OpenTTD Source  13.2.1
rail_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "viewport_func.h"
12 #include "command_func.h"
13 #include "depot_base.h"
15 #include "newgrf_debug.h"
16 #include "newgrf_railtype.h"
17 #include "train.h"
18 #include "autoslope.h"
19 #include "water.h"
20 #include "tunnelbridge_map.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "elrail_func.h"
25 #include "town.h"
26 #include "pbs.h"
27 #include "company_base.h"
28 #include "core/backup_type.hpp"
29 #include "date_func.h"
30 #include "strings_func.h"
31 #include "company_gui.h"
32 #include "object_map.h"
33 #include "rail_cmd.h"
34 #include "landscape_cmd.h"
35 
36 #include "table/strings.h"
37 #include "table/railtypes.h"
38 #include "table/track_land.h"
39 
40 #include "safeguards.h"
41 
43 typedef std::vector<Train *> TrainList;
44 
45 RailtypeInfo _railtypes[RAILTYPE_END];
46 std::vector<RailType> _sorted_railtypes;
47 RailTypes _railtypes_hidden_mask;
48 
51  SIGNAL_TO_SOUTHWEST,
52  SIGNAL_TO_NORTHEAST,
53  SIGNAL_TO_SOUTHEAST,
54  SIGNAL_TO_NORTHWEST,
55  SIGNAL_TO_EAST,
56  SIGNAL_TO_WEST,
57  SIGNAL_TO_SOUTH,
58  SIGNAL_TO_NORTH,
59 };
60 
65 {
66  static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
67 
68  uint i = 0;
69  for (; i < lengthof(_original_railtypes); i++) _railtypes[i] = _original_railtypes[i];
70 
71  static const RailtypeInfo empty_railtype = {
72  {0,0,0,0,0,0,0,0,0,0,0,0},
73  {0,0,0,0,0,0,0,0,{}},
74  {0,0,0,0,0,0,0,0},
75  {0,0,0,0,0,0},
76  0, RAILTYPES_NONE, RAILTYPES_NONE, 0, 0, 0, RTFB_NONE, 0, 0, 0, 0, 0,
78  {}, {} };
79  for (; i < lengthof(_railtypes); i++) _railtypes[i] = empty_railtype;
80 
81  _railtypes_hidden_mask = RAILTYPES_NONE;
82 }
83 
84 void ResolveRailTypeGUISprites(RailtypeInfo *rti)
85 {
87  if (cursors_base != 0) {
88  rti->gui_sprites.build_ns_rail = cursors_base + 0;
89  rti->gui_sprites.build_x_rail = cursors_base + 1;
90  rti->gui_sprites.build_ew_rail = cursors_base + 2;
91  rti->gui_sprites.build_y_rail = cursors_base + 3;
92  rti->gui_sprites.auto_rail = cursors_base + 4;
93  rti->gui_sprites.build_depot = cursors_base + 5;
94  rti->gui_sprites.build_tunnel = cursors_base + 6;
95  rti->gui_sprites.convert_rail = cursors_base + 7;
96  rti->cursor.rail_ns = cursors_base + 8;
97  rti->cursor.rail_swne = cursors_base + 9;
98  rti->cursor.rail_ew = cursors_base + 10;
99  rti->cursor.rail_nwse = cursors_base + 11;
100  rti->cursor.autorail = cursors_base + 12;
101  rti->cursor.depot = cursors_base + 13;
102  rti->cursor.tunnel = cursors_base + 14;
103  rti->cursor.convert = cursors_base + 15;
104  }
105 
106  /* Array of default GUI signal sprite numbers. */
107  const SpriteID _signal_lookup[2][SIGTYPE_END] = {
108  {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
109  SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
110 
111  {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
112  SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
113  };
114 
115  for (SignalType type = SIGTYPE_NORMAL; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
116  for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
117  SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
118  SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
119  rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
120  rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
121  }
122  }
123 }
124 
131 static bool CompareRailTypes(const RailType &first, const RailType &second)
132 {
134 }
135 
140 {
141  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
142  RailtypeInfo *rti = &_railtypes[rt];
143  ResolveRailTypeGUISprites(rti);
144  if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
145  }
146 
147  _sorted_railtypes.clear();
148  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
149  if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
150  _sorted_railtypes.push_back(rt);
151  }
152  }
153  std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
154 }
155 
159 RailType AllocateRailType(RailTypeLabel label)
160 {
161  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
162  RailtypeInfo *rti = &_railtypes[rt];
163 
164  if (rti->label == 0) {
165  /* Set up new rail type */
167  rti->label = label;
168  rti->alternate_labels.clear();
169 
170  /* Make us compatible with ourself. */
171  rti->powered_railtypes = (RailTypes)(1LL << rt);
172  rti->compatible_railtypes = (RailTypes)(1LL << rt);
173 
174  /* We also introduce ourself. */
175  rti->introduces_railtypes = (RailTypes)(1LL << rt);
176 
177  /* Default sort order; order of allocation, but with some
178  * offsets so it's easier for NewGRF to pick a spot without
179  * changing the order of other (original) rail types.
180  * The << is so you can place other railtypes in between the
181  * other railtypes, the 7 is to be able to place something
182  * before the first (default) rail type. */
183  rti->sorting_order = rt << 4 | 7;
184  return rt;
185  }
186  }
187 
188  return INVALID_RAILTYPE;
189 }
190 
191 static const byte _track_sloped_sprites[14] = {
192  14, 15, 22, 13,
193  0, 21, 17, 12,
194  23, 0, 18, 20,
195  19, 16
196 };
197 
198 
199 /* 4
200  * ---------
201  * |\ /|
202  * | \ 1/ |
203  * | \ / |
204  * | \ / |
205  * 16| \ |32
206  * | / \2 |
207  * | / \ |
208  * | / \ |
209  * |/ \|
210  * ---------
211  * 8
212  */
213 
214 
215 
216 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
217  * MAP3LO byte: abcd???? => Signal Exists?
218  * a and b are for diagonals, upper and left,
219  * one for each direction. (ie a == NE->SW, b ==
220  * SW->NE, or v.v., I don't know. b and c are
221  * similar for lower and right.
222  * MAP2 byte: ????abcd => Type of ground.
223  * MAP3LO byte: ????abcd => Type of rail.
224  * MAP5: 00abcdef => rail
225  * 01abcdef => rail w/ signals
226  * 10uuuuuu => unused
227  * 11uuuudd => rail depot
228  */
229 
239 {
240  TrackBits rail_bits = TrackToTrackBits(track);
241  return EnsureNoTrainOnTrackBits(tile, rail_bits);
242 }
243 
251 static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
252 {
253  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
254 
255  /* So, we have a tile with tracks on it (and possibly signals). Let's see
256  * what tracks first */
257  TrackBits current = GetTrackBits(tile); // The current track layout.
258  TrackBits future = current | to_build; // The track layout we want to build.
259 
260  /* Are we really building something new? */
261  if (current == future) {
262  /* Nothing new is being built */
263  return_cmd_error(STR_ERROR_ALREADY_BUILT);
264  }
265 
266  /* Normally, we may overlap and any combination is valid */
267  return CommandCost();
268 }
269 
270 
276  TRACK_BIT_X,
277 
280  TRACK_BIT_Y,
282 
284  TRACK_BIT_Y,
287 
288  TRACK_BIT_X,
291 };
292 
299 
304 
309 
313 };
314 
323 {
324  if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
325 
326  if (IsSteepSlope(tileh)) {
327  /* Test for inclined foundations */
328  if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
329  if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
330 
331  /* Get higher track */
332  Corner highest_corner = GetHighestSlopeCorner(tileh);
333  TrackBits higher_track = CornerToTrackBits(highest_corner);
334 
335  /* Only higher track? */
336  if (bits == higher_track) return HalftileFoundation(highest_corner);
337 
338  /* Overlap with higher track? */
339  if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
340 
341  /* either lower track or both higher and lower track */
342  return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
343  } else {
344  if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
345 
346  bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
347 
348  Corner track_corner;
349  switch (bits) {
350  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
351  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
352  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
353  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
354 
355  case TRACK_BIT_HORZ:
356  if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
357  if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
358  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
359 
360  case TRACK_BIT_VERT:
361  if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
362  if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
363  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
364 
365  case TRACK_BIT_X:
367  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
368 
369  case TRACK_BIT_Y:
371  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
372 
373  default:
374  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
375  }
376  /* Single diagonal track */
377 
378  /* Track must be at least valid on leveled foundation */
379  if (!valid_on_leveled) return FOUNDATION_INVALID;
380 
381  /* If slope has three raised corners, build leveled foundation */
383 
384  /* If neighboured corners of track_corner are lowered, build halftile foundation */
385  if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
386 
387  /* else special anti-zig-zag foundation */
388  return SpecialRailFoundation(track_corner);
389  }
390 }
391 
392 
402 static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
403 {
404  /* don't allow building on the lower side of a coast */
405  if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
406  if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
407  }
408 
409  Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
410 
411  /* check track/slope combination */
412  if ((f_new == FOUNDATION_INVALID) ||
414  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
415  }
416 
417  Foundation f_old = GetRailFoundation(tileh, existing);
418  return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
419 }
420 
421 /* Validate functions for rail building */
422 static inline bool ValParamTrackOrientation(Track track)
423 {
424  return IsValidTrack(track);
425 }
426 
436 CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
437 {
439 
440  if (!ValParamRailtype(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
441 
442  Slope tileh = GetTileSlope(tile);
443  TrackBits trackbit = TrackToTrackBits(track);
444 
445  switch (GetTileType(tile)) {
446  case MP_RAILWAY: {
447  CommandCost ret = CheckTileOwnership(tile);
448  if (ret.Failed()) return ret;
449 
450  if (!IsPlainRail(tile)) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); // just get appropriate error message
451 
452  if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
453 
454  ret = CheckTrackCombination(tile, trackbit, flags);
455  if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
456  if (ret.Failed()) return ret;
457 
458  ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
459  if (ret.Failed()) return ret;
460  cost.AddCost(ret);
461 
462  if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
463  /* If adding the new track causes any overlap, all signals must be removed first */
464  if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
465 
466  for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
467  if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
468  CommandCost ret_remove_signals = Command<CMD_REMOVE_SIGNALS>::Do(flags, tile, track_it);
469  if (ret_remove_signals.Failed()) return ret_remove_signals;
470  cost.AddCost(ret_remove_signals);
471  }
472  }
473  }
474 
475  /* If the rail types don't match, try to convert only if engines of
476  * the new rail type are not powered on the present rail type and engines of
477  * the present rail type are powered on the new rail type. */
478  if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
479  if (HasPowerOnRail(GetRailType(tile), railtype)) {
480  ret = Command<CMD_CONVERT_RAIL>::Do(flags, tile, tile, railtype, false);
481  if (ret.Failed()) return ret;
482  cost.AddCost(ret);
483  } else {
484  return CMD_ERROR;
485  }
486  }
487 
488  if (flags & DC_EXEC) {
489  SetRailGroundType(tile, RAIL_GROUND_BARREN);
490  TrackBits bits = GetTrackBits(tile);
491  SetTrackBits(tile, bits | trackbit);
492  /* Subtract old infrastructure count. */
493  uint pieces = CountBits(bits);
494  if (TracksOverlap(bits)) pieces *= pieces;
495  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
496  /* Add new infrastructure count. */
497  pieces = CountBits(bits | trackbit);
498  if (TracksOverlap(bits | trackbit)) pieces *= pieces;
499  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
501  }
502  break;
503  }
504 
505  case MP_ROAD: {
506  /* Level crossings may only be built on these slopes */
507  if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
508 
510  if (ret.Failed()) return ret;
511 
512  if (IsNormalRoad(tile)) {
513  if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
514 
515  if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
516 
517  if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
518 
519  RoadType roadtype_road = GetRoadTypeRoad(tile);
520  RoadType roadtype_tram = GetRoadTypeTram(tile);
521 
522  if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
523  if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
524 
525  RoadBits road = GetRoadBits(tile, RTT_ROAD);
526  RoadBits tram = GetRoadBits(tile, RTT_TRAM);
527  if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
528  (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
529  Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
530  Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
531  /* Disallow breaking end-of-line of someone else
532  * so trams can still reverse on this tile. */
533  if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
534  CommandCost ret = CheckOwnership(tram_owner);
535  if (ret.Failed()) return ret;
536  }
537 
538  uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
539  if (num_new_road_pieces > 0) {
540  cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
541  }
542 
543  uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
544  if (num_new_tram_pieces > 0) {
545  cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
546  }
547 
548  if (flags & DC_EXEC) {
549  MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
550  UpdateLevelCrossing(tile, false);
552  Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
554  if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
555  Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
557  }
558  if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
559  Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
561  }
562  }
563  break;
564  }
565  }
566 
567  if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
568  return_cmd_error(STR_ERROR_ALREADY_BUILT);
569  }
570  FALLTHROUGH;
571  }
572 
573  default: {
574  /* Will there be flat water on the lower halftile? */
575  bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
576 
577  CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
578  if (ret.Failed()) return ret;
579  cost.AddCost(ret);
580 
581  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
582  if (ret.Failed()) return ret;
583  cost.AddCost(ret);
584 
585  if (water_ground) {
586  cost.AddCost(-_price[PR_CLEAR_WATER]);
587  cost.AddCost(_price[PR_CLEAR_ROUGH]);
588  }
589 
590  if (flags & DC_EXEC) {
591  MakeRailNormal(tile, _current_company, trackbit, railtype);
592  if (water_ground) {
593  SetRailGroundType(tile, RAIL_GROUND_WATER);
594  if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
595  }
596  Company::Get(_current_company)->infrastructure.rail[railtype]++;
598  }
599  break;
600  }
601  }
602 
603  if (flags & DC_EXEC) {
604  MarkTileDirtyByTile(tile);
606  YapfNotifyTrackLayoutChange(tile, track);
607  }
608 
609  cost.AddCost(RailBuildCost(railtype));
610  return cost;
611 }
612 
621 {
623  bool crossing = false;
624 
625  if (!ValParamTrackOrientation(track)) return CMD_ERROR;
626  TrackBits trackbit = TrackToTrackBits(track);
627 
628  /* Need to read tile owner now because it may change when the rail is removed
629  * Also, in case of floods, _current_company != owner
630  * There may be invalid tiletype even in exec run (when removing long track),
631  * so do not call GetTileOwner(tile) in any case here */
632  Owner owner = INVALID_OWNER;
633 
634  Train *v = nullptr;
635 
636  switch (GetTileType(tile)) {
637  case MP_ROAD: {
638  if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
639 
640  if (_current_company != OWNER_WATER) {
641  CommandCost ret = CheckTileOwnership(tile);
642  if (ret.Failed()) return ret;
643  }
644 
645  if (!(flags & DC_BANKRUPT)) {
647  if (ret.Failed()) return ret;
648  }
649 
650  cost.AddCost(RailClearCost(GetRailType(tile)));
651 
652  if (flags & DC_EXEC) {
654 
655  if (HasReservedTracks(tile, trackbit)) {
656  v = GetTrainForReservation(tile, track);
657  if (v != nullptr) FreeTrainTrackReservation(v);
658  }
659 
660  owner = GetTileOwner(tile);
661  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
663  MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
664  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
665  }
666  break;
667  }
668 
669  case MP_RAILWAY: {
670  TrackBits present;
671  /* There are no rails present at depots. */
