OpenTTD Source  13.2.1
framerate_gui.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7 
10 #include "framerate_type.h"
11 #include <chrono>
12 #include "gfx_func.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "table/sprites.h"
16 #include "string_func.h"
17 #include "strings_func.h"
18 #include "console_func.h"
19 #include "console_type.h"
20 #include "guitimer_func.h"
21 #include "company_base.h"
22 #include "ai/ai_info.hpp"
23 #include "ai/ai_instance.hpp"
24 #include "game/game.hpp"
25 #include "game/game_instance.hpp"
26 
28 
29 #include <atomic>
30 #include <mutex>
31 #include <vector>
32 
33 #include "safeguards.h"
34 
35 static std::mutex _sound_perf_lock;
36 static std::atomic<bool> _sound_perf_pending;
37 static std::vector<TimingMeasurement> _sound_perf_measurements;
38 
42 namespace {
43 
45  const int NUM_FRAMERATE_POINTS = 512;
48 
49  struct PerformanceData {
51  static const TimingMeasurement INVALID_DURATION = UINT64_MAX;
52 
58  double expected_rate;
64  int num_valid;
65 
70 
77  explicit PerformanceData(double expected_rate) : expected_rate(expected_rate), next_index(0), prev_index(0), num_valid(0) { }
78 
80  void Add(TimingMeasurement start_time, TimingMeasurement end_time)
81  {
82  this->durations[this->next_index] = end_time - start_time;
83  this->timestamps[this->next_index] = start_time;
84  this->prev_index = this->next_index;
85  this->next_index += 1;
86  if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
87  this->num_valid = std::min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
88  }
89 
92  {
93  this->timestamps[this->next_index] = this->acc_timestamp;
94  this->durations[this->next_index] = this->acc_duration;
95  this->prev_index = this->next_index;
96  this->next_index += 1;
97  if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
98  this->num_valid = std::min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
99 
100  this->acc_duration = 0;
101  this->acc_timestamp = start_time;
102  }
103 
106  {
107  this->acc_duration += duration;
108  }
109 
111  void AddPause(TimingMeasurement start_time)
112  {
113  if (this->durations[this->prev_index] != INVALID_DURATION) {
114  this->timestamps[this->next_index] = start_time;
115  this->durations[this->next_index] = INVALID_DURATION;
116  this->prev_index = this->next_index;
117  this->next_index += 1;
118  if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
119  this->num_valid += 1;
120  }
121  }
122 
125  {
126  count = std::min(count, this->num_valid);
127 
128  int first_point = this->prev_index - count;
129  if (first_point < 0) first_point += NUM_FRAMERATE_POINTS;
130 
131  /* Sum durations, skipping invalid points */
132  double sumtime = 0;
133  for (int i = first_point; i < first_point + count; i++) {
134  auto d = this->durations[i % NUM_FRAMERATE_POINTS];
135  if (d != INVALID_DURATION) {
136  sumtime += d;
137  } else {
138  /* Don't count the invalid durations */
139  count--;
140  }
141  }
142 
143  if (count == 0) return 0; // avoid div by zero
144  return sumtime * 1000 / count / TIMESTAMP_PRECISION;
145  }
146 
148  double GetRate()
149  {
150  /* Start at last recorded point, end at latest when reaching the earliest recorded point */
151  int point = this->prev_index;
152  int last_point = this->next_index - this->num_valid;
153  if (last_point < 0) last_point += NUM_FRAMERATE_POINTS;
154 
155  /* Number of data points collected */
156  int count = 0;
157  /* Time of previous data point */
158  TimingMeasurement last = this->timestamps[point];
159  /* Total duration covered by collected points */
160  TimingMeasurement total = 0;
161 
162  /* We have nothing to compare the first point against */
163  point--;
164  if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
165 
166  while (point != last_point) {
167  /* Only record valid data points, but pretend the gaps in measurements aren't there */
168  if (this->durations[point] != INVALID_DURATION) {
169  total += last - this->timestamps[point];
170  count++;
171  }
172  last = this->timestamps[point];
173  if (total >= TIMESTAMP_PRECISION) break; // end after 1 second has been collected
174  point--;
175  if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
176  }
177 
178  if (total == 0 || count == 0) return 0;
179  return (double)count * TIMESTAMP_PRECISION / total;
180  }
181  };
182 
184  static const double GL_RATE = 1000.0 / MILLISECONDS_PER_TICK;
185 
192  PerformanceData(GL_RATE), // PFE_GAMELOOP
193  PerformanceData(1), // PFE_ACC_GL_ECONOMY
194  PerformanceData(1), // PFE_ACC_GL_TRAINS
195  PerformanceData(1), // PFE_ACC_GL_ROADVEHS
196  PerformanceData(1), // PFE_ACC_GL_SHIPS
197  PerformanceData(1), // PFE_ACC_GL_AIRCRAFT
198  PerformanceData(1), // PFE_GL_LANDSCAPE
199  PerformanceData(1), // PFE_GL_LINKGRAPH
200  PerformanceData(1000.0 / 30), // PFE_DRAWING
201  PerformanceData(1), // PFE_ACC_DRAWWORLD
202  PerformanceData(60.0), // PFE_VIDEO
203  PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
204  PerformanceData(1), // PFE_ALLSCRIPTS
205  PerformanceData(1), // PFE_GAMESCRIPT
206  PerformanceData(1), // PFE_AI0 ...
207  PerformanceData(1),
208  PerformanceData(1),
209  PerformanceData(1),
210  PerformanceData(1),
211  PerformanceData(1),
212  PerformanceData(1),
213  PerformanceData(1),
214  PerformanceData(1),
215  PerformanceData(1),
216  PerformanceData(1),
217  PerformanceData(1),
218  PerformanceData(1),
219  PerformanceData(1),
220  PerformanceData(1), // PFE_AI14
221  };
222 
223 }
224 
225 
232 {
233  using namespace std::chrono;
234  return (TimingMeasurement)time_point_cast<microseconds>(high_resolution_clock::now()).time_since_epoch().count();
235 }
236 
237 
243 {
244  assert(elem < PFE_MAX);
245 
246  this->elem = elem;
247  this->start_time = GetPerformanceTimer();
248 }
249 
252 {
253  if (this->elem == PFE_ALLSCRIPTS) {
254  /* Hack to not record scripts total when no scripts are active */
255  bool any_active = _pf_data[PFE_GAMESCRIPT].num_valid > 0;
256  for (uint e = PFE_AI0; e < PFE_MAX; e++) any_active |= _pf_data[e].num_valid > 0;
257  if (!any_active) {
259  return;
260  }
261  }
262  if (this->elem == PFE_SOUND) {
263  /* PFE_SOUND measurements are made from the mixer thread.
