OpenTTD Source  13.2.1
window.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include <stdarg.h>
12 #include "company_func.h"
13 #include "gfx_func.h"
14 #include "console_func.h"
15 #include "console_gui.h"
16 #include "viewport_func.h"
17 #include "progress.h"
18 #include "blitter/factory.hpp"
19 #include "zoom_func.h"
20 #include "vehicle_base.h"
21 #include "window_func.h"
22 #include "tilehighlight_func.h"
23 #include "network/network.h"
24 #include "querystring_gui.h"
25 #include "strings_func.h"
26 #include "settings_type.h"
27 #include "settings_func.h"
28 #include "ini_type.h"
29 #include "newgrf_debug.h"
30 #include "hotkeys.h"
31 #include "toolbar_gui.h"
32 #include "statusbar_gui.h"
33 #include "error.h"
34 #include "game/game.hpp"
35 #include "video/video_driver.hpp"
36 #include "framerate_type.h"
37 #include "network/network_func.h"
38 #include "guitimer_func.h"
39 #include "news_func.h"
40 
41 #include "safeguards.h"
42 
49 };
50 
52 static Window *_mouseover_last_w = nullptr;
53 static Window *_last_scroll_window = nullptr;
54 
56 WindowList _z_windows;
57 
59 /* static */ std::vector<Window *> Window::closed_windows;
60 
64 /* static */ void Window::DeleteClosedWindows()
65 {
66  for (Window *w : Window::closed_windows) delete w;
67  Window::closed_windows.clear();
68 
69  /* Remove dead entries from the window list */
70  _z_windows.remove(nullptr);
71 }
72 
75 
76 /*
77  * Window that currently has focus. - The main purpose is to generate
78  * #FocusLost events, not to give next window in z-order focus when a
79  * window is closed.
80  */
81 Window *_focused_window;
82 
83 Point _cursorpos_drag_start;
84 
85 int _scrollbar_start_pos;
86 int _scrollbar_size;
87 byte _scroller_click_timeout = 0;
88 
91 
93 
98 static std::vector<WindowDesc*> *_window_descs = nullptr;
99 
101 std::string _windows_file;
102 
104 WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad,
105  WindowClass window_class, WindowClass parent_class, uint32 flags,
106  const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) :
107  default_pos(def_pos),
108  cls(window_class),
109  parent_cls(parent_class),
110  ini_key(ini_key),
111  flags(flags),
112  nwid_parts(nwid_parts),
113  nwid_length(nwid_length),
114  hotkeys(hotkeys),
115  pref_sticky(false),
116  pref_width(0),
117  pref_height(0),
118  default_width_trad(def_width_trad),
119  default_height_trad(def_height_trad)
120 {
121  if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
122  _window_descs->push_back(this);
123 }
124 
125 WindowDesc::~WindowDesc()
126 {
127  _window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this));
128 }
129 
136 {
137  return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
138 }
139 
146 {
147  return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
148 }
149 
154 {
155  IniFile ini;
157  for (WindowDesc *wd : *_window_descs) {
158  if (wd->ini_key == nullptr) continue;
159  IniLoadWindowSettings(ini, wd->ini_key, wd);
160  }
161 }
162 
166 static bool DescSorter(WindowDesc* const &a, WindowDesc* const &b)
167 {
168  if (a->ini_key != nullptr && b->ini_key != nullptr) return strcmp(a->ini_key, b->ini_key) < 0;
169  return a->ini_key != nullptr;
170 }
171 
176 {
177  /* Sort the stuff to get a nice ini file on first write */
178  std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
179 
180  IniFile ini;
182  for (WindowDesc *wd : *_window_descs) {
183  if (wd->ini_key == nullptr) continue;
184  IniSaveWindowSettings(ini, wd->ini_key, wd);
185  }
187 }
188 
193 {
194  if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
195  if (this->window_desc->pref_sticky) this->flags |= WF_STICKY;
196  } else {
197  /* There is no stickybox; clear the preference in case someone tried to be funny */
198  this->window_desc->pref_sticky = false;
199  }
200 }
201 
211 int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const
212 {
213  const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
214  if (line_height < 0) line_height = wid->resize_y;
215  if (clickpos < (int)wid->pos_y + padding) return INT_MAX;
216  return (clickpos - (int)wid->pos_y - padding) / line_height;
217 }
218 
223 {
224  for (uint i = 0; i < this->nested_array_size; i++) {
225  NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
226  if (nwid == nullptr) continue;
227 
228  if (nwid->IsHighlighted()) {
229  nwid->SetHighlighted(TC_INVALID);
230  this->SetWidgetDirty(i);
231  }
232  }
233 
234  CLRBITS(this->flags, WF_HIGHLIGHTED);
235 }
236 
242 void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour)
243 {
244  assert(widget_index < this->nested_array_size);
245 
246  NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
247  if (nwid == nullptr) return;
248 
249  nwid->SetHighlighted(highlighted_colour);
250  this->SetWidgetDirty(widget_index);
251 
252  if (highlighted_colour != TC_INVALID) {
253  /* If we set a highlight, the window has a highlight */
254  this->flags |= WF_HIGHLIGHTED;
255  } else {
256  /* If we disable a highlight, check all widgets if anyone still has a highlight */
257  bool valid = false;
258  for (uint i = 0; i < this->nested_array_size; i++) {
259  NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
260  if (nwid == nullptr) continue;
261  if (!nwid->IsHighlighted()) continue;
262 
263  valid = true;
264  }
265  /* If nobody has a highlight, disable the flag on the window */
266  if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
267  }
268 }
269 
275 bool Window::IsWidgetHighlighted(byte widget_index) const
276 {
277  assert(widget_index < this->nested_array_size);
278 
279  const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
280  if (nwid == nullptr) return false;
281 
282  return nwid->IsHighlighted();
283 }
284 
292 void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close)
293 {
294  if (widget < 0) return;
295 
296  if (instant_close) {
297  /* Send event for selected option if we're still
298  * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
299  if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
300  this->OnDropdownSelect(widget, index);
301  }
302  }
303 
304  /* Raise the dropdown button */
305  NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
306  if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
307  nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
308  } else {
309  this->RaiseWidget(widget);
310  }
311  this->SetWidgetDirty(widget);
312 }
313 
319 const Scrollbar *Window::GetScrollbar(uint widnum) const
320 {
321  return this->GetWidget<NWidgetScrollbar>(widnum);
322 }
323 
330 {
331  return this->GetWidget<NWidgetScrollbar>(widnum);
332 }
333 
339 const QueryString *Window::GetQueryString(uint widnum) const
340 {
341  auto query = this->querystrings.Find(widnum);
342  return query != this->querystrings.end() ? query->second : nullptr;
343 }
344 
351 {
352  SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
353  return query != this->querystrings.End() ? query->second : nullptr;
354 }
355 
360 {
361  for (auto &qs : this->querystrings)
362  {
363  qs.second->text.UpdateSize();
364  }
365 }
366 
371 /* virtual */ const char *Window::GetFocusedText() const
372 {
373  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
374  return this->GetQueryString(this->nested_focus->index)->GetText();
375  }
376 
377  return nullptr;
378 }
379 
384 /* virtual */ const char *Window::GetCaret() const
385 {
386  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
387  return this->GetQueryString(this->nested_focus->index)->GetCaret();
388  }
389 
390  return nullptr;
391 }
392 
398 /* virtual */ const char *Window::GetMarkedText(size_t *length) const
399 {
400  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
401  return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length);
402  }
403 
404  return nullptr;
405 }
406 
411 /* virtual */ Point Window::GetCaretPosition() const
412 {
413  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
414  return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
415  }
416 
417  Point pt = {0, 0};
418  return pt;
419 }
420 
427 /* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
428 {
429  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
430  return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
431  }
432 
433  Rect r = {0, 0, 0, 0};
434  return r;
435 }
436 
442 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const
443 {
444  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
445  return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
446  }
447 
448  return nullptr;
449 }
450 
456 {
457  if (_focused_window == w) return;
458 
459  /* Don't focus a tooltip */
460  if (w != nullptr && w->window_class == WC_TOOLTIPS) return;
461 
462  /* Invalidate focused widget */
463  if (_focused_window != nullptr) {
464  if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
465  }
466 
467  /* Remember which window was previously focused */
468  Window *old_focused = _focused_window;
469  _focused_window = w;
470 
471  /* So we can inform it that it lost focus */
472  if (old_focused != nullptr) old_focused->OnFocusLost();
473  if (_focused_window != nullptr) _focused_window->OnFocus();
474 }
475 
482 {
483  if (_focused_window == nullptr) return false;
484 
485  /* The console does not have an edit box so a special case is needed. */
486  if (_focused_window->window_class == WC_CONSOLE) return true;
487 
488  return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
489 }
490 
496 {
497  return _focused_window && _focused_window->window_class == WC_CONSOLE;
498 }
499 
504 {
505  if (this->nested_focus != nullptr) {
507 
508  /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
509  this->nested_focus->SetDirty(this);
510  this->nested_focus = nullptr;
511  }
512 }
513 
519 bool Window::SetFocusedWidget(int widget_index)
520 {
521  /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
522  if ((uint)widget_index >= this->nested_array_size) return false;
523 
524  assert(this->nested_array[widget_index] != nullptr); // Setting focus to a non-existing widget is a bad idea.
525  if (this->nested_focus != nullptr) {
526  if (this->GetWidget<NWidgetCore>(widget_index) == this->nested_focus) return false;
527 
528  /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
529  this->nested_focus->SetDirty(this);
531  }
532  this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
534  return true;
535 }
536 
541 {
543 }
544 
549 {
550  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
551 }
552 
560 void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
561 {
562  va_list wdg_list;
563 
564  va_start(wdg_list, widgets);
565 
566  while (widgets != WIDGET_LIST_END) {
567  SetWidgetDisabledState(widgets, disab_stat);
568  widgets = va_arg(wdg_list, int);
569  }
570 
571  va_end(wdg_list);
572 }
573 
579 void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
580 {
581  va_list wdg_list;
582 
583  va_start(wdg_list, widgets);
584 
585  while (widgets != WIDGET_LIST_END) {
586  SetWidgetLoweredState(widgets, lowered_stat);
587  widgets = va_arg(wdg_list, int);
588  }
589 
590  va_end(wdg_list);
591 }
592 
597 void Window::RaiseButtons(bool autoraise)
598 {
599  for (uint i = 0; i < this->nested_array_size; i++) {
600  if (this->nested_array[i] == nullptr) continue;
601  WidgetType type = this->nested_array[i]->type;
602  if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
603  (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) {
604  this->RaiseWidget(i);
605  this->SetWidgetDirty(i);
606  }
607  }
608 
609  /* Special widgets without widget index */
610  NWidgetCore *wid = this->nested_root != nullptr ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : nullptr;
611  if (wid != nullptr) {
612  wid->SetLowered(false);
613  wid->SetDirty(this);
614  }
615 }
616 
621 void Window::SetWidgetDirty(byte widget_index) const
622 {
623  /* Sometimes this function is called before the window is even fully initialized */
624  if (this->nested_array == nullptr) return;
625 
626  this->nested_array[widget_index]->SetDirty(this);
627 }
628 
635 {
636  if (hotkey < 0) return ES_NOT_HANDLED;
637 
638  NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
639  if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
640 
641  if (nw->type == WWT_EDITBOX) {
642  if (this->IsShaded()) return ES_NOT_HANDLED;
643 
644  /* Focus editbox */
645  this->SetFocusedWidget(hotkey);
646  SetFocusedWindow(this);
647  } else {
648  /* Click button */
649  this->OnClick(Point(), hotkey, 1);
650  }
651  return ES_HANDLED;
652 }
653 
659 void Window::HandleButtonClick(byte widget)
660 {
661  this->LowerWidget(widget);
662  this->SetTimeout();
663  this->SetWidgetDirty(widget);
664 }
665 
666 static void StartWindowDrag(Window *w);
667 static void StartWindowSizing(Window *w, bool to_left);
668 
676 static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
677 {
678  NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
679  WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
680 
681  /* Allow dropdown close flag detection to work. */
682  if (nw != nullptr) ClrBit(nw->disp_flags, NDB_DROPDOWN_CLOSED);
683 
684  bool focused_widget_changed = false;
685  /* If clicked on a window that previously did not have focus */
686  if (_focused_window != w && // We already have focus, right?
687  (w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
688  widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
689  focused_widget_changed = true;
690  SetFocusedWindow(w);
691  }
692 
693  if (nw == nullptr) return; // exit if clicked outside of widgets
694 
695  /* don't allow any interaction if the button has been disabled */
696  if (nw->IsDisabled()) return;
697 
698  int widget_index = nw->index;
699 
700  /* Clicked on a widget that is not disabled.
701  * So unless the clicked widget is the caption bar, change focus to this widget.
702  * Exception: In the OSK we always want the editbox to stay focused. */
703  if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
704  /* focused_widget_changed is 'now' only true if the window this widget
705  * is in gained focus. In that case it must remain true, also if the
706  * local widget focus did not change. As such it's the logical-or of
707  * both changed states.
708  *
709  * If this is not preserved, then the OSK window would be opened when
710  * a user has the edit box focused and then click on another window and
711  * then back again on the edit box (to type some text).
712  */
713  focused_widget_changed |= w->SetFocusedWidget(widget_index);
714  }
715 
716  /* Dropdown window of this widget was closed so don't process click this time. */
717  if (HasBit(nw->disp_flags, NDB_DROPDOWN_CLOSED)) return;
718 
719  if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
720 
721  Point pt = { x, y };
722 
723  switch (widget_type) {
724  case NWID_VSCROLLBAR:
725  case NWID_HSCROLLBAR:
726  ScrollbarClickHandler(w, nw, x, y);
727  break;
728 
729  case WWT_EDITBOX: {
730  QueryString *query = w->GetQueryString(widget_index);
731  if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
732  break;
733  }
734 
735  case WWT_CLOSEBOX: // 'X'
736  w->Close();
737  return;
738 
739  case WWT_CAPTION: // 'Title bar'
740  StartWindowDrag(w);
741  return;
742 
743  case WWT_RESIZEBOX:
744  /* When the resize widget is on the left size of the window
745  * we assume that that button is used to resize to the left. */
746  StartWindowSizing(w, (int)nw->pos_x < (w->width / 2));
747  nw->SetDirty(w);
748  return;
749 
750  case WWT_DEFSIZEBOX: {
751  if (_ctrl_pressed) {
752  w->window_desc->pref_width = w->width;
753  w->window_desc->pref_height = w->height;
754  } else {
755  int16 def_width = std::max<int16>(std::min<int16>(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
756  int16 def_height = std::max<int16>(std::min<int16>(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
757 
758  int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
759  int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
760  /* dx and dy has to go by step.. calculate it.
