OpenTTD Source  13.2.1
economy.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "command_func.h"
13 #include "industry.h"
14 #include "town.h"
15 #include "news_func.h"
16 #include "network/network.h"
17 #include "network/network_func.h"
18 #include "ai/ai.hpp"
19 #include "aircraft.h"
20 #include "train.h"
21 #include "newgrf_engine.h"
22 #include "engine_base.h"
23 #include "ground_vehicle.hpp"
24 #include "newgrf_cargo.h"
25 #include "newgrf_sound.h"
26 #include "newgrf_industrytiles.h"
27 #include "newgrf_station.h"
28 #include "newgrf_airporttiles.h"
29 #include "object.h"
30 #include "strings_func.h"
31 #include "date_func.h"
32 #include "vehicle_func.h"
33 #include "sound_func.h"
34 #include "autoreplace_func.h"
35 #include "company_gui.h"
36 #include "signs_base.h"
37 #include "subsidy_base.h"
38 #include "subsidy_func.h"
39 #include "station_base.h"
40 #include "waypoint_base.h"
41 #include "economy_base.h"
42 #include "core/pool_func.hpp"
43 #include "core/backup_type.hpp"
44 #include "cargo_type.h"
45 #include "water.h"
46 #include "game/game.hpp"
47 #include "cargomonitor.h"
48 #include "goal_base.h"
49 #include "story_base.h"
50 #include "linkgraph/refresh.h"
51 #include "company_cmd.h"
52 #include "economy_cmd.h"
53 #include "vehicle_cmd.h"
54 
55 #include "table/strings.h"
56 #include "table/pricebase.h"
57 
58 #include "safeguards.h"
59 
60 
61 /* Initialize the cargo payment-pool */
64 
65 
76 static inline int32 BigMulS(const int32 a, const int32 b, const uint8 shift)
77 {
78  return (int32)((int64)a * (int64)b >> shift);
79 }
80 
81 typedef std::vector<Industry *> SmallIndustryList;
82 
87  { 120, 100}, // SCORE_VEHICLES
88  { 80, 100}, // SCORE_STATIONS
89  { 10000, 100}, // SCORE_MIN_PROFIT
90  { 50000, 50}, // SCORE_MIN_INCOME
91  { 100000, 100}, // SCORE_MAX_INCOME
92  { 40000, 400}, // SCORE_DELIVERED
93  { 8, 50}, // SCORE_CARGO
94  {10000000, 50}, // SCORE_MONEY
95  { 250000, 50}, // SCORE_LOAN
96  { 0, 0} // SCORE_TOTAL
97 };
98 
99 int64 _score_part[MAX_COMPANIES][SCORE_END];
100 Economy _economy;
101 Prices _price;
102 static PriceMultipliers _price_base_multiplier;
103 
104 extern int GetAmountOwnedBy(const Company *c, Owner owner);
105 
115 Money CalculateCompanyValue(const Company *c, bool including_loan)
116 {
117  Money owned_shares_value = 0;
118 
119  for (const Company *co : Company::Iterate()) {
120  int shares_owned = GetAmountOwnedBy(co, c->index);
121 
122  if (shares_owned > 0) owned_shares_value += (CalculateCompanyValueExcludingShares(co) / 4) * shares_owned;
123  }
124 
125  return owned_shares_value + CalculateCompanyValueExcludingShares(c);
126 }
127 
128 Money CalculateCompanyValueExcludingShares(const Company *c, bool including_loan)
129 {
130  Owner owner = c->index;
131 
132  uint num = 0;
133 
134  for (const Station *st : Station::Iterate()) {
135  if (st->owner == owner) num += CountBits((byte)st->facilities);
136  }
137 
138  Money value = num * _price[PR_STATION_VALUE] * 25;
139 
140  for (const Vehicle *v : Vehicle::Iterate()) {
141  if (v->owner != owner) continue;
142 
143  if (v->type == VEH_TRAIN ||
144  v->type == VEH_ROAD ||
145  (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) ||
146  v->type == VEH_SHIP) {
147  value += v->value * 3 >> 1;
148  }
149  }
150 
151  /* Add real money value */
152  if (including_loan) value -= c->current_loan;
153  value += c->money;
154 
155  return std::max<Money>(value, 1);
156 }
157 
167 {
168  Owner owner = c->index;
169  int score = 0;
170 
171  memset(_score_part[owner], 0, sizeof(_score_part[owner]));
172 
173  /* Count vehicles */
174  {
175  Money min_profit = 0;
176  bool min_profit_first = true;
177  uint num = 0;
178 
179  for (const Vehicle *v : Vehicle::Iterate()) {
180  if (v->owner != owner) continue;
181  if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
182  if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
183  if (v->age > 730) {
184  /* Find the vehicle with the lowest amount of profit */
185  if (min_profit_first || min_profit > v->profit_last_year) {
186  min_profit = v->profit_last_year;
187  min_profit_first = false;
188  }
189  }
190  }
191  }
192 
193  min_profit >>= 8; // remove the fract part
194 
195  _score_part[owner][SCORE_VEHICLES] = num;
196  /* Don't allow negative min_profit to show */
197  if (min_profit > 0) {
198  _score_part[owner][SCORE_MIN_PROFIT] = min_profit;
199  }
200  }
201 
202  /* Count stations */
203  {
204  uint num = 0;
205  for (const Station *st : Station::Iterate()) {
206  /* Only count stations that are actually serviced */
207  if (st->owner == owner && (st->time_since_load <= 20 || st->time_since_unload <= 20)) num += CountBits((byte)st->facilities);
208  }
209  _score_part[owner][SCORE_STATIONS] = num;
210  }
211 
212  /* Generate statistics depending on recent income statistics */
213  {
214  int numec = std::min<uint>(c->num_valid_stat_ent, 12u);
215  if (numec != 0) {
216  const CompanyEconomyEntry *cee = c->old_economy;
217  Money min_income = cee->income + cee->expenses;
218  Money max_income = cee->income + cee->expenses;
219 
220  do {
221  min_income = std::min(min_income, cee->income + cee->expenses);
222  max_income = std::max(max_income, cee->income + cee->expenses);
223  } while (++cee, --numec);
224 
225  if (min_income > 0) {
226  _score_part[owner][SCORE_MIN_INCOME] = min_income;
227  }
228 
229  _score_part[owner][SCORE_MAX_INCOME] = max_income;
230  }
231  }
232 
233  /* Generate score depending on amount of transported cargo */
234  {
235  int numec = std::min<uint>(c->num_valid_stat_ent, 4u);
236  if (numec != 0) {
237  const CompanyEconomyEntry *cee = c->old_economy;
238  OverflowSafeInt64 total_delivered = 0;
239  do {
240  total_delivered += cee->delivered_cargo.GetSum<OverflowSafeInt64>();
241  } while (++cee, --numec);
242 
243  _score_part[owner][SCORE_DELIVERED] = total_delivered;
244  }
245  }
246 
247  /* Generate score for variety of cargo */
248  {
249  _score_part[owner][SCORE_CARGO] = c->old_economy->delivered_cargo.GetCount();
250  }
251 
252  /* Generate score for company's money */
253  {
254  if (c->money > 0) {
255  _score_part[owner][SCORE_MONEY] = c->money;
256  }
257  }
258 
259  /* Generate score for loan */
260  {
261  _score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - c->current_loan;
262  }
263 
264  /* Now we calculate the score for each item.. */
265  {
266  int total_score = 0;
267  int s;
268  score = 0;
269  for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
270  /* Skip the total */
271  if (i == SCORE_TOTAL) continue;
272  /* Check the score */
273  s = Clamp<int64>(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
274  score += s;
275  total_score += _score_info[i].score;
276  }
277 
278  _score_part[owner][SCORE_TOTAL] = score;
279 
280  /* We always want the score scaled to SCORE_MAX (1000) */
281  if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
282  }
283 
284  if (update) {
285  c->old_economy[0].performance_history = score;
286  UpdateCompanyHQ(c->location_of_HQ, score);
288  }
289 
291  return score;
292 }
293 
299 void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
300 {
301  /* We need to set _current_company to old_owner before we try to move
302  * the client. This is needed as it needs to know whether "you" really
303  * are the current local company. */
304  Backup<CompanyID> cur_company(_current_company, old_owner, FILE_LINE);
305  /* In all cases, make spectators of clients connected to that company */
306  if (_networking) NetworkClientsToSpectators(old_owner);
307  if (old_owner == _local_company) {
308  /* Single player cheated to AI company.
309  * There are no spectators in singleplayer mode, so we must pick some other company. */
310  assert(!_networking);
311  Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
312  for (const Company *c : Company::Iterate()) {
313  if (c->index != old_owner) {
315  break;
316  }
317  }
318  cur_company2.Restore();
319  assert(old_owner != _local_company);
320  }
321 
322  assert(old_owner != new_owner);
323 
324  /* See if the old_owner had shares in other companies */
325  for (const Company *c : Company::Iterate()) {
326  for (auto share_owner : c->share_owners) {
327  if (share_owner == old_owner) {
328  /* Sell its shares */
330  /* Because we are in a DoCommand, we can't just execute another one and
331  * expect the money to be removed. We need to do it ourself! */
333  }
334  }
335  }
336 
337  /* Sell all the shares that people have on this company */
338  Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
339  Company *c = Company::Get(old_owner);
340  for (auto &share_owner : c->share_owners) {
341  if (share_owner == INVALID_OWNER) continue;
342 
343  if (c->bankrupt_value == 0 && share_owner == new_owner) {
344  /* You are the one buying the company; so don't sell the shares back to you. */
345  share_owner = INVALID_OWNER;
346  } else {
347  cur_company2.Change(share_owner);
348  /* Sell the shares */
350  /* Because we are in a DoCommand, we can't just execute another one and
351  * expect the money to be removed. We need to do it ourself! */
353  }
354  }
355  cur_company2.Restore();
356 
357  /* Temporarily increase the company's money, to be sure that
358  * removing their property doesn't fail because of lack of money.
359  * Not too drastically though, because it could overflow */
360  if (new_owner == INVALID_OWNER) {
361  Company::Get(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p
362  }
363 
364  for (Subsidy *s : Subsidy::Iterate()) {
365  if (s->awarded == old_owner) {
366  if (new_owner == INVALID_OWNER) {
367  delete s;
368  } else {
369  s->awarded = new_owner;
370  }
371  }
372  }
374 
375  /* Take care of rating and transport rights in towns */
376  for (Town *t : Town::Iterate()) {
377  /* If a company takes over, give the ratings to that company. */
378  if (new_owner != INVALID_OWNER) {
379  if (HasBit(t->have_ratings, old_owner)) {
380  if (HasBit(t->have_ratings, new_owner)) {
381  /* use max of the two ratings. */
382  t->ratings[new_owner] = std::max(t->ratings[new_owner], t->ratings[old_owner]);
383  } else {
384  SetBit(t->have_ratings, new_owner);
385  t->ratings[new_owner] = t->ratings[old_owner];
386  }
387  }
388  }
389 
390  /* Reset the ratings for the old owner */
391  t->ratings[old_owner] = RATING_INITIAL;
392  ClrBit(t->have_ratings, old_owner);
393 
394  /* Transfer exclusive rights */
395  if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
396  if (new_owner != INVALID_OWNER) {
397  t->exclusivity = new_owner;
398  } else {
399  t->exclusive_counter = 0;
400  t->exclusivity = INVALID_COMPANY;
401  }
402  }
403  }
404 
405  {
406  for (Vehicle *v : Vehicle::Iterate()) {
407  if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
408  if (new_owner == INVALID_OWNER) {
409  if (v->Previous() == nullptr) delete v;
410  } else {
411  if (v->IsEngineCountable()) GroupStatistics::CountEngine(v, -1);
412  if (v->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v, -1);
413  }
414  }
415  }
416  }
417 
418  /* In all cases clear replace engine rules.