264  * _pf_data cannot be concurrently accessed from the mixer thread
265  * and the main thread, so store the measurement results in a
266  * mutex-protected queue which is drained by the main thread.
267  * See: ProcessPendingPerformanceMeasurements() */
269  std::lock_guard lk(_sound_perf_lock);
270  if (_sound_perf_measurements.size() >= NUM_FRAMERATE_POINTS * 2) return;
271  _sound_perf_measurements.push_back(this->start_time);
272  _sound_perf_measurements.push_back(end);
273  _sound_perf_pending.store(true, std::memory_order_release);
274  return;
275  }
276  _pf_data[this->elem].Add(this->start_time, GetPerformanceTimer());
277 }
278 
281 {
282  _pf_data[this->elem].expected_rate = rate;
283 }
284 
287 {
288  _pf_data[elem].num_valid = 0;
289  _pf_data[elem].next_index = 0;
290  _pf_data[elem].prev_index = 0;
291 }
292 
298 {
301 }
302 
303 
309 {
310  assert(elem < PFE_MAX);
311 
312  this->elem = elem;
313  this->start_time = GetPerformanceTimer();
314 }
315 
318 {
319  _pf_data[this->elem].AddAccumulate(GetPerformanceTimer() - this->start_time);
320 }
321 
328 {
330 }
331 
332 
334 
335 
336 static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = {
337  PFE_GAMELOOP,
341  PFE_GL_SHIPS,
346  PFE_AI0,
347  PFE_AI1,
348  PFE_AI2,
349  PFE_AI3,
350  PFE_AI4,
351  PFE_AI5,
352  PFE_AI6,
353  PFE_AI7,
354  PFE_AI8,
355  PFE_AI9,
356  PFE_AI10,
357  PFE_AI11,
358  PFE_AI12,
359  PFE_AI13,
360  PFE_AI14,
362  PFE_DRAWING,
364  PFE_VIDEO,
365  PFE_SOUND,
366 };
367 
368 static const char * GetAIName(int ai_index)
369 {
370  if (!Company::IsValidAiID(ai_index)) return "";
371  return Company::Get(ai_index)->ai_info->GetName();
372 }
373 
375 static const NWidgetPart _framerate_window_widgets[] = {
377  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
378  NWidget(WWT_CAPTION, COLOUR_GREY, WID_FRW_CAPTION), SetDataTip(STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
379  NWidget(WWT_SHADEBOX, COLOUR_GREY),
380  NWidget(WWT_STICKYBOX, COLOUR_GREY),
381  EndContainer(),
382  NWidget(WWT_PANEL, COLOUR_GREY),
384  NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_GAMELOOP), SetDataTip(STR_FRAMERATE_RATE_GAMELOOP, STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
385  NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_DRAWING), SetDataTip(STR_FRAMERATE_RATE_BLITTER, STR_FRAMERATE_RATE_BLITTER_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
386  NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
387  EndContainer(),
388  EndContainer(),
390  NWidget(WWT_PANEL, COLOUR_GREY),
393  NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR),
394  NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR),
395  NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR),
396  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_FRW_SEL_MEMORY),
397  NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_ALLOCSIZE), SetScrollbar(WID_FRW_SCROLLBAR),
398  EndContainer(),
399  EndContainer(),
400  NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0), SetFill(1, 0), SetResize(1, 0),
401  EndContainer(),
402  EndContainer(),
404  NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_FRW_SCROLLBAR),
405  NWidget(WWT_RESIZEBOX, COLOUR_GREY),
406  EndContainer(),
407  EndContainer(),
408 };
409 
411  bool small;
412  bool showing_memory;
413  GUITimer next_update;
414  int num_active;
415  int num_displayed;
416 
417  struct CachedDecimal {
418  StringID strid;
419  uint32 value;
420 
421  inline void SetRate(double value, double target)
422  {
423  const double threshold_good = target * 0.95;
424  const double threshold_bad = target * 2 / 3;
425  this->value = (uint32)(value * 100);
426  this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
427  }
428 
429  inline void SetTime(double value, double target)
430  {
431  const double threshold_good = target / 3;
432  const double threshold_bad = target;
433  this->value = (uint32)(value * 100);
434  this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
435  }
436 
437  inline void InsertDParams(uint n) const
438  {
439  SetDParam(n, this->value);
440  SetDParam(n + 1, 2);
441  }
442  };
443 
449 
450  static constexpr int MIN_ELEMENTS = 5;
451 
452  FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
453  {
454  this->InitNested(number);
455  this->small = this->IsShaded();
456  this->showing_memory = true;
457  this->UpdateData();
458  this->num_displayed = this->num_active;
459  this->next_update.SetInterval(100);
460 
461  /* Window is always initialised to MIN_ELEMENTS height, resize to contain num_displayed */
462  ResizeWindow(this, 0, (std::max(MIN_ELEMENTS, this->num_displayed) - MIN_ELEMENTS) * FONT_HEIGHT_NORMAL);
463  }
464 
465  void OnRealtimeTick(uint delta_ms) override
466  {
467  bool elapsed = this->next_update.Elapsed(delta_ms);
468 
469  /* Check if the shaded state has changed, switch caption text if it has */
470  if (this->small != this->IsShaded()) {
471  this->small = this->IsShaded();
472  this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
473  elapsed = true;
474  }
475 
476  if (elapsed) {
477  this->UpdateData();
478  this->SetDirty();
479  this->next_update.SetInterval(100);
480  }
481  }
482 
483  void UpdateData()
484  {
485  double gl_rate = _pf_data[PFE_GAMELOOP].GetRate();
486  bool have_script = false;
487  this->rate_gameloop.SetRate(gl_rate, _pf_data[PFE_GAMELOOP].expected_rate);
488  this->speed_gameloop.SetRate(gl_rate / _pf_data[PFE_GAMELOOP].expected_rate, 1.0);
489  if (this->small) return; // in small mode, this is everything needed
490 
491  this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _settings_client.gui.refresh_rate);
492 
493  int new_active = 0;
494  for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
495  this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK);
496  this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK);
497  if (_pf_data[e].num_valid > 0) {
498  new_active++;
