OpenTTD Source  13.2.1
win32_v.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
13 #include "../os/windows/win32.h"
14 #include "../rev.h"
15 #include "../blitter/factory.hpp"
16 #include "../core/geometry_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../core/random_func.hpp"
19 #include "../texteff.hpp"
20 #include "../thread.h"
21 #include "../progress.h"
22 #include "../window_gui.h"
23 #include "../window_func.h"
24 #include "../framerate_type.h"
25 #include "win32_v.h"
26 #include <windows.h>
27 #include <imm.h>
28 #include <versionhelpers.h>
29 
30 #include "../safeguards.h"
31 
32 /* Missing define in MinGW headers. */
33 #ifndef MAPVK_VK_TO_CHAR
34 #define MAPVK_VK_TO_CHAR (2)
35 #endif
36 
37 #ifndef PM_QS_INPUT
38 #define PM_QS_INPUT 0x20000
39 #endif
40 
41 #ifndef WM_DPICHANGED
42 #define WM_DPICHANGED 0x02E0
43 #endif
44 
45 bool _window_maximize;
46 static Dimension _bck_resolution;
47 DWORD _imm_props;
48 
50 
51 bool VideoDriver_Win32Base::ClaimMousePointer()
52 {
53  MyShowCursor(false, true);
54  return true;
55 }
56 
58  byte vk_from;
59  byte vk_count;
60  byte map_to;
61 };
62 
63 #define AS(x, z) {x, 0, z}
64 #define AM(x, y, z, w) {x, y - x, z}
65 
66 static const Win32VkMapping _vk_mapping[] = {
67  /* Pageup stuff + up/down */
68  AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
69  /* Map letters & digits */
70  AM('A', 'Z', 'A', 'Z'),
71  AM('0', '9', '0', '9'),
72 
73  AS(VK_ESCAPE, WKC_ESC),
74  AS(VK_PAUSE, WKC_PAUSE),
75  AS(VK_BACK, WKC_BACKSPACE),
76  AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
77 
78  AS(VK_SPACE, WKC_SPACE),
79  AS(VK_RETURN, WKC_RETURN),
80  AS(VK_TAB, WKC_TAB),
81 
82  /* Function keys */
83  AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
84 
85  /* Numeric part */
86  AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
87  AS(VK_DIVIDE, WKC_NUM_DIV),
88  AS(VK_MULTIPLY, WKC_NUM_MUL),
89  AS(VK_SUBTRACT, WKC_NUM_MINUS),
90  AS(VK_ADD, WKC_NUM_PLUS),
91  AS(VK_DECIMAL, WKC_NUM_DECIMAL),
92 
93  /* Other non-letter keys */
94  AS(0xBF, WKC_SLASH),
95  AS(0xBA, WKC_SEMICOLON),
96  AS(0xBB, WKC_EQUALS),
97  AS(0xDB, WKC_L_BRACKET),
98  AS(0xDC, WKC_BACKSLASH),
99  AS(0xDD, WKC_R_BRACKET),
100 
101  AS(0xDE, WKC_SINGLEQUOTE),
102  AS(0xBC, WKC_COMMA),
103  AS(0xBD, WKC_MINUS),
104  AS(0xBE, WKC_PERIOD)
105 };
106 
107 static uint MapWindowsKey(uint sym)
108 {
109  const Win32VkMapping *map;
110  uint key = 0;
111 
112  for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
113  if ((uint)(sym - map->vk_from) <= map->vk_count) {
114  key = sym - map->vk_from + map->map_to;
115  break;
116  }
117  }
118 
119  if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
120  if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
121  if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
122  return key;
123 }
124 
127 {
128  /* Check modes for the relevant fullscreen bpp */
129  return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
130 }
131 
138 bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
139 {
140  /* full_screen is whether the new window should be fullscreen,
141  * _wnd.fullscreen is whether the current window is. */
142  _fullscreen = full_screen;
143 
144  /* recreate window? */
145  if ((full_screen != this->fullscreen) && this->main_wnd) {
146  DestroyWindow(this->main_wnd);
147  this->main_wnd = 0;
148  }
149 
150  if (full_screen) {
151  DEVMODE settings;
152 
153  memset(&settings, 0, sizeof(settings));
154  settings.dmSize = sizeof(settings);
155  settings.dmFields =
156  DM_BITSPERPEL |
157  DM_PELSWIDTH |
158  DM_PELSHEIGHT;
159  settings.dmBitsPerPel = this->GetFullscreenBpp();
160  settings.dmPelsWidth = this->width_org;
161  settings.dmPelsHeight = this->height_org;
162 
163  /* Check for 8 bpp support. */
164  if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
165  settings.dmBitsPerPel = 32;
166  }
167 
168  /* Test fullscreen with current resolution, if it fails use desktop resolution. */
169  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
170  RECT r;
171  GetWindowRect(GetDesktopWindow(), &r);
172  /* Guard against recursion. If we already failed here once, just fall through to
173  * the next ChangeDisplaySettings call which will fail and error out appropriately. */
174  if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
175  return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
176  }
177  }
178 
179  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
180  this->MakeWindow(false, resize); // don't care about the result
181  return false; // the request failed
182  }
183  } else if (this->fullscreen) {
184  /* restore display? */
185  ChangeDisplaySettings(nullptr, 0);
186  /* restore the resolution */
187  this->width = _bck_resolution.width;
188  this->height = _bck_resolution.height;
189  }
190 
191  {
192  RECT r;
193  DWORD style, showstyle;
194  int w, h;
195 
196  showstyle = SW_SHOWNORMAL;
197  this->fullscreen = full_screen;
198  if (this->fullscreen) {
199  style = WS_POPUP;
200  SetRect(&r, 0, 0, this->width_org, this->height_org);
201  } else {
202  style = WS_OVERLAPPEDWINDOW;
203  /* On window creation, check if we were in maximize mode before */
204  if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
205  SetRect(&r, 0, 0, this->width, this->height);
206  }
207 
208  AdjustWindowRect(&r, style, FALSE);
209  w = r.right - r.left;
210  h = r.bottom - r.top;
211 
212  if (this->main_wnd != nullptr) {
213  if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
214  } else {
215  int x = 0;
216  int y = 0;
217 
218  /* For windowed mode, center on the workspace of the primary display. */
219  if (!this->fullscreen) {
220  MONITORINFO mi;
221  mi.cbSize = sizeof(mi);
222  GetMonitorInfo(MonitorFromWindow(0, MONITOR_DEFAULTTOPRIMARY), &mi);
223 
224  x = (mi.rcWork.right - mi.rcWork.left - w) / 2;
225  y = (mi.rcWork.bottom - mi.rcWork.top - h) / 2;
226  }
227 
228  char window_title[64];
229  seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
230 
231  this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
232  if (this->main_wnd == nullptr) usererror("CreateWindow failed");
233  ShowWindow(this->main_wnd, showstyle);
234  }
235  }
236 
238 
239  GameSizeChanged();
240  return true;
241 }
242 
244 static LRESULT HandleCharMsg(uint keycode, WChar charcode)
245 {
246  static WChar prev_char = 0;
247 
248  /* Did we get a lead surrogate? If yes, store and exit. */
249  if (Utf16IsLeadSurrogate(charcode)) {
250  if (prev_char != 0) Debug(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
251  prev_char = charcode;
