OpenTTD Source  13.2.1
genworld_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "heightmap.h"
12 #include "debug.h"
13 #include "genworld.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "date_func.h"
18 #include "sound_func.h"
19 #include "fios.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
24 #include "town.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
28 #include "progress.h"
29 #include "error.h"
30 #include "newgrf_townname.h"
31 #include "townname_type.h"
32 #include "video/video_driver.hpp"
33 #include "ai/ai_gui.hpp"
34 #include "game/game_gui.hpp"
35 #include "industry.h"
36 
38 
39 #include "safeguards.h"
40 
41 
42 extern void MakeNewgameSettingsLive();
43 
49 };
50 
54 static uint GetMapHeightLimit()
55 {
58 }
59 
64 void SetNewLandscapeType(byte landscape)
65 {
69 }
70 
74  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
75  NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
76  EndContainer(),
77  NWidget(WWT_PANEL, COLOUR_BROWN),
79  /* Landscape selection. */
80  NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
81  NWidget(NWID_SPACER), SetFill(1, 0),
82  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
83  NWidget(NWID_SPACER), SetFill(1, 0),
84  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
85  NWidget(NWID_SPACER), SetFill(1, 0),
86  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
87  NWidget(NWID_SPACER), SetFill(1, 0),
88  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
89  NWidget(NWID_SPACER), SetFill(1, 0),
90  EndContainer(),
92  /* Generation options. */
93  NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
94  /* Left half (land generation options) */
96  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
97  /* Labels on the left side (global column 1). */
99  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
100  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
101  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
102  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
103  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
104  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
105  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
106  EndContainer(),
107  /* Widgets on the right side (global column 2). */
109  /* Mapsize X * Y. */
110  NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
111  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
112  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
113  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
114  EndContainer(),
115  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
116  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
117  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
118  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
119  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
120  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
121  EndContainer(),
122  EndContainer(),
123  EndContainer(),
124  /* Right half (all other options) */
126  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
127  /* Labels on the left side (global column 3). */
130  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
131  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
133  EndContainer(),
134  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
135  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
136  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
137  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
138  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_NULL), SetFill(1, 1),
139  EndContainer(),
140  /* Widgets on the right side (global column 4). */
142  /* Climate selector. */
144  /* Snow coverage. */
146  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
147  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
148  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
149  EndContainer(),
150  /* Desert coverage. */
152  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
153  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
154  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
155  EndContainer(),
156  /* Temperate/Toyland spacer. */
158  EndContainer(),
159  /* Starting date. */
161  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
162  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
163  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
164  EndContainer(),
165  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
166  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
167  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
168  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
169  EndContainer(),
170  EndContainer(),
171  EndContainer(),
172  EndContainer(),
174  /* Map borders buttons for each edge. */
176  NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
177  NWidget(NWID_SPACER), SetFill(1, 1),
178  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
179  EndContainer(),
180  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
181  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
182  NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
183  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
184  NWidget(NWID_SPACER), SetFill(1, 1),
185  EndContainer(),
186  EndContainer(),
188  NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
189  NWidget(NWID_SPACER), SetFill(1, 1),
190  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
191  EndContainer(),
192  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
193  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
194  NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
195  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
196  NWidget(NWID_SPACER), SetFill(1, 1),
197  EndContainer(),
198  EndContainer(),
199  NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 1),
200  /* AI, GS, and NewGRF settings */
202  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
203  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
204  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
205  EndContainer(),
206  NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetFill(1, 1),
207  /* Generate */
208  NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 36), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetPadding(0, 10, 0, 10), SetFill(1, 1),
209  NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
210  EndContainer(),
211 };
212 
215  /* Window header. */
217  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
218  NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
219  EndContainer(),
220  NWidget(WWT_PANEL, COLOUR_BROWN),
222  /* Landscape selection. */
223  NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
224  NWidget(NWID_SPACER), SetFill(1, 0),
225  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
226  NWidget(NWID_SPACER), SetFill(1, 0),
227  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
228  NWidget(NWID_SPACER), SetFill(1, 0),
229  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
230  NWidget(NWID_SPACER), SetFill(1, 0),
231  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
232  NWidget(NWID_SPACER), SetFill(1, 0),
233  EndContainer(),
234  NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
235  /* Generation options. */
236  NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
237  /* Left half labels (global column 1) and heightmap name label */
239  /* Heightmap name label. */
240  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
241  /* Land generation option labels */
242  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
243  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
244  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
245  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
246  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
247  EndContainer(),
248  /* All other columns. */
249  NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
250  NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetTextColour(TC_ORANGE), SetDataTip(STR_JUST_RAW_STRING, STR_EMPTY), SetFill(1, 0),
251  NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
252  /* Left half widgets (global column 2) */
254  NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
255  /* Mapsize X * Y. */
256  NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
257  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
258  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
259  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
260  EndContainer(),
261  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
262  /* Heightmap highest peak. */
264  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
265  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
266  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
267  EndContainer(),
268  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
269  EndContainer(),
270  NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
271  NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
272  /* Right half labels (global column 3) */
275  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
276  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
278  EndContainer(),
279  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
