OpenTTD Source  13.2.1
afterload.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../date_func.h"
26 #include "../roadveh.h"
27 #include "../roadveh_cmd.h"
28 #include "../train.h"
29 #include "../station_base.h"
30 #include "../waypoint_base.h"
31 #include "../roadstop_base.h"
32 #include "../tunnelbridge_map.h"
33 #include "../pathfinder/yapf/yapf_cache.h"
34 #include "../elrail_func.h"
35 #include "../signs_func.h"
36 #include "../aircraft.h"
37 #include "../object_map.h"
38 #include "../object_base.h"
39 #include "../tree_map.h"
40 #include "../company_func.h"
41 #include "../road_cmd.h"
42 #include "../ai/ai.hpp"
43 #include "../ai/ai_gui.hpp"
44 #include "../game/game.hpp"
45 #include "../town.h"
46 #include "../economy_base.h"
47 #include "../animated_tile_func.h"
48 #include "../subsidy_base.h"
49 #include "../subsidy_func.h"
50 #include "../newgrf.h"
51 #include "../engine_func.h"
52 #include "../rail_gui.h"
53 #include "../core/backup_type.hpp"
54 #include "../smallmap_gui.h"
55 #include "../news_func.h"
56 #include "../order_backup.h"
57 #include "../error.h"
58 #include "../disaster_vehicle.h"
59 #include "../ship.h"
60 #include "../water.h"
61 
62 #include "saveload_internal.h"
63 
64 #include <signal.h>
65 
66 #include "../safeguards.h"
67 
68 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
69 
80 void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
81 {
82  /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
83  * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
84  if (!IsTileFlat(t)) {
85  if (include_invalid_water_class) {
87  return;
88  } else {
89  SlErrorCorrupt("Invalid water class for dry tile");
90  }
91  }
92 
93  /* Mark tile dirty in all cases */
95 
96  if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
97  /* tiles at map borders are always WATER_CLASS_SEA */
99  return;
100  }
101 
102  bool has_water = false;
103  bool has_canal = false;
104  bool has_river = false;
105 
106  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
107  TileIndex neighbour = TileAddByDiagDir(t, dir);
108  switch (GetTileType(neighbour)) {
109  case MP_WATER:
110  /* clear water and shipdepots have already a WaterClass associated */
111  if (IsCoast(neighbour)) {
112  has_water = true;
113  } else if (!IsLock(neighbour)) {
114  switch (GetWaterClass(neighbour)) {
115  case WATER_CLASS_SEA: has_water = true; break;
116  case WATER_CLASS_CANAL: has_canal = true; break;
117  case WATER_CLASS_RIVER: has_river = true; break;
118  default: SlErrorCorrupt("Invalid water class for tile");
119  }
120  }
121  break;
122 
123  case MP_RAILWAY:
124  /* Shore or flooded halftile */
125  has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
126  break;
127 
128  case MP_TREES:
129  /* trees on shore */
130  has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE);
131  break;
132 
133  default: break;
134  }
135  }
136 
137  if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
139  return;
140  }
141 
142  if (has_river && !has_canal) {
144  } else if (has_canal || !has_water) {
146  } else {
148  }
149 }
150 
151 static void ConvertTownOwner()
152 {
153  for (TileIndex tile = 0; tile != MapSize(); tile++) {
154  switch (GetTileType(tile)) {
155  case MP_ROAD:
156  if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
157  _m[tile].m3 = OWNER_TOWN;
158  }
159  FALLTHROUGH;
160 
161  case MP_TUNNELBRIDGE:
162  if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
163  break;
164 
165  default: break;
166  }
167  }
168 }
169 
170 /* since savegame version 4.1, exclusive transport rights are stored at towns */
171 static void UpdateExclusiveRights()
172 {
173  for (Town *t : Town::Iterate()) {
174  t->exclusivity = INVALID_COMPANY;
175  }
176 
177  /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
178  * could be implemented this way:
179  * 1.) Go through all stations
180  * Build an array town_blocked[ town_id ][ company_id ]
181  * that stores if at least one station in that town is blocked for a company
182  * 2.) Go through that array, if you find a town that is not blocked for
183  * one company, but for all others, then give it exclusivity.
184  */
185 }
186 
187 static const byte convert_currency[] = {
188  0, 1, 12, 8, 3,
189  10, 14, 19, 4, 5,
190  9, 11, 13, 6, 17,
191  16, 22, 21, 7, 15,
192  18, 2, 20,
193 };
194 
195 /* since savegame version 4.2 the currencies are arranged differently */
196 static void UpdateCurrencies()
197 {
199 }
200 
201 /* Up to revision 1413 the invisible tiles at the southern border have not been
202  * MP_VOID, even though they should have. This is fixed by this function
203  */
204 static void UpdateVoidTiles()
205 {
206  for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
207  for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
208 }
209 
210 static inline RailType UpdateRailType(RailType rt, RailType min)
211 {
212  return rt >= min ? (RailType)(rt + 1): rt;
213 }
214 
219 {
223  UpdateAllTextEffectVirtCoords();
224  RebuildViewportKdtree();
225 }
226 
227 void ClearAllCachedNames()
228 {
229  ClearAllStationCachedNames();
230  ClearAllTownCachedNames();
231  ClearAllIndustryCachedNames();
232 }
233 
244 {
245  /* Initialize windows */
248 
249  /* Update coordinates of the signs. */
250  ClearAllCachedNames();
252  ResetViewportAfterLoadGame();
253 
254  for (Company *c : Company::Iterate()) {
255  /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
256  * accordingly if it is not the case. No need to set it on companies that are not been used already,
257  * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
258  if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
259  c->inaugurated_year = _cur_year;
260  }
261  }
262 
263  /* Count number of objects per type */
264  for (Object *o : Object::Iterate()) {
265  Object::IncTypeCount(o->type);
266  }
267 
268  /* Identify owners of persistent storage arrays */
269  for (Industry *i : Industry::Iterate()) {
270  if (i->psa != nullptr) {
271  i->psa->feature = GSF_INDUSTRIES;
272  i->psa->tile = i->location.tile;
273  }
274  }
275  for (Station *s : Station::Iterate()) {
276  if (s->airport.psa != nullptr) {
277  s->airport.psa->feature = GSF_AIRPORTS;
278  s->airport.psa->tile = s->airport.tile;
279  }
280  }
281  for (Town *t : Town::Iterate()) {
282  for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
283  (*it)->feature = GSF_FAKE_TOWNS;
284  (*it)->tile = t->xy;
285  }
286  }
287  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
288  if (rv->IsFrontEngine()) {
289  rv->CargoChanged();
290  }
291  }
292 
293  RecomputePrices();
294 
296 
298 
299  /* Towns have a noise controlled number of airports system
300  * So each airport's noise value must be added to the town->noise_reached value
301  * Reset each town's noise_reached value to '0' before. */
303 
305  ShowNewGRFError();
306 
307  /* Rebuild the smallmap list of owners. */
309 }
310 
311 typedef void (CDECL *SignalHandlerPointer)(int);
312 static SignalHandlerPointer _prev_segfault = nullptr;
313 static SignalHandlerPointer _prev_abort = nullptr;
314 static SignalHandlerPointer _prev_fpe = nullptr;
315 
316 static void CDECL HandleSavegameLoadCrash(int signum);
317 
322 static void SetSignalHandlers()
323 {
324  _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
325  _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
326  _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
327 }
328 
332 static void ResetSignalHandlers()
333 {
334  signal(SIGSEGV, _prev_segfault);
335  signal(SIGABRT, _prev_abort);
336  signal(SIGFPE, _prev_fpe);
337 }
338 
345 {
347  if (la->at != GLAT_LOAD) return &c->ident;
348 
349  const LoggedChange *lcend = &la->change[la->changes];
350  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
351  if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
352  }
353 
354  return &c->ident;
355 }
356 
359 
366 {
368 }
369 
376 static void CDECL HandleSavegameLoadCrash(int signum)
377 {
379 
380  char buffer[8192];
381  char *p = buffer;
382  p += seprintf(p, lastof(buffer), "Loading your savegame caused OpenTTD to crash.\n");
383 
384  for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
386  }
387 
389  p += seprintf(p, lastof(buffer),
390  "This is most likely caused by a missing NewGRF or a NewGRF that\n"
391  "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
392  "cannot easily determine whether a replacement NewGRF is of a newer\n"
393  "or older version.\n"
394  "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
395  "This means that if the author makes incompatible NewGRFs with the\n"
396  "same GRF ID, OpenTTD cannot magically do the right thing. In most\n"
397  "cases, OpenTTD will load the savegame and not crash, but this is an\n"
398  "exception.\n"
399  "Please load the savegame with the appropriate NewGRFs installed.\n"
400  "The missing/compatible NewGRFs are:\n");
401 
402  for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
403  if (HasBit(c->flags, GCF_COMPATIBLE)) {
404  const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
405  char original_md5[40];
406  char replaced_md5[40];
407  md5sumToString(original_md5, lastof(original_md5), c->original_md5sum);
408  md5sumToString(replaced_md5, lastof(replaced_md5), replaced->md5sum);
409  p += seprintf(p, lastof(buffer), "NewGRF %08X (checksum %s) not found.\n Loaded NewGRF \"%s\" (checksum %s) with same GRF ID instead.\n", BSWAP32(c->ident.grfid), original_md5, c->filename, replaced_md5);
410  }
411  if (c->status == GCS_NOT_FOUND) {
412  char buf[40];
413  md5sumToString(buf, lastof(buf), c->ident.md5sum);
414  p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s.\n", BSWAP32(c->ident.grfid), c->filename, buf);
415  }
416  }
417  } else {
418  p += seprintf(p, lastof(buffer),
419  "This is probably caused by a corruption in the savegame.\n"
420  "Please file a bug report and attach this savegame.\n");
421  }
422 
423  ShowInfo(buffer);
424 
425  SignalHandlerPointer call = nullptr;
426  switch (signum) {
427  case SIGSEGV: call = _prev_segfault; break;
428  case SIGABRT: call = _prev_abort; break;
429  case SIGFPE: call = _prev_fpe; break;
430  default: NOT_REACHED();
431  }
432  if (call != nullptr) call(signum);
433 }
434 
441 {
443 
444  /* remove leftover rail piece from crossing (from very old savegames) */
445  Train *v = nullptr;
446  for (Train *w : Train::Iterate()) {
447  if (w->tile == t) {
448  v = w;
449  break;
450  }
451  }
452 
453  if (v != nullptr) {
454  /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
455  SetTileOwner(t, v->owner);
456  return;
457  }
458 
459  /* try to find any connected rail */
460  for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
461  TileIndex tt = t + TileOffsByDiagDir(dd);
462  if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
465  SetTileOwner(t, GetTileOwner(tt));
466  return;
467  }
468  }
469 
470  if (IsLevelCrossingTile(t)) {
471  /* else change the crossing to normal road (road vehicles won't care) */
472  Owner road = GetRoadOwner(t, RTT_ROAD);
473  Owner tram = GetRoadOwner(t, RTT_TRAM);
474  RoadBits bits = GetCrossingRoadBits(t);
475  bool hasroad = HasBit(_me[t].m7, 6);
476  bool hastram = HasBit(_me[t].m7, 7);
477 
478  /* MakeRoadNormal */
479  SetTileType(t, MP_ROAD);
480  SetTileOwner(t, road);
481  _m[t].m3 = (hasroad ? bits : 0);
482  _m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
483  SB(_me[t].m6, 2, 4, 0);
484  SetRoadOwner(t, RTT_TRAM, tram);
485  return;
486  }
487 
488  /* if it's not a crossing, make it clean land */
489  MakeClear(t, CLEAR_GRASS, 0);
490 }
491 
499 {
500  /* Compute place where this vehicle entered the tile */
501  int entry_x = v->x_pos;
502  int entry_y = v->y_pos;
503  switch (dir) {
504  case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
505  case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
506  case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
507  case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
508  case INVALID_DIR: break;
509  default: NOT_REACHED();
510  }
511  byte entry_z = GetSlopePixelZ(entry_x, entry_y);
512 
513  /* Compute middle of the tile. */
514  int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
515  int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
516  byte middle_z = GetSlopePixelZ(middle_x, middle_y);
517 
518  /* middle_z == entry_z, no height change. */
519  if (middle_z == entry_z) return 0;
520 
521  /* middle_z < entry_z, we are going downwards. */
522  if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
523 
524  /* middle_z > entry_z, we are going upwards. */
525  return 1U << GVF_GOINGUP_BIT;
526 }
527 
534 static inline bool MayHaveBridgeAbove(TileIndex t)
535 {
536  return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
538 }
539 
543 static void StartScripts()
544 {
545  /* Script debug window requires AIs to be started before trying to start GameScript. */
546 
547  /* Start the AIs. */
548  for (const Company *c : Company::Iterate()) {
549  if (Company::IsValidAiID(c->index)) AI::StartNew(c->index, false);
550  }
551 
552  /* Start the GameScript. */
553  Game::StartNew();
554 
556 }
557 
564 {
566 
567  TileIndex map_size = MapSize();
568 
569  extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
570  /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
571  if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
572 
574 
576  GamelogTestMode();
577 
578  RebuildTownKdtree();
579  RebuildStationKdtree();
580  /* This needs to be done even before conversion, because some conversions will destroy objects
581  * that otherwise won't exist in the tree. */
582  RebuildViewportKdtree();
583 
585 
588  } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
589  Debug(net, 0, "The loading savegame was paused due to an error state");
590  Debug(net, 0, " This savegame cannot be used for multiplayer");
591  /* Restore the signals */
593  return false;
594  } else if (!_networking || _network_server) {
595  /* If we are in singleplayer mode, i.e. not networking, and loading the
596  * savegame or we are loading the savegame as network server we do
597  * not want to be bothered by being paused because of the automatic
598  * reason of a network server, e.g. joining clients or too few
599  * active clients. Note that resetting these values for a network
600  * client are very bad because then the client is going to execute
601  * the game loop when the server is not, i.e. it desyncs. */
603  }
604 
605  /* In very old versions, size of train stations was stored differently.