672  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
673 
674  if (_current_company != OWNER_WATER) {
675  CommandCost ret = CheckTileOwnership(tile);
676  if (ret.Failed()) return ret;
677  }
678 
679  CommandCost ret = EnsureNoTrainOnTrack(tile, track);
680  if (ret.Failed()) return ret;
681 
682  present = GetTrackBits(tile);
683  if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
684  if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
685 
686  cost.AddCost(RailClearCost(GetRailType(tile)));
687 
688  /* Charge extra to remove signals on the track, if they are there */
689  if (HasSignalOnTrack(tile, track)) {
690  cost.AddCost(Command<CMD_REMOVE_SIGNALS>::Do(flags, tile, track));
691  }
692 
693  if (flags & DC_EXEC) {
694  if (HasReservedTracks(tile, trackbit)) {
695  v = GetTrainForReservation(tile, track);
696  if (v != nullptr) FreeTrainTrackReservation(v);
697  }
698 
699  owner = GetTileOwner(tile);
700 
701  /* Subtract old infrastructure count. */
702  uint pieces = CountBits(present);
703  if (TracksOverlap(present)) pieces *= pieces;
704  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
705  /* Add new infrastructure count. */
706  present ^= trackbit;
707  pieces = CountBits(present);
708  if (TracksOverlap(present)) pieces *= pieces;
709  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
711 
712  if (present == 0) {
713  Slope tileh = GetTileSlope(tile);
714  /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
715  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
716  bool docking = IsDockingTile(tile);
717  MakeShore(tile);
718  SetDockingTile(tile, docking);
719  } else {
720  DoClearSquare(tile);
721  }
722  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
723  } else {
724  SetTrackBits(tile, present);
725  SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present);
726  }
727  }
728  break;
729  }
730 
731  default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
732  }
733 
734  if (flags & DC_EXEC) {
735  /* if we got that far, 'owner' variable is set correctly */
736  assert(Company::IsValidID(owner));
737 
738  MarkTileDirtyByTile(tile);
739  if (crossing) {
740  /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
741  * are removing one of these pieces, we'll need to update signals for
742  * both directions explicitly, as after the track is removed it won't
743  * 'connect' with the other piece. */
744  AddTrackToSignalBuffer(tile, TRACK_X, owner);
745  AddTrackToSignalBuffer(tile, TRACK_Y, owner);
748  } else {
749  AddTrackToSignalBuffer(tile, track, owner);
750  YapfNotifyTrackLayoutChange(tile, track);
751  }
752 
753  if (v != nullptr) TryPathReserve(v, true);
754  }
755 
756  return cost;
757 }
758 
759 
768 {
769  assert(IsPlainRailTile(t));
770 
771  bool flooded = false;
772  if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
773 
774  Slope tileh = GetTileSlope(t);
775  TrackBits rail_bits = GetTrackBits(t);
776 
777  if (IsSlopeWithOneCornerRaised(tileh)) {
779 
780  TrackBits to_remove = lower_track & rail_bits;
781  if (to_remove != 0) {
782  Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
783  flooded = Command<CMD_REMOVE_SINGLE_RAIL>::Do(DC_EXEC, t, FindFirstTrack(to_remove)).Succeeded();
784  cur_company.Restore();
785  if (!flooded) return flooded; // not yet floodable
786  rail_bits = rail_bits & ~to_remove;
787  if (rail_bits == 0) {
788  MakeShore(t);
790  return flooded;
791  }
792  }
793 
794  if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
795  flooded = true;
796  SetRailGroundType(t, RAIL_GROUND_WATER);
798  }
799  } else {
800  /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
801  if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
802  if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
803  flooded = true;
804  SetRailGroundType(t, RAIL_GROUND_WATER);
806  }
807  }
808  }
809  return flooded;
810 }
811 
812 static const TileIndexDiffC _trackdelta[] = {
813  { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
814  { 0, 0 },
815  { 0, 0 },
816  { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
817  { 0, 0 },
818  { 0, 0 }
819 };
820 
821 
822 static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
823 {
824  int x = TileX(start);
825  int y = TileY(start);
826  int ex = TileX(end);
827  int ey = TileY(end);
828 
829  if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
830 
831  /* calculate delta x,y from start to end tile */
832  int dx = ex - x;
833  int dy = ey - y;
834 
835  /* calculate delta x,y for the first direction */
836  int trdx = _trackdelta[*trackdir].x;
837  int trdy = _trackdelta[*trackdir].y;
838 
839  if (!IsDiagonalTrackdir(*trackdir)) {
840  trdx += _trackdelta[*trackdir ^ 1].x;
841  trdy += _trackdelta[*trackdir ^ 1].y;
842  }
843 
844  /* validate the direction */
845  while ((trdx <= 0 && dx > 0) ||
846  (trdx >= 0 && dx < 0) ||
847  (trdy <= 0 && dy > 0) ||
848  (trdy >= 0 && dy < 0)) {
849  if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
850  SetBit(*trackdir, 3); // reverse the direction
851  trdx = -trdx;
852  trdy = -trdy;
853  } else { // other direction is invalid too, invalid drag
854  return CMD_ERROR;
855  }
856  }
857 
858  /* (for diagonal tracks, this is already made sure of by above test), but:
859  * for non-diagonal tracks, check if the start and end tile are on 1 line */
860  if (!IsDiagonalTrackdir(*trackdir)) {
861  trdx = _trackdelta[*trackdir].x;
862  trdy = _trackdelta[*trackdir].y;
863  if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
864  }
865 
866  return CommandCost();
867 }
868 
881 static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
882 {
884 
885  if ((!remove && !ValParamRailtype(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
886  if (end_tile >= MapSize() || tile >= MapSize()) return CMD_ERROR;
887 
888  Trackdir trackdir = TrackToTrackdir(track);
889 
890  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
891  if (ret.Failed()) return ret;
892 
893  bool had_success = false;
894  CommandCost last_error = CMD_ERROR;
895  for (;;) {
896  CommandCost ret = remove ? Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
897 
898  if (ret.Failed()) {
899  last_error = ret;
900  if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
901  if (fail_on_obstacle) return last_error;
902  break;
903  }
904 
905  /* Ownership errors are more important. */
906  if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
907  } else {
908  had_success = true;
909  total_cost.AddCost(ret);
910  }
911 
912  if (tile == end_tile) break;
913 
914  tile += ToTileIndexDiff(_trackdelta[trackdir]);
915 
916  /* toggle railbit for the non-diagonal tracks */
917  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
918  }
919 
920  if (had_success) return total_cost;
921  return last_error;
922 }
923 
937 CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
938 {
939  return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle);
940 }
941 
953 {
954  return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false);
955 }
956 
969 {
970  /* check railtype and valid direction for depot (0 through 3), 4 in total */
971  if (!ValParamRailtype(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
972 
973  Slope tileh = GetTileSlope(tile);
974 
976 
977  /* Prohibit construction if
978  * The tile is non-flat AND
979  * 1) build-on-slopes is disabled
980  * 2) the tile is steep i.e. spans two height levels
981  * 3) the exit points in the wrong direction
982  */
983 
984  if (tileh != SLOPE_FLAT) {
986  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
987  }
988  cost.AddCost(_price[PR_BUILD_FOUNDATION]);
989  }
990 
991  cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
992  if (cost.Failed()) return cost;
993 
994  if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
995 
996  if (!Depot::CanAllocateItem()) return CMD_ERROR;
997 
998  if (flags & DC_EXEC) {
999  Depot *d = new Depot(tile);
1000  d->build_date = _date;
1001 
1002  MakeRailDepot(tile, _current_company, d->index, dir, railtype);
1003  MarkTileDirtyByTile(tile);
1004  MakeDefaultName(d);
1005 
1006  Company::Get(_current_company)->infrastructure.rail[railtype]++;
1008 
1011  }
1012 
1013  cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
1014  cost.AddCost(RailBuildCost(railtype));
1015  return cost;
1016 }
1017 
1037 CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8 num_dir_cycle, byte signals_copy)
1038 {
1039  if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR;
1040  if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
1041 
1042  if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE);
1043 
1044  /* You can only build signals on plain rail tiles, and the selected track must exist */
1045  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
1046  !HasTrack(tile, track)) {
1047  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1048  }
1049  /* Protect against invalid signal copying */
1050  if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR;
1051 
1052  CommandCost ret = CheckTileOwnership(tile);
1053  if (ret.Failed()) return ret;
1054 
1055  /* See if this is a valid track combination for signals (no overlap) */
1056  if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
1057 
1058  /* In case we don't want to change an existing signal, return without error. */
1059  if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost();
1060 
1061  /* you can not convert a signal if no signal is on track */
1062  if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1063 
1064  CommandCost cost;
1065  if (!HasSignalOnTrack(tile, track)) {
1066  /* build new signals */
1067  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
1068  } else {
1069  if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) {
1070  /* convert signals <-> semaphores */
1071  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1072 
1073  } else if (convert_signal) {
1074  /* convert button pressed */
1075  if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
1076  /* convert electric <-> semaphore */
1077  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1078  } else {
1079  /* it is free to change signal type: normal-pre-exit-combo */
1080  cost = CommandCost();
1081  }
1082 
1083  } else {
1084  /* it is free to change orientation/pre-exit-combo signals */
1085  cost = CommandCost();
1086  }
1087  }
1088 
1089  if (flags & DC_EXEC) {
1090  Train *v = nullptr;
1091  /* The new/changed signal could block our path. As this can lead to
1092  * stale reservations, we clear the path reservation here and try
1093  * to redo it later on. */
1094  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1095  v = GetTrainForReservation(tile, track);
1096  if (v != nullptr) FreeTrainTrackReservation(v);
1097  }
1098 
1099  if (!HasSignals(tile)) {
1100  /* there are no signals at all on this tile yet */
1101  SetHasSignals(tile, true);
1102  SetSignalStates(tile, 0xF); // all signals are on
1103  SetPresentSignals(tile, 0); // no signals built by default
1104  SetSignalType(tile, track, sigtype);
1105  SetSignalVariant(tile, track, sigvar);
1106  }
1107 
1108  /* Subtract old signal infrastructure count. */
1109  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1110 
1111  if (signals_copy == 0) {
1112  if (!HasSignalOnTrack(tile, track)) {
1113  /* build new signals */
1114  SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
1115  SetSignalType(tile, track, sigtype);
1116  SetSignalVariant(tile, track, sigvar);
1117  while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
1118  } else {
1119  if (convert_signal) {
1120  /* convert signal button pressed */
1121  if (ctrl_pressed) {
1122  /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1123  SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1124  /* Query current signal type so the check for PBS signals below works. */
1125  sigtype = GetSignalType(tile, track);
1126  } else {
1127  /* convert the present signal to the chosen type and variant */
1128  SetSignalType(tile, track, sigtype);
1129  SetSignalVariant(tile, track, sigvar);
1130  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1131  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1132  }
1133  }
1134 
1135  } else if (ctrl_pressed) {
1136  /* cycle between cycle_start and cycle_end */
1137  sigtype = (SignalType)(GetSignalType(tile, track) + 1);
1138 
1139  if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
1140 
1141  SetSignalType(tile, track, sigtype);
1142  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1143  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1144  }
1145  } else {
1146  /* cycle the signal side: both -> left -> right -> both -> ... */
1147  CycleSignalSide(tile, track);
1148  /* Query current signal type so the check for PBS signals below works. */
1149  sigtype = GetSignalType(tile, track);
1150  }
1151  }
1152  } else {
1153  /* If CmdBuildManySignals is called with copying signals, just copy the
1154  * direction of the first signal given as parameter by CmdBuildManySignals */
1155  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track)));
1156  SetSignalVariant(tile, track, sigvar);
1157  SetSignalType(tile, track, sigtype);
1158  }
1159 
1160  /* Add new signal infrastructure count. */
1161  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1163 
1164  if (IsPbsSignal(sigtype)) {
1165  /* PBS signals should show red unless they are on reserved tiles without a train. */
1166  uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
1167  SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
1168  }
1169  MarkTileDirtyByTile(tile);
1171  YapfNotifyTrackLayoutChange(tile, track);
1172  if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
1173  /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1174  if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
1176  TryPathReserve(v, true);
1177  }
1178  }
1179  }
1180 
1181  return cost;
1182 }
1183 
1184 static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove)
1185 {
1186  /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1187  if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile);
1188 
1189  tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
1190  if (tile == INVALID_TILE) return false;
1191 
1192  /* Check for track bits on the new tile */
1194 
1195  if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
1196  trackdirbits &= TrackdirReachesTrackdirs(trackdir);
1197 
1198  /* No track bits, must stop */
1199  if (trackdirbits == TRACKDIR_BIT_NONE) return false;
1200 
1201  /* Get the first track dir */
1202  trackdir = RemoveFirstTrackdir(&trackdirbits);
1203 
1204  /* Any left? It's a junction so we stop */
1205  if (trackdirbits != TRACKDIR_BIT_NONE) return false;
1206 
1207  switch (GetTileType(tile)) {
1208  case MP_RAILWAY:
1209  if (IsRailDepot(tile)) return false;
1210  if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
1211  break;
1212 
1213  case MP_ROAD:
1214  if (!IsLevelCrossing(tile)) return false;
1215  break;
1216 
1217  case MP_TUNNELBRIDGE: {
1218  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
1219  if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
1220  break;
1221  }
1222 
1223  default: return false;
1224  }
1225  return true;
1226 }
1227 
1243 static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
1244 {
1245  CommandCost total_cost(EXPENSES_CONSTRUCTION);
1246 
1247  if (end_tile >= MapSize() || !ValParamTrackOrientation(track)) return CMD_ERROR;
1248  if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
1249  if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
1250 
1251  if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1252  TileIndex start_tile = tile;
1253 
1254  /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1255  signal_density *= TILE_AXIAL_DISTANCE;
1256 
1257  Trackdir trackdir = TrackToTrackdir(track);
1258  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
1259  if (ret.Failed()) return ret;
1260 
1261  track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
1262  Trackdir start_trackdir = trackdir;
1263 
1264  /* Must start on a valid track to be able to avoid loops */
1265  if (!HasTrack(tile, track)) return CMD_ERROR;
1266 
1267  byte signals;
1268  /* copy the signal-style of the first rail-piece if existing */
1269  if (HasSignalOnTrack(tile, track)) {
1270  signals = GetPresentSignals(tile) & SignalOnTrack(track);
1271  assert(signals != 0);
1272 
1273  /* copy signal/semaphores style (independent of CTRL) */
1274  sigvar = GetSignalVariant(tile, track);
1275 
1276  sigtype = GetSignalType(tile, track);
1277  /* Don't but copy entry or exit-signal type */
1278  if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_NORMAL;
1279  } else { // no signals exist, drag a two-way signal stretch
1280  signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
1281  }
1282 
1283  byte signal_dir = 0;
1284  if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
1285  if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
1286 
1287  /* signal_ctr - amount of tiles already processed
1288  * last_used_ctr - amount of tiles before previously placed signal
