OpenTTD Source  13.2.1
spritecache.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
12 #include "spriteloader/grf.hpp"
13 #include "gfx_func.h"
14 #include "error.h"
15 #include "zoom_func.h"
16 #include "settings_type.h"
17 #include "blitter/factory.hpp"
18 #include "core/math_func.hpp"
19 #include "core/mem_func.hpp"
20 #include "video/video_driver.hpp"
21 
22 #include "table/sprites.h"
23 #include "table/strings.h"
24 #include "table/palette_convert.h"
25 
26 #include "safeguards.h"
27 
28 /* Default of 4MB spritecache */
29 uint _sprite_cache_size = 4;
30 
31 struct SpriteCache {
32  void *ptr;
33  size_t file_pos;
35  uint32 id;
36  int16 lru;
38  bool warned;
40 };
41 
42 
43 static uint _spritecache_items = 0;
44 static SpriteCache *_spritecache = nullptr;
45 static std::vector<std::unique_ptr<SpriteFile>> _sprite_files;
46 
47 static inline SpriteCache *GetSpriteCache(uint index)
48 {
49  return &_spritecache[index];
50 }
51 
52 static inline bool IsMapgenSpriteID(SpriteID sprite)
53 {
54  return IsInsideMM(sprite, 4845, 4882);
55 }
56 
57 static SpriteCache *AllocateSpriteCache(uint index)
58 {
59  if (index >= _spritecache_items) {
60  /* Add another 1024 items to the 'pool' */
61  uint items = Align(index + 1, 1024);
62 
63  Debug(sprite, 4, "Increasing sprite cache to {} items ({} bytes)", items, items * sizeof(*_spritecache));
64 
65  _spritecache = ReallocT(_spritecache, items);
66 
67  /* Reset the new items and update the count */
68  memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
69  _spritecache_items = items;
70  }
71 
72  return GetSpriteCache(index);
73 }
74 
80 static SpriteFile *GetCachedSpriteFileByName(const std::string &filename) {
81  for (auto &f : _sprite_files) {
82  if (f->GetFilename() == filename) {
83  return f.get();
84  }
85  }
86  return nullptr;
87 }
88 
96 SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
97 {
98  SpriteFile *file = GetCachedSpriteFileByName(filename);
99  if (file == nullptr) {
100  file = _sprite_files.emplace_back(new SpriteFile(filename, subdir, palette_remap)).get();
101  } else {
102  file->SeekToBegin();
103  }
104  return *file;
105 }
106 
107 struct MemBlock {
108  size_t size;
109  byte data[];
110 };
111 
112 static uint _sprite_lru_counter;
113 static MemBlock *_spritecache_ptr;
114 static uint _allocated_sprite_cache_size = 0;
115 static int _compact_cache_counter;
116 
117 static void CompactSpriteCache();
118 static void *AllocSprite(size_t mem_req);
119 
126 bool SkipSpriteData(SpriteFile &file, byte type, uint16 num)
127 {
128  if (type & 2) {
129  file.SkipBytes(num);
130  } else {
131  while (num > 0) {
132  int8 i = file.ReadByte();
133  if (i >= 0) {
134  int size = (i == 0) ? 0x80 : i;
135  if (size > num) return false;
136  num -= size;
137  file.SkipBytes(size);
138  } else {
139  i = -(i >> 3);
140  num -= i;
141  file.ReadByte();
142  }
143  }
144  }
145  return true;
146 }
147 
148 /* Check if the given Sprite ID exists */
149 bool SpriteExists(SpriteID id)
150 {
151  if (id >= _spritecache_items) return false;
152 
153  /* Special case for Sprite ID zero -- its position is also 0... */
154  if (id == 0) return true;
155  return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file == nullptr);
156 }
157 
164 {
165  if (!SpriteExists(sprite)) return ST_INVALID;
166  return GetSpriteCache(sprite)->type;
167 }
168 
175 {
176  if (!SpriteExists(sprite)) return nullptr;
177  return GetSpriteCache(sprite)->file;
178 }
179 
186 {
187  if (!SpriteExists(sprite)) return 0;
188  return GetSpriteCache(sprite)->id;
189 }
190 
198 uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
199 {
200  SpriteFile *file = GetCachedSpriteFileByName(filename);
201  if (file == nullptr) return 0;
202 
203  uint count = 0;
204  for (SpriteID i = begin; i != end; i++) {
205  if (SpriteExists(i)) {
206  SpriteCache *sc = GetSpriteCache(i);
207  if (sc->file == file) count++;
208  }
209  }
210  return count;
211 }
212 
222 {
223  return _spritecache_items;
224 }
225 
226 static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLevel tgt)
227 {
228  uint8 scaled_1 = ScaleByZoom(1, (ZoomLevel)(src - tgt));
229 
230  /* Check for possible memory overflow. */
231  if (sprite[src].width * scaled_1 > UINT16_MAX || sprite[src].height * scaled_1 > UINT16_MAX) return false;
232 
233  sprite[tgt].width = sprite[src].width * scaled_1;
234  sprite[tgt].height = sprite[src].height * scaled_1;
235  sprite[tgt].x_offs = sprite[src].x_offs * scaled_1;
236  sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
237  sprite[tgt].colours = sprite[src].colours;
238 
239  sprite[tgt].AllocateData(tgt, sprite[tgt].width * sprite[tgt].height);
240 
241  SpriteLoader::CommonPixel *dst = sprite[tgt].data;
242  for (int y = 0; y < sprite[tgt].height; y++) {
243  const SpriteLoader::CommonPixel *src_ln = &sprite[src].data[y / scaled_1 * sprite[src].width];
244  for (int x = 0; x < sprite[tgt].width; x++) {
245  *dst = src_ln[x / scaled_1];
246  dst++;
247  }
248  }
249 
250  return true;
251 }
252 
253 static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
