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OpenTTD Source
13.2.1
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#include "../stdafx.h"#include "../debug.h"#include "saveload.h"#include "compat/game_sl_compat.h"#include "../string_func.h"#include "../game/game.hpp"#include "../game/game_config.hpp"#include "../network/network.h"#include "../game/game_instance.hpp"#include "../game/game_text.hpp"#include "../safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | GSDTChunkHandler |
| class | SlGameLanguageString |
| struct | GSTRChunkHandler |
Functions | |
| static void | SaveReal_GSDT (int *index_ptr) |
Variables | |
| static std::string | _game_saveload_name |
| static int | _game_saveload_version |
| static std::string | _game_saveload_settings |
| static bool | _game_saveload_is_random |
| static const SaveLoad | _game_script_desc [] |
| GameStrings * | _current_data |
| The currently loaded game strings. | |
| static std::string | _game_saveload_string |
| static uint32 | _game_saveload_strings |
| static const SaveLoad | _game_language_desc [] |
| static const GSTRChunkHandler | GSTR |
| static const GSDTChunkHandler | GSDT |
| static const ChunkHandlerRef | game_chunk_handlers [] |
| const ChunkHandlerTable | _game_chunk_handlers (game_chunk_handlers) |
Handles the saveload part of the GameScripts
Definition in file game_sl.cpp.
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static |
Definition at line 152 of file game_sl.cpp.
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static |
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static |
Definition at line 200 of file game_sl.cpp.