499  if (e == PFE_GAMESCRIPT || e >= PFE_AI0) have_script = true;
500  }
501  }
502 
503  if (this->showing_memory != have_script) {
504  NWidgetStacked *plane = this->GetWidget<NWidgetStacked>(WID_FRW_SEL_MEMORY);
505  plane->SetDisplayedPlane(have_script ? 0 : SZSP_VERTICAL);
506  this->showing_memory = have_script;
507  }
508 
509  if (new_active != this->num_active) {
510  this->num_active = new_active;
511  Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
512  sb->SetCount(this->num_active);
513  sb->SetCapacity(std::min(this->num_displayed, this->num_active));
514  this->ReInit();
515  }
516  }
517 
518  void SetStringParameters(int widget) const override
519  {
520  switch (widget) {
521  case WID_FRW_CAPTION:
522  /* When the window is shaded, the caption shows game loop rate and speed factor */
523  if (!this->small) break;
524  SetDParam(0, this->rate_gameloop.strid);
525  this->rate_gameloop.InsertDParams(1);
526  this->speed_gameloop.InsertDParams(3);
527  break;
528 
529  case WID_FRW_RATE_GAMELOOP:
530  SetDParam(0, this->rate_gameloop.strid);
531  this->rate_gameloop.InsertDParams(1);
532  break;
533  case WID_FRW_RATE_DRAWING:
534  SetDParam(0, this->rate_drawing.strid);
535  this->rate_drawing.InsertDParams(1);
536  break;
537  case WID_FRW_RATE_FACTOR:
538  this->speed_gameloop.InsertDParams(0);
539  break;
540  case WID_FRW_INFO_DATA_POINTS:
542  break;
543  }
544  }
545 
546  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
547  {
548  switch (widget) {
549  case WID_FRW_RATE_GAMELOOP:
550  SetDParam(0, STR_FRAMERATE_FPS_GOOD);
551  SetDParam(1, 999999);
552  SetDParam(2, 2);
553  *size = GetStringBoundingBox(STR_FRAMERATE_RATE_GAMELOOP);
554  break;
555  case WID_FRW_RATE_DRAWING:
556  SetDParam(0, STR_FRAMERATE_FPS_GOOD);
557  SetDParam(1, 999999);
558  SetDParam(2, 2);
559  *size = GetStringBoundingBox(STR_FRAMERATE_RATE_BLITTER);
560  break;
561  case WID_FRW_RATE_FACTOR:
562  SetDParam(0, 999999);
563  SetDParam(1, 2);
564  *size = GetStringBoundingBox(STR_FRAMERATE_SPEED_FACTOR);
565  break;
566 
567  case WID_FRW_TIMES_NAMES: {
568  size->width = 0;
570  resize->width = 0;
571  resize->height = FONT_HEIGHT_NORMAL;
572  for (PerformanceElement e : DISPLAY_ORDER_PFE) {
573  if (_pf_data[e].num_valid == 0) continue;
574  Dimension line_size;
575  if (e < PFE_AI0) {
576  line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + e);
577  } else {
578  SetDParam(0, e - PFE_AI0 + 1);
579  SetDParamStr(1, GetAIName(e - PFE_AI0));
580  line_size = GetStringBoundingBox(STR_FRAMERATE_AI);
581  }
582  size->width = std::max(size->width, line_size.width);
583  }
584  break;
585  }
586 
587  case WID_FRW_TIMES_CURRENT:
588  case WID_FRW_TIMES_AVERAGE:
589  case WID_FRW_ALLOCSIZE: {
590  *size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT));
591  SetDParam(0, 999999);
592  SetDParam(1, 2);
593  Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD);
594  size->width = std::max(size->width, item_size.width);
596  resize->width = 0;
597  resize->height = FONT_HEIGHT_NORMAL;
598  break;
599  }
600  }
601  }
602 
604  void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
605  {
606  const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
607  uint16 skip = sb->GetPosition();
608  int drawable = this->num_displayed;
609  int y = r.top;
610  DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true);
612  for (PerformanceElement e : DISPLAY_ORDER_PFE) {
613  if (_pf_data[e].num_valid == 0) continue;
614  if (skip > 0) {
615  skip--;
616  } else {
617  values[e].InsertDParams(0);
618  DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT);
619  y += FONT_HEIGHT_NORMAL;
620  drawable--;
621  if (drawable == 0) break;
622  }
623  }
624  }
625 
626  void DrawElementAllocationsColumn(const Rect &r) const
627  {
628  const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
629  uint16 skip = sb->GetPosition();
630  int drawable = this->num_displayed;
631  int y = r.top;
632  DrawString(r.left, r.right, y, STR_FRAMERATE_MEMORYUSE, TC_FROMSTRING, SA_CENTER, true);
634  for (PerformanceElement e : DISPLAY_ORDER_PFE) {
635  if (_pf_data[e].num_valid == 0) continue;
636  if (skip > 0) {
637  skip--;
638  } else if (e == PFE_GAMESCRIPT || e >= PFE_AI0) {
639  if (e == PFE_GAMESCRIPT) {
640  SetDParam(0, Game::GetInstance()->GetAllocatedMemory());
641  } else {
642  SetDParam(0, Company::Get(e - PFE_AI0)->ai_instance->GetAllocatedMemory());
643  }
644  DrawString(r.left, r.right, y, STR_FRAMERATE_BYTES_GOOD, TC_FROMSTRING, SA_RIGHT);
645  y += FONT_HEIGHT_NORMAL;
646  drawable--;
647  if (drawable == 0) break;
648  } else {
649  /* skip non-script */
650  y += FONT_HEIGHT_NORMAL;
651  drawable--;
652  if (drawable == 0) break;
653  }
654  }
655  }
656 
657  void DrawWidget(const Rect &r, int widget) const override
658  {
659  switch (widget) {
660  case WID_FRW_TIMES_NAMES: {
661  /* Render a column of titles for performance element names */
662  const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
663  uint16 skip = sb->GetPosition();
664  int drawable = this->num_displayed;
665  int y = r.top + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal; // first line contains headings in the value columns
666  for (PerformanceElement e : DISPLAY_ORDER_PFE) {
667  if (_pf_data[e].num_valid == 0) continue;
668  if (skip > 0) {
669  skip--;
670  } else {
671  if (e < PFE_AI0) {
672  DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + e, TC_FROMSTRING, SA_LEFT);
673  } else {
674  SetDParam(0, e - PFE_AI0 + 1);
675  SetDParamStr(1, GetAIName(e - PFE_AI0));
676  DrawString(r.left, r.right, y, STR_FRAMERATE_AI, TC_FROMSTRING, SA_LEFT);
677  }
678  y += FONT_HEIGHT_NORMAL;
679  drawable--;
680  if (drawable == 0) break;
681  }
682  }
683  break;
684  }
685  case WID_FRW_TIMES_CURRENT:
686  /* Render short-term average values */
687  DrawElementTimesColumn(r, STR_FRAMERATE_CURRENT, this->times_shortterm);
688  break;
689  case WID_FRW_TIMES_AVERAGE:
