OpenTTD Source  13.2.1
tunnelbridge_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
14 #include "stdafx.h"
15 #include "newgrf_object.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
18 #include "town.h"
19 #include "train.h"
20 #include "ship.h"
21 #include "roadveh.h"
23 #include "newgrf_sound.h"
24 #include "autoslope.h"
25 #include "tunnelbridge_map.h"
26 #include "strings_func.h"
27 #include "date_func.h"
28 #include "clear_func.h"
29 #include "vehicle_func.h"
30 #include "sound_func.h"
31 #include "tunnelbridge.h"
32 #include "cheat_type.h"
33 #include "elrail_func.h"
34 #include "pbs.h"
35 #include "company_base.h"
36 #include "newgrf_railtype.h"
37 #include "newgrf_roadtype.h"
38 #include "object_base.h"
39 #include "water.h"
40 #include "company_gui.h"
41 #include "station_func.h"
42 #include "tunnelbridge_cmd.h"
43 #include "landscape_cmd.h"
44 #include "terraform_cmd.h"
45 
46 #include "table/strings.h"
47 #include "table/bridge_land.h"
48 
49 #include "safeguards.h"
50 
53 
55 static const int BRIDGE_Z_START = 3;
56 
57 
66 void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
67 {
68  TileIndexDiff delta = TileOffsByDiagDir(direction);
69  for (TileIndex t = begin; t != end; t += delta) {
70  MarkTileDirtyByTile(t, bridge_height - TileHeight(t));
71  }
73 }
74 
80 {
82 }
83 
86 {
87  /* First, free sprite table data */
88  for (BridgeType i = 0; i < MAX_BRIDGES; i++) {
89  if (_bridge[i].sprite_table != nullptr) {
90  for (BridgePieces j = BRIDGE_PIECE_NORTH; j < BRIDGE_PIECE_INVALID; j++) free(_bridge[i].sprite_table[j]);
91  free(_bridge[i].sprite_table);
92  }
93  }
94 
95  /* Then, wipe out current bridges */
96  memset(&_bridge, 0, sizeof(_bridge));
97  /* And finally, reinstall default data */
98  memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge));
99 }
100 
107 int CalcBridgeLenCostFactor(int length)
108 {
109  if (length < 2) return length;
110 
111  length -= 2;
112  int sum = 2;
113  for (int delta = 1;; delta++) {
114  for (int count = 0; count < delta; count++) {
115  if (length == 0) return sum;
116  sum += delta;
117  length--;
118  }
119  }
120 }
121 
129 {
130  if (tileh == SLOPE_FLAT ||
131  ((tileh == SLOPE_NE || tileh == SLOPE_SW) && axis == AXIS_X) ||
132  ((tileh == SLOPE_NW || tileh == SLOPE_SE) && axis == AXIS_Y)) return FOUNDATION_NONE;
133 
134  return (HasSlopeHighestCorner(tileh) ? InclinedFoundation(axis) : FlatteningFoundation(tileh));
135 }
136 
144 bool HasBridgeFlatRamp(Slope tileh, Axis axis)
145 {
146  ApplyFoundationToSlope(GetBridgeFoundation(tileh, axis), &tileh);
147  /* If the foundation slope is flat the bridge has a non-flat ramp and vice versa. */
148  return (tileh != SLOPE_FLAT);
149 }
150 
151 static inline const PalSpriteID *GetBridgeSpriteTable(int index, BridgePieces table)
152 {
153  const BridgeSpec *bridge = GetBridgeSpec(index);
154  assert(table < BRIDGE_PIECE_INVALID);
155  if (bridge->sprite_table == nullptr || bridge->sprite_table[table] == nullptr) {
156  return _bridge_sprite_table[index][table];
157  } else {
158  return bridge->sprite_table[table];
159  }
160 }
161 
162 
172 static CommandCost CheckBridgeSlope(BridgePieces bridge_piece, Axis axis, Slope *tileh, int *z)
173 {
174  assert(bridge_piece == BRIDGE_PIECE_NORTH || bridge_piece == BRIDGE_PIECE_SOUTH);
175 
176  Foundation f = GetBridgeFoundation(*tileh, axis);
177  *z += ApplyFoundationToSlope(f, tileh);
178 
179  Slope valid_inclined;
180  if (bridge_piece == BRIDGE_PIECE_NORTH) {
181  valid_inclined = (axis == AXIS_X ? SLOPE_NE : SLOPE_NW);
182  } else {
183  valid_inclined = (axis == AXIS_X ? SLOPE_SW : SLOPE_SE);
184  }
185  if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR;
186 
187  if (f == FOUNDATION_NONE) return CommandCost();
188 
189  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
190 }
191 
199 CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
200 {
201  if (flags & DC_QUERY_COST) {
202  if (bridge_len <= _settings_game.construction.max_bridge_length) return CommandCost();
203  return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
204  }
205 
206  if (bridge_type >= MAX_BRIDGES) return CMD_ERROR;
207 
208  const BridgeSpec *b = GetBridgeSpec(bridge_type);
209  if (b->avail_year > _cur_year) return CMD_ERROR;
210 
211  uint max = std::min(b->max_length, _settings_game.construction.max_bridge_length);
212 
213  if (b->min_length > bridge_len) return CMD_ERROR;
214  if (bridge_len <= max) return CommandCost();
215  return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
216 }
217 
223 static Money TunnelBridgeClearCost(TileIndex tile, Price base_price)
224 {
225  Money base_cost = _price[base_price];
226 
227  /* Add the cost of the transport that is on the tunnel/bridge. */
228  switch (GetTunnelBridgeTransportType(tile)) {
229  case TRANSPORT_ROAD: {
230  RoadType road_rt = GetRoadTypeRoad(tile);
231  RoadType tram_rt = GetRoadTypeTram(tile);
232 
233  if (road_rt != INVALID_ROADTYPE) {
234  base_cost += 2 * RoadClearCost(road_rt);
235  }
236  if (tram_rt != INVALID_ROADTYPE) {
237  base_cost += 2 * RoadClearCost(tram_rt);
238  }
239  } break;
240 
241  case TRANSPORT_RAIL: base_cost += RailClearCost(GetRailType(tile)); break;
242  /* Aquaducts have their own clear price. */
243  case TRANSPORT_WATER: base_cost = _price[PR_CLEAR_AQUEDUCT]; break;
244  default: break;
245  }
246 
247  return base_cost;
248 }
249 
260 CommandCost CmdBuildBridge(DoCommandFlag flags, TileIndex tile_end, TileIndex tile_start, TransportType transport_type, BridgeType bridge_type, byte road_rail_type)
261 {
262  CompanyID company = _current_company;
263 
264  RailType railtype = INVALID_RAILTYPE;
265  RoadType roadtype = INVALID_ROADTYPE;
266 
267  if (!IsValidTile(tile_start)) return_cmd_error(STR_ERROR_BRIDGE_THROUGH_MAP_BORDER);
268 
269  /* type of bridge */
270  switch (transport_type) {
271  case TRANSPORT_ROAD:
272  roadtype = (RoadType)road_rail_type;
273  if (!ValParamRoadType(roadtype)) return CMD_ERROR;
274  break;
275 
276  case TRANSPORT_RAIL:
277  railtype = (RailType)road_rail_type;
278  if (!ValParamRailtype(railtype)) return CMD_ERROR;
279  break;
280 
281  case TRANSPORT_WATER:
282  break;
283 
284  default:
285  /* Airports don't have bridges. */
286  return CMD_ERROR;
287  }
288 
289  if (company == OWNER_DEITY) {
290  if (transport_type != TRANSPORT_ROAD) return CMD_ERROR;
291  const Town *town = CalcClosestTownFromTile(tile_start);
292 
293  company = OWNER_TOWN;
294 
295  /* If we are not within a town, we are not owned by the town */
296  if (town == nullptr || DistanceSquare(tile_start, town->xy) > town->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
297  company = OWNER_NONE;
298  }
299  }
300 
301  if (tile_start == tile_end) {
302  return_cmd_error(STR_ERROR_CAN_T_START_AND_END_ON);
303  }
304 
305  Axis direction;
306  if (TileX(tile_start) == TileX(tile_end)) {
307  direction = AXIS_Y;
308  } else if (TileY(tile_start) == TileY(tile_end)) {
309  direction = AXIS_X;
310  } else {
311  return_cmd_error(STR_ERROR_START_AND_END_MUST_BE_IN);
312  }
313 
314  if (tile_end < tile_start) Swap(tile_start, tile_end);
315 
316  uint bridge_len = GetTunnelBridgeLength(tile_start, tile_end);
317  if (transport_type != TRANSPORT_WATER) {
318  /* set and test bridge length, availability */
319  CommandCost ret = CheckBridgeAvailability(bridge_type, bridge_len, flags);
320  if (ret.Failed()) return ret;
321  } else {
322  if (bridge_len > _settings_game.construction.max_bridge_length) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
323  }
324  bridge_len += 2; // begin and end tiles/ramps
325 
326  int z_start;
327  int z_end;
328  Slope tileh_start = GetTileSlope(tile_start, &z_start);
329  Slope tileh_end = GetTileSlope(tile_end, &z_end);
330  bool pbs_reservation = false;
331 
332  CommandCost terraform_cost_north = CheckBridgeSlope(BRIDGE_PIECE_NORTH, direction, &tileh_start, &z_start);
333  CommandCost terraform_cost_south = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, direction, &tileh_end, &z_end);
334 
335  /* Aqueducts can't be built of flat land. */
336  if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
337  if (z_start != z_end) return_cmd_error(STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT);
338 
340  Owner owner;
341  bool is_new_owner;
342  RoadType road_rt = INVALID_ROADTYPE;
343  RoadType tram_rt = INVALID_ROADTYPE;
344  if (IsBridgeTile(tile_start) && IsBridgeTile(tile_end) &&
345  GetOtherBridgeEnd(tile_start) == tile_end &&
346  GetTunnelBridgeTransportType(tile_start) == transport_type) {
347  /* Replace a current bridge. */
348 
349  switch (transport_type) {
350  case TRANSPORT_RAIL:
351  /* Keep the reservation, the path stays valid. */
352  pbs_reservation = HasTunnelBridgeReservation(tile_start);
353  break;
354 
355  case TRANSPORT_ROAD:
356  /* Do not remove road types when upgrading a bridge */
357  road_rt = GetRoadTypeRoad(tile_start);
358  tram_rt = GetRoadTypeTram(tile_start);
359  break;
360 
361  default: break;
362  }
363 
364  /* If this is a railway bridge, make sure the railtypes match. */
365  if (transport_type == TRANSPORT_RAIL && GetRailType(tile_start) != railtype) {
366  return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
367  }
368 
369  /* If this is a road bridge, make sure the roadtype matches. */
370  if (transport_type == TRANSPORT_ROAD) {
371  RoadType existing_rt = RoadTypeIsRoad(roadtype) ? road_rt : tram_rt;
372  if (existing_rt != roadtype && existing_rt != INVALID_ROADTYPE) {
373  return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
374  }
375  }
376 
377  /* Do not replace town bridges with lower speed bridges, unless in scenario editor. */
378  if (!(flags & DC_QUERY_COST) && IsTileOwner(tile_start, OWNER_TOWN) &&
379  GetBridgeSpec(bridge_type)->speed < GetBridgeSpec(GetBridgeType(tile_start))->speed &&
380  _game_mode != GM_EDITOR) {
381  Town *t = ClosestTownFromTile(tile_start, UINT_MAX);
382 
383  if (t == nullptr) {
384  return CMD_ERROR;
385  } else {
386  SetDParam(0, t->index);
387  return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
388  }
389  }
390 
391  /* Do not replace the bridge with the same bridge type. */
392  if (!(flags & DC_QUERY_COST) && (bridge_type == GetBridgeType(tile_start)) && (transport_type != TRANSPORT_ROAD || road_rt == roadtype || tram_rt == roadtype)) {
393  return_cmd_error(STR_ERROR_ALREADY_BUILT);
394  }
395 
396  /* Do not allow replacing another company's bridges. */
397  if (!IsTileOwner(tile_start, company) && !IsTileOwner(tile_start, OWNER_TOWN) && !IsTileOwner(tile_start, OWNER_NONE)) {
398  return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
399  }
400 
401  /* The cost of clearing the current bridge. */
402  cost.AddCost(bridge_len * TunnelBridgeClearCost(tile_start, PR_CLEAR_BRIDGE));
403  owner = GetTileOwner(tile_start);
404 
405  /* If bridge belonged to bankrupt company, it has a new owner now */
406  is_new_owner = (owner == OWNER_NONE);
407  if (is_new_owner) owner = company;
408  } else {
409  /* Build a new bridge. */
410 
411  bool allow_on_slopes = (_settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER);
412 
413  /* Try and clear the start landscape */
414  CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile_start);
415  if (ret.Failed()) return ret;
416  cost = ret;
417 
418  if (terraform_cost_north.Failed() || (terraform_cost_north.GetCost() != 0 && !allow_on_slopes)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
419  cost.AddCost(terraform_cost_north);
420 
421  /* Try and clear the end landscape */
422  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile_end);
423  if (ret.Failed()) return ret;
424  cost.AddCost(ret);
425 
426  /* false - end tile slope check */
427  if (terraform_cost_south.Failed() || (terraform_cost_south.GetCost() != 0 && !allow_on_slopes)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
428  cost.AddCost(terraform_cost_south);
429 
430  const TileIndex heads[] = {tile_start, tile_end};
431  for (int i = 0; i < 2; i++) {
432  if (IsBridgeAbove(heads[i])) {
433  TileIndex north_head = GetNorthernBridgeEnd(heads[i]);
434 
435  if (direction == GetBridgeAxis(heads[i])) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
436 
437  if (z_start + 1 == GetBridgeHeight(north_head)) {
438  return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
439  }
440  }
441  }
442 
443  TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
444  for (TileIndex tile = tile_start + delta; tile != tile_end; tile += delta) {
445  if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN);
446 
447  if (z_start >= (GetTileZ(tile) + _settings_game.construction.max_bridge_height)) {
448  /*
449  * Disallow too high bridges.