761  * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
762  if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
763  if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
764  ResizeWindow(w, dx, dy, false);
765  }
766 
767  nw->SetLowered(true);
768  nw->SetDirty(w);
769  w->SetTimeout();
770  break;
771  }
772 
773  case WWT_DEBUGBOX:
775  break;
776 
777  case WWT_SHADEBOX:
778  nw->SetDirty(w);
779  w->SetShaded(!w->IsShaded());
780  return;
781 
782  case WWT_STICKYBOX:
783  w->flags ^= WF_STICKY;
784  nw->SetDirty(w);
785  if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0;
786  return;
787 
788  default:
789  break;
790  }
791 
792  /* Widget has no index, so the window is not interested in it. */
793  if (widget_index < 0) return;
794 
795  /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
796  if (w->IsWidgetHighlighted(widget_index)) {
797  w->SetWidgetHighlight(widget_index, TC_INVALID);
798  Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
799  }
800 
801  w->OnClick(pt, widget_index, click_count);
802 }
803 
810 static void DispatchRightClickEvent(Window *w, int x, int y)
811 {
812  NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
813  if (wid == nullptr) return;
814 
815  Point pt = { x, y };
816 
817  /* No widget to handle, or the window is not interested in it. */
818  if (wid->index >= 0) {
819  if (w->OnRightClick(pt, wid->index)) return;
820  }
821 
822  /* Right-click close is enabled and there is a closebox */
824  w->Close();
825  } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
826  GuiShowTooltips(w, wid->tool_tip, 0, nullptr, TCC_RIGHT_CLICK);
827  }
828 }
829 
836 static void DispatchHoverEvent(Window *w, int x, int y)
837 {
838  NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
839 
840  /* No widget to handle */
841  if (wid == nullptr) return;
842 
843  Point pt = { x, y };
844 
845  /* Show the tooltip if there is any */
846  if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
847  GuiShowTooltips(w, wid->tool_tip);
848  return;
849  }
850 
851  /* Widget has no index, so the window is not interested in it. */
852  if (wid->index < 0) return;
853 
854  w->OnHover(pt, wid->index);
855 }
856 
864 static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
865 {
866  if (nwid == nullptr) return;
867 
868  /* Using wheel on caption/shade-box shades or unshades the window. */
869  if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
870  w->SetShaded(wheel < 0);
871  return;
872  }
873 
874  /* Wheeling a vertical scrollbar. */
875  if (nwid->type == NWID_VSCROLLBAR) {
876  NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
877  if (sb->GetCount() > sb->GetCapacity()) {
878  if (sb->UpdatePosition(wheel)) w->SetDirty();
879  }
880  return;
881  }
882 
883  /* Scroll the widget attached to the scrollbar. */
884  Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : nullptr);
885  if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
886  if (sb->UpdatePosition(wheel)) w->SetDirty();
887  }
888 }
889 
895 static bool MayBeShown(const Window *w)
896 {
897  /* If we're not modal, everything is okay. */
898  if (!HasModalProgress()) return true;
899 
900  switch (w->window_class) {
901  case WC_MAIN_WINDOW:
902  case WC_MODAL_PROGRESS:
904  return true;
905 
906  default:
907  return false;
908  }
909 }
910 
923 static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
924 {
926  ++it;
927  for (; !it.IsEnd(); ++it) {
928  const Window *v = *it;
929  if (MayBeShown(v) &&
930  right > v->left &&
931  bottom > v->top &&
932  left < v->left + v->width &&
933  top < v->top + v->height) {
934  /* v and rectangle intersect with each other */
935  int x;
936 
937  if (left < (x = v->left)) {
938  DrawOverlappedWindow(w, left, top, x, bottom);
939  DrawOverlappedWindow(w, x, top, right, bottom);
940  return;
941  }
942 
943  if (right > (x = v->left + v->width)) {
944  DrawOverlappedWindow(w, left, top, x, bottom);
945  DrawOverlappedWindow(w, x, top, right, bottom);
946  return;
947  }
948 
949  if (top < (x = v->top)) {
950  DrawOverlappedWindow(w, left, top, right, x);
951  DrawOverlappedWindow(w, left, x, right, bottom);
952  return;
953  }
954 
955  if (bottom > (x = v->top + v->height)) {
956  DrawOverlappedWindow(w, left, top, right, x);
957  DrawOverlappedWindow(w, left, x, right, bottom);
958  return;
959  }
960 
961  return;
962  }
963  }
964 
965  /* Setup blitter, and dispatch a repaint event to window *wz */
966  DrawPixelInfo *dp = _cur_dpi;
967  dp->width = right - left;
968  dp->height = bottom - top;
969  dp->left = left - w->left;
970  dp->top = top - w->top;
971  dp->pitch = _screen.pitch;
972  dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
973  dp->zoom = ZOOM_LVL_NORMAL;
974  w->OnPaint();
975 }
976 
985 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
986 {
987  DrawPixelInfo *old_dpi = _cur_dpi;
988  DrawPixelInfo bk;
989  _cur_dpi = &bk;
990 
991  for (Window *w : Window::IterateFromBack()) {
992  if (MayBeShown(w) &&
993  right > w->left &&
994  bottom > w->top &&
995  left < w->left + w->width &&
996  top < w->top + w->height) {
997  /* Window w intersects with the rectangle => needs repaint */
998  DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
999  }
1000  }
1001  _cur_dpi = old_dpi;
1002 }
1003 
1008 void Window::SetDirty() const
1009 {
1010  AddDirtyBlock(this->left, this->top, this->left + this->width, this->top + this->height);
1011 }
1012 
1019 void Window::ReInit(int rx, int ry)
1020 {
1021  this->SetDirty(); // Mark whole current window as dirty.
1022 
1023  /* Save current size. */
1024  int window_width = this->width;
1025  int window_height = this->height;
1026 
1027  this->OnInit();
1028  /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
1029  this->nested_root->SetupSmallestSize(this, false);
1030  this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1031  this->width = this->nested_root->smallest_x;
1032  this->height = this->nested_root->smallest_y;
1033  this->resize.step_width = this->nested_root->resize_x;
1034  this->resize.step_height = this->nested_root->resize_y;
1035 
1036  /* Resize as close to the original size + requested resize as possible. */
1037  window_width = std::max(window_width + rx, this->width);
1038  window_height = std::max(window_height + ry, this->height);
1039  int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
1040  int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
1041  /* dx and dy has to go by step.. calculate it.
1042  * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
1043  if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
1044  if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
1045 
1046  ResizeWindow(this, dx, dy);
1047  /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
1048 }
1049 
1055 void Window::SetShaded(bool make_shaded)
1056 {
1057  if (this->shade_select == nullptr) return;
1058 
1059  int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1060  if (this->shade_select->shown_plane != desired) {
1061  if (make_shaded) {
1062  if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
1063  this->unshaded_size.width = this->width;
1064  this->unshaded_size.height = this->height;
1065  this->shade_select->SetDisplayedPlane(desired);
1066  this->ReInit(0, -this->height);
1067  } else {
1068  this->shade_select->SetDisplayedPlane(desired);
1069  int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1070  int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1071  this->ReInit(dx, dy);
1072  }
1073  }
1074 }
1075 
1083 {
1084  for (Window *v : Window::Iterate()) {
1085  if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
1086  }
1087 
1088  return nullptr;
1089 }
1090 
1096 {
1097  Window *child = FindChildWindow(this, wc);
1098  while (child != nullptr) {
1099  child->Close();
1100  child = FindChildWindow(this, wc);
1101  }
1102 }
1103 
1108 {
1109  /* Don't close twice. */
1110  if (*this->z_position == nullptr) return;
1111 
1112  *this->z_position = nullptr;
1113 
1114  if (_thd.window_class == this->window_class &&
1115  _thd.window_number == this->window_number) {
1117  }
1118 
1119  /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1120  if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
1121 
1122  /* We can't scroll the window when it's closed. */
1123  if (_last_scroll_window == this) _last_scroll_window = nullptr;
1124 
1125  /* Make sure we don't try to access non-existing query strings. */
1126  this->querystrings.clear();
1127 
1128  /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1129  if (_focused_window == this) {
1130  this->OnFocusLost();
1131  _focused_window = nullptr;
1132  }
1133 
1134  this->CloseChildWindows();
1135 
1136  this->SetDirty();
1137 
1138  Window::closed_windows.push_back(this);
1139 }
1140 
1145 {
1146  /* Make sure the window is closed, deletion is allowed only in Window::DeleteClosedWindows(). */
1147  assert(*this->z_position == nullptr);
1148 
1149  if (this->viewport != nullptr) DeleteWindowViewport(this);
1150 
1151  free(this->nested_array); // Contents is released through deletion of #nested_root.
1152  delete this->nested_root;
1153 }
1154 
1162 {
1163  for (Window *w : Window::Iterate()) {
1164  if (w->window_class == cls && w->window_number == number) return w;
1165  }
1166 
1167  return nullptr;
1168 }
1169 
1177 {
1178  for (Window *w : Window::Iterate()) {
1179  if (w->window_class == cls) return w;
1180  }
1181 
1182  return nullptr;
1183 }
1184 
1191 void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
1192 {
1193  Window *w = FindWindowById(cls, number);
1194  if (w != nullptr && (force || (w->flags & WF_STICKY) == 0)) {
1195  w->Close();
1196  }
1197 }
1198 
1204 {
1205  /* Note: the container remains stable, even when deleting windows. */
1206  for (Window *w : Window::Iterate()) {
1207  if (w->window_class == cls) {
1208  w->Close();
1209  }
1210  }
1211 }
1212 
1220 {
1221  /* Note: the container remains stable, even when deleting windows. */
1222  for (Window *w : Window::Iterate()) {
1223  if (w->owner == id) {
1224  w->Close();
1225  }
1226  }
1227 
1228  /* Also delete the company specific windows that don't have a company-colour. */
1230 }
1231 
1239 void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1240 {
1241  for (Window *w : Window::Iterate()) {
1242  if (w->owner != old_owner) continue;
1243 
1244  switch (w->window_class) {
1245  case WC_COMPANY_COLOUR:
1246  case WC_FINANCES:
1247  case WC_STATION_LIST:
1248  case WC_TRAINS_LIST:
1249  case WC_ROADVEH_LIST:
1250  case WC_SHIPS_LIST:
1251  case WC_AIRCRAFT_LIST:
1252  case WC_BUY_COMPANY:
1253  case WC_COMPANY:
1255  case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1256  continue;
1257 
1258  default:
1259  w->owner = new_owner;
1260  break;
1261  }
1262  }
1263 }
1264 
1265 static void BringWindowToFront(Window *w, bool dirty = true);
1266 
1275 {
1276  Window *w = FindWindowById(cls, number);
1277 
1278  if (w != nullptr) {
1279  if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1280 
1281  w->SetWhiteBorder();
1282  BringWindowToFront(w);
1283  w->SetDirty();
1284  }
1285 
1286  return w;
1287 }
1288 
1289 static inline bool IsVitalWindow(const Window *w)
1290 {
1291  switch (w->window_class) {
1292  case WC_MAIN_TOOLBAR:
1293  case WC_STATUS_BAR:
1294  case WC_NEWS_WINDOW:
1295  case WC_SEND_NETWORK_MSG:
1296  return true;
1297 
1298  default:
1299  return false;
1300  }
1301 }
1302 
1312 {
1313  assert(wc != WC_INVALID);
1314 
1315  uint z_priority = 0;
1316 
1317  switch (wc) {
1318  case WC_ENDSCREEN:
1319  ++z_priority;
1320  FALLTHROUGH;
1321 
1322  case WC_HIGHSCORE:
1323  ++z_priority;
1324  FALLTHROUGH;
1325 
1326  case WC_TOOLTIPS:
1327  ++z_priority;
1328  FALLTHROUGH;
1329 
1330  case WC_DROPDOWN_MENU:
1331  ++z_priority;
1332  FALLTHROUGH;
1333 
1334  case WC_MAIN_TOOLBAR:
1335  case WC_STATUS_BAR:
1336  ++z_priority;
1337  FALLTHROUGH;
1338 
1339  case WC_OSK:
1340  ++z_priority;
1341  FALLTHROUGH;
1342 
1343  case WC_QUERY_STRING:
1344  case WC_SEND_NETWORK_MSG:
1345  ++z_priority;
1346  FALLTHROUGH;
1347 
1348  case WC_ERRMSG:
1350  case WC_NETWORK_ASK_RELAY:
1351  case WC_MODAL_PROGRESS:
1353  case WC_SAVE_PRESET:
1354  ++z_priority;
1355  FALLTHROUGH;
1356 
1357  case WC_GENERATE_LANDSCAPE:
1358  case WC_SAVELOAD:
1359  case WC_GAME_OPTIONS:
1360  case WC_CUSTOM_CURRENCY:
1361  case WC_NETWORK_WINDOW:
1362  case WC_GRF_PARAMETERS:
1363  case WC_AI_LIST:
1364  case WC_AI_SETTINGS:
1365  case WC_TEXTFILE:
1366  ++z_priority;
1367  FALLTHROUGH;
1368 
1369  case WC_CONSOLE:
1370  ++z_priority;
1371  FALLTHROUGH;
1372 
1373  case WC_NEWS_WINDOW:
1374  ++z_priority;
1375  FALLTHROUGH;
1376 
1377  default:
1378  ++z_priority;
1379  FALLTHROUGH;
1380 
1381  case WC_MAIN_WINDOW:
1382  return z_priority;
1383  }
1384 }
1385 
1392 static void BringWindowToFront(Window *w, bool dirty)
1393 {
1394  auto priority = GetWindowZPriority(w->window_class);
1395  WindowList::iterator dest = _z_windows.begin();
1396  while (dest != _z_windows.end() && (*dest == nullptr || GetWindowZPriority((*dest)->window_class) <= priority)) ++dest;
1397 
1398  if (dest != w->z_position) {
1399  _z_windows.splice(dest, _z_windows, w->z_position);
1400  }
1401 
1402  if (dirty) w->SetDirty();
1403 }
1404 
1413 {
1414  /* Set up window properties; some of them are needed to set up smallest size below */
1415  this->window_class = this->window_desc->cls;
1416  this->SetWhiteBorder();
1417  if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
1418  this->owner = INVALID_OWNER;
1419  this->nested_focus = nullptr;
1420  this->window_number = window_number;
1421 
1422  this->OnInit();
1423  /* Initialize nested widget tree. */
1424  if (this->nested_array == nullptr) {
1425  this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1426  this->nested_root->SetupSmallestSize(this, true);
1427  } else {
1428  this->nested_root->SetupSmallestSize(this, false);
1429  }
1430  /* Initialize to smallest size. */
1431  this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1432 
1433  /* Further set up window properties,
1434  * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1435  this->resize.step_width = this->nested_root->resize_x;
1436  this->resize.step_height = this->nested_root->resize_y;
1437 
1438  /* Give focus to the opened window unless a text box
1439  * of focused window has focus (so we don't interrupt typing). But if the new
1440  * window has a text box, then take focus anyway. */
1441  if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != nullptr) SetFocusedWindow(this);
1442 
1443  /* Insert the window into the correct location in the z-ordering. */
1444  BringWindowToFront(this, false);
1445 }
1446 
1454 void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1455 {
1456  this->left = x;
1457  this->top = y;
1458  this->width = sm_width;
1459  this->height = sm_height;
1460 }
1461 
1472 void Window::FindWindowPlacementAndResize(int def_width, int def_height)
1473 {
1474  def_width = std::max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1475  def_height = std::max(def_height, this->height);
1476  /* Try to make windows smaller when our window is too small.
1477  * w->(width|height) is normally the same as min_(width|height),
1478  * but this way the GUIs can be made a little more dynamic;
1479  * one can use the same spec for multiple windows and those
1480  * can then determine the real minimum size of the window. */
1481  if (this->width != def_width || this->height != def_height) {
1482  /* Think about the overlapping toolbars when determining the minimum window size */
1483  int free_height = _screen.height;
1484  const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1485  if (wt != nullptr) free_height -= wt->height;
1487  if (wt != nullptr) free_height -= wt->height;
1488 
1489  int enlarge_x = std::max(std::min(def_width - this->width, _screen.width - this->width), 0);
1490  int enlarge_y = std::max(std::min(def_height - this->height, free_height - this->height), 0);
1491 
1492  /* X and Y has to go by step.. calculate it.