606  * They had swapped width and height if station was built along the Y axis.
607  * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
608  * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
609  * recompute the width and height. Doing this unconditionally for all old
610  * savegames simplifies the code. */
612  for (Station *st : Station::Iterate()) {
613  st->train_station.w = st->train_station.h = 0;
614  }
615  for (TileIndex t = 0; t < map_size; t++) {
616  if (!IsTileType(t, MP_STATION)) continue;
617  if (_m[t].m5 > 7) continue; // is it a rail station tile?
618  Station *st = Station::Get(_m[t].m2);
619  assert(st->train_station.tile != 0);
620  int dx = TileX(t) - TileX(st->train_station.tile);
621  int dy = TileY(t) - TileY(st->train_station.tile);
622  assert(dx >= 0 && dy >= 0);
623  st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
624  st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
625  }
626  }
627 
630 
631  /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
632  for (TileIndex t = 0; t < map_size; t++) {
633  _m[t].height = GB(_m[t].type, 0, 4);
634  SB(_m[t].type, 0, 2, GB(_me[t].m6, 0, 2));
635  SB(_me[t].m6, 0, 2, 0);
636  if (MayHaveBridgeAbove(t)) {
637  SB(_m[t].type, 2, 2, GB(_me[t].m6, 6, 2));
638  SB(_me[t].m6, 6, 2, 0);
639  } else {
640  SB(_m[t].type, 2, 2, 0);
641  }
642  }
643  }
644 
645  /* in version 2.1 of the savegame, town owner was unified. */
646  if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
647 
648  /* from version 4.1 of the savegame, exclusive rights are stored at towns */
649  if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
650 
651  /* from version 4.2 of the savegame, currencies are in a different order */
652  if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
653 
654  /* In old version there seems to be a problem that water is owned by
655  * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
656  * (4.3) version, so I just check when versions are older, and then
657  * walk through the whole map.. */
658  if (IsSavegameVersionBefore(SLV_4, 3)) {
659  for (TileIndex t = 0; t < map_size; t++) {
660  if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
662  }
663  }
664  }
665 
667  for (Company *c : Company::Iterate()) {
668  c->name = CopyFromOldName(c->name_1);
669  if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
670  c->president_name = CopyFromOldName(c->president_name_1);
671  if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
672  }
673 
674  for (Station *st : Station::Iterate()) {
675  st->name = CopyFromOldName(st->string_id);
676  /* generating new name would be too much work for little effect, use the station name fallback */
677  if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
678  }
679 
680  for (Town *t : Town::Iterate()) {
681  t->name = CopyFromOldName(t->townnametype);
682  if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
683  }
684  }
685 
686  /* From this point the old names array is cleared. */
687  ResetOldNames();
688 
690  /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
691  for (Station *st : Station::Iterate()) {
692  if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
693  if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
694  }
695 
696  /* the same applies to Company::location_of_HQ */
697  for (Company *c : Company::Iterate()) {
698  if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
699  c->location_of_HQ = INVALID_TILE;
700  }
701  }
702  }
703 
704  /* convert road side to my format. */
706 
707  /* Check if all NewGRFs are present, we are very strict in MP mode */
709  for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
710  if (c->status == GCS_NOT_FOUND) {
711  GamelogGRFRemove(c->ident.grfid);
712  } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
713  GamelogGRFCompatible(&c->ident);
714  }
715  }
716 
717  if (_networking && gcf_res != GLC_ALL_GOOD) {
718  SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
719  /* Restore the signals */
721  return false;
722  }
723 
724  switch (gcf_res) {
725  case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
726  case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
727  default: break;
728  }
729 
730  /* The value of _date_fract got divided, so make sure that old games are converted correctly. */
732 
733  /* Update current year
734  * must be done before loading sprites as some newgrfs check it */
736 
737  /*
738  * Force the old behaviour for compatibility reasons with old savegames. As new
739  * settings can only be loaded from new savegames loading old savegames with new
740  * versions of OpenTTD will normally initialize settings newer than the savegame
741  * version with "new game" defaults which the player can define to their liking.
742  * For some settings we override that to keep the behaviour the same as when the
743  * game was saved.
744  *
745  * Note that there is no non-stop in here. This is because the setting could have
746  * either value in TTDPatch. To convert it properly the user has to make sure the
747  * right value has been chosen in the settings. Otherwise we will be converting
748  * it incorrectly in half of the times without a means to correct that.
749  */
758  }
764  }
770  }
777  }
778 
781  }
782 
783  /* Load the sprites */
784  GfxLoadSprites();
786 
787  /* Copy temporary data to Engine pool */
789 
790  /* Connect front and rear engines of multiheaded trains and converts
791  * subtype to the new format */
793 
794  /* Connect front and rear engines of multiheaded trains */
796 
797  /* Fix the CargoPackets *and* fix the caches of CargoLists.
798  * If this isn't done before Stations and especially Vehicles are
799  * running their AfterLoad we might get in trouble. In the case of
800  * vehicles we could give the wrong (cached) count of items in a
801  * vehicle which causes different results when getting their caches
802  * filled; and that could eventually lead to desyncs. */
804 
805  /* Oilrig was moved from id 15 to 9. We have to do this conversion
806  * here as AfterLoadVehicles can check it indirectly via the newgrf
807  * code. */
809  for (Station *st : Station::Iterate()) {
810  if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
811  st->airport.type = AT_OILRIG;
812  }
813  }
814  }
815 
816  /* Update all vehicles */
817  AfterLoadVehicles(true);
818 
819  /* make sure there is a town in the game */
820  if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
821  SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
822  /* Restore the signals */
824  return false;
825  }
826 
827  /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
828  * This problem appears in savegame version 21 too, see r3455. But after loading the
829  * savegame and saving again, the buggy map array could be converted to new savegame
830  * version. It didn't show up before r12070. */
831  if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
832 
833  /* Fix the cache for cargo payments. */
834  for (CargoPayment *cp : CargoPayment::Iterate()) {
835  cp->front->cargo_payment = cp;
836  cp->current_station = cp->front->last_station_visited;
837  }
838 
840  /* Locks in very old savegames had OWNER_WATER as owner */
841  for (TileIndex t = 0; t < MapSize(); t++) {
842  switch (GetTileType(t)) {
843  default: break;
844 
845  case MP_WATER:
847  break;
848 
849  case MP_STATION: {
850  if (HasBit(_me[t].m6, 3)) SetBit(_me[t].m6, 2);
851  StationGfx gfx = GetStationGfx(t);
852  StationType st;
853  if ( IsInsideMM(gfx, 0, 8)) { // Rail station
854  st = STATION_RAIL;
855  SetStationGfx(t, gfx - 0);
856  } else if (IsInsideMM(gfx, 8, 67)) { // Airport
857  st = STATION_AIRPORT;
858  SetStationGfx(t, gfx - 8);
859  } else if (IsInsideMM(gfx, 67, 71)) { // Truck
860  st = STATION_TRUCK;
861  SetStationGfx(t, gfx - 67);
862  } else if (IsInsideMM(gfx, 71, 75)) { // Bus
863  st = STATION_BUS;
864  SetStationGfx(t, gfx - 71);
865  } else if (gfx == 75) { // Oil rig
866  st = STATION_OILRIG;
867  SetStationGfx(t, gfx - 75);
868  } else if (IsInsideMM(gfx, 76, 82)) { // Dock
869  st = STATION_DOCK;
870  SetStationGfx(t, gfx - 76);
871  } else if (gfx == 82) { // Buoy
872  st = STATION_BUOY;
873  SetStationGfx(t, gfx - 82);
874  } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
875  st = STATION_AIRPORT;
876  SetStationGfx(t, gfx - 83 + 67 - 8);
877  } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
878  st = STATION_TRUCK;
880  } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
881  st = STATION_BUS;
883  } else {
884  /* Restore the signals */
886  return false;
887  }
888  SB(_me[t].m6, 3, 3, st);
889  break;
890  }
891  }
892  }
893  }
894 
895  for (TileIndex t = 0; t < map_size; t++) {
896  switch (GetTileType(t)) {
897  case MP_STATION: {
899 
900  /* Sanity check */
901  if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
902 
903  /* Set up station spread */
904  bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
905 
906  /* Waypoints don't have road stops/oil rigs in the old format */
907  if (!Station::IsExpected(bst)) break;
908  Station *st = Station::From(bst);
909 
910  switch (GetStationType(t)) {
911  case STATION_TRUCK:
912  case STATION_BUS:
914  /* Before version 5 you could not have more than 250 stations.
915  * Version 6 adds large maps, so you could only place 253*253
916  * road stops on a map (no freeform edges) = 64009. So, yes
917  * someone could in theory create such a full map to trigger
918  * this assertion, it's safe to assume that's only something
919  * theoretical and does not happen in normal games. */
920  assert(RoadStop::CanAllocateItem());
921 
922  /* From this version on there can be multiple road stops of the
923  * same type per station. Convert the existing stops to the new
924  * internal data structure. */
925  RoadStop *rs = new RoadStop(t);
926 
927  RoadStop **head =
928  IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
929  *head = rs;
930  }
931  break;
932 
933  case STATION_OILRIG: {
934  /* The internal encoding of oil rigs was changed twice.
935  * It was 3 (till 2.2) and later 5 (till 5.1).
936  * DeleteOilRig asserts on the correct type, and
937  * setting it unconditionally does not hurt.
938  */
940 
941  /* Very old savegames sometimes have phantom oil rigs, i.e.
942  * an oil rig which got shut down, but not completely removed from
943  * the map
944  */
945  TileIndex t1 = TILE_ADDXY(t, 0, 1);
946  if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
947  DeleteOilRig(t);
948  }
949  break;
950  }
951 
952  default: break;
953  }
954  break;
955  }
956 
957  default: break;
958  }
959  }
960 
961  /* In version 6.1 we put the town index in the map-array. To do this, we need
962  * to use m2 (16bit big), so we need to clean m2, and that is where this is
963  * all about ;) */
964  if (IsSavegameVersionBefore(SLV_6, 1)) {
965  for (TileIndex t = 0; t < map_size; t++) {
966  switch (GetTileType(t)) {
967  case MP_HOUSE:
968  _m[t].m4 = _m[t].m2;
970  break;
971 
972  case MP_ROAD:
973  _m[t].m4 |= (_m[t].m2 << 4);
974  if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
976  } else {
977  SetTownIndex(t, 0);
978  }
979  break;
980 
981  default: break;
982  }
983  }
984  }
985 
986  /* Force the freeform edges to false for old savegames. */
989  }
990 
991  /* From version 9.0, we update the max passengers of a town (was sometimes negative
992  * before that. */
994  for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
995  }
996 
997  /* From version 16.0, we included autorenew on engines, which are now saved, but
998  * of course, we do need to initialize them for older savegames. */
1000  for (Company *c : Company::Iterate()) {
1001  c->engine_renew_list = nullptr;
1002  c->settings.engine_renew = false;
1003  c->settings.engine_renew_months = 6;
1004  c->settings.engine_renew_money = 100000;
1005  }
1006 
1007  /* When loading a game, _local_company is not yet set to the correct value.
1008  * However, in a dedicated server we are a spectator, so nothing needs to
1009  * happen. In case we are not a dedicated server, the local company always
1010  * becomes the first available company, unless we are in the scenario editor
1011  * where all the companies are 'invalid'.