450  * Properly rendering a map where very high bridges (might) exist is expensive.
451  * See http://www.tt-forums.net/viewtopic.php?f=33&t=40844&start=980#p1131762
452  * for a detailed discussion. z_start here is one heightlevel below the bridge level.
453  */
454  return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN);
455  }
456 
457  if (IsBridgeAbove(tile)) {
458  /* Disallow crossing bridges for the time being */
459  return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
460  }
461 
462  switch (GetTileType(tile)) {
463  case MP_WATER:
464  if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
465  break;
466 
467  case MP_RAILWAY:
468  if (!IsPlainRail(tile)) goto not_valid_below;
469  break;
470 
471  case MP_ROAD:
472  if (IsRoadDepot(tile)) goto not_valid_below;
473  break;
474 
475  case MP_TUNNELBRIDGE:
476  if (IsTunnel(tile)) break;
477  if (direction == DiagDirToAxis(GetTunnelBridgeDirection(tile))) goto not_valid_below;
478  if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
479  break;
480 
481  case MP_OBJECT: {
482  const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
483  if ((spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) == 0) goto not_valid_below;
484  if (GetTileMaxZ(tile) + spec->height > z_start) goto not_valid_below;
485  break;
486  }
487 
488  case MP_CLEAR:
489  break;
490 
491  default:
492  not_valid_below:;
493  /* try and clear the middle landscape */
494  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
495  if (ret.Failed()) return ret;
496  cost.AddCost(ret);
497  break;
498  }
499 
500  if (flags & DC_EXEC) {
501  /* We do this here because when replacing a bridge with another
502  * type calling SetBridgeMiddle isn't needed. After all, the
503  * tile already has the has_bridge_above bits set. */
504  SetBridgeMiddle(tile, direction);
505  }
506  }
507 
508  owner = company;
509  is_new_owner = true;
510  }
511 
512  bool hasroad = road_rt != INVALID_ROADTYPE;
513  bool hastram = tram_rt != INVALID_ROADTYPE;
514  if (transport_type == TRANSPORT_ROAD) {
515  if (RoadTypeIsRoad(roadtype)) road_rt = roadtype;
516  if (RoadTypeIsTram(roadtype)) tram_rt = roadtype;
517  }
518 
519  /* do the drill? */
520  if (flags & DC_EXEC) {
521  DiagDirection dir = AxisToDiagDir(direction);
522 
523  Company *c = Company::GetIfValid(company);
524  switch (transport_type) {
525  case TRANSPORT_RAIL:
526  /* Add to company infrastructure count if required. */
527  if (is_new_owner && c != nullptr) c->infrastructure.rail[railtype] += bridge_len * TUNNELBRIDGE_TRACKBIT_FACTOR;
528  MakeRailBridgeRamp(tile_start, owner, bridge_type, dir, railtype);
529  MakeRailBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir), railtype);
530  SetTunnelBridgeReservation(tile_start, pbs_reservation);
531  SetTunnelBridgeReservation(tile_end, pbs_reservation);
532  break;
533 
534  case TRANSPORT_ROAD: {
535  if (is_new_owner) {
536  /* Also give unowned present roadtypes to new owner */
537  if (hasroad && GetRoadOwner(tile_start, RTT_ROAD) == OWNER_NONE) hasroad = false;
538  if (hastram && GetRoadOwner(tile_start, RTT_TRAM) == OWNER_NONE) hastram = false;
539  }
540  if (c != nullptr) {
541  /* Add all new road types to the company infrastructure counter. */
542  if (!hasroad && road_rt != INVALID_ROADTYPE) {
543  /* A full diagonal road tile has two road bits. */
544  c->infrastructure.road[road_rt] += bridge_len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
545  }
546  if (!hastram && tram_rt != INVALID_ROADTYPE) {
547  /* A full diagonal road tile has two road bits. */
548  c->infrastructure.road[tram_rt] += bridge_len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
549  }
550  }
551  Owner owner_road = hasroad ? GetRoadOwner(tile_start, RTT_ROAD) : company;
552  Owner owner_tram = hastram ? GetRoadOwner(tile_start, RTT_TRAM) : company;
553  MakeRoadBridgeRamp(tile_start, owner, owner_road, owner_tram, bridge_type, dir, road_rt, tram_rt);
554  MakeRoadBridgeRamp(tile_end, owner, owner_road, owner_tram, bridge_type, ReverseDiagDir(dir), road_rt, tram_rt);
555  break;
556  }
557 
558  case TRANSPORT_WATER:
559  if (is_new_owner && c != nullptr) c->infrastructure.water += bridge_len * TUNNELBRIDGE_TRACKBIT_FACTOR;
560  MakeAqueductBridgeRamp(tile_start, owner, dir);
561  MakeAqueductBridgeRamp(tile_end, owner, ReverseDiagDir(dir));
562  CheckForDockingTile(tile_start);
563  CheckForDockingTile(tile_end);
564  break;
565 
566  default:
567  NOT_REACHED();
568  }
569 
570  /* Mark all tiles dirty */
571  MarkBridgeDirty(tile_start, tile_end, AxisToDiagDir(direction), z_start);
573  }
574 
575  if ((flags & DC_EXEC) && transport_type == TRANSPORT_RAIL) {
576  Track track = AxisToTrack(direction);
577  AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, company);
578  YapfNotifyTrackLayoutChange(tile_start, track);
579  }
580 
581  /* Human players that build bridges get a selection to choose from (DC_QUERY_COST)
582  * It's unnecessary to execute this command every time for every bridge.
583  * So it is done only for humans and cost is computed in bridge_gui.cpp.
584  * For (non-spectated) AI, Towns this has to be of course calculated. */
585  Company *c = Company::GetIfValid(company);
586  if (!(flags & DC_QUERY_COST) || (c != nullptr && c->is_ai && company != _local_company)) {
587  switch (transport_type) {
588  case TRANSPORT_ROAD:
589  if (road_rt != INVALID_ROADTYPE) {
590  cost.AddCost(bridge_len * 2 * RoadBuildCost(road_rt));
591  }
592  if (tram_rt != INVALID_ROADTYPE) {
593  cost.AddCost(bridge_len * 2 * RoadBuildCost(tram_rt));
594  }
595  break;
596 
597  case TRANSPORT_RAIL: cost.AddCost(bridge_len * RailBuildCost(railtype)); break;
598  default: break;
599  }
600 
601  if (c != nullptr) bridge_len = CalcBridgeLenCostFactor(bridge_len);
602 
603  if (transport_type != TRANSPORT_WATER) {
604  cost.AddCost((int64)bridge_len * _price[PR_BUILD_BRIDGE] * GetBridgeSpec(bridge_type)->price >> 8);
605  } else {
606  /* Aqueducts use a separate base cost. */
607  cost.AddCost((int64)bridge_len * _price[PR_BUILD_AQUEDUCT]);
608  }
609 
610  }
611 
612  return cost;
613 }
614 
615 
624 CommandCost CmdBuildTunnel(DoCommandFlag flags, TileIndex start_tile, TransportType transport_type, byte road_rail_type)
625 {
626  CompanyID company = _current_company;
627 
628  RailType railtype = INVALID_RAILTYPE;
629  RoadType roadtype = INVALID_ROADTYPE;
631  switch (transport_type) {
632  case TRANSPORT_RAIL:
633  railtype = (RailType)road_rail_type;
634  if (!ValParamRailtype(railtype)) return CMD_ERROR;
635  break;
636 
637  case TRANSPORT_ROAD:
638  roadtype = (RoadType)road_rail_type;
639  if (!ValParamRoadType(roadtype)) return CMD_ERROR;
640  break;
641 
642  default: return CMD_ERROR;
643  }
644 
645  if (company == OWNER_DEITY) {
646  if (transport_type != TRANSPORT_ROAD) return CMD_ERROR;
647  const Town *town = CalcClosestTownFromTile(start_tile);
648 
649  company = OWNER_TOWN;
650 
651  /* If we are not within a town, we are not owned by the town */
652  if (town == nullptr || DistanceSquare(start_tile, town->xy) > town->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
653  company = OWNER_NONE;
654  }
655  }
656 
657  int start_z;
658  int end_z;
659  Slope start_tileh = GetTileSlope(start_tile, &start_z);
660  DiagDirection direction = GetInclinedSlopeDirection(start_tileh);
661  if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL);
662 
663  if (HasTileWaterGround(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
664 
665  CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, start_tile);
666  if (ret.Failed()) return ret;
667 
668  /* XXX - do NOT change 'ret' in the loop, as it is used as the price
669  * for the clearing of the entrance of the tunnel. Assigning it to
670  * cost before the loop will yield different costs depending on start-
671  * position, because of increased-cost-by-length: 'cost += cost >> 3' */
672 
673  TileIndexDiff delta = TileOffsByDiagDir(direction);
674  DiagDirection tunnel_in_way_dir;
675  if (DiagDirToAxis(direction) == AXIS_Y) {
676  tunnel_in_way_dir = (TileX(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE;
677  } else {
678  tunnel_in_way_dir = (TileY(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW;
679  }
680 
681  TileIndex end_tile = start_tile;
682 
683  /* Tile shift coefficient. Will decrease for very long tunnels to avoid exponential growth of price*/
684  int tiles_coef = 3;
685  /* Number of tiles from start of tunnel */
686  int tiles = 0;
687  /* Number of tiles at which the cost increase coefficient per tile is halved */
688  int tiles_bump = 25;
689 
691  Slope end_tileh;
692  for (;;) {
693  end_tile += delta;
694  if (!IsValidTile(end_tile)) return_cmd_error(STR_ERROR_TUNNEL_THROUGH_MAP_BORDER);
695  end_tileh = GetTileSlope(end_tile, &end_z);
696 
697  if (start_z == end_z) break;
698 
699  if (!_cheats.crossing_tunnels.value && IsTunnelInWayDir(end_tile, start_z, tunnel_in_way_dir)) {
700  return_cmd_error(STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY);
701  }
702 
703  tiles++;
704  if (tiles == tiles_bump) {
705  tiles_coef++;
706  tiles_bump *= 2;
707  }
708 
709  cost.AddCost(_price[PR_BUILD_TUNNEL]);
710  cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels
711  }
712 
713  /* Add the cost of the entrance */
714  cost.AddCost(_price[PR_BUILD_TUNNEL]);
715  cost.AddCost(ret);
716 
717  /* if the command fails from here on we want the end tile to be highlighted */
718  _build_tunnel_endtile = end_tile;
719 
720  if (tiles > _settings_game.construction.max_tunnel_length) return_cmd_error(STR_ERROR_TUNNEL_TOO_LONG);
721 
722  if (HasTileWaterGround(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
723 
724  /* Clear the tile in any case */
725  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, end_tile);
726  if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND);
727  cost.AddCost(ret);
728 
729  /* slope of end tile must be complementary to the slope of the start tile */
730  if (end_tileh != ComplementSlope(start_tileh)) {
731  /* Mark the tile as already cleared for the terraform command.