280  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
281  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
282  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
283  EndContainer(),
284  /* Right half widgets (global column 4) */
286  /* Climate selector. */
288  /* Snow coverage. */
290  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
291  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
292  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
293  EndContainer(),
294  /* Desert coverage. */
296  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
297  NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
298  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
299  EndContainer(),
300  /* Temperate/Toyland spacer. */
302  EndContainer(),
303  /* Starting date. */
305  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
306  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
307  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
308  EndContainer(),
309  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
310  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
311  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
312  EndContainer(),
313  EndContainer(),
314  EndContainer(),
315  EndContainer(),
316  EndContainer(),
317  EndContainer(),
318  NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 1),
319  /* AI, GS, and NewGRF settings */
321  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
322  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
323  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
324  EndContainer(),
325  NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetFill(1, 1),
326  /* Generate */
327  NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 36), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetPadding(0, 10, 0, 10), SetFill(1, 1),
328  NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
329  EndContainer(),
330 };
331 
332 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
333 {
336 
337  /* Copy all XXX_newgame to XXX when coming from outside the editor */
338  MakeNewgameSettingsLive();
339  ResetGRFConfig(true);
340 
341  if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
342  switch (mode) {
343  case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
344  case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
345  case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
346  default: NOT_REACHED();
347  }
348 }
349 
350 static void LandscapeGenerationCallback(Window *w, bool confirmed)
351 {
352  if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
353 }
354 
355 static DropDownList BuildMapsizeDropDown()
356 {
357  DropDownList list;
358 
359  for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
360  DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
361  item->SetParam(0, 1LL << i);
362  list.emplace_back(item);
363  }
364 
365  return list;
366 }
367 
368 static DropDownList BuildTownNameDropDown()
369 {
370  DropDownList list;
371 
372  /* Add and sort newgrf townnames generators */
373  const auto &grf_names = GetGRFTownNameList();
374  for (uint i = 0; i < grf_names.size(); i++) {
375  list.emplace_back(new DropDownListStringItem(grf_names[i], BUILTIN_TOWNNAME_GENERATOR_COUNT + i, false));
376  }
377  std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
378 
379  size_t newgrf_size = list.size();
380  /* Insert newgrf_names at the top of the list */
381  if (newgrf_size > 0) {
382  list.emplace_back(new DropDownListItem(-1, false)); // separator line
383  newgrf_size++;
384  }
385 
386  /* Add and sort original townnames generators */
387  for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
388  list.emplace_back(new DropDownListStringItem(STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
389  }
390  std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
391 
392  return list;
393 }
394 
395 
396 static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM, INVALID_STRING_ID};
397 static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
398 static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
399 static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
400 static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
401 static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
402 static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
403 static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
404 static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
405 
406 static_assert(lengthof(_num_inds) == ID_END + 1);
407 
409  uint widget_id;
410  uint x;
411  uint y;
412  char name[64];
414 
415  GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
416  {
417  this->InitNested(number);
418 
420 
421  this->mode = (GenerateLandscapeWindowMode)this->window_number;
422 
423  /* Disable town and industry in SE */
424  this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
425  this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
426 
427  /* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
430 
431  this->OnInvalidateData();
432  }
433 
434 
435  void SetStringParameters(int widget) const override
436  {
437  switch (widget) {
444 
446  if (_game_mode == GM_EDITOR) {
447  SetDParam(0, STR_CONFIG_SETTING_OFF);
449  SetDParam(0, STR_NUM_CUSTOM_NUMBER);
451  } else {
453  }
454  break;
455 
459  STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + gen :
460  GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
461  SetDParam(0, name);
462  break;
463  }
464 
466  if (_game_mode == GM_EDITOR) {
467  SetDParam(0, STR_CONFIG_SETTING_OFF);
469  SetDParam(0, STR_NUM_CUSTOM_NUMBER);
471  } else {
473  }
474  break;
475 
477 
480  SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
482  } else {
483  SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
484  }
485  break;
486 
489  SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
491  } else {
493  }
494  break;
495 
496  case WID_GL_HEIGHTMAP_NAME_TEXT: SetDParamStr(0, this->name); break;
500  case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
501  case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
502  case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
503  case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
504  case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
506 
509  SetDParam(0, this->y);
510  SetDParam(1, this->x);
511  } else {
512  SetDParam(0, this->x);
513  SetDParam(1, this->y);
514  }
515  break;
516  }
517  }
518 
524  void OnInvalidateData(int data = 0, bool gui_scope = true) override
525  {
526  if (!gui_scope) return;
527  /* Update the climate buttons */
532 
533  /* You can't select smoothness / non-water borders if not terragenesis */
534  if (mode == GLWM_GENERATE) {
540 
542 
547 
550  }
551 
552  /* Disable snowline if not arctic */
554  /* Disable desert if not tropic */
556 
557  /* Set snow/rainforest selections */
558  int climate_plane = 0;
560  case LT_TEMPERATE: climate_plane = 2; break;
561  case LT_ARCTIC: climate_plane = 0; break;
562  case LT_TROPIC: climate_plane = 1; break;
563  case LT_TOYLAND: climate_plane = 2; break;
564  }
565  this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
566  this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
567 
568  /* Update availability of decreasing / increasing start date and snow level */
569  if (mode == GLWM_HEIGHTMAP) {
572  }
579 
580  /* Do not allow a custom sea level or terrain type with the original land generator. */
584  }
587  }
588  }
589 
590  }
591 
592  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
593  {
594  const StringID *strs = nullptr;
595  switch (widget) {
598  *size = GetStringBoundingBox(STR_JUST_INT);
599  break;
600 
603  *size = maxdim(*size, GetStringBoundingBox(STR_BLACK_DATE_LONG));
604  break;
605 
609  *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
610  break;
611 
614  *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT));
615  break;
616 
619  *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT));
620  break;
621 
623  SetDParam(0, this->x);
624  SetDParam(1, this->y);
625  *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE));
626  break;
627 
629  strs = _num_towns;
631  *size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
632  break;
633 
635  strs = _num_inds;
637  *size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
638  break;
639 
640  case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
641 
643  strs = _elevations;
645  *size = maxdim(*size, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE));
646  break;
647 
649  strs = _sea_lakes;
651  *size = maxdim(*size, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE));
652  break;
653 
654  case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
655  case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
656  case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
657  case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
659  *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
660  break;
661 
662  case WID_GL_WATER_NE:
663  case WID_GL_WATER_NW:
664  case WID_GL_WATER_SE:
665  case WID_GL_WATER_SW:
666  *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
667  break;