254 {
255  /* Algorithm based on 32bpp_Optimized::ResizeSprite() */
256  sprite[zoom].width = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom);
257  sprite[zoom].height = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom);
258  sprite[zoom].x_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom);
259  sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
260  sprite[zoom].colours = sprite[ZOOM_LVL_NORMAL].colours;
261 
262  sprite[zoom].AllocateData(zoom, sprite[zoom].height * sprite[zoom].width);
263 
264  SpriteLoader::CommonPixel *dst = sprite[zoom].data;
265  const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
266  [[maybe_unused]] const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
267 
268  for (uint y = 0; y < sprite[zoom].height; y++) {
269  const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width;
270  assert(src_ln <= src_end);
271  for (uint x = 0; x < sprite[zoom].width; x++) {
272  assert(src < src_ln);
273  if (src + 1 != src_ln && (src + 1)->a != 0) {
274  *dst = *(src + 1);
275  } else {
276  *dst = *src;
277  }
278  dst++;
279  src += 2;
280  }
281  src = src_ln + sprite[zoom - 1].width;
282  }
283 }
284 
285 static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
286 {
287  uint width = sprite->width + pad_left + pad_right;
288  uint height = sprite->height + pad_top + pad_bottom;
289 
290  if (width > UINT16_MAX || height > UINT16_MAX) return false;
291 
292  /* Copy source data and reallocate sprite memory. */
293  SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
294  MemCpyT(src_data, sprite->data, sprite->width * sprite->height);
295  sprite->AllocateData(zoom, width * height);
296 
297  /* Copy with padding to destination. */
298  SpriteLoader::CommonPixel *src = src_data;
299  SpriteLoader::CommonPixel *data = sprite->data;
300  for (uint y = 0; y < height; y++) {
301  if (y < pad_top || pad_bottom + y >= height) {
302  /* Top/bottom padding. */
303  MemSetT(data, 0, width);
304  data += width;
305  } else {
306  if (pad_left > 0) {
307  /* Pad left. */
308  MemSetT(data, 0, pad_left);
309  data += pad_left;
310  }
311 
312  /* Copy pixels. */
313  MemCpyT(data, src, sprite->width);
314  src += sprite->width;
315  data += sprite->width;
316 
317  if (pad_right > 0) {
318  /* Pad right. */
319  MemSetT(data, 0, pad_right);
320  data += pad_right;
321  }
322  }
323  }
324  free(src_data);
325 
326  /* Update sprite size. */
327  sprite->width = width;
328  sprite->height = height;
329  sprite->x_offs -= pad_left;
330  sprite->y_offs -= pad_top;
331 
332  return true;
333 }
334 
335 static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, SpriteEncoder *encoder)
336 {
337  /* Get minimum top left corner coordinates. */
338  int min_xoffs = INT32_MAX;
339  int min_yoffs = INT32_MAX;
340  for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
341  if (HasBit(sprite_avail, zoom)) {
342  min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
343  min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
344  }
345  }
346 
347  /* Get maximum dimensions taking necessary padding at the top left into account. */
348  int max_width = INT32_MIN;
349  int max_height = INT32_MIN;
350  for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
351  if (HasBit(sprite_avail, zoom)) {
352  max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
353  max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
354  }
355  }
356 
357  /* Align height and width if required to match the needs of the sprite encoder. */
358  uint align = encoder->GetSpriteAlignment();
359  if (align != 0) {
360  max_width = Align(max_width, align);
361  max_height = Align(max_height, align);
362  }
363 
364  /* Pad sprites where needed. */
365  for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
366  if (HasBit(sprite_avail, zoom)) {
367  /* Scaling the sprite dimensions in the blitter is done with rounding up,
368  * so a negative padding here is not an error. */
369  int pad_left = std::max(0, sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom));
370  int pad_top = std::max(0, sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom));
371  int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - sprite[zoom].width - pad_left);
372  int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - sprite[zoom].height - pad_top);
373 
374  if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
375  if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
376  }
377  }
378  }
379 
380  return true;
381 }
382 
383 static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, SpriteEncoder *encoder)
384 {
385  /* Create a fully zoomed image if it does not exist */
386  ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail));
387  if (first_avail != ZOOM_LVL_NORMAL) {
388  if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL)) return false;
389  SetBit(sprite_avail, ZOOM_LVL_NORMAL);
390  }
391 
392  /* Pad sprites to make sizes match. */
393  if (!PadSprites(sprite, sprite_avail, encoder)) return false;
394 
395  /* Create other missing zoom levels */
