OpenTTD Source  13.2.1
video_driver.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef VIDEO_VIDEO_DRIVER_HPP
11 #define VIDEO_VIDEO_DRIVER_HPP
12 
13 #include "../driver.h"
14 #include "../core/geometry_type.hpp"
15 #include "../core/math_func.hpp"
16 #include "../gfx_func.h"
17 #include "../settings_type.h"
18 #include "../zoom_type.h"
19 #include <atomic>
20 #include <chrono>
21 #include <condition_variable>
22 #include <mutex>
23 #include <thread>
24 #include <vector>
25 #include <functional>
26 
27 extern std::string _ini_videodriver;
28 extern std::vector<Dimension> _resolutions;
30 extern bool _rightclick_emulate;
31 extern bool _video_hw_accel;
32 extern bool _video_vsync;
33 
35 class VideoDriver : public Driver {
36  const uint DEFAULT_WINDOW_WIDTH = 640u;
37  const uint DEFAULT_WINDOW_HEIGHT = 480u;
38 
39 public:
40  VideoDriver() : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true) {}
41 
49  virtual void MakeDirty(int left, int top, int width, int height) = 0;
50 
54  virtual void MainLoop() = 0;
55 
62  virtual bool ChangeResolution(int w, int h) = 0;
63 
69  virtual bool ToggleFullscreen(bool fullscreen) = 0;
70 
75  virtual void ToggleVsync(bool vsync) {}
76 
81  virtual bool AfterBlitterChange()
82  {
83  return true;
84  }
85 
86  virtual bool ClaimMousePointer()
87  {
88  return true;
89  }
90 
95  virtual bool UseSystemCursor()
96  {
97  return false;
98  }
99 
103  virtual void PopulateSystemSprites() {}
104 
108  virtual void ClearSystemSprites() {}
109 
118  virtual bool HasGUI() const
119  {
120  return true;
121  }
122 
127  virtual bool HasEfficient8Bpp() const
128  {
129  return false;
130  }
131 
136  virtual bool HasAnimBuffer()
137  {
138  return false;
139  }
140 
145  virtual uint8 *GetAnimBuffer()
146  {
147  return nullptr;
148  }
149 
153  virtual void EditBoxLostFocus() {}
154 
158  virtual void EditBoxGainedFocus() {}
159 
164  virtual std::vector<int> GetListOfMonitorRefreshRates()
165  {
166  return {};
167  }
168 
172  virtual int GetSuggestedUIScale()
173  {
174  float dpi_scale = this->GetDPIScale();
175 
176  return Clamp(dpi_scale * 100, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
177  }
178 
179  virtual const char *GetInfoString() const
180  {
181  return this->GetName();
182  }
183 
190  void QueueOnMainThread(std::function<void()> &&func)
191  {
192  std::lock_guard<std::mutex> lock(this->cmd_queue_mutex);
193 
194  this->cmd_queue.emplace_back(std::forward<std::function<void()>>(func));
195  }
196 
197  void GameLoopPause();
198 
204  }
205 
212  {
214  }
215 
217  {
219  }
220 
221  private:
222  bool unlock;
223  };
224 
225 protected:
226  const uint ALLOWED_DRIFT = 5;
227 
232 
237  virtual float GetDPIScale() { return 1.0f; }
238 
243  {
244  if (_cur_resolution.width == 0 || _cur_resolution.height == 0) {
245  /* Auto-detect a good resolution. We aim for 75% of the screen size.