668 
670  size->width = 0;
671  break;
672 
673  default:
674  return;
675  }
676  if (strs != nullptr) {
677  while (*strs != INVALID_STRING_ID) {
678  *size = maxdim(*size, GetStringBoundingBox(*strs++));
679  }
680  }
681  size->width += padding.width;
682  size->height = std::max(size->height, (uint)(FONT_HEIGHT_NORMAL + padding.height));
683  }
684 
685  void OnClick(Point pt, int widget, int click_count) override
686  {
687  switch (widget) {
688  case WID_GL_TEMPERATE:
689  case WID_GL_ARCTIC:
690  case WID_GL_TROPICAL:
691  case WID_GL_TOYLAND:
693  break;
694 
695  case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
697  break;
698 
699  case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
701  break;
702 
703  case WID_GL_TOWN_PULLDOWN: // Number of towns
705  break;
706 
707  case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
709  break;
710 
711  case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
713  break;
714 
715  case WID_GL_GENERATE_BUTTON: { // Generate
716  /* Get rotated map size. */
717  uint map_x;
718  uint map_y;
720  map_x = this->y;
721  map_y = this->x;
722  } else {
723  map_x = this->x;
724  map_y = this->y;
725  }
726  if (mode == GLWM_HEIGHTMAP &&
727  (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
728  map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
729  map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
730  map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
731  ShowQuery(
732  STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
733  STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
734  this,
735  LandscapeGenerationCallback);
736  } else {
737  StartGeneratingLandscape(mode);
738  }
739  break;
740  }
741 
743  case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
744  /* Don't allow too fast scrolling */
745  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
746  this->HandleButtonClick(widget);
747 
749  this->InvalidateData();
750  }
751  _left_button_clicked = false;
752  break;
753 
754  case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
755  this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
757  ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
758  break;
759 
760 
762  case WID_GL_START_DATE_UP: // Year buttons
763  /* Don't allow too fast scrolling */
764  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
765  this->HandleButtonClick(widget);
766 
768  this->InvalidateData();
769  }
770  _left_button_clicked = false;
771  break;
772 
773  case WID_GL_START_DATE_TEXT: // Year text
774  this->widget_id = WID_GL_START_DATE_TEXT;
776  ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
777  break;
778 
780  case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
781  /* Don't allow too fast scrolling */
782  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
783  this->HandleButtonClick(widget);
784 
786  this->InvalidateData();
787  }
788  _left_button_clicked = false;
789  break;
790 
791  case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
792  this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
794  ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
795  break;
796 
798  case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
799  /* Don't allow too fast scrolling */
800  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
801  this->HandleButtonClick(widget);
802 
804  this->InvalidateData();
805  }
806  _left_button_clicked = false;
807  break;
808 
809  case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
810  this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
812  ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
813  break;
814 
815  case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
817  break;
818 
819  case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
821  break;
822 
823  case WID_GL_TERRAIN_PULLDOWN: // Terrain type
824  /* For the original map generation only the first four are valid. */
826  break;
827 
828  case WID_GL_WATER_PULLDOWN: { // Water quantity
829  uint32 hidden_mask = 0;
830  /* Disable custom water level when the original map generator is active. */
833  }
835  break;
836  }
837 
838  case WID_GL_RIVER_PULLDOWN: // Amount of rivers
840  break;
841 
842  case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
844  break;
845 
846  case WID_GL_VARIETY_PULLDOWN: // Map variety
848  break;
849 
850  /* Freetype map borders */
851  case WID_GL_WATER_NW:
853  this->InvalidateData();
854  break;
855 
856  case WID_GL_WATER_NE:
858  this->InvalidateData();
859  break;
860 
861  case WID_GL_WATER_SE:
863  this->InvalidateData();
864  break;
865 
866  case WID_GL_WATER_SW:
868  this->InvalidateData();
869  break;
870 
873  this->InvalidateData();
874  break;
875 
876  case WID_GL_AI_BUTTON:
878  break;
879 
880  case WID_GL_GS_BUTTON:
882  break;
883 
884  case WID_GL_NEWGRF_BUTTON:
885  ShowNewGRFSettings(true, true, false, &_grfconfig_newgame);
886  break;
887  }
888  }
889 
890  void OnTimeout() override
891  {
894 
895  const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
896 
897  for (; *widget != WIDGET_LIST_END; widget++) {
898  if (this->IsWidgetLowered(*widget)) {
899  this->RaiseWidget(*widget);
900  this->SetWidgetDirty(*widget);
901  }
902  }
903  }
904 
905  void OnDropdownSelect(int widget, int index) override
906  {
907  switch (widget) {
913 
915  /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
918  }
919  break;
920 
922 
924  if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
925  this->widget_id = widget;
927  ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
928  }
930  break;
931 
932  case WID_GL_TOWNNAME_DROPDOWN: // Town names
933  if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
936  }
937  break;
938 
940  if ((uint)index == ID_CUSTOM) {
941  this->widget_id = widget;
943  ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_INDUSTRIES, 5, this, CS_NUMERAL, QSF_NONE);
944  }
946  break;
947 
949  if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
950  this->widget_id = widget;
952  ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
953  }
955  break;
956  }
957 
958  case WID_GL_WATER_PULLDOWN: {
959  if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
960  this->widget_id = widget;
962  ShowQueryString(STR_JUST_INT, STR_MAPGEN_SEA_LEVEL, 3, this, CS_NUMERAL, QSF_NONE);
963  }
965  break;
966  }
967  }
968  this->InvalidateData();
969  }
970 
971  void OnQueryTextFinished(char *str) override
972  {
973  /* Was 'cancel' pressed? */
974  if (str == nullptr) return;
975 
976  int32 value;
977  if (!StrEmpty(str)) {
978  value = atoi(str);
979  } else {
980  /* An empty string means revert to the default */
981  switch (this->widget_id) {
983  case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
984  case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
986  case WID_GL_TOWN_PULLDOWN: value = 1; break;
987  case WID_GL_INDUSTRY_PULLDOWN: value = 1; break;
988  case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
990  default: NOT_REACHED();
991  }
992  }
993 
994  switch (this->widget_id) {
998  break;
999 
1003  break;
1004 
1008  break;
1009 
1013  break;
1014 
1015  case WID_GL_TOWN_PULLDOWN:
1017  break;
1018 
1021  break;
1022 
1025  break;
1026 
1027  case WID_GL_WATER_PULLDOWN:
1029  break;
1030  }
1031 
1032  this->InvalidateData();
1033  }
1034 };
1035 
1036 static WindowDesc _generate_landscape_desc(
1037  WDP_CENTER, nullptr, 0, 0,
1039  0,
1041 );
1042 
1043 static WindowDesc _heightmap_load_desc(
1044  WDP_CENTER, nullptr, 0, 0,
1046  0,
1048 );
1049 
1050 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
1051 {
1052  uint x = 0;
1053  uint y = 0;
1054 
1056 
1057  /* Generate a new seed when opening the window */
1058  _settings_newgame.game_creation.generation_seed = InteractiveRandom();
1059 
1060  if (mode == GLWM_HEIGHTMAP) {
1061  /* If the function returns negative, it means there was a problem loading the heightmap */
1063  }
1064 
1065  WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;
1066  GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
1067 
1068  if (mode == GLWM_HEIGHTMAP) {
1069  w->x = x;
1070  w->y = y;
1071  strecpy(w->name, _file_to_saveload.title, lastof(w->name));
1072  }
1073 
1075 }
1076 
1079 {
1080  _ShowGenerateLandscape(GLWM_GENERATE);
1081 }
1082 
1085 {
1086  _ShowGenerateLandscape(GLWM_HEIGHTMAP);
1087 }
1088 
1091 {
1092  StartGeneratingLandscape(GLWM_SCENARIO);
1093 }
1094 
1099 void StartNewGameWithoutGUI(uint32 seed)
1100 {
1101  /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
1103 
1104  StartGeneratingLandscape(GLWM_GENERATE);
1105 }
1106 
1108 {
1109  uint widget_id;
1110 
1112  {
1113  this->InitNested(window_number);
1115  }
1116 
1117  void SetStringParameters(int widget) const override
1118  {
1119  switch (widget) {
1122  break;
1123 
1126  break;
1127 
1130  break;
1131 
1134  break;
1135  }
1136  }
1137 
1138  void OnPaint() override
1139  {
1144 
1149 
1150  this->DrawWidgets();
1151  }
1152 
1153  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1154  {
1155  StringID str = STR_JUST_INT;
1156  switch (widget) {
1158  SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
1159  str = STR_BLACK_DATE_LONG;
1160  break;
1161 