419  * Even if it was copied, it could interfere with new owner's rules */
421 
422  if (new_owner == INVALID_OWNER) {
423  RemoveAllGroupsForCompany(old_owner);
424  } else {
425  for (Group *g : Group::Iterate()) {
426  if (g->owner == old_owner) g->owner = new_owner;
427  }
428  }
429 
430  {
431  FreeUnitIDGenerator unitidgen[] = {
434  };
435 
436  /* Override company settings to new company defaults in case we need to convert them.
437  * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
438  */
439  if (new_owner != INVALID_OWNER) {
440  Company *old_company = Company::Get(old_owner);
441  Company *new_company = Company::Get(new_owner);
442 
444  old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
445  old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
446  old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
448  }
449 
450  for (Vehicle *v : Vehicle::Iterate()) {
451  if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
452  assert(new_owner != INVALID_OWNER);
453 
454  /* Correct default values of interval settings while maintaining custom set ones.
455  * This prevents invalid values on mismatching company defaults being accepted.
456  */
457  if (!v->ServiceIntervalIsCustom()) {
458  Company *new_company = Company::Get(new_owner);
459 
460  /* Technically, passing the interval is not needed as the command will query the default value itself.
461  * However, do not rely on that behaviour.
462  */
463  int interval = CompanyServiceInterval(new_company, v->type);
464  Command<CMD_CHANGE_SERVICE_INT>::Do(DC_EXEC | DC_BANKRUPT, v->index, interval, false, new_company->settings.vehicle.servint_ispercent);
465  }
466 
467  v->owner = new_owner;
468 
469  /* Owner changes, clear cache */
470  v->colourmap = PAL_NONE;
471  v->InvalidateNewGRFCache();
472 
473  if (v->IsEngineCountable()) {
475  }
476  if (v->IsPrimaryVehicle()) {
478  v->unitnumber = unitidgen[v->type].NextID();
479  }
480 
481  /* Invalidate the vehicle's cargo payment "owner cache". */
482  if (v->cargo_payment != nullptr) v->cargo_payment->owner = nullptr;
483  }
484  }
485 
486  if (new_owner != INVALID_OWNER) GroupStatistics::UpdateAutoreplace(new_owner);
487  }
488 
489  /* Change ownership of tiles */
490  {
491  TileIndex tile = 0;
492  do {
493  ChangeTileOwner(tile, old_owner, new_owner);
494  } while (++tile != MapSize());
495 
496  if (new_owner != INVALID_OWNER) {
497  /* Update all signals because there can be new segment that was owned by two companies
498  * and signals were not propagated
499  * Similar with crossings - it is needed to bar crossings that weren't before
500  * because of different owner of crossing and approaching train */
501  tile = 0;
502 
503  do {
504  if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_owner) && HasSignals(tile)) {
505  TrackBits tracks = GetTrackBits(tile);
506  do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
507  Track track = RemoveFirstTrack(&tracks);
508  if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_owner);
509  } while (tracks != TRACK_BIT_NONE);
510  } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) {
511  UpdateLevelCrossing(tile);
512  }
513  } while (++tile != MapSize());
514  }
515 
516  /* update signals in buffer */
518  }
519 
520  /* Add airport infrastructure count of the old company to the new one. */
521  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.airport += Company::Get(old_owner)->infrastructure.airport;
522 
523  /* convert owner of stations (including deleted ones, but excluding buoys) */
524  for (Station *st : Station::Iterate()) {
525  if (st->owner == old_owner) {
526  /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
527  * also, drawing station window would cause reading invalid company's colour */
528  st->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
529  }
530  }
531 
532  /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
533  for (Waypoint *wp : Waypoint::Iterate()) {
534  if (wp->owner == old_owner) {
535  wp->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
536  }
537  }
538 
539  for (Sign *si : Sign::Iterate()) {
540  if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
541  }
542 
543  /* Remove Game Script created Goals, CargoMonitors and Story pages. */
544  for (Goal *g : Goal::Iterate()) {
545  if (g->company == old_owner) delete g;
546  }
547 
548  ClearCargoPickupMonitoring(old_owner);
549  ClearCargoDeliveryMonitoring(old_owner);
550 
551  for (StoryPage *sp : StoryPage::Iterate()) {
552  if (sp->company == old_owner) delete sp;
553  }
554 
555  /* Change colour of existing windows */
556  if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);
557 
558  cur_company.Restore();
559 
561 }
562 
568 {
569  /* If the company has money again, it does not go bankrupt */
570  if (c->money - c->current_loan >= -_economy.max_loan) {
571  int previous_months_of_bankruptcy = CeilDiv(c->months_of_bankruptcy, 3);
572  c->months_of_bankruptcy = 0;
573  c->bankrupt_asked = 0;
574  if (previous_months_of_bankruptcy != 0) CompanyAdminUpdate(c);
575  return;
576  }
577 
579 
580  switch (c->months_of_bankruptcy) {
581  /* All the boring cases (months) with a bad balance where no action is taken */
582  case 0:
583  case 1:
584  case 2:
585  case 3:
586 
587  case 5:
588  case 6:
589 
590  case 8:
591  case 9:
592  break;
593 
594  /* Warn about bankruptcy after 3 months */
595  case 4: {
597  SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE);
598  SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION);
599  SetDParamStr(2, cni->company_name);
600  AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
601  AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
602  Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
603  break;
604  }
605 
606  /* Offer company for sale after 6 months */
607  case 7: {
608  /* Don't consider the loan */
609  Money val = CalculateCompanyValue(c, false);
610 
611  c->bankrupt_value = val;
612  c->bankrupt_asked = 1 << c->index; // Don't ask the owner
613  c->bankrupt_timeout = 0;
614 
615  /* The company assets should always have some value */
616  assert(c->bankrupt_value > 0);
617  break;
618  }
619 
620  /* Bankrupt company after 6 months (if the company has no value) or latest
621  * after 9 months (if it still had value after 6 months) */
622  default:
623  case 10: {
624  if (!_networking && _local_company == c->index) {
625  /* If we are in singleplayer mode, leave the company playing. Eg. there
626  * is no THE-END, otherwise mark the client as spectator to make sure
627  * they are no longer in control of this company. However... when you
628  * join another company (cheat) the "unowned" company can bankrupt. */
629  c->bankrupt_asked = MAX_UVALUE(CompanyMask);
630  break;
631  }
632 
633  /* Actually remove the company, but not when we're a network client.
634  * In case of network clients we will be getting a command from the
635  * server. It is done in this way as we are called from the
636  * StateGameLoop which can't change the current company, and thus
637  * updating the local company triggers an assert later on. In the
638  * case of a network game the command will be processed at a time
639  * that changing the current company is okay. In case of single
640  * player we are sure (the above check) that we are not the local
641  * company and thus we won't be moved. */
642  if (!_networking || _network_server) {
644  return;
645  }
646  break;
647  }
648  }
649 
651 }
652 
658 {
659  /* Check for bankruptcy each month */
660  for (Company *c : Company::Iterate()) {
662  }
663 
664  Backup<CompanyID> cur_company(_current_company, FILE_LINE);
665 
666  /* Pay Infrastructure Maintenance, if enabled */
668  /* Improved monthly infrastructure costs. */
669  for (const Company *c : Company::Iterate()) {
670  cur_company.Change(c->index);
671 
673  uint32 rail_total = c->infrastructure.GetRailTotal();
674  for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
675  if (c->infrastructure.rail[rt] != 0) cost.AddCost(RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
676  }
678  uint32 road_total = c->infrastructure.GetRoadTotal();
679  uint32 tram_total = c->infrastructure.GetTramTotal();
680  for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
681  if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total));
682  }
686 
688  }
689  }
690  cur_company.Restore();
691 
692  /* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
693  if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;
694 
695  for (Company *c : Company::Iterate()) {
696  /* Drop the oldest history off the end */
697  std::copy_backward(c->old_economy, c->old_economy + MAX_HISTORY_QUARTERS - 1, c->old_economy + MAX_HISTORY_QUARTERS);
698  c->old_economy[0] = c->cur_economy;
699  c->cur_economy = {};
700 
702 
704  if (c->block_preview != 0) c->block_preview--;
705  }
706 
713 }
714 
720 bool AddInflation(bool check_year)
721 {
722  /* The cargo payment inflation differs from the normal inflation, so the
723  * relative amount of money you make with a transport decreases slowly over
724  * the 170 years. After a few hundred years we reach a level in which the
725  * games will become unplayable as the maximum income will be less than
726  * the minimum running cost.
727  *
728  * Furthermore there are a lot of inflation related overflows all over the
729  * place. Solving them is hardly possible because inflation will always
730  * reach the overflow threshold some day. So we'll just perform the
731  * inflation mechanism during the first 170 years (the amount of years that
732  * one had in the original TTD) and stop doing the inflation after that
733  * because it only causes problems that can't be solved nicely and the
734  * inflation doesn't add anything after that either; it even makes playing
735  * it impossible due to the diverging cost and income rates.
736  */
737  if (check_year && (_cur_year < ORIGINAL_BASE_YEAR || _cur_year >= ORIGINAL_MAX_YEAR)) return true;
738 
739  if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
740 
741  /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
742  * scaled by 65536
743  * 12 -> months per year
744  * This is only a good approximation for small values
745  */
746  _economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
747  _economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
748 
751 
752  return false;
753 }
754 
759 {
760  /* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
761  _economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
762 
763  /* Setup price bases */
764  for (Price i = PR_BEGIN; i < PR_END; i++) {
765  Money price = _price_base_specs[i].start_price;
766 
767  /* Apply difficulty settings */
768  uint mod = 1;
769  switch (_price_base_specs[i].category) {
770  case PCAT_RUNNING:
772  break;
773 
774  case PCAT_CONSTRUCTION:
776  break;
777 
778  default: break;
779  }
780  switch (mod) {
781  case 0: price *= 6; break;
782  case 1: price *= 8; break; // normalised to 1 below
783  case 2: price *= 9; break;
784  default: NOT_REACHED();
785  }
786 
787  /* Apply inflation */
788  price = (int64)price * _economy.inflation_prices;
789 
790  /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
791  int shift = _price_base_multiplier[i] - 16 - 3;
792  if (shift >= 0) {
793  price <<= shift;
794  } else {
795  price >>= -shift;
796  }
797 
798  /* Make sure the price does not get reduced to zero.
799  * Zero breaks quite a few commands that use a zero
800  * cost to see whether something got changed or not
801  * and based on that cause an error. When the price
802  * is zero that fails even when things are done. */
803  if (price == 0) {
804  price = Clamp(_price_base_specs[i].start_price, -1, 1);
805  /* No base price should be zero, but be sure. */
806  assert(price != 0);
807  }
808  /* Store value */
809  _price[i] = price;
810  }
811 
812  /* Setup cargo payment */
813  for (CargoSpec *cs : CargoSpec::Iterate()) {
814  cs->current_payment = (cs->initial_payment * (int64)_economy.inflation_payment) >> 16;
815  }
816 
822 }
823 
825 static void CompaniesPayInterest()
826 {
827  Backup<CompanyID> cur_company(_current_company, FILE_LINE);
828  for (const Company *c : Company::Iterate()) {
829  cur_company.Change(c->index);
830 
831  /* Over a year the paid interest should be "loan * interest percentage",
832  * but... as that number is likely not dividable by 12 (pay each month),
833  * one needs to account for that in the monthly fee calculations.
