OpenTTD Source  13.2.1
league_sl.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 
12 #include "saveload.h"
13 
14 #include "../league_base.h"
15 
16 #include "../safeguards.h"
17 
18 static const SaveLoad _league_table_elements_desc[] = {
19  SLE_VAR(LeagueTableElement, table, SLE_UINT8),
20  SLE_VAR(LeagueTableElement, rating, SLE_FILE_U64 | SLE_VAR_I64),
21  SLE_VAR(LeagueTableElement, company, SLE_UINT8),
24  SLE_VAR(LeagueTableElement, link.type, SLE_UINT8),
25  SLE_VAR(LeagueTableElement, link.target, SLE_UINT32),
26 };
27 
29  LEAEChunkHandler() : ChunkHandler('LEAE', CH_TABLE) {}
30 
31  void Save() const override
32  {
33  SlTableHeader(_league_table_elements_desc);
34 
36  SlSetArrayIndex(lte->index);
37  SlObject(lte, _league_table_elements_desc);
38  }
39  }
40 
41  void Load() const override
42  {
43  const std::vector<SaveLoad> slt = SlTableHeader(_league_table_elements_desc);
44 
45  int index;
46  while ((index = SlIterateArray()) != -1) {
47  LeagueTableElement *lte = new (index) LeagueTableElement();
48  SlObject(lte, slt);
49  }
50  }
51 };
52 
53 static const SaveLoad _league_tables_desc[] = {
57 };
58 
60  LEATChunkHandler() : ChunkHandler('LEAT', CH_TABLE) {}
61 
62  void Save() const override
63  {
64  SlTableHeader(_league_tables_desc);
65 
66  for (LeagueTable *lt : LeagueTable::Iterate()) {
67  SlSetArrayIndex(lt->index);
68  SlObject(lt, _league_tables_desc);
69  }
70  }
71 
72  void Load() const override
73  {
74  const std::vector<SaveLoad> slt = SlTableHeader(_league_tables_desc);
75 
76  int index;
77  while ((index = SlIterateArray()) != -1) {
78  LeagueTable *lt = new (index) LeagueTable();
79  SlObject(lt, slt);
80  }
81  }
82 };
83 
84 static const LEAEChunkHandler LEAE;
85 static const LEATChunkHandler LEAT;
86 static const ChunkHandlerRef league_chunk_handlers[] = {
87  LEAE,
88  LEAT,
89 };
90 
91 extern const ChunkHandlerTable _league_chunk_handlers(league_chunk_handlers);
LeagueTableElement
Struct about league table elements.
Definition: league_base.h:31
LEAEChunkHandler
Definition: league_sl.cpp:28
ChunkHandlerRef
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition: saveload.h:449
LEATChunkHandler::Load
void Load() const override
Load the chunk.
Definition: league_sl.cpp:72
SLE_STR
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:804
LeagueTable
Struct about custom league tables.
Definition: league_base.h:52
saveload.h
ChunkHandler
Handlers and description of chunk.
Definition: saveload.h:412
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:631
LEAEChunkHandler::Load
void Load() const override
Load the chunk.
Definition: league_sl.cpp:41
span
A trimmed down version of what std::span will be in C++20.
Definition: span_type.hpp:60
LEAEChunkHandler::Save
void Save() const override
Save the chunk.
Definition: league_sl.cpp:31
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:778
Pool::PoolItem<&_league_table_element_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
LEATChunkHandler
Definition: league_sl.cpp:59
SLE_SSTR
#define SLE_SSTR(base, variable, type)
Storage of a std::string in every savegame version.
Definition: saveload.h:812
LEATChunkHandler::Save
void Save() const override
Save the chunk.
Definition: league_sl.cpp:62
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1839
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1892
SaveLoad
SaveLoad type struct.
Definition: saveload.h:659
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:671