1165  break;
1166 
1169  break;
1170 
1171  default:
1172  return;
1173  }
1174  *size = maxdim(*size, GetStringBoundingBox(str));
1175  size->width += padding.width;
1176  size->height += padding.height;
1177  }
1178 
1179  void OnClick(Point pt, int widget, int click_count) override
1180  {
1181  switch (widget) {
1182  case WID_CS_TEMPERATE:
1183  case WID_CS_ARCTIC:
1184  case WID_CS_TROPICAL:
1185  case WID_CS_TOYLAND:
1188  break;
1189 
1190  case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
1192  break;
1193 
1194  case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
1196  break;
1197 
1198  case WID_CS_EMPTY_WORLD: // Empty world / flat world
1199  StartGeneratingLandscape(GLWM_SCENARIO);
1200  break;
1201 
1202  case WID_CS_RANDOM_WORLD: // Generate
1204  break;
1205 
1207  case WID_CS_START_DATE_UP: // Year buttons
1208  /* Don't allow too fast scrolling */
1209  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1210  this->HandleButtonClick(widget);
1211  this->SetDirty();
1212 
1214  }
1215  _left_button_clicked = false;
1216  break;
1217 
1218  case WID_CS_START_DATE_TEXT: // Year text
1219  this->widget_id = WID_CS_START_DATE_TEXT;
1221  ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
1222  break;
1223 
1225  case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
1226  /* Don't allow too fast scrolling */
1227  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1228  this->HandleButtonClick(widget);
1229  this->SetDirty();
1230 
1232  }
1233  _left_button_clicked = false;
1234  break;
1235 
1236  case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
1237  this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
1239  ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
1240  break;
1241  }
1242  }
1243 
1244  void OnTimeout() override
1245  {
1247  for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
1248  if (this->IsWidgetLowered(*widget)) {
1249  this->RaiseWidget(*widget);
1250  this->SetWidgetDirty(*widget);
1251  }
1252  }
1253  }
1254 
1255  void OnDropdownSelect(int widget, int index) override
1256  {
1257  switch (widget) {
1260  }
1261  this->SetDirty();
1262  }
1263 
1264  void OnQueryTextFinished(char *str) override
1265  {
1266  if (!StrEmpty(str)) {
1267  int32 value = atoi(str);
1268 
1269  switch (this->widget_id) {
1273  break;
1274 
1278  break;
1279  }
1280 
1281  this->SetDirty();
1282  }
1283  }
1284 };
1285 
1286 static const NWidgetPart _nested_create_scenario_widgets[] = {
1288  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
1289  NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
1290  EndContainer(),
1291  NWidget(WWT_PANEL, COLOUR_BROWN),
1293  /* Landscape style selection. */
1294  NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
1295  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
1296  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
1297  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
1298  NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
1299  EndContainer(),
1300  NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
1301  /* Green generation type buttons: 'Flat land' and 'Random land'. */
1302  NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1303  NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
1304  NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
1305  EndContainer(),
1306  /* Labels + setting drop-downs */
1307  NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1308  /* Map size. */
1310  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
1311  NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1312  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
1313  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
1314  NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
1315  EndContainer(),
1316  /* Date. */
1318  NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
1319  NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1320  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
1321  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
1322  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
1323  EndContainer(),
1324  /* Flat map height. */
1326  NWidget(WWT_TEXT, COLOUR_ORANGE),
1327  SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
1328  NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1329  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
1330  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
1331  NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
1332  EndContainer(),
1333  EndContainer(),
1334  EndContainer(),
1335  EndContainer(),
1336 };
1337 
1338 static WindowDesc _create_scenario_desc(
1339  WDP_CENTER, nullptr, 0, 0,
1341  0,
1342  _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
1343 );
1344 
1347 {
1349  new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
1350 }
1351 
1352 static const NWidgetPart _nested_generate_progress_widgets[] = {
1353  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1354  NWidget(WWT_PANEL, COLOUR_GREY),
1356  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
1357  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
1358  NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
1359  EndContainer(),
1360  EndContainer(),
1361 };
1362 
1363 
1364 static WindowDesc _generate_progress_desc(
1365  WDP_CENTER, nullptr, 0, 0,
1367  0,
1368  _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
1369 );
1370 
1372  uint percent;
1373  StringID cls;
1374  uint current;
1375  uint total;
1376  std::chrono::steady_clock::time_point next_update;
1377 };
1378 
1379 static GenWorldStatus _gws;
1380 
1381 static const StringID _generation_class_table[] = {
1382  STR_GENERATION_WORLD_GENERATION,
1383  STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
1384  STR_GENERATION_RIVER_GENERATION,
1385  STR_GENERATION_CLEARING_TILES,
1386  STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
1387  STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
1388  STR_GENERATION_OBJECT_GENERATION,
1389  STR_GENERATION_TREE_GENERATION,
1390  STR_GENERATION_SETTINGUP_GAME,
1391  STR_GENERATION_PREPARING_TILELOOP,
1392  STR_GENERATION_PREPARING_SCRIPT,
1393  STR_GENERATION_PREPARING_GAME
1394 };
1395 static_assert(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
1396 
1397 
1398 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
1399 {
1400  if (confirmed) {
1402  } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1403  SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1404  }
1405 }
1406 
1408 
1409  GenerateProgressWindow() : Window(&_generate_progress_desc)
1410  {
1411  this->InitNested();
1412  }
1413 
1414  void OnClick(Point pt, int widget, int click_count) override
1415  {
1416  switch (widget) {
1417  case WID_GP_ABORT:
1418  SetMouseCursorBusy(false);
1419  ShowQuery(
1420  STR_GENERATION_ABORT_CAPTION,
1421  STR_GENERATION_ABORT_MESSAGE,
1422  this,
1423  AbortGeneratingWorldCallback
1424  );
1425  break;
1426  }
1427  }
1428 
1429  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1430  {
1431  switch (widget) {
1432  case WID_GP_PROGRESS_BAR: {
1433  SetDParamMaxValue(0, 100);
1434  *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
1435  /* We need some spacing for the 'border' */
1436  size->height += WidgetDimensions::scaled.frametext.Horizontal();
1437  size->width += WidgetDimensions::scaled.frametext.Vertical();
1438  break;
1439  }
1440 
1441  case WID_GP_PROGRESS_TEXT:
1442  for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
1443  size->width = std::max(size->width, GetStringBoundingBox(_generation_class_table[i]).width + padding.width);
1444  }
1446  break;
1447  }
1448  }
1449 
1450  void DrawWidget(const Rect &r, int widget) const override
1451  {
1452  switch (widget) {
1453  case WID_GP_PROGRESS_BAR: {
1454  /* Draw the % complete with a bar and a text */
1455  DrawFrameRect(r, COLOUR_GREY, FR_BORDERONLY | FR_LOWERED);
1456  Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
1457  DrawFrameRect(br.WithWidth(br.Width() * _gws.percent / 100, false), COLOUR_MAUVE, FR_NONE);
1458  SetDParam(0, _gws.percent);
1459  DrawString(br.left, br.right, CenterBounds(br.top, br.bottom, FONT_HEIGHT_NORMAL), STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
1460  break;
1461  }
1462 
1463  case WID_GP_PROGRESS_TEXT:
1464  /* Tell which class we are generating */
1465  DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
1466 
1467  /* And say where we are in that class */
1468  SetDParam(0, _gws.current);
1469  SetDParam(1, _gws.total);
1470  DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
1471  }
1472  }
1473 };
1474 
1479 {
1480  _gws.cls = STR_GENERATION_WORLD_GENERATION;
1481  _gws.current = 0;
1482  _gws.total = 0;
1483  _gws.percent = 0;
1484  _gws.next_update = std::chrono::steady_clock::now();
1485 }
1486 
1491 {
1492  if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
1493  new GenerateProgressWindow();
1494 }
1495 
1496 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
1497 {
1498  static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1499  static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
1500  assert(cls < GWP_CLASS_COUNT);
1501 
1502  /* Check if we really are generating the world.