396  for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
397  if (HasBit(sprite_avail, zoom)) {
398  /* Check that size and offsets match the fully zoomed image. */
399  assert(sprite[zoom].width == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom));
400  assert(sprite[zoom].height == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom));
401  assert(sprite[zoom].x_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom));
402  assert(sprite[zoom].y_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom));
403  }
404 
405  /* Zoom level is not available, or unusable, so create it */
406  if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
407  }
408 
409  return true;
410 }
411 
418 static void *ReadRecolourSprite(SpriteFile &file, uint num)
419 {
420  /* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small
421  * number of recolour sprites that are 17 bytes that only exist in DOS
422  * GRFs which are the same as 257 byte recolour sprites, but with the last
423  * 240 bytes zeroed. */
424  static const uint RECOLOUR_SPRITE_SIZE = 257;
425  byte *dest = (byte *)AllocSprite(std::max(RECOLOUR_SPRITE_SIZE, num));
426 
427  if (file.NeedsPaletteRemap()) {
428  byte *dest_tmp = AllocaM(byte, std::max(RECOLOUR_SPRITE_SIZE, num));
429 
430  /* Only a few recolour sprites are less than 257 bytes */
431  if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE);
432  file.ReadBlock(dest_tmp, num);
433 
434  /* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */
435  for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
436  dest[i] = _palmap_w2d[dest_tmp[_palmap_d2w[i - 1] + 1]];
437  }
438  } else {
439  file.ReadBlock(dest, num);
440  }
441 
442  return dest;
443 }
444 
454 static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
455 {
456  /* Use current blitter if no other sprite encoder is given. */
457  if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter();
458 
459  SpriteFile &file = *sc->file;
460  size_t file_pos = sc->file_pos;
461 
462  assert(sprite_type != ST_RECOLOUR);
463  assert(IsMapgenSpriteID(id) == (sprite_type == ST_MAPGEN));
464  assert(sc->type == sprite_type);
465 
466  Debug(sprite, 9, "Load sprite {}", id);
467 
469  uint8 sprite_avail = 0;
470  sprite[ZOOM_LVL_NORMAL].type = sprite_type;
471 
472  SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
473  if (sprite_type != ST_MAPGEN && encoder->Is32BppSupported()) {
474  /* Try for 32bpp sprites first. */
475  sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags);
476  }
477  if (sprite_avail == 0) {
478  sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->control_flags);
479  }
480 
481  if (sprite_avail == 0) {
482  if (sprite_type == ST_MAPGEN) return nullptr;
483  if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
484  return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
485  }
486 
487  if (sprite_type == ST_MAPGEN) {
488  /* Ugly hack to work around the problem that the old landscape
489  * generator assumes that those sprites are stored uncompressed in
490  * the memory, and they are only read directly by the code, never
491  * send to the blitter. So do not send it to the blitter (which will
492  * result in a data array in the format the blitter likes most), but
493  * extract the data directly and store that as sprite.
494  * Ugly: yes. Other solution: no. Blame the original author or
495  * something ;) The image should really have been a data-stream
496  * (so type = 0xFF basically). */
497  uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
498 
499  Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
500  s->width = sprite[ZOOM_LVL_NORMAL].width;
501  s->height = sprite[ZOOM_LVL_NORMAL].height;
502  s->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
503  s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
504 
506  byte *dest = s->data;
507  while (num-- > 0) {
508  *dest++ = src->m;
509  src++;
510  }
511 
512  return s;
513  }
514 
515  if (!ResizeSprites(sprite, sprite_avail, encoder)) {
516  if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
517  return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
518  }
519 
520  if (sprite->type == ST_FONT && ZOOM_LVL_GUI != ZOOM_LVL_NORMAL) {
521  /* Make ZOOM_LVL_NORMAL be ZOOM_LVL_GUI */
522  sprite[ZOOM_LVL_NORMAL].width = sprite[ZOOM_LVL_GUI].width;
523  sprite[ZOOM_LVL_NORMAL].height = sprite[ZOOM_LVL_GUI].height;
524  sprite[ZOOM_LVL_NORMAL].x_offs = sprite[ZOOM_LVL_GUI].x_offs;
525  sprite[ZOOM_LVL_NORMAL].y_offs = sprite[ZOOM_LVL_GUI].y_offs;
526  sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_GUI].data;
527  sprite[ZOOM_LVL_NORMAL].colours = sprite[ZOOM_LVL_GUI].colours;
528  }
529 
530  return encoder->Encode(sprite, allocator);
531 }
532 
534  size_t file_pos;
535  byte control_flags;
536 };
537 
539 static std::map<uint32, GrfSpriteOffset> _grf_sprite_offsets;
540 
546 size_t GetGRFSpriteOffset(uint32 id)
547 {
548  return _grf_sprite_offsets.find(id) != _grf_sprite_offsets.end() ? _grf_sprite_offsets[id].file_pos : SIZE_MAX;
549 }
550 