246  * Limit width times height times bytes per pixel to fit a 32 bit
247  * integer, This way all internal drawing routines work correctly. */
248  Dimension res = this->GetScreenSize();
249  _cur_resolution.width = ClampU(res.width * 3 / 4, DEFAULT_WINDOW_WIDTH, UINT16_MAX / 2);
250  _cur_resolution.height = ClampU(res.height * 3 / 4, DEFAULT_WINDOW_HEIGHT, UINT16_MAX / 2);
251  }
252  }
253 
257  virtual void InputLoop() {}
258 
263  virtual bool LockVideoBuffer() {
264  return false;
265  }
266 
270  virtual void UnlockVideoBuffer() {}
271 
275  virtual void Paint() {}
276 
280  virtual void CheckPaletteAnim() {}
281 
286  virtual bool PollEvent() { return false; };
287 
291  void StartGameThread();
292 
296  void StopGameThread();
297 
303  void Tick();
304 
308  void SleepTillNextTick();
309 
310  std::chrono::steady_clock::duration GetGameInterval()
311  {
312  /* If we are paused, run on normal speed. */
313  if (_pause_mode) return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
314  /* Infinite speed, as quickly as you can. */
315  if (_game_speed == 0) return std::chrono::microseconds(0);
316 
317  return std::chrono::microseconds(MILLISECONDS_PER_TICK * 1000 * 100 / _game_speed);
318  }
319 
320  std::chrono::steady_clock::duration GetDrawInterval()
321  {
322  /* If vsync, draw interval is decided by the display driver */
323  if (_video_vsync && _video_hw_accel) return std::chrono::microseconds(0);
324  return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
325  }
326 
329  {
330  std::vector<std::function<void()>> cmds{};
331 
332  {
333  /* Exchange queue with an empty one to limit the time we
334  * hold the mutex. This also ensures that queued functions can
335  * add new functions to the queue without everything blocking. */
336  std::lock_guard<std::mutex> lock(this->cmd_queue_mutex);
337  cmds.swap(this->cmd_queue);
338  }
339 
340  for (auto &f : cmds) {
341  f();
342  }
343  }
344 
345  std::chrono::steady_clock::time_point next_game_tick;
346  std::chrono::steady_clock::time_point next_draw_tick;
347 
350 
351  bool is_game_threaded;
352  std::thread game_thread;
353  std::mutex game_state_mutex;
354  std::mutex game_thread_wait_mutex;
355 
356  static void GameThreadThunk(VideoDriver *drv);
357 
358 private:
359  std::mutex cmd_queue_mutex;
360  std::vector<std::function<void()>> cmd_queue;
361 
362  void GameLoop();
363  void GameThread();
364 };
365 
366 #endif /* VIDEO_VIDEO_DRIVER_HPP */
VideoDriver::Tick
void Tick()
Give the video-driver a tick.
Definition: video_driver.cpp:101
GUISettings::refresh_rate
uint16 refresh_rate
How often we refresh the screen (time between draw-ticks).
Definition: settings_type.h:177
VideoDriver::HasAnimBuffer
virtual bool HasAnimBuffer()
Does this video driver support a separate animation buffer in addition to the colour buffer?
Definition: video_driver.hpp:136
DriverFactoryBase::GetActiveDriver
static Driver ** GetActiveDriver(Driver::Type type)
Get the active driver for the given type.
Definition: driver.h:86
Driver::GetName
virtual const char * GetName() const =0
Get the name of this driver.
VideoDriver
The base of all video drivers.
Definition: video_driver.hpp:35
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
lock
std::mutex lock
synchronization for playback status fields
Definition: win32_m.cpp:34
VideoDriver::CheckPaletteAnim
virtual void CheckPaletteAnim()
Process any pending palette animation.
Definition: video_driver.hpp:280
VideoDriver::MakeDirty
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
VideoDriver::ToggleFullscreen
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:32
ClampU
static uint ClampU(const uint a, const uint min, const uint max)
Clamp an unsigned integer between an interval.
Definition: math_func.hpp:148
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
VideoDriver::HasGUI
virtual bool HasGUI() const
Whether the driver has a graphical user interface with the end user.
Definition: video_driver.hpp:118
VideoDriver::StartGameThread
void StartGameThread()
Start the loop for game-tick.
Definition: video_driver.cpp:85
VideoDriver::ClearSystemSprites
virtual void ClearSystemSprites()
Clear all cached sprites.
Definition: video_driver.hpp:108
_video_vsync
bool _video_vsync
Whether we should use vsync (only if _video_hw_accel is enabled).
Definition: video_driver.cpp:25
VideoDriver::GetDPIScale
virtual float GetDPIScale()
Get DPI scaling factor of the screen OTTD is displayed on.
Definition: video_driver.hpp:237
VideoDriver::DEFAULT_WINDOW_HEIGHT
const uint DEFAULT_WINDOW_HEIGHT
Default window height.
Definition: video_driver.hpp:37
VideoDriver::InputLoop
virtual void InputLoop()
Handle input logic, is CTRL pressed, should we fast-forward, etc.
Definition: video_driver.hpp:257
VideoDriver::GetListOfMonitorRefreshRates
virtual std::vector< int > GetListOfMonitorRefreshRates()
Get a list of refresh rates of each available monitor.
Definition: video_driver.hpp:164
VideoDriver::Paint
virtual void Paint()
Paint the window.
Definition: video_driver.hpp:275
_rightclick_emulate
bool _rightclick_emulate
Whether right clicking is emulated.