732  * Do this for all tiles (like trees), not only objects. */
733  ClearedObjectArea *coa = FindClearedObject(end_tile);
734  if (coa == nullptr) {
735  coa = &_cleared_object_areas.emplace_back(ClearedObjectArea{ end_tile, TileArea(end_tile, 1, 1) });
736  }
737 
738  /* Hide the tile from the terraforming command */
739  TileIndex old_first_tile = coa->first_tile;
740  coa->first_tile = INVALID_TILE;
741 
742  /* CMD_TERRAFORM_LAND may append further items to _cleared_object_areas,
743  * however it will never erase or re-order existing items.
744  * _cleared_object_areas is a value-type self-resizing vector, therefore appending items
745  * may result in a backing-store re-allocation, which would invalidate the coa pointer.
746  * The index of the coa pointer into the _cleared_object_areas vector remains valid,
747  * and can be used safely after the CMD_TERRAFORM_LAND operation.
748  * Deliberately clear the coa pointer to avoid leaving dangling pointers which could
749  * inadvertently be dereferenced.
750  */
751  ClearedObjectArea *begin = _cleared_object_areas.data();
752  assert(coa >= begin && coa < begin + _cleared_object_areas.size());
753  size_t coa_index = coa - begin;
754  assert(coa_index < UINT_MAX); // more than 2**32 cleared areas would be a bug in itself
755  coa = nullptr;
756 
757  ret = std::get<0>(Command<CMD_TERRAFORM_LAND>::Do(flags, end_tile, end_tileh & start_tileh, false));
758  _cleared_object_areas[(uint)coa_index].first_tile = old_first_tile;
759  if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND);
760  cost.AddCost(ret);
761  }
762  cost.AddCost(_price[PR_BUILD_TUNNEL]);
763 
764  /* Pay for the rail/road in the tunnel including entrances */
765  switch (transport_type) {
766  case TRANSPORT_ROAD: cost.AddCost((tiles + 2) * RoadBuildCost(roadtype) * 2); break;
767  case TRANSPORT_RAIL: cost.AddCost((tiles + 2) * RailBuildCost(railtype)); break;
768  default: NOT_REACHED();
769  }
770 
771  if (flags & DC_EXEC) {
772  Company *c = Company::GetIfValid(company);
773  uint num_pieces = (tiles + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
774  if (transport_type == TRANSPORT_RAIL) {
775  if (c != nullptr) c->infrastructure.rail[railtype] += num_pieces;
776  MakeRailTunnel(start_tile, company, direction, railtype);
777  MakeRailTunnel(end_tile, company, ReverseDiagDir(direction), railtype);
778  AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, company);
779  YapfNotifyTrackLayoutChange(start_tile, DiagDirToDiagTrack(direction));
780  } else {
781  if (c != nullptr) c->infrastructure.road[roadtype] += num_pieces * 2; // A full diagonal road has two road bits.
782  RoadType road_rt = RoadTypeIsRoad(roadtype) ? roadtype : INVALID_ROADTYPE;
783  RoadType tram_rt = RoadTypeIsTram(roadtype) ? roadtype : INVALID_ROADTYPE;
784  MakeRoadTunnel(start_tile, company, direction, road_rt, tram_rt);
785  MakeRoadTunnel(end_tile, company, ReverseDiagDir(direction), road_rt, tram_rt);
786  }
788  }
789 
790  return cost;
791 }
792 
793 
800 {
801  /* Floods can remove anything as well as the scenario editor */
802  if (_current_company == OWNER_WATER || _game_mode == GM_EDITOR) return CommandCost();
803 
804  switch (GetTunnelBridgeTransportType(tile)) {
805  case TRANSPORT_ROAD: {
806  RoadType road_rt = GetRoadTypeRoad(tile);
807  RoadType tram_rt = GetRoadTypeTram(tile);
808  Owner road_owner = _current_company;
809  Owner tram_owner = _current_company;
810 
811  if (road_rt != INVALID_ROADTYPE) road_owner = GetRoadOwner(tile, RTT_ROAD);
812  if (tram_rt != INVALID_ROADTYPE) tram_owner = GetRoadOwner(tile, RTT_TRAM);
813 
814  /* We can remove unowned road and if the town allows it */
816  /* Town does not allow */
817  return CheckTileOwnership(tile);
818  }
819  if (road_owner == OWNER_NONE || road_owner == OWNER_TOWN) road_owner = _current_company;
820  if (tram_owner == OWNER_NONE) tram_owner = _current_company;
821 
822  CommandCost ret = CheckOwnership(road_owner, tile);
823  if (ret.Succeeded()) ret = CheckOwnership(tram_owner, tile);
824  return ret;
825  }
826 
827  case TRANSPORT_RAIL:
828  return CheckOwnership(GetTileOwner(tile));
829 
830  case TRANSPORT_WATER: {
831  /* Always allow to remove aqueducts without owner. */
832  Owner aqueduct_owner = GetTileOwner(tile);
833  if (aqueduct_owner == OWNER_NONE) aqueduct_owner = _current_company;
834  return CheckOwnership(aqueduct_owner);
835  }
836 
837  default: NOT_REACHED();
838  }
839 }
840 
848 {
850  if (ret.Failed()) return ret;
851 
852  TileIndex endtile = GetOtherTunnelEnd(tile);
853 
854  ret = TunnelBridgeIsFree(tile, endtile);
855  if (ret.Failed()) return ret;
856 
857  _build_tunnel_endtile = endtile;
858 
859  Town *t = nullptr;
860  if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
861  t = ClosestTownFromTile(tile, UINT_MAX); // town penalty rating
862 
863  /* Check if you are allowed to remove the tunnel owned by a town
864  * Removal depends on difficulty settings */
866  if (ret.Failed()) return ret;
867  }
868 
869  /* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
870  * you have a "Poor" (0) town rating */
871  if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
873  }
874 
875  Money base_cost = TunnelBridgeClearCost(tile, PR_CLEAR_TUNNEL);
876  uint len = GetTunnelBridgeLength(tile, endtile) + 2; // Don't forget the end tiles.
877 
878  if (flags & DC_EXEC) {
880  /* We first need to request values before calling DoClearSquare */
882  Track track = DiagDirToDiagTrack(dir);
883  Owner owner = GetTileOwner(tile);
884 
885  Train *v = nullptr;
886  if (HasTunnelBridgeReservation(tile)) {
887  v = GetTrainForReservation(tile, track);
888  if (v != nullptr) FreeTrainTrackReservation(v);
889  }
890 
891  if (Company::IsValidID(owner)) {
892  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
894  }
895 
896  DoClearSquare(tile);
897  DoClearSquare(endtile);
898 
899  /* cannot use INVALID_DIAGDIR for signal update because the tunnel doesn't exist anymore */
900  AddSideToSignalBuffer(tile, ReverseDiagDir(dir), owner);
901  AddSideToSignalBuffer(endtile, dir, owner);
902 
903  YapfNotifyTrackLayoutChange(tile, track);
904  YapfNotifyTrackLayoutChange(endtile, track);
905 
906  if (v != nullptr) TryPathReserve(v);
907  } else {
908  /* A full diagonal road tile has two road bits. */
909  UpdateCompanyRoadInfrastructure(GetRoadTypeRoad(tile), GetRoadOwner(tile, RTT_ROAD), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
910  UpdateCompanyRoadInfrastructure(GetRoadTypeTram(tile), GetRoadOwner(tile, RTT_TRAM), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
911 
912  DoClearSquare(tile);
913  DoClearSquare(endtile);
914  }
915  }
916 
917  return CommandCost(EXPENSES_CONSTRUCTION, len * base_cost);
918 }
919 
920 
928 {
930  if (ret.Failed()) return ret;
931 
932  TileIndex endtile = GetOtherBridgeEnd(tile);
933 
934  ret = TunnelBridgeIsFree(tile, endtile);
935  if (ret.Failed()) return ret;
936 
937  DiagDirection direction = GetTunnelBridgeDirection(tile);
938  TileIndexDiff delta = TileOffsByDiagDir(direction);
939 
940  Town *t = nullptr;
941  if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
942  t = ClosestTownFromTile(tile, UINT_MAX); // town penalty rating
943 
944  /* Check if you are allowed to remove the bridge owned by a town
945  * Removal depends on difficulty settings */
947  if (ret.Failed()) return ret;
948  }
949 
950  /* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
951  * you have a "Poor" (0) town rating */
952  if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
954  }
955 
956  Money base_cost = TunnelBridgeClearCost(tile, PR_CLEAR_BRIDGE);
957  uint len = GetTunnelBridgeLength(tile, endtile) + 2; // Don't forget the end tiles.