1503  * For example, placing trees via the SE also calls this function, but
1504  * shouldn't try to update the progress.
1505  */
1506  if (!HasModalProgress()) return;
1507 
1508  if (IsGeneratingWorldAborted()) {
1510  return;
1511  }
1512 
1513  if (total == 0) {
1514  assert(_gws.cls == _generation_class_table[cls]);
1515  _gws.current += progress;
1516  assert(_gws.current <= _gws.total);
1517  } else {
1518  _gws.cls = _generation_class_table[cls];
1519  _gws.current = progress;
1520  _gws.total = total;
1521  _gws.percent = percent_table[cls];
1522  }
1523 
1524  /* Percentage is about the number of completed tasks, so 'current - 1' */
1525  _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
1526 
1527  if (_network_dedicated) {
1528  static uint last_percent = 0;
1529 
1530  /* Never display 0% */
1531  if (_gws.percent == 0) return;
1532  /* Reset if percent is lower than the last recorded */
1533  if (_gws.percent < last_percent) last_percent = 0;
1534  /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1535  if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
1536  /* Never show steps smaller than 2%, even if it is a mod 5% */
1537  if (_gws.percent <= last_percent + 2) return;
1538 
1539  Debug(net, 3, "Map generation percentage complete: {}", _gws.percent);
1540  last_percent = _gws.percent;
1541 
1542  return;
1543  }
1544 
1546 
1548 }
1549 
1559 {
1560  if (total == 0) return;
1561 
1562  _SetGeneratingWorldProgress(cls, 0, total);
1563 }
1564 
1573 {
1574  /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1575  _SetGeneratingWorldProgress(cls, 1, 0);
1576 }
FileToSaveLoad::title
char title[255]
Internal name of the game.
Definition: saveload.h:364
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition: newgrf_gui.cpp:1999
WID_GL_SNOW_COVERAGE_DOWN
@ WID_GL_SNOW_COVERAGE_DOWN
Decrease snow coverage.
Definition: genworld_widget.h:37
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition: gfx.cpp:1908
sound_func.h
GameCreationSettings::generation_seed
uint32 generation_seed
noise seed for world generation
Definition: settings_type.h:312
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:51
GenerateProgressWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: genworld_gui.cpp:1450
SetNewLandscapeType
void SetNewLandscapeType(byte landscape)
Changes landscape type and sets genworld window dirty.
Definition: genworld_gui.cpp:64
Window::timeout_timer
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:243
WID_GL_DESERT_COVERAGE_UP
@ WID_GL_DESERT_COVERAGE_UP
Increase desert coverage.
Definition: genworld_widget.h:43
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3156
querystring_gui.h
DropDownListParamStringItem
String list item with parameters.
Definition: dropdown_type.h:56
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition: openttd.h:37
GenerateProgressWindow
Definition: genworld_gui.cpp:1407
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
GameCreationSettings::custom_sea_level
byte custom_sea_level
manually entered percentage of water in the map
Definition: settings_type.h:334
ShowCreateScenario
void ShowCreateScenario()
Show the window to create a scenario.
Definition: genworld_gui.cpp:1346
AbortGeneratingWorld
void AbortGeneratingWorld()
Initializes the abortion process.
Definition: genworld.cpp:237
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1143
GameCreationSettings::map_y
uint8 map_y
Y size of map.
Definition: settings_type.h:316
dropdown_func.h
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:92
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:328
ID_CUSTOM
@ ID_CUSTOM
Custom number of industries.
Definition: settings_type.h:61
GameCreationSettings::tgen_smoothness
byte tgen_smoothness
how rough is the terrain from 0-3
Definition: settings_type.h:323
WID_GP_PROGRESS_BAR
@ WID_GP_PROGRESS_BAR
Progress bar.
Definition: genworld_widget.h:91
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
Minimum percentage a user can specify for custom sea level.
Definition: genworld.h:48
WID_CS_TOYLAND
@ WID_CS_TOYLAND
Select toy-land landscape style.
Definition: genworld_widget.h:76
GenerateLandscapeWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: genworld_gui.cpp:905
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition: window_type.h:435
WID_GL_TEMPERATE
@ WID_GL_TEMPERATE
Button with icon "Temperate".
Definition: genworld_widget.h:15
HM_CLOCKWISE
@ HM_CLOCKWISE
Rotate the map clockwise 45 degrees.
Definition: heightmap.h:21
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition: openttd.h:30
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
WID_CS_START_DATE_TEXT
@ WID_CS_START_DATE_TEXT
Clickable start date value.
Definition: genworld_widget.h:82
MIN_MAP_SIZE_BITS
static const uint MIN_MAP_SIZE_BITS
Minimal and maximal map width and height.
Definition: map_type.h:63
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:363
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:99
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:342
WID_GL_CLIMATE_SEL_SELECTOR
@ WID_GL_CLIMATE_SEL_SELECTOR
NWID_SELECTION for snow or desert coverage selector.
Definition: genworld_widget.h:68
WID_GL_WATER_SE
@ WID_GL_WATER_SE
SE 'Water'/'Freeform'.
Definition: genworld_widget.h:60
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
WID_CS_FLAT_LAND_HEIGHT_DOWN
@ WID_CS_FLAT_LAND_HEIGHT_DOWN
Decrease flat land height.
Definition: genworld_widget.h:84
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
LG_ORIGINAL
@ LG_ORIGINAL
The original landscape generator.