252  return 0;
253  }
254 
255  /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
256  if (prev_char != 0) {
257  if (Utf16IsTrailSurrogate(charcode)) {
258  charcode = Utf16DecodeSurrogate(prev_char, charcode);
259  } else {
260  Debug(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
261  }
262  }
263  prev_char = 0;
264 
265  HandleKeypress(keycode, charcode);
266 
267  return 0;
268 }
269 
272 {
273  return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
274 }
275 
277 static void SetCompositionPos(HWND hwnd)
278 {
279  HIMC hIMC = ImmGetContext(hwnd);
280  if (hIMC != NULL) {
281  COMPOSITIONFORM cf;
282  cf.dwStyle = CFS_POINT;
283 
284  if (EditBoxInGlobalFocus()) {
285  /* Get caret position. */
286  Point pt = _focused_window->GetCaretPosition();
287  cf.ptCurrentPos.x = _focused_window->left + pt.x;
288  cf.ptCurrentPos.y = _focused_window->top + pt.y;
289  } else {
290  cf.ptCurrentPos.x = 0;
291  cf.ptCurrentPos.y = 0;
292  }
293  ImmSetCompositionWindow(hIMC, &cf);
294  }
295  ImmReleaseContext(hwnd, hIMC);
296 }
297 
299 static void SetCandidatePos(HWND hwnd)
300 {
301  HIMC hIMC = ImmGetContext(hwnd);
302  if (hIMC != NULL) {
303  CANDIDATEFORM cf;
304  cf.dwIndex = 0;
305  cf.dwStyle = CFS_EXCLUDE;
306 
307  if (EditBoxInGlobalFocus()) {
308  Point pt = _focused_window->GetCaretPosition();
309  cf.ptCurrentPos.x = _focused_window->left + pt.x;
310  cf.ptCurrentPos.y = _focused_window->top + pt.y;
311  if (_focused_window->window_class == WC_CONSOLE) {
312  cf.rcArea.left = _focused_window->left;
313  cf.rcArea.top = _focused_window->top;
314  cf.rcArea.right = _focused_window->left + _focused_window->width;
315  cf.rcArea.bottom = _focused_window->top + _focused_window->height;
316  } else {
317  cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
318  cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
319  cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
320  cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
321  }
322  } else {
323  cf.ptCurrentPos.x = 0;
324  cf.ptCurrentPos.y = 0;
325  SetRectEmpty(&cf.rcArea);
326  }
327  ImmSetCandidateWindow(hIMC, &cf);
328  }
329  ImmReleaseContext(hwnd, hIMC);
330 }
331 
333 static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
334 {
335  HIMC hIMC = ImmGetContext(hwnd);
336 
337  if (hIMC != NULL) {
338  if (lParam & GCS_RESULTSTR) {
339  /* Read result string from the IME. */
340  LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
341  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
342  len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
343  str[len / sizeof(wchar_t)] = '\0';
344 
345  /* Transmit text to windowing system. */
346  if (len > 0) {
347  HandleTextInput(nullptr, true); // Clear marked string.
348  HandleTextInput(FS2OTTD(str).c_str());
349  }
350  SetCompositionPos(hwnd);
351 
352  /* Don't pass the result string on to the default window proc. */
353  lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
354  }
355 
356  if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
357  /* Read composition string from the IME. */
358  LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
359  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
360  len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
361  str[len / sizeof(wchar_t)] = '\0';
362 
363  if (len > 0) {
364  static char utf8_buf[1024];
365  convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
366 
367  /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
368  LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
369  const char *caret = utf8_buf;
370  for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
371  /* Skip DBCS lead bytes or leading surrogates. */
372  if (Utf16IsLeadSurrogate(*c)) {
373  c++;
374  caret_bytes--;
375  }
376  Utf8Consume(&caret);
377  }
378 
379  HandleTextInput(utf8_buf, true, caret);
380  } else {
381  HandleTextInput(nullptr, true);
382  }
383 
384  lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
385  }
386  }
387  ImmReleaseContext(hwnd, hIMC);
388 
389  return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
390 }
391 
393 static void CancelIMEComposition(HWND hwnd)
394 {
395  HIMC hIMC = ImmGetContext(hwnd);
396  if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
397  ImmReleaseContext(hwnd, hIMC);
398  /* Clear any marked string from the current edit box. */
399  HandleTextInput(nullptr, true);
400 }
401 
402 LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
403 {
404  static uint32 keycode = 0;
405  static bool console = false;
406 
407  VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
408 
409  switch (msg) {
410  case WM_CREATE:
411  SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
412  _cursor.in_window = false; // Win32 has mouse tracking.
413  SetCompositionPos(hwnd);
414  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
415  break;
416 
417  case WM_PAINT: {
418  RECT r;
419  GetUpdateRect(hwnd, &r, FALSE);
420  video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
421 
422  ValidateRect(hwnd, nullptr);
423  return 0;
424  }
425 
426  case WM_PALETTECHANGED:
427  if ((HWND)wParam == hwnd) return 0;
428  FALLTHROUGH;
429 
430  case WM_QUERYNEWPALETTE:
431  video_driver->PaletteChanged(hwnd);
432  return 0;
433 
434  case WM_CLOSE:
435  HandleExitGameRequest();
436  return 0;
437 
438  case WM_DESTROY:
439  if (_window_maximize) _cur_resolution = _bck_resolution;
440  return 0;
441 
442  case WM_LBUTTONDOWN:
443  SetCapture(hwnd);
444  _left_button_down = true;
446  return 0;
447 
448  case WM_LBUTTONUP:
449  ReleaseCapture();
450  _left_button_down = false;
451  _left_button_clicked = false;
453  return 0;
454 
455  case WM_RBUTTONDOWN:
456  SetCapture(hwnd);
457  _right_button_down = true;
458  _right_button_clicked = true;
460  return 0;
461 
462  case WM_RBUTTONUP:
463  ReleaseCapture();
464  _right_button_down = false;
466  return 0;
467 
468  case WM_MOUSELEAVE:
469  UndrawMouseCursor();
470  _cursor.in_window = false;
471 
472  if (!_left_button_down && !_right_button_down) MyShowCursor(true);
473  return 0;
474 
475  case WM_MOUSEMOVE: {
476  int x = (int16)LOWORD(lParam);
477  int y = (int16)HIWORD(lParam);
478 
479  /* If the mouse was not in the window and it has moved it means it has
480  * come into the window, so start drawing the mouse. Also start
481  * tracking the mouse for exiting the window */
482  if (!_cursor.in_window) {
483  _cursor.in_window = true;
484  TRACKMOUSEEVENT tme;
485  tme.cbSize = sizeof(tme);
486  tme.dwFlags = TME_LEAVE;
487  tme.hwndTrack = hwnd;
488 