958 
959  if (flags & DC_EXEC) {
960  /* read this value before actual removal of bridge */
961  bool rail = GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL;
962  Owner owner = GetTileOwner(tile);
963  int height = GetBridgeHeight(tile);
964  Train *v = nullptr;
965 
966  if (rail && HasTunnelBridgeReservation(tile)) {
967  v = GetTrainForReservation(tile, DiagDirToDiagTrack(direction));
968  if (v != nullptr) FreeTrainTrackReservation(v);
969  }
970 
971  /* Update company infrastructure counts. */
972  if (rail) {
973  if (Company::IsValidID(owner)) Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
974  } else if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) {
975  /* A full diagonal road tile has two road bits. */
976  UpdateCompanyRoadInfrastructure(GetRoadTypeRoad(tile), GetRoadOwner(tile, RTT_ROAD), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
977  UpdateCompanyRoadInfrastructure(GetRoadTypeTram(tile), GetRoadOwner(tile, RTT_TRAM), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
978  } else { // Aqueduct
979  if (Company::IsValidID(owner)) Company::Get(owner)->infrastructure.water -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
980  }
982 
983  DoClearSquare(tile);
984  DoClearSquare(endtile);
985 
986  for (TileIndex c = tile + delta; c != endtile; c += delta) {
987  /* do not let trees appear from 'nowhere' after removing bridge */
988  if (IsNormalRoadTile(c) && GetRoadside(c) == ROADSIDE_TREES) {
989  int minz = GetTileMaxZ(c) + 3;
990  if (height < minz) SetRoadside(c, ROADSIDE_PAVED);
991  }
993  MarkTileDirtyByTile(c, height - TileHeight(c));
994  }
995 
996  if (rail) {
997  /* cannot use INVALID_DIAGDIR for signal update because the bridge doesn't exist anymore */
998  AddSideToSignalBuffer(tile, ReverseDiagDir(direction), owner);
999  AddSideToSignalBuffer(endtile, direction, owner);
1000 
1001  Track track = DiagDirToDiagTrack(direction);
1002  YapfNotifyTrackLayoutChange(tile, track);
1003  YapfNotifyTrackLayoutChange(endtile, track);
1004 
1005  if (v != nullptr) TryPathReserve(v, true);
1006  }
1007  }
1008 
1009  return CommandCost(EXPENSES_CONSTRUCTION, len * base_cost);
1010 }
1011 
1019 {
1020  if (IsTunnel(tile)) {
1021  if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST);
1022  return DoClearTunnel(tile, flags);
1023  } else { // IsBridge(tile)
1024  if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1025  return DoClearBridge(tile, flags);
1026  }
1027 }
1028 
1039 static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
1040 {
1041  static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START;
1042  AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite);
1043 }
1044 
1056 static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, int x, int y, int w, int h)
1057 {
1058  int cur_z;
1059  for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) {
1060  DrawPillar(psid, x, y, cur_z, w, h, nullptr);
1061  }
1062  return cur_z;
1063 }
1064 
1076 static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
1077 {
1078  static const int bounding_box_size[2] = {16, 2};
1079  static const int back_pillar_offset[2] = { 0, 9};
1080 
1081  static const int INF = 1000;
1082  static const SubSprite half_pillar_sub_sprite[2][2] = {
1083  { { -14, -INF, INF, INF }, { -INF, -INF, -15, INF } }, // X axis, north and south
1084  { { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south
1085  };
1086 
1087  if (psid->sprite == 0) return;
1088 
1089  /* Determine ground height under pillars */
1090  DiagDirection south_dir = AxisToDiagDir(axis);
1091  int z_front_north = ti->z;
1092  int z_back_north = ti->z;
1093  int z_front_south = ti->z;
1094  int z_back_south = ti->z;
1095  GetSlopePixelZOnEdge(ti->tileh, south_dir, &z_front_south, &z_back_south);
1096  GetSlopePixelZOnEdge(ti->tileh, ReverseDiagDir(south_dir), &z_front_north, &z_back_north);
1097 
1098  /* Shared height of pillars */
1099  int z_front = std::max(z_front_north, z_front_south);
1100  int z_back = std::max(z_back_north, z_back_south);
1101 
1102  /* x and y size of bounding-box of pillars */
1103  int w = bounding_box_size[axis];
1104  int h = bounding_box_size[OtherAxis(axis)];
1105  /* sprite position of back facing pillar */
1106  int x_back = x - back_pillar_offset[axis];
1107  int y_back = y - back_pillar_offset[OtherAxis(axis)];
1108 
1109  /* Draw front pillars */
1110  int bottom_z = DrawPillarColumn(z_front, z_bridge, psid, x, y, w, h);
1111  if (z_front_north < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]);
1112  if (z_front_south < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]);
1113 
1114  /* Draw back pillars, skip top two parts, which are hidden by the bridge */
1115  int z_bridge_back = z_bridge - 2 * (int)TILE_HEIGHT;
1116  if (drawfarpillar && (z_back_north <= z_bridge_back || z_back_south <= z_bridge_back)) {
1117  bottom_z = DrawPillarColumn(z_back, z_bridge_back, psid, x_back, y_back, w, h);
1118  if (z_back_north < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]);
1119  if (z_back_south < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]);
1120  }
1121 }
1122 
1132 static void GetBridgeRoadCatenary(const RoadTypeInfo *rti, TileIndex head_tile, int offset, bool head, SpriteID &spr_back, SpriteID &spr_front)
1133 {
1134  static const SpriteID back_offsets[6] = { 95, 96, 99, 102, 100, 101 };
1135  static const SpriteID front_offsets[6] = { 97, 98, 103, 106, 104, 105 };
1136 
1137  /* Simplified from DrawRoadTypeCatenary() to remove all the special cases required for regular ground road */
1138  spr_back = GetCustomRoadSprite(rti, head_tile, ROTSG_CATENARY_BACK, head ? TCX_NORMAL : TCX_ON_BRIDGE);
1139  spr_front = GetCustomRoadSprite(rti, head_tile, ROTSG_CATENARY_FRONT, head ? TCX_NORMAL : TCX_ON_BRIDGE);
1140  if (spr_back == 0 && spr_front == 0) {
1141  spr_back = SPR_TRAMWAY_BASE + back_offsets[offset];
1142  spr_front = SPR_TRAMWAY_BASE + front_offsets[offset];
1143  } else {
1144  if (spr_back != 0) spr_back += 23 + offset;
1145  if (spr_front != 0) spr_front += 23 + offset;
1146  }
1147 }
1148 
1158 static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int offset, bool head)
1159 {
1160  RoadType road_rt = GetRoadTypeRoad(head_tile);
1161  RoadType tram_rt = GetRoadTypeTram(head_tile);
1162  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1163  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1164 
1165  SpriteID seq_back[4] = { 0 };
1166  bool trans_back[4] = { false };
1167  SpriteID seq_front[4] = { 0 };
1168  bool trans_front[4] = { false };
1169 
1170  static const SpriteID overlay_offsets[6] = { 0, 1, 11, 12, 13, 14 };
1171  if (head || !IsInvisibilitySet(TO_BRIDGES)) {
1172  /* Road underlay takes precedence over tram */
1173  trans_back[0] = !head && IsTransparencySet(TO_BRIDGES);
1174  if (road_rti != nullptr) {
1175  if (road_rti->UsesOverlay()) {
1176  seq_back[0] = GetCustomRoadSprite(road_rti, head_tile, ROTSG_BRIDGE, head ? TCX_NORMAL : TCX_ON_BRIDGE) + offset;
1177  }
1178  } else if (tram_rti != nullptr) {
1179  if (tram_rti->UsesOverlay()) {
1180  seq_back[0] = GetCustomRoadSprite(tram_rti, head_tile, ROTSG_BRIDGE, head ? TCX_NORMAL : TCX_ON_BRIDGE) + offset;
1181  } else {
1182  seq_back[0] = SPR_TRAMWAY_BRIDGE + offset;
1183  }
1184  }
1185 
1186  /* Draw road overlay */
1187  trans_back[1] = !head && IsTransparencySet(TO_BRIDGES);
1188  if (road_rti != nullptr) {
1189  if (road_rti->UsesOverlay()) {
1190  seq_back[1] = GetCustomRoadSprite(road_rti, head_tile, ROTSG_OVERLAY, head ? TCX_NORMAL : TCX_ON_BRIDGE);
1191  if (seq_back[1] != 0) seq_back[1] += overlay_offsets[offset];
1192  }
1193  }
1194 
1195  /* Draw tram overlay */
1196  trans_back[2] = !head && IsTransparencySet(TO_BRIDGES);
1197  if (tram_rti != nullptr) {
1198  if (tram_rti->UsesOverlay()) {
1199  seq_back[2] = GetCustomRoadSprite(tram_rti, head_tile, ROTSG_OVERLAY, head ? TCX_NORMAL : TCX_ON_BRIDGE);
1200  if (seq_back[2] != 0) seq_back[2] += overlay_offsets[offset];
1201  } else if (road_rti != nullptr) {
1202  seq_back[2] = SPR_TRAMWAY_OVERLAY + overlay_offsets[offset];
1203  }
1204  }
1205 
1206  /* Road catenary takes precedence over tram */
1207  trans_back[3] = IsTransparencySet(TO_CATENARY);
1208  trans_front[0] = IsTransparencySet(TO_CATENARY);
1209  if (road_rti != nullptr && HasRoadCatenaryDrawn(road_rt)) {
1210  GetBridgeRoadCatenary(road_rti, head_tile, offset, head, seq_back[3], seq_front[0]);
1211  } else if (tram_rti != nullptr && HasRoadCatenaryDrawn(tram_rt)) {
1212  GetBridgeRoadCatenary(tram_rti, head_tile, offset, head, seq_back[3], seq_front[0]);
1213  }
1214  }
1215 
1216  static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 };
1217  static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 };
1218  static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 };
1219  static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 };
1220 
1221  /* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
1222  * The bounding boxes here are the same as for bridge front/roof */
1223  for (uint i = 0; i < lengthof(seq_back); ++i) {
1224  if (seq_back[i] != 0) {
1225  AddSortableSpriteToDraw(seq_back[i], PAL_NONE,
1226  x, y, size_x[offset], size_y[offset], 0x28, z,
1227  trans_back[i]);
1228  }
1229  }
1230 
1231  /* Start a new SpriteCombine for the front part */
1232  EndSpriteCombine();
1234 
1235  for (uint i = 0; i < lengthof(seq_front); ++i) {
1236  if (seq_front[i] != 0) {
1237  AddSortableSpriteToDraw(seq_front[i], PAL_NONE,
1238  x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
1239  trans_front[i],
1240  front_bb_offset_x[offset], front_bb_offset_y[offset]);
1241  }
1242  }
1243 }
1244 
1259 {
1260  TransportType transport_type = GetTunnelBridgeTransportType(ti->tile);
1261  DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile);
1262 
1263  if (IsTunnel(ti->tile)) {
1264  /* Front view of tunnel bounding boxes:
1265  *
1266  * 122223 <- BB_Z_SEPARATOR
1267  * 1 3
1268  * 1 3 1,3 = empty helper BB
1269  * 1 3 2 = SpriteCombine of tunnel-roof and catenary (tram & elrail)
1270  *
1271  */
1272 
1273  static const int _tunnel_BB[4][12] = {
1274  /* tunnnel-roof | Z-separator | tram-catenary
1275  * w h bb_x bb_y| x y w h |bb_x bb_y w h */
1276  { 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE
1277  { 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE
1278  { 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
1279  { 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
1280  };
1281  const int *BB_data = _tunnel_BB[tunnelbridge_direction];
1282 
1283  bool catenary = false;
1284 
1285  SpriteID image;
1286  SpriteID railtype_overlay = 0;
1287  if (transport_type == TRANSPORT_RAIL) {
1288  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1289  image = rti->base_sprites.tunnel;
1290  if (rti->UsesOverlay()) {
1291  /* Check if the railtype has custom tunnel portals. */
1292  railtype_overlay = GetCustomRailSprite(rti, ti->tile, RTSG_TUNNEL_PORTAL);
1293  if (railtype_overlay != 0) image = SPR_RAILTYPE_TUNNEL_BASE; // Draw blank grass tunnel base.