1012  */
1014  if (!_network_dedicated && c != nullptr) {
1016  }
1017  }
1018 
1020  for (TileIndex t = 0; t < map_size; t++) {
1021  switch (GetTileType(t)) {
1022  case MP_RAILWAY:
1023  if (IsPlainRail(t)) {
1024  /* Swap ground type and signal type for plain rail tiles, so the
1025  * ground type uses the same bits as for depots and waypoints. */
1026  uint tmp = GB(_m[t].m4, 0, 4);
1027  SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
1028  SB(_m[t].m2, 0, 4, tmp);
1029  } else if (HasBit(_m[t].m5, 2)) {
1030  /* Split waypoint and depot rail type and remove the subtype. */
1031  ClrBit(_m[t].m5, 2);
1032  ClrBit(_m[t].m5, 6);
1033  }
1034  break;
1035 
1036  case MP_ROAD:
1037  /* Swap m3 and m4, so the track type for rail crossings is the
1038  * same as for normal rail. */
1039  Swap(_m[t].m3, _m[t].m4);
1040  break;
1041 
1042  default: break;
1043  }
1044  }
1045  }
1046 
1048  /* Added the RoadType */
1049  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1050  for (TileIndex t = 0; t < map_size; t++) {
1051  switch (GetTileType(t)) {
1052  case MP_ROAD:
1053  SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
1054  switch (GetRoadTileType(t)) {
1055  default: SlErrorCorrupt("Invalid road tile type");
1056  case ROAD_TILE_NORMAL:
1057  SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
1058  SB(_m[t].m4, 4, 4, 0);
1059  SB(_me[t].m6, 2, 4, 0);
1060  break;
1061  case ROAD_TILE_CROSSING:
1062  SB(_m[t].m4, 5, 2, GB(_m[t].m5, 2, 2));
1063  break;
1064  case ROAD_TILE_DEPOT: break;
1065  }
1066  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1067  break;
1068 
1069  case MP_STATION:
1070  if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
1071  break;
1072 
1073  case MP_TUNNELBRIDGE:
1074  /* Middle part of "old" bridges */
1075  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1076  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1077  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1078  }
1079  break;
1080 
1081  default: break;
1082  }
1083  }
1084  }
1085 
1087  bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1088  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1089 
1090  for (TileIndex t = 0; t < map_size; t++) {
1091  switch (GetTileType(t)) {
1092  case MP_ROAD:
1093  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
1094  SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
1095  switch (GetRoadTileType(t)) {
1096  default: SlErrorCorrupt("Invalid road tile type");
1097  case ROAD_TILE_NORMAL:
1098  SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
1099  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1100  SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits
1101  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1102  SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits
1103  break;
1104 
1105  case ROAD_TILE_CROSSING:
1106  SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner
1107  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1108  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1109  SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis
1110  SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state
1111  break;
1112 
1113  case ROAD_TILE_DEPOT:
1114  break;
1115  }
1116  if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1117  const Town *town = CalcClosestTownFromTile(t);
1118  if (town != nullptr) SetTownIndex(t, town->index);
1119  }
1120  _m[t].m4 = 0;
1121  break;
1122 
1123  case MP_STATION:
1124  if (!IsRoadStop(t)) break;
1125 
1126  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1127  SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
1128  SB(_m[t].m3, 4, 4, _m[t].m1);
1129  _m[t].m4 = 0;
1130  break;
1131 
1132  case MP_TUNNELBRIDGE:
1133  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1134  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1135  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1136 
1137  Owner o = GetTileOwner(t);
1138  SB(_me[t].m7, 0, 5, o); // road owner
1139  SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1140  }
1141  SB(_me[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type
1142  SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert
1143 
1144  _m[t].m2 = 0;
1145  _m[t].m4 = 0;
1146  break;
1147 
1148  default: break;
1149  }
1150  }
1151  }
1152 
1153  /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1155  for (TileIndex t = 0; t < map_size; t++) {
1156  switch (GetTileType(t)) {
1157  case MP_RAILWAY:
1158  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1159  break;
1160 
1161  case MP_ROAD:
1162  if (IsLevelCrossing(t)) {
1163  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1164  }
1165  break;
1166 
1167  case MP_STATION:
1168  if (HasStationRail(t)) {
1169  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1170  }
1171  break;
1172 
1173  case MP_TUNNELBRIDGE:
1175  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1176  }
1177  break;
1178 
1179  default:
1180  break;
1181  }
1182  }
1183  }
1184 
1186  for (TileIndex t = 0; t < map_size; t++) {
1188  if (IsBridgeTile(t)) {
1189  if (HasBit(_m[t].m5, 6)) { // middle part
1190  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1191 
1192  if (HasBit(_m[t].m5, 5)) { // transport route under bridge?
1193  if (GB(_m[t].m5, 3, 2) == TRANSPORT_RAIL) {
1194  MakeRailNormal(
1195  t,
1196  GetTileOwner(t),
1197  axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1198  GetRailType(t)
1199  );
1200  } else {
1201  TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1202 
1203  /* MakeRoadNormal */
1204  SetTileType(t, MP_ROAD);
1205  _m[t].m2 = town;
1206  _m[t].m3 = 0;
1207  _m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1208  SB(_me[t].m6, 2, 4, 0);
1209  _me[t].m7 = 1 << 6;
1210  SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1211  }
1212  } else {
1213  if (GB(_m[t].m5, 3, 2) == 0) {
1214  MakeClear(t, CLEAR_GRASS, 3);
1215  } else {
1216  if (!IsTileFlat(t)) {
1217  MakeShore(t);
1218  } else {
1219  if (GetTileOwner(t) == OWNER_WATER) {
1220  MakeSea(t);
1221  } else {
1222  MakeCanal(t, GetTileOwner(t), Random());
1223  }
1224  }
1225  }
1226  }
1227  SetBridgeMiddle(t, axis);
1228  } else { // ramp
1229  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1230  uint north_south = GB(_m[t].m5, 5, 1);
1231  DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1232  TransportType type = (TransportType)GB(_m[t].m5, 1, 2);
1233 
1234  _m[t].m5 = 1 << 7 | type << 2 | dir;
1235  }
1236  }
1237  }
1238 
1239  for (Vehicle* v : Vehicle::Iterate()) {
1240  if (!v->IsGroundVehicle()) continue;
1241  if (IsBridgeTile(v->tile)) {
1242  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1243 
1244  if (dir != DirToDiagDir(v->direction)) continue;
1245  switch (dir) {
1246  default: SlErrorCorrupt("Invalid vehicle direction");
1247  case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1248  case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1249  case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1250  case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1251  }
1252  } else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
1253  v->tile = GetNorthernBridgeEnd(v->tile);
1254  v->UpdatePosition();
1255  } else {
1256  continue;
1257  }
1258  if (v->type == VEH_TRAIN) {
1259  Train::From(v)->track = TRACK_BIT_WORMHOLE;
1260  } else {
1262  }
1263  }
1264  }
1265 
1267  /* Add road subtypes */
1268  for (TileIndex t = 0; t < map_size; t++) {
1269  bool has_road = false;
1270  switch (GetTileType(t)) {
1271  case MP_ROAD:
1272  has_road = true;
1273  break;
1274  case MP_STATION:
1275  has_road = IsRoadStop(t);
1276  break;
1277  case MP_TUNNELBRIDGE:
1279  break;
1280  default:
1281  break;
1282  }
1283 
1284  if (has_road) {
1285  RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1286  RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1287 
1288  assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1289  SetRoadTypes(t, road_rt, tram_rt);
1290  SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
1291  }
1292  }
1293  }
1294 
1295  /* Elrails got added in rev 24 */
1297  RailType min_rail = RAILTYPE_ELECTRIC;
1298 
1299  for (Train *v : Train::Iterate()) {
1300  RailType rt = RailVehInfo(v->engine_type)->railtype;
1301 
1302  v->railtype = rt;
1303  if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1304  }
1305 
1306  /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1307  for (TileIndex t = 0; t < map_size; t++) {
1308  switch (GetTileType(t)) {
1309  case MP_RAILWAY:
1310  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1311  break;
1312 
1313  case MP_ROAD:
1314  if (IsLevelCrossing(t)) {
1315  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1316  }
1317  break;
1318 
1319  case MP_STATION:
1320  if (HasStationRail(t)) {
1321  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1322  }
1323  break;
1324 
1325  case MP_TUNNELBRIDGE:
1327  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1328  }
1329  break;
1330 
1331  default:
1332  break;
1333  }
1334  }
1335 
1336  for (Train *v : Train::Iterate()) {
1337  if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1338  }
1339 
1340  }
1341 
1342  /* In version 16.1 of the savegame a company can decide if trains, which get
1343  * replaced, shall keep their old length. In all prior versions, just default
1344  * to false */
1345  if (IsSavegameVersionBefore(SLV_16, 1)) {
1346  for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1347  }
1348 
1350  /* Waypoints became subclasses of stations ... */
1352  /* ... and buoys were moved to waypoints. */
1354  }
1355 
1356  /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1357  * room for PBS. Now in version 21 move it back :P. */
1359  for (TileIndex t = 0; t < map_size; t++) {
1360  switch (GetTileType(t)) {
1361  case MP_RAILWAY:
1362  if (HasSignals(t)) {
1363  /* Original signal type/variant was stored in m4 but since saveload
1364  * version 48 they are in m2. The bits has been already moved to m2
1365  * (see the code somewhere above) so don't use m4, use m2 instead. */
1366 
1367  /* convert PBS signals to combo-signals */
1368  if (HasBit(_m[t].m2, 2)) SB(_m[t].m2, 0, 2, SIGTYPE_COMBO);
1369 
1370  /* move the signal variant back */
1371  SB(_m[t].m2, 2, 1, HasBit(_m[t].m2, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1372  ClrBit(_m[t].m2, 3);
1373  }
1374 
1375  /* Clear PBS reservation on track */
1376  if (!IsRailDepotTile(t)) {
1377  SB(_m[t].m4, 4, 4, 0);
1378  } else {
1379  ClrBit(_m[t].m3, 6);
1380  }
1381  break;
1382 
1383  case MP_STATION: // Clear PBS reservation on station
1384  ClrBit(_m[t].m3, 6);
1385  break;
1386 
1387  default: break;
1388  }
1389  }
1390  }
1391 
1393  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1394  rv->vehstatus &= ~0x40;
1395  }
1396  }
1397 
1399  for (Station *st : Station::Iterate()) {
1400  st->last_vehicle_type = VEH_INVALID;
1401  }
1402  }
1403 
1405 
1408  }
1409 
1410  for (Company *c : Company::Iterate()) {
1411  c->avail_railtypes = GetCompanyRailtypes(c->index);
1412  c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1413  }
1414 
1415  AfterLoadStations();
1416 
1417  /* Time starts at 0 instead of 1920.
1418  * Account for this in older games by adding an offset */
1422 
1423  for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1424  for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1425  for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1426  for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
1427  for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR;
1428 
1429  for (Vehicle *v : Vehicle::Iterate()) {
1430  v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR;
1431  v->build_year += ORIGINAL_BASE_YEAR;
1432  }
1433  }
1434 
1435  /* From 32 on we save the industry who made the farmland.
1436  * To give this prettiness to old savegames, we remove all farmfields and
1437  * plant new ones. */
1439  for (TileIndex t = 0; t < map_size; t++) {
1440  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1441  /* remove fields */
1442  MakeClear(t, CLEAR_GRASS, 3);
1443  }
1444  }
1445 
1446  for (Industry *i : Industry::Iterate()) {
1447  uint j;
1448 
1450  for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1451  }
1452  }
1453  }
1454 
1455  /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1457  for (Order *order : Order::Iterate()) {
1458  order->SetRefit(CT_NO_REFIT);
1459  }
1460 
1461  for (Vehicle *v : Vehicle::Iterate()) {
1462  v->current_order.SetRefit(CT_NO_REFIT);
1463  }
1464  }
1465 
1466  /* from version 38 we have optional elrails, since we cannot know the
1467  * preference of a user, let elrails enabled; it can be disabled manually */
1469  /* do the same as when elrails were enabled/disabled manually just now */
1472 
1473  /* From version 53, the map array was changed for house tiles to allow
1474  * space for newhouses grf features. A new byte, m7, was also added. */
1476  for (TileIndex t = 0; t < map_size; t++) {
1477  if (IsTileType(t, MP_HOUSE)) {
1478  if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
1479  /* Move the construction stage from m3[7..6] to m5[5..4].