834  * To easily calculate what one should pay "this" month, you calculate
835  * what (total) should have been paid up to this month and you subtract
836  * whatever has been paid in the previous months. This will mean one month
837  * it'll be a bit more and the other it'll be a bit less than the average
838  * monthly fee, but on average it will be exact.
839  * In order to prevent cheating or abuse (just not paying interest by not
840  * taking a loan we make companies pay interest on negative cash as well
841  */
842  Money yearly_fee = c->current_loan * _economy.interest_rate / 100;
843  if (c->money < 0) {
844  yearly_fee += -c->money *_economy.interest_rate / 100;
845  }
846  Money up_to_previous_month = yearly_fee * _cur_month / 12;
847  Money up_to_this_month = yearly_fee * (_cur_month + 1) / 12;
848 
849  SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INTEREST, up_to_this_month - up_to_previous_month));
850 
851  SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
852  }
853  cur_company.Restore();
854 }
855 
856 static void HandleEconomyFluctuations()
857 {
858  if (_settings_game.difficulty.economy != 0) {
859  /* When economy is Fluctuating, decrease counter */
860  _economy.fluct--;
861  } else if (EconomyIsInRecession()) {
862  /* When it's Steady and we are in recession, end it now */
863  _economy.fluct = -12;
864  } else {
865  /* No need to do anything else in other cases */
866  return;
867  }
868 
869  if (_economy.fluct == 0) {
870  _economy.fluct = -(int)GB(Random(), 0, 2);
871  AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
872  } else if (_economy.fluct == -12) {
873  _economy.fluct = GB(Random(), 0, 8) + 312;
874  AddNewsItem(STR_NEWS_END_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
875  }
876 }
877 
878 
883 {
884  memset(_price_base_multiplier, 0, sizeof(_price_base_multiplier));
885 }
886 
894 void SetPriceBaseMultiplier(Price price, int factor)
895 {
896  assert(price < PR_END);
897  _price_base_multiplier[price] = Clamp(factor, MIN_PRICE_MODIFIER, MAX_PRICE_MODIFIER);
898 }
899 
904 void StartupIndustryDailyChanges(bool init_counter)
905 {
906  uint map_size = MapLogX() + MapLogY();
907  /* After getting map size, it needs to be scaled appropriately and divided by 31,
908  * which stands for the days in a month.
909  * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
910  * would not be needed.
911  * Since it is based on "fractional parts", the leftover days will not make much of a difference
912  * on the overall total number of changes performed */
913  _economy.industry_daily_increment = (1 << map_size) / 31;
914 
915  if (init_counter) {
916  /* A new game or a savegame from an older version will require the counter to be initialized */
917  _economy.industry_daily_change_counter = 0;
918  }
919 }
920 
921 void StartupEconomy()
922 {
925  _economy.infl_amount_pr = std::max(0, _settings_game.difficulty.initial_interest - 1);
926  _economy.fluct = GB(Random(), 0, 8) + 168;
927 
929  /* Apply inflation that happened before our game start year. */
930  int months = (std::min(_cur_year, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR) * 12;
931  for (int i = 0; i < months; i++) {
932  AddInflation(false);
933  }
934  }
935 
936  /* Set up prices */
937  RecomputePrices();
938 
939  StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
940 
941 }
942 
947 {
948  _economy.inflation_prices = _economy.inflation_payment = 1 << 16;
951 }
952 
961 Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
962 {
963  if (index >= PR_END) return 0;
964 
965  Money cost = _price[index] * cost_factor;
966  if (grf_file != nullptr) shift += grf_file->price_base_multipliers[index];
967 
968  if (shift >= 0) {
969  cost <<= shift;
970  } else {
971  cost >>= -shift;
972  }
973 
974  return cost;
975 }
976 
977 Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type)
978 {
979  const CargoSpec *cs = CargoSpec::Get(cargo_type);
980  if (!cs->IsValid()) {
981  /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
982  return 0;
983  }
984 
985  /* Use callback to calculate cargo profit, if available */
987  uint32 var18 = std::min(dist, 0xFFFFu) | (std::min(num_pieces, 0xFFu) << 16) | (transit_days << 24);
988  uint16 callback = GetCargoCallback(CBID_CARGO_PROFIT_CALC, 0, var18, cs);
989  if (callback != CALLBACK_FAILED) {
990  int result = GB(callback, 0, 14);
991 
992  /* Simulate a 15 bit signed value */
993  if (HasBit(callback, 14)) result -= 0x4000;
994 
995  /* "The result should be a signed multiplier that gets multiplied
996  * by the amount of cargo moved and the price factor, then gets
997  * divided by 8192." */
998  return result * num_pieces * cs->current_payment / 8192;
999  }
1000  }
1001 
1002  static const int MIN_TIME_FACTOR = 31;
1003  static const int MAX_TIME_FACTOR = 255;
1004 
1005  const int days1 = cs->transit_days[0];
1006  const int days2 = cs->transit_days[1];
1007  const int days_over_days1 = std::max( transit_days - days1, 0);
1008  const int days_over_days2 = std::max(days_over_days1 - days2, 0);
1009 
1010  /*
1011  * The time factor is calculated based on the time it took
1012  * (transit_days) compared two cargo-depending values. The
1013  * range is divided into three parts:
1014  *
1015  * - constant for fast transits
1016  * - linear decreasing with time with a slope of -1 for medium transports
1017  * - linear decreasing with time with a slope of -2 for slow transports
1018  *
1019  */
1020  const int time_factor = std::max(MAX_TIME_FACTOR - days_over_days1 - days_over_days2, MIN_TIME_FACTOR);
1021 
1022  return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21);
1023 }
1024 
1026 static SmallIndustryList _cargo_delivery_destinations;
1027 
1038 static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
1039 {
1040  /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
1041  * This fails in three cases:
1042  * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1043  * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1044  * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
1045  */
1046 
1047  uint accepted = 0;
1048 
1049  for (const auto &i : st->industries_near) {
1050  if (num_pieces == 0) break;
1051 
1052  Industry *ind = i.industry;
1053  if (ind->index == source) continue;
1054 
1055  uint cargo_index;
1056  for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
1057  if (cargo_type == ind->accepts_cargo[cargo_index]) break;
1058  }
1059  /* Check if matching cargo has been found */
1060  if (cargo_index >= lengthof(ind->accepts_cargo)) continue;
1061 
1062  /* Check if industry temporarily refuses acceptance */
1063  if (IndustryTemporarilyRefusesCargo(ind, cargo_type)) continue;
1064 
1065  if (ind->exclusive_supplier != INVALID_OWNER && ind->exclusive_supplier != st->owner) continue;
1066 
1067  /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1069 
1070  uint amount = std::min(num_pieces, 0xFFFFu - ind->incoming_cargo_waiting[cargo_index]);
1071  ind->incoming_cargo_waiting[cargo_index] += amount;
1072  ind->last_cargo_accepted_at[cargo_index] = _date;
1073  num_pieces -= amount;
1074  accepted += amount;
1075 
1076  /* Update the cargo monitor. */
1077  AddCargoDelivery(cargo_type, company, amount, ST_INDUSTRY, source, st, ind->index);
1078  }
1079 
1080  return accepted;
1081 }
1082 
1096 static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, TileIndex source_tile, byte days_in_transit, Company *company, SourceType src_type, SourceID src)
1097 {
1098  assert(num_pieces > 0);
1099 
1100  Station *st = Station::Get(dest);
1101 
1102  /* Give the goods to the industry. */
1103  uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY, company->index);
1104 
1105  /* If this cargo type is always accepted, accept all */
1106  uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind;
1107 
1108  /* Update station statistics */
1109  if (accepted_total > 0) {
1113  }
1114 
1115  /* Update company statistics */
1116  company->cur_economy.delivered_cargo[cargo_type] += accepted_total;
1117 
1118  /* Increase town's counter for town effects */
1119  const CargoSpec *cs = CargoSpec::Get(cargo_type);
1120  st->town->received[cs->town_effect].new_act += accepted_total;
1121 
1122  /* Determine profit */
1123  Money profit = GetTransportedGoodsIncome(accepted_total, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);
1124 
1125  /* Update the cargo monitor. */
1126  AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st);
1127 
1128  /* Modify profit if a subsidy is in effect */
1129  if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
1131  case 0: profit += profit >> 1; break;
1132  case 1: profit *= 2; break;
1133  case 2: profit *= 3; break;
1134  default: profit *= 4; break;
1135  }
1136  }
1137 
1138  return profit;
1139 }
1140 
1147 {
1148  const IndustrySpec *indspec = GetIndustrySpec(i->type);
1149  uint16 callback = indspec->callback_mask;
1150 
1151  i->was_cargo_delivered = true;
1152 
1154  if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) {
1156  } else {
1158  }
1159  } else {
1160  for (uint ci_in = 0; ci_in < lengthof(i->incoming_cargo_waiting); ci_in++) {
1161  uint cargo_waiting = i->incoming_cargo_waiting[ci_in];
1162  if (cargo_waiting == 0) continue;
1163 
1164  for (uint ci_out = 0; ci_out < lengthof(i->produced_cargo_waiting); ci_out++) {
1165  i->produced_cargo_waiting[ci_out] = std::min(i->produced_cargo_waiting[ci_out] + (cargo_waiting * indspec->input_cargo_multiplier[ci_in][ci_out] / 256), 0xFFFFu);
1166  }
1167 
1168  i->incoming_cargo_waiting[ci_in] = 0;
1169  }
1170  }
1171 
1173  StartStopIndustryTileAnimation(i, IAT_INDUSTRY_RECEIVED_CARGO);
1174 }
1175 
1181  front(front),
1182  current_station(front->last_station_visited)
1183 {
1184 }
1185 
1186 CargoPayment::~CargoPayment()
1187 {
1188  if (this->CleaningPool()) return;
1189 
1190  this->front->cargo_payment = nullptr;
1191 
1192  if (this->visual_profit == 0 && this->visual_transfer == 0) return;
1193 
1194  Backup<CompanyID> cur_company(_current_company, this->front->owner, FILE_LINE);
1195 
1196  SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
1197  this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
1198 
1199  if (this->route_profit != 0 && IsLocalCompany() && !PlayVehicleSound(this->front, VSE_LOAD_UNLOAD)) {
1200  SndPlayVehicleFx(SND_14_CASHTILL, this->front);
1201  }
1202 
1203  if (this->visual_transfer != 0) {
1204  ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos,
1205  this->front->z_pos, this->visual_transfer, -this->visual_profit);
1206  } else {
1207  ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos,