1294  }
1295  } else {
1296  image = SPR_TUNNEL_ENTRY_REAR_ROAD;
1297  }
1298 
1299  if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += railtype_overlay != 0 ? 8 : 32;
1300 
1301  image += tunnelbridge_direction * 2;
1302  DrawGroundSprite(image, PAL_NONE);
1303 
1304  if (transport_type == TRANSPORT_ROAD) {
1305  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1306  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1307  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1308  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1309  uint sprite_offset = DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? 1 : 0;
1310  bool draw_underlay = true;
1311 
1312  /* Road underlay takes precedence over tram */
1313  if (road_rti != nullptr) {
1314  if (road_rti->UsesOverlay()) {
1315  SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_TUNNEL);
1316  if (ground != 0) {
1317  DrawGroundSprite(ground + tunnelbridge_direction, PAL_NONE);
1318  draw_underlay = false;
1319  }
1320  }
1321  } else {
1322  if (tram_rti->UsesOverlay()) {
1323  SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_TUNNEL);
1324  if (ground != 0) {
1325  DrawGroundSprite(ground + tunnelbridge_direction, PAL_NONE);
1326  draw_underlay = false;
1327  }
1328  }
1329  }
1330 
1331  DrawRoadOverlays(ti, PAL_NONE, road_rti, tram_rti, sprite_offset, sprite_offset, draw_underlay);
1332 
1333  /* Road catenary takes precedence over tram */
1334  SpriteID catenary_sprite_base = 0;
1335  if (road_rti != nullptr && HasRoadCatenaryDrawn(road_rt)) {
1336  catenary_sprite_base = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_CATENARY_FRONT);
1337  if (catenary_sprite_base == 0) {
1338  catenary_sprite_base = SPR_TRAMWAY_TUNNEL_WIRES;
1339  } else {
1340  catenary_sprite_base += 19;
1341  }
1342  } else if (tram_rti != nullptr && HasRoadCatenaryDrawn(tram_rt)) {
1343  catenary_sprite_base = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_CATENARY_FRONT);
1344  if (catenary_sprite_base == 0) {
1345  catenary_sprite_base = SPR_TRAMWAY_TUNNEL_WIRES;
1346  } else {
1347  catenary_sprite_base += 19;
1348  }
1349  }
1350 
1351  if (catenary_sprite_base != 0) {
1352  catenary = true;
1354  AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
1355  }
1356  } else {
1357  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1358  if (rti->UsesOverlay()) {
1359  SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_TUNNEL);
1360  if (surface != 0) DrawGroundSprite(surface + tunnelbridge_direction, PAL_NONE);
1361  }
1362 
1363  /* PBS debugging, draw reserved tracks darker */
1364  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
1365  if (rti->UsesOverlay()) {
1366  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
1367  DrawGroundSprite(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH);
1368  } else {
1369  DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
1370  }
1371  }
1372 
1374  /* Maybe draw pylons on the entry side */
1375  DrawRailCatenary(ti);
1376 
1377  catenary = true;
1379  /* Draw wire above the ramp */
1381  }
1382  }
1383 
1384  if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
1385 
1386  AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
1387  /* Draw railtype tunnel portal overlay if defined. */
1388  if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
1389 
1390  if (catenary || railtype_overlay != 0) EndSpriteCombine();
1391 
1392  /* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
1393  AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
1394  AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
1395 
1396  DrawBridgeMiddle(ti);
1397  } else { // IsBridge(ti->tile)
1398  const PalSpriteID *psid;
1399  int base_offset;
1400  bool ice = HasTunnelBridgeSnowOrDesert(ti->tile);
1401 
1402  if (transport_type == TRANSPORT_RAIL) {
1403  base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
1404  assert(base_offset != 8); // This one is used for roads
1405  } else {
1406  base_offset = 8;
1407  }
1408 
1409  /* as the lower 3 bits are used for other stuff, make sure they are clear */
1410  assert( (base_offset & 0x07) == 0x00);
1411 
1412  DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
1413 
1414  /* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
1415  base_offset += (6 - tunnelbridge_direction) % 4;
1416 
1417  /* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */
1418  if (transport_type != TRANSPORT_WATER) {
1419  if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
1420  psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset];
1421  } else {
1422  psid = _aqueduct_sprites + base_offset;
1423  }
1424 
1425  if (!ice) {
1426  TileIndex next = ti->tile + TileOffsByDiagDir(tunnelbridge_direction);
1427  if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WATER_CLASS_SEA) {
1428  DrawShoreTile(ti->tileh);
1429  } else {
1430  DrawClearLandTile(ti, 3);
1431  }
1432  } else {
1433  DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
1434  }
1435 
1436  /* draw ramp */
1437 
1438  /* Draw Trambits and PBS Reservation as SpriteCombine */
1439  if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
1440 
1441  /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
1442  * it doesn't disappear behind it
1443  */
1444  /* Bridge heads are drawn solid no matter how invisibility/transparency is set */
1445  AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
1446 
1447  if (transport_type == TRANSPORT_ROAD) {
1448  uint offset = tunnelbridge_direction;
1449  int z = ti->z;
1450  if (ti->tileh != SLOPE_FLAT) {
1451  offset = (offset + 1) & 1;
1452  z += TILE_HEIGHT;
1453  } else {
1454  offset += 2;
1455  }
1456 
1457  /* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
1458  DrawBridgeRoadBits(ti->tile, ti->x, ti->y, z, offset, true);
1459 
1460  EndSpriteCombine();
1461  } else if (transport_type == TRANSPORT_RAIL) {
1462  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1463  if (rti->UsesOverlay()) {
1464  SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
1465  if (surface != 0) {
1466  if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
1467  AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8);
1468  } else {
1469  AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z);
1470  }
1471  }
1472  /* Don't fallback to non-overlay sprite -- the spec states that
1473  * if an overlay is present then the bridge surface must be
1474  * present. */
1475  }
1476 
1477  /* PBS debugging, draw reserved tracks darker */
1478  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
1479  if (rti->UsesOverlay()) {
1480  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
1481  if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
1482  AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
1483  } else {
1484  AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
1485  }
1486  } else {
1487  if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
1488  AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
1489  } else {
1490  AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
1491  }
1492  }
1493  }
1494 
1495  EndSpriteCombine();
1497  DrawRailCatenary(ti);
1498  }
1499  }
1500 
1501  DrawBridgeMiddle(ti);
1502  }
1503 }
1504 
1505 
1524 static BridgePieces CalcBridgePiece(uint north, uint south)
1525 {
1526  if (north == 1) {
1527  return BRIDGE_PIECE_NORTH;
1528  } else if (south == 1) {
1529  return BRIDGE_PIECE_SOUTH;
1530  } else if (north < south) {
1531  return north & 1 ? BRIDGE_PIECE_INNER_SOUTH : BRIDGE_PIECE_INNER_NORTH;
1532  } else if (north > south) {
1533  return south & 1 ? BRIDGE_PIECE_INNER_NORTH : BRIDGE_PIECE_INNER_SOUTH;
1534  } else {
1535  return north & 1 ? BRIDGE_PIECE_MIDDLE_EVEN : BRIDGE_PIECE_MIDDLE_ODD;
1536  }
1537 }
1538 
1544 {
1545  /* Sectional view of bridge bounding boxes:
1546  *
1547  * 1 2 1,2 = SpriteCombine of Bridge front/(back&floor) and RoadCatenary
1548  * 1 2 3 = empty helper BB
1549  * 1 7 2 4,5 = pillars under higher bridges
1550  * 1 6 88888 6 2 6 = elrail-pylons
1551  * 1 6 88888 6 2 7 = elrail-wire
1552  * 1 6 88888 6 2 <- TILE_HEIGHT 8 = rail-vehicle on bridge
1553  * 3333333333333 <- BB_Z_SEPARATOR
1554  * <- unused
1555  * 4 5 <- BB_HEIGHT_UNDER_BRIDGE
1556  * 4 5
1557  * 4 5
1558  *
1559  */
1560 
1561  if (!IsBridgeAbove(ti->tile)) return;
1562 
1563  TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
1564  TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
1565  TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
1566 
1567  Axis axis = GetBridgeAxis(ti->tile);
1568  BridgePieces piece = CalcBridgePiece(
1569  GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
1570  GetTunnelBridgeLength(ti->tile, rampsouth) + 1
1571  );
1572 
1573  const PalSpriteID *psid;
1574  bool drawfarpillar;
1575  if (transport_type != TRANSPORT_WATER) {
1576  BridgeType type = GetBridgeType(rampsouth);
1577  drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
1578 
1579  uint base_offset;
1580  if (transport_type == TRANSPORT_RAIL) {
1581  base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
1582  } else {
1583  base_offset = 8;
1584  }
1585 
1586  psid = base_offset + GetBridgeSpriteTable(type, piece);
1587  } else {
1588  drawfarpillar = true;
1589  psid = _aqueduct_sprites;
1590  }
1591 
1592  if (axis != AXIS_X) psid += 4;
1593 
1594  int x = ti->x;
1595  int y = ti->y;
1596  uint bridge_z = GetBridgePixelHeight(rampsouth);
1597  int z = bridge_z - BRIDGE_Z_START;
1598 
1599  /* Add a bounding box that separates the bridge from things below it. */
1600  AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
1601 
1602  /* Draw Trambits as SpriteCombine */
1603  if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
1604 
1605  /* Draw floor and far part of bridge*/
1606  if (!IsInvisibilitySet(TO_BRIDGES)) {
1607  if (axis == AXIS_X) {
1608  AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
1609  } else {
1610  AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
1611  }
1612  }
1613 
1614  psid++;
1615 
1616  if (transport_type == TRANSPORT_ROAD) {
1617  /* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
1618  DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false);
1619  } else if (transport_type == TRANSPORT_RAIL) {
1620  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(rampsouth));
1621  if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
1622  SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
1623  if (surface != 0) {
1624  AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
1625  }
1626  }
1627 
1628  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
1629  if (rti->UsesOverlay()) {
1630  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
1631  AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
1632  } else {
1633  AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
1634  }
1635  }
1636 
1637  EndSpriteCombine();
1638 
1639  if (HasRailCatenaryDrawn(GetRailType(rampsouth))) {
1641  }
1642  }
1643 
1644  /* draw roof, the component of the bridge which is logically between the vehicle and the camera */
1645  if (!IsInvisibilitySet(TO_BRIDGES)) {
1646  if (axis == AXIS_X) {
1647  y += 12;
1648  if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START);
1649  } else {
1650  x += 12;
1651  if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START);
1652  }
1653  }
1654 
1655  /* Draw TramFront as SpriteCombine */
1656  if (transport_type == TRANSPORT_ROAD) EndSpriteCombine();
1657 
1658  /* Do not draw anything more if bridges are invisible */
1659  if (IsInvisibilitySet(TO_BRIDGES)) return;
1660 
1661  psid++;
1662  DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
1663 }
1664 
1665 
1666 static int GetSlopePixelZ_TunnelBridge(TileIndex tile, uint x, uint y)
1667 {
1668  int z;
1669  Slope tileh = GetTilePixelSlope(tile, &z);
1670 
1671  x &= 0xF;
1672  y &= 0xF;
1673 
1674  if (IsTunnel(tile)) {
1675  uint pos = (DiagDirToAxis(GetTunnelBridgeDirection(tile)) == AXIS_X ? y : x);
1676 
1677  /* In the tunnel entrance? */
1678  if (5 <= pos && pos <= 10) return z;
1679  } else { // IsBridge(tile)
1681  uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
1682 
1684 
1685  /* On the bridge ramp? */
1686  if (5 <= pos && pos <= 10) {
1687  int delta;
1688 
1689  if (tileh != SLOPE_FLAT) return z + TILE_HEIGHT;
1690 
1691  switch (dir) {
1692  default: NOT_REACHED();
1693  case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
1694  case DIAGDIR_SE: delta = y / 2; break;
1695  case DIAGDIR_SW: delta = x / 2; break;
1696  case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
1697  }
1698  return z + 1 + delta;
1699  }
1700  }
1701 
1702  return z + GetPartialPixelZ(x, y, tileh);
1703 }
1704 
1705 static Foundation GetFoundation_TunnelBridge(TileIndex tile, Slope tileh)
1706 {
1708 }
1709 
1710 static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
1711 {
1713 
1714  if (IsTunnel(tile)) {
1715  td->str = (tt == TRANSPORT_RAIL) ? STR_LAI_TUNNEL_DESCRIPTION_RAILROAD : STR_LAI_TUNNEL_DESCRIPTION_ROAD;
1716  } else { // IsBridge(tile)
1717  td->str = (tt == TRANSPORT_WATER) ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt];
1718  }
1719  td->owner[0] = GetTileOwner(tile);
1720 
1721  Owner road_owner = INVALID_OWNER;
1722  Owner tram_owner = INVALID_OWNER;
1723  RoadType road_rt = GetRoadTypeRoad(tile);
1724  RoadType tram_rt = GetRoadTypeTram(tile);
1725  if (road_rt != INVALID_ROADTYPE) {
1726  const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
1727  td->roadtype = rti->strings.name;
1728  td->road_speed = rti->max_speed / 2;
1729  road_owner = GetRoadOwner(tile, RTT_ROAD);
1730  }
1731  if (tram_rt != INVALID_ROADTYPE) {
1732  const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
1733  td->tramtype = rti->strings.name;
1734  td->tram_speed = rti->max_speed / 2;
1735  tram_owner = GetRoadOwner(tile, RTT_TRAM);
1736  }
1737 
1738  /* Is there a mix of owners? */
1739  if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
1740  (road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
1741  uint i = 1;
1742  if (road_owner != INVALID_OWNER) {
1743  td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
1744  td->owner[i] = road_owner;
1745  i++;
1746  }
1747  if (tram_owner != INVALID_OWNER) {
1748  td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
1749  td->owner[i] = tram_owner;
1750  }
1751  }
1752 
1753  if (tt == TRANSPORT_RAIL) {
1754  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
1755  td->rail_speed = rti->max_speed;
1756  td->railtype = rti->strings.name;
1757 
1758  if (!IsTunnel(tile)) {
1759  uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
1760  /* rail speed special-cases 0 as unlimited, hides display of limit etc. */
1761  if (spd == UINT16_MAX) spd = 0;
1762  if (td->rail_speed == 0 || spd < td->rail_speed) {
1763  td->rail_speed = spd;
1764  }
1765  }
1766  } else if (tt == TRANSPORT_ROAD && !IsTunnel(tile)) {
1767  uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
1768  /* road speed special-cases 0 as unlimited, hides display of limit etc. */
1769  if (spd == UINT16_MAX) spd = 0;
1770  if (road_rt != INVALID_ROADTYPE && (td->road_speed == 0 || spd < td->road_speed)) td->road_speed = spd;
1771  if (tram_rt != INVALID_ROADTYPE && (td->tram_speed == 0 || spd < td->tram_speed)) td->tram_speed = spd;
1772  }
1773 }
1774 
1775 
1776 static void TileLoop_TunnelBridge(TileIndex tile)
1777 {
1778  bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile);
1780  case LT_ARCTIC: {
1781  /* As long as we do not have a snow density, we want to use the density
1782  * from the entry edge. For tunnels this is the lowest point for bridges the highest point.
