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OpenTTD Source
13.2.1
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#include "../stdafx.h"#include "saveload.h"#include "compat/company_sl_compat.h"#include "../company_func.h"#include "../company_manager_face.h"#include "../fios.h"#include "../tunnelbridge_map.h"#include "../tunnelbridge.h"#include "../station_base.h"#include "../strings_func.h"#include "table/strings.h"#include "../safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | CompanyOldAI |
| class | SlCompanyOldAIBuildRec |
| class | SlCompanyOldAI |
| class | SlCompanySettings |
| class | SlCompanyEconomy |
| class | SlCompanyOldEconomy |
| class | SlCompanyLiveries |
| struct | PLYRChunkHandler |
Functions | |
| CompanyManagerFace | ConvertFromOldCompanyManagerFace (uint32 face) |
| Converts an old company manager's face format to the new company manager's face format. More... | |
| void | AfterLoadCompanyStats () |
| Rebuilding of company statistics after loading a savegame. | |
Variables | |
| static const SaveLoad | _company_desc [] |
| static const PLYRChunkHandler | PLYR |
| static const ChunkHandlerRef | company_chunk_handlers [] |
| const ChunkHandlerTable | _company_chunk_handlers (company_chunk_handlers) |
Code handling saving and loading of company data
Definition in file company_sl.cpp.
| CompanyManagerFace ConvertFromOldCompanyManagerFace | ( | uint32 | face | ) |
Converts an old company manager's face format to the new company manager's face format.
Meaning of the bits in the old face (some bits are used in several times):
| face | the face in the old format |
Definition at line 45 of file company_sl.cpp.
References ClampU(), ETHNICITY_BLACK, GB(), GE_WF, GE_WM, GENDER_FEMALE, HasBit(), ScaleCompanyManagerFaceValue(), SetBit(), and SetCompanyManagerFaceBits().
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Definition at line 566 of file company_sl.cpp.