1208  this->front->z_pos, -this->visual_profit);
1209  }
1210 
1211  cur_company.Restore();
1212 }
1213 
1219 void CargoPayment::PayFinalDelivery(const CargoPacket *cp, uint count)
1220 {
1221  if (this->owner == nullptr) {
1222  this->owner = Company::Get(this->front->owner);
1223  }
1224 
1225  /* Handle end of route payment */
1226  Money profit = DeliverGoods(count, this->ct, this->current_station, cp->SourceStationXY(), cp->DaysInTransit(), this->owner, cp->SourceSubsidyType(), cp->SourceSubsidyID());
1227  this->route_profit += profit;
1228 
1229  /* The vehicle's profit is whatever route profit there is minus feeder shares. */
1230  this->visual_profit += profit - cp->FeederShare(count);
1231 }
1232 
1240 {
1241  Money profit = -cp->FeederShare(count) + GetTransportedGoodsIncome(
1242  count,
1243  /* pay transfer vehicle the difference between the payment for the journey from
1244  * the source to the current point, and the sum of the previous transfer payments */
1245  DistanceManhattan(cp->SourceStationXY(), Station::Get(this->current_station)->xy),
1246  cp->DaysInTransit(),
1247  this->ct);
1248 
1249  profit = profit * _settings_game.economy.feeder_payment_share / 100;
1250 
1251  this->visual_transfer += profit; // accumulate transfer profits for whole vehicle
1252  return profit; // account for the (virtual) profit already made for the cargo packet
1253 }
1254 
1259 void PrepareUnload(Vehicle *front_v)
1260 {
1261  Station *curr_station = Station::Get(front_v->last_station_visited);
1262  curr_station->loading_vehicles.push_back(front_v);
1263 
1264  /* At this moment loading cannot be finished */
1266 
1267  /* Start unloading at the first possible moment */
1268  front_v->load_unload_ticks = 1;
1269 
1270  assert(front_v->cargo_payment == nullptr);
1271  /* One CargoPayment per vehicle and the vehicle limit equals the
1272  * limit in number of CargoPayments. Can't go wrong. */
1275  front_v->cargo_payment = new CargoPayment(front_v);
1276 
1277  StationIDStack next_station = front_v->GetNextStoppingStation();
1278  if (front_v->orders == nullptr || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1279  Station *st = Station::Get(front_v->last_station_visited);
1280  for (Vehicle *v = front_v; v != nullptr; v = v->Next()) {
1281  const GoodsEntry *ge = &st->goods[v->cargo_type];
1282  if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
1283  v->cargo.Stage(
1285  front_v->last_station_visited, next_station,
1286  front_v->current_order.GetUnloadType(), ge,
1287  front_v->cargo_payment);
1288  if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1289  }
1290  }
1291  }
1292 }
1293 
1300 static uint GetLoadAmount(Vehicle *v)
1301 {
1302  const Engine *e = v->GetEngine();
1303  uint load_amount = e->info.load_amount;
1304 
1305  /* The default loadamount for mail is 1/4 of the load amount for passengers */
1306  bool air_mail = v->type == VEH_AIRCRAFT && !Aircraft::From(v)->IsNormalAircraft();
1307  if (air_mail) load_amount = CeilDiv(load_amount, 4);
1308 
1310  uint16 cb_load_amount = CALLBACK_FAILED;
1311  if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
1312  /* Use callback 36 */
1313  cb_load_amount = GetVehicleProperty(v, PROP_VEHICLE_LOAD_AMOUNT, CALLBACK_FAILED);
1314  } else if (HasBit(e->info.callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
1315  /* Use callback 12 */
1316  cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
1317  }
1318  if (cb_load_amount != CALLBACK_FAILED) {
1319  if (e->GetGRF()->grf_version < 8) cb_load_amount = GB(cb_load_amount, 0, 8);
1320  if (cb_load_amount >= 0x100) {
1322  } else if (cb_load_amount != 0) {
1323  load_amount = cb_load_amount;
1324  }
1325  }
1326  }
1327 
1328  /* Scale load amount the same as capacity */
1329  if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
1330 
1331  /* Zero load amount breaks a lot of things. */
1332  return std::max(1u, load_amount);
1333 }
1334 
1344 template<class Taction>
1345 bool IterateVehicleParts(Vehicle *v, Taction action)
1346 {
1347  for (Vehicle *w = v; w != nullptr;
1348  w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : nullptr) {
1349  if (!action(w)) return false;
1350  if (w->type == VEH_TRAIN) {
1351  Train *train = Train::From(w);
1352  if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
1353  }
1354  }
1355  if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
1356  return true;
1357 }
1358 
1363 {
1369  bool operator()(const Vehicle *v)
1370  {
1371  return v->cargo.StoredCount() == 0;
1372  }
1373 };
1374 
1379 {
1381  CargoTypes &refit_mask;
1382 
1390 
1397  bool operator()(const Vehicle *v)
1398  {
1399  this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
1400  this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
1401  return true;
1402  }
1403 };
1404 
1409 {
1411  StationID next_hop;
1412 
1418  ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
1419 
1426  {
1427  v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop);
1428  return true;
1429  }
1430 };
1431 
1436 {
1440  bool do_reserve;
1441 
1451 
1459  {
1460  if (this->do_reserve) {
1461  this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1462  &v->cargo, st->xy, this->next_station);
1463  }
1464  this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1465  return true;
1466  }
1467 };
1468 
1477 static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
1478 {
1479  Vehicle *v_start = v->GetFirstEnginePart();
1480  if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
1481 
1482  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1483 
1484  CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
1485 
1486  /* Remove old capacity from consist capacity and collect refit mask. */
1487  IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
1488 
1489  bool is_auto_refit = new_cid == CT_AUTO_REFIT;
1490  if (is_auto_refit) {
1491  /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1492  new_cid = v_start->cargo_type;
1493  for (CargoID cid : SetCargoBitIterator(refit_mask)) {
1494  if (st->goods[cid].cargo.HasCargoFor(next_station)) {
1495  /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1496  * the returned refit capacity will be greater than zero. */
1497  auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
1498  /* Try to balance different loadable cargoes between parts of the consist, so that
1499  * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1500  * to the first loadable cargo for which there is only one packet. If the capacities
1501  * are equal refit to the cargo of which most is available. This is important for
1502  * consists of only a single vehicle as those will generally have a consist_capleft
1503  * of 0 for all cargoes. */
1504  if (refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
1505  (consist_capleft[cid] == consist_capleft[new_cid] &&
1506  st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
1507  new_cid = cid;
1508  }
1509  }
1510  }
1511  }
1512 
1513  /* Refit if given a valid cargo. */
1514  if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
1515  /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1516  * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1517  * "via any station" before reserving. We rather produce some more "any station" cargo than
1518  * misrouting it. */
1519  IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION));
1520  CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, v_start->index, new_cid, 0xFF, true, false, 1)); // Auto-refit and only this vehicle including artic parts.
1521  if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
1522  }
1523 
1524  /* Add new capacity to consist capacity and reserve cargo */
1525  IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station,
1526  is_auto_refit || (v->First()->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0));
1527 
1528  cur_company.Restore();
1529 }
1530 
1537 static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
1538 {
1539  return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner;
1540 }
1541 
1543  Station *st;
1544  StationIDStack *next_station;
1545 
1546  ReserveCargoAction(Station *st, StationIDStack *next_station) :
1547  st(st), next_station(next_station) {}
1548 
1549  bool operator()(Vehicle *v)
1550  {
1551  if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
1553  &v->cargo, st->xy, *next_station);
1554  }
1555 
1556  return true;
1557  }
1558 
1559 };
1560 
1569 static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
1570 {
1571  /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1572  * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1573  * a vehicle belongs to already has the right cargo. */
1574  bool must_reserve = !u->current_order.IsRefit() || u->cargo_payment == nullptr;
1575  for (Vehicle *v = u; v != nullptr; v = v->Next()) {
1576  assert(v->cargo_cap >= v->cargo.RemainingCount());
1577 
1578  /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1579  * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1580  * to a different cargo and hasn't tried to do so, yet. */
1581  if (!v->IsArticulatedPart() &&
1582  (v->type != VEH_TRAIN || !Train::From(v)->IsRearDualheaded()) &&
1583  (v->type != VEH_AIRCRAFT || Aircraft::From(v)->IsNormalAircraft()) &&
1584  (must_reserve || u->current_order.GetRefitCargo() == v->cargo_type)) {
1585  IterateVehicleParts(v, ReserveCargoAction(st, next_station));
1586  }
1587  if (consist_capleft == nullptr || v->cargo_cap == 0) continue;
1588  (*consist_capleft)[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1589  }
1590 }
1591 
1599 static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
1600 {
1601  if (front->type == VEH_TRAIN) {
1602  /* Each platform tile is worth 2 rail vehicles. */
1603  int overhang = front->GetGroundVehicleCache()->cached_total_length - st->GetPlatformLength(front->tile) * TILE_SIZE;
1604  if (overhang > 0) {
1605  ticks <<= 1;
1606  ticks += (overhang * ticks) / 8;
1607  }
1608  }
1609  /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1610  front->load_unload_ticks = std::max(1, ticks);
1611 }
1612 
1617 static void LoadUnloadVehicle(Vehicle *front)
1618 {
1619  assert(front->current_order.IsType(OT_LOADING));
1620 
1621  StationID last_visited = front->last_station_visited;
1622  Station *st = Station::Get(last_visited);
1623 
1624  StationIDStack next_station = front->GetNextStoppingStation();
1625  bool use_autorefit = front->current_order.IsRefit() && front->current_order.GetRefitCargo() == CT_AUTO_REFIT;
1626  CargoArray consist_capleft;
1627  if (_settings_game.order.improved_load && use_autorefit ?