1783  * (Independent of foundations) */
1784  int z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile);
1785  if (snow_or_desert != (z > GetSnowLine())) {
1786  SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
1787  MarkTileDirtyByTile(tile);
1788  }
1789  break;
1790  }
1791 
1792  case LT_TROPIC:
1793  if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {
1794  SetTunnelBridgeSnowOrDesert(tile, true);
1795  MarkTileDirtyByTile(tile);
1796  }
1797  break;
1798 
1799  default:
1800  break;
1801  }
1802 }
1803 
1804 static TrackStatus GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
1805 {
1806  TransportType transport_type = GetTunnelBridgeTransportType(tile);
1807  if (transport_type != mode || (transport_type == TRANSPORT_ROAD && !HasTileRoadType(tile, (RoadTramType)sub_mode))) return 0;
1808 
1810  if (side != INVALID_DIAGDIR && side != ReverseDiagDir(dir)) return 0;
1812 }
1813 
1814 static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner new_owner)
1815 {
1816  TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
1817  /* Set number of pieces to zero if it's the southern tile as we
1818  * don't want to update the infrastructure counts twice. */
1819  uint num_pieces = tile < other_end ? (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR : 0;
1820 
1821  for (RoadTramType rtt : _roadtramtypes) {
1822  /* Update all roadtypes, no matter if they are present */
1823  if (GetRoadOwner(tile, rtt) == old_owner) {
1824  RoadType rt = GetRoadType(tile, rtt);
1825  if (rt != INVALID_ROADTYPE) {
1826  /* Update company infrastructure counts. A full diagonal road tile has two road bits.
1827  * No need to dirty windows here, we'll redraw the whole screen anyway. */
1828  Company::Get(old_owner)->infrastructure.road[rt] -= num_pieces * 2;
1829  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += num_pieces * 2;
1830  }
1831 
1832  SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
1833  }
1834  }
1835 
1836  if (!IsTileOwner(tile, old_owner)) return;
1837 
1838  /* Update company infrastructure counts for rail and water as well.
1839  * No need to dirty windows here, we'll redraw the whole screen anyway. */
1841  Company *old = Company::Get(old_owner);
1842  if (tt == TRANSPORT_RAIL) {
1843  old->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1844  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.rail[GetRailType(tile)] += num_pieces;
1845  } else if (tt == TRANSPORT_WATER) {
1846  old->infrastructure.water -= num_pieces;
1847  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.water += num_pieces;
1848  }
1849 
1850  if (new_owner != INVALID_OWNER) {
1851  SetTileOwner(tile, new_owner);
1852  } else {
1853  if (tt == TRANSPORT_RAIL) {
1854  /* Since all of our vehicles have been removed, it is safe to remove the rail
1855  * bridge / tunnel. */
1856  [[maybe_unused]] CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC | DC_BANKRUPT, tile);
1857  assert(ret.Succeeded());
1858  } else {
1859  /* In any other case, we can safely reassign the ownership to OWNER_NONE. */
1860  SetTileOwner(tile, OWNER_NONE);
1861  }
1862  }
1863 }
1864 
1870 static const byte TUNNEL_SOUND_FRAME = 1;
1871 
1880 extern const byte _tunnel_visibility_frame[DIAGDIR_END] = {12, 8, 8, 12};
1881 
1882 static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
1883 {
1884  int z = GetSlopePixelZ(x, y) - v->z_pos;
1885 
1886  if (abs(z) > 2) return VETSB_CANNOT_ENTER;
1887  /* Direction into the wormhole */
1888  const DiagDirection dir = GetTunnelBridgeDirection(tile);
1889  /* Direction of the vehicle */
1890  const DiagDirection vdir = DirToDiagDir(v->direction);
1891  /* New position of the vehicle on the tile */
1892  byte pos = (DiagDirToAxis(vdir) == AXIS_X ? x : y) & TILE_UNIT_MASK;
1893  /* Number of units moved by the vehicle since entering the tile */
1894  byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
1895 
1896  if (IsTunnel(tile)) {
1897  if (v->type == VEH_TRAIN) {
1898  Train *t = Train::From(v);
1899 
1900  if (t->track != TRACK_BIT_WORMHOLE && dir == vdir) {
1901  if (t->IsFrontEngine() && frame == TUNNEL_SOUND_FRAME) {
1902  if (!PlayVehicleSound(t, VSE_TUNNEL) && RailVehInfo(t->engine_type)->engclass == 0) {
1903  SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
1904  }
1905  return VETSB_CONTINUE;
1906  }
1907  if (frame == _tunnel_visibility_frame[dir]) {
1908  t->tile = tile;
1909  t->track = TRACK_BIT_WORMHOLE;
1910  t->vehstatus |= VS_HIDDEN;
1911  return VETSB_ENTERED_WORMHOLE;
1912  }
1913  }
1914 
1915  if (dir == ReverseDiagDir(vdir) && frame == TILE_SIZE - _tunnel_visibility_frame[dir] && z == 0) {
1916  /* We're at the tunnel exit ?? */
1917  t->tile = tile;
1918  t->track = DiagDirToDiagTrackBits(vdir);
1919  assert(t->track);
1920  t->vehstatus &= ~VS_HIDDEN;
1921  return VETSB_ENTERED_WORMHOLE;
1922  }
1923  } else if (v->type == VEH_ROAD) {
1924  RoadVehicle *rv = RoadVehicle::From(v);
1925 
1926  /* Enter tunnel? */
1927  if (rv->state != RVSB_WORMHOLE && dir == vdir) {
1928  if (frame == _tunnel_visibility_frame[dir]) {
1929  /* Frame should be equal to the next frame number in the RV's movement */
1930  assert(frame == rv->frame + 1);
1931  rv->tile = tile;
1932  rv->state = RVSB_WORMHOLE;
1933  rv->vehstatus |= VS_HIDDEN;
1934  return VETSB_ENTERED_WORMHOLE;
1935  } else {
1936  return VETSB_CONTINUE;
1937  }
1938  }
1939 
1940  /* We're at the tunnel exit ?? */
1941  if (dir == ReverseDiagDir(vdir) && frame == TILE_SIZE - _tunnel_visibility_frame[dir] && z == 0) {
1942  rv->tile = tile;
1943  rv->state = DiagDirToDiagTrackdir(vdir);
1944  rv->frame = frame;
1945  rv->vehstatus &= ~VS_HIDDEN;
1946  return VETSB_ENTERED_WORMHOLE;
1947  }
1948  }
1949  } else { // IsBridge(tile)
1950  if (v->type != VEH_SHIP) {
1951  /* modify speed of vehicle */
1952  uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
1953 
1954  if (v->type == VEH_ROAD) spd *= 2;
1955  Vehicle *first = v->First();
1956  first->cur_speed = std::min(first->cur_speed, spd);
1957  }
1958 
1959  if (vdir == dir) {
1960  /* Vehicle enters bridge at the last frame inside this tile. */
1961  if (frame != TILE_SIZE - 1) return VETSB_CONTINUE;
1962  switch (v->type) {
1963  case VEH_TRAIN: {
1964  Train *t = Train::From(v);
1965  t->track = TRACK_BIT_WORMHOLE;
1968  break;
1969  }
1970 
1971  case VEH_ROAD: {
1972  RoadVehicle *rv = RoadVehicle::From(v);
1973  rv->state = RVSB_WORMHOLE;
1974  /* There are no slopes inside bridges / tunnels. */
1977  break;
1978  }
1979 
1980  case VEH_SHIP:
1982  break;
1983 
1984  default: NOT_REACHED();
1985  }
1986  return VETSB_ENTERED_WORMHOLE;
1987  } else if (vdir == ReverseDiagDir(dir)) {
1988  v->tile = tile;
1989  switch (v->type) {
1990  case VEH_TRAIN: {
1991  Train *t = Train::From(v);
1992  if (t->track == TRACK_BIT_WORMHOLE) {
1993  t->track = DiagDirToDiagTrackBits(vdir);
1994  return VETSB_ENTERED_WORMHOLE;
1995  }
1996  break;
1997  }
1998 
1999  case VEH_ROAD: {
2000  RoadVehicle *rv = RoadVehicle::From(v);
2001  if (rv->state == RVSB_WORMHOLE) {
2002  rv->state = DiagDirToDiagTrackdir(vdir);
2003  rv->frame = 0;
2004  return VETSB_ENTERED_WORMHOLE;
2005  }
2006  break;
2007  }
2008 
2009  case VEH_SHIP: {
2010  Ship *ship = Ship::From(v);
2011  if (ship->state == TRACK_BIT_WORMHOLE) {
2012  ship->state = DiagDirToDiagTrackBits(vdir);
2013  return VETSB_ENTERED_WORMHOLE;
2014  }
2015  break;
2016  }
2017 
2018  default: NOT_REACHED();
2019  }
2020  }
2021  }
2022  return VETSB_CONTINUE;
2023 }
2024 
2025 static CommandCost TerraformTile_TunnelBridge(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
2026 {
2028  DiagDirection direction = GetTunnelBridgeDirection(tile);
2029  Axis axis = DiagDirToAxis(direction);
2030  CommandCost res;
2031  int z_old;
2032  Slope tileh_old = GetTileSlope(tile, &z_old);
2033 
2034  /* Check if new slope is valid for bridges in general (so we can safely call GetBridgeFoundation()) */
2035  if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) {
2036  CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, &tileh_old, &z_old);
2037  res = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, &tileh_new, &z_new);
2038  } else {
2039  CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, &tileh_old, &z_old);
2040  res = CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, &tileh_new, &z_new);
2041  }
2042 
2043  /* Surface slope is valid and remains unchanged? */
2044  if (res.Succeeded() && (z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2045  }
2046 
2047  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
2048 }
2049 
2050 extern const TileTypeProcs _tile_type_tunnelbridge_procs = {
2051  DrawTile_TunnelBridge, // draw_tile_proc
2052  GetSlopePixelZ_TunnelBridge, // get_slope_z_proc
2053  ClearTile_TunnelBridge, // clear_tile_proc
2054  nullptr, // add_accepted_cargo_proc
2055  GetTileDesc_TunnelBridge, // get_tile_desc_proc
2056  GetTileTrackStatus_TunnelBridge, // get_tile_track_status_proc
2057  nullptr, // click_tile_proc
2058  nullptr, // animate_tile_proc
2059  TileLoop_TunnelBridge, // tile_loop_proc
2060  ChangeTileOwner_TunnelBridge, // change_tile_owner_proc
2061  nullptr, // add_produced_cargo_proc
2062  VehicleEnter_TunnelBridge, // vehicle_enter_tile_proc
2063  GetFoundation_TunnelBridge, // get_foundation_proc
2064  TerraformTile_TunnelBridge, // terraform_tile_proc
2065 };
BRIDGE_Z_START
static const int BRIDGE_Z_START
Z position of the bridge sprites relative to bridge height (downwards)
Definition: tunnelbridge_cmd.cpp:55
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
DoClearTunnel
static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags)
Remove a tunnel from the game, update town rating, etc.