1480  * The construction counter does not have to move. */
1481  SB(_m[t].m5, 3, 2, GB(_m[t].m3, 6, 2));
1482  SB(_m[t].m3, 6, 2, 0);
1483 
1484  /* The "house is completed" bit is now in m6[2]. */
1485  SetHouseCompleted(t, false);
1486  } else {
1487  /* The "lift has destination" bit has been moved from
1488  * m5[7] to m7[0]. */
1489  SB(_me[t].m7, 0, 1, HasBit(_m[t].m5, 7));
1490  ClrBit(_m[t].m5, 7);
1491 
1492  /* The "lift is moving" bit has been removed, as it does
1493  * the same job as the "lift has destination" bit. */
1494  ClrBit(_m[t].m1, 7);
1495 
1496  /* The position of the lift goes from m1[7..0] to m6[7..2],
1497  * making m1 totally free, now. The lift position does not
1498  * have to be a full byte since the maximum value is 36. */
1499  SetLiftPosition(t, GB(_m[t].m1, 0, 6 ));
1500 
1501  _m[t].m1 = 0;
1502  _m[t].m3 = 0;
1503  SetHouseCompleted(t, true);
1504  }
1505  }
1506  }
1507  }
1508 
1509  /* Check and update house and town values */
1511 
1513  for (TileIndex t = 0; t < map_size; t++) {
1514  if (IsTileType(t, MP_INDUSTRY)) {
1515  switch (GetIndustryGfx(t)) {
1516  case GFX_POWERPLANT_SPARKS:
1517  _m[t].m3 = GB(_m[t].m1, 2, 5);
1518  break;
1519 
1520  case GFX_OILWELL_ANIMATED_1:
1521  case GFX_OILWELL_ANIMATED_2:
1522  case GFX_OILWELL_ANIMATED_3:
1523  _m[t].m3 = GB(_m[t].m1, 0, 2);
1524  break;
1525 
1526  case GFX_COAL_MINE_TOWER_ANIMATED:
1527  case GFX_COPPER_MINE_TOWER_ANIMATED:
1528  case GFX_GOLD_MINE_TOWER_ANIMATED:
1529  _m[t].m3 = _m[t].m1;
1530  break;
1531 
1532  default: // No animation states to change
1533  break;
1534  }
1535  }
1536  }
1537  }
1538 
1540  /* Originally just the fact that some cargo had been paid for was
1541  * stored to stop people cheating and cashing in several times. This
1542  * wasn't enough though as it was cleared when the vehicle started
1543  * loading again, even if it didn't actually load anything, so now the
1544  * amount that has been paid is stored. */
1545  for (Vehicle *v : Vehicle::Iterate()) {
1546  ClrBit(v->vehicle_flags, 2);
1547  }
1548  }
1549 
1550  /* Buoys do now store the owner of the previous water tile, which can never
1551  * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1553  for (Waypoint *wp : Waypoint::Iterate()) {
1554  if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1555  }
1556  }
1557 
1559  /* Aircraft units changed from 8 mph to 1 km-ish/h */
1560  for (Aircraft *v : Aircraft::Iterate()) {
1561  if (v->subtype <= AIR_AIRCRAFT) {
1562  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1563  v->cur_speed *= 128;
1564  v->cur_speed /= 10;
1565  v->acceleration = avi->acceleration;
1566  }
1567  }
1568  }
1569 
1571 
1573  for (TileIndex t = 0; t < map_size; t++) {
1574  if (IsTileType(t, MP_OBJECT) && _m[t].m5 == OBJECT_STATUE) {
1576  }
1577  }
1578  }
1579 
1580  /* A setting containing the proportion of towns that grow twice as
1581  * fast was added in version 54. From version 56 this is now saved in the
1582  * town as cities can be built specifically in the scenario editor. */
1584  for (Town *t : Town::Iterate()) {
1585  if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1586  t->larger_town = true;
1587  }
1588  }
1589  }
1590 
1592  /* Added a FIFO queue of vehicles loading at stations */
1593  for (Vehicle *v : Vehicle::Iterate()) {
1594  if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1595  !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1596  v->current_order.IsType(OT_LOADING)) { // loading
1597  Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1598 
1599  /* The loading finished flag is *only* set when actually completely
1600  * finished. Because the vehicle is loading, it is not finished. */
1601  ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1602  }
1603  }
1604  } else if (IsSavegameVersionBefore(SLV_59)) {
1605  /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1606 
1607  for (Station *st : Station::Iterate()) {
1608  std::list<Vehicle *>::iterator iter;
1609  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
1610  Vehicle *v = *iter;
1611  iter++;
1612  if (!v->current_order.IsType(OT_LOADING)) st->loading_vehicles.remove(v);
1613  }
1614  }
1615  }
1616 
1618  /* Setting difficulty industry_density other than zero get bumped to +1
1619  * since a new option (very low at position 1) has been added */
1622  }
1623 
1624  /* Same goes for number of towns, although no test is needed, just an increment */
1626  }
1627 
1629  /* Since now we allow different signal types and variants on a single tile.
1630  * Move signal states to m4 to make room and clone the signal type/variant. */
1631  for (TileIndex t = 0; t < map_size; t++) {
1632  if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1633  /* move signal states */
1634  SetSignalStates(t, GB(_m[t].m2, 4, 4));
1635  SB(_m[t].m2, 4, 4, 0);
1636  /* clone signal type and variant */
1637  SB(_m[t].m2, 4, 3, GB(_m[t].m2, 0, 3));
1638  }
1639  }
1640  }
1641 
1643  /* In some old savegames a bit was cleared when it should not be cleared */
1644  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1645  if (rv->state == 250 || rv->state == 251) {
1646  SetBit(rv->state, 2);
1647  }
1648  }
1649  }
1650 
1652  /* Added variables to support newindustries */
1653  for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1654  }
1655 
1656  /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1657  Replace the owner for those by OWNER_NONE. */
1659  for (TileIndex t = 0; t < map_size; t++) {
1660  if (IsTileType(t, MP_WATER) &&
1662  GetTileOwner(t) == OWNER_WATER &&
1663  TileHeight(t) != 0) {
1665  }
1666  }
1667  }
1668 
1669  /*
1670  * Add the 'previous' owner to the ship depots so we can reset it with
1671  * the correct values when it gets destroyed. This prevents that
1672  * someone can remove canals owned by somebody else and it prevents
1673  * making floods using the removal of ship depots.
1674  */
1676  for (TileIndex t = 0; t < map_size; t++) {
1677  if (IsShipDepotTile(t)) {
1678  _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1679  }
1680  }
1681  }
1682 
1684  for (Station *st : Station::Iterate()) {
1685  for (CargoID c = 0; c < NUM_CARGO; c++) {
1686  st->goods[c].last_speed = 0;
1687  if (st->goods[c].cargo.AvailableCount() != 0) SetBit(st->goods[c].status, GoodsEntry::GES_RATING);
1688  }
1689  }
1690  }
1691 
1693  uint j;
1694  for (Industry * i : Industry::Iterate()) {
1695  const IndustrySpec *indsp = GetIndustrySpec(i->type);
1696  for (j = 0; j < lengthof(i->produced_cargo); j++) {
1697  i->produced_cargo[j] = indsp->produced_cargo[j];
1698  }
1699  for (j = 0; j < lengthof(i->accepts_cargo); j++) {
1700  i->accepts_cargo[j] = indsp->accepts_cargo[j];
1701  }
1702  }
1703  }
1704 
1705  /* Before version 81, the density of grass was always stored as zero, and
1706  * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1707  * land used to have zero density, now they have full density. Therefore,
1708  * make all grassy/rough land trees have a density of 3. */
1710  for (TileIndex t = 0; t < map_size; t++) {
1711  if (GetTileType(t) == MP_TREES) {
1712  TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2);
1713  if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3);
1714  }
1715  }
1716  }
1717 
1718 
1720  /* Rework of orders. */
1721  for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1722 
1723  for (Vehicle *v : Vehicle::Iterate()) {
1724  if (v->orders != nullptr && v->orders->GetFirstOrder() != nullptr && v->orders->GetFirstOrder()->IsType(OT_NOTHING)) {
1725  v->orders->FreeChain();
1726  v->orders = nullptr;
1727  }
1728 
1729  v->current_order.ConvertFromOldSavegame();
1730  if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1731  for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1732  }
1733  }
1734  } else if (IsSavegameVersionBefore(SLV_94)) {
1735  /* Unload and transfer are now mutual exclusive. */
1736  for (Order *order : Order::Iterate()) {
1737  if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1738  order->SetUnloadType(OUFB_TRANSFER);
1739  order->SetLoadType(OLFB_NO_LOAD);
1740  }
1741  }
1742 
1743  for (Vehicle *v : Vehicle::Iterate()) {
1744  if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1745  v->current_order.SetUnloadType(OUFB_TRANSFER);
1746  v->current_order.SetLoadType(OLFB_NO_LOAD);
1747  }
1748  }
1749  }
1750 
1752  /* Set all share owners to INVALID_COMPANY for
1753  * 1) all inactive companies
1754  * (when inactive companies were stored in the savegame - TTD, TTDP and some
1755  * *really* old revisions of OTTD; else it is already set in InitializeCompanies())
1756  * 2) shares that are owned by inactive companies or self
1757  * (caused by cheating clients in earlier revisions) */
1758  for (Company *c : Company::Iterate()) {
1759  for (auto &share_owner : c->share_owners) {
1760  if (share_owner == INVALID_COMPANY) continue;
1761  if (!Company::IsValidID(share_owner) || share_owner == c->index) share_owner = INVALID_COMPANY;
1762  }
1763  }
1764  }
1765 
1766  /* The water class was moved/unified. */
1768  for (TileIndex t = 0; t < map_size; t++) {
1769  switch (GetTileType(t)) {
1770  case MP_STATION:
1771  switch (GetStationType(t)) {
1772  case STATION_OILRIG:
1773  case STATION_DOCK:
1774  case STATION_BUOY:
1775  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1776  SB(_m[t].m3, 0, 2, 0);
1777  break;
1778 
1779  default:
1781  break;
1782  }
1783  break;
1784 
1785  case MP_WATER:
1786  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1787  SB(_m[t].m3, 0, 2, 0);
1788  break;
1789 
1790  case MP_OBJECT:
1792  break;
1793 
1794  default:
1795  /* No water class. */
1796  break;
1797  }
1798  }
1799  }
1800 
1802  for (TileIndex t = 0; t < map_size; t++) {
1803  /* Move river flag and update canals to use water class */
1804  if (IsTileType(t, MP_WATER)) {
1805  if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1806  if (IsWater(t)) {
1807  Owner o = GetTileOwner(t);
1808  if (o == OWNER_WATER) {
1809  MakeSea(t);
1810  } else {
1811  MakeCanal(t, o, Random());
1812  }
1813  } else if (IsShipDepot(t)) {
1814  Owner o = (Owner)_m[t].m4; // Original water owner
1816  }
1817  }
1818  }
1819  }
1820 
1821  /* Update locks, depots, docks and buoys to have a water class based
1822  * on its neighbouring tiles. Done after river and canal updates to
1823  * ensure neighbours are correct. */
1824  for (TileIndex t = 0; t < map_size; t++) {
1825  if (!IsTileFlat(t)) continue;
1826 
1828  if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1829  }
1830  }
1831 
1833  for (TileIndex t = 0; t < map_size; t++) {
1834  /* skip oil rigs at borders! */
1835  if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1836  (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
1837  /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1838  * This conversion has to be done before buoys with invalid owner are removed. */
1840  }
1841 
1842  if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1843  Owner o = GetTileOwner(t);
1844  if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1845  Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1847  cur_company.Restore();
1848  }
1849  if (IsBuoyTile(t)) {
1850  /* reset buoy owner to OWNER_NONE in the station struct
1851  * (even if it is owned by active company) */
1853  }
1854  } else if (IsTileType(t, MP_ROAD)) {
1855  /* works for all RoadTileType */
1856  for (RoadTramType rtt : _roadtramtypes) {
1857  /* update even non-existing road types to update tile owner too */
1858  Owner o = GetRoadOwner(t, rtt);
1859  if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1860  }
1861  if (IsLevelCrossing(t)) {
1863  }
1864  } else if (IsPlainRailTile(t)) {
1866  }
1867  }
1868 
1869  /* Convert old PF settings to new */
1872  } else {
1874  }
1875 
1878  } else {
1880  }
1881 
1884  } else {
1886  }
1887  }
1888 
1890  /* Profits are now with 8 bit fract */
1891  for (Vehicle *v : Vehicle::Iterate()) {
1892  v->profit_this_year <<= 8;
1893  v->profit_last_year <<= 8;
1894  v->running_ticks = 0;
1895  }
1896  }
1897 
1899  /* Increase HouseAnimationFrame from 5 to 7 bits */
1900  for (TileIndex t = 0; t < map_size; t++) {
1901  if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1902  SB(_me[t].m6, 2, 6, GB(_me[t].m6, 3, 5));
1903  SB(_m[t].m3, 5, 1, 0);
1904  }
1905  }
1906  }
1907 
1909  GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1910  /* Remove all trams from savegames without tram support.