1493  * The cast to int is necessary else x/y are implicitly casted to
1494  * unsigned int, which won't work. */
1495  if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1496  if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1497 
1498  ResizeWindow(this, enlarge_x, enlarge_y);
1499  /* ResizeWindow() calls this->OnResize(). */
1500  } else {
1501  /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1502  this->OnResize();
1503  }
1504 
1505  int nx = this->left;
1506  int ny = this->top;
1507 
1508  if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1509 
1510  const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1511  ny = std::max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
1512  nx = std::max(nx, 0);
1513 
1514  if (this->viewport != nullptr) {
1515  this->viewport->left += nx - this->left;
1516  this->viewport->top += ny - this->top;
1517  }
1518  this->left = nx;
1519  this->top = ny;
1520 
1521  this->SetDirty();
1522 }
1523 
1536 static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1537 {
1538  int right = width + left;
1539  int bottom = height + top;
1540 
1541  if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1542 
1543  /* Make sure it is not obscured by any window. */
1544  for (const Window *w : Window::Iterate()) {
1545  if (w->window_class == WC_MAIN_WINDOW) continue;
1546 
1547  if (right > w->left &&
1548  w->left + w->width > left &&
1549  bottom > w->top &&
1550  w->top + w->height > top) {
1551  return false;
1552  }
1553  }
1554 
1555  pos.x = left;
1556  pos.y = top;
1557  return true;
1558 }
1559 
1572 static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1573 {
1574  bool rtl = _current_text_dir == TD_RTL;
1575 
1576  /* Left part of the rectangle may be at most 1/4 off-screen,
1577  * right part of the rectangle may be at most 1/2 off-screen
1578  */
1579  if (rtl) {
1580  if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1581  } else {
1582  if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1583  }
1584 
1585  /* Bottom part of the rectangle may be at most 1/4 off-screen */
1586  if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1587 
1588  /* Make sure it is not obscured by any window. */
1589  for (const Window *w : Window::Iterate()) {
1590  if (w->window_class == WC_MAIN_WINDOW) continue;
1591 
1592  if (left + width > w->left &&
1593  w->left + w->width > left &&
1594  top + height > w->top &&
1595  w->top + w->height > top) {
1596  return false;
1597  }
1598  }
1599 
1600  pos.x = left;
1601  pos.y = top;
1602  return true;
1603 }
1604 
1611 static Point GetAutoPlacePosition(int width, int height)
1612 {
1613  Point pt;
1614 
1615  bool rtl = _current_text_dir == TD_RTL;
1616 
1617  /* First attempt, try top-left of the screen */
1618  const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1619  const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
1620  if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1621 
1622  /* Second attempt, try around all existing windows.
1623  * The new window must be entirely on-screen, and not overlap with an existing window.
1624  * Eight starting points are tried, two at each corner.
1625  */
1626  for (const Window *w : Window::Iterate()) {
1627  if (w->window_class == WC_MAIN_WINDOW) continue;
1628 
1629  if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1630  if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1631  if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1632  if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1633  if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1634  if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1635  if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1636  if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1637  }
1638 
1639  /* Third attempt, try around all existing windows.
1640  * The new window may be partly off-screen, and must not overlap with an existing window.
1641  * Only four starting points are tried.
1642  */
1643  for (const Window *w : Window::Iterate()) {
1644  if (w->window_class == WC_MAIN_WINDOW) continue;
1645 
1646  if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1647  if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1648  if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1649  if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1650  }
1651 
1652  /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1653  * of the closebox
1654  */
1655  int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1656  int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1657  int offset_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.captiontext.Vertical());
1658 
1659 restart:
1660  for (const Window *w : Window::Iterate()) {
1661  if (w->left == left && w->top == top) {
1662  left += offset_x;
1663  top += offset_y;
1664  goto restart;
1665  }
1666  }
1667 
1668  pt.x = left;
1669  pt.y = top;
1670  return pt;
1671 }
1672 
1680 {
1681  const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1682  assert(w != nullptr);
1683  Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1684  return pt;
1685 }
1686 
1704 static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
1705 {
1706  Point pt;
1707  const Window *w;
1708 
1709  int16 default_width = std::max(desc->GetDefaultWidth(), sm_width);
1710  int16 default_height = std::max(desc->GetDefaultHeight(), sm_height);
1711 
1712  if (desc->parent_cls != WC_NONE && (w = FindWindowById(desc->parent_cls, window_number)) != nullptr) {
1713  bool rtl = _current_text_dir == TD_RTL;
1714  if (desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) {
1715  pt.x = w->left + (rtl ? w->width - default_width : 0);
1716  pt.y = w->top + w->height;
1717  return pt;
1718  } else {
1719  /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1720  * - Y position: closebox of parent + closebox of child + statusbar
1721  * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1722  */
1723  int indent_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.captiontext.Vertical());
1724  if (w->top + 3 * indent_y < _screen.height) {
1725  pt.y = w->top + indent_y;
1726  int indent_close = NWidgetLeaf::closebox_dimension.width;
1727  int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1728  if (_current_text_dir == TD_RTL) {
1729  pt.x = std::max(w->left + w->width - default_width - indent_close, 0);
1730  if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1731  } else {
1732  pt.x = std::min(w->left + indent_close, _screen.width - default_width);
1733  if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1734  }
1735  }
1736  }
1737  }
1738 
1739  switch (desc->default_pos) {
1740  case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1741  return GetToolbarAlignedWindowPosition(default_width);
1742 
1743  case WDP_AUTO: // Find a good automatic position for the window
1744  return GetAutoPlacePosition(default_width, default_height);
1745 
1746  case WDP_CENTER: // Centre the window horizontally
1747  pt.x = (_screen.width - default_width) / 2;
1748  pt.y = (_screen.height - default_height) / 2;
1749  break;
1750 
1751  case WDP_MANUAL:
1752  pt.x = 0;
1753  pt.y = 0;
1754  break;
1755 
1756  default:
1757  NOT_REACHED();
1758  }
1759 
1760  return pt;
1761 }
1762 
1763 /* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
1764 {
1765  return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1766 }
1767 
1775 void Window::CreateNestedTree(bool fill_nested)
1776 {
1777  int biggest_index = -1;
1778  this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select);
1779  this->nested_array_size = (uint)(biggest_index + 1);
1780 
1781  if (fill_nested) {
1782  this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1784  }
1785 }
1786 
1792 {
1793  this->InitializeData(window_number);
1794  this->ApplyDefaults();
1795  Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1796  this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1797  this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
1798 }
1799 
1805 {
1806  this->CreateNestedTree(false);
1807  this->FinishInitNested(window_number);
1808 }
1809 
1814 Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1)
1815 {
1816  this->z_position = _z_windows.insert(_z_windows.end(), this);
1817 }
1818 
1826 Window *FindWindowFromPt(int x, int y)
1827 {
1828  for (Window *w : Window::IterateFromFront()) {
1829  if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1830  return w;
1831  }
1832  }
1833 
1834  return nullptr;
1835 }
1836 
1841 {
1842  IConsoleClose();
1843 
1844  _focused_window = nullptr;
1845  _mouseover_last_w = nullptr;
1846  _last_scroll_window = nullptr;
1847  _scrolling_viewport = false;
1848  _mouse_hovering = false;
1849 
1850  NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1851  NWidgetScrollbar::InvalidateDimensionCache();
1852 
1853  ShowFirstError();
1854 }
1855 
1860 {
1862 
1863  for (Window *w : Window::Iterate()) w->Close();
1864 
1866 
1867  assert(_z_windows.empty());
1868 }
1869 
1874 {
1876  InitWindowSystem();
1877  _thd.Reset();
1878 }
1879 
1880 static void DecreaseWindowCounters()
1881 {
1882  static byte hundredth_tick_timeout = 100;
1883 
1884  if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1885  if (hundredth_tick_timeout != 0) hundredth_tick_timeout--;
1886 
1887  for (Window *w : Window::Iterate()) {
1888  if (!_network_dedicated && hundredth_tick_timeout == 0) w->OnHundredthTick();
1889 
1890  if (_scroller_click_timeout == 0) {
1891  /* Unclick scrollbar buttons if they are pressed. */
1892  for (uint i = 0; i < w->nested_array_size; i++) {
1893  NWidgetBase *nwid = w->nested_array[i];
1894  if (nwid != nullptr && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) {
1895  NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1898  w->mouse_capture_widget = -1;
1899  sb->SetDirty(w);
1900  }
1901  }
1902  }
1903  }
1904 
1905  /* Handle editboxes */
1907  pair.second->HandleEditBox(w, pair.first);
1908  }
1909 
1910  w->OnMouseLoop();
1911  }
1912 
1913  for (Window *w : Window::Iterate()) {
1914  if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
1915  CLRBITS(w->flags, WF_TIMEOUT);
1916 
1917  w->OnTimeout();
1918  w->RaiseButtons(true);
1919  }
1920  }
1921 
1922  if (hundredth_tick_timeout == 0) hundredth_tick_timeout = 100;
1923 }
1924 
1925 static void HandlePlacePresize()
1926 {
1927  if (_special_mouse_mode != WSM_PRESIZE) return;
1928 
1929  Window *w = _thd.GetCallbackWnd();
1930  if (w == nullptr) return;
1931 
1932  Point pt = GetTileBelowCursor();
1933  if (pt.x == -1) {
1934  _thd.selend.x = -1;
1935  return;
1936  }
1937 
1938  w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1939 }
1940 
1946 {
1948 
1949  if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
1950 
1951  Window *w = _thd.GetCallbackWnd();
1952  if (w != nullptr) {
1953  /* Send an event in client coordinates. */
1954  Point pt;
1955  pt.x = _cursor.pos.x - w->left;
1956  pt.y = _cursor.pos.y - w->top;
1957  if (_left_button_down) {
1958  w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
1959  } else {
1960  w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
1961  }
1962  }
1963 
1964  if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
1965  return ES_HANDLED;
1966 }
1967 
1969 static void HandleMouseOver()
1970 {
1971  Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
1972 
1973  /* We changed window, put an OnMouseOver event to the last window */
1974  if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
1975  /* Reset mouse-over coordinates of previous window */
1976  Point pt = { -1, -1 };
1978  }
1979 
1980  /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
1981  _mouseover_last_w = w;
1982 
1983  if (w != nullptr) {
1984  /* send an event in client coordinates. */
1985  Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
1986  const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
1987  if (widget != nullptr) w->OnMouseOver(pt, widget->index);
1988  }
1989 }
1990 
1992 static const int MIN_VISIBLE_TITLE_BAR = 13;
1993 
1998 };
1999 
2010 static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
2011 {
2012  if (v == nullptr) return;
2013 
2014  const int min_visible = ScaleGUITrad(MIN_VISIBLE_TITLE_BAR);
2015 
2016  int v_bottom = v->top + v->height;
2017  int v_right = v->left + v->width;
2018  int safe_y = (dir == PHD_UP) ? (v->top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom); // Compute safe vertical position.
2019 
2020  if (*ny + rect.top <= v->top - min_visible) return; // Above v is enough space
2021  if (*ny + rect.bottom >= v_bottom + min_visible) return; // Below v is enough space
2022 
2023  /* Vertically, the rectangle is hidden behind v. */
2024  if (*nx + rect.left + min_visible < v->left) { // At left of v.
2025  if (v->left < min_visible) *ny = safe_y; // But enough room, force it to a safe position.
2026  return;
2027  }
2028  if (*nx + rect.right - min_visible > v_right) { // At right of v.
2029  if (v_right > _screen.width - min_visible) *ny = safe_y; // Not enough room, force it to a safe position.
2030  return;
2031  }
2032 
2033  /* Horizontally also hidden, force movement to a safe area. */
2034  if (px + rect.left < v->left && v->left >= min_visible) { // Coming from the left, and enough room there.
2035  *nx = v->left - min_visible - rect.left;
2036  } else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) { // Coming from the right, and enough room there.
2037  *nx = v_right + min_visible - rect.right;
2038  } else {
2039  *ny = safe_y;
2040  }
2041 }
2042 
2050 static void EnsureVisibleCaption(Window *w, int nx, int ny)
2051 {
2052  /* Search for the title bar rectangle. */
2053  Rect caption_rect;
2054  const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
2055  if (caption != nullptr) {
2056  caption_rect = caption->GetCurrentRect();
2057 
2058  const int min_visible = ScaleGUITrad(MIN_VISIBLE_TITLE_BAR);
2059 
2060  /* Make sure the window doesn't leave the screen */
2061  nx = Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
2062  ny = Clamp(ny, 0, _screen.height - min_visible);
2063 
2064  /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2065  PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2066  PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2067  }
2068 
2069  if (w->viewport != nullptr) {
2070  w->viewport->left += nx - w->left;
2071  w->viewport->top += ny - w->top;
2072  }
2073 
2074  w->left = nx;
2075  w->top = ny;
2076 }
2077 
2088 void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
2089 {
2090  if (delta_x != 0 || delta_y != 0) {
2091  if (clamp_to_screen) {
2092  /* Determine the new right/bottom position. If that is outside of the bounds of
2093  * the resolution clamp it in such a manner that it stays within the bounds. */
2094  int new_right = w->left + w->width + delta_x;
2095  int new_bottom = w->top + w->height + delta_y;
2096  if (new_right >= (int)_screen.width) delta_x -= Ceil(new_right - _screen.width, std::max(1U, w->nested_root->resize_x));
2097  if (new_bottom >= (int)_screen.height) delta_y -= Ceil(new_bottom - _screen.height, std::max(1U, w->nested_root->resize_y));
2098  }
2099 
2100  w->SetDirty();
2101 
2102  uint new_xinc = std::max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2103  uint new_yinc = std::max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2104  assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2105  assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2106 
2108  w->width = w->nested_root->current_x;
2109  w->height = w->nested_root->current_y;
2110  }
2111 
2112  EnsureVisibleCaption(w, w->left, w->top);
2113 
2114  /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2115  w->OnResize();
2116  w->SetDirty();
2117 }
2118 
2125 {
2127  return (w == nullptr) ? 0 : w->top + w->height;
2128 }
2129 
2136 {
2138  return (w == nullptr) ? _screen.height : w->top;
2139 }
2140 
2141 static bool _dragging_window;
2142 
2148 {
2149  /* Get out immediately if no window is being dragged at all. */
2150  if (!_dragging_window) return ES_NOT_HANDLED;
2151 
2152  /* If button still down, but cursor hasn't moved, there is nothing to do. */
2153  if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2154 
2155  /* Otherwise find the window... */
2156  for (Window *w : Window::Iterate()) {
2157  if (w->flags & WF_DRAGGING) {
2158  /* Stop the dragging if the left mouse button was released */
2159  if (!_left_button_down) {
2160  w->flags &= ~WF_DRAGGING;
2161  break;
2162  }
2163 
2164  w->SetDirty();
2165 
2166  int x = _cursor.pos.x + _drag_delta.x;
2167  int y = _cursor.pos.y + _drag_delta.y;
2168  int nx = x;
2169  int ny = y;
2170 
2174  int delta;
2175 
2176  for (const Window *v : Window::Iterate()) {
2177  if (v == w) continue; // Don't snap at yourself
2178 
2179  if (y + w->height > v->top && y < v->top + v->height) {
2180  /* Your left border <-> other right border */
2181  delta = abs(v->left + v->width - x);
2182  if (delta <= hsnap) {
2183  nx = v->left + v->width;
2184  hsnap = delta;
2185  }
2186 
2187  /* Your right border <-> other left border */
2188  delta = abs(v->left - x - w->width);
2189  if (delta <= hsnap) {
2190  nx = v->left - w->width;
2191  hsnap = delta;
2192  }
2193  }
2194 
2195  if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2196  /* Your left border <-> other left border */
2197  delta = abs(v->left - x);
2198  if (delta <= hsnap) {
2199  nx = v->left;
2200  hsnap = delta;
2201  }
2202 
2203  /* Your right border <-> other right border */
2204  delta = abs(v->left + v->width - x - w->width);
2205  if (delta <= hsnap) {
2206  nx = v->left + v->width - w->width;
2207  hsnap = delta;
2208  }
2209  }
2210 
2211  if (x + w->width > v->left && x < v->left + v->width) {
2212  /* Your top border <-> other bottom border */
2213  delta = abs(v->top + v->height - y);
2214  if (delta <= vsnap) {
2215  ny = v->top + v->height;
2216  vsnap = delta;
2217  }
2218 
2219  /* Your bottom border <-> other top border */
2220  delta = abs(v->top - y - w->height);
2221  if (delta <= vsnap) {
2222  ny = v->top - w->height;
2223  vsnap = delta;
2224  }
2225  }
2226 
2227  if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2228  /* Your top border <-> other top border */
2229  delta = abs(v->top - y);
2230  if (delta <= vsnap) {
2231  ny = v->top;
2232  vsnap = delta;
2233  }
2234 
2235  /* Your bottom border <-> other bottom border */
2236  delta = abs(v->top + v->height - y - w->height);
2237  if (delta <= vsnap) {
2238  ny = v->top + v->height - w->height;
2239  vsnap = delta;
2240  }
2241  }
2242  }
2243  }
2244 
2245  EnsureVisibleCaption(w, nx, ny);
2246 
2247  w->SetDirty();
2248  return ES_HANDLED;
2249  } else if (w->flags & WF_SIZING) {
2250  /* Stop the sizing if the left mouse button was released */
2251  if (!_left_button_down) {
2252  w->flags &= ~WF_SIZING;
2253  w->SetDirty();
2254  break;
2255  }
2256 
2257  /* Compute difference in pixels between cursor position and reference point in the window.