556 {
557  _grf_sprite_offsets.clear();
558 
559  if (file.GetContainerVersion() >= 2) {
560  /* Seek to sprite section of the GRF. */
561  size_t data_offset = file.ReadDword();
562  size_t old_pos = file.GetPos();
563  file.SeekTo(data_offset, SEEK_CUR);
564 
565  GrfSpriteOffset offset = { 0, 0 };
566 
567  /* Loop over all sprite section entries and store the file
568  * offset for each newly encountered ID. */
569  uint32 id, prev_id = 0;
570  while ((id = file.ReadDword()) != 0) {
571  if (id != prev_id) {
572  _grf_sprite_offsets[prev_id] = offset;
573  offset.file_pos = file.GetPos() - 4;
574  offset.control_flags = 0;
575  }
576  prev_id = id;
577  uint length = file.ReadDword();
578  if (length > 0) {
579  byte colour = file.ReadByte() & SCC_MASK;
580  length--;
581  if (length > 0) {
582  byte zoom = file.ReadByte();
583  length--;
584  if (colour != 0 && zoom == 0) { // ZOOM_LVL_OUT_4X (normal zoom)
585  SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
586  SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
587  }
588  if (colour != 0 && zoom == 2) { // ZOOM_LVL_OUT_2X (2x zoomed in)
589  SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
590  }
591  }
592  }
593  file.SkipBytes(length);
594  }
595  if (prev_id != 0) _grf_sprite_offsets[prev_id] = offset;
596 
597  /* Continue processing the data section. */
598  file.SeekTo(old_pos, SEEK_SET);
599  }
600 }
601 
602 
611 bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
612 {
613  size_t file_pos = file.GetPos();
614 
615  /* Read sprite header. */
616  uint32 num = file.GetContainerVersion() >= 2 ? file.ReadDword() : file.ReadWord();
617  if (num == 0) return false;
618  byte grf_type = file.ReadByte();
619 
620  SpriteType type;
621  void *data = nullptr;
622  byte control_flags = 0;
623  if (grf_type == 0xFF) {
624  /* Some NewGRF files have "empty" pseudo-sprites which are 1
625  * byte long. Catch these so the sprites won't be displayed. */
626  if (num == 1) {
627  file.ReadByte();
628  return false;
629  }
630  type = ST_RECOLOUR;
631  data = ReadRecolourSprite(file, num);
632  } else if (file.GetContainerVersion() >= 2 && grf_type == 0xFD) {
633  if (num != 4) {
634  /* Invalid sprite section include, ignore. */
635  file.SkipBytes(num);
636  return false;
637  }
638  /* It is not an error if no sprite with the provided ID is found in the sprite section. */
639  auto iter = _grf_sprite_offsets.find(file.ReadDword());
640  if (iter != _grf_sprite_offsets.end()) {
641  file_pos = iter->second.file_pos;
642  control_flags = iter->second.control_flags;
643  } else {
644  file_pos = SIZE_MAX;
645  }
646  type = ST_NORMAL;
647  } else {
648  file.SkipBytes(7);
649  type = SkipSpriteData(file, grf_type, num - 8) ? ST_NORMAL : ST_INVALID;
650  /* Inline sprites are not supported for container version >= 2. */
651  if (file.GetContainerVersion() >= 2) return false;
652  }
653 
654  if (type == ST_INVALID) return false;
655 
656  if (load_index >= MAX_SPRITES) {
657  usererror("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
658  }
659 
660  bool is_mapgen = IsMapgenSpriteID(load_index);
661 
662  if (is_mapgen) {
663  if (type != ST_NORMAL) usererror("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
664  type = ST_MAPGEN;
665  }
666 
667  SpriteCache *sc = AllocateSpriteCache(load_index);
668  sc->file = &file;
669  sc->file_pos = file_pos;
670  sc->ptr = data;
671  sc->lru = 0;
672  sc->id = file_sprite_id;
673  sc->type = type;
674  sc->warned = false;
675  sc->control_flags = control_flags;
676 
677  return true;
678 }
679 
680 
681 void DupSprite(SpriteID old_spr, SpriteID new_spr)
682 {
683  SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first
684  SpriteCache *scold = GetSpriteCache(old_spr);
685 
686  scnew->file = scold->file;
687  scnew->file_pos = scold->file_pos;
688  scnew->ptr = nullptr;
689  scnew->id = scold->id;
690  scnew->type = scold->type;
691  scnew->warned = false;
692 }
693 
700 static const size_t S_FREE_MASK = sizeof(size_t) - 1;
701 
702 /* to make sure nobody adds things to MemBlock without checking S_FREE_MASK first */
703 static_assert(sizeof(MemBlock) == sizeof(size_t));
704 /* make sure it's a power of two */
705 static_assert((sizeof(size_t) & (sizeof(size_t) - 1)) == 0);
706 
707 static inline MemBlock *NextBlock(MemBlock *block)
708 {
709  return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
710 }
711 
712 static size_t GetSpriteCacheUsage()
713 {
714  size_t tot_size = 0;
715  MemBlock *s;
716 
717  for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
718  if (!(s->size & S_FREE_MASK)) tot_size += s->size;
719  }
720 
721  return tot_size;
722 }
723 
724 
725 void IncreaseSpriteLRU()
726 {
727  /* Increase all LRU values */
728  if (_sprite_lru_counter > 16384) {
729  SpriteID i;
730 
731  Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
732 
733  for (i = 0; i != _spritecache_items; i++) {
734  SpriteCache *sc = GetSpriteCache(i);
735  if (sc->ptr != nullptr) {
736  if (sc->lru >= 0) {
737  sc->lru = -1;
738  } else if (sc->lru != -32768) {