1289  * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1290  * last_suitable_ctr - amount of tiles before last possible signal place
1291  * last_suitable_tile - last tile where it is possible to place a signal
1292  * last_suitable_trackdir - trackdir of the last tile
1293  **********
1294  * trackdir - trackdir to build with autorail
1295  * semaphores - semaphores or signals
1296  * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1297  * and convert all others to semaphore/signal
1298  * remove - 1 remove signals, 0 build signals */
1299  int signal_ctr = 0;
1300  int last_used_ctr = -signal_density; // to force signal at first tile
1301  int last_suitable_ctr = 0;
1302  TileIndex last_suitable_tile = INVALID_TILE;
1303  Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
1304  CommandCost last_error = CMD_ERROR;
1305  bool had_success = false;
1306  auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) {
1307  /* Pick the correct orientation for the track direction */
1308  byte signals = 0;
1309  if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
1310  if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
1311 
1312  DoCommandFlag do_flags = test_only ? flags & ~DC_EXEC : flags;
1313  CommandCost ret = remove ? Command<CMD_REMOVE_SIGNALS>::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SIGNALS>::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_NORMAL, SIGTYPE_NORMAL, 0, signals);
1314 
1315  if (test_only) return ret.Succeeded();
1316 
1317  if (ret.Succeeded()) {
1318  had_success = true;
1319  total_cost.AddCost(ret);
1320  } else {
1321  /* The "No railway" error is the least important one. */
1322  if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
1323  last_error.GetErrorMessage() == INVALID_STRING_ID) {
1324  last_error = ret;
1325  }
1326  }
1327  return ret.Succeeded();
1328  };
1329 
1330  for (;;) {
1331  if (remove) {
1332  /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1333  build_signal(tile, trackdir, false);
1334  } else if (minimise_gaps) {
1335  /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1336  * position and use it if current gap exceeds required signal density. */
1337 
1338  if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1339  /* We overshot so build a signal in last good location. */
1340  if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) {
1341  last_suitable_tile = INVALID_TILE;
1342  last_used_ctr = last_suitable_ctr;
1343  }
1344  }
1345 
1346  if (signal_ctr == last_used_ctr + signal_density) {
1347  /* Current gap matches the required density, build a signal. */
1348  if (build_signal(tile, trackdir, false)) {
1349  last_used_ctr = signal_ctr;
1350  last_suitable_tile = INVALID_TILE;
1351  }
1352  } else {
1353  /* Test tile for a potential signal spot. */
1354  if (build_signal(tile, trackdir, true)) {
1355  last_suitable_tile = tile;
1356  last_suitable_ctr = signal_ctr;
1357  last_suitable_trackdir = trackdir;
1358  }
1359  }
1360  } else if(signal_ctr >= last_used_ctr + signal_density) {
1361  /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1362  build_signal(tile, trackdir, false);
1363  last_used_ctr = signal_ctr;
1364  }
1365 
1366  if (autofill) {
1367  switch (GetTileType(tile)) {
1368  case MP_RAILWAY:
1369  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1370  break;
1371 
1372  case MP_ROAD:
1373  signal_ctr += TILE_AXIAL_DISTANCE;
1374  break;
1375 
1376  case MP_TUNNELBRIDGE: {
1377  uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE;
1378  if (remove || minimise_gaps) {
1379  signal_ctr += len;
1380  } else {
1381  /* To keep regular interval we need to emulate placing signals on a bridge.
1382  * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1383  signal_ctr += TILE_AXIAL_DISTANCE;
1384  for(uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
1385  if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
1386  signal_ctr += TILE_AXIAL_DISTANCE;
1387  }
1388  }
1389  break;
1390  }
1391 
1392  default: break;
1393  }
1394 
1395  if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break;
1396 
1397  /* Prevent possible loops */
1398  if (tile == start_tile && trackdir == start_trackdir) break;
1399  } else {
1400  if (tile == end_tile) break;
1401 
1402  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1403  /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1404 
1405  tile += ToTileIndexDiff(_trackdelta[trackdir]);
1406  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
1407  }
1408  }
1409 
1410  /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1411  if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1412  build_signal(last_suitable_tile, last_suitable_trackdir, false);
1413  }
1414 
1415  return had_success ? total_cost : last_error;
1416 }
1417 
1434 CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, byte signal_density)
1435 {
1436  return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density);
1437 }
1438 
1447 {
1448  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
1449  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1450  }
1451  if (!HasSignalOnTrack(tile, track)) {
1452  return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1453  }
1454 
1455  /* Only water can remove signals from anyone */
1456  if (_current_company != OWNER_WATER) {
1457  CommandCost ret = CheckTileOwnership(tile);
1458  if (ret.Failed()) return ret;
1459  }
1460 
1461  /* Do it? */
1462  if (flags & DC_EXEC) {
1463  Train *v = nullptr;
1464  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1465  v = GetTrainForReservation(tile, track);
1466  } else if (IsPbsSignal(GetSignalType(tile, track))) {
1467  /* PBS signal, might be the end of a path reservation. */
1468  Trackdir td = TrackToTrackdir(track);
1469  for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
1470  /* Only test the active signal side. */
1471  if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
1472  TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td));
1474  if (HasReservedTracks(next, tracks)) {
1476  }
1477  }
1478  }
1479  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1480  SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
1481  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1483 
1484  /* removed last signal from tile? */
1485  if (GetPresentSignals(tile) == 0) {
1486  SetSignalStates(tile, 0);
1487  SetHasSignals(tile, false);
1488  SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
1489  }
1490 
1491  AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
1492  YapfNotifyTrackLayoutChange(tile, track);
1493  if (v != nullptr) TryPathReserve(v, false);
1494 
1495  MarkTileDirtyByTile(tile);
1496  }
1497 
1498  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
1499 }
1500 
1512 CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
1513 {
1514  return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_NORMAL, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit
1515 }
1516 
1518 static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
1519 {
1520  if (v->type != VEH_TRAIN) return nullptr;
1521 
1522  TrainList *affected_trains = static_cast<TrainList*>(data);
1523  include(*affected_trains, Train::From(v)->First());
1524 
1525  return nullptr;
1526 }
1527 
1538 CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
1539 {
1540  TileIndex area_end = tile;
1541 
1542  if (!ValParamRailtype(totype)) return CMD_ERROR;
1543  if (area_start >= MapSize()) return CMD_ERROR;
1544 
1545  TrainList affected_trains;
1546 
1548  CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
1549  bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
1550 
1551  TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(area_start, area_end) : new OrthogonalTileIterator(area_start, area_end);
1552  for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
1553  TileType tt = GetTileType(tile);
1554 
1555  /* Check if there is any track on tile */
1556  switch (tt) {
1557  case MP_RAILWAY:
1558  break;
1559  case MP_STATION:
1560  if (!HasStationRail(tile)) continue;
1561  break;
1562  case MP_ROAD:
1563  if (!IsLevelCrossing(tile)) continue;
1564  if (RailNoLevelCrossings(totype)) {
1565  error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
1566  continue;
1567  }
1568  break;
1569  case MP_TUNNELBRIDGE:
1570  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
1571  break;
1572  default: continue;
1573  }
1574 
1575  /* Original railtype we are converting from */
1576  RailType type = GetRailType(tile);
1577 
1578  /* Converting to the same type or converting 'hidden' elrail -> rail */
1579  if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
1580 
1581  /* Trying to convert other's rail */
1582  CommandCost ret = CheckTileOwnership(tile);
1583  if (ret.Failed()) {
1584  error = ret;
1585  continue;
1586  }
1587 
1588  std::vector<Train *> vehicles_affected;
1589 
1590  /* Vehicle on the tile when not converting Rail <-> ElRail
1591  * Tunnels and bridges have special check later */
1592  if (tt != MP_TUNNELBRIDGE) {
1593  if (!IsCompatibleRail(type, totype)) {
1595  if (ret.Failed()) {
1596  error = ret;
1597  continue;
1598  }
1599  }
1600  if (flags & DC_EXEC) { // we can safely convert, too
1601  TrackBits reserved = GetReservedTrackbits(tile);
1602  Track track;
1603  while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
1604  Train *v = GetTrainForReservation(tile, track);
1605  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1606  /* No power on new rail type, reroute. */
1608  vehicles_affected.push_back(v);
1609  }
1610  }
1611 
1612  /* Update the company infrastructure counters. */
1613  if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
1614  Company *c = Company::Get(GetTileOwner(tile));
1615  uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
1616  if (IsPlainRailTile(tile)) {
1617  TrackBits bits = GetTrackBits(tile);
1618  num_pieces = CountBits(bits);
1619  if (TracksOverlap(bits)) num_pieces *= num_pieces;
1620  }
1621  c->infrastructure.rail[type] -= num_pieces;
1622  c->infrastructure.rail[totype] += num_pieces;
1624  }
1625 
1626  SetRailType(tile, totype);
1627  MarkTileDirtyByTile(tile);
1628  /* update power of train on this tile */
1629  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1630  }
1631  }
1632 
1633  switch (tt) {
1634  case MP_RAILWAY:
1635  switch (GetRailTileType(tile)) {
1636  case RAIL_TILE_DEPOT:
1637  if (flags & DC_EXEC) {
1638  /* notify YAPF about the track layout change */
1640 
1641  /* Update build vehicle window related to this depot */
1644  }
1645  found_convertible_track = true;
1646  cost.AddCost(RailConvertCost(type, totype));
1647  break;
1648 
1649  default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1650  if (flags & DC_EXEC) {
1651  /* notify YAPF about the track layout change */
1652  TrackBits tracks = GetTrackBits(tile);
1653  while (tracks != TRACK_BIT_NONE) {
1655  }
1656  }
1657  found_convertible_track = true;
1658  cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
1659  break;
1660  }
1661  break;
1662 
1663  case MP_TUNNELBRIDGE: {
1664  TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
1665 
1666  /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1667  * it would cause assert because of different test and exec runs */
1668  if (endtile < tile) {
1669  if (diagonal) {
1670  if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
1671  } else {
1672  if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
1673  }
1674  }
1675 
1676  /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1677  if (!IsCompatibleRail(GetRailType(tile), totype)) {
1678  CommandCost ret = TunnelBridgeIsFree(tile, endtile);
1679  if (ret.Failed()) {
1680  error = ret;
1681  continue;
1682  }
1683  }
1684 
1685  if (flags & DC_EXEC) {
1687  if (HasTunnelBridgeReservation(tile)) {
1688  Train *v = GetTrainForReservation(tile, track);
1689  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1690  /* No power on new rail type, reroute. */
1692  vehicles_affected.push_back(v);
1693  }
1694  }
1695 
1696  /* Update the company infrastructure counters. */
1697  uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
1698  Company *c = Company::Get(GetTileOwner(tile));
1699  c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1700  c->infrastructure.rail[totype] += num_pieces;
1702 
1703  SetRailType(tile, totype);
1704  SetRailType(endtile, totype);
1705 
1706  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1707  FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
1708 
1709  YapfNotifyTrackLayoutChange(tile, track);
1710  YapfNotifyTrackLayoutChange(endtile, track);
1711 
1712  if (IsBridge(tile)) {
1713  MarkBridgeDirty(tile);
1714  } else {
1715  MarkTileDirtyByTile(tile);
1716  MarkTileDirtyByTile(endtile);
1717  }
1718  }
1719 
1720  found_convertible_track = true;
1721  cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
1722  break;
1723  }
1724 
1725  default: // MP_STATION, MP_ROAD
1726  if (flags & DC_EXEC) {
1727  Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
1728  YapfNotifyTrackLayoutChange(tile, track);
1729  }
1730 
1731  found_convertible_track = true;
1732  cost.AddCost(RailConvertCost(type, totype));
1733  break;
1734  }
1735 
1736  for (uint i = 0; i < vehicles_affected.size(); ++i) {
1737  TryPathReserve(vehicles_affected[i], true);
1738  }
1739  }
1740 
1741  if (flags & DC_EXEC) {
1742  /* Railtype changed, update trains as when entering different track */
1743  for (Train *v : affected_trains) {
1744  v->ConsistChanged(CCF_TRACK);
1745  }
1746  }
1747 
1748  delete iter;
1749  return found_convertible_track ? cost : error;
1750 }
1751 
1752 static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
1753 {
1754  if (_current_company != OWNER_WATER) {
1755  CommandCost ret = CheckTileOwnership(tile);
1756  if (ret.Failed()) return ret;
1757  }
1758 
1760  if (ret.Failed()) return ret;
1761 
1762  if (flags & DC_EXEC) {
1763  /* read variables before the depot is removed */
1765  Owner owner = GetTileOwner(tile);
1766  Train *v = nullptr;
1767 
1768  if (HasDepotReservation(tile)) {
1770  if (v != nullptr) FreeTrainTrackReservation(v);
1771  }
1772 
1773  Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
1775 
1776  delete Depot::GetByTile(tile);
1777  DoClearSquare(tile);
1778  AddSideToSignalBuffer(tile, dir, owner);
1780  if (v != nullptr) TryPathReserve(v, true);
1781  }
1782 
1783  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
1784 }
1785 
1786 static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
1787 {
1789 
1790  if (flags & DC_AUTO) {
1791  if (!IsTileOwner(tile, _current_company)) {
1792  return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
1793  }
1794 
1795  if (IsPlainRail(tile)) {
1796  return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
1797  } else {
1798  return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1799  }
1800  }
1801 
1802  switch (GetRailTileType(tile)) {
1803  case RAIL_TILE_SIGNALS:
1804  case RAIL_TILE_NORMAL: {
1805  Slope tileh = GetTileSlope(tile);
1806  /* Is there flat water on the lower halftile that gets cleared expensively? */
1807  bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
1808 
1809  TrackBits tracks = GetTrackBits(tile);
1810  while (tracks != TRACK_BIT_NONE) {
1811  Track track = RemoveFirstTrack(&tracks);
1812  CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, track);
1813  if (ret.Failed()) return ret;
1814  cost.AddCost(ret);
1815  }
1816 
1817  /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1818  * Same holds for non-companies clearing the tile, e.g. disasters. */
1819  if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) {
1821  if (ret.Failed()) return ret;
1822 
1823  /* The track was removed, and left a coast tile. Now also clear the water. */
1824  if (flags & DC_EXEC) {
1825  DoClearSquare(tile);
1826  }
1827  cost.AddCost(_price[PR_CLEAR_WATER]);
1828  }
1829 
1830  return cost;
1831  }
1832 
1833  case RAIL_TILE_DEPOT:
1834  return RemoveTrainDepot(tile, flags);
1835 
1836  default:
1837  return CMD_ERROR;
1838  }
1839 }
1840 
1845 static uint GetSaveSlopeZ(uint x, uint y, Track track)
1846 {
1847  switch (track) {
1848  case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
1849  case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
1850  case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
1851  case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
1852  default: break;
1853  }
1854  return GetSlopePixelZ(x, y);
1855 }
1856 
1857 static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
1858 {
1859  bool side;
1861  case 0: side = false; break; // left
1862  case 2: side = true; break; // right
1863  default: side = _settings_game.vehicle.road_side != 0; break; // driving side
1864  }
1865  static const Point SignalPositions[2][12] = {
1866  { // Signals on the left side
1867  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1868  { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1869  /* LOWER LOWER X X Y Y */
1870  {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1871  }, { // Signals on the right side