1911  * There would be trams without tram track under causing crashes sooner or later. */
1912  for (RoadVehicle *v : RoadVehicle::Iterate()) {
1913  if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1914  ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1915  delete v;
1916  }
1917  }
1918  }
1919 
1921  for (TileIndex t = 0; t < map_size; t++) {
1922  /* Set newly introduced WaterClass of industry tiles */
1923  if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1925  }
1926  if (IsTileType(t, MP_INDUSTRY)) {
1927  if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1929  } else {
1931  }
1932  }
1933 
1934  /* Replace "house construction year" with "house age" */
1935  if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1936  _m[t].m5 = Clamp(_cur_year - (_m[t].m5 + ORIGINAL_BASE_YEAR), 0, 0xFF);
1937  }
1938  }
1939  }
1940 
1941  /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1942  * format here, as an old layout wouldn't work properly anyway. To be safe, we
1943  * clear any possible PBS reservations as well. */
1945  for (TileIndex t = 0; t < map_size; t++) {
1946  switch (GetTileType(t)) {
1947  case MP_RAILWAY:
1948  if (HasSignals(t)) {
1949  /* move the signal variant */
1950  SetSignalVariant(t, TRACK_UPPER, HasBit(_m[t].m2, 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1951  SetSignalVariant(t, TRACK_LOWER, HasBit(_m[t].m2, 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1952  ClrBit(_m[t].m2, 2);
1953  ClrBit(_m[t].m2, 6);
1954  }
1955 
1956  /* Clear PBS reservation on track */
1957  if (IsRailDepot(t)) {
1958  SetDepotReservation(t, false);
1959  } else {
1961  }
1962  break;
1963 
1964  case MP_ROAD: // Clear PBS reservation on crossing
1965  if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1966  break;
1967 
1968  case MP_STATION: // Clear PBS reservation on station
1969  if (HasStationRail(t)) SetRailStationReservation(t, false);
1970  break;
1971 
1972  case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1974  break;
1975 
1976  default: break;
1977  }
1978  }
1979  }
1980 
1981  /* Reserve all tracks trains are currently on. */
1983  for (const Train *t : Train::Iterate()) {
1984  if (t->First() == t) t->ReserveTrackUnderConsist();
1985  }
1986  }
1987 
1989  /* Non-town-owned roads now store the closest town */
1991 
1992  /* signs with invalid owner left from older savegames */
1993  for (Sign *si : Sign::Iterate()) {
1994  if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
1995  }
1996 
1997  /* Station can get named based on an industry type, but the current ones
1998  * are not, so mark them as if they are not named by an industry. */
1999  for (Station *st : Station::Iterate()) {
2000  st->indtype = IT_INVALID;
2001  }
2002  }
2003 
2005  for (Aircraft *a : Aircraft::Iterate()) {
2006  /* Set engine_type of shadow and rotor */
2007  if (!a->IsNormalAircraft()) {
2008  a->engine_type = a->First()->engine_type;
2009  }
2010  }
2011 
2012  /* More companies ... */
2013  for (Company *c : Company::Iterate()) {
2014  if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = 0xFFFF;
2015  }
2016 
2017  for (Engine *e : Engine::Iterate()) {
2018  if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
2019  }
2020 
2021  for (Town *t : Town::Iterate()) {
2022  if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
2023  for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2024  }
2025  }
2026 
2028  for (TileIndex t = 0; t < map_size; t++) {
2029  /* Check for HQ bit being set, instead of using map accessor,
2030  * since we've already changed it code-wise */
2031  if (IsTileType(t, MP_OBJECT) && HasBit(_m[t].m5, 7)) {
2032  /* Move size and part identification of HQ out of the m5 attribute,
2033  * on new locations */
2034  _m[t].m3 = GB(_m[t].m5, 0, 5);
2035  _m[t].m5 = OBJECT_HQ;
2036  }
2037  }
2038  }
2040  for (TileIndex t = 0; t < map_size; t++) {
2041  if (!IsTileType(t, MP_OBJECT)) continue;
2042 
2043  /* Reordering/generalisation of the object bits. */
2044  ObjectType type = _m[t].m5;
2045  SB(_me[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
2046  _m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0;
2047 
2048  /* Make sure those bits are clear as well! */
2049  _m[t].m4 = 0;
2050  _me[t].m7 = 0;
2051  }
2052  }
2053 
2055  /* Make real objects for object tiles. */
2056  for (TileIndex t = 0; t < map_size; t++) {
2057  if (!IsTileType(t, MP_OBJECT)) continue;
2058 
2059  if (Town::GetNumItems() == 0) {
2060  /* No towns, so remove all objects! */
2061  DoClearSquare(t);
2062  } else {
2063  uint offset = _m[t].m3;
2064 
2065  /* Also move the animation state. */
2066  _m[t].m3 = GB(_me[t].m6, 2, 4);
2067  SB(_me[t].m6, 2, 4, 0);
2068 
2069  if (offset == 0) {
2070  /* No offset, so make the object. */
2071  ObjectType type = _m[t].m5;
2072  int size = type == OBJECT_HQ ? 2 : 1;
2073 
2074  if (!Object::CanAllocateItem()) {
2075  /* Nice... you managed to place 64k lighthouses and
2076  * antennae on the map... boohoo. */
2077  SlError(STR_ERROR_TOO_MANY_OBJECTS);
2078  }
2079 
2080  Object *o = new Object();
2081  o->location.tile = t;
2082  o->location.w = size;
2083  o->location.h = size;
2084  o->build_date = _date;
2085  o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
2086  _m[t].m2 = o->index;
2087  Object::IncTypeCount(type);
2088  } else {
2089  /* We're at an offset, so get the ID from our "root". */
2090  TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2091  assert(IsTileType(northern_tile, MP_OBJECT));
2092  _m[t].m2 = _m[northern_tile].m2;
2093  }
2094  }
2095  }
2096  }
2097 
2099  /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2100  if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2103  } else {
2106  }
2107 
2108  /* Initialize layout of all towns. Older versions were using different
2109  * generator for random town layout, use it if needed. */
2110  for (Town *t : Town::Iterate()) {
2112  t->layout = _settings_game.economy.town_layout;
2113  continue;
2114  }
2115 
2116  /* Use old layout randomizer code */
2117  byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2118  switch (layout) {
2119  default: break;
2120  case 5: layout = 1; break;
2121  case 0: layout = 2; break;
2122  }
2123  t->layout = static_cast<TownLayout>(layout - 1);
2124  }
2125  }
2126 
2128  /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2129  * The conversion affects oil rigs and buoys too, but it doesn't matter as
2130  * they have st->owner == OWNER_NONE already. */
2131  for (Station *st : Station::Iterate()) {
2132  if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2133  }
2134  }
2135 
2136  /* Trains could now stop in a specific location. */
2138  for (Order *o : Order::Iterate()) {
2139  if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2140  }
2141  }
2142 
2145  for (Company *c : Company::Iterate()) {
2146  c->settings.vehicle = _old_vds;
2147  }
2148  }
2149 
2151  /* Delete small ufos heading for non-existing vehicles */
2152  for (Vehicle *v : DisasterVehicle::Iterate()) {
2153  if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
2154  const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
2155  if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2156  delete v;
2157  }
2158  }
2159  }
2160 
2161  /* We didn't store cargo payment yet, so make them for vehicles that are
2162  * currently at a station and loading/unloading. If they don't get any
2163  * payment anymore they just removed in the next load/unload cycle.
2164  * However, some 0.7 versions might have cargo payment. For those we just
2165  * add cargopayment for the vehicles that don't have it.
2166  */
2167  for (Station *st : Station::Iterate()) {
2168  std::list<Vehicle *>::iterator iter;
2169  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
2170  /* There are always as many CargoPayments as Vehicles. We need to make the
2171  * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2174  Vehicle *v = *iter;
2175  if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2176  }
2177  }
2178  }
2179 
2181  /* Animated tiles would sometimes not be actually animated or
2182  * in case of old savegames duplicate. */
2183 
2184  extern std::vector<TileIndex> _animated_tiles;
2185 
2186  for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2187  /* Remove if tile is not animated */
2188  bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2189 
2190  /* and remove if duplicate */
2191  for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2192  remove = *tile == *j;
2193  }
2194 
2195  if (remove) {
2196  tile = _animated_tiles.erase(tile);
2197  } else {
2198  tile++;
2199  }
2200  }
2201  }
2202 
2204  /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2205  for (Waypoint *wp : Waypoint::Iterate()) {
2206  if (wp->facilities & FACIL_TRAIN) {
2207  wp->train_station.tile = wp->xy;
2208  wp->train_station.w = 1;
2209  wp->train_station.h = 1;
2210  } else {
2211  wp->train_station.tile = INVALID_TILE;
2212  wp->train_station.w = 0;
2213  wp->train_station.h = 0;
2214  }
2215  }
2216  }
2217 
2219  /* Convert old subsidies */
2220  for (Subsidy *s : Subsidy::Iterate()) {
2221  if (s->remaining < 12) {
2222  /* Converting nonawarded subsidy */
2223  s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2224  s->awarded = INVALID_COMPANY; // not awarded to anyone
2225  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2226  switch (cs->town_effect) {
2227  case TE_PASSENGERS:
2228  case TE_MAIL:
2229  /* Town -> Town */
2230  s->src_type = s->dst_type = ST_TOWN;
2231  if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2232  break;
2233  case TE_GOODS:
2234  case TE_FOOD:
2235  /* Industry -> Town */
2236  s->src_type = ST_INDUSTRY;
2237  s->dst_type = ST_TOWN;
2238  if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2239  break;
2240  default:
2241  /* Industry -> Industry */
2242  s->src_type = s->dst_type = ST_INDUSTRY;
2243  if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2244  break;
2245  }
2246  } else {
2247  /* Do our best for awarded subsidies. The original source or destination industry
2248  * can't be determined anymore for awarded subsidies, so invalidate them.
2249  * Town -> Town subsidies are converted using simple heuristic */
2250  s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2251  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2252  switch (cs->town_effect) {
2253  case TE_PASSENGERS:
2254  case TE_MAIL: {
2255  /* Town -> Town */
2256  const Station *ss = Station::GetIfValid(s->src);
2257  const Station *sd = Station::GetIfValid(s->dst);
2258  if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2259  Company::IsValidID(ss->owner)) {
2260  s->src_type = s->dst_type = ST_TOWN;
2261  s->src = ss->town->index;
2262  s->dst = sd->town->index;
2263  s->awarded = ss->owner;
2264  continue;
2265  }
2266  break;
2267  }
2268  default:
2269  break;
2270  }
2271  }
2272  /* Awarded non-town subsidy or invalid source/destination, invalidate */
2273  delete s;
2274  }
2275  }
2276 
2278  /* Recompute inflation based on old unround loan limit
2279  * Note: Max loan is 500000. With an inflation of 4% across 170 years
2280  * that results in a max loan of about 0.7 * 2^31.
2281  * So taking the 16 bit fractional part into account there are plenty of bits left
2282  * for unmodified savegames ...
2283  */
2284  uint64 aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2285 
2286  /* ... well, just clamp it then. */
2287  if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2288 
2289  /* Simulate the inflation, so we also get the payment inflation */
2290  while (_economy.inflation_prices < aimed_inflation) {
2291  if (AddInflation(false)) break;
2292  }
2293  }
2294 
2296  for (const Depot *d : Depot::Iterate()) {
2297  /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2298  * Remove them here, so they don't cause issues further down the line */
2299  if (!IsDepotTile(d->xy)) {
2300  Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
2301  delete d;
2302  d = nullptr;
2303  continue;
2304  }
2305  _m[d->xy].m2 = d->index;
2306  if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
2307  }
2308  }
2309 
2310  /* The behaviour of force_proceed has been changed. Now
2311  * it counts signals instead of some random time out. */
2313  for (Train *t : Train::Iterate()) {
2314  if (t->force_proceed != TFP_NONE) {
2315  t->force_proceed = TFP_STUCK;
2316  }
2317  }
2318  }
2319 
2320  /* The bits for the tree ground and tree density have
2321  * been swapped (m2 bits 7..6 and 5..4. */
2323  for (TileIndex t = 0; t < map_size; t++) {
2324  if (IsTileType(t, MP_CLEAR)) {
2325  if (GetRawClearGround(t) == CLEAR_SNOW) {
2327  SetBit(_m[t].m3, 4);
2328  } else {
2329  ClrBit(_m[t].m3, 4);
2330  }
2331  }
2332  if (IsTileType(t, MP_TREES)) {
2333  uint density = GB(_m[t].m2, 6, 2);
2334  uint ground = GB(_m[t].m2, 4, 2);
2335  uint counter = GB(_m[t].m2, 0, 4);
2336  _m[t].m2 = ground << 6 | density << 4 | counter;
2337  }
2338  }
2339  }
2340 
2341  /* Wait counter and load/unload ticks got split. */
2343  for (Aircraft *a : Aircraft::Iterate()) {
2344  a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2345  }
2346 
2347  for (Train *t : Train::Iterate()) {
2348  t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2349  }
2350  }
2351 
2352  /* Airport tile animation uses animation frame instead of other graphics id */
2354  struct AirportTileConversion {
2355  byte old_start;
2356  byte num_frames;
2357  };
2358  static const AirportTileConversion atc[] = {
2359  {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2360  {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2361  {62, 2}, // 1 unused tile
2362  {66, 12}, // APT_RADAR_FENCE_SW
2363  {78, 12}, // APT_RADAR_FENCE_NE
2364  {101, 10}, // 9 unused tiles
2365  {111, 8}, // 7 unused tiles
2366  {119, 15}, // 14 unused tiles (radar)
2367  {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2368  };
2369  for (TileIndex t = 0; t < map_size; t++) {
2370  if (IsAirportTile(t)) {
2371  StationGfx old_gfx = GetStationGfx(t);
2372  byte offset = 0;
2373  for (uint i = 0; i < lengthof(atc); i++) {
2374  if (old_gfx < atc[i].old_start) {
2375  SetStationGfx(t, old_gfx - offset);
2376  break;
2377  }
2378  if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2379  SetAnimationFrame(t, old_gfx - atc[i].old_start);
2380  SetStationGfx(t, atc[i].old_start - offset);
2381  break;
2382  }
2383  offset += atc[i].num_frames - 1;
2384  }
2385  }
2386  }
2387  }
2388 
2390  for (Station *st : Station::Iterate()) {
2391  if (st->airport.tile != INVALID_TILE) {
2392  st->airport.w = st->airport.GetSpec()->size_x;
2393  st->airport.h = st->airport.GetSpec()->size_y;
2394  }
2395  }
2396  }
2397 
2399  for (TileIndex t = 0; t < map_size; t++) {
2400  /* Reset tropic zone for VOID tiles, they shall not have any. */
2402  }
2403 
2404  /* We need to properly number/name the depots.