690  /* Render averages of all recorded values */
691  DrawElementTimesColumn(r, STR_FRAMERATE_AVERAGE, this->times_longterm);
692  break;
693  case WID_FRW_ALLOCSIZE:
694  DrawElementAllocationsColumn(r);
695  break;
696  }
697  }
698 
699  void OnClick(Point pt, int widget, int click_count) override
700  {
701  switch (widget) {
702  case WID_FRW_TIMES_NAMES:
703  case WID_FRW_TIMES_CURRENT:
704  case WID_FRW_TIMES_AVERAGE: {
705  /* Open time graph windows when clicking detail measurement lines */
706  const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
708  if (line != INT_MAX) {
709  line++;
710  /* Find the visible line that was clicked */
711  for (PerformanceElement e : DISPLAY_ORDER_PFE) {
712  if (_pf_data[e].num_valid > 0) line--;
713  if (line == 0) {
715  break;
716  }
717  }
718  }
719  break;
720  }
721  }
722  }
723 
724  void OnResize() override
725  {
726  auto *wid = this->GetWidget<NWidgetResizeBase>(WID_FRW_TIMES_NAMES);
727  this->num_displayed = (wid->current_y - wid->min_y - WidgetDimensions::scaled.vsep_normal) / FONT_HEIGHT_NORMAL - 1; // subtract 1 for headings
728  this->GetScrollbar(WID_FRW_SCROLLBAR)->SetCapacity(this->num_displayed);
729  }
730 };
731 
732 static WindowDesc _framerate_display_desc(
733  WDP_AUTO, "framerate_display", 0, 0,
735  0,
736  _framerate_window_widgets, lengthof(_framerate_window_widgets)
737 );
738 
739 
741 static const NWidgetPart _frametime_graph_window_widgets[] = {
743  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
744  NWidget(WWT_CAPTION, COLOUR_GREY, WID_FGW_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
745  NWidget(WWT_STICKYBOX, COLOUR_GREY),
746  EndContainer(),
747  NWidget(WWT_PANEL, COLOUR_GREY),
749  NWidget(WWT_EMPTY, COLOUR_GREY, WID_FGW_GRAPH),
750  EndContainer(),
751  EndContainer(),
752 };
753 
758 
761 
762  FrametimeGraphWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
763  {
764  this->element = (PerformanceElement)number;
765  this->horizontal_scale = 4;
766  this->vertical_scale = TIMESTAMP_PRECISION / 10;
767  this->next_scale_update.SetInterval(1);
768 
769  this->InitNested(number);
770  }
771 
772  void SetStringParameters(int widget) const override
773  {
774  switch (widget) {
775  case WID_FGW_CAPTION:
776  if (this->element < PFE_AI0) {
777  SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element);
778  } else {
779  SetDParam(0, STR_FRAMETIME_CAPTION_AI);
780  SetDParam(1, this->element - PFE_AI0 + 1);
781  SetDParamStr(2, GetAIName(this->element - PFE_AI0));
782  }
783  break;
784  }
785  }
786 
787  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
788  {
789  if (widget == WID_FGW_GRAPH) {
790  SetDParam(0, 100);
791  Dimension size_ms_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_MILLISECONDS);
792  SetDParam(0, 100);
793  Dimension size_s_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_SECONDS);
794 
795  /* Size graph in height to fit at least 10 vertical labels with space between, or at least 100 pixels */
796  graph_size.height = std::max(100u, 10 * (size_ms_label.height + 1));
797  /* Always 2:1 graph area */
798  graph_size.width = 2 * graph_size.height;
799  *size = graph_size;
800 
801  size->width += size_ms_label.width + 2;
802  size->height += size_s_label.height + 2;
803  }
804  }
805 
806  void SelectHorizontalScale(TimingMeasurement range)
807  {
808  /* Determine horizontal scale based on period covered by 60 points
809  * (slightly less than 2 seconds at full game speed) */
810  struct ScaleDef { TimingMeasurement range; int scale; };
811  static const ScaleDef hscales[] = {
812  { 120, 60 },
813  { 10, 20 },
814  { 5, 10 },
815  { 3, 4 },
816  { 1, 2 },
817  };
818  for (const ScaleDef *sc = hscales; sc < hscales + lengthof(hscales); sc++) {
819  if (range < sc->range) this->horizontal_scale = sc->scale;
820  }
821  }
822 
823  void SelectVerticalScale(TimingMeasurement range)
824  {
825  /* Determine vertical scale based on peak value (within the horizontal scale + a bit) */
826  static const TimingMeasurement vscales[] = {
827  TIMESTAMP_PRECISION * 100,
828  TIMESTAMP_PRECISION * 10,
833  TIMESTAMP_PRECISION / 10,
834  TIMESTAMP_PRECISION / 50,
835  TIMESTAMP_PRECISION / 200,
836  };
837  for (const TimingMeasurement *sc = vscales; sc < vscales + lengthof(vscales); sc++) {
838  if (range < *sc) this->vertical_scale = (int)*sc;
839  }
840  }
841 
843  void UpdateScale()
844  {
845  const TimingMeasurement *durations = _pf_data[this->element].durations;
846  const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
847  int num_valid = _pf_data[this->element].num_valid;
848  int point = _pf_data[this->element].prev_index;
849 
850  TimingMeasurement lastts = timestamps[point];
851  TimingMeasurement time_sum = 0;
852  TimingMeasurement peak_value = 0;
853  int count = 0;
854 
855  /* Sensible default for when too few measurements are available */
856  this->horizontal_scale = 4;
857 
858  for (int i = 1; i < num_valid; i++) {
859  point--;
860  if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
861 
862  TimingMeasurement value = durations[point];
863  if (value == PerformanceData::INVALID_DURATION) {
864  /* Skip gaps in data by pretending time is continuous across them */
865  lastts = timestamps[point];
866  continue;
867  }
868  if (value > peak_value) peak_value = value;
869  count++;
870 
871  /* Accumulate period of time covered by data */
872  time_sum += lastts - timestamps[point];
873  lastts = timestamps[point];
874 
875  /* Enough data to select a range and get decent data density */
876  if (count == 60) this->SelectHorizontalScale(time_sum / TIMESTAMP_PRECISION);
877 
878  /* End when enough points have been collected and the horizontal scale has been exceeded */
879  if (count >= 60 && time_sum >= (this->horizontal_scale + 2) * TIMESTAMP_PRECISION / 2) break;
880  }
881 
882  this->SelectVerticalScale(peak_value);
883  }
884 
885  void OnRealtimeTick(uint delta_ms) override