1628  front->cargo_payment == nullptr : (front->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0) {
1629  ReserveConsist(st, front,
1630  (use_autorefit && front->load_unload_ticks != 0) ? &consist_capleft : nullptr,
1631  &next_station);
1632  }
1633 
1634  /* We have not waited enough time till the next round of loading/unloading */
1635  if (front->load_unload_ticks != 0) return;
1636 
1637  if (front->type == VEH_TRAIN && (!IsTileType(front->tile, MP_STATION) || GetStationIndex(front->tile) != st->index)) {
1638  /* The train reversed in the station. Take the "easy" way
1639  * out and let the train just leave as it always did. */
1641  front->load_unload_ticks = 1;
1642  return;
1643  }
1644 
1645  int new_load_unload_ticks = 0;
1646  bool dirty_vehicle = false;
1647  bool dirty_station = false;
1648 
1649  bool completely_emptied = true;
1650  bool anything_unloaded = false;
1651  bool anything_loaded = false;
1652  CargoTypes full_load_amount = 0;
1653  CargoTypes cargo_not_full = 0;
1654  CargoTypes cargo_full = 0;
1655  CargoTypes reservation_left = 0;
1656 
1657  front->cur_speed = 0;
1658 
1659  CargoPayment *payment = front->cargo_payment;
1660 
1661  uint artic_part = 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1662  for (Vehicle *v = front; v != nullptr; v = v->Next()) {
1663  if (v == front || !v->Previous()->HasArticulatedPart()) artic_part = 0;
1664  if (v->cargo_cap == 0) continue;
1665  artic_part++;
1666 
1667  GoodsEntry *ge = &st->goods[v->cargo_type];
1668 
1669  if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1670  uint cargo_count = v->cargo.UnloadCount();
1671  uint amount_unloaded = _settings_game.order.gradual_loading ? std::min(cargo_count, GetLoadAmount(v)) : cargo_count;
1672  bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
1673 
1674  assert(payment != nullptr);
1675  payment->SetCargo(v->cargo_type);
1676 
1677  if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
1678  /* The station does not accept our goods anymore. */
1680  /* Transfer instead of delivering. */
1682  v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER), INVALID_STATION);
1683  } else {
1684  uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
1685  if (v->cargo_cap < new_remaining) {
1686  /* Return some of the reserved cargo to not overload the vehicle. */
1687  v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION);
1688  }
1689 
1690  /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1692  v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1693 
1694  /* ... say we unloaded something, otherwise we'll think we didn't unload
1695  * something and we didn't load something, so we must be finished
1696  * at this station. Setting the unloaded means that we will get a
1697  * retry for loading in the next cycle. */
1698  anything_unloaded = true;
1699  }
1700  }
1701 
1702  if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
1703  /* Mark the station dirty if we transfer, but not if we only deliver. */
1704  dirty_station = true;
1705 
1706  if (!ge->HasRating()) {
1707  /* Upon transferring cargo, make sure the station has a rating. Fake a pickup for the
1708  * first unload to prevent the cargo from quickly decaying after the initial drop. */
1709  ge->time_since_pickup = 0;
1711  }
1712  }
1713 
1714  amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
1715  remaining = v->cargo.UnloadCount() > 0;
1716  if (amount_unloaded > 0) {
1717  dirty_vehicle = true;
1718  anything_unloaded = true;
1719  new_load_unload_ticks += amount_unloaded;
1720 
1721  /* Deliver goods to the station */
1722  st->time_since_unload = 0;
1723  }
1724 
1725  if (_settings_game.order.gradual_loading && remaining) {
1726  completely_emptied = false;
1727  } else {
1728  /* We have finished unloading (cargo count == 0) */
1729  ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1730  }
1731 
1732  continue;
1733  }
1734 
1735  /* Do not pick up goods when we have no-load set or loading is stopped. */
1736  if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
1737 
1738  /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1739  if (front->current_order.IsRefit() && artic_part == 1) {
1740  HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
1741  ge = &st->goods[v->cargo_type];
1742  }
1743 
1744  /* As we're loading here the following link can carry the full capacity of the vehicle. */
1745  v->refit_cap = v->cargo_cap;
1746 
1747  /* update stats */
1748  int t;
1749  switch (front->type) {
1750  case VEH_TRAIN:
1751  case VEH_SHIP:
1752  t = front->vcache.cached_max_speed;
1753  break;
1754 
1755  case VEH_ROAD:
1756  t = front->vcache.cached_max_speed / 2;
1757  break;
1758 
1759  case VEH_AIRCRAFT:
1760  t = Aircraft::From(front)->GetSpeedOldUnits(); // Convert to old units.
1761  break;
1762 
1763  default: NOT_REACHED();
1764  }
1765 
1766  /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1767  ge->last_speed = std::min(t, 255);
1768  ge->last_age = std::min(_cur_year - front->build_year, 255);
1769 
1770  assert(v->cargo_cap >= v->cargo.StoredCount());
1771  /* Capacity available for loading more cargo. */
1772  uint cap_left = v->cargo_cap - v->cargo.StoredCount();
1773 
1774  if (cap_left > 0) {
1775  /* If vehicle can load cargo, reset time_since_pickup. */
1776  ge->time_since_pickup = 0;
1777 
1778  /* If there's goods waiting at the station, and the vehicle
1779  * has capacity for it, load it on the vehicle. */
1780  if ((v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
1781  if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
1782  if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v));
1783 
1784  uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station);
1785  if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
1786  /* Remember if there are reservations left so that we don't stop
1787  * loading before they're loaded. */
1788  SetBit(reservation_left, v->cargo_type);
1789  }
1790 
1791  /* Store whether the maximum possible load amount was loaded or not.*/
1792  if (loaded == cap_left) {
1793  SetBit(full_load_amount, v->cargo_type);
1794  } else {
1795  ClrBit(full_load_amount, v->cargo_type);
1796  }
1797 
1798  /* TODO: Regarding this, when we do gradual loading, we
1799  * should first unload all vehicles and then start
1800  * loading them. Since this will cause
1801  * VEHICLE_TRIGGER_EMPTY to be called at the time when
1802  * the whole vehicle chain is really totally empty, the
1803  * completely_emptied assignment can then be safely
1804  * removed; that's how TTDPatch behaves too. --pasky */
1805  if (loaded > 0) {
1806  completely_emptied = false;
1807  anything_loaded = true;
1808 
1809  st->time_since_load = 0;
1810  st->last_vehicle_type = v->type;
1811 
1812  if (ge->cargo.TotalCount() == 0) {
1813  TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
1814  TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1815  AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);
1816  }
1817 
1818  new_load_unload_ticks += loaded;
1819 
1820  dirty_vehicle = dirty_station = true;
1821  }
1822  }
1823  }
1824 
1825  if (v->cargo.StoredCount() >= v->cargo_cap) {
1826  SetBit(cargo_full, v->cargo_type);
1827  } else {
1828  SetBit(cargo_not_full, v->cargo_type);
1829  }
1830  }
1831 
1832  if (anything_loaded || anything_unloaded) {
1833  if (front->type == VEH_TRAIN) {
1835  TriggerStationAnimation(st, front->tile, SAT_TRAIN_LOADS);
1836  }
1837  }
1838 
1839  /* Only set completely_emptied, if we just unloaded all remaining cargo */
1840  completely_emptied &= anything_unloaded;
1841 
1842  if (!anything_unloaded) delete payment;
1843 
1845  if (anything_loaded || anything_unloaded) {
1847  /* The time it takes to load one 'slice' of cargo or passengers depends
1848  * on the vehicle type - the values here are those found in TTDPatch */
1849  const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
1850 
1851  new_load_unload_ticks = gradual_loading_wait_time[front->type];
1852  }
1853  /* We loaded less cargo than possible for all cargo types and it's not full
1854  * load and we're not supposed to wait any longer: stop loading. */
1855  if (!anything_unloaded && full_load_amount == 0 && reservation_left == 0 && !(front->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
1856  front->current_order_time >= (uint)std::max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
1858  }
1859 
1860  UpdateLoadUnloadTicks(front, st, new_load_unload_ticks);
1861  } else {
1862  UpdateLoadUnloadTicks(front, st, 20); // We need the ticks for link refreshing.
1863  bool finished_loading = true;
1864  if (front->current_order.GetLoadType() & OLFB_FULL_LOAD) {
1865  if (front->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {
1866  /* if the aircraft carries passengers and is NOT full, then
1867  * continue loading, no matter how much mail is in */
1868  if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
1869  (cargo_not_full != 0 && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
1870  finished_loading = false;
1871  }
1872  } else if (cargo_not_full != 0) {
1873  finished_loading = false;
1874  }
1875 
1876  /* Refresh next hop stats if we're full loading to make the links
1877  * known to the distribution algorithm and allow cargo to be sent
1878  * along them. Otherwise the vehicle could wait for cargo
1879  * indefinitely if it hasn't visited the other links yet, or if the
1880  * links die while it's loading. */
1881  if (!finished_loading) LinkRefresher::Run(front, true, true);
1882  }
1883 
1884  SB(front->vehicle_flags, VF_LOADING_FINISHED, 1, finished_loading);
1885  }
1886 
1887  /* Calculate the loading indicator fill percent and display
1888  * In the Game Menu do not display indicators
1889  * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
1890  * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
1891  * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
1892  */
1893  if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(front->owner != _local_company && _local_company != COMPANY_SPECTATOR))) {
1894  StringID percent_up_down = STR_NULL;
1895  int percent = CalcPercentVehicleFilled(front, &percent_up_down);
1896  if (front->fill_percent_te_id == INVALID_TE_ID) {
1897  front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, percent, percent_up_down);
1898  } else {
1899  UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down);
1900  }
1901  }
1902 
1903  if (completely_emptied) {
1904  /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
1905  * properties such as weight, power and TE whenever the trigger runs. */
1906  dirty_vehicle = true;
1907  TriggerVehicle(front, VEHICLE_TRIGGER_EMPTY);
1908  }
1909 
1910  if (dirty_vehicle) {
1913  front->MarkDirty();
1914  }
1915  if (dirty_station) {
1916  st->MarkTilesDirty(true);
1917  SetWindowDirty(WC_STATION_VIEW, last_visited);
1918  InvalidateWindowData(WC_STATION_LIST, last_visited);
1919  }
1920 }
1921 
1928 {
1929  /* No vehicle is here... */
1930  if (st->loading_vehicles.empty()) return;
1931 
1932  Vehicle *last_loading = nullptr;
1933  std::list<Vehicle *>::iterator iter;
1934 
1935  /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
1936  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
1937  Vehicle *v = *iter;
1938 
1939  if ((v->vehstatus & (VS_STOPPED | VS_CRASHED))) continue;
1940 
1941  assert(v->load_unload_ticks != 0);
1942  if (--v->load_unload_ticks == 0) last_loading = v;
1943  }
1944 
1945  /* We only need to reserve and load/unload up to the last loading vehicle.
1946  * Anything else will be forgotten anyway after returning from this function.
1947  *
1948  * Especially this means we do _not_ need to reserve cargo for a single
1949  * consist in a station which is not allowed to load yet because its
1950  * load_unload_ticks is still not 0.
1951  */
1952  if (last_loading == nullptr) return;
1953 
1954  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
1955  Vehicle *v = *iter;
1956  if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
1957  if (v == last_loading) break;
1958  }
1959 
1960  /* Call the production machinery of industries */
1961  for (Industry *iid : _cargo_delivery_destinations) {
1963  }
1965 }
1966 
1971 {
1974  AddInflation();
1975  RecomputePrices();
1976  }
1978  HandleEconomyFluctuations();
1979 }
1980 
1981 static void DoAcquireCompany(Company *c)
1982 {
1983  CompanyID ci = c->index;
1984 
1986 
1987  SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE);
1988  SetDParam(1, c->bankrupt_value == 0 ? STR_NEWS_MERGER_TAKEOVER_TITLE : STR_NEWS_COMPANY_MERGER_DESCRIPTION);
1989  SetDParamStr(2, cni->company_name);
1991  SetDParam(4, c->bankrupt_value);
1992  AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
1993  AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
1994  Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
1995 
1997 
1998  if (c->bankrupt_value == 0) {
2000 
2001  /* Get both the balance and the loan of the company you just bought. */
2003  owner->current_loan += c->current_loan;
2004  }
2005 
2006  if (c->is_ai) AI::Stop(c->index);
2007 
2008  CloseCompanyWindows(ci);
2013 
2014  delete c;
2015 }
2016 
2024 {
2026  Company *c = Company::GetIfValid(target_company);
2027 
2028  /* Check if buying shares is allowed (protection against modified clients)
2029  * Cannot buy own shares */
2030  if (c == nullptr || !_settings_game.economy.allow_shares || _current_company == target_company) return CMD_ERROR;
2031 
2032  /* Protect new companies from hostile takeovers */
2034 
2035  /* Those lines are here for network-protection (clients can be slow) */
2036  if (GetAmountOwnedBy(c, INVALID_OWNER) == 0) return cost;
2037 
2038  if (GetAmountOwnedBy(c, INVALID_OWNER) == 1) {
2039  if (!c->is_ai) return cost; // We can not buy out a real company (temporarily). TODO: well, enable it obviously.