739  sc->lru--;
740  }
741  }
742  }
743  _sprite_lru_counter = 0;
744  }
745 
746  /* Compact sprite cache every now and then. */
747  if (++_compact_cache_counter >= 740) {
749  _compact_cache_counter = 0;
750  }
751 }
752 
757 static void CompactSpriteCache()
758 {
759  MemBlock *s;
760 
761  Debug(sprite, 3, "Compacting sprite cache, inuse={}", GetSpriteCacheUsage());
762 
763  for (s = _spritecache_ptr; s->size != 0;) {
764  if (s->size & S_FREE_MASK) {
765  MemBlock *next = NextBlock(s);
766  MemBlock temp;
767  SpriteID i;
768 
769  /* Since free blocks are automatically coalesced, this should hold true. */
770  assert(!(next->size & S_FREE_MASK));
771 
772  /* If the next block is the sentinel block, we can safely return */
773  if (next->size == 0) break;
774 
775  /* Locate the sprite belonging to the next pointer. */
776  for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
777  assert(i != _spritecache_items);
778  }
779 
780  GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
781  /* Swap this and the next block */
782  temp = *s;
783  memmove(s, next, next->size);
784  s = NextBlock(s);
785  *s = temp;
786 
787  /* Coalesce free blocks */
788  while (NextBlock(s)->size & S_FREE_MASK) {
789  s->size += NextBlock(s)->size & ~S_FREE_MASK;
790  }
791  } else {
792  s = NextBlock(s);
793  }
794  }
795 }
796 
801 static void DeleteEntryFromSpriteCache(uint item)
802 {
803  /* Mark the block as free (the block must be in use) */
804  MemBlock *s = (MemBlock*)GetSpriteCache(item)->ptr - 1;
805  assert(!(s->size & S_FREE_MASK));
806  s->size |= S_FREE_MASK;
807  GetSpriteCache(item)->ptr = nullptr;
808 
809  /* And coalesce adjacent free blocks */
810  for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
811  if (s->size & S_FREE_MASK) {
812  while (NextBlock(s)->size & S_FREE_MASK) {
813  s->size += NextBlock(s)->size & ~S_FREE_MASK;
814  }
815  }
816  }
817 }
818 
819 static void DeleteEntryFromSpriteCache()
820 {
821  uint best = UINT_MAX;
822  int cur_lru;
823 
824  Debug(sprite, 3, "DeleteEntryFromSpriteCache, inuse={}", GetSpriteCacheUsage());
825 
826  cur_lru = 0xffff;
827  for (SpriteID i = 0; i != _spritecache_items; i++) {
828  SpriteCache *sc = GetSpriteCache(i);
829  if (sc->type != ST_RECOLOUR && sc->ptr != nullptr && sc->lru < cur_lru) {
830  cur_lru = sc->lru;
831  best = i;
832  }
833  }
834 
835  /* Display an error message and die, in case we found no sprite at all.
836  * This shouldn't really happen, unless all sprites are locked. */
837  if (best == UINT_MAX) error("Out of sprite memory");
838 
840 }
841 
842 static void *AllocSprite(size_t mem_req)
843 {
844  mem_req += sizeof(MemBlock);
845 
846  /* Align this to correct boundary. This also makes sure at least one
847  * bit is not used, so we can use it for other things. */
848  mem_req = Align(mem_req, S_FREE_MASK + 1);
849 
850  for (;;) {
851  MemBlock *s;
852 
853  for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
854  if (s->size & S_FREE_MASK) {
855  size_t cur_size = s->size & ~S_FREE_MASK;
856 
857  /* Is the block exactly the size we need or
858  * big enough for an additional free block? */
859  if (cur_size == mem_req ||
860  cur_size >= mem_req + sizeof(MemBlock)) {
861  /* Set size and in use */
862  s->size = mem_req;
863 
864  /* Do we need to inject a free block too? */
865  if (cur_size != mem_req) {
866  NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
867  }
868 
869  return s->data;
870  }
871  }
872  }
873 
874  /* Reached sentinel, but no block found yet. Delete some old entry. */
876  }
877 }
878 
882 void *SimpleSpriteAlloc(size_t size)
883 {
884  return MallocT<byte>(size);
885 }
886 
896 static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, AllocatorProc *allocator)
897 {
898  static const char * const sprite_types[] = {
899  "normal", // ST_NORMAL
900  "map generator", // ST_MAPGEN
901  "character", // ST_FONT
902  "recolour", // ST_RECOLOUR
903  };
904 
905  SpriteType available = sc->type;
906  if (requested == ST_FONT && available == ST_NORMAL) {
907  if (sc->ptr == nullptr) sc->type = ST_FONT;
908  return GetRawSprite(sprite, sc->type, allocator);
909  }
910 
911  byte warning_level = sc->warned ? 6 : 0;
912  sc->warned = true;
913  Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]);
914 
915  switch (requested) {
916  case ST_NORMAL:
917  if (sprite == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
918  FALLTHROUGH;
919  case ST_FONT:
920  return GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
921  case ST_RECOLOUR:
922  if (sprite == PALETTE_TO_DARK_BLUE) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
923  return GetRawSprite(PALETTE_TO_DARK_BLUE, ST_RECOLOUR, allocator);
924  case ST_MAPGEN:
925  /* this shouldn't happen, overriding of ST_MAPGEN sprites is checked in LoadNextSprite()
926  * (the only case the check fails is when these sprites weren't even loaded...) */
927  default:
928  NOT_REACHED();
929  }
930 }
931 
941 void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
942 {
943  assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite));