1872  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1873  {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1874  /* LOWER LOWER X X Y Y */
1875  {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1876  }
1877  };
1878 
1879  uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
1880  uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
1881 
1882  SignalType type = GetSignalType(tile, track);
1883  SignalVariant variant = GetSignalVariant(tile, track);
1884 
1885  SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
1886  if (sprite != 0) {
1887  sprite += image;
1888  } else {
1889  /* Normal electric signals are stored in a different sprite block than all other signals. */
1890  sprite = (type == SIGTYPE_NORMAL && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
1891  sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
1892  }
1893 
1894  AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
1895 }
1896 
1897 static uint32 _drawtile_track_palette;
1898 
1899 
1900 
1902 struct FenceOffset {
1904  int x_offs;
1905  int y_offs;
1906  int x_size;
1907  int y_size;
1908 };
1909 
1912  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1913  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1914  { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1915  { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1916  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1917  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1918  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1919  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1920  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1921  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1922  { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1923  { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1924  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1925  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1926  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1927  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1928 };
1929 
1937 static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
1938 {
1939  int z = ti->z;
1940  if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
1942  }
1943  AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
1944  ti->x + _fence_offsets[rfo].x_offs,
1945  ti->y + _fence_offsets[rfo].y_offs,
1946  _fence_offsets[rfo].x_size,
1947  _fence_offsets[rfo].y_size,
1948  4, z);
1949 }
1950 
1954 static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1955 {
1957  if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
1958  DrawTrackFence(ti, base_image, num_sprites, rfo);
1959 }
1960 
1964 static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1965 {
1967  if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
1968  DrawTrackFence(ti, base_image, num_sprites, rfo);
1969 }
1970 
1974 static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1975 {
1977  if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
1978  DrawTrackFence(ti, base_image, num_sprites, rfo);
1979 }
1980 
1984 static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1985 {
1987  if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
1988  DrawTrackFence(ti, base_image, num_sprites, rfo);
1989 }
1990 
1996 static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
1997 {
1998  /* Base sprite for track fences.
1999  * Note: Halftile slopes only have fences on the upper part. */
2000  uint num_sprites = 0;
2001  SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
2002  if (base_image == 0) {
2003  base_image = SPR_TRACK_FENCE_FLAT_X;
2004  num_sprites = 8;
2005  }
2006 
2007  assert(num_sprites > 0);
2008 
2009  switch (GetRailGroundType(ti->tile)) {
2010  case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
2011  case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
2012  case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
2013  DrawTrackFence_SE(ti, base_image, num_sprites); break;
2014  case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
2015  case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
2016  case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
2017  DrawTrackFence_SW(ti, base_image, num_sprites); break;
2018  case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2019  case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2020  case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2021  case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2022  case RAIL_GROUND_WATER: {
2023  Corner track_corner;
2024  if (IsHalftileSlope(ti->tileh)) {
2025  /* Steep slope or one-corner-raised slope with halftile foundation */
2026  track_corner = GetHalftileSlopeCorner(ti->tileh);
2027  } else {
2028  /* Three-corner-raised slope */
2030  }
2031  switch (track_corner) {
2032  case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2033  case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2034  case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2035  case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2036  default: NOT_REACHED();
2037  }
2038  break;
2039  }
2040  default: break;
2041  }
2042 }
2043 
2044 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2045 static const int INF = 1000; // big number compared to tilesprite size
2046 static const SubSprite _halftile_sub_sprite[4] = {
2047  { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
2048  { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
2049  { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
2050  { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2051 };
2052 
2053 static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
2054 {
2055  DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
2056 }
2057 
2058 static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeInfo *rti)
2059 {
2060  RailGroundType rgt = GetRailGroundType(ti->tile);
2061  Foundation f = GetRailFoundation(ti->tileh, track);
2062  Corner halftile_corner = CORNER_INVALID;
2063 
2064  if (IsNonContinuousFoundation(f)) {
2065  /* Save halftile corner */
2067  /* Draw lower part first */
2068  track &= ~CornerToTrackBits(halftile_corner);
2070  }
2071 
2072  DrawFoundation(ti, f);
2073  /* DrawFoundation modifies ti */
2074 
2075  /* Draw ground */
2076  if (rgt == RAIL_GROUND_WATER) {
2077  if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
2078  /* three-corner-raised slope or steep slope with track on upper part */
2079  DrawShoreTile(ti->tileh);
2080  } else {
2081  /* single-corner-raised slope with track on upper part */
2082  DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
2083  }
2084  } else {
2085  SpriteID image;
2086 
2087  switch (rgt) {
2088  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2089  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2090  default: image = SPR_FLAT_GRASS_TILE; break;
2091  }
2092 
2093  image += SlopeToSpriteOffset(ti->tileh);
2094 
2095  DrawGroundSprite(image, PAL_NONE);
2096  }
2097 
2098  bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE);
2099  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2100  SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
2102 
2103  if (track == TRACK_BIT_NONE) {
2104  /* Half-tile foundation, no track here? */
2105  } else if (no_combine) {
2106  /* Use trackbits as direct index from ground sprite, subtract 1
2107  * because there is no sprite for no bits. */
2108  DrawGroundSprite(ground + track - 1, PAL_NONE);
2109 
2110  /* Draw reserved track bits */
2111  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2112  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2113  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2114  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2115  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2116  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2117  } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
2118  DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
2120  } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
2121  DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
2123  } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
2124  DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
2126  } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
2127  DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
2129  } else {
2130  switch (track) {
2131  /* Draw single ground sprite when not overlapping. No track overlay
2132  * is necessary for these sprites. */
2133  case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
2134  case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
2135  case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
2136  case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2137  case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
2138  case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2139  case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
2140  case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
2141  DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2142  case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
2143  DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2144 
2145  default:
2146  /* We're drawing a junction tile */
2147  if ((track & TRACK_BIT_3WAY_NE) == 0) {
2148  DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
2149  } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
2150  DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
2151  } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
2152  DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
2153  } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
2154  DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
2155  } else {
2156  DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
2157  }
2158 
2159  /* Mask out PBS bits as we shall draw them afterwards anyway. */
2160  track &= ~pbs;
2161 
2162  /* Draw regular track bits */
2163  if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
2164  if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
2165  if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
2166  if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
2167  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
2168  if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
2169  }
2170 
2171  /* Draw reserved track bits */
2172  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2173  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2174  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2175  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2176  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2177  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2178  }
2179 
2180  if (IsValidCorner(halftile_corner)) {
2181  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2184 
2185  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2186  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2187 
2188  SpriteID image;
2189  switch (rgt) {
2190  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2192  case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2193  default: image = SPR_FLAT_GRASS_TILE; break;
2194  }
2195 
2196  image += SlopeToSpriteOffset(fake_slope);
2197 
2198  DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
2199 
2200  track = CornerToTrackBits(halftile_corner);
2201 
2202  int offset;
2203  switch (track) {
2204  default: NOT_REACHED();
2205  case TRACK_BIT_UPPER: offset = RTO_N; break;
2206  case TRACK_BIT_LOWER: offset = RTO_S; break;
2207  case TRACK_BIT_RIGHT: offset = RTO_E; break;
2208  case TRACK_BIT_LEFT: offset = RTO_W; break;
2209  }
2210 
2211  DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
2213  DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
2214  }
2215  }
2216 }
2217 
2223 static void DrawTrackBits(TileInfo *ti, TrackBits track)
2224 {
2225  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2226 
2227  if (rti->UsesOverlay()) {
2228  DrawTrackBitsOverlay(ti, track, rti);
2229  return;
2230  }
2231 
2232  RailGroundType rgt = GetRailGroundType(ti->tile);
2233  Foundation f = GetRailFoundation(ti->tileh, track);
2234  Corner halftile_corner = CORNER_INVALID;
2235 
2236  if (IsNonContinuousFoundation(f)) {
2237  /* Save halftile corner */
2239  /* Draw lower part first */
2240  track &= ~CornerToTrackBits(halftile_corner);
2242  }
2243 
2244  DrawFoundation(ti, f);
2245  /* DrawFoundation modifies ti */
2246 
2247  SpriteID image;
2248  PaletteID pal = PAL_NONE;
2249  const SubSprite *sub = nullptr;
2250  bool junction = false;
2251 
2252  /* Select the sprite to use. */
2253  if (track == 0) {
2254  /* Clear ground (only track on halftile foundation) */
2255  if (rgt == RAIL_GROUND_WATER) {
2256  if (IsSteepSlope(ti->tileh)) {
2257  DrawShoreTile(ti->tileh);
2258  image = 0;
2259  } else {
2260  image = SPR_FLAT_WATER_TILE;
2261  }
2262  } else {
2263  switch (rgt) {
2264  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2265  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2266  default: image = SPR_FLAT_GRASS_TILE; break;
2267  }
2268  image += SlopeToSpriteOffset(ti->tileh);
2269  }
2270  } else {
2271  if (ti->tileh != SLOPE_FLAT) {
2272  /* track on non-flat ground */
2273  image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
2274  } else {
2275  /* track on flat ground */
2276  switch (track) {
2277  /* single track, select combined track + ground sprite*/
2278  case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
2279  case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
2280  case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
2281  case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
2282  case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
2283  case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
2284  case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
2285 
2286  /* double diagonal track, select combined track + ground sprite*/
2287  case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
2288  case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
2289 
2290  /* junction, select only ground sprite, handle track sprite later */
2291  default:
2292  junction = true;
2293  if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
2294  if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
2295  if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
2296  if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
2297  image = rti->base_sprites.ground + 4;
2298  break;
2299  }
2300  }
2301 
2302  switch (rgt) {
2303  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2304  case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
2305  case RAIL_GROUND_WATER: {
2306  /* three-corner-raised slope */
2307  DrawShoreTile(ti->tileh);
2309  sub = &(_halftile_sub_sprite[track_corner]);
2310  break;
2311  }
2312  default: break;
2313  }
2314  }
2315 
2316  if (image != 0) DrawGroundSprite(image, pal, sub);
2317 
2318  /* Draw track pieces individually for junction tiles */
2319  if (junction) {
2320  if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
2321  if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
2322  if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
2323  if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
2324  if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
2325  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
2326  }
2327 
2328  /* PBS debugging, draw reserved tracks darker */
2329  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
2330  /* Get reservation, but mask track on halftile slope */
2331  TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
2332  if (pbs & TRACK_BIT_X) {
2333  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2335  } else {
2336  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2337  }
2338  }
2339  if (pbs & TRACK_BIT_Y) {
2340  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2342  } else {
2343  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2344  }
2345  }
2346  if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
2347  if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
2348  if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
2349  if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
2350  }
2351 
2352  if (IsValidCorner(halftile_corner)) {
2353  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2354 
2355  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2356  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2357  image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
2358  pal = PAL_NONE;
2359  switch (rgt) {
2360  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2362  case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
2363  default: break;
2364  }
2365  DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
2366 
2367  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
2368  static const byte _corner_to_track_sprite[] = {3, 1, 2, 0};
2369  DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
2370  }
2371  }
2372 }
2373 
2374 static void DrawSignals(TileIndex tile, TrackBits rails, const RailtypeInfo *rti)
2375 {
2376 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2377 