Definition: tunnelbridge_cmd.cpp:847
TileInfo::z
int z
Height.
Definition: tile_cmd.h:47
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
SPRITE_MASK
@ SPRITE_MASK
The mask to for the main sprite.
Definition: sprites.h:1548
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:96
tunnelbridge.h
VETSB_CANNOT_ENTER
@ VETSB_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:37
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
RoadTypeInfo
Definition: road.h:76
RoadVehicle::state
byte state
Definition: roadveh.h:109
TO_CATENARY
@ TO_CATENARY
catenary
Definition: transparency.h:30
sound_func.h
RailtypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:134
Cheats::crossing_tunnels
Cheat crossing_tunnels
allow tunnels that cross each other
Definition: cheat_type.h:30
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:127
Cheats::magic_bulldozer
Cheat magic_bulldozer
dynamite industries, objects
Definition: cheat_type.h:27
RailtypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:228
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
GetOtherBridgeEnd
TileIndex GetOtherBridgeEnd(TileIndex tile)
Starting at one bridge end finds the other bridge end.
Definition: bridge_map.cpp:59
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
water.h
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
ResetBridges
void ResetBridges()
Reset the data been eventually changed by the grf loaded.
Definition: tunnelbridge_cmd.cpp:85
train.h
GetBridgeType
static BridgeType GetBridgeType(TileIndex t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
BB_Z_SEPARATOR
static const uint BB_Z_SEPARATOR
Separates the bridge/tunnel from the things under/above it.
Definition: viewport_type.h:85
HasTileWaterClass
static bool HasTileWaterClass(TileIndex t)
Checks whether the tile has an waterclass associated.
Definition: water_map.h:106
CheckBridgeSlope
static CommandCost CheckBridgeSlope(BridgePieces bridge_piece, Axis axis, Slope *tileh, int *z)
Determines the foundation for the bridge head, and tests if the resulting slope is valid.
Definition: tunnelbridge_cmd.cpp:172
command_func.h
VSE_TUNNEL
@ VSE_TUNNEL
Train entering a tunnel.
Definition: newgrf_sound.h:20
ObjectSpec
Allow incrementing of ObjectClassID variables.
Definition: newgrf_object.h:60
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
TileInfo::x
uint x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:43
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
BridgeSpec::avail_year
Year avail_year
the year where it becomes available
Definition: bridge.h:42
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3594
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
RATING_TUNNEL_BRIDGE_MINIMUM
@ RATING_TUNNEL_BRIDGE_MINIMUM
minimum rating after removing tunnel or bridge
Definition: town_type.h:58
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:328
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:63
terraform_cmd.h
company_base.h
HasBridgeFlatRamp
bool HasBridgeFlatRamp(Slope tileh, Axis axis)
Determines if the track on a bridge ramp is flat or goes up/down.
Definition: tunnelbridge_cmd.cpp:144
IsTransparencySet
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
tunnelbridge_map.h
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:53
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:125
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
company_gui.h
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:285
OtherAxis
static Axis OtherAxis(Axis a)
Select the other axis as provided.
Definition: direction_func.h:197
elrail_func.h
SND_05_TRAIN_THROUGH_TUNNEL
@ SND_05_TRAIN_THROUGH_TUNNEL
3 == 0x03 Train enters tunnel: steam engine
Definition: sound_type.h:42
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:74
DrawPillar
static void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
Draw a single pillar sprite.
Definition: tunnelbridge_cmd.cpp:1039
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
MakeRailTunnel
static void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
Makes a rail tunnel entrance.
Definition: tunnel_map.h:73
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
TownCache::squared_town_zone_radius
uint32 squared_town_zone_radius[HZB_END]
UpdateTownRadius updates this given the house count.
Definition: town.h:45
CompanyInfrastructure::water
uint32 water
Count of company owned track bits for canals.
Definition: company_base.h:35
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
BridgeSpec::sprite_table
PalSpriteID ** sprite_table
table of sprites for drawing the bridge
Definition: bridge.h:51
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
GetBridgeHeight
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Definition: bridge_map.cpp:70
MakeAqueductBridgeRamp
static void MakeAqueductBridgeRamp(TileIndex t, Owner o, DiagDirection d)
Make a bridge ramp for aqueducts.
Definition: bridge_map.h:181
RailtypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:135
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
TileDesc::tram_speed
uint16 tram_speed
Speed limit of tram (bridges and track)
Definition: tile_cmd.h:68
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
ship.h
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
RailtypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:124
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:34
IsTunnelInWayDir
bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir)
Is there a tunnel in the way in the given direction?
Definition: tunnel_map.cpp:48
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:84
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:219
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
RailtypeInfo::single_sloped
SpriteID single_sloped
single piece of rail for slopes
Definition: rail.h:140
MakeRoadTunnel
static void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadType road_rt, RoadType tram_rt)
Makes a road tunnel entrance.
Definition: tunnel_map.h:50
TileInfo::y
uint y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
Town::xy
TileIndex xy
town center tile
Definition: town.h:51
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:206
DrawRailCatenaryOnBridge
void DrawRailCatenaryOnBridge(const TileInfo *ti)
Draws wires on a tunnel tile.
Definition: elrail.cpp:504
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
town.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:130
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1543
CmdBuildTunnel
CommandCost CmdBuildTunnel(DoCommandFlag flags, TileIndex start_tile, TransportType transport_type, byte road_rail_type)
Build Tunnel.
Definition: tunnelbridge_cmd.cpp:624
CheckAllowRemoveTunnelBridge
static CommandCost CheckAllowRemoveTunnelBridge(TileIndex tile)
Are we allowed to remove the tunnel or bridge at tile?
Definition: tunnelbridge_cmd.cpp:799
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:307
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
BridgeSpec::speed
uint16 speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:46
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
RailClearCost
static Money RailClearCost(RailType railtype)
Returns the 'cost' of clearing the specified railtype.
Definition: rail.h:383
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:225
CheckforTownRating
CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type)
Does the town authority allow the (destructive) action of the current company?
Definition: town_cmd.cpp:3710
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:51
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
FlatteningFoundation
static Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
SlopeToSpriteOffset
static uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
object_base.h
pbs.h
TUNNEL_SOUND_FRAME
static const byte TUNNEL_SOUND_FRAME
Frame when the 'enter tunnel' sound should be played.
Definition: tunnelbridge_cmd.cpp:1870
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:587
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
RTO_SLOPE_NE
@ RTO_SLOPE_NE
Piece of rail on slope with north-east raised.
Definition: rail.h:74
BridgeSpec
Struct containing information about a single bridge type.
Definition: bridge.h:41
RailtypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:173
DrawPillarColumn
static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, int x, int y, int w, int h)
Draw two bridge pillars (north and south).
Definition: tunnelbridge_cmd.cpp:1056
GetRailTypeInfo
static const RailtypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:304
ValParamRailtype
bool ValParamRailtype(const RailType rail)
Validate functions for rail building.
Definition: rail.cpp:206
GetCustomRoadSprite
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_roadtype.cpp:100
TO_BRIDGES
@ TO_BRIDGES
bridges
Definition: transparency.h:28
GetBridgeSpec
static const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:65
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
RTBO_Y
@ RTBO_Y
Piece of rail in Y direction.
Definition: rail.h:91
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:183
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
landscape_cmd.h
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:16
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:316
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:158
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
RailtypeInfo::tunnel
SpriteID tunnel
tunnel sprites base
Definition: rail.h:142
CommandCost
Common return value for all commands.
Definition: command_type.h:24
GetSnowLine
byte GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:656
HasTileWaterGround
static bool HasTileWaterGround(TileIndex t)
Checks whether the tile has water at the ground.
Definition: water_map.h:355
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
clear_func.h
AxisToTrack
static Track AxisToTrack(Axis a)
Convert an Axis to the corresponding Track AXIS_X -> TRACK_X AXIS_Y -> TRACK_Y Uses the fact that the...
Definition: track_func.h:65
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
MAX_BRIDGES
static const uint MAX_BRIDGES
Maximal number of available bridge specs.
Definition: bridge.h:34
RTSG_BRIDGE
@ RTSG_BRIDGE
Bridge surface images.
Definition: rail.h:53
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2774
_bridge
BridgeSpec _bridge[MAX_BRIDGES]
The specification of all bridges.
Definition: tunnelbridge_cmd.cpp:51
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3576
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:318
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
TileIndexDiff
int32 TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:154
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
SetBridgeMiddle
static void SetBridgeMiddle(TileIndex t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
autoslope.h
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:302
TileDesc::roadtype
StringID roadtype
Type of road on the tile.
Definition: tile_cmd.h:65
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
HasSlopeHighestCorner
static bool HasSlopeHighestCorner(Slope s)
Tests if a slope has a highest corner (i.e.
Definition: slope_func.h:113
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
RailtypeInfo::base_sprites
struct RailtypeInfo::@36 base_sprites
Struct containing the main sprites.
_cheats
Cheats _cheats
All the cheats.
Definition: cheat.cpp:16
ClearedObjectArea::first_tile
TileIndex first_tile
The first tile being cleared, which then causes the whole object to be cleared.
Definition: object_base.h:85
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
station_func.h
GetRoadside
static Roadside GetRoadside(TileIndex tile)
Get the decorations of a road.
Definition: road_map.h:493
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
ROADSIDE_PAVED
@ ROADSIDE_PAVED
Road with paved sidewalks.
Definition: road_map.h:480
ConstructionSettings::max_bridge_height
byte max_bridge_height
maximum height of bridges
Definition: settings_type.h:346
HasRoadCatenaryDrawn
static bool HasRoadCatenaryDrawn(RoadType roadtype)
Test if we should draw road catenary.
Definition: road_func.h:145
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
EndSpriteCombine
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
Definition: viewport.cpp:773
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:222
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:913
HasTileRoadType
static bool HasTileRoadType(TileIndex t, RoadTramType rtt)
Check if a tile has a road or a tram road type.
Definition: road_map.h:211
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
DiagDirToDiagTrack
static Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:511
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
RailBuildCost
static Money RailBuildCost(RailType railtype)
Returns the cost of building the specified railtype.
Definition: rail.h:372
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
safeguards.h
CombineTrackStatus
static TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:387
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2377
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
ObjectSpec::height
uint8 height
The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
Definition: newgrf_object.h:75
TCX_NORMAL
@ TCX_NORMAL
Nothing special.
Definition: newgrf_commons.h:25
ROTSG_BRIDGE
@ ROTSG_BRIDGE
Required: Bridge surface images.
Definition: road.h:64
StartSpriteCombine
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Definition: viewport.cpp:763
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
AutoslopeEnabled
static bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
CompanyInfrastructure::road
uint32 road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:32
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:106
RoadTypeInfo::name
StringID name
Name of this rail type.
Definition: road.h:101
ValParamRoadType
bool ValParamRoadType(RoadType roadtype)
Validate functions for rail building.