489  TrackMouseEvent(&tme);
490  }
491 
492  if (_cursor.fix_at) {
493  /* Get all queued mouse events now in case we have to warp the cursor. In the
494  * end, we only care about the current mouse position and not bygone events. */
495  MSG m;
496  while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
497  x = (int16)LOWORD(m.lParam);
498  y = (int16)HIWORD(m.lParam);
499  }
500  }
501 
502  if (_cursor.UpdateCursorPosition(x, y)) {
503  POINT pt;
504  pt.x = _cursor.pos.x;
505  pt.y = _cursor.pos.y;
506  ClientToScreen(hwnd, &pt);
507  SetCursorPos(pt.x, pt.y);
508  }
509  MyShowCursor(false);
511  return 0;
512  }
513 
514  case WM_INPUTLANGCHANGE:
515  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
516  break;
517 
518  case WM_IME_SETCONTEXT:
519  /* Don't show the composition window if we draw the string ourself. */
520  if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
521  break;
522 
523  case WM_IME_STARTCOMPOSITION:
524  SetCompositionPos(hwnd);
525  if (DrawIMECompositionString()) return 0;
526  break;
527 
528  case WM_IME_COMPOSITION:
529  return HandleIMEComposition(hwnd, wParam, lParam);
530 
531  case WM_IME_ENDCOMPOSITION:
532  /* Clear any pending composition string. */
533  HandleTextInput(nullptr, true);
534  if (DrawIMECompositionString()) return 0;
535  break;
536 
537  case WM_IME_NOTIFY:
538  if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
539  break;
540 
541  case WM_DEADCHAR:
542  console = GB(lParam, 16, 8) == 41;
543  return 0;
544 
545  case WM_CHAR: {
546  uint scancode = GB(lParam, 16, 8);
547  uint charcode = wParam;
548 
549  /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
550  * But we then get two WM_CHAR messages, so ignore the first one */
551  if (console && scancode == 41) {
552  console = false;
553  return 0;
554  }
555 
556  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
557  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
558  uint cur_keycode = keycode;
559  keycode = 0;
560 
561  return HandleCharMsg(cur_keycode, charcode);
562  }
563 
564  case WM_KEYDOWN: {
565  /* No matter the keyboard layout, we will map the '~' to the console. */
566  uint scancode = GB(lParam, 16, 8);
567  keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
568 
569  uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
570 
571  /* No character translation? */
572  if (charcode == 0) {
573  HandleKeypress(keycode, 0);
574  return 0;
575  }
576 
577  /* If an edit box is in focus, wait for the corresponding WM_CHAR message. */
578  if (!EditBoxInGlobalFocus()) {
579  /* Is the console key a dead key? If yes, ignore the first key down event. */
580  if (HasBit(charcode, 31) && !console) {
581  if (scancode == 41) {
582  console = true;
583  return 0;
584  }
585  }
586  console = false;
587 
588  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
589  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
590  uint cur_keycode = keycode;
591  keycode = 0;
592 
593  return HandleCharMsg(cur_keycode, LOWORD(charcode));
594  }
595 
596  return 0;
597  }
598 
599  case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
600  switch (wParam) {
601  case VK_RETURN:
602  case 'F': // Full Screen on ALT + ENTER/F
603  ToggleFullScreen(!video_driver->fullscreen);
604  return 0;
605 
606  case VK_MENU: // Just ALT
607  return 0; // do nothing
608 
609  case VK_F10: // F10, ignore activation of menu
610  HandleKeypress(MapWindowsKey(wParam), 0);
611  return 0;
612 
613  default: // ALT in combination with something else
614  HandleKeypress(MapWindowsKey(wParam), 0);
615  break;
616  }
617  break;
618 
619  case WM_SIZE:
620  if (wParam != SIZE_MINIMIZED) {
621  /* Set maximized flag when we maximize (obviously), but also when we
622  * switched to fullscreen from a maximized state */
623  _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
624  if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
625  video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
626  }
627  return 0;
628 
629  case WM_SIZING: {
630  RECT *r = (RECT*)lParam;
631  RECT r2;
632  int w, h;
633 
634  SetRect(&r2, 0, 0, 0, 0);
635  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
636 
637  w = r->right - r->left - (r2.right - r2.left);
638  h = r->bottom - r->top - (r2.bottom - r2.top);
639  w = std::max(w, 64);
640  h = std::max(h, 64);
641  SetRect(&r2, 0, 0, w, h);
642 
643  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
644  w = r2.right - r2.left;
645  h = r2.bottom - r2.top;
646 
647  switch (wParam) {
648  case WMSZ_BOTTOM:
649  r->bottom = r->top + h;
650  break;
651 
652  case WMSZ_BOTTOMLEFT:
653  r->bottom = r->top + h;
654  r->left = r->right - w;
655  break;
656 
657  case WMSZ_BOTTOMRIGHT:
658  r->bottom = r->top + h;
659  r->right = r->left + w;
660  break;
661 
662  case WMSZ_LEFT:
663  r->left = r->right - w;
664  break;
665 
666  case WMSZ_RIGHT:
667  r->right = r->left + w;
668  break;
669 
670  case WMSZ_TOP:
671  r->top = r->bottom - h;
672  break;
673 
674  case WMSZ_TOPLEFT:
675  r->top = r->bottom - h;
676  r->left = r->right - w;
677  break;
678 
679  case WMSZ_TOPRIGHT:
680  r->top = r->bottom - h;
681  r->right = r->left + w;
682  break;
683  }
684  return TRUE;
685  }
686 
687  case WM_DPICHANGED: {
688  auto did_adjust = AdjustGUIZoom(true);
689 
690  /* Resize the window to match the new DPI setting. */
691  RECT *prcNewWindow = (RECT *)lParam;
692  SetWindowPos(hwnd,
693  NULL,
694  prcNewWindow->left,
695  prcNewWindow->top,
696  prcNewWindow->right - prcNewWindow->left,
697  prcNewWindow->bottom - prcNewWindow->top,
698  SWP_NOZORDER | SWP_NOACTIVATE);
699 
700  if (did_adjust) ReInitAllWindows(true);
701 
702  return 0;
703  }
704 
705 /* needed for wheel */
706 #if !defined(WM_MOUSEWHEEL)
707 # define WM_MOUSEWHEEL 0x020A
708 #endif /* WM_MOUSEWHEEL */
709 #if !defined(GET_WHEEL_DELTA_WPARAM)
710 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
711 #endif /* GET_WHEEL_DELTA_WPARAM */
712 
713  case WM_MOUSEWHEEL: {
714  int delta = GET_WHEEL_DELTA_WPARAM(wParam);
715 
716  if (delta < 0) {
717  _cursor.wheel++;
718  } else if (delta > 0) {
719  _cursor.wheel--;
720  }
722  return 0;
723  }
724 
725  case WM_SETFOCUS:
726  video_driver->has_focus = true;
727  SetCompositionPos(hwnd);
728  break;
729 
730  case WM_KILLFOCUS:
731  video_driver->has_focus = false;
732  break;
733 
734  case WM_ACTIVATE: {
735  /* Don't do anything if we are closing openttd */
736  if (_exit_game) break;
737 
738  bool active = (LOWORD(wParam) != WA_INACTIVE);
739  bool minimized = (HIWORD(wParam) != 0);