2040 
2041  if (GetAmountOwnedBy(c, _current_company) == 3 && !MayCompanyTakeOver(_current_company, target_company)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
2042  }
2043 
2044 
2045  cost.AddCost(CalculateCompanyValue(c) >> 2);
2046  if (flags & DC_EXEC) {
2047  auto unowned_share = std::find(c->share_owners.begin(), c->share_owners.end(), INVALID_OWNER);
2048  assert(unowned_share != c->share_owners.end()); // share owners is guaranteed to contain at least one INVALID_OWNER, i.e. unowned share
2049  *unowned_share = _current_company;
2050 
2051  auto current_company_owns_share = [](auto share_owner) { return share_owner == _current_company; };
2052  if (std::all_of(c->share_owners.begin(), c->share_owners.end(), current_company_owns_share)) {
2053  c->bankrupt_value = 0;
2054  DoAcquireCompany(c);
2055  }
2056  InvalidateWindowData(WC_COMPANY, target_company);
2057  CompanyAdminUpdate(c);
2058  }
2059  return cost;
2060 }
2061 
2069 {
2070  Company *c = Company::GetIfValid(target_company);
2071 
2072  /* Cannot sell own shares */
2073  if (c == nullptr || _current_company == target_company) return CMD_ERROR;
2074 
2075  /* Check if selling shares is allowed (protection against modified clients).
2076  * However, we must sell shares of companies being closed down. */
2077  if (!_settings_game.economy.allow_shares && !(flags & DC_BANKRUPT)) return CMD_ERROR;
2078 
2079  /* Those lines are here for network-protection (clients can be slow) */
2080  if (GetAmountOwnedBy(c, _current_company) == 0) return CommandCost();
2081 
2082  /* adjust it a little to make it less profitable to sell and buy */
2083  Money cost = CalculateCompanyValue(c) >> 2;
2084  cost = -(cost - (cost >> 7));
2085 
2086  if (flags & DC_EXEC) {
2087  auto our_owner = std::find(c->share_owners.begin(), c->share_owners.end(), _current_company);
2088  assert(our_owner != c->share_owners.end()); // share owners is guaranteed to contain at least one INVALID_OWNER
2089  *our_owner = INVALID_OWNER;
2090  InvalidateWindowData(WC_COMPANY, target_company);
2091  CompanyAdminUpdate(c);
2092  }
2093  return CommandCost(EXPENSES_OTHER, cost);
2094 }
2095 
2106 {
2107  Company *c = Company::GetIfValid(target_company);
2108  if (c == nullptr) return CMD_ERROR;
2109 
2110  /* Disable takeovers when not asked */
2111  if (!HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
2112 
2113  /* Disable taking over the local company in singleplayer mode */
2114  if (!_networking && _local_company == c->index) return CMD_ERROR;
2115 
2116  /* Do not allow companies to take over themselves */
2117  if (target_company == _current_company) return CMD_ERROR;
2118 
2119  /* Disable taking over when not allowed. */
2120  if (!MayCompanyTakeOver(_current_company, target_company)) return CMD_ERROR;
2121 
2122  /* Get the cost here as the company is deleted in DoAcquireCompany. */
2123  CommandCost cost(EXPENSES_OTHER, c->bankrupt_value);
2124 
2125  if (flags & DC_EXEC) {
2126  DoAcquireCompany(c);
2127  }
2128  return cost;
2129 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
MapLogX
static uint MapLogX()
Logarithm of the map size along the X side.
Definition: map_func.h:51
game.hpp
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:2906
Backup::Change
void Change(const U &new_value)
Change the value of the variable.
Definition: backup_type.hpp:84
IsCompanyBuildableVehicleType
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:96
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition: settings_type.h:478
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:118
PrepareRefitAction::refit_mask
CargoTypes & refit_mask
Bitmask of possible refit cargoes.
Definition: economy.cpp:1381
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:307
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:153
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:352
IterateVehicleParts
bool IterateVehicleParts(Vehicle *v, Taction action)
Iterate the articulated parts of a vehicle, also considering the special cases of "normal" aircraft a...
Definition: economy.cpp:1345
CargoArray::GetSum
const T GetSum() const
Get the sum of all cargo amounts.
Definition: cargo_type.h:122
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
Goal
Struct about goals, current and completed.
Definition: goal_base.h:21
sound_func.h
SmallStack
Minimal stack that uses a pool to avoid pointers.
Definition: smallstack_type.hpp:136
CargoSpec::callback_mask
uint8 callback_mask
Bitmask of cargo callbacks that have to be called.
Definition: cargotype.h:69
CBM_IND_PRODUCTION_CARGO_ARRIVAL
@ CBM_IND_PRODUCTION_CARGO_ARRIVAL
call production callback when cargo arrives at the industry
Definition: newgrf_callbacks.h:353
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:483
CompanyEconomyEntry::company_value
Money company_value
The value of the company.
Definition: company_base.h:28
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:26
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
newgrf_station.h
economy_cmd.h
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1259
CBM_CARGO_PROFIT_CALC
@ CBM_CARGO_PROFIT_CALC
custom profit calculation
Definition: newgrf_callbacks.h:344
SignalMaintenanceCost
static Money SignalMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of signals.
Definition: rail.h:438
CargoPayment::visual_profit
Money visual_profit
The visual profit to show.
Definition: economy_base.h:27
Order::GetTimetabledWait
uint16 GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled.
Definition: order_base.h:189
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3156
water.h
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition: station.cpp:264
FinalizeRefitAction
Action for finalizing a refit.
Definition: economy.cpp:1435
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:48
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:157
EconomySettings::allow_shares
bool allow_shares
allow the buying/selling of shares
Definition: settings_type.h:513
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:961
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:37
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:793
train.h
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:468
command_func.h
HasSignalOnTrack
static bool HasSignalOnTrack(TileIndex tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
CargoPayment::front
Vehicle * front
The front vehicle to do the payment of.
Definition: economy_base.h:25
CargoPayment::current_station
StationID current_station
The current station.
Definition: economy_base.h:32
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:617
SCORE_TOTAL
@ SCORE_TOTAL
This must always be the last entry.
Definition: economy_type.h:56
CargoPayment::visual_transfer
Money visual_transfer
The transfer credits to be shown.
Definition: economy_base.h:28
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GRFFile::price_base_multipliers
PriceMultipliers price_base_multipliers
Price base multipliers as set by the grf.
Definition: newgrf.h:147
CargoPayment::CargoPayment
CargoPayment()
Constructor for pool saveload.
Definition: economy_base.h:36
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:610
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:170
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
PrepareRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1380
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition: economy_type.h:198
Economy::interest_rate
byte interest_rate
Interest.
Definition: economy_type.h:31
CompanyProperties::inaugurated_year
Year inaugurated_year
Year of starting the company.
Definition: company_base.h:80
OLFB_FULL_LOAD
@ OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:64
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:68
Station
Station data structure.
Definition: station_base.h:454
ClearCargoDeliveryMonitoring
void ClearCargoDeliveryMonitoring(CompanyID company)
Clear all delivery cargo monitors.
Definition: cargomonitor.cpp:58
economy_base.h
company_gui.h
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:285
Economy::industry_daily_change_counter
uint32 industry_daily_change_counter
Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily.
Definition: economy_type.h:34
Vehicle::load_unload_ticks
uint16 load_unload_ticks
Ticks to wait before starting next cycle.
Definition: vehicle_base.h:340
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:74
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:81
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
WC_INDUSTRY_VIEW
@ WC_INDUSTRY_VIEW
Industry view; Window numbers:
Definition: window_type.h:356
CmdSellShareInCompany
CommandCost CmdSellShareInCompany(DoCommandFlag flags, CompanyID target_company)
Sell shares in an opposing company.
Definition: economy.cpp:2068
CompanyInfrastructure::water
uint32 water
Count of company owned track bits for canals.
Definition: company_base.h:35
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:118
LoadUnloadVehicle
static void LoadUnloadVehicle(Vehicle *front)
Loads/unload the vehicle if possible.
Definition: economy.cpp:1617
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:82
Industry::was_cargo_delivered
byte was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
Definition: industry.h:87
DeliverGoods
static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, TileIndex source_tile, byte days_in_transit, Company *company, SourceType src_type, SourceID src)
Delivers goods to industries/towns and calculates the payment.
Definition: economy.cpp:1096
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:539
VehicleCargoList::ReservedCount
uint ReservedCount() const
Returns sum of reserved cargo.
Definition: cargopacket.h:370
HandleStationRefit
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
Refit a vehicle in a station.
Definition: economy.cpp:1477
SAT_CARGO_TAKEN
@ SAT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_animation_type.h:29
Industry::produced_cargo_waiting
uint16 produced_cargo_waiting[INDUSTRY_NUM_OUTPUTS]
amount of cargo produced per cargo
Definition: industry.h:71
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:586
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:132
AAT_STATION_CARGO_TAKEN
@ AAT_STATION_CARGO_TAKEN
Triggered when a cargo type is completely removed from the station (for all tiles at the same time).
Definition: newgrf_animation_type.h:50
ResetPriceBaseMultipliers
void ResetPriceBaseMultipliers()
Reset changes to the price base multipliers.
Definition: economy.cpp:882
CompanyInfrastructure::station
uint32 station
Count of company owned station tiles.
Definition: company_base.h:36
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32 ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32 ref2=UINT32_MAX, const NewsAllocatedData *data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:827
Order::GetUnloadType
OrderUnloadFlags GetUnloadType() const
How must the consist be unloaded?
Definition: order_base.h:139
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
pricebase.h
CompaniesMonthlyLoop
void CompaniesMonthlyLoop()
Monthly update of the economic data (of the companies as well as economic fluctuations).
Definition: economy.cpp:1970
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:581
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:103
DifficultySettings::vehicle_costs
byte vehicle_costs
amount of money spent on vehicle running cost
Definition: settings_type.h:83
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:46
aircraft.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
CmdBuyShareInCompany
CommandCost CmdBuyShareInCompany(DoCommandFlag flags, CompanyID target_company)
Acquire shares in an opposing company.
Definition: economy.cpp:2023
CargoPacket::DaysInTransit
byte DaysInTransit() const
Gets the number of days this cargo has been in transit.
Definition: cargopacket.h:132
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
goal_base.h
UpdateFillingPercent
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
Update vehicle loading indicators.
Definition: misc_gui.cpp:638
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:29
CargoSpec::Iterate
static IterateWrapper Iterate(size_t from=0)
Returns an iterable ensemble of all valid CargoSpec.
Definition: cargotype.h:174
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:218
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:515
FinalizeRefitAction::st
Station * st
Station to reserve cargo from.
Definition: economy.cpp:1438
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:57
MIN_PRICE_MODIFIER
static const int MIN_PRICE_MODIFIER
Maximum NewGRF price modifiers.
Definition: economy_type.h:217
town.h
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:50
CBM_IND_PRODUCTION_256_TICKS
@ CBM_IND_PRODUCTION_256_TICKS
call production callback every 256 ticks
Definition: newgrf_callbacks.h:354
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition: window.cpp:1219
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:130
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:334
FinalizeRefitAction::next_station
StationIDStack & next_station
Next hops to reserve cargo for.
Definition: economy.cpp:1439
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:362
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:338
DeliverGoodsToIndustry
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
Transfer goods from station to industry.
Definition: economy.cpp:1038
Engine
Definition: engine_base.h:36
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:41
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:307
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
CargoArray::GetCount
byte GetCount() const
Get the amount of cargos that have an amount.
Definition: cargo_type.h:135
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
CRR_BANKRUPT
@ CRR_BANKRUPT
The company went belly-up.