2378  if (!(rails & TRACK_BIT_Y)) {
2379  if (!(rails & TRACK_BIT_X)) {
2380  if (rails & TRACK_BIT_LEFT) {
2381  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
2382  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
2383  }
2384  if (rails & TRACK_BIT_RIGHT) {
2385  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
2386  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
2387  }
2388  if (rails & TRACK_BIT_UPPER) {
2389  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
2390  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
2391  }
2392  if (rails & TRACK_BIT_LOWER) {
2393  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
2394  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
2395  }
2396  } else {
2397  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
2398  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
2399  }
2400  } else {
2401  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
2402  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
2403  }
2404 }
2405 
2406 static void DrawTile_Track(TileInfo *ti)
2407 {
2408  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2409 
2410  _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
2411 
2412  if (IsPlainRail(ti->tile)) {
2413  TrackBits rails = GetTrackBits(ti->tile);
2414 
2415  DrawTrackBits(ti, rails);
2416 
2418 
2420 
2421  if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
2422  } else {
2423  /* draw depot */
2424  const DrawTileSprites *dts;
2425  PaletteID pal = PAL_NONE;
2426  SpriteID relocation;
2427 
2429 
2431  /* Draw rail instead of depot */
2432  dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
2433  } else {
2434  dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
2435  }
2436 
2437  SpriteID image;
2438  if (rti->UsesOverlay()) {
2439  image = SPR_FLAT_GRASS_TILE;
2440  } else {
2441  image = dts->ground.sprite;
2442  if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
2443  }
2444 
2445  /* Adjust ground tile for desert and snow. */
2446  if (IsSnowRailGround(ti->tile)) {
2447  if (image != SPR_FLAT_GRASS_TILE) {
2448  image += rti->snow_offset; // tile with tracks
2449  } else {
2450  image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
2451  }
2452  }
2453 
2454  DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
2455 
2456  if (rti->UsesOverlay()) {
2457  SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
2458 
2459  switch (GetRailDepotDirection(ti->tile)) {
2460  case DIAGDIR_NE:
2461  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2462  FALLTHROUGH;
2463  case DIAGDIR_SW:
2464  DrawGroundSprite(ground + RTO_X, PAL_NONE);
2465  break;
2466  case DIAGDIR_NW:
2467  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2468  FALLTHROUGH;
2469  case DIAGDIR_SE:
2470  DrawGroundSprite(ground + RTO_Y, PAL_NONE);
2471  break;
2472  default:
2473  break;
2474  }
2475 
2477  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2478 
2479  switch (GetRailDepotDirection(ti->tile)) {
2480  case DIAGDIR_NE:
2481  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2482  FALLTHROUGH;
2483  case DIAGDIR_SW:
2484  DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2485  break;
2486  case DIAGDIR_NW:
2487  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2488  FALLTHROUGH;
2489  case DIAGDIR_SE:
2490  DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2491  break;
2492  default:
2493  break;
2494  }
2495  }
2496  } else {
2497  /* PBS debugging, draw reserved tracks darker */
2498  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2499  switch (GetRailDepotDirection(ti->tile)) {
2500  case DIAGDIR_NE:
2501  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2502  FALLTHROUGH;
2503  case DIAGDIR_SW:
2505  break;
2506  case DIAGDIR_NW:
2507  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2508  FALLTHROUGH;
2509  case DIAGDIR_SE:
2511  break;
2512  default:
2513  break;
2514  }
2515  }
2516  }
2517  int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
2518  relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
2519 
2521 
2522  DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
2523  }
2524  DrawBridgeMiddle(ti);
2525 }
2526 
2527 void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
2528 {
2529  const DrawTileSprites *dts = &_depot_gfx_table[dir];
2530  const RailtypeInfo *rti = GetRailTypeInfo(railtype);
2531  SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
2532  uint32 offset = rti->GetRailtypeSpriteOffset();
2533 
2534  if (image != SPR_FLAT_GRASS_TILE) image += offset;
2535  PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
2536 
2537  DrawSprite(image, PAL_NONE, x, y);
2538 
2539  if (rti->UsesOverlay()) {
2541 
2542  switch (dir) {
2543  case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
2544  case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
2545  default: break;
2546  }
2547  }
2548  int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
2549  if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
2550 
2551  DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
2552 }
2553 
2554 static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y)
2555 {
2556  if (IsPlainRail(tile)) {
2557  int z;
2558  Slope tileh = GetTilePixelSlope(tile, &z);
2559  if (tileh == SLOPE_FLAT) return z;
2560 
2561  z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh);
2562  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
2563  } else {
2564  return GetTileMaxPixelZ(tile);
2565  }
2566 }
2567 
2568 static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
2569 {
2570  return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
2571 }
2572 
2573 static void TileLoop_Track(TileIndex tile)
2574 {
2575  RailGroundType old_ground = GetRailGroundType(tile);
2576  RailGroundType new_ground;
2577 
2578  if (old_ground == RAIL_GROUND_WATER) {
2579  TileLoop_Water(tile);
2580  return;
2581  }
2582 
2584  case LT_ARCTIC: {
2585  int z;
2586  Slope slope = GetTileSlope(tile, &z);
2587  bool half = false;
2588 
2589  /* for non-flat track, use lower part of track
2590  * in other cases, use the highest part with track */
2591  if (IsPlainRail(tile)) {
2592  TrackBits track = GetTrackBits(tile);
2593  Foundation f = GetRailFoundation(slope, track);
2594 
2595  switch (f) {
2596  case FOUNDATION_NONE:
2597  /* no foundation - is the track on the upper side of three corners raised tile? */
2598  if (IsSlopeWithThreeCornersRaised(slope)) z++;
2599  break;
2600 
2601  case FOUNDATION_INCLINED_X:
2602  case FOUNDATION_INCLINED_Y:
2603  /* sloped track - is it on a steep slope? */
2604  if (IsSteepSlope(slope)) z++;
2605  break;
2606 
2608  /* only lower part of steep slope */
2609  z++;
2610  break;
2611 
2612  default:
2613  /* if it is a steep slope, then there is a track on higher part */
2614  if (IsSteepSlope(slope)) z++;
2615  z++;
2616  break;
2617  }
2618 
2620  } else {
2621  /* is the depot on a non-flat tile? */
2622  if (slope != SLOPE_FLAT) z++;
2623  }
2624 
2625  /* 'z' is now the lowest part of the highest track bit -
2626  * for sloped track, it is 'z' of lower part
2627  * for two track bits, it is 'z' of higher track bit
2628  * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2629  if (z > GetSnowLine()) {
2630  if (half && z - GetSnowLine() == 1) {
2631  /* track on non-continuous foundation, lower part is not under snow */
2632  new_ground = RAIL_GROUND_HALF_SNOW;
2633  } else {
2634  new_ground = RAIL_GROUND_ICE_DESERT;
2635  }
2636  goto set_ground;
2637  }
2638  break;
2639  }
2640 
2641  case LT_TROPIC:
2642  if (GetTropicZone(tile) == TROPICZONE_DESERT) {
2643  new_ground = RAIL_GROUND_ICE_DESERT;
2644  goto set_ground;
2645  }
2646  break;
2647  }
2648 
2649  new_ground = RAIL_GROUND_GRASS;
2650 
2651  if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
2652  /* determine direction of fence */
2653  TrackBits rail = GetTrackBits(tile);
2654 
2655  Owner owner = GetTileOwner(tile);
2656  byte fences = 0;
2657 
2658  for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
2660 
2661  /* Track bit on this edge => no fence. */
2662  if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
2663 
2664  TileIndex tile2 = tile + TileOffsByDiagDir(d);
2665 
2666  /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2667  if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
2668  IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
2669  fences |= 1 << d;
2670  }
2671  }
2672 
2673  switch (fences) {
2674  case 0: break;
2675  case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
2676  case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
2677  case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
2678  case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
2679  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
2680  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
2681  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
2682  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
2683  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
2684  case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
2685  default: NOT_REACHED();
2686  }
2687  }
2688 
2689 set_ground:
2690  if (old_ground != new_ground) {
2691  SetRailGroundType(tile, new_ground);
2692  MarkTileDirtyByTile(tile);
2693  }
2694 }
2695 
2696 
2697 static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2698 {
2699  /* Case of half tile slope with water. */
2700  if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
2701  TrackBits tb = GetTrackBits(tile);
2702  switch (tb) {
2703  default: NOT_REACHED();
2704  case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
2705  case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
2706  case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
2707  case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
2708  }
2710  }
2711 
2712  if (mode != TRANSPORT_RAIL) return 0;
2713 
2714  TrackBits trackbits = TRACK_BIT_NONE;
2715  TrackdirBits red_signals = TRACKDIR_BIT_NONE;
2716 
2717  switch (GetRailTileType(tile)) {
2718  default: NOT_REACHED();
2719  case RAIL_TILE_NORMAL:
2720  trackbits = GetTrackBits(tile);
2721  break;
2722 
2723  case RAIL_TILE_SIGNALS: {
2724  trackbits = GetTrackBits(tile);
2725  byte a = GetPresentSignals(tile);
2726  uint b = GetSignalStates(tile);
2727 
2728  b &= a;
2729 
2730  /* When signals are not present (in neither direction),
2731  * we pretend them to be green. Otherwise, it depends on
2732  * the signal type. For signals that are only active from
2733  * one side, we set the missing signals explicitly to
2734  * `green'. Otherwise, they implicitly become `red'. */
2735  if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
2736  if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
2737 
2738  if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
2739  if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
2740  if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
2741  if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
2742 
2743  break;
2744  }
2745 
2746  case RAIL_TILE_DEPOT: {
2748 
2749  if (side != INVALID_DIAGDIR && side != dir) break;
2750 
2751  trackbits = DiagDirToDiagTrackBits(dir);
2752  break;
2753  }
2754  }
2755 
2756  return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
2757 }
2758 
2759 static bool ClickTile_Track(TileIndex tile)
2760 {
2761  if (!IsRailDepot(tile)) return false;
2762 
2763  ShowDepotWindow(tile, VEH_TRAIN);
2764  return true;
2765 }
2766 
2767 static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
2768 {
2769  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2770  td->rail_speed = rti->max_speed;
2771  td->railtype = rti->strings.name;
2772  td->owner[0] = GetTileOwner(tile);
2773  switch (GetRailTileType(tile)) {
2774  case RAIL_TILE_NORMAL:
2775  td->str = STR_LAI_RAIL_DESCRIPTION_TRACK;
2776  break;
2777 
2778  case RAIL_TILE_SIGNALS: {
2779  static const StringID signal_type[6][6] = {
2780  {
2781  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
2782  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2783  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2784  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2785  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2786  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2787  },
2788  {
2789  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2790  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
2791  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2792  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2793  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2794  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2795  },
2796  {
2797  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2798  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2799  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
2800  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2801  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2802  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2803  },
2804  {
2805  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2806  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2807  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2808  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
2809  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2810  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2811  },
2812  {
2813  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2814  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2815  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2816  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2817  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
2818  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2819  },
2820  {
2821  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
2822  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
2823  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
2824  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
2825  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
2826  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2827  }
2828  };
2829 
2830  SignalType primary_signal;
2831  SignalType secondary_signal;
2832  if (HasSignalOnTrack(tile, TRACK_UPPER)) {
2833  primary_signal = GetSignalType(tile, TRACK_UPPER);
2834  secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
2835  } else {
2836  secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
2837  }
2838 
2839  td->str = signal_type[secondary_signal][primary_signal];
2840  break;
2841  }
2842 
2843  case RAIL_TILE_DEPOT:
2844  td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
2845  if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
2846  if (td->rail_speed > 0) {
2847  td->rail_speed = std::min<uint16>(td->rail_speed, 61);
2848  } else {
2849  td->rail_speed = 61;
2850  }
2851  }
2852  td->build_date = Depot::GetByTile(tile)->build_date;
2853  break;
2854 
2855  default:
2856  NOT_REACHED();
2857  }
2858 }
2859 
2860 static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
2861 {
2862  if (!IsTileOwner(tile, old_owner)) return;
2863 
2864  if (new_owner != INVALID_OWNER) {
2865  /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2866  uint num_pieces = 1;
2867  if (IsPlainRail(tile)) {
2868  TrackBits bits = GetTrackBits(tile);
2869  num_pieces = CountBits(bits);
2870  if (TracksOverlap(bits)) num_pieces *= num_pieces;
2871  }
2872  RailType rt = GetRailType(tile);
2873  Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
2874  Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
2875 
2876  if (HasSignals(tile)) {
2877  uint num_sigs = CountBits(GetPresentSignals(tile));
2878  Company::Get(old_owner)->infrastructure.signal -= num_sigs;
2879  Company::Get(new_owner)->infrastructure.signal += num_sigs;
2880  }
2881 
2882  SetTileOwner(tile, new_owner);
2883  } else {
2885  }
2886 }
2887 
2888 static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2889 static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2890 static const int8 _deltacoord_leaveoffset[8] = {
2891  -1, 0, 1, 0, /* x */
2892  0, 1, 0, -1 /* y */
2893 };
2894 
2895 
2903 {
2905  int length = v->CalcNextVehicleOffset();
2906 
2907  switch (dir) {
2908  case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
2909  case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
2910  case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
2911  case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
2912  default: NOT_REACHED();
2913  }
2914 }
2915 
2921 {
2922  /* This routine applies only to trains in depot tiles. */
2923  if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
2924 
2925  /* Depot direction. */
2927 
2928  byte fract_coord = (x & 0xF) + ((y & 0xF) << 4);
2929 
2930  /* Make sure a train is not entering the tile from behind. */
2931  if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
2932 
2933  Train *v = Train::From(u);
2934 
2935  /* Leaving depot? */
2936  if (v->direction == DiagDirToDir(dir)) {
2937  /* Calculate the point where the following wagon should be activated. */