Definition: driver.cpp:33
VideoDriver::ALLOWED_DRIFT
const uint ALLOWED_DRIFT
How many times videodriver can miss deadlines without it being overly compensated.
Definition: video_driver.hpp:226
VideoDriver::ToggleVsync
virtual void ToggleVsync(bool vsync)
Change the vsync setting.
Definition: video_driver.hpp:75
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
VideoDriver::ChangeResolution
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
VideoDriver::QueueOnMainThread
void QueueOnMainThread(std::function< void()> &&func)
Queue a function to be called on the main thread with game state lock held and video buffer locked.
Definition: video_driver.hpp:190
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:202
VideoDriver::UnlockVideoBuffer
virtual void UnlockVideoBuffer()
Unlock a previously locked video buffer.
Definition: video_driver.hpp:270
VideoDriver::GetAnimBuffer
virtual uint8 * GetAnimBuffer()
Get a pointer to the animation buffer of the video back-end.
Definition: video_driver.hpp:145
VideoDriver::UseSystemCursor
virtual bool UseSystemCursor()
Get whether the mouse cursor is drawn by the video driver.
Definition: video_driver.hpp:95
VideoDriver::GameLoopPause
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
Definition: video_driver.cpp:65
VideoDriver::StopGameThread
void StopGameThread()
Stop the loop for the game-tick.
Definition: video_driver.cpp:94
VideoDriver::PopulateSystemSprites
virtual void PopulateSystemSprites()
Populate all sprites in cache.
Definition: video_driver.hpp:103
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
VideoDriver::UpdateAutoResolution
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Definition: video_driver.hpp:242
Driver::DT_VIDEO
@ DT_VIDEO
A video driver.
Definition: driver.h:44
VideoDriver::VideoBufferLocker::unlock
bool unlock
Stores if the lock did anything that has to be undone.
Definition: video_driver.hpp:222
VideoDriver::DrainCommandQueue
void DrainCommandQueue()
Execute all queued commands.
Definition: video_driver.hpp:328
_ini_videodriver
std::string _ini_videodriver
The video driver a stored in the configuration file.
Definition: driver.cpp:30
VideoDriver::fast_forward_via_key
bool fast_forward_via_key
The fast-forward was enabled by key press.
Definition: video_driver.hpp:349
VideoDriver::GetSuggestedUIScale
virtual int GetSuggestedUIScale()
Get a suggested default GUI scale taking screen DPI into account.
Definition: video_driver.hpp:172
_video_hw_accel
bool _video_hw_accel
Whether to consider hardware accelerated video drivers.
Definition: video_driver.cpp:24
MILLISECONDS_PER_TICK
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
Definition: gfx_type.h:316
VideoDriver::SleepTillNextTick
void SleepTillNextTick()
Sleep till the next tick is about to happen.
Definition: video_driver.cpp:170
VideoDriver::MainLoop
virtual void MainLoop()=0
Perform the actual drawing.
VideoDriver::fast_forward_key_pressed
bool fast_forward_key_pressed
The fast-forward key is being pressed.
Definition: video_driver.hpp:348
VideoDriver::HasEfficient8Bpp
virtual bool HasEfficient8Bpp() const
Has this video driver an efficient code path for palette animated 8-bpp sprites?
Definition: video_driver.hpp:127
VideoDriver::LockVideoBuffer
virtual bool LockVideoBuffer()
Make sure the video buffer is ready for drawing.
Definition: video_driver.hpp:263
VideoDriver::EditBoxLostFocus
virtual void EditBoxLostFocus()
An edit box lost the input focus.
Definition: video_driver.hpp:153
VideoDriver::DEFAULT_WINDOW_WIDTH
const uint DEFAULT_WINDOW_WIDTH
Default window width.
Definition: video_driver.hpp:36
Driver
A driver for communicating with the user.
Definition: driver.h:23
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:31
VideoDriver::PollEvent
virtual bool PollEvent()
Process a single system event.
Definition: video_driver.hpp:286
VideoDriver::VideoBufferLocker
Helper struct to ensure the video buffer is locked and ready for drawing.
Definition: video_driver.hpp:210
_game_speed
uint16 _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
Definition: gfx.cpp:40
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
VideoDriver::GetScreenSize
virtual Dimension GetScreenSize() const
Get the resolution of the main screen.
Definition: video_driver.hpp:231
VideoDriver::EditBoxGainedFocus
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Definition: video_driver.hpp:158
VideoDriver::AfterBlitterChange
virtual bool AfterBlitterChange()
Callback invoked after the blitter was changed.
Definition: video_driver.hpp:81