Definition: company_type.h:59
VehicleDefaultSettings::servint_ships
uint16 servint_ships
service interval for ships
Definition: settings_type.h:572
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:288
StationCargoList::Reserve
uint Reserve(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next)
Reserves cargo for loading onto the vehicle.
Definition: cargopacket.cpp:823
CompanyProperties::block_preview
byte block_preview
Number of quarters that the company is not allowed to get new exclusive engine previews (see Companie...
Definition: company_base.h:73
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1162
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
CompanyCheckBankrupt
static void CompanyCheckBankrupt(Company *c)
Check for bankruptcy of a company.
Definition: economy.cpp:567
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:551
UpdateCompanyHQ
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition: object_cmd.cpp:160
TriggerIndustry
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
Definition: newgrf_industrytiles.cpp:372
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
DifficultySettings::initial_interest
byte initial_interest
amount of interest (to pay over the loan)
Definition: settings_type.h:82
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:223
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:69
VSE_LOAD_UNLOAD
@ VSE_LOAD_UNLOAD
Whenever cargo payment is made for a vehicle.
Definition: newgrf_sound.h:27
RemoveFirstTrack
static Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:130
CargoPayment::ct
CargoID ct
The currently handled cargo type.
Definition: economy_base.h:33
CompanyEconomyEntry
Statistics about the economy.
Definition: company_base.h:23
StationCargoList::TotalCount
uint TotalCount() const
Returns total count of cargo at the station, including cargo which is already reserved for loading.
Definition: cargopacket.h:527
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:637
CompanyInfrastructure::GetRoadTotal
uint32 GetRoadTotal() const
Get total sum of all owned road bits.
Definition: company_cmd.cpp:1153
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
FinalizeRefitAction::FinalizeRefitAction
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve)
Create a finalizing action.
Definition: economy.cpp:1449
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:269
ai.hpp
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:533
IAT_INDUSTRY_RECEIVED_CARGO
@ IAT_INDUSTRY_RECEIVED_CARGO
Trigger when cargo is received .
Definition: newgrf_animation_type.h:41
ScoreInfo::score
int score
How much score it will give.
Definition: economy_type.h:67
VF_STOP_LOADING
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
Definition: vehicle_base.h:52
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:612
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:154
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:252
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
PrepareRefitAction
Refit preparation action.
Definition: economy.cpp:1378
Group
Group data.
Definition: group.h:74
company_cmd.h
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition: news_type.h:161
newgrf_airporttiles.h
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:594
FinalizeRefitAction::operator()
bool operator()(Vehicle *v)
Reserve cargo from the station and update the remaining consist capacities with the vehicle's remaini...
Definition: economy.cpp:1458
Economy::industry_daily_increment
uint32 industry_daily_increment
The value which will increment industry_daily_change_counter. Computed value. NOSAVE.
Definition: economy_type.h:35
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
ShowFillingPercent
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID string)
Display vehicle loading indicators.
Definition: misc_gui.cpp:623
InitializeEconomy
void InitializeEconomy()
Resets economy to initial values.
Definition: economy.cpp:946
Economy::fluct
int16 fluct
Economy fluctuation status.
Definition: economy_type.h:30
Economy::infl_amount_pr
byte infl_amount_pr
inflation rate for payment rates
Definition: economy_type.h:33
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition: news_type.h:159
CompanyInfrastructure::GetTramTotal
uint32 GetTramTotal() const
Get total sum of all owned tram bits.
Definition: company_cmd.cpp:1166
GroundVehicleCache::cached_total_length
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
OLF_FULL_LOAD_ANY
@ OLF_FULL_LOAD_ANY
Full load a single cargo of the consist.
Definition: order_type.h:65
CBM_VEHICLE_LOAD_AMOUNT
@ CBM_VEHICLE_LOAD_AMOUNT
Load amount.
Definition: newgrf_callbacks.h:294
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:132
DifficultySettings::subsidy_multiplier
byte subsidy_multiplier
payment multiplier for subsidized deliveries
Definition: settings_type.h:86
IsEmptyAction::operator()
bool operator()(const Vehicle *v)
Checks if the vehicle has stored cargo.
Definition: economy.cpp:1369
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
CalcPercentVehicleFilled
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1428
INDUSTRY_TRIGGER_RECEIVED_CARGO
@ INDUSTRY_TRIGGER_RECEIVED_CARGO
Cargo has been delivered.
Definition: newgrf_industrytiles.h:73
CommandCost
Common return value for all commands.
Definition: command_type.h:24
CompanyEconomyEntry::performance_history
int32 performance_history
Company score (scale 0-1000)
Definition: company_base.h:27
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:329
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
SourceID
uint16 SourceID
Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
Definition: cargo_type.h:153
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1792
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:101
PrepareRefitAction::PrepareRefitAction
PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask)
Create a refit preparation action.
Definition: economy.cpp:1388
_cargo_payment_pool
CargoPaymentPool _cargo_payment_pool("CargoPayment")
The actual pool to store cargo payments in.
newgrf_engine.h
GoodsEntry::GES_EVER_ACCEPTED
@ GES_EVER_ACCEPTED
Set when a vehicle ever delivered cargo to the station for final delivery.
Definition: station_base.h:190
CompaniesPayInterest
static void CompaniesPayInterest()
Let all companies pay the monthly interest on their loan.
Definition: economy.cpp:825
SetPriceBaseMultiplier
void SetPriceBaseMultiplier(Price price, int factor)
Change a price base by the given factor.
Definition: economy.cpp:894
Industry::exclusive_supplier
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Definition: industry.h:99
SCORE_END
@ SCORE_END
How many scores are there..
Definition: economy_type.h:57
Industry::type
IndustryType type
type of industry.
Definition: industry.h:83
VF_CARGO_UNLOADING
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:47
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:270
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
CargoSpec::IsValid
bool IsValid() const
Tests for validity of this cargospec.
Definition: cargotype.h:99
StationCargoList::HasCargoFor
bool HasCargoFor(StationIDStack next) const
Check for cargo headed for a specific station.
Definition: cargopacket.h:485
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:215
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:302
GUISettings::loading_indicators
uint8 loading_indicators
show loading indicators
Definition: settings_type.h:128
PrepareRefitAction::operator()
bool operator()(const Vehicle *v)
Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and adding th...
Definition: economy.cpp:1397
CompanyProperties::months_of_bankruptcy
byte months_of_bankruptcy
Number of months that the company is unable to pay its debts.
Definition: company_base.h:82
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:41
GoodsEntry::last_speed
byte last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:243
GoodsEntry::GES_ACCEPTED_BIGTICK
@ GES_ACCEPTED_BIGTICK
Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval.
Definition: station_base.h:208
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:316
cargo_type.h
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:67
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ReserveConsist
static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
Reserves cargo if the full load order and improved_load is set or if the current order allows autoref...
Definition: economy.cpp:1569
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:324
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:299
Industry::incoming_cargo_waiting
uint16 incoming_cargo_waiting[INDUSTRY_NUM_INPUTS]
incoming cargo waiting to be processed
Definition: industry.h:72
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:449
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
WC_REPLACE_VEHICLE
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition: window_type.h:211
IndustrySpec::input_cargo_multiplier
uint16 input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
Definition: industrytype.h:122
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:148
CargoPayment::PayFinalDelivery
void PayFinalDelivery(const CargoPacket *cp, uint count)
Handle payment for final delivery of the given cargo packet.
Definition: economy.cpp:1219
StoryPage
Struct about stories, current and completed.
Definition: story_base.h:170
CargoPacket::SourceSubsidyID
SourceID SourceSubsidyID() const
Gets the ID of the cargo's source.
Definition: cargopacket.h:150
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1256
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:106
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:193
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
NetworkClientsToSpectators
void NetworkClientsToSpectators(CompanyID cid)
Move the clients of a company to the spectators.
Definition: network_client.cpp:1194
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:596
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:261
RemoveAllEngineReplacementForCompany
static void RemoveAllEngineReplacementForCompany(Company *c)
Remove all engine replacement settings for the given company.
Definition: autoreplace_func.h:25
IsEmptyAction
Action to check if a vehicle has no stored cargo.
Definition: economy.cpp:1362
industry.h
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:220
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
vehicle_cmd.h
RoadMaintenanceCost
static Money RoadMaintenanceCost(RoadType roadtype, uint32 num, uint32 total_num)
Calculates the maintenance cost of a number of road bits.
Definition: road_func.h:125
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:313
CargoPacket::SourceSubsidyType
SourceType SourceSubsidyType() const
Gets the type of the cargo's source.
Definition: cargopacket.h:141
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:254
UpdateCompanyRatingAndValue
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition: economy.cpp:166
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
CompanyProperties::location_of_HQ
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
Definition: company_base.h:75
CargoList< VehicleCargoList, CargoPacketList >::MTA_TRANSFER
@ MTA_TRANSFER
Transfer the cargo to the station.
Definition: cargopacket.h:215
EngineInfo::callback_mask
uint16 callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:154
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:58
GetLoadAmount
static uint GetLoadAmount(Vehicle *v)
Gets the amount of cargo the given vehicle can load in the current tick.
Definition: economy.cpp:1300
SAT_TRAIN_LOADS
@ SAT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_animation_type.h:32
AirportMaintenanceCost
Money AirportMaintenanceCost(Owner owner)
Calculates the maintenance cost of all airports of a company.
Definition: station.cpp:674
PCAT_CONSTRUCTION
@ PCAT_CONSTRUCTION
Price is affected by "construction cost" difficulty setting.
Definition: economy_type.h:184
RailMaintenanceCost
static Money RailMaintenanceCost(RailType railtype, uint32 num, uint32 total_num)
Calculates the maintenance cost of a number of track bits.
Definition: rail.h:427
MAX_HISTORY_QUARTERS
static const uint MAX_HISTORY_QUARTERS
The maximum number of quarters kept as performance's history.
Definition: company_type.h:42
CompanyInfrastructure::road
uint32 road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:32
CompanyInfrastructure::signal
uint32 signal
Count of company owned signals.
Definition: company_base.h:33
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:301
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition: cargopacket.h:508
StationMaintenanceCost
static Money StationMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of station tiles.
Definition: station_func.h:64
CmdBuyCompany
CommandCost CmdBuyCompany(DoCommandFlag flags, CompanyID target_company)
Buy up another company.
Definition: economy.cpp:2105
Station::always_accepted
CargoTypes always_accepted
Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept c...
Definition: station_base.h:484
date_func.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:521
stdafx.h
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:572
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan)
Calculate the value of the company.
Definition: economy.cpp:115
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
PriceBaseSpec::start_price
Money start_price
Default value at game start, before adding multipliers.
Definition: economy_type.h:191
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:363
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:153
NF_NORMAL
@ NF_NORMAL
Normal news item. (Newspaper with text only)
Definition: news_type.h:79
SCORE_MAX
@ SCORE_MAX
The max score that can be in the performance history.
Definition: economy_type.h:59
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:83
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
MayLoadUnderExclusiveRights
static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
Definition: economy.cpp:1537
CompanyEconomyEntry::delivered_cargo
CargoArray delivered_cargo
The amount of delivered cargo.
Definition: company_base.h:26
WC_PAYMENT_RATES
@ WC_PAYMENT_RATES
Payment rates graph; Window numbers:
Definition: window_type.h:557
StartupIndustryDailyChanges
void StartupIndustryDailyChanges(bool init_counter)
Initialize the variables that will maintain the daily industry change system.
Definition: economy.cpp:904
IndustryTemporarilyRefusesCargo
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
Check whether an industry temporarily refuses to accept a certain cargo.