2938  int length = v->CalcNextVehicleOffset();
2939 
2940  byte fract_coord_leave =
2941  ((_fractcoords_enter[dir] & 0x0F) + // x
2942  (length + 1) * _deltacoord_leaveoffset[dir]) +
2943  (((_fractcoords_enter[dir] >> 4) + // y
2944  ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
2945 
2946  if (fract_coord_leave == fract_coord) {
2947  /* Leave the depot. */
2948  if ((v = v->Next()) != nullptr) {
2949  v->vehstatus &= ~VS_HIDDEN;
2950  v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
2951  }
2952  }
2953  } else if (_fractcoords_enter[dir] == fract_coord) {
2954  /* Entering depot. */
2955  assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
2956  v->track = TRACK_BIT_DEPOT,
2957  v->vehstatus |= VS_HIDDEN;
2958  v->direction = ReverseDir(v->direction);
2959  if (v->Next() == nullptr) VehicleEnterDepot(v->First());
2960  v->tile = tile;
2961 
2963  return VETSB_ENTERED_WORMHOLE;
2964  }
2965 
2966  return VETSB_CONTINUE;
2967 }
2968 
2980 static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
2981 {
2982  if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2983 
2984  /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
2985  if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2986 
2987  /* Get the slopes on top of the foundations */
2988  z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old);
2989  z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), &tileh_new);
2990 
2991  Corner track_corner;
2992  switch (rail_bits) {
2993  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
2994  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
2995  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
2996  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
2997 
2998  /* Surface slope must not be changed */
2999  default:
3000  if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3001  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3002  }
3003 
3004  /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3005  z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
3006  z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
3007  if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3008 
3009  CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3010  /* Make the ground dirty, if surface slope has changed */
3011  if (tileh_old != tileh_new) {
3012  /* If there is flat water on the lower halftile add the cost for clearing it */
3013  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
3014  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3015  }
3016  return cost;
3017 }
3018 
3022 static Vehicle *EnsureNoShipProc(Vehicle *v, void *data)
3023 {
3024  return v->type == VEH_SHIP ? v : nullptr;
3025 }
3026 
3027 static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
3028 {
3029  int z_old;
3030  Slope tileh_old = GetTileSlope(tile, &z_old);
3031  if (IsPlainRail(tile)) {
3032  TrackBits rail_bits = GetTrackBits(tile);
3033  /* Is there flat water on the lower halftile that must be cleared expensively? */
3034  bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
3035 
3036  /* Allow clearing the water only if there is no ship */
3037  if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
3038 
3039  /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3040  CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
3041 
3042  /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3043  Corner allowed_corner;
3044  switch (rail_bits) {
3045  case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
3046  case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
3047  case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
3048  case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
3049  default: return autoslope_result;
3050  }
3051 
3052  Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
3053 
3054  /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3055  if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
3056 
3057  /* Everything is valid, which only changes allowed_corner */
3058  for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
3059  if (allowed_corner == corner) continue;
3060  if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
3061  }
3062 
3063  /* Make the ground dirty */
3064  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3065 
3066  /* allow terraforming */
3067  return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
3069  AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
3070  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3071  }
3072  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
3073 }
3074 
3075 
3076 extern const TileTypeProcs _tile_type_rail_procs = {
3077  DrawTile_Track, // draw_tile_proc
3078  GetSlopePixelZ_Track, // get_slope_z_proc
3079  ClearTile_Track, // clear_tile_proc
3080  nullptr, // add_accepted_cargo_proc
3081  GetTileDesc_Track, // get_tile_desc_proc
3082  GetTileTrackStatus_Track, // get_tile_track_status_proc
3083  ClickTile_Track, // click_tile_proc
3084  nullptr, // animate_tile_proc
3085  TileLoop_Track, // tile_loop_proc
3086  ChangeTileOwner_Track, // change_tile_owner_proc
3087  nullptr, // add_produced_cargo_proc
3088  VehicleEnter_Track, // vehicle_enter_tile_proc
3089  GetFoundation_Track, // get_foundation_proc
3090  TerraformTile_Track, // terraform_tile_proc
3091 };
DrawRailTileSeqInGUI
static void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition: sprite.h:99
OppositeCorner
static Corner OppositeCorner(Corner corner)
Returns the opposite corner.
Definition: slope_func.h:184
TileInfo::z
int z
Height.
Definition: tile_cmd.h:47
RailtypeInfo::rail_nwse
CursorID rail_nwse
Cursor for building rail in Y direction.
Definition: rail.h:165
RailNoLevelCrossings
static bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition: rail.h:342
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
SignalAgainstTrackdir
static byte SignalAgainstTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction against the tra...
Definition: signal_func.h:32
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:730
CmdSignalTrackHelper
static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
Build many signals by dragging; AutoSignals.
Definition: rail_cmd.cpp:1243
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
tunnelbridge.h
VETSB_CANNOT_ENTER
@ VETSB_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:37
TCX_UPPER_HALFTILE
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
Definition: newgrf_commons.h:26
CmdRemoveSingleRail
CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track)
Remove a single piece of track.
Definition: rail_cmd.cpp:620
RTO_JUNCTION_SE
@ RTO_JUNCTION_SE
Ballast for junction 'pointing' SE.
Definition: rail.h:81
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
AddTileIndexDiffCWrap
static TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
Add a TileIndexDiffC to a TileIndex and returns the new one.
Definition: map_func.h:300
HasReservedTracks
static bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition: pbs.h:58
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3254
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:230
sound_func.h
RailtypeInfo::track_ns
SpriteID track_ns
two pieces of rail in North and South corner (East-West direction)
Definition: rail.h:132
RTO_W
@ RTO_W
Piece of rail in western corner.
Definition: rail.h:73
RailtypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:134
FOUNDATION_HALFTILE_N
@ FOUNDATION_HALFTILE_N
Level north halftile non-continuously.
Definition: slope_type.h:105
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:127
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
DiagonalTileIterator
Iterator to iterate over a diagonal area of the map.
Definition: tilearea_type.h:233
RailtypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:228
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
TRACKDIR_BIT_UPPER_W
@ TRACKDIR_BIT_UPPER_W
Track upper, direction west.
Definition: track_type.h:112
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
SpecialRailFoundation
static Foundation SpecialRailFoundation(Corner corner)
Returns the special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:403
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
water.h
TRACK_BIT_3WAY_SW
@ TRACK_BIT_3WAY_SW
"Arrow" to the south-west
Definition: track_type.h:51
CmdRemoveRailroadTrack
CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:952
RFO_SLOPE_NW_SW
@ RFO_SLOPE_NW_SW
Slope NW, Track Y, Fence SW.
Definition: rail.h:115
RAIL_GROUND_HALF_SNOW
@ RAIL_GROUND_HALF_SNOW
Snow only on higher part of slope (steep or one corner raised)
Definition: rail_map.h:500
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:489
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
RFO_SLOPE_SW_SE
@ RFO_SLOPE_SW_SE
Slope SW, Track X, Fence SE.
Definition: rail.h:112
train.h
RemoveFirstTrackdir
static Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition: track_func.h:155
command_func.h
RailFenceOffset
RailFenceOffset
Offsets from base sprite for fence sprites.
Definition: rail.h:99
TrackdirBits
TrackdirBits
Enumeration of bitmasks for the TrackDirs.
Definition: track_type.h:101
_fence_offsets
static FenceOffset _fence_offsets[]
Offsets for drawing fences.
Definition: rail_cmd.cpp:1911
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
TileInfo::x
uint x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:43
RailtypeInfo::single_n
SpriteID single_n
single piece of rail in the northern corner
Definition: rail.h:136
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:462
HasSignalOnTrack
static bool HasSignalOnTrack(TileIndex tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
AutoslopeCheckForEntranceEdge
static bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
CmdBuildSignalTrack
CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, byte signal_density)
Build signals on a stretch of track.
Definition: rail_cmd.cpp:1434
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2902
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:328
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:63
company_base.h
RAIL_GROUND_FENCE_SE
@ RAIL_GROUND_FENCE_SE
Grass with a fence at the SE edge.
Definition: rail_map.h:489
RailtypeInfo::build_depot
SpriteID build_depot
button for building depots
Definition: rail.h:155
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
tunnelbridge_map.h
GetReservedTrackbits
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition: pbs.cpp:24
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:53
CmdRailTrackHelper
static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
Build or remove a stretch of railroad tracks.
Definition: rail_cmd.cpp:881
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
company_gui.h
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
LEVELCROSSING_TRACKBIT_FACTOR
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
Definition: economy_type.h:224
RailtypeInfo::convert
CursorID convert
Cursor for converting track.
Definition: rail.h:169
elrail_func.h
VehicleEnter_Track
static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
Tile callback routine when vehicle enters tile.
Definition: rail_cmd.cpp:2920
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
RAIL_TILE_SIGNALS
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition: rail_map.h:25
RailTypeLabelList
std::vector< RailTypeLabel > RailTypeLabelList
List of rail type labels.
Definition: rail.h:119
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1785
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
GetSlopeZInCorner
int GetSlopeZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.cpp:379
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
UpdateTrainPowerProc
static Vehicle * UpdateTrainPowerProc(Vehicle *v, void *data)
Update power of train under which is the railtype being converted.
Definition: rail_cmd.cpp:1518
TRACK_BEGIN
@ TRACK_BEGIN
Used for iterations.
Definition: track_type.h:20
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
GetRailStationTrack
static Track GetRailStationTrack(TileIndex t)
Get the rail track of a rail station tile.
Definition: station_map.h:349
HasPowerOnRail
static bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:332
TRACK_X
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition: track_type.h:21
RAIL_GROUND_FENCE_NW
@ RAIL_GROUND_FENCE_NW
Grass with a fence at the NW edge.
Definition: rail_map.h:488
FloodHalftile
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition: rail_cmd.cpp:767
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
RailtypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:135
SLOPE_ELEVATED
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition: slope_type.h:61
KillFirstBit
static T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:239
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
IsHalftileSlope
static bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
RailtypeInfo::rail_swne
CursorID rail_swne
Cursor for building rail in X direction.
Definition: rail.h:163
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
RTO_SLOPE_SW
@ RTO_SLOPE_SW
Piece of rail on slope with south-west raised.
Definition: rail.h:76
SIGNAL_STATE_GREEN
@ SIGNAL_STATE_GREEN
The signal is green.
Definition: signal_type.h:46
RailtypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:124
RAIL_GROUND_FENCE_VERT1
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition: rail_map.h:494
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:34
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
TracksOverlap
static bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:644
RailtypeInfo::build_tunnel
SpriteID build_tunnel
button for building a tunnel
Definition: rail.h:156
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:84
RailtypeInfo::depot
CursorID depot
Cursor for building a depot.
Definition: rail.h:167
RemoveHalftileSlope
static Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition: slope_func.h:60
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:219
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
RailtypeInfo::single_sloped
SpriteID single_sloped
single piece of rail for slopes
Definition: rail.h:140
RAIL_GROUND_BARREN
@ RAIL_GROUND_BARREN
Nothing (dirt)
Definition: rail_map.h:486
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1543
SignalState
SignalState
These are states in which a signal can be.
Definition: signal_type.h:44
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
RAIL_GROUND_FENCE_SENW
@ RAIL_GROUND_FENCE_SENW
Grass with a fence at the NW and SE edges.
Definition: rail_map.h:490
RailtypeInfo::auto_rail
SpriteID auto_rail
button for the autorail construction
Definition: rail.h:154
TileInfo::y
uint y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
RAIL_GROUND_FENCE_VERT2
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition: rail_map.h:495
SignalVariant
SignalVariant
Variant of the signal, i.e.
Definition: signal_type.h:16
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
town.h
newgrf_debug.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
SLOPE_S
@ SLOPE_S
the south corner of the tile is raised
Definition: slope_type.h:51
InitRailTypes
void InitRailTypes()
Resolve sprites of custom rail types.
Definition: rail_cmd.cpp:139
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:130
VALID_LEVEL_CROSSING_SLOPES
static const uint32 VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition: slope_type.h:86
RFO_SLOPE_SW_NW
@ RFO_SLOPE_SW_NW
Slope SW, Track X, Fence NW.
Definition: rail.h:104
GetSlopePixelZInCorner
static int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.h:53
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
CmdBuildRailroadTrack
CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:937
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:504
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:307
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
RAILTYPES_NONE
@ RAILTYPES_NONE
No rail types.
Definition: rail_type.h:47
RailtypeInfo::build_ns_rail
SpriteID build_ns_rail
button for building single rail in N-S direction
Definition: rail.h:150
DiagonalTileArea
Represents a diagonal tile area.
Definition: tilearea_type.h:70
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
RailClearCost
static Money RailClearCost(RailType railtype)
Returns the 'cost' of clearing the specified railtype.
Definition: rail.h:383
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:225
RFO_SLOPE_SE_SW
@ RFO_SLOPE_SE_SW
Slope SE, Track Y, Fence SW.
Definition: rail.h:113
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:141
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:51
CanBuildDepotByTileh
static bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:26
GetHighestSlopeCorner
static Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition: slope_func.h:126
SLOPE_E
@ SLOPE_E
the east corner of the tile is raised
Definition: slope_type.h:52
GetCrossingRailTrack
static Track GetCrossingRailTrack(TileIndex tile)
Get the rail track of a level crossing.
Definition: road_map.h:358
GetTownIndex
static TownID GetTownIndex(TileIndex t)
Get the index of which town this house/street is attached to.