886  {
887  this->SetDirty();
888 
889  if (this->next_scale_update.Elapsed(delta_ms)) {
890  this->next_scale_update.SetInterval(500);
891  this->UpdateScale();
892  }
893  }
894 
896  template<typename T>
897  static inline T Scinterlate(T dst_min, T dst_max, T src_min, T src_max, T value)
898  {
899  T dst_diff = dst_max - dst_min;
900  T src_diff = src_max - src_min;
901  return (value - src_min) * dst_diff / src_diff + dst_min;
902  }
903 
904  void DrawWidget(const Rect &r, int widget) const override
905  {
906  if (widget == WID_FGW_GRAPH) {
907  const TimingMeasurement *durations = _pf_data[this->element].durations;
908  const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
909  int point = _pf_data[this->element].prev_index;
910 
911  const int x_zero = r.right - (int)this->graph_size.width;
912  const int x_max = r.right;
913  const int y_zero = r.top + (int)this->graph_size.height;
914  const int y_max = r.top;
915  const int c_grid = PC_DARK_GREY;
916  const int c_lines = PC_BLACK;
917  const int c_peak = PC_DARK_RED;
918 
919  const TimingMeasurement draw_horz_scale = (TimingMeasurement)this->horizontal_scale * TIMESTAMP_PRECISION / 2;
920  const TimingMeasurement draw_vert_scale = (TimingMeasurement)this->vertical_scale;
921 
922  /* Number of \c horizontal_scale units in each horizontal division */
923  const uint horz_div_scl = (this->horizontal_scale <= 20) ? 1 : 10;
924  /* Number of divisions of the horizontal axis */
925  const uint horz_divisions = this->horizontal_scale / horz_div_scl;
926  /* Number of divisions of the vertical axis */
927  const uint vert_divisions = 10;
928 
929  /* Draw division lines and labels for the vertical axis */
930  for (uint division = 0; division < vert_divisions; division++) {
931  int y = Scinterlate(y_zero, y_max, 0, (int)vert_divisions, (int)division);
932  GfxDrawLine(x_zero, y, x_max, y, c_grid);
933  if (division % 2 == 0) {
934  if ((TimingMeasurement)this->vertical_scale > TIMESTAMP_PRECISION) {
935  SetDParam(0, this->vertical_scale * division / 10 / TIMESTAMP_PRECISION);
936  DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
937  } else {
938  SetDParam(0, this->vertical_scale * division / 10 * 1000 / TIMESTAMP_PRECISION);
939  DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_MILLISECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
940  }
941  }
942  }
943  /* Draw division lines and labels for the horizontal axis */
944  for (uint division = horz_divisions; division > 0; division--) {
945  int x = Scinterlate(x_zero, x_max, 0, (int)horz_divisions, (int)horz_divisions - (int)division);
946  GfxDrawLine(x, y_max, x, y_zero, c_grid);
947  if (division % 2 == 0) {
948  SetDParam(0, division * horz_div_scl / 2);
949  DrawString(x, x_max, y_zero + 2, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_LEFT | SA_FORCE, false, FS_SMALL);
950  }
951  }
952 
953  /* Position of last rendered data point */
954  Point lastpoint = {
955  x_max,
956  (int)Scinterlate<int64>(y_zero, y_max, 0, this->vertical_scale, durations[point])
957  };
958  /* Timestamp of last rendered data point */
959  TimingMeasurement lastts = timestamps[point];
960 
961  TimingMeasurement peak_value = 0;
962  Point peak_point = { 0, 0 };
963  TimingMeasurement value_sum = 0;
964  TimingMeasurement time_sum = 0;
965  int points_drawn = 0;
966 
967  for (int i = 1; i < NUM_FRAMERATE_POINTS; i++) {
968  point--;
969  if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
970 
971  TimingMeasurement value = durations[point];
972  if (value == PerformanceData::INVALID_DURATION) {
973  /* Skip gaps in measurements, pretend the data points on each side are continuous */
974  lastts = timestamps[point];
975  continue;
976  }
977 
978  /* Use total time period covered for value along horizontal axis */
979  time_sum += lastts - timestamps[point];
980  lastts = timestamps[point];
981  /* Stop if past the width of the graph */
982  if (time_sum > draw_horz_scale) break;
983 
984  /* Draw line from previous point to new point */
985  Point newpoint = {
986  (int)Scinterlate<int64>(x_zero, x_max, 0, (int64)draw_horz_scale, (int64)draw_horz_scale - (int64)time_sum),
987  (int)Scinterlate<int64>(y_zero, y_max, 0, (int64)draw_vert_scale, (int64)value)
988  };
989  if (newpoint.x > lastpoint.x) continue; // don't draw backwards
990  GfxDrawLine(lastpoint.x, lastpoint.y, newpoint.x, newpoint.y, c_lines);
991  lastpoint = newpoint;
992 
993  /* Record peak and average value across graphed data */
994  value_sum += value;
995  points_drawn++;
996  if (value > peak_value) {
997  peak_value = value;
998  peak_point = newpoint;
999  }
1000  }
1001 
1002  /* If the peak value is significantly larger than the average, mark and label it */
1003  if (points_drawn > 0 && peak_value > TIMESTAMP_PRECISION / 100 && 2 * peak_value > 3 * value_sum / points_drawn) {
1004  TextColour tc_peak = (TextColour)(TC_IS_PALETTE_COLOUR | c_peak);
1005  GfxFillRect(peak_point.x - 1, peak_point.y - 1, peak_point.x + 1, peak_point.y + 1, c_peak);
1006  SetDParam(0, peak_value * 1000 / TIMESTAMP_PRECISION);
1007  int label_y = std::max(y_max, peak_point.y - FONT_HEIGHT_SMALL);
1008  if (peak_point.x - x_zero > (int)this->graph_size.width / 2) {
1009  DrawString(x_zero, peak_point.x - 2, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_RIGHT | SA_FORCE, false, FS_SMALL);
1010  } else {
1011  DrawString(peak_point.x + 2, x_max, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_LEFT | SA_FORCE, false, FS_SMALL);
1012  }
1013  }
1014  }
1015  }
1016 };
1017 
1018 static WindowDesc _frametime_graph_window_desc(
1019  WDP_AUTO, "frametime_graph", 140, 90,
1021  0,
1022  _frametime_graph_window_widgets, lengthof(_frametime_graph_window_widgets)
1023 );
1024 
1025 
1026 
1029 {
1030  AllocateWindowDescFront<FramerateWindow>(&_framerate_display_desc, 0);
1031 }
1032 
1035 {
1036  if (elem < PFE_FIRST || elem >= PFE_MAX) return; // maybe warn?