Definition: newgrf_industries.cpp:680
GetWindowClassForVehicleType
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:96
DifficultySettings::economy
bool economy
how volatile is the economy
Definition: settings_type.h:91
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:533
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:545
EconomyIsInRecession
static bool EconomyIsInRecession()
Is the economy in recession?
Definition: economy_func.h:47
SRT_CARGO_TAKEN
@ SRT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_station.h:105
ReturnCargoAction
Action for returning reserved cargo.
Definition: economy.cpp:1408
GoodsEntry::GES_CURRENT_MONTH
@ GES_CURRENT_MONTH
Set when cargo was delivered for final delivery this month.
Definition: station_base.h:202
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:408
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:25
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Station::industries_near
IndustryList industries_near
Cached list of industries near the station that can accept cargo,.
Definition: station_base.h:486
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:345
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:167
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1927
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
ORIGINAL_MAX_YEAR
static const Year ORIGINAL_MAX_YEAR
The maximum year of the original TTD.
Definition: date_type.h:54
TransportedCargoStat::new_act
Tstorage new_act
Actually transported this month.
Definition: town_type.h:118
vehicle_func.h
PROP_VEHICLE_LOAD_AMOUNT
@ PROP_VEHICLE_LOAD_AMOUNT
Loading speed.
Definition: newgrf_properties.h:19
CompanyProperties::share_owners
std::array< Owner, MAX_COMPANY_SHARE_OWNERS > share_owners
Owners of the shares of the company. INVALID_OWNER if nobody has bought them yet.
Definition: company_base.h:78
station_base.h
SourceType
SourceType
Types of cargo source and destination.
Definition: cargo_type.h:147
ShowFeederIncomeAnimation
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
Display animated feeder income.
Definition: misc_gui.cpp:596
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:158
strings_func.h
Pool
Base class for all pools.
Definition: pool_type.hpp:81
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:623
newgrf_industrytiles.h
BaseConsist::lateness_counter
int32 lateness_counter
How many ticks late (or early if negative) this vehicle is.
Definition: base_consist.h:23
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:322
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:99
ReturnCargoAction::ReturnCargoAction
ReturnCargoAction(Station *st, StationID next_one)
Construct a cargo return action.
Definition: economy.cpp:1418
GoodsEntry::last_age
byte last_age
Age in years (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:249
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:563
VehicleDefaultSettings::servint_trains
uint16 servint_trains
service interval for trains
Definition: settings_type.h:569
subsidy_func.h
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:132
refresh.h
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:376
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
AddCargoDelivery
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest)
Cargo was delivered to its final destination, update the pickup and delivery maps.
Definition: cargomonitor.cpp:120
SND_14_CASHTILL
@ SND_14_CASHTILL
18 == 0x12 Income from cargo delivery
Definition: sound_type.h:57
Vehicle::GetFirstEnginePart
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:951
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1137
EconomySettings::min_years_for_shares
uint8 min_years_for_shares
minimum age of a company for it to trade shares
Definition: settings_type.h:514
EF_NO_DEFAULT_CARGO_MULTIPLIER
@ EF_NO_DEFAULT_CARGO_MULTIPLIER
Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipl...
Definition: engine_type.h:172
OUFB_NO_UNLOAD
@ OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:56
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3271
CanalMaintenanceCost
static Money CanalMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of canal tiles.
Definition: water.h:51
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:121
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:258
Pool::PoolItem<&_cargo_payment_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:316
CargoPayment::PayTransfer
Money PayTransfer(const CargoPacket *cp, uint count)
Handle payment for transfer of the given cargo packet.
Definition: economy.cpp:1239
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
@ MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:218
CompanyInfrastructure::rail
uint32 rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:34
NT_ECONOMY
@ NT_ECONOMY
Economic changes (recession, industry up/dowm)
Definition: news_type.h:29
Industry::last_cargo_accepted_at
Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]
Last day each cargo type was accepted by this industry.
Definition: industry.h:97
CT_AUTO_REFIT
@ CT_AUTO_REFIT
Automatically choose cargo type when doing auto refitting.
Definition: cargo_type.h:67
VehicleCargoList::RemainingCount
uint RemainingCount() const
Returns the sum of cargo to be kept in the vehicle at the current station.
Definition: cargopacket.h:388
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
PCAT_RUNNING
@ PCAT_RUNNING
Price is affected by "vehicle running cost" difficulty setting.
Definition: economy_type.h:183
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:569
GoodsEntry::GES_ACCEPTANCE
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
Definition: station_base.h:174
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
VehicleDefaultSettings::servint_aircraft
uint16 servint_aircraft
service interval for aircraft
Definition: settings_type.h:571
waypoint_base.h
GoodsEntry::time_since_pickup
byte time_since_pickup
Number of rating-intervals (up to 255) since the last vehicle tried to load this cargo.
Definition: station_base.h:230
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:931
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:272
Economy::infl_amount
byte infl_amount
inflation amount
Definition: economy_type.h:32
Pool::PoolItem<&_cargo_payment_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
ClearCargoPickupMonitoring
void ClearCargoPickupMonitoring(CompanyID company)
Clear all pick-up cargo monitors.
Definition: cargomonitor.cpp:48
ScoreInfo::needed
int needed
How much you need to get the perfect score.
Definition: economy_type.h:66
Sign
Definition: signs_base.h:22
Economy
Data of the economy.
Definition: economy_type.h:28
subsidy_base.h
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:479
_cargo_delivery_destinations
static SmallIndustryList _cargo_delivery_destinations
The industries we've currently brought cargo to.
Definition: economy.cpp:1026
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:758
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:578
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:164
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:125
company_func.h
IndustrySpec::callback_mask
uint16 callback_mask
Bitmask of industry callbacks that have to be called.
Definition: industrytype.h:138
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:224
UpdateLoadUnloadTicks
static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
Update the vehicle's load_unload_ticks, the time it will wait until it tries to load or unload again.
Definition: economy.cpp:1599
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1753
CargoSpec::multiplier
uint16 multiplier
Capacity multiplier for vehicles. (8 fractional bits)
Definition: cargotype.h:63
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:954
ScoreID
ScoreID
Score categories in the detailed performance rating.
Definition: economy_type.h:45
ReturnCargoAction::operator()
bool operator()(Vehicle *v)
Return all reserved cargo from a vehicle.
Definition: economy.cpp:1425
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:24
ReserveCargoAction
Definition: economy.cpp:1542
network.h
TriggerIndustryProduction
static void TriggerIndustryProduction(Industry *i)
Inform the industry about just delivered cargo DeliverGoodsToIndustry() silently incremented incoming...
Definition: economy.cpp:1146
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1239
CommandHelper
Definition: command_func.h:94
ground_vehicle.hpp
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:568
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
CompaniesGenStatistics
static void CompaniesGenStatistics()
Update the finances of all companies.
Definition: economy.cpp:657
CargoPayment::route_profit
Money route_profit
The amount of money to add/remove from the bank account.
Definition: economy_base.h:26
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Town
Town data structure.
Definition: town.h:50
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:26
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:43
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP
@ MTA_KEEP
Keep the cargo in the vehicle.
Definition: cargopacket.h:217
OverflowSafeInt< int64 >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
ReturnCargoAction::next_hop
StationID next_hop
Next hop the cargo should be assigned to.
Definition: economy.cpp:1411
VehicleDefaultSettings::servint_roadveh
uint16 servint_roadveh
service interval for road vehicles
Definition: settings_type.h:570
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
engine_base.h
CargoList< VehicleCargoList, CargoPacketList >::MTA_DELIVER
@ MTA_DELIVER
Deliver the cargo to some town or industry.
Definition: cargopacket.h:216
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:320
CBID_VEHICLE_LOAD_AMOUNT
@ CBID_VEHICLE_LOAD_AMOUNT
Determine the amount of cargo to load per unit of time when using gradual loading.
Definition: newgrf_callbacks.h:36
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:280
EconomySettings::inflation
bool inflation
disable inflation
Definition: settings_type.h:510
CargoPayment::SetCargo
void SetCargo(CargoID ct)
Sets the currently handled cargo type.
Definition: economy_base.h:47
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:516
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Industry::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 input cargo slots
Definition: industry.h:75
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:247
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:104
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:359
CBID_CARGO_PROFIT_CALC
@ CBID_CARGO_PROFIT_CALC
Called to calculate the income of delivered cargo.
Definition: newgrf_callbacks.h:168
CheckSubsidised
bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, SourceID src, const Station *st)
Tests whether given delivery is subsidised and possibly awards the subsidy to delivering company.
Definition: subsidy.cpp:561
autoreplace_func.h
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
pool_func.hpp
CargoPacket::FeederShare
Money FeederShare() const
Gets the amount of money already paid to earlier vehicles in the feeder chain.
Definition: cargopacket.h:110
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:527
story_base.h
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:200
ReturnCargoAction::st
Station * st
Station to give the returned cargo to.
Definition: economy.cpp:1410
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:604
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:117
_cur_month
Month _cur_month
Current month (0..11)
Definition: date.cpp:27
Town::exclusivity
CompanyID exclusivity
which company has exclusivity
Definition: town.h:71
BigMulS
static int32 BigMulS(const int32 a, const int32 b, const uint8 shift)
Multiply two integer values and shift the results to right.
Definition: economy.cpp:76
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:336
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3182
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:319
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:100
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:720
CompanyProperties::bankrupt_timeout
int16 bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:84
Town::exclusive_counter
uint8 exclusive_counter
months till the exclusivity expires
Definition: town.h:72
WC_STATION_LIST
@ WC_STATION_LIST
Station list; Window numbers:
Definition: window_type.h:295
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:23
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:304
newgrf_cargo.h
IndustryProductionCallback
void IndustryProductionCallback(Industry *ind, int reason)
Get the industry production callback and apply it to the industry.
Definition: newgrf_industries.cpp:602
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:184
MapLogY
static uint MapLogY()
Logarithm of the map size along the y side.
Definition: map_func.h:62
network_func.h
FinalizeRefitAction::do_reserve
bool do_reserve
If the vehicle should reserve.
Definition: economy.cpp:1440
cargomonitor.h
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition: economy_type.h:169
signs_base.h
CompanyInfrastructure::GetRailTotal
uint32 GetRailTotal() const
Get total sum of all owned track bits.
Definition: company_base.h:40
FinalizeRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1437
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:297
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition: settings_type.h:479
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:390
StationCargoList::Load
uint Load(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next)
Loads cargo onto a vehicle.
Definition: cargopacket.cpp:840
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:106
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
object.h
Prices
Money Prices[PR_END]
Prices of everything.
Definition: economy_type.h:153
ScoreInfo
Data structure for storing how the score is computed for a single score id.
Definition: economy_type.h:65
SRT_TRAIN_LOADS
@ SRT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_station.h:108
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:328
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
Town::received
TransportedCargoStat< uint16 > received[NUM_TE]
Cargo statistics about received cargotypes.
Definition: town.h:76
_score_info
const ScoreInfo _score_info[]
Score info, values used for computing the detailed performance rating.
Definition: economy.cpp:86
CargoPacket::SourceStationXY
TileIndex SourceStationXY() const
Gets the coordinates of the cargo's source station.
Definition: cargopacket.h:168
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:137
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:728
news_func.h
backup_type.hpp
DifficultySettings::construction_cost
byte construction_cost
how expensive is building
Definition: settings_type.h:88
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28