Definition: town_map.h:22
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
TRACK_RIGHT
@ TRACK_RIGHT
Track in the right corner of the tile (east)
Definition: track_type.h:26
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
RailtypeInfo::sorting_order
byte sorting_order
The sorting order of this railtype for the toolbar dropdown.
Definition: rail.h:268
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
GetRailDepotDirection
static DiagDirection GetRailDepotDirection(TileIndex t)
Returns the direction the depot is facing to.
Definition: rail_map.h:171
RemoveFirstTrack
static Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:130
AllocateRailType
RailType AllocateRailType(RailTypeLabel label)
Allocate a new rail type label.
Definition: rail_cmd.cpp:159
FlatteningFoundation
static Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:42
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
RTO_JUNCTION_NE
@ RTO_JUNCTION_NE
Ballast for junction 'pointing' NE.
Definition: rail.h:80
TrackToTrackBits
static TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:76
SlopeToSpriteOffset
static uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
pbs.h
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
GetRailReservationTrackBits
static TrackBits GetRailReservationTrackBits(TileIndex t)
Returns the reserved track bits of the tile.
Definition: rail_map.h:194
SignalType
SignalType
Type of signal, i.e.
Definition: signal_type.h:23
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:587
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:601
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:45
GetPresentSignals
static uint GetPresentSignals(TileIndex tile)
Get whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:393
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
DrawTrackFence_SE
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SE border matching the tile slope.
Definition: rail_cmd.cpp:1964
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
RTO_SLOPE_NE
@ RTO_SLOPE_NE
Piece of rail on slope with north-east raised.
Definition: rail.h:74
DrawTrackBits
static void DrawTrackBits(TileInfo *ti, TrackBits track)
Draw ground sprite and track bits.
Definition: rail_cmd.cpp:2223
RailtypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:173
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:46
TileDesc::build_date
Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:55
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
GetRailTypeInfo
static const RailtypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:304
ValParamRailtype
bool ValParamRailtype(const RailType rail)
Validate functions for rail building.
Definition: rail.cpp:206
FenceOffset::x_offs
int x_offs
Bounding box X offset.
Definition: rail_cmd.cpp:1904
RailtypeInfo::build_x_rail
SpriteID build_x_rail
button for building single rail in X direction
Definition: rail.h:151
RailtypeInfo::rail_ns
CursorID rail_ns
Cursor for building rail in N-S direction.
Definition: rail.h:162
ToTileIndexDiff
static TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition: map_func.h:230
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
GetRoadBits
static RoadBits GetRoadBits(TileIndex t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
OrthogonalTileIterator
Iterator to iterate over a tile area (rectangle) of the map.
Definition: tilearea_type.h:183
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:593
TRACK_BIT_VERT
@ TRACK_BIT_VERT
Left and right track.
Definition: track_type.h:48
DrawRailTileSeq
static void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition: sprite.h:89
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
TrackdirReachesTrackdirs
static TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition: track_func.h:583
TileIndexDiffC::y
int16 y
The y value of the coordinate.
Definition: map_type.h:59
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:183
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
depot_base.h
landscape_cmd.h
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: rail_cmd.cpp:43
railtypes.h
RAIL_GROUND_GRASS
@ RAIL_GROUND_GRASS
Grassy.
Definition: rail_map.h:487
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:316
FOUNDATION_INCLINED_Y
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition: slope_type.h:97
TrackBitsToTrack
static Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:192
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
RTO_N
@ RTO_N
Piece of rail in northern corner.
Definition: rail.h:70
TRACKDIR_BIT_X_NE
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition: track_type.h:103
RailtypeInfo::single_w
SpriteID single_w
single piece of rail in the western corner
Definition: rail.h:139
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:158
RailtypeInfo::gui_sprites
struct RailtypeInfo::@37 gui_sprites
struct containing the sprites for the rail GUI.
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsSteepSlope
static bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
RailtypeInfo::tunnel
SpriteID tunnel
tunnel sprites base
Definition: rail.h:142
CommandCost
Common return value for all commands.
Definition: command_type.h:24
GetSnowLine
byte GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:656
TRACK_Y
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition: track_type.h:22
_valid_tracks_on_leveled_foundation
static const TrackBits _valid_tracks_on_leveled_foundation[15]
Valid TrackBits on a specific (non-steep)-slope with leveled foundation.
Definition: rail_cmd.cpp:294
TRACKDIR_BIT_LOWER_E
@ TRACKDIR_BIT_LOWER_E
Track lower, direction east.
Definition: track_type.h:106
Train::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
Definition: train_cmd.cpp:4200
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
RTSG_GROUND_COMPLETE
@ RTSG_GROUND_COMPLETE
Complete ground images.
Definition: rail.h:59
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
FOUNDATION_STEEP_BOTH
@ FOUNDATION_STEEP_BOTH
The tile has a steep slope. The lowest corner is raised by a foundation and the upper halftile is lev...
Definition: slope_type.h:101
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
HasExactlyOneBit
static bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:274
FenceOffset::y_offs
int y_offs
Bounding box Y offset.
Definition: rail_cmd.cpp:1905
RTF_HIDDEN
@ RTF_HIDDEN
Bit number for hiding from selection.
Definition: rail.h:28
IsValidTrack
static bool IsValidTrack(Track track)
Checks if a Track is valid.
Definition: track_func.h:27
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2774
RTO_CROSSING_XY
@ RTO_CROSSING_XY
Crossing of X and Y rail, with ballast.
Definition: rail.h:78
FenceOffset::height_ref
Corner height_ref
Corner to use height offset from.
Definition: rail_cmd.cpp:1903
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:318
GetRailTileType
static RailTileType GetRailTileType(TileIndex t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
IsSlopeWithThreeCornersRaised
static bool IsSlopeWithThreeCornersRaised(Slope s)
Tests if a specific slope has exactly three corners raised.
Definition: slope_func.h:195
IsNormalRoad
static bool IsNormalRoad(TileIndex t)
Return whether a tile is a normal road.
Definition: road_map.h:64
SIGNAL_STATE_RED
@ SIGNAL_STATE_RED
The signal is red.
Definition: signal_type.h:45
autoslope.h
RailtypeInfo::alternate_labels
RailTypeLabelList alternate_labels
Rail type labels this type provides in addition to the main label.
Definition: rail.h:238
TileIterator
Base class for tile iterators.
Definition: tilearea_type.h:105
RailtypeInfo::snow_offset
SpriteID snow_offset
sprite number difference between a piece of track on a snowy ground and the corresponding one on norm...
Definition: rail.h:182
TrackdirToExitdir
static DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition: track_func.h:438
CmdRemoveSingleSignal
CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track)
Remove signals.
Definition: rail_cmd.cpp:1446
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
rail_cmd.h
RailtypeInfo::base_sprites
struct RailtypeInfo::@36 base_sprites
Struct containing the main sprites.
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
MakeRoadCrossing
static void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
Make a level crossing.
Definition: road_map.h:660
FOUNDATION_INCLINED_X
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition: slope_type.h:96
RailtypeInfo::track_y
SpriteID track_y
single piece of rail in Y direction, with ground
Definition: rail.h:131
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
RTO_SLOPE_SE
@ RTO_SLOPE_SE
Piece of rail on slope with south-east raised.
Definition: rail.h:75
Corner
Corner
Enumeration of tile corners.
Definition: slope_type.h:22
RTSG_FENCES
@ RTSG_FENCES
Fence images.
Definition: rail.h:56
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
CornerToTrackBits
static TrackBits CornerToTrackBits(Corner corner)
Returns a single horizontal/vertical trackbit that is in a specific tile corner.
Definition: track_func.h:98
RailConvertCost
static Money RailConvertCost(RailType from, RailType to)
Calculates the cost of rail conversion.
Definition: rail.h:400
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
HasSignalOnTrackdir
static bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition: rail_map.h:426
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
SetHasSignals
static void SetHasSignals(TileIndex tile, bool signals)
Add/remove the 'has signal' bit from the RailTileType.
Definition: rail_map.h:83
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:222
FenceOffset
Offsets for drawing fences.
Definition: rail_cmd.cpp:1902
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
HasDepotReservation
static bool HasDepotReservation(TileIndex t)
Get the reservation state of the depot.
Definition: rail_map.h:258
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
RailtypeInfo::autorail
CursorID autorail
Cursor for autorail tool.
Definition: rail.h:166
DiagDirToDiagTrack
static Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:511
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
RFO_SLOPE_NE_NW
@ RFO_SLOPE_NE_NW
Slope NE, Track X, Fence NW.
Definition: rail.h:106
RailBuildCost
static Money RailBuildCost(RailType railtype)
Returns the cost of building the specified railtype.
Definition: rail.h:372
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
GetRailFoundation
Foundation GetRailFoundation(Slope tileh, TrackBits bits)
Checks if a track combination is valid on a specific slope and returns the needed foundation.
Definition: rail_cmd.cpp:322
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
RTSG_CURSORS
@ RTSG_CURSORS
Cursor and toolbar icon images.
Definition: rail.h:47
safeguards.h
CombineTrackStatus
static TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:387
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
TRACKDIR_BIT_LOWER_W
@ TRACKDIR_BIT_LOWER_W
Track lower, direction west.
Definition: track_type.h:113
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:366
SetTrackBits
static void SetTrackBits(TileIndex t, TrackBits b)
Sets the track bits of the given tile.
Definition: rail_map.h:147
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
FOUNDATION_INVALID
@ FOUNDATION_INVALID
Used inside "rail_cmd.cpp" to indicate invalid slope/track combination.
Definition: slope_type.h:113
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2377
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
TRACK_LEFT
@ TRACK_LEFT
Track in the left corner of the tile (west)
Definition: track_type.h:25
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
TRACKDIR_BIT_Y_SE
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition: track_type.h:104
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
TRACKDIR_BIT_LEFT_S
@ TRACKDIR_BIT_LEFT_S
Track left, direction south.
Definition: track_type.h:107
IsNonContinuousFoundation
static bool IsNonContinuousFoundation(Foundation f)
Tests if a foundation is a non-continuous foundation, i.e.
Definition: slope_func.h:320
IsSafeWaitingPosition
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition: pbs.cpp:380
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
TRACKDIR_BIT_RIGHT_S
@ TRACKDIR_BIT_RIGHT_S
Track right, direction south.
Definition: track_type.h:108
TCX_NORMAL
@ TCX_NORMAL
Nothing special.
Definition: newgrf_commons.h:25
RFO_FLAT_LEFT
@ RFO_FLAT_LEFT
Slope FLAT, Track LEFT, Fence E.
Definition: rail.h:102
SlopeWithThreeCornersRaised
static Slope SlopeWithThreeCornersRaised(Corner corner)
Returns the slope with all except one corner raised.
Definition: slope_func.h:206
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
Definition: train_cmd.cpp:1802
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
TRACKDIR_BIT_LEFT_N
@ TRACKDIR_BIT_LEFT_N
Track left, direction north.
Definition: track_type.h:114
GetHalftileSlopeCorner
static Corner GetHalftileSlopeCorner(Slope s)
Returns the leveled halftile of a halftile slope.
Definition: slope_func.h:148
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1058
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
AutoslopeEnabled
static bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
RTSG_GROUND
@ RTSG_GROUND
Main group of ground images.
Definition: rail.h:49
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
CmdBuildSingleSignal
CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8 num_dir_cycle, byte signals_copy)
Build signals, alternate between double/single, signal/semaphore, pre/exit/combo-signals,...
Definition: rail_cmd.cpp:1037
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:66
SLOPE_NS
@ SLOPE_NS
north and south corner are raised
Definition: slope_type.h:60
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
DrawTrackFence_SW
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SW border matching the tile slope.
Definition: rail_cmd.cpp:1984
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:53
SIGTYPE_EXIT
@ SIGTYPE_EXIT
presignal block exit
Definition: signal_type.h:26
date_func.h
IsRailStationTile
static bool IsRailStationTile(TileIndex t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:162
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:43
stdafx.h
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:49
IsOnewaySignal
static bool IsOnewaySignal(TileIndex t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition: rail_map.h:319
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:145
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:73
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:363
CheckRailSlope
static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
Tests if a track can be build on a tile.
Definition: rail_cmd.cpp:402
DrawTrackFence_NE
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NE border matching the tile slope.
Definition: rail_cmd.cpp:1974
RTSG_OVERLAY
@ RTSG_OVERLAY
Images for overlaying track.
Definition: rail.h:48
viewport_func.h
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1216
RailtypeInfo::powered_railtypes
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition: rail.h:185
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GetSaveSlopeZ
static uint GetSaveSlopeZ(uint x, uint y, Track track)
Get surface height in point (x,y) On tiles with halftile foundations move (x,y) to a safe point wrt.
Definition: rail_cmd.cpp:1845
RailGroundType
RailGroundType
The ground 'under' the rail.
Definition: rail_map.h:485
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:667
SLOPE_W
@ SLOPE_W
the west corner of the tile is raised
Definition: slope_type.h:50
yapf_cache.h
GroundSpritePaletteTransform
static PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
FOUNDATION_STEEP_LOWER
@ FOUNDATION_STEEP_LOWER
The tile has a steep slope. The lowest corner is raised by a foundation to allow building railroad on...
Definition: slope_type.h:98
ApplyPixelFoundationToSlope
static uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.h:129
object_map.h
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:57
track_land.h
DrawTrackDetails
static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
Draw track fences.
Definition: rail_cmd.cpp:1996
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:474
OBJECT_OWNED_LAND
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition: object_type.h:19
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
TRACK_END
@ TRACK_END
Used for iterations.
Definition: track_type.h:27
GetFloodingBehaviour
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
Definition: water_cmd.cpp:1066
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:857
TRACK_BIT_HORZ
@ TRACK_BIT_HORZ
Upper and lower track.
Definition: track_type.h:47
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
RFO_FLAT_X_NW
@ RFO_FLAT_X_NW
Slope FLAT, Track X, Fence NW.