1037  AllocateWindowDescFront<FrametimeGraphWindow>(&_frametime_graph_window_desc, elem, true);
1038 }
1039 
1042 {
1043  const int count1 = NUM_FRAMERATE_POINTS / 8;
1044  const int count2 = NUM_FRAMERATE_POINTS / 4;
1045  const int count3 = NUM_FRAMERATE_POINTS / 1;
1046 
1047  IConsolePrint(TC_SILVER, "Based on num. data points: {} {} {}", count1, count2, count3);
1048 
1049  static const char *MEASUREMENT_NAMES[PFE_MAX] = {
1050  "Game loop",
1051  " GL station ticks",
1052  " GL train ticks",
1053  " GL road vehicle ticks",
1054  " GL ship ticks",
1055  " GL aircraft ticks",
1056  " GL landscape ticks",
1057  " GL link graph delays",
1058  "Drawing",
1059  " Viewport drawing",
1060  "Video output",
1061  "Sound mixing",
1062  "AI/GS scripts total",
1063  "Game script",
1064  };
1065  char ai_name_buf[128];
1066 
1067  static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
1068 
1069  bool printed_anything = false;
1070 
1071  for (const PerformanceElement *e = rate_elements; e < rate_elements + lengthof(rate_elements); e++) {
1072  auto &pf = _pf_data[*e];
1073  if (pf.num_valid == 0) continue;
1074  IConsolePrint(TC_GREEN, "{} rate: {:.2f}fps (expected: {:.2f}fps)",
1075  MEASUREMENT_NAMES[*e],
1076  pf.GetRate(),
1077  pf.expected_rate);
1078  printed_anything = true;
1079  }
1080 
1081  for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
1082  auto &pf = _pf_data[e];
1083  if (pf.num_valid == 0) continue;
1084  const char *name;
1085  if (e < PFE_AI0) {
1086  name = MEASUREMENT_NAMES[e];
1087  } else {
1088  seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
1089  name = ai_name_buf;
1090  }
1091  IConsolePrint(TC_LIGHT_BLUE, "{} times: {:.2f}ms {:.2f}ms {:.2f}ms",
1092  name,
1093  pf.GetAverageDurationMilliseconds(count1),
1094  pf.GetAverageDurationMilliseconds(count2),
1095  pf.GetAverageDurationMilliseconds(count3));
1096  printed_anything = true;
1097  }
1098 
1099  if (!printed_anything) {
1100  IConsolePrint(CC_ERROR, "No performance measurements have been taken yet.");
1101  }
1102 }
1103 
1112 {
1113  if (_sound_perf_pending.load(std::memory_order_acquire)) {
1114  std::lock_guard lk(_sound_perf_lock);
1115  for (size_t i = 0; i < _sound_perf_measurements.size(); i += 2) {
1116  _pf_data[PFE_SOUND].Add(_sound_perf_measurements[i], _sound_perf_measurements[i + 1]);
1117  }
1118  _sound_perf_measurements.clear();
1119  _sound_perf_pending.store(false, std::memory_order_relaxed);
1120  }
1121 }
FrametimeGraphWindow::vertical_scale
int vertical_scale
number of TIMESTAMP_PRECISION units vertically
Definition: framerate_gui.cpp:755
game.hpp
anonymous_namespace{framerate_gui.cpp}::NUM_FRAMERATE_POINTS
const int NUM_FRAMERATE_POINTS
Number of data points to keep in buffer for each performance measurement.
Definition: framerate_gui.cpp:45
FrametimeGraphWindow::horizontal_scale
int horizontal_scale
number of half-second units horizontally
Definition: framerate_gui.cpp:756
anonymous_namespace{framerate_gui.cpp}::PerformanceData::GetRate
double GetRate()
Get current rate of a performance element, based on approximately the past one second of data.
Definition: framerate_gui.cpp:148
PFE_AI11
@ PFE_AI11
AI execution for player slot 12.
Definition: framerate_type.h:74
anonymous_namespace{framerate_gui.cpp}::PerformanceData::acc_duration
TimingMeasurement acc_duration
Current accumulated duration.
Definition: framerate_gui.cpp:67
anonymous_namespace{framerate_gui.cpp}::TIMESTAMP_PRECISION
const TimingMeasurement TIMESTAMP_PRECISION
Units a second is divided into in performance measurements
Definition: framerate_gui.cpp:47
GUISettings::refresh_rate
uint16 refresh_rate
How often we refresh the screen (time between draw-ticks).
Definition: settings_type.h:177
FramerateWindow
Definition: framerate_gui.cpp:410
game_instance.hpp
PFE_AI9
@ PFE_AI9
AI execution for player slot 10.
Definition: framerate_type.h:72
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
SetScrollbar
static NWidgetPart SetScrollbar(int index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1210
PFE_VIDEO
@ PFE_VIDEO
Speed of painting drawn video buffer.
Definition: framerate_type.h:59
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
FramerateWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: framerate_gui.cpp:518
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1143
Window::GetScrollbar
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:319
PFE_AI14
@ PFE_AI14
AI execution for player slot 15.
Definition: framerate_type.h:77
PC_DARK_RED
static const uint8 PC_DARK_RED
Dark red palette colour.
Definition: gfx_func.h:248
guitimer_func.h
FrametimeGraphWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: framerate_gui.cpp:885
Window::ReInit
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:1019
company_base.h
anonymous_namespace{framerate_gui.cpp}::PerformanceData::BeginAccumulate
void BeginAccumulate(TimingMeasurement start_time)
Begin an accumulation of multiple measurements into a single value, from a given start time.
Definition: framerate_gui.cpp:91
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
FrametimeGraphWindow::Scinterlate
static T Scinterlate(T dst_min, T dst_max, T src_min, T src_max, T value)
Scale and interpolate a value from a source range into a destination range.
Definition: framerate_gui.cpp:897
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
FrametimeGraphWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: framerate_gui.cpp:904
PFE_AI1
@ PFE_AI1
AI execution for player slot 2.
Definition: framerate_type.h:64
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
anonymous_namespace{framerate_gui.cpp}::PerformanceData::timestamps
TimingMeasurement timestamps[NUM_FRAMERATE_POINTS]
Start time of each cycle of the performance element, circular buffer.
Definition: framerate_gui.cpp:56
FramerateWindow::times_shortterm
CachedDecimal times_shortterm[PFE_MAX]
cached short term average times
Definition: framerate_gui.cpp:447
anonymous_namespace{framerate_gui.cpp}::GL_RATE
static const double GL_RATE
Game loop rate, cycles per second
Definition: framerate_gui.cpp:184
Scrollbar::SetCount
void SetCount(int num)
Sets the number of elements in the list.