2258  * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2259  */
2260  int x, y = _cursor.pos.y - _drag_delta.y;
2261  if (w->flags & WF_SIZING_LEFT) {
2262  x = _drag_delta.x - _cursor.pos.x;
2263  } else {
2264  x = _cursor.pos.x - _drag_delta.x;
2265  }
2266 
2267  /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2268  if (w->resize.step_width == 0) x = 0;
2269  if (w->resize.step_height == 0) y = 0;
2270 
2271  /* Check the resize button won't go past the bottom of the screen */
2272  if (w->top + w->height + y > _screen.height) {
2273  y = _screen.height - w->height - w->top;
2274  }
2275 
2276  /* X and Y has to go by step.. calculate it.
2277  * The cast to int is necessary else x/y are implicitly casted to
2278  * unsigned int, which won't work. */
2279  if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2280  if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2281 
2282  /* Check that we don't go below the minimum set size */
2283  if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2284  x = w->nested_root->smallest_x - w->width;
2285  }
2286  if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2287  y = w->nested_root->smallest_y - w->height;
2288  }
2289 
2290  /* Window already on size */
2291  if (x == 0 && y == 0) return ES_HANDLED;
2292 
2293  /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2294  _drag_delta.y += y;
2295  if ((w->flags & WF_SIZING_LEFT) && x != 0) {
2296  _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2297  w->SetDirty();
2298  w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2299  /* ResizeWindow() below ensures marking new position as dirty. */
2300  } else {
2301  _drag_delta.x += x;
2302  }
2303 
2304  /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2305  ResizeWindow(w, x, y);
2306  return ES_HANDLED;
2307  }
2308  }
2309 
2310  _dragging_window = false;
2311  return ES_HANDLED;
2312 }
2313 
2318 static void StartWindowDrag(Window *w)
2319 {
2320  w->flags |= WF_DRAGGING;
2321  w->flags &= ~WF_CENTERED;
2322  _dragging_window = true;
2323 
2324  _drag_delta.x = w->left - _cursor.pos.x;
2325  _drag_delta.y = w->top - _cursor.pos.y;
2326 
2327  BringWindowToFront(w);
2328 }
2329 
2335 static void StartWindowSizing(Window *w, bool to_left)
2336 {
2337  w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
2338  w->flags &= ~WF_CENTERED;
2339  _dragging_window = true;
2340 
2341  _drag_delta.x = _cursor.pos.x;
2342  _drag_delta.y = _cursor.pos.y;
2343 
2344  BringWindowToFront(w);
2345 }
2346 
2352 {
2353  int i;
2355  bool rtl = false;
2356 
2357  if (sb->type == NWID_HSCROLLBAR) {
2358  i = _cursor.pos.x - _cursorpos_drag_start.x;
2359  rtl = _current_text_dir == TD_RTL;
2360  } else {
2361  i = _cursor.pos.y - _cursorpos_drag_start.y;
2362  }
2363 
2364  if (sb->disp_flags & ND_SCROLLBAR_BTN) {
2365  if (_scroller_click_timeout == 1) {
2366  _scroller_click_timeout = 3;
2367  if (sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1)) w->SetDirty();
2368  }
2369  return;
2370  }
2371 
2372  /* Find the item we want to move to and make sure it's inside bounds. */
2373  int pos = std::min(RoundDivSU(std::max(0, i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size), std::max(0, sb->GetCount() - sb->GetCapacity()));
2374  if (rtl) pos = std::max(0, sb->GetCount() - sb->GetCapacity() - pos);
2375  if (pos != sb->GetPosition()) {
2376  sb->SetPosition(pos);
2377  w->SetDirty();
2378  }
2379 }
2380 
2386 {
2387  for (Window *w : Window::Iterate()) {
2388  if (w->mouse_capture_widget >= 0) {
2389  /* Abort if no button is clicked any more. */
2390  if (!_left_button_down) {
2392  w->mouse_capture_widget = -1;
2393  return ES_HANDLED;
2394  }
2395 
2396  /* Handle scrollbar internally, or dispatch click event */
2398  if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
2400  } else {
2401  /* If cursor hasn't moved, there is nothing to do. */
2402  if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2403 
2404  Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2405  w->OnClick(pt, w->mouse_capture_widget, 0);
2406  }
2407  return ES_HANDLED;
2408  }
2409  }
2410 
2411  return ES_NOT_HANDLED;
2412 }
2413 
2419 {
2420  bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2421 
2422  if (!_scrolling_viewport) return ES_NOT_HANDLED;
2423 
2424  /* When we don't have a last scroll window we are starting to scroll.
2425  * When the last scroll window and this are not the same we went
2426  * outside of the window and should not left-mouse scroll anymore. */
2427  if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2428 
2430  _cursor.fix_at = false;
2431  _scrolling_viewport = false;
2432  _last_scroll_window = nullptr;
2433  return ES_NOT_HANDLED;
2434  }
2435 
2437  /* If the main window is following a vehicle, then first let go of it! */
2439  ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2440  return ES_NOT_HANDLED;
2441  }
2442 
2443  Point delta;
2444  if (scrollwheel_scrolling) {
2445  /* We are using scrollwheels for scrolling */
2446  delta.x = _cursor.h_wheel;
2447  delta.y = _cursor.v_wheel;
2448  _cursor.v_wheel = 0;
2449  _cursor.h_wheel = 0;
2450  } else {
2452  delta.x = -_cursor.delta.x;
2453  delta.y = -_cursor.delta.y;
2454  } else {
2455  delta.x = _cursor.delta.x;
2456  delta.y = _cursor.delta.y;
2457  }
2458  }
2459 
2460  /* Create a scroll-event and send it to the window */
2461  if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2462 
2463  _cursor.delta.x = 0;
2464  _cursor.delta.y = 0;
2465  return ES_HANDLED;
2466 }
2467 
2479 {
2480  bool bring_to_front = false;
2481 
2482  if (w->window_class == WC_MAIN_WINDOW ||
2483  IsVitalWindow(w) ||
2484  w->window_class == WC_TOOLTIPS ||
2486  return true;
2487  }
2488 
2489  /* Use unshaded window size rather than current size for shaded windows. */
2490  int w_width = w->width;
2491  int w_height = w->height;
2492  if (w->IsShaded()) {
2493  w_width = w->unshaded_size.width;
2494  w_height = w->unshaded_size.height;
2495  }
2496 
2498  ++it;
2499  for (; !it.IsEnd(); ++it) {
2500  Window *u = *it;
2501  /* A modal child will prevent the activation of the parent window */
2502  if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) {
2503  u->SetWhiteBorder();
2504  u->SetDirty();
2505  return false;
2506  }
2507 
2508  if (u->window_class == WC_MAIN_WINDOW ||
2509  IsVitalWindow(u) ||
2510  u->window_class == WC_TOOLTIPS ||
2512  continue;
2513  }
2514 
2515  /* Window sizes don't interfere, leave z-order alone */
2516  if (w->left + w_width <= u->left ||
2517  u->left + u->width <= w->left ||
2518  w->top + w_height <= u->top ||
2519  u->top + u->height <= w->top) {
2520  continue;
2521  }
2522 
2523  bring_to_front = true;
2524  }
2525 
2526  if (bring_to_front) BringWindowToFront(w);
2527  return true;
2528 }
2529 
2538 EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode)
2539 {
2540  QueryString *query = this->GetQueryString(wid);
2541  if (query == nullptr) return ES_NOT_HANDLED;
2542 
2543  int action = QueryString::ACTION_NOTHING;
2544 
2545  switch (query->text.HandleKeyPress(key, keycode)) {
2546  case HKPR_EDITING:
2547  this->SetWidgetDirty(wid);
2548  this->OnEditboxChanged(wid);
2549  break;
2550 
2551  case HKPR_CURSOR:
2552  this->SetWidgetDirty(wid);
2553  /* For the OSK also invalidate the parent window */
2554  if (this->window_class == WC_OSK) this->InvalidateData();
2555  break;
2556 
2557  case HKPR_CONFIRM:
2558  if (this->window_class == WC_OSK) {
2559  this->OnClick(Point(), WID_OSK_OK, 1);
2560  } else if (query->ok_button >= 0) {
2561  this->OnClick(Point(), query->ok_button, 1);
2562  } else {
2563  action = query->ok_button;
2564  }
2565  break;
2566 
2567  case HKPR_CANCEL:
2568  if (this->window_class == WC_OSK) {
2569  this->OnClick(Point(), WID_OSK_CANCEL, 1);
2570  } else if (query->cancel_button >= 0) {
2571  this->OnClick(Point(), query->cancel_button, 1);
2572  } else {
2573  action = query->cancel_button;
2574  }
2575  break;
2576 
2577  case HKPR_NOT_HANDLED:
2578  return ES_NOT_HANDLED;
2579 
2580  default: break;
2581  }
2582 
2583  switch (action) {
2585  this->UnfocusFocusedWidget();
2586  break;
2587 
2589  if (query->text.bytes <= 1) {
2590  /* If already empty, unfocus instead */
2591  this->UnfocusFocusedWidget();
2592  } else {
2593  query->text.DeleteAll();
2594  this->SetWidgetDirty(wid);
2595  this->OnEditboxChanged(wid);
2596  }
2597  break;
2598 
2599  default:
2600  break;
2601  }
2602 
2603  return ES_HANDLED;
2604 }
2605 
2610 void HandleToolbarHotkey(int hotkey)
2611 {
2612  assert(HasModalProgress() || IsLocalCompany());
2613 
2615  if (w != nullptr) {
2616  if (w->window_desc->hotkeys != nullptr) {
2617  if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2618  }
2619  }
2620 }
2621 
2627 void HandleKeypress(uint keycode, WChar key)
2628 {
2629  /* World generation is multithreaded and messes with companies.
2630  * But there is no company related window open anyway, so _current_company is not used. */
2631  assert(HasModalProgress() || IsLocalCompany());
2632 
2633  /*
2634  * The Unicode standard defines an area called the private use area. Code points in this
2635  * area are reserved for private use and thus not portable between systems. For instance,
2636  * Apple defines code points for the arrow keys in this area, but these are only printable
2637  * on a system running OS X. We don't want these keys to show up in text fields and such,
2638  * and thus we have to clear the unicode character when we encounter such a key.
2639  */
2640  if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2641 
2642  /*
2643  * If both key and keycode is zero, we don't bother to process the event.
2644  */
2645  if (key == 0 && keycode == 0) return;
2646 
2647  /* Check if the focused window has a focused editbox */
2648  if (EditBoxInGlobalFocus()) {
2649  /* All input will in this case go to the focused editbox */
2650  if (_focused_window->window_class == WC_CONSOLE) {
2651  if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2652  } else {
2653  if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
2654  }
2655  }
2656 
2657  /* Call the event, start with the uppermost window, but ignore the toolbar. */
2658  for (Window *w : Window::IterateFromFront()) {
2659  if (w->window_class == WC_MAIN_TOOLBAR) continue;
2660  if (w->window_desc->hotkeys != nullptr) {
2661  int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2662  if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2663  }
2664  if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2665  }
2666 
2668  /* When there is no toolbar w is null, check for that */
2669  if (w != nullptr) {
2670  if (w->window_desc->hotkeys != nullptr) {
2671  int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2672  if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2673  }
2674  if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2675  }
2676 
2677  HandleGlobalHotkeys(key, keycode);
2678 }
2679 
2684 {
2685  /* Call the event, start with the uppermost window. */
2686  for (Window *w : Window::IterateFromFront()) {
2687  if (w->OnCTRLStateChange() == ES_HANDLED) return;
2688  }
2689 }
2690 
2696 /* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2697 {
2698  QueryString *query = this->GetQueryString(wid);
2699  if (query == nullptr) return;
2700 
2701  if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2702  this->SetWidgetDirty(wid);
2703  this->OnEditboxChanged(wid);
2704  }
2705 }
2706 
2713 void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2714 {
2715  if (!EditBoxInGlobalFocus()) return;
2716 
2717  _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
2718 }
2719 
2727 
2732 static void HandleAutoscroll()
2733 {
2734  if (_game_mode == GM_MENU || HasModalProgress()) return;
2736  if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2737 
2738  int x = _cursor.pos.x;
2739  int y = _cursor.pos.y;
2740  Window *w = FindWindowFromPt(x, y);
2741  if (w == nullptr || w->flags & WF_DISABLE_VP_SCROLL) return;
2743 
2744  Viewport *vp = IsPtInWindowViewport(w, x, y);
2745  if (vp == nullptr) return;
2746 
2747  x -= vp->left;
2748  y -= vp->top;
2749 
2750  /* here allows scrolling in both x and y axis */
2751  static const int SCROLLSPEED = 3;
2752  if (x - 15 < 0) {
2753  w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
2754  } else if (15 - (vp->width - x) > 0) {
2755  w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
2756  }
2757  if (y - 15 < 0) {
2758  w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
2759  } else if (15 - (vp->height - y) > 0) {
2760  w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
2761  }
2762 }
2763 
2765  MC_NONE = 0,
2766  MC_LEFT,
2767  MC_RIGHT,
2768  MC_DOUBLE_LEFT,
2769  MC_HOVER,
2770 
2773 };
2775 
2776 const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500);
2777 
2778 static void ScrollMainViewport(int x, int y)
2779 {
2780  if (_game_mode != GM_MENU) {
2782  assert(w);
2783 
2786  }
2787 }
2788 
2798 static const int8 scrollamt[16][2] = {
2799  { 0, 0},
2800  {-2, 0},
2801  { 0, -2},
2802  {-2, -1},
2803  { 2, 0},
2804  { 0, 0},
2805  { 2, -1},
2806  { 0, -2},
2807  { 0, 2},
2808  {-2, 1},
2809  { 0, 0},
2810  {-2, 0},
2811  { 2, 1},
2812  { 0, 2},
2813  { 2, 0},
2814  { 0, 0},
2815 };
2816 
2817 static void HandleKeyScrolling()
2818 {
2819  /*
2820  * Check that any of the dirkeys is pressed and that the focused window
2821  * doesn't have an edit-box as focused widget.