740  if (video_driver->fullscreen) {
741  if (active && minimized) {
742  /* Restore the game window */
743  Dimension d = _bck_resolution; // Save current non-fullscreen window size as it will be overwritten by ShowWindow.
744  ShowWindow(hwnd, SW_RESTORE);
745  _bck_resolution = d;
746  video_driver->MakeWindow(true);
747  } else if (!active && !minimized) {
748  /* Minimise the window and restore desktop */
749  ShowWindow(hwnd, SW_MINIMIZE);
750  ChangeDisplaySettings(nullptr, 0);
751  }
752  }
753  break;
754  }
755  }
756 
757  return DefWindowProc(hwnd, msg, wParam, lParam);
758 }
759 
760 static void RegisterWndClass()
761 {
762  static bool registered = false;
763 
764  if (registered) return;
765 
766  HINSTANCE hinst = GetModuleHandle(nullptr);
767  WNDCLASS wnd = {
768  CS_OWNDC,
769  WndProcGdi,
770  0,
771  0,
772  hinst,
773  LoadIcon(hinst, MAKEINTRESOURCE(100)),
774  LoadCursor(nullptr, IDC_ARROW),
775  0,
776  0,
777  L"OTTD"
778  };
779 
780  registered = true;
781  if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
782 }
783 
784 static const Dimension default_resolutions[] = {
785  { 640, 480 },
786  { 800, 600 },
787  { 1024, 768 },
788  { 1152, 864 },
789  { 1280, 800 },
790  { 1280, 960 },
791  { 1280, 1024 },
792  { 1400, 1050 },
793  { 1600, 1200 },
794  { 1680, 1050 },
795  { 1920, 1200 }
796 };
797 
798 static void FindResolutions(uint8 bpp)
799 {
800  _resolutions.clear();
801 
802  DEVMODE dm;
803  for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
804  if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
805  if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
806  _resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
807  }
808 
809  /* We have found no resolutions, show the default list */
810  if (_resolutions.empty()) {
811  _resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
812  }
813 
814  SortResolutions();
815 }
816 
817 void VideoDriver_Win32Base::Initialize()
818 {
819  this->UpdateAutoResolution();
820 
821  RegisterWndClass();
822  FindResolutions(this->GetFullscreenBpp());
823 
824  /* fullscreen uses those */
825  this->width = this->width_org = _cur_resolution.width;
826  this->height = this->height_org = _cur_resolution.height;
827 
828  Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
829 }
830 
832 {
833  DestroyWindow(this->main_wnd);
834 
835  if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
836  MyShowCursor(true);
837 }
838 void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
839 {
840  Rect r = {left, top, left + width, top + height};
841  this->dirty_rect = BoundingRect(this->dirty_rect, r);
842 }
843 
845 {
846  if (!CopyPalette(_local_palette)) return;
847  this->MakeDirty(0, 0, _screen.width, _screen.height);
848 }
849 
851 {
852  bool old_ctrl_pressed = _ctrl_pressed;
853 
854  _ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
855  _shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
856 
857 #if defined(_DEBUG)
859 #else
860  /* Speedup when pressing tab, except when using ALT+TAB
861  * to switch to another application. */
862  this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
863 #endif
864 
865  /* Determine which directional keys are down. */
866  if (this->has_focus) {
867  _dirkeys =
868  (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
869  (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
870  (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
871  (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
872  } else {
873  _dirkeys = 0;
874  }
875 
876  if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
877 }
878 
880 {
881  MSG mesg;
882 
883  if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
884 
885  /* Convert key messages to char messages if we want text input. */
886  if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
887  DispatchMessage(&mesg);
888 
889  return true;
890 }
891 
893 {
894  this->StartGameThread();
895 
896  for (;;) {
897  if (_exit_game) break;
898 
899  this->Tick();
900  this->SleepTillNextTick();
901  }
902 
903  this->StopGameThread();
904 }
905 
906 void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
907 {
908  /* Allocate backing store of the new size. */
909  if (this->AllocateBackingStore(w, h, force)) {
911 
913 
914  GameSizeChanged();
915  }
916 }
917 
919 {
920  if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
921 
922  this->width = this->width_org = w;
923  this->height = this->height_org = h;
924 
925  return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
926 }
927 
929 {
930  bool res = this->MakeWindow(full_screen);
931 
933  return res;
934 }
935 
937 {
940  SetCandidatePos(this->main_wnd);
941 }
942 
943 static BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hDC, LPRECT rc, LPARAM data)
944 {
945  auto &list = *reinterpret_cast<std::vector<int>*>(data);
946 
947  MONITORINFOEX monitorInfo = {};
948  monitorInfo.cbSize = sizeof(MONITORINFOEX);
949  GetMonitorInfo(hMonitor, &monitorInfo);
950 
951  DEVMODE devMode = {};
952  devMode.dmSize = sizeof(DEVMODE);
953  devMode.dmDriverExtra = 0;
954  EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
955 
956  if (devMode.dmDisplayFrequency != 0) list.push_back(devMode.dmDisplayFrequency);
957  return true;
958 }
959 
961 {
962  std::vector<int> rates = {};
963  EnumDisplayMonitors(nullptr, nullptr, MonitorEnumProc, reinterpret_cast<LPARAM>(&rates));
964  return rates;
965 }
966 
968 {
969  return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
970 }
971 
973 {
974  typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
975  typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
976  typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
977 
978  static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
979  static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
980  static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
981 
982  static bool init_done = false;
983  if (!init_done) {
984  init_done = true;
985  static DllLoader _user32(L"user32.dll");
986  static DllLoader _shcore(L"shcore.dll");
987  _GetDpiForWindow = _user32.GetProcAddress("GetDpiForWindow");
988  _GetDpiForSystem = _user32.GetProcAddress("GetDpiForSystem");
989  _GetDpiForMonitor = _shcore.GetProcAddress("GetDpiForMonitor");
990  }
991 
992  UINT cur_dpi = 0;
993 
994  if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
995  /* Per window DPI is supported since Windows 10 Ver 1607. */
996  cur_dpi = _GetDpiForWindow(this->main_wnd);
997  }
998  if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
999  /* Per monitor is supported since Windows 8.1. */
1000  UINT dpiX, dpiY;
1001  if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
1002  cur_dpi = dpiX; // X and Y are always identical.