Definition: genworld.h:20
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:586
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
ai_gui.hpp
GameCreationSettings::variety
byte variety
variety level applied to TGP
Definition: settings_type.h:332
WID_GL_HEIGHTMAP_SIZE_TEXT
@ WID_GL_HEIGHTMAP_SIZE_TEXT
Size of heightmap.
Definition: genworld_widget.h:48
GenerateProgressWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:1414
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition: sound_type.h:58
saveload.h
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:327
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
@ WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
Dropdown 'Heightmap rotation'.
Definition: genworld_widget.h:49
WC_GENERATE_LANDSCAPE
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
Definition: window_type.h:449
DropDownListItem
Base list item class from which others are derived.
Definition: dropdown_type.h:22
newgrf_townname.h
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:644
MIN_CUSTOM_TERRAIN_TYPE
static const uint MIN_CUSTOM_TERRAIN_TYPE
Lowest possible peak value for world generation.
Definition: tile_type.h:27
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
town.h
WID_GL_WATER_PULLDOWN
@ WID_GL_WATER_PULLDOWN
Dropdown 'Sea level'.
Definition: genworld_widget.h:52
CreateScenarioWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:1179
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:713
FR_LOWERED
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
Definition: window_gui.h:34
MAX_TILE_HEIGHT
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition: tile_type.h:24
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:659
fios.h
WID_GL_HEIGHTMAP_HEIGHT_DOWN
@ WID_GL_HEIGHTMAP_HEIGHT_DOWN
Decrease heightmap highest mountain.
Definition: genworld_widget.h:29
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1814
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:975
WID_GL_TROPICAL
@ WID_GL_TROPICAL
Button with icon "Tropical".
Definition: genworld_widget.h:17
genworld.h
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1111
GameCreationSettings::heightmap_height
byte heightmap_height
highest mountain for heightmap (towards what it scales)
Definition: settings_type.h:322
WID_GL_START_DATE_UP
@ WID_GL_START_DATE_UP
Increase start year.
Definition: genworld_widget.h:35
WID_GL_TOYLAND
@ WID_GL_TOYLAND
Button with icon "Toyland".
Definition: genworld_widget.h:18
townname_type.h
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:890
CreateScenarioWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:1153
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:587
_nested_heightmap_load_widgets
static const NWidgetPart _nested_heightmap_load_widgets[]
Widgets of GenerateLandscapeWindow when loading heightmap.
Definition: genworld_gui.cpp:214
WN_GAME_OPTIONS_GAME_OPTIONS
@ WN_GAME_OPTIONS_GAME_OPTIONS
Game options.
Definition: window_type.h:19
WindowDesc
High level window description.
Definition: window_gui.h:102
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
WC_MODAL_PROGRESS
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
Definition: window_type.h:456
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:469
WID_GL_GENERATE_BUTTON
@ WID_GL_GENERATE_BUTTON
'Generate' button.
Definition: genworld_widget.h:27
PrepareGenerateWorldProgress
void PrepareGenerateWorldProgress()
Initializes the progress counters to the starting point.
Definition: genworld_gui.cpp:1478
heightmap.h
CUSTOM_TOWN_MAX_NUMBER
static const uint CUSTOM_TOWN_MAX_NUMBER
this is the maximum number of towns a user can specify in customisation
Definition: town.h:27
ClearErrorMessages
void ClearErrorMessages()
Clear all errors from the queue.
Definition: error_gui.cpp:335
WID_GL_GS_BUTTON
@ WID_GL_GS_BUTTON
'Game Script Settings' button.
Definition: genworld_widget.h:64
WID_GL_BORDERS_RANDOM
@ WID_GL_BORDERS_RANDOM
'Random'/'Manual' borders.
Definition: genworld_widget.h:57
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:251
WID_GL_SMOOTHNESS_PULLDOWN
@ WID_GL_SMOOTHNESS_PULLDOWN
Dropdown 'Smoothness'.
Definition: genworld_widget.h:54
GenerateLandscapeWindowMode
GenerateLandscapeWindowMode
Enum for the modes we can generate in.
Definition: genworld_gui.cpp:45
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:607
SetMouseCursor
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition: gfx.cpp:1923
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:1078
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1804
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition: openttd.h:27
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:84
MAX_MAP_HEIGHT_LIMIT
static const uint MAX_MAP_HEIGHT_LIMIT
Upper bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:30
DifficultySettings::terrain_type
byte terrain_type
the mountainousness of the landscape
Definition: settings_type.h:89
game_gui.hpp
GameCreationSettings::custom_town_number
uint16 custom_town_number
manually entered number of towns
Definition: settings_type.h:330
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:1008
WID_GP_PROGRESS_TEXT
@ WID_GP_PROGRESS_TEXT
Text with the progress bar.
Definition: genworld_widget.h:92
ConvertYMDToDate
Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
Definition: date.cpp:149
WID_GL_MAPSIZE_Y_PULLDOWN
@ WID_GL_MAPSIZE_Y_PULLDOWN
Dropdown 'map Y size'.
Definition: genworld_widget.h:21
RectPadding::Horizontal
uint Horizontal() const
Get total horizontal padding of RectPadding.
Definition: geometry_type.hpp:59
DEF_DESERT_COVERAGE
static const uint DEF_DESERT_COVERAGE
Default desert coverage.
Definition: tile_type.h:37
GameCreationSettings::water_borders
byte water_borders
bitset of the borders that are water
Definition: settings_type.h:329
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:104
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:444
WID_CS_TROPICAL
@ WID_CS_TROPICAL
Select tropical landscape style.
Definition: genworld_widget.h:75
WID_GL_SNOW_COVERAGE_UP
@ WID_GL_SNOW_COVERAGE_UP
Increase snow coverage.
Definition: genworld_widget.h:39
WID_GL_TOWN_PULLDOWN
@ WID_GL_TOWN_PULLDOWN
Dropdown 'No. of towns'.
Definition: genworld_widget.h:23
dropdown_type.h
CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
Maximum percentage a user can specify for custom sea level.
Definition: genworld.h:49
MAP_HEIGHT_LIMIT_AUTO_MINIMUM
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM
When map height limit is auto, make this the lowest possible map height limit.
Definition: genworld.h:51
WID_GL_HEIGHTMAP_HEIGHT_UP
@ WID_GL_HEIGHTMAP_HEIGHT_UP
Increase max. heightmap highest mountain.
Definition: genworld_widget.h:31
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:321
DropDownListStringItem
Common string list item.
Definition: dropdown_type.h:39
industry.h
safeguards.h
GenerateLandscapeWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:890
WID_GL_START_DATE_TEXT
@ WID_GL_START_DATE_TEXT
Start year.