Definition: road.cpp:142
GetSouthernBridgeEnd
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:49
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
RTBO_SLOPE
@ RTBO_SLOPE
Sloped rail pieces, in order NE, SE, SW, NW.
Definition: rail.h:92
GetSlopePixelZOnEdge
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
Determine the Z height of the corners of a specific tile edge.
Definition: landscape.cpp:397
ROADSIDE_TREES
@ ROADSIDE_TREES
Road with trees on paved sidewalks.
Definition: road_map.h:483
tunnelbridge_cmd.h
date_func.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:162
BridgeType
uint BridgeType
Bridge spec number.
Definition: bridge.h:36
stdafx.h
DrawRoadOverlays
void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
Draw road underlay and overlay sprites.
Definition: road_cmd.cpp:1495
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:145
ConstructionSettings::extra_dynamite
bool extra_dynamite
extra dynamite
Definition: settings_type.h:349
GetBridgeFoundation
Foundation GetBridgeFoundation(Slope tileh, Axis axis)
Get the foundation for a bridge.
Definition: tunnelbridge_cmd.cpp:128
CalcBridgeLenCostFactor
int CalcBridgeLenCostFactor(int length)
Calculate the price factor for building a long bridge.
Definition: tunnelbridge_cmd.cpp:107
HasTunnelBridgeSnowOrDesert
static bool HasTunnelBridgeSnowOrDesert(TileIndex t)
Tunnel: Is this tunnel entrance in a snowy or desert area? Bridge: Does the bridge ramp lie in a snow...
Definition: tunnelbridge_map.h:52
GetBridgeRoadCatenary
static void GetBridgeRoadCatenary(const RoadTypeInfo *rti, TileIndex head_tile, int offset, bool head, SpriteID &spr_back, SpriteID &spr_front)
Retrieve the sprites required for catenary on a road/tram bridge.
Definition: tunnelbridge_cmd.cpp:1132
SPR_RAILTYPE_TUNNEL_BASE
static const SpriteID SPR_RAILTYPE_TUNNEL_BASE
Tunnel sprites with grass only for custom railtype tunnel.
Definition: sprites.h:299
Cheat::value
bool value
tells if the bool cheat is active or not
Definition: cheat_type.h:18
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:363
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
RTSG_OVERLAY
@ RTSG_OVERLAY
Images for overlaying track.
Definition: rail.h:48
viewport_func.h
DoClearBridge
static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
Remove a bridge from the game, update town rating, etc.
Definition: tunnelbridge_cmd.cpp:927
AxisToDiagDir
static DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
ChangeTownRating
void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
Changes town rating of the current company.
Definition: town_cmd.cpp:3673
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:667
GetBridgeAxis
static Axis GetBridgeAxis(TileIndex t)
Get the axis of the bridge that goes over the tile.
Definition: bridge_map.h:68
yapf_cache.h
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
newgrf_object.h
BridgeSpec::min_length
byte min_length
the minimum length (not counting start and end tile)
Definition: bridge.h:43
ApplyPixelFoundationToSlope
static uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.h:129
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:474
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:345
DistanceSquare
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition: map.cpp:174
RTSG_TUNNEL
@ RTSG_TUNNEL
Main group of ground images for snow or desert.
Definition: rail.h:50
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
Ship
All ships have this type.
Definition: ship.h:26
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:95
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
newgrf_sound.h
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1598
strings_func.h
RTBO_X
@ RTBO_X
Piece of rail in X direction.
Definition: rail.h:90
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:623
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:117
newgrf_roadtype.h
FindClearedObject
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
Definition: object_cmd.cpp:529
BridgeSpec::max_length
uint16 max_length
the maximum length (not counting start and end tile)
Definition: bridge.h:44
ClearTile_TunnelBridge
static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlag flags)
Remove a tunnel or a bridge from the game.
Definition: tunnelbridge_cmd.cpp:1018
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
ClearBridgeMiddle
static void ClearBridgeMiddle(TileIndex t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck=false, bool first_tile_okay=false)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2842
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
IsTunnel
static bool IsTunnel(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:23
HasTunnelBridgeReservation
static bool HasTunnelBridgeReservation(TileIndex t)
Get the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:91
TCX_ON_BRIDGE
@ TCX_ON_BRIDGE
Querying information about stuff on the bridge (via some bridgehead).
Definition: newgrf_commons.h:27
HasRailCatenaryDrawn
static bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:343
ROTSG_OVERLAY
@ ROTSG_OVERLAY
Optional: Images for overlaying track.
Definition: road.h:59
RTO_X
@ RTO_X
Piece of rail in X direction.
Definition: rail.h:68
RoadClearCost
static Money RoadClearCost(RoadType roadtype)
Returns the cost of clearing the specified roadtype.
Definition: road.h:261
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
cheat_type.h
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
OBJECT_FLAG_ALLOW_UNDER_BRIDGE
@ OBJECT_FLAG_ALLOW_UNDER_BRIDGE
Object can built under a bridge.
Definition: newgrf_object.h:37
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1998
ObjectSpec::GetByTile
static const ObjectSpec * GetByTile(TileIndex tile)
Get the specification associated with a tile.
Definition: newgrf_object.cpp:50
AddSideToSignalBuffer
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition: signal.cpp:610
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
CompanyInfrastructure::rail
uint32 rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:34
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
Ship::state
TrackBits state
The "track" the ship is following.
Definition: ship.h:27
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
ROTSG_CATENARY_FRONT
@ ROTSG_CATENARY_FRONT
Optional: Catenary front.
Definition: road.h:62
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:53
UpdateCompanyRoadInfrastructure
void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count)
Update road infrastructure counts for a company.
Definition: road_cmd.cpp:197
GetRoadTypeInfo
static const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:225
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:52
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:358
PalSpriteID
Combination of a palette sprite and a 'real' sprite.
Definition: gfx_type.h:22
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
ROTSG_TUNNEL
@ ROTSG_TUNNEL
Optional: Ground images for tunnels.
Definition: road.h:61
GetOtherTunnelEnd
TileIndex GetOtherTunnelEnd(TileIndex tile)
Gets the other end of the tunnel.
Definition: tunnel_map.cpp:22
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
TileArea
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition: tilearea_type.h:102
DrawRailCatenaryOnTunnel
void DrawRailCatenaryOnTunnel(const TileInfo *ti)
Draws wires on a tunnel tile.
Definition: elrail.cpp:247
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:66
CalcBridgePiece
static BridgePieces CalcBridgePiece(uint north, uint south)
Compute bridge piece.
Definition: tunnelbridge_cmd.cpp:1524
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:334
CommandHelper
Definition: command_func.h:94
GetTunnelBridgeLength
static uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
TileDesc::rail_speed
uint16 rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:64
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
RoadTypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this road type.
Definition: road.h:140
GetBridgePixelHeight
static int GetBridgePixelHeight(TileIndex tile)
Get the height ('z') of a bridge in pixels.
Definition: bridge_map.h:84
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
OverflowSafeInt< int64 >
DrawTile_TunnelBridge
static void DrawTile_TunnelBridge(TileInfo *ti)
Draws a tunnel of bridge tile.
Definition: tunnelbridge_cmd.cpp:1258
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:566
RoadBuildCost
static Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:250
IsNormalRoadTile
static bool IsNormalRoadTile(TileIndex t)
Return whether a tile is a normal road tile.
Definition: road_map.h:74
CheckBridgeAvailability
CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
Is a bridge of the specified type and length available?
Definition: tunnelbridge_cmd.cpp:199
SetRoadside
static void SetRoadside(TileIndex tile, Roadside s)
Set the decorations of a road.
Definition: road_map.h:503
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
TileDesc::owner_type
StringID owner_type[4]
Type of each owner.
Definition: tile_cmd.h:54
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
MakeRoadBridgeRamp
static void MakeRoadBridgeRamp(TileIndex t, Owner o, Owner owner_road, Owner owner_tram, BridgeType bridgetype, DiagDirection d, RoadType road_rt, RoadType tram_rt)
Make a bridge ramp for roads.
Definition: bridge_map.h:153
CmdBuildBridge
CommandCost CmdBuildBridge(DoCommandFlag flags, TileIndex tile_end, TileIndex tile_start, TransportType transport_type, BridgeType bridge_type, byte road_rail_type)
Build a Bridge.
Definition: tunnelbridge_cmd.cpp:260
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
RailtypeInfo::strings
struct RailtypeInfo::@39 strings
Strings associated with the rail type.
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
TileDesc::tramtype
StringID tramtype
Type of tram on the tile.
Definition: tile_cmd.h:67
IsWater
static bool IsWater(TileIndex t)
Is it a plain water tile?
Definition: water_map.h:152
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:359
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:241
TUNNELBRIDGE_REMOVE
@ TUNNELBRIDGE_REMOVE
Removal of a tunnel or bridge owned by the towb.
Definition: town.h:169
GetTilePixelSlope
static Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
InclinedFoundation
static Foundation InclinedFoundation(Axis axis)
Returns the along a specific axis inclined foundation.
Definition: slope_func.h:380
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.cpp:166
free
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:470
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
ClearedObjectArea
Keeps track of removed objects during execution/testruns of commands.
Definition: object_base.h:84
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
TunnelBridgeClearCost
static Money TunnelBridgeClearCost(TileIndex tile, Price base_price)
Calculate the base cost of clearing a tunnel/bridge per tile.
Definition: tunnelbridge_cmd.cpp:223
Company
Definition: company_base.h:117
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:347
BridgePieces
BridgePieces
This enum is related to the definition of bridge pieces, which is used to determine the proper sprite...
Definition: bridge.h:21
MakeRailBridgeRamp
static void MakeRailBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, RailType rt)
Make a bridge ramp for rails.
Definition: bridge_map.h:169
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
ROTSG_CATENARY_BACK
@ ROTSG_CATENARY_BACK
Optional: Catenary back.
Definition: road.h:63
SetTunnelBridgeSnowOrDesert
static void SetTunnelBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there.
Definition: tunnelbridge_map.h:66
DrawBridgePillars
static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
Draws the pillars under high bridges.
Definition: tunnelbridge_cmd.cpp:1076
bridge_land.h
ComplementSlope
static Slope ComplementSlope(Slope s)
Return the complement of a slope.
Definition: slope_func.h:76
RATING_TUNNEL_BRIDGE_DOWN_STEP
@ RATING_TUNNEL_BRIDGE_DOWN_STEP
penalty for removing town owned tunnel or bridge
Definition: town_type.h:57
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:583
_build_tunnel_endtile
TileIndex _build_tunnel_endtile
The end of a tunnel; as hidden return from the tunnel build command for GUI purposes.
Definition: tunnelbridge_cmd.cpp:52
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
GetTrainForReservation
Train * GetTrainForReservation(TileIndex tile, Track track)
Find the train which has reserved a specific path.
Definition: pbs.cpp:330
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
RailtypeInfo::bridge_offset
SpriteID bridge_offset
Bridge offset.
Definition: rail.h:193
SPR_TRAMWAY_BASE
static const SpriteID SPR_TRAMWAY_BASE
Tramway sprites.
Definition: sprites.h:272
DrawBridgeRoadBits
static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int offset, bool head)
Draws the road and trambits over an already drawn (lower end) of a bridge.
Definition: tunnelbridge_cmd.cpp:1158
RoadTypeInfo::strings
struct RoadTypeInfo::@42 strings
Strings associated with the rail type.
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:36
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
roadveh.h
INVALID_RAILTYPE
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition: rail_type.h:34
ObjectSpec::flags
ObjectFlags flags
Flags/settings related to the object.
Definition: newgrf_object.h:72
TileDesc::road_speed
uint16 road_speed
Speed limit of road (bridges and track)
Definition: tile_cmd.h:66
RTSG_TUNNEL_PORTAL
@ RTSG_TUNNEL_PORTAL
Tunnel portal overlay.
Definition: rail.h:57