2822  */
2823  if (_dirkeys && !EditBoxInGlobalFocus()) {
2824  int factor = _shift_pressed ? 50 : 10;
2825  ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2826  }
2827 }
2828 
2829 static void MouseLoop(MouseClick click, int mousewheel)
2830 {
2831  /* World generation is multithreaded and messes with companies.
2832  * But there is no company related window open anyway, so _current_company is not used. */
2833  assert(HasModalProgress() || IsLocalCompany());
2834 
2835  HandlePlacePresize();
2837 
2838  if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2839  if (HandleMouseDragDrop() == ES_HANDLED) return;
2840  if (HandleWindowDragging() == ES_HANDLED) return;
2841  if (HandleActiveWidget() == ES_HANDLED) return;
2842  if (HandleViewportScroll() == ES_HANDLED) return;
2843 
2844  HandleMouseOver();
2845 
2846  bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2847  if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2848 
2849  int x = _cursor.pos.x;
2850  int y = _cursor.pos.y;
2851  Window *w = FindWindowFromPt(x, y);
2852  if (w == nullptr) return;
2853 
2854  if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2855  Viewport *vp = IsPtInWindowViewport(w, x, y);
2856 
2857  /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2858  if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
2859 
2860  if (mousewheel != 0) {
2861  /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2862  if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
2863 
2864  /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2865  if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2866  }
2867 
2868  if (vp != nullptr) {
2869  if (scrollwheel_scrolling && !(w->flags & WF_DISABLE_VP_SCROLL)) {
2870  _scrolling_viewport = true;
2871  _cursor.fix_at = true;
2872  return;
2873  }
2874 
2875  switch (click) {
2876  case MC_DOUBLE_LEFT:
2877  case MC_LEFT:
2878  if (HandleViewportClicked(vp, x, y)) return;
2879  if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2881  _scrolling_viewport = true;
2882  _cursor.fix_at = false;
2883  return;
2884  }
2885  break;
2886 
2887  case MC_RIGHT:
2888  if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2890  _scrolling_viewport = true;
2893  DispatchRightClickEvent(w, x - w->left, y - w->top);
2894  return;
2895  }
2896  break;
2897 
2898  default:
2899  break;
2900  }
2901  }
2902 
2903  switch (click) {
2904  case MC_LEFT:
2905  case MC_DOUBLE_LEFT:
2906  DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2907  return;
2908 
2909  default:
2910  if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
2911  /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2912  * Simulate a right button click so we can get started. */
2913  FALLTHROUGH;
2914 
2915  case MC_RIGHT:
2916  DispatchRightClickEvent(w, x - w->left, y - w->top);
2917  return;
2918 
2919  case MC_HOVER:
2920  DispatchHoverEvent(w, x - w->left, y - w->top);
2921  break;
2922  }
2923 
2924  /* We're not doing anything with 2D scrolling, so reset the value. */
2925  _cursor.h_wheel = 0;
2926  _cursor.v_wheel = 0;
2927 }
2928 
2933 {
2934  /* World generation is multithreaded and messes with companies.
2935  * But there is no company related window open anyway, so _current_company is not used. */
2936  assert(HasModalProgress() || IsLocalCompany());
2937 
2938  /* Handle sprite picker before any GUI interaction */
2939  if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _input_events_this_tick == 0) {
2940  /* We are done with the last draw-frame, so we know what sprites we
2941  * clicked on. Reset the picker mode and invalidate the window. */
2942  _newgrf_debug_sprite_picker.mode = SPM_NONE;
2944  }
2945 
2946  static std::chrono::steady_clock::time_point double_click_time = {};
2947  static Point double_click_pos = {0, 0};
2948 
2949  /* Mouse event? */
2950  MouseClick click = MC_NONE;
2952  click = MC_LEFT;
2953  if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
2954  double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2955  double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2956  click = MC_DOUBLE_LEFT;
2957  }
2958  double_click_time = std::chrono::steady_clock::now();
2959  double_click_pos = _cursor.pos;
2960  _left_button_clicked = true;
2962  } else if (_right_button_clicked) {
2963  _right_button_clicked = false;
2964  click = MC_RIGHT;
2966  }
2967 
2968  int mousewheel = 0;
2969  if (_cursor.wheel) {
2970  mousewheel = _cursor.wheel;
2971  _cursor.wheel = 0;
2973  }
2974 
2975  static std::chrono::steady_clock::time_point hover_time = {};
2976  static Point hover_pos = {0, 0};
2977 
2979  if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
2980  hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
2981  hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
2982  hover_pos = _cursor.pos;
2983  hover_time = std::chrono::steady_clock::now();
2984  _mouse_hovering = false;
2985  } else if (!_mouse_hovering) {
2986  if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
2987  click = MC_HOVER;
2989  _mouse_hovering = true;
2990  hover_time = std::chrono::steady_clock::now();
2991  }
2992  }
2993  }
2994 
2995  if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
2996  /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2998  _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
3000  _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
3002  } else {
3003  MouseLoop(click, mousewheel);
3004  }
3005 
3006  /* We have moved the mouse the required distance,
3007  * no need to move it at any later time. */
3008  _cursor.delta.x = 0;
3009  _cursor.delta.y = 0;
3010 }
3011 
3015 static void CheckSoftLimit()
3016 {
3017  if (_settings_client.gui.window_soft_limit == 0) return;
3018 
3019  for (;;) {
3020  uint deletable_count = 0;
3021  Window *last_deletable = nullptr;
3022  for (Window *w : Window::IterateFromFront()) {
3023  if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
3024 
3025  last_deletable = w;
3026  deletable_count++;
3027  }
3028 
3029  /* We've not reached the soft limit yet. */
3030  if (deletable_count <= _settings_client.gui.window_soft_limit) break;
3031 
3032  assert(last_deletable != nullptr);
3033  last_deletable->Close();
3034  }
3035 }
3036 
3041 {
3042  /* World generation is multithreaded and messes with companies.
3043  * But there is no company related window open anyway, so _current_company is not used. */
3044  assert(HasModalProgress() || IsLocalCompany());
3045 
3046  CheckSoftLimit();
3047 
3048  /* Process scheduled window deletion. */
3050 
3051  if (_input_events_this_tick != 0) {
3052  /* The input loop is called only once per GameLoop() - so we can clear the counter here */
3054  /* there were some inputs this tick, don't scroll ??? */
3055  return;
3056  }
3057 
3058  /* HandleMouseEvents was already called for this tick */
3060 }
3061 
3065 void CallWindowRealtimeTickEvent(uint delta_ms)
3066 {
3067  for (Window *w : Window::Iterate()) {
3068  w->OnRealtimeTick(delta_ms);
3069  }
3070 }
3071 
3076 {
3077  static std::chrono::steady_clock::time_point last_time = std::chrono::steady_clock::now();
3078  uint delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - last_time).count();
3079 
3080  if (delta_ms == 0) return;
3081 
3082  last_time = std::chrono::steady_clock::now();
3083 
3084  PerformanceMeasurer framerate(PFE_DRAWING);
3086 
3089 
3090  CallWindowRealtimeTickEvent(delta_ms);
3091 
3092  static GUITimer network_message_timer = GUITimer(1);
3093  if (network_message_timer.Elapsed(delta_ms)) {
3094  network_message_timer.SetInterval(1000);
3096  }
3097 
3098  /* Process invalidations before anything else. */
3099  for (Window *w : Window::Iterate()) {
3102  }
3103 
3104  static GUITimer window_timer = GUITimer(1);
3105  if (window_timer.Elapsed(delta_ms)) {
3106  if (_network_dedicated) window_timer.SetInterval(MILLISECONDS_PER_TICK);
3107 
3108  extern int _caret_timer;
3109  _caret_timer += 3;
3110  CursorTick();
3111 
3112  HandleKeyScrolling();
3113  HandleAutoscroll();
3114  DecreaseWindowCounters();
3115  }
3116 
3117  static GUITimer highlight_timer = GUITimer(1);
3118  if (highlight_timer.Elapsed(delta_ms)) {
3119  highlight_timer.SetInterval(450);
3121  }
3122 
3123  if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(delta_ms);
3124 
3125  /* Skip the actual drawing on dedicated servers without screen.
3126  * But still empty the invalidation queues above. */
3127  if (_network_dedicated) return;
3128 
3129  if (window_timer.HasElapsed()) {
3130  window_timer.SetInterval(MILLISECONDS_PER_TICK);
3131 
3132  for (Window *w : Window::Iterate()) {
3133  if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
3135  w->SetDirty();
3136  }
3137  }
3138  }
3139 
3140  DrawDirtyBlocks();
3141 
3142  for (Window *w : Window::Iterate()) {
3143  /* Update viewport only if window is not shaded. */
3144  if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w);
3145  }
3147  /* Redraw mouse cursor in case it was hidden */
3148  DrawMouseCursor();
3149 }
3150 
3157 {
3158  for (const Window *w : Window::Iterate()) {
3159  if (w->window_class == cls && w->window_number == number) w->SetDirty();
3160  }
3161 }
3162 
3169 void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
3170 {
3171  for (const Window *w : Window::Iterate()) {
3172  if (w->window_class == cls && w->window_number == number) {
3173  w->SetWidgetDirty(widget_index);
3174  }
3175  }
3176 }
3177 
3183 {
3184  for (const Window *w : Window::Iterate()) {
3185  if (w->window_class == cls) w->SetDirty();
3186  }
3187 }
3188 
3194 void Window::InvalidateData(int data, bool gui_scope)
3195 {
3196  this->SetDirty();
3197  if (!gui_scope) {
3198  /* Schedule GUI-scope invalidation for next redraw. */
3199  this->scheduled_invalidation_data.push_back(data);
3200  }
3201  this->OnInvalidateData(data, gui_scope);
3202 }
3203 
3208 {
3209  for (int data : this->scheduled_invalidation_data) {
3210  if (this->window_class == WC_INVALID) break;
3211  this->OnInvalidateData(data, true);
3212  }
3213  this->scheduled_invalidation_data.clear();
3214 }
3215 
3220 {
3221  if ((this->flags & WF_HIGHLIGHTED) == 0) return;
3222 
3223  for (uint i = 0; i < this->nested_array_size; i++) {
3224  if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i);
3225  }
3226 }
3227 
3254 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3255 {
3256  for (Window *w : Window::Iterate()) {
3257  if (w->window_class == cls && w->window_number == number) {
3258  w->InvalidateData(data, gui_scope);
3259  }
3260  }
3261 }
3262 
3271 void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3272 {
3273  for (Window *w : Window::Iterate()) {
3274  if (w->window_class == cls) {
3275  w->InvalidateData(data, gui_scope);
3276  }
3277  }
3278 }
3279 
3284 {
3285  for (Window *w : Window::Iterate()) {
3286  w->OnGameTick();
3287  }
3288 }
3289 
3297 {
3298  /* Note: the container remains stable, even when deleting windows. */
3299  for (Window *w : Window::Iterate()) {
3300  if (w->window_class != WC_MAIN_WINDOW &&
3301  w->window_class != WC_SELECT_GAME &&
3302  w->window_class != WC_MAIN_TOOLBAR &&
3303  w->window_class != WC_STATUS_BAR &&
3304  w->window_class != WC_TOOLTIPS &&
3305  (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
3306 
3307  w->Close();
3308  }
3309  }
3310 }
3311 
3320 {
3321  /* Close every window except for stickied ones, then sticky ones as well */
3323 
3324  /* Note: the container remains stable, even when closing windows. */
3325  for (Window *w : Window::Iterate()) {
3326  if (w->flags & WF_STICKY) {
3327  w->Close();
3328  }
3329  }
3330 }
3331 
3336 {
3338  InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
3339  InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
3340  CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
3341 }
3342 
3348 {
3349  /* Note: the container remains stable, even when deleting windows. */
3350  for (Window *w : Window::Iterate()) {
3351  if (w->window_desc->flags & WDF_CONSTRUCTION) {
3352  w->Close();
3353  }
3354  }
3355 
3356  for (const Window *w : Window::Iterate()) w->SetDirty();
3357 }
3358 
3361 {
3364 }
3365 
3366 void ReInitWindow(Window *w, bool zoom_changed)
3367 {
3368  if (w == nullptr) return;
3369  if (zoom_changed) {
3370  w->nested_root->AdjustPaddingForZoom();
3371  w->UpdateQueryStringSize();
3372  }
3373  w->ReInit();
3374 }
3375 
3377 void ReInitAllWindows(bool zoom_changed)
3378 {
3380  NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3381  NWidgetScrollbar::InvalidateDimensionCache();
3382 
3383  extern void InitDepotWindowBlockSizes();
3385 
3386  /* When _gui_zoom has changed, we need to resize toolbar and statusbar first,
3387  * so EnsureVisibleCaption uses the updated size information. */
3388  ReInitWindow(FindWindowById(WC_MAIN_TOOLBAR, 0), zoom_changed);
3389  ReInitWindow(FindWindowById(WC_STATUS_BAR, 0), zoom_changed);
3390  for (Window *w : Window::Iterate()) {
3391  if (w->window_class == WC_MAIN_TOOLBAR || w->window_class == WC_STATUS_BAR) continue;
3392  ReInitWindow(w, zoom_changed);
3393  }
3394 
3395  void NetworkReInitChatBoxSize();
3397 
3398  /* Make sure essential parts of all windows are visible */
3399  RelocateAllWindows(_screen.width, _screen.height);
3401 }
3402 
3410 static int PositionWindow(Window *w, WindowClass clss, int setting)
3411 {
3412  if (w == nullptr || w->window_class != clss) {
3413  w = FindWindowById(clss, 0);
3414  }
3415  if (w == nullptr) return 0;
3416 
3417  int old_left = w->left;
3418  switch (setting) {
3419  case 1: w->left = (_screen.width - w->width) / 2; break;
3420  case 2: w->left = _screen.width - w->width; break;
3421  default: w->left = 0; break;
3422  }
3423  if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
3424  AddDirtyBlock(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3425  return w->left;
3426 }
3427 
3434 {
3435  Debug(misc, 5, "Repositioning Main Toolbar...");
3437 }
3438 
3445 {
3446  Debug(misc, 5, "Repositioning statusbar...");
3448 }
3449 
3456 {
3457  Debug(misc, 5, "Repositioning news message...");
3459 }
3460 
3467 {
3468  Debug(misc, 5, "Repositioning network chat window...");
3470 }
3471 
3472 
3478 void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
3479 {
3480  for (const Window *w : Window::Iterate()) {
3481  if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
3482  w->viewport->follow_vehicle = to_index;
3483  w->SetDirty();
3484  }
3485  }
3486 }
3487 
3488 
3494 void RelocateAllWindows(int neww, int newh)
3495 {
3497 
3498  for (Window *w : Window::Iterate()) {
3499  int left, top;
3500  /* XXX - this probably needs something more sane. For example specifying
3501  * in a 'backup'-desc that the window should always be centered. */
3502  switch (w->window_class) {
3503  case WC_MAIN_WINDOW:
3504  case WC_BOOTSTRAP:
3505  ResizeWindow(w, neww, newh);
3506  continue;
3507 
3508  case WC_MAIN_TOOLBAR:
3509  ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
3510 
3511  top = w->top;
3512  left = PositionMainToolbar(w); // changes toolbar orientation
3513  break;
3514 
3515  case WC_NEWS_WINDOW:
3516  top = newh - w->height;
3517  left = PositionNewsMessage(w);
3518  break;
3519 
3520  case WC_STATUS_BAR:
3521  ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
3522 
3523  top = newh - w->height;
3524  left = PositionStatusbar(w);
3525  break;
3526 
3527  case WC_SEND_NETWORK_MSG:
3528  ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
3529 
3530  top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3531  left = PositionNetworkChatWindow(w);
3532  break;
3533 
3534  case WC_CONSOLE:
3535  IConsoleResize(w);
3536  continue;
3537 
3538  default: {
3539  if (w->flags & WF_CENTERED) {
3540  top = (newh - w->height) >> 1;
3541  left = (neww - w->width) >> 1;
3542  break;
3543  }
3544 
3545  left = w->left;
3546  if (left + (w->width >> 1) >= neww) left = neww - w->width;
3547  if (left < 0) left = 0;
3548 
3549  top = w->top;
3550  if (top + (w->height >> 1) >= newh) top = newh - w->height;
3551  break;
3552  }
3553  }
3554 
3555  EnsureVisibleCaption(w, left, top);
3556  }
3557 }
3558 
3564 {
3566  this->Window::Close();
3567 }
_dirkeys
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:34
game.hpp
NewGrfDebugSpritePicker::clicked_pixel
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
Definition: newgrf_debug.h:28
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:720
ShowFirstError
void ShowFirstError()
Show the first error of the queue.