Definition: genworld_widget.h:34
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1115
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:239
GameCreationSettings::custom_terrain_type
byte custom_terrain_type
manually entered height for TGP to aim for
Definition: settings_type.h:333
WID_GL_TERRAIN_PULLDOWN
@ WID_GL_TERRAIN_PULLDOWN
Dropdown 'Terrain type'.
Definition: genworld_widget.h:51
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:354
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:168
CreateScenarioWindow
Definition: genworld_gui.cpp:1107
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:67
DifficultySettings::quantity_sea_lakes
byte quantity_sea_lakes
the amount of seas/lakes
Definition: settings_type.h:90
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:80
GameCreationSettings::se_flat_world_height
byte se_flat_world_height
land height a flat world gets in SE
Definition: settings_type.h:326
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:179
GenWorldStatus
Definition: genworld_gui.cpp:1371
GLWM_SCENARIO
@ GLWM_SCENARIO
Generate flat land.
Definition: genworld_gui.cpp:48
WID_CS_TEMPERATE
@ WID_CS_TEMPERATE
Select temperate landscape style.
Definition: genworld_widget.h:73
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
ShowDropDownMenu
void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition: dropdown.cpp:481
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:61
date_func.h
stdafx.h
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition: openttd.h:35
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:241
RectPadding::Vertical
uint Vertical() const
Get total vertical padding of RectPadding.
Definition: geometry_type.hpp:65
ShowGSConfigWindow
void ShowGSConfigWindow()
Open the GS config window.
Definition: game_gui.cpp:461
IncreaseGeneratingWorldProgress
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
Definition: genworld_gui.cpp:1572
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3194
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:202
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:335
BUILTIN_TOWNNAME_GENERATOR_COUNT
static constexpr uint BUILTIN_TOWNNAME_GENERATOR_COUNT
Number of built-in town name generators.
Definition: townname_type.h:24
ShowHeightmapLoad
void ShowHeightmapLoad()
Start with loading a heightmap.
Definition: genworld_gui.cpp:1084
GetHeightmapDimensions
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y)
Get the dimensions of a heightmap.
Definition: heightmap.cpp:511
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:1099
GenerateProgressWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:1429
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition: openttd.h:38
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
GenWorldProgress
GenWorldProgress
Current stage of world generation process.
Definition: genworld.h:69
VideoDriver::GameLoopPause
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
Definition: video_driver.cpp:65
WID_GL_INDUSTRY_PULLDOWN
@ WID_GL_INDUSTRY_PULLDOWN
Dropdown 'No. of industries'.
Definition: genworld_widget.h:25
string_func.h
MIN_HEIGHTMAP_HEIGHT
static const uint MIN_HEIGHTMAP_HEIGHT
Lowest possible peak value for heightmap creation.
Definition: tile_type.h:26
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:49
GLWM_HEIGHTMAP
@ GLWM_HEIGHTMAP
Load from heightmap.
Definition: genworld_gui.cpp:47
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
GenerateLandscapeWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:592
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1266
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:216
GameCreationSettings::heightmap_rotation
byte heightmap_rotation
rotation director for the heightmap
Definition: settings_type.h:325
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1096
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
strings_func.h
WID_GL_NEWGRF_BUTTON
@ WID_GL_NEWGRF_BUTTON
'NewGRF Settings' button.
Definition: genworld_widget.h:65
WID_GL_START_DATE_DOWN
@ WID_GL_START_DATE_DOWN
Decrease start year.
Definition: genworld_widget.h:33
WID_CS_MAPSIZE_Y_PULLDOWN
@ WID_CS_MAPSIZE_Y_PULLDOWN
Pull-down arrow for y map size.
Definition: genworld_widget.h:80
MIN_MAP_HEIGHT_LIMIT
static const uint MIN_MAP_HEIGHT_LIMIT
Lower bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:29
MAX_MAP_SIZE_BITS
static const uint MAX_MAP_SIZE_BITS
Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS.
Definition: map_type.h:64
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
WID_GL_HEIGHTMAP_HEIGHT_TEXT
@ WID_GL_HEIGHTMAP_HEIGHT_TEXT
Max. heightmap highest mountain.
Definition: genworld_widget.h:30
ShowGenerateWorldProgress
void ShowGenerateWorldProgress()
Show the window where a user can follow the process of the map generation.
Definition: genworld_gui.cpp:1490
GenerateLandscapeWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: genworld_gui.cpp:435
HandleGeneratingWorldAbortion
void HandleGeneratingWorldAbortion()
Really handle the abortion, i.e.
Definition: genworld.cpp:254
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
GameCreationSettings::map_x
uint8 map_x
X size of map.
Definition: settings_type.h:315
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:56
GameCreationSettings::desert_coverage
byte desert_coverage
the amount of desert coverage on the map
Definition: settings_type.h:321
GameCreationSettings::amount_of_rivers
byte amount_of_rivers
the amount of rivers
Definition: settings_type.h:337
GameCreationSettings::land_generator
byte land_generator
the landscape generator
Definition: settings_type.h:317
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:206
video_driver.hpp
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1229
geometry_func.hpp
CreateScenarioWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:1244
WID_GL_ARCTIC
@ WID_GL_ARCTIC
Button with icon "Arctic".
Definition: genworld_widget.h:16
SetDParamMaxValue
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:95
CloseWindowByClass
void CloseWindowByClass(WindowClass cls)
Close all windows of a given class.
Definition: window.cpp:1203
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3271
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1014
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:63
GenerateLandscapeWindow
Definition: genworld_gui.cpp:408
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
WID_GL_AI_BUTTON
@ WID_GL_AI_BUTTON
'AI Settings' button.
Definition: genworld_widget.h:63
Window::SetWidgetsDisabledState
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
Definition: window.cpp:560
CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
Value for custom terrain type in difficulty settings.
Definition: genworld.h:45
WID_GL_HEIGHTMAP_NAME_TEXT
@ WID_GL_HEIGHTMAP_NAME_TEXT
Heightmap name.
Definition: genworld_widget.h:47
GenerateLandscapeWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:685
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:422
CreateScenarioWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: genworld_gui.cpp:1264
GameCreationSettings::custom_industry_number
uint16 custom_industry_number
manually entered number of industries
Definition: settings_type.h:331
GLWM_GENERATE
@ GLWM_GENERATE
Generate new game.
Definition: genworld_gui.cpp:46
progress.h
WID_GL_WATER_NW
@ WID_GL_WATER_NW
NW 'Water'/'Freeform'.
Definition: genworld_widget.h:58
GameCreationSettings::starting_year
Year starting_year
starting date
Definition: settings_type.h:313
WID_CS_EMPTY_WORLD
@ WID_CS_EMPTY_WORLD
Generate an empty flat world.
Definition: genworld_widget.h:77
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
WID_GL_MAPSIZE_X_PULLDOWN
@ WID_GL_MAPSIZE_X_PULLDOWN
Dropdown 'map X size'.