Definition: widget_type.h:717
anonymous_namespace{framerate_gui.cpp}::PerformanceData::AddPause
void AddPause(TimingMeasurement start_time)
Indicate a pause/expected discontinuity in processing the element.
Definition: framerate_gui.cpp:111
ConPrintFramerate
void ConPrintFramerate()
Print performance statistics to game console.
Definition: framerate_gui.cpp:1041
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:253
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:997
FrametimeGraphWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: framerate_gui.cpp:787
FrametimeGraphWindow::next_scale_update
GUITimer next_scale_update
interval for next scale update
Definition: framerate_gui.cpp:757
PFE_GL_LINKGRAPH
@ PFE_GL_LINKGRAPH
Time spent waiting for link graph background jobs.
Definition: framerate_type.h:56
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:644
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:713
PerformanceAccumulator::~PerformanceAccumulator
~PerformanceAccumulator()
Finish and add one block of the accumulating value.
Definition: framerate_gui.cpp:317
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition: gfx_type.h:336
Scrollbar::GetScrolledRowFromWidget
int GetScrolledRowFromWidget(int clickpos, const Window *const w, int widget, int padding=0) const
Compute the row of a scrolled widget that a user clicked in.
Definition: widget.cpp:2353
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:636
ShowFrametimeGraphWindow
void ShowFrametimeGraphWindow(PerformanceElement elem)
Open a graph window for a performance element.
Definition: framerate_gui.cpp:1034
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:975
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1111
PerformanceMeasurer::SetInactive
static void SetInactive(PerformanceElement elem)
Mark a performance element as not currently in use.
Definition: framerate_gui.cpp:286
PFE_GL_LANDSCAPE
@ PFE_GL_LANDSCAPE
Time spent processing other world features.
Definition: framerate_type.h:55
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:890
PerformanceElement
PerformanceElement
Elements of game performance that can be measured.
Definition: framerate_type.h:47
anonymous_namespace{framerate_gui.cpp}::PerformanceData::num_valid
int num_valid
Number of data points recorded, clamped to NUM_FRAMERATE_POINTS.
Definition: framerate_gui.cpp:64
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
ai_info.hpp
console_type.h
gfx_func.h
WindowDesc
High level window description.
Definition: window_gui.h:102
PerformanceMeasurer::SetExpectedRate
void SetExpectedRate(double rate)
Set the rate of expected cycles per second of a performance element.
Definition: framerate_gui.cpp:280
window_gui.h
GUITimer
Definition: guitimer_func.h:13
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:90
PFE_AI7
@ PFE_AI7
AI execution for player slot 8.
Definition: framerate_type.h:70
WC_FRAMETIME_GRAPH
@ WC_FRAMETIME_GRAPH
Frame time graph; Window numbers:
Definition: window_type.h:692
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:251
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1804
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:1008
FramerateWindow::DrawElementTimesColumn
void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
Render a column of formatted average durations.
Definition: framerate_gui.cpp:604
FS_SMALL
@ FS_SMALL
Index of the small font in the font tables.
Definition: gfx_type.h:204
FrametimeGraphWindow
Definition: framerate_gui.cpp:754
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
PerformanceMeasurer::~PerformanceMeasurer
~PerformanceMeasurer()
Finish a cycle of a measured element and store the measurement taken.
Definition: framerate_gui.cpp:251
ShowFramerateWindow
void ShowFramerateWindow()
Open the general framerate window.
Definition: framerate_gui.cpp:1028
PFE_AI2
@ PFE_AI2
AI execution for player slot 3.
Definition: framerate_type.h:65
ai_instance.hpp
ProcessPendingPerformanceMeasurements
void ProcessPendingPerformanceMeasurements()
This drains the PFE_SOUND measurement data queue into _pf_data.
Definition: framerate_gui.cpp:1111
anonymous_namespace{framerate_gui.cpp}::PerformanceData::PerformanceData
PerformanceData(double expected_rate)
Initialize a data element with an expected collection rate.
Definition: framerate_gui.cpp:77
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:276
SA_FORCE
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition: gfx_type.h:346
safeguards.h
Company::IsValidAiID
static bool IsValidAiID(size_t index)
Is this company a valid company, controlled by the computer (a NoAI program)?
Definition: company_base.h:137
FrametimeGraphWindow::UpdateScale
void UpdateScale()
Recalculate the graph scaling factors based on current recorded data.
Definition: framerate_gui.cpp:843
PerformanceMeasurer::PerformanceMeasurer
PerformanceMeasurer(PerformanceElement elem)
Begin a cycle of a measured element.
Definition: framerate_gui.cpp:242
FramerateWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: framerate_gui.cpp:465
PFE_DRAWING
@ PFE_DRAWING
Speed of drawing world and GUI.
Definition: framerate_type.h:57
sprites.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
PFE_AI12
@ PFE_AI12
AI execution for player slot 13.
Definition: framerate_type.h:75
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
PFE_AI10
@ PFE_AI10
AI execution for player slot 11.
Definition: framerate_type.h:73
PFE_MAX
@ PFE_MAX
End of enum, must be last.
Definition: framerate_type.h:78
PC_BLACK
static const uint8 PC_BLACK
Black palette colour.
Definition: gfx_func.h:242
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:116
anonymous_namespace{framerate_gui.cpp}::PerformanceData::expected_rate
double expected_rate
Expected number of cycles per second when the system is running without slowdowns.
Definition: framerate_gui.cpp:58
FramerateWindow::MIN_ELEMENTS
static constexpr int MIN_ELEMENTS
smallest number of elements to display
Definition: framerate_gui.cpp:450
anonymous_namespace{framerate_gui.cpp}::PerformanceData::prev_index
int prev_index
Last index written to in durations and timestamps.
Definition: framerate_gui.cpp:62
NWidgetStacked::SetDisplayedPlane
void SetDisplayedPlane(int plane)
Select which plane to show (for NWID_SELECTION only).
Definition: widget.cpp:1409
NWidgetStacked
Stacked widgets, widgets all occupying the same space in the window.
Definition: widget_type.h:443
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
PerformanceMeasurer::Paused
static void Paused(PerformanceElement elem)
Indicate that a cycle of "pause" where no processing occurs.
Definition: framerate_gui.cpp:297
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
FONT_HEIGHT_SMALL
#define FONT_HEIGHT_SMALL
Height of characters in the small (FS_SMALL) font.
Definition: gfx_func.h:203
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:66
string_func.h
Scrollbar::SetCapacity
void SetCapacity(int capacity)
Set the capacity of visible elements.
Definition: widget_type.h:733
PFE_GAMESCRIPT
@ PFE_GAMESCRIPT
Game script execution.