Definition: error_gui.cpp:342
Window::WindowIterator
Iterator to iterate all valid Windows.
Definition: window_gui.h:758
WC_CUSTOM_CURRENCY
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
Definition: window_type.h:612
WC_SAVELOAD
@ WC_SAVELOAD
Saveload window; Window numbers:
Definition: window_type.h:137
ScrollbarClickHandler
void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y)
Special handling for the scrollbar widget type.
Definition: widget.cpp:375
PickerWindowBase::Close
void Close() override
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:3563
Window::SetTimeout
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
Definition: window_gui.h:295
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:307
MAX_OFFSET_HOVER
@ MAX_OFFSET_HOVER
Maximum mouse movement before stopping a hover event.
Definition: window.cpp:2772
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
HideVitalWindows
void HideVitalWindows()
Close all always on-top windows to get an empty screen.
Definition: window.cpp:3360
factory.hpp
FindWindowFromPt
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
Definition: window.cpp:1826
WC_INVALID
@ WC_INVALID
Invalid window.
Definition: window_type.h:700
NWidgetCore::IsDisabled
bool IsDisabled() const
Return whether the widget is disabled.
Definition: widget_type.h:395
_mouseover_last_w
static Window * _mouseover_last_w
Window of the last OnMouseOver event.
Definition: window.cpp:52
Pool::PoolItem<&_vehicle_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
WC_BUILD_TOOLBAR
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition: window_type.h:66
MouseClick
MouseClick
Definition: window.cpp:2764
QueryString::ok_button
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
Definition: querystring_gui.h:27
Window::timeout_timer
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:243
Window::OnHundredthTick
virtual void OnHundredthTick()
Called once every 100 (game) ticks, or once every 3s, whichever comes last.
Definition: window_gui.h:629
HKPR_EDITING
@ HKPR_EDITING
Textbuf content changed.
Definition: textbuf_type.h:22
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:36
AddDirtyBlock
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition: gfx.cpp:1724
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
WF_SIZING
@ WF_SIZING
Window is being resized.
Definition: window_gui.h:173
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3156
CheckSoftLimit
static void CheckSoftLimit()
Check the soft limit of deletable (non vital, non sticky) windows.
Definition: window.cpp:3015
UpdateTileSelection
void UpdateTileSelection()
Updates tile highlighting for all cases.
Definition: viewport.cpp:2543
querystring_gui.h
Window::OnEditboxChanged
virtual void OnEditboxChanged(int widget)
The text in an editbox has been edited.
Definition: window_gui.h:661
Window::SetWhiteBorder
void SetWhiteBorder()
Set the timeout flag of the window and initiate the timer.
Definition: window_gui.h:304
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:40
FindChildWindow
static Window * FindChildWindow(const Window *w, WindowClass wc)
Find the Window whose parent pointer points to this window.
Definition: window.cpp:1082
QueryString::GetText
const char * GetText() const
Get the current text.
Definition: querystring_gui.h:63
SetFocusedWindow
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition: window.cpp:455
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
Window::~Window
virtual ~Window()
Remove window and all its child windows from the window stack.
Definition: window.cpp:1144
Scrollbar::GetCapacity
uint16 GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:669
Window::nested_root
NWidgetBase * nested_root
Root of the nested tree.
Definition: window_gui.h:258
HKPR_CONFIRM
@ HKPR_CONFIRM
Return or enter key pressed.
Definition: textbuf_type.h:24
NWidgetLeaf::resizebox_dimension
static Dimension resizebox_dimension
Cached size of a resizebox widget.
Definition: widget_type.h:832
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
Window::GetScrollbar
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:319
WDF_CONSTRUCTION
@ WDF_CONSTRUCTION
This window is used for construction; close it whenever changing company.
Definition: window_gui.h:144
PositionMainToolbar
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Definition: window.cpp:3433
Window::shade_select
NWidgetStacked * shade_select
Selection widget (NWID_SELECTION) to use for shading the window. If nullptr, window cannot shade.
Definition: window_gui.h:261
WF_SIZING_RIGHT
@ WF_SIZING_RIGHT
Window is being resized towards the right.
Definition: window_gui.h:171
Window::OnHover
virtual void OnHover(Point pt, int widget)
The mouse is hovering over a widget in the window, perform an action for it.
Definition: window_gui.h:569
_special_mouse_mode
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Definition: window.cpp:92
WID_OSK_OK
@ WID_OSK_OK
Ok key.
Definition: osk_widget.h:18
toolbar_gui.h
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:41
guitimer_func.h
statusbar_gui.h
Window::ApplyDefaults
virtual void ApplyDefaults()
Read default values from WindowDesc configuration an apply them to the window.
Definition: window.cpp:192
Window::ReInit
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:1019
scrollamt
static const int8 scrollamt[16][2]
Describes all the different arrow key combinations the game allows when it is in scrolling mode.
Definition: window.cpp:2798
CloseCompanyWindows
void CloseCompanyWindows(CompanyID id)
Close all windows of a company.
Definition: window.cpp:1219
LocalGetWindowPlacement
static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
Compute the position of the top-left corner of a new window that is opened.
Definition: window.cpp:1704
ND_SCROLLBAR_DOWN
@ ND_SCROLLBAR_DOWN
Bit value of the 'scrollbar down' flag.
Definition: widget_type.h:306
NWID_HSCROLLBAR
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition: widget_type.h:81
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:223
Blitter
How all blitters should look like.
Definition: base.hpp:28
IniLoadWindowSettings
void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
Load a WindowDesc from config.
Definition: settings.cpp:786
Window::InitializePositionSize
void InitializePositionSize(int x, int y, int min_width, int min_height)
Set the position and smallest size of the window.
Definition: window.cpp:1454
HandleScrollbarScrolling
static void HandleScrollbarScrolling(Window *w)
Handle scrollbar scrolling with the mouse.
Definition: window.cpp:2351
HandleTextInput
void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Handle text input.
Definition: window.cpp:2713
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition: window_type.h:435
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:285
PHD_DOWN
@ PHD_DOWN
Below v is a safe position.
Definition: window.cpp:1997
WF_DISABLE_VP_SCROLL
@ WF_DISABLE_VP_SCROLL
Window does not do autoscroll,.
Definition: window_gui.h:175
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:255
NDB_DROPDOWN_CLOSED
@ NDB_DROPDOWN_CLOSED
Dropdown menu of the dropdown widget has closed.
Definition: widget_type.h:296
_newgrf_debug_sprite_picker
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
Definition: newgrf_debug_gui.cpp:48
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:63
Window::CreateNestedTree
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1775
NewGrfDebugSpritePicker::sprites
std::vector< SpriteID > sprites
Sprites found.
Definition: newgrf_debug.h:29
WDP_ALIGN_TOOLBAR
@ WDP_ALIGN_TOOLBAR
Align toward the toolbar.
Definition: window_gui.h:92
InitWindowSystem
void InitWindowSystem()
(re)initialize the windowing system
Definition: window.cpp:1840
NewGrfDebugSpritePicker::mode
NewGrfDebugSpritePickerMode mode
Current state.
Definition: newgrf_debug.h:27
Window::OnGameTick
virtual void OnGameTick()
Called once per (game) tick.
Definition: window_gui.h:622
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
WF_STICKY
@ WF_STICKY
Window is made sticky by user.
Definition: window_gui.h:174
UpdateWindows
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition: window.cpp:3075
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1161
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
InitNewsItemStructs
void InitNewsItemStructs()
Initialize the news-items data structures.
Definition: news_gui.cpp:634
StartWindowSizing
static void StartWindowSizing(Window *w, bool to_left)
Start resizing a window.
Definition: window.cpp:2335
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
BringWindowToFront
static void BringWindowToFront(Window *w, bool dirty=true)
On clicking on a window, make it the frontmost window of all windows with an equal or lower z-priorit...
Definition: window.cpp:1392
valid
uint8 valid
Bits indicating what variable is valid (for each bit, 0 is invalid, 1 is valid).
Definition: newgrf_station.cpp:248
WDF_NO_FOCUS
@ WDF_NO_FOCUS
This window won't get focus/make any other window lose focus when click.
Definition: window_gui.h:146
UnInitWindowSystem
void UnInitWindowSystem()
Close down the windowing system.
Definition: window.cpp:1859
VA_DISABLED
@ VA_DISABLED
Do not autoscroll when mouse is at edge of viewport.
Definition: window.cpp:45
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
GUISettings::window_soft_limit
uint8 window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
Definition: settings_type.h:133
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:253
vehicle_base.h
Window::OnInvalidateData
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
Definition: window_gui.h:676
zoom_func.h
WC_BOOTSTRAP
@ WC_BOOTSTRAP
Bootstrap; Window numbers:
Definition: window_type.h:637
Window::RaiseButtons
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition: window.cpp:597
WC_GENERATE_LANDSCAPE
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
Definition: window_type.h:449
WC_MESSAGE_HISTORY
@ WC_MESSAGE_HISTORY
News history list; Window numbers:
Definition: window_type.h:265
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
Window::SetWidgetHighlight
void SetWidgetHighlight(byte widget_index, TextColour highlighted_colour)
Sets the highlighted status of a widget.
Definition: window.cpp:242
WC_OSK
@ WC_OSK
On Screen Keyboard; Window numbers:
Definition: window_type.h:155
WindowDesc::cls
WindowClass cls
Class of the window,.
Definition: window_gui.h:111
SZSP_HORIZONTAL
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
Definition: widget_type.h:427
VSM_VIEWPORT_RMB_FIXED
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:99
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
Window::OnTimeout
virtual void OnTimeout()
Called when this window's timeout has been reached.
Definition: window_gui.h:639
newgrf_debug.h
Window::owner
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition: window_gui.h:253
NWidgetBase::FillNestedArray
virtual void FillNestedArray(NWidgetBase **array, uint length)=0
Window::OnDropdownClose
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
Definition: window.cpp:292
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:713
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:362
NWidgetCore::tool_tip
StringID tool_tip
Tooltip of the widget.
Definition: widget_type.h:341
NWidgetCore::SetLowered
void SetLowered(bool lowered)
Lower or raise the widget.
Definition: widget_type.h:374
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
QueryString::GetCharAtPosition
const char * GetCharAtPosition(const Window *w, int wid, const Point &pt) const
Get the character that is rendered at a position.
Definition: misc_gui.cpp:912
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:659
Window::GetCaretPosition
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition: window.cpp:411
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
NWidgetBase::smallest_y
uint smallest_y
Smallest vertical size of the widget in a filled window.
Definition: widget_type.h:194
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:636
GUISettings::toolbar_pos
uint8 toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
Definition: settings_type.h:130
EditBoxInGlobalFocus
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:481
HandleAutoscroll
static void HandleAutoscroll()
If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is...
Definition: window.cpp:2732
Window::OnHotkey
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition: window.cpp:634
StartWindowDrag
static void StartWindowDrag(Window *w)
Start window dragging.
Definition: window.cpp:2318
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
HandleKeypress
void HandleKeypress(uint keycode, WChar key)
Handle keyboard input.
Definition: window.cpp:2627
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1814
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:975
Textbuf::InsertString
bool InsertString(const char *str, bool marked, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Insert a string into the text buffer.
Definition: textbuf.cpp:162
Window::nested_focus
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition: window_gui.h:256
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
GetWindowZPriority
static uint GetWindowZPriority(WindowClass wc)
Get the z-priority for a given window.
Definition: window.cpp:1311
WC_GRF_PARAMETERS
@ WC_GRF_PARAMETERS
NewGRF parameters; Window numbers:
Definition: window_type.h:174
Window::scheduled_invalidation_data
std::vector< int > scheduled_invalidation_data
Data of scheduled OnInvalidateData() calls.
Definition: window_gui.h:222
Window::IsWidgetHighlighted
bool IsWidgetHighlighted(byte widget_index) const
Gets the highlighted status of a widget.
Definition: window.cpp:275
WC_SAVE_PRESET
@ WC_SAVE_PRESET
Save preset; Window numbers:
Definition: window_type.h:680
Window::GetCaret
virtual const char * GetCaret() const
Get the string at the caret if an edit box has the focus.
Definition: window.cpp:384
Window::OnCTRLStateChange
virtual EventState OnCTRLStateChange()
The state of the control key has changed.
Definition: window_gui.h:544
Window::GetTextCharacterAtPosition
virtual const char * GetTextCharacterAtPosition(const Point &pt) const
Get the character that is rendered at a position by the focused edit box.
Definition: window.cpp:442
Window::querystrings
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:257
SmallMap
Implementation of simple mapping class.
Definition: smallmap_type.hpp:26
WC_HIGHSCORE
@ WC_HIGHSCORE
Highscore; Window numbers:
Definition: window_type.h:643
NetworkReInitChatBoxSize
void NetworkReInitChatBoxSize()
Initialize all font-dependent chat box sizes.
Definition: network_chat_gui.cpp:107
Window::ProcessScheduledInvalidations
void ProcessScheduledInvalidations()
Process all scheduled invalidations.
Definition: window.cpp:3207
WindowDesc::default_width_trad
int16 default_width_trad
Preferred initial width of the window (pixels at 1x zoom).
Definition: window_gui.h:130
PHD_UP
@ PHD_UP
Above v is a safe position.
Definition: window.cpp:1996
gfx_func.h
WindowDesc::default_pos
WindowPosition default_pos
Preferred position of the window.
Definition: window_gui.h:110
WindowDesc
High level window description.
Definition: window_gui.h:102
WC_MODAL_PROGRESS
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
Definition: window_type.h:456
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3169
WF_SIZING_LEFT
@ WF_SIZING_LEFT
Window is being resized towards the left.
Definition: window_gui.h:172
NWidgetLeaf::InvalidateDimensionCache
static void InvalidateDimensionCache()
Reset the cached dimensions.
Definition: widget.cpp:2544
PositionStatusbar
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
Definition: window.cpp:3444
Window::SetShaded
void SetShaded(bool make_shaded)
Set the shaded state of the window to make_shaded.
Definition: window.cpp:1055
Window::GetWidget
const NWID * GetWidget(uint widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition: window_gui.h:865
ND_DROPDOWN_ACTIVE
@ ND_DROPDOWN_ACTIVE
Bit value of the 'dropdown active' flag.
Definition: widget_type.h:304
Scrollbar::UpdatePosition
bool UpdatePosition(int difference, ScrollbarStepping unit=SS_SMALL)
Updates the position of the first visible element by the given amount.
Definition: widget_type.h:763
GUISettings::scrollwheel_scrolling
uint8 scrollwheel_scrolling
scrolling using the scroll wheel?
Definition: settings_type.h:146
WC_CONFIRM_POPUP_QUERY
@ WC_CONFIRM_POPUP_QUERY
Popup with confirm question; Window numbers:
Definition: window_type.h:123
Window::OnFocusLost
virtual void OnFocusLost()
Called when window loses focus.