2405  * The first step is making sure none of the depots uses the
2406  * 'default' names, after that we can assign the names. */
2407  for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2408 
2409  for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
2410  }
2411 
2413  for (Depot *d : Depot::Iterate()) d->build_date = _date;
2414  }
2415 
2416  /* In old versions it was possible to remove an airport while a plane was
2417  * taking off or landing. This gives all kind of problems when building
2418  * another airport in the same station so we don't allow that anymore.
2419  * For old savegames with such aircraft we just throw them in the air and
2420  * treat the aircraft like they were flying already. */
2422  for (Aircraft *v : Aircraft::Iterate()) {
2423  if (!v->IsNormalAircraft()) continue;
2425  if (st == nullptr && v->state != FLYING) {
2426  v->state = FLYING;
2429  /* get aircraft back on running altitude */
2430  if ((v->vehstatus & VS_CRASHED) == 0) {
2431  GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2432  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2433  }
2434  }
2435  }
2436  }
2437 
2438  /* Move the animation frame to the same location (m7) for all objects. */
2440  for (TileIndex t = 0; t < map_size; t++) {
2441  switch (GetTileType(t)) {
2442  case MP_HOUSE:
2443  if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2444  uint per_proc = _me[t].m7;
2445  _me[t].m7 = GB(_me[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
2446  SB(_m[t].m3, 5, 1, 0);
2447  SB(_me[t].m6, 2, 6, std::min(per_proc, 63U));
2448  }
2449  break;
2450 
2451  case MP_INDUSTRY: {
2452  uint rand = _me[t].m7;
2453  _me[t].m7 = _m[t].m3;
2454  _m[t].m3 = rand;
2455  break;
2456  }
2457 
2458  case MP_OBJECT:
2459  _me[t].m7 = _m[t].m3;
2460  _m[t].m3 = 0;
2461  break;
2462 
2463  default:
2464  /* For stations/airports it's already at m7 */
2465  break;
2466  }
2467  }
2468  }
2469 
2470  /* Add (random) colour to all objects. */
2472  for (Object *o : Object::Iterate()) {
2473  Owner owner = GetTileOwner(o->location.tile);
2474  o->colour = (owner == OWNER_NONE) ? Random() & 0xF : Company::Get(owner)->livery->colour1;
2475  }
2476  }
2477 
2479  for (TileIndex t = 0; t < map_size; t++) {
2480  if (!IsTileType(t, MP_STATION)) continue;
2481  if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2483  }
2484  }
2485 
2486  /* Waypoints with custom name may have a non-unique town_cn,
2487  * renumber those. First set all affected waypoints to the
2488  * highest possible number to get them numbered in the
2489  * order they have in the pool. */
2490  for (Waypoint *wp : Waypoint::Iterate()) {
2491  if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2492  }
2493 
2494  for (Waypoint* wp : Waypoint::Iterate()) {
2495  if (!wp->name.empty()) MakeDefaultName(wp);
2496  }
2497  }
2498 
2500  _industry_builder.Reset(); // Initialize industry build data.
2501 
2502  /* The moment vehicles go from hidden to visible changed. This means
2503  * that vehicles don't always get visible anymore causing things to
2504  * get messed up just after loading the savegame. This fixes that. */
2505  for (Vehicle *v : Vehicle::Iterate()) {
2506  /* Not all vehicle types can be inside a tunnel. Furthermore,
2507  * testing IsTunnelTile() for invalid tiles causes a crash. */
2508  if (!v->IsGroundVehicle()) continue;
2509 
2510  /* Is the vehicle in a tunnel? */
2511  if (!IsTunnelTile(v->tile)) continue;
2512 
2513  /* Is the vehicle actually at a tunnel entrance/exit? */
2514  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2515  if (!IsTunnelTile(vtile)) continue;
2516 
2517  /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2518  if (GetSlopePixelZ(v->x_pos, v->y_pos) != v->z_pos) continue;
2519 
2520  /* What way are we going? */
2521  const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2522  const DiagDirection vdir = DirToDiagDir(v->direction);
2523 
2524  /* Have we passed the visibility "switch" state already? */
2525  byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2526  byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2527  extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2528 
2529  /* Should the vehicle be hidden or not? */
2530  bool hidden;
2531  if (dir == vdir) { // Entering tunnel
2532  hidden = frame >= _tunnel_visibility_frame[dir];
2533  v->tile = vtile;
2534  } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2535  hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2536  /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2537  v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2538  } else {
2539  /* We could get here in two cases:
2540  * - for road vehicles, it is reversing at the end of the tunnel
2541  * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2542  * Whatever case it is, do not change anything and use the old values.
2543  * Especially changing RV's state would break its reversing in the middle. */
2544  continue;
2545  }
2546 
2547  if (hidden) {
2548  v->vehstatus |= VS_HIDDEN;
2549 
2550  switch (v->type) {
2551  case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2552  case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2553  default: NOT_REACHED();
2554  }
2555  } else {
2556  v->vehstatus &= ~VS_HIDDEN;
2557 
2558  switch (v->type) {
2559  case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2560  case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2561  default: NOT_REACHED();
2562  }
2563  }
2564  }
2565  }
2566 
2568  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2569  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2570 
2571  bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2572  if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2573  extern const byte _road_stop_stop_frame[];
2574  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2575  } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2576  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2577  }
2578  }
2579  }
2580 
2582  /* The train's pathfinder lost flag got moved. */
2583  for (Train *t : Train::Iterate()) {
2584  if (!HasBit(t->flags, 5)) continue;
2585 
2586  ClrBit(t->flags, 5);
2587  SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2588  }
2589 
2590  /* Introduced terraform/clear limits. */
2591  for (Company *c : Company::Iterate()) {
2592  c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2593  c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2594  }
2595  }
2596 
2598  for (Vehicle *v : Vehicle::Iterate()) {
2599  switch (v->type) {
2600  case VEH_TRAIN: {
2601  Train *t = Train::From(v);
2602 
2603  /* Clear old GOINGUP / GOINGDOWN flags.
2604  * It was changed in savegame version 139, but savegame
2605  * version 158 doesn't use these bits, so it doesn't hurt
2606  * to clear them unconditionally. */
2607  ClrBit(t->flags, 1);
2608  ClrBit(t->flags, 2);
2609 
2610  /* Clear both bits first. */
2613 
2614  /* Crashed vehicles can't be going up/down. */
2615  if (t->vehstatus & VS_CRASHED) break;
2616 
2617  /* Only X/Y tracks can be sloped. */
2618  if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2619 
2621  break;
2622  }
2623  case VEH_ROAD: {
2624  RoadVehicle *rv = RoadVehicle::From(v);
2627 
2628  /* Crashed vehicles can't be going up/down. */
2629  if (rv->vehstatus & VS_CRASHED) break;
2630 
2631  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2632 
2633  TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2634  TrackBits trackbits = TrackStatusToTrackBits(ts);
2635 
2636  /* Only X/Y tracks can be sloped. */
2637  if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2638 
2639  Direction dir = rv->direction;
2640 
2641  /* Test if we are reversing. */
2642  Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2643  if (AxisToDirection(a) != dir &&
2644  AxisToDirection(a) != ReverseDir(dir)) {
2645  /* When reversing, the road vehicle is on the edge of the tile,
2646  * so it can be safely compared to the middle of the tile. */
2647  dir = INVALID_DIR;
2648  }
2649 
2650  rv->gv_flags |= FixVehicleInclination(rv, dir);
2651  break;
2652  }
2653  case VEH_SHIP:
2654  break;
2655 
2656  default:
2657  continue;
2658  }
2659 
2660  if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2661  /* In old versions, z_pos was 1 unit lower on bridge heads.
2662  * However, this invalid state could be converted to new savegames
2663  * by loading and saving the game in a new version. */
2664  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos);
2665  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2666  if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2667  v->direction != DiagDirToDir(dir)) {
2668  /* If the train has left the bridge, it shouldn't have
2669  * track == TRACK_BIT_WORMHOLE - this could happen
2670  * when the train was reversed while on the last "tick"
2671  * on the ramp before leaving the ramp to the bridge. */
2672  Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2673  }
2674  }
2675 
2676  /* If the vehicle is really above v->tile (not in a wormhole),
2677  * it should have set v->z_pos correctly. */
2678  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos));
2679  }
2680 
2681  /* Fill Vehicle::cur_real_order_index */
2682  for (Vehicle *v : Vehicle::Iterate()) {
2683  if (!v->IsPrimaryVehicle()) continue;
2684 
2685  /* Older versions are less strict with indices being in range and fix them on the fly */
2686  if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2687 
2688  v->cur_real_order_index = v->cur_implicit_order_index;
2689  v->UpdateRealOrderIndex();
2690  }
2691  }
2692 
2694  /* If the savegame is old (before version 100), then the value of 255
2695  * for these settings did not mean "disabled". As such everything
2696  * before then did reverse.
2697  * To simplify stuff we disable all turning around or we do not
2698  * disable anything at all. So, if some reversing was disabled we
2699  * will keep reversing disabled, otherwise it'll be turned on. */
2701 
2702  for (Train *t : Train::Iterate()) {
2703  _settings_game.vehicle.max_train_length = std::max<uint8>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2704  }
2705  }
2706 
2708  /* Setting difficulty industry_density other than zero get bumped to +1
2709  * since a new option (minimal at position 1) has been added */
2712  }
2713  }
2714 
2716  /* Before savegame version 161, persistent storages were not stored in a pool. */
2717 
2719  for (Industry *ind : Industry::Iterate()) {
2720  assert(ind->psa != nullptr);
2721 
2722  /* Check if the old storage was empty. */
2723  bool is_empty = true;
2724  for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2725  if (ind->psa->GetValue(i) != 0) {
2726  is_empty = false;
2727  break;
2728  }
2729  }
2730 
2731  if (!is_empty) {
2732  ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2733  } else {
2734  delete ind->psa;
2735  ind->psa = nullptr;
2736  }
2737  }
2738  }
2739 
2741  for (Station *st : Station::Iterate()) {
2742  if (!(st->facilities & FACIL_AIRPORT)) continue;
2743  assert(st->airport.psa != nullptr);
2744 
2745  /* Check if the old storage was empty. */
2746  bool is_empty = true;
2747  for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2748  if (st->airport.psa->GetValue(i) != 0) {
2749  is_empty = false;
2750  break;
2751  }
2752  }
2753 
2754  if (!is_empty) {
2755  st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2756  } else {
2757  delete st->airport.psa;
2758  st->airport.psa = nullptr;
2759 
2760  }
2761  }
2762  }
2763  }
2764 
2765  /* This triggers only when old snow_lines were copied into the snow_line_height. */
2768  }
2769 
2771  /* We store 4 fences in the field tiles instead of only SE and SW. */
2772  for (TileIndex t = 0; t < map_size; t++) {
2773  if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2774  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2775  uint fence = GB(_m[t].m4, 5, 3);
2776  if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2777  SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2778  }
2779  fence = GB(_m[t].m4, 2, 3);
2780  if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2781  SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2782  }
2783  SB(_m[t].m4, 2, 3, 0);
2784  SB(_m[t].m4, 5, 3, 0);
2785  }
2786  }
2787 
2788  /* The center of train vehicles was changed, fix up spacing. */
2790 
2792  for (Town *t : Town::Iterate()) {
2793  /* Set the default cargo requirement for town growth */
2795  case LT_ARCTIC:
2796  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
2797  break;
2798 
2799  case LT_TROPIC:
2800  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
2802  break;
2803  }
2804  }
2805  }
2806 
2808  /* Adjust zoom level to account for new levels */
2809  _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2810  _saved_scrollpos_x *= ZOOM_LVL_BASE;
2811  _saved_scrollpos_y *= ZOOM_LVL_BASE;
2812  }
2813 
2814  /* When any NewGRF has been changed the availability of some vehicles might
2815  * have been changed too. e->company_avail must be set to 0 in that case
2816  * which is done by StartupEngines(). */
2817  if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2818 
2819  /* The road owner of standard road stops was not properly accounted for. */
2821  for (TileIndex t = 0; t < map_size; t++) {
2822  if (!IsStandardRoadStopTile(t)) continue;
2823  Owner o = GetTileOwner(t);
2824  SetRoadOwner(t, RTT_ROAD, o);
2825  SetRoadOwner(t, RTT_TRAM, o);
2826  }
2827  }
2828 
2830  /* Introduced tree planting limit. */
2831  for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2832  }
2833 
2835  /* Fix too high inflation rates */
2836  if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2838 
2839  /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2840  for (Company *c : Company::Iterate()) {
2841  c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2842  }
2843  }
2844 
2846  extern uint8 _old_diff_level;
2847  /* Initialise script settings profile */
2848  _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
2849  }
2850 
2852  /* Aircraft acceleration variable was bonkers */
2853  for (Aircraft *v : Aircraft::Iterate()) {
2854  if (v->subtype <= AIR_AIRCRAFT) {
2855  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2856  v->acceleration = avi->acceleration;
2857  }
2858  }
2859 
2860  /* Blocked tiles could be reserved due to a bug, which causes
2861  * other places to assert upon e.g. station reconstruction. */
2862  for (TileIndex t = 0; t < map_size; t++) {
2864  SetRailStationReservation(t, false);
2865  }
2866  }
2867  }
2868 
2870  /* The global units configuration is split up in multiple configurations. */
2871  extern uint8 _old_units;
2872  _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2873  _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2874  _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2875  _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2877  _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2878  }
2879 
2881  /* Move ObjectType from map to pool */
2882  for (TileIndex t = 0; t < map_size; t++) {
2883  if (IsTileType(t, MP_OBJECT)) {
2884  Object *o = Object::Get(_m[t].m2);
2885  o->type = _m[t].m5;
2886  _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
2887  }
2888  }
2889  }
2890 
2891  /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
2892  * This has to be called after all map array updates */
2894 
2896  /* Fix articulated road vehicles.