944  assert(type < ST_INVALID);
945 
946  if (!SpriteExists(sprite)) {
947  Debug(sprite, 1, "Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite);
948 
949  /* SPR_IMG_QUERY is a BIG FAT RED ? */
950  sprite = SPR_IMG_QUERY;
951  }
952 
953  SpriteCache *sc = GetSpriteCache(sprite);
954 
955  if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
956 
957  if (allocator == nullptr && encoder == nullptr) {
958  /* Load sprite into/from spritecache */
959 
960  /* Update LRU */
961  sc->lru = ++_sprite_lru_counter;
962 
963  /* Load the sprite, if it is not loaded, yet */
964  if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr);
965 
966  return sc->ptr;
967  } else {
968  /* Do not use the spritecache, but a different allocator. */
969  return ReadSprite(sc, sprite, type, allocator, encoder);
970  }
971 }
972 
973 
974 static void GfxInitSpriteCache()
975 {
976  /* initialize sprite cache heap */
978  uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
979 
980  /* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */
981  static uint last_alloc_attempt = 0;
982 
983  if (_spritecache_ptr == nullptr || (_allocated_sprite_cache_size != target_size && target_size != last_alloc_attempt)) {
984  delete[] reinterpret_cast<byte *>(_spritecache_ptr);
985 
986  last_alloc_attempt = target_size;
987  _allocated_sprite_cache_size = target_size;
988 
989  do {
990  try {
991  /* Try to allocate 50% more to make sure we do not allocate almost all available. */
992  _spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
993  } catch (std::bad_alloc &) {
994  _spritecache_ptr = nullptr;
995  }
996 
997  if (_spritecache_ptr != nullptr) {
998  /* Allocation succeeded, but we wanted less. */
999  delete[] reinterpret_cast<byte *>(_spritecache_ptr);
1000  _spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size]);
1001  } else if (_allocated_sprite_cache_size < 2 * 1024 * 1024) {
1002  usererror("Cannot allocate spritecache");
1003  } else {
1004  /* Try again to allocate half. */
1005  _allocated_sprite_cache_size >>= 1;
1006  }
1007  } while (_spritecache_ptr == nullptr);
1008 
1009  if (_allocated_sprite_cache_size != target_size) {
1010  Debug(misc, 0, "Not enough memory to allocate {} MiB of spritecache. Spritecache was reduced to {} MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
1011 
1012  ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
1013  msg.SetDParam(0, target_size);
1014  msg.SetDParam(1, _allocated_sprite_cache_size);
1015  ScheduleErrorMessage(msg);
1016  }
1017  }
1018 
1019  /* A big free block */
1020  _spritecache_ptr->size = (_allocated_sprite_cache_size - sizeof(MemBlock)) | S_FREE_MASK;
1021  /* Sentinel block (identified by size == 0) */
1022  NextBlock(_spritecache_ptr)->size = 0;
1023 }
1024 
1025 void GfxInitSpriteMem()
1026 {
1027  GfxInitSpriteCache();
1028 
1029  /* Reset the spritecache 'pool' */
1030  free(_spritecache);
1031  _spritecache_items = 0;
1032  _spritecache = nullptr;
1033 
1034  _compact_cache_counter = 0;
1035  _sprite_files.clear();
1036 }
1037 
1043 {
1044  /* Clear sprite ptr for all cached items */
1045  for (uint i = 0; i != _spritecache_items; i++) {
1046  SpriteCache *sc = GetSpriteCache(i);
1047  if (sc->type != ST_RECOLOUR && sc->ptr != nullptr) DeleteEntryFromSpriteCache(i);
1048  }
1049 
1051 }
1052 
SpriteLoader::CommonPixel::m
uint8 m
Remap-channel.
Definition: spriteloader.hpp:39
SCC_PAL
@ SCC_PAL
Sprite has palette data.
Definition: spriteloader.hpp:25
ReadRecolourSprite
static void * ReadRecolourSprite(SpriteFile &file, uint num)
Load a recolour sprite into memory.
Definition: spritecache.cpp:418
SpriteFile::NeedsPaletteRemap
bool NeedsPaletteRemap() const
Whether a palette remap is needed when loading sprites from this file.
Definition: sprite_file_type.hpp:32
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:230
factory.hpp
ZOOM_LVL_OUT_2X
@ ZOOM_LVL_OUT_2X
Zoomed 2 times out.
Definition: zoom_type.h:23
usererror
void CDECL usererror(const char *s,...)
Error handling for fatal user errors.
Definition: openttd.cpp:105
ST_FONT
@ ST_FONT
A sprite used for fonts.
Definition: gfx_type.h:310
ReusableBuffer< SpriteLoader::CommonPixel >
mem_func.hpp
Sprite::data
byte data[]
Sprite data.
Definition: spritecache.h:22
HandleInvalidSpriteRequest
static void * HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, AllocatorProc *allocator)
Handles the case when a sprite of different type is requested than is present in the SpriteCache.
Definition: spritecache.cpp:896
SpriteLoader::Sprite::AllocateData
void AllocateData(ZoomLevel zoom, size_t size)
Allocate the sprite data of this sprite.
Definition: spriteloader.hpp:62
ZOOM_LVL_END
@ ZOOM_LVL_END
End for iteration.
Definition: zoom_type.h:28
Blitter::GetScreenDepth
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
math_func.hpp
S_FREE_MASK
static const size_t S_FREE_MASK
S_FREE_MASK is used to mask-out lower bits of MemBlock::size If they are non-zero,...
Definition: spritecache.cpp:700
ZOOM_LVL_COUNT
@ ZOOM_LVL_COUNT
Number of zoom levels.