Definition: window.cpp:548
MayBeShown
static bool MayBeShown(const Window *w)
Returns whether a window may be shown or not.
Definition: window.cpp:895
PositionNewsMessage
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
Definition: window.cpp:3455
WC_QUERY_STRING
@ WC_QUERY_STRING
Query string window; Window numbers:
Definition: window_type.h:116
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
GUITimer
Definition: guitimer_func.h:13
Window::UnfocusFocusedWidget
void UnfocusFocusedWidget()
Makes no widget on this window have focus.
Definition: window.cpp:503
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:90
WindowDesc::ini_key
const char * ini_key
Key to store window defaults in openttd.cfg. nullptr if nothing shall be stored.
Definition: window_gui.h:113
ChangeVehicleViewports
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
Definition: window.cpp:3478
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:251
_input_events_this_tick
static int _input_events_this_tick
Local counter that is incremented each time an mouse input event is detected.
Definition: window.cpp:2726
WSM_PRESIZE
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
Definition: window_gui.h:925
ST_SMALLEST
@ ST_SMALLEST
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
Definition: widget_type.h:112
GuiShowTooltips
void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip)
Shows a tooltip.
Definition: misc_gui.cpp:773
settings_func.h
Scrollbar::GetCount
uint16 GetCount() const
Gets the number of elements in the list.
Definition: widget_type.h:660
tilehighlight_func.h
WC_BUY_COMPANY
@ WC_BUY_COMPANY
Buyout company (merger); Window numbers:
Definition: window_type.h:576
DescSorter
static bool DescSorter(WindowDesc *const &a, WindowDesc *const &b)
Sort WindowDesc by ini_key.
Definition: window.cpp:166
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1804
Window::ProcessHighlightedInvalidations
void ProcessHighlightedInvalidations()
Process all invalidation of highlighted widgets.
Definition: window.cpp:3219
CloseNonVitalWindows
void CloseNonVitalWindows()
Try to close a non-vital window.
Definition: window.cpp:3296
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:69
ReInitAllWindows
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition: window.cpp:3377
NWidgetBase::type
WidgetType type
Type of the widget / nested widget.
Definition: widget_type.h:185
TileHighlightData::window_number
WindowNumber window_number
The WindowNumber of the window that is responsible for the selection mode.
Definition: tilehighlight_type.h:69
TIME_BETWEEN_DOUBLE_CLICK
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500)
Time between 2 left clicks before it becoming a double click.
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:249
_toolbar_width
uint _toolbar_width
Width of the toolbar, shared by statusbar.
Definition: toolbar_gui.cpp:67
WF_CENTERED
@ WF_CENTERED
Window is centered and shall stay centered after ReInit.
Definition: window_gui.h:178
WF_WHITE_BORDER
@ WF_WHITE_BORDER
Window white border counter bit mask.
Definition: window_gui.h:176
SpecialMouseMode
SpecialMouseMode
Mouse modes.
Definition: window_gui.h:921
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:55
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:1008
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
NWidgetBase::smallest_x
uint smallest_x
Smallest horizontal size of the widget in a filled window.
Definition: widget_type.h:193
SBI_NEWS_DELETED
@ SBI_NEWS_DELETED
abort current news display (active news were deleted)
Definition: statusbar_gui.h:19
NWidgetBase::AssignSizePosition
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)=0
IsInsideBS
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:214
QueryString::GetBoundingRect
Rect GetBoundingRect(const Window *w, int wid, const char *from, const char *to) const
Get the bounding rectangle for a range of the query string.
Definition: misc_gui.cpp:881
NWidgetBase::GetWidgetOfType
virtual NWidgetBase * GetWidgetOfType(WidgetType tp)
Retrieve a widget by its type.
Definition: widget.cpp:1044
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
Window::OnFocus
virtual void OnFocus()
Called when window gains focus.
Definition: window.cpp:540
IniFile::SaveToDisk
bool SaveToDisk(const std::string &filename)
Save the Ini file's data to the disk.
Definition: ini.cpp:46
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:721
DispatchMouseWheelEvent
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
Dispatch the mousewheel-action to the window.
Definition: window.cpp:864
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:126
RelocateAllWindows
void RelocateAllWindows(int neww, int newh)
Relocate all windows to fit the new size of the game application screen.
Definition: window.cpp:3494
Window::HandleEditBoxKey
EventState HandleEditBoxKey(int wid, WChar key, uint16 keycode)
Process keypress for editbox widget.
Definition: window.cpp:2538
GetAutoPlacePosition
static Point GetAutoPlacePosition(int width, int height)
Find a good place for opening a new window of a given width and height.
Definition: window.cpp:1611
PreventHiding
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
Definition: window.cpp:2010
GetWidgetFromPos
int GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
Definition: widget.cpp:399
Window::DisableAllWidgetHighlight
void DisableAllWidgetHighlight()
Disable the highlighted status of all widgets.
Definition: window.cpp:222
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
ProcessPendingPerformanceMeasurements
void ProcessPendingPerformanceMeasurements()
This drains the PFE_SOUND measurement data queue into _pf_data.
Definition: framerate_gui.cpp:1111
GetMainViewTop
int GetMainViewTop()
Return the top of the main view available for general use.
Definition: window.cpp:2124
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:141
Window::GetQueryString
const QueryString * GetQueryString(uint widnum) const
Return the querystring associated to a editbox.
Definition: window.cpp:339
Window::OnDropdownSelect
virtual void OnDropdownSelect(int widget, int index)
A dropdown option associated to this window has been selected.
Definition: window_gui.h:653
DrawOverlappedWindow
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
Generate repaint events for the visible part of window w within the rectangle.
Definition: window.cpp:923
WindowDesc::GetDefaultWidth
int16 GetDefaultWidth() const
Determine default width of window.
Definition: window.cpp:135
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:321
Window::DeleteClosedWindows
static void DeleteClosedWindows()
Delete all closed windows.
Definition: window.cpp:64
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:266
CallWindowGameTickEvent
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
Definition: window.cpp:3283
safeguards.h
GetToolbarAlignedWindowPosition
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
Definition: window.cpp:1679
GUISettings::hover_delay_ms
uint16 hover_delay_ms
time required to activate a hover event, in milliseconds
Definition: settings_type.h:118
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:246
Window::OnDragDrop
virtual void OnDragDrop(Point pt, int widget)
A dragged 'object' has been released.
Definition: window_gui.h:591
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:239
_z_windows
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
Definition: window.cpp:56
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:168
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:313
WindowClass
WindowClass
Window classes.
Definition: window_type.h:37
WWT_LAST
@ WWT_LAST
Last Item. use WIDGETS_END to fill up padding!!
Definition: widget_type.h:70
Window::ShowNewGRFInspectWindow
virtual void ShowNewGRFInspectWindow() const
Show the NewGRF inspection window.
Definition: window_gui.h:751
HandleCtrlChanged
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition: window.cpp:2683
_mouse_hovering
bool _mouse_hovering
The mouse is hovering over the same point.
Definition: window.cpp:90
WindowDesc::default_height_trad
int16 default_height_trad
Preferred initial height of the window (pixels at 1x zoom).
Definition: window_gui.h:131
IConsoleResize
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
Definition: console_gui.cpp:378
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
CursorVars::wheel
int wheel
mouse wheel movement
Definition: gfx_type.h:119
PositionWindow
static int PositionWindow(Window *w, WindowClass clss, int setting)
(Re)position a window at the screen.
Definition: window.cpp:3410
HandleMouseOver
static void HandleMouseOver()
Report position of the mouse to the underlying window.
Definition: window.cpp:1969
DrawDirtyBlocks
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition: gfx.cpp:1635
NDB_SCROLLBAR_UP
@ NDB_SCROLLBAR_UP
Up-button is lowered bit.
Definition: widget_type.h:292
WDF_MODAL
@ WDF_MODAL
The window is a modal child of some other window, meaning the parent is 'inactive'.
Definition: window_gui.h:145
settings_type.h
PFE_DRAWING
@ PFE_DRAWING
Speed of drawing world and GUI.
Definition: framerate_type.h:57
VSM_MAP_RMB_FIXED
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:100
WindowDesc::GetDefaultHeight
int16 GetDefaultHeight() const
Determine default height of window.
Definition: window.cpp:145
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
WF_HIGHLIGHTED
@ WF_HIGHLIGHTED
Window has a widget that has a highlight.
Definition: window_gui.h:177
ScrollMainWindowTo
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
Definition: smallmap_gui.cpp:1883
WindowDesc::nwid_parts
const NWidgetPart * nwid_parts
Nested widget parts describing the window.
Definition: window_gui.h:115
FocusedWindowIsConsole
bool FocusedWindowIsConsole()
Check if a console is focused.
Definition: window.cpp:495
error.h
ViewportData::dest_scrollpos_y
int32 dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:197
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:301
WSM_DRAGDROP
@ WSM_DRAGDROP
Drag&drop an object.
Definition: window_gui.h:923
Window::OnInit
virtual void OnInit()
Notification that the nested widget tree gets initialized.
Definition: window_gui.h:472
Window::unshaded_size
Dimension unshaded_size
Last known unshaded size (only valid while shaded).
Definition: window_gui.h:262
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:61
WindowDesc::SaveToConfig
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
Definition: window.cpp:175
Window::SetFocusedWidget
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
Definition: window.cpp:519
stdafx.h
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:241
RoundDivSU
static int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
Definition: math_func.hpp:302
ResizeInfo::step_height
uint step_height
Step-size of height resize changes.
Definition: window_gui.h:154
WindowDesc::WindowDesc
WindowDesc(WindowPosition default_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad, WindowClass window_class, WindowClass parent_class, uint32 flags, const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys=nullptr)
Window description constructor.
Definition: window.cpp:104
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3194
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:202
NWidgetStacked::SetDisplayedPlane
void SetDisplayedPlane(int plane)
Select which plane to show (for NWID_SELECTION only).
Definition: widget.cpp:1409
viewport_func.h
Window::mouse_capture_widget
int mouse_capture_widget
Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse captu...
Definition: window_gui.h:264
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:197
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
HandleMouseEvents
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition: window.cpp:2932
Window::AllWindows
Iterable ensemble of all valid Windows.
Definition: window_gui.h:803
GUISettings::statusbar_pos
uint8 statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
Definition: settings_type.h:131
Window::nested_array
NWidgetBase ** nested_array
Array of pointers into the tree. Do not access directly, use Window::GetWidget() instead.
Definition: window_gui.h:259
WidgetType
WidgetType
Window widget types, nested widget types, and nested widget part types.
Definition: widget_type.h:44
Window::OnPlacePresize
virtual void OnPlacePresize(Point pt, TileIndex tile)
The user moves over the map when a tile highlight mode has been set when the special mouse mode has b...
Definition: window_gui.h:735
QueryString::GetCaret
const char * GetCaret() const
Get the position of the caret in the text buffer.
Definition: querystring_gui.h:72
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:66
NWidgetBase::GetWidgetFromPos
virtual NWidgetCore * GetWidgetFromPos(int x, int y)=0
DispatchRightClickEvent
static void DispatchRightClickEvent(Window *w, int x, int y)
Dispatch right mouse-button click in window.
Definition: window.cpp:810
IsGoodAutoPlace2
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a mostly visible new window.
Definition: window.cpp:1572
HandleViewportScroll
static EventState HandleViewportScroll()
Handle viewport scrolling with the mouse.
Definition: window.cpp:2418
Window::OnClick
virtual void OnClick(Point pt, int widget, int click_count)
A click with the left mouse button has been made on the window.
Definition: window_gui.h:553
Textbuf::bytes
uint16 bytes
the current size of the string in bytes (including terminating '\0')
Definition: textbuf_type.h:35
_windows_file
std::string _windows_file
Config file to store WindowDesc.
Definition: window.cpp:101
QueryString::cancel_button
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
Definition: querystring_gui.h:28
VA_EVERY_VIEWPORT
@ VA_EVERY_VIEWPORT
Scroll all viewports at their edges.
Definition: window.cpp:48
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Window::OnMouseLoop
virtual void OnMouseLoop()
Called for every mouse loop run, which is at least once per (game) tick.
Definition: window_gui.h:617
strings_func.h
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:82
ScaleByZoom
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
ResizeInfo::step_width
uint step_width
Step-size of width resize changes.
Definition: window_gui.h:153
VSM_MAP_LMB
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
Definition: settings_type.h:102
NWidgetCore::disp_flags
NWidgetDisplay disp_flags
Flags that affect display and interaction with the widget.
Definition: widget_type.h:337
MAX_OFFSET_DOUBLE_CLICK
@ MAX_OFFSET_DOUBLE_CLICK
How much the mouse is allowed to move to call it a double click.
Definition: window.cpp:2771
Window::OnMouseWheel
virtual void OnMouseWheel(int wheel)
The mouse wheel has been turned.
Definition: window_gui.h:611
IniFile
Ini file that supports both loading and saving.
Definition: ini_type.h:89
WindowDesc::flags
uint32 flags
Flags.
Definition: window_gui.h:114
Window::IsShaded
bool IsShaded() const
Is window shaded currently?
Definition: window_gui.h:455
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:199
ST_RESIZE
@ ST_RESIZE
Resize the nested widget tree.
Definition: widget_type.h:113
Blitter::MoveTo
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
DeleteAllMessages
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
Definition: window.cpp:3335
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
ViewportAutoscrolling
ViewportAutoscrolling
Values for _settings_client.gui.auto_scrolling.
Definition: window.cpp:44
Window::closed_windows
static std::vector< Window * > closed_windows
List of closed windows to delete.
Definition: window_gui.h:215
Window::CloseChildWindows
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition: window.cpp:1095
UnshowCriticalError
void UnshowCriticalError()
Unshow the critical error.
Definition: error_gui.cpp:356
VA_MAIN_VIEWPORT_FULLSCREEN
@ VA_MAIN_VIEWPORT_FULLSCREEN
Scroll main viewport at edge when using fullscreen.
Definition: window.cpp:46
WC_AI_LIST
@ WC_AI_LIST
AI list; Window numbers:
Definition: window_type.h:277
Window::SetWidgetsLoweredState
void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets,...)
Sets the lowered/raised status of a list of widgets.
Definition: window.cpp:579
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:206
Window::OnTooltip
virtual bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond)
Event to display a custom tooltip.
Definition: window_gui.h:577
WC_SCEN_LAND_GEN
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
Definition: window_type.h:442
video_driver.hpp
DispatchHoverEvent
static void DispatchHoverEvent(Window *w, int x, int y)
Dispatch hover of the mouse over a window.
Definition: window.cpp:836
NO_DIRECTORY
@ NO_DIRECTORY
A path without any base directory.
Definition: fileio_type.h:125
WC_NETWORK_WINDOW
@ WC_NETWORK_WINDOW
Network window; Window numbers:
Definition: window_type.h:465
NWidgetScrollbar
Nested widget to display and control a scrollbar in a window.
Definition: widget_type.h:800
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:631
CloseWindowByClass
void CloseWindowByClass(WindowClass cls)
Close all windows of a given class.
Definition: window.cpp:1203
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3271
Window::GetTextBoundingRect
virtual Rect GetTextBoundingRect(const char *from, const char *to) const
Get the bounding rectangle for a text range if an edit box has the focus.
Definition: window.cpp:427
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:478
WC_TOOLTIPS
@ WC_TOOLTIPS
Tooltip window; Window numbers:
Definition: window_type.h:109
WC_AI_SETTINGS
@ WC_AI_SETTINGS
AI settings; Window numbers:
Definition: window_type.h:168
_window_highlight_colour
bool _window_highlight_colour
If false, highlight is white, otherwise the by the widget defined colour.