2897  * Some curves were shorter than other curves.
2898  * Now they have the same length, but that means that trailing articulated parts will
2899  * take longer to go through the curve than the parts in front which already left the courve.
2900  * So, make articulated parts catch up. */
2901  bool roadside = _settings_game.vehicle.road_side == 1;
2902  std::vector<uint> skip_frames;
2903  for (RoadVehicle *v : RoadVehicle::Iterate()) {
2904  if (!v->IsFrontEngine()) continue;
2905  skip_frames.clear();
2906  TileIndex prev_tile = v->tile;
2907  uint prev_tile_skip = 0;
2908  uint cur_skip = 0;
2909  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2910  if (u->tile != prev_tile) {
2911  prev_tile_skip = cur_skip;
2912  prev_tile = u->tile;
2913  } else {
2914  cur_skip = prev_tile_skip;
2915  }
2916 
2917  uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2918 
2919  /* The following 3 curves now take longer than before */
2920  switch (u->state) {
2921  case 2:
2922  cur_skip++;
2923  if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2924  break;
2925 
2926  case 4:
2927  cur_skip++;
2928  if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2929  break;
2930 
2931  case 5:
2932  cur_skip++;
2933  if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2934  break;
2935 
2936  default:
2937  break;
2938  }
2939  }
2940  while (cur_skip > skip_frames[0]) {
2941  RoadVehicle *u = v;
2942  RoadVehicle *prev = nullptr;
2943  for (uint sf : skip_frames) {
2944  extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
2945  if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2946 
2947  prev = u;
2948  u = u->Next();
2949  }
2950  cur_skip--;
2951  }
2952  }
2953  }
2954 
2956  for (Order *order : Order::Iterate()) {
2957  order->SetTravelTimetabled(order->GetTravelTime() > 0);
2958  order->SetWaitTimetabled(order->GetWaitTime() > 0);
2959  }
2960  for (OrderList *orderlist : OrderList::Iterate()) {
2961  orderlist->RecalculateTimetableDuration();
2962  }
2963  }
2964 
2965  /*
2966  * Only keep order-backups for network clients (and when replaying).
2967  * If we are a network server or not networking, then we just loaded a previously
2968  * saved-by-server savegame. There are no clients with a backup, so clear it.
2969  * Furthermore before savegame version SLV_192 the actual content was always corrupt.
2970  */
2972 #ifndef DEBUG_DUMP_COMMANDS
2973  /* Note: We cannot use CleanPool since that skips part of the destructor
2974  * and then leaks un-reachable Orders in the order pool. */
2975  for (OrderBackup *ob : OrderBackup::Iterate()) {
2976  delete ob;
2977  }
2978 #endif
2979  }
2980 
2982  /* Convert towns growth_rate and grow_counter to ticks */
2983  for (Town *t : Town::Iterate()) {
2984  /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
2985  if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
2986  if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
2987  t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
2988  }
2989  /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
2990  t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
2991  }
2992  }
2993 
2995  /* Make sure added industry cargo slots are cleared */
2996  for (Industry *i : Industry::Iterate()) {
2997  for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
2998  i->produced_cargo[ci] = CT_INVALID;
2999  i->produced_cargo_waiting[ci] = 0;
3000  i->production_rate[ci] = 0;
3001  i->last_month_production[ci] = 0;
3002  i->last_month_transported[ci] = 0;
3003  i->last_month_pct_transported[ci] = 0;
3004  i->this_month_production[ci] = 0;
3005  i->this_month_transported[ci] = 0;
3006  }
3007  for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) {
3008  i->accepts_cargo[ci] = CT_INVALID;
3009  i->incoming_cargo_waiting[ci] = 0;
3010  }
3011  /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3012  * The loading routine should put the original singular value into the first array element. */
3013  for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) {
3014  if (i->accepts_cargo[ci] != CT_INVALID) {
3015  i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0];
3016  } else {
3017  i->last_cargo_accepted_at[ci] = 0;
3018  }
3019  }
3020  }
3021  }
3022 
3024  /* Move ships from lock slope to upper or lower position. */
3025  for (Ship *s : Ship::Iterate()) {
3026  /* Suitable tile? */
3027  if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3028 
3029  /* We don't need to adjust position when at the tile centre */
3030  int x = s->x_pos & 0xF;
3031  int y = s->y_pos & 0xF;
3032  if (x == 8 && y == 8) continue;
3033 
3034  /* Test if ship is on the second half of the tile */
3035  bool second_half;
3036  DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3037  switch (shipdiagdir) {
3038  default: NOT_REACHED();
3039  case DIAGDIR_NE: second_half = x < 8; break;
3040  case DIAGDIR_NW: second_half = y < 8; break;
3041  case DIAGDIR_SW: second_half = x > 8; break;
3042  case DIAGDIR_SE: second_half = y > 8; break;
3043  }
3044 
3045  DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3046 
3047  /* Heading up slope == passed half way */
3048  if ((shipdiagdir == slopediagdir) == second_half) {
3049  /* On top half of lock */
3050  s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3051  } else {
3052  /* On lower half of lock */
3053  s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3054  }
3055  }
3056  }
3057 
3059  /* Ensure the original cargo generation mode is used */
3061  }
3062 
3064  /* Ensure the original neutral industry/station behaviour is used */
3066 
3067  /* Link oil rigs to their industry and back. */
3068  for (Station *st : Station::Iterate()) {
3069  if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3070  /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3071  st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3072  st->industry->neutral_station = st;
3073  }
3074  }
3075  } else {
3076  /* Link neutral station back to industry, as this is not saved. */
3077  for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3078  }
3079 
3081  /* Update water class for trees. */
3082  for (TileIndex t = 0; t < map_size; t++) {
3084  }
3085  }
3086 
3087  /* Update structures for multitile docks */
3089  for (TileIndex t = 0; t < map_size; t++) {
3090  /* Clear docking tile flag from relevant tiles as it
3091  * was not previously cleared. */
3093  SetDockingTile(t, false);
3094  }
3095  /* Add docks and oilrigs to Station::ship_station. */
3096  if (IsTileType(t, MP_STATION)) {
3097  if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3098  }
3099  }
3100  }
3101 
3103  /* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
3104  for (Station *st : Station::Iterate()) {
3105  if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3106  }
3107  }
3108 
3110  /* Reset roadtype/streetcartype info for non-road bridges. */
3111  for (TileIndex t = 0; t < map_size; t++) {
3114  }
3115  }
3116  }
3117 
3118  /* Make sure all industries exclusive supplier/consumer set correctly. */
3120  for (Industry *i : Industry::Iterate()) {
3121  i->exclusive_supplier = INVALID_OWNER;
3122  i->exclusive_consumer = INVALID_OWNER;
3123  }
3124  }
3125 
3127  /* Propagate wagon removal flag for compatibility */
3128  /* Temporary bitmask of company wagon removal setting */
3129  uint16 wagon_removal = 0;
3130  for (const Company *c : Company::Iterate()) {
3131  if (c->settings.renew_keep_length) SetBit(wagon_removal, c->index);
3132  }
3133  for (Group *g : Group::Iterate()) {
3134  if (g->flags != 0) {
3135  /* Convert old replace_protection value to flag. */
3136  g->flags = 0;
3138  }
3139  if (HasBit(wagon_removal, g->owner)) SetBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
3140  }
3141  }
3142 
3143  /* Use current order time to approximate last loading time */
3145  for (Vehicle *v : Vehicle::Iterate()) {
3146  v->last_loading_tick = std::max(_tick_counter, static_cast<uint64>(v->current_order_time)) - v->current_order_time;
3147  }
3148  }
3149 
3150  /* Road stops is 'only' updating some caches, but they are needed for PF calls in SLV_MULTITRACK_LEVEL_CROSSINGS teleporting. */
3152 
3153  /* Road vehicles stopped on multitrack level crossings need teleporting to a depot
3154  * to avoid crashing into the side of the train they're waiting for. */
3156  /* Teleport road vehicles to the nearest depot. */
3157  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
3158  /* Ignore trailers of articulated vehicles. */
3159  if (rv->IsArticulatedPart()) continue;
3160 
3161  /* Ignore moving vehicles. */
3162  if (rv->cur_speed > 0) continue;
3163 
3164  /* Ignore crashed vehicles. */
3165  if (rv->vehstatus & VS_CRASHED) continue;
3166 
3167  /* Ignore vehicles not on level crossings. */
3168  TileIndex cur_tile = rv->tile;
3169  if (!IsLevelCrossingTile(cur_tile)) continue;
3170 
3171  TileIndex location;
3172  DestinationID destination;
3173  bool reverse = true;
3174 
3175  /* Try to find a depot with a distance limit of 512 tiles (Manhattan distance). */
3176  if (rv->FindClosestDepot(&location, &destination, &reverse) && DistanceManhattan(rv->tile, location) < 512u) {
3177  /* Teleport all parts of articulated vehicles. */
3178  for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
3179  u->tile = location;
3180  int x = TileX(location) * TILE_SIZE + TILE_SIZE / 2;
3181  int y = TileY(location) * TILE_SIZE + TILE_SIZE / 2;
3182  u->x_pos = x;
3183  u->y_pos = y;
3184  u->z_pos = GetSlopePixelZ(x, y);
3185 
3186  u->vehstatus |= VS_HIDDEN;
3187  u->state = RVSB_IN_DEPOT;
3188  u->UpdatePosition();
3189  }
3190  RoadVehLeaveDepot(rv, false);
3191  }
3192  }
3193 
3194  /* Refresh all level crossings to bar adjacent crossing tiles, if needed. */
3195  for (TileIndex tile = 0; tile < MapSize(); tile++) {
3196  if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
3197  }
3198  }
3199 
3200  /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3202 
3203  /* Station acceptance is some kind of cache */
3205  for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3206  }
3207 
3208  AfterLoadLabelMaps();
3211 
3212  GamelogPrintDebug(1);
3213 
3215  /* Restore the signals */
3217 
3219 
3220  /* Start the scripts. This MUST happen after everything else except
3221  * starting a new company. */
3222  StartScripts();
3223 
3224  /* If Load Scenario / New (Scenario) Game is used,
3225  * a company does not exist yet. So create one here.
3226  * 1 exception: network-games. Those can have 0 companies
3227  * But this exception is not true for non-dedicated network servers! */
3229  CompanyID first_human_company = GetFirstPlayableCompanyID();
3230  if (!Company::IsValidID(first_human_company)) {
3231  Company *c = DoStartupNewCompany(false, first_human_company);
3233  }
3234  }
3235 
3236  return true;
3237 }
3238 
3248 {
3249  /* reload grf data */
3250  GfxLoadSprites();
3252  RecomputePrices();
3253  /* reload vehicles */
3254  ResetVehicleHash();
3255  AfterLoadVehicles(false);
3256  StartupEngines();
3258  /* update station graphics */
3259  AfterLoadStations();
3260  /* Update company statistics. */
3262  /* Check and update house and town values */
3264  /* Delete news referring to no longer existing entities */
3266  /* Update livery selection windows */
3268  /* Update company infrastructure counts. */
3270  /* redraw the whole screen */
3273 }
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1446
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:204
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:280
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:326
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:270
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:129
RoadVehicle::state
byte state
Definition: roadveh.h:109
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:230
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:563
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:219
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:127
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:469
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1435
AxisToDirection
static Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:20
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2938
VehicleSettings::roadveh_slope_steepness
uint8 roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:492
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:457
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_town_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:98
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:183
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:598
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:32
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:283
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:121
GF_REPLACE_PROTECTION
@ GF_REPLACE_PROTECTION
If set to true, the global autoreplace has no effect on the group.