1003  }
1004  }
1005  if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
1006  /* Fall back to system DPI. */
1007  cur_dpi = _GetDpiForSystem();
1008  }
1009 
1010  return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
1011 }
1012 
1014 {
1015  if (this->buffer_locked) return false;
1016  this->buffer_locked = true;
1017 
1018  _screen.dst_ptr = this->GetVideoPointer();
1019  assert(_screen.dst_ptr != nullptr);
1020 
1021  return true;
1022 }
1023 
1025 {
1026  assert(_screen.dst_ptr != nullptr);
1027  if (_screen.dst_ptr != nullptr) {
1028  /* Hand video buffer back to the drawing backend. */
1029  this->ReleaseVideoPointer();
1030  _screen.dst_ptr = nullptr;
1031  }
1032 
1033  this->buffer_locked = false;
1034 }
1035 
1036 
1037 static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
1038 
1039 const char *VideoDriver_Win32GDI::Start(const StringList &param)
1040 {
1041  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1042 
1043  this->Initialize();
1044 
1045  this->MakePalette();
1047  this->MakeWindow(_fullscreen);
1048 
1050 
1051  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1052 
1053  return nullptr;
1054 }
1055 
1057 {
1058  DeleteObject(this->gdi_palette);
1059  DeleteObject(this->dib_sect);
1060 
1062 }
1063 
1064 bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
1065 {
1067 
1068  w = std::max(w, 64);
1069  h = std::max(h, 64);
1070 
1071  if (!force && w == _screen.width && h == _screen.height) return false;
1072 
1073  BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1074  memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1075  bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1076 
1077  bi->bmiHeader.biWidth = this->width = w;
1078  bi->bmiHeader.biHeight = -(this->height = h);
1079 
1080  bi->bmiHeader.biPlanes = 1;
1081  bi->bmiHeader.biBitCount = bpp;
1082  bi->bmiHeader.biCompression = BI_RGB;
1083 
1084  if (this->dib_sect) DeleteObject(this->dib_sect);
1085 
1086  HDC dc = GetDC(0);
1087  this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
1088  if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
1089  ReleaseDC(0, dc);
1090 
1091  _screen.width = w;
1092  _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
1093  _screen.height = h;
1094  _screen.dst_ptr = this->GetVideoPointer();
1095 
1096  return true;
1097 }
1098 
1100 {
1101  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1102  return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
1103 }
1104 
1105 void VideoDriver_Win32GDI::MakePalette()
1106 {
1107  CopyPalette(_local_palette, true);
1108 
1109  LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
1110 
1111  pal->palVersion = 0x300;
1112  pal->palNumEntries = 256;
1113 
1114  for (uint i = 0; i != 256; i++) {
1115  pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
1116  pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
1117  pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
1118  pal->palPalEntry[i].peFlags = 0;
1119 
1120  }
1121  this->gdi_palette = CreatePalette(pal);
1122  if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
1123 }
1124 
1125 void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
1126 {
1127  RGBQUAD rgb[256];
1128 
1129  for (uint i = 0; i != count; i++) {
1130  rgb[i].rgbRed = _local_palette.palette[start + i].r;
1131  rgb[i].rgbGreen = _local_palette.palette[start + i].g;
1132  rgb[i].rgbBlue = _local_palette.palette[start + i].b;
1133  rgb[i].rgbReserved = 0;
1134  }
1135 
1136  SetDIBColorTable(dc, start, count, rgb);
1137 }
1138 
1140 {
1141  HDC hDC = GetWindowDC(hWnd);
1142  HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
1143  UINT nChanged = RealizePalette(hDC);
1144 
1145  SelectPalette(hDC, hOldPalette, TRUE);
1146  ReleaseDC(hWnd, hDC);
1147  if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
1148 }
1149 
1151 {
1152  PerformanceMeasurer framerate(PFE_VIDEO);
1153 
1154  if (IsEmptyRect(this->dirty_rect)) return;
1155 
1156  HDC dc = GetDC(this->main_wnd);
1157  HDC dc2 = CreateCompatibleDC(dc);
1158 
1159  HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
1160  HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
1161 
1162  if (_local_palette.count_dirty != 0) {
1164 
1165  switch (blitter->UsePaletteAnimation()) {
1167  this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
1168  break;
1169 
1171  blitter->PaletteAnimate(_local_palette);
1172  break;
1173  }
1174 
1176  break;
1177 
1178  default:
1179  NOT_REACHED();
1180  }
1182  }
1183 
1184  BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
1185  SelectPalette(dc, old_palette, TRUE);
1186  SelectObject(dc2, old_bmp);
1187  DeleteDC(dc2);
1188 
1189  ReleaseDC(this->main_wnd, dc);
1190 
1191  this->dirty_rect = {};
1192 }
1193 
1194 #ifdef _DEBUG
1195 /* Keep this function here..
1196  * It allows you to redraw the screen from within the MSVC debugger */
1197 /* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
1198 {
1199  static int _fooctr;
1200 
1202 
1203  _screen.dst_ptr = drv->GetVideoPointer();
1204  UpdateWindows();
1205 
1206  drv->Paint();
1207  GdiFlush();
1208 
1209  return _fooctr++;
1210 }
1211 #endif
1212 
1213 #ifdef WITH_OPENGL
1214 
1215 #include <GL/gl.h>
1216 #include "../3rdparty/opengl/glext.h"
1217 #include "../3rdparty/opengl/wglext.h"
1218 #include "opengl.h"
1219 
1220 #ifndef PFD_SUPPORT_COMPOSITION
1221 # define PFD_SUPPORT_COMPOSITION 0x00008000
1222 #endif
1223 
1224 static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
1225 static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
1226 static bool _hasWGLARBCreateContextProfile = false;
1227 
1229 static OGLProc GetOGLProcAddressCallback(const char *proc)
1230 {
1231  OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
1232  if (ret == nullptr) {
1233  /* Non-extension GL function? Try normal loading. */
1234  ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
1235  }
1236  return ret;
1237 }
1238 
1245 static const char *SelectPixelFormat(HDC dc, bool fullscreen)
1246 {
1247  PIXELFORMATDESCRIPTOR pfd = {
1248  sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
1249  1, // Version of this struct.
1250  PFD_DRAW_TO_WINDOW | // Require window support.
1251  PFD_SUPPORT_OPENGL | // Require OpenGL support.
1252  PFD_DOUBLEBUFFER | // Use double buffering.
1253  PFD_DEPTH_DONTCARE,
1254  PFD_TYPE_RGBA, // Request RGBA format.
1255  24, // 24 bpp (excluding alpha).
1256  0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
1257  0, 0, 0, 0, 0, // No accumulation buffer.
1258  0, 0, // No depth/stencil buffer.
1259  0, // No aux buffers.
1260  PFD_MAIN_PLANE, // Main layer.
1261  0, 0, 0, 0 // Ignored/reserved.