Definition: window.cpp:74
Window::OnPaint
virtual void OnPaint()
The window must be repainted.
Definition: window_gui.h:489
CursorVars::delta
Point delta
relative mouse movement in this tick
Definition: gfx_type.h:118
Window::SetWidgetsDisabledState
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
Definition: window.cpp:560
IniSaveWindowSettings
void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
Save a WindowDesc to config.
Definition: settings.cpp:797
NWidgetBase::resize_y
uint resize_y
Vertical resize step (0 means not resizable).
Definition: widget_type.h:189
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:422
QueryString::GetMarkedText
const char * GetMarkedText(size_t *length) const
Get the currently marked text.
Definition: querystring_gui.h:82
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:569
HKPR_CANCEL
@ HKPR_CANCEL
Escape key pressed.
Definition: textbuf_type.h:25
WID_OSK_CANCEL
@ WID_OSK_CANCEL
Cancel key.
Definition: osk_widget.h:17
VpHandlePlaceSizingDrag
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
Definition: viewport.cpp:3317
Window::OnMouseOver
virtual void OnMouseOver(Point pt, int widget)
The mouse is currently moving over the window or has just moved outside of the window.
Definition: window_gui.h:605
EventState
EventState
State of handling an event.
Definition: window_type.h:719
UpdateViewportPosition
void UpdateViewportPosition(Window *w)
Update the viewport position being displayed.
Definition: viewport.cpp:1874
WindowDesc::pref_sticky
bool pref_sticky
Preferred stickyness.
Definition: window_gui.h:119
Scrollbar::GetPosition
uint16 GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:678
WF_DRAGGING
@ WF_DRAGGING
Window is being dragged.
Definition: window_gui.h:170
WC_NETWORK_ASK_RELAY
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
Definition: window_type.h:484
FindWindowByClass
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition: window.cpp:1176
InitDepotWindowBlockSizes
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
Definition: depot_gui.cpp:219
progress.h
NetworkChatMessageLoop
void NetworkChatMessageLoop()
Check if a message is expired.
Definition: network_chat_gui.cpp:174
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:240
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:44
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1791
IsGoodAutoPlace1
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a completely visible new window.
Definition: window.cpp:1536
DispatchLeftClickEvent
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
Dispatch left mouse-button (possibly double) click in window.
Definition: window.cpp:676
WC_ENDSCREEN
@ WC_ENDSCREEN
Endscreen; Window numbers:
Definition: window_type.h:649
company_func.h
PreventHideDirection
PreventHideDirection
Direction for moving the window.
Definition: window.cpp:1995
HotkeyList::CheckMatch
int CheckMatch(uint16 keycode, bool global_only=false) const
Check if a keycode is bound to something.
Definition: hotkeys.cpp:325
QueryString::ACTION_CLEAR
static const int ACTION_CLEAR
Clear editbox.
Definition: querystring_gui.h:24
Window::UpdateQueryStringSize
void UpdateQueryStringSize()
Update size of all QueryStrings of this window.
Definition: window.cpp:359
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:247
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
IsPtInWindowViewport
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
Definition: viewport.cpp:402
GUITimer::Elapsed
bool Elapsed(uint delta)
Test if a timer has elapsed.
Definition: guitimer_func.h:55
VehicleID
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
Ceil
static uint Ceil(uint a, uint b)
Computes ceil(a / b) * b for non-negative a and b.
Definition: math_func.hpp:291
NWidgetCore::scrollbar_index
int scrollbar_index
Index of an attached scrollbar.
Definition: widget_type.h:342
network.h
NWidgetBase::SetDirty
virtual void SetDirty(const Window *w) const
Mark the widget as 'dirty' (in need of repaint).
Definition: widget.cpp:1024
Window::OnMouseDrag
virtual void OnMouseDrag(Point pt, int widget)
An 'object' is being dragged at the provided position, highlight the target if possible.
Definition: window_gui.h:584
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1239
SmallMap::Find
std::vector< Pair >::const_iterator Find(const T &key) const
Finds given key in this map.
Definition: smallmap_type.hpp:41
WC_SEND_NETWORK_MSG
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
Definition: window_type.h:490
ViewportData::follow_vehicle
VehicleID follow_vehicle
VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise.
Definition: window_gui.h:193
MILLISECONDS_PER_TICK
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
Definition: gfx_type.h:316
Window::OnInitialPosition
virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
Compute the initial position of the window.
Definition: window.cpp:1763
window_func.h
HandleActiveWidget
static EventState HandleActiveWidget()
Handle active widget (mouse draggin on widget) with the mouse.
Definition: window.cpp:2385
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:248
WindowDesc::LoadFromConfig
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
Definition: window.cpp:153
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
DrawOverlappedWindowForAll
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Definition: window.cpp:985
ViewportData::dest_scrollpos_x
int32 dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:196
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
WDP_MANUAL
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition: window_gui.h:89
TileHighlightData::window_class
WindowClass window_class
The WindowClass of the window that is responsible for the selection mode.
Definition: tilehighlight_type.h:68
HandleMouseDragDrop
static EventState HandleMouseDragDrop()
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP).
Definition: window.cpp:1945
IConsoleClose
void IConsoleClose()
Close the in-game console.
Definition: console_gui.cpp:412
_drag_delta
static Point _drag_delta
delta between mouse cursor and upper left corner of dragged window
Definition: window.cpp:51
_dragging_window
static bool _dragging_window
A window is being dragged or resized.
Definition: window.cpp:2141
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1191
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:200
ND_SCROLLBAR_UP
@ ND_SCROLLBAR_UP
Bit value of the 'scrollbar up' flag.
Definition: widget_type.h:305
NetworkDrawChatMessage
void NetworkDrawChatMessage()
Draw the chat message-box.
Definition: network_chat_gui.cpp:188
Window::InsertTextString
virtual void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Insert a text string at the cursor position into the edit box widget.
Definition: window.cpp:2696
QueryString::GetCaretPosition
Point GetCaretPosition(const Window *w, int wid) const
Get the current caret position.
Definition: misc_gui.cpp:852
_window_descs
static std::vector< WindowDesc * > * _window_descs
List of all WindowDescs.
Definition: window.cpp:98
Window::window_desc
WindowDesc * window_desc
Window description.
Definition: window_gui.h:238
console_gui.h
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:327
Window::OnRealtimeTick
virtual void OnRealtimeTick(uint delta_ms)
Called periodically.
Definition: window_gui.h:634
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1873
ZOOM_LVL_NORMAL
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition: zoom_type.h:22
HandleWindowDragging
static EventState HandleWindowDragging()
Handle dragging/resizing of a window.
Definition: window.cpp:2147
PositionNetworkChatWindow
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
Definition: window.cpp:3466
VideoDriver::EditBoxLostFocus
virtual void EditBoxLostFocus()
An edit box lost the input focus.
Definition: video_driver.hpp:153
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
GUISettings::auto_scrolling
uint8 auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
Definition: settings_type.h:116
CloseAllNonVitalWindows
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition: window.cpp:3319
WindowDesc::parent_cls
WindowClass parent_cls
Class of the parent window.
Definition: window_gui.h:112
Window
Data structure for an opened window.
Definition: window_gui.h:213
QueryString::ACTION_DESELECT
static const int ACTION_DESELECT
Deselect editbox.
Definition: querystring_gui.h:23
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:412
InputLoop
void InputLoop()
Regular call from the global game loop.
Definition: window.cpp:3040
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:57
GUISettings::scroll_mode
uint8 scroll_mode
viewport scroll mode
Definition: settings_type.h:122
WC_NEWS_WINDOW
@ WC_NEWS_WINDOW
News window; Window numbers:
Definition: window_type.h:241
Window::OnRightClick
virtual bool OnRightClick(Point pt, int widget)
A click with the right mouse button has been made on the window.
Definition: window_gui.h:562
HasModalProgress
static bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
CloseConstructionWindows
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition: window.cpp:3347
WC_FINANCES
@ WC_FINANCES
Finances of a company; Window numbers:
Definition: window_type.h:515
console_func.h
Window::OnScroll
virtual void OnScroll(Point delta)
Handle the request for (viewport) scrolling.
Definition: window_gui.h:597
HKPR_NOT_HANDLED
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
Definition: textbuf_type.h:26
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
ConstructionSettings::command_pause_level
uint8 command_pause_level
level/amount of commands that can't be executed while paused
Definition: settings_type.h:356
WC_ERRMSG
@ WC_ERRMSG
Error message; Window numbers:
Definition: window_type.h:103
Window::nested_array_size
uint nested_array_size
Size of the nested array.
Definition: window_gui.h:260
free
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:470
NWidgetCore::index
int index
Index of the nested widget in the widget array of the window (-1 means 'not used').
Definition: widget_type.h:339
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:316
_last_scroll_window
static Window * _last_scroll_window
Window of the last scroll event.
Definition: window.cpp:53
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:621
NWidgetLeaf::closebox_dimension
static Dimension closebox_dimension
Cached size of a closebox widget.
Definition: widget_type.h:833
IniLoadFile::LoadFromDisk
void LoadFromDisk(const std::string &filename, Subdirectory subdir)
Load the Ini file's data from the disk.
Definition: ini_load.cpp:215
GetMainViewBottom
int GetMainViewBottom()
Return the bottom of the main view available for general use.
Definition: window.cpp:2135
CallWindowRealtimeTickEvent
void CallWindowRealtimeTickEvent(uint delta_ms)
Dispatch OnRealtimeTick event over all windows.
Definition: window.cpp:3065
WWT_DEBUGBOX
@ WWT_DEBUGBOX
NewGRF debug box (at top-right of a window, between WWT_CAPTION and WWT_SHADEBOX)
Definition: widget_type.h:61
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
Window::LowerWidget
void LowerWidget(byte widget_index)
Marks a widget as lowered.
Definition: window_gui.h:403
WC_DROPDOWN_MENU
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
Definition: window_type.h:149
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1274
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:44
NWidgetBase::resize_x
uint resize_x
Horizontal resize step (0 means not resizable).
Definition: widget_type.h:188
Window::GetMarkedText
virtual const char * GetMarkedText(size_t *length) const
Get the range of the currently marked input text.
Definition: window.cpp:398
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:51
WC_SPRITE_ALIGNER
@ WC_SPRITE_ALIGNER
Sprite aligner (debug); Window numbers:
Definition: window_type.h:668
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3182
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:319
Window::GetRowFromWidget
int GetRowFromWidget(int clickpos, int widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition: window.cpp:211
Window::OnResize
virtual void OnResize()
Called after the window got resized.
Definition: window_gui.h:646
CMDPL_NO_CONSTRUCTION
@ CMDPL_NO_CONSTRUCTION
No construction actions may be executed.
Definition: command_type.h:411
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
ini_type.h
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:196
WC_TEXTFILE
@ WC_TEXTFILE
textfile; Window numbers:
Definition: window_type.h:180
WindowDesc::hotkeys
HotkeyList * hotkeys
Hotkeys for the window.
Definition: window_gui.h:117
WC_STATION_LIST
@ WC_STATION_LIST
Station list; Window numbers:
Definition: window_type.h:295
NWidgetStacked::shown_plane
int shown_plane
Plane being displayed (for NWID_SELECTION only).
Definition: widget_type.h:459
WindowPosition
WindowPosition
How do we the window to be placed?
Definition: window_gui.h:88
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3434
_scrolling_viewport
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition: window.cpp:89
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition: window_type.h:97
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:91
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:382
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
WindowDesc::pref_height
int16 pref_height
User-preferred height of the window. Zero if unset.
Definition: window_gui.h:121
MaybeBringWindowToFront
static bool MaybeBringWindowToFront(Window *w)
Check if a window can be made relative top-most window, and if so do it.
Definition: window.cpp:2478
Textbuf::DeleteAll
void CDECL void DeleteAll()
Delete every character in the textbuffer.
Definition: textbuf.cpp:116
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
network_func.h
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:49
MakeWindowNWidgetTree
NWidgetContainer * MakeWindowNWidgetTree(const NWidgetPart *parts, int count, int *biggest_index, NWidgetStacked **shade_select)
Make a nested widget tree for a window from a parts array.
Definition: widget.cpp:3272
Window::white_border_timer
uint8 white_border_timer
Timer value of the WF_WHITE_BORDER for flags.
Definition: window_gui.h:244
EnsureVisibleCaption
static void EnsureVisibleCaption(Window *w, int nx, int ny)
Make sure at least a part of the caption bar is still visible by moving the window if necessary.
Definition: window.cpp:2050
SetupWidgetDimensions
void SetupWidgetDimensions()
Set up pre-scaled versions of Widget Dimensions.
Definition: widget.cpp:199
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:43
ND_SCROLLBAR_BTN
@ ND_SCROLLBAR_BTN
Bit value of the 'scrollbar up' or 'scrollbar down' flag.
Definition: widget_type.h:307
PFE_DRAWWORLD
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Definition: framerate_type.h:58
GUISettings::window_snap_radius
uint8 window_snap_radius
windows snap at each other if closer than this
Definition: settings_type.h:132
WindowDesc::pref_width
int16 pref_width
User-preferred width of the window. Zero if unset.
Definition: window_gui.h:120
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:205
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
VideoDriver::EditBoxGainedFocus
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Definition: video_driver.hpp:158
Window::InitializeData
void InitializeData(WindowNumber window_number)
Initializes the data (except the position and initial size) of a new Window.
Definition: window.cpp:1412
TileHighlightData::selend
Point selend
The location where the drag currently ends.
Definition: tilehighlight_type.h:61
NWID_BUTTON_DROPDOWN
@ NWID_BUTTON_DROPDOWN
Button with a drop-down.
Definition: widget_type.h:80
HandleToolbarHotkey
void HandleToolbarHotkey(int hotkey)
Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
Definition: window.cpp:2610
VA_MAIN_VIEWPORT
@ VA_MAIN_VIEWPORT
Scroll main viewport at edge.
Definition: window.cpp:47
Scrollbar::SetPosition
bool SetPosition(int position)
Sets the position of the first visible element.
Definition: widget_type.h:749
TileHighlightData::GetCallbackWnd
Window * GetCallbackWnd()
Get the window that started the current highlighting.
Definition: viewport.cpp:2529
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:151
GUISettings::right_mouse_wnd_close
bool right_mouse_wnd_close
close window with right click
Definition: settings_type.h:149
Window::GetFocusedText
virtual const char * GetFocusedText() const
Get the current input text if an edit box has the focus.
Definition: window.cpp:371
HKPR_CURSOR
@ HKPR_CURSOR
Non-text change, e.g. cursor position.
Definition: textbuf_type.h:23
TileHighlightData::Reset
void Reset()
Reset tile highlighting.
Definition: viewport.cpp:2508
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
ScaleGUITrad
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition: widget.cpp:168
news_func.h
Window::FindWindowPlacementAndResize
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
Resize window towards the default size.
Definition: window.cpp:1472
hotkeys.h
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
Resize the window.
Definition: window.cpp:2088
QueryString::ACTION_NOTHING
static const int ACTION_NOTHING
Nothing.
Definition: querystring_gui.h:22
MIN_VISIBLE_TITLE_BAR
static const int MIN_VISIBLE_TITLE_BAR
The minimum number of pixels of the title bar must be visible in both the X or Y direction.
Definition: window.cpp:1992
Window::OnKeyPress
virtual EventState OnKeyPress(WChar key, uint16 keycode)
A key has been pressed.
Definition: window_gui.h:535
NWidgetBase::SetupSmallestSize
virtual void SetupSmallestSize(Window *w, bool init_array)=0
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:62
Window::Close
virtual void Close()
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1107