Definition: framerate_type.h:62
FramerateWindow::CachedDecimal
Definition: framerate_gui.cpp:417
FramerateWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: framerate_gui.cpp:657
PerformanceAccumulator::PerformanceAccumulator
PerformanceAccumulator(PerformanceElement elem)
Begin measuring one block of the accumulating value.
Definition: framerate_gui.cpp:308
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
PFE_SOUND
@ PFE_SOUND
Speed of mixing audio samples.
Definition: framerate_type.h:60
FramerateWindow::times_longterm
CachedDecimal times_longterm[PFE_MAX]
cached long term average times
Definition: framerate_gui.cpp:448
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1096
anonymous_namespace{framerate_gui.cpp}::_pf_data
PerformanceData _pf_data[PFE_MAX]
Storage for all performance element measurements.
Definition: framerate_gui.cpp:191
strings_func.h
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:82
PFE_GAMELOOP
@ PFE_GAMELOOP
Speed of gameloop processing.
Definition: framerate_type.h:49
Window::IsShaded
bool IsShaded() const
Is window shaded currently?
Definition: window_gui.h:455
PFE_AI8
@ PFE_AI8
AI execution for player slot 9.
Definition: framerate_type.h:71
PFE_GL_ECONOMY
@ PFE_GL_ECONOMY
Time spent processing cargo movement.
Definition: framerate_type.h:50
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:56
FrametimeGraphWindow::graph_size
Dimension graph_size
size of the main graph area (excluding axis labels)
Definition: framerate_gui.cpp:760
TimingMeasurement
uint64 TimingMeasurement
Type used to hold a performance timing measurement.
Definition: framerate_type.h:83
WC_FRAMERATE_DISPLAY
@ WC_FRAMERATE_DISPLAY
Framerate display; Window numbers:
Definition: window_type.h:686
anonymous_namespace{framerate_gui.cpp}::PerformanceData::AddAccumulate
void AddAccumulate(TimingMeasurement duration)
Accumulate a period onto the current measurement.
Definition: framerate_gui.cpp:105
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:206
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1229
framerate_type.h
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
PFE_AI3
@ PFE_AI3
AI execution for player slot 4.
Definition: framerate_type.h:66
PFE_AI6
@ PFE_AI6
AI execution for player slot 7.
Definition: framerate_type.h:69
Scrollbar::GetPosition
uint16 GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:678
PFE_ALLSCRIPTS
@ PFE_ALLSCRIPTS
Sum of all GS/AI scripts.
Definition: framerate_type.h:61
anonymous_namespace{framerate_gui.cpp}::PerformanceData
Definition: framerate_gui.cpp:49
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:554
CC_ERROR
static const TextColour CC_ERROR
Colour for error lines.
Definition: console_type.h:24
FramerateWindow::rate_drawing
CachedDecimal rate_drawing
cached drawing frame rate
Definition: framerate_gui.cpp:445
GUITimer::Elapsed
bool Elapsed(uint delta)
Test if a timer has elapsed.
Definition: guitimer_func.h:55
framerate_widget.h
SA_LEFT
@ SA_LEFT
Left align the text.
Definition: gfx_type.h:334
anonymous_namespace{framerate_gui.cpp}::PerformanceData::Add
void Add(TimingMeasurement start_time, TimingMeasurement end_time)
Collect a complete measurement, given start and ending times for a processing block.
Definition: framerate_gui.cpp:80
MILLISECONDS_PER_TICK
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
Definition: gfx_type.h:316
window_func.h
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_type.h:344
FramerateWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: framerate_gui.cpp:724
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1191
FrametimeGraphWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: framerate_gui.cpp:772
PFE_AI5
@ PFE_AI5
AI execution for player slot 6.
Definition: framerate_type.h:68
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:327
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1080
PFE_AI13
@ PFE_AI13
AI execution for player slot 14.
Definition: framerate_type.h:76
anonymous_namespace{framerate_gui.cpp}::PerformanceData::next_index
int next_index
Next index to write to in durations and timestamps.
Definition: framerate_gui.cpp:60
anonymous_namespace{framerate_gui.cpp}::PerformanceData::durations
TimingMeasurement durations[NUM_FRAMERATE_POINTS]
Time spent processing each cycle of the performance element, circular buffer.
Definition: framerate_gui.cpp:54
FrametimeGraphWindow::element
PerformanceElement element
what element this window renders graph for
Definition: framerate_gui.cpp:759
Window
Data structure for an opened window.
Definition: window_gui.h:213
SZSP_VERTICAL
@ SZSP_VERTICAL
Display plane with zero size horizontally, and filling and resizing vertically.
Definition: widget_type.h:426
FramerateWindow::rate_gameloop
CachedDecimal rate_gameloop
cached game loop tick rate
Definition: framerate_gui.cpp:444
PFE_AI4
@ PFE_AI4
AI execution for player slot 5.
Definition: framerate_type.h:67
FramerateWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: framerate_gui.cpp:699
PFE_AI0
@ PFE_AI0
AI execution for player slot 1.
Definition: framerate_type.h:63
PC_DARK_GREY
static const uint8 PC_DARK_GREY
Dark grey palette colour.
Definition: gfx_func.h:243
console_func.h
anonymous_namespace{framerate_gui.cpp}::PerformanceData::GetAverageDurationMilliseconds
double GetAverageDurationMilliseconds(int count)
Get average cycle processing time over a number of data points.
Definition: framerate_gui.cpp:124
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
GetPerformanceTimer
static TimingMeasurement GetPerformanceTimer()
Return a timestamp with TIMESTAMP_PRECISION ticks per second precision.
Definition: framerate_gui.cpp:231
Game::GetInstance
static class GameInstance * GetInstance()
Get the current active instance.
Definition: game.hpp:106
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
anonymous_namespace{framerate_gui.cpp}::PerformanceData::acc_timestamp
TimingMeasurement acc_timestamp
Start time for current accumulation cycle.
Definition: framerate_gui.cpp:69
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
FramerateWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: framerate_gui.cpp:546
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:297
PFE_DRAWWORLD
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Definition: framerate_type.h:58
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
FramerateWindow::speed_gameloop
CachedDecimal speed_gameloop
cached game loop speed factor
Definition: framerate_gui.cpp:446
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
Resize the window.
Definition: window.cpp:2088
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:62
IConsolePrint
void IConsolePrint(TextColour colour_code, const std::string &string)
Handle the printing of text entered into the console or redirected there by any other means.
Definition: console.cpp:94
WidgetDimensions::vsep_normal
int vsep_normal
Normal vertical spacing.
Definition: window_gui.h:61