1262  };
1263 
1264  if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
1265 
1266  /* Choose a suitable pixel format. */
1267  int format = ChoosePixelFormat(dc, &pfd);
1268  if (format == 0) return "No suitable pixel format found";
1269  if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
1270 
1271  return nullptr;
1272 }
1273 
1275 static void LoadWGLExtensions()
1276 {
1277  /* Querying the supported WGL extensions and loading the matching
1278  * functions requires a valid context, even for the extensions
1279  * regarding context creation. To get around this, we create
1280  * a dummy window with a dummy context. The extension functions
1281  * remain valid even after this context is destroyed. */
1282  HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
1283  HDC dc = GetDC(wnd);
1284 
1285  /* Set pixel format of the window. */
1286  if (SelectPixelFormat(dc, false) == nullptr) {
1287  /* Create rendering context. */
1288  HGLRC rc = wglCreateContext(dc);
1289  if (rc != nullptr) {
1290  wglMakeCurrent(dc, rc);
1291 
1292 #ifdef __MINGW32__
1293  /* GCC doesn't understand the expected usage of wglGetProcAddress(). */
1294 #pragma GCC diagnostic push
1295 #pragma GCC diagnostic ignored "-Wcast-function-type"
1296 #endif /* __MINGW32__ */
1297 
1298  /* Get list of WGL extensions. */
1299  PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
1300  if (wglGetExtensionsStringARB != nullptr) {
1301  const char *wgl_exts = wglGetExtensionsStringARB(dc);
1302  /* Bind supported functions. */
1303  if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
1304  _wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
1305  }
1306  _hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
1307  if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
1308  _wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
1309  }
1310  }
1311 
1312 #ifdef __MINGW32__
1313 #pragma GCC diagnostic pop
1314 #endif
1315  wglMakeCurrent(nullptr, nullptr);
1316  wglDeleteContext(rc);
1317  }
1318  }
1319 
1320  ReleaseDC(wnd, dc);
1321  DestroyWindow(wnd);
1322 }
1323 
1324 static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
1325 
1326 const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
1327 {
1328  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1329 
1330  Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
1331 
1332  LoadWGLExtensions();
1333 
1334  this->Initialize();
1335  this->MakeWindow(_fullscreen);
1336 
1337  /* Create and initialize OpenGL context. */
1338  const char *err = this->AllocateContext();
1339  if (err != nullptr) {
1340  this->Stop();
1341  _cur_resolution = old_res;
1342  return err;
1343  }
1344 
1345  this->driver_info = GetName();
1346  this->driver_info += " (";
1347  this->driver_info += OpenGLBackend::Get()->GetDriverName();
1348  this->driver_info += ")";
1349 
1350  this->ClientSizeChanged(this->width, this->height, true);
1351  /* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
1352  if (_screen.dst_ptr == nullptr) {
1353  this->Stop();
1354  _cur_resolution = old_res;
1355  return "Can't get pointer to screen buffer";
1356  }
1357  /* Main loop expects to start with the buffer unmapped. */
1358  this->ReleaseVideoPointer();
1359 
1361 
1362  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1363 
1364  return nullptr;
1365 }
1366 
1367 void VideoDriver_Win32OpenGL::Stop()
1368 {
1369  this->DestroyContext();
1371 }
1372 
1373 void VideoDriver_Win32OpenGL::DestroyContext()
1374 {
1376 
1377  wglMakeCurrent(nullptr, nullptr);
1378  if (this->gl_rc != nullptr) {
1379  wglDeleteContext(this->gl_rc);
1380  this->gl_rc = nullptr;
1381  }
1382  if (this->dc != nullptr) {
1383  ReleaseDC(this->main_wnd, this->dc);
1384  this->dc = nullptr;
1385  }
1386 }
1387 
1388 void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
1389 {
1390  if (_wglSwapIntervalEXT != nullptr) {
1391  _wglSwapIntervalEXT(vsync);
1392  } else if (vsync) {
1393  Debug(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
1394  }
1395 }
1396 
1397 const char *VideoDriver_Win32OpenGL::AllocateContext()
1398 {
1399  this->dc = GetDC(this->main_wnd);
1400 
1401  const char *err = SelectPixelFormat(this->dc, this->fullscreen);
1402  if (err != nullptr) return err;
1403 
1404  HGLRC rc = nullptr;
1405 
1406  /* Create OpenGL device context. Try to get an 3.2+ context if possible. */
1407  if (_wglCreateContextAttribsARB != nullptr) {
1408  /* Try for OpenGL 4.5 first. */
1409  int attribs[] = {
1410  WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
1411  WGL_CONTEXT_MINOR_VERSION_ARB, 5,
1412  WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
1413  _hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
1414  0
1415  };
1416  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1417 
1418  if (rc == nullptr) {
1419  /* Try again for a 3.2 context. */
1420  attribs[1] = 3;
1421  attribs[3] = 2;
1422  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1423  }
1424  }
1425 
1426  if (rc == nullptr) {
1427  /* Old OpenGL or old driver, let's hope for the best. */
1428  rc = wglCreateContext(this->dc);
1429  if (rc == nullptr) return "Can't create OpenGL context";
1430  }
1431  if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
1432 
1433  this->ToggleVsync(_video_vsync);
1434 
1435  this->gl_rc = rc;
1436  return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
1437 }
1438 
1439 bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
1440 {
1441  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1442  this->DestroyContext();
1443  bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
1444  res &= this->AllocateContext() == nullptr;
1445  this->ClientSizeChanged(this->width, this->height, true);
1446  return res;
1447 }
1448 
1449 bool VideoDriver_Win32OpenGL::AfterBlitterChange()
1450 {
1451  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1452  this->ClientSizeChanged(this->width, this->height, true);
1453  return true;
1454 }
1455 
1456 void VideoDriver_Win32OpenGL::PopulateSystemSprites()
1457 {
1458  OpenGLBackend::Get()->PopulateCursorCache();
1459 }
1460 
1461 void VideoDriver_Win32OpenGL::ClearSystemSprites()
1462 {
1464 }
1465 
1466 bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
1467 {
1468  if (!force && w == _screen.width && h == _screen.height) return false;
1469 
1470  this->width = w = std::max(w, 64);
1471  this->height = h = std::max(h, 64);
1472 
1473  if (this->gl_rc == nullptr) return false;
1474 
1475  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1476 
1477  this->dirty_rect = {};
1478  bool res = OpenGLBackend::Get()->Resize(w, h, force);
1479  SwapBuffers(this->dc);
1480  _screen.dst_ptr = this->GetVideoPointer();
1481 
1482  return res;
1483 }
1484 
1485 void *VideoDriver_Win32OpenGL::GetVideoPointer()
1486 {
1487  if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
1488  this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
1489  }
1490  return OpenGLBackend::Get()->GetVideoBuffer();
1491 }
1492 
1493 void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
1494 {
1495  if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
1496  OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
1497  this->dirty_rect = {};
1498  _screen.dst_ptr = nullptr;
1499  this->anim_buffer = nullptr;
1500 }
1501 
1502 void VideoDriver_Win32OpenGL::Paint()
1503 {
1504  PerformanceMeasurer framerate(PFE_VIDEO);
1505 
1506  if (_local_palette.count_dirty != 0) {
1508 
1509  /* Always push a changed palette to OpenGL. */
1512  blitter->PaletteAnimate(_local_palette);
1513  }
1514 
1516  }
1517 
1520 
1521  SwapBuffers(this->dc);
1522 }
1523 
1524 #endif /* WITH_OPENGL */
_dirkeys
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:34
WKC_SINGLEQUOTE
@ WKC_SINGLEQUOTE
' Single quote
Definition: gfx_type.h:101
CursorVars::UpdateCursorPosition
bool UpdateCursorPosition(int x, int y)
Update cursor position on mouse movement.
Definition: gfx.cpp:1964
VideoDriver::Tick
void Tick()
Give the video-driver a tick.
Definition: video_driver.cpp:101
VideoDriver_Win32Base::AllocateBackingStore
virtual bool AllocateBackingStore(int w, int h, bool force=false)=0
(Re-)create the backing store.
VideoDriver_Win32Base::MainLoop
void MainLoop() override
Perform the actual drawing.
Definition: win32_v.cpp:892
Palette::first_dirty
int first_dirty
The first dirty element.
Definition: gfx_type.h:321
VideoDriver_Win32Base
Base class for Windows video drivers.
Definition: win32_v.h:18
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:36
usererror
void CDECL usererror(const char *s,...)
Error handling for fatal user errors.
Definition: openttd.cpp:105
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
PFE_VIDEO
@ PFE_VIDEO
Speed of painting drawn video buffer.
Definition: framerate_type.h:59
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
HandleTextInput
void HandleTextInput(const char *str, bool marked=false, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Handle text input.
Definition: window.cpp:2713
VideoDriver_Win32GDI::Paint
void Paint() override
Paint the window.
Definition: win32_v.cpp:1150
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:41
VideoDriver_Win32Base::EditBoxLostFocus
void EditBoxLostFocus() override
An edit box lost the input focus.
Definition: win32_v.cpp:936
Blitter::UsePaletteAnimation
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
SetCompositionPos
static void SetCompositionPos(HWND hwnd)
Set position of the composition window to the caret position.
