the queue, but don't remove it.
void CcBuildIndustry(Commands cmd, const CommandCost &result, TileIndex tile, IndustryType indtype, uint32, bool, uint32)
Command callback.
void CcBuildBridge(Commands cmd, const CommandCost &result, TileIndex end_tile, TileIndex tile_start, TransportType transport_type, BridgeType, byte)
Callback executed after a build Bridge CMD has been called.
void CcAddVehicleNewGroup(Commands cmd, const CommandCost &result, GroupID new_group, GroupID, VehicleID veh_id, bool)
Open rename window after adding a vehicle to a new group via drag and drop.
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
NetworkSettings network
settings related to the network
Endian-aware buffer adapter that always writes values in little endian order.
void SendCommand(Packet *p, const CommandPacket *cp)
Sends a command over the network.
void NetworkExecuteLocalCommandQueue()
Execute all commands on the local command queue that ought to be executed this frame.
void CcBuildRailTunnel(Commands cmd, const CommandCost &result, TileIndex tile)
Command callback for building a tunnel.
static constexpr auto _callback_tuple
Typed list of all possible callbacks.
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp)
Distribute CommandPacket details over the admin network for logging purposes.
@ CMD_STR_CTRL
the command's string may contain control strings
CommandCallback * callback
any callback function executed upon successful completion of the command.
void NetworkFreeLocalCommandQueue()
Free the local command queues.
@ SVS_REPLACE_WITH_QUESTION_MARK
Replace the unknown/bad bits with question marks.
static void SetClientIds(Ttuple &values, ClientID client_id, std::index_sequence< Tindices... >)
Set all invalid ClientID's to the proper value.
void CcCreateGroup(Commands cmd, const CommandCost &result, GroupID new_group, VehicleType vt, GroupID parent_group)
Opens a 'Rename group' window for newly created group.
void CcPlaceSign(Commands cmd, const CommandCost &result, SignID new_sign)
Callback function that is called after a sign is placed.
uint16 Recv_uint16()
Read a 16 bits integer from the packet.
void CcGame(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
DoCommand callback function for all commands executed by Game Scripts.
void NetworkDistributeCommands()
Distribute the commands of ourself and the clients.
static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owner)
"Send" a particular CommandQueue to all clients.
void CcBuildWagon(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16, CargoArray, TileIndex tile, EngineID, bool, CargoID, ClientID)
Callback for building wagons.
static const uint NETWORK_COMPANY_NAME_LENGTH
The maximum length of the company name, in bytes including '\0'.
CommandPacket * Pop(bool ignore_paused=false)
Return the first item in the queue and remove it from the queue.
Commands cmd
command being executed.