Definition: genworld_widget.h:20
WID_GL_VARIETY_PULLDOWN
@ WID_GL_VARIETY_PULLDOWN
Dropdown 'Variety distribution'.
Definition: genworld_widget.h:55
WID_GP_ABORT
@ WID_GP_ABORT
Abort button.
Definition: genworld_widget.h:93
DEF_START_YEAR
static const Year DEF_START_YEAR
The default starting year.
Definition: date_type.h:87
WID_GL_TOWNNAME_DROPDOWN
@ WID_GL_TOWNNAME_DROPDOWN
Dropdown 'Townnames'.
Definition: genworld_widget.h:24
WID_GL_LANDSCAPE_PULLDOWN
@ WID_GL_LANDSCAPE_PULLDOWN
Dropdown 'Land generator'.
Definition: genworld_widget.h:45
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:414
WID_CS_MAPSIZE_X_PULLDOWN
@ WID_CS_MAPSIZE_X_PULLDOWN
Pull-down arrow for x map size.
Definition: genworld_widget.h:79
network.h
window_func.h
CenterBounds
static int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition: gfx_func.h:178
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
WID_GL_SNOW_COVERAGE_TEXT
@ WID_GL_SNOW_COVERAGE_TEXT
Snow coverage.
Definition: genworld_widget.h:38
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:248
random_func.hpp
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1191
IsGeneratingWorldAborted
bool IsGeneratingWorldAborted()
Is the generation being aborted?
Definition: genworld.cpp:246
GameCreationSettings::snow_coverage
byte snow_coverage
the amount of snow coverage on the map
Definition: settings_type.h:320
_nested_generate_landscape_widgets
static const NWidgetPart _nested_generate_landscape_widgets[]
Widgets of GenerateLandscapeWindow when generating world.
Definition: genworld_gui.cpp:72
StartScenarioEditor
void StartScenarioEditor()
Start with a scenario editor.
Definition: genworld_gui.cpp:1090
WID_GL_WATER_SW
@ WID_GL_WATER_SW
SW 'Water'/'Freeform'.
Definition: genworld_widget.h:61
WID_GL_CLIMATE_SEL_LABEL
@ WID_GL_CLIMATE_SEL_LABEL
NWID_SELECTION for snow or desert coverage label.
Definition: genworld_widget.h:67
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1080
ID_END
@ ID_END
Number of industry density settings.
Definition: settings_type.h:63
SetGeneratingWorldProgress
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
Definition: genworld_gui.cpp:1558
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
SetTextColour
static NWidgetPart SetTextColour(TextColour colour)
Widget part function for setting the text colour.
Definition: widget_type.h:1049
WID_CS_FLAT_LAND_HEIGHT_TEXT
@ WID_CS_FLAT_LAND_HEIGHT_TEXT
Clickable flat land height value.
Definition: genworld_widget.h:85
CloseAllNonVitalWindows
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition: window.cpp:3319
Window
Data structure for an opened window.
Definition: window_gui.h:213
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:361
GetMapHeightLimit
static uint GetMapHeightLimit()
Get the map height limit, or if set to "auto", the absolute limit.
Definition: genworld_gui.cpp:54
ResetGRFConfig
void ResetGRFConfig(bool defaults)
Reset the current GRF Config to either blank or newgame settings.
Definition: newgrf_config.cpp:495
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:412
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:858
HasModalProgress
static bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:66
WID_CS_START_DATE_UP
@ WID_CS_START_DATE_UP
Increase start year (start later).
Definition: genworld_widget.h:83
WidgetDimensions::frametext
RectPadding frametext
Offsets within a text frame area.
Definition: window_gui.h:48
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:79
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
strecpy
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: string.cpp:113
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
WID_CS_ARCTIC
@ WID_CS_ARCTIC
Select arctic landscape style.
Definition: genworld_widget.h:74
CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
Value for custom sea level in difficulty settings.
Definition: genworld.h:47
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:621
ShowAIConfigWindow
void ShowAIConfigWindow()
Open the AI config window.
Definition: ai_gui.cpp:911
WID_GL_DESERT_COVERAGE_DOWN
@ WID_GL_DESERT_COVERAGE_DOWN
Decrease desert coverage.
Definition: genworld_widget.h:41
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
Window::LowerWidget
void LowerWidget(byte widget_index)
Marks a widget as lowered.
Definition: window_gui.h:403
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1274
WID_CS_START_DATE_DOWN
@ WID_CS_START_DATE_DOWN
Decrease start year (start earlier).
Definition: genworld_widget.h:81
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:79
WID_GL_RIVER_PULLDOWN
@ WID_GL_RIVER_PULLDOWN
Dropdown 'Rivers'.
Definition: genworld_widget.h:53
WID_CS_RANDOM_WORLD
@ WID_CS_RANDOM_WORLD
Generate random land button.
Definition: genworld_widget.h:78
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition: textbuf_gui.h:21
CreateScenarioWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: genworld_gui.cpp:1138
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:91
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:382
GenerateLandscapeWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: genworld_gui.cpp:971
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition: string_type.h:28
CreateScenarioWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: genworld_gui.cpp:1117
CreateScenarioWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: genworld_gui.cpp:1255
CUSTOM_TOWN_NUMBER_DIFFICULTY
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY
value for custom town number in difficulty settings
Definition: town.h:26
WID_GL_WATER_NE
@ WID_GL_WATER_NE
NE 'Water'/'Freeform'.
Definition: genworld_widget.h:59
genworld_widget.h
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:297
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:55
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
GenerateLandscapeWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: genworld_gui.cpp:524
debug.h
FR_BORDERONLY
@ FR_BORDERONLY
Draw border only, no background.
Definition: window_gui.h:33
_grfconfig_newgame
GRFConfig * _grfconfig_newgame
First item in list of default GRF set up.
Definition: newgrf_config.cpp:172
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:68
WID_GL_DESERT_COVERAGE_TEXT
@ WID_GL_DESERT_COVERAGE_TEXT
Desert coverage.
Definition: genworld_widget.h:42
WID_CS_FLAT_LAND_HEIGHT_UP
@ WID_CS_FLAT_LAND_HEIGHT_UP
Increase flat land height.
Definition: genworld_widget.h:86
MAX_YEAR
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
Definition: date_type.h:95
DEF_SNOW_COVERAGE
static const uint DEF_SNOW_COVERAGE
Default snow coverage.
Definition: tile_type.h:36
DropDownListStringItem::NatSortFunc
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Natural sorting comparator function for DropDownList::sort().
Definition: dropdown.cpp:54
WidgetDimensions::vsep_normal
int vsep_normal
Normal vertical spacing.
Definition: window_gui.h:61