Definition: win32_v.cpp:277
HandleKeypress
void HandleKeypress(uint keycode, WChar key)
Handle keyboard input.
Definition: window.cpp:2627
VideoDriver_Win32Base::width
int width
Width in pixels of our display surface.
Definition: win32_v.h:43
Blitter
How all blitters should look like.
Definition: base.hpp:28
VideoDriver_Win32Base::ReleaseVideoPointer
virtual void ReleaseVideoPointer()
Hand video buffer back to the painting backend.
Definition: win32_v.h:69
Blitter::GetScreenDepth
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
VideoDriver_Win32Base::PollEvent
bool PollEvent() override
Process a single system event.
Definition: win32_v.cpp:879
_local_palette
static Palette _local_palette
Current palette to use for drawing.
Definition: win32_v.cpp:49
WKC_SLASH
@ WKC_SLASH
/ Forward slash
Definition: gfx_type.h:95
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
WKC_BACKSLASH
@ WKC_BACKSLASH
\ Backslash
Definition: gfx_type.h:99
VideoDriver_Win32Base::main_wnd
HWND main_wnd
Handle to system window.
Definition: win32_v.h:39
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
VideoDriver_Win32Base::buffer_locked
bool buffer_locked
Video buffer was locked by the main thread.
Definition: win32_v.h:48
VideoDriver_Win32GDI::AllocateBackingStore
bool AllocateBackingStore(int w, int h, bool force=false) override
(Re-)create the backing store.
Definition: win32_v.cpp:1064
WKC_L_BRACKET
@ WKC_L_BRACKET
[ Left square bracket
Definition: gfx_type.h:98
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
HandleIMEComposition
static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
Handle WM_IME_COMPOSITION messages.
Definition: win32_v.cpp:333
VideoDriver_Win32Base::GetScreenSize
Dimension GetScreenSize() const override
Get the resolution of the main screen.
Definition: win32_v.cpp:967
VideoDriver_Win32Base::height_org
int height_org
Original monitor resolution height, before we changed it.
Definition: win32_v.h:46
VideoDriver_Win32Base::height
int height
Height in pixels of our display surface.
Definition: win32_v.h:44
VideoDriver::StartGameThread
void StartGameThread()
Start the loop for game-tick.
Definition: video_driver.cpp:85
Window::GetCaretPosition
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition: window.cpp:411
EditBoxInGlobalFocus
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:481
VideoDriver_Win32GDI::buffer_bits
void * buffer_bits
Internal rendering buffer.
Definition: win32_v.h:92
AS
#define AS(ap_name, size_x, size_y, min_year, max_year, catchment, noise, maint_cost, ttdpatch_type, class_id, name, preview)
AirportSpec definition for airports with at least one depot.
Definition: airport_defaults.h:391
Window::nested_focus
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition: window_gui.h:256
OpenGLBackend::Get
static OpenGLBackend * Get()
Get singleton instance of this class.
Definition: opengl.h:84
VideoDriver_Win32GDI::dib_sect
HBITMAP dib_sect
System bitmap object referencing our rendering buffer.
Definition: win32_v.h:90
VideoDriver_Win32Base::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:831
AdjustGUIZoom
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition: gfx.cpp:2023
Utf16DecodeSurrogate
static WChar Utf16DecodeSurrogate(uint lead, uint trail)
Convert an UTF-16 surrogate pair to the corresponding Unicode character.
Definition: string_func.h:203
UpdateWindows
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition: window.cpp:3075
VideoDriver_Win32Base::PaletteChanged
virtual void PaletteChanged(HWND hWnd)=0
Palette of the window has changed.
convert_from_fs
char * convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen)
Convert to OpenTTD's encoding from that of the environment in UNICODE.
Definition: win32.cpp:580
VideoDriver_Win32Base::GetListOfMonitorRefreshRates
std::vector< int > GetListOfMonitorRefreshRates() override
Get a list of refresh rates of each available monitor.
Definition: win32_v.cpp:960
win32_v.h
OpenGLBackend::DrawMouseCursor
void DrawMouseCursor()
Draw mouse cursor on screen.
Definition: opengl.cpp:1076
WKC_EQUALS
@ WKC_EQUALS
= Equals
Definition: gfx_type.h:97
VideoDriver_Win32GDI::PaletteChanged
void PaletteChanged(HWND hWnd) override
Palette of the window has changed.
Definition: win32_v.cpp:1139
Align
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:35
HandleMouseEvents
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition: window.cpp:2932
FS2OTTD
std::string FS2OTTD(const std::wstring &name)
Convert to OpenTTD's encoding from a wide string.
Definition: win32.cpp:542
ReInitAllWindows
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition: window.cpp:3377
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:249
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:320
Blitter::PostResize
virtual void PostResize()
Post resize event.
Definition: base.hpp:209
OpenGLBackend::ReleaseVideoBuffer
void ReleaseVideoBuffer(const Rect &update_rect)
Update video buffer texture after the video buffer was filled.
Definition: opengl.cpp:1204
VideoDriver_Win32Base::CheckPaletteAnim
void CheckPaletteAnim() override
Process any pending palette animation.
Definition: win32_v.cpp:844
FVideoDriver_Win32GDI
The factory for Windows' video driver.
Definition: win32_v.h:109
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:141
OpenGLBackend::GetVideoBuffer
void * GetVideoBuffer()
Get a pointer to the memory for the video driver to draw to.
Definition: opengl.cpp:1159
VideoDriver_Win32Base::has_focus
bool has_focus
Does our window have system focus?
Definition: win32_v.h:41
Utf16IsLeadSurrogate
static bool Utf16IsLeadSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:182
StringList
std::vector< std::string > StringList
Type for a list of strings.
Definition: string_type.h:59
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:246
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:31
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
VideoDriver_Win32Base::MakeWindow
bool MakeWindow(bool full_screen, bool resize=true)
Instantiate a new window.
Definition: win32_v.cpp:138
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
OpenGLBackend::Create
static const char * Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
Create and initialize the singleton back-end class.
Definition: opengl.cpp:469
CursorVars::wheel
int wheel
mouse wheel movement
Definition: gfx_type.h:119
VideoDriver_Win32Base::GetFullscreenBpp
virtual uint8 GetFullscreenBpp()
Get screen depth to use for fullscreen mode.
Definition: win32_v.cpp:126
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
OpenGLBackend::Destroy
static void Destroy()
Free resources and destroy singleton back-end class.
Definition: opengl.cpp:482
BoundingRect
Rect BoundingRect(const Rect &r1, const Rect &r2)
Compute the bounding rectangle around two rectangles.
Definition: geometry_func.cpp:36
GetKeyboardLayout
void GetKeyboardLayout()
Retrieve keyboard layout from language string or (if set) config file.
Definition: osk_gui.cpp:353
Palette::count_dirty
int count_dirty
The number of dirty elements.
Definition: gfx_type.h:322
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:202
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:197
VideoDriver_Win32GDI::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:1056
VideoDriver_Win32Base::ToggleFullscreen
bool ToggleFullscreen(bool fullscreen) override
Change the full screen setting.
Definition: win32_v.cpp:928
VideoDriver_Win32Base::UnlockVideoBuffer
void UnlockVideoBuffer() override
Unlock a previously locked video buffer.