Definition: group.h:68
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:303
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:37
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:489
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:376
GetIndustryGfx
static IndustryGfx GetIndustryGfx(TileIndex t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:64
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:304
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:526
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:206
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:462
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:43
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:243
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:174
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3594
ScriptSettings::settings_profile
uint8 settings_profile
difficulty profile to set initial settings of scripts, esp. random AIs
Definition: settings_type.h:379
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:24
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:328
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:131
TE_GOODS
@ TE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:31
SetTileType
static void SetTileType(TileIndex tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:85
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:80
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:223
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:125
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:68
Station
Station data structure.
Definition: station_base.h:454
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:154
SLV_178
@ SLV_178
178 24789
Definition: saveload.h:260
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:195
IsHouseCompleted
static bool IsHouseCompleted(TileIndex t)
Get the completion of this house.
Definition: town_map.h:145
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:181
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
SLV_GROUP_REPLACE_WAGON_REMOVAL
@ SLV_GROUP_REPLACE_WAGON_REMOVAL
291 PR#7441 Per-group wagon removal flag.
Definition: saveload.h:333
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:105
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:81
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:222
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:285
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:187
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:425
GetIndustryType
IndustryType GetIndustryType(TileIndex tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:106
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SetRailStationReservation
static void SetRailStationReservation(TileIndex t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:405
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:342
_gamelog_actions
uint _gamelog_actions
number of actions
Definition: gamelog.cpp:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:87
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
TOWN_GROWTH_TICKS
static const int TOWN_GROWTH_TICKS
cycle duration for towns trying to grow. (this originates from the size of the town array in TTD
Definition: date_type.h:38
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:162
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:56
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:118
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:246
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:540
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:114
EconomySettings::larger_towns
uint8 larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:524
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:147
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:158
SetDate
void SetDate(Date date, DateFract fract)
Set the date.
Definition: date.cpp:37
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:109
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:586
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
_me
TileExtended * _me
Extended Tiles of the map.
Definition: map.cpp:31
ShowAIDebugWindowIfAIError
void ShowAIDebugWindowIfAIError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: ai_gui.cpp:1492
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:189
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:240
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:295
IsClearGround
static bool IsClearGround(TileIndex t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
Tile::m2
uint16 m2
Primarily used for indices to towns, industries and stations.
Definition: map_type.h:20
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:151
SetStationGfx
static void SetStationGfx(TileIndex t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:152
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:46
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:327
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:140
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:218
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:212
GRFConfig::ident
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
Definition: newgrf_config.h:163
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:515
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:171
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:105
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:57
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:206
LoggedAction::at
GamelogActionType at
Type of action.
Definition: gamelog_internal.h:83
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:50
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:71
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:300
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:63
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:80
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
IsSavegameVersionBeforeOrAt
static bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:1044
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(TileIndex t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:534
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:504
SetRoadTypes
static void SetRoadTypes(TileIndex t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
SLV_LAST_LOADING_TICK
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition: saveload.h:345
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:20
Engine
Definition: engine_base.h:36
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:182
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
FindFirstCargoWithTownEffect
const CargoSpec * FindFirstCargoWithTownEffect(TownEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2801
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:288
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:322
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:719
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:257
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:146
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:138
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:110
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
GRFIdentifier::md5sum
uint8 md5sum[16]
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
Tile::m1
byte m1
Primarily used for ownership information.
Definition: map_type.h:21
IsTruckStop
static bool IsTruckStop(TileIndex t)
Is the station at t a truck stop?
Definition: station_map.h:180
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:358
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2129
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:167
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:216
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:253
SetFence
static void SetFence(TileIndex t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
GRFIdentifier::grfid
uint32 grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:84
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:44
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
ST_TOWN
@ ST_TOWN
Source/destination is a town.
Definition: cargo_type.h:149
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:377
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:331
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:587
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:601
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:269
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:120
GamelogGRFRemove
void GamelogGRFRemove(uint32 grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:604
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:40
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:61
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
MapSizeX
static uint MapSizeX()
Get the size of the map along the X.
Definition: map_func.h:72
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:69
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:465
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:612
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
GetHouseType
static HouseID GetHouseType(TileIndex t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:59
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:164
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:419
StationType
StationType
Station types.
Definition: station_type.h:32
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:74
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:290
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:239
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:417
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:23
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:505
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:362
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:593
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:419
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:359
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:209
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
GetRawClearGround
static ClearGround GetRawClearGround(TileIndex t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:466
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:530
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:16
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:240
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:559
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:234
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
GetClearDensity
static uint GetClearDensity(TileIndex t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:83
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:513
LoggedAction::changes
uint32 changes
Number of changes in this action.
Definition: gamelog_internal.h:82
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:180
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:194
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:155
VehicleSettings::train_slope_steepness
uint8 train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:491
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:74
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:243
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:89
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:84
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3576
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:497
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:84
XYNSToDiagDir
static DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:75
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:307
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
SetBridgeMiddle
static void SetBridgeMiddle(TileIndex t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
GetOverriddenIdentifier
static const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: afterload.cpp:344
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:590
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:363
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:362
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:57
ObjectType
uint16 ObjectType
Types of objects.
Definition: object_type.h:14
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:41
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:199
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:121
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:20
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2186
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
GetStationType
static StationType GetStationType(TileIndex t)
Get the station type of this tile.
Definition: station_map.h:44
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:198
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:20
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:150
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:60
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:65
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:96
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
MakeVoid
static void MakeVoid(TileIndex t)
Make a nice void tile ;)
Definition: void_map.h:19
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:468
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:148
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:236
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:227
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:913
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:76
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:365
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:102
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:159
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:717
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:106
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:135
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:521
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:297
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:596
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:200
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:52
HasStationTileRail
static bool HasStationTileRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:319
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:366
Company::IsValidAiID
static bool IsValidAiID(size_t index)
Is this company a valid company, controlled by the computer (a NoAI program)?
Definition: company_base.h:137
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:354
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:66
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
SetLiftPosition
static void SetLiftPosition(TileIndex t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:135
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:122
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:145
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:266
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:80
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:191
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1030
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:101
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:58
TileHash
static uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:155
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:46
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:59
SLV_REPAIR_OBJECT_DOCKING_TILES
@ SLV_REPAIR_OBJECT_DOCKING_TILES
299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
Definition: saveload.h:342
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:197
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:567
GamelogTestRevision
void GamelogTestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:503
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:106
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:597
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:239
MapSizeY
static uint MapSizeY()
Get the size of the map along the Y.
Definition: map_func.h:82
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:57
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:43
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:247
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:77
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:61
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:265
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:107
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:66
LoggedAction::change
LoggedChange * change
First logged change in this action.
Definition: gamelog_internal.h:81
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:488
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:465
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:221
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
StartScripts
static void StartScripts()
Start the scripts.
Definition: afterload.cpp:543
BSWAP32
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:390
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:23
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1873
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:97
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
GLCT_GRFCOMPAT
@ GLCT_GRFCOMPAT
Loading compatible GRF.
Definition: gamelog_internal.h:23
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:210
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:80
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:123
_gamelog_action
LoggedAction * _gamelog_action
first logged action
Definition: gamelog.cpp:35
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GameCreationSettings::ending_year
Year ending_year
scoring end date
Definition: settings_type.h:314
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:38
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:527
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:217
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:117
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:213
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:241
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:21
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:590
SlError
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
Definition: saveload.cpp:333
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:456
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:345
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:418
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:533
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2307
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:857
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:532
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
IsBuoyTile
static bool IsBuoyTile(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:316
Ship
All ships have this type.
Definition: ship.h:26
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:242
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
Tile::m5
byte m5
General purpose.
Definition: map_type.h:24
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:64
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:501
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
GamelogPrintDebug
void GamelogPrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:369
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:117
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:199
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:236
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:328
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:50
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:132
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
TileXY
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:163
ClearBridgeMiddle
static void ClearBridgeMiddle(TileIndex t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:53
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:88
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
GamelogGRFCompatible
void GamelogGRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:635
GetStationGfx
static StationGfx GetStationGfx(TileIndex t)
Get the station graphics of this tile.
Definition: station_map.h:68
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:238
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:490
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:365
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:90
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:971
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:219
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:25
SetHouseCompleted
static void SetHouseCompleted(TileIndex t, bool status)
Mark this house as been completed.
Definition: town_map.h:156
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:242
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:156
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:75
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:458
SLV_MULTITRACK_LEVEL_CROSSINGS
@ SLV_MULTITRACK_LEVEL_CROSSINGS
302 PR#9931 v13.0 Multi-track level crossings.
Definition: saveload.h:346
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3271
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:63
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:144
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:218
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:183
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:258
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1998
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:62
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:386
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:280
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:225
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:207
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:569
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:65
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:237
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:193
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:494
Sign
Definition: signs_base.h:22
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1226
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:308
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:267
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:92
GamelogGRFAddList
void GamelogGRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:681
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:554
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:40
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:758
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
TE_MAIL
@ TE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:30
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:464
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:223
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:344
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:52
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:245
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(TileIndex t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:440
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
LoggedChange::grfcompat
GRFIdentifier grfcompat
ID and new md5sum of changed GRF.
Definition: gamelog_internal.h:57
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:309
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:361
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1252
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:224
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1753
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
DEF_END_YEAR
static const Year DEF_END_YEAR
The default scoring end year.
Definition: date_type.h:89
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:67
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:272
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:165
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:171
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:72
saveload_internal.h
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:446
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
TE_WATER
@ TE_WATER
Cargo behaves water-like.
Definition: cargotype.h:32
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:498
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:473
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:53
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:227
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:599
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:306
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:170
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TileExtended::m7
byte m7
Primarily used for newgrf support.
Definition: map_type.h:35
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:74
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:168
GamelogOldver
void GamelogOldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:469
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:499
GamelogTestMode
void GamelogTestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:526
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:487
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2225
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
OverrideManagerBase::GetGRFID
uint32 GetGRFID(uint16 entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:156
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:67
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:463
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1873
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:167
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:280
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:606
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:116
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:595
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:278
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:131
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:36
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
md5sumToString
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:572
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
TE_FOOD
@ TE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:33
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:192
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity
Definition: settings_type.h:237
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:541
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SetWaterClass
static void SetWaterClass(TileIndex t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:129
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:77
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:161
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:56
IsWater
static bool IsWater(TileIndex t)
Is it a plain water tile?
Definition: water_map.h:152
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:45
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:241
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Tile::m3
byte m3
General purpose.
Definition: map_type.h:22
LoggedChange
Contains information about one logged change.
Definition: gamelog_internal.h:36
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:99
Economy::old_max_loan_unround_fract
uint16 old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:41
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:69
_tick_counter
uint64 _tick_counter
Ever incrementing tick counter for setting off various events.
Definition: date.cpp:30
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:41
GF_REPLACE_WAGON_REMOVAL
@ GF_REPLACE_WAGON_REMOVAL
If set, autoreplace will perform wagon removal on vehicles in this group.
Definition: group.h:69
SetAnimationFrame
static void SetAnimationFrame(TileIndex t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:101
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:237
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:65
Company
Definition: company_base.h:117
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:347
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:230
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:79
CT_NO_REFIT
@ CT_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
Definition: cargo_type.h:68
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:215
Tile::height
byte height
The height of the northern corner.
Definition: map_type.h:19
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:78
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:450
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:720
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:54
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:191
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:332
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3247
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:528
Object::build_date
Date build_date
Date of construction.
Definition: object_base.h:27
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
Order
Definition: order_base.h:36
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:184
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Tile::m4
byte m4
General purpose.
Definition: map_type.h:23
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
_m
Tile * _m
Tiles of the map.
Definition: map.cpp:30
TOWN_GROWTH_RATE_NONE
static const uint16 TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:469
Game::StartNew
static void StartNew()
Start up a new GameScript.
Definition: game_core.cpp:72
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:211
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:539
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:218
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:87
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:115
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:133
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:229
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
LoggedAction
Contains information about one logged action that caused at least one logged change.
Definition: gamelog_internal.h:80
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:519
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
TE_PASSENGERS
@ TE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:29
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:37
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:275
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:100
DAYS_TILL_ORIGINAL_BASE_YEAR
#define DAYS_TILL_ORIGINAL_BASE_YEAR
The offset in days from the '_date == 0' till 'ConvertYMDToDate(ORIGINAL_BASE_YEAR,...
Definition: date_type.h:81
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:538
SettingsDisableElrail
void SettingsDisableElrail(int32 new_value)
_settings_game.disable_elrail callback
Definition: elrail.cpp:596
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:542
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:588
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:558
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:104
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:237
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:259
SetClearGroundDensity
static void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
Definition: saveload.h:288
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:543
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28