Definition: zoom_type.h:30
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
Sprite::height
uint16 height
Height of the sprite.
Definition: spritecache.h:18
zoom_func.h
Sprite::x_offs
int16 x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
SpriteLoader::Sprite::buffer
static ReusableBuffer< SpriteLoader::CommonPixel > buffer[ZOOM_LVL_COUNT]
Allocated memory to pass sprite data around.
Definition: spriteloader.hpp:65
_palmap_w2d
const byte _palmap_w2d[]
Converting from the Windows palette to the DOS palette.
SCCF_ALLOW_ZOOM_MIN_2X_32BPP
@ SCCF_ALLOW_ZOOM_MIN_2X_32BPP
Allow use of sprite min zoom setting at 2x in 32bpp mode.
Definition: spritecache.h:29
ST_NORMAL
@ ST_NORMAL
The most basic (normal) sprite.
Definition: gfx_type.h:308
SpriteEncoder::Encode
virtual Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)=0
Convert a sprite from the loader to our own format.
DeleteEntryFromSpriteCache
static void DeleteEntryFromSpriteCache(uint item)
Delete a single entry from the sprite cache.
Definition: spritecache.cpp:801
GetSpriteType
SpriteType GetSpriteType(SpriteID sprite)
Get the sprite type of a given sprite.
Definition: spritecache.cpp:163
SpriteFile::GetContainerVersion
byte GetContainerVersion() const
Get the version number of container type used by the file.
Definition: sprite_file_type.hpp:38
VideoDriver::ClearSystemSprites
virtual void ClearSystemSprites()
Clear all cached sprites.
Definition: video_driver.hpp:108
RandomAccessFile::ReadBlock
void ReadBlock(void *ptr, size_t size)
Read a block.
Definition: random_access_file.cpp:138
MemCpyT
static void MemCpyT(T *destination, const T *source, size_t num=1)
Type-safe version of memcpy().
Definition: mem_func.hpp:23
grf.hpp
RandomAccessFile::ReadByte
byte ReadByte()
Read a byte from the file.
Definition: random_access_file.cpp:100
ZOOM_LVL_BEGIN
@ ZOOM_LVL_BEGIN
Begin for iteration.
Definition: zoom_type.h:21
random_access_file_type.h
ST_INVALID
@ ST_INVALID
Pseudosprite or other unusable sprite, used only internally.
Definition: gfx_type.h:312
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
gfx_func.h
RandomAccessFile::SkipBytes
void SkipBytes(int n)
Skip n bytes ahead in the file.
Definition: random_access_file.cpp:148
SpriteLoader::Sprite::data
SpriteLoader::CommonPixel * data
The sprite itself.
Definition: spriteloader.hpp:55
LoadNextSprite
bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
Definition: spritecache.cpp:611
Align
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:35
SpriteCache::warned
bool warned
True iff the user has been warned about incorrect use of this sprite.
Definition: spritecache.cpp:38
MAX_SPRITES
@ MAX_SPRITES
Maximum number of sprites that can be loaded at a given time.
Definition: sprites.h:1547
SpriteLoader::Sprite::type
SpriteType type
The sprite type.
Definition: spriteloader.hpp:53
GfxClearSpriteCache
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
Definition: spritecache.cpp:1042
SpriteEncoder::GetSpriteAlignment
virtual uint GetSpriteAlignment()
Get the value which the height and width on a sprite have to be aligned by.
Definition: spriteloader.hpp:103
GetGRFSpriteOffset
size_t GetGRFSpriteOffset(uint32 id)
Get the file offset for a specific sprite in the sprite section of a GRF.
Definition: spritecache.cpp:546
SpriteLoader::CommonPixel
Definition of a common pixel in OpenTTD's realm.
Definition: spriteloader.hpp:34
SpriteFile::SeekToBegin
void SeekToBegin()
Seek to the begin of the content, i.e.
Definition: sprite_file_type.hpp:43
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:141
safeguards.h
SCCF_ALLOW_ZOOM_MIN_1X_PAL
@ SCCF_ALLOW_ZOOM_MIN_1X_PAL
Allow use of sprite min zoom setting at 1x in palette mode.
Definition: spritecache.h:26
Sprite::width
uint16 width
Width of the sprite.
Definition: spritecache.h:19
SpriteCache::control_flags
byte control_flags
Control flags, see SpriteCacheCtrlFlags.
Definition: spritecache.cpp:39
SpriteLoader::Sprite::x_offs
int16 x_offs
The x-offset of where the sprite will be drawn.
Definition: spriteloader.hpp:51
SpriteLoaderGrf
Sprite loader for graphics coming from a (New)GRF.
Definition: grf.hpp:16
settings_type.h
ErrorMessageData
The data of the error message.
Definition: error.h:29
sprites.h
SpriteCache::file
SpriteFile * file
The file the sprite in this entry can be found in.
Definition: spritecache.cpp:34
error.h
SpriteEncoder
Interface for something that can encode a sprite.
Definition: spriteloader.hpp:84
UnScaleByZoom
static int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:34
stdafx.h
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:202
RandomAccessFile::ReadWord
uint16 ReadWord()
Read a word (16 bits) from the file (in low endian format).
Definition: random_access_file.cpp:117
RandomAccessFile::ReadDword
uint32 ReadDword()
Read a double word (32 bits) from the file (in low endian format).
Definition: random_access_file.cpp:127
SpriteLoader::Sprite::colours
SpriteColourComponent colours
The colour components of the sprite with useful information.