Definition: win32_v.cpp:1024
OpenGLBackend::ClearCursorCache
void ClearCursorCache()
Queue a request for cursor cache clear.
Definition: opengl.cpp:1146
VideoDriver::StopGameThread
void StopGameThread()
Stop the loop for the game-tick.
Definition: video_driver.cpp:94
VideoDriver_Win32Base::width_org
int width_org
Original monitor resolution width, before we changed it.
Definition: win32_v.h:45
WKC_R_BRACKET
@ WKC_R_BRACKET
] Right square bracket
Definition: gfx_type.h:100
S8BPP_HARDWARE
@ S8BPP_HARDWARE
Full 8bpp support by OS and hardware.
Definition: gfx_type.h:329
WKC_PERIOD
@ WKC_PERIOD
. Period
Definition: gfx_type.h:103
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
IsEmptyRect
static bool IsEmptyRect(const Rect &r)
Check if a rectangle is empty.
Definition: geometry_func.hpp:22
SetCandidatePos
static void SetCandidatePos(HWND hwnd)
Set the position of the candidate window.
Definition: win32_v.cpp:299
FindStringInExtensionList
const char * FindStringInExtensionList(const char *string, const char *substring)
Find a substring in a string made of space delimited elements.
Definition: opengl.cpp:146
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:199
VideoDriver::UpdateAutoResolution
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Definition: video_driver.hpp:242
VideoDriver_Win32GDI::Start
const char * Start(const StringList &param) override
Start this driver.
Definition: win32_v.cpp:1039
VideoDriver_Win32Base::fullscreen
bool fullscreen
Whether to use (true) fullscreen mode.
Definition: win32_v.h:40
VideoDriver_Win32Base::GetVideoPointer
virtual void * GetVideoPointer()=0
Get a pointer to the video buffer.
DllLoader
Definition: win32.h:16
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:631
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:394
VideoDriver_Win32Base::MakeDirty
void MakeDirty(int left, int top, int width, int height) override
Mark a particular area dirty.
Definition: win32_v.cpp:838
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3271
GetOGLProcAddressCallback
static OGLProc GetOGLProcAddressCallback(const char *proc)
Platform-specific callback to get an OpenGL funtion pointer.
Definition: sdl2_opengl_v.cpp:46
CopyPalette
bool CopyPalette(Palette &local_palette, bool force_copy)
Copy the current palette if the palette was updated.
Definition: gfx.cpp:1294
Blitter::PALETTE_ANIMATION_VIDEO_BACKEND
@ PALETTE_ANIMATION_VIDEO_BACKEND
Palette animation should be done by video backend (8bpp only!)
Definition: base.hpp:51
DrawIMECompositionString
static bool DrawIMECompositionString()
Should we draw the composition string ourself, i.e is this a normal IME?
Definition: win32_v.cpp:271
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:240
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:554
WKC_COMMA
@ WKC_COMMA
, Comma
Definition: gfx_type.h:102
Win32VkMapping
Definition: win32_v.cpp:57
Blitter::PALETTE_ANIMATION_NONE
@ PALETTE_ANIMATION_NONE
No palette animation.
Definition: base.hpp:50
VideoDriver_Win32Base::LockVideoBuffer
bool LockVideoBuffer() override
Make sure the video buffer is ready for drawing.
Definition: win32_v.cpp:1013
opengl.h
WKC_SEMICOLON
@ WKC_SEMICOLON
; Semicolon
Definition: gfx_type.h:96
HandleCharMsg
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
Forward key presses to the window system.
Definition: win32_v.cpp:244
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:247
OpenGLBackend::Paint
void Paint()
Render video buffer to the screen.
Definition: opengl.cpp:1044
GameSizeChanged
void GameSizeChanged()
Size of the application screen changed.
Definition: main_gui.cpp:580
_video_vsync
bool _video_vsync
Whether we should use vsync (only if _video_hw_accel is enabled).
Definition: video_driver.cpp:25
VideoDriver_Win32GDI
The GDI video driver for windows.
Definition: win32_v.h:77
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:248
OpenGLBackend::UpdatePalette
void UpdatePalette(const Colour *pal, uint first, uint length)
Update the stored palette.
Definition: opengl.cpp:1030
Blitter::PaletteAnimate
virtual void PaletteAnimate(const Palette &palette)=0
Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to...
HandleCtrlChanged
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition: window.cpp:2683
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
VideoDriver_Win32Base::dirty_rect
Rect dirty_rect
Region of the screen that needs redrawing.
Definition: win32_v.h:42
VideoDriver::SleepTillNextTick
void SleepTillNextTick()
Sleep till the next tick is about to happen.
Definition: video_driver.cpp:170
VideoDriver_Win32Base::ChangeResolution
bool ChangeResolution(int w, int h) override
Change the resolution of the window.
Definition: win32_v.cpp:918
Blitter::PALETTE_ANIMATION_BLITTER
@ PALETTE_ANIMATION_BLITTER
The blitter takes care of the palette animation.
Definition: base.hpp:52
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:200
VideoDriver_Win32GDI::AfterBlitterChange
bool AfterBlitterChange() override
Callback invoked after the blitter was changed.
Definition: win32_v.cpp:1099
VideoDriver::fast_forward_key_pressed
bool fast_forward_key_pressed
The fast-forward key is being pressed.
Definition: video_driver.hpp:348
WKC_MINUS
@ WKC_MINUS
Definition: gfx_type.h:104
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
VideoDriver_Win32Base::GetDPIScale
float GetDPIScale() override
Get DPI scaling factor of the screen OTTD is displayed on.
Definition: win32_v.cpp:972
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:44
Palette
Information about the currently used palette.
Definition: gfx_type.h:319
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:196
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
OpenGLBackend::ReleaseAnimBuffer
void ReleaseAnimBuffer(const Rect &update_rect)
Update animation buffer texture after the animation buffer was filled.
Definition: opengl.cpp:1246
GetDriverParamBool
bool GetDriverParamBool(const StringList &parm, const char *name)
Get a boolean parameter the list of parameters.
Definition: driver.cpp:70
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:32
Utf16IsTrailSurrogate
static bool Utf16IsTrailSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:192
VideoDriver_Win32GDI::GetVideoPointer
void * GetVideoPointer() override
Get a pointer to the video buffer.
Definition: win32_v.h:95
VideoDriver_Win32Base::InputLoop
void InputLoop() override
Handle input logic, is CTRL pressed, should we fast-forward, etc.
Definition: win32_v.cpp:850
OTTD2FS
std::wstring OTTD2FS(const std::string &name)
Convert from OpenTTD's encoding to a wide string.
Definition: win32.cpp:560
OpenGLBackend::Resize
bool Resize(int w, int h, bool force=false)
Change the size of the drawing window and allocate matching resources.
Definition: opengl.cpp:915
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:43
OpenGLBackend::GetAnimBuffer
uint8 * GetAnimBuffer()
Get a pointer to the memory for the separate animation buffer.
Definition: opengl.cpp:1181
CancelIMEComposition
static void CancelIMEComposition(HWND hwnd)
Clear the current composition string.
Definition: win32_v.cpp:393
VideoDriver_Win32GDI::gdi_palette
HPALETTE gdi_palette
Palette object for 8bpp blitter.
Definition: win32_v.h:91