Definition: rail.h:100
RFO_SLOPE_SE_NE
@ RFO_SLOPE_SE_NE
Slope SE, Track Y, Fence NE.
Definition: rail.h:105
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
IsCompatibleRail
static bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition: rail.h:319
GetDisallowedRoadDirections
static DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
Gets the disallowed directions.
Definition: road_map.h:301
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:95
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
SIGTYPE_ENTRY
@ SIGTYPE_ENTRY
presignal block entry
Definition: signal_type.h:25
vehicle_func.h
RailtypeInfo::flags
RailTypeFlags flags
Bit mask of rail type flags.
Definition: rail.h:208
IsValidCorner
static bool IsValidCorner(Corner corner)
Rangecheck for Corner enumeration.
Definition: slope_func.h:24
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1598
strings_func.h
PALETTE_TO_BARE_LAND
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition: sprites.h:1586
RAIL_GROUND_FENCE_HORIZ1
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition: rail_map.h:496
EnsureNoTrainOnTrackBits
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:601
SlopeWithOneCornerRaised
static Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
SLOPE_EW
@ SLOPE_EW
east and west corner are raised
Definition: slope_type.h:59
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:44
GetSignalStates
static uint GetSignalStates(TileIndex tile)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:362
CmdBuildTrainDepot
CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir)
Build a train depot.
Definition: rail_cmd.cpp:968
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
DrawTrackFence_NW
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NW border matching the tile slope.
Definition: rail_cmd.cpp:1954
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:376
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
TRACK_BIT_3WAY_NE
@ TRACK_BIT_3WAY_NE
"Arrow" to the north-east
Definition: track_type.h:49
IsSpecialRailFoundation
static bool IsSpecialRailFoundation(Foundation f)
Tests if a foundation is a special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:345
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck=false, bool first_tile_okay=false)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2842
EnsureNoTrainOnTrack
static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
Tests if a vehicle interacts with the specified track.
Definition: rail_cmd.cpp:238
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
IsSlopeWithOneCornerRaised
static bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
RFO_FLAT_UPPER
@ RFO_FLAT_UPPER
Slope FLAT, Track UPPER, Fence S.
Definition: rail.h:103
TRACKDIR_BIT_Y_NW
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition: track_type.h:111
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
HasTunnelBridgeReservation
static bool HasTunnelBridgeReservation(TileIndex t)
Get the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:91
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
HasRailCatenaryDrawn
static bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:343
RFO_SLOPE_NE_SE
@ RFO_SLOPE_NE_SE
Slope NE, Track X, Fence SE.
Definition: rail.h:114
TestAutoslopeOnRailTile
static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
Tests if autoslope is allowed.
Definition: rail_cmd.cpp:2980
RTO_X
@ RTO_X
Piece of rail in X direction.
Definition: rail.h:68
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1998
AddSideToSignalBuffer
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition: signal.cpp:610
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:386
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
CompanyInfrastructure::rail
uint32 rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:34
MakeRoadNormal
static void MakeRoadNormal(TileIndex t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition: road_map.h:635
RTSG_DEPOT
@ RTSG_DEPOT
Depot images.
Definition: rail.h:55
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
TRACK_BIT_3WAY_SE
@ TRACK_BIT_3WAY_SE
"Arrow" to the south-east
Definition: track_type.h:50
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:344
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
RTO_JUNCTION_NSEW
@ RTO_JUNCTION_NSEW
Ballast for full junction.
Definition: rail.h:83
RailtypeInfo::label
RailTypeLabel label
Unique 32 bit rail type identifier.
Definition: rail.h:233
RTFB_NONE
@ RTFB_NONE
All flags cleared.
Definition: rail.h:33
ConstructionSettings::train_signal_side
byte train_signal_side
show signals on left / driving / right side
Definition: settings_type.h:348
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
FLOOD_NONE
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition: water.h:20
RTO_Y
@ RTO_Y
Piece of rail in Y direction.
Definition: rail.h:69
RAIL_TILE_NORMAL
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition: rail_map.h:24
SetPresentSignals
static void SetPresentSignals(TileIndex tile, uint signals)
Set whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:383
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
GetCustomSignalSprite
SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
Get the sprite to draw for a given signal.
Definition: newgrf_railtype.cpp:120
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:494
_original_railtypes
static const RailtypeInfo _original_railtypes[]
Global Railtype definition.
Definition: railtypes.h:19
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
TrackStatusToTrackdirBits
static TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:351
RAIL_GROUND_FENCE_NE
@ RAIL_GROUND_FENCE_NE
Grass with a fence at the NE edge.
Definition: rail_map.h:491
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:52
RailtypeInfo::single_e
SpriteID single_e
single piece of rail in the eastern corner
Definition: rail.h:138
RTO_SLOPE_NW
@ RTO_SLOPE_NW
Piece of rail on slope with north-west raised.
Definition: rail.h:77
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:358
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:578
RTO_E
@ RTO_E
Piece of rail in eastern corner.
Definition: rail.h:72
HalftileFoundation
static Foundation HalftileFoundation(Corner corner)
Returns the halftile foundation for single horizontal/vertical track.
Definition: slope_func.h:391
GetTileMaxPixelZ
static int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
RTF_NO_SPRITE_COMBINE
@ RTF_NO_SPRITE_COMBINE
Bit number for using non-combined junctions.
Definition: rail.h:29
GetRailDepotTrack
static Track GetRailDepotTrack(TileIndex t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
FindFirstTrack
static Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:176
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
SignalOnTrack
static byte SignalOnTrack(Track track)
Maps a Track to the bits that store the status of the two signals that can be present on the given tr...
Definition: signal_func.h:42
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1753
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:134
RailtypeInfo::build_ew_rail
SpriteID build_ew_rail
button for building single rail in E-W direction
Definition: rail.h:152
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
IsDockingTile
static bool IsDockingTile(TileIndex t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:376
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:334
CommandHelper
Definition: command_func.h:94
GetTunnelBridgeLength
static uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
Depot::build_date
Date build_date
Date of construction.
Definition: depot_base.h:25
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
Depot
Definition: depot_base.h:19
RFO_SLOPE_NW_NE
@ RFO_SLOPE_NW_NE
Slope NW, Track Y, Fence NE.
Definition: rail.h:107
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
TileDesc::rail_speed
uint16 rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:64
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:51
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
RailtypeInfo::compatible_railtypes
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:188
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
OverflowSafeInt< int64 >
SignalOffsets
SignalOffsets
Enum holding the signal offset in the sprite sheet according to the side it is representing.
Definition: rail_cmd.cpp:50
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:566
RoadBuildCost
static Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:250
RailtypeInfo::cursor
struct RailtypeInfo::@38 cursor
Cursors associated with the rail type.
RailtypeInfo::single_s
SpriteID single_s
single piece of rail in the southern corner
Definition: rail.h:137
RFO_FLAT_Y_SW
@ RFO_FLAT_Y_SW
Slope FLAT, Track Y, Fence SW.
Definition: rail.h:109
DrawTrackFence
static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
Draw a track fence.
Definition: rail_cmd.cpp:1937
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
CmdConvertRail
CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
Convert one rail type to the other.
Definition: rail_cmd.cpp:1538
CmdBuildSingleRail
CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
Build a single piece of rail.
Definition: rail_cmd.cpp:436
GetCrossingRoadAxis
static Axis GetCrossingRoadAxis(TileIndex t)
Get the road axis of a level crossing.
Definition: road_map.h:325
TRACKDIR_BIT_X_SW
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition: track_type.h:110
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
ReverseTrackdir
static Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition: track_func.h:246
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
RAIL_GROUND_FENCE_HORIZ2
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition: rail_map.h:497
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
Train::CalcNextVehicleOffset
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition: train.h:172
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:595
EnsureNoShipProc
static Vehicle * EnsureNoShipProc(Vehicle *v, void *data)
Test-procedure for HasVehicleOnPos to check for a ship.
Definition: rail_cmd.cpp:3022
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
RFO_FLAT_X_SE
@ RFO_FLAT_X_SE
Slope FLAT, Track X, Fence SE.
Definition: rail.h:108
_valid_tracks_without_foundation
static const TrackBits _valid_tracks_without_foundation[15]
Valid TrackBits on a specific (non-steep)-slope without foundation.
Definition: rail_cmd.cpp:272
RTO_S
@ RTO_S
Piece of rail in southern corner.
Definition: rail.h:71
RFO_FLAT_RIGHT
@ RFO_FLAT_RIGHT
Slope FLAT, Track RIGHT, Fence W.
Definition: rail.h:110
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
RailtypeInfo::rail_ew
CursorID rail_ew
Cursor for building rail in E-W direction.
Definition: rail.h:164
RailtypeInfo::strings
struct RailtypeInfo::@39 strings
Strings associated with the rail type.
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
RAIL_TILE_DEPOT
@ RAIL_TILE_DEPOT
Depot (one entrance)
Definition: rail_map.h:26
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1080
ResetRailTypes
void ResetRailTypes()
Reset all rail type information to its default values.
Definition: rail_cmd.cpp:64
RoadNoLevelCrossing
static bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition: road.h:293
GetTilePixelSlope
static Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
CheckTrackCombination
static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
Check that the new track bits may be built.
Definition: rail_cmd.cpp:251
CompareRailTypes
static bool CompareRailTypes(const RailType &first, const RailType &second)
Compare railtypes based on their sorting order.
Definition: rail_cmd.cpp:131
CmdRemoveSignalTrack
CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
Remove signals on a stretch of track.
Definition: rail_cmd.cpp:1512
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.cpp:166
FenceOffset::x_size
int x_size
Bounding box X size.
Definition: rail_cmd.cpp:1906
TRACKDIR_BIT_RIGHT_N
@ TRACKDIR_BIT_RIGHT_N
Track right, direction north.
Definition: track_type.h:115
RailtypeInfo::build_y_rail
SpriteID build_y_rail
button for building single rail in Y direction
Definition: rail.h:153
RailtypeInfo::signals
SpriteID signals[SIGTYPE_END][2][2]
signal GUI sprites (type, variant, state)
Definition: rail.h:158
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1149
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
TrackdirBitsToTrackBits
static TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:307
GetCrossingRailBits
static TrackBits GetCrossingRailBits(TileIndex tile)
Get the rail track bits of a level crossing.
Definition: road_map.h:368
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:117
RailTypes
RailTypes
The different railtypes we support, but then a bitmask of them.
Definition: rail_type.h:46
TRACK_BIT_3WAY_NW
@ TRACK_BIT_3WAY_NW
"Arrow" to the north-west
Definition: track_type.h:52
HasTrack
static bool HasTrack(TileIndex tile, Track track)
Returns whether the given track is present on the given tile.
Definition: rail_map.h:160
TRACKDIR_BIT_UPPER_E
@ TRACKDIR_BIT_UPPER_E
Track upper, direction east.
Definition: track_type.h:105
HasRoadWorks
static bool HasRoadWorks(TileIndex t)
Check if a tile has road works.
Definition: road_map.h:513
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
RTO_JUNCTION_SW
@ RTO_JUNCTION_SW
Ballast for junction 'pointing' SW.
Definition: rail.h:79
RFO_FLAT_Y_NE
@ RFO_FLAT_Y_NE
Slope FLAT, Track Y, Fence NE.
Definition: rail.h:101
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
FenceOffset::y_size
int y_size
Bounding box Y size.
Definition: rail_cmd.cpp:1907
RailtypeInfo::ground
SpriteID ground
ground sprite for a 3-way switch
Definition: rail.h:133
ComplementSlope
static Slope ComplementSlope(Slope s)
Return the complement of a slope.
Definition: slope_func.h:76
RAIL_GROUND_ICE_DESERT
@ RAIL_GROUND_ICE_DESERT
Icy or sandy.
Definition: rail_map.h:498
GetHalftileFoundationCorner
static Corner GetHalftileFoundationCorner(Foundation f)
Returns the halftile corner of a halftile-foundation.
Definition: slope_func.h:333
SIGTYPE_NORMAL
@ SIGTYPE_NORMAL
normal signal
Definition: signal_type.h:24
RailtypeInfo::GetRailtypeSpriteOffset
uint GetRailtypeSpriteOffset() const
Offset between the current railtype and normal rail.
Definition: rail.h:292
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
IsObjectType
static bool IsObjectType(TileIndex t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition: object_map.h:25
SignalAlongTrackdir
static byte SignalAlongTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction along with the ...
Definition: signal_func.h:22
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
RAIL_GROUND_FENCE_SW
@ RAIL_GROUND_FENCE_SW
Grass with a fence at the SW edge.
Definition: rail_map.h:492
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:583
IsDiagonalTrackdir
static bool IsDiagonalTrackdir(Trackdir trackdir)
Checks if a given Trackdir is diagonal.
Definition: track_func.h:630
TrackdirToTrack
static Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:261
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
TrackToTrackdir
static Trackdir TrackToTrackdir(Track track)
Returns a Trackdir for the given Track.
Definition: track_func.h:278
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
RFO_FLAT_LOWER
@ RFO_FLAT_LOWER
Slope FLAT, Track LOWER, Fence N.
Definition: rail.h:111
GetTrainForReservation
Train * GetTrainForReservation(TileIndex tile, Track track)
Find the train which has reserved a specific path.
Definition: pbs.cpp:330
RailtypeInfo::convert_rail
SpriteID convert_rail
button for converting rail
Definition: rail.h:157
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:36
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
INVALID_RAILTYPE
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition: rail_type.h:34
RailtypeInfo::introduces_railtypes
RailTypes introduces_railtypes
Bitmask of which other railtypes are introduced when this railtype is introduced.
Definition: rail.h:263
backup_type.hpp
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28
TileIndexDiffC::x
int16 x
The x value of the coordinate.
Definition: map_type.h:58
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
RTO_JUNCTION_NW
@ RTO_JUNCTION_NW
Ballast for junction 'pointing' NW.
Definition: rail.h:82
RAIL_GROUND_FENCE_NESW
@ RAIL_GROUND_FENCE_NESW
Grass with a fence at the NE and SW edges.
Definition: rail_map.h:493