Definition: spriteloader.hpp:54
SpriteCache
Definition: spritecache.cpp:31
RandomAccessFile::GetPos
size_t GetPos() const
Get position in the file.
Definition: random_access_file.cpp:73
SpriteFile
RandomAccessFile with some extra information specific for sprite files.
Definition: sprite_file_type.hpp:19
palette_convert.h
SpriteEncoder::Is32BppSupported
virtual bool Is32BppSupported()=0
Can the sprite encoder make use of RGBA sprites?
_grf_sprite_offsets
static std::map< uint32, GrfSpriteOffset > _grf_sprite_offsets
Map from sprite numbers to position in the GRF file.
Definition: spritecache.cpp:539
SpriteLoader::Sprite::width
uint16 width
Width of the sprite.
Definition: spriteloader.hpp:50
SCC_MASK
@ SCC_MASK
Mask of valid colour bits.
Definition: spriteloader.hpp:26
GetOriginFile
SpriteFile * GetOriginFile(SpriteID sprite)
Get the SpriteFile of a given sprite.
Definition: spritecache.cpp:174
ScaleByZoom
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
GetRawSprite
void * GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
Reads a sprite (from disk or sprite cache).
Definition: spritecache.cpp:941
GrfSpriteOffset
Definition: spritecache.cpp:533
video_driver.hpp
GetMaxSpriteID
uint GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
Definition: spritecache.cpp:221
CompactSpriteCache
static void CompactSpriteCache()
Called when holes in the sprite cache should be removed.
Definition: spritecache.cpp:757
SpriteCache::type
SpriteType type
In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour spr...
Definition: spritecache.cpp:37
SpriteType
SpriteType
Types of sprites that might be loaded.
Definition: gfx_type.h:307
ScheduleErrorMessage
void ScheduleErrorMessage(const ErrorMessageData &data)
Schedule an error.
Definition: error_gui.cpp:451
GetSpriteLocalID
uint32 GetSpriteLocalID(SpriteID sprite)
Get the GRF-local sprite id of a given sprite.
Definition: spritecache.cpp:185
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
Sprite::y_offs
int16 y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
ReallocT
static T * ReallocT(T *t_ptr, size_t num_elements)
Simplified reallocation function that allocates the specified number of elements of the given type.
Definition: alloc_func.hpp:111
SpriteLoader::Sprite
Structure for passing information from the sprite loader to the blitter.
Definition: spriteloader.hpp:48
SkipSpriteData
bool SkipSpriteData(SpriteFile &file, byte type, uint16 num)
Skip the given amount of sprite graphics data.
Definition: spritecache.cpp:126
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:134
RandomAccessFile::SeekTo
void SeekTo(size_t pos, int mode)
Seek in the current file.
Definition: random_access_file.cpp:83
SCCF_ALLOW_ZOOM_MIN_2X_PAL
@ SCCF_ALLOW_ZOOM_MIN_2X_PAL
Allow use of sprite min zoom setting at 2x in palette mode.
Definition: spritecache.h:28
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
ReadSprite
static void * ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
Read a sprite from disk.
Definition: spritecache.cpp:454
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
MemSetT
static void MemSetT(T *ptr, byte value, size_t num=1)
Type-safe version of memset().
Definition: mem_func.hpp:49
ReadGRFSpriteOffsets
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
Definition: spritecache.cpp:555
ZOOM_LVL_NORMAL
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition: zoom_type.h:22
GetCachedSpriteFileByName
static SpriteFile * GetCachedSpriteFileByName(const std::string &filename)
Get the cached SpriteFile given the name of the file.
Definition: spritecache.cpp:80
ST_RECOLOUR
@ ST_RECOLOUR
Recolour sprite.
Definition: gfx_type.h:311
SpriteLoader::Sprite::y_offs
int16 y_offs
The y-offset of where the sprite will be drawn.
Definition: spriteloader.hpp:52
SpriteLoader::Sprite::height
uint16 height
Height of the sprite.
Definition: spriteloader.hpp:49
SpriteLoaderGrf::LoadSprite
uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
Definition: grf.cpp:351
free
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:470
SimpleSpriteAlloc
void * SimpleSpriteAlloc(size_t size)
Sprite allocator simply using malloc.
Definition: spritecache.cpp:882
FIND_FIRST_BIT
#define FIND_FIRST_BIT(x)
Returns the first non-zero bit in a 6-bit value (from right).
Definition: bitmath_func.hpp:200
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
OpenCachedSpriteFile
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
Definition: spritecache.cpp:96
MemBlock
Definition: spritecache.cpp:107
GetSpriteCountForFile
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
Definition: spritecache.cpp:198
ST_MAPGEN
@ ST_MAPGEN
Special sprite for the map generator.
Definition: gfx_type.h:309
SCCF_ALLOW_ZOOM_MIN_1X_32BPP
@ SCCF_ALLOW_ZOOM_MIN_1X_32BPP
Allow use of sprite min zoom setting at 1x in 32bpp mode.
Definition: spritecache.h:27
_palmap_d2w
static const byte _palmap_d2w[]
Converting from the DOS palette to the Windows palette.
Definition: palette_convert.h:47
AllocaM
#define AllocaM(T, num_elements)
alloca() has to be called in the parent function, so define AllocaM() as a macro
Definition: alloc_func.hpp:132